[ARCHIVE] Custom Jutsu Submission - I

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Faust

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Re: ♦ Custom Jutsu Submission ♦

(Fuuton: Kyuuten Gufuu) Wind Style: Heavens Tornado
Type: Attack
Rank: A
Range: Short/Long
Chakra Cost: 30
Damage: 60
Description: A jutsu that requires but a few simple hand signs to perform. It is a jutsu that cannot be done on its own, but instead must be combined with another wind jutsu, however only the hand signs for this jutsu need to be performed, if using both at the same time. When this is in effect this jutsu will begin to perform a suction motion around the wind jutsu, pulling objects towards it, with great force, almost like a tornado. This jutsu has no stopping power on its own, meaning it does hurt objects, or others it is pulling towards it, just pulls them, away/towards whatever the jutsu that is being used is. Due to its nature this jutsu is not subject to the normal weakness, and will not affect lightning as much as one would think either.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.

~ Declined, this is just like Bansho'o Tenin ~

(Fuuton: Kyuuten Sabaki) Wind Style: Heavens Judgment
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: This jutsu requires a few simple hand signs to perform, however immediately afterwards the user will put both hands up and begin to pull air into a sphere like pattern. This pattern will quickly become a semi invisible sphere roughly the size of an average person though the height, width, and radius can be changed to fit one person within the sphere. The user may move while performing this jutsu while no one is caught within it, but may not move afterward, until the jutsu is released. This sphere is simple in that it prevents escape from within it, the catch is no oxygen is within the sphere, and it would take someone with the ability to defeat the user of this move to break out of the sphere before being suffocated. One could use other methods to live longer while within the sphere however, but as there is no oxygen within it, one cannot use such moves that rely on it to escape.
*Note: The user must maintain the hands up and send chakra into the sphere, to keep it active.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.

~ Declined, utterly impossible for people of your abilities ~

(Fuuton: Kyuuten Oshi) Wind Style: Heavens Pressure
Type: Attack
Rank: A
Range: Short/long
Chakra Cost: 30
Damage: 60
Description: Creates a wind current around the targeted foe using wind manipulation. By focusing on the chakra around the area of the foe, the air around the target begins to get heavier and heavier. Ranging from immobilizing the enemy, to causing the air to constrict around them and crush the enemy to death in a powerful crushing blow. However, the caster must take the time to focus on this technique in order for it to be performed efficiently, if the caster is interrupted by anything, or distracted, the air around the target it focuses on will disburst.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.

~ Declined, similar technique exists -_-" ~

(Fuuton: Kyuuten Uyoku) Wind Style: Heavens Wings
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: A jutsu that allows for one with an affinity for wind to fly upon wings made of said wind. This jutsu requires only a few hand seals, and will generate wings upon the person upper back big enough to where it would make sense that they would lift off of the ground. These wings while made of wind, and strong enough to blow others away if they make contact with an opponent do nothing else but help the person fly. This jutsu takes no chakra to maintain it, but can only be maintained for a short time.
*Note: The wings lasts only for two turns.
*Note: Usable only twice per battle.
*Note: Faust can only teach this.

~ Declined, similar techniques exist -_-" ~

(Go Kuchini Unagi) Five Eating Eels
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: The user brings there hand down and extends their fingertips to touch the water. Five 'eel' shaped pieces of water come out, but they are electrified with the user's lightning chakra. If the enemy gets touched by the eels and are shocked, they will be paralyzed. This is mainly used when the opponent is under water, but the eels can reach the target if they're at least close to it.
*Note: This jutsu must be used on water, or with a water jutsu.
*Note: Five eel's are created that will shock the enemy.
*Note: The user must know lightning and water elements.
*Note: Usable only once per battle.
*Note: Faust can only teach this.

~ Declined, you would get shocked too O_O ~

~Please change, or restrict anything to get these jutsu's approved, thanks.
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

Sword art; Brilliant Overlord (Kenjutsu; Senpa Shunrenjin)
Rank; S
Type; Offense
Range; Short-Long
Chakra Cost; 40
Damage points; 80
Description; The technique is activated the moment the user unsheathes his sword out of the scabbard, the technique uses chakra manipulation like genjutsu utilizing the targets senses, controlling the targets mind chakra, the user raises his tension which raises his senses, being in this form, the target can feel 1/500 of a second(human body can react to 2/10 of a second), but due to not having a body being able to react to such senses, the target loses all control and remains paralyzed, while his the user releases a barrage of crescent shaped energy waves, that hits the targets and shatter into particles, when enough collected around the target, they gather together, creating a void dealing the final amount of damage, the user then sheathes his sword back to the scabbard, as the technique ends, the body gets back to its actual senses and feels the pain of all the damage caused altogether and collapses.
Quote; Can you try to react through the swift mist?! Prepare yourself for a blinding storm! Brilliant Overlord!
Note; Usable once in a battle. The user is left exhausted for a short period after this. The effects can be countered easily or with difficultly with different Genjutsu counter techniques.
~Declined~ 1. OP 2. you can't affect "mind" chakra, you can affect the chakra in the head but its still just chakra, there isn't seperate chakra for the mind.
~edited some stuff and resubmitting due to a short confusion about mind chakra~
Sword art; Brilliant Overlord (Kenjutsu; Senpa Shunrenjin)
Rank; S
Type; Offense
Range; Short-Long
Chakra Cost; 40
Damage points; 80
Description; The technique is activated the moment the user unsheathes his sword out of the scabbard, the technique follows the same principles as those of genjutsu however with real time effects, making use of the sense of sight the users focuses on the chakra in the targets mind raising his levels of tension, while in the state the user sees the time in a slow motion so much that he isn't able to have his body react to the newer conditions, with the target paralyzed at the point the user releases a barrage of crescent shaped waves which break into particles on contact, finally forming a void that deals the final amount of damage.
Quote; Can you try to react through the swift mist?! Prepare yourself for a blinding storm! Brilliant Overlord!
Note; Usable once in a battle.

~ Forming a void ? How ? ~

Heavenly Shocking Lunar Fang(Getsuga Tenshou)
Rank; S
Type; Offense
Range; Short-long
Chakra cost; 40
Damage points; 80
Description; The user charges his sword with dense lightning chakra releasing a blast of lightning that does severe damage to the environment completely changing its looks as well as dealing severe damage to the target.

~ Declined ~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Kairai Makai ) Puppet of Hell

Rank: A
Type: Attack
Chakra: 30
Damage: 60
Description: The user create a puppet of fire that have two swords and have a big tail
of fire. The puppet can be use alone with nobody controlling the puppet or if he/her want to control it they also can do it.

NOTE: Only Obito-Uchiha can teach this jutsu.
NOTE: Only can be use ones per battle.
NOTE: Most have a Sasori bio.

( Kairai Deddo ) Puppet dead

Rank: A
Type: Deffense
Chakra: 30
Description: The user do handseals then if the puppet is broke in piece with this jutsu he or her can put the pieces back.

NOTE: Only Obito-Uchiha can teach this.
NOTE: This can be use 3 times per battle.

~ Declined both ~
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

(Buki: Bo sono Kaze-Kakuchou) Custom Weapon: Staff of the Noble Winds
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: This weapon is a legendary staff that was said to be wielded by the wind God Fujin. The staff itself is as long as an average sized man but very thin. It consists of two intertwined jade colored poles that come to a sharp point at the bottom. At the top of the staff is a clear colored jewel with golden leaves that surround it. The staff is extremely light for its size making it easier to wield. A thin vortex of wind in constantly swirling around the staff with no chakra input needed by the user. This wind not only makes the staff lighter, but gives it the ability to slice through objects as if it were a sword. The staff itself is used to create strong wind attacks without the need of hand seals. It also powers up the attacks so that they are a full rank above their listed strength.
~ Wind jutsu do not require hand seals.
~ Wind jutsu are increased in strength by one rank. (B=A, A=S, S=Forbidden, etc.)
~ Can only be wielded by Sacrifice.
~ No lightning jutsu while being wielded.

~ Declined, too similar to other weapons ~

Buki: Bo sono Kaze-Kakuchou) Custom Weapon: Staff of the Noble Winds
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: 40
Damage: N/A
Description: This weapon is a legendary staff that was said to be wielded by the wind God Fujin. The staff itself is as long as an average sized man but very thin. It consists of two intertwined jade colored poles that come to a sharp point at the bottom. At the top of the staff is a clear colored jewel with golden leaves that surround it. The staff is extremely light for its size making it easier to wield. A thin vortex of wind in constantly swirling around the staff with no chakra input needed by the user. This wind not only makes the staff lighter, but gives it the ability to slice through objects as if it were a sword. When swinging the staff the wind extends making the actual attacking distance twice the length of the staff. This sudden increase in range can catch an opponent by surprise. The true power of the staff is in its ability to produce strong wind techniques without the need for hand seals. These attacks are at the same power as when they're used with hand seals, but require less chakra input due to the constant stream of wind around the staff. Since the user just manipulates this wind they do not have to produce their own source, cutting chakra cost of wind jutsu in half.
~ Wind jutsu do not require hand seals.
~ Wind jutsu cost half the normal chakra.
~ Can only be wielded by Sacrifice.
~ No lightning jutsu while being wielded.

(I made a few changes)



(Shiro Hiji: Go-Kugutsu Shu-Soshi) Custom Puppets: White Secret Technique: Five Puppets of the Elemental Lords
Type: Supplementary
Rank:S
Range: N/A
Chakra Cost: 40 (-10 per turn in use)
Damage: N/A
Description: The user takes out a scroll and opens it summoning five puppets. All five puppets wear white coats similar to those worn in the ten puppet collection of Chikamatsu. The first puppet has the kanji for Lightning on his back and has tall spiky yellow hair. He is a short and lean puppet. This puppet is made mostly of a light metal that can conduct electricity and can produce an electrical current throughout his body which can paralyze an opponent he comes in contact with. The second puppet has the kanji for fire on his back and is a normal sized woman with long red hair. She can produce a strong stream of fire from her mouth. The third puppet has the kanji for earth and his a large and thick man with short brown hair. He is capable of creating a wall of mud from his mouth. The fourth puppet has the kanji for water on his back and can create large volumes of water from his mouth. The fifth puppet has the kanji for wind on his back and is a tall lean puppet with long gray hair. He can produce a strong vortex of wind by spinning the chest section of his body with his arms extended.
~ Can only be used by puppet users.
~ Must be taught by Sacrifice.
~ Can only be summoned once per battle.

~Both Declined
 
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Geezus

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Re: ♦ Custom Jutsu Submission ♦

Takoton: Kraken Haji - (Octopus Style: Kraken's Hold)
Rank: A
Type: Attack/ Supplementary/ Defense
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Kirabi uses his ability of partial transformation to create the Hachibi's tails. Then he will use these tails to grab hold of a object or opponent and apply a near unescapable grip due to the suction of the pods on the tails and the application of chakra to those pods.
~Declined~ Why does it do damage if it just captures them?

Raiton: Jaaku Raiton- (Lightning Release: Wicked Raiton)
Rank: S
Type: Attack/ Supplementary
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user incorporates his taijutsu or taijutsu based atack with this. While fightning the use can release multiple lightning fists/ feet while fightning the opponent and isn't effected by how many times the user attacks,as it will still give the impression the user is moving at high speeds. With this the user, can also create large scale fists and feet, that can come from above, front, or under the opponent and be used to finish off taijutsu combos.
(Usable Twice)
(Last 3 Turns)
~Declined~
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

(Yuigon Kasai) The Will of Fire
Type: Supplementary
Rank: Forbidden
Range: N/A
Chakra Cost: Nearly all of remaining chakra
Damage: N/A
Description: The user enters a state of mind and body in which they refuse to give up. They become determined to defeat their opponent without regard for their own body. Their mind pushes out all sources of pain and their body reduces the damage of incoming attacks by 15. Due to pure will power attacks being used have their power increased by 15 and the user's speed is increased to that of the 3rd gate. In this state the user is extremely difficult to stop. But it does come with a price. Due to the strain of ignoring injuries and pushing themselves past their limit the user's body and mind take a tremendous toll. This is a desperation move that will leave the user depleted of chakra to the point of passing out.
~ Damage received by incoming attacks reduced by 15.
~ Damage of outgoing attacks increased by 15.
~ Can only be used once per battle.
~ Only lasts for three turns after being activated. (So for 9 attacks/defenses).
~ After three turns the user passes out.
~ Can only be used by a character from Konohagakure who is considered to be good.
sry i worked alot on konohagakure which im soon going to introduce
i cant let the main thing slip can i? =/
 

Musashibo

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Re: ♦ Custom Jutsu Submission ♦

(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user does not need the Infinite One-Sword Style Setup to execute this move. The swordsman, or woman, will grip his or her blade tightly and focus chakra towards the soles of his or her shoes. This will gather with enough force build up to be used as a sort of wind launching technique. The user will then take the techniques pose and use the built up wind chakra to dash in a large burst towards the enemy, around lee's speed at 2 gates. User will aim for the largest areas of the target due to the fact that the speed is abrupt and not controllable the attack is too inaccurate for vital points. the speed and the wind and air displaced by the dash will have a defense in case of something going wrong. The trail of the user will bring a sort of blow back second invisible attack that causes no damage, but blows the opponent away in the case of missing or perhaps an illusion. This attack will slice the opponent with blade of the katana, or other swords, to damage the opponent severly but due to the inaccuracy it isn't fatal.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: This attack can't be used for dodging an attack since if you don't hit anything and the gale is still behind you, you'll most likely get blow away and injured/killed.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
Pending~Rephrase that please O_O It's kind of difficult to understand to whom you are referring will get killed.
 
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aTastyCookie

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Re: ♦ Custom Jutsu Submission ♦

Name: Daichi Yaiba (Earthen Blade)
Rank: A
Range: Medium~Far
Chakra:40
Damage:80 (if the jutsu connects with opponent)
Description:It is an earth element ninjutsu that creates an earthen pillar in the form of a blade at the feet of the enemy, that crashes into his ribcage and throws him off his feet. Despite being an earthen 'blade' the impact is blunt, meant more to throw the opponent off his feet and allow some of the distance in between him and his opponent to be traveled with impunity.This jutsu can also be used to destroy incoming projectiles.
Declined~ Incorrect Chakra Cost and Damage

Doton: Hisan Doton (Earth Style: Flying Earth)
Type:Attack
Rank: A
Range:Short-Long
Chakra cost:30
Damage Points:60
Descripton: The user Stomps the floor and sends a massive amount of earth chakra into the earth. This then erupts a huge amount of earth spikes to come flying out at the opponent, this jutsu can be used for aerial attacks.

Note: Usable 3 time per battle.
Declined~ Similar Jutsu Exists
 
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Xylon

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Re: ♦ Custom Jutsu Submission ♦

~edited some stuff and resubmitting due to a short confusion about mind chakra~
Sword art; Brilliant Overlord (Kenjutsu; Senpa Shunrenjin)
Rank; S
Type; Offense
Range; Short-Long
Chakra Cost; 40
Damage points; 80
Description; The technique is activated the moment the user unsheathes his sword out of the scabbard, the technique follows the same principles as those of genjutsu however with real time effects, making use of the sense of sight the users focuses on the chakra in the targets mind raising his levels of tension, while in the state the user sees the time in a slow motion so much that he isn't able to have his body react to the newer conditions, with the target paralyzed at the point the user releases a barrage of crescent shaped waves which break into particles on contact, finally forming a void that deals the final amount of damage.
Quote; Can you try to react through the swift mist?! Prepare yourself for a blinding storm! Brilliant Overlord!
Note; Usable once in a battle.

~ Forming a void ? How ? ~
edited

Sword art; Brilliant Overlord (Kenjutsu; Senpa Shunrenjin)
Rank; S
Type; Offense
Range; Short-Long
Chakra Cost; 40
Damage points; 80
Description; The technique is activated the moment the user unsheathes his sword out of the scabbard, the technique follows the same principles as those of genjutsu however with real time effects, making use of the sense of sight the users focuses on the chakra in the targets mind raising his levels of tension, while in the state the target sees the time in a slow motion so much that he isn't able to have his body react to the newer conditions, with the target paralyzed at the point the user releases a barrage of crescent shaped waves dealing heavy damage to his target. The technique ends as the sword goes back to its scabbard, and the target mind finally reacts to the pain altogether.
Quote; Can you try to react through the swift mist?! Prepare yourself for a blinding storm! Brilliant Overlord!
Note; Usable once in a battle.
Declined~ A bit OP
 
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Passion

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Re: ♦ Custom Jutsu Submission ♦

( Mokuton: Qiān sugoi heiki no Vishnu ) - Wood release: 1000 Great arms of Vishnu
Type: Offensive - Defense
Rank: A
Range: Short - Mid
Chakra cost: 40 ( - 10 per turn )
Damage points: N/A ( + 80 when they pierce opponent )
Description: The user will focus water and earth based chakra into own right hand and thrust it foward with palm open. After the palm is thrusted foward 1000 giant wooden hands will sprout out of it with fingers sharp like spears and impale, punch, crush and pierce opponent with huge power. The hands can also be used to make defending shield or they can grab the opponent.
Note:
- No handseal jutsus can be done while the hands are activated
- No wood jutsus can be used when these hands are in usage
- Costs 10 chakra per turn
- Wooden hands can either grab, pierce, crush and impale opponent or even guard the user.
- The wood used in this jutsu is special meaning that it isn't weak to lightning based attacks but they are slightly weaker to fire

~ No god names in jutsu O_O ~
( Mokuton: Qiān sugoi heiki no Megami ) - Wood release: 1000 Great arms of Goddess
Type: Offensive - Defense
Rank: A
Range: Short - Mid
Chakra cost: 40 ( - 10 per turn )
Damage points: N/A ( + 80 when they pierce opponent )
Description: The user will focus water and earth based chakra into own right hand and thrust it foward with palm open. After the palm is thrusted foward 1000 giant wooden hands will sprout out of it with fingers sharp like spears and impale, punch, crush and pierce opponent with huge power. The hands can also be used to make defending shield or they can grab the opponent.
Note:
- No handseal jutsus can be done while the hands are activated
- No wood jutsus can be used when these hands are in usage
- Costs 10 chakra per turn
- Wooden hands can either grab, pierce, crush and impale opponent or even guard the user.
- The wood used in this jutsu is special meaning that it isn't weak to lightning based attacks but they are slightly weaker to fire
Declined~ Too Similar to "Welcoming Approach: Thousand-Armed Murder"


( Suiton: Subarashī umi kyūtai ) - Water release: Magnificent Sea orb

Type: Defence
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( - 20 to user )
Description: User makes Dog → Snake → Rooster and sacrifice 50% of water inside of user's body along with huge amount of chakra creating 360 degrees spinning water orb that'll block out any fire attack. The spinning water doesn't touch user it'll just spin around user. The move can be used only two times causing user to die due the lack of water inside of own body. There's one way that can prevent dying from this move when using it twice. To use the move second time without dying user has to absorb large amount of water in order to gain balance to liquid inside of own body. The spinning orb leaves a wet crater on ground when used.
Note:
- No Water can be used while orb is in play
- No water for two turns after usage
- Can be used only once
- It takes three turns for this move to recharge
- When user has sacrificed 50% of water inside of own body ranks of taijutsu attacks are lowered by one.
- Costs 20 damage to user
Pending~ You said it can be used twice but only once? O_O
 
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~Nemesis~

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Re: ♦ Custom Jutsu Submission ♦

Name: Daichi Yaiba (Earthen Blade)
Rank: A
Range: Medium~Far
Chakra:40
Damage:80 (if the jutsu connects with opponent)
Description:It is an earth element ninjutsu that creates an earthen pillar in the form of a blade at the feet of the enemy, that crashes into his ribcage and throws him off his feet. Despite being an earthen 'blade' the impact is blunt, meant more to throw the opponent off his feet and allow some of the distance in between him and his opponent to be traveled with impunity.This jutsu can also be used to destroy incoming projectiles.
Doton: Hisan Doton (Earth Style: Flying Earth)
Type:Attack
Rank: A
Range:Short-Long
Chakra cost:30
Damage Points:60
Descripton: The user Stomps the floor and sends a massive amount of earth chakra into the earth. This then erupts a huge amount of earth spikes to come flying out at the opponent, this jutsu can be used for aerial attacks.

Note: Usable 3 time per battle.
Sorry But Thats My Jutsu
 

Sin

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Suichuu Shuuren) Water Release: Underwater Drill
Type:Attack
Rank: A
Range:Short-Long
Chakra cost:30
Damage Points:60
Descripton: Channeling water chakra through the user's sword/s, will create a more of a drilling sword.
Placing the user's sword/s into a water source, it will start to create a drill where ever the user wants, using multiple swords results in multiple drills, which come out of the water if the opponent is standing on water, otherwise this won't work.
-Taught by -Sin- only-
Declined~ Limits?
 
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Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

(Suiton : Hiyayaka Mizu Torune-do Tate) Water Release : Cold Water Tornado Shield
Rank : S
Type : Defensive
Range : Short
Chakra Cost : 40
Damage Points : N/A
Description : The user makes a contact with the water source by touching it with the Frostmourn blade and then the water source will rise up around the user in a tornado form. The contact with frostmourn turns the water temperature to 0 degrees celsius making the water very cold. Skin contact with the water can result into extreme pain and contact to the tornado can rip off a limb due to the spinning force.
- Must be under a water source.
- Must have the Frostmourn blade.
- Twice per battle
- No deffensive water techniques for the next 2 turns.
~Approved~
 
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Pain..

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Re: ♦ Custom Jutsu Submission ♦

( Kairai Bunryuu ) Puppet Cracking

Rank: A
Type: Attack
Chakra: 30
Damage: 60
Description: The user creates a puppet that can do all five elements and do ninjutsu and taijutsu. This jutsu is a big puppet that looks like Jiraya but it's not Jiraya. This puppet only can be teach by me.

NOTE: Only Obito-Uchiha can teach this puppet.
NOTE: Most have a Puppet bio.
NOTE: Only can be use once per battle.
~Declined~ You've got to be joking, right?
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Genjutsu:Shibirekan)-Genjutsu:Numbness
Type:Supplementary
Rank:A
Range:Short
Chakra Cost:30
Damage Points:N/A
Description:The user disrupts the opponents chakra in such way that he loses the sense of touch. Therefore, he can't break genjutsus by self-inducing pain in any way.
note:Can only be taught by Konoha's Yellow Flash
note:the genjutsu lasts only for one turn
note:the opponent, however, will feel if he gets hit by an incoming attack
note:may only be used twice per battle

~ Declined ~


(Raiton:Katayori)-Lightning Style: Polarization
Type:Supplementary
Rank:S
Range:Short
Chakra Cost:40(-10 for every polarized metal object)
Damage Points:N/A
Description:By using lightning chakra the user will infuse any metal with magnectic properties. the user may use it, for example, on the opponents headband and then infuse the contrary pole into a kunai making it track the opponent.
note:can only be used/taught by Konoha's Yellow Flash
note:the polarization may last only up to 3 turns

~ Declined, this is a CE O_O ~


(Suiton:hotto izumi ba-su)-Water Style:Geyser Birth
Type:Attack/Defensive
Rank:A
Range:Short-Long
Chakra Cost:30
Damage Points:60
Description:Using water chakra, the user prepares a spring of pressurized water. Then, the user infuses it with fire chakra to rise it's temperature. Immediately, the water springs in column of very hot water below the opponent or the user.
notes: can only be taught by Konoha's Yellow Flash
notes:need to know up to A rank in both water and fire style.
notes:-10 health to the user if he/she uses it on him/herself.

~ Declined, similar jutsu exists ~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Kuromeru Shikkan Tacchi)- Touch of the Black Plague
Type-Supplementary
Rank-A
Range-Short
Chakra cost-40 (-10 to enemy each turn)
Damage-(-5 each turn)
Description- The user places a special tag on the opponent. Once placed this tag instantly releases, causing a slow-paced disease to effect the opponent. What this does is cancel all modes/power-ups the opponent might be using (Sage mode, Eight gates, Curse Mark,etc) by attacking their chakra systems.
*Only HiddenShadowNinja’s bios can use this jutsu
*This jutsu lasts for 3 turns and the opponents mode/power-up cannot be used again until this jutsu wears off (This jutsu does not effect KG’s)
*This jutsu can only be used once per battle
*This jutsu is ineffective on medical ninja

(Tsuki Kuro Saido)- Dark side of the Moon
Type- Supplementary
Rank- Forbidden
Range- Short-Long
Chakra cost- 50
Damage- N/A
Description- The user concentrates his shadow chakra in the palm of his hand making a great ball of shadow. The user then throws the ball into the sky, which expands, blotting out most of the sun in an eclipse-like effect. This causes the entire battlefield to be covered in shadow.
*Only HiddenShadowNinja can use/teach this jutsu
*Must be a member of the Nara clan to use this jutsu
*This jutsu can only be used once per battle
*This jutsu lasts for 4 turns
*No Shadow jutsu can be used during the turn this jutsu is used
*This jutsu can only be used once per battle


~ Both Declined ~
 
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mangekyou sharingan

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Re: ♦ Custom Jutsu Submission ♦

(su-pa-sonikku sakebigoe)-supersonic scream
Type: suplementary
Rank:S
Range: Short/Long
Chakra Cost: 40
Damage:
Description:The user gathers chakra in his mouth and screams,releasing the gathered chakra transforming it into a sonic shock wave,that travels at the speed of light and affects the nervous sistem of the opponent,making his reaction time much slower.
*Note: Usable only once per battle.
*Note: mangekyou sharingan can only teach this and only zetsu bios can learn it.

(fuuton:tadai kaze)-wind release:heavy wind
type:suplementary
rank:S
range:short/long
chakra cost:40
damage:
description:The user will send chakra into the sky making a strong wind come down,but the wind won?t do any damage to the user but will make his body heavier when he tries to move,is just like gravity.
*Note:Usable once per battle
*Note:last 3 turns after that,the opponent will be even faster
*Note:eek:nly mangekyou sharingan can teach it this and only zetsu bios can learn it.

~ Both Declined. If you want to make a Zetsu only ability, I suggest you make one around plants and his abilities, and not just add on "only zetsu can use it" ~
 
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Sin

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Suichuu Shuuren) Water Release: Underwater Drill
Type:Attack
Rank: A
Range:Short-Long
Chakra cost:30
Damage Points:60
Descripton: Channeling water chakra through the user's sword/s, will create a more of a drilling sword.
Placing the user's sword/s into a water source, it will start to create a drill where ever the user wants, using multiple swords results in multiple drills, which come out of the water if the opponent is standing on water, otherwise this won't work.
-Taught by -Sin- only-
Declined~ Limits?


(Suiton: Suichuu Shuuren) Water Release: Underwater Drill
Type:Attack
Rank: A
Range:Short-Long
Chakra cost:30
Damage Points:60
Descripton: Channeling water chakra through the user's sword/s, will create a more of a drilling sword.
Placing the user's sword/s into a water source, it will start to create a drill where ever the user wants, using multiple swords results in multiple drills, which come out of the water if the opponent is standing on water, otherwise this won't work.
-Taught by -Sin- only-
-Used 3 times per battle-

~ I don't see how you're going to rotate the sword without very fast hands or a broken blade ~
 
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Musashibo

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Re: ♦ Custom Jutsu Submission ♦

(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user does not need the Infinite One-Sword Style Setup to execute this move. The swordsman, or woman, will grip his or her blade tightly and focus chakra towards the soles of his or her shoes. This will gather with enough force build up to be used as a sort of wind launching technique. The user will then take the techniques pose and use the built up wind chakra to dash in a large burst towards the enemy, around lee's speed at 2 gates. User will aim for the largest areas of the target due to the fact that the speed is abrupt and not controllable the attack is too inaccurate for vital points. the speed and the wind and air displaced by the dash will have a defense in case of something going wrong. The trail of the user will bring a sort of blow back second invisible attack that causes no damage, but blows the opponent away in the case of missing or perhaps an illusion. This attack will slice the opponent with blade of the katana, or other swords, to damage the opponent severly but due to the inaccuracy it isn't fatal.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: This attack can't be used for dodging an attack since if you don't hit anything and the gale is still behind you, you'll most likely get blow away and injured/killed.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.
Pending~Rephrase that please O_O It's kind of difficult to understand to whom you are referring will get killed.
(Kendo: Mugen Ichi-Katana Kata: Boufuu Kire) - Swordsmanship: Infinite One-Sword Style: Gale Slash
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will be using one katana for this technique, and doesn't need the Infinite One-Sword Style Setup to execute this move. The User will grip tightly on his katana's hilt and focus chakra towards the soles of his feet. This will gater enough force to build up for a burst of speed using wind chakra. This user will take the nessecary stance and unleash the wind chakra to gain a burst of speed towards the direction he or she is facing compared to the speed of lee's 2nd gate. User will then aim to slash at the opponent at general areas since this attack is so hard to control and is inaccurate for striking vitals. While traveling towards the target there will be a trail of wind behind the user following him or her for the 2nd part of the attack. The user will slice the opponent and then the gale behind the user will blow the opponent away from short to mid range. The slice does all the damage and the gale is for protection and does no damage. The gale is in case something goes wrong since this is such a abrupt attack. This attack is strong, but not fatal since it's inaccurate to kill someone. This is to purely damage a limb or dewind the opponent.
Note: Only Musa can teach.
Note: Can only be used twice per battle.
Note: All wind effects after the attack is gone, you can't keep the speed boost nor can you use this to shoot yourself into the air.
Note: User must be on the ground and must be in stance.
Note: User will be unable to perform another Infinite One-Sword style technique next turn.
Note: You can't use this to dodge an attack.
Note: Opponent will be blown back, hit or miss, from short to mid range. No Damage.

As stated above, I rephrased the bold text and also the description in some parts.

~ These limits are all well and good, but I want limits that place a strain on your body and/or restrict certain types of techniques ~
 
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