Re:
Custom Jutsu Submission 
-Approved-
With respect to your "no poisons", poisons themselves are part and parcel of plants - nightshade, wolfsbane, strychnine in some plants, cyanide in apple pips etc.
So I think the poisons should be allowed for my plants ^^
( Bachiatari no Za-men: Ikusenbara no Sho-ru ) Seeds of the Damned : Shawl of a Thousand Thorns
-You have the ability of appearing anywhere, eating people in an instance, have a berserk demon within you, you can suck and replenish chakra, and you have the spores. I do understand your point that some plants are poisonous, but you don't need poison in the Arena to become even more powerful. Also, Zetsu hasn't be shown so far to be using poison-


( Kuchiyose: Kynareth Etai'gouken ) Summoning : Kynareth, Nature Guardian(Bachiatari no Za-men : Nenshogurou Takai) Seeds of the Damned : Burning Black Death
Rank: S
Type: Offensive/Supplementary
Range: Any range
Chakra cost: 40
Damage points: 80
Zetsu uses his unique abilities to make a group of vines burst out of the ground under the opponent and coil around them. However, the specialty of these vines is that the natural oil content of any plant is multiplied a hundredfold in them, making huge amounts of highly flammable oil rest inside them. The vines are also extremely weak and thin-skinned, and will burst into hot flames on contact with the slightest heat, even if there is strong sunlight. On the slightest touch, they will break spewing oil in their vicinity. Any fires caused by these are oil fires and cannot be put out by water.
~ Only Zetsu can use this jutsu
~ Can only be used twice per battle
-Declined: OP-
For the record, Nexus has allowed me to use poisons in my plant techniques.
( Bachiatari no Za-men: Ikusenbara no Sho-ru ) Seeds of the Damned : Shawl of a Thousand Thorns
Rank: A
Range: Short
Type: Offensive/Defensive
Chakra Cost: 35
Damage: 20 if stabbed ; 20 per turn from poison
Zetsu focuses his chakra, and, without handseals, grows three inch long thorns all over his body. The thorns are all extremely sharp - and, are poisoned with a potent neurotoxin/hallucinogen that causes blurred vision and mirages as well as slowly paralysing the bloodstream. The thorns can also be shot out at will at high speeds, though they reach only up to three metres.
~ User takes 15 damage
~ Can only be used by Zetsu
~ Thorns can only be shot out twice per battle
- I am not allowing poison to an already deadly character who can manipulate the whole nature. -
The next one is basically nothing, I'm just changing the name of an already-approved custom, so it should be approved.
(Vi-nasuwanahara Hijutsu Genjutsu : Ranbousosshaku) - Venus Flytrap Secret Illusion Technique : Violent Bite
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
An extremely complex jutsu, this technique casts a genjutsu that first makes the target think they are going to be eaten by a giant Venus Flytrap. Though this is sufficient to immobilise lower level targets, the real purpose of this technique is casting a genjutsu that plays with the target's mind by implanting a false memory of the target undergoing a violent attack by a man with split personalities in their childhood, and fools the brain into "remembering" this memory occur. This implants a deep phobia of people with split personalities into the target, making them freeze in place when they see a person with split personalities. The target, if they are a competent ninja, will release the first Venus Flytrap part of the Genjutsu, and will find that that is all ( an idea furthered by the technique's name of Violent Bite that the user will state ) and will not notice the more subtle part of this technique.
~ Can only be used once per battle
~ Lasts for 3 turns
TO
(Bachiatari no Za-men : Fukyuue) Seeds of the Damned : Eternal Hunger
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
An extremely complex jutsu, this technique casts a genjutsu that first makes the target think they are going to be eaten by a giant Venus Flytrap. Though this is sufficient to immobilise lower level targets, the real purpose of this technique is casting a genjutsu that plays with the target's mind by implanting a false memory of the target undergoing a violent attack by a man with split personalities in their childhood, and fools the brain into "remembering" this memory occur. This implants a deep phobia of people with split personalities into the target, making them freeze in place when they see a person with split personalities. The target, if they are a competent ninja, will release the first Venus Flytrap part of the Genjutsu, and will find that that is all ( an idea furthered by the technique's name of Eternal Hunger that the user will state ) and will not notice the more subtle part of this technique.
~ Can only be used once per battle
~ Lasts for 3 turns
-Approved again since it was approved before-
For the next one, I'm removing the restrictions on turns for the next one - for, let's face it, if something as devastating as the chakra armour the Raikage uses can be used for four turns - then this, an easily destroyed custom should not be restricted to two turns. [ Easily destroyed as in any B/A rank fire jutsu will slice through all this in one go ]The bold parts are the ones I've changed in the new one.
To compensate, I'm cutting the damage down from 80 to 20. I'm also changing the name.
(Vi-nasuharawanpou: Toko no Vi-nasuharawana ) Venus Flytrap Arts: Bed of Venus Flytraps
Rank: S
Range: Short/Mid/Long
Type: Offensive
Chakra Cost: 40
Damage: 80
The user, a member of Zetsu's clan, forces their unique clan chakra into the ground to make Venus Flytraps come out from the ground on the whole arena. These Venus Flytraps can bite the opponent and tear out parts of flesh. Also, while this jutsu is in effect, neither the user nor the opponent can use Earth Release (Doton) moves since the roots of the venus flytraps bind the soil tightly, preventing it from being manipulated.
Note: Can only be used by members of Zetsu's clan
Can only be used once per battle
Lasts only for two turns
User cannot use Earth Release moves either.
TO
(Bachiatari no Za-men: Ashigakyuu) Seeds of the Damned : Corrupt Spread
Rank: S
Range: Short/Mid/Long
Type: Offensive
Chakra Cost: 40
Damage: 20
The user, a member of Zetsu's clan, forces their unique clan chakra into the ground to make Venus Flytraps come out from the ground on the whole arena. These Venus Flytraps can bite the opponent and tear out parts of flesh. Also, while this jutsu is in effect, neither the user nor the opponent can use Earth Release (Doton) moves since the roots of the venus flytraps bind the soil tightly, preventing it from being manipulated.
Note: Can only be used by members of Zetsu's clan
Can only be used once per battle
User cannot use Earth Release moves either.
-Approved-
For the next one, I have signed the wolf contract, and Roku has allowed me to make this summoning. Since Zetsu already has most of these abilities, it isn't too far-fetched.
( Kuchiyose: Kynareth Etai'gouken ) Summoning : Kynareth, Nature Guardian
Rank: S
Range: Short/Mid/Long
Type: Supplementary
Chakra Cost: 40
Damage: 40 for Kynareth's claws or fangs, and jutsus used as per their details
The user summons Kynareth, a wolf from Mount Fang. Kynareth is about the size of three average humans and has green markings on his body and leaves growing out of his face. Like all the other wolves, Kynareth has extremely sharp claws and teeth. Kynareth's abilities focus around plants - he can use any plant based technique the user knows, or make plants grown suddenly to attack or bind the opponent. His aura is so pure that plants grow wherever he treads. Kynareth, when summoned, can either appear like a normal summoning, or come out of any plant in the arena. Due to his nature abilities, Kynareth will not let just anyone summon him, and will require the person to have signed the wolf contract and have abilities like Zetsu ( i.e. in touch with plants ) to summon him.
~ Can only be summoned once per battle
~ User cannot summon any other creatures, or use Wind Release above B rank whenever Kynareth is on the field.
~ User pays 25 chakra per turn for keeping Kynareth on the field.
-edit the pink part, also, no Mayfly for the same round-
Rank: S
Range: Short/Mid/Long
Type: Supplementary
Chakra Cost: 40
Damage: 40 for Kynareth's claws or fangs, and jutsus used as per their details
The user summons Kynareth, a wolf from Mount Fang. Kynareth is about the size of three average humans and has green markings on his body and leaves growing out of his face. Like all the other wolves, Kynareth has extremely sharp claws and teeth. Kynareth's abilities focus around plants - he can use any plant based technique the user knows, or make plants grown suddenly to attack or bind the opponent. His aura is so pure that plants grow wherever he treads. Due to his nature abilities, Kynareth will not let just anyone summon him, and will require the person to have signed the wolf contract and have abilities like Zetsu ( i.e. in touch with plants ) to summon him.
~ Can only be summoned once per battle
~ User cannot summon any other creatures, or use Wind Release above B rank whenever Kynareth is on the field.
~ User pays 25 chakra per turn for keeping Kynareth on the field.
~ User cannot use Mayfly for the turn he is summoned
Range: Short/Mid/Long
Type: Supplementary
Chakra Cost: 40
Damage: 40 for Kynareth's claws or fangs, and jutsus used as per their details
The user summons Kynareth, a wolf from Mount Fang. Kynareth is about the size of three average humans and has green markings on his body and leaves growing out of his face. Like all the other wolves, Kynareth has extremely sharp claws and teeth. Kynareth's abilities focus around plants - he can use any plant based technique the user knows, or make plants grown suddenly to attack or bind the opponent. His aura is so pure that plants grow wherever he treads. Due to his nature abilities, Kynareth will not let just anyone summon him, and will require the person to have signed the wolf contract and have abilities like Zetsu ( i.e. in touch with plants ) to summon him.
~ Can only be summoned once per battle
~ User cannot summon any other creatures, or use Wind Release above B rank whenever Kynareth is on the field.
~ User pays 25 chakra per turn for keeping Kynareth on the field.
~ User cannot use Mayfly for the turn he is summoned
-Approved-
With respect to your "no poisons", poisons themselves are part and parcel of plants - nightshade, wolfsbane, strychnine in some plants, cyanide in apple pips etc.
So I think the poisons should be allowed for my plants ^^
( Bachiatari no Za-men: Ikusenbara no Sho-ru ) Seeds of the Damned : Shawl of a Thousand Thorns
Rank: A
Range: Short
Type: Offensive/Defensive
Chakra Cost: 35
Damage: 20 if stabbed ; 20 per turn from poison
Zetsu focuses his chakra, and, without handseals, grows three inch long thorns all over his body. The thorns are all extremely sharp - and, are poisoned with a potent neurotoxin/hallucinogen that causes blurred vision and mirages as well as slowly paralysing the bloodstream. The thorns can also be shot out at will at high speeds, though they reach only up to three metres.
~ User takes 15 damage
~ Can only be used by Zetsu
~ Thorns can only be shot out twice per battle
Range: Short
Type: Offensive/Defensive
Chakra Cost: 35
Damage: 20 if stabbed ; 20 per turn from poison
Zetsu focuses his chakra, and, without handseals, grows three inch long thorns all over his body. The thorns are all extremely sharp - and, are poisoned with a potent neurotoxin/hallucinogen that causes blurred vision and mirages as well as slowly paralysing the bloodstream. The thorns can also be shot out at will at high speeds, though they reach only up to three metres.
~ User takes 15 damage
~ Can only be used by Zetsu
~ Thorns can only be shot out twice per battle
-You have the ability of appearing anywhere, eating people in an instance, have a berserk demon within you, you can suck and replenish chakra, and you have the spores. I do understand your point that some plants are poisonous, but you don't need poison in the Arena to become even more powerful. Also, Zetsu hasn't be shown so far to be using poison-
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