Re: Custom Jutsu Submission
Raiton|Jiton: (Hason no Sokar no tsukan) — Lightning|Magnetism Release: Sokar's Grasp of Corruption
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A rather advanced technique combining both the static properties of lightning and the effects of Magnetism. The user will focus large amounts of lightning chakra into the ground , while refining some of it to jiton. In doing so the ground will become filled with unfocused lightning that has the properties of static electricity. Causing the opponents to stick to the ground face first upon the first movement they make, the jiton chakra then completely immobilizes them via messing with the electric fields in their brain similar to the cannon technique "Demonic Illusions" in the case of living beings while the user is unaffected due to changing his own polarity. However the technique isn't limited to effecting only opponents, the effect applies to summons and any conductible material on the field. Upon being bonded to the ground, the target or targets become unable to move at all, making them unable to preform physical movements. They also become somewhat limited in their use of actual elements, due to the large amounts of static electricity in the ground, earth techniques of S-rank and lower are immediately destroyed due to lightning natural advantage over it with anything higher being weakened by a rank. Water also becomes a tricky option, due to the target(s) also now having a large amount of static electricity. Contact with water could potentially cause severe harm to the target due to conducting the electricity present. In no way does this forbid a target from using said elements, it merely makes them difficult options. Although the technique is not without limitations. Only able to effect targets touching the ground or an extension of it, such as trees or rocks, essentially any extension of the earth. Making anything flying through the air unaffected by the technique unless its metallic as the magnetic pull of the jiton chakra will easily pull it down. Despite the technique being purely supplementary it causes pain in the form of shocking from the unfocused electricity in the ground. In the case of the NW this technique can be used once an event to effect an entire landmark and everyone in it.
Note: Can be used two times
Note: Lasts 2 turns
Note: It has a 1 turn duration before it can be used again
Note: The user can not use wind in the same turn
Note: Only affects things touching the ground and extensions of it
Note: Can only be taught by Yusēi
‡ Declined ‡ Take off the "face first bit". They'll be glued to the floor, nothing more. They can still move the rest of their body. Wood is an insulator so remove the part about trees. The wind restriction makes no sense. Also, clarify what Demonic Illusions does, I'm not reading a technique from the canon list to check a CJ. :|
Clarification-Magnetism is just refined lightning so I'm not using two different things I'm just refining the lightning.
Jiton: (Yūi-sei no uwaya no kamae) — Magnetism Release: Shed's Stance of Superiority
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-15 for every turn sustained)
Damage Points: Depends on the technique
Description: Having heard of the Kazekage of the sand whose ultimate defense was powerful to the point he was rarely ever touched, Atemu set out to create an ultimate defense of his own. The user focuses Jiton chakra all throughout his body and constantly releases it around him to mid-range. In doing he sets a magnetic field all around himself that constantly repels everything around him, stopping anything from getting close to him whatever it may be. The magnetic field of course is invisible to the naked eye but can be felt the closer the opponent tries to get ( its chakra can also be sensed and seen by kg) harbors another ability. Once an entity makes contact with the magnetic field which is mid-range all around the user, once it is repelled whatever it may be, people, summons, techniques, it gets magnetized. In the case of techniques this can lead to the user being able to control said techniques via shifting the polarities and being able to redirect them, this of course has its limitations.
Metallic and earthen based techniques are most compatible logically but some techniques of other natures can be controlled as well, namely water and lightning. To control techniques, they need to be at least one rank lower in strength (so A-Rank and below techniques only). This control only applies to techniques that are not connected to the target, things like streams coming from the user are not applicable. If it is the opponent that is magnetized, they can either be given the same polarity as the user to attract the target towards him or the opposite to keep them repelling each other. Either way the user has the option to change his own polarity to make that happen.
Note: Lasts for four turns
Note: Can only be used twice a battle
Note: Can only be taught by Yusei
Note: The user can not use any magnetism techniques in the turn of deactivation
‡ Approved ‡ Awesome.
Magnetism will be checked by Nk, Auto training so no link
Brother technique of Servants of the divine
Suiton: (Shio o no jūsetsu) — Water Release: Followers of the Tide
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 ( 5 additional Cp for every turn sustained)
Damage Points: (5-80)
Description: This is the brother technique and water variant of "Servants of the Divine". The user will gather a large amount of water chakra and perform 3 hand seals. The user will then release the chakra, manipulating it to create a creature or creatures composed of extremely focused water. These "followers" take on the appearance of white, blue, teal or sea green, cylindrical, creatures with either one or two eyes. The water composing their bodies is extremely focused, that it makes little to no sound. These servants require constant chakra to stay on the field. The technique revolves around affecting the servants in 3 specific ways. Their first way is through their ability of complete mastery of shape manipulation, allowing the user to freely manipulate their focused body, or parts of it, into any form they desire. For example, the user can manipulate a followers arm to become a spear of water (extends to that of mid-range), form both arms into a shield of sorts for both offensive and defensive purposes, or manipulation for supplementary uses such as manipulating their arms into wings to fly and etc. The second ability comes in two forms. The first form involves reverting the focused water bodies of the follower(s) into a body of mist impervious to physical attacks that has the ability to absorb incoming elemental jutsu (solid earth cant be absorbed) of the same rank and assimilate their elemental traits, they can revert back to focused water form through a hand-seal now harboring the elemental trait assimilated. Or changing their composition into that of sticky syrup water which makes them immune to lightning techniques A rank and below due to how thick the gooey composition is, also able to revert back through a handseal. This however is a double edged sword as the user can not enhance his followers by having them conduct lightning like many other water techniques while in this from. The final form is simply causing their body to explode into explosion of sticky syrup water towards the target meant to bind him. However, followers that are self-destructed via the sticky syrup explosion method are completely lost afterwards. The final ability allows the user to have the follower(s) passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank follower can divide into 4 B-Rank follower & 4 B-Rank follower can combine into 1 S-Rank follower.) A user is capable of forming 1 S-Rank follower or several lower-rank follower from the beginning. In the event that a follower is destroyed, the Rank of the existing follower do not change (e.g. 4 B-Rank follower are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank follower stay B-Rank).
Note: Can only use water techniques or techniques utilizing basic chakra
Note: The rank of each attack or defense of a follower correlates to the specific rank of the servant
Note: The size of each follower is dependent on the rank
Note: The absorption/assimilation of elemental jutsu costs an additional jutsu slot
Note: The explosion costs an additional jutsu slot
Note: followers destructing into an sticky syrup explosion are completely lost afterwards
Note: Shape Manipulation is limited to the followers bodies. As such, they cannot release projectile attacks
Note: The followers last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank water in the next turn.
Note: Can only be taught by Yusei
Note for checker - Made it Raiton/Jiton as Nk wanted.Raiton: (Keihatsu-teki atorakushon) — Lightning Release: Christo's Compelling Light
Rank:A
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A rather advanced technique utilizing the static properties of lightning. The user will focus large amounts of lightning chakra into the ground. In doing so the ground will become filled with unfocused lightning that has the properties of static electricity. Causing the opponent to stick to the ground face first upon the first movement they make, unable to move. However the technique isn't limited to effecting only the opponent, the effect applies to summons and any conductible material on the field. Upon being bonded to the ground, the target or targets become unable to move at all, making them unable to preform physical movements. They also become somewhat limited in their use of actual elements, due to the large amounts of static electricity in the ground, earth techniques of S-rank and lower are immediately destroyed with anything higher being weakened by a rank. Water also becomes a tricky option, due to the target(s) also now having a large amount of static electricity. Contact with water could potentially cause severe harm to the target due to conducting the electricity present. In no way does this forbid a target from using said elements, it merely makes them difficult options. Although the technique is not without limitations. Only able to effect targets touching the ground or an extension of it, such as trees or rocks, essentially any extension of the earth. Making anything flying through the air unaffected by the technique. Despite the technique being purely supplementary it causes pain in the form of shocking which is only magnified if the target(s) try to forcefully separate themselves from the earth. In the case of the NW this technique can be used once to effect an entire landmark and everyone in it.
Note: Can be used four times
Note: Lasts 2 turns
Note: It has a 1 turn duration before it can be used again
Note: The effect on earth and water apply to the user as well
Note: Only affects things touching the ground and extensions of it
Note: Can only be taught by Yusēi
‡ Declined ‡ Sorry but I would only allow something like this for Magnetism or a combination of lightning/magnetism.
Raiton|Jiton: (Hason no Sokar no tsukan) — Lightning|Magnetism Release: Sokar's Grasp of Corruption
Rank: S
Type: Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: A rather advanced technique combining both the static properties of lightning and the effects of Magnetism. The user will focus large amounts of lightning chakra into the ground , while refining some of it to jiton. In doing so the ground will become filled with unfocused lightning that has the properties of static electricity. Causing the opponents to stick to the ground face first upon the first movement they make, the jiton chakra then completely immobilizes them via messing with the electric fields in their brain similar to the cannon technique "Demonic Illusions" in the case of living beings while the user is unaffected due to changing his own polarity. However the technique isn't limited to effecting only opponents, the effect applies to summons and any conductible material on the field. Upon being bonded to the ground, the target or targets become unable to move at all, making them unable to preform physical movements. They also become somewhat limited in their use of actual elements, due to the large amounts of static electricity in the ground, earth techniques of S-rank and lower are immediately destroyed due to lightning natural advantage over it with anything higher being weakened by a rank. Water also becomes a tricky option, due to the target(s) also now having a large amount of static electricity. Contact with water could potentially cause severe harm to the target due to conducting the electricity present. In no way does this forbid a target from using said elements, it merely makes them difficult options. Although the technique is not without limitations. Only able to effect targets touching the ground or an extension of it, such as trees or rocks, essentially any extension of the earth. Making anything flying through the air unaffected by the technique unless its metallic as the magnetic pull of the jiton chakra will easily pull it down. Despite the technique being purely supplementary it causes pain in the form of shocking from the unfocused electricity in the ground. In the case of the NW this technique can be used once an event to effect an entire landmark and everyone in it.
Note: Can be used two times
Note: Lasts 2 turns
Note: It has a 1 turn duration before it can be used again
Note: The user can not use wind in the same turn
Note: Only affects things touching the ground and extensions of it
Note: Can only be taught by Yusēi
‡ Declined ‡ Take off the "face first bit". They'll be glued to the floor, nothing more. They can still move the rest of their body. Wood is an insulator so remove the part about trees. The wind restriction makes no sense. Also, clarify what Demonic Illusions does, I'm not reading a technique from the canon list to check a CJ. :|
Clarification-Magnetism is just refined lightning so I'm not using two different things I'm just refining the lightning.
Jiton: (Yūi-sei no uwaya no kamae) — Magnetism Release: Shed's Stance of Superiority
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Mid
Chakra Cost: 40 (-15 for every turn sustained)
Damage Points: Depends on the technique
Description: Having heard of the Kazekage of the sand whose ultimate defense was powerful to the point he was rarely ever touched, Atemu set out to create an ultimate defense of his own. The user focuses Jiton chakra all throughout his body and constantly releases it around him to mid-range. In doing he sets a magnetic field all around himself that constantly repels everything around him, stopping anything from getting close to him whatever it may be. The magnetic field of course is invisible to the naked eye but can be felt the closer the opponent tries to get ( its chakra can also be sensed and seen by kg) harbors another ability. Once an entity makes contact with the magnetic field which is mid-range all around the user, once it is repelled whatever it may be, people, summons, techniques, it gets magnetized. In the case of techniques this can lead to the user being able to control said techniques via shifting the polarities and being able to redirect them, this of course has its limitations.
Metallic and earthen based techniques are most compatible logically but some techniques of other natures can be controlled as well, namely water and lightning. To control techniques, they need to be at least one rank lower in strength (so A-Rank and below techniques only). This control only applies to techniques that are not connected to the target, things like streams coming from the user are not applicable. If it is the opponent that is magnetized, they can either be given the same polarity as the user to attract the target towards him or the opposite to keep them repelling each other. Either way the user has the option to change his own polarity to make that happen.
Note: Lasts for four turns
Note: Can only be used twice a battle
Note: Can only be taught by Yusei
Note: The user can not use any magnetism techniques in the turn of deactivation
‡ Approved ‡ Awesome.
Magnetism will be checked by Nk, Auto training so no link
Updating Minions, Indra, and resubmitting Angelic Resurrection with changes.
Notes for checker - Added 2 notes and took away a note. Also added supplementary shape manipulation. Also the extension of the shape manipulation was kind of broken with no real limit so I properly set a limit. Also added a cosmetic change of being able to be created in 2 more different colors, blue and white.
Raiton: (Kami no dorei) — Lightning Release: Servants of the Divine
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 ( 5 additional Cp for every turn sustained)
Damage Points: (5-80)
Description: The user will gather a large amount of Lightning Chakra and perform 3 hand seals. The user will then release the chakra, manipulating it to create a creature or creatures composed of extremely focused lightning. These "servants" take on the appearance of small, yellow, white or blue, cylindrical, creatures with either one or two eyes. The lightning composing their bodies is extremely focused, that it makes little to no sound. These servants require constant chakra to stay on the field. The technique revolves around affecting the servants in 3 specific ways. Their first way is through their ability of complete mastery of shape manipulation, allowing the user to freely manipulate their focused body, or parts of it, into any form they desire. For example, the user can manipulate a servants arm to become a spear of lightning (extends to that of mid-range), form both arms into a shield of sorts for both offensive and defensive purposes, or manipulation for supplementary uses such as manipulating their arms into wings to fly and etc. The second ability comes in two forms. The first form involves reverting the focused electrical bodies of the servant(s) into an unfocused electrical current, similar to a Chidori Nagashi, they can revert back to focused form through a handseal. The other form is simply causing their body to explode into an electrical explosion. However, servants that are self-destructed via the electrical explosion method are completely lost afterwards. The final ability allows the user to have the servant(s) passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank Servant can divide into 4 B-Rank Servant & 4 B-Rank Servant can combine into 1 S-Rank Servant.) A user is capable of forming 1 S-Rank Servant or several lower-rank Servant from the beginning. In the event that a Servant is destroyed, the Rank of the existing Servant do not change (e.g. 4 B-Rank Servant are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank Servant stay B-Rank). Also due to how focused/concentrated the lightning is, it does not get conducted by liquids such as water (This of course does not apply to when a servants reverts to unfocused electricity).
Note: User can only use lightning based techniques or techniques utilizing basic chakra while sustaining the servants.
Note: The rank of each attack or defense of a servant correlates to the specific rank of the servant
Note: The size of each servant is dependent on the rank
Note: Servants destructing into an electrical explosion are completely lost afterwards
Note: Shape Manipulation is limited to the Servants bodies. As such, they cannot release projectile attacks
Note: The Servants last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank lightning in the next turn.
Note: Can only be taught by Yusei
Approved.
Brother technique of Servants of the divine
Suiton: (Shio o no jūsetsu) — Water Release: Followers of the Tide
Type: Supplementary/Offensive/Defense
Rank: S
Range: Short - Long
Chakra Cost: 40 ( 5 additional Cp for every turn sustained)
Damage Points: (5-80)
Description: This is the brother technique and water variant of "Servants of the Divine". The user will gather a large amount of water chakra and perform 3 hand seals. The user will then release the chakra, manipulating it to create a creature or creatures composed of extremely focused water. These "followers" take on the appearance of white, blue, teal or sea green, cylindrical, creatures with either one or two eyes. The water composing their bodies is extremely focused, that it makes little to no sound. These servants require constant chakra to stay on the field. The technique revolves around affecting the servants in 3 specific ways. Their first way is through their ability of complete mastery of shape manipulation, allowing the user to freely manipulate their focused body, or parts of it, into any form they desire. For example, the user can manipulate a followers arm to become a spear of water (extends to that of mid-range), form both arms into a shield of sorts for both offensive and defensive purposes, or manipulation for supplementary uses such as manipulating their arms into wings to fly and etc. The second ability comes in two forms. The first form involves reverting the focused water bodies of the follower(s) into a body of mist impervious to physical attacks that has the ability to absorb incoming elemental jutsu (solid earth cant be absorbed) of the same rank and assimilate their elemental traits, they can revert back to focused water form through a hand-seal now harboring the elemental trait assimilated. Or changing their composition into that of sticky syrup water which makes them immune to lightning techniques A rank and below due to how thick the gooey composition is, also able to revert back through a handseal. This however is a double edged sword as the user can not enhance his followers by having them conduct lightning like many other water techniques while in this from. The final form is simply causing their body to explode into explosion of sticky syrup water towards the target meant to bind him. However, followers that are self-destructed via the sticky syrup explosion method are completely lost afterwards. The final ability allows the user to have the follower(s) passively split and combine following basic Rank Splitting principals (e.g. 1 S-Rank follower can divide into 4 B-Rank follower & 4 B-Rank follower can combine into 1 S-Rank follower.) A user is capable of forming 1 S-Rank follower or several lower-rank follower from the beginning. In the event that a follower is destroyed, the Rank of the existing follower do not change (e.g. 4 B-Rank follower are out on the field, one is destroyed and 3 remain, the 3 remaining B-Rank follower stay B-Rank).
Note: Can only use water techniques or techniques utilizing basic chakra
Note: The rank of each attack or defense of a follower correlates to the specific rank of the servant
Note: The size of each follower is dependent on the rank
Note: The absorption/assimilation of elemental jutsu costs an additional jutsu slot
Note: The explosion costs an additional jutsu slot
Note: followers destructing into an sticky syrup explosion are completely lost afterwards
Note: Shape Manipulation is limited to the followers bodies. As such, they cannot release projectile attacks
Note: The followers last a maximum of 4 turns
Note: Can be used 2 times per battle
Note: No S-rank water in the next turn.
Note: Can only be taught by Yusei
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