[ARCHIVE] Custom Jutsu Submission - II

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Scorps

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Re: ±±Custom Jutsu Submission±±

New Cycle


You know the drill. Its opened for a new cycle of 3 techniques per user for one week counting from today. One Cycle = one Week but one Week is not immediately one Cycle. Read the markers to be sure you're not bypassing the rules.

Also, I must remind members to read the rules (check the first post of this thread), read the thread and get familiar with what is approvable and is not, etc. Tons of techniques still are submitted without abiding to the template for example and that is auto decline. And its ridiculous to have a submission declined because of incorrect chakra or damage info. Be smart and make sure your submission abides the templates.

Members currently banned from this thread:

Aízen; Permanently; Offensive behavior
Gèckö; 4 cycles, Offensive behavior
Fusion Reborn; Not Following the rules
Délta; 5 cycles; Offensive behavior, not following the rules
Dionysos; Undefined Length; Not following the rules
Naizen; 1 cycle; Posting after the end of the Cycle
noni1997; 1 cycle; Not following the rules, altering a quote
 

Mirai

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Re: ±±Custom Jutsu Submission±±

(Sukuriputo Gigei : Saisho no tsuk: Gaia no shainingumūn) Script Arts : First Moon: Shining Moon of Gaia
Type: Offensive | Defensive | Supplementary
Rank: A-Rank
Range: Short- Mid
Chakra: 30
Damage: 60
Description: The First “ Moon” Series of the Script Arts. This move was made after a skilled staff fighter once fought a Samurai and saw the Samurai Sabre in action. This made the man more impressed and wanted to increase his power in the arts of combat. By imbedding his staff with his chakra and creating an equilibrium between him and his staff he was able to achieve the first Moon Technique known as Shining Moon of Gaia. The move is based on the concept of the Samurai Sabre, but unlike the Samurai it was carried for staffs. Around the staff is a layer of chakra creating a “shell” which the user can using to actually slash through elemental chakra of equal ranking and below. The staff can also be made to reshape into two weapons, a sword and axe which the user can use to attack the target

-Can counter ninjutsu up to A-Rank
- Due to it being noting but chakra flow, the user can keep it active as long as they needed to be but once deactivated cannot be used again for battle
-Can only be taught by Aoi.


 Declined  No usage limit for an A-rank? Mid range? Keep it active while he wants to? Not only does that not make sense as its exploitable. Also, Raw chakra will be weak to elemental chakra unless spcial shaping is involved.​

(Sukuriputo Gigei: Furasshu o hauringu) Script Arts : Howling Flash
Type: Offensive
Rank: S-Rank
Range: Short- Long
Chakra: 40
Damage: 80
Description: The user will channel their lighting chakra into the base of there staff, then being manipulating it, the user will slam the butt of the staff into the ground and allow the lighting to release into the sky above the battle. After 1 turn has passed the sky would turn into a lighting storm generated by the mass amount of chakra sent into the sky by the user. The user can then when needed can use his staff and generating his lighting chakra, summon down a rain of 4 lightning bolts that travel at speeds that only a shinboi with Dojutsu can see and strike down the target, burining them and exhausting them

-Clouds remain for 3 turns
-Can be used twice per battle
-Each time the user summons lightning down, It counts as a move
-Requires 1 turn for Clouds to form.


 Declined  Technique is similar to existing techniques only using a staff...​
 
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Lili-Chwan

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Re: ±±Custom Jutsu Submission±±

( Fuuton: Aoi Tsuru ) Wind Release: Cerulean Crane

Rank: A
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 30 (+5 to keep active)
Damage Points: 60
Description: The user performs three handseals, charging wind chakra around him/herself, 6 meters radius. In a few seconds, the air is sucked towards the user's hand or foot, removing all oxygen within the sphere into a 6 meter's long thin blade of air, communicating with the outside air/oxygen while keeping it from inside the sphere. With a passive spark of lightning chakra or fire chakra, the blade will quickly ignite into a concentrated blue flame, burning with pure oxygen.
*The user coats his/her hands with chakra in order to prevent the burning. The blade itself starts 10 cm from the user's palm or sole.
*The user protects him/herself with a helmet of oxygen, which lasts only 2 turns*
*Not breaking the technique after two turns results in the asphyxiation of the user within a turn*
*Can only be used 3 times per battle*
*Can't use Wind jutsus higher than S rank in the next turn*
*Fire is smothered out within the sphere, making it impossible to use fire after the blade activates. It can be used to take out existing fire, which will then be guiding into the blade, activating it*
*Can't be used against S rank Fire, resulting in too big a flame being sucked into the hand/foot.


________________________________________________
 Declined 
This is overly complicated. I would approve it if you would simply use wind chakra to concentrate oxygen from the air around you into a blade-like weapon almost made of pure oxygen which you can then ignite and sustain. The part about creating a "spherical" area around you with no oxygen is a no no. It would break the concept of Wind being weak against Fire and it would also be stretching out the whole element a bit too far.

(Fuuinjutsu: Panikku Osutoricchi ) Sealing Technique: Panicked Ostrich

Rank: B
Type: Supplementary
Range: Self
Chakra Cost: 20
Damage Points: N/A
Description: A variation of Generic Sealing Technique, it allows the user to seal him/herself within a chosen storage scroll, which can be done in pre-prepared scrolls with a single handseal or through the same seal used in Generic Sealing Technique. The variation comes from the ability to seal corpses, whereas the user mimics that by using one's own chakra to seal oneself, making it so that there is no sort of resistance or conflict with different chakra systems. The sealing is done very quickly, in a matter of a second, where the user is seemingly sucked into the scroll, head first. Only the user can be sealed within the storage scroll, any active jutsu will be disrupted and vanish.
The user is contained in a black void dimension, allowing only a few minutes before asphyxiation. With a second handseal, the user can unseal him/herself back to the world.
*Can only be 1 turn inside the seal, else the user will asphyxiate*
*The user is able to feel the scroll through chakra, as well as any chakra source in contact with it. I.e. opponent's standing within a meter of the scroll without Chakra Suppression, or with Chakra Supression in physical contact with the Scroll, exception being Muu and Karin
*Only the user can seal or unseal the scroll*
*The scroll, simple paper normally, suffers no defensive bonus, meaning the user is forcefully spat back, with full damage taken, case something destroys the seal, the only connection between the outside world and the black void.*
*Mastering Fuuinjutsu allows the usage of this technique at half the chakra cost*

________________________________________________
 Approved 
Though to be honest, this seems useless to me. o_O But hey...whatever floats your boat!

( Suiton/Raiton: Chame no Raikou) Water/Lightning Style: The Lick of the Stressed Urchin

Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with himself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 50% of the chakra used to create the technique ( 20 chakra ) per turn it is attached. If the user touches the bead, it can re-absorb the chakra back to him/her. With one handseal, the user can charge lightning chakra into the core of the bead, make the bead explode into multiple long and thin spikes, reaching up to 10 meters each, which can pierce strong materials and paralyze the target up to 3 turns. The user can create the spikes only to one side, or even create only one spike. The lightning infusion is considered A rank in strength.
Likewise, the user is able to create multiple tiny beads (up to 200), across an area of 5 meters radius. Each will only absorb up to 5% chakra per turn ( 1 chakra ). When lightning is charged, it can only be charged into 1, creating a spiked explosion up to 3 meters, paralyzing for 2 turns, and being only B rank in strength.
*The bead, or group of beads, is considered A rank*
*The user is able to move the bead(s) around. When the user does, except in the inital turn, it counts as a jutsu.
*Charging lightning can be performed in any turn after the initial, with no additional chakra expenses, but it will cost one jutsu.
*After lightning is charged, only 50% of the chakra stored within the beads returns to the user, and the bead vanishes in a puddle of water (along with the rest of the beads, if used the tiny variation).
*Can only be used twice per battle*
*Lasts a maximum of 5 turns*
*Can't use Water or Lightning jutsus above S rank in the same and next 2 turns of usage*
*Requires 2 turns cooldown between usages, counting after the end of the previous usage*
*Follows elemental strength and weaknesses*

________________________________________________
 Declined 
The lightning part makes this too oped.
( Suiton/Raiton: Chame no Raikou) Water/Lightning Style: The Lick of the Stressed Urchin

Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After performing 3 handseals, the user is able to create a great bead of water, up to 1 meter diameter, anywhere within range (Up to 50 meters from the user), by condensing water from the air around. This bead will have the cohesion and adhesion levels pumped to the max, creating a very tight bubble which pins though and attaches itself to any material it comes in contact with. The user is always able to sense the position of the sphere, spatially in relation with himself, and, when it attaches with something, the user is able to determine if the substance has chakra or not (Similar to Rain Tiger at Will), and is able to pull chakra from it, a take on the water's vital and cleansing techniques. It absorbs 50% of the chakra used to create the technique ( 20 chakra ) per turn it is attached. If the user touches the bead, he can re-absorb the chakra back to him/her. With one handseal, the user can charge lightning chakra into the core of the bead, make the bead explode into multiple long and thin spikes, reaching up to 3 meters each, which can pierce strong materials and paralyze the target up to 2 turns. The user can create the spikes only to one side, or even create only one spike. The lightning infusion is considered A rank in strength.
Likewise, the user is able to create multiple tiny beads (up to 200), across an area of 5 meters radius. Each will only absorb up to 5% chakra per turn ( 1 chakra ). When lightning is charged, it can only be charged into 1, creating a spiked explosion up to 1.5 meters, paralyzing for 1 turns, and being only B rank in strength.
*The bead, or group of beads, is considered A rank*
*The user is able to move the bead(s) around. When the user does, except in the initial turn, it counts as a jutsu.
*Charging lightning can be performed in any turn after the initial, with no additional chakra expenses, but it will cost one jutsu.
*After lightning is charged, only 50% of the chakra stored within the beads returns to the user, and the bead vanishes in a puddle of water (along with the rest of the beads, if used the tiny variation).
*Can only be used thrice per battle*
*Lasts a maximum of 5 turns*
*Can't use Water or Lightning jutsus above S rank in the same and next 2 turns of usage*
*Requires 2 turns cooldown between usages, counting after the end of the previous usage*
*Follows elemental strength and weaknesses*

X-Pending-X Wallies have scorps' name on it..

________________________________________________
 Declined 
I will not approve this while it has the lightning part. Not only is it stretching it too mcuh as it prevents against using earth as a defense which I can't allow, taking into account this already sucks chakra from the target and you can create it anywhere and even in the opponents blind spot directly on him. If this sucks chakra and such, it doesn't need the damage.
 
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Lucifer

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Re: ±±Custom Jutsu Submission±±

#

(Kuchiyose No Jutsu: Ramiā) - Summoning Technique: Lamia
Type: Summoning
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on a body part and slams his hands on the ground to call forth the legendary Lamia, she is a fairly large gryphon and is able to carry a total of five people on her back, she is slightly larger than sasuke's hawk, thought that what makes her special is her distracting appearance, Lamia is distinguished from all griffins in existence. She has a demonic appearance due to her snake like head and giant fangs protruding out of her mouth, not to mention her dark blue eyes resembeling her elemental affinity, Suiton. Lamia has a very interesting bone strucutre which is dense from the inside, thus making her physical body very muscular, similar to that of the earth griffin Amaymon. She also has a very large tail that reaches upto mid range, her tail is also very dangerous since she can use it to inflict fatal damage to her opponents by using it as a whip due to its properties being equal to a giant iron hammer which acts as a weapon for Lamia, she is also capable of telepathically speaking with her summoner. She has the manipulation of the water affinity, from her birth she was trained intensively to master the water element making her more accustomed to it, therefore she can use every water technique the summoner is able to use (counting towards the users moves) thought there has to be a water source present on the battlefield before she can perform any water techniques, Lamia is often refered to as the Water Griffin. [ ]

♦ Note: Lamia can only be summoned once per battle.
♦ Note: Lamia can stay on the field for 4 turns per battle.
♦ Note: Can only be taught by the holder of the griffin contract.
♦ Note: The summoner must have mastered the required element inorder to summon Lamia.

X-Declined-X Include the details of you acquiring ownership of griffin. Whatever proof you have, you should use it to update the contract before it causes you any trouble. I'll add, since they are Chimera Griffin are specifically Eagles and Lions mixed together, no further changes in appearances unless your contract outlines this. Add that she cant perform Forbidden ranked water techniques.

(Raiton/Suiton: Nijuu-Dai Go Ya) - Lightning/Water Style: The 25th Night-Baam
Type: Offensive, Supplementary
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: This technique is a highly advanced water and lightning combination jutsu, which requires alot of effort to perform. So after performing the Ram → Horse → Ox hand signs the user is able to summon a number of five orbs of water within short range each one being relatively big, preferably around the user. The user will then compress the orbs after summoning them, the orbs will be reduced to a smaller size [comparable with the size of an regular rasengan] this happens immediately after the summoning process. To finish it off, the practitioner will form and extra hands sign → Dog, this results in the user releasing a powerful discharge of electricity that is shot into the orbs rotating around the user, which act as several conductors attracting the lightning it self. The discharge made by the user is so powerful that it forces the orbs to be forcefully shot forward, torwards the opponent at the speed of the electricity coursing through the orbs. Once it is shot it'll expand on its way torwards the target, not only that it'll also explode once it comes into contact with any object. The explosion within causes a burst of electricity to mix with the expanding orbs of condensed water, which electrifies the water in return resulting in a deadly combination of lightning and water. The five orbs expand simultaneously creating multiple pools of highly electrified water with exploding force of the lightning. The volume of water is great enough to leave a small pool of water behind on the battle field, thus acting as a nearby resource for the user. Follow the links if you don't understand. [ & ]

♦ Note: This technique can only be taught by Lucifer.
♦ Note: This technique can only be used twice per battle.
♦ Note: This jutsu counts as 2 of the 3 techniques allowed per turn.
♦ Note: The user can't perform any lightning/water jutsu above A-Rank the following turn.

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________________________________________________
 Declined 
They can't be summoned. Sorry but you need to form them from moisture and chakra like any other water technique. Also, when they are infused with lightning they will not be shot at the speed of the lightning... That doesn't even make sense and its increadibly unreasonable in an already powerful technique.Also the whole pools? Nope. Since you don't have Y/Y or storm you can't keep the water electrified except for a few moments. The moment it impacts, the lightning disperses into the target and ends. Also, the quantity of water is a bit over the top. Now, the "follow the links if you don't understand" is a break of the blue rule. I'll let it slide this time but don't do that again. If you have anything you wish to explain on your submission, you need to do so in the description of it, not through links or external content. Even if its a pciture, its there to complement and such but never to explain something. Why? Because when you fight with the technique, you won't be posting the picture every single time so you'll need to relay only in the description and its only the description that matters.

Kuro Kōshin - Black March
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: As a weapon, it is jet black, and extremely thin with a slightly thicker handle. On the handle "Black March - 黒行進" is embroidered in cursive. Black March is a very unique type of weapon, since it doesn't have a appearance of a common weapon, due to its simple yet unique features, distinguishing Black March from any other weapons in existence. This weapon was forged during the first shinobi world war, it was originally forged by an old priest named Enryū famous for his unique craftsmanship, who lived in an abandoned shrine near the outskirts of Amegakure, it was said to be completely Black in appearance and contained some of Enryū's own blood and chakra. Due to containing some of Enryū's blood and chakra it also gained a soul which laid dormant for many years until it found its true master. As the years passed and the five great villages came into existence, this weapon was finally discovered by a young man who found it in the previously abandoned shrine during his travels. He took it with him and reforged the weapon himself during his travels, the weapon was in a quite bad shape, it originally had the appearance of an black needle until he coated it with special minerals found deep within the Kumogakure mountains, making the needle slightly longer 175 cm. Not only that he also added a thin black metallic chain to hilt nearly 2 meters in length with a small hook attached on the end, the chain is always wrapped around the users torso area, the added minerals made Black March indestructible. The needle did not have a scabbard itself, instead it was wrapped in a black cloth and was carried on the users back hidden from any foe. Thought after the man had reforged the needle it began showing signs of live, it called out to its master. It is also mentioned that the Needle reflects the inner soul of it's carrier, it gained a malevolent black aura when carried by the young man. If someone else touches it other than Lucifer, Black March will react accordingly in response of protecting its current master. Whoever touches black march will suffer a fate worse than death, it'll release a number of minuscule needles through the handle into the bloodstream of its intended target causing severe damage to the internal organs and excruciating pain followed by death. [ ]

Dāku Kaimetsū 一 Dark Destruction The needles first ability revolves around a lightning based technique, it's capable of performing (Raiton: Ikazuchi Hakai) – Lightning Release: Lightning Destruction. This can only be done if the metallic chain is directly touching the ground or any part of Black March, it releases/conducts lightning chakra throughout the metallic chain attached to the hilt. This technique will be slightly more powerful when performed by Black March as it is capable of traveling torwards long range distance instead of only mid range. The destruction along the way is also much greater and wider than it was before, this affects the battle field permanently making it a rocky terrain. [S-Rank]

Dāku Riparusā 一 Dark Repulser The needles second ability revolves around reflection, its capable of reflecting energy based attacks such as Fire & Lightning related techniques or a combination of both. Due to these two elements having no real solid form, thus it can be repelled by Black March if it comes in contact with any part of the needle itself including the 2 meter long metalic chain attached to the hilt. Black March emits a malevolent black aura once the incoming technique is redirected torwards its origin. The energy based attack is send back from where it was originally fired, thought the user can slightly alter the angle of the incoming technique. This ability can only be used twice per battle due to the heavy strain it puts upon Black March and its master. [S-Rank]

Dāku Nīdoru 一 Dark Needle The needles last ability revolves around its signature technique, Black March is capable of creating several minuscule needles on Black March it self, protruding from the main needle. This ability is very useful in close combat, the small needles emerge from the main one and can be fired as countless minuscule needles torwards the enemy by a simple swing made by the user. Black March is capable of guiding the needles torwards multiple enemies, so they can strike their targets from different angles at once. These can also be used in close combat by pointing Black March torwards the opponent or in combination with Kenjutsu techniques. (Dōjutsu users & Sensors can easily keep track of them) These needles are also fully capable of conducting pure lightning chakra as the needle itself contains iron properties. [A-Rank]

♦ Note: This weapon can only be wielded by Lucifer.
♦ Note: The user cannot use two of Black March's abilities in a single turn.
♦ Note: Each ability used by Black March counts torwards the users 3 jutsus per turn.
♦ Note: Each one of Black March's abilities can only be used trice per battle except the second ability.

X-Both Pending-X For Scorps

________________________________________________
 Declined 
Ok, many things wrong here. First, the whole "fate worse than death" needs to go. It can be exploited as it clearly says "If someone else touches it other than Lucifer, Black March will react accordingly in response of protecting its current master. Whoever touches black march will suffer a fate worse than death, it'll release a number of minuscule needles through the handle into the bloodstream of its intended target causing severe damage to the internal organs and excruciating pain followed by death." Basically, anyone who touches it dies. Thats a no no. If it can only eb wielded by you? Ok, thats normal. But not with such a description. My CW was the first CW to, instead of simply shooting elemental blasts or what not, power existing techniques that would be used trhough it. I don't like people copying that idea without asking me first and when they do that without asking, I don't allow it. So get a new ability. The reflection is a no no. Not only does that collide with existing customs and cw, as its also illogical in how you describe its achieved. I don't have a big issue with it being able to dispel/defend such techniques but you need to explain how that is done and nver can you simply reverse and send a technique back like that. Finally, the shooting of needles which doujutsu can sensors can easily keep trakc is the same as saying no one else can but them. No. And conducting the pure lightning, unless you explain what you mean by that is also a no.
 
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ZandaT

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent. They will then stomp down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent which the user will then manipulate in order to create a concentrated orb of wind that encloses their opponent. The orb encloses around the opponent in a tight fashion, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used 3x per battle
►If the user does not escape within that turn they will faint due to lack of oxygen
►Can only be taught by Zanda

X-Declined-X Given that there are already very few defences for this technique, it should be S ranked. And why no hand seals? Isnt this OP

(Fūinjutsu: Shirizokeru) Sealing Art: Repulse
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times before disappearing leaving the user to create another one outside of battle.
NOTES
► Seal activates 3x before disappearing
► User can create another seal outside of battle
►Can only be taught by Zanda

Link to Fuin training:

X-Declined-X Explain the bolded part
(Fuuton: Haha shikyū) Wind Style: Mother's Womb
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their wind chakra on the floor underneath their opponent as they perform 2 hand seal before stomping down on the ground causing a strong, but harmless, torrent of wind to shoot up from underneath the opponent. The user will then manipulate the torrent of wind in order to create a concentrated orb of wind that encloses around their opponent trapping them in a small circular space. The space inside the orb is tight, leaving them in a sitting position before it gradually shrinks until the opponent is forced to take a fetal position like the times when they were in their mothers womb. The wind orb consists of many racing wind currents that rapidly circulate around the opponent, creating a near solid concentrated wind orb inside and out, while making it difficult for the opponent to breath as outside air cannot penetrate the orb leaving them with the little amount of air that was captured when the orb first formed. The orb is strong enough to withstand most elemental and raw chakra attacks, following the strengths and weaknesses, and once inside if the user does not counter correctly their attack may end up backfiring, but if they do not escape in time then the user will faint due to lack of air.
NOTES
►Can be used once per battle
No wind over A rank next turn
►If the opponent does not escape the orb by next turn they will faint due to lack of oxygen
►Can only be taught by Zanda
X-Approved-X Made changes.


(Fūinjutsu: Shirizokeru) Sealing Art: Repulse
Rank: B
Type: Defense
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: This is a special two way seal, that can be created by writing the formula on your body and then injecting either Fire or Earth chakra into it where it then lays dormant on the body, turning invisible, until activated. Once the user has been engaged within close range with an enemy that attempts to inject chakra within the users body through taijutsu the seal will activate on the users body, appearing around the initial area of contact, absorbing the injected chakra into it while injecting the opponent's body part with either Fire or Earth chakra. The user still takes the full hit of the taijutsu attack, but with one hand seal from the user, the opponent will either feel an extreme burning feeling in their joints as they attempt to move them or an extreme stiffness depending on the chakra placed in the seal. This prevents the opponent from performing any hand seals in their next turn. This seal can only absorb up to B ranked chakra at once, and only one type of chakra seal can be place on the body. The seal can activate up to three separate times throughout the battle, through 3 separate B ranked chakra injecting taijutsu moves, where the sealing formula then breaks and fades. The user will not be able to create the seal again until the battle is over.
NOTES
► Seal activates 3x before disappearing.
► User can create another seal outside of battle
The rank of techniques will still play a role and the opponents wont be harmed if thier body is cloaked with a strong enough coat of chakra.
►Can only be taught by Zanda


X-Approved-X Made changes.
 
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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Kiseichuu Souhou ) | Illusionary Arts: Symbiotic Touch
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30
Damage Points: N/A
Description: The user will cast the opponent in a powerful dormant illusionary technique which predominantly affects the sense of touch. The illusion's effects will trigger once the opponent next comes into direct contact with a substance, material or element, employing a similar process to the Ninjutsu technique "Assimilate All Creation"', but on a much higher level since its not exclusive to rocks/minerals, nor will it only cause the user's body to solely take on the hardness of the target material. As a result, this technique will cause the opponent to see their body take on the following attributes of the first substance they come into contact with: weight, flexibility, physical state, durability and temperature. Due to the broadness of this technique, the effects of it can primarily be categorized into three main categories. This genjutsu will not affect or apply to anything the user was touching prior to its usage such as the user's clothes. Furthermore, this will only apply to external entities (other than the user or his/her clones) as they are recognized as one and the same, meaning this will mostly only trigger itself when the opponent makes contact with any of the substances which fall under the three categories below. Finally, the user must directly touch the send substance/material/element with their exposed skin (direct contact) for the genjutsu's effects to be triggered. Regardless of the point of contact between the opponent and the first substance they touch, the transformation will begin from their right hand and will gradually spread over towards the left side of the body. To add an element of realism to the jutsu, on touching a substance along with the gradual process of transformation, the effects of the genjutsu will also gradually set in instead of becoming immediate. Only the transformed parts of their body will become too rigid/flimsy, making some forms of movement still possible e.g. maneuvering the left side of the body. However, since this jutsu starts from the right side and spreads over to the left, movements which require both sides of the body e.g. handseals, walking, clapping and etc will become impossible.

Sturdy earth-like solids
Should the opponent come into direct contact with a sturdy or earth-like material such as: Earth, Bones, Wood, Metals or Crystals, their body will begin a moderately quick process of petrification. The petrification will turn the user into the respective material/element they've touched (e.g. a wooden figure if they've touched wood). In this petrified form, the opponent will become extremely rigid/inflexible to the point they can no longer move, will gain a much higher tolerance to pain and they will be less prone to temperature changes (making them harder to detect/notice). Less tough solids such as Ice and Glass will also fall under this category, with the higher pain tolerance being substituted with a much lower pain tolerance (e.g. biting their tongue will feel like intensive torture). If the opponent does not prevent the transformation from completing itself (takes one turn after being triggered), they'll see themselves become an inanimate object and will lose consciousness as a result.

Flimsy materials, liquid-like solids and fluids.
Should the opponent come into direct contact with any of following: sand, clay, grass, Kakuzu's dark threads, Konan's paper or any liquid, their body will begin a moderately quick process of transformation/liquefaction. This transformation or liquefaction will cause the opponent to transform into the respective material/element they've touched, with the liquefaction (if a liquid was touched) resembling the same process which occurs with Water Replacement or the Hozuki Hydrificaiton technique. In this form, the opponent's body will lack structure and will be too flimsy to the point efficient use of limbs/the body and complex maneuvers (such as handseals, snapping or flicking of the fingers) become impossible. The lack of a concrete underlying body structure (such as bones) will cause their body to behave like Jellyfish, making them unable to even remain on their feet. Should the opponent fail in preventing themselves from transforming completely (if it isn't broken one turn after being triggered), they'll see themselves become an inanimate substance and will lose consciousness.

Mist, Gases and Energy-Based Elements
Should the opponent come into direct contact with any of the above, they'll quickly see themselves disintegrate/evaporate at a moderately quick rate. Since mist, gases and especially energy-based elements lack form lack any type of form, the opponent will essentially become "nothingness", making them unable to move in the slightest. Making them unable to perform even the smallest tasks such as: twitching a finger, batting an eyelid or even lifting an eyebrow. If the process of complete evaporation/disintegration completes itself (the genjutsu isn't broken within 1 turn of being triggered), the opponent will lose consciousness completely.

Note: Lies dormant for a maximum of three turns (unless dispelled)
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No Genjutsu in the user's next turn

X-Declined-X 2 things,
-The thing about a dormant illusion is, how should i explain.. illusions is applied using chakra(energy), the function your chakra performs is decided using hand seals and the way you manipulate it. You cant 'imprint' a function over energy, that when certain conditions are met your chakra would perform this move. This is much more acceptable if the illusion is associated to a CFS or KG where user has gone through intense training/or is biologically adept to command your chakra in such a manner. It would make much more sense if you push infect your opponent with your chakra and perform the necessarily hand seals of the illusion later for the technique to take effect as your opponent touches the substance.
-Reasonable as it might seem, indirectly the technique would prevent the target from performing any of the elemental techniques reducing his arsenal by a great deal which makes this very exploitable when i consider certain individuals who could acquire this technique.


(Kuro Ito Hebi Dappi) – Dark Threads Snake Shedding
Rank: A
Type: Defensive/Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Kakuzu will channel chakra throughout the dark threads within his body to cause a dense skin composed entirely of threads to surface from inside of his body. As the skin emerges from inside of him, it lifts off any substances covering the user's body e.g. adhesive mud or flames, the threaded layer itself now being covered in the substance previously on the user's body. Immediately on doing this, the layer of threads will erupt outwards, carrying the substance previously on the user's body along with it, effectively saving the user from whatever it might of been. The two stages of this technique happen almost simultaneously, allowing this technique to be used extremely quickly and minimize any damage afflicted to the user. This technique was developed should Kakuzu himself ever be set alight or covered in a constricting substance. To an observer, the technique appears to be a sudden yet forceful burst of dark threads from every point on the user's body. Due to its nature, the technique is exceedingly useful in countering techniques such as Amaterasu. Alternatively, Kakuzu's masks are also capable of using this jutsu but with much more efficiency as they're composed entirely of threads. However, the one downside to this technique is that it will also remove the user's clothing in the process. To counteract this, the user can instead selectively decide where the skin of threads will emerge from, be it specific limbs/locations (e.g face, hands, arms, legs) or from every location on their body.

Note: Can only be used four times per battle
Note: Can only be used by Kakuzu or his masks
Note: Can only be Taught by Negative Knight

X-Declined-X There are many factor to put in consideration here, density of the fluid for one... what if this adhesive substence is too dense for your threads to force their way out? what if it is too liquid that would sink in? Given how thik your threads, they arent even that finely woven. Now an amaterasu despite how slowly it burns, would surely be more effective on you as compared to flesh. The quality of a snake's skin is that, its non-permeable to a hell lot of substances needless to say if kabuto had access to snake anatomy so did orochimaru, but even more than that Orochimaru's technique signifies regeneration and shedding the skin is just a byproduct. You want advice? Kakuzu didnt show any limit to the ammount fo threads he could create.. Cut off the region affect by amaterasu and regrow it, your only vital organ is the heart anyway..if you cant do that freeform, just create a technique about it.

(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Long
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped construct of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of wind chakra much like the one produced in Wind Release: Vacuum Blade. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely.

Note: Lasts for Three turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques

________________________________________________
 Declined 
Ok...I understand that this would or could be used to accelerate things passed by it but I don't see how a "disk" of wind can be used to give cutting properties to something just by it passing inside it. And the result is what? an X/Wind release attack or an X release attack? This should only be used short range from you.
(Fuuton: Manako no Shippuu) – Wind Release: Eye of the Gale
Rank: B
Type: Supplementary/Offensive/Defensive
Range: Short - Mid
Chakra Cost: 20
Damage Points: N/A (+20 damage to anything which moves through the portal)
Description: The user will perform the Rat Handseal before focusing their fuuton chakra into the air at any location on the battlefield to generate a small, flat disc-shaped portal of wind, either near their location or the opponent's. A unique ability possessed by the portal of wind is any solid/liquid objects, constructs or techniques passing through it will have their cutting capabilities greatly amplified, as the disc of wind provides them with a green coating of sharp wind chakra much like the one produced in Wind Release: Vacuum Blade. The process in which this happens is similar to Danzo's technique (Vacuum Blade), where the blowing of fuuton chakra onto the weapon is substituted by the projectile(s) passing through the portal of wind. The layer of wind will amplify a construct's cutting properties to the extent, a thrown rock will become as destructive as a bullet, making this technique a very formidable weapon despite its non-offensive nature. This technique will only amplify the cutting capabilities of solid or liquid constructs e.g. rocks, kunai, bullets of water and etc, whilst only blocking/weakening any Lightning-based elements which attempt to pass through it. One disadvantage to the technique is, the opponent can also benefit from this technique if their thrown projectiles or techniques manage to pass through the portal, making this jutsu a very double-edged sword. The portal itself can have a maximum diameter of five meters and for any solid/liquid constructs to benefit from the cutting enhancement, they must be projectiles capable of fitting through it completely. Since this technique serves to imbue objects and techniques with a coating of wind chakra, they will become dual elemental techniques e.g. Wind/Earth or Wind/Water.

Note: Lasts for two turns
Note: Can only be Taught by Negative Knight
Note: Can only be used four times per battle
Note: Cool down time of two turns in between uses
Note: Does not enhance speed of projectiles/techniques
Note: Only amplifies cutting capabilities of solid or liquid constructs
Note: Does not affect Fire or Wind-based techniques
Note: Portal of wind can be created a maximum of ten meters away from the user

X-Pending-X For scorps

________________________________________________
 Approved 
Interesting. I trust you won't abuse it.
 
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Re: ±±Custom Jutsu Submission±±

(Doton/Fuuton - Shiten'nō) – Earth/Wind Release - Four Heavenly Kings
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user channels his doton and fuuton chakra within the ground and with one handseal, four giant coffins made of doton erupt from the grounds at high speeds. Each individual coffins are covered with big sharp S-ranked doton spikes. The user may choose the location of the eruption points on the field from short to long range. Once the four coffins have come out of the ground, the top of the coffins will fall off and the doton guardians will present themselves with weapons in their grasp. Once the top of the coffin falls off, the user channels his fuuton chakra onto the guardian's weapons, enhancing the reach, sharpness and the destructive power of their weapons. If the user wishes, the guardians may grab their own individual coffins and use them as S-ranked doton shields from an incoming attack though that can be used only once.
Each guardian has their unique weapons and their unique sizes attributed to them. Koku-ten wields a samurai sword and he is human sized, being skilled with katanas. Zōjō-ten wields a warhammer where he is capable of crushing his opponents, being the biggest of the Four Kings, four meter tall. Kōmoku-ten wields a long spear, capable of throwing his spear onto great distances and is about two meter tall. Tamon-ten, the strongest and most bulky of all of them, wielding a battleaxe, capable of crushing his enemies into the ground with great destructive power.
-Can be used Once per battle
-Guardians last 2 turns then crumbles
-The fuuton surrounding each guardian's weapons are A-ranked
-No A-ranked doton in the same turn
-No S-ranked fuuton in the same turn
-Can only be taught by House

________________________________________________
 Declined 
You don't have Y/Y to be able to mold 2 elemental chakras at the same time.

(Katon/Raiton - Ō no ikari) – Fire/Lightning Release - Wrath of the Kings
Rank: S
Type: Offensive
Range: Short-Long
Chakra cost: 40
Damage points: 80
Description: The user channels his fire chakra within the ground and once makes a handseal, giant blades make of fire starts shooting out of the ground around the enemy and below the opponent, burning and slashing his skin. Once the fire has been shot into the skies, the user may decide to channel his raiton chakra into the skies, electrifying the katon blades. Once the katon blades has been surrounded with the user's raiton chakra, the user may use his fingers to guide these raiton/katon blades towards the enemy, making them rain down upon the enemy, burning and electrifying his body, creating craters upon impact.
-Can be used Once
-No S-ranked Katon/Lightning or higher in the same turn
-Can only be taught by House

________________________________________________
 Declined 
DNR. Sorry but its similar to existing techniques.

(Fuuton/Suiton- Ten Kara Dante no Hanketsu Wa Doragonzu) – Wind/Water Release - Dante's Judgement Dragons From the Heavens
Rank: Forbidden
Type: Offensive/Defensive/Supplementary
Range: Mid-Long
Chakra cost: 50
Damage points: 90 (-40 to user)
Description: This is a Wind and Water combination technique. The user will make a grip and slam his fists together, channeling enormous amounts of water chakra from all over his body and from his mouth, from build up suiton chakra, around himself. As the water being channeled from all points on his body and from his mouth, the water constantly turns into a giant fast spinning razor sharp wide water vortex that reaches up high in the skies. The weight and the revolution of the water vortex is so enormous it'll tear the ground around it, making it almost impossible to slip underneath it. The water is not in contact with the user. Once the highly spinning giant water vortex appears, the user forms a Ram handseal, channeling enormous amounts of fuuton chakra into the water vortex, increasing it's cutting power and overall range, giving it slashing and more cutting abilities. As the user channels his fuuton chakra into the vortex, the water starts splitting apart, giving it a spiraling upwards pattern. As the fuuton chakra enveloped the water vortex, two giant legs form around the base of the vortex, resembling a dragon's front legs then using its whole weight, legs slam against the ground, resting its weight on its legs, and releasing a shake through the ground as throwing his opponent off balance. As the wind chakra starts manipulating the water vortex's shape and motion, three enormous figures starts forming out of water and wind ontop of the water/wind vortex and constantly turning into a figure of a dragon's head with horns. Using the horns of the dragon or it's jaws, the dragons may crash into the opponent in a spiraling motion, slashing and crushing his body into the ground, creating a giant crater by the impact. The user is able to manipulate the movements of the dragons with his hands. As the dragons made an impact into the ground, enormous amounts of waters will be unleashed as an after effect, creating a water wave that may leave forests flooded, leaving enormous amounts of water behind.
Notes:
~ Can only be used once.
~ Can only be taught by House
~ No Wind or Water Jutsu above A-rank in the same and next turn .
~ The technique leaves the user in great amounts of pain, inhibits sharpness and feeling of lack of chakra, due to overuse of chakra. This lasts for the rest of the turn and the same turn.
~ Counts as two moves in the turn it was used
~ No long handseal sequences (longer than three) for the next two turns

________________________________________________
 Declined 
This is too powerful, too big and it makes little sense. Your description is also quite confusing and it needs a complete rewrite. look at this: " channeling enormous amounts of water chakra from all over his body and from his mouth, from build up suiton chakra, around himself. As the water being channeled from all points on his body and from his mouth, the water constantly turns into a giant fast spinning razor sharp wide water vortex that reaches up high in the skies" Ok...water chakra...so how does the water appear and from where? I mean, you talk about chakra and chakra throughout your body and etc but you never explain how this forms. Suddenly you just say the water turns into a vortex...what water? You were talking about water chakra a minute ago, not water. I don't understand also why this is Mid-Long.
 
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Cursed Prince

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Shien Furūru | Hundred Flower
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This is a very special technique, limited to members of the clan Sōma no Kō. This allows them to manifest up to arms anywhere on the field, even on the opponent's body or the user's. It is done by using the the chakra of their KG. On the surface of anything within their range, they will use chakra to create replicas of the arms of the user by clapping their hands together. This can even be done on the opponents body. These arms have twice the strength of the users and can be used for a variety of attacks. They can slap, punch, grab, scratch, or distract an opponent. Speed wise, they'd move at the speed of the users arms. They must be completely destroyed, or else the movement wont stop. It actually integrates into the surface, meaning something that would blast it off of the body won't work on it.
~Only usable 4 times per battle
~Must be of the Soma no Ko clan
~Can only be taught by Cursed Prince
[video=youtube;xJvVRvz3MQY]http://www.youtube.com/watch?v=xJvVRvz3MQY[/video]0:50

________________________________________________
 Declined 
SNK KG doesn't allow you to do what you describe.

Shadow Star | Kage Boshi
Type: Weapon
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: Shadow Star is a weapon developed by Black★Star. He formed it out of a very hard yet "stretchy" material that could be precisely controlled by the his chakra. It was wrapped around the his neck and is similair to a scarf in appearance. It was designed to assist in close range battling and to increase his mobility. By manipulating chakra throughout it he could extend it at will very quickly. It is able to extend up to 100 meters into the air. This provided a multitude of uses, such as being pushed against the ground to propel him and allow Black★Star to dodge an attack, or it could extend him high into the sky so that he could fight in an aerial battle. Or even hold an opponent down or black an opponents weapon strike. It also had a very powerful amount of blunt force behind each attack. It can also sharpen itself, wrapping itself around the user's blade, elongating it and allowing it to extend at will as a sharp spear. Its incredibly sharp, having the power of an A ranked attack. It also has the special ability to be imbued with 4 of the 5 elemental natures once per element per battle. On contact with the opponent, it would have varying effects.
Sharp Blade Wrap | It wraps around the users blade and sharpens itself, gifting it with the power of that of an A ranked attack. It can also extend at will similair to Chidori Spear
~Can only be wrapped around the blade for 4 turns with a 1 turn cooldown
~Can only extend twice out of those four turns
~Doesnt count toward the usable 3 moves per turn
Lightning | On contact with an opponent the user will send out of wave of unfocused lightning, frying the opponent's nerves and paralyzing them for 1 turn
~Must be directly touching the opponent
~Costs 30 chakra and is an A rank
~Can only be used once per battle
Fire | When Imbued with this chakra, the scarf can send an unimaginably hot and dense wave of heat on contact with the opponents body that evaporates all of the water within the opponents body
~Must be directly touching the opponent
~Costs 30 chakra and is an A rank
~Can only be used once per battle
Water | When imbued with this chakra, the scarf will send suiton chakra onto the surface of the opponents body on contact with the opponent, this causes sticky water similair to Starch Syrup field to form on his body, sticking his limbs together if they touch. Example: If they blink, their eyelids will stick shut. It will also stick him to any other object he touches.
~Costs 40 chakra and is an S rank
~Can only be used once per battle
Earth | When imbued with earth chakra, the scarf will send earth chakra into the opponents body that will petrify him, similair to the Added Rock Weight Technique
~Costs 30 chakra and is an A rank
~Can only be used once per battle

~All elemental infusions count towards one of the 3 moves per turn
~Activating the Scarf to use basic abilities costs the 30 chakra as stated above and does not require take additional chakra
Uses
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________________________________________________
 Declined 
Sorry but it collides with existing techniques, CWs and its also otherwise not approvable in many ways. DNR.

Katon: Kashou Gonge | Fire Style: Burning Incarnation
Rank:Forbidden
Type: Attack
Range: Short-Long
Chakra: 50 (-40 Each time its active)
Damage: 90 (-20)
Description: The user will start off by channeling massive fire chakra all throughout their body, the user will then do 5 handseals than slam their hands on the ground sending massive amounts of fire chakra through the ground in a mid range perimeter around the user causing a huge crack in the ground mid range around the opponent in a 360 degree angle for the fire to escape. Once done the user will coat their body in large amounts of fire and channel the fire from their body right above them, at the same time, 8 large streams of fire launch from out of the cracks towards the middle right above the user. This Will cause all the fire streams, plus the fire stream from the user it self to all gather above the user growing in size as the fire continues to flow together. The fire will stop streaming once the fire above shapes into a large ball (Similar size to pains planetary devastation move) When the technique is done, The user will cause the huge fire orb to stream out large drilling pillars of fire from the orb towards their opponent. It can stream up to 3 Fire pillars from the orb, and any direction the user pleases but must release them all at once. Each Fire Equals up to S rank. That's not the end of this jutsu, due to the massive streaming of the fire from the cracks around the opponent, once done. The cracks are filled with magma due to the mixture of Fire and Earth. The Cracks about 6feet wide, and range about 15 feet Long.

Note: Technique Last for 2 turns
Note: Cant Use No fire jutsu In the same turn this is active
Note: Cant use S rank or Above fire jutsus for 3 Turns after use
Note: Due to the massive strain on the user due to the large scale technique. The user is almost drained of chakra and only able to use 1 other jutsu the same time, and cant be above A rank.
Note: Can only use once

19:30-19:54

________________________________________________
 Declined 
You need to rewrite the description severely as it currently makes little sense. Also, its resembling existing techniques.
 
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Method

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Re: ±±Custom Jutsu Submission±±

Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: -
Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length, following a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
Length: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace, due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (including their reaction timing), enough to be able to catch any non doujutsu user off guard with little time to react , but strength & defense are decreased(Strength -5)(Opponent's Taijutsu +5).
Width: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders only slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (strength +10) & opponent's Taijutsu decreases(-10), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
With either form taken Kaguya melee jutsu also alter in size or shape e.g in length Kaguya techniques such as those that create swords, spears, whips or protruding bones extend by the same length as that of the limbs, but also take on a thinner form to "match" the user's speed(Kaguya melee Jutsu used decrease by -5), while in width Kaguya techniques expand to a larger size but also match the user's decreased speed (Kaguya melee Jutsu noted increase by +10). Partial shifting allows The user to only manipulate certain limbs described rather than the whole body, having only the said limb effected.
Having a vast amount of chakra spread throughout the body (not including Partial Shifting), the user, while in either form, may only use jutsu A Rank & below.
The user is able to shift their whole structure from either length or width but still counts as 1 move & cannot combine affects together.
- Using a partial shift still counts as a whole jutsu.
- Only usable once
- lasts 5 turns
- After 5 turns the user is unable to use S/F Rank jutsu for 2 turns.
- Only usable by Kaguya bios.
- Only teachable by Method

X-Declined-X Bolded region is vague. Remove partial shifting and make it a seperate technique if you want. How does it improve reaction time?

Shikotsumyaku: Kozo shifuto |Dead Bone Pulse: Structure Shift

Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: -
Description: This technique allows the user to alter their skeletal structure, this is done by mixing both calcium & chakra throughout the bone & around the joints of each one to increase the amount of bone tissue produced within the layers, helping to expand in either width or length, following a similar process as to when regenerating bone but without having to build upon any damaged bone or rely on cells to remove any unnecessary tissue, instead continues to layer on around the base.
Length Form: The user, by continuously layering bone tissue over their joints, extends the length of their limbs by 50cm(0.5m). The user takes on a taller & slender form to their original build, having the advantage of reaching further due to the extended length of their arms & traveling distances at a somewhat quicker pace, due to the length extended around the user's legs. Having a slender build & Lengthening their structure allows the user's combat ability to rise in speed (striking the opponent at a faster speed & being able to react to a noticed attack with quick succession due to the user having a more agile, flexible form), enough to be able to catch any non doujutsu user off guard with little time to react , but strength & defense are decreased(Taijutsu -5)(Opponent's Taijutsu +5).
Width Form: By layering bone tissue around the whole of the user's bones they take on a much broader build, with their chest & shoulders slightly widening but arms & legs having a more significant change. The user's strength increases dramatically (Taijutsu +10) & opponent's Taijutsu decreases(-5), but while in this form the user moves at a much slower pace than average, being able to mainly react to attacks from a frontal assault & having to stay purely focused on their surroundings to attempt to react from behind(if noticed). Expanding the width of limbs & manipulating the density of the bone allows normal weapons to have no affect against the bones.
Depending on which form the user takes on, a majority of Kaguya techniques also follow the same principles while also growing the same size as the newly formed limbs.
Length Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much longer form(o.5m added) while having a thinner shape to them, this causes the used Kaguya jutsu to suffer in damage (Kaguya Technique -5) but compliments the speed & reach of the user in this form.
Width Form: Kaguya techniques that create swords, whips, spears or emerge from the user's body take on a much wider form, mainly being effected in width while staying the same in length, Kaguya techniques suffer in speed(having to provide more strength/effort to maneuver the bone),but gain a boost in damage (Kaguya Technique +10).
-Having a vast amount of chakra spread throughout the body, the user, while in either form, may only use jutsu A Rank & below.
-The user is able to shift their whole structure from either length to width(Vice versa) but still counts as 1 move & cannot combine affects together.

- Only usable once
- lasts 5 turns
- After 5 turns the user is unable to use A-F Rank jutsu for 2 turns.
- Only usable by Kaguya bios.
- Only teachable by Method

________________________________________________
 Declined 
Remove how it affects your opponents taijutsu. It makes no sense as you're manipulating your body, not your opponents skills or body or wtv. Also, the "catches non doujutsu users" part is something you need to remove or rewrite. I won't approve a mode that allows you to move your body parts at speeds (or claiming such) that only Doujutsu users can react to. It also lasts too long. There is no such thing as F rank. Its forbidden. IF this lasts some time, you need to expend chakra to sustain it. Also, just a reminder, even if you say more than once that this spreads chakra and what not, its not a chakra surge.


Raiton: Raitoningukurētā |Lightning Release: Lightning Crater
Type: Offensive
Rank: A
Range: Mid
Chakra: 30
Damage: 60
Description: The user begins releasing a large amount of Raiton chakra into the ground having it travel underneath the opponent(only when they are at mid range), the chakra then begins to span out in a radius of 7meters, forming a thin plate 5-8 meters underground( anywhere between the 5-8 meters would be at the user's choice). The plate begins to viciously vibrate, breaking apart the earth upon it, causing it to crumble apart having the area covered on land to begin to tremor & fall in on itself effectively causing the opponent to fall in & land on the plate, paralyzed on touch. the broken land then falls on top of the opponent trapping them within. Due to the large amount of chakra & the distance & form needed, the plate would only begin vibrating alongside the user's 3rd move.
- Only usable twice.
- No Lightning jutsu within the same turn.
- Lightning jutsu of A Rank or below the following turn.
- Only taught by Method

________________________________________________
 Declined 
Problem 1: you create a plate of lightning inside the earth. Problem 2: you say the plate vibrates and that makes the ground collapse and fall....fall where? You didn't create a hollow beneath the opponent. Only a plate of lightning. So where does the earth that is between the opponent and the plate go to? Even if it breaks apart and what not, it doesn't simply disappear.

Shikotsumyaku: No Sutoraiki Yaban hito |Dead Bone Pulse: Strike of Barbarians
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user, by manipulating their chakra & calcium, are able to create thousands of miniscule bone spikes to emerge from their existing skeletal structure & protude through the skin melding together with each to form casts over the selected areas. The main examples of this ability would be creating the miniscule spikes to protude through of user's hand & meld together to form blunt gaunlets around the user's hands & forearm to execute powerful strikes to the intended target, another would be creating plates around selective areas of the body to defend against strikes from the opponent(the user would need to first acknowledge the opponent's strike before being able to form plates). The user would also be able to create casts around their feet but due to the cast having a thick layer, would slightly decrease in movement speed but gain power in strikes. The user would be able to create a small weapon to form around the cast, such as having small spikes to emerge around the knuckles of the gaunlet to mimic knuckle dusters.
This style focuses more on straight forward blunt destructive blows unlike its partner style "Dance of The..", the user does not need rely on performing rapid body movements to confuse the opponent, but simply relys more on the offensive of taijutsu, slightly disconcerning countering & defending. The style itself suiting more to the barbaric nature of the Kaguya Clan. While active it increases Taijutsu damage by +15 due to the density of Kaguya bones. The user is able to withstand Earth jutsu B Rank or below if the jutsu is self is of a small scale (Spikes or small Earth projectiles). Due to the cast/gaunlets created around the hands, the user would be unable to perform any ninjutsu requiring handseals. The cast are able to easily defend against weapons such as Swords, projectiles & melee weapons ( not including chakra infused weapons that go against the weakness of Kaguya). After this ends, due to the weight carried, the user is left quite fatigued & Consequently unable to motion their limbs to their full extent leaving them open to rapid strikes from the opponent.
-B Rank + Lightning jutsu, on impact, would destroy the casts having the user unable to reuse until their current & cooldown turns have past.
- lasts for 4 turns
- usable after a cooldown of 4 turns
- Only able to perform A Rank or below
- Unable to cast handseals for jutsu of any rank while active
- Only usable by Kaguya bios taught by Method

________________________________________________
 Declined 
Sorry but it collides with existing techniques. DNR.
 
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Edward

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Re: ±±Custom Jutsu Submission±±

(Fukushū No Za Higashi To Nishi Mizu Doragon) - Water Style: Revenge of the East and West Water Dragons
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50 (-10 for each turn it is still active)
Damage: 90
Description: The user will perform the following 6 hand seals: Monkey → Horse → Ox → Ram → Serpent → Boar and send an incredible amount of chakra in a large water source nearby. He uses the large amount of water from the water source and shapes it into an enormous orb of water on top of the user. The user will need both of their hands to hold up the orb of water. They will use their hands and raise it up, contentiously releasing a long and powerful stream of chakra under the orb to levitate it. The orb is the size of the orb in the Naruto Wartime HQ (the orb of water the sensory ninjas used), but slightly larger. The user will then continue and use shape manipulation to shape two dragons (Each is half the size of the orb) coming out from the left and right of the orb. The two dragons will go around in an arc, attacking the target from their left and rights at the same time, only detaching themselves from the orb of water when they are one feet away from the opponent. causing great damage due to the pressure the dragons were made of and the volume of the water. Furthermore, the abilities of the dragons are not limited to that single hit. The "East" (right) dragon has the ability of defense. He is able to tank elemental ninjutsu (Earth, fire, water, lightning, wind). The "West" (left) dragon has the ability to spit out torrents of water from their mouth and flap their wings to create water tendrils to shoot at the opponents.

Notes and Restrictions:
- The water torrent created from the "West" dragon's mouth is A-ranked.
- The water tendrils created from the "West" dragon's wings are B-ranked
- The defenses of the "East" dragon can tank up to B-ranks of any elemental ninjutsu and A-ranks of fire.
- Can only be used once per battle
- Cannot use any water techniques up to A-ranks in the next 2 turns
- Handsigns are slower after the technique is created for 1 turn, because of the strain and pressure placed on the two hands from holding it up and expelling a large amount of chakra.
- If for some reason, the user's hand falls, and fails to levitate the orb while the orb is already shaped, the user will take 60 damage from having the pressurized water, and a large volume of it fall down on them.
- As long as the water dragons are connected to the water, they are able to reform.
- Each dragon can only reform once
- Can only be taught by EdwardSama

________________________________________________
 Declined 
Sorry, already exists. DNR. Also, wrong name, ridiculous restrictions (thats what we call filler restrictions...restrictions that are void of content or serve no purpose).


(Genjutsu: Akumu De Za Mirā) - Genjutsu: Nightmare in Mirrors
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will perform three hand seals: Boar → Horse → Rat. They will inject their chakra into the targets chakra and disrupt the target's chakra network, giving them the ability to place an illusion on the target's. The user will dig deep into the target's brain, searching for the one person the target finds to be the most important person in the world. The target will be lead to believe that his surroundings have turned pitch black. Mirrors (that are shiny and white so they can see) will show images of the most beloved person in his/her life. There will be multiple mirrors showing that person, banging on the mirror and yelling out, asking for help. However, they cannot here the voices of the person from the mirror. Right in front of him will be a larger mirror, about the size of the target. This mirror will show the same person, but this time, they are completely different from the others in terms of personality. The person in the mirror will step out and use their two hands to contentiously choke and strangle the target. The target will take damage from the strangling and emotional stress they have to go through, seeing the person truly important to them do what they are doing.

Notes & Restrictions:
- Can only be used twice per battle
- Can only be used every two turn
- No genjutsu A-ranks or higher in the next (2) turns.
- The illusion lasts for two rounds if not broken.
- If the target is stuck in the illusion for one turn, they will experience harder breathing and slower movements due to the harder breathing.
- If the target is stuck in the illusion for two turns, they will experience extremely hard breathing, like one where you are drowning and cannot breath and barely any movement due to trying to catch his/her breath.
- Can only be taught by EdwardSama

________________________________________________
 Declined 
This is not Genjutsu. Sorry but DNR. Also, wrong name.

(Doton: Konoyo no Toge) - Earth Release: Earthly Needles
Type: Supplementary, Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user will perform the ram handseal and send their doton chakra in the earth below their opponents. Once doing so, he/she will manipulate the earth to be more elastic and softer. The user will use their chakra to lift the part of earth they slightly changed the properties of to wrap around the target's legs, up to their knees. (Two sections of earth, two different earth slabs wrapping around their legs). Once the two thin slabs of earth quickly wraps around the targets legs (up to their knees), they will continue on with shape manipulation to shape sharp spikes. These sharp spikes will protrude from the existing, thin slabs of earth to deeply pierce the opponent's legs and rendering them useless for the rest of the spar.

Notes and Restrictions:
- Can only be used three times per battle
- Has a two turn cool down before using again.
- Can NOT be used on a moving target
- Can only be taught by EdwardSama

________________________________________________
 Declined 
Sorry, collides with existing techniques. DNR.
 
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System001

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Re: ±±Custom Jutsu Submission±±

(Doton/Fuuton: Hadesu' kushami) | Earth Release/Wind Release: Hades' Sneeze
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user by channeling their earth chakra into the ground is capable of manipulating patches of earth to become far more porous than usual, the amount of rather sizeable holes bringing into question to the integrity of the earthen structure. Then, by performing a single handseal the user forcibly floods a large amount of wind chakra into the created pores and holes at rather commendable speeds; the wind and air being compressed upon itself as it enters the cramped, tunnel like pores, thus creating an effect similar to a fire piston. Thus, perhaps with a resounding boom or pop, the earth erupts as flaming wind is released outwards, tearing through the surrounding earth, but most notably erupting upwards, bombarding anything within the vicinity with blazing wind, molten earth pieces, and shards of earth due to the previously pressurized wind suddenly having its compression released as it spontaneously ignites. Naturally, should the targeted ground be beneath, or near the enemy, they would be subject to rather severe damage from the explosion should they not defend adequately. A target patch, or patches, is limited to being up to 10 meters in combined diameter. Fortunately for the opponent, as the user rams their wind chakra into the porous earth, a thin, translucently glowing light green aura may be spotted by a particularly vigilant opponent; created by the build up of chakra to control and manipulate the wind and air required to create the desired effect. This technique can be used on the ground, or any earthen structure along the ground (Or which the user is in direct contact with) as long as they're A rank or below. For structures S rank and above this technique would be ineffective, however the user can take advantage of any holes or damage inflicted by previous techniques on a strong earthen structure to utilize this technique, using the already existent damage as a stepping stone, although naturally the effectiveness of this technique would be limited by the size of previous damage, and its severity.

Note:

- Can only be used 2x
- No Earth/Wind techniques above S rank for the rest of the turn.
- Can only be taught by Scaze

________________________________________________
 Declined 
Under restricted. What you explain as the cause for the wind to ignite makes little sense. Wind doesn't ignite. Air itself doesn't simply ignite without a source of energy. In this case, it won't ignite unless you add fire, lightning or something to trigger that effect. I also don't like the whole "used in any earthen structure" thing. This can only be done in 2 sources: your techniques or the neutral (without chakra) ground. Nothing else. So its best if you rewrite and simplify the description to encompass that. Its also a double elemental technique with no real restriction other than a limited use. It takes only one handseal, is double elemental, S-Rank and Long range... Because its done in two steps you should also consider making this consume 2 moves.

Dropping


(Akenomyōsei)The Morning Star
Rank:S
Damage:N/A
Type:Weapon
Range:Short-Long
Chakra:40 for abilities
Description: The Morning Star is a legendary silvery snow white Fuuma Shuriken made of a lightweight yet immensly strong metal. It can be thrown with immense dexterity and accuracy and due to its light-weight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 400 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its pure colour, it often reflects the suns rays making the blade dazzle with the colours of the rainbow, however because of its high rotation levels and speed of travel, it is often seen as a bright whitish light that can blind the enemy if they were to look directly at the blade, earning it the name of The Monring Star.The Morning Stars four blades are easily detachable and can be wielded like daggers if neccesary for close combat. Legend has it that upon creation, while being forged each each of the four blades were pre-infused with one of four elements, wind fire water and lightning.
The Morning Star comes with a silver chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

-Abilities.
-Since the Morning Star's blades were preinfused with a element, the user can add basic chakra to the shuriken that will activate the element(s) producing the same effects as elemental chakra that manifests with a white or silverish tint that coats the Shuriken as it spins. This however can only be done with Two elements at a time and the elements cannot be at the opposite spectrum to eachother (Eg.Fire&Water)
-Fire coating causes the shuriken to burn and scald
-Wind coating heightens its cutting abilities rotation and speed
-Lightning coating causes it to vibrate making it sharper and cause slight paraylsis
-Water coating heightens cutting and causes target to become wet upon contact area.
-Coatings also allows the Morning Star to cut through B Rank(+Elemental dis-/advantages) Jutsu
-The chain was forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

The abilities of The Morning Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginta like weapon.

-Restrictions.
-For the Fuuma Shurken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrivied by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-Infusions count as moves.
-Can only cut through B-Rank techniques within reason and only up to 4 times per battle.
-Can only be taught by Scaze.


~Leaving for Scorps~

±± Approved ±±



Warukyūre no keshin | Valkyrie's Incarnation

Type: Weapon
Rank: S
Range: Short - Long
Chakra: - 5 per turn
Damage: N/A
Description: Valkyrie's Incarnation, a Ray relic passed down through time. Transcending from battlefield to battlefield; ever roaring its zealous berserker war-cry. Its feral howl forever emanating throughout the bloodshed of time, the prideful weapon crushing the wills of swine. Forged from the severed tail of a battle genius; Valkyrie, used as a replacement for her prided extremity. Upon her death the weapon was reforged, her organs containing fading life fabled to be sealed within. Thus she became reincarnated, forever to live on the battlefield. A Ray turned immortal deity, forever to march with the Rays, to transcend through antiquity. The weapon itself, a unique hybrid between a staff and a whip. But it could not simply be called a weapon for it was alive, it's bloodthirsty malice sent shivers down many a warriors spine. But beneath it's thick exterior of demented carnage, lay a vivacious personality; wise, bubbly, and filled from crest to to bottom with courage. And so the weapon fell into the hands of a person of which she favored, and thus unto it her secrets she mastered. In the hands of the user the weapons sobriquet's came to light, the Black March, The Green April, thus the weapon was further esteemed and held in delight.

Abilities:
Valkyrie, often dubbed The Green April is a two meter long weapon. At its core lies a expertly worked structure of tough, thick and strong Ray Shagreen. Interwoven into the core are numerous lengthy wires which are likewise woven into countless stingray barbs which shield the interior, around which is layered a second layer of specialized Shagreen which forms the weapons exterior. Due to the way the weapon is forged, it allows for immense versatility in terms of flexibility and tautness. The inner layer of Shagreen being tempered to a point in which it rivals even the toughest of metals, the wires confirming the integrity of the leather while adding the immense strength of the specially chosen barbs, while the exterior forms a surface that remains to be incredibly difficult to cut, and is perfect for displacing the force of attacks across a larger area; the placoid scales of the hide contributing to the toughness of the exterior surface, and while to the user it seems like smooth Shagreen, to another gripping the weapon would create an effect similar to rubbing a sharkskin the wrong way.
Valkyrie constantly drains chakra from the user to remain functional, being self capable of manipulating its unique interior so as to alter flexibility and other similar aspects. Due to Valkyrie's thirst for chakra, it seeks the user, and when not held it often wraps around the users body rather than being sheathed. Alongside adjusting her flexibility, Valkyrie can make the barbs hidden within her exterior stand upright, the spikes protruding forth from her seemingly smooth outer layer without compromising the integrity of the weapon, the new exterior being perfect for flaying and shredding. Lastly, the user and Valkyrie posses an innate ability in which the user is capable of wielding Valkyrie from range through use of chakra. While this ability costs a one time activation fee of 30 chakra, it's maintained through use of the transmitted and leached chakra, therefore the user is capable of manipulating the weapon to float, move and attack within a mid range radius, the force and speed of the weapons attacks equating to that of the users current physical capabilities to a max effect similar to that of of A-Rank Taijutsu.

The real special ability of The Green April, is that by drawing blood unto the weapon and then swinging it, the user is capable of summoning a ray while releasing an elemental wave like stream of wind or water, in which the summoned Ray rides in/on. This is a capability similar to Temari's Summoning: Quick Beheading Dance, requiring no handseals and being offensive. Other elements can be used in the summoning, but only if that element corresponds with the affinity of the summoned Ray. Alternatively, the user can summon a small swarm of basic flying vulture sized Rays which ride the wave to the target, so as to flock and consume them.

Notes:

- Summoning Wave counts as a jutsu. The wave being equivalent to A rank in power, with extra chakra sacrificed for the summon. The flock of Rays are also equivalent to A rank.
- Wave summoning can only be done 3x, after that it's simply a faster summoning process.
- Valkyrie's Incarnation is near indestructible, and can only be cut perpendicularly through use of a Forbidden ranked piercing/slicing technique.
- Valkyrie's Incarnation is sentient, it can communicate to the user, but it cannot speak, thus it communicates through an unknown method, presumably a mental/spiritual/emotional link. It is not aware of its surroundings to a human degree, but instead simply reacts to the users will.
- The barbs do not contain any poison whatsoever.
- Activation of remote manipulation counts as a jutsu.
- Can only be wielded by a signer of the Ray Contract.

________________________________________________
 Approved 
I can honestly say its been months since I've checked a really amazing Custom Weapon, being the last one I think Negative Knights Kakuzu based CW. Excellent work! Really! And I don't often say this!



(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis

Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user performs two handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because of the illusionary touch, as that is simply a obliged unnecessary preliminary; rather the feelings of Knismesis and Gargalesis are forced onto an opponent by manipulating the enemies sense of touch, an underlying effect of the genjutsu. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:

- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu S rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

________________________________________________
 Declined 
What you added is not needed in any way and makes little sense. Ok, I'll throw you a bone here: Make it so that the first part of the genjutsu is to increase the sensitivity of the targets sense of touch and his overall sensitivity to such a degree that tickles will be felt, regardless of him being affected by them normally or not. Also, drop this to A-Rank otherwise its virtually unreleasable. Your problem was just that you needed to add something that explained how enemies who would be otherwise not affected by tickles would be affected by this. You can achieve this by using genjutsu to overestimulate a given sense (touch in this case) to such a degree that he'll feel ticklish regardless.


(Genjutsu: Zeuxis no hiiro warai) | Illusionary Technique: The Scarlet Laugh of Zeuxis
Type: Offensive
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs 3 handseals, placing the opponent under a genjutsu. In the genjutsu pressure is applied to the spots that are most likely to induce gargalesis, tickle spots. At first the pressure starts out as a incredibly light and cold touch, however the sometimes rhythmic and sometimes erratic strokes begin to grow firmer and firmer, evolving into gentle caresses, and before long morphing into heavy strokes. The once cold touch also begins to grow warmer and warmer while the frequency of the strokes increases. As the opponent is tickled they might begin to involuntarily twitch, perhaps even laugh. However after but a few blissful moments the pleasurable yet distracting tickling turns into rather painful scratching. The opponents skin feels raw as the now sandpaper like pressure ravages their body, the previously warm touch grows to become searing hot, scorching the users skin; and painting them an awful shade of red. The relentless frequency granting no time for relief. The scratching soon begins to reach its dreadful crescendo, the enemies clothes becoming bloodstained as their flesh starts to melt and peel. Molten melting fat weeping along the users skin, eroding into the flesh, further adding to the abhorrent wounds. Broken skin quickly develops into large chunks of meat, fat and muscle that slowly and painfully oozes away. Leaving the opponent a bloody mess. Of course, all the while the appropriate sounds are produced to compliment the situation. In reality, the opponent experiences crawling and itching upon their skin as the Knismesis takes effect, and then becomes ticklish as it advances into the next stage, increasingly so over time. This occurs not necessarily because it may be the enemies natural reaction to tickling, but rather because the Genjutsu amplifies the enemies sense of touch, therefore overstimulating their sense to a degree in which they feel ticklish regardless of their usual physiological reaction. Therefore while an enemies reaction to the Knismesis and Gargalesis may be different (Eg, they may not laugh, or they may burst out in hysterics) , the experiences of Knismesis and Gargalesis are forced, thus eliminating the reliance on an enemies personality and personal habits. Although naturally, an enemy who has never been ticklish before would have even more reason to suspect a genjutsu - a slight pitfall in the technique. Of course, because this is a Genjutsu, there can be no prior anticipation to the 'tickling', therefore it's usually far more effective and productive than if you were to tickle someone physically as no physiological defense can be formed to limit a reaction until you actually begin to feel ticklish. Needless to say the tickling can make it incredibly hard for the opponent to concentrate, leaving them rather vulnerable. As the Genjutsu goes into its final rather gruesome stage, places such as the armpits, knees, ribs and soles of the feet would be heavily affected. Making movement of these regions either incredibly difficult, or in a few occasions impossible as long as the opponent remains in the illusion due to the pain and the feeling of tendons, muscle and sinew being burned and torn within the Genjutsu. The excruciating pain felt within the illusion will likely have an impact on the opponents mind, leaving the opponent in mental pain and ailing them with mental exhaustion. The opponents body may also remember this sensation, possibly linking any kind of physical touch to this experience; creating rather adverse effects. Of course much like in reality, even when the physical pressure ends, the opponent may still cringe and shirk from the "after touch". The pace of intensity of this Genjutsu is subject to the users intentions upon casting it. The most obvious weakness of this illusion would be its surreality, and the fact that this Genjutsu only affects the opponents sense of Sight, Hearing and Touch.

Note:
- The user is capable of targeting specific spots if they so wish.
- Can only be used 2x
- No Genjutsu A rank or above for the rest of, and the next turn.
- Can only be taught by Scaze

________________________________________________
 Approved 
Good work!
 
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Erzo

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. In addition, the lightning ropes would go on to wrap around the opponents body in a way that causes him/her to face slightly upwards, making sure he can't see what's in front or around him. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.
Note: Can only be used 3 times.
Note: No S-ranked genjutsu in same or next turn.
Note: Like most genjutsus, it stays active for 2 turns if not released by the opponent, or it has completed it's purpose.
Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.
____________________________
✘ Approved ✘
Edited a note and added another one, if you aren't satisfied with the changes pm me and i'll decline it.
Updating to:

(Genjutsu: Raitoningu O Gyakuten) - Illusionary Technique: Reverse Lightning
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra cost: 30
Damage points: N/A
Description: The user performs the Tiger ~> Rat and Ox hand seals whilst releasing their chakra into the opponents brain, activating this genjutsu which stays dormant until the opponent uses a Lightning jutsu, however, the moment that happens, the user would see his own Lightning jutsu turn back and form into several Lightning ropes which go on to bind his whole body, wrapping tightly around it, numbing the opponents whole body completely preventing him/her from continuing with whatever was planned. Despite this being a genjutsu, the opponents jutsu wouldn't go on to happen due to the sudden interruption, which would prevent the focus of chakra into the specific jutsu, causing the chakra to simply disperse not doing any harm to anyone.
Note: Can only be used 3 times.
Note: Can only be taught by Erzo
Note: No A-ranked genjutsu in same or next turn.
Note: It stays active for 2 turns if not released by the opponent, or it has completed it's purpose.
Note: It only works on lightning techniques that are released from the opponent's body, if the opponent utilize a lightning technique that comes from the sky or the ground it won't be affected by the genjutsu, but it won't deactivate the genjutsu either.

________________________________________________
 Approved 
Editted.

Removed ''Like most genjutsus''

(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple thin flexible 'wires' of almost transparent wind which can be manipulated to flow around the user, creating a barrier of slicing thin wind wires, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wires, allowing him to not only create the barrier but also whip the wires of wnd outwards and reach for the opponent in an attempt to capture him/her whilst slicing their skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the wires allows it to be extremely hard to see. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the wires of wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than S-rank in same turn.

________________________________________________
 Declined 
Wind Wires have been made before more than once and all follow this basic concept. Though you still have margin to come up with a different application to get away from the whole "wire" concept.
(Fūton: Shū no Yūwaku Burīzu ) - Wind Release: Shu's Tempting Breeze
Rank: S
Type: Attack/Defence/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: A simple jutsu used to combat against faster paced opponents, Shu's tempting breeze relies on the user to have faster moving opponents, who - once set off from their initial spot - can't control their speed and movement without effort. The user, upon seeing the opponent set off or prepare to set off would manipulate his chakra at the end of his finger tips (including thumbs) and extend multiple small birds which resemble hummingbirds in both looks and size (generally between 5-9 inches). The birds are made out of translucent wind which can be manipulated to fly around the user, creating a barrier of slicing wind, using their speed and sharpness of their beaks/wings to create the barrier, making it impossible for things to bypass them as they continue to intertwine with each other. The user would be able to manipulate the wind made hummingbirds, allowing him to not only create the barrier but also manipulate the birds to fly outwards and perform coordinated attacks which are extremely hard to evade and having the power to slice the opponents skin or even just pierce through their body. Although a simple move to counter, when used against faster moving opponents, the natural 'colour' of wind and the girth of the hummingbirds] allows them to be extremely hard to see for an opponent moving at fast speeds. Moreover, as a Wind jutsu, the user can also change the nature of the technique so that rather than its slicing abilities, the hummingbirds madeof wind combine to provide a large blowing force which can be used to push back enemies and summons of various sizes within reason. The hummingbirds are generally fast flying birds, this allows them to keep up with faster opponents without trouble. This speed limit however, only goes up to the third gate. This special ability does not mean they are generally able to fly at that speed but they instead are able to merely have the ability to adjust their speed to match their opponent, when faced against opponents faster than their average speed which is generally equivalent to double of the average ninja.
~ Can only be used 2 times
~ Can only be taught by Erzo
~ Lasts 3 turns unless destroyed
~ Once used, must wait 1 turn before re-using.
~ No other wind jutsu higher than A-rank in same turn or next turn
~ The hummingbirds can be used to attack but will always act as a whole, seemingly like a flock and never individually.

________________________________________________
 Approved 


Updating this:

(Suiton: Mizu Sumai) – Water Release: Water house
Rank: A
Type: Defense
Range: Short-mid
Chakra Cost: 30
Damage Points: -
Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)
Note: Requires a water source
Note: Can only be used 4 times.
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Approved here:

to:

(Suiton: Mizu Sumai) – Water Release: Water house
Rank: S
Type: Attack/Supplementary/Defense
Range: Short -Long (projectiles sent back and shot out)
Chakra Cost: 40
Damage Points: 60
Description: The user quickly materializes wall made of water in the his surroundings (mid range, but always at least 3 meters away from the opponent, with the wall of water having a height and length of 3 meters, with its width varying between 1 - 5 meters (depending on the users will). The wall of Water is able to protect the user against Fire jutsu of all ranks (the water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him). In addition, the user has the ability to create an arc of empty space within the wall of Water, allowing some projectiles to enter from one side and exit through the other with more force as the moment it enters, the water which had been held together collapses and puts a pushing force and the projectile which had just entered, giving it more force as travels in a sideways 'U' shape and heads back towards the opponent with the same force it had been heading towards the opponent at. This special ability works for Earthen jutsus ranked A and below as well as any other elements which have a physical presence, making it so that this special ability would it'd be useless against Wind/Lightning and Fire techniques. To combat these weakness, the user can perform a single hand seal and cause sharpened pillars/hands/spikes and other easily formed projectiles to shoot out from the wall and towards a direction the user wishes them to. These projectiles are A-ranked and count as one of the users three moves per turn.
~ Can only be used 2 times.
~ Can only be taught by Erzo
~ Lasts 3 turns each time it's used
~ Once used, the user must wait 2 turns before being able to use it again.

________________________________________________
 Declined 
Sorry but I can't approve this update as its a mishmash of existing techniques and has points which can never be approved like claiming it can defend from any fire technique. Its something you can't claim. What if its a Forbidden Rank Fire with +15 damage?
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

New Submissions

Korra bio has Rain Release

(Ameton: Ame No Bakuhatsu) - Rain Release: Rain Explosion
Type: Offensive
Rank: A
Range: Short-Long (For Activation) Short (for the explosion)
Chakra Cost: 30
Damage Points: 60
Description: The user will do the snake sign and channel their chakra into rain drops in a focus point of an area. The user send a pulse of chakra to have the rain drop explode dealing damage to the opponent. The user must time when to have the rain explode or else they might mess up and have them explode to late. The trigger for the jutsu can be made from any location but the explosion can only go up to 3 feet of the rain drop location.
Note: Usable 3 times a match
Note: Must be taught by Korra
Note: Must know Rain Release

________________________________________________
 Declined 
DNR. Exists in more than one form.


(Suiton: Fenikkusu no shinu wa ishi) Water Release: Phoenix's Dying Will
Type: Offensive
Rank: Forbidden
Range: Short - Long
Chakra: 50
Damage: 90
Description: This jutsu is one of the most powerful water jutsus created. The user will either focus their water chakra into the sky or use existing rain to start gathering to a focus point of the user's choosing. When enough rain or chakra is gather the user will create a giant water phoenix which is 3/4 of the size of Gambunta. The user will then command the phoenix to fly up into high into the sky and come crashing down into the ground. This will result in a huge shock wave of water that spreads in a complete circle form the point hitting. Because the user is in the area of they will get hit from the jutsu if they do not find a way to avoid it.
Note: Usable Once
Note: Takes two turns to form unless Rain is presented.
Note: The user will die from the hit of blast unless they find a way to avoid it. If they do succeeded in avoiding it then the will not be able to use water jutsus for 5 turns while they are restricted to A rank jutsus for 2 turns.

________________________________________________
 Declined 
Water projectiles shaped like birds (and if memory serves me right, phoenixes) already exist. DNR.




Resubmitting

(Sunēku no shūen ) -Snake's Demise
Rank: A
Type: Attack/Supplementary
Range: Short- Mid
Chakra Cost:30
Damage Points:60
Description: The user will slam their hand on the ground that summon two snakes (the size of a normal anaconda) that come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
Note: Must be able to summon snakes.
Note: Usable 4 time a match.
Note: Must be taught by Korra

________________________________________________
 Declined 
Needs more hand seals and needs to be clearly noted by the enemy since I don't see how you can summon something INSIDE the earth...
Resubmitting

(Sunēku no shūen ) -Snake's Demise
Rank: A
Type: Attack/Supplementary
Range: Short- Mid
Chakra Cost:30
Damage Points:60
Description: The user will perform 5 hand signs then slam their hand on the ground that summon two snakes (the size of a normal anaconda) that then burrow underground. They will then come out of the ground underneath the opponent and wraps around them. The two snakes will then bite the opponent then will inject a paralyzing venom that will make the opponent numb and finally paralyze them.
Note: The paralyzing effect kicks in after 1 turn but the numbing effect will start right away.
Note: The snakes must be biting the opponent to keep the effects lasting. If the opponent breaks free the effects wear out in 2 turns.
Note: Must be able to summon snakes.
Note: Usable once. Snakes last 3 turns on the field.
Note: Must be taught by Korra

________________________________________________
 Approved 


New Submissions

(Naiha Tagu) Imploding Tags
Rank: N/A
Type: Offensive
Range: N/A
Chakra: N/A
Damage: N/A
Description: A reserve version of the standard issue paper bomb, this imploding tag has about double times the destructive power of a regular exploding tag. Its the same length as a regular exploding tag and with the kanji for “inwards” instead of “explode” in the middle. When used instead of exploding the tags do the opposite and implode doing much more damage. These can be very useful in battle since if the user attached these to kunais and throw them at incoming kunai and the tags go off instead of all the kunais being blown outwards they would be sucked inwards towards each other.
Note: Must have this state in your bio to use these.

________________________________________________
 Declined 
DNR. This is a copy of existing sealing techniques can cannot be approved. Sorry.

(Genjutsu: Howaitotatchi) - Illusionary Technique: The White Touch
Type: Supplementary
Rank: C
Range: Short-Mid
Chakra: 15
Damage: N/A
Description: The user will do the tiger sign and trap the opponent into a simple but effective genjutsu. The opponent will start to see their vision start to blur out, like they are going blind, until the vision is whiten out making them believe they are going blind and are unable to see. This gives the user a chance to strike them.
Note: Usable 5 times a match
Note: must be taught by Blake Belladonna

________________________________________________
 Approved 
 
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Penguin

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Re: ±±Custom Jutsu Submission±±

Water Style: Penguin's Offensive | Suiton: Pengin no Kōsei
Type:
Offensive
Rank: C
Range: Short-Medium
Chakra: 15
Damage: 30
Description: The user starts gathering Suiton chakra and then applies it to his stomach. The user then exerts the chakra in burts to create water in a zig-zag direction. With the water created the user lies on his stomach and pushes off with his feet, suddenly becoming a blur [track-able by using Chakra Sensing, 1T Sharingan, Rinnegan, Byakugan], gliding across the water much like a penguin. With much speed, the user sticks out his arms which would be covered in Suiton, and knocks his opponent over while bruising their legs in the process.

Note: Can only be taught by Penguin2640
Can use this move 3 times a battle.

________________________________________________
 Declined 
DNR. Sorry but this not only copies existing techniques as it makes little sense, is unreasonable and can't simply be approved.

Wind Style: Penguin Breath | Fuuton: Pengin Buresu
Type:
Offensive
Rank: B
Range: Short-Medium
Chakra: 20
Damage: 40
Description: The user gathers a fair amount of Fuuton chakra in their stomach. After gathering enough Fuuton chakra, the user forces the chakra into their mouth, then blows out the Fuuton. After the Fuuton is blown out, the Fuuton takes form of one B-rank penguin, or 4 D-rank penguins.

Note: Can only be taught by Penguin2640
Can use this move 3 times a battle.
Must wait another turn before you use this again.

________________________________________________
 Approved 


Summoning Animal: Solifugae | Camel Spider
Scroll Owner: Penguin2640
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: Although they resemble spiders, they're really in their own seperate category of arachnids. Their front 'legs' are elongated pedipalps which end in adhesive organs. Their jaws are like two small pairs of pinchers and are used to chew up their prey. Solifugae is an order of animals in the class Arachnida. They are known variously as camel spiders, wind scorpions, sun spiders or solifuges. Much like a spider, the body of a Solifugid has two tagmata: an opisthosoma (abdomen) behind the prosoma (that is, in effect, a combined head and thorax). At the front end, the prosoma bears two chelicerae that, in most species, are conspicuously large. The chelicerae serve as jaws and in many species also are used for stridulation. Unlike scorpions, solifugids do not have a third tagma that forms a "tail". Most species of Solifugae live in dry climates and feed opportunistically on ground-dwelling arthropods and other small animals. Due to the Camel Spider's long legs, they have great speed, and can keep up with Jounin-level ninja. They can burrow underground, if they are in a desert since that is their natural habitat.

________________________________________________
 Declined 
Sorry but even if you try and explain this isn't a spider, it still collides with cannon universe. For what Narutoverse is concerned, this is a spider. Its like the reason why a Frog contract can never be approved even if Frogs are different from Toads. DNR
 
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Venom

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Re: ±±Custom Jutsu Submission±±

(Doton/Fuuton: Funjin Kachuu) – Earth/Wind Release: Scouring Vortexes
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. Alternatively, the user can skip the first part of the technique and use this directly on an already lowered section/part of the terrain. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Can only be Taught by -Venom-
Note: Can create a maximum of eight wormholes
Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
Note: Sections of earth can only be lowered a maximum of ten meters
Note: Ground directly beneath the opponent cannot be lowered.

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(Fuuton: Tei Kinkou)- Wind Release: Air balance
Type: Supplementary
Rank: C Rank
Range: Short/Self
Chakra: 15
Damage: N/A
Description: A simply yet effective and useful jutsu, harnessing one's wind style mastery. The user release a small dose of wind chakra below his feet, and using chakra manipulation, he controls the wind to spin under the soles of his feet. Small but durable wind currents spin under his feet at a rapid pace. To normal eyes, they won't see nothing, (Unless the user is above a huge sand terrain; dessert etc, the opponent will see the small drafts of sand also spinning.) but chakra sensors/Doujutsu users will be able to see the chakra built up below the user's feet. This jutsu will simply let the user, basically "float" a couple inches off the surface of something. Whether it a swamp, ice, water, acid etc the user will look as if he is walking above it.
-Can only be taught by Venom
-Jutsu last for 5 turns (unless the user deactivates it before)
-While this is in use, No S-F rank wind jutsu can be used.


Feel free to make any changes U_U

________________________________________________
 All Declined 
under the blue rule. If we want to make changes, we will. If we don't, we won't. Don't need your "permission".
Resubmitting: (Remove bold in this submission since i didn't made any changes this time around)

(Doton/Fuuton: Funjin Kachuu) – Earth/Wind Release: Scouring Vortexes
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra cost: 40
Damage points: N/A (80 damage if the opponent becomes trapped in the worm hole)
Description: The user will release their doton chakra into the ground to cause multiple sections of earth around the opponent to lower themselves in a circular-like shape, in a similar manner to Earth Release: Moving Earth Core. In the same motion, they will then focus their fuuton chakra into each and every one of the lowered sections of earth, before performing a single handseal to trigger a mild vacuum-like effect which will suck any objects/people moving directly over it to be sucked deep into the depths of the hole. Inside the hole, the wind chakra will be spiraling in a clockwise motion in the same manner as a tornado, carrying deposits of rock, dust, dirt and debris which greatly augments the cutting power of the already potent wind formation. Anyone or anything unfortunate enough to be caught inside one of the tornadoes will be skinned alive due to the sheer abrasiveness of the dust-infused wind, making this technique capable of even slicing through solid rock to reach its intended target. More commonly that not, the user will create the wormholes in a secure formation around the opponent to ensure any thrown projectiles or solid constructs they send towards the user will be promptly sucked into one of the wormholes, quickly being incinerated by the raging winds. This makes this technique exceedingly useful in countering techniques such as Earth Release: Stone Golem and Earth Release: Rock Scale Slab, as the moment they move over any one of the user's created wormholes, they will become incapable of escaping the pull of the wind formation. Alternatively, the user can skip the first part of the technique and use this directly on an already lowered section/part of the terrain. The shredding power of each hole is directly proportional to the amount lowered sections of earth created through this technique e.g. One hole = S-Rank, Two holes = A-Rank, Four holes = B-Rank, Eight holes = C-Rank. Similarly, the suction power of each hole is dependent on the number of holes created, with each hole only being capable of "sucking in" and destroying techniques equivalent to their rank. An S-Rank hole would be capable of pulling in an S-Rank technique and destroying it, while a C-Rank technique would only be capable of pulling in (and destroying) a C-Rank Technique. Any and all created wormholes will generate a vertical column of sucking wind which spans mid-range into the air, clearly notifying the opponent that moving over these wormholes will cause them to be forcefully pulled into them.

Note: Lasts three turns
Note: Can only be used twice per battle
Note: Can only be Taught by -Venom-
Note: Can create a maximum of eight wormholes
Note: The numbers of creatable holes must either be: One, Two, Four, Eight.
Note: Sections of earth can only be lowered a maximum of ten meters
Note: Ground directly beneath the opponent cannot be lowered.
You must be registered for see images
__________
-Declined- Similar to my Earth/Wind Release: Vortex of the Underworld technique.



(Fuuton: Tei Kinkou)- Wind Release: Air balance
Type: Supplementary
Rank: C Rank
Range: Short/Self
Chakra: 15
Damage: N/A
Description: A simply yet effective and useful jutsu, harnessing one's wind style mastery. The user release a small dose of wind chakra below his feet, and using chakra manipulation, he controls the wind to spin under the soles of his feet. Small but durable wind currents spin under his feet at a rapid pace. To normal eyes, they won't see nothing, (Unless the user is above a huge sand terrain; dessert etc, the opponent will see the small drafts of sand also spinning.) but chakra sensors/Doujutsu users will be able to see the chakra built up below the user's feet. This jutsu will simply let the user, basically "float" a couple inches off the surface of something. Whether it a swamp, ice, water, acid etc the user will look as if he is walking above it.
-Can only be taught by Venom
-Jutsu last for 5 turns (unless the user deactivates it before)
-While this is in use, No S-F rank wind jutsu can be used.
___________
-Declined- Similar to Zero Kelvin's technique in which you float in the air.


(Suton: Kabe Oshi) Water Syle: Closing Wall Pressure
Type: Attack
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: This jutsu must be preformed underwater, Unless the jutsu will not work. The user will gather large amounts of water chakra into the water around the opponent, The user will then put both of their arms straight forward gaining control of the water beside the opponent. The User will then quickly and forcefully slam their hands together while their arms are still sticking out. Causing the Water beside the opponent to close in, causing extreme water pressure on the opponents body. The force of this water pressure is enough to shatter bones with ease.

Note: Jutsu can only be done UNDERWATER
Note: No Water Jutsu for 2 turns after use
Note: Can only use Once
____________
-Declined- Similar techniques exist.
 
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Drāgy

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Re: ±±Custom Jutsu Submission±±

(Fūton: Shinkū Uzumaku Uzui) Wind Release: Vacuum Swirling Vortex
Type: Offensive
Rank: S-Rank

Range: Short – Mid
Chakra: 40
 (+5 to keep active)
Damage: 80

Description: After performing the necessary hand seals Rat → Bird → Rabbit → Dog, the user builds up wind nature chakra and channels it through the palm of his hand. Next, it is released into a powerful cone-shaped, vortex of wind chakra. The powerful wind vortex is able to pull projectiles and even a human body towards it. Because of the strength of the technique, it is quite difficult to avoid entirely without taking serious damage. The swirling movement of the vortex coupled with the cutting abilities of the user's wind-natured chakra is capable of slashing anything traveling inside its path. The vortex can also attract multiple targets at once, causing them to collide with each other. In order to maintain the technique the user must keep channeling his chakra into it to maintain its form otherwise it will disperse.
Note: Can only be used once per battle
Note: Can only be taught by DRAGYZ
____________
-Declined- Similar techniques exist, not to mention it's OPed.
 
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McRazor

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Re: ±±Custom Jutsu Submission±±

Suiton: Suishin | Water Style: Propulsion
Type: Supplementary
Rank: B rank
Range: Short - Long
Chakra: 20
Damage: N/A
Description: By utilizing his water mastery, the user creates a cylindrical sphere around the object of desire. Upon materializing the cylinder, he uses his own chakra to stir the water inside it and create a propulsion effect that will launch the object towards the desired target at great speed. This can affect only solid objects such as regular ninja tools or even elemental tools that have a solid structure. The principle behind the technique is simple. The user uses the water to create a burst behind the object which forcefully launches the object forward and through the cylinder. The speed at which the object is launched is thrice the regular speed. The size of the cylinder depends strictly on the size of the object, however it can't be over 2 meters in length. The range of the ejected object is long while the cylinder can also be made anywhere on the battlefield between short and long range. The user can decide the orientation of the propulsion by deciding on which side of the cylinder is he going to create the burst, which means that he can also reverse the process.
Note: Only McRazor can teach this
You must be registered for see images
__________
-Declined- While it's a well made technique, already existing techniques do the same thing, like for example -Naruto Uzumaki-'s wind technique that pushes people in the direction they want by a burst of wind, while the method is different between your technique and his, the outcome is the same, so i can't approve it >_>


Summoning Animal: Seahorse
Scroll Owner: McRazor
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:

Seahorses live in almost every sea and ocean around the world and there are currently 54 recognized species. They are one of the most majestic creatures found on earth, with seahorse mythology being found worldwide. Seahorses are renowned for their unique morphological features. The seahorse is a blend of a host of diverse creatures. The seahorse is said to have a head of a horse, a snout of an aardvark, eyes of a chameleon, pouch of a kangaroo and the tail of a monkey.
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Seahorses are truly unique, and not just because of their unusual equine shape. Because of their body shape, seahorses are rather inept swimmers. In fact, Seahorses prefer to rest in one area, sometimes holding with their tails on to the same coral or seaweed for days. They beat their fins very quickly, up to 50 times a second, but they do not swim quickly. They are, however, very maneuverable and able to move up, down, forward or backward at great speed but only short distances. Although they are bony fish, they do not have scales but rather thin skin stretched over a series of bony plates, which are arranged in rings throughout their body. Each species has a distinct number of rings which gives them an unique protective armor. Its body can be compressed to half its normal size without lasting damage. The body’s resilience comes from its structure: approximately 36 square segments, each made of four bony plates. The plates connect to the spinal column’s vertebrae with collagen and can glide past one another, keeping the spine safe. This allows them to survive physical and pressure damage up to a single B rank, two C rank or four D rank techniques, before dispersing to their homelands.
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Since the Seahorses are marine animals they require a water source in order to be summoned or can summon a water source with themselves, if none is on the battlefield. If being summoned in a water source they can be summoned up to mid range from the user, however, if they are summoned with a water source then it can only be done up to short range form the user. Seahorses are experts at camouflage which enables them to change color to match their habitat, helping them fend of predators. While feeding they produce a distinctive click each time a food item is ingested. The same clicks are heard with social interactions. This gives them the ability to communicate with their summoner, once he learns their clicking language which is achieved after finishing the training and adopting to the animal. Unusual among fish, seahorses have a flexible, well-defined neck and eyes that can move independently of each other which provides great awareness.

They mostly range from a few centimeters to a meter in size, while the boss summon is up to five meters and capable of protecting its summoner within its belly. Unlike any other animal species on the planet, Seahorses are the only males that become pregnant thus their belly pouch in which they carry the eggs during breeding season. The belly pouch has an oviduct which the user can use to enter or exit the pouch when in danger. Seahorses have a very unique chakra circulatory system which allows them to produce and manipulate water and wind techniques using their elongated snouts. They are also considered genjutsu masters and capable of producing powerful and unique illusions. Since they don't have hands they use the clicking noise as a medium for genjutsu.

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-Approved- The reign of sea creatures has begone xD
 
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Baldy

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Indoafisshu)- Indoor Fish
Type: Offensive/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: This technique is a technique designed for torture. Activated through the snap of a finger, the user places the opponent in an illusion where several skeletal, carnivorous, aggressive fish materialize around the opponent. Upon its materialization, the fishes proceed to devour the opponent in any way the user intends them to; whether by robbing them by their limbs, or simply tearing out chunks of flesh, whatever the degree of gore, the fishes will never kill the opponent. However, the effects of the fishes mauling is felt by the opponent in reality. For example, if their legs were torn off, they'd imagine unbearable pain, and shock from losing their legs. In addition to the mental stress and pain, they would also, due to the reality of the illusion, believe that they can no longer use their legs. Hence, any damage sustained within the illusion is believed to be real until the illusion is released.

Note:
- Can only be used 3x per battle
- No A-rank and above Genjutsu for the next 2 turns

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__________________________________________________
 Approved 
Editted.​




Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin spin of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively releases dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lightning, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds, or from his body. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents.

Note:
- Krieg can only be summoned once per battle.
- Krieg stays on the field for four turns.
- Krieg can is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu.
- Krieg uses both passive and active electroreception, his passive electrolocation spanning out for miles through all mediums, while his active electrolocation spans out only to short range around him.

________________________________________________
 Declined 
I like it but if the clouds are the source of this ability, how can he create lightning from his body? I need a note saying he can't use lightning techniques himself. Perhaps add a resistance to electrical currents and a note saying it can fly. I don't like the sensing part though. Mainly because you lack the medium while he is in the air. Also, I suggest saying that for some aspect of the ability, the clouds are summoned with him and not released by him. Reason is that clouds are bound to two things in our RP: Storm Release and Cloud Release (the CE). Best option here is to say the clouds come with him to the field and stay due to the electrical currents inside them and fueled by him and while he is in play, they can only be countered by using X-Rank Wind technique of enough scale. Otherwise they reform. Also note that these blasts of lightning can be defended from and will not be as fast as Kirin...just reminding you :)
Resubmitting

Kuchiyose No Jutsu:Batoidea: Blitz Krieg)- Summoning: Batoidea: Blitz Krieg
Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Blitz Krieg is one of the three boss summons of the Ray Contract. Blitz Krieg specialises in lightning, and has a pectoral fin span of 7 meters, while being 5 meters long from head to tail base. (Not including tail length.) Blitz Krieg, upon being summoned, passively brings with him dark purple clouds of lightning that settle over the battlefield, at a minimum height of two meters above head height. The clouds greatly reduce lighting, the battlefield only illuminated by the small non hindering static bolts that course throughout the airborne clouds. The true use of the clouds is that they attract the lightning techniques of the opponent, weakening them by one rank as they store some of the oppositions electrical charge within them. Krieg is then capable of taking hold of the stored electrical energy, effectively utilizing the clouds as an electrical source as he uses his chakra to empower the currents, allowing for the release of Lightning attacks from anywhere within the clouds. Fortunately for the enemy, the enhancement and manipulation of the electrical essence within the artificial clouds isn’t necessarily discreet, as a distinct crackling noise can be heard echoing in the nearby vicinity. Utilizing this method, Krieg can release B, A and S rank bolts, waves, blades, blasts and walls of lightning, either through use of the clouds. When Krieg disappears, he is capable of causing the lightning clouds to disperse in a electrostatic discharge which empowers any Lightning jutsu in play by +20, whether it be the users or the opponents. The clouds are both self fuelled and sustained by Krieg, and in turn Krieg also utilises them as a medium for his active electroception while in air, although on the flip side only beings within a 2 meter radius of the clouds can be sensed. Underwater however, Krieg's passive electro-location is unrivalled, spanning out for miles. The clouds can only be removed by a large scaled blowing wind technique of at least A rank, otherwise they would simply reform.

Note:
- Krieg is resistant to B rank and below lightning techniques, however when struck by an enemies lightning technique his electero-location begins to malfunction, rendered unreliable for two turns except at close distances of three meters or less.

- Krieg can only release lightning techniques through use of the clouds and only the generic applications described, not any specific known techniques..

- Krieg can swim at commendable speeds through both water and air.

- Krieg can only be summoned once per battle.
- Krieg stays on the field for four turns.
- Krieg is limited to creating three B ranked lighting attacks, two A rank lightning attacks, and two S rank lightning attacks, overall Krieg can only use five lightning attacks per battle, all of which naturally count as a jutsu.

__________________________________________________
 Approved 
Edited.​
 
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-Cerberus-

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Re: ±±Custom Jutsu Submission±±

(Suiton: Mizu Tako ) Water Style: Water Octopus
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Point: 60
Description: Using the unique Hozuki ability the user manipulates the water chakra on his back and causes four 'tentacles' to erupt from the users back. Using shape manipulation the user shapes the 'tentacles' to form three jointed pincers that are strong enough to be able to pick up and throw objects ranging from kunai's to humans. The tentacles can also be used to travel from one place to another, by simply using two of them as legs. Along with walking the tentacles can be used to climb walls buildings etc. The tentacles are roughly three meters.

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Note:
- Can only be used two times per battle.
- Lasts three turns.
- Can only be used by Hozuki bio's
- Can only be taught by -Cerberus-

<<<<>>>>___________________________________________________<<<<>>>>
 Declined 
Sorry, similar to existing techniques. DNR.​

Illusionary Arts: Nakigoe Osanago | Genjutsu: Cry Baby
Type: Supplementary
Rank: B-rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: After performing two hand seals the user will place his target into a illusion where they believe they got something in their both their eyes. If they attempt to open their eyes the will feel a extreme stinging pain similar to that of a sharp object piercing their eyes.

Note:

Usable two times per battle.
Lasts two turns once activated.
Must be taught by -Cerberus-.

<<<<>>>>___________________________________________________<<<<>>>>
 Declined 
Sorry, similar to existing techniques. DNR​


Illusionary Arts: Ranningu Ahou | Genjutsu: Running Fool
Type: Supplementary
Rank: C-rank
Range: Short-Mid
Chakra: 15
Damage: 30
Description: After performing two hand seals the user will place his running target into a illusion where they believe that they have teared their ligament in their ankle causing severe pain. The damage of the ligament will result in the loss of applying weight on the injured foot.

Note:
Usable two times per battle.
Must be taught by -Cerberus-.

<<<<>>>>___________________________________________________<<<<>>>>
 Approved 
Edited.​
 
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Yashiro

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Re: ±±Custom Jutsu Submission±±

(Dokusai-sha) - The Dictator

Rank: S
Range: Short
Type: Weapon
Chakra: 40
Damage: N/A
Description: Dokusai-sha is a very unique and unusual ninja tool. Unlike other ninja tools that are designed to incapacitate and harm the opponent with its structure, Dokusai-sha doesn't have the ability to do that. It is a battery, worn on the users back(?). The main feature of the battery is that it's filled with an unstable electric current that constantly flows through it and never rests. Due to the constant flow and stirring it emits heat waves. When a shinobi called Yashiro found the battery, he didn't know much about it, other than that it's hot. However, soon he started realizing weird stuff. Wherever he went, a storm was always following him. A heavy lightning storm that would allow him to draw natural lightning from the thunderclouds. The only reasonable explanation that he found was that the battery emitted some kind of heat waves that were heating up the atmosphere and creating the storm. This process wasn't instantaneous, actually not even near it. It took quite some time to gather enough storm clouds. During one of his first battles, he tried to count how many turns it took and he came to the conclusion that he needs to survive for 4 Rounds (8 turns) before the storm completely manifests and allows him to draw natural lightning. This was considered as the passive ability of the battery because he didn't need to control it in order for it to release the heatwaves.

With the newly discovered tool, he thought of himself as a God, an invincible human being that no one could stop, until he met an even more arrogant and self-centered fool. With his name unknown, Yashiro didn't know what he was against nor what was about to happen. A battle erupted and Yashiro was quickly on his knees, exhausted and almost defeated. With his last efforts he created a water technique and accidentally channeled chakra into the battery, which jumpstarted it, causing the unstable electric current to release a discharge right into the body of water and electrocute it. The opposing ninja didn't know what struck him. That was the day when Yashiro realized that he could also channel chakra into his battery in order to electrocute bodies of water. This was considered as the active ability of the battery because he needed to use his chakra in order to jumpstart the battery and release the discharge. Due to the need of his chakra, he could only do this three times per battle and he had to wait a whole turn in between the uses of the active ability.

Note - Only Yashiro can wield this or allow anyone to use it.
- It Requires 4 rounds (8 turns) of battle for the atmosphere to get heated and allow the wielder to manipulate natural lightning
- After 4 rounds the user would have to still perform the Chidori and Kirin in the same turn, meaning 2 technique slots will have to be used of the users 3 per turn
- When chakra is channeled into the "Battery" it could electrify any water source, though it counts as a technique out of the users 3 techniques per turn, and can only be used 3 times per battle, though not directly after each other, the user would have to wait a turn before using this ability again
__________
-Declined- While being completely unrealistic, it's similar to the Sword of the Thunder God of Tobirama's, for that whole lightning discharge thing, and the Thunderclouds ability cannot be approved, if you want Kirin, simply do fire to heat the atmosphere.


Dropping current CW which was approved > <

(Ranton: Arashi washi no hikō) - Storm Release: Flight of the Storm Eagle

Rank: S
Range: Short - Long
Type: Offensive
Chakra: 40
Damage: 80
Description: The user gathers and focuses a large amount of his storm chakra to his dominant hand and arm after performing 3 hand seals and creates an eagle of storm with large expanded wings, making the users arm look like a large eagle of storm, the user could attack at close range with the storm eagle or shoot it out to great distances to attack at long range, when the target/opponent comes into contact with the storm eagle, it would numb their entire body and electrocute him/her, and due to the water part of the storm combination, the eagle can be controlled by a beam of light connecting it to the user's hand and arm.

Note - Can only be used once per battle
- Cannot use any storm techniques in the same turn as well as the following
- The user won't be able to mold chakra above A Rank for the turn after this technique is used
- Can only be taught by -Yashiro-
__________
-Declined- The description is messy, i don't see a size definition, and no to turning parts of your body to other elements "the blue colored portion", elaborate more on the red colored portion, and no to the purple.


This is sort of an image of what the technique looks like when its created, with those wings around the users arm, and the flight part would look like a flying eagle with a beam of light connecting it to the users arm.

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(Genjutsu - Sekitsui tsuikanban herunia) - Illusion Technique: Spinal Disc Herniation

Rank: A
Range: Short - Mid
Type: Offensive/Supplementary
Chakra: 30
Damage: 60
Description: The user performs a sequence of 3 handseals, and places the target within an illusion where the target is made to believe that he is getting a spinal disc herniation, in which a tear in the outer, fibrous ring of an intervertebral disc allows the soft, central portion to bulge out beyond the damaged outer rings, the target would be in severe pain and be paralyzed due to him believing that this had really happened and feeling the full effects of the disc herniation as if it was truly happening.

Note - This technique can only be used twice per battle
- The target would pass out if the technique isn't released in his turn after the illusion was casted, due to the immense pain he/she would feel while being in the illusion
- After the technique is used, one has to wait a turn to use the technique again
- No genjutsu in the users following turn
- No genjutsu above B Rank for 3 turns after the technique is used
___________
-Pending- Leaving for Scorps



 Declined  Yeahhh...right....no. For something like this you need Medical Knowledge which you need medical mastery for it. And its unreasonable. sorry but DNR​
 
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