Re: ±±Custom Jutsu Submission±±
(Doton/Fuuton: Hadesu' kushami) | Earth Release/Wind Release: Hades' Sneeze
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user by channeling their earth chakra into the ground is capable of manipulating patches of earth to become far more porous than usual, the amount of rather sizeable holes bringing into question to the integrity of the earthen structure. Then, by performing a single handseal the user forcibly floods a large amount of wind chakra into the created pores and holes at rather commendable speeds; the wind and air being compressed upon itself as it enters the cramped, tunnel like pores, thus creating an effect similar to a fire piston. Thus, perhaps with a resounding boom or pop, the earth erupts as flaming wind is released outwards, tearing through the surrounding earth, but most notably erupting upwards, bombarding anything within the vicinity with blazing wind, molten earth pieces, and shards of earth due to the previously pressurized wind suddenly having its compression released as it spontaneously ignites. Naturally, should the targeted ground be beneath, or near the enemy, they would be subject to rather severe damage from the explosion should they not defend adequately. A target patch, or patches, is limited to being up to 10 meters in combined diameter. Fortunately for the opponent, as the user rams their wind chakra into the porous earth, a thin, translucently glowing light green aura may be spotted by a particularly vigilant opponent; created by the build up of chakra to control and manipulate the wind and air required to create the desired effect. This technique can be used on the ground, or any earthen structure along the ground (Or which the user is in direct contact with) as long as they're A rank or below. For structures S rank and above this technique would be ineffective, however the user can take advantage of any holes or damage inflicted by previous techniques on a strong earthen structure to utilize this technique, using the already existent damage as a stepping stone, although naturally the effectiveness of this technique would be limited by the size of previous damage, and its severity.
Note:
- Can only be used 2x
- No Earth/Wind techniques above S rank for the rest of the turn.
- Can only be taught by Scaze
________________________________________________
Declined Under restricted. What you explain as the cause for the wind to ignite makes little sense. Wind doesn't ignite. Air itself doesn't simply ignite without a source of energy. In this case, it won't ignite unless you add fire, lightning or something to trigger that effect. I also don't like the whole "used in any earthen structure" thing. This can only be done in 2 sources: your techniques or the neutral (without chakra) ground. Nothing else. So its best if you rewrite and simplify the description to encompass that. Its also a double elemental technique with no real restriction other than a limited use. It takes only one handseal, is double elemental, S-Rank and Long range... Because its done in two steps you should also consider making this consume 2 moves.
Dropping
You must be registered for see links
(Akenomyōsei)The Morning Star
Rank:S
Damage:N/A
Type:Weapon
Range:Short-Long
Chakra:40 for abilities
Description: The Morning Star is a legendary silvery snow white Fuuma Shuriken made of a lightweight yet immensly strong metal. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 400 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its pure colour, it often reflects the suns rays making the blade dazzle with the colours of the rainbow, however because of its high rotation levels and speed of travel, it is often seen as a bright whitish light that can blind the enemy if they were to look directly at the blade, earning it the name of The Monring Star.The Morning Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat.
Legend has it that upon creation, while being forged each each of the four blades were pre-infused with one of four elements, wind fire water and lightning.
The Morning Star comes with a silver chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.
-Abilities.
-Since the Morning Star's blades were preinfused with a element, the user can add basic chakra to the shuriken that will activate the element(s) producing the same effects as elemental chakra that manifests with a white or silverish tint that coats the Shuriken as it spins. This however can only be done with Two elements at a time and the elements cannot be at the opposite spectrum to eachother (Eg.Fire&Water)
-Fire coating causes the shuriken to burn and scald
-Wind coating heightens its cutting abilities rotation and speed
-Lightning coating causes it to vibrate making it sharper and cause slight paraylsis
-Water coating heightens cutting and causes target to become wet upon contact area.
-Coatings also allows the Morning Star to cut through B Rank(+Elemental dis-/advantages) Jutsu
-The chain was forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.
The abilities of The Morning Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.
-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrivied by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-Infusions count as moves.
-Can only cut through B-Rank techniques within reason and only up to 4 times per battle.
-Can only be taught by Scaze.
~Leaving for Scorps~
±± Approved ±±
You must be registered for see links
Warukyūre no keshin | Valkyrie's Incarnation
Type: Weapon
Rank: S
Range: Short - Long
Chakra: - 5 per turn
Damage: N/A
Description: Valkyrie's Incarnation, a Ray relic passed down through time. Transcending from battlefield to battlefield; ever roaring its zealous berserker war-cry. Its feral howl forever emanating throughout the bloodshed of time, the prideful weapon crushing the wills of swine. Forged from the severed tail of a battle genius; Valkyrie, used as a replacement for her prided extremity. Upon her death the weapon was reforged, her organs containing fading life fabled to be sealed within. Thus she became reincarnated, forever to live on the battlefield. A Ray turned immortal deity, forever to march with the Rays, to transcend through antiquity. The weapon itself, a unique hybrid between a staff and a whip. But it could not simply be called a weapon for it was alive, it's bloodthirsty malice sent shivers down many a warriors spine. But beneath it's thick exterior of demented carnage, lay a vivacious personality; wise, bubbly, and filled from crest to to bottom with courage. And so the weapon fell into the hands of a person of which she favored, and thus unto it her secrets she mastered. In the hands of the user the weapons sobriquet's came to light, the Black March, The Green April, thus the weapon was further esteemed and held in delight.
Abilities:
Valkyrie, often dubbed The Green April is a two meter long weapon. At its core lies a expertly worked structure of tough, thick and strong Ray Shagreen. Interwoven into the core are numerous lengthy wires which are likewise woven into countless stingray barbs which shield the interior, around which is layered a second layer of specialized Shagreen which forms the weapons exterior. Due to the way the weapon is forged, it allows for immense versatility in terms of flexibility and tautness. The inner layer of Shagreen being tempered to a point in which it rivals even the toughest of metals, the wires confirming the integrity of the leather while adding the immense strength of the specially chosen barbs, while the exterior forms a surface that remains to be incredibly difficult to cut, and is perfect for displacing the force of attacks across a larger area; the placoid scales of the hide contributing to the toughness of the exterior surface, and while to the user it seems like smooth Shagreen, to another gripping the weapon would create an effect similar to rubbing a sharkskin the wrong way.
Valkyrie constantly drains chakra from the user to remain functional, being self capable of manipulating its unique interior so as to alter flexibility and other similar aspects. Due to Valkyrie's thirst for chakra, it seeks the user, and when not held it often wraps around the users body rather than being sheathed. Alongside adjusting her flexibility, Valkyrie can make the barbs hidden within her exterior stand upright, the spikes protruding forth from her seemingly smooth outer layer without compromising the integrity of the weapon, the new exterior being perfect for flaying and shredding. Lastly, the user and Valkyrie posses an innate ability in which the user is capable of wielding Valkyrie from range through use of chakra. While this ability costs a one time activation fee of 30 chakra, it's maintained through use of the transmitted and leached chakra, therefore the user is capable of manipulating the weapon to float, move and attack within a mid range radius, the force and speed of the weapons attacks equating to that of the users current physical capabilities to a max effect similar to that of of A-Rank Taijutsu.
The real special ability of The Green April, is that by drawing blood unto the weapon and then swinging it, the user is capable of summoning a ray while releasing an elemental wave like stream of wind or water, in which the summoned Ray rides in/on. This is a capability similar to Temari's Summoning: Quick Beheading Dance, requiring no handseals and being offensive. Other elements can be used in the summoning, but only if that element corresponds with the affinity of the summoned Ray. Alternatively, the user can summon a small swarm of basic flying vulture sized Rays which ride the wave to the target, so as to flock and consume them.
Notes:
- Summoning Wave counts as a jutsu. The wave being equivalent to A rank in power, with extra chakra sacrificed for the summon. The flock of Rays are also equivalent to A rank.
- Wave summoning can only be done 3x, after that it's simply a faster summoning process.
- Valkyrie's Incarnation is near indestructible, and can only be cut perpendicularly through use of a Forbidden ranked piercing/slicing technique.
- Valkyrie's Incarnation is sentient, it can communicate to the user, but it cannot speak, thus it communicates through an unknown method, presumably a mental/spiritual/emotional link. It is not aware of its surroundings to a human degree, but instead simply reacts to the users will.
- The barbs do not contain any poison whatsoever.
- Activation of remote manipulation counts as a jutsu.
- Can only be wielded by a signer of the Ray Contract.
________________________________________________
Approved I can honestly say its been months since I've checked a really amazing Custom Weapon, being the last one I think Negative Knights Kakuzu based CW. Excellent work! Really! And I don't often say this!
(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because of the illusionary touch, as that is simply a obliged unnecessary preliminary; rather the feelings of Knismesis and Gargalesis are forced onto an opponent by manipulating the enemies sense of touch, an underlying effect of the genjutsu. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.
Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu S rank or above for the rest of, and the next turn.
- Can only be taught by Scaze
________________________________________________
Declined What you added is not needed in any way and makes little sense. Ok, I'll throw you a bone here: Make it so that the first part of the genjutsu is to increase the sensitivity of the targets sense of touch and his overall sensitivity to such a degree that tickles will be felt, regardless of him being affected by them normally or not. Also, drop this to A-Rank otherwise its virtually unreleasable. Your problem was just that you needed to add something that explained how enemies who would be otherwise not affected by tickles would be affected by this. You can achieve this by using genjutsu to overestimulate a given sense (touch in this case) to such a degree that he'll feel ticklish regardless.
(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank:
A
Range: Short - Mid
Chakra:
30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because
it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.
Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze
________________________________________________
Approved Good work!