[ARCHIVE] Custom Jutsu Submission - I

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~Hasashi~

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Re: ♦ Custom Jutsu Submission ♦

lightning style: gods hand (raiton: tentei hando)
rank: S
type: attack
range: short-long
chakra: 40
damage: 80
description: the user focuses lightning chakra in his hand then he thrusts his hand forward and a huge lightning hand will shoot forward from the user's hand at amazing speed the user can control the hand after he shoots it so if it misses he can bring it back around at the opponent however if it misses 3 times the user loses this ability but on the third time if it misses the lightning will burst in every direction paralyzing anything it touches when the hand hits the opponent it will shut close incinerating whatever it caught inside it
~once per battle
~no lightning jutsu for 3 turns after the jutsu
~causing slight numbing to the users hand so no jutsu that require hand signs next turn

~ Declined ~

earth style: death trap (doton: zetsumei kansei)
rank: S
type: attack
range: short-mid
chakra: 40
damage: 80
description: the user will slam his hands on the ground and the earth around the opponent will come up and trap then in a dome of earth (with about 6 inches of room) the dome is special if the opponent attacks the walls of the dome they will instantly shatter and earth spikes will shoot out of the wall spewing the opponent all over however the entire after the dome is formed the user focuses his fire chakra into the dome so if the opponent doesn't attack the walls after 1 turn the walls will melt to lava and burn the opponent
~no earth jutsu for 3 turns after
~no fire jutsu 3 turns after
~once per battle
~the dome forms quickly so if the opponent is in middle of a jutsu and does not realise the dome is forming it is very hard to dodge

~ Approved, but I edited the last line ~
 
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Amaya Sayuri

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Re: ♦ Custom Jutsu Submission ♦

Weapon: Twin Yin and Yang Swords
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Twin swords that can use fire and lightning release. Both made from titanium metal and burned with the essence of yin and yang. A strike with lightning release can paralyze the enemy.

You must be registered for see images

*Only Amaya holds these twin swords*
*Using lightning release paralyzes the enemy for 2 turn*
*The swords can be carried from behind in a X shape form*

P.S. this is not a weapon summon. forum group Forever Vampiric gave me this weapon for being a member. thus, i can use them as much as i want in battle.

~ Declined ; WTF ? Do you know Yin.Yang ? O_O ~
________________________________________________________________

(Katon: Seiryoku Kashou) Force Burn
Weapon: Twin Yin and Yang Swords
Rank: S
Type: Attack/Defense/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user takes out his twin swords and infuses fire release with them then struck them to the ground inwhere fire chakra would spread underneath. The user can either manipulate the fire using the twin swords to burst out of the ground from beneath the enemy and burn him or burst out as a shield whenever attacks are made towards him.

*Only Amaya holds these twin swords*
*The Bursting Fire Shield last for 5 turns of the enemy*
*Can be used 3 times in a battle*

~ Declined ~
 
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Deidara...

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Moles
Contract (Scroll Owner): Iseris...
Users who have signed contract: n/A
Summoning Boss:

terra-dan: Mole queen

(Kuchiyose: hachuu kouhi Amphisbaena)- Summoning: wyvern queen Amphisbaena
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning rin. the mole queen is considerably smaller than medium sized summons. standing at most 7 feet tall. fin is most adept in water and earth release. her specialty however is poison. as most mole have poisonous saliva rin has matered forceful secretion of potent toxins. she is also a star nose mole. her nose assists in burrowing as each piece of star is coated in aged and hardened earth.

Note: can only be summoned once per battle

~ See the name you've given O_O ~

Other Summoning Animals tied to contract:

cloud of darkness

(Kuchiyose: kumo no hacchu) summoning: cloud of darkness
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning cloud of darkness. he stands about 5 feet tall and his body length is about 6 feet in total. he has an aditional set of forelegs for increased agility. he is not built for endurance but is a speed demon. he is a arrow nosed mole, and the arrow can also be used as a weapon. the arrow extends 2 feet from his snout. he was given his name from his jet black fur, and his ability to build small dust screens around him as he travels

~ Declined, needs restrictions ~

water release(naibuteki jiten sou mizu bougyo): internal revolving layered water barrier
Type: Defensive/ offensive
Range: Short
Rank: S
Chakra: 40
Damage: N/A (+ 40 if the opponent comes into contact)
Description: the user creates an orb of water around themselves like a dome. they then compress the water until it is highly compressed and is like a metal in terms of density. the dome is built in three close layers the first layer acts as a trap drawing in whatever it touches and the next two layers are serrated and mulch anything that has an impact with them. the second and third layers spin in reverse of each other the dome pulls solid objects into itself and grinds them to a pulp with its layers.

Note: requires water source
Note: spinning is not rapid, it's steady and uses the weight of the compressed water to cut into what has been drawn in
Note: can only be taught by iseris...

~ How does it pull objects in ? Its just water. O_O ~

(suiton:kondensu mizu kirikae) condensed water conversion
Type: supplementary
Range: n/a
Rank: S
Chakra: 40
Damage: + 20 to water type ninjutsu
Description: the user manipulates their water chakra in a way that makes water ninjutsu heavier and more compact. (almost like a fluid metal) water techniques are smaller in size but have much more destructive power than usual.

Note: lasts 4 turns
Note: No water techs for 2 Turns afterwards.
Note: can only be taught by Iseris...

~ Declined, unrealistic ~

suiton:(suibotsu shi-ku) water style submersive seeker
Type: offensive
Range: Short - long
Rank: S
Chakra: 40
Damage: 80
Description: after performing the required seals the users sprays a torrent of water from their mouth at the ground. the water takes the form of a mole with a drill on its head and burrows under ground guided by the user. when under the opponent the mole reverts back into water and its body becomes an onslought of water spikes that impale the opponent from below

~ Water ? Drilling into Earth ? ~
 
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Amaya Sayuri

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Re: ♦ Custom Jutsu Submission ♦

Weapon: Twin Yin and Yang Swords
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: Twin swords that can use fire and lightning release. Both made from titanium metal and burned with the essence of yin and yang. A strike with lightning release can paralyze the enemy.

You must be registered for see images

*Only Amaya holds these twin swords*
*Using lightning release paralyzes the enemy for 2 turn*
*The swords can be carried from behind in a X shape form*

P.S. this is not a weapon summon. forum group Forever Vampiric gave me this weapon for being a member. thus, i can use them as much as i want in battle.

~ Declined ; WTF ? Do you know Yin.Yang ? O_O ~
________________________________________________________________

(Katon: Seiryoku Kashou) Force Burn
Weapon: Twin Yin and Yang Swords
Rank: S
Type: Attack/Defense/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user takes out his twin swords and infuses fire release with them then struck them to the ground inwhere fire chakra would spread underneath. The user can either manipulate the fire using the twin swords to burst out of the ground from beneath the enemy and burn him or burst out as a shield whenever attacks are made towards him.

*Only Amaya holds these twin swords*
*The Bursting Fire Shield last for 5 turns of the enemy*
*Can be used 3 times in a battle*

~ Declined ~
that was fast. i was just about to re-edit though. U_U yeah. i was gonna delete that part. i'll just resubmit now. gonna make it weapon summon too.

(Buki Kuchiyose: Tsuin Heika) Twin Swords
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user summons twin swords both made from titanium metal that were forged with lightning and fire release. A strike with lightning release can paralyze the enemy.

You must be registered for see images

*Only Amaya holds these twin swords*
*Using lightning release paralyzes the enemy for 2 turn*

~ Approved ~

_____________________________________________________________


(Buki Kuchiyose: Tsuin Heika - Seiryoku Kashou) Twin Swords - Force Burn
Rank: S
Type: Attack/Defense/Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user summons his twin swords and infuses fire release with them then struck them to the ground inwhere fire chakra would spread underneath. The user can either manipulate the fire using the twin swords to burst out of the ground from beneath the enemy and burn him or burst out as a shield whenever attacks are made towards him.

*Only Amaya holds these twin swords*
*The Bursting Fire Shield last for 5 turns of the enemy*
*Can be used 3 times in a battle*
_______________________________
~ Declined, jutsu exists ~________________________________

i think this is better? :pwease:
 

Deidara...

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Moles
Contract (Scroll Owner): Iseris...
Users who have signed contract: n/A
Summoning Boss:

terra-dan: Mole queen

(Kuchiyose: bouhatei kouhi terra-dan)- Summoning: Mole queen terra dan
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning rin. the mole queen is considerably smaller than medium sized summons. standing at most 7 feet tall. fin is most adept in water and earth release. her specialty however is poison. as most mole have poisonous saliva rin has matered forceful secretion of potent toxins. she is also a star nose mole. her nose assists in burrowing as each piece of star is coated in aged and hardened earth.

Note: can only be summoned once per battle

~ See the name you've given O_O ~

sorry about that, i was using the same template as my previous summons.

Other Summoning Animals tied to contract:

cloud of darkness

(Kuchiyose: kumo no hacchu) summoning: cloud of darkness
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning cloud of darkness. he stands about 5 feet tall and his body length is about 6 feet in total. he has an aditional set of forelegs for increased agility. he is not built for endurance but is a speed demon. he is a arrow nosed mole, and the arrow can also be used as a weapon. the arrow extends 2 feet from his snout. he was given his name from his jet black fur, and his ability to build small dust screens around him as he travels

Note: can only be summoned once per battle
Note: can only maintain dust screens for 3 turns

~ Declined, needs restrictions ~

restrictions added

water release(naibuteki jiten sou mizu bougyo): internal revolving layered water barrier
Type: Defensive/ offensive
Range: Short
Rank: S
Chakra: 40
Damage: N/A (+ 40 if the opponent comes into contact)
Description: the user creates an orb of water around themselves like a dome. they then compress the water until it is highly compressed and is like a metal in terms of density. the dome is built in three close layers. the layers are serrated and mulch anything that has an impact with them. the second and third layers spin in reverse of each other the dome grinds objects that collide with it to a pulp with its layers.

Note: requires water source
Note: spinning is not rapid, it's steady
Note: can only be taught by iseris...

~ How does it pull objects in ? Its just water. O_O ~

attribute removed XD

(suiton:kondensu mizu kirikae) condensed water conversion
Type: supplementary
Range: n/a
Rank: S
Chakra: 40
Damage: + 20 to water type ninjutsu
Description: the user manipulates their water chakra in a way that makes water ninjutsu heavier and more compact. (almost like a fluid metal) water techniques are smaller in size but have much more destructive power than usual.

Note: lasts 4 turns
Note: No water techs for 2 Turns afterwards.
Note: can only be taught by Iseris...
Note: has no effect on water techs that create A water source

~ Declined, unrealistic ~

?? how is condensation of water unrealistic?

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

this jutsu makes water techs more compact for increased destuctive power on impact. it has no effect on water techs that create A water source

suiton:(suibotsu shi-ku) water style submersive seeker
Type: offensive
Range: Short - long
Rank: S
Chakra: 40
Damage: 80
Description: after performing the required seals the users sprays a torrent of water from their mouth at the ground. the water takes the form of a mole with a drill on its head and burrows under ground guided by the user. when under the opponent the mole reverts back into water and its body becomes an onslaught of water spikes that impale the opponent from below

~ Water ? Drilling into Earth ? ~

the drill is somewhat like this. a smaller and less powerful version.
(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

is it not possible for earth to be drilled into if god slicer can cut rocks, and earth is softer than rock.
 

Ben-sama

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Re: ♦ Custom Jutsu Submission ♦

(Buki : Ikazuchi Doragon Katana) Weapon : Thunder Dragon Blade
Type : Supplementary
Rank : A
Chakra Cost : 30
Damage Points : 60
Description : This Blade Was In Possesion Of The Founder Of The Cloud Village - The First Raikage, He Made This Blade For His Own Self, Though After His Death - Grave Robbers Stole The Blade And So Began The Blade's Journey. The Blade Has A Gold Handle, And On The Beggining Of The Steel - A Dragon's Head That Has It's Mouth Open, And From It's Mouth, The Steel Part Of The Blade Appears Once Added Lightning Release Chakra Into It. Added Lightning Chakra To The Inside Of The Dragon's Mouth, The Chakra Shall Call Out The Hidden Steel Part Of The Blade And It Will Draw Out From The Dragon's Mouth
Note : Only Benazz Posseses This Jutsu
Note : Once Damage That Would Normally Destroy A Regular Blade Is Dealt To The Thunder Dragon Blade - The Blade Will Just Return To The Dragon's Mouth
Note : The Steel Part Of The Blade Can Only Be Called Out Once Per Battle, That Means If It Has Sheathed Itself In Due To Damage - That Means It Will Be Dorment No Matter How Much Chakra Will Be Added In It Till The Next Battle

~ Jutsu template incomplete ~
Woops,

(Buki : Ikazuchi Doragon Katana) Weapon : Thunder Dragon Blade
Type : Supplementary
Rank : A
Range : Short
Chakra Cost : 30
Damage Points : 60
Description : This Blade Was In Possesion Of The Founder Of The Cloud Village - The First Raikage, He Made This Blade For His Own Self, Though After His Death - Grave Robbers Stole The Blade And So Began The Blade's Journey. The Blade Has A Gold Handle, And On The Beggining Of The Steel - A Dragon's Head That Has It's Mouth Open, And From It's Mouth, The Steel Part Of The Blade Appears Once Added Lightning Release Chakra Into It. Added Lightning Chakra To The Inside Of The Dragon's Mouth, The Chakra Shall Call Out The Hidden Steel Part Of The Blade And It Will Draw Out From The Dragon's Mouth
Note : Only Benazz Posseses This Jutsu
Note : Once Damage That Would Normally Destroy A Regular Blade Is Dealt To The Thunder Dragon Blade - The Blade Will Just Return To The Dragon's Mouth
Note : The Steel Part Of The Blade Can Only Be Called Out Once Per Battle, That Means If It Has Sheathed Itself In Due To Damage - That Means It Will Be Dorment No Matter How Much Chakra Will Be Added In It Till The Next Battle
 

~Hasashi~

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Re: ♦ Custom Jutsu Submission ♦

earth style: crushing earth (doton: assai tsuchi)
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth under the opponent comes up and crushes the opponent between it this jutsu can also be used to crush an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle
~Declined~ It already exists

wind style: protection shield (fuuton: bouie tate)
rank: S
type: defense
range: short
chakra: 40
damage: n/a
description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin) and any other element or attack A rank and down besides fire however if fire is used on the shield it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn
~once per battle
~lasts 4 turns
~no fire jutsu inside the shield
~Declined~ OP, Kirin can't be block except for Susanoo
lightning style: lightning manipulation: (raiton: denkou soujou)
rank: S
type: attack/supplementary
range: short-long
chakra: 40
damage: 80
description: the user focuses his lightning chakra throughout the air causing any already created lightning to fall under the users manipulation once the jutsu is in affect the user can control the lightning anyway way he pleases
~the lightning must be already created
~once per battle
~lasts 2 turns
~Approved~
 
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Artimis

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Re: ♦ Custom Jutsu Submission ♦

(Atsui Satetsu Doragon) - Molten Iron Sand Dragon
Rank: S
Type: Attack
Range: Short/Medium/Long
Charka Cost: 40
Damage Points: 80
Description: The user focus fire chakra into the iron sand to make it heat up to its melting point, then forms the molten hot iron sand into a large dragon which can either be you to crash into the opponent or shoot molten iron senbons.
Note: after 3 turns the dragon hardens and turns back to sand, the user must pay 30 chakra to make the sand molten again
Note:can only be used three times during battle
~Approved~ But i removed the +15 part
(Satetsu Shuriken) - Iron Sand Shuriken
Rank: B
Type: Attack
Range: Short/Medium
Chakra Cost: 20
Damage Points: 40
Description: A burst of 10 balls of iron sand balls flung at the opponent that cause blunt damage like breaking bones and if hit in the right area can cause organ damage.
Note: each ball is the size of a tennis ball
Note: can only be used three time during battle
~Declined~ Change the rank and make a better description
(Satetsu taishita difensu ) - Iron Sand: Great Defense
Type: Offensive/Defense
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: 80
Description: This jutsu uses Iron Sand to create a gigantic Shield around the user 360 degrees but there is still a small hole so the user can see the opponent. Once the shield is made it can be used to block any fire jutsu of the same rank or lower once the fire hits the shield and heats it up the user can fire the shield off as a giant wave of heated Iron sand to attack the opponent.
note: The shield can be used to block other elements too but he will not be able to fire the Iron sand at the opponent
note: If the user tries to block any lighting attack with the shield he will be shocked because he is surrounded by Iron sand
Can only be used 3 times in battle
~Declined~ OP, add restrictions
(Satetsu raitingu ridairekuto) - Iron Sand: Lighting redirect
Type: Supplementary
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: none
Description: The user creates a giant pillar of Iron sand then once the pillar is created the user will magnetize the pillar making it in a big magnet once this is done any lighting jutsu used by either fighter will automatic be drawn in by the pillar making it impossible to fight with lighting jutsu the whole fight
note:This jutsu may be used twice in battle
note: it take all the Iron sand the user has to perform this jutsu so after this jutsu is done the user must create more Iron sand
~Declined~ OP, change the rank and add restrictions!
(Sanshoku no Gan'yaku) Three Colored Pills
Type:Supplementary
Rank: Forbidden
Range: Short
Chakra Cost:None
Damage At bottom
Description:The Three Colored Pills are secret medicine used to power up the user . As the name suggests, there are three pills, each with a different color. First is the green Spinach Pill(Hōrengan), next is the yellow Curry Pill ( Karēgan), and last is the red Chilli Pill ( Tongarashigan).
By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost. The Chilli Pill is even said to increase one's power a hundred times. However, the pills have a drawback. Each pill damages the body, poisoning it and since the third pill converts all one's fat reserves, the user will become dangerously emaciated. It is said that after the third pill, death is imminent.

Green Spinach Pill: Increases the user speed and power up to the Fourth gate, Backdraw after the user has used this pill any jutsu done two turns after this pill will take longer to perform plus the user will be poisoned it will take 4 turns before the poison takes a full affect and the user becomes unable to fight

Yellow Curry Pill: Doubles the user power once the pill has been used any jutsu done. This turn or the next will be moved up one rank so any B rank jutsus will be A rank now plus the Green pill power ups, Back draw once this pill has been used the turn after the next one any jutsus will drop two ranks, So any A rank jutsu will be C rank now for that turn plus the back draw from the Green pill and instead of the poison taking 4 turns it only takes 3 before the user becomes unable to fight.

Red Chilli Pill: This pill is only to be used of the user doesn’t care about his life anymore and just wants to win. Once the user uses this it will increases reaction times and performance 10 times over,increasing the users speed,power and reactions on par with opening 6 gates. Plus the power ups from the green and yellow pills. Back draw once the pill is used the very next turn you user will fall to the ground and will be unable to fight or move if the user is not taking to the Hospital in time he will die.

Note: each pill can only be used once during battle
Note: if you user uses the pills out of order he may not use the other pill for example(If I use the red pill first I cant use any of the pills same for the yellow if I use the yellow first I can use the green at all)
If I need to change something please let me know I think the restrictions are good enough
~Declined~ Choji's clan already has those pills
 
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~Hasashi~

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Re: ♦ Custom Jutsu Submission ♦

earth style: crushing earth (doton: assai tsuchi)
rank: A
type: attack
range: short-mid
chakra: 30
damage: 60
description: the user makes one quick hand sign and focus his earth chakra throughout the ground the earth crushes an opponent in the ground or change the earth under the opponent so if he chooses to go underground it will crush him as soon as he goes under
~3 times per battle
~Approved~
wind style: protection shield (fuuton: bouie tate)
rank: S
type: defense
range: short
chakra: 40
damage: n/a
description: the user will focus his chakra throughout the air around him causing the wind to form into an invisible shield the shield is strong enough to block any lightning attack (including kirin if the shield is created b4 chidori is fully charged) and any other element or attack A rank and down besides fire however if fire is used on the shield (B rank and higher) it will cause anything protected by the shield (inside it it is a 360 degree shield) to completely burn
~once per battle
~lasts 4 turns
~no fire jutsu inside the shield
~Approved~
 
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Deidara...

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Moles
Contract (Scroll Owner): Iseris...
Users who have signed contract: n/A
Summoning Boss:

terra-dan: Mole queen

(Kuchiyose: hachuu kouhi Amphisbaena)- Summoning: wyvern queen Amphisbaena
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning rin. the mole queen is considerably smaller than medium sized summons. standing at most 7 feet tall. fin is most adept in water and earth release. her specialty however is poison. as most mole have poisonous saliva rin has matered forceful secretion of potent toxins. she is also a star nose mole. her nose assists in burrowing as each piece of star is coated in aged and hardened earth.

Note: can only be summoned once per battle

~ See the name you've given O_O ~

Other Summoning Animals tied to contract:

cloud of darkness

(Kuchiyose: kumo no hacchu) summoning: cloud of darkness
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning cloud of darkness. he stands about 5 feet tall and his body length is about 6 feet in total. he has an aditional set of forelegs for increased agility. he is not built for endurance but is a speed demon. he is a arrow nosed mole, and the arrow can also be used as a weapon. the arrow extends 2 feet from his snout. he was given his name from his jet black fur, and his ability to build small dust screens around him as he travels

~ Declined, needs restrictions ~

water release(naibuteki jiten sou mizu bougyo): internal revolving layered water barrier
Type: Defensive/ offensive
Range: Short
Rank: S
Chakra: 40
Damage: N/A (+ 40 if the opponent comes into contact)
Description: the user creates an orb of water around themselves like a dome. they then compress the water until it is highly compressed and is like a metal in terms of density. the dome is built in three close layers the first layer acts as a trap drawing in whatever it touches and the next two layers are serrated and mulch anything that has an impact with them. the second and third layers spin in reverse of each other the dome pulls solid objects into itself and grinds them to a pulp with its layers.

Note: requires water source
Note: spinning is not rapid, it's steady and uses the weight of the compressed water to cut into what has been drawn in
Note: can only be taught by iseris...

~ How does it pull objects in ? Its just water. O_O ~

(suiton:kondensu mizu kirikae) condensed water conversion
Type: supplementary
Range: n/a
Rank: S
Chakra: 40
Damage: + 20 to water type ninjutsu
Description: the user manipulates their water chakra in a way that makes water ninjutsu heavier and more compact. (almost like a fluid metal) water techniques are smaller in size but have much more destructive power than usual.

Note: lasts 4 turns
Note: No water techs for 2 Turns afterwards.
Note: can only be taught by Iseris...

~ Declined, unrealistic ~

suiton:(suibotsu shi-ku) water style submersive seeker
Type: offensive
Range: Short - long
Rank: S
Chakra: 40
Damage: 80
Description: after performing the required seals the users sprays a torrent of water from their mouth at the ground. the water takes the form of a mole with a drill on its head and burrows under ground guided by the user. when under the opponent the mole reverts back into water and its body becomes an onslought of water spikes that impale the opponent from below

~ Water ? Drilling into Earth ? ~
Summoning Animal: Moles
Contract (Scroll Owner): Iseris...
Users who have signed contract: n/A
Summoning Boss:

terra-dan: Mole queen

(Kuchiyose: bouhatei kouhi terra-dan)- Summoning: Mole queen terra dan
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning rin. the mole queen is considerably smaller than medium sized summons. standing at most 7 feet tall. fin is most adept in water and earth release. her specialty however is poison. as most mole have poisonous saliva rin has matered forceful secretion of potent toxins. she is also a star nose mole. her nose assists in burrowing as each piece of star is coated in aged and hardened earth.

Note: can only be summoned once per battle

Other Summoning Animals tied to contract:

cloud of darkness

(Kuchiyose: kumo no hacchu) summoning: cloud of darkness
Type: Supplementary
Rank: S
Range:All
Chakra Cost: 50
Damage: N/A
Description: the user makes the required seals for summoning and then presses a blood covered palm to the ground summoning cloud of darkness. he stands about 5 feet tall and his body length is about 6 feet in total. he has an additional set of forelegs for increased agility. he is not built for endurance but is a speed demon. he is a arrow nosed mole, and the arrow can also be used as a weapon. the arrow extends 2 feet from his snout. he was given his name from his jet black fur, and his ability to build small dust screens around him as he travels

Note: can only be summoned once per battle
Note: can only maintain dust screens for 3 turns

water release(naibuteki jiten sou mizu bougyo): internal revolving layered water barrier
Type: Defensive/ offensive
Range: Short
Rank: S
Chakra: 40
Damage: N/A (+ 40 if the opponent comes into contact)
Description: the user creates an orb of water around themselves like a dome. they then compress the water until it is highly compressed and is like a metal in terms of density. the dome is built in three close layers. the layers are serrated and mulch anything that has an impact with them. the second and third layers spin in reverse of each other the dome grinds objects that collide with it to a pulp with its layers.

Note: requires water source
Note: can only be taught by iseris...

(suiton:kondensu mizu kirikae) condensed water conversion
Type: supplementary
Range: n/a
Rank: S
Chakra: 40
Damage: + 20 to water type ninjutsu
Description: the user manipulates their water chakra in a way that makes water ninjutsu heavier and more compact. (almost like a fluid metal) water techniques are smaller in size but have much more destructive power than usual.

Note: lasts 4 turns
Note: No water techs for 2 Turns afterwards.
Note: can only be taught by Iseris...
Note: has no effect on water techs that create A water source

?? how is condensation of water unrealistic?

(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

this jutsu makes water techs more compact for increased destuctive power on impact. it has no effect on water techs that create A water source

suiton:(suibotsu shi-ku) water style submersive seeker
Type: offensive
Range: Short - long
Rank: S
Chakra: 40
Damage: 80
Description: after performing the required seals the users sprays a torrent of water from their mouth at the ground. the water takes the form of a mole with a drill on its head and burrows under ground guided by the user. when under the opponent the mole reverts back into water and its body becomes an onslaught of water spikes that impale the opponent from below



the drill is somewhat like this. a smaller and less powerful version.
(Suiton: Koukasuijin) - Water Style: Hard Water Spike
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user generates a huge, highly condensed spike of water around their arm that drills opponents into the ground (No water source required).

is it not possible for earth to be drilled into if god slicer can cut rocks, and earth is softer than rock.
~Over the weekly limit~
 
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Eddy-kun..

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Re: ♦ Custom Jutsu Submission ♦

(Shugo Hakke Rokujuuyonshou) - Eye Technique: Blast From Heaven
Type:Supplementary/Attack
Rank:Forbidden
Range:-Short-Mid
Chakra:50
Damage Point:90(-20 to user per use)
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra Blast from there eyes. The user would close there "eye" or "eyes" and force there chakra into the middle of the eye creating a small point and release a huge amout of chakre from that point in the eye. The Chakra is not visible to normal eyes, meaning a foe is unlikely to realize the blast until contact of the blast.This blast is very powerful, it could blast through solid rock. Also creating a hole 2 foot wide and 4 foot deep in the blink of an eye. It can cut through steel just as easily, Being a blast of Pure concentrated chakra it can also cut through chakra with ease. Whatever it hit gets blasted right through, as if vaporized. Being Pure Chakra and of an Hyuuga it can even be used to disrupt Chakra.
Note: Can only be use 3 times in battle
Note:"Byakugan" most be activated
NOTE: can only be used by me and anbu itachi

-Declined: OP (for details check the pink parts)-



Kaisoku (Celerity): [Chakra Control]
Type:Supplementary
Rank:Forbidden
Range:-
Chakra:50
Damage Point:-+30 to evey justu and +10 to every pure chakra jutus (+5 to the user)
Description: Basically what this skill involves is increasing her/his Chakra through there chakra system as well as controlling it’s flow and concentrating and focusing this Chakra boost into her/his body, dramatically increasing her/his levels of energy thus increasing her/his speeds, power etc to unnatural and inhuman levels. Obviously this kind of jutsu has many applications, from dodging with inhuman speeds, to attacking with strikes so fast they at best appear as little more than a blur, to closing in on an opponent from a distance so as to enter striking range before they can react and retreat, the uses and advantages are innumerable. However, this skill does have its drawbacks and limits as well.

Finally not all benefits of this skill involve movement speed, another benefit this technique involves reflex and reaction speed instead. This technique is also used to enhance the efficiency of her/his nervous system, speeding up his neural synapses, amplifying his/her already extraordinary reflexes dramatically, thus allowing her/his to react near instantly. (Her/his Reaction speeds are on par with the Manga Raikage) This specific aspect of this skill is probably the easiest part and requiring the least amount of Chakra, thus allowing it to be used freely and with little concern. In fact this function is most likely active at any time The user is stressed or anxious such as when entering into battle or out on a mission, as this too is done subconsciously.

Note:The Main weakness of this particular ability is that the user cannot sustain this kind of speed for extended periods, as the increased Chakra expenditure will fatigue her/his much faster, and also overuse or exertion with this Jutsu can result in extreme physical fatigue and Muscle damage. The user usually used this Jutsu for momentary boosts of speed, to quickly approach her target or out maneuver them, or to give her/his a quick edge in speed to strike with. The user does not however tend to use this in some berserker style extended attack (Think Rock Lee or Maito Gai when opening the gates). Minutes of intense and constant use will result in extreme Fatigue and cause Muscle and bone Damage requiring medical Attention.

Note: (In practical terms this jutsu can be considered to grant the same kind of speed boost and levels as the Raikage with his Lightning Armor, for short periods. It terms of pros and cons it can be considered similar to opening the Gates (though obviously it grants benefits to strength or endurance, or any other aspect for that matter) it has the same risks as opening the gates if over used to its maximum.)
Note: Can only be used one times in a battle
Note: Must wait one whole turn before using it again
Note: Only Pure Chakra jutsu can be use the same turn when active this jutsu
NOTE: can only be used by me and anbu itachi

-Declined: OP (for details check the pink parts), and you need something to boost up your chakra, it doesn't happen like this-
Just to let u guys know I have a Neji bio ;) Also to let u know we all seen Neji having the power blast chakra from his body..

(Hakke, Taishoku Shouheki): [Eight Divination Signs Fading Barrier]

Type:Supplementary
Rank:Forbidden
Range:Short
Chakra:50-(+5 for each turn it's active)
Damage Point:
Description:A unique technique developed by the Hyuuga clan.The user will begin emitting a steady but subtle release of chakre from his/her entire body, saturating a relatively short range around his/her body. This chakra, not enough to cancel out an opponent’s, is intended rather to interfere with and disrupt an opponent’s chakra as long as they are within the area. Activated jutsus such as for example,"Lightning Strike Armour" to surrounding them, will become disrupted and fall apart, opponent's chakra will seem to run amuck leaving them with difficulties in molding it, their bodies will begin reacting to their disrupted chakra flow causing them to feel a weakening, slowing and slight loss of balance, etc, nothing major, but enough to prove disadvantageous in close quarter and hand to hand combat. All an opponent has to do to free themselves from this effect is to step away from her "Mid Range" and out of the affected zone, as long as they are not within it they will not be affected by it, this is very much intended for close range taijutsu combat. Unfortunately however, this Chakra is not visible to normal eyes, meaning a foe is unlikely to realize anything is happening until after they begin feeling the effects, and even then are unlikely to know what exactly is happening or where the user's chakra stops.
Note: The Barrier can only be active one turn per battle


-Declined: OP-

(Hakke Ryu Ha):[Pure Chakra Energy Blast]

Type:Attack
Rank:S
Range:Short-Long
Chakra:40
Damage Point:80
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra beams, and putting to use her/his understanding in the control and focus of chakra. A powerful and destructive technique, the user will focus an amount of chakra into one of her/his palms (or two if she/he needs more power). Finally, aimed towards her target, this chakra will be released right towards them. The Chakra fires out like a powerful energy blast, taking the appearance of a 6 inch wide bright bluish white beam of light, almost laser like. This blast is very powerful, it could blast through solid rock creating a hole 1 foot wide in the blink of an eye. It can cut through steel just as easily, Being a blast of Pure concentrated chakra it can also cut through chakra with ease. Whatever it hit gets blasted right through, as if vaporized. Being Pure Chakra and of an Hyuuga it can even be used to disrupt Chakra.
[ ]---this is how it would look



-Declined:You need to know Yin & Yang to achieve this-


(Sutori-Kingu):[ Streaking Chakra needles/Chakra Senbons ]

Type:Attack
Rank:A
Range:Short-Mid
Chakra:30
Damage Point:60
Description:A Jyuuken technique requiring relatively strong Chakra Control. The ninja Raises concentrates and fires off small needle like Chakra projectiles from any tenketsu in their Body. These Chakra needles are sharp and pierce into flesh and bone. When hitting a target these needled disrupt the targets chakra flow in the area where they hits. These needles are usually 3 inches long and hair thin, but contain enough concentrated chakra to be slightly visible to the normal eye as a thin shining sliver. This technique can be used to fire multiple needles at a time in rapid fire succession, increasing the total damage done, this can result in complete overwhelming of an opponents chakra system, or it can take them down on the pain alone or can simply be used to disable them long enough to close in and finish them off. or the Hyuuga user can fire a burst of needles from each of her/his Tenketsus simultaneously in all direction from he/herself, this being effective mostly in close range, or they can be fired individually, one at a time.

-Declined: Tenketsu are nodes from which chakra can be released, but these chakra needles would cut your body also and destroy your tenketsus.-

(Hakkesho kiritateru ): [Crescent Blade]

Type:Attack
Rank:A
Range:Short-Long
Chakra:30
Damage Point:60
Description:This is a simple Jutsu developed by a Hyuuga. Focusing chakra into her/his hand the user will then swing it in an arcing motion emitting sending chakra as she does so in the form of a 16 inch wide paper thin crescent shaped form of shining blue translucent energy. Easily seen by normal eyes this Crescent blade travels very quickly and cuts as deep as a Kunai or Shuriken. Able to cut through flesh but not bone, none the less it can prove dangerous depending on where it hits the opponents chakra system. With a total range of 30 feet, this attack will cross its entire range within a second before dissipate into nothingness

-Approved-

(Bakurikimaha)-Shockwave

Type:Attack
Rank:S
Range:Short-Long
Chakra:40
Damage Point:80
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan. That once ones use to decimates an entire city. This technique is performed by raising two fingers and controlling it’s chakra flow and concentrating and focusing there Chakra into both ends of there fingers.Causing an shockwave of expolsion from the top of the ground up which covers a wide area.
Note: Can only be use 3 times in battle

-Declined: just because you focus chakra into both ends of your fingers you will cause a shockwave explosion of pure energy? are you radioactive or sth?-


(Shugo Hakke Rokujuuyonshou) - Eye Technique: Blast From Heaven

Type:Supplementary/Attack
Rank:Forbidden
Range:-Short-Mid
Chakra:50
Damage Point:90(-20 to the user)
Description:This Technique is an advanced Chakra control technique developed by The Hyuuga Clan ability to emit Chakra Blast from there eyes. The user would close there "eye" or "eyes" and force there chakra into the middle of the eye creating a small point and release a huge amout of chakre from that point in the eye. The Chakra is not visible to normal eyes, meaning a foe is unlikely to realize the blast until contact of the blast. Being Pure Chakra and of an Hyuuga it can even be used to disrupt the Chakra system.
  • Note: Can only be use 1 times in battle
  • Note:"Byakugan" most be activated

~Declined~ Needs more restrictions

(Hakke, Taishoku Shouheki): [Eight Divination Signs Fading Barrier]

Type:Supplementary
Rank:Forbidden
Range:Short
Chakra:50-(+5 for each turn it's active)
Damage Point:
Description:A unique technique developed by the Hyuuga clan.The user will begin emitting a steady but subtle release of chakre from his/her entire body, saturating a relatively short range around his/her body. This chakra, not enough to cancel out an opponent’s, is intended rather to interfere with and disrupt an opponent’s chakra as long as they are within the area. Activated jutsus such as for example,"Lightning Strike Armour" to surrounding them, will become disrupted and fall apart, opponent's chakra will seem to run amuck leaving them with difficulties in molding it, their bodies will begin reacting to their disrupted chakra flow causing them to feel a weakening, slowing and slight loss of balance, etc, nothing major, but enough to prove disadvantageous in close quarter and hand to hand combat. All an opponent has to do to free themselves from this effect is to step away from her "Mid Range" and out of the affected zone, as long as they are not within it they will not be affected by it, this is very much intended for close range taijutsu combat. Unfortunately however, this Chakra is not visible to normal eyes, meaning a foe is unlikely to realize anything is happening until after they begin feeling the effects, and even then are unlikely to know what exactly is happening or where the user's chakra stops.
  • Note: The Barrier can only be use once in battle
  • Note: Only 2 move can be done when active the Barrier
  • Note: No Ninjutsu can be done after the Barrier active that turn


~Declined~ OP
(Buben Jouzai) :[Soldier Pill]

Type:Supplementary
Rank:-
Range:None
Chakra Cost:None
Damage Points:+5 to the user
Description:When the chakra pill is swallowed, it allows the user to fight for several days without rest. The pill is full of proteins and a special stimulant that momentarily increases the ninja's chakra within the chakra network.
  • Note: Can only use one per battle
~Declined~ Don't these already exist?

Kaisoku (Celerity): [Chakra Control]
Type:Supplementary
Rank:Forbidden
Range:-
Chakra:50
Damage Point:-+30 to evey justu and +10 to every Hyuuga clan jutus (+5 to the user)
Description: Basically what this skill involves is increasing her/his Chakra through there chakra system as well as controlling it’s flow and concentrating and focusing this Chakra boost into her/his body, dramatically increasing her/his levels of energy thus increasing her/his speeds, power etc (Think Rock Lee or Maito Gai when opening the gates).
  • Note: Can only be used 2 times in a battle
    Note: Must wait one whole turn before using it again
    Note: Only can be active once taking "Soldier Pill"
~Declined~ OP
 
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Artimis

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Re: ♦ Custom Jutsu Submission ♦

(Atsui Satetsu Doragon) - Molten Iron Sand Dragon
Rank: S
Type: Attack
Range: Short/Medium/Long
Charka Cost: 40
Damage Points: 80
Description: The user focus fire chakra into the iron sand to make it heat up to its melting point, then forms the molten hot iron sand into a large dragon which can either be you to crash into the opponent or shoot molten iron senbons.
Note: after 3 turns the dragon hardens and turns back to sand, the user must pay 30 chakra to make the sand molten again
Note:can only be used three times during battle
~Approved~ But i removed the +15 part
(Satetsu Shuriken) - Iron Sand Shuriken
Rank: B
Type: Attack
Range: Short/Medium
Chakra Cost: 20
Damage Points: 40
Description: A burst of 10 balls of iron sand balls flung at the opponent that cause blunt damage like breaking bones and if hit in the right area can cause organ damage.
Note: each ball is the size of a tennis ball
Note: can only be used three time during battle
~Declined~ Change the rank and make a better description
(Satetsu taishita difensu ) - Iron Sand: Great Defense
Type: Offensive/Defense
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: 80
Description: This jutsu uses Iron Sand to create a gigantic Shield around the user 360 degrees but there is still a small hole so the user can see the opponent. Once the shield is made it can be used to block any fire jutsu of the same rank or lower once the fire hits the shield and heats it up the user can fire the shield off as a giant wave of heated Iron sand to attack the opponent.
note: The shield can be used to block other elements too but he will not be able to fire the Iron sand at the opponent
note: If the user tries to block any lighting attack with the shield he will be shocked because he is surrounded by Iron sand
Can only be used 3 times in battle
~Declined~ OP, add restrictions
(Satetsu raitingu ridairekuto) - Iron Sand: Lighting redirect
Type: Supplementary
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: none
Description: The user creates a giant pillar of Iron sand then once the pillar is created the user will magnetize the pillar making it in a big magnet once this is done any lighting jutsu used by either fighter will automatic be drawn in by the pillar making it impossible to fight with lighting jutsu the whole fight
note:This jutsu may be used twice in battle
note: it take all the Iron sand the user has to perform this jutsu so after this jutsu is done the user must create more Iron sand
~Declined~ OP, change the rank and add restrictions!
(Sanshoku no Gan'yaku) Three Colored Pills
Type:Supplementary
Rank: Forbidden
Range: Short
Chakra Cost:None
Damage At bottom
Description:The Three Colored Pills are secret medicine used to power up the user . As the name suggests, there are three pills, each with a different color. First is the green Spinach Pill(Hōrengan), next is the yellow Curry Pill ( Karēgan), and last is the red Chilli Pill ( Tongarashigan).
By forcibly converting the body's fat reserves into chakra, each successive pill ingested gives a tremendous power boost. The Chilli Pill is even said to increase one's power a hundred times. However, the pills have a drawback. Each pill damages the body, poisoning it and since the third pill converts all one's fat reserves, the user will become dangerously emaciated. It is said that after the third pill, death is imminent.

Green Spinach Pill: Increases the user speed and power up to the Fourth gate, Backdraw after the user has used this pill any jutsu done two turns after this pill will take longer to perform plus the user will be poisoned it will take 4 turns before the poison takes a full affect and the user becomes unable to fight

Yellow Curry Pill: Doubles the user power once the pill has been used any jutsu done. This turn or the next will be moved up one rank so any B rank jutsus will be A rank now plus the Green pill power ups, Back draw once this pill has been used the turn after the next one any jutsus will drop two ranks, So any A rank jutsu will be C rank now for that turn plus the back draw from the Green pill and instead of the poison taking 4 turns it only takes 3 before the user becomes unable to fight.

Red Chilli Pill: This pill is only to be used of the user doesn’t care about his life anymore and just wants to win. Once the user uses this it will increases reaction times and performance 10 times over,increasing the users speed,power and reactions on par with opening 6 gates. Plus the power ups from the green and yellow pills. Back draw once the pill is used the very next turn you user will fall to the ground and will be unable to fight or move if the user is not taking to the Hospital in time he will die.

Note: each pill can only be used once during battle
Note: if you user uses the pills out of order he may not use the other pill for example(If I use the red pill first I cant use any of the pills same for the yellow if I use the yellow first I can use the green at all)
If I need to change something please let me know I think the restrictions are good enough
~Declined~ Choji's clan already has those pills
(Satetsu taishita difensu ) - Iron Sand: Great Defense
Type: Offensive/Defense
Rank: S
Range: Short-long
Chakra Cost: 40
Damage: 80
Description: This jutsu uses Iron Sand to create a gigantic Shield around the user 360 degrees but there is still a small hole so the user can see the opponent. Once the shield is made it can be used to block any fire jutsu of the same rank or lower once the fire hits the shield and heats it up the user can fire the shield off as a giant wave of heated Iron sand to attack the opponent.
note: The shield can be used to block other elements too but he will not be able to fire the Iron sand at the opponent
note: If the user tries to block any lighting attack with the shield he will be shocked because he is surrounded by Iron sand
Can only be used 2 times in battle
After the jutsu has be used the user will not be able to perform any S rank Iron sand jutsu the next turn
(Satetsu raitingu ridairekuto) - Iron Sand: Lighting redirect
Type: Supplementary
Rank: Forbidden
Range: Short-long
Chakra Cost: 50
Damage: none
Description: The user creates a giant pillar of Iron sand then once the pillar is created the user will magnetize the pillar making it in a big magnet once this is done any lighting jutsu used by either fighter will automatic be drawn in by the pillar making it impossible to fight with lighting jutsu the whole fight
note:This jutsu may be used once in battle
note:The user will be unable to use Iron sand the next turn
note: after the jutsu is used the user will have to create new Iron sand because the pillar will use it all to make the magnet

~ Over week's limit ~
 

Zenryoku

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Re: ♦ Custom Jutsu Submission ♦

(Doujutsu: NaiKajuu) – Eye Technique: Dead Weight

Rank: S
Type: Offensive
Range: Mid
Chakra cost: 40
Damage points: 80
Description: This is an Advanced Mangekyo Sharingan technique where the user releases chakra into the opponents mind and then creating the illusion that that the enemy target is moving slowly. The user is actually manipulating their chakra in the enemy targets mind and affecting the flow of signals that are sent to make the muscles move.

Note: Affects last for 2 turns.
Note: Can only be used once.
Note: Can only be used With Mangekyo Sharingan
Note: Can only be taught by Kaito-sama

(Made S rank and added length of affects)


(Menthu Nenshou Taiyou) - Menthu of the Burning Sun

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Menthu is a blazing red hawk whose feathers burn with crimson flames as bright as the sun. He flies around with such grace and heat that the temperatures that are given off his wings can scorch the very earth it roosts on. It has the capability to use fire Jutsu up to the users rank and can attack with its wings flapping them to cause burning windblasts equivalent to A rank power (ability can only be used 3 times). that burn from the flames of the wings, beaks and claws.

Note: Can only be used twice
Note: Must Know the Hawk summoning contract held by Kaito-sama


(Omecihuatl Nanatsu Watatsumi) – Omecihuatl of the Seven Seas

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Omecihuatl is a jet blue hawk whos colours are as deep and mystical as the sea itself. He is capable of using water element up to the uses rank. He is capable of flapping his wings to send blasts of water bullets at the enemy equivalent to A rank (can only be used 3 times) and can use his beak and claws for extra weapons.

Note: Can only be used twice
Note: Must know the Hawk summoning contract held by Kaito-sama



(Nahuatl Hisan Toride) - Nahuatl the flying Fortress

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: Nahuatl is a Flying Hawk encrusted with bare rocks and is a flying fortress. Although his appearance may create the assumptions that his speed is slow, he is indeed a strong fast flyer with a sturdy defence. Nahuatl is the only hawk incapable of using most techniques the user can use from the earth element.

Abilities
-Nahuatl is capable of flapping his wings and sending shockwaves from his wings sending chakra into the ground where the enemies’ targets location is and cause the earth to erupt like a blast. (Can only be used two times)
-Nahuatl is capable of shooting from any part his body shards or spears of rocks to shoot at the enemy target. (Can only be used three times)
-He can use any part his body as a means to attack using his bodies weight or encrusted rocks to help ram the enemy targets to deal deadly damage. (Damage dealt from any physical attacks = 20 points)

Note: Can only be used twice
Note: Cannot use Earth style techniques requiring direct contact with the ground
Note: Must know Hawk Summoning contract held by Kaito-sama


(Shodai Taka Shukun) – Majestic Hawk Lord

Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage points: N/A
Description: The user will focus their wind chakra with natural chakra into their body to then enter the Majestic Hawk Lord mode (must be standing still). Within this mode the gains abilities of the Hawk, gaining oval red patches covering their eyes and extending from the temple to the end their nose. They gain wings made of concentrate natural and wind chakra coated with natural chakra making the wings fire resistant form on their shoulders giving the user the ability to fly. They gain heightened eyesight and reaction capabilities and they are provided with additional strength in their physical capabilities making taijutsu stronger by +15 damage points.

Note: Mode lasts for 5 turns
Note: Can only be used once.
Note: Leaves the user unable to perform wind element for two turns.

~ All Approved, though I edited the first one to "once" per battle ~
 
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Re: ♦ Custom Jutsu Submission ♦

Rank: S
Type: Supplementary/defence
Range: Short/Medium/Long
Chakra cost: 40 (+5 for each turn it is used)
Damage points: N/A
Description: The user sends an enormous amount of doton-based chakra into the ground through his feet, spreading it throughout the battlefield. The user can now make octagon-shaped pillars of earth appear from out of the ground anywhere he wants. When he makes a pillar right under him, so that he rises, he can still make make others appear by sending a chakra signal in that pillar into the ground. This happens at a rate that he can jump of the pillar and onto a next one without loosing any speed. The point of this jutsu is that it can make multiple pillars appear to form a wall or just to make the battlefield into an obstacle course, which is beneficial for taijutusu-users and swordsman to get closer to their opponent.
The pillars can be made in various sizes, though it can only come straight from the ground and thus it is impossible to attack the opponent with it. When on a pillar the height can still be controlled. After the jutsu is acivated, the user doesn't need to make handseals anymore to make the pillars appear. As the pillars are infused with the users chakra, when the opponent touches the pillar he can located him (pillars are also underground).

*Can only be taught by Caliburn*
*Can only be used once per battle*
*The effect can last for four turns*
*Every turn it is used it uses +5 more chakra*



Rank: Forbidden
Type: Attack/Defence
Range: Short
Chakra cost: 50
Damage points: 100 (-15 or -25)
Description: The user releases the same aura from his body that is used in Ken Ki and uses it to form two extra heads and four extra arms. Each one of them wields a sword + every head has a sword in his mouth. By starting to spin all 6 swords (that the hands hold) the user creates an almost 360? defense of spinning swords (it doesn't work under him as the earth is in the way). This can be used as a defence against jutsu's, though the main piont is that it attacks the opponent by doing an upwards circular slash while still spinning the swords. Thus the opponent gets slashed by nine swords upwards, while 6 of them are spinning, shreading him completely.
The extra heads and arms can be compared with normal clones, but just aren't seperate from the user. The advantage of this is that all the information each one of them gathers is instantly known by the others too and they can handle more damage than a normal clone. However they can't preform jutsu's.

*This technique is best used while using Ken Ki, in that case the user takes -15 damage. But when the user isn't in Ken Ki, he takes -25 damage*
*Can only be used once, but the heads and arms stay till the end of the turn*
*If used while not in Ken Ki, Ken Ki can't be activated next turn*
*The technique can be used as a defence by spinning the swords, though it depends on the nature of the element of the jutsu:
  • Wind - forbidden
  • Fire, water, lightning - S-rank
  • Earth - A rank
A picture:
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This was your original comment:
~ Restrict it to once per battle and add more side effects ~
I increased the damage a bit and made it once, but don't push it to far mister plant -_-

Rank: S
Type: Attack
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80 (-15)
Description: The user must have unleashed Ken Ki to use it. Placing a sheathed sword upright and listening to the "breath" of his opponent. The user then goes in a straight line to the opponent, using the speed from Ken Ki(=4 IG), making it look like he completely disappears and reappears behind the opponent. The attack rapidly unsheathes, attacks once, and sheaths the sword again when the user is past the opponent. The attack itself consists only from one straight slash that attacks the part between the shoulders and chest, slashing so deep it makes the arm that was hit disfunctional and making the opponent bleed to death.
The technique is back-handed as opposed to from the waist with a standard grip on the sword. The slash is not completely full as the tip of the blade leaves the blade when the it slashes and then is put back into the scabbard.
Utilizing the speed of Ken Ki at it max and focusing it all in one slash it makes it nearly impossible to dodge block, unless the opponent itself has Ken Ki activated. Even then it requirs certain skill to avoid it.
It's strong enough to cut through steel. Though Sharingans can follow the movement, it's still quite a predicament to dodge it.

*Can only be used when released Ken Ki*
*Can only be taught by Caliburn*
*Can only be used once per battle*
* -15 damage to the due to the enormous strain it puts on the body*

A gif of the attack:
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Lord of Kaos.

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Re: ♦ Custom Jutsu Submission ♦

Lightning: NervDestroying Needle(raitonNervDestroying hari)
Rank:S
Range:Long-short
TYpe:Attack
chakra Cost:40
Damage:80
Description:THe user creates a needle out of his raiton chakra this needle is small but is made from highly consantrated chakra and when hits the enemy the raiton chakra gives the nerval system a high surge of electrocity stunning the enemys left or right han d for 2 turns.
*Can only be tought by rain of hell
*Can only be used 2 times
*the user cant use raiton jutsu for 3 turns
~Approved~
Water:Titan Body (suiton titan shibari)
RAnk:S
RAnge:Short-long
CHakra Cost:40(+10 per turn)
TYpe:Supllemantry
DaMAGE:0
Description:The user creates a 5m body from water. and attaches chakra strings to it.Then the user can control the 5m body using the puppetry tech.The body can maximumly last 3 turns. It can be used to attrack or deffend.
*can only be taught by rain of hell
*can only be used 1 times per battle
*the user cant use water jutsu for the fallowing 3 turns
*there must be a large source of water near by
~Declined~ Give a better description
 
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Chago

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Re: ♦ Custom Jutsu Submission ♦

-Sword Techniques-

Fuuton: Kaze touza zoukyou (Wind Release: Wind Current increase)
Rank-A
Type- Supplementary/defense
Range- Short
Chakra- 30
Damage- None
Description- The user concentrates more chakra on the rotating wind aura around the sword to make it rotate faster witch makes the wind more deadlier and the rotating aura is able to block kunais and shuriken coming at them as well as weak C-D rank Lighting jutsus
(note can only be use by Chago)


Fuuton: Kaze touza enchou (Wind Release: Wind current Extension)

Rank-A
Type:Attack/defense
Range- Long
Chakra-30
Damage-60
Description:The user concentrates chakra on to the rotating wind of Chakra around the sword witch is able to make the rotating wind around the sword extend about 10 feet from the user
(note:can only be used by Chago)

subeta gigei: sobou kiwa hagane (Sword Arts: Hard Edge Steel)

Rank- A
Type: Attack
Range: Short
Chakra: 30
Damage- 60
Description: The user concentrates chakra on to their sword making the steel of the sword hard witch in result is able to cut mid size rocks and armor jutsus up to B rank.

-Wind jutsus-

Fuuton: howaido ookami denka (Wind Release: White Wolf Charge)

Rank- A
Type:Attack
Range:Short/Long
Chakra:30
Damage- 60
Description: The user concentrates wind chakra and creates a Mid-size orb witch is then made into a wolf like pattern with the wind is in a white color and then its able to be directed at the opponent at any direction.
(note: can only be use by Chago)


Fuuton: yuuen Kaze zama houmen (Wind Release: Grand wind state release)

Rank- S
Type-supplementary/Defense
Range-Short
Chakra:40
Damage:80
Description- The user goes under a wind state release witch the wind covers around the users body in a high speed rotation witch may cause blurriness to the human eye the byakuyan eye could see throught it and only a 3 tomoe sharingan can also see through it as well as MS sharingan and EMS sharingan. The users also is protected by the wind and is able to move in extremely high speeds and their strength greatly increases one punch could make a hole in a large size rock. The use while in this state also is able to block lighting jutsu up to A rank. The mode can only be used for three turns and the user also is unable to move for one turn do to exhaustion.

sorry but you never checked this jutsus if I did a mistake plz tell me
 
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ZetsuPOD

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Re: ♦ Custom Jutsu Submission ♦

(Doton:Yurasu Te) Earth Style: Rock Hand
Rank: C
Type: Attack/Supplementery
Range: Short (To Long If Used the way described below)
Chakra: 20
Damage: 40 (Punching using the rock hand)
Description: The user will gather earth chakra and focusing all the earth chakra to there hands they make there hands covered in tough solid rock. The user can also focus and make a hand come up from the ground and grab the opponent by the foot, keeping them trapped where they are, the opponent can still use handseals but will only be able to stand and do jutsus.
-Trapping the opponent lasts 3 turns
-Rock covering the hands lasts 2 turns
-Must be taught by ZetsuPOD
 

Passion

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Re: ♦ Custom Jutsu Submission ♦

( Suiton: Kugi No Ekitai ) Water release: Nails of Liquid
Type: Supplementary
Rank: B
Range: Short - Mid
Chakra Cost: 25
Damage Points: N/A
Description: User infuses Chakra on battle field and manipulates the water sources turning surface of them into needles that are able of pierce skin, Feet ( Not bones ) and Soft clay/soil. The size of Nail is up to user. Requires only water source no handseals.



I added the information on what it can pierce.
~Approved~
( Raiton: Kobushi no Zetsumetsu ) Lightning release: Fist of Extinction
Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( + 10 to user )
Description: User focuses huge amount of lightning chakra on his fist making it Glow. After it user can hit it to earth or opponent. When the punch hits the user will release all the lightning chakra in form of lightning shock wave that deals damage to everyone in the range of it ( Dealing 10 damage to user since he/she takes part of the shock ) * Can be used once in battle plus no lightning in two turns *.



Added the shocking part and restricted it more
~Declined~ Still OP, give a range of distance for damage to occur
( Genjutsu: Shitsunen no aoi Hinote ) Illusion technique: Blue flames of Oblivion
Type: Attack
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: User can trigger this genjutsu from every part in his body. As the genjutsu is cast on opponent the world will start to slow down and Opponent will be set a blaze with Blue flames of Oblivion that cause the opponents nervous system believe that he/she's taking serious damage ( And make him/her also feel it ) from blue flame and make the opponent panic. * This is advanced sharingan genjutsu that can be only taught by Myartisablast *

The jutsu where itachi points with finger and causes opponent to start burning.
~Declined~ If its part of a Naruto game, then its part of the Narutoverse and thus can not be a custom jutsu
New ones:

( Kuchiyose: Kougake no Armstrong ) Summoning technique: Gauntlets of Armstrong
Type: Summoning / Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( + 5 to taijutsu and + 10 to lightning )
Description: User summons the gauntlets of legendary alchemist Alex Louis Armstrong ( AKA Strong arm alchemist ) of the Armstrong family. The gauntlets have Spikes on place of knuckles and Alchemical notes carved on the top to boost the Lightning attacks. When the gauntlets have activated they boost Taijutsu attacks + 5 and Lightning + 10. * Can be only used twice per battle and they last for five turns. Only myartisablast is able of teaching this summon and teach how to use these gauntlets. *
Picture:
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~Will discuss with Rei~

( Doton: Shioki sotte Kouka ) Earth release: Punishment by Hardening
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to Taijutsu and + 5 to doton. Lightning Attacks done to user will cause + 10 damage and Taijutsu attacks will do - 5 less)
Description: User hardens body into steelish quality unlike regular hardening mode that gathers stone in form of protective armour. User's body will stay in same shape only expection is that user's Skin tone will change to darker. The mode lasts three turns and adds + 10 to damage done by taijutsu and + 5 to doton. User can also take more damage taijutsu attacks. * Can only be taught by myartisablast. It lasts only three turns and can be used once per battle. *



~will discuss with Rei, but too similar to the original hardening jutsu~
Could anyone reply to gauntlets? Here are some new customs by me:

( Doton: Tanso genshi kumu ) Earth release: Carbon atom Organize
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra cost: 50
Damage points: N/A ( + 10 to user when activated due cell re-organizing. )
Description: User focuses large amount of earth based chakra on their cells and re-arranges their configuration converting their skin hard as diamond and turning it into black. This jutsu makes opponent less vulnerable to taijutsu, earth, fire, wind and water attacks while is more vulnerable to lightning attacks ( + 10 to damage ).
Note:
- This can be used once per battle
- It causes 15 damage to user
- User is weaker to lightning attacks
- No earth jutsus for one turn
- Can be only taught by Myartisablast
- Lasts three turns

Made according Wikipedia and Greed's hardening in FMA.
~Approved~
( Raiton: Kobushi no Zetsumetsu ) Lightning release: Fist of Extinction
Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80 ( + 10 to user )
Description: User focuses huge amount of lightning chakra on his fist making it Glow. After it user can hit it to earth or opponent. When the punch hits the user will release all the lightning chakra in form of lightning shock wave that deals damage to everyone in the range of it.
Note:
- Can be only taught by myartisablast
- Causes + 10 damage to user when used
- Shockwave reaches up to two meters

Range added.
~Approved~
( Kuchiyose: Tokei ken ) Summoning jutsu: Clock Blade
Type: Supplementary - Summoning
Rank: S
Range: Short
Chakra cost: 40 ( - 5 per every turn when activated )
Damage points: N/A
Description: User makes followed handseals after biting thumb and summons Clock blade of Aeon the Time guardian. When user activates the blade the pointers will turn ( Other points nine as other points three ) forming blade and handle.
Note:
- The clock works as Shield plus it has removable daggers.
- Only myartisablast is able to teach this jutsu
- Clock counts as unique sword
- Costs 5 chakra per every turn when activated
You must be registered for see images

Sword summoning made according to Aeon's weapon in Castlevania Judgment.
~Declined~ Does the sword have any abilities?

( Kuchiyose: Kougake no Armstrong ) Summoning technique: Gauntlets of Armstrong
Type: Summoning / Supplementary
Rank: S
Range: Short
Chakra cost: 40
Damage points: N/A ( + 5 to taijutsu and + 10 to lightning )
Description: User summons the gauntlets of legendary alchemist Alex Louis Armstrong ( AKA Strong arm alchemist ) of the Armstrong family. The gauntlets have Spikes on place of knuckles and Alchemical notes carved on the top to boost the Lightning attacks. When the gauntlets have activated they boost Taijutsu attacks + 5 and Lightning + 10. * Can be only used twice per battle and they last for five turns. Only myartisablast is able of teaching this summon and teach how to use these gauntlets. *
Picture:
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~Approved~
 
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Vergil..

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Re: ♦ Custom Jutsu Submission ♦

Summoning: Iron Snake (Kuchiyose: Airon Hebi )
rank: S
type: Defense/ Supplementary
range: short-long
chakra: 40
damage: --
description: The user summons a giant Iron Snake made of the same alloy as the Rashomon Gates,but with 3 times the defensive power. This can be summoned in three different forms(snake dome, snake wall and snake pillar ) each for a different type of defense.
(note:3 times per battle)
(note:it can withstand any attack that the 3 rashomon gates together can )
~Declined~ Needs a better description and is slightly OP. What is it weak too and strong against?
 
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anbu kakashi

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Re: ♦ Custom Jutsu Submission ♦

Doujutsu: Kuroheru (Eye Technique: Dark Hell)

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: This is Kakashi's alternative verison of the Uchiha's Amaterasu. Unlike the Amaterasu, the color of this flame is white and only burns for several hours. Can only be put out if converged by a huge body of water of higher rank.
Note: Unblockable
Note: Burns for one turn
Note: Must have Kakashi's Mangekyou Sharingan
Note: Can only be used once
Note: -45 chakra to the user
~Declined~ OP. Amaterasu is blockable so that would make this version stronger then the original Amaterasu
Water Style: Hydro Pump (Suition: Haidoro Panpu)

Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user begins to gather water chakra within their chakra until they can't hold any more. Once the user gathers enough water chakra, he/she then lets out a huge force of water from the mouth which is shot off at the opponent. The speed and force is so tremendous that it can tear a hole or crater on almost whatever it hits. No handsign required
Note: Can only be used three times
Note: Can only be use by Anbu Kakashi
~Declined~
 
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