Re:
Custom Jutsu Submission 
I re-edit it:
- Chakra Balance Technique - (Chakra Amari Jutsu)
Rank: A
Range: N/A
Type: Supplementary
Chakra points: 30
Damage points: N/A
Description:The Monkey handseal as he charges his ears with chakra , and with concentration he charge it into his inner ear making him able to control his balance by controlling the liquid hidden in the inner ear which controll his balance, this technique would make him completely able to controll himself if any changes happens to the Terrain making him normally imbalanced but while using this jutsu it wont, this technique maximize the user's concentration, and specially works with taijutsus.
~can only be used once per battle and its affect lasts for 5 turns.
Team Art: Comrade Chakra bond - buntai no Jutsu: Doushi Chakra shouken -
Rank: A
Range: Short-long
Type: Supplementary
Chakra points: 30 [from each user and +15 for each turn its in use and for each user you are connected to]
Damage points: N/A
Description: When two or three people are fighting together, this technique is used by preforming a handseal together, like when Anko made a handseal along with Orochimaru. creating a strong chakra bond between them, this chakra bond is used to communicate with their thoughts together in battles, making them able to do combos together together and power up their team work, also help each other by notifying them about incoming attacks. if one of the user's were a spy, he/she will be able to spy upon all of their moves and that is one of the main disadvantages of using this technique, user's can also know if anyone of them is being under a genjutsu or a mental attack since there mind is connected and make them able to react instantly to that, the only way to stop this jutsu is to stop sending chakra to the user you want to disconnect with, however, jutsus like chakra absorbing technique also works.
~Can only be used once per battle.
~Lasts for 5 turns maximum.
~It counts as a jutsu for all the users in the turn it has been used in.
Rain Release: hell rain |Ame no Jutsu: Makaikouu|
Rank: S
Range: The whole terrian
Type: Supplementary/attack
Chakra cost: 40
Damage points: 40
Description: the user makes two handseals in a second then channels a huge amount of rain chakra into the clouds heating them up as it rain very hot rain, the water of this rain's temperature is at 60 siliceous and keeps rising until it reaches near 90. as it rain the whole terrain get covered with hot streams then soon turn into mist, and gather hot clouds that would create a great thunderstorm, the mist can be used as the hidden mist jutsu, and the cloud become ready to be used in jutsus such as Kirin, however, this jutsu doesn't do massive damages, it reduce anyone under it burns if it touches their skin. after this jutsu is done, and the temperature heat lowers, all the earth based techniques for up to B rank that was used meanwhile or before this jutsu will be destroy, but this effect only happens after this jutsu with time, because of the high temperature change.
~Can only be used once per battle.
~the mist stays for two turns and cover the whole terrian and its air.
~the user would also be damaged with this technique.
~Ice would melt while this jutsu is in use, and Ice/plants based jutsus damages would lower to half of what it does in normal, and disappear in one turn after being used.
~Can only stay for two turns.
Vulture Summoning technique: Kirasura, The Air heater |Hagetaka Kuchiyose no Jutsu:Teikanetsu Kirasura|
Rank: S
Type: Attack/Defense/Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is one of the Vulture's monks. It has 6 wings and each have three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. However in aerial fights this summon is very untrustworthy since it hates to be summoned so much, but ridable. He will punish the user by absorbing 30 chakra points out of him after 4 turns he has been summoned and he will reverse summon itself. If he was somehow defeated before that time, he will take that chakra and disappears. The vulture's speed and power are magnificent, it's only equalled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use fire jutsus, he has the ability of creating an flame tornado which equals S rank jutsus around himself and any nearby person as a flame shield of any incoming wind attack and damaging the enemy if he was in short range of him, and his ability of using fire jutsus helps him to heat up the air while flying making him even faster in air.
~ Can only be summoned once per battle.
~ His ability is only usable for once and counted as one of the user's moves, which means that the user can only use two other jutsus in that turn and the 40 chakra points used to form that tornado is taken from him as well.
~ Can only last for 4 turns
~ He takes 30 chakra points when it leaves whenever that is.
~ Can only use up to S-rank fire jutsu's which the owner knows.
~ Must have signed the summoning contract.
~He only have 200 chakra points to use in each battle
Vulture Art: Air Dash |Hagetaka no Jutsu:Teibakushin|
Rank: S
Type: Defense/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (-20 for the user)
Description: After summoning a vulture, the user charges the vulture he is riding with a huge amount of chakra, then the vulture release this chakra through his wings as it swings them, making itself and any person riding it dash up into the air in a speed that can only be equaled with the third gate's, this technique can be used to dodge incoming attacks and to reach mid range of thier previous location.
~Can only be used once
~Imbalance the user for a short time after its used and cause him 20 damage points.
~clones can not use this technique because of the damages it creates.
~The user must have the vulture contract and already have summoned a vulture to use this technique.
~ Leaving for Kawagiri
~
Thanks for that emp



Scavenging is one of the things that rain does in nature, when the rain falls it absorb small solid objects while falling to the ground, this technique uses this ability with very strong rain so that it would be able to fully absorb down all the small solid objects like dust "not the element of dust" and sand making its justus very weak by turn the sand into mud and by taking down the sand with it, so why is it that impossible?With the Purple part being out:
- Chakra Balance Technique - (Chakra Amari Jutsu)
Rank: A
Range: N/A
Type: Supplementary
Chakra points: 30
Damage points: N/A
Description:The Monkey handseal as he charges his ears with chakra , and with concentration he charge it into his inner ear making him able to control his balance by controlling the liquid hidden in the inner ear which controll his balance, this technique would make him completely able to controll himself if any changes happens to the Terrain making him normally imbalanced but while using this jutsu it wont, and specially works with taijutsus.
Balance won't make reactions faster
Rain style: Scavenging high pressured Rain (Ame No Justu: Kansou Oshi Takai Ame)
Rank: S
Range: long "the whole area"
Type: Supplementary/Deffense
Chakra cost: 40 (+15 chakra points for each turn its in use)
Damage points: N/A
Description: After preforming three handseals, the user makes the sky strongly rain down over the whole terrain, this rains contents dust and earth projectails, and make them all fall along on the ground without any harm, and can also stops up to B rank sand jutsus by the same method.
~Can only stay for five turns.
~Can not be used more than once per battle.
~Must have mastered the Rain element to be able to use this jutsu.
Declined... i seriously don't get the need for this. dust and earth projectiles that do no damage? only stops up to b rank sand? where's the point? and it's a rain jutsu... why would their be dust and earth projectiles in it?
I re-edit it:
- Chakra Balance Technique - (Chakra Amari Jutsu)
Rank: A
Range: N/A
Type: Supplementary
Chakra points: 30
Damage points: N/A
Description:The Monkey handseal as he charges his ears with chakra , and with concentration he charge it into his inner ear making him able to control his balance by controlling the liquid hidden in the inner ear which controll his balance, this technique would make him completely able to controll himself if any changes happens to the Terrain making him normally imbalanced but while using this jutsu it wont, this technique maximize the user's concentration, and specially works with taijutsus.
~can only be used once per battle and its affect lasts for 5 turns.
Thinking about it, actually controlling the liquid would make you less balanced, as the liquid is only there to give indication of your upright position etc... it only indicates balance not control it, therefore any "control" of it, rather than an increased awareness of it would infact work against your own sense of balance.
Team Art: Comrade Chakra bond - buntai no Jutsu: Doushi Chakra shouken -
Rank: A
Range: Short-long
Type: Supplementary
Chakra points: 30 [from each user and +15 for each turn its in use and for each user you are connected to]
Damage points: N/A
Description: When two or three people are fighting together, this technique is used by preforming a handseal together, like when Anko made a handseal along with Orochimaru. creating a strong chakra bond between them, this chakra bond is used to communicate with their thoughts together in battles, making them able to do combos together together and power up their team work, also help each other by notifying them about incoming attacks. if one of the user's were a spy, he/she will be able to spy upon all of their moves and that is one of the main disadvantages of using this technique, user's can also know if anyone of them is being under a genjutsu or a mental attack since there mind is connected and make them able to react instantly to that, the only way to stop this jutsu is to stop sending chakra to the user
~Can only be used once per battle.
~Lasts for 5 turns maximum.
~It counts as a jutsu for all the users in the turn it has been used in.
Rain Release: hell rain |Ame no Jutsu: Makaikouu|
Rank: S
Range: The whole terrian
Type: Supplementary/attack
Chakra cost: 40
Damage points: 40
Description: the user makes two handseals in a second then channels a huge amount of rain chakra into the clouds heating them up as it rain very hot rain, the water of this rain's temperature is at 60 siliceous and keeps rising until it reaches near 90. as it rain the whole terrain get covered with hot streams then soon turn into mist, and gather hot clouds that would create a great thunderstorm, the mist can be used as the hidden mist jutsu, and the cloud become ready to be used in jutsus such as Kirin, however, this jutsu doesn't do massive damages, it reduce anyone under it burns if it touches their skin. after this jutsu is done, and the temperature heat lowers, all the earth based techniques for up to B rank that was used meanwhile or before this jutsu will be destroy, but this effect only happens after this jutsu with time, because of the high temperature change.
~Can only be used once per battle.
~the mist stays for two turns and cover the whole terrian and its air.
~the user would also be damaged with this technique.
~Ice would melt while this jutsu is in use, and Ice/plants based jutsus damages would lower to half of what it does in normal, and disappear in one turn after being used.
~Can only stay for two turns.
let me explain something here... rain being very hot won't work like that... heat would stop clouds condensing and falling as rain =/, (however i would accept it if you pressurised the water to high levels as even metals which should be molten can be compressed to solids while still at the same extreme temperatures.)
after all this you would still need to severely restrict it, rmove some additional effects as there are too many aswell. (oh and explain better, with grammar too.)
after all this you would still need to severely restrict it, rmove some additional effects as there are too many aswell. (oh and explain better, with grammar too.)
Vulture Summoning technique: Kirasura, The Air heater |Hagetaka Kuchiyose no Jutsu:Teikanetsu Kirasura|
Rank: S
Type: Attack/Defense/Supplementary
Range: Long
Chakra cost: 40
Damage points: N/A
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is one of the Vulture's monks. It has 6 wings and each have three birdclaw "fingers" in the middle of the wing, which are used as front legs. This is done by laying the wings on the ground and use these "fingers" to stand. It's useful for him to go faster on the ground. However in aerial fights this summon is very untrustworthy since it hates to be summoned so much, but ridable. He will punish the user by absorbing 30 chakra points out of him after 4 turns he has been summoned and he will reverse summon itself. If he was somehow defeated before that time, he will take that chakra and disappears. The vulture's speed and power are magnificent, it's only equalled by the highest among all the summoning ninja animals. He can fly at the height of the Ruppell's vultures too and is able to use fire jutsus, he has the ability of creating an flame tornado which equals S rank jutsus around himself and any nearby person as a flame shield of any incoming wind attack and damaging the enemy if he was in short range of him, and his ability of using fire jutsus helps him to heat up the air while flying making him even faster in air.
~ Can only be summoned once per battle.
~ His ability is only usable for once and counted as one of the user's moves, which means that the user can only use two other jutsus in that turn and the 40 chakra points used to form that tornado is taken from him as well.
~ Can only last for 4 turns
~ He takes 30 chakra points when it leaves whenever that is.
~ Can only use up to S-rank fire jutsu's which the owner knows.
~ Must have signed the summoning contract.
~He only have 200 chakra points to use in each battle
Explain better, and flame shields with no limit? (you only mention the tornado as limitted to 1)
Vulture Art: Air Dash |Hagetaka no Jutsu:Teibakushin|
Rank: S
Type: Defense/Supplementary
Range: Short-Mid
Chakra cost: 40
Damage points: N/A (-20 for the user)
Description: After summoning a vulture, the user charges the vulture he is riding with a huge amount of chakra, then the vulture release this chakra through his wings as it swings them, making itself and any person riding it dash up into the air in a speed that can only be equaled with the third gate's, this technique can be used to dodge incoming attacks and to reach mid range of thier previous location.
~Can only be used once
~Imbalance the user for a short time after its used and cause him 20 damage points.
~clones can not use this technique because of the damages it creates.
~The user must have the vulture contract and already have summoned a vulture to use this technique.
Declined, no gates speed. i see little use for this jutsu in the whole other than potential abuse of it's gates speed.
~ Leaving for Kawagiri
Thanks for that emp
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