[ARCHIVE] Custom Jutsu Submission - II

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'Kurapika

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Re: ±±Custom Jutsu Submission±±

(Doton: Funjin bijon no jutsu) - Earth Release: Dust Vision Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A
Description: The user exhales air that naturally contains dust, he then infuses the dust particles with his doton chakra. as he exhales the air, the dust carries a stream of his chakra allowing him to control more dust within range.
After infused particles spread a stream of the user's chakra throughout the the area of reach, the user will gain the ability to identify his surrounding environment without the need for eyesight. It is also notable that the air entering the infused dust's reach will also be carrying dust, thus won't move the area of reach.
Note:
-The user cannot solidify doton while this jutsu is in affect, he can only use techniques that turn rocks to dust/mud but not the other way around.
-The user can't keep this technique active for more than five turns
-The user can't use S-rank jutsu or higher while this jutsu is in effect or the turn in which it loses its effectiveness.

-Declined-
Give a better explanation on how you're able to identify the environment around you. Is it by sensing chakra? is it through the touch of the particles on your surroundings?
Made some changes following the checker's notes.
Also changed a restriction.

(Doton: Funjin bijon no jutsu) - Earth Release: Dust Vision Technique
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20 (-15 per turn to remain active)
Damage points: N/A
Description: The user exhales air that naturally contains dust, then infuses the dust particles with his doton chakra. as he exhales the air, the dust carries a stream of his chakra allowing him to control more dust within range, and control the movement of the dust particles.
After the infused particles spread a stream of the user's chakra throughout the the area of reach, the user will gain the ability to identify his surrounding environment without the need for eyesight, this is done by causing the particles to move around while observing and noticing any objects that block the particles' movement path, which will allow the user to visualize the environment in which the particles are flouting in.
It is also notable that the air entering the infused dust's reach will also be carrying dust, thus won't move the area of reach.
Note:
-The user cannot solidify doton while this jutsu is in affect, he can only use techniques that fragment rocks into dust/mud but not the other way around.
-The user can't keep this technique active for more than five turns
-This jutsu does not increase the amount of dust in the air, thus cannot affect visibility

X-Declined-X Is it a complete dust cloud or just minute amounts of dust within the air? If minute, perception wont be that great. If a cloud it will be visible to the opponent. Pick one.
 
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AntiHero

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Re: ±±Custom Jutsu Submission±±

(Suiton: Kanadzuchi Ogar ) - Water Release:Hammer of Ogar
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: 60
Description: After summoning Ogar, the Strong. Ogar performs five hand seals, while focusing his chakra into the water around him creating a Hammer made of dense water. This hammer is 3ft long at it's shaft, 2ft wide at it's head and weighs 20lbs, it can be wielded just like a normal hammer. If the hammer strikes an enemy it can be used to submerge and/or cursh body parts.
-Note: Can only be used by AntiHero.
-Note: Ogar, the Strong must be summoned to use this jutsu.
-Note: AntiHero can wield this hammer.
-Note: Can only stay solid for 2 turns, then reverts back into water.

Approved contract:


Ogar approved here:

X-Declined-X Nothing really wrong, just that links don't work. Need a last check on the contract/summon as well.
 
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Mephistopheles

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Re: ±±Custom Jutsu Submission±±

______________
Declined
Contract exists.
Sorry. must have missed it ~_~

Summoning Animal: Squids (Ika), Giant Squids (Kyoika)
Scroll Owner: Leaf
Other Users who have signed contract: -
Summoning Boss if existing: -
Other Summoning Animals tied to contract: -
Description and Background: Squid are cephalopods that inhabit in deep sea but often found above the waters. Squid have a distinct head, a mantle, and eight tentacle with a pair usually longer than the rest. Squid are strong swimmers within water use jet propulsion, this is by water being exhaled through a siphon, which typically narrows to a small opening to produce the maximum exhalent velocity topping the speed of 40km/h. Squids can jump out of the water and glide in the air as high as 50m. The skin is covered in chromatophores, which enable the squid to change color to suit its surroundings, making it practically invisible in dark environments.
In Narutoverse squids as summons are available from small to gigantic sizes, although they live alone they are found in abundance at their hidden location the “Star Ocean”. Star ocean as hidden at a part of the world where there is always night time. The stars in the sky reflect upon the clean water, there are huge rocks around parts of the sea. Some squids inhabit the sea while other prefers the ground.
For combat squids rely on movement and restricting their opponents movement by striking from unpredictable angels using their tentacles. Their tentacles are composed of powerful suckers which when attached to a victim can’t be pulled out by means as simple as strong force, to add to the damage, around the suckers are teeth which creates a strong pain when coiled around. All squids have ink sacs and the ability to manipulate ink using chakra. This ability is always passed down to the summoner. Within a squid, excluding the ones around the mantle there is a tenketsu around each sucker. Squids are capable of fighting both on land, air and particularly good in water (summons will explain). And they come in all elements except fire which is considered a weakness, being exposed to too much heat results in their body moisture drying out frying them.









Like the last post, will be dropping skunks unless mist01 takes it.

______________
±± Declined ±±
I declined a squid contract before and the reason is the same. Squid is a cannon animal, protecting the turtle island and having a relation with Kumogakure. Its unsure if Motoi (i think its his name) can summon it or not but he can communicate with it, a feat we associate between summoner and summoning animal for the most part.
 
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Vex

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Re: ±±Custom Jutsu Submission±±

Poseidon's Trident
Type: Weapon
Rank: A
Range: Mid-Long
Chakra:30
Damage: 20 when thrown 15 when just stabbed adds +5 to water style and +5 to earth and lightning style as well.
Description: Poseidon's trident is one of the three godly items forged by the cyclops for use by the gods. Poseidon uses this Item to harness the power of the ocean and make his water style stronger. He can also use it in battle as a weapon he can use to stab with and throw it to impale his enemies. When it is thrown then it is able to return back to his hand. If someone tries to pick it up it will turn into a puddle of water and return to Poseidon's hand.

~Restrictions~

-Can only be used by Poseidon
- -5 to any firestyle jutsu I use
- -5 to any wind style I happen to use.

X-Declined-X Remove the unnecessary Godly stuff and prepare a more detailed description.
 
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Nagato..

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Re: ±±Custom Jutsu Submission±±

You must be registered for see images

Symbiote | Kyōsei
Type: Supplementary
Rank:Forbidden
Range: Short-Mid
Chakra Cost:(-20 per turn)
Damage: 90 (-20 To self per turn) +10 Tai, + 5 Ken
Description: The Symbiote was said to be a parasitic life form that has existed in space millions of years ago it was said to envelop their hosts like costumes, creating a parasitic bond through which the host's mind can be influenced as well as the chakra system. The Sage of the Six Paths discovered the life form on earth, and it's parasitic nature tried to take a hold of him. Though, he was not so easily defeated, he manipulated the parasite through the influence of reality (Yin-Yang), making it controlled through his thoughts even though the Symbiote was still alive and capable of thinking/moving on its own. Through his quests, the secret behind the Sage's power was the Symbiotic armor he wore under his clothes that was attached to his skin and into his nervous system. The armor gave the Sage amazing abilities on the battlefield. It's slime like body has the ability to extend tentacle like limbs, from any direction allowing it to shape itself to any sort of tools (sheilds, swords etc) making close combat to be efficient, as well as hardening to steel like quality and back to a slime consistency in a quick, fluid and smooth timeframe.

Though soon after the Sage died, the armor was uncontrollable and dangerous, eating its hosts alive from the inside out one after the other until it came across a man named Ryoku. He was able to keep its parasitic nature at bay at the cost of his life force. In battle the armor was deemed to be a forbidden art that will eat away at the core of a shinobi. The Symbiote lies dormant(sleep) unless its lifeforce is put in danger. If activated during battle by either itself or the host it will drain the users lifeforce every turn until the battle is over and its life is not in harms way. The armor gives additional strength in taijustu/kenjutsu when its covered over the users limbs (hardening the skin & increasing strength).


Note:Can Only be activated Once per match
Note:Activating cost One of the users Three per turn
Note:After Activation, the user can only keep it at bay for 6 turns until he dies and is consumed by his own Symbiotic Armor.
Note:The Armor can be stretched to cover the users entire body, or any limb.
Note:The Symbiote can inject its chakra back into the user to break genjutsu (Excluding MS)
Note:Breaking Genjutsu Costs costs 1/3 moves per turn
Note:Can Only extend 3 tentacles(Max), and costs 1/3 moves per turn
Note:When hardened, the user is vulnerable to fire, and lightning attacks.
Note:Must be placed in bio to use.

-Leaving for another Mod-

______________
±± Declined ±±
no forbidden rank weapons. you'd die without anyone even needing to attack you. concept itself is not possible. And i say weapon because that's what this is.
 
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Blizzàrd1

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Re: ±±Custom Jutsu Submission±±

[Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"
Type: Attack/Defense
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground summoning twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. If a contact with Deliora is made, the thing or object freezes. Summoning Delioras can be done in offensive or defensive manner.They are about the size of Great Stone Golem form, and can be summoned in two strategic manner. One, known as offensive creation, where the user simply creates the Delioras infront of him at short range and they can attack up to long range. The other creation is known as defensive creation, where Delioras are formed back to back encasing the opponent in the ice who can move freely in them, and acts as the heart of both Delioras.
Note: The jutsu can only be used once per battle.
Note: This jutsu counts as two moves in a turn.
Note: If the Delioras are destroyed user is left extremely tired.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of S-rank for the next two turns.
Note: Graphic representation of Hammer Deliora;
Note: Can only be taught by Blizzard.

______________
±± Declined ±±
Ok, summoning? Don't you create them through Ice? How long do they last? Until destroyed? Too much. The defensive part is equal to existing techniques. And freezing anything on contact is oped.

[Kagirinai Kuro Kori Kiba: Kiretsu Kihaku] Eternal Black Ice Fang: Shattered Soul
Type: Attack
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: Wielder of The Frozen Fang (TFF) channels enormous amount of wind and water chakra from each arm into the majestic sword. When it is done ice blade of The Frozen Fang turns into black ice, and the moment that happens the jutsu is initiated and the user holds the sword into the air, expelling humongous amount of chakra towards a desired location. The black ice chakra explodes at that location creating countless molecular shattered black ice, which covers an entire mid range of the area where it exploded. Each molecule of that shattered black ice is transparent and flourished with chakra. It is small enough to stay unnoticed and be inhaled inside through nostrils or mouth. Upon contact with internal saliva and/or moisture the black ice molecules expand into a spiked ball of black ice about 2 inches in diameter and spikes extending another inch. Once the spiked balls are formed in the internal system, the body is completely pierced from inside enough to make the opponent(s) suffer a painful death. The molecular ice can also be turned into 3 inch spiked ball of ice at will even outside the body of the user, causing countless scratches of tiny fangs, the amount of molecules turned at will drastically increases the chances of that scratches turning into ripping of skin.
Note: Must be wielding to initiate and complete the Jutsu.
Note: The Frozen Fang CANNOT be regenerated for the rest of the battle and shatters after this jutsu is complete.
Note: One of the user's arm is paralyzed for two turns, thus effecting all the jutsus that require two hand's hand-seals.
Note: The jutsu can only be used once per battle.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of S-rank for the next two turns.
Note: Can only be taught by Blizzard.
Note: Black Ice Jutsus Permission by Hazama.

______________
±± Declined ±±
you can add as much restrictions as you want to this that it doesn't change the fact that its as oped as it can be.

[Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"
Type: Attack/Defense
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground creating twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. They are about the size of Great Stone Golem and are simply created infront of the user at short range and they can attack up to long range.
Note: The jutsu can only be used once per battle.
Note: This jutsu counts as two moves in a turn.
Note: If the Delioras are destroyed user is left extremely tired.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of S-rank for the next two turns.
Note: Graphic representation of Hammer Deliora;
Note: Can only be taught by Blizzard.

-Declined-
How long do they last? What damage can they sustain before collapsing? Also, the ''user is left extremely tired'' needs to be more specific. Is he able to run? Moves much slower? Barely moves?
[Hyouton: Aisu Tsuin Yajuu "Deliora"] Ice Release: Twin Frost Giants "Deliora"
Type: Attack/Defense
Rank: Forbidden
Range: Short (can travel up to Long range)
Chakra: 50
Damage: 90 (-20 Self-Damage)
Description: User makes Dragon > Horse > Ox hand-seals and channels enormous amount of chakra into the ground creating twin giant brothers from it, also known as Delioras. Both of the Delioras are made up of giant ice crystals, one of them has spear hands, and the other normal human hands. They are named "Spear Deliora" and "Hammer Deliora" respectively. Spear Deliora can impale the earth up to 10 meters deep, while Hammer Deliora can make 10 meters diameter craters. If a contact with Deliora is maintained for one whole turn, the low temperatures starts to cause numbness to the body. They are about the size of Great Stone Golem form, and are simply created short range from the user. The frost giants can only stay for three turns until they turn to ice crystals and disperse. Once they disperse user is left unable to walk for one whole turn.
Note: The jutsu can only be used once per battle.
Note: This jutsu counts as two moves in a turn.
Note: If the Delioras are destroyed user is left extremely tired.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of S-rank for the next two turns.
Note: Graphic representation of Hammer Deliora;
Note: Can only be taught by Blizzard.

______________
±± Approved ±±


[Kagirinai Kuro Kori Kiba: Kiretsu Kihaku] Eternal Black Ice Fang: Shattered Soul
Type: Attack
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: Wielder of The Frozen Fang (TFF) channels enormous amount of wind and water chakra from each arm into the majestic sword. When it is done ice blade of The Frozen Fang turns into black ice, and the moment that happens the jutsu is initiated and the user holds the sword into the air, expelling humongous amount of chakra towards a desired location. The black ice chakra explodes at that location creating countless molecular shattered black ice, which covers an entire mid range of the area where it exploded. Each molecule of that shattered black ice is transparent and flourished with chakra. It is small enough to stay unnoticed and be inhaled inside through nostrils or mouth. Upon contact with internal saliva and/or moisture the black ice molecules expand into a spiked ball of black ice about 2 inches in diameter and spikes extending another inch. Once the spiked balls are formed in the internal system, the body is completely pierced from inside enough to make the opponent(s) suffer a painful death.
Note: Must be wielding to initiate and complete the Jutsu.
Note: The Frozen Fang CANNOT be regenerated for the rest of the battle and shatters after this jutsu is complete.
Note: One of the user's arm is paralyzed for two turns, thus effecting all the jutsus that require two hand's hand-seals.
Note: The jutsu can only be used once per battle.
Note: Cannot use any Forbidden Rank Jutsu in the same turn.
Note: Cannot use Ice of S-rank for the next two turns.
Note: Can only be taught by Blizzard.
Note: Black Ice Jutsus Permission by Hazama.

Removed entire part where I could make the spike balls without any internal body fluid's contact, the jutsu above is idea generated from Deidara's clay molecular clay bomb. Please tell me what to remove or restrict to make it approvable. Right now it can be basically blown back by an Frank wind jutsu or rendered useless with canon/custom S ranked lightning.

-Leaving for another mod-

______________
±± Declined ±±
OPed as can be. One more go then its DNR mate.
 
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Yūsuke1

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Re: ±±Custom Jutsu Submission±±



(Kaze Hyoumei) - Wind Manifestation
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Kazehyoumei is a shortsword but is moderately long compared to a regular shortsword and has an elemental affinity to wind. Activating Kazehyoumei causes wind to form out of the tip of the sword, making it look like a regular long-sword. The wind shooting out of it is piercing sharp and creates a very small creaking sound which cannot be heard with the slightest sound interuption. When activated, it also feeds on the surrounding wind for more power and can completely absorb up to A-rank wind jutsus. Feeding on the surrounding wind is naturally a part of the sword's very own chakra supply, other than obtaining the chakra from the user. Kazehyoumei increases the speed of thrown projectiles and can manipulate the direction of the thrown projectiles by manipulating it's wind chakra around. (Not the thrown projectile's wind chakra, Kazehyoumei's wind chakra). When Kazehyoumei is activated, the user can release a dangerously sharp wind blast equaling the power of an S-rank wind jutsu just by swinging it at the targeted direction. Also when activated, the user can use wind jutsus with the handseal 'Ram' with the sword being in between the user's hand as he does the handseal.
  • Can only activate four times per battle
  • Burns 10 chakra per turn activated
  • Can only be wielded by -Yusuke-
  • When Kazehyoumei is activated, it's increased length is hard to notice without a dojutsu
  • Kazehyoumei's dangerously sharp wind blast counts as a move
Dropping CW above for following :

(Kazehyoumei) - Wind Manifestation
Type : Weapon
Rank : S
Range : Short
Chakra cost : 40
Damage points : N/A
Description : Kazehyoumei is a pair of white, fingerless gloves that are worn on both hands. Its design consists of black stripes on the edge of each finger hole and two circles imprinted onto the center where the palm is at. The outer circle is black in colour while the inner, smaller circle is white in colour. Kazehyoumei is a pair of gloves originally created and used by a wind use. It has been passed down for generations and anybody who weren't selected by the previous users of Kazehyoumei will not be able to use the gloves abilities. Over the many, many years Kazehyoumei has been used, it has often stored parts of the wind chakra it has come across and hence, has developed, unlocked and achieved abilities of it's own for the user's easy access. The current owner of Kazehyoumei, -Yusuke-, has learnt the trick to utilize the stored wind chakra inside Kazehyoumei instead of having it suck the user's wind chakra.

Abilities
1. By utilizing the wind chakra within the gloves, wind techniques created by the user will be at least twice as large than its initial size but there is no boost in damage.

2. By channeling wind chakra mainly into the inner circles of the gloves, the user is able to create a vacuum that sucks in wildfires in the surroundings. This ability is unlimited but the ability to suck in fire techniques is limited

3. By concentrating wind chakra into the gloves, the user is capable of manipulating the wind currents in order to deflect, manipulate and increase the speed of thrown projectiles or grant the user the ability of controlled flight.

Restrictions
- Ability to absorb fire techniques can only be used once per turn/move
- Ability to absorb fire techniques can only be used three times per battle
- Usage of Ability #2 and absorbing fire techniques counts as a jutsu usage
- The increasing size of wind technique can only be used on one wind technique per post/turn
- Ability to absorb wildfires can absorb wildfires caused by fire techniques but cannot absorb the fire technique itself

______________
±± Declined ±±
simplify the fire absorbing abilities. It has to have a usage limit like you but but it has to have a rank limit also. Also, remove the whole wildfire thing. Free flight? nope. and that counts as a tehcnique, that whole ability.

(Doton : Fukkatsu) - Earth Release : Restoration
Type : Supplementary
Rank : A
Range : Terrain
Chakra cost : 30
Damage points : N/A
Description : The user concentrates his earth chakra into the entire battlefield and pulls out a mental image of the battlefield, before any alterations or modifications, in his or her mind. With that information, the user begins revamping the entire battlefield to revert it back to its original state, for example, the earth could be turned into lava or covered with ice, etc. The user himself may not make any modifications of his own to implement on a battlefield but he is allowed to leave out some areas on the battlefield, thus, those areas are left untouched or unaffected.

Note : Created by -Yusuke-
Note : Can only be used three times per battle
Note : May not make modifications of user's own
Note : There is no time interval between the land transforming to prevent having anybody 'glitching' into the newly restored field

______________
±± Declined ±±
you already have Wheel of Fortune...

(Fuuton : Onbintakai) - Wind Release : Gentle Death
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will use his or her wind chakkra to manipulate the winds surrounding the enemy and let it grab a hold of the enemy, much like a blanket being wrapped around a baby. It makes a layer of wind over the enemy, binding the enemy. They are then pulled into the air by the forces of the wind technique. During the process, a second and third layer of wind begins covering the opponent from the bottom up and top down. As all this is happening, the enemy is slowly being squished to death by the wind layer that tightens every moment. At the user's command, the three layers will become sharpened and implode over the target, shredding the enemy into smithereens.

Note : Created by -Yusuke-
Note : Can only be used twice per battle
Note : No wind techniques above A-rank to be used the same turn
Note : No wind techniques above S-rank to be used the next turn
Note : The wind layers are invisible to the naked eye, but are easily felt upon formation

______________
±± Declined ±±
invisible wind crushing blankets? =_=
 
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Scorps

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Re: ±±Custom Jutsu Submission±±

±± New Submission Cycle ±±


Thread finally opened for another weekly cycle of 3 techniques. The cycle starts today, the 7th of September and ends thursday the 13th of September.

I ask you all to please read through eachothers submissions. Reading approved and declined submissions helps you get a grasp of what you can alter in your submissions to make them approved.

Also, (and this will be hereby referred to as the Blue Rule, which has been added to the first post of this thread) you aren't allowed to direct us into how to check your customs or tell us to make edits on the submissions. Also, providing expressions like "I talked to X senior sensei and he said its possible" or any variation of such expressions is forbidden. Adding explanations outside the technique's description (or, by that matter, any expression or sentence directed at us) is also forbidden. Anything you wish to explain you need to do so in the technique itself as it needs to be perfectly understandable if its to be approved. Needing to explaining things outside of it renders such premise invalid.


This rule becomes effective as of now.

As I posted here

Because people don't understand it, i'm going to list things that are not acceptable as of now (this may change and if it does, we'll notify the members by either saying its now allowed or by adding more things):

-Sharingan Genjutsu
-Rinnegan related techniques
-Swift Techniques
-EIG Techniques or variations
-Sage Mode copies or versions
-Space Time techniques (although some minor variants of the FTG techniques may be submitted)
-Forbidden Rank Summons
-Infusable Swords
-Elemental blasting Swords
-Countless Multiple Weapons in one CW
-Damage Boosting Swords
-Fuuinjutsu above S-Rank requires permission from Nexus
-CE Related techniques
-CW's for Swift, Dust, Dark and Scorch
-Anything giving you EIG speed
-Anything multiplying your speed X times
-Kinjutsu


Also, I'll keep the thread open one more cycle, even if its currently backed up, since I'm unlikely to be able to check submissions next week and prefer to do so with the thread closed in the following week. This said, the thread will be closed on the 14th of September for checking.

Thank you all for your patience and sorry for the delay!​
 
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House

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Re: ±±Custom Jutsu Submission±±

(Hakke Junkyō) - 8 Trigrams Martyrdom
Rank: C-S
Type: Supplementary
Range: Himself
Chakra Cost: 15-40 (-5 turn)
Damage Points: Description (-15 for every explosion)
Description: The hyuuga user concentrates chakra inside his body from being a neutral burning raw chakra into a shining white explosive chakra which makes Jyuuken techniques being capable of exploding upon contact. The theory is based on "(Hakuro Tenbu) – Heavens Dance of Hazy White" where the user concentrates chakra on her hands and creates a quality of chakra which is capable of exploding chakra on contact with the enemy. Upon contact, this creates a large explosion that damages and knocks back the opponent.
Notes:
~Lasts 2 turns
~Can be used 2x
~Can be taught by House
~While this is active, the user won't be able to kneed any type of other chakra but the chakra listed in the description.
~This jutsu merely provides techniques with the quality to explode upon contact.
~The amount of damage of the explosion depends on the casted technique's rank.


______________
±± Declined ±±
makes your gentle fist techniques equal to blast release. Don't resubmit.

(Byakugan - Gurētā Hyōji) - Byakugan - Greater View
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 20
Damage Points: N/A
Description: The Hyuuga master will use his telescopic abilities of his byakugan to seek far into the distance while reducing the span of this distance at a great amount, being able to focus in a magnified vision within 20 meters, long range. By this method, the eyes of a hyuuga master will be able to watch incredible details of the environment meaning of an increase of his original reflexes by 2x for the next 2 turns.
Note:
~Can be used 2x
~This only increases the reaction time, not reaction speed
~Can be taught by House

______________
±± Declined ±±
I wopuld assume you already knew that a) doujutsu customs aren't allowed, b) you can already see like that with your byakugan. Don't resubmit.

(Hakke Hanashi) - 8 Trigrams Release
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 20
Damage Points:
Description: The hyuuga member will open all of his 361 tenketsus, completely unlocking them which provides his own chakra flow to ease upon traveling on its paths within the system, greatly reducing the time taken to prepare techniques.
Note:
~Lasts 2 turns
~Can be used 2x
~Can be taught by House

______________
±± Declined ±±
Don't resubmit. Rip off of Demonsthenes techniques and opening your 361 tenketsu wouldn't achieve this.
 
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Gitanshu

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Re: ±±Custom Jutsu Submission±±

Hyouton ekusupuro-jon, - Ice Release Explosion
Rank:S
Type: Offensive
Range: Short-long
Chakra cost: 40
Damage points: 80
Description: By sending a pulse of hyouton chakra in a piece of Ice or a certain area covered by Ice the user can make it explode and the same phenomenon can also be applied to the techniques used by the user, It's main damage capacity depends upon the amount of Ice the greater the amount of Ice the greater is it's damage dealing capacity.
-Can be used 3 times per match
-No ice related techniques in the same turn.
-Can only make that Ice explode which is either made by the user or naturally present
-Can only taught be Gitanshu

______________
±± Declined ±±
already exists.
 
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Erzo

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Re: ±±Custom Jutsu Submission±±



(Olm no Jutsu: X No Keisei )- Olm Technique: X Formation
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user stomps/slams his hand down onto the ground, releasing his chakra into the ground and summoning 4 Olms all with lightning infused around their body to come spinning out of the ground, all at an angle, sort of surrounding the opponent before they all suddenly meet at the centre, piercing the opponent as they do so. The Olms come out of the ground, 1 meter around the opponent and in a X formation, with two to the opponents right and left (front side) and the other to the areas to his right and left but behind him, easily piercing the opponent due to the lightning focused around their body. Should the opponent be covered in water, the damage would be even more severe. The Olms are all 10cm long and so make little to no vibration when coming out of the ground, however, the opponent would be able to see those that come out from in beside him.
Note: No other Olm Arts in same turn.
Note: Can only be used 3 times.

-Declined-
Change the distance to 3 metres
Resubmitting, though, I added something.



(Olm no Jutsu: X No Keisei )- Olm Technique: X Formation
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user stomps/slams his hand down onto the ground, releasing his chakra into the ground and summoning 4 Olms all with lightning infused around their body to come spinning out of the ground, all at an angle, sort of surrounding the opponent before they all suddenly meet at the centre, piercing the opponent as they do so. The Olms come out of the ground, 3 meters around the opponent and in a X formation, with two to the opponents right and left (front side) and the other to the areas to his right and left but behind him, easily piercing the opponent due to the lightning focused around their body. If summoned 3 meters around the opponent, the Olms can reach a maximum height of 6 meters, should the opponent be airborne. The user can also decide to summon them 5 meters away/around the opponent so they can reach a higher height of between 6-10 meters. In addition, should the opponent be covered in water, the damage would be even more severe. The Olms are all 10cm long and so make little to no vibration when coming out of the ground, however, the opponent would be able to see those that come out from in beside him.
Note: No other Olm Arts in same turn.
Note: Can only be used 3 times.

X-Pending-X I dont really mind this. Leaving for another mod.

______________
±± Declined ±±
How can you summon your olms inside solid earth?
_______________________

Dropping this:

Hansou Katana:- (The Transporting blade)
Rank:S
Type: Weapon/ Supplementary
Chakra: 40
Damage: N/A
Range:Short
Descrition: The ‘Transport blade’ is a blade which has a unique ability of being able to create a perfect clone of itself in the users other hand (depending on which hand he is holding it on) at any time the user requires her too. This enables the user to switch from a one sword fighting style to a dual sword fighting style and can also be used perform a surprise attack on his opponents.
Note: Can only be wielded by Erzo and those he allows.
Note: Creating a clone of the blade counts as one of the users move.
Note: Creating a clone the of blade can only be used 4 times.

Took out
''Another abiltiy the blade has is to be transported from one hand to the other at extremely fast pace this means, the wielder can transport the blade whilst it’s moving, giving it the same momentum when it's is transported on to the other hand, making it harder to dodge attacks, however when this is done, the blade transports from one hand to the other instead of just cloning itself to give the user 2 katanas.''

±± Approved ±±
For this:

Hōfuku: Retribution
Rank: S
Type: Weapon
Chakra: 40
Damage: N/A
Range: Short
Descrition: is a Katana forged in ancient times by a man who had specialized in the Earth element. After his death, the Katana was buried within the ground before being found due to erosion of the land. The Katana itself has the ability to enhance the strength of certain Earth jutsus. For example, whilst having contact with the Katana, the user can use a mud related Earth jutsu and the Katana would be able to supply more chakra to the user giving him the ability to increase the rank of that mud related jutsu, making it more viscous and thick and due to the addition of chakra form the Katana, that jutsu would be able to increase the users mud related jutsu by one rank. Whilst being able to do that, the Katana also has two abilities of its own, these abilities allow it to change it's direction. For example, whilst the tip of the sword is facing forwards, the user can command the sword to suddenly change it's angle and turn to 90 degrees from the centre of the Katana leaving the hilt and the bottom piece of the Katana unaffected, whilst the top tip of the Katana would now be facing to either the users left or right. It also has the ability to extend half a meter forward, as if the user had performed a quick yet powerful thrust with the Katana itself. In addition to that, the blade itself is indestructible (doesn't mean it can destroy anything and everything.) The Katana is roughly smaller than the length of Zabuza's SSOTM Sword, whilst being considerably thinner.
Note: The increase (by one rank) to mud related jutsus can only be used twice.
Note: The changing angles (by 90 degree) can only be used twice.
Note: The ability to extend half a meter (as a quick thrust) can only be used once.
Note: Each of the abilities count towards one of the users 3 jutsu per move.
Example of blade turning angles, 2:45 - 2:47

X-Declined-X No element boosting swords.
________________________

New submission:

(Raiton/Kenjutsu: Inperiaru Sutoraiku)- Lightning/Sword Arts: Imperial Strike
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user swings his Katana in any manner (horizontally, vertically or diagonally) and releases a seemingly thin line of lightning chakra, which seems to be a simple blade which heads towards the opponent, however, upon the users will and with the addition of chakra, the simple blade suddenly extends multiple other thin yet extremely sharp and lethal blades of lightning which bolt towards the opponent, hitting him/her from multiple angles, easily being able to hit the opponents front and both sides, making this a perfect surprise attack.
Note: Can only be used 3 times.
Note: No Lightning higher than S-rank, next turn or same turn.

X-Approved-X
 
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Kato.

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Re: ±±Custom Jutsu Submission±±

Dropping current CW if approved:
New Custom Weapon

(Kougake Shippuu) Hurricane Gauntlets
Rank: S
Type: Weapon
Range: Short-Mid
Damage: 80
Chakra: 40 (for abilities)
Description: The hurricane gauntlets are two gauntlets that cover the users whole forearm.
They have two abilities, the first is the ability to release wind chakra in the form of hurricanes around the users forearms.
the second is the abilitly to transform into two swords which can be strengethened by having the user channel wind chakra through the swords making them sharper and stronger.
The two abilitys are activated in different ways. To activate the hurricanes around the users forearms the user simply has to pump wind chakra through the gauntlets and the gauntlets will make the wind into a violent hurricane around the forearm.
But to activate the twin sword ability the user performs the tiger handseal and applies chakra, this causes the gauntlets to turn into two swords bound to the users forearms but a chain at the end of the swords hilt.
When using the hurricane ability of the gauntlets the user can fire the hurricanes that have been created at the opponent up to mid range away (the hurricanes are A Rank).
One of the main uses of the hurricane ability for the gauntlets is for more powerful close combat fighting.

The hurricane gauntlets, when active can block projectile/stream type lightning jutsu up to A rank and B/A rank water projectiles, aswell as basic ninja tools by the user pointing his arms towards the jutsu/projectile and applying more chakra to the gauntlets, causing the hurricanes to increase in size and strength. (this is with the hurricane ability) This will cause projectile/stream type lightning jutsu's to be canceled out due to the wind hurricanes and water projectiles will either be blown back towards the opponent or will be re-directed.

- Cannot perform any wind jutsu whilst the Hurricane Gauntlets are activated
- Cannot perform jutsu that requires handseals whilst the twin swords ability is active
- The user can alternate the abilities ie. have a sword active in one hand and the hurricane active in the other
- The hurricanes that are fired are A rank
- The hurricanes can only be fired 4 times
- Firing the hurricanes counts towards the users 3 moves
- Can block up to A rank projectile/stream type lightning jutsu, B/A rank water projectiles and basic ninja tools up to 4 times.
- Blocking counts as a move from the 3 per turn.
- Can only be used by Kato Rokuemon

(Capala) Swift Lightning
Type: Weapon
Range: Short
Rank: S
Chakra: N/A
Damage: N/A
Description:
You must be registered for see images
Swift Lightning is a long black katana, forged by excellent blacksmiths many years ago.
When Raiton chakra is channelled into Swift Lightning it becomes much easier to swing by the user, but remains the same weight, meaning the speed of the katana increases but the damage it causes remains the same. Another ability of Swift Lightning is being able to slice through up to S-Rank Doton jutsu as well as being able to slice through up to A-Rank Katon jutsu.

-No S-Rank jutsu can be used the same turn as Swift Lightning is drawn
-Can only be wielded by Kato.

X-Declined-X Similar to existing weapons



(Fuuton: Buki Kurie-shon) Wind Release: Weapon Creation
Type: Supplementary/Offence/Defence
Range: Short-Long
Rank: C-A
Chakra: 15-30
Damage: 30-60
Description: The user will gather their wind chakra and manipulate it into a weapon of their choice, the rank of the weapon depends on the weapon creates and so is the range.

Can only be taught by Kato.

X-Declined-X Long range? Might as well be a dagger behind your opponents head. And similarity to greater wind manipulation.


(Fuuton: Kuuhaku Senmetsu) Wind Release: Vacuum Annihilation
Type: Offence
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:The user will gater their wind chakra to the core of their body Once done they will do 2 handseals and Release the stored up wind chakra in their body In an explosion type fashion..... But unlike normal explosions where itt pushes things away... This Wind explosion sucks things into. Once the opponent gets into the Wind explosion they get massive cuts to their bodys.. Not enough to kill but severely injuring them causing them to not be able to do B rank or above jutsus due to the heavy damage. The Explosion is up to mid range but it can sucks things into it up to Long range

-Usable 3x per battle
-Can only be taught by Kato.


X-Declined-X too similar to vacuum pressure
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Doton: koumorigasa)- Earth release: umbrella
Type: Supplementary, defense
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user channels his doton chakra to his hand creates a umbrella made out of earth. The umbrella is packed with chakra and is impact absorbent, high in density and at the same time light. The user can increase its size to increase its range of defense. The main reason of this technique is to defend against rain element. The umbrella's structures can dissipate the force of rain rendering the technique less effective.
Note: Usable only four times a battle
Note: No rain techniques while this is active
Note: No earth S-rank and above in turn

X-Declined-X Add that it cant defend against A rank Rain techniques since rain is an advanced element it still gets an upper hand.


(Taboui Suna no jutsu)- Greatest Sand technique
Type: Offense, Defense, Supplementary
Rank: S Rank
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user focuses his chakra, using it to create strong and large scale sand structures, Pillars, spikes, etc to defend, attack or support him.
Note: Can only be used 4 times
Note: Cant use sand afterwards


X-Declined-X Makes it mid range and add how long it takes to form the structures.
EDIT: DNR- Pending introduction to the cannon list.
 
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Vayne

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Re: ±±Custom Jutsu Submission±±

Enigma{Nazo}
Type: Armor
Rank: S Rank
Range: N/A
Chakra: 40
Damage: N/A
Description: Enigma is an armor created in ancient times, it is fathomed to be created by the war god himself Bishamonten. Bishamonten was rumored to have created this armor from materials unknown to human that are only present in the god realm the armor itself was mistakenly transferred to the human realm and is now possessed by humans. The armor being created in the god realm is stronger than most armors. It has two main functions the first is acting like the materiel in bullet proof vests meaning that projectiles that have an aerodynamic shape like a bullet will be stopped while things that are non-aerodynamic like a knife can penetrate it. The Second function of this armor is that it is chakra adaptent meaning that it will take on the characteristic of the last elemental chakra used thus making the opposing weaker element effects lesser and nullified in some cases.
  • It can withstand C rank aerodynamic projectiles for example the kaguya bullets
  • The last elemental chakra the user uses will alter the abilities of the armor meaning that if the last element used was fire the user will have resistance to B rank wind elemental attacks if the fire technique was C rank but the maximum rank that it will be able to resist is A rank of the weaker opposing element. The same applies for the remaining elements.*
  • The armor covers the user's entire body upper and lower, the armor does not obstruct the user's movements at all. The armor is carved to look like it has infinite circles in it, this appearance is always modified when chakra is infused for example when fire chakra is infused it gains a scarlet red color, when water is infused it gains a navy blue color, when wind is infused it gains a mystical silver color, when earth is infused it gains a brownish color, and when lightning is infused it gains a white/blue/yellow color
Dropping for this
Pandemonium {Hyakkiyakou}
Type: Weapon
Rank: S rank
Range: Short
Chakra: 40
Damage: 80
Description: This sword was forged by a great blacksmith, the blacksmith made this sword from carbon fiber and another unknown element that causes the sword to be indestructible and add that to the carbon present it is extremely light yet very strong. The main ability of this sword and what makes it unique is that several techniques can be used through it and it can negate the effects of some techniques.
The techniques usable are a wind blast that will be released from the tip of the sword and takes the shape of the sword itself it will be equivalent to C rank and reaches mid range, the other tech that can be used is a slash of wind that will appear when the user slashes the sword it will reach short range and is equivalent to B rank wind.
The sword can also be used as a lightning negater when wind chakra is infused it will negate C rank lightning techniques as long as they are reasonable for example electro magnetic murder will have a small area of it negated since it is in a wave form.
  • Every tech used is counted toward three jutsu limit
Summoning Technique: Pikachou {Kunchiyo no Jutsu: Pikachou}
Type: Summoning
Rank: S Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user after performing the required hand seals will summon pikachou the lightning king of the addax, pickachou unlike most addax has a yellowish color and a bolt like tail pickachou also has a scare as the shape of a lightning bolt on the left side of his body. Pickachou is of size equal to that of Manda. Pickachou is capable of using lightning techs up to the user's rank and is resistant to C rank and below lightning techs. His tail is equipped with an armor that can block B rank and below techniques the summoner can hid behind the tale for protection.
  • Can talk mentally with summoner
  • Can only be summoned once
  • Lasts 4 turns
  • must have signed addax contract


-All declined-
No submission that uses font or formatting alterations such as underline, bold, allignement, color, size, spoilers, etc will be checked.
Re-submitting without allignment

Enigma(Nazo)
Type: Armor
Rank: S Rank
Range: N/A
Chakra: 40
Damage: N/A
Description: Enigma is an armor created in ancient times, it is fathomed to be created by the war god himself Bishamonten. Bishamonten was rumored to have created this armor from materials unknown to human that are only present in the god realm the armor itself was mistakenly transferred to the human realm and is now possessed by humans. The armor being created in the god realm is stronger than most armors. It has two main functions the first is acting like the materiel in bullet proof vests meaning that projectiles that have an aerodynamic shape like a bullet will be stopped while things that are non-aerodynamic like a knife can penetrate it. The Second function of this armor is that it is chakra adaptent meaning that it will take on the characteristic of the last elemental chakra used thus making the opposing weaker element effects lesser and nullified in some cases.

-It can withstand C rank aerodynamic projectiles for example the kaguya bullets
-The last elemental chakra the user uses will alter the abilities of the armor meaning that if the last element used was fire the user will have resistance to B rank wind elemental attacks if the fire technique was C rank but the maximum rank that it will be able to resist is A rank of the weaker opposing element. The same applies for the remaining elements.
-The armor covers the user's entire body upper and lower, the armor does not obstruct the user's movements at all. The armor is carved to look like it has infinite circles in it, this appearance is always modified when chakra is infused for example when fire chakra is infused it gains a scarlet red color, when water is infused it gains a navy blue color, when wind is infused it gains a mystical silver color, when earth is infused it gains a brownish color, and when lightning is infused it gains a white/blue/yellow color

Dropping for this
Pandemonium (Hyakkiyakou)
Type: Weapon
Rank: S rank
Range: Short
Chakra: 40
Damage: 80
Description: This sword was forged by a great blacksmith, the blacksmith made this sword from carbon fiber and another unknown element that causes the sword to be indestructible and add that to the carbon present it is extremely light yet very strong. The main ability of this sword and what makes it unique is that several techniques can be used through it and it can negate the effects of some techniques.
The technique usable is a slash of wind that will appear when the user slashes the sword it will reach short range and is equivalent to B rank wind.
The sword can also be used as a lightning negater when wind chakra is infused it will negate C rank lightning techniques as long as they are reasonable for example electro magnetic murder will have a small area of it negated since it is in a wave form.

-Every tech used is counted toward three jutsu limit


Took out one ability from the sword due to scorps post

X-Both Pending-X Leaving to another mod

______________
±± Both Declined ±±
You can only have one Custom Weapon...you are submitting 2

Summoning Technique: Pikachou (Kunchiyo no Jutsu: Pikachou)
Type: Summoning
Rank: S Rank
Range: Short
Chakra: 40
Damage: N/A
Description: The user after performing the required hand seals will summon pikachou the lightning king of the addax, pickachou unlike most addax has a yellowish color and a bolt like tail pickachou also has a scare as the shape of a lightning bolt on the left side of his body. Pickachou is of size equal to that of Manda. Pickachou is capable of using lightning techs up to the user's rank and is resistant to C rank and below lightning techs. His tail is equipped with an armor that can block B rank and below techniques the summoner can hid behind the tale for protection.

-Can talk mentally with summoner
-Can only be summoned once
-Lasts 4 turns
-must have signed addax contract




X-Declined-X Cant be the size of manda and make it last 3 turns
 
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McRazor

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Re: ±±Custom Jutsu Submission±±

Hyouton: Akuma no yōna kōri no meikyū | Ice Release: Demonic Ice Labyrinth
Type: Supplementary
Rank: Forbidden
Range: Short/Long
Chakra: 50
Damage: N/A
Description: The user takes out a pre-made scroll and channels chakra into it. After that he slams it on the ground and a labyrinth rises all around the battlefield. It's shaped as a circle and its walls are 3m tall and 0.5m thick. It appears to be transparent but the walls can be distinguished after carefully looking at them. The labyrinth forms around the opponent, with him being in the epicenter (look at image for reference). This technique is similar to the Demonic Ice Mirrors. Barney, being a passionate ice user decided to take it to a new level and to give it a bit of his touch. When the labyrinth forms, its radius is equal to the distance between the user and the opponent. As the labyrinth forms in front of him he leaps into the walls and once in there, he can only move through them. On the other hand, the opponent can move only where there is no walls. The labyrinth, having the same properties as the ice mirrors allow him to move very quickly through the labyrinth, around the opponent from where he can freely attack. A huge drawback from this technique is that the user can only use ice jutsus while inside the walls of the labyrinth and while in there, only one per turn. The walls also serve as a resource for other ice techniques. Once formed on the battlefield, it stays, until completely demolished or until the user decides to collapse it with the Ice Release: Collapsing Ice Labyrinth technique.
Note: Only one jutsu can be used per turn while the user is merged with the labyrinth
Note: The user can't user ice jutsus 2 complete turns after emerging/destroying the labyrinth
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this

You must be registered for see images

~Declined. Wouldn't the larger version of Ice Labyrinth consume more chakra to make than the smaller one? What prevents opponent from climbing out? I didn't notice you mentioning a roof in the description. Include the answers to these questions when you resubmit, please.~

Hyouton: Kōri no meikyū o oritatamu | Ice Release: Collapsing Ice Labyrinth
Type: Attack
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: 80
Description: The user, after re-emerging from the labyrinth created using the Ice Release: Demonic Ice Labyrinth technique, can make the ice particles loosen up, which causes the walls to collapse, creating a huge explosion afterwards.
Note: Usable only after the user leaves the labyrinth walls
Note: This jutsu can be performed only once per battle
Note: Only McRazor can teach this

~Get the actual technique approved first~

Hyouton: Aisu renzu | Ice Release: Ice Lens
Type: Attack
Rank: S rank
Range: Short/Long
Chakra: 40
Damage: 80
Description: By using 2 handseals the user takes control of air particles above the battlefield and freezes them in order to create a hardly visible lense. By constant use of shape manipulation he can change the shape of the lense, either conclave or convex, depending on his needs. Using that principle he can collect the sunlight and point it into a particular location in order to create a sharp beam, which can be used as a direct or diverse attack.
Note: The user can use this jutsu 2 times per battle
Note: Once activated stays above the field 3 turns
Note: Only McRazor can teach this

~Declined. Wouldn't the technique need you to infuse chakra constantly into it to prevent it from beginning to melt? I don't understand why this technique is S - ranked, so go ahead and drop it down at least a notch.~
 
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Blizzàrd1

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Re: ±±Custom Jutsu Submission±±

[Hyouton: Ningai Ame] Ice Release: Forbidden Rain
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: After performing Tiger hand-seal user releases great amount of water and wind chakra in the sky. The water and wind together creates cold environment at those high altitudes, freezing any precipitation in the air. If a rain jutsu is used when this jutsu is in place, the ice freezes the rain particles rendering the water droplets and their properties useless, turning them into hail or snow at user's will. The hail or snow then falls on the ground piling up creating ideal battle ground for hyouton users.
Note: Can only be used once per battle.
Note: Hail or Snow formed from the rain will cover the battlefield in two turns.
Note: The jutsu lasts for 5 turns, after that returning the weather conditions to normal, no clouds, no freezing temperature.
Note: No S-rank or above Ice in the following turn.
Note: Can only be taught by Blizzàrd

~Approved even though I don't see a reason for a technique like this.~

[Hyouton: Kitai Saikoro] Ice Release: Gaseous Denaturing
Type: Supplementary
Rank: S
Range: Long
Chakra: 40
Damage: N/A
Description: User performs a Tiger hand-seal and expels (water-wind) Ice chakra in a shape of a spherical orb, which grows outwards from the user covering the entire battle field. The Ice chakra is extremely cold, and as it grows outwards is reacts with all gaseous elements present in its range. The elements such as carbon, oxygen, and other gases. The reaction with cold temperatures causes these gasses to lose a lot of heat and kinetic energy rendering their harmful properties useless. If the gas is poisonous it will not have enough energy to react with body or internal fluids to make the poison effective. The cold temperatures basically draws out their energy so that they are unable to harm any living being. The breathing and oxygen intake on the other hand stays calm due to the wind chakra constantly creating wind. After the orb is completely stretched to the long range the area is purified of all impurities.
Note: Can only be used twice per battle.
Note: Can only denature gaseous poisons/elements.
Note: No S-ranked Ice in the next turn.
Note: Can only be taught by Blizzard.

Leaving for someone else

______________
±± Declined ±±
Don't resubmit. Makes no sense in terms of what Ice Release is or is able to do.

[Doton: Shou Kadou Yurasu ] Earth Release: Destruction Vortex of Iwa
Type: Attack
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90 (-40 Self-Damage)
Description: With contact of the earth or inside the earth the user merge his/her chakra with the solid earth or muddy swamp, and channeling the chakra in spinning motion, the vast chakra being strong enough to overcome natural landscape transforms the landscape to spin around user's body. The spinning landscapes sucks everything crushing it into bits as it reaches the center point where the user is spinning, the entire revolving motion creates a humongous earth vortex which has potential of sucking in large Gamabunta sized summons with ease. The vortex expands itself to Long range and as the tendency to envelop entire terrains. The depth of the vortex can be reached to a 100 feet at maximum given enough time for the vortex to expand to long range. Once the jutsu finish, the user, which is at the center is blasted out diagonally due to the pressure several (120) meters in the air, 20 meters above the actual ground level. User suffers enough injuries to not being able to walk/run for 2 turns thus the only resort is to not move from the position where he or she falls back.
Note: Can only be used once per battle.
Note: User cannot walk/run for 2 turns.
Note: No S-rank or above Earth jutsus for the next two turns.
Note: No jutsu can be used in the same turn after this jutsu has been used.
Note: Graphical representation;
Note: Can only be taught by Blizzard.

~Declined. The size of this technique is absolutely ridiculous and I am not going to approve a technique that has the potential of sucking in large summmonings like Gamabunta. I am giving you a chance to change the size of the technique and make it less overpowered.~
 
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Tsuna...

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Re: ±±Custom Jutsu Submission±±

(Raiton: Ginga Ringu) Lightning Release: Galactic Doughnut
Type: Attack
Rank: Forbidden
Range: Short-Mid Range
Chakra: 50
Damage: 80
Description:
The user concentrates vast amounts of Lightning chakra into his dominant arm, he then releases the chakra around his arm then makes a throwing motion throwing the lightning at high speeds at the opponent, the lighting looks like rope and wraps about them. Then the user closes his hand causing the band to shrink crushing them.

Notes:
- Useable once
- User can't use their dominant arm in the next turn
- Can only be tracked by those who are the same rank as the user or above.
- No lightning jutsu above A rank for 2 turns
- Can only be taught by -Gotenks-

~Declined. Chakra cost and damage is wrong for a forbidden ranked technique. Can you explain how the electricity can crush the opponent and not incinerate the opponent immediately when resubmitting?~

Summoning Animal: (Shimauma) Zebra
Scroll Owner: -Gotenks-
Other Users who have signed contract: N/A
Summoning Boss if existing: None as of yet
Other Summoning Animals tied to contract: None as of yet
Description and Background:
Description:
Their stripes come in different patterns, unique to each individual. They are generally social animals that live in small harems to large herds. Unlike their closest relatives, horses and asses, zebras have never been truly domesticated. The unique stripes of zebras make them one of the animals most familiar to people. They occur in a variety of habitats, such as grasslands, savannas, woodlands, thorny scrublands, mountains, and coastal hills.

Background:
In the North Western plains of the Land of Fire -Gotenks- ventured in order to sign a summoning contract with the animals known as Zebra. The Zebra were reluctant at first to allow -Gotenks- to be the very first person to sign it because they doubted his abilities. In order to prove him self he was asked to gather special herbs from all over the Land of Fire in order to create a herbal medicine that the Zebra used to cure their injured. The first herb was in the North West of the Land of Fire along the border of Kumogakure. The second herb was at the southern coast of the Land of Fire and the very last herb was right in the centre of the Land of Fire, the dead centre. Once he returned with these herbs it proved to the zebra that he was dedicated and could accomplish anything if he set his mind to it. So they branded him with the zebra tattoo and let him sign the contract in his blood allowing -Gotenks- to summon the zebra whenever he is in battle.

Tattoo:
You must be registered for see images

This tattoo must be placed on a person's body if they wish to sign the contract​

Wiki:


~Approved the contract even though the story was cheesy.~
 
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System001

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Re: ±±Custom Jutsu Submission±±

(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.

-Declined-
Restrictions on the number of usages
(Doton: Shinku Bohi )- Earth Release: The Scarlet Tombstone
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user will release their chakra into the ground, then by manipulating their chakra, they cause a abundance of adhesive sticky mud to burst up from the ground around and beneath the opponent(s), the mass of mud quickly forming into a tombstone like shape while clinging to the target. The mud then quickly hardens, encasing the whole of the opponent in solid rock, the rock quickly continues to constrict around the opponent, growing tighter and tighter until it eventually crushes them with immense force. Multiple tombstones can be created to encase and destroy multiple enemies, or a single large tombstone can be created to destroy a group of enemies, or one large enemy. The Tombstone created can be no larger than Gamakichi and if multiple Tombstones are created, their total size combined cannot exceed that of Gamakichi.

Note:
- Can only be taught by Scaze
- No Earth jutsu above S rank for the same and next turn.
- Can only be used 3x.

~Approved~

Hyouton bio:

Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
Type: Offensive/Defensive
Rank: B
Range: Short - Long.
Chakra: 30
Damage: N/A
Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Four turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal

Note:
- Can only be used 3x
- Lasts for Four Turns
- Once the duration period ends, the user must wait two turns before re-activating
- Can only be taught by Scaze

~Declined. Incorrect chakra cost and you need to decrease the amount of times you can use this technique and the time it lasts~

(Katon: Kaibun hoono) Fire Style: Ash flame
Rank: D
Range:Short-Long
Damage:10
Chakra:5
Type:Offensive
Description: The user preforms the snake handseal causing a single spec of ash to appear somewhere in the battle field, the ash can be as small as a eye of a needle or as large as a small marble. Upon clicking their teeth the Ash ignites burning at fairly great tempratures and reaching its maximum temprature only moments after ignition.
~The ash spec can be no larger than a marble.
~Can only be used once per turn.


±± Declined ±± The idea is ok but you are making it so that its too small. Also, the ignition of this ash would be a tiny itsy bitsy burst of fire, not something that can reach fairly great temperatures... You need to work it out a bit more. Also, this is a C-Rank. Btw, awesome idea ^^
(Katon: Kaibun hoono) Fire Style: Ash flame
Rank: C
Range:Short-Long
Damage:20
Chakra:10
Type:Offensive
Description: The user preforms the snake hand-seal causing a single spec of ash to appear somewhere in the battle field, the ash can be as small as a grain of rice, or as large as a volleyball. Upon clicking their teeth the Ash ignites burning at fairly great temperatures and reaching its maximum temperature only moments after ignition, the size of the ash plays a large role in how much offensive capabilities it actually wields.
~The sphere of ash can be no larger than a volleyball.
~Can only be used once per turn.
~Can only be used 4x

~Resubmit explaining how you can just cause a volleyball of ash appear somewhere in the battle field. Do you burn something, convert fire chakra into ash or gather ash from the surroundings?~
 
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Luther

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Re: ±±Custom Jutsu Submission±±

(Kaze to daichi no sutairu: Mippei chissoku.) Wind and Earth style: enclosed suffocation
Rank: Forbidden
Type: Offensive
Range: Short-Mid
Chakra Cost: 50
Damage Points: 90[Death to the User]
Description:The user when in short range or mid range from his opponent, channels doton chakra across his body, he then focuses his chakra on his palms and slams it to the ground creating a huge dense wall of earth which encloses and traps himself and his opponent, the wall is strong and tightly sealed and closed thus the amount of oxygen is limited. The user then takes a breath in and suctions up the air which is already minimized in the enclosed space into his mouth up to the point where there is little or no oxygen left for either the user or the opponent to breath and have complete consciousness .

Note: Can only be done once in a battle.

Note: Can not use any s rank wind and earth pre the jutsu is used

~Declined. How can you suction the air from the closed space if you're mid range from the opponent? Also, did you really mean that you kill yourself by using the technique or was this just a typo? Poorly restricted for a forbidden ranked technique and the second technique doesn't make sense at all.~


(Kesshō no hontai)A body of crystalline

Rank: S
Type: Offensive/defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:The user performs the ram and tiger hand seals and then channel her crystalline chakra across her body from her head to her feet. She then creates a strong and dense form of crystalline which covers her body from head to toe and which is invulnerable and immune to a rank jutsu and below, howwever would be shattered and completely broken with direct contact with jutsu s rank and above, when in this form the user can merge himself in the ground and travel towards the opponent location quite fast catching the opponent unarmed or off guard, the user can also fire little crystalline spears [c rank] towards the opponent.

~Declined~ No merging with the ground.
[/B]
(Kesshō no hontai)A body of crystalline
Rank: S
Type: Offensive/defensive
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description:The user performs the ram and tiger hand seals and then channel her crystalline chakra across her body from her head to her feet. She then creates a strong and dense form of crystalline which covers her body from head to toe and which is invulnerable and immune to a rank jutsu and below, howwever would be shattered and completely broken with direct contact with jutsu s rank and above, the user can also fire little crystalline spears [c rank] towards the opponent.

Note:Can only be done once a battle
Note: Last for only two turns
Note: No S rank and above crystall jutsu for the next two turns.
Note:Must be sanin to use .

~Declined. No technique can be immune to A - rank and below unless it's a self repairing technique which your technique isn't. Fix that part from your technique and state that techniques below A - rank can damage the body too.

Tsume:Claw
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The claw unlike any other swords in existence, is unique and has it own special traits and abilities, It was said to have been forged by the best black smith in konohagakure and is embedded and forged with titanium, making the sword indestructible. The sword was given the name ‘Claw’ due to its razor sharp and cutting strengths and powers, if not wielded in the right hands the sword can be destructive to the user rather than the opponent. The sword can cut and deflect basic elemental attacks and ninjutsu up to A rank, negating the jutsu . The sword can only be wielded by the user and if tried to be wield by anyone except the user , the weight would increase by a ton ,stopping the user from lifting the sword up or wielding it. The wielder of the sword shares a special bond and connection with the sword, as the user shares similar chakra traits with the sword, so genjutsu which disrupt the chakra flow in the body are easily realized and dispelled by the user. The sword however is not all good and drains the user life force over the three turns thus leaving the user quite fatigued after the three turns.

Note: Can only be done once a battle
Note: Last for three turns
Note: No S rank or forbidden for one turn after the sword is deactivated
Note: Cutting and deflecting jutsu count as a move .

~Declined, do not resubmit.~
 
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Ryūjin

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Re: ±±Custom Jutsu Submission±±

(Suiton: Myōchikara) - Water Release: Life Force
Type: Supplementary
Rank: A
Range: Self
Chakra Cost: 30
Damage Points: N/A
Description: This is an advanced usage of the water chakra, by gathering water chakra throughout the whole body of the user, creating surges of water chakra within the user's body, with careful chakra manipulation the user infuses all of his cells with water chakra, using the life force feature of the water chakra to wash out the poison in the user's blood, dispelling harmful effects made by poisonous gases, and refreshes the user's cells making them poison free, the user can use this technique to decrease his body temperature as well by channeling water chakra in the place where there's hot temperature, using the water chakra to cool the user's body down, however the user cannot use each usages of this technique at the same time, only one usage at a time, this technique can only be used three times per battle due to the accurate chakra manipulation within the user's body, and cannot use S-rank water techniques and above in the same turn that this technique is used in.

~Declined, do not resubmit. Your technique steps into the boundaries of medschool.~
 
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