[ARCHIVE] Custom Jutsu Submission - I

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Daemon

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Re: ♦ Custom Jutsu Submission ♦

(Soudai Sanda-ba-do Mo-Do )-Majestic Thunderbird Mode
Type:Attack
Rank:Forbidden
Range:Short-Mid
Chakra Cost:100
Damage Points:N/A
Description: the user unlocks all the lighting chakra they have. The lightining chakra is pushed to every point in the body creating like armor made out of pure lightning. A structure forms out of the back of the user as the shape of large thunderbird wings that are made of pure lightning chakra but they do not grant the user flight of any kind. The user takes on the speed of lightning but can only beable to move at the speed of the third or fourth gate in which they have not actauly achieved the speed of lightning. While in this Mode the user can only use lightning jutsu and nothing else. All lightining jutsu get +10 strength. After this jutsu is deactivated the user is extremely exhausted and they cannot use any lightning jutsu for the rest of the battle. Also after this mode is deactivated the user can only use C-rank and below jutsu due to the exhaustion and lack of chakra.
(Usable only 1 times per battle)
(lasts 5 turns)
(Can only be taught by Daemon)

~Declined~ OP OP OP
(Keiyaku Gufuu )-Compact Hurricane
Type:Attack/Defense
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points85
Description:The user manipulates the wind around them with chakra shape manipulation. They form the wind into a small compressed ball of wind chakra. The user then sends the ball at the opponent. Once it make contact with an object a large torando is released with 75mph winds that suck in the opponent at trap them inside. while they are inside the user ca manipulate the winds to make it thind a sharp and capbale of slicing through solid rock. When the opponent is trapped in there they get continuously sliced by the swirling winds around them.
(Usable Twice in battle)
(Can only be taught by Daemon)
(cannot use wind jutsu next turn)
~Declined~ Too similar to existing jutsu's
(Ikazuchi Raion Unari )-Thunder Lion's Roar
Type:Attack
Rank:A
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description:The user focuses lightning chakra into there throat. then they release a large roar that sends a large shockwave of lightning chakra that electrocutes all enemies in the surrounding area.
(Usable Twice in battle)
(Can only be taught by Daemon)
~Declined~ Too Similar to existing jutsu's
 
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Crutch Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra cost: 15
Damage: None
Description: This jutsu summons a river of explosive, flammable oil where the user chooses. It can be made under the opponent to throw them off balance.

(Fuuton: Kaze Yari) Wind Style: Wind Spears
Type: Offense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user begins to combine his own wind chakra with the actual wind near the opponent and swiftly moves the wind into the underground through the tiny pores in the earth. The sound of the wind moving is very faint but can be heard as a quiet whisper. The wind can clearly be seen moving with the aid of an eye technique otherwise it is invisible to the naked eye. As the wind goes underground the user shapes the wind into razor-sharp wind spears, then with one hand seal the user causes the spears to erupt from the ground and skewer the opponent from below. Since the wind is tightly packed underground, exposure to fire can cause the wind to catch on fire and react in a violent explosion.
~Can only be used 3 times per battle.

(Ruyi Jingu Bang) Ideal Golden-bound Cudgel
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra: 40 to summon, 10 each time weilder uses special abilities
Damage: 80
Description: The Ruyi Jingu Bang, commonly called the Power Pole, is a maigcal staff imbued with chakra obtained by Sun Wukong from the undersea palace of Ao Guang, the Dragon King of the East Sea. It's appearance is a simple gold (color may be different for each weilder) rod made of iron and is indestructible under any conditions. The rod has two special abilities: the first most basic ability is that it can extend and retract quickly at the weilder's will. The second ability is that the staff can be used as a conduit for many types of chakra. Both abilities can only be used by those that have mastered the powers of the Power Pole.
~All Declined~
(Suiton: Oiru Taiga) Water Style: Oil River
Type: Supplementary
Rank: C
Range: Short-Medium
Chakra cost: 15
Damage: None
Description: This jutsu summons a river of explosive, flammable oil where the user chooses. It can be made under the opponent to throw them off balance.
~Can only be used 4 times per battle. The user must wait one turn before using this jutsu again.

~ Similar technique exists ~

(Fuuton: Kaze Yari) Wind Style: Wind Spears
Type: Offense
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80
Description: The user begins to combine his own wind chakra with the actual wind near the opponent and swiftly moves the wind into the underground through the tiny pores in the earth. The sound of the wind moving is relative to a suction of a vacuum. The wind can clearly be seen moving with the aid of an eye technique, without an eye technique it is invisible but can still be felt. As the wind goes underground the user shapes the wind into razor-sharp wind spears, then with a hand seal the user make the spears to erupt from the ground and skewer the opponent from below.
~Can only be used twice per battle.

~ Hmm..>Approved ~

(Ruyi Jingu Bang) Ideal Golden-bound Cudgel
Type: Offense/Defense
Rank: S
Range: Short-Long
Chakra: 40 to summon, 10 each time weilder uses special abilities
Damage: 80
Description: The Ruyi Jingu Bang, commonly called the Power Pole, is a maigcal staff imbued with chakra obtained by Sun Wukong from the undersea palace of Ao Guang, the Dragon King of the East Sea. It's appearance is a simple gold (color may be different for each weilder) rod made of iron and is indestructible. The rod itself has two special abilities: the first most basic ability is that it can extend and retract at relatively quick speeds at the weilder's will. The second ability is that the staff is a natural conduit for many types of chakra (only one type of chakra can be channelled into the staff at one time). The user cannot use jutsus of the specific elemental chakra that is currently being channelled into the staff. Both abilities can only be used when the weilder is touching the staff and only by those that have mastered the powers of the Power Pole.
~The user can only summon the staff once per battle.

~ More restrictions, and its fine ~
 
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Goro Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Tou Shatai) - Freeze Frame
Rank: S
Type: Supplementary/Defense
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: Using their kekki genkai user releases ice chakra in a series of waves( waves are transparent unless a doujutsu is in use or with chakra sensors) in a sphere covering 360 degress around themselves. This chakra barrier freezes anything within range (breifly). When anything enters the sphere of chakra waves it's immediately slowed down, the closer the object is to the user the slower it moves or comes to a complete stop.
Usable 3 times per battle, freeze last 1 turn.

~ Approved. Nice idea. ~
 
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Mugiwara

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Re: ♦ Custom Jutsu Submission ♦

Also resubmitting:
Chakra shockwave: (Had to change the name, cause it its not chakra shockwave anymore :|
(Hiru Shougekiha)- Daytime Shockwave
Type: Attack/Defense
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 60
Damage Points: 150
Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they are instantly killed, reduced to dust, if the opponent is in mid range, the will be sent into long range with great force, breaking almost all the bones in their body, but if the opponent is in long range, it doesn't actually do any damage to him, just push him backwards a little. The time used to focus air pressure is very short, and the technique is performed almost instantly.
*Can only be used once per battle
*Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed,
*The user is forced to close the gates 1 turn earlier after using this technique.
*The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle.
You must be registered for see images

~ OP. Reduce the effects to something around incapacitation in short and broken bones and nearly unable to fight in mid, with relatively slight injuries in long. And it isn't a really fast as in quickly usable technique also, note that ~
(Hiru Shougekiha)- Daytime Shockwave
Type: Attack/Defense
Rank: Forbidden
Range: Short-Mid
Chakra Cost: 60
Damage Points: 150
Description: After opening the gate of wonder, by pushing the hands towards his chest, he focuses air pressure inside his body, using it as a catalyst for the attack , and finally release it, releasing a massive blue, pressurized shockwave. The pressurized air will explode outwards, harming the users body in process, but protecting him from all harm after the shockwave is released. If the opponent(s) are in short range, they will suffer a great deal of damage, inner bleedings, broken bones, leaving them unable to continue the battle, if the opponent is in mid range, the will be sent into long range with great force, breaking many bones in their body, but if the opponent is in long range, it push him backwards with great force.
  • Can only be used once per battle
  • Does 20 additional damage to the user on top of the regular damage down by the gates, but only feels the damage after the gates are closed
  • Cannot be used the same round the user has opened the gates.
  • The user is forced to close the gates 1 turn earlier after using this technique.
  • The users physical stamina is almost drained, and cannot perform any taijutsu for the rest of the battle.
You must be registered for see images

~ Approved ~

(Tsurugi no Ikusen Kosshi)- Broadsword of Thousand Bones
Type: Weapon
Rank: S
Range: Self
Chakra Cost: N/A (20*)
Damage Points: 90
Description: This sword is made by one of the greatest Kaguyas, using his own bones, he created this weapon. By extracting bones from his own body, he turned a regular bone, into a giant sword that is consisting of a thousand bones. By making many bones grow out of the one bone/the base/hilt/core, he made a broadsword, which has one thousand spikes, which gives this sword the ability to shave the opponent, and not to cut. It is said, that the creator, got the idea from his fight with Kisame of the Seven Swordsmen of the mist, by looking at Kisames sword, he was able to create a replica, using his own bones, but of course, it was not as powerful as Samehada, but the Kaguya was able to adapt to it, and use it with his own combat style. This sword has no special powers such as eating the opponents chakra, or feeling it, the sword isn't even alive. The user is able to send chakra into the sword, to shoot some of the spiky bones(5-10) at the opponent, the spiky bones have the strength and speed of a regular kunai. If wielded by a Kaguya, the user can regenerate new bones onto the sword. This is one of the best weapons for Kaguya, because they can use the bones on the sword as a base for their techniques, for example use a jutsu that creates a wall of bones, by extending the bones and forming a wall. If not in use, the Kaguya can use his ability to retract the bones/spikes, giving the sword a more compact form.
  • Shooting spikes and regenerating new ones cost 20 chakra
  • The bones are flexible, but yet very solid, meaning that the bones on the sword cannot be broken, or cut.
  • Can only be blocked by giant swords, or katanas, because of the flexible bones, a small sword/kunai would work like a pencil against a broom, it would go between the bones, and the opponent would get stabbed by multiple bones.
  • If wielded by anyone else but a Kaguya, the user will only be able to shoot spikes, but not regenerate.
  • All elemental ninjutsu of the user gain a -5 in damage for the next turn after a technique using this sword is carried out ( for example, Bone Rain )
Compact Form:
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Combat mode
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~ Approved ~

Technique for the sword
(Hone Ame)- Bone Rain
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description:The user will hold Tsurugi no Ikusen Kosshi up above his head, with its tip(or whatever you wanna call it) facing upwards, then the user sends a great deal of chakra into the sword, making 999 of the bones shoot out in all directions besides straight down, filling from short to mid range with bones 360 degrees around the user. After using this technique, the user is left with only one bone in his hand, the hilt and otherwise known as the base for the sword.
If the wielder is Kaguya, he is able to produce a new sword out of the base, if not, the user can only use the bone as regular katana, and later hand it over to a Kaguya for him to regenerate it again.
  • If the wielder is not a Kaguya, it is only usable once per battle, if the user is Kaguya, he can use it twice, but have to wait 3 rounds before using it again.
  • The bones are shot with great force in all directions besides straight down.
  • The user cannot use Kaguya KG for 1 turn after using this technique.
~ Approved ~

(Eda Kirikae) - Limb Replacement
Type: Supplementary
Rank: A
Range: Self
Chakra cost: 30
Damage Points: N/A
Description: In battle, if the Kaguya loses an arm or a leg, he is able to utilize his Kekkei genkai to create a replacement for the lost limb. When the user loses one of his limbs, he will use his kekkei genkai to regenerate the bone of that limb, without the skin, then wrap flexible bone around it, creating a fairly good replacement for the rest of the battle. Because the replacement is made out of bone, and is not as good as the actual limb, it does not have any chakra circulation in it, so if the user replaces his hand, he is unable to use it for handseals, he will regenerate the whole upper arm, but the forearm will bee replaced with a sharp bone, working as a sword for the rest of the battle.
Furthermore, the user uses his KG, to stop the bleeding, by covering the wound with bone. When regenerating a leg, it will be almost as good as the original leg, but the user will not be able to channel chakra through it because of the lack of chakra circulation system in it.
  • Only useable once per battle
  • Only one limb can be regenerated
  • The regenerated limb will only work properly for 5 turns, after that the user will have to get rid of the bone
~ Approved ~

(Doton: Bouon Enchou) - Earth Release: Soundproof Dome
Type: Supplementary
Rank: A
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: The user uses earth chakra, do create a special dome. The dome looks like a normal earth dome, but the user uses his chakra to change the properties of the earth that the earth dome is made of, making the dome soundproof, so that no sound can enter the dome, or exit.
This dome is also strong enough to protect against C-rank or lower techniques, with the exception of lightning because of the elemental weakness, the dome can only protect against D-rank lightning. The dome itself isn't very big, but big enough to give the user some room to move.
Because it's original use is to protect the user against sound techniques, the dome is made extremely fast, fast enough to protect the user before the sound reaches him, if the user is aware that the opponent is going to use sound.
Note: Lasts for 2 rounds.
Note: If hit by an attack, the dome is no longer soundproof.
Note: Usable twice per battle.

~ Declined, do not resubmit ~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Secret Jaguar Art: Were-Jaguar
(Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength speed boost similar to, but slightly weaker than sage mode.
~Gives the user +15 damage to taijutsu, +10 to wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.
(Based off of: )

Changed it so the user gains a damage increase for rain if they already have the ability to use it.

~Declined~ OP

Secret Jaguar Art: Were-Jaguar
(Hijaga-jutsu: Were-Jaguar)
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: 60 (-15 per turn)
Damage: +10 to Taijutsu, Wind and Water (and rain if applicable) (-15 to the user per turn)
Description: After years of training with Jaguars the user is taught a secret forbidden jutsu that allows them to access the power of the Jaguar. By summoning energy from a hidden idol that belongs to the Jaguar God Tezcatlipoca the user is able to transform into a were-jaguar. Their eyes become ovular and cat-like granting the ability to see clearly in pitch black conditions, their jaws grow stronger and their teeth become pointed. They grow a tail with spotted fur and their nails grow into razor sharp claws. The transformation grants the user increased strength close to that of a sage mode user. They also gain the passive Jaguar ability to hide their presence from non-senor type ninja. However, it takes a tremendous toll on the body and restricts the use of earth and fire elements. The technique will wear off after three turns and will leave the user exhausted.
~Can only be used once per battle.
~Must have signed a contract with the Jaguars and have been trained in its use.
~Lasts three turns once initiated.
~Gives the user a strength boost similar to, but slightly weaker than sage mode.
~Gives the user +10 damage to taijutsu, wind and water (and rain if applicable).
~The user loses the ability to use genjutsu, fire and earth elements.
~The user takes 15 damage every turn.
~The user is left exhausted when the technique wears off.
~Must be taught by Bahamut.
(Based off of: )

~ Approved ~

***Removed the speed boost***


Armor of the Flash Goddess
(Yoroi sono Megami Senkou)
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 10 per turn (15 to charge with elemental chakra)
Damage: +10 to Taijutsu (+15 when charged with elemental chakra)
Description: This set of armor once belonged to a kunoichi who was known for her speed earning her the nickname "The Flash Goddess". It consists of a pair of metallic gauntlets and greaves that increase the striking power of the user's taijutsu. The gloves fully cover the hands and forearm up to the user's elbow while the greaves cover their feet and shins up to the knee. This set of armor is extremely durable and cannot be broken by normal means. The metal of this set can be charged with each element type to add different effects to the user's taijutsu. They can only be charged with one element type per use and can only be charged once per turn.
Elemental Effects:
  • Fire: The user's taijutsu attacks add an explosive punch. It will cause moderate burns to the immediate area and knock the opponent back one range.
  • Water: The user's taijutsu becomes slippery and is able to bypass the target's physical defenses such as armor.
  • Wind: The user's taijutsu attacks become sharp and is capable of creating deep cuts in areas hit.
  • Lightning: The user's taijutsu gains an electric current that is capable of delivering shocks to the opponent. Targets hit by the attacks will be momentarily paralyzed.
  • Earth: The user's taijutsu attacks become heavier and carry greater kinetic force. It is almost impossible to stop the attacks once they've started.
~Indestructable.
~Hand seal speed is reduced by one rank.
~Can only be worn by Bahamut.

~ no. ~

(replacing: Trident of the Seven Seas)
 
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Gin-Sama

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Kangaroo (Kangaru)
Scroll Owner: Gin-Sama
Other Users who have signed contract: N/A
Summoning Boss if existing: Roger Sr.
Other Summoning Animals tied to contract: Roger Jr.

Summoning Jutsu: Kangaroo Roger Sr. (Kuchiyose :kangaru Roger Sr.)
Type: Supplementary
Range: N/A
Rank: S
Chakra Cost: 40
Damage: N/A
Description: The user bites their thumb and wipes it on His hand and summon a Kangaroo King Roger Sr. Roger Sr. is an Expert in Taijutsu. his the father of Roger Jr (obviously) hes punch is like Tsunade. He has a fire and Wind Element He can use fire and wind Jutsu A-rank Below but still need hand seal.
He has a large foot that can make a crater,small earthquake or even a fissure
hes size is like Gamabunta. He use hopping as a means of locomotion. which is the act of self-propulsion. has many manifestations, including running, jumping and flying not totally flying like a bird is like a long jump..
~Can only be summoned Twice per battle.
~Lasts 4 turns once summoned.

~ No, he does not have a punch like Tsunade, and he does not have such a big foot. ~
 
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Emperor

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Re: ♦ Custom Jutsu Submission ♦

( Doton: Ishidansen ) ɸ Earth Release: Stone Edge
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40 ( +5 per turn )
Damage Points: 80

After making five handseals, the ninja will slam his foot into the ground. Thirty jagged pieces of rock, each about the size of a baseball, will detach from the ground and float around the ninja, arranging themselves in rings.
Once complete, the rings of rock begin spinning at such high speeds that they cannot be seen with the naked eye, providing a nearly 360 degree spinning rocks around the ninja's body. Should any water technique, including rain, near the ninja's body, the high speed movement of the rocks will dissipate the water and cause it to spray in all directions around the ninja, without touching him. Weak wind or fire ( A-rank and below ) can also be dissipated.
However, should a lightning technique hit the rocks, they disintegrate and the protection is lost.
The rocks can be stopped from spinning and moved so the ninja can launch an attack of his without having it hit the rocks, however this means there will be a time-lag of a few seconds until the rocks resume motion, leaving an opening for an opponent.
The rocks are jagged, and physical contact with them while they move at high speeds will cause an effect similar to a buzzsaw.
With a handseal, one or how many ever rocks are wished can be fired at the opponent at the same speed as their spinning - this means, though, that if all the rocks are fired the defense obviously stops. New rocks cannot be added to replace fired ones.
• Can only be used once per battle​

~Specify as how long you can keep them in play as it pretty much looks like you can keep it using forever. Also considering you say it gives 360° protection it means you can't see the opponent. Also Sharingan users should be able to see it~

( Aoigisha ) ɸ Pale Rider
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( +5 per turn )
Damage Points: 20 or 40, depending on mode of attack.

A Zetsu-only technique, it allows the Ninja World's greatest spy slash escapist to turn his talents to above-ground work as well.
Zetsu stomps the ground, making earth lift itself up under him, to form a roughly rectangular, but highly styled and sleek body of earth on it, with a semi-circle of earth at its front above its surface, and two "handles" for Zetsu to hold on to, as he sits on the structure with his legs on either side of it. The structure has curved sides and back, with enough place for another person, aside from Zetsu ( or indeed, the other half of Zetsu ) to sit behind him. This is called the Schwalbe.
The Schwalbe's primary function is basically this. Zetsu's mayfly ability is transferred to the base of the Schwalbe, letting it merge with the ground, or any Mayfly-able substance, and move above ground with the same speeds as Mayfly, carrying Zetsu on it.
Zetsu can duck behind the semicircular screen to avoid projectiles thrown at him. The screen can deflect normal ninja projectiles or sword strikes, as well as C-rank jutsu.
The Schwalbe possesses two methods of attacking ( these do not count as jutsu ) -
Krachend - A simple method involving using the high-speed motion of the Schwalbe to provide momentum that then lets the Schwalbe be rammed into the enemy ninja, sending them flying.
Geschosse - Four pieces of rock, about a foot in length, detach from the Schwalbe's sides and fly at the target, exploding on contact.​
The Schwalbe responds instantly to Zetsu's will, and is highly maneuverable, able to make sharp turns.
The Schwalbe does possess some inherent weaknesses and restrictions -
• Only one Schwalbe can be created per battle.
• Usage of the Schwalbe prevents usage of Forbidden Rank Earth techniques, or Summonings.
• Zetsu cannot Mayfly while the Schwalbe's passive Mayfly ability is in use. If Zetsu should Mayfly while the Schwalbe is in play, the Schwalbe disintegrates.
• Four people can be carried on the Schwalbe at maximum; however then they are so cramped that none can attack, or indeed even move much.
Geschosse can be used only twice per battle.​

~Can't you just say you're on a mayfly-motorcycle? And there's something I don't understand: can the entire structure do mayfly or is it just the base and the rest remains on the surface all the time? If it's the latter you need to lower the speed drastically as it would be way to fast + add the restriction that you can't use jutsu's while you're moving, only when you stand still~


( Katon: Akumuzaru - Nenshogokonatsu ) ɸ Fire Release: Monkey's Nightmare - Burning Coconuts
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40 ( +5 per turn )
Damage Points: 20 per coconut

After making seven handseals, the user focuses his fire chakra. With the completion of the last handseal, at any six selected spots on the ground, six "coconut trees" made of fire erupt from the ground and remain in that position, much like a pillar. These "trees" have the shape and size of the normal trees, except made of flame.
Each coconut tree can fire off up to a total of eight "coconuts" whenever the user wishes, through his thoughts. Each coconut is the size and shape of an average one, and is fired in whatever direction the user wishes with roughly twice the speed of a thrown weapon.
These coconuts explode in a fiery burst whenever they hit a target. Furthermore, after a tree has fired off all of its eight coconuts, it stands there until, through another thought of the user, it is made to fall in some direction, attempting to crush a person under its flaming body. After the fall, the tree dissipates harmlessly.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only thrice per battle.
• Once the trees are created in some place, they cannot move from that place except to fall down.
• The flames of the trees are hot enough to evaporate rain, mist or other spread-out sources of water, however a focused stream or an extremely large amount of water will dissipate them.​

~Declined, do not resubmit. Way to OP. You make 6 trees with 8 coconuts each and each coconut does 20 damage = 6 x 8 x 20 = 960 damage total ._. on top of that you can use it three times without a time limit and even when the coconuts are gone it can still do damage + you can fire the coconuts into all directions. This makes the resctrictions pretty useless~


( Nijo Kibaku Fuda ) ɸ Multiplying Exploding Tags
Rank: C
Type: Supplementary
Range: Short-Long
Chakra Cost: 15
Damage Points: N/A by itself

Using the same principle as the Shuriken Kage Bunshin technique, this allows the user to create five copies of an exploding tag, or a number of them, to provide more impact or to surprise an opponent.
The cloned tags possess the same position, speed, state, and any jutsu affecting the original also immediately affects the clones, and they fall under it's control automatically.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only thrice per battle.
• For each use of this technique, the user chooses a circle of the terrain; all the exploding tags in that circle ( of maximum one-meter radius ) that the user selects will be affected.
• Since the state is also replicated, if the original tags are torn or damaged, the clones will also be so.
• If the originals are affected by some particular technique of the opponent's, then the clones will also be affected.​

~Approved~

The idea for this last technique given by Nexus xd :

( Kayaba Arerugen ) ɸ Hayfield Allergen
Rank: S
Type: Supplementary/Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 10 per turn

Zetsu stomps the ground, releasing his unique chakra into it and letting his abilities flow through. A field of grass then erupts from the ground across the arena, covering upto three foot in height.
Each grass possesses small spines, that as they grow stab into the opponent standing on the ground, and rub against him, causing an allergic reaction by him.
The allergy causes rashes and blistering on the opponent's legs ( these are the parts that are at suitable height to be affected ) making them painful to even move at normal speed, stopping an opponent from going at high speeds. It also causes such pain that it distracts him from having perfect chakra control, his abilities in chakra control decreasing by two ranks.
The technique does possess some inherent weaknesses and restrictions -
• This technique may be used only twice per battle.
• Even allies are affected; only Zetsu isn't.
• The opponent must be in contact with the grass for it to work.
• Though his chakra control reduces by two ranks, he can use normal techniques upto his rank; only techniques that require great chakra control, such as medjutsu, are hard to perform.​

~Declined. Considering it's based on an allergic reaction it would only work on people who are affected by it naturally since birth. Having an allergy is due to your body rejecting certain things, an allergy is not something that can just be created from an outside factor. This jutsu would only work if the opponent would have an allergy, if not it would do nothing~
 
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Kiwii

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Re: ♦ Custom Jutsu Submission ♦

I have the Leopard Contract. No more Leopards can be done. That include Black Leopards, Snow Leopards or even f* Pink Leopards! Btw, A variation of my contract was already made called Black Jaguars, by Shade, so I don't know why Jaguar's contract was approved
 

Kansas Bred

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Re: ♦ Custom Jutsu Submission ♦

Adding this to my contract

Summoning: Acid, The Joker
Type: Supplementary
Rank: S
Range: N/a
Chakra cost: 40-120 ( Depending on range wanting to be summoned )
Damage Points: N/a
Description: Acid is a very crazy humorous bull, Son to sykes and the 2nd oldest out of the 5. Acid has the ability to use fire tech at A-rank and up to B-rank taijutsu, Due to his several years of intense training in his world. Acid Is very fast and tactical he likes things to be done quickly and diligently. He is human size standing at 6ft 2, 210 pounds.

Note: Must have signed the contract held by Drizzy to summon
Note: Lasts 5 turns
Note: Can only be summoned 1x per battle

~ Approved o_O ~

And this to Sykes' Jutsu's

(Hebunri nashi | Heavenly Protection)
Type: Defense
Rank: S
Range: N/a
Chakra cost: 40
Damage Points: N/a
Description: Once the user has summoned Sykes the giant ox, Sykes will perform 3 quick handseals, Then clasp his hands together, As he clasps his hands together he then starts pouring his chakra into the air surrounding himself and will grab the user. Once he has grabbed the user they will be very heavily defended.


Note: Can only withstand up to 2 jutsu's of any kind per Turn, Besides CE's
Note: Lasts up to 3 turns
Note: Sykes will disappear after jutsu is used
Note: Cannot be used on last turn of the summon
Note: The user cannot perform any jutsu whilst in this jutsu
Note: Must be taught by Drizzy to use.

These are just regular ones

(Kamikaze no kobushi no | God of Winds' Fists)
Type: Supplementary/Attack
Rank: S
Range: N/a
Chakra cost: 40
Damage Points: 80 (per hit if hit)
Description:
The user gathers there wind chakra around there fists and compresses it,
As the user compresses the wind it can allow the user deadly usage of taijutsu
due to the wind chakra. The wind makes the target blow back a few feet with every hit
and can cause small to large slices in the exact area hit.

Note: Lasts 5 turns
Note: Once the jutsu ends the user cannot use A-rank wind jutsu or above for 1 turn
Note: Usable 2 times per battle ( Must wait at least 2 turns to redo )
Note: Must be taught by Drizzy to use.

(Kamikaze no ten tsubasa | God of Winds' Heavenly Wings)
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40
Damage Points: N/a
Description:
The user does a set of handseals then will extend his arms outward to their sides
taking on the formation of a cross, The user will quickly gather their wind chakra around
their body mainly concentrating on their back thus creating a compressed set of
wind filled chakra wings. This technique was said to have been used by the most
pure and heavenly ninja, Granting them flight.

Note: The user cannot perform any wind jutsu when using this.
Note: Lasts 4 turns
Note: Usable 2x per battle (Must wait at least 4 turns to use again)
Note: User cannot perform any A-rank or above for the next turn.
Note: Must be taught by Drizzy to use.

~ All Declined, do not resubmit ~
 
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Ryuji

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Re: ♦ Custom Jutsu Submission ♦

(Katon:Bakuha)-Fire Style:Explosion
Type: Attack/Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: By focusing a large amount of fire chakra in the users fist, the user will punch the opponent or the ground and inmedeatly release the focused fire chakra creating an explosion that surrounds the user with flames and creating a shockwave with enough force to blow away the opponent and medium size objects, however the user can also be damaged by the flames or the explosion made by this jutsu so it will be wise to create an armour ar shield on the body before using this technique.
Note: Can only be used 3 times per battle.
Note: After using this jutsu the user must wait 3 turns before using it again.


(Ninpou:Chakra Reiya)-Ninja Arts:Chakra Layer
Type: Deffensive/Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Description: The user will make his chakra travel at high speeds around the body creating a thin,strong and almost invisible chakra layer around the user whole body, this chakra layer can protect the user from attacks without a tangible form like lightning, fire and water below A-rank. Another effect of this jutsu is that keeps the body tempeture of the user steady in environments where the climate is very unstable and hard to live in like desserts,alpine regions,very cold places etc.
Note: Can only be used 2 times per battle.
Note: This jutsu last for 3 turns.


Summoning Contract: Wolverines

Origin: Wolverines live in a secret artic forest called ''Hayashi'' in northen regions of Asia a perfect place where Wolverines can hunt and mate. This forest has also alpine regions so it snows often.

General Description: Wolverines are stocky and muscular animals. With short legs, broad and rounded head, and small eyes with short rounded ears, it resembles a bear. Its legs are short, while its large five-toed paws and plantigrade posture facilitate movement through deep snow. Wolverines have thick, dark, oily fur which is highly hydrophobic, making it resistant to frost.

Summon General Abilities: Wolverines from ''Hayashi'' are very ferocius animals and strength out of proportion to its size, with the ability to kill prey many times its size. There very fast in shot distances most of them have one elemental affinity and the more experience and strong one have two affinitys but they can only used low ranks jutsus. Some of them can speak but they have a bad habit to insult or just don't respond to anyone except their masters.

Summoning: The person who signs the Wolverine Contract will get a big scroll (like jiraiya's) or a tatto if wanted. Whoever has the scroll or the tatto is able to summon Wolverines from ''Hayashi'' and the Wolverines can summon their summoner. When the user performs a succesful summoning will call an average size Wolverine with no elemental affinity but with a special skill, if theres an unccesfull summoning the user will call for a baby cub or a normal Wolverine with nothing special of it. In a specific summoning the user can summon human size Wolverines or more big ones (Gamabunta size) with one or two elemental affinitys.

~ both jutsu declined, do not resubmit. Contract Approved. ~
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

Thanks Emperor.

There's new name for this jutsu:

( Taijutsu: Kakyaku no akurobatto ) - Hand to hand combat: Legs of Acrobat
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 20 per turn )
Damage points: 30 when ends ( + 15 to leg taijutsu )
Description: User will encase own legs with chakra by controlling chakra flow and taking away most of the chakra that circulates into hands, allowing the user to move with the speed of 3rd gate and leg taijutsu is boosted by + 15 damage. Downside of this technique is that user's hand taijutsu loses 2/3 of its damage and the handseal making speed will lose 1/2 of the speed it used to be.
Note:
- Can be used only once
- Lasts four turns
- Causes harline fracture in legs when it ends, preventing movement and giving continuous pain
- Costs - 20 chakra per turn.
~Approved~
( Kuro-Ashi Taijutsu: Ryōken no Ashi ) - Black-Leg Taijutsu: Hunter's Legs
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 ( - 20 per turn )
Damage points: 30 when ends ( + 15 to leg taijutsu )
Description: User will encase own legs with chakra by controlling chakra flow and taking away most of the chakra that circulates into hands. The extra chakra that's circulated from hands to legs boosts chakra circulation in them, and increases both user's speed and damage that user can do with his/her legs. Downside of this technique is that user's hand taijutsu loses 2/3 of its damage and the handseal making speed will lose 1/2 of the speed it used to be. The looks of this jutsu with different people vary. Someone's legs can look as if they'd be burning as someone's legs look pretty normal. The looks of it doesn't affect user anyway.
Note:
- Can be used only once
- Lasts four turns
- Causes harline fracture in legs when it ends, preventing movement and giving continuous pain
- Costs - 20 chakra per turn.
~Approved~
Better description and new name.

Two special summonings:

( Kuchiyose: Shishi no Loke ) - Summoning technique: Loke the Lion
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A ( - 15 to summoner )
Description: This is a special summoning used to summon a person to fight. The jutsu works in a way where the one that's using this jutsu has personal item of the one that's supposed to be summoned ( in this jutsu that is a ring ). The personal item can only be obtained by the owner of this bio along with the jutsu. So as the jutsu is being used the user completes Boar → Dog → Bird → Monkey → Ram handseals and infuses chakra into the ring. Doing so the user offers - 15 health in order to summon a person to aid him/her in a fight or on some other situation. After user has completed handseals a small cloud of smoke appears and inside of it is . Loke himself is an Ice user and swordsmen that's also skilled in Rain.
Note:
- Can only be summoned ONCE per battle/war
- No other summons can be active at the same time
- Loke doesn't require summoner's chakra to remain on field
- After using this jutsu once personal item will turn into dust and Loke returns to where he was before being summoned
- The creator of this jutsu cannot use this jutsu in a fight since it's only made for passing it to others
- Jutsu can be passed only one people at time.

You must be registered for see images
~Declined~ You can't summon bios. do not resubmit

( Kuchiyose: Kuro-Ashi no Sanji ) - Summoning technique: Black-Leg Sanji
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A ( - 15 to summoner )
Description: This is a special summoning used to summon a person to fight. The jutsu works in a way where the one that's using this jutsu has personal item of the one that's supposed to be summoned ( in this jutsu that is a lighter ). The personal item can only be obtained by the owner of this bio along with the jutsu. So as the jutsu is being used the user completes Boar → Dog → Bird → Monkey → Ram handseals and infuses chakra into the lighter. Doing so the user offers - 15 health in order to summon a person to aid him/her in a fight or on some other situation. After user has completed handseals a small cloud of smoke appears and inside of it is . Sanji is a member of Kaguya clan and a taijutsu expert.
Note:
- Can only be summoned ONCE per battle/war
- No other summons can be active at the same time
- Sanji doesn't require summoner's chakra to remain on field
- After using this jutsu once personal item will turn into dust and Sanji returns to where he was before being summoned
- The creator of this jutsu cannot use this jutsu in a fight since it's only made for passing it to others
- Jutsu can be passed only one people at time.
~Declined~ You can't summon bios. do not resubmit
I own both bios and made 'em to be passed on others. So they should be approvable when they can be used only once and after that there isn't any uses unless the same person is given another personal item
This week starts with new name for old approved jutsu Called Dragon Somerault

( Taijutsu: Doragon Tonbogaeri ) - Hand to hand combat: Dragon Somersault
Rank: A
Type: Offensive
Range: Close
Chakra cost: N/A
Damage points: 55
Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while flexing own muscles on feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for 3 turns.
Note:
- Can be only used once

New name and it's depowered:

( Kuro-Ashi Taijutsu: Ago Yakusuru ) - Black-Leg Taijutsu: Jaw Crusher
Rank: B
Type: Offensive
Range: Close
Chakra cost: 5
Damage points: 45
Description: User encases own feet with chakra and literally sprints with huge speed at opponent and jumps in air when opponent is nearby. When the user has jumped user will land on the opponent's shoulders while preparing the muscles in user's own feet and perform spinning somersault backwards, landing hit on opponent's chin that's powerful enough to break opponent's jaws. The downside of this technique is that user will lose 1/2 speed on running and any movement done with feet for one turn.
Note:
- Can be only used once

~ Approved ~

Two new jutsus:

( Kuro-Ashi Taijutsu: Sugoi Keru Saiten ) - Black-Leg Taijutsu: Great Kick Festival
Rank: A
Type: Offensive
Range: Short - Close
Chakra cost: 15 ( + 20 if used with higher speed )
Damage points 60 ( + 10 if used with higher speed. - 10/15 to user )
Description: User encases feet with chakra after he/she has achieved atleast 2nd gate's speed and jumps in air, at opponent. While being in front of opponent user will start kicking with great speed and deliver multiple kicks at the chest area of opponent. From the view of opponent it seems as if user would have multiple legs due the speed of kicks that land. After using this jutsu user suffers little damage and strain on legs.
Note:
- Can be used only once per battle
- Requires speed of 2nd gate
- User cannot run or use taijutsu at the same turn.
You must be registered for see images

~ meh, Approved ~

( Doton: Haka no Utsusemi ) - Earth release: Graveyard of Emptiness
Rank: Forbidden
Type: Offensive
Range: Close - Short
Chakra cost: 50
Damage points: 100 ( - Kills user )
Description: Graveyard of Emptiness is a suicide move that begins by someone charging their earth chakra all around body and ground around him/her. After doing so the user's body will start to partially into stone as earth around him/her raises and it is being dragged towards the user who is the center of this jutsu. The stone coming at user will start compressing and it covers user and crush other people/animals that are around him/her. At the end of the jutsu stone that was covering the user is no longer visible as layer on top of him/her but user's whole body has been converged into stone, leaving behind stone statue that turns into dust.
Note:
- Can be used only once per battle
- Automatically counts as one kill on the biography that's using this jutsu.

~ Declined, do not resubmit ~
 
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Kaze..

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Re: ♦ Custom Jutsu Submission ♦

I'm Upgrading this Custom Weapon and also changing its name
(Tenro-Sky Wolf)
Type:Weapon
Rank:S
Range:5 feet
Charka:40(when infusing charka if using normally none)
Damage:80
Description:Tenro is a nodachi blade crafted during the beginning of the first great ninja war.The blade is slightly curved and is 5 feet in length . When the tenro blade isnt being held by its master the blade will always return to its scabbard due to a seal that was placed on the blade.
Adds One Rank to a Techniques Cutting power meaning if the move Can cut through up to B rank jutsu if used with this sword can cut through A rank(Can only be done 1 every 3 turns and only twice per battle)
If dropped during battle user must wait one turn before sword returns to its scabbard



(Ama-no-Murakumo-no-Tsurugi:Sword of the Gathering Clouds of Heaven

Type:Weapon
Rank:S
Range:7 feet
Charka:40
Damage:80 (+15 to all Sword techniques)
Description: Legend says this sword was created during the first great ninja was and wiped out several platoons of ninja, after the war the sword was said to be lost but was later found in a cave located in Iwagakure. The Sword has the appearance of a katana with the body of a dragon as the guard then the tail of the dragon extending out becoming the hilt its connected to the scabbard by a chain, see pic for further appearance details. While in the scabbard the sword takes the appearance of a normal katana but once drawn from the scabbard its length extends to 7 feet, the chain that connects the blade to the scabbard can extend up to 10 feet and can't be severed from either the scabbard and or sword inless the user wishes for it to happen. The Most Unique thing about the sword is that the blade is forged from obsidian giving it a very sharp edge. The swords scabbard has the ability to transform into a circular shield that can block b rank and lower jutsu
Note: Any Normal weapon will be cut in half by this sword only custom weapons can block it
Note: Can Cut through B Rank harden materials, 2 A rank harden material or 1 S rank if the user cuts through and S ranked harden Material the sword cant be used for 2 turns and then it can only cut through b rank and lower jutsu
Note: The Scabbard can be used as a blunt weapon and can block other weapons due to its true form being a shield
Note: This Sword can't be lifted by in person other then its master if someone else trys it seem to weigh 3 tons
Note: The shield can only block 2 Jutsu a battle or it will break but can block and infinite amount of simple weapon attacks
You must be registered for see images

~ Explain better, and for god's sake separate the description into paragraphs -.- ~
 
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Shig

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Re: ♦ Custom Jutsu Submission ♦

(Jūryoku wa Tsume o Sakugen) - Gravity's Slashing Claw
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40 (+20 for regular scale, +40 for large scale)
Damage Points: 80 (+20 for regular scale, +40 for large scale)
Description: Deva Path points his arm forward, sending a wave of gravity towards his opponent. The special part about this wave is that Deva uses his chakra to sharpen it up, well enough to slice someone in two on regular scale, strong enough to completely obliterate an opponent on large scale and strong enough to create 3 inch deep cuts and blow him back in small range. The small scale technique is almost invisible to naked eye, the regular one can be clearly seen, the large scale one suddenly cuts everything around it, being it large scale.
- If used on small scale, it may be used once again(twice in total), but only on small scale and Shinra Tensei cannot be used for the following 2 turns. If used on regular scale it may be used only once per battle and Shinra Tensei and Ben'sho Tenin cannot be used anymore. If used on large scale, it may be used once per battle, the user will lose 60% of his current health, Deva Path won't be able to use any of his abilities for the rest of the battle.
- Can be used only by Nagato/Deva Path.
- Must be allowed or taught by Shigure.

~ OP. De-power it. ~

(Shi Kiba) - Death Fang
Rank: S
Type: Attack
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user takes out a katana(or any weapon of choice, it can be even a kunai) and charges it with lightning. He performs a high jump, holding the sword's hilt with both hands, when the user begins to fall, he performs a slashing motion, slowly and gradually releasing the lightning chakra from the sword. This causes the sword to create a sort of lightning stripe in the air, when the slash motion is finished, the user hits down with the blade of his sword against the opponent's shoulder, slicing his arm off, and paralyzing his body due to the lightning infused into it.
- If used in conjunction with Ion Particle Armor this technique works at 3rd Gate Speed.
- May be used twice per battle.
- Must be taught by Shigure.

~ Meh...Approved ~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

Secret Nanabi Art: Kamikaze Extinction
(Nanabi Hijutsu: Kamikaze Haishisareta)
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra Cost: N/A
Damage: 80/100/120 long-short (-30 to self)
Description: This attack utilizes the pure raw power and speed of the Nanabi to create a devastating attack. After flying into the the sky the Nanabi will go into a nose dive utilizing its speed and gravity to reach speeds rivaling that of the fourth gate. It will rapidly rotate and crash into the earth leading with its horn. The impact is huge, similar to a meteor strike. The impact will release a tremendous amount of energy in the form of heat that turns the earth within short range into lava as it rips up and ripples outward. A wave of earth, fire and lava will shoot out from the impact site and consume the entire battlefield. The result of the attack is a crater that expands to long range.
~Can only be used once.
~Deals 30 damage to the user.
~Can be used only in full transformation.
~Reduces the transformation time of the Jinchuriki by one turn.

~ Approved. Nice. ~
 
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Lord of Kaos.

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Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: Trek The Tiny Jaguar Warrior(kuchiose: Torekku kogata jagā senshi)
Rank: A
Type: supplementry
Range: short-long-mid
Chakra Cost:40
Damage: 80
Description: This is a very small yet powerfull jaguar. Only 1m tall and having a weight of 30 kg he is even smaller then a regular jaguar. But he is exrtemly talented and has mastered ninjutsu and genjutsu. Also he is very smart and has a well nose.
*can only be summoned for 5 turns
You must be registered for see images

~ -.- Declined, do not resubmit ~

Special Jaguar Blade
Rank: S
Type: supplementry
Range: N/a
Chakra cost: 40
Damage:0
Description: This blade was made by an acient blacksmith in the jaguars homeland. Later it was found by the Mandalorian clan and was improved. The sword is made by a rare materail found only in the homeland of the jaguars. Its 1m long. Its very thin and sharp do it can cut even trees. Thanks to the improvements made by the mandalorian clan the sword can now vibrate making it even more deadly. Also the sword has a small chain hidden in its handle. THe swords building material reacts with chakra so if the user releses chakra into the sword he can make the sword sharper and stronger. With the vinrating powers and relesed chakra the sword becomes strong enough to slice metal. The swords vibration generates heat making ever part of the sword except its handle hot.
*The sword is indestroctable
*The user carrys the sword with him at all times and does not have to summon it
*The user must know how to summon jaguars to be able to use this sword
*The user must be part of the mandalorian clan to be able to use the sword
You must be registered for see images

~ No restrictions, no Japanese name ? oO ~
I dont get why the one in the bold was "~declined Do not resubmit~" does it have some ability or something no summon should have?

Tokubetsu jagāburēdo(Special Jaguar Blade)
Rank: S
Type: supplementry
Range: N/a
Chakra cost: 40
Damage:0
Description: This blade was made by an acient blacksmith in the jaguars homeland. Later it was found by the Mandalorian clan and was improved. The sword is made by a rare materail found only in the homeland of the jaguars. Its 1m long. Its very thin and sharp do it can cut even trees. Thanks to the improvements made by the mandalorian clan the sword can now vibrate making it even more deadly. THe swords building material reacts with chakra so if the user releses chakra into the sword he can make the sword sharper and stronger. With the vinrating powers and relesed chakra the sword becomes strong enough to slice metal. The swords vibration generates heat making every part of the sword except its handle hot.
*The sword is indestroctable
*The user carrys the sword with him at all times and does not have to summon it
*The user must know how to summon jaguars to be able to use this sword
*The user must be part of the mandalorian clan to be able to use the sword
*The sword drains 10 chakra from the user If he releses chakra to the sword
*The user can relese chakra to the sword for a maximim of 5 turns
You must be registered for see images

~ Still needs restrictions ~

restrictions, japanesse name added hidden chain part removed

Genjutsu: After Image Tech(Gazō-go tekku)
Rank: A
Range: short-mid
Type: supplementry
Chakra cost: 30
Damage: 0
Description: This is a genjutsu that helps in hand to hand combats(taijutsu fights). With a single handseal the user makes the enemy think that he is charging at him. Only when the enemy attacks the image that he tought was the user the enemy realises thats its just a ilusion while the enemy is busy with the illision the user is invisable to the enemy and can attack from behind or something. (only when the illusion of the user is attacked the enemy can see the user)
*3 times per battle
*the illusion of the user can avoid the enemys attacks and unless the enemy hits the illusion the genjutsu is still active and the real user is still invisiable

~ Similar technique exists ~

Lightning Style:Blasting Flight (raiton: Burasutofuraito)
Rank: B
Type: supplementry/attack/defance
Range:short
Chakra cost: 20
Damage:0
First the user gathers lightning chakra at their feet. Then the user slams his feet into the ground to relese all the lightning chakra that was gathered making a strong blast that launches the user up into the sky. This can be used to avoid attacks or charge at the enemy.
*only 3 times per battle

~ hmm...Approved ~

Fire style: Geyser of Hell(katon: Gaizā jigoku no)
Rank:forbidden
Range: long-mid
Chakra cost: 50
Damage: 90
Description: After doing 3 handseals the user sends his fire chakra to the ground under his enemy. Then from that point a geyser of hot flames shoot out of the ground with high pressure, burning the target. The geyser continues to shoot flames untill the end of the users turn.
*can only be used 3 times per battle
*the user cant use S-rank or forbidden rank fire the next turn

~ Similar technique exists ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Kuchiyose: Hae Tame Za Te ) Summoning: Fly to the sky

Rank: C
Type: Supplementary
Range: All
Chakra: 20
Damage: N/A
Description: The user does the Ox - Rat - Dragon handseals and summon a Vampire Finch the same size of Gamabunta. This Vampire Finch has great speed to fly. The vampire finch has the speed as 120 mph. For this jutsu their is no need to bite his lips just do do the Ox - Rat - Dragon handseals. If the vampire finch die the user that know the summoning contract is able to absorb the summoning chakra and giving the user summoning the speed that the summoning has for example, this summoning speed is 214 mph so it gives the user 120 mph.

Note: Only can be summon once per battle

~ Declined, do not resubmit ~

( Kuchiyose: Za Chi Banpaia ) Summoning: The Blood Vampire Finch

Rank: A
Type: Attack
Chakra: 30
Damage: Death if it reach the limit
Range: All
Description: The user does the Ox - Tiger - Bird - Rat - Dragron handseals and bite his lips and summon a Vampire Finch the size of Gamabunta. The Vampire Finch is able to eat humans, animals & insects if this Vampire Finch eat a Human is gonna suck the human blood on the Vampire Finch stomach. Once you get eat you are not able to do handseals or move your legs due to the fact that the vampire finch push the opponent to the left of his mouth making him not move the opponent body

Note: Only can be summon once per battle.

~ Bad description, needs restrictions ~

(Katon: Hibana Hakken) Fire Release: Inferno Breakthrough
Rank: A
Type: Attack/Defence
Range: Short
Chakra: 30
Damage: 60
Description: The user does a single handseal witch it is Dragon handseals and breathes a wall of fire that covers 180 degrees around him/her. Up to A rank Wind jutsus used against the the wall will strengthen it.
Note: This can use use by Vampire Finch

~ Declined, do not reusbmit ~

(Raiton: Seteki Ryou)- Lightning Release: Static Charge
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including their own bodies). The victim must be same rank or higher than the user to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution. It can also be channeled through the ground or other conductive surface.
Note: Must wait 2 turn to use again.

~ Explain the purple part better ~

( Kenjutsu: Kira- Katana ) Kenjutsu: Killer Katana

Rank: Forbidden
Type: Supplementary
Range: All
Chakra: 50 ( +20 when second form is activate )
Damage: 80 ( +3 each slash )
Description: The user take out Killer Katana and start to put chakra on the katana. When the user finish putting chakra on the katana the katana form is gonna change and it gonna form level one Killer Katana level one katana is able to transform itself into a shield once this shield is done it can't be use again and it also do strong wind technique that if you get touch by it the opponent speed is gonna get lower and the opponent is gonna get slower and slower each time it get hit this can only be use when level one is activate. If the user deactivate level one the katana is gonna change to level zero. Level zero is able to transform into the user that has Killer Katana the Katana only last two rounds transform and it can't be use again after five turns when the katana transform into the user it can only use Lightning and Earth element lightning can only be use up to a rank and Earth up to b rank. When level three is activate it gives the user third gate speed but it also suck the user that activate level three killer katana chakra. This can last eight turn it depends if the user has enough chakra for it and the user is able to deactivate when ever she/he like. Once level three Killer Katana is activate the user is not able to use level one or level two till the fight is over.

  • Like i say on the description once level three is activate the user that has Killer Katana can deactivate is when ever he/she like too but once is activate the user can't activate level zero or level one.
  • This Katana can't be in hands of an enemy, due to the fact that if it is the katana burns away to where i am and if it can't be possible it burns away to Kumogakure it can be anywhere from Kumogakure.
  • Katana Killer has each form different.
  • Katana Killer Level zero and one looks like this,

    You must be registered for see images

  • Katana Killer Level two form two looks like this,

    You must be registered for see images
~ Bad description, and fffs, put pictures in SPOILER tags to make it neat ~
( Kuchiyose: Za Chi Banpaia ) Summoning: The Blood Vampire Finch

Rank: A
Type: Attack
Chakra: 30
Damage: Death if it reach the limit
Range: All
Description: The user does the Ox - Tiger - Bird - Rat - Dragron handseals and bite his lips and summon a Vampire Finch the size of Gamabunta. The Vampire Finch is able to eat humans, animals & insects if this Vampire Finch eat a Human is gonna suck the human blood on the Vampire Finch stomach. Once you get eat you are not able to do handseals or move your legs due to the fact that the vampire finch push the opponent to the left of his mouth making him not move the opponent body

Note: Only can be summon once per battle.
Note: Once the Vampire finch grab the user hands and legs the vampire finch start sucking blood.
Note: This jutsu can only be use on wars.

This jutsu is similar to: as you can see how the frog grab the opponent hands just like that this jutsu work but it sucks blood.

~ OP. ~

(Raiton: Seteki Ryou)- Lightning Release: Static Charge
Type: Attack/Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user shoots a bolt of lightning towards the enemy, however once it hits, it doesn't do damage to the victim, instead it puts static electricity in them and sticks them into any surface they touch (including their own bodies). The victim must be same rank or higher than the user to break through the static charge, if they do, the electricity will discharge but they will take a little electrocution.

Note: To use again the user need to wait two more turns

I remove the purple part

~ OP, there has to be some other way to break out of it ~

( Katon: Tentei Enkou ) Fire Style: God Flame

Rank: S
Range: Short-Mid
Chakra: 40
Damage Points: 80
Description: The user does the Ram - Tiger - Dragon handseals and focu chakra on his mouth and the user is needled to jump to the air when the user finish all that witch would take about eight-teen seconds the user spit out such a powerful fire jutsu that is not like Fireball jutsu but is a flame that is blue cause the fire is so powerful and burn anything on his path the user spit out the God Flame like Water Release: Violent Water Wave the user spit it like that but the fire is even more bigger. The user to do this jutsu is needle to master how to focus fire chakra and is needled to be a member of Vampire Finch and Vampire Finch can also use this jutsu but only once and humans can only use it twice per battle.

~ WTF Declined, do not resubmit ~

( Kuchiyose: Tentei Senpai ) Summoning Technique: Lord Elder

Rank: A
Type: Supplementary
Range: All
Chakra: 30
Damage: 60
Description: The user does the Ox - Fox - Rat - Tiger handseals and summon an elder that is able to do Lightning up to A-Rank and Fire up to B Rannk. The Elder can only be summon once they are really needed and can only be summon twice per battle. This Elder is able to see what's happening on Kumogakure and he get's a feeling that Kumogakure is on war or something like that. Can only be use twice per battle once summon it could be summon again but once summon twice the Elder can only use Lightning up to A-rank.

~ What Elder are we talking about here ? ~

( Kenjutsu: Enkou Ken ) Sword Technique: Flame Sword

Rank: S ( When Level two is activate rank get higher up to Forbidden )
Type: Attack & Defense
Range: All
Chakra: 40 ( *50 When level two is activate )
Damage: 80 ( *90 When level two is activate )
Description: The user take out Flame Sword and start to focus a bit of chakra on the flame sword when the user finish that the user is ready to activate any kind of levels of flame sword. Flame Sword form zero is able to make the flame sword as the same user that has flame sword is just like Kiba Inuzuka and his dog as you can see on anime and manga Akamaru kiba dog is able to make himself like Kiba is just like that. Once level zero is activate and the sword get hit it does not happen nothing to the flame sword and on three more rounds the user can do level zero again if the user didn't activate level two. Flame sword form one is able to suck the opponent speed if the katana touch the opponent and make the user that has the flame sword even faster then his normal speed since the sword has been suck the opponent speed. Once Flame sword level one is activate it can be deactivate when the user want to and it can only be activate twice per battle, if the opponent does break the sword can form back again but it can't use level one and if this technique last five round the katana can suck twice the speed then it's normal suck of speed. Flame sword form two, level two this technique gives the user 3rd gate speed and while this is activate this start to suck the user that is using flame sword chakra and when it reach the user limit the user gonna be out of chakra and can't user non of the levels either level zero or level one either level three just a normal sword.

Form zero and one looks like this,

You must be registered for see images

Form level two looks like this,

You must be registered for see images

Yes am dropping X- Lion Sword -X U_U

~ Can't understand a word ~
 
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~Eclipse~

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Re: ♦ Custom Jutsu Submission ♦

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Summoning Animal: Iguana
Scroll Owner: ~Eclipse~
Other Users who have signed contract: N/A
General Description/Abilities: Iguana's have the general ability to shoot scales at the opponent at High speeds. Also if their tales get cut it will take 3 full turns for it to grow back. The iguanas a re capable of swimming underwater submerging themselves and they can use up to B-rank water jutsu. The iguana can focus chakra into their tounge and when it his the opponent it can stun the opponent for about 5-10 seconds.
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

~ Similar contract exists ~
 
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Izuna Uchiha

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Re: ♦ Custom Jutsu Submission ♦

(Nichibotsu) - Fire Release: Sunset

Type: Supplementary/Defense/Attack
Rank: S
Range: Short
Chakra: 45
Damage: 60 (if in the halo's reach), (-15 to water jutsu), (+10 to wind jutsu)
Description: After making a 4 handseals combination, a red aura will start emanating from the user. In fact this aura is nothing more then fire chakra being expelled from the user's body. This halo of fire chakra will cause the immediate vicinity near the user to become extremely hot, enough to melt up to A-rank ice jutsu. The user himself will not be harmed from this jutsu, but his own temperature will rise subsequently, causing every water jutsu he tries to perform to be weaker then usual and every wind jutsu expelled from the user to be a bit stronger (elemental combination).
-Can only be used twice per match
-Can only be active for a maximum of 2 turns
-Can only be used by Izuna Uchiha

~ Declined, do not resubmit ~
 
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Damon Salvatore

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Re: ♦ Custom Jutsu Submission ♦

( Kuchiyose: Yeti) Summoning: Yeti
Rank:A
Type:Supplementary
Range:Short
Chakra:60
Damage:N/A
Description:The user makes five handseals and Summons an Yeti to fight with him.The Yeti can use Taijutsu and that is his main ability,but can also use Ninjutsu up to rank C.
The Yeti can run faster than a human and has a biggier strength than one.
*Note:Can be used only once per battle
*Note:Can only be teached by the owner of the contract
*Note:Lasts for 3 turns

~Declined~ Yeti's do not exist. Do not resubmit!!!!!!!!!
 
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-Ace-

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Re: ♦ Custom Jutsu Submission ♦

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Summoning Contract: The Common Raven
Origin: I found this bird on the forest it was damage and I pick it up and took it home.It was from Death Valley thats the only place you can find them,but it seems this was on a journey.
General Description: The Common Raven (Corvus corax), also known as the Northern Raven, is a large, all-black passerine bird. Found across the northern hemisphere, it is the most widely distributed of all corvids. There are at least eight subspecies with little variation in appearance— although recent research has demonstrated significant genetic differences among populations from various regions. It is one of the two largest corvids, alongside the Thick-billed Raven, and is possibly the heaviest passerine bird; at maturity, the Common Raven is between 56 and 69 cm (22 to 27 inches) in length, with recorded weights ranging from 0.69 to 1.63 kg (1.5 to 3.6 pounds). Common Ravens typically live about 10 to 15 years in the wild, although lifespans of up to 40 years have been recorded. Young birds may travel in flocks, but later mate for life, with each mated pair defending a territory.
The Common Raven has coexisted with humans for thousands of years and in some areas has been so numerous that it is considered a pest. Part of its success comes from its omnivorous diet; Common Ravens are extremely versatile and opportunistic in finding sources of nutrition feeding on carrion, insects, cereal grains, berries, fruit, small animals, and food waste.
Some remarkable feats of problem-solving have been observed in the species, leading to the belief that it is highly intelligent. Over the centuries, it has been the subject of mythology, folklore, art and literature. In many indigenous cultures, including those of Scandinavia, ancient Ireland and Wales, Bhutan, the northwest coast of North America, Siberia and northeast Asia, the Common Raven has been revered as a spiritual figure or god.

Summon General Abilities:Ravens from Death Valley can fly up to 50% so is fast and you can use hem when you need help to scape from other village if you in trouble.It could use fire up to B rank all of them it could use wind to up to C rank some of them are able to appear back of you and you don't even noticed it and if it catches you face on you might get really injured.It could appear on fights if you need help without you doing Hand seals.Some of them aren't able to use Elemental Jutsu cause the might be just to defend you or fly you away.

Summoning:The person who signs the Raven contract is able to summon Ravens from ''Death Valley'' and can be summoned by them but they rarely want someone in their homeland.If you in trouble they will summon up to 5 little ravens will appear in front of you, or you might get a big one depends in how much trouble your in.The little Ravens aren't able to use Elemental jutsu.The big ravens are able to use up to 2 elemental jutsu some of them are able to use up to 3 does are the elders from the family.

( Kuchyose no Jutsu: Senpai Karasu)-Summoning Jutsu: Raven Elder
Rank: B Rank
Type: Attack/Defense/Supplementary
Range: N/A
Chakra: 40
Damage: N/A
Description: It could only use 1 element cause there too old.
Note: Can only be teach by ~Uchiha-Sasuke-Kun~
Note:Can only be summoned 3 times.
~Approved~

( Kuchyose no Jutsu: Kira Karasu)-Summoning Jutsu: Killer Raven
Rank: S Rank
Type: Defense
Range: N/A
Chakra: 20
Damage: N/A
Description: This one could use up to 3 Elements Fire up to B Rank wind to B Rank and Lightning to C Rank.
Note: Can only be teach by ~Uchiha-Sasuke-Kun~
Note:Can only be summoned twice per battle
~Approved~ Changed to "twice" per battle. I doubt you'll get the chance to summon them 4 times anyway...=/

( Kuchyose no Jutsu: Kinshou Karasu)-Summoning Jutsu: Little Ravens
Rank: B Rank
Type: Defense
Range: N/A
Chakra: N/A
Damage: N/A
Description: This Ravens can appear every tine in you in trouble this little ravens can't use nay elemental jutsu because there baby ravens.Up to 20 ravens can appear depending on the amount of chakra you have left even if is alot only 20 will appear if is a little 10 will appear.
Note: Can only be teach by ~Uchiha-Sasuke-Kun~
~Declined~ This description is useless. What do the little ravens do? Elaborate on that, and it should be good to go.


( Kuchyose no Jutsu: Kinshou Karasu)-Summoning Jutsu: Little Ravens
Rank: B Rank
Type: Defense
Range: N/A
Chakra: N/A
Damage: N/A
Description: This Ravens can appear every tine in you in trouble this little ravens can't use nay elemental jutsu because there baby ravens.Up to 20 ravens can appear depending on the amount of chakra you have left even if is alot only 20 will appear if is a little 10 will appear.
Note: Can only be teach by ~Uchiha-Sasuke-Kun~

( Bo-n Karasu ) Ravens Reborn

Rank: A Rank
Type: Supplementary/Attack
Range: N/A
Chakra: 35
Damage: N/A
Description: If you see a tree you can quickly run on up to it and put you hand there and make ravens take birth your gonna have to wait 2 rounds till the ravens get your chakra.Depending on the amount of chakra you use on the tree you could get a double headed raven it could use up to four elemental jutsu for example wind up to B, lightning up to B,fire to C,and earth to C.
Note: this effect only last four rounds
Note:Only ~Uchiha-Sasuke-Kun~ can teach this
Note:If any mistake please fix

( Nibai Headed Karasu )Double Headed Raven
Rank: S Rank
Type: Attack
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This is a double headed raven to have that you need to join a killer raven's body to do that you need to do raven's secret hand seals it could use all elemental jutsus and genjutsu.
Note:This effect lasts for 5 rounds
Note:Only ~Uchiha-Sasuke-Kun~ can teach this jutsu
Note:This could only be summoned 3
Note:if any mistake please mix
Note: Can only be teach by ~Uchiha-Sasuke-Kun~

~ Riku.. possesses the contract. ~
 
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