[ARCHIVE] Custom Jutsu Submission - II

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Bloo

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Re: ±±Custom Jutsu Submission±±

(Ninjutsu: Kane Bendingu) Ninja technique: Metal Bending
Type: Offensive/defensive/supplementary
Rank: C
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
This technique is very simple but in the right hands is extremely dangerous. The user will first make a gesture, such as a martial arts type gesture. Then with the gesture the user will send there chakra into any piece of metal within range. The metal can be ninja tools, a bladed weapon, metal on the opponent themselves or metal on the user. With the users chakra within the metal the user can do a multitude of different things. The user can either take control of the metal and use it to attack or defend. The user can make the metal crumple and to become useless. If the metal is thin enough the user can make simple changes to make it sharp enough to cut flesh.

-Usable six times a battle.
-Can't control large amounts of metal.
-Only thin metal can be shaped.
-To redirect metal the user has to make even more gestures.
-Can't affect Custom items.
-Can only be taught by Bloo.


 Declined  Sorry but its obvious why this can't be approved. DNR​


(Genjutsu: Kuro Supirittsu) Illusion Technique: Dark Spirits
Type:Offensive
Rank: B
Range: Short - Mid
Chakra: 30
Damage: N/A
Description:
The user will first perform two hand seals and insert their chakra into the opponents brain taking over their five senses. As the genjutsu is placed upon the opponent they will see a black mass with orange glowing spots that represent its eyes emerge in front of the user. The figure will then cause a deep fear to emerge in the opponent and the opponent will be unable to move. The mass stands at an incredible 9 foot, easily towering above most people. The demonic figure will then dash in a zig zig manner. The speed in which the figure dashes is almost super human, only being able to see it when stops briefly to change direction. When the figure reaches the opponent it will strike out with its demonic hand nd grasp the opponent by the throat and lift them up into the air. While hanging in the air the opponent will feel as if their air supply has been cut off and start to choke to death due to the grip on their neck.In reality the user is immobilized and gasping for air.

-Usable twice per battle
-Can only be taught by Bloo.

Looks of the black mass

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 Declined  Sorry but Genjutsu can't control your opponents emotions. You present a visual representation of something upon your enemies senses but you cannot cause him "fear". Thats Doujutsu Genjutsu field. Also, wrong chakra info.​
 
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Mugen Ryukyu

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Re: ±±Custom Jutsu Submission±±

link to approved fighting style -

Kaji Bokushingu | Fire Boxing
Rank: S
Type: Supplementary/offensive/defensive
Range: Short
Chakra: 30
Damage: 60
Description: The user raises their fists up close to their face and begins slightly hopping from left to right in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user moves a little faster than average. The user also is ready to block at will, since his fists are already raised to do so. In this style the user constantly shifts their feet to move at lightning fast speed being able to dodge taijutsu attacks with ease. After they get into stance, they begin to create reserves of fire chakra into their hands preparing themselves to use various fire type blasts. So when they punch they release fireballs from they're fist.
Note: Can only be taught by Mugen Ryukyu
Note: the user must use this first before using fireboxing techs
Note: Only needs to be used once

Note: The fireballs released are B-rank and take up 1/3 moves per turn
1- training session let's the user maintain for 2 turns
2:3 - training sessions lets the user maintain for 5 turns
5- 10 training sessions lets the user maintain for 10 turns
A Master of fire boxing can maintain it for as long as he wants

________________________________________________
 Declined 
Maintaining it for as long as he wants is a no go unless this has a chakra cost per turn. Besides, the moment you do something else, this will deactivate and you'll need to activate again. The dodging taijutsu part is not explained deeply enough. I don't like the expression "lightning fast". The whole Training sessions parts is a no go. This is usable. Stays active until you use something else and costs a given chakra per turn to keep using it. Simple.

-------------------------------------------------------------------------------
Hyouton Shiroauto | Ice Release - Whiteout
Rank: S
Type: Offensive
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses a large amount of Hyouton chakra into the clouds in the sky, causing a severe snowstorm characterized by strong sustained winds of at least 56 km/h (35 mph) and lasting for a prolonged period of time. Due to the amount of wind snow is blown in all directions causing the snowstorm blinds both the user and opponent, but due to the fact that the blizzard is made of up of the user chakra he can sense everything inside of it, although he cannot see within it.
Note: Due to the strong winds some jutsu become harder to perform
Note: Can only be used once per battle
Note: Only last 3 turns, afterwards the ground is covered in snow
Note: Can only be taught by Mugen Ryukyu

________________________________________________
 Declined 
Incorrect chakra info. Done before. Font and color formatting in the middle of the description. Etc etc. DNR.

Kaji Bokushingu | Fire Boxing - Shoryuken
Rank: S
Type: Offensive
Range: Short
Chakra: 40
Damage: 80
Description: The user begins by hopping on his feet then rushing the opponent with extreme speed. As he becomes within arms reach he spontaneously ducks his upper body while slightly crouching so his head is where his opponents stomach is. Then while rising gaining strength from legs he pools large amounts of fire chakra into his right fist and punches the opponent in the chin yelling "Shoryuken" releasing the fire chakra all at once. This results in the opponent being charred to a crisp.
Note: Can Only Be Taught By Mugen Ryukyu
Note: Usable only once per battle
Note: Even if the uppercut is evaded the fire chakra is still released resulting in serious burns unless the opponent can create distance.

________________________________________________
 Declined 
Charred to a crisp...by a punch? shouldn't the target be pushed back and burned severely instead? Also, the whole "even if evaded does damage" thing is a no go.
link to approved cfs

Kaji Bokushingu | Fire Boxing
Rank: S
Type: Supplementary/offensive/defensive
Range: Short
Chakra: 40 (-15 per turn to sustain)
Damage: 80
Description: The user raises their fists up close to their face and begins slightly hopping from left to right in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user moves a little faster than average. The user also is ready to block at will, since his fists are already raised to do so. In this style the user constantly shifts their feet, never staying in one place so they're reaction time to oncoming taijutsu attacks is increased. After they get into stance, they begin to create reserves of fire chakra into their hands preparing themselves to use various fire type blasts. So when they punch they release fireballs from they're fist.
Note: Can only be taught by Mugen Ryukyu
Note: the user must use this first before using fireboxing techs
Note: If the user molds other elements than fire after using this he needs to re-use the technique as it deactivates
Note: Can only be used 3 times
Note: The fireballs released are B-rank and take up 1/3 moves per turn
Note: While in this style only tai & elementaltai jutsu can be used


 Approved  Next time I direct you on how to correct your technique to make it approvable and you don't heed my notes, I'll simply decline with no explanation what so ever until you do what is written. This is to say, I won't edit your techniques again to be approved.​

[/B]Kaji Bokushingu | Fire Boxing - Shoryuken
Rank: S
Type: Offensive
Range: Short
Chakra: 40
Damage: 80
Description: The user begins by hopping on his feet then rushing the opponent with extreme speed. As he becomes within arms reach he spontaneously ducks his upper body while slightly crouching so his head is where his opponents stomach is. Then while rising gaining strength from legs he pools large amounts of fire chakra into his right fist and punches the opponent in the chin yelling "Shoryuken" releasing the fire chakra all at once, enough fire chakra is released to severely burns the opponent.
Note: Can Only Be Taught By Mugen Ryukyu
Note: Usable only once per battle


 Approved 
 
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Noni

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Re: ±±Custom Jutsu Submission±±

Ranton: ooarashi Storm Release: The Great Storm
Type: Offensive-Defensive-Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is a core jutsu for storm release. The user with one hand seal can create walls, spikes, weapons, any other type of shape that can be used for attack or defense. This objects are made in the form of lasers for density, they can be made only short-mid range but thrown farther. The user can also control the movements of the storm constructs. Also the user can freely touch and interact with the constructs but the opponent can not and if they do touch them, will be shocked. the constructs stay on the field until they are countered or released by the user himself.
- Must Master Storm Release
- Creates only 1 item per use


Ranton: jimen no saaji Storm Release: Ultimate Ground Surge
Type: Offensive-Supplementary
Rank: S
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will focus storm chakra in their hand the slam both of them down on the floor. A short yet dark wide spread cloud with a electrical discharge will rise from the ground and cover the floor. The cloud is not dense enough to slow movement and it only goes up to the users knee in height. The clouds like most responds to large or quick amounts of friction. The cloud is harmless if regular speed movement occurs in it, regular sage rank running, jumping, rolling, etc. But if a high levels of movement occurs (EIG, Swift release, and other speed enhancing modes) the amount of friction that happens will enduce a short, painless but stunning electric jolt that instantly stuns the opponent towards there nervous system and slow them down back to there normal base speed. Also finally to prevent themselves from getting shocked as well they will channel storm chakra towards there legs and feet which will act as a barrier to the technique.
- Must have mastered Storm
- Can only be used 3 times in battle
- Slows the opponent down for 3 turn
- Jutsu stays active for 3 turns
- Can only use A-Rank Raiton and Suiton while the user is channeling storm chakra at there legs and feet


________________________________________________
 All Declined 
Contract exists and you didn't quote the check the mod did to your previous submission where you submitted the contract. Doing that is against the rules. You're banned for one cycle.

Resubmitting

(Ranton: ooarashi)
Storm Release: The Great Storm
Type: Offensive-Defensive-Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: This is a core jutsu for storm release. The user with one hand seal can create walls, spikes, weapons, any other type of shape that can be used for attack or defense. This objects are made in the form of lasers for density, they can be made only short-mid range but thrown farther. The user can also control the movements of the storm constructs. Also the user can freely touch and interact with the constructs but the opponent can not and if they do touch them, will be shocked. the constructs stay on the field until they are countered or released by the user himself.
- Must Master Storm Release
- Creates only 1 item per use


 Declined  Sorry but this can't be approved for a multidue of reasons. DNR.​


(Ranton: jimen no saaji) Storm Release: Ultimate Ground Surge
Type: Offensive-Supplementary
Rank: S
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will focus storm chakra in their hand the slam both of them down on the floor. A short yet dark wide spread cloud with a electrical discharge will rise from the ground and cover the floor. The cloud is not dense enough to slow movement and it only goes up to the users knee in height. The clouds like most responds to large or quick amounts of friction. The cloud is harmless if regular speed movement occurs in it, regular sage rank running, jumping, rolling, etc. But if a high levels of movement occurs (EIG, Swift release, and other speed enhancing modes) the amount of friction that happens will induce a short, stunning electric jolt that instantly stuns the opponent towards there nervous system and slow them down back to there normal base speed. Also finally to prevent themselves from getting shocked as well they will channel storm chakra towards there legs and feet which will act as a barrier to the technique.
- Must have mastered Storm
- Can only be used 3 times in battle
- Slows the opponent down for 3 turn
- Jutsu stays active for 3 turns
- Can only use A-Rank Raiton and Suiton while the user is channeling storm chakra at there legs and feet, But they can still use the other elements and storm release to the fullest rank.


 Declined  It doesn't amke sense that you are able to do this with storm release. Wrong chakra info as well.​



(Ranton: Kusari Fukusayou)
- Storm Release: Chain Reaction
Rank: A
Type: Defensive/Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: N/A
Description: The user will focus their ranton chakra throughout their bodies to send a sudden yet short jolt of lightning throughout their body to alleviate many adverse effects. This jolt of lightning will repair any damage to the user's nervous system by re-stimulating their nerves and allowing efficient transmission of electrical signals to be unhampered once again. As a result, this technique will purge the effects of harmful techniques, which seek to either slow down or stop electrical transmissions as a whole (paralysis), making this technique exceedingly useful in recovering from jutsus such as Chidori Nagashi which seek to immobilize via an electrical current. Furthermore, since this technique sends a jolt of storm chakra throughout the user's body, the electricity will also serve the purpose of negating/neutralizing harmful substances residing in the body e.g. microscopic clay creatures, invisible gases and fungal spores.

Note: Can only be used thrice per battle
Note: Can only be Taught by noni1997

Approved Storm bio:


 Declined  You don't have medical knowledge to do this and this is beyond the scope of Storm Release. DNR​
 
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Nathan

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Hissori Koroshi) Wind Release: Silent Murder Technique
Type: Offensive, Supplementary
Rank: A-rank
Range: Short - Long
Chakra: 30
Damage: 60
Description:
This technique is an assassination technique best done at night or within the shadows. After forming the hand seals Dog → Hare → Rabbit, the user manipulates the air currents around them and tosses more than ten shuriken into the air. While the shuriken are in the air, the user keeps the wind as quiet as possible and the shuriken scatter off. Once the target comes into view, the user has the shuriken hit as many vital points of mobility to bring the target down. Then, the user whips a blast of wind towards the user's neck, either slitting their throat or decapitating them. Also, the user can distract the target before making an attack to prevent a counter-attack of some kinds.
Notes:
- Can only be used twice per-match.
- Can only use a max of ten shuriken for this technique.
- Can only be taught by Nathan.


 Declined  Reword this description. You make it seem its unavoidable or impossible to detect or hear. Also, why would you want to slit your own neck? Rewrite​

----

(Fūton: Shinjaku) Wind Release: Divine Sparrow
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description:
The technique begins with perform the Ram hand seal, then the user will flow his wind chakra above his hand; which is held flat as long as this technique is active. This energy is highly concentrated to the point where it visibly manifests as a thin, azure shell about the entirety of the hand. This shell is then cultivated into a deadly blade with exceptional cutting power; holding the capacity to rend through flesh, bone, & wood with relative ease. From here, additional, small streams of wind-themed chakra are formed and guided around the blade at a high velocity. These streams allow the blade to double as a powerful drill, capable of causing deep, fatal lacerations alongside an already-deadly thrust.
One of the key features of this technique is the fact that its manifestation is completely silent. When coupled with techniques which mask the user's presence, the Divine Sparrow becomes a powerful, effective means of silently eliminating a target.
Notes:
- Can only be used twice.
- Can only be taught by Nathan.


 Declined  This is simply a wind sword. Sorry but thats been done before. DNR​

---

And, if the above technique [parent] get approved:

(Fūton: Hijū) Wind Release: Soaring Eagle
Type: Offensive
Rank: S-rank
Range: Short - Mid
Chakra: 40
Damage: 80
Description:
Akin to the ninjutsu from which it is derived, the Wind Release: Soaring Eagle produces a blade, composed of azure-hued chakra, with exceptional cutting power about the user's hand. This is accomplished through through flowing, concentration, and cultivation of wind-themed chakra in the form of a shell about the hand. Furthermore, additional streams of chakra are added, which circumvent the blade at a high velocity in order to form a powerful "drill".
From this point, the technique begins by incorporating additional chakra and shape transformation in order to augment the length of the blade and its "drill". Due to the technique's nature transformation being that of wind, the user is able to lengthen the blade at phenomenal speeds. However, with the exception of the initial three meters of expanded length, the blade's thickness begins to dwindle. As such, this technique's effective range is that of five meters, though it could be easily expanded past that with diminished cutting power.
Wounds received by this technique are easily as fatal as if they were received by its parent technique. While operating within its effective range, the ninjutsu retains the raw cutting power as its predecessor and can rend through flesh, bone, wood, and stone with relative ease. Furthermore, the "drill" aspect of the Soaring Eagle makes wounds received from being impaled even more grievous.
Notes:
- Can only be used once.
- Can only be used if (Fūton: Shinjaku) Wind Release: Divine Sparrow before hand.
- No wind techniques used next turn.
- Can only be taught by Nathan.


 Declined  The above wasn't approved.​
 
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Yashiro

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Re: ±±Custom Jutsu Submission±±

(Hyouton: Ken Tarrloc) Ice Release: Blades of Tarrloc.
Type: Offensive/defensive/
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The user will first perform one handseal. As the handseal is completed a dome of water will form around the user. The water dome is transparent and thus doesn't block the vision of the user. After the dome forms the user will then gather wind chakra and repeatedly punch the water in front of them. As they punch the user will release the wind chakra into the water. The wind chakra cools the water and turns it into ice. The user will shape the ice into six inch long blades. The blades will shoot forward towards the target.

-Usable thrice per battle.
-No Ice above A rank in the next turn.
-Can only be taught by -Yashiro-


 Approved 

(Ranton: Arashi no shutsugen no fukai mori) - Storm Release: Deep Forest of Storm Emergence

Rank: S
Range: Mid - Long
Type: Offensive
Chakra: 40
Damage: 80
Description: The user after performing 3 hand seals would gather a large amount of his storm release chakra within the palms of his hands, the user would then proceed to slam both hands onto the ground releasing their chakra into the ground and causing large root shaped, branches of storm to emerge from the ground, covering a wide and long area of the battlefield, and could attack multiple targets on the battlefield. (This technique is a storm variant of the Wood Release: Deep forest emergence, which was shown being used by Madara Uchiha in the Anime.)

Note - Can only be used once due to the scale of this technique
- No Storm techniques can be used for 3 turns after this technique is used
- No water and lightning techniques above A-Rank for 2 turns after this technique is used
- This technique covers a wide range and spreads outward into long range making it very hard to evade.
- Must have mastered Storm release to use
- Can only be taught by -Yashiro-


 Declined  Sorry but you can't do this with Storm. DNR​

(Ranton - Kettō sutōmuringu) - Storm Release: Dual Storm Rings

Rank: A
Range: Short - Long
Type: Offensive
Chakra: 30
Damage: 60
Description: The user firsts performs a single hand seal and then proceeds to stream their storm chakra out of the palm of their hands, then with the use of shape manipulation, the user shapes the storm chakra into rings of light, looking much like the beams of light from the laser circus technique, except in the shape of 2 rings of storm, the max size of the rings would be about half a meter in diameter, and the user could then toss the rings to any desired location.

Note - Can only be used 3 times per battle
- Must have mastered storm release to use
- Only storm techniques of A Rank during the same turn, and the following
- Can only be taught by -Yashiro-

Links to approved Storm & Ice Release Bios both in my signature.


 Approved 
 
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Gutsy

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(Fuuton: Kiatsu) – Wind Release: Atmospheric Pressure
Type: Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: This technique utilizes all the air present in the area. The user will pour his chakra out into the open and blend it with the air surrounding the battlefield, and this will then activate the technique to cause Atmospheric pressure. Atmospheric pressure is the force per unit area exerted on a surface by the weight of air coming from above that surface. This is gained by utilizing the user’s chakra to give the air more weight than usual while also making the air molecules become denser, which will result in the air become heavier than usual. The result of this technique is that the entire battlefield will have more pressure on it, which will include both the user and the opponent. This will make both the user and the opponent feel a larger pressure on their body and brain than usual. The pressure on the human body from the weight of the air has been altered and it is an unusual feeling to the opponent, thus it will cause the opponent to have great strain on their body which will graduate increase. The pressure from the air causes the user and the opponent to be pushed further down towards the ground, thus it also makes it more difficult to jump. Essentially the ability of this technique causes both the user to have difficulty concentrating and have difficulty molding chakra due to the strain on the brain thus both the user and the opponent is incapable of performing high ranked techniques.
Note: Only usable once per battle
Note: The technique causes great strain on both the user and the opponents body, including pressure on the brain, causing severe headaches.
Note: due to the massive strain on the body and mind, both the opponent and user is incapable of performing techniques above A-rank.
Note: The technique stays active for 4 turns
Note: Must be taught by Gutsy Jiraiya


 Declined  Sorry, similar to existing techniques. DNR​


(Suiton: Jisatsu bakuhatsu) – Water Release: Suicidal Explosion
Type: Offensive
Rank: F
Range: Short - Mid
Chakra Cost: 50
Damage Points: 100
Description: This is a very unique technique, which requires great skill and mastery over the water element. The user will in this technique, let all his chakra within him flow through his body, filling his body. At this point when the user is in close combat, he will grab the opponent in a locked position so he is incapable of escaping. Then as this happens the user will convert all his chakra into water in one swift motion, instantly creating water within himself, causing his body to expand rapidly and almost instantly cause a large explosion of brute force of a water blast which has enough force to send the opponent flying with their body broken. This will cause instant death to the user, thus this technique is seen as a last resort by many, yet it will also cause the enemy to die if caught in the blast. Even though the technique is very lethal both to the user and the opponent, it can be performed through a clone, though it will not have the same magnitude of power as the user would have, thus it would be similar to that of an A-rank blast, only causing severe bruises and internal damage to the opponent, compared to the full extent of the technique. The blast radius of the technique reaches from the user or his clone and into mid-range, though if the opponent is only caught within mid-range it will not cause death but only severe blunt force which causes bones to break and severe pain in their body.
Note: Usable once per battle
Note: Causes instant death to user if performed
Note: The user is incapable of cancelling the technique
Note: Must be taught by Gutsy Jiraiya


 Declined  Sorry but I will never approve such a thing. Also, just a note for the future, wrong damage information and there is no such thing as an F rank.. DNR.​

(Surīpawāzu no Eikō) – Glory of Three Powers
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: An ancient blade from the smithies of the Land of Iron, had been long lost, Glory of Three Powers was a legendary sword revered by the samurai and feared by the ninjas. In the Third Shinobi World War it was wielded by a single shinobi by the name of Gutsy Jiraiya, and he himself had recovered it from a dark cave deep within a mountain, where he retrieved the sword while being in battle with one of the most dangerous shinobi he had ever faced, the sword was found by him in the midst of battle in a dark cave placed in a large stone with an inscription; Blood from two brothers of war, the sword of ancient times require. Knowing this Gutsy Jiraiya sacrificed his opponent’s blood and his own to the sword, the blood from his fallen foe seemed to seep into the sword and into the stone loosening the sword from the stone while the swords stone which is as dark as the night sky in the hilt began to glow as if the soul of his fallen foe had been captured within it. The blood given from him was the ritual to connect the wielder of the sword to it, resulting in the wielder seemingly being connected with another mind, the mind of the sword. The sword seemed to have gained its own chakra signature as if it was its own being, which was contained within the stone on the hilt which Gutsy Jiraiya first later discovered what was for. It is an elegant sword crafted in the distant past for the Shogun of the Land of Iron and came to be known as Glory of Three Powers. The curved cross guard bares a single stone which is as dark as the night sky and a proclamation in ancient runes which reads; “Tokoyama, Shogun of the Land of Iron”. Glory of Three Powers is a one-and-a-half-handed sword. The sword has a cruciform hilt with its cursed cross guard and with its two handed grip which is covered in black silk for simple pleasure of the hands. The blade of the sword is straight and double edged, with a small rain guard and incredible sharp edges, while the central ridge is barely visible, and the point of the blade is sharp enough to cut straight through a person with ease. This ancient sword was known greatly for its incredibly sharp edges and also became known for its abilities during the Third Shinobi World War, which were created in the instant that Gutsy Jiraiya sacrificed his fallen foes soul and energy and his own to it. The abilities of the sword are few but very unique and powerful, the first being the wielder who is connected to the sword directly through the sacrifice he has given to it, meaning the sword will not allow anyone else to wield the sword but him. As a result if anyone besides the wielder takes the sword in their hand will experience a powerful blast of energy which goes into the persons palm and all the way through their arm to their shoulder, shattering every single bone through their arm. Another signature ability of the sword is that since it is its own chakra signature, whenever the user is induced under a genjutsu, the sword will release chakra through the hilt and into the user, resulting in the user being released from the genjutsu mere moments after it hit him. The most unique and dangerous ability that this sword possesses is its ability to increase the weight of anything it touches. This being said, the sword is capable of doubling the weight of any object it touches and the ability affects both inanimate objects and living beings. After between 6 to 8 strikes a person would usually become incapable of lifting and wielding the object which touched the sword. This is done through sword comes into contact with either an object or a person, the chakra of the sword will flow rapidly through the sword and into the object or person increasing the weight of that object or person. If the sword comes into a person on the other hand, it will also double the weight of their body, forcefully bringing them to their knees becoming incapable of moving a single muscle in their body. This will eventually render an enemy immobilized and incapable of countering an incoming strike.
Note:
  • Twice per battle the soul of the sword is capable of infusing the wielder with its chakra. By infusing this foreign chakra into the wielder, the sword will dispel any Genjutsu up to A-rank within a mere second.
  • Whenever the sword touches an object it doubles the objects weight, which means after the sword has touched the object between 6 to 8 times, the wielders of that object will become incapable of lifting that object.
  • Whenever the sword comes into contact with any living being including persons and summons, that living beings weight will be doubled. This will result in any living being usually become incapable of moving a single muscle after third or fourth touch.
  • The ability to double the weight of a living being counts as a single technique when used upon a living being and counts towards the move count.
  • Can only be wielded by Gutsy Jiraiya
Dropping CW (First Post - Flying Destiny Kunai):


 Declined  This is a copy of existing weapons all in one. The Genjutsu thing done countless times before and I won't approve any more weapons with such an ability. The weight alteration is something you didn't even explain and collides with existing techs. DNR​
 
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Zatanna

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Re: ±±Custom Jutsu Submission±±

Jiton: Sakasa kyokusei | Magnetic Release: Reverse Polarity
Type: Attack/Defense/Supp
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description:
The user charges up their magnetic chakra and targets a piece of metal. They then use their magnetic chakra to reverse the polarity on the metal, creating a target for other metal objects. This allows the user to make metal home in on the target object.
Notes:
-Can be used on Iron Sand or Gold dust.


 Declined This would actually be a non sand variation of magnetic release. Because the sand variations cannot do this.​

Jiton: Kumo Tesaki | Magnetic Release: Spider Fingers
Type: Defensive
Rank: B
Range: Short/Mid
Chakra: 20
Damage: N/A
Description:
The user takes control of magnetic forces around the opponent, and quickly manipulates their fingers and hands. The fields arent strong enough to cause severe harm or hold long enough, except that they can be easy manipulated or swayed.
Notes:
-Has to have eye contact with opponents hands.


 Declined  Sorry but this isn't magnetic release. DNR​

Jiton: Tetsu no Kiri | Magnetic Release: Iron Fog
Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (-5 per turn to keep it hovering in the air)
Damage: N/A
Description:
The user spreads their iron sand around the battlefield, creating particles all over the field. This jutsu is given away by the taste of iron in the air. Due to the fine Iron dust, this does not hamper vision but can irritate eyes.
Notes:
-While this is active no other Iron Sand techniques can be used


 Declined  Potentially oped and you don't create iron sand particles in the field. You need to make them rise from the ground. I do hope however, you had training in magnet release because your customs are telling me otherwise. I hope its not the case as it would lead to a punishment... Still, DNR​
 
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Luther

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Re: ±±Custom Jutsu Submission±±

You must be registered for see images

Genjutsu Style: One no uso no jūryō |Illusion Techniques: The Weight of One’s Lies
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: This Genjutsu Was Originally Created As A Means Of Punishment And Form Repercussion Which Was casted On An individual known for lying and being dishonest, It was Sometimes used By parents to warn their children of the repercussion and consequences of Lying and Being Dishonest. The user performs the bird and ox Hand seals in quick successions, and inserts his chakra into his opponents brain, casting him under an illusion Where a part of his body, in this case his nose, extends every time he lies or harbors’ any bad or evil intentions, his nose increases by 2 inches every time he lies, gradually growing up to 10 inches at which point the person would find it difficult to inhale and exhale [Breath] properly until he/she can no longer breath. This Is Merely an illusion as in reality the opponent is merely disoriented, and can breathe and respire properly.

Note: Can only be taught by thunderbolt
Note: Can Only Be Used Twice
Note: Last for Two Turns


 Declined  Sorry but this is way beyond the scope of genjutsu. DNR​


Genjutsu sutairu: Nise no aidentiti |Illusion Technique: Mistaken Identity
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user performs The ram hand seal and casts his opponent under a genjutsu which creates an illusion whereby he is in a world populated by people having the same appearance as him and acting in the same manner as he does,creating a sense of uncertainty and doubt in the opponent self,as to whether he is real or not, Making him to enter a state of panic and distress. Whereas, in reality Nothing happens to him, as this takes place only in his mind, as a result of the casted genjutsu.

Note:Can only be taught by thunderbolt
Note:Can only be used three times a battle



 Declined  There is no such thing as Genjutsu Sutairu. Name things properly. Also, you make him see all these people and make him fall into this world...ok...but you can't say he'll feel unease or helpless or wtv. He might like it, who knows? What I mean is that you have no control over his voluntary emotions...​
Approval link:
.Baruka no jorudi· aruba: Tekunikku o shōkan:Summon technique: Jordi Alba of the Catalans.
Type: Offensive and defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Jordi Alba of Barcelona Is A binturongs who weighs roughly 90 kilograms and is 6, 11 in height, unlike other binturong he loves to stay outdoors and enjoy nature and all the gifts it has to offers. He can speak English and carries 6 normal katana with no special abilities, with him on his back along with basic ninja tools such as kunai and shiruken which uses to aid him in battle. He has an elemental affinity to wind and has specialized in it and can perform wind jutsu with reduced hand seals up to [A rank] he also has a little knowledge in ninjutsu and can create shadow clones of himself and perform low ranked ninjutsu up to c rank. Due to his breed being a herbivore and living on land and on trees, Jordi is able of jumping 10 feet above ground, helps him in climbing trees and hunting food from the trees. Binturong have a large scaly bark which they use to defend themselves against harmful objects and keep them warm in the winter, and jordi is no different he is able to defend against jutsu [B rank and Below].

Note: Must be taught by thunderbolt to use.
Note: Last for three turns
Note: Defending against jutsu count as a move in one turn.
Note: The user must have mastered Ninjutsu and Wind to use its Jutsu.
times
Updating Only The Duration of turns
Baruka no jorudi· aruba: Tekunikku o shōkan:Summon technique: Jordi Alba of the Catalans.
Type: Offensive and defensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: Jordi Alba of Barcelona Is A binturongs who weighs roughly 90 kilograms and is 6, 11 in height, unlike other binturong he loves to stay outdoors and enjoy nature and all the gifts it has to offers. He can speak English and carries 6 normal katana with no special abilities, with him on his back along with basic ninja tools such as kunai and shiruken which uses to aid him in battle. He has an elemental affinity to wind and has specialized in it and can perform wind jutsu with reduced hand seals up to [A rank] he also has a little knowledge in ninjutsu and can create shadow clones of himself and perform low ranked ninjutsu up to c rank. Due to his breed being a herbivore and living on land and on trees, Jordi is able of jumping 10 feet above ground, helps him in climbing trees and hunting food from the trees. Binturong have a large scaly bark which they use to defend themselves against harmful objects and keep them warm in the winter, and jordi is no different he is able to defend against jutsu [B rank and Below].

Note: Must be taught by thunderbolt to use.
Note: Last for Four turns
Note: Defending against jutsu count as a move in one turn.
Note: The user must have mastered Ninjutsu and Wind to use its Jutsu.
times


 Approved 
 
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Rohasu

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Re: ±±Custom Jutsu Submission±±

Ninja Arts: Unlimited Blade Works [Ninjutsu: Kagirinai Ken Sagyouba]
Type: Offensive - Defensive - Support
Rank: E - S Rank
Range: Short-Mid
Chakra: 05 - 40 (+ 15 for each turn while using this technique)
Damage: 10 - 80
Description: The user performs a series of hand seals and creates a unlimited amount of swords made of different natures of chakra.
Note: The user can create the swords out of all chakra natures. (Including Advanced natures)
Note: The user can only make blades at the level of elemental mastery there are currently at. (For instance if at c-rank water they can only make c-rank water swords.)
Note: Can make swords out of combinations of 2 elements at a time. (The user can combine elements to make a sword ie; User can make one side of the blade wind nature and the other side water nature.)
Note: Can only last for 4 turns.
Note: Can only be taught by Rohasu.


 Declined  Approving this would mean approving something that collides with about 100 different approved customs. DNR​

Bug Release: Blood Tracing [Mushiton: Ketsueki Tore-shingu]
Type: Offensive - Support
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user releases there bugs and makes them surround the users hand up to there elbow forming into a gauntlet, the user then attacks the opponent with said gauntlets and the bugs cut into the opponents skin a take the opponents blood and steals a small amount of chakra as well for each hit with the gauntlets, after the technique is done since the bugs stole some blood and chakra the opponent becomes traceable through said mean though the chakra is given to the user. The user can trace the opponent no matter where they go about after battle.
Note: Each hit takes the equivalent amount of chakra to use e-rank techniques (+5 chakra).
Note: The user can no longer trace the opponent after 2 weeks.
Note: The blood can be stored inside a vile after the battle if the user wishes to do so.
Note: Can only be taught by Rohasu.


 Declined  There is no such thing as "Bug Release" and also I simply don't understand the description. Please rewrite.​

Bug Release: The Heavenly and Earthly Gods Imperial Wrath [Mushiton: Tenchishinmei Gekirin]
Type: Offensive - Support
Rank: A-Rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user release a large group of bugs into the air with his hands distracting the opponent while they release an even larger group of bugs under the ground using their feet, the bugs will then move in towards the opponent until each set is right above and underneath the opponent the user will then make the Horse > Monkey > Ox hand seals confusing the enemy into thinking that the user will use a different jutsu while both groups of bugs will expand and form into large deadly spikes that stab the opponent to death from both above and underneath the opponent at the same time.
Note: This jutsu is Extremely Difficult to defend against and dodge from while in short range.
Note: If the enemy destroys the group in the air the group underground will still attack.
Note: Can only be taught by Rohasu.


 Declined  Bugs made into spikes? Not seeming very logical to me tbh.​
 
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Flash

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Re: ±±Custom Jutsu Submission±±

Guardians Of Malice
Type: Summon
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The Guardians of Malice are the 5 rattle snakes of the Ryuchi Caves. They are one of the wisest snakes known in the ninja world and have the size of a real-world anaconda. These snakes, known to be amongst the oldest of all snakes, have the ability to manipulate mind (genjutsu) by mere hissing. Like Fukasaku and Shima, these snakes perform genjutsus with their harmonic hissing or rattling. They perform their signature genjutsu by rattling- hissing and buzzing- made by the rattles at the tip of their tail which releases a strange sound vibration. These vibrations cause neurotic imbalances in the brain and thereby putting the opponents in an illusion. The opponent(s) trapped in between the snakes suffer the maximum damage. The effects of this genjutsu take over 3 turns. This genjutsu inducing sound vibrations cause the opponent(s) to slow down considerably as he feels extreme sweating and in next turn, freeze in place as he starts hallucinating mildly. His vision will start to blur. He will feel uneasy as his heartbeat will increase. He'd find it difficult to move his muscle. His involuntary movements will stop.
In the third turn, all his 5 senses will fool him, making him see, hear, smell, feel and taste things which are not present.
After this, the snakes are all free to attack as the opponent will be completely fooled until he releases himself out of the genjutsu.
- Can only be used once in a single battle.
- All 5 should be on the field for their signature attack.
- The snakes last for 5 turns on the field.
- The user is immune to the genjutsu as he will be used to the rattling.
- Can only be taught by Flash07.



________________________________________________
 Declined 
Ok...you described the effects the hissing produces but not what the illusion is... Ok he feels uneasy...why? uneasy is an emotion...how can you manipulate that by manipulating his senses? Because that is what Genjutsu is...
(Described the hallucination illusion, and scrapped the term 'uneasy')



Guardians Of Malice
Type: Summon
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The Guardians of Malice are the 5 rattle snakes of the Ryuchi Caves. They are one of the wisest snakes known in the ninja world and have the size of a real-world anaconda. These snakes, known to be amongst the oldest of all snakes, have the ability to manipulate mind (genjutsu) by mere hissing. Like Fukasaku and Shima, these snakes perform genjutsus with their harmonic hissing or rattling. They perform their signature genjutsu by rattling- hissing and buzzing- made by the rattles at the tip of their tail which releases a strange sound vibration. These vibrations cause neurotic imbalances in the brain and thereby putting the opponents in a genjutsu. The opponent(s) trapped in between the snakes suffer the maximum damage. The effects of this genjutsu take over 3 turns. This genjutsu inducing sound vibrations cause the opponent(s) to slow down considerably as he feels extreme sweating and in next turn, freeze in place as he starts hallucinating mildly, having visions of cannibals coming to slaughter him. His vision will start to blur and he can only see the approaching cannibals. As they bite and attack him he will experience paralysing pain throughout his body. He'd find it difficult to move his body as all the cannibals grab him and bite him down. In the third turn, all his 5 senses will fool him, making him see, hear, smell, feel and taste whatever is bound to the illusionary nightmarish vision he is experiencing. After this, the snakes are all free to attack as the opponent will be completely fooled until he releases himself out of the genjutsu.
- Can only be used once in a single battle.
- All 5 should be on the field for their signature attack which is an A-Rank Genjutsu and they can only perform that illusion, nothing else.
- The snakes last for 4 turns on the field.
- The user is immune to the genjutsu as he will be used to the rattling.
- Can only be taught by Flash07.


 Approved 
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

My CW so making a CJ using it

(Gurīnrantan-tai no Jugdment) Jugdment of The Green Lantern Corps
Rank: S
Type: Attack
Range: Short - Mid
Chakra Cost 40
Damage Cost: 80
Description: The user will channel their chakra into their ring and then release a bright green wave of chakra hitting the opponent and stunning them. The user will then use the ring to create a giant hammer that they then smash down onto the opponent. They will then create two walls and use it to smash against the opponent. The user then finishes it by create a barrage of ninja tools (kunais, shurikens, senbons, katanas) and have it all come down onto the opponent.
Note: Usable 3 time a match
Note: After using this the user needs to ring to recharge for 2 turns and can not use the ring during the 2 turns/
Note: Must be able to use the Ring of the Green Lantern

A video showing how it looks like (change the objects I use instead of what the video uses)


 Declined  Explain how it stuns the target.​
 
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Tsuki

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Gōmon no ningyō) - Illusionary Arts: Tortured doll
Type: Offensive/Supplementary
Rank: S-rank
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user will perform three handseals then raise a hand toward their target's location in a similar manner as a puppet user would do when they're about to release chakra strings from the tip of their fingers. With that done, the target will successfully become victim of an illusion where the user will disrupt the target's chakra system and chakra within their brain. The target's senses would lead them to believe that he/she is not capable of moving according to their own will and shortly after, chakra strings connected from the user's hand to their body would be perceivable by them. As that is happening, endless of other chakra strings will be extending from the user's fingers at projectile speed hitting random places around the target. As the chakra strings hits a platform they will stick to it while also keep on extending in a manner as if they were "bouncing off" of the platform, changing trajectory until they would end up reaching the target, sticking to him/her at every part of their body. They will all stretch the target's arms and legs so that their body will be completly unable to move and fully open for attacks. Some of the chakra strings which are attached to the target's face would forcefully drag the target's mouth wide open while other chakra strings would attach to the target's teeth and tongue. Some would forcefully keep the target's eyes open as others attach to their eye-balls. with one gesture of the user's raised hand all the chakra strings will drag whatever they were attached to. The ones attached to the teeth will rip them off, those attached to the tongue would forcefully drag the tongue more than what it can normally stretch but not to the extend of removing it, eyes would be ripped off their sockets, fingers and limb would be stretched until the target looses control over them and they get dislocated. This all happens in the illusion and in a rather fast manner. This genjutsu's purpose isn't to keep the target in it for a long period of time, rather restraining his/her movements for a short moment then making them collapse with some mental damage allowing the user to buy some time. The only place where there is a little momentum is when the user decides to drag the illusionnary chakra strings (they can decide when they want that to happen by moving the raised hand backwards). In reality, the target would be standing at their current location immobilized until the user decides to draw the strings. After that, they would fall to the ground as if being released from real chakra strings that were holding them which where actually illusionary and also because of the mental damage that has been inflicted to them.

Note: Usable twice per battle
Note: No genjutsu above A-rank the same and next turn
Note: Must be taught by -Tsuki


 Declined  Sorry, similar to existing techniques. DNR​


(Genjutsu: Me dakkyuu) - Illusionary Arts: Eye dislocation
Type: Offensive
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user will perform two handseals (starting with boar) inducing the target in an illusion by sending their own chakra to disrupt the target's chakra system and the chakra within their brain. Right after performing the handseal, the target's senses would make them believe that the user possesses some increased speed ability and is using it to move quickly to their location, giving them few quick kicks and punches which sets them off balance. In the illusion, they won't be capable of matching their own speed with the user. They will then believe that the user has suddenly moved behind them and is pointing/touching the back of their (target's) head with their (the user's) index and middle finger as to release a projectile out of them at the back of the target's head. At that moment the target's eyes will have their eyeballs getting dislocated as if they were forcefully attracted by the user's 2 fingers, causing them to turn back 180 degrees as to stare behind themselves yet having their head facing the other side. This is all in the illusion and makes them feel great pain in the illusion causing some mental damage in reality aswell. In reality the target would be falling due to getting out of balance in the genjutsu (because of the few kicks and punches). When the genjutsu ends, the target will be capable of standing up but with some mental pain due to having had his eyes dislocated in the genjutsu. However, in reality, nothing happens to his eyes apart from being momentarily blinded while under the effects of the illusion.

Note: Usable twice per battle
Note: No genjutsu the same turn
Note: Cannot be used the following turn
Note: Must be taught by -Tsuki


 Approved 

(Genjutsu: Sokkusu teiri) - Illusionary Arts: The Sock Theorem
Type: Offensive
Rank: A-rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user performs 3 handseals inducing the target in an illusion disrupting the target's chakra system and the chakra within their brain causing them to get extremly nauseous feelings. They will then feel as if there are boiling bubbles inside their stomach and they will suddenly begin to throw up their organs, giving them an extremly unconfortable feeling also preventing them from doing anything else at all (in the illusion). This is not where it ends, they will continue on throwing up until their body turns inside out because of throwing up all the inside of their body. In reality, the target will be immobilized and due to the mental stress the nauseous feeling gives, the target will be hindered and somewhat dizzy. While the illusion is progressing, while difficult, the enemy is still able to do handseals and mold his chakra and doesn't lose his connection to the real world as its not a "dream-like" illusion.

Note: Usable twice per battle
Note: Cannot use it the following 2 turns
Note: No genjutsu above A-rank the following turn
Note: Must be taught by -Tsuki


 Approved 
 
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Ndlovu

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Re: ±±Custom Jutsu Submission±±

(Ninjutsu - Ketatamashii Kadou) – Ninja Style - Piercing Vortex
Type:Offensive
Rank: S - Rank
Range: Short
Chakra: 40
Damage: 80
Description Using the similar principles of forming a rasengan, in the manga we have seen how the high level of rotational chakra when impacting on a surface creates a great vortex shaped imprint on whatever it does makes contact with. This technique uses high speed rotational chakra manipulation and releases it in a cylindrical and pressurised form from the palm of the user hand. It is concentrated at its tip giving it a sharp narrower front then expands outwards. (Chakra rotation is highly focused and shape manipulation is widened while simultaneously releasing it.) The high velocity, concentrated rotations and piercing point, forces the point of entry and surface area around it to concave creating a vortex aftereffect . Though this only applies to objects or elements respective to the rules of the RP, like the rasengan and it’s variants this jutsu must be forcefully thrust onto the object and the rules that apply to rasengan govern it’s mobility.The diameter of the back of the technique cannot be wider than a meter and it's length cannot be longer than a meter.

Note: This technique can only be used three times in a battle
Note: The use must have learnt rasengan already
Note: This technique does -10 recoil damage to the user
Note: This technique can only taught by Ndlovu


Learnt rasengan here :


 Declined  Sorry but no rasengan based stuff. Long has it been a corner stone in our RP that such things aren't accepted. DNR​

(Genjutsu- Kokkaku Arawa) - Illusionary Arts – Skeletal Exposure
Type:Supplementary
Rank: B - Rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description The user will make three handseals placing his opponent in a genjutsu. Deceiving the opponent’s sight and sense of touch and using chakra to induce apparent pain to the opponent. The opponent will see and feel the skin and tissue of their fingertips explode then peel backwards from their fingertips to their wrists exposing their skeletal hand bones causing the opponent a great amount of pain.

Note: This genjutsu can only be used three times
Note: This technique can only be taught by Ndlovu


 Approved 

Ninjutsu - Kage Bunshin Kagai) – Ninja Style - Shadow Clone Assault
Type:Offensive
Rank:S-Rank
Range:Short - Mid
Chakra:40
Damage:N/A
Description: (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu proves that objects that have the users chakra on/in it can be cloned into exact shadow clone copies at a distance away from the user, using chakra manipulation and a few handseals, after mastering the shadow clone technique. This technique uses the exact same chakra process and principles as (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, to make a released mastered jutsu that involves the users chakra, manipulation and two handseals to multiply/clone it into sixty solid copies of the originally released jutsu.

Note: The user must already know (Shuriken Kage Bunshin no Jutsu) - Shuriken Shadow Clone Jutsu, (Kage Bunshin no Jutsu) - Shadow Clone Technique and must have complete mastery of the released element used in order to use this technique on it. (All learnt here -
Note: This technique can only be used three times in a battle.
Note: This jutsu can only be taught by Ndlovu


 Declined  Sorry but this would be the most oped thing ever submitted in NB if approved. DNR DNR DNR DNR DNR​
 
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Sterling Malory Archer

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Re: ±±Custom Jutsu Submission±±



Doki Sono Kamigami: Hyperion Kyouran Wrath of the Gods: Hyperion Fury
Type: Offensive
Rank: A-rank
Range: Short
Chakra: 30
Damage: 60
Description: This is a simple but extremely effective technique which is normally a kind of combo starter. The user stabs forward using both blades very quickly. When the blades pierce the target, the user dashes and whips himself forward (Instead of the blades going to the user, the user goes to the blades) really quickly and rams in to the target with his shoulder winding them, leaving the user an instant of opening to either do another Doki Sono Kamigami technique or to knock the target away.

Note: Can only be used 3 times per battle
Note: Needs to be trained in Doki Sono Kamigami
Note: Bio must wield the blades


 Approved 
 
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-Jiraiya-

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Water Release: Binding orbs (Suiton: Hyoushi kyuutai)
Type: Supplementary
Rank: C
Range: Short - Mid
Chakra: 15
Damage: N/A
Description: The user focuses his water chakra in his mouth and spits out high-viscosity, chakra infused small globules of water (maximum up to 15 water globules, each measuring 1-2 inches) with good accuracy towards the opponent or any surface. Once the globules of water hit the opponent it sticks to their bodies and instead of just splashing away on hit, they retain their globular shape due to their altered viscosity and immediately they start absorbing the moisture from the air and continuous to enlarge rapidly. Thus in short course of time those individual water globules enlarges up to twice their original size and covers all over the body restraining opponent's movements and finally suffocate him. The water enlarging globules doesn't merge with each other, rather retain their individuality but just gets tightly packed over opponent's body restraining his movements and ultimately suffocates him if his face is covered.
Notes:
  • When the opponent is already wet the globules can absorb the water and can enlarge in just a few moments.
  • Can only be taught by me (-Jiraiya-).

 Approved  Excellent technique​

Fire Release: Ash dragon (Katon: Kaibun doragon)
Type: Offensive / Supplementary
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user focuses his fire chakra while performing the Snake -> Tiger hand seals and exhales out a large dragon made of condensed ash particles. The dragon is black-grey in color and is similar in size and shape like the earth release: earth dragon with a very thin end of its tail still attached to the user's mouth. Once released, the user can split it into two dragons to attack multiple enemies and can add a new hand seal igniting the ash dragon, creating a large violent explosion.
Notes:
  • Can only be used 3 times per battle.
  • Can only be taught by me (-Jiraiya-).

 Approved 

Illusionary Arts: Black hole (Genjutsu: Kuroi ho-ru)
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: 60 (Due to mental stress)
Description: The user performs the Dog -> Ox -> Bird hand seals and puts the opponent under an illusion where a small hole appears 2 meters behind him and the opponent will feel as if he is sucked from behind into that hole with a tremendous force not very easy to overcome. Once the opponent's body is drawn close to the hole, his body will be sucked in through the small hole thus crushing his body leaving blood everywhere on the ground while producing severe pain to the opponent as he is being sucked in through the hole. Passing through the hole takes some time, during which the enemy feels the tremendous pain and pressure.. Once through the hole, the enemy is left in an empty, hellish black void world where nothing inhabits, seeing the real world only through the small hole through which he entered. The damage is due to mental stress produced by the feeling of severe pain while the body crushes through the hole in the illusion.
Notes:
  • Can only be used 2 times per battle.
  • Can only be taught by me (-Jiraiya-).

 Approved 
 
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Sonnelion

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Re: ±±Custom Jutsu Submission±±

Blackened Explosive Blades ( Kuroku Bakuhatsu Teki Na Bureedo)
Type: Weapon
Rank: B
Range: Short-Mid
Chakra: 10 [+10 for ability]
Damage: 30 [+10 for ability]
Description: The blades are made of a rare metal which is where the black color comes from as well as titanium and chakra metals allowing the blades to act as mediums for chakra as well as make it unbreakable. The blades require that 10 chakra points be used to create chakra chains that stretch into mid range and these chains wrap around the users wrists making the weapons always return to the user. The only real special ability besides being able to create some effect depending on the chakra imbued:
Earth- creates a layer of sharp rock protecting the blades and upping the damage to the next rank
Fire- heats up
Water- Same as earth
Wind- Same as earth
Lightning- Lightning aura that paralyzes
,they also have the ability to have raw chakra imbued into the blades so that the user can cause a minor explosion using said chakra who's main purpose is to get opponent off balance it also causes the same amount of damage a explosive does.

Restrictions/Notes
-Can only be used by/with permission from Sonnelion
-Elemental abilities can be used 6 times per battle each time lasting 3 turns and require 1 turn breaks
-Explosive ability can only be used once per battle phase
-If the user is close enough (3 feet) to the blast they will take damage as well
-Chakra chains can only be cut by a cw of equal or greater power
You must be registered for see images


 Declined  Sorry but this has been done before, the elemental infusion that is. DNR​

Asura Technique (Asura No Jutsu)
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: The user will perform the needed hand signs, ram-dog, then clap their hands together as this happens 4 arms will begin to form ,using water from the air, these arms will be on each shoulder and the last two will appear on the lower half of the shoulder blade so that they hook under the normal arms. Each arm can widen to 3 foot wide shields at the forearm area as well as increase in size to attack without a weapon. The arms can be sacrificed to block moves of the same rank by the water expanding in front of the user ,using two arms, the arms will detach and land in front of the user then create a 3 foot wide 7 foot tall wall of water hardened with chakra.

Notes/Restrictions
-Can only be used 4 times
-Require 1 turn breaks between use
-Lasts for 3 turns
-Can be used to perform jutsu with
-Main use is free form and being water the are faster than normal human reflexes and more fluid
-The arms only go away through jutsu or time is up
-Can only be used by/taught by Sonnelion


 Declined  Similar to existing techniques, sorry but DNR​
 
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Littlefinger.

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Re: ±±Custom Jutsu Submission±±

Hierro | Steel Skin
Rank: S
Type: Defense
Range: Short
Chakra Cost: 40(+5 per turn)
Damage Points: N/A
Description: The Hierro is a technique that enhances the resistivity and sensitivity of the user's skin to its utmost limits. By releasing a burst of raw chakra from their body into their skin and condensing it, their skin is hardened immensely. The hierro is not layer/covering/armour surrounding user, but a reinforcement of their own skin using chakra hence non-doujutsu users and non-chakra sensors remain oblivious to this reinforcement as it will simply be seen as what it is, the user's skin. The reinforcement made available to the skin allows for enhanced protection against pathogens and excessive water loss. Precise control over insulation, heat regulation, absorption and sensations such as heat and cold, touch, pressure, vibration, and tissue injury.
~Being raw chakra, this technique is able to block up to A rank elemental chakra, S rank raw chakra.
~Once activated, it lasts for 4 turns and the user must wait 2 turns before activating again so as to allow the skin return to normal.
~Usable only 3 times per battle
~Can only be taught by Naizen.


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Summoning Animal: Starfishes/Sea Stars
Scroll Owner: Naizen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
-Larvae
-Juvenile Stars
-Las Marianas Starfishes

Origin:
Starfishes originate from a secret coral reef called Las Marianas. It lies in the deepest part of the world's oceans; The Mariana Trench in the arc of the Mariana Islands.

General Description:
Starfish or sea stars are echinoderms belonging to the class Asteroidea. There are more than 1800 different species of sea star. Most sea stars are predators. Although starfish are invertebrates, they do have a kind of skeleton. The bodies of starfish are composed of calcium carbonate plates, known as 'ossicles'. These form the endoskeleton, which takes on a variety of forms such as spines and granules. Most starfish have five arms, called rays that come out from a center circle (disk). If a starfish has more than five rays, it will often have rays in multiples of five; there could be 10, 15, 20, or even 30 rays on one starfish. The aboral or upper surface may be smooth, granular or spiny, and is covered with overlapping plates.
Starfish have tube feet operated by a hydraulic system and a mouth at the centre of the oral or lower surface. Starfish, like many sea creatures, are able to regenerate (grow back) parts of their bodies. Starfish are better at regeneration than most other creatures. Not only can a new ray grow when a ray is cut/torn off, but if the affected ray has even a small piece of the central disk still attached, a whole new starfish can grow from the one ray.

Las Marianas Star Toxins: Starfishes contain a very toxic poison known as Saponins. When stung/bitten, the saponins is lost into the wound, thus the target are plagued by a sharp stinging pain, persistent bleeding due to the haemolytic effect of saponins, nausea, tissue swelling, numbness and paralysis. Large dose of saponins, are lethal to humans. Saponins occur throughout the life-cycle of the starfish. Thus there are saponins similar to those in the adult tissues in the larvae and juvenile stars.
Seastars may possess at least an eye on every one of their arms - so a 5-armed starfish has 5 eyes, a 40-armed starfish has 40 and so on.

Summon General Abilities:
Sea stars vary in sizes and shapes and thus by harnessing their chakra a ninja who has signed this contract will be able to summon starfishes as little as the tip of their finger to those large enough to go head-to-head with the giant frogs of Myobozukan.
This poison from sea stars may be injected into a target's body via their spines(extendable and retractable), tube feet, mouth or other weapons which will be included in the respective summoning jutsu. The toxin(saponins) produced in starfishes will be manipulated using chakra. Versitility of this toxin will be made manifest in subsequent submissions of techniques known as Star Arts.

Summoning:
The contract holder or signer of the starfish summoning contract is able to summon sea stars from Las Marianas. The summoner, using different amounts of chakra may summon starfishes of varying sizes, abilities and weapons. Larvae and Juveniles may be summoned if the summoner at their own will uses a minimized amount of chakra or if due to circumstances beyond their control the summoning is unsuccessful. Larvae and Juvenile Stars possess chakra and poisons(although in quantities smaller than a sea star) individually and may or may not utilize the Star arts.
Larvae takes 2 turns to develop into a species of starfish while Juvenile Stars take 1 turn. Sea stars require a water source to be successfully summoned, or may bring a water source with them when summoned. Since they originate from the deepest part of the oceans of the world [6,000 m (20,000 ft) below the surface], starfishes/sea stars, being very conversant with water are thus able to sense water passively.

~I would like to claim ownership of all species of starfish, the Asteroidea Class and the Asterozoa Subphylum at large.~

________________________________________________
 All Declined 
Banned from CJ thread
Hierro | Steel Skin
Rank: S
Type: Defense
Range: Short
Chakra Cost: 40(+5 per turn)
Damage Points: N/A
Description: The Hierro is a technique that enhances the resistivity and sensitivity of the user's skin to its utmost limits. By releasing a burst of raw chakra from their body into their skin and condensing it, their skin is hardened immensely. The hierro is not layer/covering/armour surrounding user, but a reinforcement of their own skin using chakra hence non-doujutsu users and non-chakra sensors remain oblivious to this reinforcement as it will simply be seen as what it is, the user's skin. The reinforcement made available to the skin allows for enhanced protection against pathogens and excessive water loss. Precise control over insulation, heat regulation, absorption and sensations such as heat and cold, touch, pressure, vibration, and tissue injury.
~Being raw chakra, this technique is able to block up to A rank elemental chakra, S rank raw chakra.
~Once activated, it lasts for 4 turns and the user must wait 2 turns before activating again so as to allow the skin return to normal.
~Usable only 3 times per battle
~Can only be taught by Naizen.


 Declined  Sorry but this is a copy of many existing techniques.​
_____

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Summoning Animal: Starfishes/Sea Stars
Scroll Owner: Naizen
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract:
-Larvae
-Juvenile Stars
-Las Marianas Starfishes

Origin:
Starfishes originate from a secret coral reef called Las Marianas. It lies in the deepest part of the world's oceans; The Mariana Trench in the arc of the Mariana Islands.

General Description:
Starfish or sea stars are echinoderms belonging to the class Asteroidea. There are more than 1800 different species of sea star. Most sea stars are predators. Although starfish are invertebrates, they do have a kind of skeleton. The bodies of starfish are composed of calcium carbonate plates, known as 'ossicles'. These form the endoskeleton, which takes on a variety of forms such as spines and granules. Most starfish have five arms, called rays that come out from a center circle (disk). If a starfish has more than five rays, it will often have rays in multiples of five; there could be 10, 15, 20, or even 30 rays on one starfish. The aboral or upper surface may be smooth, granular or spiny, and is covered with overlapping plates.
Starfish have tube feet operated by a hydraulic system and a mouth at the centre of the oral or lower surface. Starfish, like many sea creatures, are able to regenerate (grow back) parts of their bodies. Starfish are better at regeneration than most other creatures. Not only can a new ray grow when a ray is cut/torn off, but if the affected ray has even a small piece of the central disk still attached, a whole new starfish can grow from the one ray.

Las Marianas Star Toxins: Starfishes contain a very toxic poison known as Saponins. When stung/bitten, the saponins is lost into the wound, thus the target are plagued by a sharp stinging pain, persistent bleeding due to the haemolytic effect of saponins, nausea, tissue swelling, numbness and paralysis. Large dose of saponins, are lethal to humans. Saponins occur throughout the life-cycle of the starfish. Thus there are saponins similar to those in the adult tissues in the larvae and juvenile stars.
Seastars may possess at least an eye on every one of their arms - so a 5-armed starfish has 5 eyes, a 40-armed starfish has 40 and so on.

Summon General Abilities:
Sea stars vary in sizes and shapes and thus by harnessing their chakra a ninja who has signed this contract will be able to summon starfishes as little as the tip of their finger to those large enough to go head-to-head with the giant frogs of Myobozukan.
This poison from sea stars may be injected into a target's body via their spines(extendable and retractable), tube feet, mouth or other weapons which will be included in the respective summoning jutsu. The toxin(saponins) produced in starfishes will be manipulated using chakra. Versitility of this toxin will be made manifest in subsequent submissions of techniques known as Star Arts.

Summoning:
The contract holder or signer of the starfish summoning contract is able to summon sea stars from Las Marianas. The summoner, using different amounts of chakra may summon starfishes of varying sizes, abilities and weapons. Larvae and Juveniles may be summoned if the summoner at their own will uses a minimized amount of chakra or if due to circumstances beyond their control the summoning is unsuccessful. Larvae and Juvenile Stars possess chakra and poisons(although in quantities smaller than a sea star) individually and may or may not utilize the Star arts.
Larvae takes 2 turns to develop into a species of starfish while Juvenile Stars take 1 turn. Sea stars require a water source to be successfully summoned, or may bring a water source with them when summoned. Since they originate from the deepest part of the oceans of the world [6,000 m (20,000 ft) below the surface], starfishes/sea stars, being very conversant with water are thus able to sense water passively.

~I would like to claim ownership of all species of starfish, the Asteroidea Class and the Asterozoa Subphylum at large.~


 Declined  Follow template and I'll check.​

Tsumetai Ame | Freezing Rain
Rank: B
Type: Supplementary
Range: Mid-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user performs 3 handseals and using his chakra, bounces raindrops in mid air back to the clouds, cooling them immensely. The raindrops become supercooled while passing through a sub-freezing layer of air many hundreds of feet above the surface, and then freeze upon impact with any object they encounter. The resulting ice, called glaze, can accumulate to a thickness of several centimeters. Unlike rain and snow mixed, ice pellets, or hail, freezing rain is made entirely of liquid droplets. The drops themselves do not freeze. But being supercooled, when they strike the ground or any other object, they instantly freeze.
-Freezing rain lasts for two turns.
-Freezing/glaze ice lasts for two turns before melting into water.
-Usable once every two turns
-Can only be taught by Naizen.

________________________________________________

 Declined 
Banned from thread. Posted after the cycle ended.
Tsumetai Ame | Freezing Rain
Rank: A
Type: Supplementary
Range: Mid-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user performs 3 handseals and using his chakra, bounces raindrops in mid air back to the clouds, cooling them immensely. The raindrops become supercooled while passing through a sub-freezing layer of air many hundreds of feet above the surface, and then freeze upon impact with any object they encounter. The resulting ice, called glaze, can accumulate to a thickness of several centimeters. Unlike rain and snow mixed, ice pellets, or hail, freezing rain is made entirely of liquid droplets. The drops themselves do not freeze. But being supercooled, when they strike the ground or any other object, they instantly freeze.
-Freezing rain lasts for two turns.
-Freezing/glaze ice lasts for two turns before melting into water.
-Usable once every two turns
-Can only be taught by Naizen.


 Declined  Sorry but Ice requires...you guessed it...Ice Release. DNR​
 
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Seblax

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Yamanaka's Mind Reading Art - Warlord - Yamanaka Omoi Haidoku no Jutsu - Ekishu
Type: Supplementary
Rank: A
Range: Long
Chakra cost: 30(-15 for usage per turn)
Damage points: -
Description: This technique was created by the Yamanaka eldest, its the essence that made the clan leaders unbeatable at times. This technique is derived jutsu of the Yamanaka Clan Telepathy technique, the user preform one hand seal and connect his mind with the enemy's but without allowing his thoughts to proceed to the enemy, allowing him to listen to the enemy's thoughts and know what's their strategy. This technique's user is able to react faster and know the whereabouts of his enemy. However, as great as this technique sound, it has the drawback of being only accessible -while its activated- when the user focus his mind into it, making the user unable to preform another technique while he's reading the enemy's mind.
-Remains active for three turns maximum and require three turns to be used again.
-User cannot use it more than twice per battle.
-Can only be used by custom Yamanaka clansman biography.
-Cannot use S rank or higher techniques while this technique is active.


 Declined  There is already a mind reading ability and its not ranged... DNR​

Tamamayu no Jutsu: Panchi no Shihari- Art of the Jade Warp: Punch of the Thousand Needles
Type: Supplementary/Offensive
Rank: C
Range: Short/Mid
Chakra cost: 15
Damage points: 30
Description: When Tamamayu wielder preform a punch or a similar motion with it, he lunches multiple piercing strings from his gauntlet in the punch's direction. If they targeted the enemy, the stings can cause minor damages to the enemy by screwing through their body and then sew together from the enemy's back making the user capable of dragging the enemy with his arm to then deliver a second punch if he wishes. This technique can be very effective with taijutsu and few ninjutsu techniques.
-Can only be preformed through Tamamayu.


 Declined  What is Tamamayu? Resubmit with link to this for reference...We aren't psychic you know?​

Toad Summoning Jutsu: Gamastitch - Gama Kuchiyose no Jutsu: Gamastitch
Type: Summoning(Offensive/Defense/Subblementery)
Rank: B
Range: Short/Mid
Chakra cost: 15
Damage points: 30
Description: Gamastitch is a freaky looking blue toad who values the toad clan bond among one another. To summon Gamastitch, the ninja will wipe blood on the hand, perform the necessary handseals and then touch their hand to the ground, another object or direct his hand toward the ground to summon him while airborne. By that, the user summons Gamastitch, the Ohana toad. Gamastitch is as large as Fukasaku, he has no elemental affinity or taijutsu/kenjutsu knowledge. Gamastitch has different type of abilities that fits his body, he can preform the summoning technique to summon any of the toads the user can summon with its long nails, he usually cut a bit of his thump while preforming handseals. Gamastitch can also generate oil from his mouth like other toads using the Toad Oil Bullet Technique.
-Can only be summoned once per battle.
-Leaves the battlefield after five turns of his summoning.
-All of the techniques Gamastitch uses count as techniques used by the summoner.
-Picture:
You must be registered for see images


 Declined  Link to having signed toad contract? Resubmit with said link please.​
 
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Venom

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(Raition: Kumo's Onjou) - Lighting Release: Spider's Affection
Type: Offensive
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user performs 3 hand seals, sending his raition chakra below and around an enemy. Soon after this step has been completed, several lighting strings/ropes will burst out of the ground, latching itself onto the enemy (Wrists, Leg and neck), quickly pulling him down to the ground. If the user doesn't want to use this method, the user can use these lighting "ropes" as "spikes" instead. Making several spikes burst out of the ground under/around the enemy. Possibly killing him if not avoided in time. If the ropes/spikes of electricity makes contact with the enemy, the enemy's body will be paralyze for one full turn.

-Can only be taught by -Venom-
-Can only be used once every two turns.
-Lighting ropes can be used to wrap around something else, other than the enemy's body.


 Approved 
 
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Frozenstein

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(Ninpo: Shéhip) – Ninja Arts: Shéhip
Type: Defense/Supplementary
Rank: B-rank
Range: Short
Chakra: 20
Damage: -
Description: The user says out the words „Shéhip” and channels his chakra into his brain and similarly to some genjutsus, link it to his senses. He then uses this chakra to control the extent he gains information from his senses. He can make his sense of touch to be lowered to the point, he can’t feel pain, or his sense of hearing to the point he can’t hear extremely loud noises or lower them to bearable volume. Or even his sense of tasting to not feel any unpleasant taste. With lowering his senses, the user becomes able to „withstand” certain attacks and effects against him for a short time. This however doesn’t mean he is immune to them, but he won’t feel them until the effect wears off. If the user suffers an injury like a broken arm, or a stabbed stomach, he won’t feel the pain and can move on with his move. If he suffer a fatal injury like a broken neck, spine, cut throat, stabbed heart, etc, the jutsu becomes useless as he dies instantly or later on depending on the injury he gained. If he suffers an injury that doesn’t kill him and doesn’t prevent his movements, he can still move and/or attack, but after the effect wears off, he suffers the pain and other effects again all at the same time. Using Shéhip the user can withstand genjutsu attacks that are using his sense of hearing, tasting and touching and lower their effects greatly. A serious drawback of this technique is, the user won’t be able to use his senses properly either. He won’t feel the ground trembling if he lowers his sense of touch too much, or won’t hear attacks coming if he lowers his hearing. He won't be able to break genjutsus by inflicting pain, if he can't feel pain. He will also become unable to tell the damage to his body he gained through the battle without seeing it, or using special means until he cancels the technique or the effect wears off.
- user can’t change his senses after he used this technique without using the jutsu again
- effect lasts for 3 turns or until cancelled
- can only be used 3 times per battle
- can only be taught by Frozenstein


 Declined  Doing this is beyond your abilities and it has been attempted before many times. DNR​
 
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