[ARCHIVE] Custom Jutsu Submission - I

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Erzo

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Kuroi Kurohyou) - Earth release: Black Panthers
Rank: S
Type: Attack
Range:Short-long
Chakra Cost: 40
Damage Points: 80
Description: The user quickly concentrates his doton chakra in his hands and quickly touches the ground to release 2 panthers made out of Earth to run at the opponent at full force and take down the opponent savagely without trouble upon impact. The user can take his hands of the ground and the jutsu will still be active however to control the panthers the user must bring his hands back to the ground. If the users hands are not touching the ground, the panthers will simply attack the opponent whenever they see him/her.
Note: can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: Can only be used 2 times.
Note: Panthers must be destroyed with an approperate jutsu.
Note: Panthers disperse after 3 turns if they are not destroyed.
Note: No S-rank Earth jutsus next turn.
Note: User can order the Panthers and tell them what to do as long as his hands are still touching the ground.

~Approved~

(Kirihidoku Shiyou Tenokou Bushido) - Releasing method of the samurai
Rank: S
Type: Defence
Range: Short
Chakra cost: 40
Damage points: -
Description: At the beginning of the battle the user gathers a little amount of his chakra and channels it inside the metal frame of his katanas tsuba. The chakra inside the tsuba is then released into the opponents chakra flow if it senses foreign chakra, by doing this it releases the user from any genjutsu that the user might be affected by.(However genjutsus such as Tsukuyomi and Tayuyas Sound genjutsu are not affected by this.)
Note: Can only be used twice.
Note: Can only be used by a samurai.
Note: It doesn't have to be used at the beginning of the battle.
Note: Once the chakra is inside the tsuba it stays there until a genjutsu is cast and the chakra is used to release the user from the genjutsu.


~Declined~ Similar technique already exist.

(Iaidō- Hayai Chakra Kaihou) - Art of Quick Draw and re-sheathing the sword- Quick Chakra Release
Rank: B
Type: Attack
Range: Short- Mid
Chakra Cost: 20
Damage Points: 40
Description: The user gather his chakra and as he presses the Tsuba with left thumb the Katana is slightly unsheaved. At that instant moment he then channels his chakra into the blade and releases the wave of chakra as the blade is fully unsheaved. This happens really fast and is a method of stopping ninja enemies from using hand seals and thus from using ninjutsu.
Note: Can only be used by a samurai bio.

To find out more about about my last samurai technique you can click and go to the second post made by Zerabitu to see how the technique works.

~Declined~ Similar technique already exist.
 
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Yūsuke1

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Re: ♦ Custom Jutsu Submission ♦

RESUBMITTING ALL IN QUOTE :

Removed some of the 'and's and commas and stuff so that it isn't too misleading >_< I don't wanna trick people with words...

(Doton : Yochizaisan) - Earth Release : Property of the Earth
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will slam both hands, widespreading his earth chakra throughout the entire battlefield, both behind and in front. The moment the user slams his hands onto the ground, he can safely assume that his target(s)' are already within the clutches of his technique. Nothing will happen to them for now though. The purpose of this technique is to prevent the enemy from taking air advantage or escaping by flying into the sky by having several earth hooks burst out of the ground and grapple them the moment they try to jump/fly/other actions that involves going into the air and pull them back down onto the earth, hurting them in the process. As long as the enemy stays on the ground, no harm will be done to them up until the point till the technique wears off.

Note : Can only be used or taught by -Yusuke-
Note : Can only be used three times per battle
Note : This technique lasts for five of the user's turns
Note : Can be released by performing the Snake handseal
Note : No S-rank or above earth techniques can be used while active
Note : The earth hooks will grapple all enemies affected by the technique if they try to even jump
Note : No damage shall be done to the enemy as long as he doesn't take it into the air and stay on land

~Declined do not resubmit~ At first I liked the idea, but then I started thinking about all the possibilities in which this technique could go wrong...What would happen if I simply ran forward at high speed, hence touching the ground every 3-4 seconds (like they do in the anime when they jump from tree to tree). Or what would happen if I fall down a cliff? Too many possibilities and I won't have you enumerate them all in this technique.
_______________________________________________

(Bijuu : Sabureoni toutatsu) - Tailed Beast Technique : Sand Demon's Arrival
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : When this technique is in play, sand that can be found around the field starts manifesting the shapes of ghouls made out of sand. This happens due to the presence of the Shukaku's bijuu chakra being exposed to the surrounding. These ghouls will attack anything that is a threat to the user. Despite being made out of sand, these ghouls travel very fast through the air by turning into sand particles and drifting through the air. The number of ghouls determines the size of each and every one of the ghoul. The more ghouls there are, the smaller they are. If a single sand ghoul is summoned, it can be the size of the Shukaku but if there are two, each will be half the size of the Shukaku.

Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : Can only be used by the Jinchuuriki of the Ichibi
Note : Must be in Incomplete/Complete Form at the least
Note : The sand ghouls cannot perform any techniques
Note : Sand ghouls are unable of performing sand techniques
Note : There can only be a maximum of 2 sand ghouls present on the field
Note : Sand ghouls can only be in play for at least three turns if not destroyed
Note : Sand ghouls can extend out parts of their body just like the chakra arms of bijuus
Note : Able to reform with nearby sand if hit by a physical form of attack or a part of it is destroyed

~Declined~ OP. Summoning sand beings that can dematerialize and rematerialize at will to move faster around the field, and those beings can be as big as a Bijuu? No.[/COLOR]
Resubmitting :

Removed ability to rematerialize/dematerialize and reworked reformation ability and its size

(Bijuu : Sabureoni toutatsu) - Tailed Beast Technique : Sand Demon's Arrival
Type : Offensive / Supplementary
Rank : S
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : When this technique is in play, sand that can be found around the field starts manifesting the shapes of ghouls made out of sand. This happens due to the presence of the Shukaku's bijuu chakra being exposed to the surrounding. There can only be a maximum of three sand ghouls. If a single sand ghoul is created, it will be the size of a tree/lamp post. If two are created, each will be the size of a car that is placed upwards and finally, if there are three, each will be the size of the user.

Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : Can only be used by the Jinchuuriki of the Ichibi
Note : Must be in Incomplete/Complete Form at the least
Note : The sand ghouls cannot perform any techniques
Note : There can only be a maximum of three sand ghouls present on the field
Note : Sand ghouls can only be in play for at least four turns if not destroyed
Note : Sand ghouls can extend out parts of their body just like the chakra arms of bijuus
Note : Cannot reform once it is destroyed whole and can only reform if parts are destroyed

~Declined do not resubmit~ I won't accept miniature bijuus as a custom, especially not when they can reform if not completely destroyed.
__________________________________

New submission :

(Suna : Kamisorikujo) - Sand Style - Razor Destruction
Rank : S / Forbidden
Type : Offensive
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : Once inside the defensive technique, 'Sphere of Sand', the user will be able to utilize this technique. The user will first clap his hand together and chant the word, 'Razor' for a few tiny moments. The next instant, the sphere will start rotating at extreme speed and levitate into the air. The user can go on and unleash the monstrosity that he has created with the last handseal, Snake, hence allowing it to expand out at a great pace across the battlefield covering a long-range radius with the user being at the epicenter of the whole thing. The next thing the user could do is to continue on after that one handseal with another three handseals along with burning more chakra, this would allow the sphere to rotate at an even greater speed thus, more cutting power and strength.

Note : Can only be used by a sand user
Note : Can only be used or taught by -Yusuke-
Note : Each rank can only be done once per battle
Note : Can only be done within the turn Sphere of Sand was activated or the turn after
Note : Forbidden rank takes up an extra technique slot (2/3 of total jutsus that can be used)
Note : During the period the extra handseals for the forbidden technique are made, the sphere could explode if disturbed (Water & Earth won't do it)
Note : Must be at least A-rank to cause a paper-tag explosion that will cause slowed speed for handseals and legs (<--Sphere of Sand is A-rank o.o)

~Declined do not resubmit~ Seriously, you've been submitting nothing but unacceptably OP techniques lately. No restriction, up to Long range, two techniques in one (I've been declining a lot of those lately), and incredibly powerful as you stated it couldn't be disturbed by either earth or water technique. You couldn't possibly think this would get approved.

(Fuuton/Doton/Suiton : Tsuchitaifuu) - Wind/Water Release : Earthen Typhoon
Rank : Forbidden
Type : Offensive
Range : Short - Long
Chakra cost : 50
Damage points : 100
Description : The user will perform two handseals (Ram, Boar) and end up with a clap. As the user was performing the handseals, he would have already have been channeling his wind chakra into the ground of the desired location and as the clap is made, the wind chakra would start spinning at high speeds to form a wide whirlwind. Initially, the wind chakra was molded within the ground and not above so the whirlwind is formed slightly underground. The whirlwind would drag along parts of the earth, showing a whirlwind would rocks flying in a circular manner in it. About this time, the user will then imbue his water chakra within the whirlwind to materialize a large volume of water that will soften the earth and turn it into mud. The end result would be a brown-like, high-speed, moving whirlwind. Unlike regular whirlwinds, this is hard due to the earthen features and just as sharp as Typhoon Water Vortex.

Note : Can only be used twice per battle
Note : Can only be used or taught by -Yusuke-
Note : Must be Kage rank in order to utilize this technique
Note : No A-rank or above wind and water techniques can be used in the same turn
Note : Adding of water can be prevented if user is disturbed while or before clapping
Note : If used short-range from the user, the user would get injured due to flying rocks that escapes the whirlwind
Note : Even if not used in short-range, user suffers from over-usage of wind chakra hence cannot perform wind technique for the whole of next turn

~Declined do not resubmit~ Yes, another DNR. I'm doing this so you stop submitting ridiculously OP technique. Using a forbidden technique twice, while using two chakra and you didn't even went through Yin Yang training? The restrictions don't cut it IMO. Yes it restricts your next turn but not enough for such a forbidden technique and certainly not enough on the physical aspect of a forbidden jutsu. You're clearly not physically affected by this jutsu.
 
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Nara..

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Re: ♦ Custom Jutsu Submission ♦

(影ミラー - Kage mirā) Shadow Mirror
Type: Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: User create a human-shaped same as enemy in front of him, he then take out a exact same shaped-weapon just like the target. He works like a mirror, doing the exact move as the enemy, as long as he can reach up the range. This is highly advanced technique of shadow. The user himself cannot use any other moves of shadow but he is limited with his chakra control so that the shadow can move properly and react the attacks fast enough. The move seen so similar but the shadow cannot redo elemental attacks so that he will change into a shield like structure and then reform continue to attack. It will move to short range first and then attack the enemy with taijutsu only. He can almost repel any taijutsu attack with the exact same moves. The user can instantly break connection with the shadow in instant.
Notes:
- No more Shadow tech unless the user break it.
- Lasts every turn unless the user break it.
- The shield transformation can protect up to A-rank techs.
- The user is limited to 2 moves per turn and only allow to use B-rank techs.
- Can only be used once per battle.

~Declined~ I'm not a grammar Nazi, but when I can't understand the description of the jutsu you're submitting, something's wrong. Re-read yourself, make it clearer and re-submit.

(Suiton: Mizu Iwa) Water Release: Water Rock
Type: Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user make some hand seals and then make a palm on the ground which release multiple Water Rock around him up to mid-range.

Notes: These rocks are of various size and each can block up to B-rank attacks. The user after making, send more chakra making the water hardened like a rock. The user can also use this to make a single larger rock but it is limited to short-range but when done a single, it can protect very wide attacks.
- Can only be used once in a battle
- The user cannot use A-rank and higher water tech for next 2 turns
- Must be used on Water Source

~Declined~ First of all, calling them rocks doesn't change the fact that they'll be round projectiles and we already have several jutsu for that. Secondly, you didn't precise the amount of projectiles, which is unacceptable since you could say you fired a thousand B-rank bullets. The more you have, the lower the rank of each water bullet.

(Suiton: Kage Mizu Bakudan) Water Release: Shadow Water Bomb
Type: Offense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:User creates a ball of water in which his shadow chakra are molded. When the ball is released, and it is launched towards the enemy, the enemy takes some damage but if launched towards the shadow, the ball can summon the shadow chakra and control the target. The user can launch it multiple time. Tactic is that the user can launch it to the body whilst he launch more at the shadow.
Notes
- The shadow possession occur if succeed
- Can launch multiple balls
- No A rank or higher water and shadow tech in next 2 turns
- Can only be used thrice in battle.
~Declined~ Same as above: how many? In fact, for this technique, just make it one water ball. The only reason I'm considering accepting this one is because it's actually different from any water projectile that was ever submitted. Keep the core of this technique (your Shadow chakra hidden in the sphere) and just make it a simply attack toward your opponent.
(Suiton: Mizu Iwa) Water Release: Water Rock
Type: Defense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user make some hand seals and then make a palm on the ground which release multiple Water Rock from the water around him up to mid-range. These rocks are of medium size and each can block up to B-rank attacks. The user after making, send more chakra making the water hardened like a rock, making it denser to be simple. The user can also use this to make a single larger rock but it is limited to short-range and when done a single, it can protect up to A-rank. Due to that it is created many rocks at once, the user exhaust from it but can block multiple attacks.
Notes
- Can only be used twice in a battle
- The user cannot use A-rank and higher water tech for next 2 turns
I don't know why, when I edit again the description turn only into one sentence o_O and it is not a projectile, it create a rock-shaped water to protect the user

~Declined~ You completely ignored what I said in your last submission.

(Suiton: Kage Mizu Bakudan) Water Release: Shadow Water Bomb
Type: Offense
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description:User creates a large ball of water in which his shadow chakra are molded. When the ball is released, and it is launched towards the enemy, the enemy takes some damage but if launched towards the shadow, the ball can summon the shadow chakra and control the target.
- The shadow possession occur if succeed
- No A rank or higher water and shadow tech in next 2 turns
- Can only be used thrice in battle.

~Declined~ When re-submitting/editing jutsus, you need to put the added/altered part in bold. If you only took out part of your jutsu, you need to mention what was taken away.
 
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Baldy

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Re: ♦ Custom Jutsu Submission ♦

Feel free to edit anything which you feel needs to be edited ^_^
Weapon- (Ransadōru Verude)-Green Lancer
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The Green Lancer is a double-sided lance. (Picture is on the right) The Green Lancer is made of very tough iron, and cannot be broken easily. The ends of the weapon is extremely sharp, and can pierce through human bodies with almost no effort. The greatest ability of this "weapon" is that Nel can throw this lance with great force at the opponent in battle. If Nel focus her chakra into the weapon and throws it at the opponent, The Green Lancer will travel at extreme speeds towards the opponent. The catch is that, as the Green Lancer travels through the air, it starts to spin and build up energy. The energy is pink in colour and the Lance continues to build up momentum and power. When it hits the opponent, it acts as a drill and it inflicts extreme piercing damage. Due to the power it got from all the spinning, the Green Lancer is able to pierce through B-rank defences and below. It can travel up to mid-range and it will return to the user after being thrown

- Can only be used or allowed by me
- If allowed, the person cannot use this weapon against me in a battle
- There is a cooldown of 2 turns before you can throw the weapon with great force again.

I know the translation isn't completely accurate, but I couldn't find any translation.

~Declined~ Restrictions are off. Such a technique need to be restricted to a certain number of use per match.
 
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Mathias

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Izumi Annai) - Earth Style: The Fountain of Guidance
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: After performing the Boar → Dog hand seals, the user will focus chakra into the ground, causing a body of earth to rise up from the ground creating two monoliths wielding a large bowl that has a runway to drain water/mud in any desired direction. As the monoliths are being created, the user will have to decide on which way the drain mechanism will be created. This technique does not create water in any shape or form.

Note: Can be used three times per battle
Note: Must have mastered Earth
Note: Must be taught by Mathias

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~Approved~ Keep the image in the description of the technique. +1 for the effort with paint :p

(Sogeki Geijutsu: Ransōtengai) - Sniper Arts: Heavenly Suit
Rank: S
Type: Supplementary
Range: Self
Chakra Cost: 40 (-10 chakra per turn)
Damage Points: N/A
Description: Ransōtengai was created by Sellanes, he was Mathias' grand-father. Sellanes was the first and only bow master of his time. During the first great ninja war, Sellanes created the technique so that he could continue fighting and shooting arrows while having dislocated and immobilized limbs. This technique has been passed down from generation to generation between sniper prodigies. The technique involves pushing shape manipulation to its absolute limits. The user will gather up and release pure chakra outwards, coating his immobilized limbs and dislocated joints with a web-like effect, to forcefully move them. However, it does come with some drawbacks. The user will only be able to use Taijutsu, Kenjutsu, Sniper Arts, and Regular Ninjutsu while this technique is active. This technique does not enhance speed nor strength.

Note: Can only be used once per battle
Note: Must have knowledge over Sniper Arts
Note: The technique lasts for three turns
Note: No Sniper Arts for two turns after the technique ends.
Note: After the technique is over, the user will no longer have any control over those limbs for the rest of the battle
Note: Due to forcefully pushing the bodies' limbs/joints to their limits, the user will receive -5 damage per turn.
Note: Can only be used by Mathias.

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~Declined~ I have no trouble with the actual technique (though I have my doubts on whether or not it was already done), but the restrictions are off. -5 doesn't mean anything in a fight, and such a technique should come with some form of drawback other than no sniper arts for 2 turns. Let's face it, all the other restrictions don't affect you since you couldn't move your limbs to begin with before using this technique.

(Sogeki Geijutsu: Za Tama Hogosha) - Sniper Arts: The Soul Guardian
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage Points: 90
Description: Mathias will gather up and release 50% of his chakra reserves. As the chakra is pouring out of his body, it will manifest a very bright blue angelic wing on his left shoulder, surging with energy. He will then hold out his hand and gather all that chakra into a very powerful arrow, while pulling the string of his bow, releasing the arrow towards his target. As the arrow is travelling it will leave shock wave-like effects throughout the air. The speed in which the arrow is travelling can only be tracked by 3T sharingan or above. As the arrow is travelling it will expand in size, leaving a huge crator throughout the path that it is travelling.

Note: Can only be used once per battle
Note: No usage of bow or sniper art techniques for the rest of the battle
Note: No ninjutsu of any kind (including elemental ninjutsus) for one turn after this technique is performed.
Note: The used hand to pull the string can not be used to perform hand seals for 2 turns.
Note: 40 damage to the user
Note: 50% of the user's chakra is drained.
Note: The user wont be able to run or walk for two turns due to exhaustion and chakra loss.
Note: This counts as 2 of the 3 moves per turn
Note: Can only be used by Mathias

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3:48 - 3:55

Feel free to edit, to help its approval ^_^

~Approved~ Check the bold parts.
 
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Luiz

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Re: ♦ Custom Jutsu Submission ♦

( Oumu Kuchiyose no Jutsu: Tane no Peurê ) Parrot Summoning Technique: Peurê's Chicks

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: Allows the user to summon up to 6 tiny parrot eggs, no bigger than 3cm. These eggs are dormant, carrying each a tiny pigmy parrot from various shades of red and orange. If the eggs are met with a solid element, such as as the ground or Earth jutsus, the parrots inside vanish and the eggs explode with the power of 3 paperbombs each. If they are met with a Fire jutsu of a rank equal or 1 higher, they will hatch, awakening the parrots inside, ranging from 6-9cm. They are heavily embed in Fire Chakra, permitting them to run through Fire and CE variations immune up to a damage of 160 damage points and up to S rank, meaning something that deals more that 80 damage points right away makes them vanish. Their feathers and skin burn hot. Once per battle they may release, all of them at once, a thin thread of fire burning at extremely hot temperatures, which allows them to wrap around up to 3 enemies at once, strong as iron threads, The threads stay active for 2 turns, afterwards they vanish along with the birds, if they had not vanish before, being the equivalent of an A rank jutsu.

*Parrots can stay on battle for 4 turns after awakening, unless they release the hot wires in the first 2 turns of their awakening, thus lasting 2 or 3 turns before vanishing*
*Can withstand a burning damage of 160, but not anything dealing more than an S rank at once*
*They cannot preform Fire Jutsus, despite having such chakra*
*If one parrot is vanished by the opponent, all the others vanish too*
*Can only be used twice per battle*
*Created by Luiz*

~Declined do not resubmit~

( Genjutsu: Hoodoo ) Illusion Arts: Hoodoo

Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user preforms 2 handseals, casting a genjutsu on the target. The chakra will latch onto the opponen's spinal cord, severing the connection with the autonomic nervous system. This will induce a state of pain insensibility on the opponent. Given the discretion of the genjutsu, unless the opponent os physically injured and finds out he/she doesn't feel pain, there are no sights that he/she is in a genjutsu. To chakra sensors/doujutsus, they will be able to see/sense the chakra forming a knife and severing the conection, staying lodged there. Because it's a small knife, and a small insertion of chakra, the Kai release will only work if the target is aware that he/she is in a genjutsu. Using Kai to release them from a different genjutsu will not work on this one.

~Declined~ First of all, genjutsu take place in the brain and in the brain only. You take control of the 5 senses in your opponent's brain and nothing more. Re-work the description. Secondly, once you'll have made the proper changes to the description, Kai can get you out of this technique.

( Genjutsu: Vodou ) Illusion Arts: Vodou

Rank: A
Range: Short-Mid
Chakra Cost: 30 (+15 evert turn it's active)
Damage Points: 60
Description: The user preforms 6 handseals, casting a genjutsu on the targer. When the handseals are created, the opponent will see a doll in the user's hands. The doll allows the user to control the chakra inside the opponent's head. With one handseal, the user is able to charge chakra into the illusionary doll and affect it, being breaking a limb, piercing the heart, sewing the mouth or simply paralizing the doll. This will control the chakra in the opponent's brain into recreating the illusion. The user must constantly feed chakra to the doll, keeping the ilusion going, because of that, the opponent can't preform any other techniques while the genjutsu is in play. Physical pain and strong Illusional Pain (Something on the level of burning the skin for more than a few seconds, or breaking more than a couple of bones) breaks the illusion, so, if used correctly, the user can keep the torture for as long as 4 turns before having to break the genjutsu. As soon as the genjutsu stops, being involutary or voluntary, at any point during during the 4 turns, the genjutsu stops and the user is only able to use 2 techniques in the next 2 turns.
*Requires constant chakra supply*
*The user can't have Clones of any kind*
*Can only be used 3 times per battle, once every 6 turns*
*Only affects one person at a time*

~Declined~ I understand that you'll be inflicting pain through the doll, but why would the user be unable to move or perform technique (read bold part). Many techniques don't require hand seals, and so, the opponent doesn't need to move to perform it. Make it twice a match too.
 
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Zerabitu

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Re: ♦ Custom Jutsu Submission ♦

(Genkotsu) - Meat Hook
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost:
Damage:
Description: This weapon is a Kusarigama, which is a traditional Japanese weapon that consists of a sickle on a metal chain with a heavy iron weight at the end. Attacking with the weapon usually entails swinging the weighted chain in a large circle over one's head, and then whipping it forward to entangle an opponent's spear, sword, or other weapon, or immobilizing his arms or legs. This allows the kusarigama user to easily rush forward and strike with the sickle. A kusarigama wielder might also strike with the spinning weighted end of the chain directly, causing serious or deadly injury to his opponent while still outside the range of the opponent's sword or spear. However, Genkotsu is a customized and a cunning version of the traditional one. It is made out of some sort of a chakra metal which allows chakra fusing. It has a approximately 5meters long chain which surface is jagged and without proper knowledge of how to handle the weapon, will wound who ever grabs on to it. The blade on the sickle is around 30cm long and the inner curve is serrated while the outer is smooth and the whole thing itself, is sharp and deadly, looking like the tooth of a Komodo Dragon. The Kusarigama can be hidden inside of the hilt of a katana and the blade works in the way of a swissblade, making it perfect to conceal. The whole shebang can be sprung out by a spring, so it can be taken out easy and quickly.
Even the weight at the other end has its tricks. At first glance it looks like a normal ball of weight but in reality, any attempt to kick it or grab it will get you pierced by spikes that emerge from it.

Note: Can only be used by Zerabitu and whom ever she chooses to train in it.
Note: The user suffers no damage from the jagged chain since the mastery and knowledge of the weapon usage.

Image to help understand the concept of the whole thing.
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______________________________

(Hone Chōkoku-Ka) - Meat Grinder
Type: Offensive
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user creates a chakra charge around the chain and also then spins the kusarigama in a circular fashion to send the chain in a spinning vortex towards the target.
It is moving fast and is infused with chakra and since the chain is also jagged, it's hard to focus your naked eye to it since it starts to look dimensional, there for very hard to predict and counter/avoid/dodge/block/deflect. The idea is to aim it to wrap around any part of a body. Then the user pulls the chain to tighten it and the chakra infused jagged chain grinds the flesh and even bone of the enemy, making that bodypart out of use.

Note: If an arm is damaged by this move, no handseals can be made for one turn
Note: If an leg is damaged by this move, the target is considerably slower.
Note: Usable only 3 times per battle
Note: Can only be used by Zerabitu and whom ever she chooses to train in it.
______________________________

(Nikuya no Epuron) - Butchers Apron
Type: Defensive
Rank: S
Range: Short
Chakra Cost: 40
Damage:
Description: The user infuses and coats Genkotsu with chakra and for a short while, makes it spin wildly around the user, creating a protective barrier against incoming attacks. (The technique is capable of countering Ninjutsu S rank and below due to the chakra charge).

Note: Usable only 3 times per battle
Note: Can only be used by Zerabitu and whom ever she chooses to train in it.

All Approved, its nice to see a different style of weapon being submitted
 
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System001

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Re: ♦ Custom Jutsu Submission ♦

Please Add or Take away anything you think is Appropriate or Inapproppriate
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Boukyaku (The Oblivion)
Rank:S
Type:weapon
Chakra cost:0/40
Damage:40
Description:It is a sword said to be forged long ago by the student of the very man who made the seven swordsman of the mist's swords, on the day that his teacher died he forged this sword in blinded rage and sorrow.It is said that this sword has many dormant abilities.The swords blade is about 4 and a half feet long and its hilt is roughly a foot long(including the guard and the pommel) the width of the blade is roughly 10 inches and a shallow groove runs along the middle of the flat of the blade on both sides.The sword was forged from a special alloy mined in the depths of a dormant volcano this alloy allows the user's fire chakra to be poured into the sword.The sword can also be repaired by pouring normal chakra into the sword which counts as a move,the sword also has

~All nature chakra's can be used with the sword however the sword prefers fire chakra
~The sword can only be infused with one nature chakra at a time
~The sword is not indestructible but is slightly stronger than your average sword due to its size and denseity
~It takes one turn for the sword to finish repairing
~While fire chakra is channeled into the sword the sword gains extra abilities giving the user:
~+5 to all kenjustu and fire justu
~Sword can only be infused with a nature chakra for five turns afterwards the sword requires a two turn cooldown before it can be infused again
~No water justu above B rank can be used while holding this sword.
~Can only be wielded by white flash and people he deems worthy

~Approved~
(Tsuin Boukyaku) The Twin Oblivion
Rank:S
Type:Weapon
Chakra:5
Damage:40
Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shone with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its strengths and weaknesses.Blades are Unbreakable.

~Making the chain go rigid counts as a move.Lengthning doesnt.
~Arrows shot from the bow state cannot go past mid range.
~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
~20 chakra cost for each of its abilities.
~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows
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(Yari no Ame) Spear's of Rain
Rank:S
Chakra:40
Damage:80
Range:Short-long
Descrition: The user calls fourth dozen of extremely sharp needles in his mouth ,which he/she then coats with fire chakra before spewing them out in the shape of a large fire ball aiming it high in the sky. The needles are about a inch long and a 10th of a cm thick.Once the fireball containing the needles reaches its highest point in the air,just before the fireball starts its desent the needles all seperate out from the fireball taking some of the flames with it. The flames coat the needles mimicking theyre exact shape but increasing theyre size by a ratio of 60 causing a dozen or so "needles" or more appropriately named flame Spears to rain down from the sky upon the enemy.
Each Spear roughly 5 feet long and 6 centimeters thick each with a needle at its core. The spears impale the opponent and the quantity and size of the spears and the potential energy that is gained from the spears decent back to the ground is strong enough for the spears to impale a summoning such as gamabunta in many places leaving the summoning badly wounded if not countered or dodged in the proper manner.
Once the needles start theyre decent their course cannot be changed much as the downward force on them would take over their direction.
When the Spears rain down they cover roughly a 5 square meter raidus with the center of the area having the largest concentration of Spears with only a few needles scattered outside of the center
~Can only be used 1x per match
~Can only be used by -Scaze-
~Once Its trajectory and area of effect has been chosen it is hard to shift the spears location to more than a meter or so of the area already designated.
~No Fire justu's above A rank for the rest of the turn.


Mantis Fist

The Mantis Fist is a taijustu style that invovles the user striking the enemy with one of their fingers in rapid succesion in specific places alternating between hands for each strike . While striking the enemy the user focus's a fair amount of raiton chakra on the tops of their fingers and then aims to strike the enemies nervous points. While striking the nervous points the user forcefully inserts their ration chakra into that point allowing them to disrupt the enemies: Synapses;Cause breakdown of Neurons;Disrupt signal relays,Redirect Signals;Stimulate Sensory neurons
By disrupting the synapses ,one can cause the enemies reactions to either slow or speed up to their liking
By breaking down the Neurons one can cause the enemies reaction to halt altogether
By disrupting and redirecting signal relays,one could make the opponents movements get mixed up eg. The opponents brain says it wants to make five handseals,while relaying the information from the brain to the hands a diversion caused by The Mantis Fist occurs causing the opponent to move say his legs instead.
By stimulating sensory neurons one could make the enemy feel as if he was under immense pain much like a genjustu.
The effects of the Mantis Fist greatly resembles,is similar or if not is a genjustu
This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succesion,and since mantis have scythe like fingers instead of hands and move in rapid ridigid jerky like motions i thought the name was befitting.
Note:Anyone other than -Scaze- must be taught to use the mantis fist justu's

Mantis Fist Four Strikes
Rank:A
Chakra:40
Damage:80
Range:contact
Description: The user chaneles their ration chakra and strikes at the users chest in a rapid rigid like motion four times aiming for the Medial and Latoral Pectoral nerves and the Supraclavicular nerves(All being located in the upper chest). The user strikes with their index fingers striking first at the medial nerve with their left hand then at the first supraclavicular nerve with their right hand,then at the lactoral nerve with their left hand and lastly the second supraclavicular nerve with their right hand.With each strike the user extends their needle-like focused raiton chakra into the opponent sinking their raiton chakra deep into the opponent so that it can pass through their skin muscle and if need be bones to reach the nerves, once this is done the enemy will start to experience great pain similar to that if someone were to be under cardiac arrest since when the raiton chakra is being inserted the chakra first strikes the recpetive nerves present in the skin in that small area manipulating them to send the signals for pain and signals to the motor neurons to make the chest muscles clench.It then continues to let their chakra seep further in to get to the actual nerveous system points preventing the enemy from using justus that contain a extremely large amount of handseals(7) such as Water Dragon Bullet.This justu may cause the opponent to experience nausea and vomitting.
~Can only be used 1x
~No Mantis fist Justu for the next Turn
~Requires the user to have started both Taijustu and Raiton training
~Anyone other than -Scaze- must be Taught the Mantis Fist

~All Declined~ You are hereby banned from this thread up until the 30th of January. I've warned many members about this: submitting sets of taijutsu with the actual taijutsu description, multiple summons included in one big jutsu, the contract to a summon; they all count as techniques. Hence, your Taijutsu description counts in your submission, making it 4 this week.
 
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Serpent

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Re: ♦ Custom Jutsu Submission ♦

(Kchuysei: Sepultra) Summoning: Sepultra
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A (60 Suiton)
Description: The user will slam his hands together for the summoning. This summons Sepultra, Suiton Master of the Eels. He is the Size of a basic Kyodaija. Sepultra has the unique ability to manipulate water. Being able to form A-Ranked Waves, Spikes, Spears and other forms of attack via Suiton, he can also form Domes, Walls and other forms of defense using water. Because of his size, he is able to hold 1 person withing his mouth. this proves as a suggestible defense underwater. (cannot perform standard water techniques)
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Suiton counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.
Approved

(Kchuysei: Musouka) Summoning: Dreamer
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will slam his hands together for the summoning. This summons Dreamer, Genjutsu Master of the Eels. She is the Size of a basic Kyodaija. Their is a large sack under Her neck, that Dreamer is able to flex unleashing a pulse that travels underwater. If the opponent is underwater and hears the pulse, they will be bound by an A-Ranked Genjutsu. This Genjutsu makes the opponent think they are bound by Eels making them unable to move. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Pulse counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.
Approved

(Kchuysei: Irixyu-Jon) Summoning: Illusion
Rank: A
Type: Supplementary
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user will slam his hands together for the summoning. This summons Illusion, Camouflage Master of the Eels. She is the Size of a basic Kyodaija. Illusion is able to bend the color of her pigment, allowing to appear invisible to the opponent. Only Doujutsu can see through her "Illusion" of invisibility. Illusion is also able to change her pigment to deflect light to blind the opponent, but can only do so if their is sunlight. Because of Her size, she is able to hold 1 person within her mouth. this proves as a suggestible defense underwater.
Note:
-Can only be Summoned once per Battle.
-Summon last 4 turns.
-Pigment change counts as a move.
-Must sign Eel Contract.
-Requires a Water Source.
Declined, if your to use that reflective ability then its going to give away its location because the light will start shining before reflection
 
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-Hatake-

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Re: ♦ Custom Jutsu Submission ♦

(Narsil- Gai Kyoui): Narsil- Scythe of Wonder
Type: Weapon
Rank: S
Range: Short-Mid
Chackra cost: N/a
Damage: N/A
Description: Narsil is basically a double ended scythe which is very powerful. It is a double sided scythe, which means there is a blade on both ends of the scythe. The scythe itself is made of hard steel and the blades on either ends are made of a solid steel so they are very difficult for the opponent to break. The special part of the Narsil scythe is that it is double sided, allowing a user to channel elemental chakra to one or both of the sides. If, lets say a user channels lightning chakra to one of the blades of the scythes, that blade is infused with lightning chakra and will be able to use Lightning jutsu's up to A-rank and will be able to defend against Lightning attacks of upto B-rank. Also when a elemental chakra is channelled into one of the blades it will glow the color of the element, like Yellow for lightning or red for fire. Also 2 elemental chakra's can be channelled into the blade on either side, for example one blade can be infused with lightning and the other can be infused with wind etc. This allows the user to use wind and lightning justu's up to A-rank and defend against lightning and wind jutsu's using the sword up to B-rank, however only the side that has been channelled with that specific element can block that elements attack. So if I had one of my blades infused with wind and the other lightning, I would have to use the Wind blade to block wind attacks. The scythe is also very powerful and can be used to attack an enemy like a normal sword, but is difficult to master because of the 2 sides and the user may be hit if not used correctly. It can also recognize the chakra of the user so if any other user tries to wield it, it will not work.

Note: Once a certain type of chakra is channelled into 1 of the blades of the scythe, it cannot be changed to a different element
Note: Once both of the blades of the scythe have been channelled with chakra, they cannot be changed to a different type of element.
Note: One of the blades of the scythe, with whatever element they have been channelled with can only use 2 attacks and can defend 2, after that the blade is rendered unable to do anything except used as a weapon. Same goes for the other blade.
Note: If one of the blades of the scythe uses an attack of an element, it counts as one of the 3 moves of your turn.
Note: Can only be used by -Hatake-

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Declined, make it a single elemental charge only and make the defending against element also count as one your moves
 
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Zenryoku

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Re: ♦ Custom Jutsu Submission ♦

(Samurai no Sonzai) - Warriors Presence
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40 (-15 per turn activated)
Damage points: N/A
Desription: The technique relies on the spirit of the samurai which commands great power in battle. The user of this technique calls upon this spirit during battle as a means that is capable of produsing a burst of chakra that can make the samurai more resolute clearing their mind of impurity and cleansing their thoughts. They utilize their chakra and send it resonating throughout their body and are capable of pushing out foreign chakra such as from genjutsu equal to S rank. Due to the rise of the spirit the user can maintain a determind and clear mind for a short period of time.
Note: Activation lasts 2 turns, and can only be used every two turns with total limit of 3 times per battle.
____________
-Pending- Shaman king much? We'll talk on msn about this


(Hijutsu: Ningen no Rikigaku Ichi-ji keishiki) - Secret Technique: The art of Human Mechanics Primary Form
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30
Damage points: N/A (+15 through power increase)
Description: This technique uses the knowledge of the human body and its hidden mechanics, the joints. By understanding the mechanics of the joints one can use them in various ways to increase performance in battle. The user can increase the power of their physical techniques by using maximum joint movement to deliver great power but at the cost of this the speed isnt particulary great as it takes longer to move a joint fully. The user can increase the speed of motion by short joint movements and thus the increase in speed is increased three times faster than the technique used standardly without the knowledge of such performance this can also be done with the use of multiple joints. For example using the Shoulder joint, the elbow joint and the knee joint one can increase the speed of a swung sword greatly compared to using the single joint fully where they raise their arm completely and bring the arm back down. When the user of this technique fully uses all his joints in his body simultaniously they can increase their speed to the point as fast as rock lee without weights however the reaction of the user depends on the ranking and their mastery of taijutsu. When using this method the user applies carefull chakra control to the joints so that they are not over stressed and thus can continously maintain the effects throught their battle.
Note: This technique once activated will last for the 4 entire turns
____________
-Approved-


(Mizudaremai) - One who dances on Water
Rank: S
Type: Offensive, Supplementary, Defense
Range: Short - Long
Chakra cost: (Dependant on technique used)
Damage points: (Dependant on technique used)
Description: Mizudaremai is a rather unique and unusual type of weapon that commands great skill to use effectively. The weapon is simply a special type of blue cloth that is wrapped around the Izanami Kaito's arms. It coils round each one and flows behind her back. Its length is about 20 meters in total. The cloth has the properties to have chakra channelled into them allowing the user to freely control it and encourpourate it within their fighting. With the chakra channelling into it the cloth becomes more tensile and is very resiliant to being cut (A rank wind and above can cut the cloth) The Cloth also has at each end metal plates that are light but very strong and with the added chakra infusion in the cloth can be used as spears with penetrating power. The cloth also has a very intrigate pattern that can be used by in a particular dance to affect their opponent. Their are 4 types of dances intotal that the user can use with this weapon.
First Dance:- C rank Range: Short
Description: By channeling her chakra into the cloth Izanami Kaito can strengthen the tensile strengh of the cloth and by performing simple dance where the cloth is spun around her arms and then thrust to the ground and pushing herself off the floor and out the way of incoming attacks.
Second Dance :- B rank Range: Short - Mid
Description: Izanami Kaito will perform a unique dance with her cloth and using chakra channelled into it causes the patterns on the cloth itself to move. The dance will simply be like a flowing river with the cloth being waved in ellegant ways that draws the targets attention away from the user and onto the pattern in a form of optical illusion and thus causes the targets gaurd to be let down and open for attack.
Third Dance:- A rank Range: Short - Long
Description: Izanami Kaito will channel her chakra into the cloth and then through a unique dance manouver the cloth in unusual patterns swaying around like a willow tree being blown in the wind. This allows her to use the cloth to cut or stab at the opponent. This can be done at very quick speeds and easily be retracked just as fast.
Fourth Dance:- S Rank Range: Short
Description: The Forth and final Dance where by channeling chakra throughout the entire cloth Iznamai Kaito then performs a dance that flows the cloth around her entire body creating a spinning barrier and leaves a small gap that is large enough to see the enemy but small enough to not become a problem. the barrier of chakra infused cloth protects from incoming attacks equal to S rank and below. Note: can only be used 3 times per battle.
Note: The weapon can only be used by Izanami Kaito
Note: All four dances equal to one of the users moves per turn.
____________
-Approved-
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting - I pretty much I took out the unnoticable part and added what Zen Suggested, as well as instead of making it last for three turns, changing it to the usage of 2 Earth and 2 Ice techniques.

(Hyouton: Garasubari no Kuroi Kōri no Shin'nyū ) Ice Release: Glazed Black Ice Intrusion
Rank: A
Type: Supplementary
Range: Short - Long
Chakra Cost: 30 (+30 per turn)
Damage: +20 damage to jutsu
Description: The user creates black ice that surrounds all the user's earth techniques and ice (that aren't already black), giving it a stronger resistance to lightning (takes Lightning of the same rank as to cancel out the technique instead of one rank lower). The Glazed Black Ice isnt unnoticable, but it can be seen with a keen eye. The way it catches people of guard is in their carelessness.
Note: Can only be used 2x per battle
Note: User must wait 3 turns for each use
Note: User cannot use Ice or Earth above A Rank
Note: Can only be used with 2 Earth techniques and 2 Ice Techniques.
Note: User cannot use Black Ice Techniques until the user has completed 2 Earth techniques and 2 Ice techniques.

~Approved~

New

Hyouton: Sunōbōdo (Ice Release: Snowboard)
Type: Supplementary/Defense
Rank: B
Range: Short
Chakra: 25
Damage: 0
Description: User concentrates Hyouton chakra into his feet and forms a snowboard made of ice that connects from one sole to the other. The user concentrates non elemental chakra into his feet and the snowboard to stay on top of any area and speeds across a surface. The users speed increases significantly to that of Rock Lee without weights. The user shifts his feet to change directions to avoid attacks. The user must stay in constant movement. If ever the user would come to a complete or abrupt stop, the Snowboard will break.
Note: Only usable on Ice/Snow/Water/Mud/Swamps/Air (Air boarding)

~Declined~ Akira once made a very similar technique.

Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent completely useless, as earth would be incapable of clumping together and becoming solid enough to form weapons, pillars or other solid structures. The snow material will also travel up any material that is touching it.
*If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
*If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
Note: PermaFrost lasts for 3 turns.
Note: Can only be done once every 4 turns.

~Declined~ Saying the earth is useless because it's clumped up is just nonsense. The properties of the earth will change, but in no way will it be useless. It may make it impractical for techniques that require mud, since the earth would mix the water initially.
Resubmitting too out the Earth is usesless part, and added the "makes it impractical for techniques that require mud....." and an additional note located in bold.

Hyouton: Eikyū Tōdo-Sō (Ice Release: PermaFrost)
Type: Supplementary/Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user forms 4 handseals and sends a vast amount of their Hyouton chakra into the earth under the opponent. The earth under the opponent begins to frost over with white freckles of snow material. The snow material itself has a temperature of below freezing (0 °C or 32 °F). This snow material renders the earth under the opponent and make it impractical for techniques that require mud, since the earth would mix the water initially. The snow material will also travel up any material that is touching it.
*If the opponent stays standing in that spot for more than two turns, they will receive frostbite in their feet resulting in pain and decreased speed of One Rank (Sage – Kage, Kage – Sannin, etc).
*If the opponents bare skin (hands, arms, face, legs, etc) touches the ground while PermaFrost is activated will get frostbite. Their hands will become frostbitten in their next turn, resulting in pain and decreased handseal speed due to shakiness (1 handseal will take the time of 3, 2 will take the time of 4, etc).
*At their Second turn if the opponent doesn't find a way to warm their hands, their handseals will be impossible to make as the hands will be in immense pain and immovable from the Frostbite.
Note: PermaFrost lasts for 3 turns.
Note: Can only be done once every 4 turns.

Approved


New

Hyouton: Shimo Waiyā (Ice Release: FrostWire)
Type: Attack
Rank: B
Range: Short - Long
Chakra: 25
Damage: 40
Description: When there is snow or ice on the ground, the user will form 5 tentacles of icy barbed wire that come out of the ground and wrap around the opponent’s legs(2), arms(2), and neck(1) and spread them apart while trapping them. The barbed wire then continues to drag the opponent downwards and to their knees all the while tightening their grip choking and cutting the opponent; preventing them from doing handseals.
Note: If the opponent is able, they can use one-handed seals
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Approved


Hyouton: Hyōmu (Ice Release: Black Ice Fog)
Type: Defense/Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 0
Description: Requiring 3 handseals, while using a vast amount of pure Hyouton chakra, the user permeates the Hyouton chakra into the air that quickly causes the temperature of the air around him to drop drastically and create an Ice Fog; using the crystalized air to freeze the flesh of his opponents or a physical object that enters Short Range of the user. Those so affected will find their movement drastically hindered. This technique is used to slow, but not harm the opponent or object, giving the user time to perform other no handseal required techniques for a valid counterattack against an opponent that is operating at a speed above his or technique that the user has little to no time to avoid. This technique is even most effective when the air is already cold. This technique also acts as a way to hide the user, similar to the Hidden Mist Technique but not as effective.
Note: No Hyouton S Rank or above for 2 turns.
Note: Hyouton of S Rank or above cannot be used in the same turn this technique is used.
Note: Speed of opponent or object is only hindered but for a brief moment, the reason that the user can only use techniques that require no handseals to counter.
Note: Mastery and Specialty of Ice grants this technique the requirement of no handseals.
Note: Can only be used once every 5 turns.

Declined, do not resubmit
 
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Ryūjin

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Re: ♦ Custom Jutsu Submission ♦

[Katon: Teien Hana Jōkai] - Fire Release: The Infernal Rose Of Heaven
Type: Supplementary/Attack
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: After performing a small set of two handseals {Monkey → Tiger} The user gathers a large amount of fire chakra into his lungs as he stomps on the ground making an underground tunnel similar to the exploding flame crater technique, then the user shoots a fire stream that goes onto the underground tunnel spreading through it, the fire passes by the tunnel, until it reaches underneath the opponent's directions while it's hidden underground as the opponent only sees the user spewing the fire into the ground but he doesn't see it anymore, the fire erupts in a violent stream of fire that's 6ft tall and 5 ft wide in the shape of a large rose made out of fire that has fire streaming through it but has maintained the shape of a rose due to the user's shape manipulation skills, this technique is very proficient against wind release techniques, as if the opponent used a B-rank wind technique and below into it, the rose of fire grows even larger and more powerful eating the wind that's released out of the wind technique as fuel.
Note: Can only be used twice per battle.
Note: No S-rank fire technique the next turn.
Note: Can only be taught by ~Crow~

Declined, the wind B rank would make no odds to powering this technique up as it would just devour it being 2 ranks above


[Karasu Geigei: Shikkyaku Kyōi] - Crow Arts: The Falling Menace
Type: Offense
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage Points: 40
Description: After forming a string of 2 handseals {Horse → Bird} The user releases his chakra over the opponent's location summoning a giant crow that's on the same size of Gamabunta, the Crow however is summoned upside down having it's beak facing the ground with it's whole body facing the sky, as the Crow is summoned he forms a fast rotating around himself forming a giant drill with it's beak as the center of the drill, falling onto the opponent from above and drilling into them, The Crow is summoned above the opponent's location by 10 meters.
Note: Can only be used 4 times per battle.
Note: Must have signed the crows contract.

Approved


(Meiton: Akuma No Hikigane) - Dark Release: The Devil Trigger
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40 (+10 per turn)
Damage Points: N/A (+10 to Dark Release Techniques)
Description: The Devil Trigger is a powerful Dark release technique that's said to bring the demonic side of a human forward, having it affect their battling skills, though it's only usable by one person which is Dante due to the danger that the technique holds on the user's life and precise chakra control, first off Dante starts weaving a set of two handseals [Ram → Tiger] as he releases a huge amount of Dark release chakra into the center core of his body, having a pitch black Aura surround himself taking the shape of a demonic form that surround Dante granting more power to him whenever he's using Dark release techniques as well as accelerate the speed in which the absorption techniques of the Dark release absorb chakra, instead of having to take a long time to absorb large scaled techniques it takes roughly a second for Dante to absorb the large scaled technique through absorption techniques of the Dark release however this technique does not hold absorption powers, this form allows the user to perform Dark release based techniques that are not achievable by other methods, the last boost up that this form has is accelerating the user's reflexes, movements and speed having his speed to match Rock Lee's speed without his weights on through using the Dark release energy based lightning chakra to connect with his nervous system and accelerate his speed, which is similar to how the Raikage armor works but with much lesser speed that's only equal to Rock Lee without his weights on, and with reflexes equal to that of Minato Namikaze but when this form ends the user is left in an immense exhaustion state.
- Can only be used once per battle.
- Lasts for 4 turns.
- When this technique is deactivated the user is unable to utilize Dark release techniques for 3 turns.
- The user is left immensely exhausted for 3 turns after this technique ends due to the chakra overuse, he is restricted to a slow walk rather than running, and the simplest movements cause a huge strain on the user's body though he's able to perform handseals normally.
- Can only be used by a Dante bio possessing the Dark release KG.

-Demonic form-
You must be registered for see images

Declined, do not resubmit
 
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BusinessManTeno

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Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: (souseiki harinezumi) Phaze
Rank- S
Range-Long
Chakra Cost-40
Chakra Damage-80
Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user palms the ground Phaze (My summon) Appears in mid air above me circling me. Phaze Speaclizes in S rank Earth But The earth jutsus that Require Handseals have to be done by the user in order for the summon to do it. And can Travel at the speed of 70mph. And Rush Straight into the oppenent with its Beak Causing major damage.This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.

-Only can stay for 4 turns
-User Cant Use any earth jutsus while summon is active
-Can use Once
-All techniques used by Phaze count toward the user's 3 moves
-The summon can only use up to S-rank earth techniques
-Can only be Taught by Ten-Zero

~Approved~ Added a few restrictions.

=================================================

(hayai youshiki: hayai irixyu) Swift Style :Swift Illusion
Type:Attack
Rank: S
Range: Short
Chakra Cost: 40
Chakra Damage:80
Description: The user does 2 hand seals. Right after that he Runs foward to the oppenent real fast and due to moving real fast about 4 Illlusions of the user shows up by his/her side. though they can not take physical damage. Due to the user moving real fast the Oppenent feels as if its getting attack by multiple people

-Can use 3times
-Can only use 2 swift techs when this is in play
-Only Taught by Teno

~Pending~ All swift release are on hold.

=======================================================

You must be registered for see images


Rai Bow
Type: Attack
Range:Long
Rank:S
Chakra Cost:40
Chakra Damage:80
Description: This bow holds 25 arrows. And can be held on the user back. This Bow was a Lost Ninja Weapon and Only Certain people understand its full purpose. The Bows once shot off can Increase in Size. OR Decrease In Size. And Can Follow you around. for 7secs. It normally goes about 65mph. It Can be Reduce as Small as a Needle Which it can go about 80Mph But does little Damage. And As big as a Rock Staff and goes about 35 Mph and Does alot more Damage.

-Only be Taught By Teno
-Can use 2 Arrows a turn
-Must have started in Ninjutsu to use this weapon due to your chakra changes the size of the arrows

Edit any and everything that can be edited. or take out anything you see fit

~Declined~ Don't mention speed since it's impossible to gauge most speeds in the narutoverse. Also, take out the part where it follows you for 7 second. The rest seemed fined.
You must be registered for see images


Rai Bow
Type: Attack
Range:Long
Rank:S
Chakra Cost:40
Chakra Damage:80
Description: This Bow Holds 25 Arrows and The Arrows Are Made from a Bone Specialist who makes weapons from Bones. All the Arrows Are made from bones thats VERY hard to break. and Depending on how much force you put fourth into firing it, The more speed and force. It can Also Decrease in size (As small as a needle) and Increase in size (The size of a Rock Staff) Once Firing, by using your Chakra to control the size. When the arrow decrease in size once firing with alot of pressure can pierce threw a boulder. The Arrows can also be infused with lightning chakra if they want to.

-Only be Taught By Teno
-Can use 2-3 Arrows a turn
-Must have started in Ninjutsu to use this weapon due to your chakra changes the size of the arrows

Take out anything. Even the lightning part if you feel it needs
+++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++

Declined, be more specific of the level of rock it can peirce


(daichi youshiki ishi) Earth Style: Earth Stone Kamikaze Labyrinth
Type:Attack/Supplementary/
Rank:Forbidden
Range:Long
Chakra Cost: 70
Chakra Damage: N/a
Description: The user Does 3 Handseals. He then slams his hands on the ground. Once thats done Earth Traps both User and Oppenent inside a Earth Labyrinth. No way to get out. The Labyrinth is Covered in Paperbombs. So if Someone trys to break out by force. The whole thing will explode. Once Inside, Stone spikes appear on the walls, Ceiling, and Below the ground. It takes 3 whole turns before the whole labyrinth is engulfed with spikes. Once the 1st move is done from each side Stone Spikes Grow from All Ways. Even Underground. Forcing them to move into Mid Range. Once 2turns are passed from both sides. The Stone Spikes Close in once again from all sides. Forcing them to move into Short Range. If 3 turns pass. The Spikes from underground. Behind them and above them Close in on them. Crushing whomever is in the labyrinth Due to the spikes.. The only way for anybody to come out alive is if somebody Admit Defeat. Or Dies.

-Note: Only Can be Used 1 (of course) xd
-Note: Only Taught by Teno757
-Note: The Labyrinth can only be destroyed by S Rank Lightning. Or anything Reasonable to destroy it
-Note: The Labyrinth is like triple the thickness of Jarobi (Sound 4 guy) Earth wall he trapped Naruto,Kiba,Neji in
-Note:Cant Use 1Basic and 1Element. Example. I cant Use Genjutsu and Water No more the whole battle. Its up to you

Declined, do not resubmit
 
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Awesome Face

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Re: ♦ Custom Jutsu Submission ♦

( Yōdo Tairanfunka no Jutsu )- molten wild eruption technique
Type: offense
Rank: B
Range: Short-mid
Chakra Cost: 20
Damage Points: 40
Description: A collaboration technique performed by an Earth Release user and a Fire Release user. Where one erupts chunks of earth from the ground, while the other burns the earth chunks. They then explode at the opponent.
- may be done with a clone

Declined, do not resubmit, this is a cannon jutsu that has already been made see B rank earth


( Danku ) Barrier
Type: defense
Rank: B
Range: Short-mid
Chakra Cost: 20
Damage Points: n/a
Description: the user molds there chakra into a translucent barrier, wich is perfect for blocking equal or lesser attacks.

Declined, do not resubmit


(Jikashu siegere no jutsu ) magnetic ninja art: Armour technique
ype: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20
Damage Cost: none
Description: the user coats them self in magnetic chakra that can repel kunai and shuriken and can turn in anything that comes in contact with it into a magnet

Declined, provide a length of time that this technque is active for aswell as chakra cost per turn extra if lasts more than 1 turn
 
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Uchiha91

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Re: ♦ Custom Jutsu Submission ♦

(Custom weapon: Harumagedon) Armageddon
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: Equal to Jutsu absorbed
Description: Harumagedon is a Choku-to style demon blade with a large metal plate just in front of the hilt on the top of the blade and the blade is twice as tall as an average sword. The top half of the blade is black and the bottom is grey. Harumagedon is heald in a dark purple sheath with a lock to keep it inside and a "Seal" symbol in the middle of the sheath. Harumagedon has the ability to absorb the chakra in ninjutsu and use it as its own power. It focuses the absorbed chakra into dark chakra for the ability "Harumaedon Dageki". This ability can augment the weapon at close range or launch a long range wave of dark chakra. Unless sealed, Harumagedon slowely drains the chakra of its own weilder.
Note: Can only be used by Uchiha91 unless stolen.
Note: When unsheathed, it drains 30 chakra per turn.
Note: "Harumagedon Dageki" may only be used when a ninjutsu is absorbed.

Declined, do not resubmit


(Raiton: Metsubou Overlo-do) Destruction Overload
Type: Attack/Defence
Rank: S
Range: Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses a large ammount of lightning chakra all around their body and forces it all out at once, causing massive damage at a moderate range. As a result, the user must wait to use it again.
Note: Can only be taught by Uchiha91.
Note: May only be used twice per battle.
Note: Must wait 1 turn to be able to use lightning Jutsu

Declined, plenty of similar techniques already exist
 
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black uchiha

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Re: ♦ Custom Jutsu Submission ♦

These two things are things that these bugs can do in real life...and according to you our summoning can do things that they can do in real life, also these summonings are 30+ft tall so they would be stronger then a 8 gates release anyway, wouldn't it?



(Sesshomaru) Sesshomaru
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (from hissing)
Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning and wind it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen able to lift 850 times his body weight. Sesshomaru has a special ability to release a loud hissing sound in a specific direction, that is deafening and debilitating to anyone/anything in its path (up to mid-range). Upon hearing this, the opponent(s) muscles become weak and fall to the ground unable to move for a short time (1 turn).
- Can only be summoned once per battle
- Only last 4 turns
- Hissing can only be used 2 times per battle
- Paralysis only last 1 turn
-The user can be caught in the hissing (if applicable)
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 2 months
You must be registered for see images

~Declined~ I've discussed this with other staff members and if you can't use sound techniques (if you weren't train in them), then obviously your summon shouldn't be allowed to. Because of it's special nature, it would be like allowing people to have summons that can use KG that they don't possess.
(Sesshomaru) Sesshomaru
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (from hissing)
Description: User summons Sesshomaru, King Shinobu’s head adviser. Sesshomaru is one of the few beetles of Mt. Gen that stands in a humanoid from. He stands 30ft tall with a horn extending another 10ft from his head. Sesshomaru also has an 8ft spike that rises from each shoulder, and a heavily armored exoskeleton that protects him from normal weapons and A-rank and below techniques of any nature (only 2). Sesshomaru has the nature affinities of lightning using it up to S-rank. He also is the 2nd strongest beetle of Mt. Gen. Sesshomaru has a special ability to release a swarm (10) of rhinoceros beetles (the size of puppy akamaru) with all the attributes of the rhinoceros beetles from his back, that can attack freely (equal to a c-rank attack)
- Can only be summoned once per battle
- Only last 4 turns
- Swarm release can only be used 2 times per battle
- Swarm only last 2 turns

- Use of swarm counts as one the moves of the user
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 2 months
You must be registered for see images

Approved


(Kabutomushibosu: Kingu Shinobu)The Rhinoceros Beetle Boss: King Shinobu
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user summons the King of Mt. Gen. Lord Shinobu is one of only five beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has wings extending from his back for flight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank. His special ability is to summon 2 of his followers (at once) to aid him in battle and reverse summon the user (within the battlefield only).
- Can only be summoned once per battle
- Only last 4 turns
- Can only summon 2 followers once per battle(counts as one of the user 3 moves per turn)
- Can only reverse summon once per battle
- Can’t summon any other summoning after Shinobu is dispelled
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 3 months
You must be registered for see images

~Declined~ The reverse-summoning is actually an independent custom so you can't include it in your technique (it was already created).
(Kingu Shinobu) King Shinobu
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user summons the King of Mt. Gen. Lord Shinobu is one of only five beetles of Mt. Gen that stands in a humanoid from. King Shinobu stands 40ft tall, with a horn extending another 10ft from his head. Shinobu hands are tipped with claws, and he has wings extending from his back for flight. Being king, Shinobu is the strongest of all the Mt. Gen beetle. He has the nature affinitie of wind using it up to S-rank. His special ability is to summon 2 of his followers (at once) to aid him in battle. and reverse summon the user (within the battlefield only).
- Can only be summoned once per battle
- Only last 4 turns
- Can only summon 2 followers once per battle (counts as one of the user 3 moves per turn)
- Can only reverse summon once per battle
- Can’t summon any other summoning after Shinobu is dispelled
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract for 3 months
You must be registered for see images

Declined, do not resubmit for the simple reason of wasting out time you was told to remove the reverse summoning and all youve done is cross it out, not removing it



(Bītorumōdo) Beetle Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: 80 (to the user upon deactivation)
Description: Beetle Mode(BM) is achieved by the balanced combination of a ninja's chakra with the spiritual energy. The user, unlike most modes, doesn’t have to stand still in a motionless state and gathers up chakra. The user will draw in the chakra and mix them both. This takes time to achieve (1 turn). When the user has achieved BM, the user’s skin becomes dark and harden throughout his body like an exoskeleton of a beetle, capable of blocking normal weapons and withstanding C-rank and below attacks (Earth, water, and wind only). His eyes become jet black compound eyes (like that of beetles), as such the user is granted the ability to track fast movements (not as well as the Sharingan; 2 tome at best ). The user’s nails will turn black and sharp and his hair will grow into a harden horn on the user’s head. BM gives the user boosted strength to lift several times his own body weight (like the rhinoceros beetles), his speed will be lowered slightly due to the dense skin that dons him but he will be able to react much quicker than a normal ninja due to the compound eye. This mode gives the user a +10 boost to Ninjutsu. After deactivation the user will become motionless and restrained for 1 turn (the backlash of not having to be motionless to achieve BM) and have to shed his now brittle skin in the next turn (counting as a move). The user will also be drained of chakra and can only use C-rank and below jutsu for a short time (3 turns).
- Can only use once per battle
- Only last 4 turns
- Takes 1 turn to achieve BM
- Can only withstand 2 C-rank attacks
- Withstood attacks can only be earth, water, and wind
- The user can’t move for 1 turn after the BM deactivation
- The user takes 80 damage upon deactivation
- The shedding of the skin counts as one of the user’s 3 moves
- Can only use C-rank and below jutsu for 3 turns after the shedding (due to chakra loss)
- Can’t use Fire techniques while in BM
- Must sign the Rhinoceros Beetle contract
- Must have signed the Rhinoceros Beetle contract of 2 months

Declined, do not resubmit
 
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Icemyster

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Re: ♦ Custom Jutsu Submission ♦

(Katon:akuma shinkirou) Fire Style: Devil's Mirage
Rank-S
Type-Offensive/Defensive
Range-Short/Mid
Chakra-40
Damage-80
Description-
The user begins releasing fire chakra, turning the air around them arid and dry, releasing it in a wave, causing anyone within mid range to be pushed back and slightly burned. The release is so fast that if the opponents eyes are open then they are effectively burned, causing pain and blindness for two turns. After the wave is released the air around the user cools, causing a distortion of the light waves around the user, preventing accuracy of the opponents and the user's attacks using vision.

Declined, S rank requires restrictions on useage and some on the element and then you need to reduce the speed of the technique


(Fuuton: jiyuu-youshiki) Wind Style-Freedom Form
Rank-Forbidden
Range-N/A
Type-Supplementary
Chakra-50
Damage-N/A
Description-
The user will focus Fuuton chakra throughout his/her body, causing themselves to turn into pure wind at will. While In this form the user cannot use any elemental jutsu besides Fuuton. All fuuton jutsu are increased in power, giving the user ability to fly.
The user may solidify at any given time.
-Counts as two moves
-The user cannot Solidify within the same turn as he/she used the jutsu
-Can only last five turns at most

Declined, do not resubmit
 
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Inch

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Subete no Netsu Saishū)-Ice Release: The End of All Heat
Type: Offensive
Rank: Forbidden
Range: Short-Long
Chakra Cost: 50
Damage Points: 90 (-30 per turn. Death at the end of the third turn. The user will receive -10 per turn.)
Description: The user will make a single hand seal and use an incredible amount of chakra to create a small flower made of ice appear in the sky far above the battlefield. Because of the flower's smallness, position, and transparency due to being made of ice, it will be extremely difficult for all but doujutsu users to see. This flower radiates an extreme coldness across the entirety of the battlefield. As a result of the coldness being radiated by this bud, everything on the battlefield (people, air, water, earth, etc..) will begin to drop in temperature extremely rapidly. Water will rapidly freeze, and the earth will harden as it to freezes. As these changes to the environment takes place, the occupants will also begin to feel the effects of the coldness. As the environment continues to grow colder and colder, and the life begins to fade, both the user's body and the victim's body begin to take effect. Although the user will be able to somewhat lessen the extent at which the cold is affecting their body through their own mastery of ice, they will still be pained and affected by this. The victim however will be affected in full, and at the end of the third turn this jutsu is active, they will die due to the amount of heat that will have been sucked from their body, unless they should prove able to stop the technique. In order to stop the technique, the user must be rendered incapable of maintaining the technique. (Death, unconsciousness, and powerful genjutsu would be capable of accomplishing this. Alternatively, if the flower were to be destroyed, the technique would end.
Note: Once this technique ends, the user will be thoroughly exhausted in addition to their dangerously low temperatures, and will collapse and will lack the strength to lift themselves up for two turns, and will be slower for the rest of the battle.
Note: After this technique ends, the user will be unable to use ice techniques for the rest of the battle.
Note: After this technique ends, the user will be unable to use above B-Rank water or wind techniques for the rest of the battle.
Note: Can only be used once per battle.
Note: Can only be taught by Inch.

Declined, do not resubmit


(Hyouton: Hasai Hyōrō no Jutsu)-Ice Release: Crushing Ice Prison
Type: Offensive
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is an improved version of: Ice Release: Ice Prison Technique. The user will use their chakra to cause a jagged pillar of ice to erupt below the target. This pillar will move up into the target, but rather than pushing them, it will simply absorb them into itself, thus encasing them in ice. The user will then make a single hand seal, causing the ice in the pillar to move inwards on itself, thus crushing it's occupants.
Note: Can only be used twice per battle.
Note: Can only be taught by Inch.

Approved


(Tōshō no Ken: Tōshō)-Frostbite Fist: Frostbite
Type: Offensive
Rank: S Rank
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user will gather and focus ice chakra into one of their fists and then strike a target with said fist. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' The wave is roughly the size of the user's fist. This wave is more powerful than the one used in Frostbite Fist: Frost Snap. As a result of this, the muscles, tendons, blood vessels and nerves that were hit by this all freeze. Because of this, the skin in this area will turn hard and feel waxy, and the body part will become temporarily unusable, and the user will lose all feeling in said body part. After two turns, the afflicted area will form large purple blisters where the wave originally passed through. After four turns of being unable to use said body part, the target will once more be able to use it, though they will feel an extreme amount of pain in the inside of the afflicted area due to the freezing, though they will still have no feeling on the outside sections of the body part. Unless the target is treated by a medical ninja, they will have permanent loss of feeling in the afflicted area due to nerve damage.
Note: A maximum of one punch can be used per time this jutsu is used.
Note: Can only be used by Ice Style Users.
Note: The user will be unable to perform any Frostbite Fist jutsu for the following turn.
Note: No A rank or above ice ninjutsu the following turn.
Note: Can only be used twice.

Approved

For any reference purposes, here's the post with the weaker versions of this jutsu.
This isn't a jutsu/submission, just a small bit of background on Frostbite Fist.
Frostbite Fist
Frostbite Fist is a unique taijutsu style developed by shinobi who were able to manipulate and create ice. The fighting style revolves around using punches in order to emit waves of cold into a target's body. The waves of cold cause differing stages of frostbite. Although the majority of the style is based on offensive punching there is a small number of defensive moves in the style.

(Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: The user will gather and focus ice chakra into their fists and strike at a target. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
Note: A maximum of three punches can be performed per time this jutsu is used.
Note: Punching the same location multiple times will yield no additional affect.
Note: Can only be used by Ice Style Users.
Approved

(Tōshō no Ken: Furosuto no Sunappu) Frostbite Fist: Frost Snap
Type: Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will gather and focus ice chakra into their fists and strike at a target. Upon striking the target, the user will release the ice chakra in the form of a cold 'wave.' This wave is more powerful than the one used in Frostbite Fist: Frostnip. As a result, of this, in the area that was struck by the punch, the tissues of the surface skin will be frozen, and some deeper tissues will also be frozen. As a result, there will be greater pain than there was in Frostnip. In addition to this pain, the skin in frozen and hardens. After a full turn of dealing with this pain, the location will become numb, making usage of the body part difficult. Two turns after this jutsu was used, the skin hit will form painful black blisters, although, the target will be unable to feel the pain until the numbness wears off. After four turns of numbness, the skin will thaw, and the target will be inflicted with pain due to the blisters.
Note: A maximum of two punches can be used per time this jutsu is used.'
Note: Punching the same location multiple times will yield no additional affects.
Note: Can only be used by Ice Style Users.
Note: Can only be used three times
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