[ARCHIVE] Custom Fighting Styles Submission

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Kamishiro

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Re: ±±Custom Fighting Styles Submission±±

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Japanese Striking Arts || Karate

Type: Taijutsu
Background:
Karate is a martial art designed and created by Iwagakure members due to their strong bodies and their balance.Karate when it was first created it was by an iwarian member who posses a great strong hands,fists and legs.This guy trains on a very rock training field because of the nature of Iwagakure thus he made is training himself based on the rocks,he was training his hand through hitting rock,he was training his fists through stabbing his fists into the rocks and he trained his legs by hitting the rocks again and again,the training surely caused to him a lot of injures and it was very painful but it was very effective.It gained his fists,hands and his legs a great power and lots of muscles.Day after day and this person's muscles became more and more.This guy was originally a samurai and naturally his parents was samurais too,and as any other samurai his father knows Iado style,and he also know Iado style.The person's name was known as Zanshin.Zanshin wanted from his youth to make a style of fighting same as the Iado style but as the swords bothers him he wanted to make it with hand combats.While a regular rehearsing day,he was doing same training style as always training his hands,fists and legs using rocks but while he was rehearsing two kuanis just approach from the skies and he had no shurikens,no kunais,no sword nor any weapon that he could defend against the kunais with naturally he defended against the kunais using his hands and to his surprise the strikes of his hands was strong enough to clash with the kunais and throw them away.And from since he improved the way he makes the strikes into a whole fighting style and while improving the style he approved his strike more and more by using even more harder and more stronger rocks than he used to train on.In addition to the hand strikes he added the legs strikes and the fist strikes to the style and by that he made the complete and perfect Fighting Style that as good as Iado and even more better.

Description on the Abilities and Inner Workings of the Style:

As stated and described,Karate is based on using a very powerful strikes/punches/kicks using the user's legs,fists or hands.The style has two separated way of using,first one is a defensive way that is used to either just block the opponent's strikes using the user balance and hardness or defending and striking using the opponent's strikes itself to attack him with even more powerful strikes.And the attacking style using the user's hard hands,fists and legs to perform a very powerful and deadly strikes to the opponent's body.Karate gives the user of it two great abilities.The first ability is that the user's body isn't effected to C-ranked earth tremors and below because of the user's great balance.And the other ability is that the user is able to perform very powerful strikes these strikes can block any Ninja tool threw towards him such as kunai or shuriken with a simple strike due to the hardness of his hands in addition to that the user it able to perform a strong strikes that is able to break and destroy and C-ranked earth technique and below.

Example technique :

[Karate: Henkō] - Japanese Striking Arts: Bone Breaker
Type: Defensive||Offensive||Attack
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Using the user balance the user is able to use his right or left hand (depends on the direction of the strikes of the opponent) to hit the opponent's wrist or knee (depends whether it's a strike coming from the opponent's leg or a strike coming from the opponent's arm) and by that the user stops them from coming towards him and in the same time inflicts damage to the opponent's arm/leg.Upon stopping the opponent's hand the user charges his other hand with chakra and perform a very painful strike to the opponent's stomach charged with chakra that will inflict a great damage to the opponent's stomach and in the same time punches the user away to a very far distance because of the hardness of the strike and because of the chakra within the user's hand.
- Can only be used 2 times per turn.
- Can only be used by a Karate master.

Additional effects and Restrictions:
- Must Master Taijutsu.
- Must be atleast a Sannin to learn/use it.
- The bio must be born or visited or belong to Iwagakure to learn this style.


______________
±± Declined ±±
This is nothing that can't be done in free form. Its simple Taijutsu so no need for a CFS for it.
 
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Xylon

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Re: ±±Custom Fighting Styles Submission±±

Onmyokuen (Yin-Yang Fists)
Type: Taijutsu/Ninjtaijutsu

Background: Onmyoken is a hybrid fighting style developed to follow the principles of and to aid the use in Yin-Yang release. When Master Zenryouku and Master Xylon completed their respective training they each got involved in individual self-study. Master Zen practiced spirituality while Master Xylon concentrated on worldly concepts.
At the end of the journey, it was required to further to teachings and concepts and hence the development of the Onmyoken. For the creation of a detailed fighting style based on the power of balance, it was important to realize the Yin and Yang elements of taijutsu. The study of Strong fist and Gentle fist helped and hence the development of Yinken and Yanken. Similar to its sister ninjutsu alternative the masters made up two distinct fighting natures which when combined made up the true technique of tai. Although, by nature Yinken and Yanken are similar to Gentle fist and Strong fist, they follow entirely new basis for their use.

Description on the Abilities and Inner Workings of the Style: Onmyoken is largely based on the use of energy, users and the opponents. The use of energy is what differs Yinken and Yanken. The following steps are generally followed:

-Identifying the attack: Monitoring energy flow by movement and stance
-Stance: Controlling energy using a stance. Much like Hand seals.
-Approach: Soft or Hard

Onmyoken users have deep knowledge of Biomechanics and energy flow, and they make steady of use that. Martial arts are mostly divided as Soft or hard. This difference is based on their approach of fighting. Hard martial arts depend on years of training to be able to exert more force and achieve stronger feats. They meet force with force. While on the other hand, soft technique relies on using opponents techniques against them, or evading techniques or defending them by applying minimum energy. This is the primary difference in Yinken and Yanken, but technically speaking any soft or hard martial art could be classified as such. Yinken or Yanken are not classes rather individual styles. Stance plays an important role in most martial arts, Onmyoken uses a variety of stances. Similar to how hand seals are used manipulation of chakra. Stance plays a similar role by allowing effective manipulation of energy through a variety of positions which are further used in Yinken or Yanken.
All of the above could be explained using the example of an ordinary movement: A punch, to be performed effectively the user takes stance, pulls his hand behind and thrusts it forward. Simple as it seems, how the technique works? When the user pulls his hand he bends his waist, then swift leans himself in the action of punching. This cycles energy from the waist up to his shoulders, his elbow, wrists and finally the fist. The energy is transferred from the punch to the targets body which is damage. A more effective stances manipulates energy more effectively. More difficult maneuvers require knowledge of stretch muscles and pressure points within the body.

Yanken

Yang based, Strong fist, Hard approach. Loosely based on 8 extremes fist bajiquan/Hakyokuken, although hard approach some Hyuuga principles are used. Like bagua, as the name suggest 8 extremes fist. This style is stationary and movements involve techniques that work in all 8 directions leaving no blind spots. Fists, elbows, knees and shoulders are used and stances are such that pull energy from within the ground. As the energy chain is roughly double the size of an ordinary movement the effect multiplies accordingly (Chain: Ground>ankles>knees>hips>waist>shoulders>elbows>wrist>fist). The larger the chain, the more effective the attack as such a fully effective fist blast could have such explosive energy that could easily shatter rock (But requires equal concentration and all energy pulled from the ground is focused on one attack which when dodged could turn the tide for the user). The style supports techniques that strengthen physical body, in the case of Nintaijutsu, Yang release is used to strengthen the body in various ways.

YinKen

Yin based, Gentle fist, Soft approach. Loosely based on Chop-Hanging Fist Piguaquan, some techniques of Wing chun. Open Palm fighting, rich in movements and acrobatics. Makes greater use of Biomechanics instead of energy chains, stances focus positioning the users body to the users advantage and techniques generally redirect the force received from the targets attacks against them. Common techniques involve striking the pressure points slowly rendering the body useless. Defensive techniques also focus on minimum force, such as the pushing palm skill. Which redirects the strikes away from the users direction requiring minimum force. Techniques like Byakugan and integrated use of Jyuuken empower this style. When used as Nintaijutsu Yin release is used to constantly strike the users spiritual side sapping away his will to fight ensuring victory while causing minimum harm to physical body itself.

Onmyoken

Makes simultaneous use Yinken and Yanken together, uses technique of both styles together in newer Hybrid stances. The newer stances involve:
-Weight Alteration
With the use of soft and hard style techniques together, it was important to shift body weight within moments to switch from hard to soft technique. This technique could also be used as method to add more weight to attacks for increasing damage caused.
-Changing the center of gravity
New stances involve new types of movements which includes more acrobatic moves, these moves to be performed effectively requires changing the center of gravity within the body. This is achieved along with weight alteration, the product of this is faster more swifter flips, extended air time and more distance covered in jumps. With the center of gravity changed, energy could also be redirected to different corners of the body to make effective attacks even in mid-air.

Additional effects and Restrictions:
Additional effects:
-Manipulation of energies within the body and the opponents.
-Keen physical and spiritual knowledge.
-Flexibility of moves. Uniqueness gained when combined with each individuals abilities.
Restrictions:
-Must know Yin-Yang release
-Must learn one of the first two styles first, then the other following a 2 months break and lastly, Onmyoken.
-Until Onmyoken is mastered only one of the two can be used in a single battle.
-No submissions involved

ideas for custom fighting style with the help of Zenryoku

____________________
P a t e n t C e r t i f i c a t e

Xylon, our newish moderator, gave on the date August the 2nd of 2012 a request for a Patent on Custom Fighting Style (Yin-Yang Fists). I, Nexus of the Custom Fighting Style Bureau, by the power invested in me by NarutoBase, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Onmyokuen
Powered by Nexus
Copyright 2012, Xylon, NarutoBase.net

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Mockingbird

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Re: ±±Custom Fighting Styles Submission±±

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Hakkyou Taijutsu|Hakkyou Martial Art

Type:GenTaijutsu

Background:During the years that preceded the third great shinobi world war, there was once a young boy growing up within Konohagakure. Having been orphaned only few days after his birth, the child was unaware of most of the basic information revolving his existence. He didn’t have a name or a birth date and went about his days alone, with no one to walk beside him. Other children shunned him for years, finding him awkward. Eventually their feelings turned into sheer apathy until his presence all together was ignored. He was like someone who existed but was not supposed too. Superficially the child would appear to be rather pleasant and polite, perpetually bearing a false smile and a healthy respect for courteous etiquette; In actuality he harbored a quiet disdain and resentment towards the majority of the general populace. This distinctive character trait, which is often concealed beneath a veneer of polite behavior, stems from a deep seated superiority complex that he retained through his youth.

By his own admission, the boy had asserted that his lifestyle was insufficient and tedious, resulting in the development of an unhealthy infatuation for danger and destruction, at the young age of 7 years old. His mentality led him to developing an un-canny curiosity and passion for the ninja arts and to his enrollment into Konoha’s Ninja Academy.

He passed all academy evaluations with flying colors, and often put himself through a series of basic tests to determine whether or not the desired amount of progress. His un-relenting curiosity was what kept him going; it was literally all he had, even after becoming a member of a squadron. It was during the third shinobi world war that his true personality slowly boiled over to the surface. A light kindled in his eyes as he witnessed the brutal deaths of enemies and allies alike. His curiosity became his ultimate madness.

He took to performing various experiments on people-both “friend” and foe alike-to fulfill his insatiable lust for power and understanding; He had no morals and his methods were sadistic. This eventually led to him posing a threat to his entire village and he was sub-sequentially hunted down. At the moment of confrontation, he displayed a fighting style that had yet to be seen. It was a unique style where he accepted and embraced his madness to augment his natural fighting style, along with utilizing powerful illusions caused by his apparent insanity. However despite his best efforts, the man was defeated. Because of the perpetual smile that he bore, he was given the name “Shiner” at the moment of his death.

Though before his death, it is believed by many that Shiner passed on this style to those who survived his various experiments, for they too would develop inherit madness. As the style is now, it has been perfected to the point that any individual can utilize the selective madness that each and every individual accumulates through life.

*Sorry if the history is too long.*

Description on the Abilities and Inner Workings of the Style:

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Everyone has some level of madness within them (some people surpass the normal level). Madness is not only spread, but influences those who submit to it. Madness literally causes people to lose their minds, becoming both senseless and unpredictable. Senseless in this sense does not mean mentally handicapped, but strange and erratic. Hakkyou Taijutsu involves utilizing the respective amount of madness one possesses through extensive practice sessions. Undertaking this perilous process allows the user to manipulate the advantageous strength-inducing attribute displayed by madness itself.

In order to tap into the madness, a user must willingly accept and succumb to their own madness. Once a fighter has willingly accepted their insanity, they are granted access to greater levels of strength and physical prowess because of ones lack of restraint.

Whereas the Drunken Fist revolves around relaxed and fluid movements without inhibitions, Hakkyou takes a turn in the opposite direction. While under the influence of madness, the user will constantly tense up experiencing seemingly uncontrollable spasms; However like Suiken, each movement has a purpose. The erratic movement and constant ramblings and laughter serve to effectively distract a target. Movements that appear slow and harmless can transition into deadly blows with a single muscle contraction.

Along with increased levels of physical prowess, users of this style also utilize a special brand of Genjutsu described as being a “contagion of madness.” Either through the performance of hand gestures or through maintained eye contact, the user is able to “spread their madness” in the form of Genjutsu in which particular strain is put on the mind of the afflicted. This brand of Genjutsu are designed to not only intimidate but to instill confusion and mentally disable through prolonged exposure.

Whereas other forms of GenTaijutsu deal below average physical damage, this one deals above average (Due to the lack of restraint). Although the impact from powerful attacks will release the afflicted from the illusion, this remains the case. Knowing this, the purpose of the illusions is to slowly but surely deteriorate the state of an opponent’s mind, making it harder for them to derive between reality and illusion by repeatedly exposing them to madness through the user’s erratic behavior, and through the Genjutsu.


Additional effects and Restrictions:
  • Users of this style receive levels of increased physical strength and speed that surpass the levels of Might Guy (When he doesn’t use the Eight Inner Gates).
  • In order to utilize ones madness properly, they will have to go through extensive training sessions and meditations in which the passively submit to their insanity. This is done to avoid being completely consumed and losing themselves within the depths of their madness, committing atrocities that they would usually consider. This is also necessary to ensure that a user can willingly utilize their madness at any given moment during battle.
~Much credit to Zero Kelvin~

______________
±± Declined ±±
All perfect (and i mean perfect O_O) except for 2 things: you lack the example uses and the part were you say you become faster than might guy. You may become slightly stronger OR faster than a normal Strong Fist master but not more than a cannon character known for speed and immense strength.
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Hakkyou Taijutsu|Hakkyou Martial Art

Type:GenTaijutsu

Background:During the years that preceded the third great shinobi world war, there was once a young boy growing up within Konohagakure. Having been orphaned only few days after his birth, the child was unaware of most of the basic information revolving his existence. He didn’t have a name or a birth date and went about his days alone, with no one to walk beside him. Other children shunned him for years, finding him awkward. Eventually their feelings turned into sheer apathy until his presence all together was ignored. He was like someone who existed but was not supposed too. Superficially the child would appear to be rather pleasant and polite, perpetually bearing a false smile and a healthy respect for courteous etiquette; In actuality he harbored a quiet disdain and resentment towards the majority of the general populace. This distinctive character trait, which is often concealed beneath a veneer of polite behavior, stems from a deep seated superiority complex that he retained through his youth.

By his own admission, the boy had asserted that his lifestyle was insufficient and tedious, resulting in the development of an unhealthy infatuation for danger and destruction, at the young age of 7 years old. His mentality led him to developing an un-canny curiosity and passion for the ninja arts and to his enrollment into Konoha’s Ninja Academy.

He passed all academy evaluations with flying colors, and often put himself through a series of basic tests to determine whether or not the desired amount of progress. His un-relenting curiosity was what kept him going; it was literally all he had, even after becoming a member of a squadron. It was during the third shinobi world war that his true personality slowly boiled over to the surface. A light kindled in his eyes as he witnessed the brutal deaths of enemies and allies alike. His curiosity became his ultimate madness.

He took to performing various experiments on people-both “friend” and foe alike-to fulfill his insatiable lust for power and understanding; He had no morals and his methods were sadistic. This eventually led to him posing a threat to his entire village and he was sub-sequentially hunted down. At the moment of confrontation, he displayed a fighting style that had yet to be seen. It was a unique style where he accepted and embraced his madness to augment his natural fighting style, along with utilizing powerful illusions caused by his apparent insanity. However despite his best efforts, the man was defeated. Because of the perpetual smile that he bore, he was given the name “Shiner” at the moment of his death.

Though before his death, it is believed by many that Shiner passed on this style to those who survived his various experiments, for they too would develop inherit madness. As the style is now, it has been perfected to the point that any individual can utilize the selective madness that each and every individual accumulates through life.

*Sorry if the history is too long.*

Description on the Abilities and Inner Workings of the Style:

You must be registered for see images

Everyone has some level of madness within them (some people surpass the normal level). Madness is not only spread, but influences those who submit to it. Madness literally causes people to lose their minds, becoming both senseless and unpredictable. Senseless in this sense does not mean mentally handicapped, but strange and erratic. Hakkyou Taijutsu involves utilizing the respective amount of madness one possesses through extensive practice sessions. Undertaking this perilous process allows the user to manipulate the advantageous strength-inducing attribute displayed by madness itself.

In order to tap into the madness, a user must willingly accept and succumb to their own madness. Once a fighter has willingly accepted their insanity, they are granted access to greater levels of strength and physical prowess because of ones lack of restraint.

Whereas the Drunken Fist revolves around relaxed and fluid movements without inhibitions, Hakkyou takes a turn in the opposite direction. While under the influence of madness, the user will constantly tense up experiencing seemingly uncontrollable spasms; However like Suiken, each movement has a purpose. The erratic movement and constant ramblings and laughter serve to effectively distract a target. Movements that appear slow and harmless can transition into deadly blows with a single muscle contraction.

Along with increased levels of physical prowess, users of this style also utilize a special brand of Genjutsu described as being a “contagion of madness.” Either through the performance of hand gestures or through maintained eye contact, the user is able to “spread their madness” in the form of Genjutsu in which particular strain is put on the mind of the afflicted. This brand of Genjutsu are designed to not only intimidate but to instill confusion and mentally disable through prolonged exposure.

Whereas other forms of GenTaijutsu deal below average physical damage, this one deals above average (Due to the lack of restraint). Although the impact from powerful attacks will release the afflicted from the illusion, this remains the case. Knowing this, the purpose of the illusions is to slowly but surely deteriorate the state of an opponent’s mind, making it harder for them to derive between reality and illusion by repeatedly exposing them to madness through the user’s erratic behavior, and through the Genjutsu.

A few examples;​

(Hakkyou Taijutsu: Kan Boa) Hakkyou Martial Art: Unruly Boar
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will initiate this technique through the use of their erratic movements and hands gestures or through eye contact-Either will work. Within the illusion, the afflicted will begin to hallucinate where they witness the user seemingly vanish in thin air. Following this, they experience several persecutory delusions in which they are overwhelmed with feelings of fear of an impending attack, which is further enhanced by the sound of the users cackling laughter coming from every which direction. In this instance, the user will charge in and deliver a powerful palm strike to the afflicted person’s nose immediately breaking it allowing with breaking them free of their Schizophrenic delusions.

(Hakkyou Taijutsu: Choyo Goburetto) Hakkyou Martial Art: Chrysanthemum Goblet
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The maintained eye contact, the user will lock their target in a powerful illusion in which they are being dragged down into a pool of a putrid smelling viscous liquid. From within the body of water, several hands will reach up and grab the afflicted, dragging them further down in an attempt to effectively drown them from their legs, waist and arms; Meanwhile, several other humanoid looking creatures will emerge from the water and bare their teeth, which like a rabid dog, are sharp and menacing. They will proceed to bite down into the flesh of the target to make sure they down attempt to wriggle out and escape, as well as inducing pain. The eyes of these creatures are bandaged wrapped, making them appear as if they are blind, while their insatiable bloodlust is more than apparent, as noted by their incessant devouring of the afflicted. As the illusion runs its course, the user will land a maximum total of four successive hits on the enemy, the first of which will break the Genjutsu.
~Can only be used thrice per battle

(Hakkyou Taijutsu: Botsuraku) Hakkyou Martial Art: Collapse
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: Through maniacal laughter and constant jittering, one will initiate this technique through eye contact, or hand motion gestures-Either will work. One of the more advanced techniques of the style, the user will effectively subject their target to a powerful Genjutsu that begins with an irresistible urge to scratch their body, primarily the arms; Other than this, there are no initial indications that this is an illusion. As a sub-sequent result of their incessant scratching, several sores and bullae filled with yellow liquid and puss will form on the surface of the skin which are visually grotesque and disgusting, as well as inducing burning pains over the body as the scratching continues. At this point, the afflicted will begin to tear the flesh away and grind their muscles away as they scratch, maiming and mutilating themselves inducing further pains-All the while the only things the afflicted is capable of hearing is the users maniacal laughter and the sounds of their own shrill screams. As the illusion runs its course, the user will use their increased power and taijutsu ability to swiftly approach the target and land a maximum of seven powerful strikes to the enemy-The first being directed towards the Solar Plexus in order to take the breath away as well as abruptly break the afflicted free from the nightmarish illusion (The following two strikes can be adlibbed as the user sees fit). Upon coming back to reality, the target is left visually stunned and frazzled. The technique itself is highly advanced, as it advances through several steps to make the experience all the more realistic and terrifying. The illusion bends the senses to slightly manipulate the afflicted person’s perception of time; To the afflicted, it feels more along the lines of a full minute-This is because of the ‘evolving’ nature of the genjutsu, as it takes time to progress through the stages to effectively deliver a thoroughly terrifying experience.
~The illusion itself works only twice per battle, and not on consecutive turns.

Additional effects and Restrictions:
  • Users of this style receive levels of increased physical strength that surpass the levels of a Strong Fist Master.
  • In order to utilize ones madness properly, they will have to go through extensive training sessions and meditations in which the passively submit to their insanity. This is done to avoid being completely consumed and losing themselves within the depths of their madness, committing atrocities that they would usually consider. This is also necessary to ensure that a user can willingly utilize their madness at any given moment during battle.
  • Mastery of Genjusu and Taijutsu is required to learn this style.
~Much credit to Zero Kelvin~
____________________
P a t e n t C e r t i f i c a t e

Switch, our loyal member, gave on the a request for a Patent on custom fighting style Hakkyou Taijutsu|Hakkyou Martial Art. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hakkyou Taijutsu|Hakkyou Martial Art
Powered by Riku..
Copyright 2012, Switch, NarutoBase.net

You must be registered for see images
 
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Re: ±±Custom Fighting Styles Submission±±

Name: Volcano Style (Kazan no sutairu)
Type:Ninkenjutsu
Background: Many years ago the citizens of iwagakure were at war against kumogakure. While the ninja of both countries were nearly equal at everything (meaning that the coutnries were equal at everything) ninjutsu, taijutsu, genjutsu, fuuinjutsu etc there was one thing that the iwagakure shinobi were inferior at, kenjutsu and it was severely hindering their defences as it rendered much of their taijutsu (something they exell in) useless as you cant fight blades with fists. So volcano style was invented by a group of skilled lava users, it was so efficient that it was able to balance out the war eventually causing it to become yet another stale mate.
Description on the Abilities and Inner Workings of the Style: the style is based upon the ability to flow fire and earth chakra into your blade and, by combining them creating lava chakra. This is can then be used to make both offensive and defensive attacks or cause your blades properties to be amplified in many ways (if this is approved I shall be making jutsu for these later on)
Additional effects and Restrictions:
~to learn one must have mastered lava
~to learn one must be at least C-rank in fire earth and kenjutsu
~must be trained by home or someone who has mastered volcano style with his permission to teach it to be able to use this style
~techniques are formed more quickly than normal lava techs because the swinging of the sword is what makes/shapes the lava
~due to how much emphasis is put on the speed of the lava techs of this style and how much extra control over your lava techs is gained through the mastery of this style all lava techs can be performed slightly faster after mastering this style

Example Techniques
Lava Blade
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: should the users blade be broken in battle the user can cover the end of the now broken blade in quickdrying lava (much like the lava used in Blazing Boulder Stream) that is shaped into the shape of the bit the was broken off before hardening into rock that is as hard as steel which can then be used as the original part of the blade would have been.

Note: the lava/rock can not exceed the size of the original blade.

Name: Greater Lava Slice
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: the user covers his blade in a massive amount of hot, thick, compressed lava before swinging his blade powerfully while simutaneuosly letting the lava be thrown powerfully of his blade sending it flying toward the enemy at high speed

Note: can also be kept on the blade and swung to massivly increase the concussive power behind the blow of the sword (up to the power of an A-rank kenjutsu technique)

Name: Lava Propulsion
Type: Supplementary/Offensive
Range: Short
Rank: B-rank
Chakra: 30
Damage: Additional 50 to damage of original tech this is used to enhance
Description: As or before the user swings his sword he gathers a massive amount of dense chakra onto the back of it before expelling it powerfully backward sending the sword speeding forward with incredible power and speed behind it

Note: this can also be dangerous to the user as the lava fired of the back could coliide with them, this means that this tech can only be used when the back of the blade isnt positioned facing toward the user, like in sideways strikes, downward strikes or when the user is holding his blade out to the side.

Ps: i know this is a complete rip off of tauburns style (the only differences are it is performed with lava instead of ice, i think the jutsus are different and the history is different) but he has kindly given me permission to make it so i think it should be alright

__________________
±± Declined ±± The core problem with this submission isn't that its a rip off of glaciar style, but rather that its impossible without a CW designed for it. You assume that a normal Katana/Sword would resist the temperature of lava but it wouldn't. The style fails right of the bat by not accounting to that. Metal is metal. You infuse it with chakra and it gains properties pertaining to that chakra. Fire makes a kunai hot...Lava would make it or a sword melt. Also, most of the restrictions are off or useless.
Name: Volcano Style (Kazan no sutairu)
Type:Ninkenjutsu
Background: Many years ago the citizens of iwagakure were at war against kumogakure. While the ninja of both countries were nearly equal at everything (meaning that the coutnries were equal at everything) ninjutsu, taijutsu, genjutsu, fuuinjutsu etc there was one thing that the iwagakure shinobi were inferior at, kenjutsu and it was severely hindering their defences as it rendered much of their taijutsu (something they exell in) useless as you cant fight blades with fists. So volcano style was invented by a group of skilled lava users, it was so efficient that it was able to balance out the war eventually causing it to become yet another stale mate.
Description on the Abilities and Inner Workings of the Style: the style is based upon the ability to flow fire and earth chakra into your blade and, by combining them creating lava chakra. This is can then be used to make both offensive and defensive attacks or cause your blades properties to be amplified in many ways (if this is approved I shall be making jutsu for these later on)
Additional effects and Restrictions:
~to learn one must have mastered lava
~to learn one must be at least C-rank in fire earth and kenjutsu
~must be trained by home or someone who has mastered volcano style with his permission to teach it to be able to use this style
~techniques are formed more quickly than normal lava techs because the swinging of the sword is what makes/shapes the lava
~due to how much emphasis is put on the speed of the lava techs of this style and how much extra control over your lava techs is gained through the mastery of this style all lava techs can be performed slightly faster after mastering this style
~Note this style is made possible in the same way that channeling lightning ( a much hotter substance than lava) or fire chakra into a blade as done in the manga is made possible
~must be S-rank or above to use and learn~


Example Techniques
Lava Blade
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: should the users blade be broken in battle the user can cover the end of the now broken blade in quickdrying lava (much like the lava used in Blazing Boulder Stream) that is shaped into the shape of the bit the was broken off before hardening into rock that is as hard as steel which can then be used as the original part of the blade would have been.

Note: the lava/rock can not exceed the size of the original blade.

Name: Greater Lava Slice
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: the user covers his blade in a massive amount of hot, thick, compressed lava before swinging his blade powerfully while simutaneuosly letting the lava be thrown powerfully of his blade sending it flying toward the enemy at high speed

Note: can also be kept on the blade and swung to massivly increase the concussive power behind the blow of the sword (up to the power of an A-rank kenjutsu technique)

Name: Lava Propulsion
Type: Supplementary/Offensive
Range: Short
Rank: B-rank
Chakra: 30
Damage: Additional 50 to damage of original tech this is used to enhance
Description: As or before the user swings his sword he gathers a massive amount of dense chakra onto the back of it before expelling it powerfully backward sending the sword speeding forward with incredible power and speed behind it

Note: this can also be dangerous to the user as the lava fired of the back could coliide with them, this means that this tech can only be used when the back of the blade isnt positioned facing toward the user, like in sideways strikes, downward strikes or when the user is holding his blade out to the side.


______________
±± Declined ±±
You didn't even read my last check
 
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Geezus

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Re: ±±Custom Fighting Styles Submission±±

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Buraddoejji| Blood Edge
Type: Nintaikenjutsu
Background: Seithr is much like Natural Energy and permeates the world just as it does. In Naruto, If one can collect the natural energy from around them and combine and balance it with the spiritual and physical energy that makes up their chakra, they can become sages and enter the Sage Mode, allowing them to use senjutsu. Seithr when accessed can carry very detrimental effects when applied on a opponent's own chakra system; One can become addicted and their body will deteriorate and because of this one must spend many years training in the art of accessing the element. However unlike natural energy,
When one draws the energy out of the environment but there is only so much Seithr in a given area. If one were to use up all of this seithr, they would have to wait a while for it to replenish.

Seithr is most comprised of dark energies and this is reflected through many of the user techniques. The people of Jūgo's clan possess a special ability called Sage Transformation which causes their bodies to constantly absorb natural energy and allows them to perform a myriad of shape-shifting feats. However, as they are unable to control the flux of power that comes with this, they are prone to randomly going berserk. Orochimaru also figured out how to utilise natural energy thanks to Jūgo's abilities and his discovery of the Ryūchi Cave, but was also unable to use it properly because he did not possess strong enough host bodies to use such power.

The anime-filler style kinjutsu Tsuchigumo Style: Forbidden Life Technique Release: Creation of Heaven and Earth. This technique releases the seal on the Fury technique and then gathers natural energy from the earth and atmosphere to be used for the jutsu. The bearer of the seal acts as a passive vessel for the natural energy, which makes it possible to use Fury without their cooperation.

This style is similar to senjutsu in that it also gathers natural energy. However, unlike Sage Mode, the chakra does not directly power the user's abilities.
Description on the Abilities and Inner Workings of the Style:

By using the chakra coating on the user's blade as a magnet to absorb Seithr by applying master level understanding wind nature ability to pick objects up and Lightning's abilities to attract things the user combines the two spiritual chakras of the respective elements to the chakra within the air. Once absorbed the user has access to amazing powers of it but must be wary of the amount in the area, higher level technique can general prove devastating, however it takes much longer for the chakra to replenish, before each technique as well as how many can be used in a turn.

Seithr when used takes on what seems like life absorbing qualities draining the natural Seithr latent in a opponent's body, negatively affecting the opponents chakra system. The user using their chakra to act on Seithr's be half as it drains the opponent. However to much of either element cancel the balance out.

Unlike most ninjutsu this style does not use projectiles for range, but rather a greatsword with an aggressive, melee-rushdown oriented fight style. The user is all about forcing his way through the opponent's guard by any means necessary, and bringing the pain with high-damage, long combos.

Usage Examples

Buraddoejji| Heruzu Fangu - [Blood Edge| Hell's Fang]
Rank: A
Type: Attack
Range: Short - Mid
Chakra: 30
Damage: 60
Description: The user dashes at the opponent with a punch engulfed in Seithr. Using basic shape manipulation a beast like head shows and this temporarily stuns on contact by raining the opponent's Seithr which lets the user combo into a flurry of fast strikes with a large bladed weapon.
(User can't access Seithr for Bloodedge next turn)

Buraddoejji| Buraddo Kain - [Blood Edge| Blood Kain]
Rank: S
Type: Supplementary
Range: -
Chakra:40
Damage: (+15 to Bloodedge techniques, +10 to taijutsu)( -10 to user per turn)
Description: The user activates the Seithr stored in their body and causes the body to emit a black aura. This enhances all of the Bloodedge's moves, allowing them to drain the opponent more as well as prove fatal. Much more fatal as the user speed and strength double. However this technique constantly eats at the user health and chakra systems unallowing for use more then once as the Seithr needs to re-accumulate within the body.
(last three turns)
(Usable Once)

Additional effects and Restrictions:

-Must have Wind and Lightning Mastered
-Must wield a great sword.
-Must be Kage level.
___________________
~Declined~ Do not resubmit. Creating a new form of energy that's everywhere in the environment (albeit in limited quantities)? Not to mention that, despite attempts to set it apart from natural energy, this is pretty evidently a rip off of natural energy.
 
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Re: ±±Custom Fighting Styles Submission±±

White Star/Regulus-Howaido Hoshi
Type:NinTaijutsu
Background:
In the old times in which the white lions just started inhabiting theyr new residence(The white lion valley) they were often attacked by many various ninjas which wanted to make the summoning contract with them. The white lions were against the idea so the rejected ninjas often attacked the lions. The lions were good fighters and they aways beated the
attackers, until one day taijutsu usrs attacked them... The white lions began loosing fight after fight and they got very tired, until one day an old man appeared, a very skilful taijutsu user appeared. It was a old man with long hair and beard he decided creating a new taijutsu style with the white lions. First he tought them standing on just theyr back legs and using the front ones as hands. Together with the White Lions elder he made the 4 basic stances and they started creating various attacks and styles. With the time all the white lions were undergoing special training for walking on 2 legs and mastering the art of the White Star. Of course there were some lions which couldnt master the walking on 2 legs so the old man created a special style just for them in which they could effectively attack even while standing on 4 legs. As the time passed all the white lions learned the arts of howaido hoshi and they could defend themselves against the taijutsu users.
Description on the Abilities and Inner Workings of the Style:
The basis of the fighting style is to use use a very hard obtainable type of muscle and fire or lightning chakra together with the attacks to preform very strong nintaijutsu type attacks.
~The pink muscels-The human and animal body has 2 muscle types, white and red ones. The red ones are used for stamina, for example in marathon runs and triathlon, the white ones are the explosive power of the human body but they cant be used for a long time period. The pink muscels died out a ong time ago and the old man thought the lions how to train your muscels to gain them. The training did not only create pink muscels but it also removed the unnecesary muscels in theyr body which created an body which has inormous amounts of explosive power which can last for several hours or you could also say perfect muscels.
~Adding the katon or raiton chakra-By infusing chakra to the attacks they gain much more power and efectivety of the same. While attacking the user can use the chakra to create little chakra fields aroud a body part to cause a additional effect in the attack which(for example the user can use the fire chakra to burn his opponent a bit or lightning chakra to paralize them). There are jutsus which use the chakra n specific ways to maximilize the effect. Altough the main point of this fighting style is short range attacks there are several mid range moves which use the chakra to attack.
The 4 main stances
-the matchless stance
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-the front of the wing
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-the waiting lion (1st panel)
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-the 4 leg stance
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Additional effects and Restrictions:
-After undergoing special training and gaining the pink muscels themselves the user will become physicaly stronger, he will gain much strenght and endurance at the same time also his reflexes will slightly improve
-Without the mastering over taijutsu up to A rank and mastering over fire and lightning you cant learn this
-can only be taought by Darijan
-can only be taught if you signed the white lion contract
____________________
~Declined~
So there are three big problems with this. One, using lightning and combining it with your taijutsu is basically doing what the Raikage already does. Two, using fire through your various taijutsu attacks has already been submitted with the fireboxing technique. Three, if you take the two things out of here that make the custom an infringement on other techniques (Raikage and fireboxing), all you have is augmented taijutsu, which is all that this was from the start anyway. The whole pink muscle thing is basically just saying that you're more powerful. So basically all that you have here is more powerful taijutsu that can also be done by lions and therefore nothing that can't be done without a CFS.
 
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Bruce Banner

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Re: ±±Custom Fighting Styles Submission±±

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Taikyokuken| Tai Chi Chuan | boundless fists

Type: NinTaijutsu

Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

Description on the Abilities and Inner Workings of the Style:
Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis)

2. Example Technique.

1. Kuraudo o bunri suru|Separating the Cloud
When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

2. Kūki de oyoide | Swimming in The Air
By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.

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Additional effects and Restrictions:
The Master Tai chi chuan style primarily involves of three aspects:
• Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
• Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
• Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
• Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
• Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
• The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.
_______________
~Declined~
Provide me with a few example techniques as you would actually submit them in the CJ thread. Then we'll go from there.
 
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Necron

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Re: ±±Custom Fighting Styles Submission±±

resubmiting:

Tegatana Way

Type: KenTaijutsu

Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

Tegatana Way Practitioner:
In this first step, the practitioner has learned to harden his lower arm, and, by doing so, he/she can dodge regular (non chakra enhanced/too strong/too heavy) weapon strikes with his bare arm. He/she can also strike with the hand, like a katana, but, due to unexperiance, the strike cannot pierce or cut the opponet. It is more like a club than a katana. It needs one training seminar to archive this level.

Tegata Way Adept:
At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after a second training seminar.

Tegatana Way Duelist:
At this level, the Practitioner can use both his/her hands as regular katanas. This is archived by a third training seminar.

Tegatana Way Master:
After the Fourth training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

Tegatana Way Sage:
Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

Tegatana Sage of Raiton:
This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly. Must have mastered Raiton.

Tegatana Sage of Futon:
This Sage has the maximum potential in slicing techniques, as well as the ability to send slicing winds to the opponet. Must have mastered Futon.

Tegatana Sage of Doton:
This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm. Must have mastered Doton.

Usage Examples:

(Tegatana no Jutsu) Hand-Sword Technique
Type: Suplementary
Rank: B rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron, and the lower arm can be used like a sword. The more advanced the user, the thiner becomes the edge, adding to it's cutting capacity.

Battle Example:
An advanced Tegatana user (adept or higher) slashes his opponet with his activated tegatana. The opponet will be cuted, as if he was slashed by a regular katana, wile the user's arm will feel no pain.

Battle example 2:
The opponet slashes the user with his Katana. The user blocks the opponet's Katana with his Tagatana Enhanced arm, and takes no dammage.


Tegatana: Coup d' estock
Type: Offencive
Rank: A
Range: Shot-Mid
Chakra: 30
Damage: 60
Description: The user memorises the exact place of the opponet, and then throws several smoke/flash bombs. Then, the user jumps to a different angle, and then at the opponet, very quickly, stabing him were the opponet's heart was, when he memorised his/her location. The whole prosess takes no more than 3 seconds.



Additional effects and Restrictions:

-Activation of the tegatana takes some time. The time required depends on the level of the user:
A) Practitioner: about 4 seconds
B) Adept: about 3 seconds
C) Duelist: about 2 seconds
D) Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
E) Sage: instantly + 1 second to elementaly enhance the Tegatana

-Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

-A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

-Can only be taught by a Tegatana Sage.

-To begin training in this, one must be of at least jonin level. For the Duelist level, one must be of s-class level. Finally, to master it, one must be of at least Sannin level. To become a tegatana Sage, one must be of Kage Level

______________
±± Declined ±±
Its very close to approval but simplify the levels of skill to 3 if you are so adept at keeping that. The elemental infusion should also be made into techniques for the CFS and not as a passive ability.


resubmiting:

Tegatana Way

Type: KenTaijutsu

Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

Tegata Way Adept:
At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after one training seminar.

Tegatana Way Master:
After the second training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

Tegatana Way Sage:
Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

Tegatana Sage of Raiton:
This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly (using a specific jutsu). Must have mastered Raiton.

Tegatana Sage of Futon:
This Sage has the maximum potential in slicing techniques when using futon enhanced tegatana, as well as the ability to send slicing winds to the opponet (using a specific jutsu). Must have mastered Futon.

Tegatana Sage of Doton:
This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm (using a specific jutsu). Must have mastered Doton.

Usage Examples:

(Tegatana no Jutsu) Hand-Sword Technique
Type: Supplementary
Rank: B rank
Range: Short
Chakra: 20
Damage: N/A
Description: The user contracts all the muscles of his lower arm, and then envelops his lower arm with 2 reverce chakra curents, that create an edge on the outer arm. This way, the hardened part becomes as hard as Iron, and the lower arm can be used like a sword. The more advanced the user, the thiner becomes the edge, adding to it's cutting capacity.
-If master level or higher, one can activate this technique on both hands.

Battle Example:
An advanced Tegatana user (adept or higher) slashes his opponet with his activated tegatana. The opponet will be cuted, as if he was slashed by a regular katana, wile the user's arm will feel no pain.

Battle example 2:
The opponet slashes the user with his Katana. The user blocks the opponet's Katana with his Tagatana Enhanced arm, and takes no dammage.

(Raiton/Futon/Doton no tegatana) Lighting/Wind/Earth hand sword
Type: Supplementary/Offensive
Rank: B
Range: Short
Chakra: 20
Dammage: N/A
Description: The user will focus elemental chakra to their tegatana, wich will seem like an aura around the tegatana (cyan for lighting, green for wind and brouwn for earth). Only one chakra type can be focused at one time. Lighting will numb the opponet if it comes in contact with him, and will make the piercing ability of the tegatana much greater. Futon will add to the slicing ability of the tegatana. Doton will make the tegatana much stronger and able to withstand powerfull blows.
-Must have activated the tegatana no jutsu first.
-Must be able to use the apropriate element till B rank
-Must be at least tegatana master level


Tegatana: Coup d' estock
Type: Offensive
Rank: A
Range: Shot-Mid
Chakra: 30
Damage: 60
Description: The user memorises the exact place of the opponet, and then throws several smoke/flash bombs. Then, the user jumps to a different angle, and then at the opponet, very quickly, stabing him were the opponet's heart was, when he memorised his/her location. The whole prosess takes no more than 3 seconds.



Additional effects and Restrictions:

-Activation of the tegatana takes some time. The time required depends on the level of the user:

Adept: about 3 seconds
Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
Sage: instantly + 1 second to elementaly enhance the Tegatana

-Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

-A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

-Can only be taught by a Tegatana Sage.

-To begin training in this, one must be of at least jonin level. to master it, one must be of at least Sannin level. To become a tegatana Sage, one must be of Kage Level

____________________
P a t e n t C e r t i f i c a t e

Necron, our loyal member, gave on the a request for a Patent on custom fighting style Tegatana Way. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Tegatana Way
Powered by Riku..
Copyright 2012, Necron, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

Hyou Genkotsu | Ice Fist
Type: Nintaijutsu
Background:
In the borders of Kirigakure a long member of the Yuki clan strived to make his clan known as one of the most powerful in the shinobi world and during his training alone he incorporated his clans KG into one of the most fundamental parts of battle. Taijutsu.
Description on the Abilities and Inner Workings of the Style:
This style is quite similar to that of the Hyuuga clan, meaning Hyou Genkotsu does not focus on dealing major external damage like that of Strong Fist, but rather internal damage and effecting the opponents body systems.

Hyou Genkotsu is mainly open palm and finger strikes that insert ice chakra into the opponents body, freezing specific areas like muscles, organs and the main sytems in the body, like the respiratory system and cardiovascular system

Example Jutsu:
(Bikko Touketsu Souhou) Crippling Frozen Touch
Rank: B
Range: Short
Damage: 40
Chakra: 20
Description: The user will strike a muscle of the opponents, and insert ice chakra to that muscle, freezing it from the inside. This jutsu is only really to be used on the main voluntary muscles like the biceps, triceps, quadriceps, hamstrings, deltiods, ect..

(Touketsu Hatsu) Frozen Hearts
Rank: A
Range: Short
Damage: 60
Chakra: 30
Description: The user will strike the opponent in their torso and insert ice chakra directly to one of the opponents organs, freezing it and rendering it useless.
Additional effects and Restrictions:
- Masters of Ice Fist are swift and nimble
- Masters of Ice Fist have excellent chakra control due to the training they need to go through to achieve the results of the style
_____________________
~Declined~
The style in itself has potential, but as it is it's too powerful. Basically, you can win a fight just by touching your opponent as it is, even with a B-rank technique. Before this can be approved, it has to be restricted. One of those restrictions must clearly state that the user must be in contact with the opponent for X amount of time (choose a reasonable amount of time) before the effects fully kick in. As for the other restrictions, I'll leave those for you to decide.
 
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Re: ±±Custom Fighting Styles Submission±±

指銃 Kaze Oshi| Wind Pressure Arts
Type: Ninjutsu
Background:
A fightying style That involves the user's affinity for Wind Release experience, it was used created by Crow. When he has traveling through Kumogakure seeing how a people use pressure on water techniques, so he tried with Lightning techniques, but he failed, he then advanced more on his wind training and with help of some Amegakure shinobi he was able to perform Wind techniques with pressure of the wind added to them being diferent from the regular use with is cutting or tornados of wind, making his on Fighting Style.

Skill levels of the style:

Creator (created the style)
^
Master (knows Shark Fangs)
^
User (someone who knows basic techniques)
^
Apprentice (is learning basic techniques)

Description on the Abilities and Inner Workings of the Style:
The use revolves upon using there Wind affinity and apply Dense chaka aswell making the wind based techniques used have a great impact force and be used with strength instead of cutting power, the user is able to use certain techniques of this fighting style above the target aslong as the target is within range and summoning a strong amount of wind above them with so much pressure that it makes the target smash against the ground and even deal damage to the ground intself, not having to blow out from there mouth the wind chakra and dense chakra, the techniques of this style also are channeled with more chakra to make them almost invisible to the naked eye, besides that experienced user's of this style have extended it's strength to being able to use it in Long range from the opponent.

Additional effects and Restrictions:
• One must have Good chakra manipulation.
• One must be experienced with Wind Release meaning atleast up to B rank.
• Only Crow. can Teach this Fighting Stlye.
• A person who masters this Fighting Style has a +10 Strength added to regular Wind Techniques used by them.
• One must have atleast 3 training sessions with Crow. to be named a Master of the Style.
• Must be atleast Sannin rank to learn Wind Pressure Arts.

Example Techniques:
(Kaze Oshi: Hashira)- Wind Pressure Arts: Wind Pillar Preassure
Type: Offensive/Attack
Rank: A-Rank
Range: Short Range
Chakra: 30 Chakra
Damage: 60 Damage
Description:
The user will clap there hands and summon a big amount of wind with dense chakra above that target and put so much pressure that it slams the target to the ground and changes the shape of the ground under the target to a half ball state.
~ May only be used by users of Kaze Oshi.
~ May only be used 2 times per battle.

4:26 - 4:33

(Kaze Oshi: Hashira)- Wind Pressure Arts: Wind Pillar
Type: Offensive/Attack
Rank: A-Rank
Range: Mid Range
Chakra: 30 Chakra
Damage: 60 Damage
Description:
The user will perform 1 hand seal and clap there hands summoning big amounts of wind with dense chakra that go changing the shape of the ground as it heads towards the target.

~ May only be used by masters of Kaze Oshi.
~ May only be used 3 times per fight.
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____________________
~Declined~
Do not resubmit. Wind techniques don't always have to have cutting power, and can already be used with the sheer intention of making an impacting force. Wind doesn't always have to be used for cutting; what you're attempting to do can already be done with the cannon wind element. You're simply focusing more on its impact than its cutting. Also, if this were to be approved for whatever reason, its closer to a CE than a CFS.
 
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Riku..

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Re: ±±Custom Fighting Styles Submission±±

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Chakram Mastery
Type: NinTaijutsu
Background:

The development of chakrams goes back ages before the current era of Ninja. The use of chakrams dates approximately back to, and even a little bit prior to, the era in which the Sage of Six Paths lived. The idea behind it was simple but effective, and focused on throwing these circular blades at particular angles (though when the style was first created, of course, it was moreso simply figuring out the best way to throw the chakram through trial and error as opposed to actual scientific understanding of aerodynamics).

The practicality of chakrams, however, became a question when taking into account that you could only throw it once, and since they were larger than shuriken carrying many of them at once was difficult. Chakrams were still easier to throw while on the move and were far more dangerous in close range than shuriken or kunai, but ultimately they became impractical to use. However, with the Sage of Six Path’s discovery of the uses of chakra, it was found that through understanding of aerodynamics and use of chakra, these weapons could be willed to return back to their user after every throw instead of simply being lost to their owner. As a result, the chakram arts lived silently among the descendants of the old monks in what would later become the Wind Country.

Description on the Abilities and Inner Workings of the Style:

The use of chakrams simply involves certain twirls and spins in order to release the chakram with the goal of getting the most power and accuracy out of a throw while at the same time being sure not to injure yourself with these dangerous weapons. A novice in using chakrams can very easily cut straight through their hands simply by improperly holding the weapon.

The reason why chakrams fell out as a practical weapon is simply because for such a large and versatile weapon you could still only throw it once and it is far more practical to carry dozens of shuriken than dozens of chakrams. However, with the Sage of Six Path’s discovery of the uses of chakra, chakrams found new use. Instead of throwing it once, a master of the Chakram Arts can throw these circular blades in wide arcs or circular paths and then, through the use of chakra in a similar manner to how shuriken and kunai can be controlled, will the chakram to return to their grasp. After the chakram hits the opponent, it ricochets or skims off of them to return to their user's grasp.

In addition, the user can at all times imbue any of the five basic elements into their chakrams for deadlier results. The normal chakram techniques and throws are treated as ninjutsu, being that they are normally surrounded by an invisible layer of chakra. However, imbued with any of the five natures, they are treated as a technique of that element. Fire chakra results in a flaming chakram that leaves behind a stream of fire as it shoots through the air, wind increases the cutting power of the blades, lightning gives it the same effect as Chidori Nagashi would to a sword, earth increases the chakrams durability and makes it impossible to drive off its course without a jutsu, and water chakra coats the blades in a layer of water. Alternatively, samurai can use the samurai sabre technique on these chakrams.

In addition, chakrams can be used in short range, most of the motions in close range consisting of wide swipes and quick twirls to cut the opponent while still being in motion.

Masters of this style will usually wield two chakrams simultaneously, normally carried on their back. They can also perform quick-draw techniques where they unsheathe, throw, and resheathe the chakram. Even when the chakrams are blocked, they will still return to the user's grasp.

Technique Examples:

Chakram Style: Orbit
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60 (per chakram)
Description: The user, holding one chakram in each hand, will throw their arms across their body while releasing the chakrams. Upon release, each chakram will quickly spin around the user twice, one clockwise and one counter-clockwise, before returning to the user's outstretched hands.

Chakram Style: Satellite
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: In this technique, the user will first throw one single chakra straight toward the opponent, in any direction or angle. The second chakram, however, must be thrown in the same direction, but at such an angle that, while the first spins horizontally toward the target, the second spins makes vertical loops as it goes. The result is the second chakram revolving around the first as they both go toward the same direction, similarly to how a satellite would revolve around a planet. The second chakram will spin so fast that it acts as a shield to the first; its chakra coat, whatever chakra nature is focused in it, will block any projectiles or techniques up to B-rank, allowing the first chakram to continue toward its target unhindered.

Additional effects and Restrictions:

-Masters of the Chakram Arts have pinpoint accuracy from all distances with any weapon due to their skill in calculating distance, wind direction and speed, angles, and other such aerodynamic specifics with each and every one of their throws.
-Masters of this style also have above-average chakra control. This is a result of being able to quickly channel chakra in their hands and in the chakrams themselves without bringing any harm to themselves. This requires impeccable timing and just the right amount of chakra to not accidentally repel or overshoot the chakram.
-Must have mastered basic kenjutsu, taijutsu, and ninjutsu.

____________________
P a t e n t C e r t i f i c a t e

Riku.., our loyal moderator, gave on the date August the 10th of 2012 a request for a Patent on Custom Fighting Style (Chakram Mastery). I, Nexus of the Custom Fighting Style Bureau, by the power invested in me by NarutoBase, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Chakram Mastery
Powered by Nexus
Copyright 2012, Riku.., NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

Will be closing this later today, early tomorrow for checking. Please proceed to do any last minute edits or submissions before the thread is closed. Thank you! ^^
 

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Re: ±±Custom Fighting Styles Submission±±

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The Assassin Arts
Type: GenTaijutsu/Supplementary
Background:

The exact origin of the Assassin Arts cannot be exactly pinpointed; this style has been developed many different ways, with each ninja, samurai, or even civilian using it having their own different take on it. The style is both untraditional and unorthodox, and as a result has had variations. The assassin arts simply have two principles: survival by any means necessary and lethality through intense training.

The style is presumed to have first given rise during a time before the current Five Village System. At that time, ninja were in clans instead of villages, but there were some groups that were simply powerless civilians. These civilians, incapable of molding their chakra and unable to defend themselves, needed a way to defend themselves. Or more appropriately, a means to survive. Powerful clans like the Uchiha and Senju were simply too strong for those who neither had the capabilities of a ninja nor a samurai to stand up against. Thus the Assassin Arts were born and later popularized and first taught in an organized manner by a man known as Ra’s Al Ghul—leader of the League of Assassins. The assassins cared little for the ideas of honorable combat employed by samurai and even shinobi. Even against allies, Ra’s trained his assassins to use hit-and-run, and often underhanded, tactics in battle.

As time went on, the League of Assassins became gradually corrupt, focusing on protecting themselves and their own goals, most of which remain a mystery to the world to this day, without regard for the lives of others who they deem unworthy. One man, trained by the League but never officially inducted into their ranks, defected from the group and went on to take the style further. Due to the improvement of technology over time, he was capable of using his genius level intellect to construct tools that could be used by those with the skill and dedication to use them.

Later on, as the principles of chakra were unraveled, the idea of Genjutsu seemed as though it would aid the assassins, adding a final touch to their art. However, a problem arose when it was taken into account that the Assassin Arts were created due to a lack of ability with Genjutsu. The most powerful assassin's then figured out methods of employing illusions without actually using illusionary techniques.

Description on the Abilities and Inner Workings of the Style:

There are two essential parts of the Assassin Arts: the movements, consisting of quick attacks aimed at vital or otherwise specifically chosen points along with the application of illusions, and the equipment that is employed by the assassins. As noted before, the Ninja World is actually quite technologically advanced (televisions, alarm clocks, laptops, cameras), and assassins took advantage of this by creating new and unprecedented tools in order to combat shinobi and samurai. Most of these tools are by virtue of the genius minds of Ra’s Al Ghul, Bruce Wayne, and Richard “Dick” Grayson. As opposed to using chakra at all times, assassins can conserve their energy by instead depending on various tools that are at the cutting edge of technology. So while it is true that assassins have their own method of hit-and-run style fighting, this style specifically is more centered on various tools along with agile, silent, and deadly movements.

Unheard Movement: With a great amount of training, a person can be capable of moving without being heard. Assassins are capable of such a feat. This skill has gotten to the point where their steps are so light that only a complete master of Sound using a technique such as the Inner Sonar Skill would be capable of hearing them, and even then only within short-range.

Environmental Understanding: This is the part of an Assassin that allows them to be known as expert trackers. Assassins are not capable of sensory (obviously unless stated in the bio), but they have an above average perception of their surroundings that is enhanced by their heightened senses. Assassins notice the smallest of changes in the environment that lead them to their opponent: grass that’s been stepped on, trails that end very suddenly implying that the person sunk into the ground, or areas where the water seems disturbed implying that a person is underneath the surface. Using these clues, an Assassin’s perception is increased past that of a normal ninja, and within seconds they can find their opponent no matter where they’ve gone.

Hit-and-Run: As far as actual fighting, Assassins have adopted a fighting style consisting of quick attacks. Their methods are unorthodox and widely considered dishonorable. This includes use of potent poisons, employment of small weapons, such as daggers, knives, Escrima Sticks, and the like.

"Real" Illusions: This is the most difficult part of the assassin arts that gave it it's final "touch," you could say. Most assassins were incapable of performing genjutsu due to having little talent with chakra manipulation. As a result, it was theorized that the assassin's could learn how to use their movements to get a similar effect that would be achieved with an actual illusion. In real life, we have many instances where so-called magicians have simply learned how to position their body to hide their real movements depending on where the subject of their illusions is looking at them. The assassins worked on the very same principle. Concepts such as if the opponent is not looking for it, then they're 99% less likely to find it, or using the opponent's fear against him or her. These illusions require extreme tact, but utilize very little chakra as a result of simply being various clever, showy movements or slight, unnoticeable movements.

Technique Examples:

Assassin Arts: Feint
Type: Supplementary
Rank: E
Range: N/A
Chakra: 5 per technique
Damage: N/A
Description: The Assassin Arts movements focus on movements that invoke illusions, not Genjutsu, but simple optical and audio illusions. This technique involves a series of ten quick feints, each one convincing enough to be a real hit and coming at such a flurry of motion that each attack has the opponent attempting to catch up to the last attack to just barely block it. On the eleventh hit, the user will do a powerful attack to the opponent's midsection with whatever weapon the user is using this technique for. By this time, the opponent is still trying to catch up and block, leaving them with little time to react. The twelfth attack will be a powerful stab forward, straight to the opponent's chest.

Assassin Equipment: Shock Pads
Type: Supplementary
Rank: A
Range: N/A
Chakra: N/A
Damage: 60 (if 360 degree blast is used)
Description: Part of the Assassin Arsenal includes small, quarter-sized circular pads with a thickness of about half an inch. These pads are both electrically charged and can be attached to either the hands of their user or the ends of blunt weapons. These pads release a small shock to anything that they touch. The shock is not enough to paralyze the opponent but it stuns them momentarily, sending a quick jolt through their body. Alternatively, the user can slam two of these pads together which will trigger a 360 degree “wave” of electricity similar to the use of Chidori Nagashi. An assassin can have up to four of these at any given time.

Additional effects and Restrictions:

Silent Movement: All Assassins naturally move in such a way that their footsteps are never heard. As stated earlier, only complete masters of Sound using sound-enhancing techniques can hear them, and even then they will only hear their movements when within short-range.

Enhanced Speed and Agility: Assassins have naturally enhanced speed and can move more quickly than normal shinobi. The reason for this is because the assassin arts revolves around hit-and-run tactics, and in order to pull these off while at the same time being able to react to an opponent’s response and also being able to move quickly enough to perform deadly strikes within moments, an assassin must train for an extraordinary time each day to become as quick and agile as humanly possible.

Extraordinary Intellect: Assassins are tactical geniuses and have uncanny observation skills. Their skills of observation are so great that they can deduce a person’s whereabouts within moments by using environmental clues. The intelligence of the most powerful Assassin’s is comparable to that of super geniuses like Shikaku, Shikamaru, and Minato. As a natural effect of Assassin training, Assassins can deduce a person’s whereabouts within moments once they lose sight of them.

Decreased Raw Strength: As a drawback, Assassins do not have a great amount of raw strength. This is not to suggest that they cannot block the attacks of an average and even some slightly above average taijutsu users, but against a taijutsu expert or a person with strength such as the Tsunade, an assassin will have to focus on speed and dodging in order to survive in close-combat.

-Users of this style must have mastered taijutsu and kenjutsu.
____________
-Declined-
 
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Riku..

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Re: ±±Custom Fighting Styles Submission±±

~Thread Open~

To reiterate what Scorps said on the last re-opening of this thread, we must remind members of the following:

-You need to be S-Class Ninja to submit a CFS

-CFS aren't ways to submit KG, Abilities or even Custom Elements

-Trying to get ridiculous bonus such as a bonus in damage to an element or skill, reduction of hand seals or no hand seals for ninjutsu (elemental or not), speed or strength multiplication, etc will lead to declining

-Keep your CFS submissions simple and clear

-Avoid the cliches and the copies off of existing cannon or custom abilities/styles.

-You need to wait 15 days from the date your CFS was checked to resubmit

-Remember that the CFS itself isn't a technique and doesn't count towards your 35 cjs limit, but the techniques you'll submit from it, count toward the individual CFS cap.

-Your bio can use more than one CFS, but it can only specialize (with the inherent bonus) in one

-I added a rule that you need to submit each CFS in different posts. It makes it easier to check and when approved, makes the linking much cleaner

Thank you, Scorps and Riku..
 
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Yugure

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Re: ±±Custom Fighting Styles Submission±±

Judo | Gentle Way
Type: Taijutsu
Background:
Jujutsu is a Japanese Material Arts, created in 1882 by Jigoro Kano, and passed down trough the Leaf Village. The last one known to have knowledge about Jujutsu was the first Hokage, Hashirama Senju, but it was rediscovered by a Kohoha anbu member in some long forgotten scrolls. From the scrolls he worked out his own fighting style, Judo, which is based on the basic principal of seiryoku zen'yō (maximum efficiency, minimum effort). Its most prominent feature is its competitive element, where the object is to either throw or take down an opponent to the ground, immobilize or otherwise subdue an opponent with a grappling maneuver (Nage Waza) or force an opponent to submit by joint locking or by executing a strangle hold or choke (Katame Waza).

Description on the Abilities and Inner Workings of the Style:
Judo works with the ‘action-reaction’ principal, the Judoka reacts on an incoming attack or movement from the opponent, and uses his opponents speed, strength and momentum for his own meanings. While about 80% of Judo is defensively since the Judoka sacrifices his own body to counter an attack, it can also be used offensively, mainly when the opponent is on the ground. All the techniques in Judo are mainly based on the movement of the opponent, but the techniques can be forced upon an opponent if the Judoka is close enough, and has a grip on the opponent (whether it be a limb or a piece of clothing)


(O-Goshi) | Big Hip Throw
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: When someone wants to make a straight punch forwards, the user steps in with the hip that’s facing the punching side of the opponent, by placing his front foot between the opponents feet. At the same time the user swings his upper body and grabs with one arm underneath the punching fist while stepping by the other foot. The user will continue this motion and throw the opponent one the ground.

Note:
Must be taught by a Judoka

(Ippon-Seoi-Nage) | One Arm Shoulder Throw
Type: Offensive/Defensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60
Description: At the moment the opponent makes a striking move from above (either with a fist of a sword) the user will block the incoming arm with one hand, while stepping in. Then the other arm will come up, as the user steps by with the second foot, and is placed under the incoming arm. Because of the forwards motion of the opponent, the user only has to bend his legs to throw the opponent over him.

Note:
A fully trained Judoka can do this whole action within one second.
Must be taught by a Judoka

( Juji Gatame) | Cross Armlock
Type: Offensive
Rank: B
Range: Short
Chakra: N/A
Damage: 40
Description:Once the opponent is with his back on the ground, the user will place his legs on either side of an arm, while sitting with his bum almost against his opponents shoulder. Then he will lean backwards while holding the opponents hand against his chest, palms up, and thrusts his hips upwards, breaking the arm.
Note:
Must be taught by a Judoka


Additional effects and Restrictions:
- One must be thought by -Severus Snape-.
- Due to the basic principals of Judo, the use of one's own force against him, a fully trained Judoka will increase his Taijutsu damage by +10, a trainee will increase his Taijutsu damage with +5
- due to the intense and extensive amount of training the user has increased reflexes compared to non Judoka’s, i.e. they are able to see the speed levels of one level above him.
- Because Judo requires a lot of body (core) strength, a Judoka can not be harmed by C-Rank or Lower Taijutsu techniques.
_______________
~Declined~
Everything here can be done with normal taijutsu.
 
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Re: ±±Custom Fighting Styles Submission±±

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(Sentō yōyōsutairu)Combat Yo-Yo Style
Type:Nin-Taijutsu
Background:Along time ago when the days where dark,many children used the toy known as Yo-Yo's for entertainment.But when a girl by the name of Yui found that there can be more to them than just toys.Yui eventually learnt to mix her chakra into the Yo-Yos making variations called Combat Yo-yo later now being used as weaponary in the ninja world
Description on the Abilities and Inner Workings of the Style:The inner working are pretty easy to comprehend as the user will be using special designed Yo-yos for combat.The user will be wielding them in his hands while infusing chakra into them cause them to take on the effects of the style.Fire can be added to them creating small fire balls and detacht the strings to send them hurdling to the target.Earth can be used to add weight to them to make them lightee and harder to attack oppoents.However the user can also use them in Taijutsu using similar in the manner of chains to latch on to targets to reel them in add perform Taijutsu(strong fist on them)
Sample

(Sentō yōyōsutairu: Ryokō· yū· daun!)Combat Yo-yo Style:Trip you Down!
Type:Offensive
Rank:B-Rank
Range:Short-Mid
Chakra:N/A
Damage:40
Description:Manipulating the strings on the Yo-yo the user while throw the Yo-yo head to fly to the target causing it to pass them,the user will manipulate the yo-yo strings to retract and rope up the targets legs and pulling them causing them to trip and get serverly injured.

(Sentō yōyōsutairu: Kaen tatchi)Combat Yo-yo Style:Flaming Touch
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:The user while channel fire chakra into the Yo-yo creating a small ball of fire in there hands,the user while them throw the yo-yo to follow the target and manipulating the strings the user will wrap the head of the yo- yo to the target while still manipulating his chakra into the strings to keep the fire ablaze.

(Sentō yōyōsutairu: Sumakku chikyū)Combat Yo-yo Style:Earth Smack
Type:Offensive
Rank:B-Rank
Range:Short
Chakra:20
Damage:40
Description:Manipulating chakra into the yo-yo the user will fling the yo-yo while manipulating chakra into the string,the user will use there earth chakra to lighten the weight of the yo-yo to travel faster,then when in range the user will manipulate it again this time causing the yo-yo to turn heavy,along with creating small earth spikes around it.

Additional effects and Restrictions:
-Must be Sannin to learn
-Bios must possese a special Combat Yo-yo
-Masters of this style can weild 2 Yo-yo's and use them at great speeds,with near perfect accuracy.
______________
~Declined~
Define "use them at great speeds and with near perfect accuracy." Also add in the description and inner workings section that when focusing chakra into the Yo-Yos you cannot use any other techniques simply so that there's no confusion there. Finally, are you carrying around numerous Yo-Yos? Or just up to two? Because if so then after making a fireball out of the Yo-Yo you don't get that one back, correct? That needs to be clarified as well.
 
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Vision

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Re: ±±Custom Fighting Styles Submission±±

Hidden Dagger Arts | Kakusareta Dagāātsu


Type: NinKenGenjutsu

Background:
During extensive training with the art of the sword. Vision the creator of the style, accidently found how to be able to bend kunais after it has been thrown. Through the knowledge of sound element and the mastery over fuuton. He was able to bend the projectiles and be on target where he was aiming at. Through countless days and nights of trying to master the art of throwing the kunais, he found that it was not practical and had its limits when throwing a straight edge projectiles. He tried to use the shurikens which were available to him easily and failed as the round circumference of the shuriken gave an even rotation during flight.

One day, a friend, weird in nature, came along and was interested in what Vision was doing. While Vision showed Erzo what he could do Erzo was amazed that he was able to bend the kunai as he wished. However, Erzo did notice the limit that a kunai could bend, therefore he introduced Vision about the daggers that he was carrying at the time. Showed Vision that the length of the daggers are a bit longer however it curls towards the end like a sabre. Thus giving it the proper properties of aerodynamics for it to curve more as Vision wished.

Years went by and with the daggers that he received, Vision practiced and perfected the art of the Hidden Daggers. Able to throw from impossible angle and still hit his target as he wishes. From that point on he continuously worked on the craft, creating the most devastating techniques that the world has yet to see.

Description on the Abilities and Inner Workings of the Style:
By the combination of using the sound element and infusing it into the dagger itself, the user would be able to manipulate the chakra that is placed in the dagger through slight shape manipulation to weigh down any part of the dagger to have an increased or decreased spin on the dagger to achieve its intended curve. Masters of the hidden dagger arts already have a high intelligence in trajectory, geometry, and aerodynamics through intense training and they are able to throw a dagger at an angle that they wish and still hit their target regardless of how impossible the angle is thrown at. As the sound chakra is infused in it it will also give it’s own low pitched frequency of sound as it vibrates within the daggers as it is constant moving around to redistribute the weight within the dagger to hit the target. By infusing the daggers with sound chakra, not only would the user be able to change the daggers flight pattern by curving it, the frequency of sound would be able to produce a low humming sound which can be used to cast genjutsu on opponent.

Example Usage

Hidden Dagger Arts: Change Direction | Kakusareta Dagāātsu: Hōkōwokaeru
Rank: B
Type: Supplementary
Range: Short - Long
Damage: N/A
Chakra Cost 15
Description: The user will use the sound chakra that is infused in the dagger to change it’s velocity and the rotation of the spin by transferring it’s weight of the chakra into any portion of the dagger. Thus creating a curve to bend the dagger to reach a desired location of their target.
-Note: May only be used three times per single dagger-
-Note: Must have started sound training-
-Note: Must have daggers-


Hidden Dagger Illusionary Arts: Frequency Burst | Kakusareta Dagāātsu: <Shūhasū wa, bāsuto
Rank: A
Type: Supplementary
Range: Short [Placement of genjutsu is short] - Long [The range of the dagger itself is long]
Damage: N/A
Chakra Cost 30
Description: As the dagger travels into short range of the opponent, the opponent will be placed under a genjutsu after a single hand seal that will be placed through the frequency of the sound chakra. Once the opponent is placed under the genjutsu the opponent will suddenly have a hearing of a dog. Which creates having a sensitive ears and since he’s not used to have such hearing, simple noise would cause him/her excruciating pain. However, in reality nothing has been done to him.
-Note: Can only use once per throw of the dagger-
-Note: Can only use three times per battle-
-Note: Must have daggers-
-Note: Must have started sound training-
-Note: Must have mastered genjutsu-


Hidden Dagger Arts: Dagger Barrage | Kusareta Dagāātsu: Dagā danmaku
Rank: S
Type: Attack
Range: Short - Long
Damage: 40
Chakra Cost 80
Description: In rapid succession the user will throw all of the daggers that the user has at the opponent and will infuse all of them with sound chakra. The user will throw their daggers aimed toward the opponent however not accurately and it would just be a barrage of daggers. Soon as the daggers are thrown, the user will perform two hand seals and simultaneously the daggers will change direction all at once towards the opponent. Since the daggers are not thrown at the opponent at the same time, there will be a slight delay of the daggers reaching their target area and the daggers will trickle towards the opponent one after another.
-Note: Able to use only once and when the daggers are depleted, no longer be able to use the Hidden Dagger Arts-
-Note: Must have started Sound training-
-Note: Must have daggers-



Additional effects and Restrictions:

Additional Effects
++Through the use of sounds vibration, the user will always stay connected to the daggers through sound. Enabling the user to change the trajectory and it’s flight pattern at any given time.++

++Masters of the Hidden Dagger Arts have pinpoint accuracy long as the daggers flight pattern isn’t altered or blocked in any kind of way.++

++Masters of the Hidden Dagger Arts will have high intelligence, geometry and Aerodynamics.++

Restrictions
++Must have mastery over genjutsu in order to utilize sound based genjutsu and has have started training in sound and kenjutsu in order to learn the art of hidden daggers.++

++Must be Kage rank or above to learn the art of hidden daggers.++

++May only be taught by Vision.++
 

Akuma

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Re: ±±Custom Fighting Styles Submission±±

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(Dendou Sentou) - Electrokinetic Combat
Type: Nintaijutsu
Background:
One day in Konoha, Rairen.. walking around the forest, thinking of how to make his favorite element for useful in battle, struggling to find a good style, he came up against a fearless opponent named Zanji in a tournament, his opponent showéd great skill with taijutsu, after tha match Rairen.. found a passion for taijutsu and decided to mix it up with his favorite element wich is lightning release and that's how after years of training he invented amd dominated the Electrokinetic combat.

Skill levels of the style:

Creator (created the style, Dominates it)
^
Master (knows Electrokinetic Combat)
^
User (someone who knows basic techniques)
^
Apprentice (is learning basic techniques)

Description on the Abilities and Inner Workings of the Style:
Electrokinetic Combat is based on the arts of combining electricity and physical combat. A new style of taijutsu and lightning release Manipulation. The user is able to utilize electricity manipulation with their physical combat, granting them impressive offensive capabilities, while leaving their defensive abilities somewhat lacking. Mainly used in short ranged fights the user always gather raiton chakra into the certain limb and every time the land a hit or attack the target they release lightning in diferent ways, such as bolts, un controlled lightning, Infuse punches and kicks with electricity to increase damage. Electric Impulse Manipulation to gain Enhanced Durability and Enhanced Reflexes, focus electricity into an edge, creating a very sharp blade, coat electricity around limb(s) as armor to increase defense, use electricity to numb the target, release shockwaves etc..

Additional effects and Restrictions:
• Must have completed Basic Taijutsu Traning.
• Must have mastered Lightning Release.
• Must be atleast S-Class to start Basic Training.
• One must finish atleast 3 training sessions with Rairen.. to be called a User.
• The user gains Better reflexes speed once he becomes a master due to being used to constantly discharging and releasing lightning from there body, improving there nervous system.
• The user gains more agility due to constantly engaging in Taijutsu figts.
• The user gains a semi-eletric nervous system, and is able to resist D and C rank lightning techniques without being paralized or affected by them, due to their nervous system being used to the electricity flowing through it.
• Only Rairen.. can Teach this Fighting Stlye.
• One must have good chakra manipulation.
• One must be Sannin rank to start "Master level" training.
• One must have finished atleast 4 training sessions with Rairen.. to be called a Master.
• Apprentice level users cannot use this FS in battles untill they are atleast "User level".
• User level users are able to use only up to C rank techniques of this FS.
• Master level users are able to use only up to A rank techniques of this FS.
• Only the Creator can use up to F ranked techniques of this FS.

Examples:

(Dendou Sentou: Ereku Hitan) - Electrokinetic Combat: Electric Sorrow
Rank: B
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: 40
Description: The user will dash downwards towards the opponent and with either hand, connect an lightning compressed punch at the target abdominal area, if a clean hit is landed the lightning will be released in form of an orb wich grows bigger, blowing the target backwards and paralizing them for a short moment.
• May only be used 4 times per battle.

(Dendou Sentou: Ziuses Handou) - Electrokinetic Combat: Zeus's Kick
Rank: C
Type: Offensive
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: The user with lightning compressed into either foot will deal a strong balanced kicked at the target while having the foot coated in lightning chakra creating a sharp edge on it, meaning not only will the kick damage them but with this it is imporved and can deal deep cuts.

(Dendou Sentou: Tsuin Doragon) - Electrokinetic Combat: Twin Dragon
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user will compress lightning into both closed fists and will deal both blows at the target's chest area, and at the same time they conect it will release 2 shockwaves that will travel around the target's entire body, disturbing there chakra flow, due to this they are only able to perform at most 2 ninjutsu/chakra related techniques per turn, for the following 2 turns.
• Can only be used three times.
_______________
~Declined~
Do not resubmit. Coating your body or parts of your body in lightning for enhanced punches with great destructive force, enhanced speed, enhanced reflexes, or shockwaves... I'm guessing that you just forgot about the Raikage?
 
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Re: ±±Custom Fighting Styles Submission±±

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"The soft and the pliable will defeat the hard and strong."



Kirinonai Kobushi - Boundless Fist Style

Type: NinTaijutsu

Background:
Boundless Fist which had been passed down as a family secret for generations. The Chen family chronicles record Chen Wangting as the inventor of Boundless Fist. His success in fighting earned him the nickname "Unbeatable Yang", and his fame and efforts in teaching greatly contributed to the subsequent spreading of Boundless Fist knowledge.

Description on the Abilities and Inner Workings of the Style:
Boundless Fist is a type of internal Chinese martial art practiced for both its defense training and its health benefits by channeling and molding chakra. It is also typically practiced for a variety of other personal reasons: its hard and soft martial art technique, demonstration competitions, and longevity. As a consequence, a multitude of training forms exist, both traditional and modern, which correspond to those aims. Some of Boundless Fist training forms are especially known for being practiced at what most people categorize as slow movement.
The physical techniques of Boundless Fist are described in the classics, a set of writings by traditional masters, as being characterized by the use of leverage through the joints based on coordination and relaxation and chakra control, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (chakra, breath, body heat, blood, lymph, peristalsis, etc.)

Health: An unhealthy or otherwise uncomfortable person may find it difficult to meditate to a state of calmness or to use Boundless Fist as a martial art. Boundless Fist style health training, concentrates on relieving the physical effects of stress on the body and mind. For those focused on the martial application, good physical fitness is an important step towards effective self-defense.

Meditation: The focus and calmness cultivated by the meditative aspect of channeling chakra with Boundless Fist is seen as necessary in maintaining optimum health (in the sense of relieving stress and maintaining homeostasis) and in application of the form as a soft style martial art.

Martial art: The ability to use Boundless Fist as a form of self-defense in combat is the test of a student's understanding of the art by using chakra with taijutsu. Boundless Fist Style is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of Boundless Fist as a martial art is quite challenging and requires a great deal of training and chakra control.

In addition to the physical form, martial Boundless Fist also focus on how the energy of a strike affects the other person. A palm strike that looks to have the same movement may be performed in such a way that it has a completely different effect on the target's body. A palm strike that could simply push the opponent backward, could instead be focused in such a way as to lift the opponent vertically off the ground, breaking his/her center of gravity by using chakra; or it could terminate the force of the strike within the other person's body with the intent of causing internal damage. The philosophy of Boundless Fist is that, if one uses hardness to resist violent force, then both sides are certain to be injured at least to some degree. Such injury, according to Boundless Fist theory, is a natural consequence of meeting brute force with brute force. Instead, Boundless Fist students are taught not to directly fight or resist an incoming force, but to meet it in softness and follow its motion while remaining in physical contact until the incoming force of attack exhausts itself or can be safely redirected with the help of charka.

Kirinonai Kobushi: Oshi (Boundless Fist Style: Push)
Type: Defensive
Rank: A
Range: Short
Chakra: 30 Chakra
Damage: N/A
Description:
Using the teachings of Boundless Fist the user focus on the incoming attack (jutsu, weapon, hand to hand, etc.). When the attack gets near the user extends his arm out with palm open and his palm is straight up and down. When the attack hits the user hand he quickly bends back his arm (still in contact with the attack) and rolls his hand underneath the attack and pushes it straight up, to the side, or down by using element chakra in the users hands (to match the jutsu's chakra; If it is a jutsu being countered Note: Must also be able to match the jutsu's rank of chakra use).

Kirinonai Kobushi: Gomu (Boundless Fist Style: Rubber)
Type: Supplementary
Rank: C
Range: Short
Chakra: 15 Chakra
Damage: N/A
Description:
Using the teachings of Boundless Fist and channeling Suiton Chakra throughout the user's body. The user's body will become smooth and very flexible. This flexible and smooth ability can deflect basic attacks that come in contact with the user's body by redirecting the attack when it comes inn contact with the user.


Kirinonai Kobushi: Kencho Dokueki (Boundless Fist Style: Striking Venom)
Type: Offensive
Rank: B
Range: Short
Chakra: 20 Chakra
Damage: 40 Damage
Description:
Using the teachings of Boundless Fist the user focus on the enemy. Looking for openings in his stance the user will counter the enemy's attack and strike the enemy with both hands palm open in the chest. This strike to the chest will cause burns and bruising both external and internal damage while also pushing the enemy back a few feet. This attack causes internal damage by using Boundless Fist method of being soft and pliable while using Katon Chakra. Usually when fighting, opponents hit each other causing bruising and other external damage by using bruit strength but having a soft touch to certain areas of the body it can cause internal damage's by using Katon Chakra in the users hands and cause internal bleeding and external burns.


Additional effects and Restrictions:
Levels of CFS:
~Practitioner:
~Adept:
~Master:
~Sage (creator):

~Only Kwalker394 can teach Boundless Fist Style
~Can only be taught to S-Class and above
~Must have a clam mind and chakra control
~Level depends on the training sessions with Kwalker394
~Depending what level you are in Boundless Fist teachings you can only use certain techniques
~Users of Boundless Fist have slightly enhanced awareness due to training and meditating
~Keeps the user calm and stress free (which greatly helps during a battle to keep a level head)

______________
±± Declined ±±
On resubmissions you are required to quote the last checked submission and bold any changes made.
 
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Nagato..

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Re: ±±Custom Fighting Styles Submission±±

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The above pics hows that it can be used to bolt into one direction, and then if the target is missed the user pauses for a second before he is able to turn directions

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The burst of energy numbs his opponent for a second,before he uses wind chakra to dash towards him and then use enhanced lightning afterwards.

Kaio-ken 界王拳 | Fist of the World King
Rank: A-Forbidden
Type: Supplementary
Range: Short - Mid
Chakra Cost: 30-50
Damage: x5 (+7) x10 (+15) x20 (+20) & (-30) to self
Description: Kaioken is said to be a legendary technique invented by the brother of the Sage of Six Paths the man named Goku was said to be the only person ever able to successfully use it. It is a technique that multiplies the users bloodflow or heart beat, enabling them to inflict serious damage to opponents who are considerably stronger than them. Its somewhat like a boost of adrenaline. While in the state, the users chakra emanates form their body having the color of crimson red and their strength of taijutsu, wind and lightning natures are enhanced temporarily. Initially the activation of the technique is like an explosion and pulses out of the users body blowing back things obstructing ones limbs or weapons, its force numbs opponents for a secondif they are caught at short range. The user is granted the ability to use his wind chakra at the utmost potential allowing him to surround his body to burst into one direction to meet his target as well as move at high speeds that are in class with Might Gai. The technique has different levels of usage as well as severe drawbacks no matter what the level.

[A Ranked] Kaioken x5: The user yells out "Kaioken x5" and like each level chakra burst from his body giving him an accelerated heart rate and giving him a boost to taijutsu, wind and lightning techniques of (+7) and when its over the user is unable to perform taijutsu, wind or lightning of any sort for 2 turns.

Note: Lasts 4 turns

[S Ranked] Kaioken x10: The user yells out "Kaioken x10" and like each level chakra burst from his body giving him an accelerated heart rate and giving him a boost to taijutsu, wind and lightning techniques of (+15) and when its over the useris unable to perform any taijutsu and wind for 3 turn.

Note: Lasts 3 turns

[Forbidden] Kaioken x20: The user yells out "Kaioken x20" and like each level chakra burst from his body giving him an accelerated heart rate and giving him a boost to taijutsu, wind and lightning techniques of (+20) and when its over the users actions are delayed by 10 seconds due to being extremely exhausted and cant perform taijutsu, wind and lightning for 4 turns.

Note: Lasts 2 turns

Note: Can only be initialized once per battle.
Note: Levels can be used consecutively if needed but the amount of turns it lasts are cut by one turn, and the drawback of the level the user is advancing to are still in effect. (-10 to self if advancing up a level) Example: Going from Kaioken x5 to x10 or x20
Note: Can only be taught by Ryoku

To my checker, please edit any minor detail if its near approval. O_O And what I meant by the turn being cut by one is how I chained the turn duration of each level.

x5 = 4
x10 = 3
x20 = 2

~ Submit this as a CFS ~

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NinTaijutsu: Kaio-ken 界王拳 | Fist of the World King
Type: Supplementary

Background:

Kaioken is said to be a legendary technique invented by the brother of the Sage of Six Paths the man named Goku was said to be the only person ever able to successfully use it. It is a technique that stimulates the users bloodflow or heart beat, enabling them to inflict serious damage to opponents who are considerably stronger than them along with combining either wind, lightning or water elements with taijutsu. Its somewhat like mind over matter or a boost of adrenaline. While in the state, the users chakra emanates form their body having the color of crimson red and their strength, agility and endurance for taijutsu is increased so that they can withstand more physical damage before shutting down. Their chakra flow becomes so fluid that, Wind Water and lightning natures have the ability to flow throughout the users system easier than all the rest of the elements which is what makes this style of taijutsu great.

Description of the Abilities and Inner Workings of the Style.

Initially the activation of the technique is like an explosion and pulses out of the users body blowing back things obstructing ones limbs like something sticky or gripping hold of them or weapons, its force resonates through opponents for a second if they are caught at short range making them shiver for a second which should give the user a moment to gain a quick strike while the user is caught off gaurd. The user is granted the ability to use his wind chakra with ease at the utmost potential allowing him to forcibly push himself into one direction to meet his target as well as move at high speeds that are similar to Might guy but not equal or greater in comparison. This is done by sheer manipulation of wind chakra, it has nothing to do with the users base speed. The technique has different levels of usage as well as severe drawbacks no matter what the level.

Example Techniques:

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Kaio-Ken Release
Type:Supplementary
Rank: S
Chakra Cost: 30 + [x5(-5), x10(-10), x20(-15)]
Damage: N/A
Description: The user yells out Kaioken (x5, x10 or x20). His bloodflow and chakra then become to increase giving him better access, to infuse wind, Water, and Lightning natures to his tajutsu attacks for a brief moment, as well as increase endurance to physical taijutsu. This pulses chakra outwards resonating in an enmy at short range which will make him shiver for a second unable to gather themselves through he power they feel.

Note: Each level can only be used once per battle
Note: x5 Lasts 4 turns then one cannot use A rank and above taijutsu of any sort for 1 turn.
Note: x10 Lasts 3 turns then one cannot use B rank and above taijutsu of any sort for 2 turns.
Note: x20 Lasts 2 turns then one cannot use C rank and above taijutsu of any sort for 3 turns.



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Spirit Burst
Type: Supplementary
Rank: A
Range: Mid
Chakra Cost: 30
Damage: 60
Description: After the user has yelled out "Kaioken x10" the user will focus his wind chakra in the air around him, channeling it into his fist giving them slicing power so that he can leap towards an enemy guided by wind chakra at fast speeds and deliver slicing blows to their face and upper body that leaves skin severely cut.

Note: Can only be used under Kaioken x10 or higher
Note: Can only be used twice per battle
Note: Can only use wind while using this


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Hontai burēka | Body Breaker
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After entering Kaioken, the user bolts towards the opponent using wind chakra and then slams into the opponents mid section, sending them flying uncontrollably and then the user focuses wind chakra once more to push themselves to catch up to the opponent that was sent flying catching them with one hand which causes severe pressure damage to build up at the point of impact to the target.

Additional effects and Restrictions

Note: Can only be initialized once per battle.
Note: Levels can be used consecutively if needed but the amount of turns it lasts are cut by one turn, and the drawback of the level the user is advancing to are still in effect. (-10 to self if advncing up a level) Example: Going from Kaioken x5 to x10 or x20
Note: After its deactivated the user cant perform taijutsu off certain ranks due to exhaustion. (gave example in the kaioken release jutsu). Their body will be feeling the effects of the strain they put themselves through physically.
________________
~Declined~
This isn't a custom fighting style; it's enhanced taijutsu. It's just a mode that strengthens your taijutsu, but doesn't change anything about your fighting style. Not to mention that, even if it did change something about your fighting style, Kaio-ken in the sense that you're using it is basically the EIG.
 

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