[ARCHIVE] Custom Jutsu Submission - II

Status
Not open for further replies.

Lili-Chwan

Active member
Legendary
Joined
Jun 18, 2009
Messages
19,417
Kin
3,929💸
Kumi
2,318💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

( Fuuinjutsu: Gyou Manmosu) Sealing Technique: Cryogenic Mammoth

Rank: B
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The generic seal consists in a single kanji for "Freeze" surrounded by several "Freezing" radicals. Infusing chakra into the seal, through a single handseal, activates an hexagonal chakra wall which will take a hold of a certain atom, congealing it. A single ink stroke will appear beneath the generic seal, showing the kanji for whatever atom being congealed.
The effect is the same as a stasis, it nullifies the kinetic energy of the element and anchoring the surrounding elements, holding the target in place. For example, the user could take over the Carbon Atom, congealing the Carbon Dioxide in the air, as well as the carbon in the opponent's flesh, halting any object/person within range.
The halt is nearly immediate, regardless of speed, yet the sealing ends in few seconds ( 5 ).
*Only works on the area immediately in front (or on top) of the seal, which gets congealed for 5 seconds, any new atoms of the affected element that enter the range afterwards retain their mobility.
*Only works on techniques A rank and bellow, as well as enemies 1 rank above*
*The congealed objects do not regain their momentum*
*Requires a 2 turn cooldown*
*The user can write the atom into the generic seal, thus skipping the 1 handseal. That seal will no longer be able to congeal any other atom besides that one*
*Does not create/manipulate any element other than keeping atoms in place by chakra


 Declined  Yeah, affecting any atom you want is a bit over the top. Make this serve only to stop techniques and enemies from moving for a brief moment and not to freeze something you want or deem necessary. Add a usage limit.​

( Kusaru Genjutsu: Karasunaki no Suisei ) Carrion Illusion Arts: The Putrid Forest of the Black Crow

Rank: S
Type: Offensive/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user perform 7 handseals, focusing elemental chakra to burst several vines composed entirely of that element through the ground, starting from up to Mid-Range from the user and spreading up to 13 meters in any direction. The vines will wrap around any opponent within range. The vines are composed of the thickest release within that element. Example: Ash, Dense Water, Rock, Physical Lightning and Tangible Wind, for the Basic Elements. While the vines constrict and deal damage by themselves, it is their hallucinogenic properties that serve as the main characteristic of the element. Each vine will exude their correspondent element, shifting the air and casting illusions on the target up to 6.66 meters diameter from any vine. Fire and Heat based elements will shift the air and cause illusions though heat-waves. Water/Wind and Translucent elements shift the air and the light, thus causing illusions. Lightning and electricity/magnetic based elements achieve so with static radiation, shifting the light like so to cause illusions. Earth and mineral based elements are able to shift the mineral composition of the area, thus provoking illusions. Genjutsu based elements, like Perfume (Pheromones) and Mushroom (Mycotoxyns), will cause illusions though their own innate abilities. The Generic Illusion numbs the opponent's senses, making them sluggish and even ignoring the damage done by the physical vines, thus encasing the opponent in a semi-state of awareness as the damage keeps breaking the genjutsu, but the vines keep exuding it. A Genjutsu master is able to utilize the vines to exude a specific Genjutsu, spending the full cost of this technique + half the cost of the specific Genjutsu or simply use the generic technique with half the chakra input.
*The user can't perform jutsus higher than S rank in the same turn, nor in the turn of de-activation, or the next turn*
*Lasts 2 turns max, the opponent loses consciousness within a turn if left unblocked*
*Can't perform other jutsus while this is active*
*Can only be used twice per battle*


 Declined  I can't allow CE usage nor can I allow you to have a technique where you don't state what illusion you actually produce. It also needs to be lowered one rank and I need a small explanation on how you'd defend from it.​

( Ninjutsu: Hachi ) Ninja Arts: Honey Bee

Rank: E
Type: Ofensive/Supplementary
Range: Short-Long
Chakra Cost: 5
Damage Points: 10 (per tag)
Description: Allows the user to infuse chakra into an Explosive Tag, which will then curl into a needle and shoot towards the target(s), at the same speed as the user would normally throw a needle.
Similar to Clone Jutsus, the user is able to shoot more than one Tag, up to 10 per usage.
It's still paper, doesn't have piercing abilities.


 Declined  10 tags = 100 damage...with an E rank jutsu...with no limit... >_>​
 
Last edited by a moderator:

Better

Active member
Legendary
Joined
Oct 26, 2011
Messages
15,213
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Raiton: Kobushi Zeus)- Lightning Release: Fists of Zeus
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user concentrates raiton chakra in both of his fists. Just like chidori, the chakra is concentrated around the users hands but instead of it being sharp like chidori to pierce, this technique was round and meant to do blunt damage. Once making contact with the target, it'll hurt the target and depending on the number of punches can cause numbness and paralyzing of the target. Another ability of this technique is that it can absorb not concentrated lightning techniques A rank and below. Jutsu like False Darkness or Chidori spear can't be absorb. Techniques not concentrated like fields of electricity or random currents it will absorb. This is like a double edge sword, if this technique absorbs lightning a couple times, a simple water technique aimed at the lightning will cause it to paralyze the user himself.

-Usable 3 times
- 1 hit will numb where ever was hit, 2 hits will cause numbness to the rest of the body.
- can only be taught by Better/Gin Ichimaru
You must be registered for see images


 Declined  Sorry, similar to existing techniques. DNR​

(Fuuinjutsu: A-kaibu) - Sealing Arts: Archive
Type: Offensive/Defensive/Supplementary
Rank: A rank
Range: Short (Mid When use Offensively)
Chakra: 30 (+5 Chakra to maintain each turn)
Damage: 60
Description: Archive is a fuuinjutsu techniques that is rather complicated. It's done by opening a special scroll with the pre written symbols for "Archive" and then activating the seal. It allows the user to convert information into Chakra. Enabling the user to gain access to previously stored information, such as other types of Chakra (i.e. KGs, HA, SM, 8IG) and all over information. It is mainly used by flat-screens which are projected into the air. Projected the same kind of way that the tyrant call technique used by Hiruko works just on a smaller scale. These screens are very durable and can be used as a shield. It also allows the user to transfer information from person to person more quickly than through verbal communication. Anyone the user has met can be given information using the Information transfer.
You must be registered for see images
Attack: The user can manifest their Archive in a form of screens made of Chakra and forcefully explode them in front of their target causing similar damage of a blast. It is sufficient enough to force their target into the air. This blast is like a Hyuuga one blow which just sends a raw chakra blast of A rank power at the target. This attack can be used 4 times and goes all the way to mid range.
You must be registered for see images
Defense: The user creates a shield from screens of the Archive Technique. The limit of the shield's blocking capability is it blocking all techniques B rank and below. The screen becomes solid and on the command of the user can block a technique coming from the direction the user is facing.
You must be registered for see images
Information Transfer Ability: The user transfers information into another person's mind. This is particularly useful in reconnaissance missions, since the user can send information regarding miscellaneous data (such as the nearby surroundings, for instance) to their comrades, which they can perceive on a mental level as loading bars in buffering progress occurring within their mind that represents the images and symbols being downloaded into them in real life; with this, they can help their allies navigate around places by transferring "maps" into their heads. The information transfer holds no range limit. It can communicate to anyone the users knows anywhere they are.
You must be registered for see images

Like this, but it doesn't mean anything in a fight. It just what they see in their mind that represents what the technique is doing.

- Usable 4 times per fight
- Last 2 turns if used in a fight. Lasts until the user stops using it in non fight situations (i.e Ninja World, RP purposes)
- Can only be Taught by Gin Ichimaru/Better


 Declined  Sorry but this isnt something you can do with Fuuin. DNR​

(Karen Ago Ongaku)- Sweet Chin Music
Type: Offensive
Rank: B rank
Range: Short
Chakra: N/A
Damage: 40
Description: The user will stand next to his opponent and extend his dominate leg up at the targets chin. He will kick the target right under the chin targeting the jaw. The force of hitting the target there will cause vibrations to go throughout his head. (try biting your teeth together really fast, you'll feel a little vibration, now imagine with a kick) When done correctly, the vibration would be so great that one kick would knock out the target and break their jaw.

Note: Can only be taught by Better
Note: unconsciousness last one turn
You must be registered for see images

________________________________________________
 Declined 
Yeah but no...you cannot knockout an opponent just because of that with taijutsu in Narutoverse. May I suggest a bit of stagger and "dizziness" and additional hindering effects?
resubmitting

(Su-pa Handou)- Super Kick
Type: Offensive
Rank: B rank
Range: Short
Chakra: N/A
Damage: 40
Description: The user will stand next to his opponent and extend his dominate leg up at the targets chin. He will kick the target right under the chin targeting the jaw. The force of hitting the target there will cause vibrations to go throughout his head. (try biting your teeth together really fast, you'll feel a little vibration, now imagine with a kick) When done correctly, the vibration would cause the user to suffer vibrational damage through the skull. This could lead to disorientation, causing the target to stagger a bit, leaving him slightly dizzy and stumbling backwards for a few moments.

Note: Can only be taught by Better/Gin Ichimaru
Note: Can only be used 5 times
You must be registered for see images


 Approved 
 
Last edited by a moderator:

Vision

Active member
Legendary
Joined
Jan 19, 2012
Messages
14,640
Kin
5💸
Kumi
1,009💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Genjutsu: Sōzōshī Chinmoku | Illusionary Arts: Loud Silence
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The user will charge their chakra into both of their hands and then slap it quickly. The opponent, soon as he hears the slapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu where the users chakra is in the opponents brain disrupting the flow of their chakra into their brains. The illusion will set in by the disruption of chakra flow within the brain so that it feels as if there is no blood running through the ear drums on both ears. The opponent under the genjutsu will immediatly hear a static ringing noise which is high pitched, causing a headache to be felt. However, because the illusion is effecting the ear drums, the opponent will appear to be bleeding from the ear and the opponent will feel as if they are bleeding from the ear, followed by loss of balance as they stand or walk, being distorted around his surroundings as well as dizziness settling in. By the third turn of this technique the opponent would have to kneel down as the sense are being amplified as time goes on. Constant dizziness and everything spinning will cause the body to feel like if it is having motion sickness which could or may result in puking. Eventually the headache intensifies as well breaking all concentration of the opponent and rendering them useless. Because this technique distorts the opponents sense’s to the extreme, the opponent will not be able to use any techniques B rank or higher while the genjutsu is in place. However, if the opponent fails to break the genjutsu within the 4th turn and the deactivation of the jutsu[as it last only 4 turns] the opponent loses the ability to mold chakra as they won’t have enough concentration to do so for 2 turns after the deactivation of the genjutsu. If the genjutsu is broken within the first turn, the opponent will be fine and no residual effects will take place. While if broken on the 2nd turn, it would leave some residual effect as they will be restricted to B ranks and below techniques for two turns. If the genjutsu was broken on the 3rd turn, the opponent would be restricted to C rank and if the genjutsu wasn’t broke and the opponent took the full four turns and it deactivated on it’s own. The opponent will not be able to mold chakra and lose the ability to do so for three turns.

Note: Able to use three times per battle.
Note: Last 4 turns unless broken.
Note: Restriction based on turns are listed above.
Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.
Note: Can only be taught by Vision



________________________________________________
 Declined 
Ok, now, you have to reword the description a bit. You first speak of no blood in the ears, then you speak of bleeding. So decide on it. And then, this is basically a Sound Genjutsu so the name is wrong. You also need to tone the effects down. Don't forget, its an illusion by definition, just induced by sound. So in reality, the enemy is supposed to be perfectly fine. Also, simply the description. Basically this "deafens" the enemy and makes him lose his balance due to that ringing madness sound. And be careful because it has some aspects that if you develop may collide with existing technqiues. I'll give you a chance to work on it though.




Genjutsu: Chien Taimu | Illusionary Technique: Time Delay
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will cast a genjutsu towards the opponent by disrupting their chakra flow in their brain. The user will simply point towards the opponent and make a single hand seal Tiger to put them under this genjutsu. While the opponent is under this genjutsu, any action performed will be delayed by two seconds. Either it's a jutsu, any form of taijutsu, or even running. The person under this genjutsu, they will think that they are performing the action right away but may not notice what is actually happening. Whatever is performed it will be delayed by two seconds.


Note: Able to use three times in battle
Note: Must have Mastered genjutsu
Note: Lasts two turns unless broken
Note: Can only taught by -Vision-


________________________________________________
 Approved 



Ototon: Sonikkubūmu | Sound Release: Sonic Boom
Type: Attack/Defend
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user would need a source of sound. Perferably their own source of sound. For example using a jutsu of lightning type, it will originate a sound based off that element. This jutsu will allow the user to use the sound that it's been created through other means and attack/defend or use it a supplementary jutsu. The user can only use the jutsu with the sound originating from another element or being. Basically a sound is needed in order for this jutsu to work.

Attack: The user will make a boar hand seal to manipulate the sound that is originating from and force it dense to explode. The sound will move at the speed of sound and head to the users desired location. The sound itself will be determined wheather or not it is dense and blunt force type or a piercing type. For example using a lightning jutsu, the sound is sharp therefore using the sound off that jutsu will be sharp as well and will move at the speed of sound. Wind sound will be blunt and so on and so forth. The sound chakra would not be needed here at the inital start up of a the jutsu as the sound will be made and through the frequency that the sound is making, the user will use it as a medium to make this jutsu valuable.

Defense: The user could also theoretically use this jutsu to defend himself, by using the sound of the jutsu that is incoming to throw it off. Though a perceision is needed as one wrong calculation you could end up hitting yourself and killing you. Thus when using this as a defensive move, it can only be used as A rank and it's effectiveness on jutsu's are only up to A rank.


Note: Can only be used three times per battle.
Note: No use of sound release after the turn for 1 turn.
Note: Can only use it to attack twice and defend once.
Note: Can only be taught by Vision

________________________________________________
 Declined 
DNR. Potentially exploitable and its ridiculously oped.


Ototon Genjutsu: Oto no yogen | Illusionary Sound Arts: Prophecy of Sound
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will charge their chakra into both of their hands and then clap it quickly. The opponent, soon as he hears the clapping sound of both hands [the chakra is released through the hands as the user is clapping and traveling through the sound that makes when clapping] the opponent will be placed under a genjutsu that mimicks the physical symptoms of having low or absent blood circulation on the opponents inner ear. This will induce a high pitched noise which will cancel out all other noises, essentially rending the opponent deaf for the duration of the illusion. This will affect his balance and his ability to reason such is the disconfort felt by the constant noise. Precise movement like long sequences of handseals (more than 4) or strong taijutsu (above C-Rank) are impossible. The targets handseal speed lowers to half as well as his movement speed. His hearing is also completely negated, even if he has otherwise enhanced hearing (this is an illusion, not a sound technique itself so everyone is affected by it). In reality, the target is perfectly fine physically and all the symptoms he experiences (loss of hearing, loss of balance, loss of mental and physical agility, etc) are illusionary and come from the effects one would experience if the illusion was indeed real.
Note: Able to use three times per battle.
Note: Last three turns unless broken.
Note: Can afect anyone in range
Note: Can not use or layer another genjutsu while the opponent is under this genjutsu.
Note: Can only be taught by Vision


 Approved  Had to edit severely. Your description didn't make much sense and was confusing while also colliding with existing techniques.​





Ototon: Torigā sai | Sound Release: Trigger Variance
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will use sound chakra and release a frequency of sound through a quick whistle that can not be heard throughout the battlefield. To the opponent it will appear as if the user is just making a facial expression which could be alarming or not to the opponent. This frequency that is made of sound is not harmful to the opponent. Won't have any effect at all, however to the user, with the aided training from the sound training, the user will be able to manipulate his Yin chakra so that the user will no longer need to use "said triggers" for genjutsu. Instead they will be able to use "sounds" as triggers [if the genjutsu needs a trigger, handseals or others] such as a clap, snapping of the finger, speaking etc. The user can use any method long as it comes from the user's chakra when using the triggers as sound. There are some draw backs to this jutsu, as genjutsu needs triggers to activate and some need more handseals than others, when replaceing the triggers with sound, the user will have to match each trigger as "said" jutsu is required. For example, if a genjutsu needs three triggers, the user will with this jutsu activated, will need to perform three sound triggers for the genjutsu to be casted on the opponent. The user can however also perform one trigger on one turn, another trigger on the next and the last trigger on the following turn to cast the genjutsu. Therefore giving it a preperation period as of result. The user could use a combination of ways to do this is as well. Instead of using one trigger in each turn and finally casting the genjutsu, the user could use one trigger in one turn and two triggers the next. Long as the user meets the requirements of the genjutsu's trigger, the genjutsu can be casted.

Note: Genjutsu must be casted after the "last" trigger has been performed.
Note: If the user performs a trigger on one turn, then the next turn skips a trigger, the user will have to start over. All triggers needs to be done atleast on each turn or else it starts over from the start.
Note: All triggers needs to be done when performing the genjutsu desired. Including gestures of any kind or in combination of gesture and handseals.
Note: The type of sound is up to the user and must be stated within the description that it is a trigger. Long as it's sound based trigger.
Note: If sound jutsu is used during the period of the triggers without the genjutsu being casted. The trigger is negated and needs to start over.
Note: Can not use genjutsu in the middle of performing the triggers or the user will have to start over on the triggers.
Note: only works on genjutsu usage, ninjutsu, elemental ninjutsu and others doesn't count and won't work.
Note: Inuzuka Clan members, certain animals and someone else with sound training will able to hear the frequency and could be alerted, however the opponent won't be effected by this.
Note: Can only be taught by Vision


 Declined  I cannot approve this. DNR​


Genjutsu: Henshin | Illusionary Arts: Shapeshift
Type: Supplementary
Rank: D
Range: Short-Mid
Chakra: 10 [-5 per turn]
Damage: N/A
Description: An Omnidirectional genjutsu that gets triggered through constant chakra output with a waving of the hand, from the user's body. Once an opponent or opponents get close enough to the user. The opponent will be put under a simple genjutsu where they will see who ever the user wishes. All the traits and characteristics will be present and the voice will be emulated to perfection.
Note: Constant chakra usage to perform the genjutsu, can not use any other jutsu when this genjutsu is active.


 Approved 
 
Last edited by a moderator:

Sonnelion

Active member
Veteran
Joined
Nov 29, 2012
Messages
3,337
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Lightning Release: Giant Palm Thrusts (Raiton: Kixyodai Na Yashi No)
Type: Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will clap their hands together while they charge their chakra until their hands turn a bluish color then they will thrust their hands out while releasing the stored up chakra in the form of their palm. These palms have all the normal traits of lightning but they are hardened by chakra allowing them to be used defensively/block attacks as well as shock the opponent while the palms push the opponent back.

Notes/Restrictions
-Require one turn breaks
-Can only be taught by Sonnelion
-Can summon up to 4 palms before having to restate jutsu again.


 Declined  Sorry, similar to existing techniques. DNR​
 
Last edited by a moderator:

Sharingdork

Active member
Legendary
Joined
Apr 17, 2010
Messages
13,401
Kin
70💸
Kumi
51💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Suiton: Kiri no Asashin) Water Release: Assassin of the Mist
Type: Offensive | Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user forms three handseals and channels their chakra through an already-existing mist, either natural, or technique-made (the user of the technique doesn't matter). Then, by using shape manipulation, the user can form the mist into various bladed weapons at any point in the mist up to mid-range, and then control the weapons much like they can real weapons with "Manipulate Advancing Blades", moving them through the mist with simple mental commands. This technique is most effective when used in thick mists, and especially chakra-infused mists such as "Hiding in Mist Technique", as it makes the condensed mist hard to see, and a sensor-type has to concentrate to feel the changed density of chakra within the mist, especially if it's behind them, away from the user where one's attention would be in a battle.
Note: ~Can only be used by Sharingdork
~Can only create one tool (kunai, sword, shuriken, etc.) per use
~Tools only last the turn they were made


 Approved 
 
Last edited by a moderator:

Vex

Active member
Legendary
Joined
Jul 18, 2012
Messages
12,544
Kin
247💸
Kumi
-163💴
Trait Points
10⚔️
Re: ±±Custom Jutsu Submission±±

Wind Release: Safety (Fuuton: Anpi)
Type: Defense
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description: The user infuses his body with wind chakra, and upon making a single handseal expands outwards in the form of a large shock wave. It has no cutting effect, instead takes on the form of a gust and does not hurt you but simply blows you back 3 meters. The user can also use this on a weapon like a kunai or shuriken. By imbuing them with wind chakra, and making a handseal later, the user is able to have them explode outwards with the force to blow people back 3 meters. However, since this is a defensive jutsu it doesen't actually do damage and as such is usually used to distract.

Restrictions:

Can only be taught by Vex
Can only be used 3 times per battle


 Declined  Sorry, similar to existing techniques. DNR​

Water Release: The Lion's Den (Suiton: Za Raion's Hora)
Type: Supplementary
Rank: A
Range:
Chakra: 30
Damage: 60
Description: The user concentrates his suiton chakra throughout the battlefield, and focuses it. He then focuses on underground water changing it's composition. He then causes the water to rise up sharply in the form of 4 geysers of water that make a square around the opponent. The water from the geysers is not normal water, but instead a sticky syrup similar to that from the water release sticky corn starch capture field. The geysers will continue blasting the water upwards until the user makes a handseal. Once the handseal is made, the water from the geysers will suddenly twist together to form a water spout that completely encircles the opponent. The user will then raise his right arm into the air, and close it into a fist similar to when Gaara uses sand burial. The water will then suddenly rush at the opponent, and crush him. He will be unable to move, because the syrup is so thick. It will also be entering his body through his mouth, eyes, nose, and ears. So the opponent will either suffocate or be crushed by the overwhelming force.

Restrictions:

Can only be used twice a battle
Can only be taught by Vex
No water jutsu in the same turn


 Declined  Sorry, similar to existing techniques. DNR​

Armor of the Golden King
Type: Weapon
Rank: S
Range: Self
Chakra: 40
Damage: N/A (-5 chakra per turn)
Description: The armor of the golden king is an armor worn by Vex. It is also sometimes called Hades. He forged the armor himself, using the heat from flames of his own fire chakra. It is a brilliant golden color, and is made of an extremely lightweight yet very sturdy material. Seems to glow a brighter shade of gold as the user gets angrier (purely cosmetic). This material allows it to withstand the full brunt of nonranked attacks from basic ninja tools, freeform kenjutsu, and freeform taijutsu. However, it is also very lightweight allowing the user to move at normal speeds uninhibited while wearing it. The armor's main ability however, is that it is constantly emitting low amounts of fire chakra into the air, making it very dry. It also makes it impossible to make storm conditions necessary for certain jutsu, and along with that it does not allow the opponent to manipulate the moisture in the air. This ability however must be activated consciously by the user, and can be deactivated. This is an S ranked ability, though it does not do any physical harm.

Looks like this:
You must be registered for see images

Restrictions:

Can only be worn by Vex and those he allows
Cannot use any fire jutsu the turn the armor's ability is activated
Counts as one move when the ability is activated.


 Declined  Sorry but such armor has been made before. And I'm not too keen on this whole armor trend that seems to be spreading nowadays. DNR​
 
Last edited by a moderator:

Zanji

Active member
Elite
Joined
May 13, 2008
Messages
8,720
Kin
8💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Hyouton Hijutsu: Kyuusho Houto za Aisu Metsuakuma) Secret Ice Release: Secret Ways of the Ice Devil Slayer
Type: Supplementary
Rank: S
Range: Short (Self)
Chakra: 40 (-10 per turn, +15 Ice Chakra Cost)
Damage: N/A (+5 to Ice Techniques)
Description: The user focuses on all of the hyouton chakra that they are capable of throughout their entire body to such an intensity that a small snow storm starts to slightly rotate around them, the storm doesn't go more than 1 meter away from the user, and moves alongside the user. Due to channeling the mass amount of hyouton chakra through their body, their hyouton power increases, alongside the durability of the ice. But the main benefactor of using this technique enables the user to completely freeze even the most intense flames solid, as well as making it impossible for other hyouton users to create Ice techniques from the users Ice techniques made from using this techniques.
Note: This technique lasts for 4 turns per use.
Note: This technique can only be used 2 times
Note: If a Forbidden Ice technique is used while this technique is active this moves duration loses 1 turn (at least 2 turns must remain inorder to use a Forbidden Ice with this active)
Note: The user is capable of freezing Fire techniques up to only 1 rank higher than the Ice technique they use to freeze it.
Note: While using this technique the user is unable to use any Fire technique,


 Declined  A few questions: how exactly can you freeze a flame? fire is neutral to ice so bare in mind this technique cannot change that. You cannot have a custom technique that alters the normal elemental interaction rules of the element.​
 
Last edited by a moderator:

Deviation

Active member
Legendary
Joined
May 15, 2013
Messages
14,271
Kin
243💸
Kumi
171💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Mahikari no O-Nenju) New Light Prayer Beads
Type: Weapon
Rank: S-Rank
Range: Short
Chakra: N/A
Damage: 40
Description: Mahikari no O-Nenju are a very special type of Buddhist Prayer beads. It is made up of many black-pearl beads strung together with a durable string that cannot be broken. Used in meditation, prayer beads are used in to keep track of prayers without much conscious effort allowing the user to pay more attention to his/her prayers. How the Mahikari no O-Nenju works: Using the Chakra Beads Transfer Technique, the user channels chakra into the beads, effectively storing it. Stored chakra can be used at any time. Basically the user is spending chakra and utilizing it later on at his discretion. The beads can also be used in close combat by releasing a small hook that connects the beads together which then extends it to about 1 yard and can be used like a whip or rope. The beads are made of resilient pearls and string that cannot be broken. Due to the limitations of the pearls, transferring chakra can only be done a total of three times. After that the Mahikari no O-Nenju can only be used as a weapon.

Note: Must be S-Class to utilize beads
Note: Transferring chakra into the beads can only be done via Chakra Beads Transfer Technique
Note: Stored chakra cannot be utilized in the same turn
Note: Can only be used by Deviation

How it Looks when not extended
You must be registered for see images

How it looks when extended (not exactly but close enough)
You must be registered for see images


 Declined  DNR​


(Chakra Bi-zu Tensō no Jutsu) - Chakra Beads Transfer Technique
Type: Supplementary
Rank: D
Range: Short
Chakra: N/A
Damage: N/A
Description: The user, utilizing his chakra control, transfers chakra into the Mahikari no O-Nenju causing it to be stored within the beads. The stored chakra can then be utilized at any time by transferring it back unto himself. The user can also choose to transfer the chakra from the Mahikari no O-Nenju and empower his elemental techniques (+10 to Element of Specialty, +5 to all other Elements and only applies to the Basic Five Elements) for one turn and is usable in battle three times (1 Time = Store chakra + Retrieve Chakra).

Note: Must be S-Class
Note: Must posses the Mahikari no O-Nenju to use technique
Note: Usable in battle 3 times
Note: Can only be used by Deviation


 Declined  Weapon was not approved​
 
Last edited by a moderator:

Drāgy

Member
Joined
Apr 22, 2013
Messages
6,458
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Fūton: Bakuhatsu Kazesēji no Jutsu ) Wind Release: Exploding Wind Sage Technique
Type: Offense
Rank: A-Rank
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user first performs three hand seals Rat → Tiger → Dog and they create a barrage of vacuum spheres, which are sent flying in an unpredictable manner assaulting the enemy. Shuriken with explosive tags are thrown afterwards, creating an unexpected secondary surprise attack. The shuriken can be controlled with chakra. As they approach the enemy, the user does a Seal of Confrontation to set off the explosives. People who have mastered wind release can perform this particular wind release technique with more accuracy and cause even greater damage.
Note: Someone who mastered wind release can perform this technique with just the Rat hand seal but must still perform the Seal of Confrontation for the exploding tags.
Note: This technique can only be used 3 times
Note: Can only be taught by DRAGYZ


 Declined  Sorry but this is similar to existing techniques. DNR​
 
Last edited by a moderator:
  • Like
Reactions: Tsuki

Yugure

Active member
Elite
Joined
Nov 11, 2010
Messages
8,525
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Hoippu Geijutsu: Surīpu Byūtī) Whip Arts: Sleeping Beauty
Type: Offensive
Rank: B-Rank
Range: Short
Chakra: 20
Damage: 40
Description: The user cracks his whip towards the opponent and hit him diagonally over the chest (or any other body part that comes in its way). Upon the physical contact, a small amount of the users chakra will go trough the whip, into the opponents body, placing him under a B-Ranked genjutsu. A turn after being hit by the whip, the opponent will start to feel a slight tingling where he is hit, and this tingling feeling will spread over the next two turns until his uppe/lover body is completly numb, depending on where being hit. This numb feeling will continue until the opponent dispels the genjutsu he is placed in.
Note: Requires Hoippu Geijutsu training
Note: Can only be taught by -Severus Snape-

Whip Arts CFS approved
[ ]


 Approved 
 
Last edited by a moderator:

Penguin

Active member
Supreme
Joined
Feb 15, 2013
Messages
29,919
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

*(Suzumebachi Sasu) - Wasp's sting*
*Type:* Offensive, Defensive
*Rank:* S
*Range:* Short
*Chakra:* 40 for each "sting"
*Damage:* N/A
*Description:* Suzumibachi is another word for wasp and this weapon is called "Suzumibachi" because like a wasp, it is fast and extremely small. Suzumibachi's size is smaller compared to other weapons like swords and staffs, however, Suzumibachi's damage it deals on the target is fatal. Speed mixed with this weapon is dangerous and when used properly, it can be a great offensive asset. Shinobi of the earlier times used this weapon to assassinate people, however,
only a few are able to use it effectively because of the speed required to execute a move from this weapon. Suzumibachi is made out of gold and metal. It is plainly made of black metal with golden stripes, the base part is attatched to the users lower arm. The offensive part to it is in the metal casing around the middle finger. It is mostly gold with a few black stripes. The user will
channel their chakra into the weapon around their finger and have it focus on the tip of the weapon. The user will use this weapon to stab the opponent in whatever place they desire. Once they stab the opponent, they would release their chakra stored in the tip of the weapon and inject it to the target's chakra system, kind of like how a genjutsu works. The first "sting" works by simply disrupt the targets chakra, giving the target a harder time to mold chakra. The second sting must be executed in the exact same spot. Once the second sting and second serving of chakra is injected in the targets chakra system, the second set of chakra will work by completely taking over the targets chakra system so that the targets chakra will not be able to flow, thus, disabling the target from performing any techniques that require any chakra for the rest of the battle. The defense of the base (part of the weapon on the lower arm) is also a great form of defense, able to defend against high techniques.

*Notes & Restrictions:*
- Cannot use any genjutsu once the first sting is injected.
- The target, if stung at least once will not be able to perform any S-rank
techniques for one turn (after getting stung.)
- The second sting will render the targets chakra system useless, meaning no
techniques that require chakra.
- If the user has not stung the target for the second time (3) turns after the
first "injection" has been placed, they will have to start with the first sting
again.
- The user has to wait at least five seconds to sting again, so they cannot say
"I sting you then sting you again right after"
- Can only sting up to four times.
- The metal part on the users lower arm can defend against any C-rank or below
taijutsu and elemental ninjutsu. (Provided that the technique the user is
blocking against isn't as big or near the height of the user.) Also, using the
weapon as a defense will only work (3) times.

You must be registered for see images


 Declined  Sorry but all bleach weapons have been tried out many times before. And this one is no exception. DNR​
 
Last edited by a moderator:

Alucard

Active member
Legendary
Joined
Aug 11, 2008
Messages
11,783
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Fuuinjutsu: Mune no Fūjin) - Sealing Technique: Fūjin's Will
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30 (-5 per turn)
Damage Points: -
Description: A difficult technique to master, developed to keep the user fighting, independently of his physical condition. Multiple sealing patterns are pre-applied along the user's body, covering the limbs, main muscles, joints etc. Then, once the user is physically incapacitated (paralysed, broken limbs, etc), at his will, by focusing chakra on the kanji for ''Will'', the seal will be activated, causing multiple wind currents to be released from these sealing pasterns which can be used to move his own body. This way, even if he cannot move his body because it was damaged, he can use these wind currents to help him move and continue fighting. Although it's difficult to master since the strength of the wind currents as well as the location they're released from needs to be precise in order to perform the pretended movements, it's a pretty useful technique allowing the user to perform powerful physical attacks by just adjusting the strength of the currents and even hand seals for techniques. Even though the user's movements may not be as fluid as before, they will still be more than enough to match most Taijutsu situations in close combat.
- Usable twice per battle
- Lasts 4 turns


 Approved 

(Kekkai: Megumi) - Barrier Technique: Blessing
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30 (-10 per turn)
Damage Points: -
Description: The user will perform a row of four hand seals and place a barrier around himself. This barrier covers the user's entire body, exactly 50 centimetres around him. It has the same shape as the user's figure and cannot be seen with the naked eye, exceptions are sensors and dojutsu users. This barrier was specifically made for close range combat. It's ability is that it irradiates a strong force, making anything within it's range to slow down and loose it's momentum. This will give the user a huge advantage, having more time to react and to explore the openings on the opponent's attacks. Physical attacks of the opponent like Taijutsu, Kenjutsu or other weapon based attacks are highly affected by this technique, having their speed reduced by two ranks. Even Leg Weight without the weights, can notice the difference, having their movements slow down back to their original speed as if they still had their weights on. This technique is not that effective, however, on opponent's who are using Bijuu Mode, EIG or the Raikage Armour due to such amounts of power.
- Usable twice per battle
- Lasts 3 turns


 Approved 
 
Last edited by a moderator:

Akasha

Active member
Legendary
Joined
May 8, 2013
Messages
12,082
Kin
1,022💸
Kumi
355💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Katon : Hai no kōkan) - Fire Release: Ash Replacement
Type: Offense/Supplementary/Defensive
Rank: B
Range: Short
Chakra: 20 (+10 for every turn active)
Damage: 40 (If touched)
Description: The user will channel katon chakra around their body and then replace it with ash. User of this technique will remain appearance but if someone tries to attack them,that attack will go through the user. If opponent tries to physically touch the user while this jutsu is active they will be burned by the ash which is activated at touch. This jutsu is similar to Water Style : Water Replacement. User can attack while keeping this form active, but they will be restricted to only Katon jutsu’s as well as Taijutsu and Kenjutsu. User can with one hand seal dispel this jutsu instantly.
Note: Can only be used 3 times per battle
Note: Lasts for the maximum of 3 turns
Note: Can only be taught by Akasha
Note: Must be at A - rank fire or higher to learn this jutsu


 Declined  DNR. There is already such a technique for Fire release.​

Permission for paper ninjutsu:


( Hana no Owari ) End of a Blossom
Type: Supplementary / Offensive
Rank: S - rank
Range: Short - Mid
Chakra: 40
Damage: 80 (when the tags explode)
Description: After dispersing sheets of paper which are infused with chakra onto the battlefield, Konan is able to seemingly disappear into that paper. Once she disappears into paper, the opponent is unable to see exactly where she is, unless he is a sensor. When she disappears in paper, Konan is able to sense where her opponent is because battlefield is covered with paper. Sheets of papers will start to rapidly rush at the opponent from all sides, not hurting him/her but only hinder his/her concentration and proper vision. After sensing where her opponent is, she will secretly appear beneath him/her or next to him/her in motion similar to a whirwind and tag three chakra infused explosive tags on the opponent and again disappear in the same motion and show up on the position where she was at first, before using this technique. At the time she'll appear in the old place, the paper rush will also stop. These explosive tags are going to be hitched on the opponent for up to three moves. While they are hitched on a opponent, Konan will be able to sense presence of her opponent. Once the three moves have passed, explosive tags will detonate by themselves, burning down opponent.
Note: Can only be taught by Akasha
Note: Can only be used 3 times per battle but has to have 1 turn delay.
Note: Can only be used with Konan
Note: Konan is able to detonate explosive tags before 3 moves have passed by making 1 handseal,but once explosive tags are detonated Konan will not be able to sense her opponent.


 Declined  Disappear into the paper? I don't get it. You don't explain how that is achieved. Also, spreading paper around the field...ok...but using what technique? Thats not something you can do passively. And how much paper is needed? The description is somewhat lacking.​
 
Last edited by a moderator:

Thoth

Active member
Elite
Joined
Aug 23, 2012
Messages
8,520
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

(Kemuri no Mai) – Smoke Dance
Rank: C
Type: Supplementary
Range: Short - Mid
Chakra Cost: 15
Damage: N/A
Description: The user upon manipulating newly created smoke or existing smoke that has remained from a previous Smoke technique, can form smaller smoke clouds and concentrate chakra to the top of the clouds, making them usable as a foothold. The clouds get dissolved through air after they've suffered a pressure of any strength. That doesn't happen in an instant but after approximately 2-3 seconds, meaning that the user has enough time to jump from cloud to cloud. The concentrated chakra makes the smoke clouds so dense and solid that the user doesn't have to channel any chakra to his/her feet. While the cloud is dissolving, it looks like an inconspicuous smokescreen that is very little, lasts shortly and has no significant harmful properties. The user cannot manipulate the smoke clouds to move around at any point and the clouds will only float in the air, staying exactly where they are. Not only that the user is able to create the clouds previously, preparing them before he tries to 'dance' on them but is also able to make them as he/she is moving through air. That ensures the user to create the clouds just when they are needed and in an exact place where they are needed. The clouds can only be created up to mid-range in height above the ground and to the same length, considering the place where the user was when he/she has started making the first cloud.
Notes:
- Can create up to 10 smoke clouds.
- Can only be used by a Smoke user.
- Can only be taught by Thoth.


 Approved  though this needs to be a C-Rank at best. If you want me to change it, pm me and I'll edit the rank.​
 
Last edited by a moderator:

The Mockingjay

Active member
Legendary
Joined
Jul 26, 2012
Messages
12,509
Kin
484💸
Kumi
2,483💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Illusionary Arts: Veil (Genjutsu: Be-Ru)
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: A Genjutsu which allows the user to create what is effectively a veil over the opponents eyes, said veil can be created with any level of tint or shine that the user desires, either brightening or darkening what the opponent sees. On top of this the user can also control the colour of the new light source. Can be utilized to any extent from complete darkness to blinding white and anywhere in between.
Where this Genjutsu becomes dangerous however is that with it the user can create a visible source for said light source I.e. If the user increases the light then they could remove clouds from the sky, or create an imaginary explosion of light from a paper bomb... In reverse, to darken the landscape the user can add clouds to the sky or create a cafe over the opponent.
-The Genjutsu remains active until released-
-The source image can be anything the user wishes from their own eyes becoming glaringly bright, or a giant light bulb appearing between them-


 Declined  You need to rewrite this description because its not making sense. It also has no usage limit, no hand seals, has incorrect chakra cost and I don't get how it can be offensive if you don't do any damage. You also fail to actually explain it properly. Rewrite it please and resubmit.​

Wind Release: Split Second Hurricane (Fuuton: Wareme Niban Shippuu)
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: Creates up to three tiny spinning vortex's of wind in the air for barely a second. This technique can be used anywhere that there is air and can be created almost instantly due to the miniature size of the technique. Although the hurricanes do not exist long enough to damage the opponent directly, the sheer speed and force that the hurricanes spin with are easily enough to change the direction of a travelling boulder in mid-air. Also, due to the size of the hurricanes created and the limited time they remain in the airspace for they are extremely hard to detect for an opponent at any range.
-Can be used to change the direction of C-rank and below projectile techniques.-


 Declined  Similar to existing techniques. Sorry but DNR​
 
Last edited by a moderator:

Priest

Active member
Legendary
Joined
Apr 7, 2010
Messages
17,506
Kin
3,010💸
Kumi
41,982💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

Pitohui Arts: Embrace of Iyemoja - Pitohui Geijutsu: Houyou no Iyemoja
Rank: S
Type: Def/Sup/Att
Range: Short-Long
Chakra: 40 (+10 per turn active)
Damage: 80
Description: This is a sacred jutsu of the hooded pitohui which is only bestowed on certain people who signed a contract with them. It is said that their ancestor, the first Empress, Iyemoja who passed on thousands of years ago still lends to the chosen one, her impervious shinning wings when they are in dare need for it. The procession of the jutsu where the user, after smearing blood upon his palm, makes 3 special handseals and summons the holy wings of the pitohuian empress upon their back like it is their own flesh.
The wing itself is large (5m long and wide enough to wrap around the user completely) is covered in light shining feathery amour which is impevious to A-ranks and below jutsu. While it also grants flight to the user, the user can shoot the shining feathers which are long and big as kunai blades each and also they are foul in nature, containing a potent amount of neurotoxins able to infect the opponents blood when they cut him causing paralysis for 2 seconds, however this would count as a separate move out of the 3 moves of the user. The shining feather are able reflect light.
††Note††
† Useable once and last for 5 turns
† Shooting feathers counts as a move
† Only one other technique the turn this is used
† No other S-rank and above Pitohui Arts the turn when this is used
† Can only be used by a chosen Hooded Pitohui summoner
† Must be taught by Priest



 Declined  Long ago it was rules that you cannot submit "hybrid" techniques with your own summons. Also, this has already been done and attempted before. Sorry, DNR*​

Pitohui Geijutsu: Ittu Evusu -Pitohui Arts: Eat Aves
Rank: S
Type: Illusion/Attack
Range: Short-Mid
Chakra: 40
Damage: N/A (40 due to mental stress)
Description: A Twin version of "Feathery Omen" but instead of humming a slow tune, A hooded Pitohui humes a rather fast tune which when heard, put the opponent in an illusion where they vomit endlessly, moderate generic Pitohuis in the size of a normal pigeon from their mouth but too big to contain the mouth and throat giving them a massive amount of throat and stomach pain grievious enough to incapacitate them of any movement. Puking of birds is continous with no moment of rest while the oesoph-agus is citically expanded and strained during this process and would rupture at the end of a turn if its not released. In real life, while the victim is not able to move, would suffer severe mental stress from it.
† Note †
† Useable only 2 times per battle
† No other Pitohui art in the same turn or next
† No S-rank or above genjutsu in the same turn or next
† Can only be used by Hooded Pitohuis
† Must be taught by Priest




 Declined  Very very unreasonable and powerful. Too high ranked, effect to powerful. Please tone it down.​


Genjutsu: Kantu Britto - Illusion Style: Can't breathe
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A(30 Due to mental stress)
Description: An Illusion after 2 handseals cast on the victim where he feels there is no air he can breathe in making him choke and suffocate. In real life however, the foe is unable to move and suffers mental stress due to the illusion. He would however pass out after 2 turns if not released
† Useable 3 times per match
† No A-rank genjutsu next turn
† Must be taught by Priest


 Declined  Sorry, similar illusions exist. DNR​
 
Last edited by a moderator:

Perception

Active member
Legendary
Joined
Sep 3, 2012
Messages
10,690
Kin
0💸
Kumi
0💴
Trait Points
0⚔️
Awards
Re: ±±Custom Jutsu Submission±±

Biriyādo geijutsu - Billard Arts
Type: Weapon
Rank: S-Rank
Range: Short - Long
Chakra: 40 per movement of a ball
Damage: 80 per ball hit
Description: The user carries a set of 4 ivory balls in a small box on their back. The balls are 2.25 inches in diameter and weigh 6 oz. (170 g). Using wind chakra the user can control the trajectory of these balls in anyway they desire. The main advantage of using the balls is apparent when they are used in conjunction with each other. The balls can be bounced of each other at any angle to move in a desired path. If used properly the balls can bypass defenses by moving around them in this way. Since the balls are small in nature and have a high velocity due to the wind they can pierce through solid objects with the exception of hard metals. Ivory only burns when subjected to high temperatures for a prolonged period of time. As such the balls are resistant to fire jutsu (KG are exceptions to this) but are weak against lightning jutsu. The balls can pass through water but their velocity will be slowed down.

You must be registered for see images
Note: The movement of one or all four balls count as one move. The balls don't all have to be used in one move (jutsu can be used between moving 2 balls), but each ball can only be moved once during a turn.
Note: Can only be taught by Perception.


 Declined  Flawed reasoning here: if they are moved with wind chakra, they shouldn't be weak to lightning. 80 per ball = 4X80 total damage. No. There is also no usage limit and you say the balls can be destroyed...ok...but if they can be destroyed then they are a jutsu, not a weapon. If you want to manipulate them you need to use handgestures and focus and while doing so you cannot mold techniques as you are spending chakra and focus to do so.​
 
Last edited by a moderator:

Daemon

Legendary
Joined
Jul 12, 2009
Messages
18,724
Kin
1,754💸
Kumi
72,430💴
Trait Points
25⚔️
Awards
Re: ±±Custom Jutsu Submission±±

(Genbugan-shitsu no genkotsu) - Basaltic Fist
Rank: B
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
-Can only be taught be Daemon
You must be registered for see images

(Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
Rank: A
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
-Can only be taught by Daemon
- Must have learned Basaltic Fist
You must be registered for see images

X-Both Declined-X If they can defend, add a usage limit.

(Fenikkusu Handou ) - Phoenix Kick
Rank: A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points:60
Description: The user focuses chakra into their leg. The goes for a low kick towards the opponent. But instead of going for a hit, they let their foot hit the ground. The shockwave of the kick hitting the ground is transferred into the ground by the chakra. The user then releases the chakra into the ground underneath the user. Suddenly the chakra shoots up out the ground as a vortex that hit the opponent violently causing severe damage.
- Can only be taught by Daemon
You must be registered for see images

X-Approved-X
(Genbugan-shitsu no genkotsu) - Basaltic Fist
Rank: B
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: The user charges a moderate amount of chakra into their entire arm. The arm is winded back and lies in wait. The user then delivers a powerful punch into the air. The way how this technique works is that the chakra that is stored in the arm is now forced down the length of the arm. This concentrates the chakra into the fist. Just like a gas, the chakra is compressed in the fist getting more and more pressurized. When the punch is thrown all that chakra is released as a pressurized blast of chakra. The released chakra is so forceful that it it rips through the clothing that covers the arm of the user. The power of this attack is so strong that is can leave a small crater in the ground. It also has the capability of countering jutsu of the same rank and lower.
-Can only be taught be Daemon
-Usable 4 times per battle
You must be registered for see images

(Sanjuu Genbugan-shitsu no Genkotsu ) - Triple Basaltic Fist
Rank: A
Type:Supplementary/Attack/ Defense
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: This technique has the exact same effect as the original Basaltic Fist but in this version it is done three times. Like most techniques, each basaltic fist is not A rank but it is distributed through out. Each of the Basaltic Fists of this version carry C-rank strength so when they are used together they equal A-rank. (C+C=B+C=A). This form of Basaltic fist is much quicker also. Since one basaltic fist is a C-rank it takes less time to charge chaka. So this means the 3 fists can be used in quick succession. Each Basaltic Fist can be used to defend against a C-rank jutsu individually but when they are all focused on one attack, they can defend against an A-rank technique.
-Can only be taught by Daemon
- Must have learned Basaltic Fist
- Usable 3 times per battle
You must be registered for see images


 All Pending  I find only a more dramatic version of Chakra Enhanced Taijutsu so I'll let this to be checked by Xylon​
 
Last edited by a moderator:

Scorps

Active member
Supreme
Joined
May 23, 2008
Messages
25,974
Kin
613💸
Kumi
408💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

±± Closed for Checking ±±

Thread closed for checking.

Also I'll take this chance to say that I won't be checking things in order. I'll be clearing the easier submissions first at random before starting on the harder ones. So if you see that I checked a submission after yours and yours is unchecked, don't worry or find it strange. Its just to make it easier and faster on my end.

Thank you and sorry for any delay!​
 

Scorps

Active member
Supreme
Joined
May 23, 2008
Messages
25,974
Kin
613💸
Kumi
408💴
Trait Points
0⚔️
Re: ±±Custom Jutsu Submission±±

New Cycle


You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today or until the new marker is posted. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules. Remember that you can only post between markers.

Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates.

I think I checked all pending submissions but if I missed something, please pm me the link and I'll check it. I apologize for the severe delay the thread is facing and has faced recently. Unfortunately for reasons beyond our control, not only did my personal schedule got more cramped, due to some work changes, as other cj checkers faced similar situations or issues in RL which have been hindering our ability to swiftly check the submissions. Its because of that that these 2 last cycles took so long to check. I'm sorry about it but there is little more I can do so I only ask for your understanding and comprehension and patience. We are doing our best to improve things and find a solution. In the meanwhile I ask for your help. If you make sure that your submissions abide the rules of the first post in this thread (mainly template and naming but also links to trainings, summoning contracts, etc) and if you try and make sure your descriptions more easy to understand and read, you're helping us do our job that much more. And if our job is easier, the submissions are checked faster which improves your RP quality as well.




Members currently banned from this thread:

Aízen; Permanently; Offensive behavior

 
Status
Not open for further replies.
Top