[ARCHIVE] Custom Fighting Styles Submission

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Akuma

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Re: ±±Custom Fighting Styles Submission±±

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(Kemuri kuwa-Seishi): Smoke Control Arts
Type: Ninsha (Ninjutsu & Shape manipulation)
Background:
The smoke full control style was found in a cave by Aizen in his training in the mountains of kumogakure, he found out that they were fully developed by an acient monk named Smokerjack, when he found the info and the scroll on how to learn this style he stayed in the mountains learning this style and mastered it in 11 months.
Description on the Abilities and Inner Workings of the Style:
It functions by having the user use shape manipulation with his chakra and with use of smoke to be able to make parts of his body, and when fully mastered up to the whole body, change form into smoke, and be able to simply have objects thrown at him such as kunai's to pass through him, dealing no damage, however when the whole body is changed into smoke properties it can't last much on it, with this the user can use this style as a form of defence, and maybe even offensive purposes if used correctly. If inserting a good amount of chakra into the body part that is being used as smoke the user can strike the opponent with the smoke, by channeling chakra into it as i have stated already.
Additional effects and Restrictions:
- To use Smoke Control Arts one must have training with the current master of the Style who is Aizen..
- When a body part is changed into smoke nothing can touch it, however the use can't grab anything either, unless he turns the body part back into it's original properties.
- One must have started Smoke training to learn Smoke Control Arts Style.
- One must have mastered Smoke, to use smoke control on the entire body.
- No one besides Aizen.. may teach Smoke Control Arts Fighting Style.


±± Declined ±± How is this a CFS? Transforming your body into smoke would require a CE. Smoke ninjutsu is used by using chakra to manipulate and control existing smoke or creating one from wrist launchers or other weaponry. Transforming your body into smoke requires something that doesn't exist: Smoke Release.
 
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Re: ±±Custom Fighting Styles Submission±±

Shaolin Kung Fu
Type:Kentaijutsu
Background:
Kung fu - ‘kung’ meaning ‘energy’ and ‘fu’ meaning ‘time’ - is a traditional martial art whose recorded history dates back before the first ninja world war, The man credited with introducing martial arts is said to be a monk known as Bodhidarma (who is also known as Tamo).

Tamo had devised a set of '18 movement exercises', which are also known as the '18 hands exercises'; he taught these to his disciples in the temple, believing that the development of a strong body would prevent the disciples from falling asleep during meditation.

The '18 movement exercises' had their origin in techniques formed and developed in the Mountains; they were designed in such a way that daily practice of these techniques would strengthen and improve the health of the disciples.

Description on the Abilities and Inner Workings of the Style:
The power of the kung fu practitioner lay in his ability to defend himself against impossible odds and situations. After years of the most diligent practice, these ninjas became more than merely adept at the ways of survival. But the initial acceptance to be one of the chosen few was difficult.

As academy students, childrens wanting to be ninjas were made to do the most menial and difficult work related to the upkeep of the temple. Their sincerity and ability to keep the secrets of the order were severely tested for years before the finer aspects of the order were revealed to them. But, upon being accepted by the elders of the temple, his or her entry into kung fu was to open a whole new world. The student would work long hours training mind and body to work together in a coordinated effort. He would learn the principles of combat, the way of the Tao, and together they would ensure his way to peace.

One would be taught initially the first basic fist sets, the prearranged forms which simulated multiple attacks. These in turn became more complex as the student advanced, while he would simultaneously be learning the way of Taoism.

Upon completion of the student stage, one became a disciple who would be taught the higher secrets of the arts and philosophies. Weapons of all descriptions would become familiar to him as weapons of attack and defense. One would perfect his movements to coincide with his breathing. One's mind would meld into the realm of meditation known as mindlessness. And one would learn to harness chakra.

Essential to movements in kung fu are chakra-controlled actions. Compare the movements of a normal taijutsu user and a kung fu practitioner, and the differences are at once obvious. The taijutsu moves deliberately, forcefully, each move unique and distinct from each other move. He punches linearly, kicks in a straight line, and keeps his body as rigid as iron. The Kung Fu artist, on the other hand, is smooth and fluid in motion, allowing several moves to meld imperceptibly into one long, graceful action.

Most Common Weapons being used in Shaolin Kung Fu

Shaolin Halberd
Shaolin Stick/Staff
Shaolin Broadsword
Shaolin Straightsword
Shaolin Nine Section Chain/Whi
p



Additional effects and Restrictions:
-Masters of Shaolin Kung Fu is adept to both hand to hand combat and use of weapons.
-Masters of Shaolin Kung Fu gain the ability think clearly and to be calm yet alert.
-Masters of Shaolin Kung Fu gain the ability to react quickly, be more flexible, endure more physical damage, and to concentrate without mental fatigue.

-Shaolin Kung Fu requires more stamina than normal taijutsu as the movements are more strainuous than other techs.
-Shaolin Kung Fu focuses on precise swift strikes rather than brute physical strength giving its attacks less damage.
-Shaolin Kung Fu requires 5 stages of training to master to fully use all its ability.

~Declined~ This can be achieved by free-form Taijutsu or by submitting Taijutsu customs in the CJ thread.
If you want to utilize those weapons stated above then simply include them in your biography.
Shaolin Kung Fu
Type:KenTaijutsu
Background:
Kung fu - ‘kung’ meaning ‘energy’ and ‘fu’ meaning ‘time’ - is a traditional martial art whose recorded history dates back before the first ninja world war, The man credited with introducing martial arts is said to be a monk known as Bodhidarma (who is also known as Tamo).

Tamo had devised a set of '18 movement exercises', which are also known as the '18 hands exercises'; he taught these to his disciples in the temple, believing that the development of a strong body would prevent the disciples from falling asleep during meditation.

The '18 movement exercises' had their origin in techniques formed and developed in the Mountains; they were designed in such a way that daily practice of these techniques would strengthen and improve the health of the disciples.

Description on the Abilities and Inner Workings of the Style:
The power of the kung fu practitioner lay in his ability to defend himself against impossible odds and situations. After years of the most diligent practice, these ninjas became more than merely adept at the ways of survival. But the initial acceptance to be one of the chosen few was difficult.

As academy students, childrens wanting to be shaolin ninjas were made to do the most menial and difficult work related to the upkeep of the temple. Their sincerity and ability to keep the secrets of the order were severely tested for years before the finer aspects of the order were revealed to them. But, upon being accepted by the elders of the temple, his or her entry into kung fu was to open a whole new world. The student would work long hours training mind and body to work together in a coordinated effort. He would learn the principles of combat, the way of the Tao, and together they would ensure his way to peace.

One would be taught initially the first basic fist sets, the prearranged forms which simulated multiple attacks. These in turn became more complex as the student advanced, while he would simultaneously be learning the way of Taoism.

Upon completion of the student stage, one became a disciple who would be taught the advance techniques of the arts. Weapons of all descriptions would become familiar to him/her as s/he will be taught to handle all types of weapons. And one would learn to harness chakra.

Upon completion of the disciple stage, one became a master who would be taught the higher secrets of the arts. Weapon mastery will be taught and how to use weapons as a part of the body. One would perfect his movements to coincide with his breathing. One's mind would meld into the realm of meditation known as mindlessness. Masters’ attacks are faster than those of the disciple and normal taijutsu users.

Essential to movements in kung fu are chakra-controlled actions. Compare the movements of a normal taijutsu user and a kung fu practitioner, and the differences are at once obvious. The taijutsu moves deliberately, forcefully, each move unique and distinct from each other move. He punches linearly, kicks in a straight line, and keeps his body as rigid as iron. The Kung Fu artist, on the other hand, is smooth and fluid in motion, allowing several moves to meld imperceptibly into one long, graceful action.

Break down of Rank and Technique Usage
Student – Will be able to use basic attacks. Will be able to use up to B-rank techniques. Needs one training session.
Disciple – Will gain familiarity with any weapon. Will be able to use up to A-rank techniques. Needs three training sessions.
Master – Will gain mastery of weapon usage and will be able to use all techniques. Will be able to use up to F-rank techniques. Needs five training sessions.


Additional effects and Restrictions:
-Masters of Shaolin Kung Fu is adept to both hand to hand combat and use of weapons.
-Masters of Shaolin Kung Fu gain the ability think clearly and to be calm yet alert.
-Masters of Shaolin Kung Fu gain the ability to react quickly, be more flexible, endure more physical damage, and to concentrate without mental fatigue.
-Masters of Shaolin Kung Fu have faster attacks than normal taijutsu users.

-Shaolin Kung Fu requires more stamina than normal taijutsu as the movements are more strainuous than other techs.
-Shaolin Kung Fu focuses on precise swift strikes rather than brute physical strength giving its attacks less damage.
-Shaolin Kung Fu requires 5 stages of training to master to fully use all its ability.
-To be a student one must atleast have trained in basic taijutsu.
-To be a master one must have mastered basic taijutsu.



±± Declined ±± Don't resubmit. This isn't a CFS. You can already do all this in free form.
 
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Necron

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Re: ±±Custom Fighting Styles Submission±±

Tegatana Way

Type: KenTaijutsu

Background: A mysterius clan of elite Kenjutsu masters once remarked that they were too vulnerable in case they got disarmed... So, they practiced chakra manipulation, till they discovered the legendary Tegatana No Taijutsu. Basically, the practitioner hardens his lower arm through training and chakra manipulation, and uses it as a katana, imitating the movements he would do with a real Katana.

Description on the Abilities and Inner Workings of the Style: The first step in conquiring this style, is learning to compress all the muscles of the lower arm to a maximum level, making the arm very hard. To do so, the user extends his 5 fingers. As soon as this is archived, the user will manipulate his normal chakra flow, and release it around his lower arm, like an invisible glove, that will work as a shell, to protect the lower arm. Then, the user will be able to use his hand as a regular katana, were the outer hand is the cuting part, the fingers is the edge and the elbow is used to replace handle strikes. The higher the level of the practitioner, the more potent is his power. Here are the levels of the practitioners:

Tegatana Way Practitioner:
In this first step, the practitioner has learned to harden his lower arm, and, by doing so, he/she can dodge regular (non chakra enhanced/too strong/too heavy) weapon strikes with his bare arm. He/she can also strike with the hand, like a katana, but, due to unexperiance, the strike cannot pierce or cut the opponet. It is more like a club than a katana. It needs one training seminar to archive this level.

Tegata Way Adept:
At this level, the Practitioner can use his/her hand like a regular katana, and is fully able to cut or pierce his/her opponet with his bare hand, as long as he has activated it, ofcource. One can archive this level after a second training seminar.

Tegatana Way Duelist:
At this level, the Practitioner can use both his/her hands as regular katanas. This is archived by a third training seminar.

Tegatana Way Master:
After the Fourth training seminar, the practitioner will be able to enhance his tegatana with elements, like a regular Katana (only Lighting/Wind and Earth for further hardening, and only if they have the proper training to do so for each element). This is the final level one can archive by training.

Tegatana Way Sage:
Only 3 people can be Tegatana sages at any given time, and have to chose the element they will specialise in. Only the founder of the style can name a Sage. The sages are the following:

Tegatana Sage of Raiton:
This Sage has the maximum potential in piercing techniques, as well as the ability to extend the lighting enhanced tegatana for up to 3 meters lenghth almost instantly. Must have mastered Raiton.

Tegatana Sage of Futon:
This Sage has the maximum potential in slicing techniques, as well as the ability to send slicing winds to the opponet. Must have mastered Futon.

Tegatana Sage of Doton:
This sage has the maximum defence, as the tegatana can be covered with earth and hardened, making a blade of a maximum width of 50cm. Must have mastered Doton.

Additional effects and Restrictions:

-Activation of the tegatana takes some time. The time required depends on the level of the user:
A) Practitioner: about 4 seconds
B) Adept: about 3 seconds
C) Duelist: about 2 seconds
D) Master: about 1 seconds + 1 second to elementaly enhance the Tegatana
E) Sage: instantly + 1 second to elementaly enhance the Tegatana

-Wile the Tegatana is activated, the user cannot use any jutsu, except jutsu used to enhance weapons (and only if the user is Master level or higher). An exception to this rule is if one is a Tegatana Sage, so he can use any jutsu of the element he is a Sage of, as long as it does not require any handseals.

-A Tegatana user can also wield a sword, wile activating his Tegatana. This will make the sword like an extention of his tegatana.

-Can only be taught by a Tegatana Sage.

-To begin training in this, one must be of at least jonin level. For the Duelist level, one must be of s-class level. Finally, to master it, one must be of at least Sannin level.


±± Declined ±± Give me 2 or 3 usage examples
 
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Re: ±±Custom Fighting Styles Submission±±

Dance of the Human Cocoon (Buyou no Jinteki Mayu)
Type: Nintaijutsu
Background: This form of fighting pertains to taijutsu-based techniques that are enhanced/altered with the use of kikaichū (parasitic insects used by the Aburame Clan). As such, Buyou no Jinteki Mayu can only be performed and taught to by members of the Aburame Clan; however only the most skilled and "enlightened" individuals are chosen to be taught this style and even fewer have mastered it.

The Aburame Clan was one of the first clans to hold a position within Konohagakure and still to this day remains as one of the four noble clans of the Leaf. However, despite this, some members of the clan were particularly envious of their counterparts' taijutsu prowess (namely the Akimichi and Hyūga) and secretly yearned for such strength and elegance respectively. Put simply, some members of the Aburame Clan felt that they could not compete in a hand-to-hand confrontation with the Akimichi or the Hyūga; they felt inferior and so, over the course of several decades, a style of taijutsu was developed that was unique to the Aburame Clan which in a way mimicked or allowed practitioners to counter the Akimichi's strength or the Hyūga's unique style. And thus Buyou no Jinteki Mayu was born which sometimes is loosely referred to as Kikaichu Kumite (Destruction Bug Kata).

Description on the Abilities and Inner Workings of the Style: This style of taijutsu is based on the user releasing their kikaichū out of their body and using the insects to coat/surround/cover the user's body. Being living, chakra-feeding (and chakra-containing) organisms this layer of kikaichū surrounding the user's body essentially encapsulates the user in an aura of chakra (chakra that is the user's since their kikaichū live and breed inside the user's body and within his chakra system, and most importantly feed on his chakra). This kikaichū "coat" (note, from now on this layer of kikaichū surrounding the user's body will be referred as the "coat") in itself already encapsulates the user in an aura of chakra but practitioners can expand this aura by manipulating their kikaichū to also release additional chakra from their bodies. By utilising this aura, the user can extend the range and force of their physical attacks. Strikes that seemingly or would normally miss will actually make contact with the target. And due to the highly chakra-infused nature of these strikes in addition to the sudden increase in size of the user's limbs, strikes using this style are typically more destructive compared to regular strong fist techniques. Power and strength which rivals that of the Akimichi.

The concept behind the kikaichū "coat" is an integral fundamental of this style because it allows the user's limbs to have further reach/range and power. However, as mentioned earlier, skilled users of this style can further extend this range/reach by manipulating their kikaichū to release chakra. This can be done in one of two ways: gradually and continuously (soft) or rapidly and suddenly (hard).
  • If the soft technique is employed, the kikaichū surrounding the user's body release a gradual and continual "cloud" or aura of chakra out from their bodies which provides the user's limbs to have increased reach/range (on top of the increased range already provided by the kikaichū "coat" i.e. by the increase volume occupied by the kikaichū surrounding the user's body). This essentially maximizes the size of the user's limbs to the fullest extent possible. Also, this aura/cloud of chakra is so dense that it is visible even to the naked eye.
  • If the hard technique is employed, the kikaichū surrounding the user's body release a rapid and sudden burst of chakra on the user's command. What this means is that the user will envelop himself with his kikaichū "coat" (which normally would have no chakra being released by the kikaichū) and will proceed to strike the target then at his will or command, a burst of chakra will be released from a certain part of his limb. This chakra burst can not be inserted into the target and is merely used to blast/discharge onto the target, dealing direct external damage, even if his strike seemed to miss the target initially.
The kikaichū "coat", being composed of living, chakra-feeding organisms also allows the user to reject foreign chakra or, in other words, shields the user from chakra being inserted into him; from Hyūga techniques for example (with reason of course, a technique of significant power can overpower the kikaichū "coat" and "pierce" into the user's body). How is this possible? In one of two ways. One, if the soft technique is used the aura/cloud of chakra surrounding the user shields the user from foreign chakra (although it can be pierced through by a sufficiently powerful technique as aforementioned). Or, by using just the regular, non-chakra emitting kikaichū "coat" by which the foreign chakra is absorbed by the kikaichū themselves (again, they can be overwhelmed by a sufficiently powerful technique - they can only absorb so much). The user's kikaichū can recognize and then absorb foreign chakra because the bugs have spent all their lives inside the user so they would be well accustomed to the user's chakra and can easily recognize "different" or foreign chakra. To do this however, requires intense training and requires the user to literally be "at one" with his kikaichū, so in tuned and in sync with one another that the user has, in a sense, become enlightened.

Additional effects and Restrictions:
- Must be an Aburame user to learn.
- Must be at least Kage rank to learn.
- Due to the high amount of chakra control required, users must have mastered basic 5 elemental ninjutsu.
- No lightning or fire jutsus over S-rank while this style is used.
- No Kaito's taijutsu which uses lightning or fire while this style is used.
- Users of this style generally have greater chakra control.
- Users of this style can use Aburame techniques much faster and gain +10 damage.
- Techniques of this style deal more power than that of Strong Fist.
- Users of this style are fitter and stronger than Strong Fist users.
- Users of this style only have average speed and agility compared to Strong Fist users.
- Masters of this style are exceptionally skilled with Aburame techniques.


±± Declined ±± Don't resubmit. You are basically trying to make an Aburame able to manifest and use skills similar to a Hyuuga. Also, as said countless times before, no bonus damage to anything is achieved via CFS.
 
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Re: ±±Custom Fighting Styles Submission±±

±± Opened once more ±±

I edited the first post. You are now required to add 2 or 3 examples (techniques) of your style so its easier to understand what you are trying to accomplish with it.

Thanks, Scorps ^^
 
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Re: ±±Custom Fighting Styles Submission±±

Phoenix Blood Fist ‡ Fenikkusu Chishio-Ken

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Type: Taijutsu

Background:

Swordsmen have always been feared and respected throughout the ages due to their skill with the sword. It's after all a 'man's romance', however this created a problem. If the swordsman doesn't have a sword with him, his skills with it are useless. With other words there's a big flaw in the fighting style of a swordsman. A long time ago an infamous swordsman, who was named the one of the Abyssal Sword, came to this same realization. He used all the knowledge he had obtained during his life long travels to create a fighting style which allowed the user to fight armed opponents completely barehanded. This fighting style was since then passed down to only one person in each generation, the strongest swordsman of the era, all the way down to Caliburn in the current time.​
Description on the Abilities and Inner Workings of the Style:

The fighting style consists of the combination of two aspects, simplified as the Sword and the Shield.

The Sword:

The first phenomona, the Sword, is influenced by Chinese kingfu (a combination of Baguazhang, Northern Shaolin, Northern Seven Star Praying Mantis, Xing Yi and Southern Dragon Style) and Karate and is centered around the flow of blood in a human body. When you rotate your arm vertically or swing it from the left to the right quickly, you would notice that your blood is automatically pumped into your hands due to the centrifugal force. Several Chinese fighting styles discovered this useful trait and tried to utilize it so that it would benefit them as pumping blood into the hands and feet would make them as hard as steel, while still maintaining the flexibility of the body. By going deeper in on this ability, the nameless swordsman was able to find a way to use it to its fullest potential.

The training starts with basic rotational movements of the arms and legs, trying to understand the feeling of getting blood pushed away naturally to the desired place. After that the user needs to gain a calm mind by meditating endlessly so that eventually he starts to feel his own blood flow throughout his body and especially in his muscles. As a result he creates an awareness of this flow and can manipulate it to a certain extent, mainly by contracting and resting his muscles. This way he can concentrate enough blood in the desired areas. This leads to the third and final step of the training and that is that the user can achieve the same results rotating would give, only without rotating, just by controlling the blood flow and contradicting/resting the muscles. The third step is only something only masters of the style can achieve. Even though rotation and dynamic movements are by then not required anymore, they still remain very helpful for them and are an important part of this fighting style. Also by drinking a small amount of iron dust each day, the user can increase the amount of iron in his blood, making it even more efficient.

In practice this results in the user's body becoming a bladed weapon on itself:

➔ By twisting your wrist your arm could become an axe or even a hook used to grapple the opponent and flip him over:
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➔ Swinging the palm downwards or launch a fist would make it practically a hammer:
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➔ Thrusting your arm forwards with straight fingers would be just like the blade of a spear or lance:
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➔ By stabbing and rotating your arm you could create a drill:
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➔ Individual fingers can become daggers, even the infamous two-fingered-stab-opponents-eyes-out-move could be used:
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➔ Two fingers can even be used as a scizor.

➔ Swinging your arm downwards with straight fingers would be the same as swinging a sword down:

➔ By smashing both your palms against the side of the opponent's head you could crush his skull like with 2 hammers.

➔ By spreading your fingers and making a clawing movement you could gash the opponent open like a tiger with extra long and sharp claws that could even rip out entire organs.

➔ By sweeping your arm and tightening/loosening your muscles at certain times, you could transform your arm into a whip or flail. Dislocating the arm joints can increase the efficiency and range of this.

➔ Similar attacks can be preformed with the feet, like bringing your knee up to your chest and then stomp on the ground, your foot could even crush the ground.

As you can see there is a strong emphasis on the hands, wrists, arms, feet, ankles and legs. The reason being that these are the places in the human body where it's the easiest to concentrate your blood. This is where inexperienced users also start with and this can only be done for a limited amount of time, more precise as long as there is momentum (hence why a continuous flux of movements is needed), however masters can also focus their blood in other places and for a longer period of time without the requirement of continuous movement, making it also possible to use the Sword in a defensive way like an armor:

➔ By focusing blood into a hand, it can catch swords between two fingers or even grabbing it bare handedly like a steel gauntlet.

➔ By focusing blood into an entire arm, it can deflect weapons on itself like a steel arm.

➔ By focusing blood into the abdominal muscles and/or chest, the frontal part practically becomes a steel chest plate.

➔ Overall this way the user can transform parts of his body into a steel armor.

The most important result of the Sword is that the entire body can be transformed into a weapon that can fight on equal grounds with armed opponents. However there is one weakness and that is that no matter how proficient one is at concentrating and controlling the blood flow, he can't create blood nor is it physically possible to cover every part of the body at the same time due to the limited amount of blood. Logically when you focus more blood into one part of the body, another will have less. To cover for that weakness, the nameless swordsman created the Shield.​
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The Shield:

The Shield is based around what the swordsman called the Seikūken, which could be considered similar to a kekkai or barrier. It revolves around the space surrounding you. The Seikuken is a combat method that involves controlling the entire radius within one's arm length, creating a metaphorical spherical shield around oneself and everything within that space is 'his' territory. Weapon users can extend the range to several feet around them with the additional length of their weapons.

In Naruto you have got the distinction of Strong Fist and Gentle Fist users. Similar like that the swordsman follows the distinction of Dou and Sei users. Dou users use explosive power to fight and have often a more aggressive style like Lee or Gai, while Sei users are calm and use their spirit as a means to fight. Sei users aren't explosive nor aggressive, but calm and composed, like Neji, and this latter is what allows them to access the Seikuken as it can only be erected with a calm mind. If one is not calm, it would be near impossible for him or her to erect the Seikūken unless it would be a master that could do it on instinct.

By meditating, and especially breath control, the user becomes aware of his Seikuken and as a result knows whenever someone or something enters it, even if it's from the back in a dead spot. Because of this he can prepare himself to counter the attack. Masters are even able to see the Seikuken of other people, meaning the reach of their attacks, and can act accordingly. In a certain way it can be compared to the Sharingan that can predict how a person is going to move based on the movements of the body. The Seikuken allows the user to prepare on an attack based on how it's moving through the Seikuken. The classical training method to learn the Seikuken is to stand motionless still in a river and whenever a fish swims into the Seikuken, scoop him out by predicting how it's going to move next in this space.​

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Final Results:

The Sword, referring to the control of the bloodflow, can transform parts of the body into weapons and armor even surpassing steel, but makes other parts vulnerable. The Shield, the Seikuken, covers that weakness as it allows the user to prepare for incoming attacks. These two combined form an efficient combo and results in the last aspect of this fighting style, namely counter attacks.

The user already learned to contract his muscles in a special way to control his blood, likewise that gives rise to the ability to loosen their muscles completely. Just like contracting the muscles to push blood, by relaxing all of them at the same time, the user can absorb impacts by spreading it all over the body and then redirect their momentum into a counter attack. This sounds in theory very simple, but is in reality extremely hard and can only be achieved by people who have achieved the Seikuken by meditation.

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On the exact moment an attack would hit the user, for which he uses the Seikuken to anticipate it, he instantly relaxes his muscles. How many muscles depends on the strength of the attack. The stronger it is, the more muscles need to be relaxed to absorb the impact, eventually even going so far to relax them all. The damage inflicted by an attack not only depends on the power of the attack, but also on the resistance of the receiver. That resistance is rendered to zero by relaxing the muscles for an instant on the exact point of impact, absorbing the impact with the body. After that the user contracts his muscles again and uses the absorbed momentum of the attack to redirect its power towards the attacker. This is also why rotational and agile movements remain important for the user even if he can control his blood flow without it as it's easier to redirect the momentum of an attack by first following the direction in which the momentum originally went and then diverting it. Then combining it with the concentrated flow of blood the user can launch a devastating counter attack as, which is enough to decapitate a person, slice them in half, grabbing swords bare handed and even to crush rock and steel as even though it's as strong as steel itself, the body still maintains its original flexibility.

The final result is that this fighting style is a very dynamic, agile one that both has a strong offense and defense. The training results in the user having a very flexible and agile body accompanied by a very large stamina to keep the movements going. Because momentum and rotation are very important, a previous move provides momentum for the next one (whether it be from the user or opponent) and the way how the user moves often depends on how the opponent moves, creating the ideal counters for it.

This style is based on a mix of Bacchus' fighting style from the manga Fairy Tail (mainly the rotational movements and usage of palms of your hand), the airbenders from the cartoon The Last Airbender (agile movements, using the opponents energy against them), Ikki from the manga Air Gear (relaxing the muscles to absorb impacts), Natsu Tanimoto, Shirahama Kenichi and Siegfried from the manga History's Strongest Disciple (controlling of the blood flow, the Seikuken and rotational counter attacks with a very flexible body), Tetsuhito Kagiroi from the manga Tenjou Tenge (who gained the ability of to use iron blood naturally because his ancestors drank iron dust each day) and the Quincies from Bleach (who used something called blut vene as a protection).

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Usage Examples:

(Fenikkusu Chishio-Ken: Fenikkusu no Chi Uroko) - Phoenix Blood Fist: Phoenix Blood Scales -

Rank: A
Type: Offensive/Defensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user concentrates his blood somewhere in his body depending on which action he wants to preform. By focusing it for instance in his arm he can use that arm defensive to block an incoming attack or he can just use it to increase the damage of his own attacks. By focusing it in his abdomen he can create a shield to protect that area. The size of the area where blood is concentrated can vary, though it can be from just one finger to max half the body.

(Fenikkusu Chishio-Ken: Kishin) - Phoenix Blood Fist: Demon Spearwood -

Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user stabs the opponent consecutively with his hand and arm like the thrusts of a spear. Normally done with a single hand, though it be done with both at the same time. Also the user can twist his hand making it into a hook or axe or to change the direction of the attack. By dislocating the joint it can also be turned into a whip that instead of stabbing, well whips.

Additional effects and Restrictions:

Restrictions:

  • The style can only be taught by Caliburn.
  • Gates users can't use this style in the same bio as 8IG because it requires a calm state of mind, which is the exact opposite of the 8IG, the epitome of Strong Fist and Dou.
  • The user needs to have mastered basic taijutsu and know Kaito's Taijutsu, excluding the restricted moves.
  • The user needs to be of S-Class rank.
Effects:

  • The damage of the user's physical attacks is increased exponentially due to them being practically real weapons and armor, making it easy to decapitate people, smash the ground, crush rocks and bones and even metal itself can be destroyed. Being hit by a fist would be even worse than being hit by a hammer. On the other hand the defense could be compared to that of being an armor, making it possible to block swords and other weapons bare-handed. Because in the end it's still just normal blood, the body keeps its flexibility and thus can't be 'broken' like sword would break (though logically the user can still be harmed).
  • The user's speed itself doesn't really increase, what in fact happens is that simply the intervals between receiving an attack and launching and attack and launching severals attack consecutively, is decreased to the absolute minimum. This results in the user gaining increased reflexes (3x) to keep that interval so low.
  • The user gains a large amount of stamina and endurance which is needed to keep up the flux of the attack.
  • The user's body becomes incredibly flexible and agile, making it even possible to easy dislocate joints without harm.
  • The user's body becomes very resilient against impacts and shockwaves, redirecting their energy, however that is mainly effective against short impacts and way less against long ones (for the simple fact that if you keep your muscles relaxed too long, you will fall).


____________________
P a t e n t C e r t i f i c a t e

Caliburn, our loyal member, submitted on the 15th of June 2012 a request for a Patent on the Custom Fighting Style Phoenix Blood Fist (Fenikkusu Chishio-Ken). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, Rei and Zise, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Fenikkusu Chishio-Ken
Powered by Scorps
Copyright 2013, Caliburn, NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

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{Nunchaku-Bokushingu}Nunch-Boxing
Type:Taijutsu,Nunchuck Style
Background:Nunch-Boxing is a weapon-Taijutsu based style created by XxFallenUchihaxX..Watching many styles of field combat,weapon usage made FallenUchiha very interested and created this style himself.After obtaining his first Nunchucks Fallen began training with them allowing his chakra to flow within the Nunchucks and mixing his Taijutsu and created thd Nunch-Boxing style.
Description on the Abilities and Inner Workings of the Style:This style is the involvement of Nunchucks and Taijutsu using the Nunchucks to add extra help while punching and kicking the enemy in short range.In this style the user can fuse there elemental chakra into the Nunchucks to adding more power,speed and durability of the Nunchucks
Additional effects and Restrictions:
-Masters if the style can fight with 2 pairs of Nunchucks 2x faster along with accurate strikes-Bio must have at least 1 pair of Nunchucks
-Has to be taught by a Nunch-Boxing Master
-Must know basic Taijutsu to learn this style
Samples:
Triple *Nunchuck Strike
Type:Offensive
Rank:B
Range:Short
Chakra:N/A
Damage:40
Description:The user first grabs the enemy at does 2 to palm strikes to the foes jaw.Then the user spins his Nunchucks at high speed and does a strike to the opponent with both handles of the Nunchuck.

Crazy Dragon
Type:Offensive
Rank:B
Range:Short
Chakra:N/A
Damage:40
Description:The user first starts off swinging the Nunchucks in a few random directions then runs at the opponent and does a spinning heel kick and then slams the nunchuck the opponents jaw causing it to break on impact

Nunch-Boxing Arts:Nunchuck Infusion.
Type:Supplementary,Offensive
Rank:A
Range:Short*
Chakra:30(-per turn active)
Damage:60
Description:The user add there chakra into the Nunchucks and gains effects based on the element
Lighting:When infused the nunchucks sound like lighting crackles in the sky.The chakra makes the Nunchucks very sharp being able to cut though trees and rocks
Fire:The user holds one handle and infuses chakra into there Nunchucks and cause the un held handle to turn on fire and can burn the enemy apon impact
Wind:With wind chakra it increases the freedom flow and makes it easier to maneuver the Nunchucks
-Can only be used by a Nunch-Boxing Master-

Edit if possible to approve

__________________
±± Declined ±± Has potencial but i need you to explain the first part i highlighted and to remove the second part. Also, try to develop this a bit more. Its too generic. Its approvable but it needs a bit more refinement.
 
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Re: ±±Custom Fighting Styles Submission±±

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Ansatsu Kaiji Assassination Delight
Type: NinTaijutsu
Background:

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Crimson Viper, The woman who developed Ansatsu Kaiji. C.Viper, was an Assassin who worked for an organization similar to Anbu Root. As the years past, Viper started finding weaknesses in her various targets. She started developing this style and then passed it on to her daughter. Her Daughter later Married Patrick Jane. Viper's Daughter then taught Jane the style before her sad murder.

Jane then further developed Ansatsu Kaiji through his determination to avenge his wife and child.

Description on the Abilities and Inner Workings of the Style:


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Ikazuchi Nakkuru | Thunder Knuckle

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Developed by C.Viper. She channeled her lightning chakra through to her hand as she thrusts herself forward and channeled her lightning chakra in to her target to paralyze them to stop them from shouting out or reacting as the Lightning would shock their nervous system.

Nenshou Handou | Burning Kick

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Developed by C.Viper. This was normally the follow up technique C.Viper used during her assassinations. After Ikazuchi Nakkuru, Viper would turn around immediatly and channel her fire chakra through her foot and do a spinning. As her foot rises, she releases the chakra and burns her target from groin all the way up leaving them burned.

Seismic Kanadzuchi | Seismic Hammer

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Developed by C.Viper. This was normally a technique of Viper where she would target the target's house (Or building of residence) and channel Lightning chakra through the ground and the chakra would gather in an area then burst causing the foundations of the building to crumble (Normally causing the building to collapse). When used on an opponent (Outside of structure) the burst would cause the target to be blasted in the air slightly shocked.

Additional effects and Restrictions:
-User has to master Lightning | Fire | Earth
-User must be Sannin Ranked
-Masters of this style have better Lightning and Fire chakra control
-Masters of this style will have better accuracy with Fire and Lightning techniques
-Can only be taught By ~CoOkie Monster~
±± Declined ±± You failed to explain the basic inner working of this style in a proper manner. Is it simply combining Fire and lightning techniques into your taijutsu? You need to work this out a lot.
----------​


Ansatsu Kaiji Assassination Delight
Type: NinTaijutsu
Background:

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Crimson Viper, The woman who developed Ansatsu Kaiji. C.Viper, was an Assassin who worked for an organization similar to Anbu Root. As the years past, Viper started finding weaknesses in her various targets. She started developing this style and then passed it on to her daughter. Her Daughter later Married Patrick Jane. Viper's Daughter then taught Jane the style before her sad murder.

Jane then further developed Ansatsu Kaiji through his determination to avenge his wife and child.

Description on the Abilities and Inner Workings of the Style:

The inner workings of the style is the use of lightning and fire chakra channeled through the limbs. Lightning chakra normally used to either shock (Paralyze) or send waves through the earth to cause the opponent to be launched in to the air followed by a damage causing attack of Fire chakra (Burning). If you take chakra out of the equation, the fighting moves would look similar to capoeira style attacks (Either punch of kick followed by a singing punch or kick).


3 techniques


-----​

Ikazuchi Nakkuru | Thunder Knuckle

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Developed by C.Viper. She channeled her lightning chakra through to her hand as she thrusts herself forward and channeled her lightning chakra in to her target to paralyze them to stop them from shouting out or reacting as the Lightning would shock their nervous system.

Nenshou Handou | Burning Kick

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Developed by C.Viper. This was normally the follow up technique C.Viper used during her assassinations. After Ikazuchi Nakkuru, Viper would turn around immediatly and channel her fire chakra through her foot and do a spinning. As her foot rises, she releases the chakra and burns her target from groin all the way up leaving them burned.

Seismic Kanadzuchi | Seismic Hammer

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Developed by C.Viper. This was normally a technique of Viper where she would target the target's house (Or building of residence) and channel Lightning chakra through the ground and the chakra would gather in an area then burst causing the foundations of the building to crumble (Normally causing the building to collapse). When used on an opponent (Outside of structure) the burst would cause the target to be blasted in the air slightly shocked.

-----​

Additional effects and Restrictions:
-User has to master Lightning | Fire | Earth
-User must be Sannin Ranked
-Masters of this style will have better Lightning and Fire chakra control
-Masters of this style will have better accuracy with Fire and Lightning techniques
-Can only be taught By ~CoOkie Monster~

__________________
±± Declined ±± Please place the techniques under normal template. Also, bare in mind that you won't be able to channel fire and lightning at the same time in the same move... That would require Yin/yang training.
 
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Re: ±±Custom Fighting Styles Submission±±

(Musoh-Battoh-Ryu) Dream-Slashed Sword

Type:
TaiKenNin

Background:
This Particular style was made by a person who did not like to use ninjutsu in the form of jutsus but utilize it through their weapons and their body. Not only that but to master the art of cat reflexes. The ninja would practice how to channel their chakra to their brain enhancing their reaction time to situations. Not only that but to enhance their acrobatic skills. (Jumping, Somersaulting, Evade, and Agility) The ninja would carry Dual Kodachis at all times and that would be his training weapon. Due to the ninja having enhanced cat like abilities the blades was used in co-op manner with the taijutsu art. The ninja mostly use their legs (Kicks) in conjunction with Strikes from the blades.

Description on the Abilities and Inner Workings of the Style:
The jutsu is somewhat simple. The Person Increases the chakra flow through their body enhancing their Acrobatic skills,Reaction time,agility,speed,jumping, etc. By doing so the user can dodge quicker then most. Jump higher then most and think faster then most during most situations. By increaing this the users taijutsu and kenjutsu speed increases. The User would channel lightning chakra into the blade and slam the blade on the ground below an opponent exploding the rock. The opponent will then flip in the air. With Quick Haste the user would catch their head between their legs as the opponent is flipping causing the user to flip and with pinpoint accuracy the user will release the opponent having them spiraling down to the ground . Another Way is. The user will kick the opponent upwards (At their chin . not strong enough to kick them off the ground) he/she will then follow up with 2 kicks back to back with the same foot. Somersault, and right as he/she get off the ground they slash the blade upwards towards the enemy. The amount of speed the user have is somewhat similar to Lee without weights. But can only be that fast within short range of the enemy. So this is pretty much Taijutsu Mixed with Kenjutsu
Examples

Exploding Dive
Type:Attack
Rank:B
Range:Short
Chakra Cost:20
Damage Points:40
Description: The User would channel lightning chakra into the blade and slam the blade on the ground below an opponent exploding the rock. The opponent will then flip in the air. With Quick Haste the user jump in the air and would catch their head between their legs as the opponent is flipping causing the user to flip also with pinpoint accuracy the user will release the opponent having them spiraling down to the ground.

Devils Somersault
Type:Attack
Rank:A
Range:Short
Chakra Cost:30
Damge points: 60
Description: The user will kick the opponent upwards At their chin . (not strong enough to kick them off the ground but to knock them off balance) he/she will then follow up with 2 kicks back to back with the same foot. Somersault toward the opponent , and right as he/she get off the ground they slash the blade upwards towards the enemy lifting them into the sky.

Additional effects and Restrictions:
-Only Taught By General
-Can Only Channel Fire,and Lightning into the blades
-MUST have Dual Kodachis or something that resembles them (they are like min katanas. Like what kakashi had as a kid)
-Channeling only last for about 4seconds.
-Must be up to B rank in Tai and Mastered Kenjutsu
-No Jutsus can be used when using this fighting style.

This fighting style is a real fighting style. I just twerks somethings to fit it in. I based this fighting style off Taki from soul calibur. And below you can see the first 2 examples i put under the inner workings of.


__________________
±± Declined ±± The way its worded and explained makes it a mesh of various existing styles, single techniques and even some cannon moves and NB taijutsu principles. Using chakra to boost your reactions, your speed, your acrobatics and your agility is something that has been done countless times before.
 
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Re: ±±Custom Fighting Styles Submission±±

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buin gigei Staff arts
Type:nin/kenjutsu
Background: Long ago there was an un ending war The jubii had yet to be sealed by the sage of six paths, and the only people not being a part of the war were monks who had followed the sage and learned ninshu from him. Soon they mastered the wind release but were still unable to protect themselves. Any weapon made by them was handmade and they refused to kill making any weapons used not lethal. They soon had invented a metal and wood staff and using their wind release alongside their staff made a great combination but soon after the jubii was sealed most of the monks who used this skill were killed but a few survived and continued to teach the staff arts.
Description on the Abilities and Inner Workings of the Style: the user would take a stance with their staff in hand ( the stance will be described in the cj) and would focus wind chakra through the staff. Then the user will go from the stance and begin to hit the enemy with their staff ( jabbing, swiping etc.) while releasing some wind waves from the staff adding onto the range and power of the staff, the movements done while attacking with the staff will be like a dance so the user must be on their toes and ready to spin jump from whatever position. In order to be able to dance like the masters of this art the user will need to have a calm mind which they can achieve through meditating like the monks did. ( I.e. when training in this they will start by meditating)
Additional effects and Restrictions: must have mastered wind
Must have been taught this skill by me
(Must have a clam mind and be ready to change positions while fighting with staff ( i.e. a bio that says personality hot headed wouldn’t be able to use this) master of this art is able to move very well in taijutsu battles.User can’t use any fire jutsu next turn after using this art.


Examples of use
Ideas of how it can be used


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in above picture user would be spinning the staff like a fan while focusing wind chakra from it the resulting wind can be used to knock the enemy back leaving them open from there the user can do whatever they want but it leaves the enemy open from a brief moment. Or be used to stay afloat in mid air like the user is falling they could rotate their staff while releasing wind chakra from it to keep them in mid air of course this would leave them open to attack.

It can be used to add on to the moves from the staff like the user will get into a stance ( as said I would describe the stance in the cj) and make a few quick moves like move forward and strike the enemy 3 times once in face, gut and knee and then spin around holding the staff in both hands and release a blast of wind knocking the enemy onto the ground or backwards as well as cut their skin slightly causing bleeding on a small degree
And of course as I said the movements using the staff will be like a dance using the staff in fighting moves from the dance followed up by wind chakra making the range and power of the staff better but giving the user the ability to change position quite fast.

___________________________________________________

±± Declined ±± because monks do exist in narutoverse i need you to take them out of this background since it collides with the cannon story line. Also, some restrictions are useless. Its a style, not a technique. The one i bolded needs to go. Other than that, its quite good and nearly approvable.
resubmitting


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buin gigei Staff arts
Type:nin/kenjutsu
Background: Long ago When ninjutsu was first invented and taught by the sage of six paths there were ninja whom had learned the wind release ninjutsu from the sage and with the power of wind release at their control they began to use it in new and inventive ways. One of these ways was by combining The wind release with a staff. This was a very effective battle style as it added on to the users range with the staff but as well as their power. By using dance moves alongside their staff and wind release staff arts was born.
Description on the Abilities and Inner Workings of the Style: the user would take a stance with their staff in hand ( the stance will be described in the cj) and would focus wind chakra through the staff. Then the user will go from the stance and begin to hit the enemy with their staff ( jabbing, swiping etc.) while releasing some wind waves from the staff adding onto the range and power of the staff, the movements done while attacking with the staff will be like a dance so the user must be on their toes and ready to spin jump from whatever position. In order to be able to dance like the masters of this art the user will need to have a calm mind which they can achieve through meditating like the Inventors of this style did. ( I.e. when training in this they will start by meditating)
Additional effects and Restrictions: must have mastered wind
Must have been taught this skill by me
(Must have a clam mind and be ready to change positions while fighting with staff ( i.e. a bio that says personality hot headed wouldn’t be able to use this) master of this art is able to move very well in taijutsu battles.



Examples of use
Ideas of how it can be used


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in above picture user would be spinning the staff like a fan while focusing wind chakra from it the resulting wind can be used to knock the enemy back leaving them open from there the user can do whatever they want but it leaves the enemy open from a brief moment. Or be used to stay afloat in mid air like the user is falling they could rotate their staff while releasing wind chakra from it to keep them in mid air of course this would leave them open to attack.

It can be used to add on to the moves from the staff like the user will get into a stance ( as said I would describe the stance in the cj) and make a few quick moves like move forward and strike the enemy 3 times once in face, gut and knee and then spin around holding the staff in both hands and release a blast of wind knocking the enemy onto the ground or backwards as well as cut their skin slightly causing bleeding on a small degree
And of course as I said the movements using the staff will be like a dance using the staff in fighting moves from the dance followed up by wind chakra making the range and power of the staff better but giving the user the ability to change position quite fast.


now the examples put into jutsu form:


buin gigei ???? ( staff arts rotating staff fan combo )
Rank: A
Type: Supplementary/Defensive/Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40 ( if used offensively)
Description: The user will take a horse stance ( legs separated like your riding a horse) and hold their staff in front of them with one hand or both. The user will begin to focus wind chakra through the staff, once having gathered enough chakra the the user will begin to spin the staff releasing the wind chakra going as fast as a fan the resulting wind can knock an enemy backwards and cause bleeding on a small degree. Upon knocking the enemy backwards The user will put both hands on the staff and step forward a little turning teh spinning staff above them and then they proceed to slam the spinning staff onto the enemies shoulder the wind from teh staff aswell as teh wight on his shoulder will flip the enemy into mid air from there the user will then jump spinning into the air above the enemy staff still rotating and point it down towards the enemy the wind will proceed to knock the enemy into the ground the user will then finish off the combo by slamming the end of tehstaff into the enemies making teh staff stand up ontop of the enemy the user will be doing a one hand stand on the staff and then proceed to jump off the enemy with his staff.
Note: jutsu can knock weapons backwards
note: jutsu is cable to dispelling lighting of the same rank if its within range
note: can be used to stay in mid air ( holding it upwards and spinning it)
note: staff continues to rotate as long as the user keeps spinning it but each turn counts as a jutsu used.
note: can only be used 3 times per battle.


buin giegi ??? ( staff arts 4 hit combo )
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 40
Description: The user will take a stance placing his right foot infront of him with his staff in both hands his left arm is over top his right ( the right arm is further down then the left on the staff) and his staffs end facing the enemy. The user will focus A large amount of wind chakra into his staff and take a step forward with his left foot in front of right and will proceed to jab the enemys chest releasing a small blast of wind knocking the enemy back followed up by another step with the right foot jabbing the enemy's stomach while releasing a blast of wind, then the user will whack the side enemies neck with the staff while releasing a wave of wind turning him around. The user will then spin around holding his staff in both hands infront of him and his leg infront bend with his other leg behind him. ( the ends facing the left and right sides) and will release one more blast of wind knocking the enemy down to the ground.
note: each blast of wind is only able to cause some bleeding and isn't fatal.
note: can only be used 3 times per battle
note: no fire jutsu next turn



buin gigei ???? ( staff arts staff hand stand combo)
Type:Offensive
Rank:C-Rank
Range:Short
Chakra:15
Damage:30
Description: The user will focus some wind chakra though his staff and take a step forward while slamming his staff onto the ground with releasing a wave of wind from the bottom which will hit the enemy feet if he's in range and possibly knock him down on his butt, the user will take a one hand stand on the top of off the staff after having done so, from there the user will flip off the staff garbing it as he goes forward upon landing on his feet he will spin around staff in hand releasing a wave of wind from the staff as he spin once.
note: wind is cable of knocking enemy down but not enough to injury the enemy badly.
note: can only be used 3 times








put in new histoy in bold and removed fire resction and put the examples in jutsu form other then that everything is the same only edited the parts you mentioned. and made the examples in jutsu form.

__________________
±± Declined ±± The main stance, since you want to use one should be defined in the style itself. Not only that but the resctriction I bolded makes little sense. The techniques themselves don't look that impressive when we try to visualize them. Horse stance? Try making it more polished and please work on the writting. There are some add ons to the browsers that auto correct your spelling as you type that might be useful for you on these big submissions.
 
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Re: ±±Custom Fighting Styles Submission±±

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"The soft and the pliable will defeat the hard and strong."



Kirinonai Kobushi - Boundless Fist Style

Type: Taijutsu

Background:
Boundless Fist which had been passed down as a family secret for generations. The Chen family chronicles record Chen Wangting as the inventor of Boundless Fist. His success in fighting earned him the nickname "Unbeatable Yang", and his fame and efforts in teaching greatly contributed to the subsequent spreading of Boundless Fist knowledge.

Description on the Abilities and Inner Workings of the Style:
Boundless Fist is a type of internal Chinese martial art practiced for both its defense training and its health benefits. It is also typically practiced for a variety of other personal reasons: its hard and soft martial art technique, demonstration competitions, and longevity. As a consequence, a multitude of training forms exist, both traditional and modern, which correspond to those aims. Some of Boundless Fist training forms are especially known for being practiced at what most people categorize as slow movement.
The physical techniques of Boundless Fist are described in the classics, a set of writings by traditional masters, as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (breath, body heat, blood, lymph, peristalsis, etc.)

Health: An unhealthy or otherwise uncomfortable person may find it difficult to meditate to a state of calmness or to use Boundless Fist as a martial art. Boundless Fist style health training, concentrates on relieving the physical effects of stress on the body and mind. For those focused on the martial application, good physical fitness is an important step towards effective self-defense.
Meditation: The focus and calmness cultivated by the meditative aspect of Boundless Fist is seen as necessary in maintaining optimum health (in the sense of relieving stress and maintaining homeostasis) and in application of the form as a soft style martial art.
Martial art: The ability to use Boundless Fist as a form of self-defense in combat is the test of a student's understanding of the art. Boundless Fist Style is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of Boundless Fist as a martial art is quite challenging and requires a great deal of training.

In addition to the physical form, martial Boundless Fist also focus on how the energy of a strike affects the other person. A palm strike that looks to have the same movement may be performed in such a way that it has a completely different effect on the target's body. A palm strike that could simply push the opponent backward, could instead be focused in such a way as to lift the opponent vertically off the ground, breaking his/her center of gravity; or it could terminate the force of the strike within the other person's body with the intent of causing internal damage. The philosophy of Boundless Fist is that, if one uses hardness to resist violent force, then both sides are certain to be injured at least to some degree. Such injury, according to Boundless Fist theory, is a natural consequence of meeting brute force with brute force. Instead, Boundless Fist students are taught not to directly fight or resist an incoming force, but to meet it in softness and follow its motion while remaining in physical contact until the incoming force of attack exhausts itself or can be safely redirected.

Additional effects and Restrictions:
~Only Kwalker394 can teach this
~Can only be taught to S-Class and above who have learned basic-advanced taijutsu.
~Must have a clam mind
~Users of Boundless Fist have slightly enhanced speed and flexibility

example of use:

7:05-8:40

Yuen Wah (the guy in the middle of the two wearing hats and glasses) Is the master of this style. In this video from Kung Fu Hustle (great movie btw) Shows how softness can redirect his opponents attacks and also how he can easily dodge their attacks as well using their strength against themselves.





Please edit if needed. If confused or have a question about this style or if not enough information is here on how this effects in Narutoverse please VM or PM me and I will answer any questions.

__________________
±± Declined ±± So far, from what is described, this is nothing that special in the context of narutoverse. It doesn't come as original or unique. Its a taijutsu form without much to it. What you define here can be done in Free form. Also, examples are meant for you to make actual examples of techniques of what you want to do, not videos or images. Make techniques following the normal template so the checker can understand what you're aiming at. Also, i don't VM members or PM them about their submissions just because you want it approved. If i don't understand something and it gets declined its your fault for not explaining it properly in the submission.
 
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Re: ±±Custom Fighting Styles Submission±±

Chainsaw Arts (Chēnsō Gigei)
Type: Other(Idk what to name this style sorry)
Background: Double D going through the world looking for another way to use taijutsu. He came across different styles and have unique some of them were something he wanted to learn but no one would train him. He keep on thinking of differnet ways of making a style to use for his taijutsu skills. After three years of looking, he finally came a cross an idea. He knew of a man who could do amazing surgery. He wanted to get the man to do surery on his arms and legs to install chain saw chains. From this idea, Chainsaw Arts was born.
Description on the Abilities and Inner Workings of the Style: The user must first undergo surgery to install the chain saw chains into the user's legs. The chains are control by chakra and rotate by chakra. The user can use these chains to increase the attack and defense where the chains are on the legs are increased to attack and defend.
Additional effects and Restrictions:
-When the user uses this style the user shoes and legs of their pants are cut by the chains so the rest of the battle the user is bare footed.
-Must have surgery done by Nexus
-Must undergo training to get use to the chains
-Must have learned all Taijutsu
-Must have an extra chakra control training with learning this style of fighting
-The users of this style gain great chakra control and able to maintain this style at the same as they are using some other thing(multitasking ablilty)

Video and Pictures to show how this style will be used

(0:52-0:56)
(2:01-2:05)

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Chainsaw Arts: Gear Roation (Chenso Gigei: Haguruma no Kaiten)
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30 (+10 each stage)
Damage Points: (depends on the stage)
Description: The user applies chakra to the chains and have them rotate to three stages. The first stage spins the chains fast enough to care the user to anywhere and increase the attack power and defense power by 15. The second stage spins the faster then stage one to the point the legs are surrounded by chakra aura in the shape of a saw and increases the attack and defense power by 30. The final stage spins the chains to the point the user can't control their legs. The attack and defense power is increased by 40. The final stage can slash through Kaguya bones, the second stage can slash through rock and the first stage can slash through human bodies.
-Must post everytime the user changes or wants to use the stages
-This must be used before the user uses the chains.
-The user increase of defense or attack is from the user's orginal stats and not from the stage before.
-The user can only use the final stage three times, second stage five times.

Chainsaw Arts: Rotation Heel Drop (Chenso Gigei: Kaiten Hirudoroppu)
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: (depends on the stage of the gear)
Description: The user spins around and raises their kicks in the air and brings in down onto the target.

Chainsaw Arts: Uppercut Kick (Chenso Gigei: Kikku o Appākatto
Rank: B
Type: Attack
Range: Short
Chakra Cost: 20
Damage Points: (depends on the stage of the gear)
Description: The user raises their leg straight up in the air hitting their target with the tip of thier foot where the chains are.
______
The Nexus agreed to do the surgery to my bios if this gets approved first.

Also the Gear Rotation is probably going to get decline in the custom jutsu because it probably needs somethings but it is just to show my ideas.
______
Extra and most important note: The user body where the chains are is protected by chakra which is constantly flowing where the chains are located and is costing the user +25 to the user per turn.

____________________
P a t e n t C e r t i f i c a t e

Solf J. Kimblee, our loyal member, gave on the 15th of June a request for a Patent on custom fighting style Chainsaw Arts (Chēnsō Gigei). I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Chainsaw Arts (Chēnsō Gigei)
Powered by Scorps
Copyright 2012, Solf J. Kimblee , NarutoBase.net

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__________________
±± Note ±± Very very simple but utterly very very interesting. Well done.
 
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Re: ±±Custom Fighting Styles Submission±±


Hokuto Shinken | Fist of the North Star

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Type: Nin-Taijutsu
Background:
Hokuto Shinken is a 2,000 year old Chinese assassination art formed during the Three Kingdoms era. The founder of Hokuto Shinken is a man named Shuken of the Hokuto Sōke (北斗宗家) bloodline and the ancestor of Kenshiro and Hyoh. Fist of the Blue Sky further develops the origins of Hokuto Shinken, where it is revealed that Hokuto Shinken is a blending of Shuken's original Hokuto style and the Keiraku Hikō techniques of Seito Gekken.

Due to its deadliness, Hokuto Shinken can only have one successor per generation according to the art's law. Students who are not chosen to inherit the succession must renounce the style voluntarily or risk having their memories erased or their fists crushed. This is due to the extreme consequences of the style being held by one who is evil at heart; in this case, Raoh and Jagi were corrupted. Toki renounced his successorship due to his illness, hence nominated Kenshiro as the successor.The role of successor is also to have said to hold the responsibilities of the guardian of the Emperor of Heaven in Chinese Astronomy and legend, being the merciless punisher of evil and protector of the innocent.
Late in the series, it is revealed that
Hokuto Shinken was introduced to Japan through a pilgrimage of Kūkai in the 9th century.



Description on the Abilities and Inner Workings of the Style:The average person uses only 30% of their body's potential strength, but those who had mastered Hokuto Shinken can tap into the remaining 70% as well. The art's power lies into channeling one's energy in a single blow and striking into the 708 "Hidden Channeling Points" in the human body (also known as acupressure points, power points, vital points, tsubo, etc.) This causes the victim's chakra to build in in the point of contact or to be incapacitated after several blows. It can also be used to combat psychological wounds, such as cutting off flow of chakra within oneself by knowing, though the main purpose of Hokuto Shinken is assassination.

Hokuto Shinken also derives power by using chakra into a battle or fighting aura to use the human body's full potential as well as to project energy attacks. These energy attacks can be also used to strike pressure points. As with many Chinese Martial Arts, there is a soft style, which depends on accuracy and agility, which the founding fathers Kenshiro and Toki use, and a hard style, which Raoh uses often, which relies on brute power to break down targets.

Additional effects and Restrictions: This fighting style is similar to gentle fist with how fast it is, and can only be taught to one other person as it takes much experience in taijutsu in order to achieve such speeds in attacking as well as the accuracy in knowing the spots to hit. The purpose of the fighting style is to break down the opponents muscles and therefore the chakra system caught in the middle of it. The range of the capabilities of this fighting style are from: Causes the opponent's body to be paralyzed for a moment, Causes an opponent to walk against his will, Prevents an opponent's lung from exhaling, Immobilizes an opponent's arms, Stops an opponent's breathing temporarily, Causes one to lose their sense of depth perception, & Leaves an opponent's jaw permanently open. These are acheived through attacking the opponents acupressure points, power points, vital points, tsubo, etc. Due to being very skilled in this assassination style of fighting, the masters of this technique know exactly where to strike and take down their opponents the fastest, or take them out over time.

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The drawbacks of this technique far outweigh the advantages.

Note: May only be taught to one other person by sparring with the master in 3 separate sessions.
Note: Must be of at least Unofficial Sage to learn
Note: Techniques for this style can only be performed three times per battle
Note: This fighting style lasts 4 turns then you will be unable to move your arms for one turn.
Note: Can only use up to B ranked taijutsu for 4 turns afterwards
Note: After attacking, the user will be unable to use the basic 5 elements for 3 turns.
Note: Affects can be countered if the opponent channels chakra into their fingers hitting the exact spot the blow occurred in, but will need one turn for affects to reverse.

~Declined~ As you said so yourself this is very similar to the Gentle fist. On top of that you'd need medical training to be able to locate and hit said pressure and vital points.
Note:Removed affiliation with vital points and gentle fist. Most of us that have Basic Taijutsu knowledge and Kaitos Taijutsu "In the RP sense" know where to strike an opponent to immobilize them, or subdue them. It doesnt take Medical training to know that If I hit you in the throat I can close your breathing passage way and stop you from breathing, or knowing that if you hit a muscle hard enough, or a bone it will feel numb and loose blood circulation for a bit.

I also removed the bit about making people walk backwards and such. Just wanted to clarify its non affiliation with Gentle fist or needing medical training. Were all experienced shinobi here ^^




Hokuto Shinken | Fist of the North Star

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Type: Nin-Taijutsu

Background:

Hokuto Shinken is a 2,000 year old Chinese assassination art formed during the Three Kingdoms era. The founder of Hokuto Shinken is a man named Shuken of the Hokuto Sōke (北斗宗家) bloodline and the ancestor of Kenshiro and Hyoh. Fist of the Blue Sky further develops the origins of Hokuto Shinken, where it is revealed that Hokuto Shinken is a blending of Shuken's original Hokuto style and the Keiraku Hikō techniques of Seito Gekken.

Due to its deadliness, Hokuto Shinken can only have one successor per generation according to the art's law. Students who are not chosen to inherit the succession must renounce the style voluntarily or risk having their memories erased or their fists crushed. This is due to the extreme consequences of the style being held by one who is evil at heart; in this case, Raoh and Jagi were corrupted. Toki renounced his successorship due to his illness, hence nominated Kenshiro as the successor. The role of successor is also to have said to hold the responsibilities of the guardian of the Emperor of Heaven in Chinese Astronomy and legend, being the merciless punisher of evil and protector of the innocent.
It is revealed that Hokuto Shinken was introduced to Japan through a pilgrimage of Kūkai in the 9th century.


Description on the Abilities and Inner Workings of the Style:

The average person uses only 30% of their body's potential strength, but those who had mastered Hokuto Shinken can tap into the remaining 70% as well. The art's power lies into channeling one's energy in a single blow and striking the human bodys limbs or muscles. This causes the victim's chakra to build in in the point of contact or to be incapacitated after several blows. It can also be used to combat psychological wounds, such as jumpstarting the chakra flow within oneselves brain, though the main purpose of Hokuto Shinken is assassination.

Hokuto Shinken also derives power by using chakra into a battle or fighting aura to use the human body's full potential as well as to project energy attacks. These energy attacks can be also used to strike pressure points. As with many Chinese Martial Arts, there is a soft style, which depends on accuracy and agility, which the founding fathers Kenshiro and Toki use, and a hard style, which Raoh uses often, which relies on brute power to break down targets.

Additional effects and Restrictions:

The speed of the strikes can seemingly happen in the blink of an eye if not paying attention as well as penetrating through armor. can only be taught to one other person as it takes much experience in taijutsu in order to achieve such speeds in attacking as well as the accuracy in knowing the spots to hit. The purpose of the fighting style is to break down the opponents muscles and therefore the chakra system caught in the middle of it. The range of the capabilities of this fighting style are from: Causes the opponent's body/limbs to be paralyzed for a brief moment, cause extreme hyperventilation, causes one to lose their sense of depth perception, & can cause muscles to become relaxed(immobilization). These are acheived through attacking the opponents muscles while having chakra channels in their limbs pinpointing an accurate strike.


Example Techniques:​
North Star Softness Ripping Slash | 北斗柔破斬 Hokuto Jūhazan
Type: Nin-Taijutsu
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user channels chakra into either hand allowing them to swiftly form a small claw of chakra that surrounds their hands allowing them to slash through flesh and rip through clothes easier then by using bare hands alone.

Note: Must know Fist of the North Star


North Star Muscle Cutting Kick | 北斗鋼筋分断脚 Hokuto Gōkin Bundan Kyaku
Type: Nin-Taijutsu
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: The user quickly channels chakra into either legs causing muscles to quickly strengthening their legs for impact against an incoming kick or punch. The impact causes the opponents limb to be jolted with chakra and numbing its muscles temporarily.

Note: Numbing lasts for one turn.
Note: Must know Fist of the North Star
Note: Can only be performed 2x per battle.


North Star Seven Death Aura Interruption 北斗七死闘気断 Hokuto Shichishi Tōki Dan
Type: Supplementary
Rank: A
Range: Short
Chakra: -30 per turn
Damage: N/A
Description: Only the most gifted users of the North Star fighting style can use the fighting aura. The user takes a deep breath channeling chakra throughout his body to heighten his strength, striking speed and perception in the midst of battle. This opens up for further North Star assassination strikes.

Note: Lasts 4 turns or until deactivated.
Note: Must know Fist of the North Star
Note: Can be used twice per battle.


Heaven Breaking Impalement | 天破活殺 Tenha Kassatsu
Type: Nin Taijutsu
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: After entering the North Star Death Aura, the user can fight with more emphasis on energy and speed by letting out a fury of punches and kicks that let out minuscule shockwaves with each blow that can cause opponents to cough up blood and become disoriented, after being hit.

Note: Must know Fist of the North Star
Note: Can only be used after entering the Death Aura
Note: Can be used to stop incoming projectiles.
Note: Can only be used twice per battle, but not in consecutive turns.
Note: Users limbs will weaken leaving them open for a breif moment.



Note: May only be taught to two other people by sparring with the master in 3 separate sessions.
Note: Must have completed Basic Taijutsu & Kaitos Taijutsu[Excluding Forbiddens] to learn.

__________________
±± Declined ±± This not only still mimics most of what Gentle Fist is about (chakra blasts for example) as well as mimics Chakra Enhanced strength. Then, when I look at your example techniques, its clear that this isn't unique. Its a mix of existing things coated with a different background and description. But the core is still too unoriginal.
 
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Re: ±±Custom Fighting Styles Submission±±

指銃 Shigan| Finger Gun
Type: Nintaijutsu
Background:
A fightying style developed by the Second Branch of the Hyuuga Clan, using a similair method to the gentle fist, however due to not needing the byakugan, it was later learned by many shinobi around the Ninja World, who where specialized in Short Range Combat, later improved by a Kumogakure shinobi who extended it's abilities into Mid range as well.
Description on the Abilities and Inner Workings of the Style:
The use revolves upon using there index and Middle finger, or just there index finger, and channel a good amount of chakra into them, using shape manipulation as well, creating a coat of chakra that is shaped with a sharp end, that is very small, almost not visible to the naked eye, the use then strikes with them or with just the index finger at any part of the target's body, piercing through the skin, when it pierces through it the user can extend the range of the chakra coat in there fingers and deal damage to the internal organs as well. Besides that experienced user's of this style have extended it's strength to being able to use it in Mid range from the opponent, using there index and middle finger in form of a gun, and shooting the small sharp coats at the target as if they were bullets.

Additional effects and Restrictions:
• One must have Good chakra manipulation & Have atleast started Taijutsu Training.
• A hyuuga cannot use Gentle Fist when using this Style.
• One must Have atleast 3 training sessions with the creator to use the style at Mid range.

Example Techniques:
(Tobu Shigan: Bachi)- Flying Finger Gun: Plectrum
Type: Offensive/Attack
Rank: B-Rank
Range: Mid Range
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The user with use of this style, fires 2 sharp compressed chakra bullets from the fingers able to pierce through solid earth and a human body.

~ May only be used by users of Shingan.
~ May only be used 4 times per battle.

(Tobu Shigan: Mitsubachi)- Flying Finger Gun: Three Plectrum
Type: Offensive/Attack
Rank: A-Rank
Range: Mid Range
Chakra: 30 Chakra
Damage: 60 Damage
Description:
A Variation of "Flying Finger Gun: Plectrum" the user launches it three times in three rows.

~ May only be used by masters of Shingan.
~ May only be used 3 times per fight.

__________________
±± Declined ±± This can already be made by a Gentle Fist user. The 2nd form of gentle fist revolves around creating tiny chakra blades on your fingers to damage tissues internally. Theoretically you can submitt customs for Gentle Fist that enhance that aspect. Because of that, this is not a CFS but rather a field of skills that falls under gentle fist.


=========================================================​
嵐脚 Rankyaku| Storm Leg
Type: Ninjutsu
Background:
A fightying style That even though it involves the user's feet it does not requier Taijutsu experience or ability, since it may be used aslong as the person has a healty body, and his feet have no bending problems what so ever, developed a Kumogakure shinobi named Mugetsu, who was tired of seeing so many taijutsu specialist, decided to use his feet for ninjutsu instead of Taijutsu. Wich also requires good Wind affinity, and chakra control.

Description on the Abilities and Inner Workings of the Style:
The Rankyaku (literally meaning "Storm Leg") is a powerful projectile technique, in which the users start by kicking at very high speeds and strength, sending out a sharp compressed air blades that can slice objects and greatly damage a human body. However, even thought it looks like it involves taijutsu, all that it requires is good kicking ability and a decent speed, in wich an S-Class and above shinobi is known to have that decent speed needed. This style requires great concentration and good chakra control into the user's feet.

Additional effects and Restrictions:
• One must have atleast 3 training sessions with a Master of Rankyaku.
• Must have Wind Release training atlest up to B rank.
• No Taijutsu can be used when using this style, as this requires chakra and focus only into the user's feet, and not the whole body.
Example Techniques:
(Rankyaku: Hyobi)- Storm Leg: Leopard-Tail
Type: Offensive/Attack
Rank: A-Rank
Range: Mid Range
Chakra: 30 Chakra
Damage: 60 Damage
Description:
The user creates a large, powerful Rankyaku in the shape of a swirl by swinging there leg, which is launched at the enemy like a razor blade. When it hits the opponent, he/she is damaged and stunned, with an ability to send him/her flying if they get caught in mid-air by it.

~ May only be used by users of Rankyaku.
~ May only be used 3 times per Fight.
(Rankyaku: Sen)- Storm Leg: Line
Type: Offensive/Attack
Rank: B-Rank
Range: Mid-Long Range
Chakra: 20 Chakra
Damage: 40 Damage
Description:
The user targeting at the opponent kicks an amount of air wich is blasted straight ahead in a line towards the opponent, sharp enough to cut through human flesh, and C rank earth techniques.

~ May only be used by users of Rankyaku.
~ May only be used 3 time per battle.

__________________
±± Declined ±± Remove the restriction I highlighted. Also, this needs to be worked into a Nintaijutsu (basically a kicking style of taijutsu were you focus elemental wind chakra to enhance it) because its simply that. Note that you can already shoot wind projectiles from your legs if you want to submit customs like that so it wouldn't make this special and thus it would remain unapprovable.
 
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Re: ±±Custom Fighting Styles Submission±±

Name: Volcano Style (Kazan no sutairu)
Type:Ninkenjutsu
Background: Many years ago the citizens of iwagakure were at war against kumogakure. While the ninja of both countries were nearly equal at everything (meaning that the coutnries were equal at everything) ninjutsu, taijutsu, genjutsu, fuuinjutsu etc there was one thing that the iwagakure shinobi were inferior at, kenjutsu and it was severely hindering their defences as it rendered much of their taijutsu (something they exell in) useless as you cant fight blades with fists. So volcano style was invented by a group of skilled lava users, it was so efficient that it was able to balance out the war eventually causing it to become yet another stale mate.
Description on the Abilities and Inner Workings of the Style: the style is based upon the ability to flow fire and earth chakra into your blade and, by combining them creating lava chakra. This is can then be used to make both offensive and defensive attacks or cause your blades properties to be amplified in many ways (if this is approved I shall be making jutsu for these later on)
Additional effects and Restrictions:
~to learn one must have mastered lava
~to learn one must be at least C-rank in fire earth and kenjutsu
~must be trained by home or someone who has mastered volcano style with his permission to teach it to be able to use this style
~techniques are formed more quickly than normal lava techs because the swinging of the sword is what makes/shapes the lava
~due to how much emphasis is put on the speed of the lava techs of this style and how much extra control over your lava techs is gained through the mastery of this style all lava techs can be performed slightly faster after mastering this style

Example Techniques
Lava Blade
Type: Supplementary
Rank: C-rank
Range: Short
Chakra: 15
Damage: N/A
Description: should the users blade be broken in battle the user can cover the end of the now broken blade in quickdrying lava (much like the lava used in Blazing Boulder Stream) that is shaped into the shape of the bit the was broken off before hardening into rock that is as hard as steel which can then be used as the original part of the blade would have been.

Note: the lava/rock can not exceed the size of the original blade.

Name: Greater Lava Slice
Type: Offensive/Supplementary
Rank: A-rank
Range: Short-Long
Chakra: 30
Damage: 60
Description: the user covers his blade in a massive amount of hot, thick, compressed lava before swinging his blade powerfully while simutaneuosly letting the lava be thrown powerfully of his blade sending it flying toward the enemy at high speed

Note: can also be kept on the blade and swung to massivly increase the concussive power behind the blow of the sword (up to the power of an A-rank kenjutsu technique)

Name: Lava Propulsion
Type: Supplementary/Offensive
Range: Short
Rank: B-rank
Chakra: 30
Damage: Additional 50 to damage of original tech this is used to enhance
Description: As or before the user swings his sword he gathers a massive amount of dense chakra onto the back of it before expelling it powerfully backward sending the sword speeding forward with incredible power and speed behind it

Note: this can also be dangerous to the user as the lava fired of the back could coliide with them, this means that this tech can only be used when the back of the blade isnt positioned facing toward the user, like in sideways strikes, downward strikes or when the user is holding his blade out to the side.

Ps: i know this is a complete rip off of tauburns style (the only differences are it is performed with lava instead of ice, i think the jutsus are different and the history is different) but he has kindly given me permission to make it so i think it should be alright

__________________
±± Declined ±± The core problem with this submission isn't that its a rip off of glaciar style, but rather that its impossible without a CW designed for it. You assume that a normal Katana/Sword would resist the temperature of lava but it wouldn't. The style fails right of the bat by not accounting to that. Metal is metal. You infuse it with chakra and it gains properties pertaining to that chakra. Fire makes a kunai hot...Lava would make it or a sword melt. Also, most of the restrictions are off or useless.
 
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Re: ±±Custom Fighting Styles Submission±±

Chēnātsu: Chain Arts
Type: Other
Background:Kushina Uzumaki was shown to be a skilled user in chakra chains and wanted to teach others who werent as strong with ninjutsu a way to defend themselves. With this in mind she wrote down fighting techniques and the way to fully bring out the abilities of the chakra chains with the intent to teach them to her son, Minato, and other members of the village. However, the nine tails attack brought on a premature death to her and an end to her dream of teaching until one day while searching through Kushina's belongings after their death the scroll was found by Goku. He trained for many years in the techniques ,following the instructions on the scroll and finally after 3 years of training he mastered the art of chakra chains.
Description on the Abilities and Inner Workings of the Style:
The user can summon chakra chains by molding their chakra into chains as Kushina did or use the chains that they have on hand to use this style. With this style the user can do anything from adding their elemental chakra to increase the abilities (eg lightning creates an almost buzzsaw affect as well as increasing speed) or using raw chakra like Kushina to bind an opponent and manipulate the chains movement. Due to the skill with the chains and the use of chakra to control them the user can control the chains every movement even in mid flight. The chains are very versatile and are great for offensive and defensive purposes
Additional effects and Restrictions:
-The user must have reached atleeast up to b rank in each of the elementals to harness the elemental powers of the chain and master those elements to reach the full power
-The user must be taught by Goku2000
-To use the raw chakra variations the user must Have reached B rank in ninjutsu
-Even though the user can summon chains the user must have chains in their bio as a sign that they have been in training in the style

ps If this infringes on double d's style he has gave me permission to make this


Note: when the word summon is used note that this is possible because kushina was able to create chains by moulding her chakra.*


Name:Chēn'āto: Chēn no shōheki (Chain Arts: Chain Barrier
Rank: B-A
Type: Attack, Defense
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user by either summoning chakra chains at the target or using chakra chains in their possession can form a dome shape around them and restrain them if needed or form a defense around themselves. If the chains are infused with an elemental chakra they raise one rank and gain the effects of it (lightning all around the chains if lightning, flaming chains if fire, etc)


Name: Chēn no geijutsu: Rinku panchi( Chain Arts: Link punch
Rank: C-B
Type: Attack
Range: Short-Mid
Chakra Cost: 15-20
Damage Points: 30-40
Description: The user delivers a punch whilst using their chakra to form chains coming out their body or using chains in their hands to fly forward and *pierce a target. If left alone it is a c rank punch but if used with elemental chakras it gains a set affect and gains a rank.*

__________________
±± Declined ±± Until Kushina bios and their techniques are developed, you can't submit this. Don't resubmit.
 
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Jinbei

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Re: ±±Custom Fighting Styles Submission±±

Memory-Make || Memori Meiku
Type: Other ( Ninjutsu/Genjutsu )
Background: A style developed by Jinbei Sarutobi and so far it's unique to him. The ability's origins come from the very basics of genjutsu and Jinbei bumped into this idea when thinking on how to manipulate his opponent's brain to his advantage. He then realized that manipulating the memories would be a great weapon in battle and thus a new art was invented; Memory-Make!

Description on the Abilities and Inner Workings of the Style:
The style in itself is extremely complex, even more so than Genjutsu. This art was founded by a mixture of genjutsu and ninjutsu, and thus has a terrific potential. The idea was built upon the fact that genjutsu is, by definition, the insertion of chakra into someone's brain and manipulating them to their advantage. If that was the case, why couldn't someone manipulate the opponent's past instead of his senses?

Memory-make jutsus will invade someone's brain, at times even the user's, and terraform as they were told to. By doing this, one can have either complete and utter control over one's own brain or be able to completely wipe out another person's grey matter. In that sense, this makes up for the best style for interrogation or anything memory-related.

However, that doesn't mean this arts are completely useless in battle; in fact, they are quite strong when in a quarrel. The applications for this style are numerous but in simple terms, the modification or elimination of certains events of the past can completely bring down a person psychologically, not to mention the fact that said person will basically become anew, with a new background history and new missions.

Additional effects and Restrictions:
-Memory-Make practitioners are bound to have a great memory, for in order to master this art, one must practice the jutsus upon oneself. As such, the user can expand his memory capacity and utilize his/her brain to it's full power.
- The bio must be at least a natural genius to be able to learn this style and only individuals of a really high IQ can even phantom the possibility of mastering it.
-Must have genjutsu and ninjutsu mastered
-The style can only be taught by the creator of it, yours truly.


±± Declined ±± humm....the principle behind it actually makes me excited to see what will come of it. It has potential but you haven't really explained what you'll do with it in combat. Erasing memories and etc may become oped. You need to define this in a manner that makes it usable in our RP. Otherwise it has the potential to be DNR. Work it out a bit better and provide me with some usage examples.
Memory-Make || Memori Meiku
Type: Other ( Ninjutsu/Genjutsu )
Background: A style developed by Jinbei Sarutobi and so far it's unique to him. The ability's origins come from the very basics of genjutsu and Jinbei bumped into this idea when thinking on how to manipulate his opponent's brain to his advantage. He then realized that manipulating the memories would be a great weapon in battle and thus a new art was invented; Memory-Make!

Description on the Abilities and Inner Workings of the Style:
The style in itself is extremely complex, even more so than Genjutsu. This art was founded by a mixture of genjutsu and ninjutsu, and thus has a terrific potential. The idea was built upon the fact that genjutsu is, by definition, the insertion of chakra into someone's brain and manipulating them to their advantage. If that was the case, why couldn't someone manipulate the opponent's past instead of his senses?

Memory-make jutsus will invade someone's brain, at times even the user's, and terraform as they were told to. By doing this, one can have either complete and utter control over one's own brain or be able to completely wipe out another person's grey matter. In that sense, this makes up for the best style for interrogation or anything memory-related.

However, that doesn't mean this arts are completely useless in battle; in fact, they are quite strong when in a quarrel. The applications for this style are numerous but in simple terms, the modification or elimination of certains events of the past can completely bring down a person psychologically, not to mention the fact that said person will basically become anew, with a new background history and new missions.

When it comes down to what one can actually do with it, the thoughts are multiple. For instance, you can temporarily make someone forget how to perform a technique or how to use a special ability, resulting in the limitation of that person's arsenal. You can also review your opponent's past, allowing oneself to take a peek at what the opponent's techniques look like and understanding the technicalities behind it perfectly. The user can even familiarize with the opponent's missions and objectives by constantly safeguarding the newer memories that are being created in the target's brain. You can also alter a memory to make the target believe in something else, such as being a penguin ( XD ) per se. By forcefully introducing senseless information into the opponent's brain, the user can also make his focus divert or be completely lost for a few seconds.

When applied on oneself, the abilities vary and greatly. The user can expand his own knowledge and categorize the information stored within his brain in a similar manner to a database, for a much easier execution of plans and clearance of mind. The user can, as well, store multiple contents within his brain for later use and even remember details that for others would be impossible to even notice. The latter is mainly granted by the user's ability to review his own memories, allowing him to revise the 'pictures' taken by his brain with more care later on and thus taking the advantage.

Example Jutsus:

Memory-Make: Memory Requiem
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description: The user will place both of his index fingers to the side of his head and call upon his chakra reserves. With tremendous speed, a 'barrier' of chakra will be formed around the user, reaching all the way to mid-range. Anyone caught within the barrier will immediately be subject to having their memories exposed to the user, which he can destroy or modify as he deems fit. However, this is extremely risky as another Memory-make user or a skilled mind-worked, such as a Yamanaka, will be also given the chance to expose the user's memories. In that sense, this ability is a double-edged sword.
~The barrier remains active for three turns. If the opponent is away from the barrier, he won't be subject to any Memory-Make jutsus.
~The user can perform this jutsu again only once two full turns have passed from the ending cycle of the last barrier.

Memory-Make: Armageddon
Type: Offensive
Rank: A
Range: Short-mid
Chakra: 30
Damage: 60
Description: The user will call upon worthless information and send it all in one go into the opponent's brain. The amount of information must be completely insane in order to be able to fully bring down the target's mental operation for a mere couple of seconds and thus the stress produced by this technique is noticeable. Furthermore, this technique takes a total of 3 additional seconds when compared with the normal amount of time it takes to infiltrate someone's brain.
~The user must have Memory-Make: Memory Requiem active and the opponent must be inside the barrier for this jutsu to be conjured.
~The opponent will be put through soaring mental agony for 2 seconds, resulting in an utter lack of focus and incapacity to process things rapidly.
~May only be used 3 times per battle


Additional effects and Restrictions:
-Memory-Make practitioners are bound to have a great memory, for in order to master this art, one must practice the jutsus upon oneself. As such, the user can expand his memory capacity and utilize his/her brain to it's full power.
- The bio must be at least a natural genius to be able to learn this style and only individuals of a really high IQ can even phantom the possibility of mastering it.
-Must have genjutsu and ninjutsu mastered
-The style can only be taught by the creator of it, yours truly.


_____________
±± Declined ±± Ok, because the idea is awesome, i talked to other mods to get some feedback on how to get this approvable. So, i'll break it down. You need to perform this by introducing a word into the opponents brain. That word will trigger memories associated with it which you can read. Then you can manipulate memories related to that word by either altering it (like messing up how someone remembers a technique is performed thus making it backfire and damage him, etc), removing it or implanting false or real ones (you could for example, teach a technique temporarily to an ally). Not only that but you need to make this come at great risk because the basis of this is that you can read and alter your enemies memory without him being able to release or defend from it. I suggest you base this more on Genjutsu, so that you have the normal weakness of Gen and thus add some more usability to it. Basically you need to avoid the notion that you can freely read through your enemies memories (all of them) in a flash (thus the trigger word and you should add some time) and that you can simply do what you want with them without it being releasable. Because if this is Ninjutsu, then it can't be countered. If this is Genjutsu then its much more approvable.
 
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Re: ±±Custom Fighting Styles Submission±±

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Kame Kumite | Turtle Kata

Type: Advance Taijutsu/ Nin-Taijutsu

Background: Tortoise Fighting Style or usually known as Turtle kata was developed by the great Master "Oogway". It is the most internal of all styles, relying more on inner chakra than on body movements. Turtle Kata has smooth and flowing movements perfect in their balance. Those who choose to master this style must find great inner peace before beginning down this path.
As Oogway was the founder of Kung Fu, he was considered by many to be the greatest Kung Fu master in history, having used his vast lifespan to hone his skill for centuries. Even though he was ancient, his skills in Kung Fu were still considered to be the greatest on the planet. During Tai Lung's raid on the Valley of Peace, Oogway was able to intercept the Snow Lepoard with a swift leap, despite his advanced age and jabbed him in the chest with his staff before performing a well-placed and incredibly fast nerve attack that quickly dispatched him. Not only did he defeat a Kung Fu prodigy who was the first to master the Thousand Scrolls of Kung Fu, but he did so effortlessly with astounding speed and precision; he showed a more expert nerve attack than Tai Lung ever demonstrated.
Oogway also possessed unbelievable physical strength for his stature, seeing how he was able to easily lift up Thundering Rhino by the horn and toss him in a gap between the Bridge of Mists in Secrets of the Masters.
Later on he taught the fighting style to all the turtles living on "Mount Galápagos" and to Enzup.

Description on the Abilities and Inner Workings of the Style: The Turtle Kata is a fighting style used exclusively by those who have mastered "Turtle Mode". Turtle kata mainly focuses on attacking nerves. When nerves are in fact 'hit' or inflamed. The nerves send intense, fiery signals to the brain constantly, resulting in huge amount of pain in the region where hit, and also the part gets numb for a short period of time.
After entering into Turtle mode, turtle chakra provides user with some additional effects which are essential for the usage of this style. By using the turtle effects, user attacks opponent's nerves smoothly and with flowing movements making it difficult for opponent to predict the moves. While attacking nerves user concentrates turtle chakra in his hands so as to highly damage the nerves.

Nerve injury is divided into 3 stages-:

Primary
This is the least severe form of nerve injury, with complete recovery. In this case, the actual structure of the nerve remains intact. Most commonly, this involves compression of the nerve or disruption to the blood supply. There is a temporary loss of function which is reversible within time.
Secondary
This is a more severe nerve injury. This type of nerve damage may cause paralysis of the motor, sensory, and autonomic.
Final
There is a complete loss of motor, sensory and autonomic function.

(Kame Mo-Do) - Turtle Mode
Type: Supplementary
Rank: S
Range: Self
Chakra Cost: 40
Damage Points: N/A (-5 to any ninjutsu used)
Description: User starts concentrating on his turtle chakra. Once concentrated enough, he releases that chakra throughout his body and thus entering into Turtle Mode. After entering into the mode user gains turtle's abilities and properties. User's body becomes very hard just like of turtle's back shell which gives him durability. His color also changes and he himself start looking like a turtle. His speed and reflexes also increases which is equivalent to naruto in sage mode, but comparatively little bit slower.
Note: -Mode lasts 4 turns.
-Can't use any Genjutsu while in this mode.
-Once the Terrapin mode wears off, user can't use it again for his next 1 turn.
-Can only be used if the user has signed "Turtle/Tortoise/Terrapin" contract.
-Can only be taught by Enzup.

Additional effects and Restrictions:
-Masters of this style have increased agility, fast reflexes and fast speed when compared to a strong fist/taijutsu master/specialist.
-Masters of this style possess unbelievable physical strength being able to lift heavy weights like gamakichi by using just one hand but this Additional Effect remains active in Turtle Mode only. And when turtle mode gets deactivated, then this additional effect get deactivated too along with mode.
-Masters of this style gains Calm mind and Great inner peace which is needed for this fighting style.
-User attacks opponent smoothly and with flowing movements, making it difficult for opponent to predict the moves and easy for user to dodge many taijutsu moves.
-Can't use any genjutsu while Turtle mode is active.
-One must be of atleast Kage Rank and a member of NB for atleast 18 months in order to learn this style.
-Must've mastered Taijutsu.
-Must've signed Turtle (or any other specie of turtle) contract.
-This style can only be taught by Enzup.

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±± Declined ±± Its actually pretty good. The only thing that can't work is Turtle mode and turtle chakra and what not. As you know, Sage mode mimicking abilities and modes in general aren't allowed anymore. If you rewrite without that part its practically good to go. Good idea.
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Kame Kumite | Turtle Kata

Type: Advance Taijutsu/ Nin-Taijutsu

Background: Tortoise Fighting Style or usually known as Turtle kata was developed by the great Master "Oogway". It is the most internal of all styles, relying on flowing body movements. Turtle Kata has smooth and flowing movements perfect in their balance. Those who choose to master this style must find great inner peace before beginning down this path.
As Oogway was the founder of Kung Fu, he was considered by many to be the greatest Kung Fu master in history, having used his vast lifespan to hone his skill for centuries. Even though he was ancient, his skills in Kung Fu were still considered to be the greatest on the planet. During Tai Lung's raid on the Valley of Peace, Oogway was able to intercept the Snow Lepoard with a swift leap, despite his advanced age and jabbed him in the chest with his staff before performing a well-placed and incredibly fast nerve attack that quickly dispatched him. Not only did he defeat a Kung Fu prodigy who was the first to master the Thousand Scrolls of Kung Fu, but he did so effortlessly with astounding speed and precision; he showed a more expert nerve attack than Tai Lung ever demonstrated.
Oogway also possessed unbelievable physical strength for his stature, seeing how he was able to easily lift up Thundering Rhino by the horn and toss him in a gap between the Bridge of Mists in Secrets of the Masters. Later on he taught the fighting style to all the turtles and to Enzup.

Description on the Abilities and Inner Workings of the Style: The Turtle Kata is a fighting style used exclusively by those who have great inner peace before beginning down this path. After one has mastered the style, he gains calm mind and perfect inner peace, which is very very useful in several ways. Like one's concentration level increases at maximum extent possible that he can stand on a thin stick by using just one finger.
The Turtle kata mainly focuses on attacking nerves. When nerves are in fact 'hit' or inflamed. The nerves send intense, fiery signals to the brain constantly, resulting in huge amount of pain in the region where hit, and also the part gets numb for a short period of time. User attacks opponent's nerves smoothly and with flowing movements making it difficult for opponent to predict the moves. And when this is used with the unbelievable strength of one, it can give the opponent a near death experience and/or failure of nerves.

Nerve injury is divided into 3 stages-:

Primary
This is the least severe form of nerve injury, with complete recovery. In this case, the actual structure of the nerve remains intact. Most commonly, this involves compression of the nerve or disruption to the blood supply. There is a temporary loss of function which is reversible within time.
Secondary
This is a more severe nerve injury. This type of nerve damage may cause paralysis of the motor, sensory, and autonomic.
Final
There is a complete loss of motor, sensory and autonomic function.


Additional effects and Restrictions:
-Masters of this style have increased agility, fast reflexes and very fast speed when compared to a strong fist/taijutsu master/specialist.
-Masters of this style possess unbelievable physical strength being able to lift heavy weights like gamakichi by using just one hand.
-Masters of this style gains Calm mind and Great inner peace which is needed for this fighting style.

-User attacks opponent smoothly and with flowing movements, making it extremely difficult for opponent to predict the moves and very easy for user to dodge/block most taijutsu moves.
-One must be of atleast Kage Rank and a member of NB for atleast 18 months in order to learn this style.
-Must've mastered Taijutsu.
-This style can only be taught by Enzup.

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_____________
±± Declined ±± Blue parts are just too much. You want to become stronger, faster, more agility, calm mind, more reflexes, etc etc. Its ridiculous. The red part is completely and utterly impossible to be approved. If so, then all CFS techniques from your style would obey to that premise. The purple part is just useless, take it out. One more go.
 
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BlacKing

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Re: ±±Custom Fighting Styles Submission±±

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Hojōjutsu / Nawajutsu - Hidden Rope Art
Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)

Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.
1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the
prisoner was actively resisting and had to be accomplished quickly.

Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.

Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The freeform use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).


Additional effects and Restrictions:
-This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
-Constant placement of the user's chakra in the cords/ropes grants the user complete control.
-Training with the slightly heavy cords and rope wrapped around their body occurs round the clock. When the user of Nawajutsu gets used to wearing a certain weight of rope/cord around their body, they increase the seal placed inside the very thread of the cord/rope, increasing its weight and hardness. This keeps the natural speed of the user in check. The weight of the ropes cannot exceed 100lbs.
- The cords/rope are laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
-This technique is so rare, that it is only allowed to have one person practice it in each village. User's not of a village cannot partake in the learning of this technique, as it can cause extreme stress on the body, and the user's have to be within the vicinity of a multiple medics in case of need. The Soke, or Grandmaster of Nawajutsu teaches each other village 1 of the 5 ways of sealing, leaving out the crucial component necessary that allows them to teach it to others. "Teaching them everything they know, but know All he knows."
-Master's of this technique are capable tying knots in the rope/cord with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.
-The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.
-Masters of this technique who have learned Fuuinjutsu are capable of completely binding an sealing an opponent using the cords/ropes. The sealing is extremely effective, as it can only be undone by the person who sealed them. The owner of this technique, knowing all ways of sealing and unsealing, is incapable of having Fuuinjutsu used on him in this way.

Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique
Kumo Hojōjutsu - Hidden Thunder Rope Art Technique
Iwa Hojōjutsu- Hidden Stone Rope Art Technique
Suna Hojōjutsu - Hidden Erosion Rope Art Technique
Konoha Hojōjutsu - Hidden Flame Rope Art Technique
Kiri Hojōjutsu- Hidden Wave Rope Art Technique

-The Grandmaster is able to use any and all Hojōjutsu techniques.
-Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.
- There can only be 1 Grandmaster per village.
- To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.
- Grandmasters are capable of manipulating the ropes simply by channeling chakra into them without requiring a jutsu to do so for simple actions like extending the rope short range from them to block light/small objects such as kunai or shuriken.

Grandmaster (Oraan) belongs to Iwagakure, however there can be a Master in Iwagakure, who will be limited to Hidden Stone Rope Art and rope art that does not contain any elemental value.....Jutsu for Hojōjutsu will look like the following. (Reference picture above)


Hojōjutsu -8-Notto-zu (Hidden Rope Art - Figure of 8 Knot)
Type: Attack/Defense
Rank: C (B with applied Elemental)
Range: Short
Chakra: 20 (25 with applied Elemental)
Damage: 30 (40 with applied Elemental)
Description: The user charges his chakra (pure or elemental) rope/cord in one of his arms and thrusts his arm towards the ground. The knot of the rope/cord will bounce continuously ricochet across the ground at a rapid rate hitting multiple targets, one target in multiple areas, or multiple objects; until the user forces it to stop.
*Grandmaster - Can use an element they know for a desired effect.
*Stone - The knot is turned into a 10 inch(in diameter) stone, that causes mini craters in the ground and is capable of breaking bones and other objects up to its rank.
*Thunder - The knot is charged with lightning, capable of paralyzing on contact.
*Wave - The knot becomes extremely slick the more strikes the ground faster than normal and travels in a blur of speed and gaining power.
*Flame - The knot will be enveloped in flames when it strikes the ground becoming increasingly hot from friction.
*Erosion - The knot when hitting the ground will raise up a dust cloud from hitting the ground, making it hard for an opponent to see where the knot is coming from as it strikes. the dust cloud also hides the user from sight.

Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: B (A with applied Elemental) (S with Grandmaster Combo)
Range: Short
Chakra: 25 (30 with applied Elemental) (40 with Grandmaster Combo)
Damage: 40 (60 with applied Elemental) (80 with Grandmaster Combo)
Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
*Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in an S ranked Combination
*Stone - Becomes an A Ranked Earth Cyclone
*Wave - Becomes an A Ranked Water Cyclone
*Thunder - Becomes an A Ranked Lightning Cyclone
*Flame - Becomes an A Ranked Fire Cylone
*Erosion - Becomes an A Ranked Wind Cyclone
Note: Grandmaster can only be used 3 times per battle.
Note: Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

Hojōjutsu - Te no Musubime (Hidden Rope Art - Knots in Hand Style)
Type: Attack/Defense
Rank: B (A with applied Elemental)
Range: Short
Chakra: 25 (30 with applied Elemental)
Damage: 40 (60 with applied Elemental)
Description: The user extends hidden rope out from both of their sleeves and charges it with chakra (pure or elemental). The knots are held in the hands of the user and used in Taijutsu/Kenjutsu extreme close range fights or to deflect certain objects. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
*Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in 2 A Ranked Elementals or an A Ranked elemental of anything other than Basic 5 causing the Grandmaster 5 damage per turn per hand. Can only be used for 5 turns and will resort in being forced to use pure chakra for 1 turn)
*Stone - turns knots to earth making bones crack
*Wave - covers knots to water making countering quicker
*Thunder - charges knots with lightning, causing paralysis in the body part that is hit.
*Flame - covers knots with a small fireball, burning flesh and clothing upon impact.
*Erosion - covers knots with wind, cutting more than bruising the opponent deeply


- I have added how Hojojutsu/Nawajutsu fighters combat Kenjutsu and Taijutsu fighters like we discussed. The numbers 3 and 4 were bolded before to show the changes, now I bolded all of it.


±± Declined ±± Ok, its alll good except: the fuuin part...take it out. the weight and seal and what not...nope. That would lead you to take it out and gain the boost in speed and bla bla. nope. Other than that, it does seem good to go ^^




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Hojōjutsu / Nawajutsu - Hidden Rope Art
Type: Other (encompasses Taijutsu, Kenjutsu and Fuuinjutsu as well)

Background: Hojōjutsu or Nawajutsu, is the traditional Japanese martial art of restraining a person using cord/rope/chain. Encompassing many different materials, techniques and methods from many different schools, Hojojutsu is a quintessentially Japanese art that is a unique product of Japanese history and culture.

Description on the Abilities and Inner Workings of the Style: Hojojutsu can be divided into four broad categories.
1. The first category is the capture and restraint of a prisoner that was effected with strong, thin cord (usually 3-4 millimeters) called a hayanawa or “fast rope”, and sometimes the sageo carried by samurai on the sword-sheaths. In law-enforcement, this cord was carried by constables who secreted the rope in a small bundle that fed cord from one end. This torinawa ("capture-rope") was coiled so that the cord would pay out from one end as the bundled cord was passed around the prisoner’s body, neck and arms as he or she was tied. This was usually accomplished by one constable in the course of performing an arrest while the prisoner was actively resisting and had to be accomplished quickly.

Even at this stage, attention was still paid to visual and aesthetic concerns in the tying method as well as to the cultural needs of Japanese society. According to experts, an accused but not convicted prisoner would be tied using methods which allowed the prisoner to be securely restrained but which contained no knots to save the prisoner the shame of being publicly bound. Instead of securing the tie with knots, the constable held on to the free end of the rope and walked behind the prisoner to keep him or her under control as the prisoner was taken for an interrogation which could involve the application of one or more forms of judicial torture to elicit a confession.

2. The second category was effected with one or more “main ropes” or “honnawa” which like the torinawa could be any one of many different lengths, but was a proper hemp rope, possibly six or more millimeters in diameter and as much as eighty feet long—which was used to provide a more secure, long-term binding than is possible with the torinawa for transportation to a place of incarceration, restraint at legal proceedings, and—in the case of particularly severe crimes—for the public display of the prisoner prior to execution by such methods as beheading, crucifixion (i.e., the prisoner was displayed tied to a cross before spears were driven through the body), or, in arson convictions, death by fire.

Honnawa ties were applied by a group of people, usually not less than four, whose presence allowed the use of more intricate and ornate patterns than was the case with the torinawa. Both forms combined effective restraint with a distinct visual aesthetic.

In either form, the hojojutsu ties known today display a shrewd understanding of human anatomy through several recurrent themes. This can include leverage-removal (tying limbs in positions that decrease the force they can generate), rope-placement to discourage struggling or to make it less effective by placing one or more loops of rope around the neck and constricting restraint around points on the upper arms where determined struggle put pressure on blood vessels and nerves numbing the extremities.

3.Hojojutsu/Nawajutsu is extremely efficient when fighting in hand to hand (taijutsu) combat. Capable of subduing the opponents hands and feet rendering them unable to move. The free use of the Hidden rope arts simply using the chakra to manipulate the ropes to do the user's bidding is the best use of rendering taijutsu users immobile. However there is also the Knots-in-hands style, which is used purely as a strike based taijutsu. The knots are thick and deliver quick, powerful blows to the body of the opponent. Even blocking an opponent's blow causes the opponent pain. Enough blocking in one particular area can immobilize an area rendering it numb and unusable. Another adaptation was for Hojojutsu users through the use of chakra, separate unwound their ropes and form smaller ropes, hence the reason that it looks like there is soo many ropes instead of just 3 or 4, and can easily force them to make nets and other objects.

4.Having been experienced with opponents using sharp weapons to battle, masters of Hojojutsu had to come up with a better way to defend themselves. Their ropes were too inefficient as the blades would easily cut through them. The masters decided that they made two decisions. The first was to use Hojojutsu with chakra chain metal. The second was to line the rope with multiple lines of chakra metal to advance with the times. The lining of the very flexible chakra metal enable them to use chakra just like others could with the blades, and kept their ropes from fully being cut through unless by a powerful technique capable of cutting metal. This is what makes the ropes heavier. The heavier the ropes the more chakra metal it is lined with. This enables the users to deal heavier blows with extended rope, capable of fighting at a safe distance from the blades as well as still allowing them to bind their opponent as well, making it even easier for them to subdue their opponent and impossible to escape from, making the breaking of the ropes physically impossible (Steel release, other metal CE exception).


Additional effects and Restrictions:
-This style encompasses the raw strength of the user and requires finesse in its use. The cords/ropes/chains are constantly feed chakra from the user and hidden under the clothes of the user in such a way that they are still capable of maintaining their full bodily movement without any restriction even though it is wrapped around the arms, torso, and legs of the user.
-Constant placement of the user's chakra in the cords/ropes grants the user complete control and freeform manipulation of the ropes.
- The cords/ropes//chains are made up of/laced with lines of chakra flexible/malleable metal capable of channeling chakra especially in the bulb ends of the cords/rope that are great conductors of electricity. The metal keeps the rope from being easily ignited via techniques of the user or the opponent. The most skilled users are capable of tying kunai to the ropes to attack with as well and still keep them hidden under their clothes without hurting themselves. They have scars under their clothing proving how difficult this was to master.
-Master's of this technique are capable tying knots in the rope/cord/chain with a mere wiggle of the rope, that are incapable of being undone unless the user of the rope, who has their own specific way of undoing the knot, or by having the rope destroyed physically. Only the originator of Hojōjutsu is capable of undoing every knot, having mastered the technique beyond any other.
-The user is capable of using their chakra to cut part of the ropes/cords or even retract them back into their body with a movement of their arms/legs.

Soke Hojōjutsu - Hidden Grandmaster Rope Art Technique
Kumo Hojōjutsu - Hidden Thunder Rope Art Technique
Iwa Hojōjutsu- Hidden Stone Rope Art Technique
Suna Hojōjutsu - Hidden Erosion Rope Art Technique
Konoha Hojōjutsu - Hidden Flame Rope Art Technique
Kiri Hojōjutsu- Hidden Wave Rope Art Technique

-The Grandmaster is able to use any and all Hojōjutsu techniques.
-Each Master in the village is limited to their element and those that do not require any element. The village that the Grandmaster resides in can have 1 additional person know and use Hojōjutsu, but are limited to the restriction based upon that village.
- There can only be 1 Grandmaster per village.
- To become a Grandmaster, after having Mastered Hidden Rope Arts for at least 3 months, must have beaten 2 opponents in a Taijutsu/Kenjtusu only fight with Hidden Rope Arts, then challenge and defeat the original or another Grandmaster.
- Moving the ropes to deal basic damage or deflect basic weapon attacks (Kunais, Shurikens, etc) is possible in free form, although lacking real damage capabilities.

Grandmaster (Oraan) belongs to Iwagakure, however there can be a Master in Iwagakure, who will be limited to Hidden Stone Rope Art and rope art that does not contain any elemental value.....Jutsu for Hojōjutsu will look like the following. (Reference picture above)


Hojōjutsu -8-Notto-zu (Hidden Rope Art - Figure of 8 Knot)
Type: Attack/Defense
Rank: C (B with applied Elemental)
Range: Short
Chakra: 20 (25 with applied Elemental)
Damage: 30 (40 with applied Elemental)
Description: The user charges his chakra (pure or elemental) rope/cord in one of his arms and thrusts his arm towards the ground. The knot of the rope/cord will bounce continuously ricochet across the ground at a rapid rate hitting multiple targets, one target in multiple areas, or multiple objects; until the user forces it to stop.
*Grandmaster - Can use an element they know for a desired effect.
*Stone - The knot is turned into a 10 inch(in diameter) stone, that causes mini craters in the ground and is capable of breaking bones and other objects up to its rank.
*Thunder - The knot is charged with lightning, capable of paralyzing on contact.
*Wave - The knot becomes extremely slick the more strikes the ground faster than normal and travels in a blur of speed and gaining power.
*Flame - The knot will be enveloped in flames when it strikes the ground becoming increasingly hot from friction.
*Erosion - The knot when hitting the ground will raise up a dust cloud from hitting the ground, making it hard for an opponent to see where the knot is coming from as it strikes. the dust cloud also hides the user from sight.

Hojōjutsu - Taitorōpusaikuron (Hidden Rope Art - Tight-Rope Cyclone)
Type: Attack/Defense
Rank: B (A with applied Elemental) (S with Grandmaster Combo)
Range: Short
Chakra: 25 (30 with applied Elemental) (40 with Grandmaster Combo)
Damage: 40 (60 with applied Elemental) (80 with Grandmaster Combo)
Description: The user extends 10 feet of hidden rope out from both of their sleeves and charges it with chakra (pure or elemental) while spinning extremely quickly, creating a large cyclone. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
*Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in an S ranked Combination
*Stone - Becomes an A Ranked Earth Cyclone
*Wave - Becomes an A Ranked Water Cyclone
*Thunder - Becomes an A Ranked Lightning Cyclone
*Flame - Becomes an A Ranked Fire Cylone
*Erosion - Becomes an A Ranked Wind Cyclone
Note: Grandmaster can only be used 3 times per battle.
Note: Grandmaster must wait 2 turns to use A Ranked and above Hojōjutsu.

Hojōjutsu - Te no Musubime (Hidden Rope Art - Knots in Hand Style)
Type: Attack/Defense
Rank: B (A with applied Elemental)
Range: Short
Chakra: 25 (30 with applied Elemental)
Damage: 40 (60 with applied Elemental)
Description: The user extends hidden rope out from both of their sleeves and charges it with chakra (pure or elemental). The knots are held in the hands of the user and used in Taijutsu/Kenjutsu extreme close range fights or to deflect certain objects. Each rope that extends out of the user's arm has a knot on the end of it. These are two separate ropes.
*Grandmaster - Costing 2/3 moves in a turn, can choose to charge each rope with a different chakra (up to 2 elemental chakra), resulting in 2 A Ranked Elementals or an A Ranked elemental of anything other than Basic 5 causing the Grandmaster 5 damage per turn per hand. Can only be used for 5 turns and will resort in being forced to use pure chakra for 1 turn)
*Stone - turns knots to earth making bones crack
*Wave - covers knots to water making countering quicker
*Thunder - charges knots with lightning, causing paralysis in the body part that is hit.
*Flame - covers knots with a small fireball, burning flesh and clothing upon impact.
*Erosion - covers knots with wind, cutting more than bruising the opponent deeply


- There is nothing in bold as you wanted me to take things out to get it approved. Thank you for checking the submissions. ^_^

____________________
P a t e n t C e r t i f i c a t e

Hazama, our loyal member, gave on the 16th of June, 2012 a request for a Patent on custom fighting style Hojōjutsu / Nawajutsu - Hidden Rope Art. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hojōjutsu / Nawajutsu - Hidden Rope Art
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Copyright 2012, Hazama , NarutoBase.net

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Re: ±±Custom Fighting Styles Submission±±

Parkour Fighting
Type: taijutsu
Background: Developed by grimmjow, this fighting style is an extremely close range fighting involving combination of Maui Thai, boxing, street fighting and acrobatics. It also uses the opponent’s movement against him/her. Grimmjow needed to be highly agile and strong at the same time. So he trained by running and learning new acrobatic moves using his body weight and even more depended on his training level. He also learnt to use the area to his advantage by using them to jump into the air or to avoid attacks making this a more advance version of regular shinobi hand to hand combat. By mastering this new age fighting style Grimmjow was able to avoid kicks and punches at close range, deliver punches, kicks, kness etc as close range and his stamina increased, making him jump, run and fighter longer and higher than an average shinobi. He even incorporated jutsus to make this fighting style extremely dangerous.

Description on the Abilities and Inner Workings of the Style:
This type of fighting style is not like an average fighting style since it has the combination of boxing, maui thai and street fighting ( grabbing, pulling, tackling, smashing opponents into objects, weapons etc) the user can use a vast range of different combinations to attack the opponent, making it hard for the opponent to block and counter attacks because he/ she will not know what kind of move the user is going to attack with. Also by using the opponent’s body/ movement, the user will able to flip over the opponent or flip them over. The parkour will have help the user avoid attacks by using the opponent’s body to flip around him/her or use the surrounding area to avoid attacks by jumping to the air or doing quick turns or the user can just flip in the air to avoid attacks.

example of this kind of fightning style


Additional effects and Restrictions:
Due to the closeness of this fightning, it gives the opponent and the user very little time/ no time to perform hand seals
There are no effects from using this kind of fighting style other than for the agility and stamina due to the intense training.

_____________
±± Declined ±± Not only does no CFS can be allowed to boost hand seal speed or reduce its number as this is nothing that can't be done in Free Form or by existing Customs submitted throughout the base. Its just Taijutsu.
 
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