[ARCHIVE] Custom Fighting Styles Submission

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Re: Custom Fighting Styles Submission

(Hokuto Shin Ken) - Big Dipper God Fist
Type:TaiGenNinjutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan. The way the story is told, In the Village Hidden under the Moon, The Hokuto clan practiced an art once so forbidden, it was allowed only 1 successor per generation. The original forms of Hokuto Shin Ken were lost, but they are said to contain techniques where which by channeling one's energy into a single blow and striking one of the 708 Keiraku Hikō Hidden Meridian Points in the human body, they could cause victim's to explode, be controlled involuntarily or otherwise incapacitated. It could also be used to heal certain physical and psychological wounds, such as restoring a person's voice, eyesight or memories, though the main purpose of Hokuto Shin Ken was/is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shin Ken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the four fated Hokuto brothers. The 4 brother consisted of Raoh, Toki, Jagi, and Kenshiro. The eldest of the four Hokuto brothers was Raoh. Raoh was known as "Roah the conqueror" and takes the mantle of Ken-oh, or 'Fist King', after being rejected as the successor to Hokuto Shin Ken. Toki was the second of the four Hokuto brothers. He was a pacifist who seeked to use Hokuto Shinken as a healing art, and forfeited his bid for Fist due to illness. Toki's self-made technique, Hokuto Ujoken Jutsu (North Star Humane Fist Technique), was said to be a jutsu that was capable of healing or destroying that which it is used on. Jagi was the third of the four Hokuto brothers. Deceptive and evil, Jagi would stop at nothing to win and frequently cheated during battle. He never really mastered Hokuto Shin Ken, relying on his sly tricks to finish off most of his opponents. And finally there was Kenshiro. Kenshiro was the youngest of the four Hokuto brothers and the chosen successor of Hokuto Shin Ken. They were raised by the previous Fist, Ryuken. The previous successor to the Hokuto Shin Ken style, Ryuken was the sifu who adopted and trained Raoh, Toki, Jagi, and Kenshiro in the Hokuto Shin Ken style. After he chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force.
As Kenshiro traveled the Hidden Moon Village unaware of Ryuken, he was ambushed by his other brother Jagi. Jagi had taken to calling himself The Fist and was causing trouble in different villages and in Kenshiro's name. During their brief scuffle, Kenshiro was said to have hit a meridian point that made the hair on Jagi's head burst off as his head began to swell, and the veins on his head began to budge until a few of the veins burst thru the skin, shooting blood like a out of control fire hose. Though limited in his knowledge of Hokuto Shin Ken, Jagi is able to hit counter meridian points, stopping the attack before his head were to explode. As Kenshiro goes to leave his brother alive, he is stopped in his tracks by the news that Roah has killed their Sensai and was coming for him, while also taking credit for egging on Roah's jealousy of Kenshiro position. Unfortunately for Jagi, this news turns Kenshiro's warm heart cold and merciless, and after unleashing one of Hokuto Shin Ken's most forbidden taijutsu's, Jagi's head begins to swell, and as his head explodes he was still cursing Ken's name.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh who was amassing an army of ninja in an attempt to overthrow the Village heads and start his quest for world domination. Fighting his way thru hundreds of ninja's, Kenshiro reached Roah. Roah, mounted on a steed and clad in armor fit for a King, tells Kenshiro how he believed he should have been chosen as successor, and laughed while he said that he killed their "old man" for being so foolish as to choose a weakling like Ken as the Fist as the Northstar. Kenshiro couldn't take no more, and his anger exploded into a violent rage, his chakra could be seen glowing in his eyes. Raoh, being arrogant, begins the fight still sitting on his horse, who soon becomes a victim of Ken's new merciless nature. After an hour of fighting hand to hand, mostly chakra enhanced taijutsu, Raoh had fallen.
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Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah died, so did a lot of Kenshiro's rage, and at Ryuken's grave, he decided that the bloody cycle created by Hokuto Shin Ken's "1 successor per generation" rule must be changed.
He then decided that the forbidden techniques would remain limited to who they were taught, if he ever decided to even do teach them. He took his teachings and created a new form of the Big Dipper God Fist. Using his knowledge of Genjutsu as well as Ninjutsu and Taijutsu, he was able to replace attacks that would have made an enemies explode from within, with a less lethal taijutsu attack that induces a minute genjutsu that shows them the image of themselves exploding while he quickly went for a strike. Instances of this went across all his techniques, and he spent many years refining it before even beginning to teach it himself. He destroyed the Hidden Scrolls so that no one could ever learn the true form of Hokuto Shin Ken, thus saving future generations from the fate of he and his brothers.

Description on the Abilities and Inner Workings of the Style:As with many Chinese Martial Arts, there is a soft style, which depends on accuracy and agility, and a hard style, which relies on brute power to annihilate targets. The inner workings of Hokuto Shin Ken's true nature is something akin to the Hiyuga clan, in that chakra is channeled from one person to another along meridian points that control chakra flow to other area's of the body. For example, striking a meridian point on the arm may be connected to brain functionality, and so on. Striking different parts of the body, and infusing ones own chakra into the bodywas capable of controlling ones actions, and internal workings. The hard style was too brutal for anyone to wield, using Hokuto Shin Ken to tap into the body's dormant 70% of untapped strength, allowing for mind bending feats of strength and conditioning. Using the hard style, Kenshiro was shown Splitting a skyscraper in 2 simply by punching it, and hardening his skin to the point of taking no harm as said building collapsed on him. Knowing that his style would be what the outsiders called "DNR'd" if he continued the style in it's original forms, Kenshiro spent years developing a new Hard and Soft style of Hokuto Shin Ken...
The Hard style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow. By hardening ones mind and spirit, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them. Kenshiro changed the hard style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru attacks despite being attacked simultaneously. Thru using chakra control to harden ones skin some, he was able to fight thru and endure pain from C rank Elemental attacks/defenses and withstand C rank Taijutsu, still following thru with his attacks despite being defended, though he would still take damage from said attack which could also include death if the defense were to hit a vital organ. His new version of The Soft style consisted of attacks and defenses that that initiate genjutsu illusions before attacking/defending, momentary fluctuations of the enemies chakra network making them see what he wanted them to see. When he would go to kick or punch someone high, he could make the enemy see his body moving in a motion of a low attack, making the enemy defend the wrong area of their body. When throwing a fury of punches, he could make the enemy see 100 fist raging at them when in reality, it was only a hand full of blows that were delivered. He could also, in some instances, make the enemy see him dodge differently than he did, making them believe for a second that their attack had landed as he counter attacks from a different location. All the illusions created from his style were momentary, none were long lasting genjutsu's, and most wore off as soon as his attacks ended without the enemy needing to deduce they were in a genjutsu.

Example Techniques:
(Hokuto Shin Ken - Hokuto Hyakuretsu Ken) Big Dipper God Fist - Hundred Crack Fist
Type:Offensive/Attack
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description:The user will channel his chakra into the enemy creating a brief illusion where they see 100 fists coming at them in their entire field of view. In reality, the user attacks the enemy with a dozen blows that are hard to see due to the brief illusion of a flurry of fists coming at them. The effects of the genjutsu are temporary, lasting no more than a couple seconds
~Notes~
-Must know Hokuto Shin ken to use
-Only usable 4 times per match
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(Hokuto Shin Ken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: The user begins by performing the Heaven's breaking stance form clearing his mind while molding chakra, allowing the user is to enter Muso Tensai. Once considered the ultimate form of Hokuto Shin Ken, the Nil-Thought Rebirth is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades, helping them to achieve a conscious state of "nothingness", making them appear emmotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack
~Notes~
-Can only be used once per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-effects last 3 turns, 4 for one who has mastered Hokuto Shin Ken
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shin Ken
-Cannot use Hokuto Shin Ken for 2 turns after this ends
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Tenma No Kamae: Heaven's breaking stance form
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(Hokuto Shin Ken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto, Tenha Kassatsu rescues the user from peril without having to touch the opponent. By focusing raw chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of raw chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shin Ken
-Can only be used twice per battle, with a 1 turn cool down
-No Hokuto Shin Ken techniques for 1 turn after used
-reference- 7:40 seconds

Additional effects and Restrictions:
-Must have Mastery over Genjutsu, Taijutsu, and at least C rank Ninjutsu to train in Hokuto Shin Ken
-Must be Kage rank or higher to learn
-User gains increased durability and reaction time, gaining .5 additional reaction speed and a body capable of handling more punishment than normal without effecting the ability to fight, though injuries will be felt afterwards
-User gains +10 to all Taijutsu, and Genjutsu of D-B rank gain 1 rank increase in strength

♦ Declined, no passive +10 to tai, no passive +1 rank boosts in genjutsu, no passive +1/2 to reaction speed and no passive damage resistance of any kind. And the way you use genjutsu with your taijutsu blows are the basis behind nearly all genjutsus that are triggered by movement. You also need mastery of any field your CFS encompasses, including ninjutsu.♦
-changed name and basic concept-

(Hokuto Shinken) - Big Dipper God Fist
Type:RaitonFutonTaijutsu
Background:During Ancient times there was a secret art passed down by an clan unknown to most of the Ninja world. That clan was the Hokuto clan. The way the story is told, In the Village Hidden under the Moon, The Hokuto clan practiced an art once so forbidden, it was allowed only 1 successor per generation. The original forms of Hokuto Shinken were lost, but they are said to contain techniques where which by channeling one's energy into a single blow and striking one of the 708 Keiraku Hikō Hidden Meridian Points in the human body, they could cause victim's to explode, be controlled involuntarily or otherwise incapacitated. It could also be used to heal certain physical and psychological wounds, such as restoring a person's voice, eyesight or memories, though the main purpose of Hokuto Shinken was/is assassination. For 1800 years, 1 successor per generation would chose the most worthy of his students to receive the title of "Fist of the Northstar". Due to the deadliness of it's original form, Hokuto Shinken could only have one successor per generation according to the art's law. Students who were not chosen to inherit the succession were to renounce the style voluntarily or risk having their memories erased or their fists crushed rendering their jutsu useless. This is due to the extreme consequences of the style being held by one who is evil at heart. This rule would lead to the demise of all the Hokuto clan except one...the one who would be chosen by Ryuken, the previous successor and his adoptive father, as the true Fist of the Northstar! His name was Kenshiro, the youngest of the four fated Hokuto brothers. The 4 brother consisted of Raoh, Toki, Jagi, and Kenshiro. The eldest of the four Hokuto brothers was Raoh. Raoh was known as "Roah the conqueror" and takes the mantle of Ken-oh, or 'Fist King', after being rejected as the successor to Hokuto Shinken. Toki was the second of the four Hokuto brothers. He was a pacifist who seeked to use Hokuto Shinken as a healing art, and forfeited his bid for Fist due to illness. Toki's self-made technique, Hokuto Ujoken Jutsu (North Star Humane Fist Technique), was said to be a jutsu that was capable of healing or destroying that which it is used on. Jagi was the third of the four Hokuto brothers. Deceptive and evil, Jagi would stop at nothing to win and frequently cheated during battle. He never really mastered Hokuto Shinken, relying on his sly tricks to finish off most of his opponents. And finally there was Kenshiro. Kenshiro was the youngest of the four Hokuto brothers and the chosen successor of Hokuto Shinken. They were raised by the previous Fist, Ryuken. The previous successor to the Hokuto Shinken style, Ryuken was the sifu who adopted and trained Raoh, Toki, Jagi, and Kenshiro in the Hokuto Shinken style. After he chose Kenshiro as his successor, he was slain by Raoh in a fit of jealous rage, a feat made possible by chance; he suffered a stroke at the moment he was about to seal Raoh's fist. Roah left bent on taking the title from Kenshiro by force, but not before Ryuken spoke to Raoh of Hokuto's Ultimate form, Musō Tensei, an ability Ryuken, laughing in the face of death, said was unattainable by Raoh, his great ambition stopping him from ever knowing true sorrow.
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As Kenshiro traveled the Hidden Moon Village unaware of Ryuken's death, he was ambushed by his other brother Jagi. Jagi had taken to calling himself The Fist and was causing trouble in different villages and in Kenshiro's name. During their brief scuffle, Kenshiro was said to have hit a meridian point that made the hair on Jagi's head burst off as his head began to swell, and the veins on his head began to budge until a few of the veins burst thru the skin, shooting blood like a out of control fire hose. Though limited in his knowledge of Hokuto Shinken, Jagi is able to hit counter meridian points, stopping the attack before his head were to explode. As Kenshiro goes to leave his brother alive, he is stopped in his tracks by the news that Roah has killed their Sensai and was coming for him, while also taking credit for egging on Roah's jealousy of Kenshiro position. Unfortunately for Jagi, this news turns Kenshiro's warm heart cold and merciless, and after unleashing one of Hokuto Shinken's most forbidden taijutsu's, Jagi's head begins to swell, and as his head explodes he was still cursing Ken's name.
Now aware of Roah's true intention's and with a blood lust for vengeance, Ken seeks out Raoh who was amassing an army of ninja in an attempt to overthrow the Village heads and start his quest for world domination. Fighting his way thru hundreds of ninja's, Kenshiro reached Roah. Roah, mounted on a steed and clad in armor fit for a King, tells Kenshiro how he believed he should have been chosen as successor, and laughed while he said that he killed their "old man" for being so foolish as to choose a weakling like Ken as the Fist as the Northstar. Kenshiro couldn't take no more, and his anger exploded into a violent rage, his chakra could be seen glowing in his eyes. Raoh, being arrogant, begins the fight still sitting on his horse, who soon becomes a victim of Ken's new merciless nature. During the course of battle, the pain of loss of friend and foe alike took a toll on Kenshiro, and the deep sorrow that he bared eventually awakened the state of Musō Tensei, and a revelation of the style's future form. This shook Raoh to the core, experiencing the sensation of fear for the first time as he remembers Ryuken's dying words to him. After an hour of fighting hand to hand, mostly chakra enhanced taijutsu, Raoh had fallen.
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Kenshiro, now battered and bloody, drops to one knee next to Raoh, who smiles at Kenshiro and expresses his regret for killing their father, and that he knew Kenshiro was truly worthy now. As Roah, the only person Ken truly considered a friend died, he decided that the bloody cycle created by Hokuto Shinken's "1 successor per generation" rule must be changed.
He then decided that the forbidden techniques would remain limited to who they were taught, if he ever decided to even teach them. He took his teachings and created a new form of the Big Dipper God Fist. Using his knowledge of Futon as well as Raiton and Taijutsu, he was able to replace attacks that would have made an enemies immobilized from pressure point strikes, with a less lethal taijutsu attacks that utilize raiton giving the same immobilizing effects or futon, giving slicing and piercing abilities. Instances of this went across all his techniques, and he spent many years refining it before even beginning to teach it. He then destroyed the Hidden Scrolls so that no one could ever learn the true form of Hokuto Shinken, thus saving future generations from the fate of he and his brothers.

Description on the Abilities and Inner Workings of the Style:As with many Chinese Martial Arts, there is a soft style, which consists of mental focus, and a hard style, which relies on brute power to annihilate targets. The inner workings of Hokuto Shinken's true nature is something akin to the Hiyuga clan, in that chakra is channeled from one person to another along meridian points that control chakra flow to other area's of the body. For example, striking a meridian point on the arm may be connected to brain functionality, and so on. Striking different parts of the body, and infusing ones own chakra into the bodywas capable of controlling ones actions, and internal workings. The hard style was too brutal for anyone to wield, using Hokuto Shinken to tap into the body's dormant 70% of untapped strength, allowing for mind bending feats of strength and conditioning. Using the hard style, Kenshiro was shown splitting a skyscraper in 2 simply by punching it, and hardening his skin to the point of taking no harm as said building collapsed on him.
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Knowing that his style would be what the outsiders called "DNR'd" if he continued the style in it's original forms, Kenshiro spent years developing a new Hard and Soft style of Hokuto Shinken.
The Hard style called for attacking straight thru others' attacks, taking collateral damage in order to successfully land a blow. By hardening ones mind and spirit, he is able to take attacks that would have stopped his attacks from landing in stride, continuing his attack like nothing had happened, though, when the battle was over and the adrenaline rush stops, the user would feel every attack that landed on them. Kenshiro changed the hard style from being almost invulnerable to attacks, to simply being mentally tough enough to fight thru attacks despite being attacked simultaneously, as well as implementing his knowledge of Futon and Raiton chakra into attacks achieving the same piercing/paralyzing effects of the original style. His new version of The Soft style consisted of mental control of ones own facilities. Knowing one's enemy allows you to attack, and knowing one's self allows you to defend, so the soft style consisted of a mental clarity thru years of focus and meditation and pondering great sorrow, allowing one to process the information in front of oneself with great speeds filtering out non-variables to help deduce the best course of action in an instant. This allows for heightened reaction speeds in cqc as well as faster deductive reasoning based on the information present by focusing ones own mind to have clear emotionless thoughts and reactions.


Example Techniques:

(Hokuto Shinken - Musō Tensei) Big Dipper God Fist - Nil-Thought Rebirth
Type:Supplementary
Rank: A
Range: Short
Chakra: 30 (15 per turn to maintain)
Damage: N/A
Description: A mixture of the total style of Hokuto Shinken and the catalyst to the new Hokuto style. It is said that the strongest thing in this world is nothingness. Mastering that nothingness to gather souls, that is Musō Tensei. The user begins by performing The Heaven breaking stance, clearing his mind while molding their chakra, allowing the user is to enter the Nil-Thought Rebirth. Considered the ultimate form of Hokuto Shinken, Musō Tensei is learn-able only by one who has known infinite sadness, to connect with the souls of fallen rivals and comrades who's secrets have been carved into his soul by the sadness of battle, helping them to achieve a conscious state of "nothingness", making them appear emotionless and impervious to physical attacks (C rank and below with-in reason), though the damage will still be taken, the user can battle thru the pain as if they were never attacked (Though attacks to vital points would still kill). In addition, one gains heightened reflexes for a short period, and can, on instinct alone, feign out of the way or parry an incoming attack (with-in reason)
~Notes~
-Can only be used thrice per battle
-Because of the connection to the souls of fallen rivals and comrades, customs created by others and taught to the user gain a +10 damage, customs created by the user do not gain the bonus
-dodging or parrying follows substitution rules, and will end the jutsu 1 turn sooner if used
-The user will be unaffected by outside distractions making his reflexes increase for for the duration of Musō Tensei, allowing him to react at the level of a 2 tomoe Sharingan
-effects last 3 turns, 4 for one who has mastered Hokuto Shinken
-After effects wear off, the user will feel the effects from whatever attacks occurred to them while in the state of Musō Tensei
-Must be trained in Hokuto Shinken
-Cannot use Hokuto Shinken for 3 turns after this ends
for reference
Tenma No Kamae: The Heaven breaking stance form:

-Same video as below just for reference of the stance, but watching the next 4 minutes from this point will give a good idea of the style
(Hokuto Shinken - Himitsu no Jutsu: Tenha Kassatsu) Big Dipper God Fist - Secret Technique: Heaven's Impalement
Type:Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description: Considered one of the Ultimate defenses of Hokuto Shinken , Tenha Kassatsu rescues the user from the brink of peril without having to touch the opponent. By focusing wind chakra to the users fists, they are able to thrust forwards with both hands quickly, four fingers pointed outwards in a square on one hand and 3 fingers at an angle on the other, forming the shape of the Big Dipper constellation. Upon thrusting the hands forwards, seven bullets shaped bursts of wind chakra will shoot outwards in a tight grouping towards the enemy, capable of piercing straight thru the enemy, sending them flying backwards
~Notes~
-Must have mastered Hokuto Shinken and entered Musō Tensei
-Can only be used thrice per battle, with a 1 turn cool down
reference-

new submission
(Hokuto Shinken - Zange no Ken) - Big Dipper God Fist - Fist of Penitence
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: After gathering raiton chakra to the fists, the user will swing both fists horizontally towards each other with the thumbs out, connecting the thumbs with the targets temples, conducting the raiton chakra from both fist into the target's head, brain, and body seriously shocking them and stunning them for 1 turn, and given the right circumstances, critical damage could occur.
~Notes~
-Must have mastered Hokuto Shinken
-Only usable 3 times per battle
-immobilizes and stuns for 1 turn
reference

(Hokuto Shinken - Hokuto dōbutsu aigo Ken) - Big Dipper God Fist: - North Star Humane Fist
Rank: B
Type: Supplemental
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Toki, Kenshiro's pacifist brother, defined the highest pleasure as the absence of suffering and pleasure itself as "freedom from pain in the body and freedom from turmoil in the soul" and thus created the North Star Humane Fist jutsu. The pleasure center is the set of brain structures, predominantly the nucleus accumbens, which will produce great pleasure when stimulated electrically. By performing the Tiger seal, the user will send a small amount of their Raiton chakra into the targets brain, particularly the pleasure center, allowing the enemy to "Experience Heaven before death", alleviating any pain.

~Notes~
-Must have mastered Hokuto Shinken
-Must be taught by -Vegeta

Additional effects and Restrictions:

-Must have completed Wind, Lightning, and Taijutsu to train in Hokuto Shinken
-User gains heightened reflexes and reaction time when using Hokuto Shinken when compared to a regular Strong Fist taijutsu user
-Must enter a state of Musō Tensei to use Hokuto Shinken
-After Musō Tensei ends, the user will suffer slower reaction time for 1 turn
-Must be Kage rank or higher to learn


♦ Declined, extremely reduce the background, I'm not reading all of that info next time as I'm sure a large portion is unnecessary and irrelevant. The Hard Style is OPed. 70% of our potential would be roughly equivalent to 5th-6th gate, I could be wrong, but it's still close to EIG standards. Punching a 2 story building and knocking it down, and it falling on you and causing no damage? Hell no. and the soft style is literally nothing of value; you're essentially describing any tracking ability one gains, whether it's chakra sensing or Sharingan, or whatever. ♦
 
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Re: Custom Fighting Styles Submission

Ssam-Su Taekkyeon
Type: Taijutsu
Background: Park Il Pyo's grandfather was a soldier in the same squad as Jin Tae-Jin. When Operation Gilgamesh was being excecuted, Jin Tae Jin and his squad was taking a break avoiding an enemy. He then saw corperal Park Il Tae (Park Il Pyo's grand father) writing a letter to his son and wife. Jin Tae Jin then saw the letter and found that he was combining Old Way Taekkyon with RE Taekwondo to reinforce the weakness and strengthen it. Jin Tae Jin then questioned Park Il Tae why he is doing this and in response he said "He (His son, Il-Pyo's father) will grow up not seeing his dad's face, I want to leave him somthing, and since this is the only thing I'm good at I have nothing else to leave him. Since my parents arranged my marrage i always felt a burden but now it's a reason for me to go back. if you ever go back please start a familly". However the corperal was killed the moments after, Jin Tae Jin then swore that he would give his letter to his son. The letter never went to the corperal's son and made it to his grand son Park Il Pyo 20 years after. With Jin Tae Jin telling Park Il Pyo to become as great as his grand father Park Il Pyo became the first master of Ssam-su Taekkyeon.
Description on the Abilities and Inner Workings of the Style: Ssam-Su Taekkyeon is based on the art of touch awareness. Touch awareness is the ability,when in contact with the opponent, to be able to read their next movement based on their muscle movements. This is the corner stone of Ssam-Su Taekkyeon. With reading each movement the user can attack accordingly and easily counter attack. The basic stance of Ssam-Su Taekkyeon requires the user to put their right left forward to cross the back of the leg of the opponent while using their wrist to lay against the inside of the wrist of the opponent. However the main weakness to Touch awareness is that the user is not able to read simultaneous movements. For example, the user could be able to read a single jab but the user cannot read is a jab is done at them same time as a gut punch with the other hand.
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Touch awareness is based off of a practice known as Chi Shao. Chi Shao is an exercise used my many martial arts to build up awareness and reaction. Real world application of Chi Shao


Ssam-Su Taekkyeon mainly focuses on the users legs as the main attacker while using their arms as back up support. Ssam-Su Taekkyeon was meant to break the opponents stance or footing hold using their legs to attack the user while taking them down. This style focuses on being extremely close to the opponent as possible so close where they cannot properly defend themselves or attack due to the lack of room/space between the user and the opponent(This will be show in the example techniques portion).
Ssam-su Taekkyeon uses the friction of air to ignite flames to further improve its punches and kicks. However these certain moves are only attainable by masters of the style. There are two subfactors of Ssam-Su Taekkyeon that make the style whole

Raion no gurappuru | Lion's Grapple:
The lion's involves grabbing opponents by their limb and controlling them through the use of that resulting in a variety of take downs and slams. This stance heavily relies on getting close to the user, so close they don't have the space to counter just as stated before. An example of this would be getting close to the opponent using your left leg to take them down behind the knee and using your weight on them to push them further down to smash them in the skull with your knee. This technique is known as Nirvana. (represented here: )

Sasorisutoraiki | Scorpion's Strike:
Scorpion's strike are fast paced movements that are done by closed fists. However, these strikes are not punches. These strikes are usually done with the back of the fist or side of the fist to reduce the pain caused by normal punches. Not all Scorpion Strike techniques involve the hands. If used with the legs, it is more on a defensive approach. Leg strikes are usually followed by parrying the opponents attack or weaving through them until an opening is found. The strikes that fall into this category are used to wear down the enemy as well as break down their defense. Like a Scorpion's tail, each of these hits leave a relatively noticeable mark on the opponent followed by a stinging feeling.


Example Techniques:

Ssam-Su Taekkyeon - Fish Hook
Rank: B
Type: Offensive
Range: Short
Chakra cost: N/A
Damage points: 40
Description: The user delivers a kick to the side of the opponent's head and locks their head between their calf muscle and their thigh muscle by retracting their knee. The user then twists their body to the right and also pulling the leg to the right causing the opponent to flip over completely. Due to gravity the opponent crashes down and lands on their head. After they land on their head the user can choose to keep the Fish hook in place to follow up with a strike to the face of the opponent or let them go.
This is a Lion's Grapple technique.
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Additional effects and Restrictions:
Must have mastered Taijutsu
Must be of Sannin rank or higher
✦ Declined, this is based on touch awareness as you stated, but it is still essentially Sharingan-esque tracking and perception abilities. Look at the bold, you are able to effectively track the movement and future movements, much like the Sharingan can by looking at you, only difference here is that you require touch. Furthermore, Taijutsu Masters are able to track up to twice their speed naturally, meaning that in most cases, you would be able to see an incoming attack, much like this one, once more only difference being this requires touch first, which isn't a big difference. ✦
Ssam-Su Taekkyeon
Type: Taijutsu
Background: Park Il Pyo's grandfather was a soldier in the same squad as Jin Tae-Jin. When Operation Gilgamesh was being excecuted (35 years before the story begain) Jin Tae Jin and his squad was taking a break avoiding an enemy (not shown) he then saw corperal Park Il Tae (Park Il Pyo's grand father) writing a letter to his son and wife. Jin Tae Jin then saw the letter and found that he was combining Old Way Taekkyon with RE Taekwondo to reinforce the weakness and strengthen it. Jin Tae Jin then questioned Park Il Tae why he is doing this and in response he said "He (His son, Il-Pyo's father) will grow up not seeing his dad's face, I want to leave him somthing, and since this is the only thing I'm good at I have nothing else to leave him. Since my parents arranged my marrage i always felt a burden but now it's a reason for me to go back. if you ever go back please start a familly". However the corperal was killed the moments after, Jin Tae Jin then swore that he would give his letter to his son. The letter never went to the corperal's son and made it to his grand son Park Il Pyo 20 years after. With Jin Tae Jin telling Park Il Pyo to become as great as his grand father Park Il Pyo became the first master of Ssam-su Taekkyeon.

Description on the Abilities and Inner Workings of the Style: Ssam-Su Taekyyeon focuses on those who lack the elements. Those who cannot use elemental chakra let alone ninjutsu. Ssam-Su Taekkyeon users use their strong chakra and expertise in taijutsu movements to recreate the elements(minus earth and water) just through sheer effort.

A common element mimicked using taijutsu is wind release. By using strong leg sweeps empowered by chakra, gusts of wind are created similar to those of Konoha Ryujin or techniques like Leaf Whirilwind. Wind Release can also be replicated using full body rotations as shown with the One-man Front Lotus.
Fire and Lightning release are remade using strong and fast strikes that rub against the air to create friction setting off a spark igniting the fire or a spark that travels into a flash of static electricity so strong it becomes visible to the naked eye. The way how lightning and fire are formed depends on the body parts used with this fighting style. Quick strikes with legs can invoke a spark that translates into electricity. Legs are, by nature, stronger than arms hence why they are so good with creating gusts of wind compared to arms. Direct and quick jabs with legs are forceful enough to replicate the erratic and powerful nature of lightning.
Fire due to friction and heat are formed with quick jabs to create the friction needed to ignite ones fists this also works with Elbow jabs just like how lightning can work with Knee strikes.



Ssam-Su Taekkyeon mainly focuses on the users legs as the main attacker while using their arms as back up support. Ssam-Su Taekkyeon was meant to break the opponents stance or footing hold using their legs to attack the user while taking them down. This style focuses on being extremely close to the opponent as possible so close where they cannot properly defend themselves or attack due to the lack of room/space between the user and the opponent(This will be show in the example techniques portion).
While replicating the elements is the key function of the fighting style, nothing is complete with out a form to put it in or a style to follow. There are two subfactors of Ssam-Su Taekkyeon that make the style whole

Raion no gurappuru | Lion's Grapple:
The lion's involves grabbing opponents by their limb and controlling them through the use of that resulting in a variety of take downs and slams. This stance heavily relies on getting close to the user, so close they don't have the space to counter just as stated before. An example of this would be getting close to the opponent using your left leg to take them down behind the knee and using your weight on them to push them further down to smash them in the skull with your knee. This technique is known as Nirvana. (represented here: )

Sasorisutoraiki | Scorpion's Strike:
Scorpion's strike are fast paced movements that are done by closed fists. However, these strikes are not punches. These strikes are usually done with the back of the fist or side of the fist to reduce the pain caused by normal punches. Not all Scorpion Strike techniques involve the hands. If used with the legs, it is more on a defensive approach. Leg strikes are usually followed by parrying the opponents attack or weaving through them until an opening is found. The strikes that fall into this category are used to wear down the enemy as well as break down their defense. Like a Scorpion's tail, each of these hits leave a relatively noticeable mark on the opponent followed by a stinging feeling.

Example Techniques:

Ssam-Su Taekkyeon - Fish Hook
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user delivers a kick to the side of the opponent's head and locks their head between their calf muscle and their thigh muscle by retracting their knee. While kicking, a gust of wind in created trailing behind the users' leg setting up for the next part of the technique. The user then twists their body to the right and also pulling the leg to the right causing the opponent to flip over completely the gust of wind created before is added to easily preform the flip. Due to gravity the opponent crashes down and lands on their head. After they land on their head the user can choose to keep the Fish hook in place to follow up with a strike to the face of the opponent or let them go.
This is a Lion's Grapple technique.
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Ssam-Su Taekkyeon - Nirvana
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user gets close to the opponent using your left leg to take them down behind the knee and using your weight on them to push them further down to smash them in the skull with your knee. While their knee rises a spark of electricity is created causing a jolt of lightning to appear striking the enemy in the face.
This is a between Lion's Grapple Technique.

Additional effects and Restrictions:
Must have mastered Taijutsu
Must be of Sannin rank or higher
Requires Leg Weight Training


♦ Declined, this is clearly not going to be allowed, using pure taijutsu to create elemental attacks. DNR ♦
 
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Re: ±±Custom Fighting Styles Submission±±

True Spear Taijutsu| Shinsei Yari Taijutsu
Type: Taijutsu
Background: True Spear Taijutsu was created by a Strong Fist master. He felt the taijutsu these days rely to much on chakra to be preformed. Chakra is one's life essence and allows great things to happen such as ninjutsu and advanced taijutsu. But This man still believed that taijutsu can be powerful without the need for chakra enhancing.

The problem was that this is a very hard thing to achieve. He had never ever attempted making his own fighting style before. First problem was he had no one to help him or even test his findings on. The only solutions were to use animals or try it on his own body. He wasn't to keen on the idea of harming himself just for research, yet he didn't want to harm animals for the heck of it. The only way he could test on animals is if he puts them out of their misery. A constant supply of food did sound nice. The next day he would begin working on this style. He rounded up some animals and fenced them in his backyard. He delivered several blows to the animal. But they were so lacking in strength that it didn't even hurt them. They literally just walked away to the other side of the fence. He deduced that he needed to strengthen his arms and legs to new levels. Levels that were far beyond the capability of Strong Fist. He then developed the 3 training system(Pig, gravel, marble). After months of training, he decided to go back to the animals.

He delivered 4 quick punches to the side of the cow. After a second or two, the cow cried and pain and fell to the ground. This would mark the completion of the style. Yet the master was not satisfied. He went into a village and challenged anyone who wanted to face him. A brave man from a sake stand stood up and accepted the challenge. The man charged towards the master throwing wild fists. He was not impressed. The master side stepped the man, kneed him in the abdomen, punched him in the right shoulder, and finally delivered an elbow strike straight center of his back. A second later, the man from the sake stand screamed in agonizing pain as he fell to the floor. The master stood over him feeling sorry for him. He knelt down and looked at the man and offered him some pain killers. The master asked the man, "What did that feel like, stranger?" The man looked up at him and said, "Like three spears...or jousting lances being forced through my body".

The young master got up and walked back to his home. As he was doing this, he was thinking of names for his new style..."Ultra Super Dynamic Spear Art?....no....hmm....Ah. True spear taijutsu? Yeah that sounds good."


Description on the Abilities and Inner Workings of the Style: The fighting segment of TST are known as "Spears". The spears refer to the impact of the hits. Impacts of the hits will feel like spears ripping through the body.The user does quick strikes to the opponents body in a random an spastic fashion. On each impact or punch the user twists their fists and pours all of their strength into every single punch.

"Spear" Techniques deal with quick and powerful strikes that severally harm the chakra with no enhancers. Here are some examples on how some of the strikes would hit or harm the opponent

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The spears and impact marks displayed by the images is what the opponent would feel by one of the potential jutsu of the style. In the image, the man preforming this technique is seen holding a bat but in this style it is completely down with the arms and legs of the opponent. Many techs of this style can be done with knee and elbow strikes. Masters of this style are fabled to do this with only one finger.

The practitioner has to go through several training drills to naturally strengthen their punches without the use of chakra. This is done by several different training methods. One of the most famous ways of training is to vigorously punch a marble slab as quickly as possible. There will be several drills of this. Due to marble being extremely hard, the practitioners arms/legs will be severely bruised or broken which would require them to go to the hospital to have healed as a result of training. There are exactly 3 methods of training:

1. The marble gauntlet - explained above.

2. Gravel Bag- After the pig, the practitioner moves on to the gravel bag. Since gravel is more grainy than anything. With each strike the gravel, gets compact more and more together. This makes the gravel extremely tough to punch through and that it why it is so effective. During this training, the user will work on the speed of their strikes while maintaining impact strength. As the training progresses, the gravel will condense more and more until it is almost like a solid block. When the gravel reaches that state, that training is near complete. The final trial of the training is completely breaking through the gravel. If completed the practitioner is ready to move on to the marble stage where they finally increase speed and power at the same time. This will show the complete mastery of the style

3. Pig Carcass. - Since Pig Carcass is the close in consistency to human flesh the practitioner will begin here. The user will begin doing heavy strikes on the carcass. They will start off slow and begin to pick up speed and power. They will keep doing this until they completely destroy the carcass. Around the end of this training sequence, the user will begin to twist their fists/foot or entire leg as they kick this will be the first induction of the Spear impact.


Example Techniques:

(Shinsei Yari Taijutsu|12 Yari) - True Spear Taijutsu | 12 Spears
Rank:A
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 60
Description: The user charges towards the enemy and delivers twelve strikes to places on their body(can be anywhere and must be listed by the user while the move is being made). The practitioner then pulls away and impact marks appear on the opponents body. Suddenly, excruciating pain envelops the opponent as the pain from those 12 strikes kick in. They would feel 12 spears ripping their the body in the same places the strike lands. However, the user cannot hit the same area more than twice. And if the user chooses the heart it will not kill the opponent they will only feel the pain of the spear.


(Shinsei Yari Taijutsu|72 Yari ) - True Spear Taijutsu | 72 Spears
Rank:S
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points: 80
Description: On the first half of the strikes, the user constantly punches or kicks the opponent. In this scenario the user, constantly twists their punches/kicks in a fashion that mimics this style's patented spear hit. In total, the user lands 36 hits on the front of the opponent. After that is done, the practitioner then does a quarter step so that now they are behind the opponent. They repeat the process but this time on the back of the enemy. The user flips away from the opponent then the effects of the 72 strikes happen. The opponent feels 72 spears being driven through their body.

Additional effects and Restrictions:
Can only be learned by Sannin or Higher
Must have Mastered Taijutsu.


 Declined  Problem here is that this is normal Taijutsu so you can make these techniques as normal Taijutsu techniques already. You can describe them in a more "flashy" manner but its nothing more than normal taijutsu.​
True Spear Taijutsu| Shinsei Yari Taijutsu
Type: Taijutsu
Background: True Spear Taijutsu was created by a Strong Fist master. He felt the taijutsu these days rely to much on chakra to be preformed. Chakra is one's life essence and allows great things to happen such as ninjutsu and advanced taijutsu.

The problem was that this is a very hard thing to achieve. He had never ever attempted making his own fighting style before. First problem was he had no one to help him or even test his findings on. The only solutions were to use animals or try it on his own body. He wasn't to keen on the idea of harming himself just for research, yet he didn't want to harm animals for the heck of it. The only way he could test on animals is if he puts them out of their misery. A constant supply of food did sound nice. The next day he would begin working on this style. He rounded up some animals and fenced them in his backyard. He delivered several blows to the animal. But they were so lacking in strength that it didn't even hurt them. They literally just walked away to the other side of the fence. He deduced that he needed to strengthen his arms and legs to new levels. Levels that were far beyond the capability of Strong Fist. He then developed the 3 training system(Pig, gravel, marble). After months of training, he decided to go back to the animals.

He delivered 4 quick punches to the side of the cow. After a second or two, the cow cried and pain and fell to the ground. This would mark the completion of the style. Yet the master was not satisfied. He went into a village and challenged anyone who wanted to face him. A brave man from a sake stand stood up and accepted the challenge. The man charged towards the master throwing wild fists. He was not impressed. The master side stepped the man, kneed him in the abdomen, punched him in the right shoulder, and finally delivered an elbow strike straight center of his back. A second later, the man from the sake stand screamed in agonizing pain as he fell to the floor. The master stood over him feeling sorry for him. He knelt down and looked at the man and offered him some pain killers. The master asked the man, "What did that feel like, stranger?" The man looked up at him and said, "Like three spears...or jousting lances being forced through my body".

The young master got up and walked back to his home. As he was doing this, he was thinking of names for his new style..."Ultra Super Dynamic Spear Art?....no....hmm....Ah. True spear taijutsu? Yeah that sounds good."


Description on the Abilities and Inner Workings of the Style: The fighting segment of TST are known as "Spears". The spears refer to the impact of the hits. Impacts of the hits will feel like spears ripping through the body.The user does quick strikes to the opponents body in a random an spastic fashion. On each impact or punch the user twists their fists and pours all of their strength into every single punch.

"Spear" Techniques deal with quick and powerful strikes that severely harm the opponent using chakra as the impact force.Here are some examples on how some of the strikes would hit or harm the opponent

You must be registered for see images
You must be registered for see images

The spears and impact marks displayed by the images is what the opponent would feel by one of the potential jutsu of the style. In the image, the man performing this technique is seen holding a bat but in this style it is completely down with the arms and legs of the opponent. Many techs of this style can be done with knee and elbow strikes.

The practitioner has to go through several training drills to naturally strengthen their punches without the use of chakra(chakra addition will be later on in the technique). This is done by several different training methods. One of the most famous ways of training is to vigorously punch a marble slab as quickly as possible. There will be several drills of this. Due to marble being extremely hard, the practitioners arms/legs will be severely bruised or broken which would require them to go to the hospital to have healed as a result of training. There are exactly 3 methods of training:

1. The marble gauntlet - explained above.

2. Gravel Bag- After the pig, the practitioner moves on to the gravel bag. Since gravel is more grainy than anything. With each strike the gravel, gets compact more and more together. This makes the gravel extremely tough to punch through and that it why it is so effective. During this training, the user will work on the speed of their strikes while maintaining impact strength. As the training progresses, the gravel will condense more and more until it is almost like a solid block. When the gravel reaches that state, that training is near complete. The final trial of the training is completely breaking through the gravel. If completed the practitioner is ready to move on to the marble stage where they finally increase speed and power at the same time. This will show the complete mastery of the style

3. Pig Carcass. - Since Pig Carcass is the close in consistency to human flesh the practitioner will begin here. The user will begin doing heavy strikes on the carcass. They will start off slow and begin to pick up speed and power. They will keep doing this until they completely destroy the carcass. Around the end of this training sequence, the user will begin to twist their fists/foot or entire leg as they kick this will be the first induction of the Spear impact.

Chakra is the driving force behind the strikes. Like a bullet the entrance wound is much smaller than the exit wound. When the punch lands on the opponent, the user will drive their chakra into the enemy’s body and as it travels causing it to expand to affect the entire limb. For example, a technique used in this style to punch the abdomen of the opponent would result in a visible burst of chakra coming out of the other side of the body affecting their back/spinal region while maintaining little actual physical damage to the abdomen. Further more, a lick to the thigh of an opponent will affect their entire leg given the right technique.


Example Techniques:

(Shinsei Yari Taijutsu|12 Yari) - True Spear Taijutsu | 12 Spears
Rank:A
Type:Attack
Range:Short
Chakra Cost:30
Damage Points: 60
Description: The user charges towards the enemy and delivers twelve strikes to places on their body(can be anywhere and must be listed by the user while the move is being made). The practitioner then pulls away and impact marks appear on the opponents body. Suddenly, excruciating pain envelops the opponent as the pain from those 12 strikes kick in. They would feel 12 spears ripping their the body in the same places the strike lands. However, the user cannot hit the same area more than twice. And if the user chooses the heart it will not kill the opponent they will only feel the pain of the spear.


(Shinsei Yari Taijutsu|72 Yari ) - True Spear Taijutsu | 72 Spears
Rank:S
Type:Attack
Range:Short
Chakra Cost:40
Damage Points: 80
Description: On the first half of the strikes, the user constantly punches or kicks the opponent. In this scenario the user, constantly twists their punches/kicks in a fashion that mimics this style's patented spear hit. In total, the user lands 36 hits on the front of the opponent. After that is done, the practitioner then does a quarter step so that now they are behind the opponent. They repeat the process but this time on the back of the enemy. The user flips away from the opponent then the effects of the 72 strikes happen. The opponent feels 72 spears being driven through their body.

Additional effects and Restrictions:
Can only be learned by Sannin or Higher
Must have Mastered Taijutsu.


♦ Declined, problem is now is that the bolded is essentially Hyuga-like effects of when they use Jyuuken ♦
 
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Re: Custom Fighting Styles Submission

Mejin Ryu Genjutsu (Master Style Genjutsu)
Type: Advanced Genjutsu | Hybrid
Background: Some time ago the boundaries between the five elements and genjutsu were broken by two masterful sages, renowned for their power and skill in many arts, but genjutsu especially. These two sages created a set of powerful genjutsu and took a select few shinobi under their wing in an attempt to spread the style far and wide to the ninja world. However, there was much fear and strife in regards to this new style which almost resulted in an international conflict. To prevent any more grief the secrets of this style were destroyed and sealed eternally within the few who were granted the knowledge beforehand. However, the style had not died with the few techniques that came into existence. Of the few students that were graced with this genjutsu knowledge there were two that quickly ascended above the others, mastering the complete set of genjutsu and were initially chosen to carry the next generation of the style. Their peers soon became their first disciples and they were surpassed only by their mentors, the two sages. Upon the destruction and sealing of these techniques, the two masters did not cease their development of their skills within these powerful arts and even expanded their range greatly. One of the masters went as far as to create a hybrid art combining the abilities of ninjutsu and taijutsu in order to enhance their genjutsu and as a result a new breed of genjutsu was born which was titled Mejin-ryu Genjutsu.
Description on Abilities and Inner Workings of Style: Mejin-ryu follows a Taoist like principle of duality; the internal Yin and the external Yang. Of course, with the style focusing predominantly on initiating genjutsu the balance of Yin is greater than that of Yang. The idea of Yin and Yang in this case are metaphorical in order to denote how the style works; using external stimulus to cause internal disruption. In the Mejin-ryu the user creates a physical occurrence which affects their victim and that external stimulus results in an internal disruption of chakra. In the most simple of terms these are techniques where chakra does not enter the victims body to cause the disruption but rather affects their external being to disrupt their flow of chakra from the outside. This is done via one (or both) of two methods; Raiton Gen (Lightning Release Illusion) or Ototon Gen (Sound Release Illusion).

Raiton Gen: Lightning has been seen to affect one’s internal being through external stimulus. Paralysis and nerve damage from certain degrees of electricity. This same occurrence happens in Raiton Gen when the user makes contact with their lightning chakra to their opponent, instead of the lightning affecting just nerves it affects their chakra. For as long as the static electricity remains on the person externally their internal chakra will remain disturbed, stunned and vibrating in an irregular flow.

Ototon Gen: Certain frequencies of sound affect the body. As we’ve seen, Sound Release has been demonstrated to affect people even with their ears guarded simply because they medium for which the sound travels is based on the water in their body allowing the sound to vibrate their body. By releasing a vibration with sound techniques that affects the body externally, the chakra flow internally will become irregular and fall into the genjutsu. This occurs so long as the frequency of sound remains or goes uninterrupted for a designated period of time.

In Mejin-ryu these highly sensitive frequencies of chakra must happen within a small and generally localized area so the user doesn’t have to worry about expanding the precise chakra too far without losing focus. It has been found easier to commence these techniques via one of three methods; through taijutsu and making direct contact to initiate the illusion, through bukijutsu or other instruments to make direct contact or summon a frequency of sound that will initiate the illusion, or through, what is called the reverse casting. The Reverse casting being the opposite of how genjutsu is normally cast; instead of releasing your chakra into your opponent you release it in an area outside of them; however the reverse method is slower in casting and can even be seen coming by those capable of seeing/detecting chakra.

Example Techniques:

Meijingen: Kisei Kansei (Master Illusion Parasite Trap)
Type: Offensive
Rank: B
Range: Short
Chakra Cost: 20
Damage: 40
Description: The user will charge lightning chakra into a part of their body or another object they are connected to. Once that part of the body or object is struck by their opponent or something connected to them like a swinging sword or chain, the lightning will spread and immediately capture the victim in a B-ranked Lightning Release Illusion of them experiencing their insides being destroyed as if being eaten away. The great deal of pain the victim goes through will make movements more difficult as well as eat on their state of consciousness. In the first turn the victim will be unable to use taijutsu or physical movement based techniques like ken or other bukijutsu above C-rank and in the second turn the victim will lose half reaction speed as their vision becomes blurred as well as the increased amount of pain. If the genjutsu isn’t released by the third turn the victim falls unconscious. This technique is done by the lightning release causing a physical stimulus of the victims brain and chakra which will center around their internal organs. The lightning also does moderate nerve damage the longer it stays on the victim’s body to make the affects seem more real until they fall unconscious.
Note: can be used once every other turn

Additional Restrictions: In order to learn Mejin-ryu Genjutsu you must be one of the few who’ve already taken the path to genjutsu master and learned elemental genjutsu or gain permission to learn these arts from the Sage of Illusionary Touch, one of the two founders. Meijin-ryu Genjutsu is an advanced level of genjutsu and therefore one must specialize in genjutsu as well as have both lightning release and sound release mastered. Once one masters Meijin-ryu they can perform ordinary genjutsu with ½ the required hand seals (provided they do not possess genjutsu with one hand seal or increased speed). When layering genjutsu not of Mejin-ryu there are three conditions: First the Mejin-ryu technique must always come first and the following genjutsu after must be equal in rank or higher. The reason is because the level of Mejin-ryu is much higher than ordinary genjutsu and the Mejin-ryu will negate chakra weaker than itself. Finally due to the inherent weakness both lightning and sound have to wind release, wind release genjutsu cannot be used in conjunction with Mejin-ryu. Mejin-ryu follows the same principles and guidelines for elemental genjutsu.
 

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Re: Custom Fighting Styles Submission

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Swelling Fist
Type: Taijutsu​

Background: There once was a small man who lived in a remote village. The villages main attraction was the exciting fighting held amongst all the men and they dedicated festivals to street brawling. Every able man participated in the fun but the small man was in the unfortunate possession of almost no strength at all. All he had going for himself was speed but he he didn't want to run from the fights. He decided that he would develop a new fighting style that would allow him to win all of his battles without having to bulk up as he was really lazy and didn't want to endlessly train. He developed this style and tried to think of a way which to deploy this style in a unique way and he finally worked out how. He was challenged once again and this time the fight ended with his opponents falling before him, as his swollen ankles could no longer allow him to stand. He had learnt a way to hone his striking power and lack of strength so that when he struck the body that area began to swell. The man then used this style to win all of his fights without ever having to waste time working on his strength.

Description on the Abilities and Inner Workings of the Style:
The main idea behind this style is how swelling inhibits movement and puts the opponent at a great disadvantage. This style capitalizes on that and users of this style are taught how to strike in such a way that causes swelling at the struck area at the expense for damage. The way in which the user attacks is no different from normal attacks but to produce the swelling effect the user releases a small amount of chakra at the moment of contact when they're attacking. The speed of the user is also improved after training this style because of the fact that the fighting style does little damage so the user must be able to land many swelling blows to compensate for this( as shown in background info). Unlike in the background info the users do not lack in strength like that small man did but instead cushion their blows with the chakra that they release when they strike the opponent and use special taijutsu moves to cause the swelling. Depending on the area of the body struck and the strength which they are struck the swelling will vary and so will how long the area remains swollen. To clarify the swelling fist jutsus don't do the damage which an attack, like a swelling fist punching jutsu, would do unless they specify so like in the 2nd example technique. So the user wouldn't feel pain from the punch unless it says so in the technique and if it does the pain would be occur when the swelling has gone. The swells themselves are similar to the picture at the top of the post. They are inflated and it will specify how large in each technique(when I submit them), the swells have a reddish tint at the top of each one.

Example Techniques:

Swelling Fist: Heavy Hands
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The user strikes either one of the opponents hands, or both, with a slapping motion. The hands begin to swell until the user is no longer capable to make hand seals or wield anything with them.
Note: Swelling lasts a turn

Swelling Arts: Temporary Swelling
Rank: A
Type: Offensive
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The next swelling attack that the user does will have the damage that it deals done to their opponent after the swelling. So if the user does a swelling fist jutsu that involves punching the opponent in the back to make their back swell, once the opponents back isnt swollen anymore they would suddenly feel the damage that they would have felt from the punch.
Note: Can only be used twice
Note: Applies on the next Swelling Fist jutsu used
Swelling Fist: Disabling Kick
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user aims a kick for the back of the opponents neck and when it strikes the back of the opponents neck becomes severely swollen to an extent that the user wouldn't be able to stand up because of the extra weight on their neck and the discomfort that even the smallest neck movements would bring
Note: Can only be used once.:
Note: Swelling lasts two turns
Additional effects and Restrictions:
As shown in description learning this style would increase the users speed allowing them to move with the speed bonus of a taijutsu specialist.
Because of them conserving their strength when using this style, users would have above average strength when compared with the average strong fist master.
Can only be taught to those who have learnt Taijutsu
Can only be taught to those rank Sannin and over
Can only be taught by -Danzo-


♦ Declined, Swelling occurs whenever the organs, skin, or other parts of your body enlarge. It is typically the result of inflammation or a buildup of fluid and can be caused by injury. Now, looking at the bolded, you want to cause swelling to occur without any form of true damage being applied, meaning no inflammation of organs or skin or injury or force that causes internal injuries and an internal buildup of fluid? No. The applications of Sakura using taijutsu blows to cause massive and immediate swelling prove this wrong already. No speed increasing to tai specialist levels either ♦
 
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Re: Custom Fighting Styles Submission

Previously approved . Resubmitting to have it recognized as an official fighting style. Not much information to add to the previously approved jutsus though.

Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist
Type: Nintaijutsu
Background: Long ago there lived the Monkey King, ruler of the monkey race. The Monkey King was well renowned for his superior fighting style and cheerful, playful nature. People would come from all around the world just to see the Monkey King in his fights. The techniques were completely random and unexpected; agile yet powerful, and acrobatic and effective. To add the effectiveness, the Monkey King would often drink large amounts of liquor, increasing his power in the art he created.

Upon drinking liquor, the user becomes so intoxicated that at times, even he himself has trouble predicting his next move. This also directly effects his strength, with him becoming slightly stronger due to no inhibitions and all restraint thrown out the window due to his drunkenness.

Description on the Abilities and Inner Workings of the Style:
Simply put, once a user of the style has become intoxicated enough, their movements become unpredictable to the point that to accurate predict or see what exactly is coming towards them, the enemy would need a 3 Tomoe Sharingan active. Their blows will become wildly thrown, seemingly to miss yet land at the last moments.


Example Techniques: (already approved in above link)

Drunken Monkey Style: Captain Morgan’s Uprising|Hebereke Seiyuuki Youshiki: Teichou Morgan's Boudou
Type: Offensive
Rank: S
Range: Short
Chakra Cost: N/A
Damage Points: 60 (-15)
Description: The user, after drinking very strong alcohol, becomes very drunk and charges large amounts of chakra to his arms, strengthening them, which he holds out in front of him in the Drunken Monkey starting position. The user will then suddenly fall backwards, swinging his arms behind him to catch himself and swinging his legs upwards, kicking the enemy in his chin, and then quickly boosting himself in the air from his arms, landing with one foot in front of the other. He then immediately stumbles forward, and uppercuts the enemy several times in the chest and face as he/she rise from the “upper-kick”. As the drunken punches are thrown, the user continues to stumble forward, causing them to rise even further. The user then strikes the enemy with a powerful, uppercut sending them several feet into the air. The user then falls forward, but catching himself by his forearms and using the momentum from falling to flip himself over his head into the air, upside-down. He then catches the enemy almost as if by accident, wraps his legs around the enemy's upper body, catching them. The user then drunkenly and, once more if as by accident, twists over in the air, and lands with one of his arm across the throat of the enemy, causing great damage to his neck and the other shielding his face as they hit the ground hard. The user is left slightly disorientated from hitting the earth and vision is extremely blurry, making it hard to make out incoming projectiles and attacks further than mid range from him during the next turn.
*Can only be done once*
*After using, the user’s balance will be thrown off on a level that the user can’t focus and/or stand straight enough to perform jutsus higher than A rank for three turns*
*Can only be used in Drunken Monkey Mode*


Drunken Monkey Style: Monkey’s Feigning Uppercut| Hebereke Seiyuuki Youshiki: Seiyuuki's Gishi Appa-katto
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user, after standing in the Drunken Fist position (with the hands held in front of the user, slightly bent and palms facing to the user), drunkenly throws a punch, narrowly missing the enemy’s head. He then loops it behind the target’s head, and pull forward while seeming to stumble drunkenly backwards, falling. As he falls backwards and the target’s head get’s pulled forward, the user extends his leg quickly, hitting the target in the chin with great force.
*Can only be used twice*
*Can only be used in Drunken Monkey Mode*


Drunken Monkey Style: Idiot’s Stupor| Hebereke Seiyuuki Youshiki: Hakuchi Soushin
Type: Offensive
Rank: C
Range: Short
Chakra Cost: N/A
Damage Points: 30(+10 to user)
Description: The user drunkenly swings his left leg slightly in front of him (he swings it to his right) while throwing a punch towards the face of the enemy, losing his balance whilst doing so, causing him to fall forward. As he falls to his left, he head butts the enemy in the stomach, causing them to double over. The user, who by then would have hit the ground, then raises very quickly, once more head butting the enemy, this time in the chin with great force, causing him to fall backwards. The user is then left with a small headache from the drunken, accidental head butting.
*Can only be used in Drunken Monkey Mode*


Drunken Monkey Style: Vodka’s Miscreant| Hebereke Seiyuuki Youshiki: Uxokka Hitodenashi
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user uppercuts the enemy while leaning backwards and extending his right leg, kicking him in the groins as well. He then turns his right hand over (palm facing outwards) and punch the enemy in the stomach as he leans back forward, head butting the target at the same time, busting both their foreheads from the impact. As this happens, the user stumbles to his forward and slightly to the left of the enemy, ending up behind him and to his right by a few inches. He then falls forward, swinging his right leg backwards as he does so, hitting the enemy in the crouch once more. As the user hit’s the ground, he rolls forward and drunkenly rises and turns facing the target once more.
*Can only be used three times*
*Can only be used in Drunken Monkey Mode*


Additional effects and Restrictions:
-Masters of Drunken Monkey will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user.
-Due to the unpredictability of the Drunken Monkey, it requires at least a 3-tomoe Sharingan to effectively predict movements. Taijutsu masters can also predict the movements, and the attacks can still be effectively reacted to by taijutsu specialists. People without any specialty in taijutsu will have moderate difficulty reacting to each attack.
-Upon activation, the style lasts until the user is either struck without enough force to cause bodily harm or with enough force to draw blood as the sight of the user bleeding tends to snap one out of a stupor.
-After the style ends, the user is left with a slight headache and cannot use taijutsus over A rank for two turns.
____________________
P a t e n t C e r t i f i c a t e

Lord of Kaos, our loyal member, gave on the a request for a Patent on custom fighting style Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist
Powered by Riku..
Copyright 2012, Lord of Kaos, NarutoBase.net

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~Check changes made in brass coloring~

Heavily updating and editing style, changing core concept and revising background as well as numerous things.

Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist
Type: Ningentaijutsu
Background:Long ago, there lived the Monkey King, ruler of a small group of ninja. The Monkey King was well renowned for his superior fighting style and cheerful, playful nature. People would come from all around the world just to see the Monkey King in his fights. The techniques were completely random and unexpected; agile yet powerful, and acrobatic and effective. To add the effectiveness, the Monkey King would often drink large amounts of liquor, increasing his power in the art he created.

In combat with a rival Lord of the Wild, The Monkey King found his crafty fighting style to be rather insufficient, making it hard to land an attack on the target as his opponent was able to accurately predict his movements. Knowing how deceit and trickery were his friends, The Monkey King began casting several illusions on the target that were aimed to disguise his movements even more, making it harder to detect the attacks and allowing him to defeat his rival, before vanishing himself, only stories of his style seemingly surviving.

After years of legends forming in his wake, the Monkey King returned to the Ninja World, to train Percy Jackson in how to use this art, who later began to spread it and enhance it's effects, making it much more useful in it's nature.


Description on the Abilities and Inner Workings of the Style:

Description of the Style:

Based on the core concepts of the Drunken Fist jutsu, Drunken Monkey Fists combines this unpredictability with the unique weaving of genjutsus to create a more effective sense of unpredictability and confusion in battles. In it's most basic form, Drunken Monkey Fist creates a very unpredictable chain of movement, allowing the user to move as if he were intoxicated. This causes problems for the opponent to accurately track and react to, not knowing where the user will be moving as the user himself doesn't know.

Advanced applications of the Drunken Monkey Fist utilize the addition of Genjutsus to create a more difficult ability to track and react to, for a range of reasons. Genjutsu is commonly applied in one of two ways with the style, creating two different fields that this is spread upon, named Monkey's Prank and The Drunkard, each casting different affects on the target.

Inner Workings of the Style:

Drunken Monkey Fist, or DMF for short, is firstly rooted in the application of taijutsu. Strong Fist taijutsu is often defend-able against due to it's often linear and "straight" methods of attacking (i.e. direct attacks that cause damage in the shortest line of attack such as a direct punch, or spinning kick, etc.), making it far from the primary choice of attacks to use for the crafty minded. DMF works around this limitation by utilizing the concept of being intoxicated, which causes the user to become significantly more difficult to predict his direct movements as well as his future movements, seemingly moving every which way as he moves forward. Utilizing chakra alongside this enhances the effect, allowing the user to seemingly change his movements as swiftly as he begins them, confusing the target easily.

In order to gain the full effect of unpredictability, mastery of Genjutsu is required as the style utilizes the field in two broad applications, named Monkey's Prank and The Drunkard respectively, each named after certain traits of the style, detailed below.

Monkey's Prank is named for the deceptiveness of the false movements given by the user to fool the opponent's mind into believing you are moving one way when you actually move in another way, triggered via the misleading movements of the style. These effects can best be utilized when moving one's limbs to start an attack, triggering the effect of their limb moving in one direction as if they were attacking in that manner, disguising the actual assault done by the body. This makes it harder to detect the actual attack launched at the target.

The Drunkard genjutsu's effects are much more easier to detect but harder to overcome; triggered by small movements, The Drunkard causes the illusions of being intoxicated inside the target, effectively causing them difficulty in tracking the user's movements and actions, almost is if they themselves were intoxicated. What makes this more difficult to overcome is rooted in the basis of how it is performed; by utilizing small movements that are chained with the user's taijutsu attacks, they grant the effect of making it appear as if the user's speed has been doubled and causes what appears to be afterimages of the user to appear, trailing copies of the user, making the enemy's ability to track things become insignificant, effectively halving it. Because of these illusions, it makes it more difficult to accurately track the user's attacks, making it appear as if the user has simply created some speed enhancing effect, unknowing to the fact that it is actually an illusion.

The average Drunken Monkey Fist Technique is, in essence, a Taijutsu Technique and a complimentary Genjutsu Technique, all three being considered the same rank.


Example Techniques:

Drunken Monkey Style: Monkey’s Prank: Feigning Uppercut | Hebereke Seiyuuki Youshiki: Seiyuuki's Azamuku: Gishi Appa-katto
Type: Offensive
Rank: A
Range: Short
Chakra Cost: N/A
Damage Points: 40
Description: The user stands, channeling chakra to his arms, begins by moving his arms in a drunken fashion, as if he were stumbling. This triggers an illusion of the user seemingly moving his arms upwards as if he were drawing the right first backwards to deliver a strike to the upper body of the enemy. As the target sees this, they then see the opponent launching his arm forward and dropping it low into a palm thrust to the stomach. In actuality, the user simply staggers forward, moving drunkenly and lower to the earth, and as the enemy moves to defend the perceived blow to the stomach, grabs the enemy's head, pulling them forward as the user falls backwards, pulling his head downwards to meet the user's rising leg, striking the chin with great force.
*Can only be used twice*


Skill levels of the style:

Monkey King (created the style)
^
Prince (Someone who begins learning the other application they did not learn as a user)
^
Pauper (someone who begins learning either Monkey's Prank or The Drunkard applications)
^
Apprentice (is learning basic Drunken Monkey Fist techniques)​

Additional effects and Restrictions:
-User must have mastered genjutsu, basic ninjutsu, and taijutsu to learn.
-Masters of Drunken Monkey Fist will have increased Agility, Reflexes, and Speed when compared to the average Strong Fist user, though the real DMG movements are of equal speed as normal Strong Fist Taijutsu.
-Taijutsu movements done by the DMF are difficult to track. Moves that utilize Monkey Prank can only be predicted, read and fully countered by either Taijutsu Specialists (Hyuuga Masters, EIG Masters, NB Taijutsu Masters), ninjas with increased speed or reactions (A, Namikaze Minato, Tobirama, etc) or Sharingan users (whose ability to read through the movements is linked to their own tomoe level and its relation to piercing Visual Genjutsu). The basic, non illusionary movements of DMF are trackable and seen by anyone. However, their unpredictability make them very hard to counter with Taijutsu. Targets with immunity or resistance to Genjutsu will not be affected by its effects and will deal with it as they would with normal Taijutsu.
-Must be of at least Sannin Rank to learn.

____________________
P a t e n t C e r t i f i c a t e

Madāra Uchiha, our loyal member, gave on the 31st of July, a request to update a Patent on the custom fighting style Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist. I, Scorps of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Hebereke Seiyuuki Genkotsu| Drunken Monkey Fist
Powered by Scorps
Copyright 2014, Madāra Uchiha, NarutoBase.net

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Re: Custom Fighting Styles Submission

Resubmitting.

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The Way of the Spirit Walker | Seishin Hokō-sha no Michi

Type: Seishinjutsu | Ninjutsu | Taijutsu

Background: Udyr was more than a man; he was a vessel for the untamed power of the primal animal spirits of the world. Or so it was told in folklore. When he tapped into the spirits’ bestial natures, he could harness their unique strengths.

In the northern world of the Ninja World, there is a unique caste that lives outside the society of those they think are “savage lands”. They are the custodians of the natural world: Spirit Walkers. Once a generation, a child is born under a blood red moon, as foretold by the elders of the caste. This child is brought to the Spirit Walkers to continue the line of Spirit Walkers. The man known as Udyr was such a child, and knew the howl of the wolves even before he learned the language of his own people. Udyr would one day learn the meaning of the spirits calls and tend to the balance of nature. The elder often told Udyr that he would be tested more often than those who had come before him, for the spirits of the world were growing ever more restless, though the reason remained clouded.'

While Udyr is still alive, and roaming the northern lands, he kept it safe and sound from any harm. He was protecting the natural order in the north, until a man shrouded in a black cloak entered his land. Even though this shrouded figure may have been a powerful person, Udyr surprised the person with overwhelming force that resulted in the person to fall to the ground before pleading for mercy. Later it was known that this person learned the way of the Spirit Walkers directly from the powerful Udyr.


“Through us, nature’s will is done.”

Description and Inner Workings of the style: The ninja in possession of this fighting style is more than a man; he is a vessel for the untamed power of primal animal spirits. The user envisions himself taking upon the spirits of various animals, although does not actually take on their spirits into his body, simply envisions that animal in his mind. This is referred to as 'Taking on its spirit'. When tapping into the spirits’ bestial natures, the ninja can harness their unique strengths. With their combined power, the ninja can turn back all those who would attempt to harm the natural order. The Way of the Spirit Walker is a style where the ninja not only uses great Taijutsu prowess but also utilizes great amount of chakra and spiritual power granted to him by the spiritual animals that resides within him. The spiritual animals within the ninja grants him different abilities and powers, yet they do not have the ability to release the ninja from any form of genjutsu or any of the sorts, their only ability is to grant the ninja whom they protect and live inside with their spiritual power. As such the ninja whom masters The Way of the Spirit Walker has been granted with 'animal spirits' to aid him in battle.

The spiritual power of the animals may only be used in the combination with respective techniques developed specifically for this style, yet the tapping into the spiritual powers of the animals are what we would call a passive ability. While tapping into an animal's spiritual power, the user can combine this with elemental chakra for added effects, and will be mentioned in specific jutsu. Since it is rather obvious that each technique requires the practitioner to not only tap into the animal spirits spiritual power but also his own chakra, it means the practitioner will when utilizing any of the stances in this style, will continuously use chakra. This means when utilizing this style the practitioner will use 10 chakra for each turn using this style in any of the stances. Of course through practicing this style the practitioner becomes more bestial than the normal human being.

Instead of using indivual stances, the style relies on the user to manifest aspects of, animals to aid him in battle. While taking on the characteristics of these animals, the user becomes more 'animal like' in both appearence, and personality. The user does not necessarily become simply angry, but he becomes more primal. He relies more on his instincts, and emotions, than using logic. In short, the user becomes more reliant on a 'head on' approach, instead of formulating a plan. Using this strategy the user may, for a short time, gain certain traits of animals in order to aid him in battle, materializing specific animalistic parts for different situations.

Example Techniques:

Way of the Spirit Walker: The Hawk's Hunt
Type:Offense
Rank:B
Range:Short
Chakra:20
Damage:40
Description: With this ability, the user taps into the spiritual nature of the hawk spirit, and takes on some of its features. He will use his chakra in order to materialize what appear to be actual talons, although they are created from the user's chakra. The wings allow the user to fly and glide short distances (10 meters). The user if he chooses, may also materialize sharp talons with which he would fly or glide over to the opponent, and attempt to claw him with all over the facial region.

Additional Effects and Restrictions:
- Must be of Kage rank or above
- Must have great chakra control (Mastered Ninjutsu)
- Must have at least begun practice in Taijutsu
- This Fighting Style so to say, can only be used by Ninja
- Users of this style are much stronger and faster than average taijutsu masters.

♦ Declined, now this is just a rip of jutsus that create animalistic parts via chakra (i.e. chakra wings, chakra talons/claws, etc), which have been countless times over the past years. ♦
resubmitting: reverting/revamping

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The Way of the Spirit Walker | Seishin Hokō-sha no Michi

Type: Seishinjutsu | Ninjutsu | Taijutsu

Background:

"Through us, nature's will is done."

Udyr - The Spirit Guard

Udyr was a rogue ninja from the Land of Rice who left in order to pursue his own ideals and not those imposed on him by his peers. His travels took him to far off lands, but he never came to learn anything that would help him better himself. Soon he found himself entering the Land of Snow, and upon arrival instantly noted the vast beauty and harsh weather this land provided. Days into his search through the Land of Snow, a massive snow storm forced him to take refuge in a cave where he accidentally stumbled upon an ancient tomb, used to channel ancient animal spirits, or familiars. He instantly became in-tuned with all of these animal spirits, learning their secrets and discovering the meaning of the cave. It was a link between the material world which Udyr currently inhabited, and a spiritual world, inhabited by those animals. Any who enter the cave could potentially create a link between them and the familiars, but only one person could create such a link that it would allow them to take in so many spirits at the same time without killing themselves. This what was known to the Familiars as "The Spirit Guard", whereas others were known as "Spirit Walker".

Udyr passed his knowledge on to Hannibal Lecter before he died, making Hannibal the new "Spirit Guard". Hannibal then set about teaching the style to others, making them "Spirit Walkers".

Description on the Abilities and Inner Workings of the Style: The ninja in possession of this fighting style is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits’ bestial natures, the ninja can harness their unique strengths: the eagle grants him great perception and speed, the wolf grants him with unpredictability and ferocity, the tenrec reflexes and precision and the Peacock Mantis Shrimp its strength and reflexes. With their combined power, the ninja can turn back all those who would attempt to harm the natural order. The Way of the Spirit Walker is a style where the ninja not only uses great Taijutsu prowess but also utilizes great amount of chakra and spiritual power granted to him by the spiritual animals that resides within him. The spiritual animals within the ninja grants him different abilities and powers. Their main ability is to grant the ninja whom they protect and live inside with their spiritual power. As such the ninja whom masters The Way of the Spirit Walker has been granted with four animal spirits; The Eagle, Wolf, Tenrec and Peacock Mantis Shrimp. All the stances described below must be used through the close combat based techniques for their respective abilities to be in effect in battle. The spiritual power of the animals may only be used in the combination with respective techniques developed specifically for this style, yet the tapping into the spiritual powers of the animals are what we would call a passive ability. Since it is rather obvious that each stance requires the practitioner to not only tap into the animal spirits spiritual power but also his own chakra, it means the practitioner will when utilizing any of the stances in this style, will continuously use chakra. As he would generate a considerable amount of chakra and blend it with the spiritual energy of the animals within him. This means when utilizing this style the practitioner will use 10 chakra for each turn using this style in any of the stances. Of course through practicing this style the practitioner becomes more bestial than the normal human being.

Eagle Stance: When the practitioner of the style taps into the majestic and beautiful nature of the Eagle Spirit, the ninja will begin to harness the abilities and powers granted to him through the Eagle spirit and combining it with ones own chakra and abilities. When the ninja taps into the Eagle spirit, it will activate the natural perceptive and speed of the ninja. The ninja will of course become more animalistic in nature, yet he will be granted with quicker movements while also being granted with a heightened level of perception. The level of speed which the practitioner is granted with is similar to that of a Taijutsu Master, while his level of perception has been increased to the point where it could resemble that of a ninja in possession of the 2 Tomoe sharingan or the likes. While in this stance the chakra and spiritual energy would be slightly visible as it would flow around the practitioner, while his eyes would glow a bright yellow color.

Wolf Stance: While the Eagle is the more majestic spirit, the wolf is more animalistic and ferocious. When the practitioner taps into the wolf spirit and combines it with his chakra and skill, it grants him with ferocity and its unpredictability. Essentially this spirit goes into the practitioners body an awakens his most bestial nature, making him incredible unpredictable in close combat, with unique, strange and unusual attacks and defensive maneuvers. Yet even though unpredictable, similar to that of a Drunken Master in essence, he is also more ferocious, fighting like a real wolf with only one aim, to strike and kill his opponent as fast as possible. In this stance, the practitioner will have an almost dark chakra glow from his eyes, signifying his entrance and combination with the wolf spirit.

Tenrec Stance: The Tenrec is the more defensive based spirit, which grants the practitioner with resilience, reflexes and precision. The animal spirit, the Tenrec is known for having numerous spikes covering its entire body, the essential and impenetrable defense. This is the goal of the practitioner, to gain an impenetrable defense. This defense is translated to the practitioner through reflexes and precision. The Tenrec spirit grants the practitioner with glowing green eyes while also the practitioner aims to resemble the defensive properties of the Tenrec through highly increased reflexes and precision, so that he is capable of deflecting, redirecting and countering incoming offensive maneuvers through only his incredible fast reflexes and precision.

Peacock Mantis Shrimp Stance: Finally we have the Peacock Mantis Shrimp, a more unique and well deliciously dangerous animal. This Mantis Shrimp is known for traveling the bottom of the ocean, where with its claws it has incredible reflexes, yet it is its strength which everyone notices. Even though very small, its strength is incredible, since with its reflexes and strength, it can strike through solid objects, more namely hardened glass and the likes. As such when the practitioner taps into the Mantis Shrimp, he is granted with bright blue glowing eyes, while his strength is drastically increased to the point where he is significantly stronger than that of a Strong Fist user and Taijutsu Masters. Yet this is not only achieved through just strength increasing power, but through the reflexes which are also increased significantly, as a result he is capable of striking with great speed so to say and is capable of striking through objects such as glass, armor and any of the likes, even some earth structures with his impressive strength.

Example Techniques:

The Way of the Spirit Walker: The Ferocious Hunt | Seishin Hokō-sha no Michi: Mōretsu hanto
Type: Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30
Damage Points: 60
Description: It is a technique only usable when the practitioner of the style has tapped into the Spirit of the Wolf and has taken on the prowess of that of the spirit. From there the practitioner will with his ferocious and unpredictable nature rush towards the opponent at highest speed possible while when beginning to come into range drop down on all fours increasing speed while pushing off the ground thrusting his half clenched fists outstretched forward towards the opponents chest, and with ferocious claw strikes and power of the Wolf Spirit smash his claws straight into the chest of the target smashing him to the ground with great ferocity and strength holding him down while his ribs would break in the process and the air is knocked out, and to finish the bestial attack the practitioner will use his teeth to bite deep into the opponents neck unleashing all his blood, letting him bleed to death. The technique is initiated mid-range from the opponent where the practitioner will then rush into short-range of the opponent, yet the technique may be initiated anywhere as long as the technique is performed within the perimeter of mid-range.

The Way of the Spirit Walker: Tenrecs Ultimate Defense | Seishin Hokō-sha no Michi: Tenrecs kyūkyoku no bōei
Type: Defensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: The Tenrec Spirit is one of the first a practitioner will meet and bond with, as he is one of the more essential spirits intended for practice of survival. When one becomes able to tap into the spiritual power of the Tenrec Spirit and use one’s own chakra together with the spirit power. The Tenrec grants its unique abilities to increase reflexes and precision to the point where one is capable of performing this said technique. It is somewhat meant to be similar to that of a defensive technique that allows the practitioner to forcefully “tank” an incoming Taijutsu or Kenjutsu based technique. The practitioner will use his incredible reflexes and precision combined with his skills and power to deflect, redirect blades, fists, legs, kunai, shuriken or any of the like while would then follow up by delivering a grab to the arm or leg, whereas the moment the practitioner grabs the part of the opponent, the spiritual power and the chakra will grab onto the target as well to further strengthen the grip while then the practitioner will bend down in a slightly crouched position followed by them forcing the opponents limb upwards while then delivering a powerful open palm beneath it breaking the bone within the part of the body, while then pushing the target away and delivers a quick sideways kick to the target sending them away.

Additional Effects and Restrictions:
- Must be of Kage rank or above
- Must have great chakra control (Mastered Ninjutsu)
- Must have at least begun practice in Taijutsu
- This Fighting Style so to say, can only be used by Ninja
- The Additional effects are listed within each of the stances of the style


♦ Declined, okay this is going nowhere. You cannot use Animal Spirits without an already approved ability of spirit manipulation, which would likely fall under the realm of a CC's abilities. And Seishinjutsu isn't even a form of jutsu. DNR ♦
 
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Re: Custom Fighting Styles Submission

±± (Buraddoshīkā no hōhō o tatakau) ± Fighting Ways of a Bloodseeker ±±

Type: Nin/Tai/Ken

Background:

Long ago in a mountain town the practice of blood letting was a skill used to help in the health of those individuals well versed enough to take up the endeavor. To one woman Blood Letting was nothing more then old superstition she was smart enough to realize long before anyone else that it only caused problems to those who tried it. It didn't heal their wounds, and it most certainly didn't cure diseases it only gave a false sense of hope to those long past their end. However this did not stop the smart girl's mother from instilling the backwards tradition into her only daughter. Forced upon her the warped traditions of those that came before warped her fragile innocent childhood she was surrounded by blood all the time and soon enough it began to calm her. Blood sometimes it set her teeth on edge, other times it helped her control the chaos. Instead of applying the properties of blood letting into health care she decided to use it for something else something more sinister as she grew she learned of the main arteries and veins only the most basic carotid, femoral, jugular and various other common knowledge arteries and veins.

Eventually she moved away from her twisted sick village, it was set on the path of destruction anyway and it was her time to take her life into her own hands. She learned of the teachings of an old Sage deemed the Savior of the World, Hagoromo Ōtsutsuki who taught of peace and a practice deemed "ninshuu". She became a silent follower of the man's teachings only to further her own power. She learned of a woman, Yim Wing Chun the women accredited with the creation of Wind Chun and it inspired her to live on through her own kind of art. The story went that Yim Wing Chun was being forced into marriage by a man she despised so she trained her body and her will creating a martial art that allowed her to exploit the man's size and her own small stature to create cumulative damage. This is how she would live as a women who changed something and passed on her knowledge to survive. She no longer cared for the world, she only cared for her own survival. She became an excellent combatant and excelled at hand to hand combat she trained in various styles Wing Chun, Karate, Muy Tai and combined them all through intense work into her own style she deemed Bloodseeker. Now with the properties of blood letting, ninshuu and various hard martial arts she was ready to pass on her legacy. Her final act of survival the change to live past her inevitable end. She wrote all that she learned down made multiple copies of her works and allowed them to be passed around the newly created ninja world distributing her teachings to lesser known clans. Over time her teachings were adapted to the new styles, Ninjutsu, Taijutsu and Kenjutsu it became a bastardized copy of what it once was but it was still ever so deadly. She became know as the first Queen of Pain the Bloodseeker, and left this world as nothing more then a faint memory.

Description on the Abilities and Inner Workings of the Style:

The style revolved around the teachings of blood letting the ability to slowly drain the opponent of their life blood that what keeps their brain, heart and lungs working properly through the use of slashes gouges and piercing damage that cause bleeding. It allows the user of the style to attack vital points such as the carotid artery, the femoral artery and the jugular vein allowing for quick and precise attacks that lead the opponent into a weakened and submissive state. Through the use of four of the basic elements the damage can be augmented to create better conditions for allowing the opponent to bleed out over time. It also focuses on the ability to crudely and rudimentary cauterize and sterilize one's own none fatal wounds through the use of basic elements.

Wind: The wind element can be used to augment the damage created to an opponent allowing for deep piercing damage that can target major arteries allowing for the opponent to bleed out much faster. It also allows for the most precise attacks being the most destructive of the abilities.

Lightning: The lightning element can be used to cause moderate damage, much less severe then that of the wind element but it affords a numbing property. This numbing property can allow the user to lead the opponent into submissive and weakened state. The affected area becomes numbed allowing for wounds to bleed profusely
unbeknownst to the enemy.

Fire: The heat of the fire element can be used to crudely and rudimentary cauterize superficial wounds created by the user or on the user. This can also be used on allies and opponents to cause burns and even help stave off death but will never ever be as effective as med ninjutsu in any way.

Water: The water element can be used to partially sterilize wounds, washing away blood, dirt and debris but will never be as effective as what can be done with med ninjutsu it is the use of properties of water, nothing more.

The taijutsu and kenjutsu aspect of the style revolve around fluid and precise movements. It usually favors subtly over force opting to replace strong punches and kicks with soft blocks and chops like those found it Wing Chun. It also favors cumulative damage and combo attacks not allowing the opponent time to recover again like those used in Wing Chun and Muy Tai. However some punches and kicks are used but are augmented with cutting and piercing damage a punch won't bruise and bash but instead slice and slash and will most likely brush along the opponent instead of try to take them on head on. Bloodseeking revolves around 'soft' 'quick' damage. Punches, kicks and strikes are hardly ever driven by pure brute strength as it's a style that revolves around cumulative damage. This 'soft' aspect is refined through practice and relaxation to better oneself and prepare for combat in it's purest form. The 'quick' aspect is trained and refined through the application of the relaxed and ready nature. A relaxed person is more ready to defend and counter attack then someone who is clouded by thought or emotions.

Softness (via relaxation) quickness (via application) and performing techniques in a relaxed manner, is fundamental to Bloodseeking.

Tension reduces striking speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum striking speed cannot be achieved as the biceps will be opposing the extension of the arm. In Bloodseeking, the arm should be relaxed before beginning the striking motion. The legs as well should be in a relaxed state bent slightly at the knees ready to perform quick and precise low kicks. Unnecessary muscle tension wastes energy and causes fatigue. Tense, stiff arms are less fluid and sensitive during trapping and striking as well as making combos harder to pull off. A tense, stiff limb also provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. A relaxed but focused limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.

"Greet what arrives, escort what leaves and rush upon loss of contact"

Trapping skills and sensitivity:

Sensitivity and the ability to predict and trap an opponent in their fixed patters is vital to the style. A practitioner develops reflexes within the searching of unsecured defenses through use of sensitivity and is always looking for the opponent's weakness. The easiest way for a small person to over power a larger one is to exploit their own faults and use their poor stance against them. Targeting the knees, solar plexus eyes and throat help the practitioner greatly when using the style. Bloodseeking techniques are uncommitted. This means that if the technique fails to connect, the practitioner's position or balance is less affected. If the attack fails, the practitioner is able to "flow" easily into a follow-up attack. Most if not all techniques will permit this. Any punches or kicks can be strung together to form a "chain" of attacks. According to the theory behind the style, these attacks in contrast to one big attack break down the opponent gradually causing internal damage. Trapping them in weakened and submissive states due to blood loss and further damage over time.

Blood loss effects over time:


[*] One turn after making a cut with usage of the style: There is no change in vital signs nor changes when it comes to fluid replacement.

[*] Two turns after making a cut with usage of the style: The opponent's heart starts to rapidly beat and there is a narrow difference between systolic and diastolic blood pressures. The body of opponent should attempt to compensate with peripheral vasoconstriction. Skin of opponent will start to look pale and be cool to the touch. There can be changes in behaviour when it comes to opponent.

[*] Four turns after making cut with usage of the style: The opponent's blood pressure drops, the heart rate increases, the mental status worsens and thus opponent is not capable of normally functioning because of blood loss.[/list]

Example Techniques:

(Shiraku) - Bloodletting
Type: Offensive
Rank: C
Range: Short
Chakra: 15 (+5 per additional strike)
Damage: 30 (+10 per addition strike)
Description: The user releases a sharp pulse of wind or lightning chakra to augment their attack. This can be done through the use of a simple chopping motion with their hand or a simple touch and can even be imbued upon a weapon to increase the cutting potential exponentially. When this sudden sharp pulse of chakra makes contact with the human body it creates a deep laceration. This laceration will not close on it's own and due to the augmented chakra will continue to bleed over the course of three turns slowly draining the opponent of their vital blood. This causes the opponent to feel light headed, slightly fatigued, with slowed reactions as well as having blurred vision due to the loss of blood.
If the user uses Wind natured chakra they can create deeper wounds that allow for quicker blood flow but if instead they use lighting natured chakra they can create a numbness that allows the wound to bleed without the opponent's knowledge. The user can also follow up with up to three more strikes allowing for more damage but can only use one
nature per use, and cannot perform more then four combo moves.
Note: Can only use four strikes per use the damage augmented per strike
Note: Can only be used four times per battle
Note: Can only use one nature per use

(Eien no hana no tani) - Vale of Eternal Blossoms
Type: Offensive/Defensive
Rank:A
Range: Short
Chakra: 30
Damage: 60
Description: When the first Queen of Pain the Bloodseeker was subjugated by the world long ago, it was Yim Wing Chun that brought hope to a seemingly dim future. Restricted from using any type of authoritative power to push off the man who fought her she focused on harnessing her small stature and learning weaponless combat. This jutsu is based upon her exploits and focuses on blocking the opponent's attacks through the use of combo attacks like those used in Wing Chun. While blocking the user will release wind chakra creating sharp pulses. These sharp pulses can intercept an attack and cause damage to the opponent.

Simply lifting up an arm and letting the attack hit the forearm while releasing a sudden pulse of sharp wind is an aspect of this technique. The punch will be blocked and the wind will cut the opponent causing a moderate wound. It can cut off entire fingers if the opponent strikes the user hard enough and revolves around the user using the opponent's force against then. The stronger the hit that the user takes the deeper the wound to the opponent. The pulse of wind is like a blade that takes the brunt of the hit allowing the user to take extremely reduced damage. The blade of wind is visible and can travel up to five meters before dispersing. It is highly compressed and can cause a fair amount of damage to an opponent rather easily.

Note: Can only be used 4 times
Note: Requires a cool down of a single turn

Additional effects and Restrictions:

Note: To learn the style one must have mastery over Ninjutsu.
Note: Must have mastery of either Taijutsu or Kenjutsu to be able to perform the techniques.
Note: Must have mastery of at least one element which is used for performance of the techniques as well as started training in other three. One can use the techniques which are to their current rank of the element which is needed for performance of the techniques.
Note: Master of the style precision capabilities are greater then one of the taijutsu specialisties
Note: Speed in which master of the style makes his offense is greater then the one of the taijutsu specialisties following the ways of the style.
Note: Master of thy style is also granted greater agility then the one of the taijutsu specialisties.
Note: Can only be taught by Detective L


♦ Declined, this is essentially what happens whenever kenjutsu attacks strike a target, they bleed, ever more so when chakra is channeled through it. Water was naturally wash dirt and sterilize any would if the water jutsu is of weak power and able to be used supplementary and you can essentially use a lot of fire jutsus to cauterize wounds. There's nothing here that makes this unique enough to be a CFS. ♦
 
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Re: Custom Fighting Styles Submission

Frequency Fist (Shūhasūken)
Type: NinTaijutsu
Background: Frequency Fist came about when Solf was almost finish with his sound training. He wanted to create a style that uses the frequency of Sound Release. He knew it would be a great style for those with sound. But he that type of fighting style but not the concept of the Style. He had learned Graceful Fist from his friend/sensei Nathan and this gave him the idea of what he should do make the style successful
Description on the Abilities and Inner Workings of the Style:

Like the Gentle Fist style, Frequency Fist is a style that does mostly internal instead of external but what separates the two is that instead of attacking chakra points the user is attacking the blood cells themselves making them explode. Now Frequency Fist can do external damage also just the same as Gentle Fist. These two styles of fighting are both used by Taijutsu Masters if its from a clan or just a Shinobi off the streets of Kumo.

When using low frequency the user can destroy the internal of a someone's body down to the blood cells. The user can even use this against elemental or just the ground itself to destroy it for whatever reason from the inside.

When using high frequency the user can destroy the external of someone's body by creating bruises up to pushing them back to long range. The user can't cut the opponent but they can break a few or one bones because of how hard they are attacking the outside the shockwave of the attack is so much it cracks or breaks a bone or bones.

Now how this work is the user switches the frequency of the sound from low to high or high to low or just to low or just to high. This comes from practice and training with Sound Release in class with their sensei.

After they learn sound they learn about the body from learning a fellow shinobi's custom fighting style, Graceful Fist. After learning about the body and memorizing and training on clones and dummies the user goes to combined both training's to create Frequency Fist.

Now how the user aims to destroy blood cells without medical ninjutsu or a doujutsu is easy. Blood cells circulate throughout the body so just aiming to attack anywhere could leave the user with Anemia if they destroy enough blood cells.

Frequency Fist can be used against elemental attacks or defenses or the ground itself like I said earlier because of the frequency changes. The user coats their hand, arm, elbow, leg, foot, head or whole body in sound chakra creating vibrations on a low or high frequency level to destroy the attack by disrupting the attack or defense pattern itself from the inside out or the outside in.

Example Techniques:

Frequency Fist: Reverse Mama Slap
Rank: B
Type: Offensive
Range: Short-Mid
Chakra Cost : 20
Damage Points : 40
Description: The user takes off towards their opponent increasing their speed with each step by adding chakra to the soles of their feet. The user channels chakra into their right hand and cross their hands and then uncross them swinging whatever hand with the chakra to the opponent's face. The user makes the frequency high and the attack hit causing the opponent to be hit hard and pushed back with enough force they are sent to mid range.

Frequency Fist: Triple Threat
Rank: S
Type: Offensive
Range: Short
Chakra Cost: 40
Damage Points: 80
Description: The user does a high arc kick with sound chakra infuse through out the whole leg and the frequency is low. The user tries to connect the kick to the side of the target, if it hits the target will spit up blood from the low frequency of sound in the kick. The frequency combined with the kick is just enough to make the target spit blood up. If the target evade or block the kick the user, uses one of their hands and aims for the face or any other opponent part of the body of the target trying to catch them off guard and hit them with a high frequency attack to break some bones. After this if it hits or doesn't, it doesn't matter the user comes down with their head. Their head has Sound chakra infused in and around it to destroy the blood cells around the brain and even brushing the brain also.
-No sound jutsus for the next four turns after this whole jutsu is complete if half is complete no sound for two turns
-No lightning or wind jutsus for the same amount as sound jutsus
-The target will be suffering from bruising or even blood clots in the head if this is completed(no B rank or above jutsus for the target for the next four turns
-The user can't use A rank and above for the next three turns

Additional effects and Restrictions:
*Must have learned Sound Release and Graceful Fist
*Must have Nathan Grace to use what he taught you to learn Frequency Fist
*Each user of this style have an increased Chakra Control and Reaction time because after learning Graceful Fist training they need to leave more chakra control and reaction time to be able to pin point a certain spot or even evade an attack from the attacker




♦ Declined, first definite no to the blood cells part. Second, everything else here can be done via the canon Sound Jutsu, Sound Release: Sonic Fist. DNR ♦
 
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Re: Custom Fighting Styles Submission

Secret of Varma | Varuma No Himitsu | ヴァルマの秘密
Type: Taijutsu
Background:

The Secret of Varma is a special type of Taijutsu technique that has been practiced by a group higher ups in Kumogakure since the creation of the Village. The Origins of the special type of taijutsu technique is not known but many claim them to be created by the Shodai Raikage himself. This special type of taijutsu technique is only taught to the Kumogakure's higher ups and kept as a secret. This special type of taijutsu technique surpasses the abilities of normal taijutsu technique by making the practitioner to create Muscle locks and spasm.

Description on the Abilities and Inner Workings of the Style:

This special type of taijutsu technique revolves around the concept of attacking the muscles and the muscle fibers in a human body. The human body is made up of numerous muscles like the Chest muscle, Shoulder muscle, Biceps, Triceps etc etc.

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When the user strikes the muscles in this area, they strike the particular muscle point and grab hold of that muscle. In order to grab the particular muscle point instead of doing normal palm strikes and punches the user uses special kind of punches which arranging the fingers in the hand in a certain position. The below image will give a clear description on the positioning of the fingers.The locking of the muscles or creating muscle spasms takes place as soon as the user strikes the opponent.

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Now with the Muscle of the opponent grabbed, the user will twist, turn, press or compress the muscle in such a way that it ultimately leads to muscle spasm or Muscle lock depending on what the user is doing with the muscle.It will also damage the particular part of the muscle. The way in which the user attacks the opponent is somewhat similar to the Chinese Kung fu style and normal strong fist taijutsu. Once the opponent's muscle is locked, if the opponent tries to move that particular part in which the muscle is locked, he will be facing certain level of difficulty and will suffer certain damage before freeing himself from the muscle lock.

Reference Image :

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Reference Video :

[video=youtube;RlTLezxrEdE]https://www.youtube.com/watch?v=RlTLezxrEdE[/video]

In the above video if you watch the sequence between 3:10 and 3:20 one can get a clear view of the fighting style.The locking of the muscle and its effects will be explained in detail in the example techniques area.

Example Techniques:

Secret of Varma : Abdomen Wreckage | Varuma No Himitsu : Fukubu zangai
Type: Offensive
Rank: A
Range: Short
Chakra: N/A
Damage: 60( +10 when opponent tries to raise up his upper body)
Description:

The user of Secret of Varma will Dash towards the opponent and perform a series of palm strikes on the abdomen of the opponent. The number of palm strikes can range from 2 to 5.As he strikes the opponent,the user will grab the muscle present in the abdomen region of the opponent. After grabbing the muscle in the abdomen region, he will twist the muscle in in the abdomen instant manner which causes the muscle to get locked and finish with a upwards attacking punch to the jaw of the opponent.The opponent will find it difficult to stand straight or to be precise keep his upper body from the abdomen region straight because of the muscle lock in the abdomen. However, If the opponent tries to bring his body back to normal, he will suffer some pain while releasing the lock in the abdomen. When this process of releasing the muscle lock by the opponent happens, he reaction and speed will be lowered so will his hand and leg movements be due to the muscle lock in the abdomen region.

Additional effects and Restrictions:

♦ Must be Sannin Rank and above to learn this particular style.
♦ Must have Mastered Taijutsu.
♦ Due to the Practice of the Secret of Varma, The user will have slightly increased reflex and speed(1.25x) in executing the moves and reacting to taijutsu moves when compared to a Shinobi of his same rank.

♦ Declined, no 1.5x increase at all, and this style itself makes little sense; from what I understand, you're simply attacking the body by grabbing various clusters of muscles and twisting them. I don't get how this causes muscle spasms; if done in real life, it will likely only cause muscle soreness and pain, not cause spasms from what I'm aware of. It seems unreasonable and unlikely to be performed from how you explain it ♦
 
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Re: Custom Fighting Styles Submission

Bōrasu no Michi | Way of the Bolas

Type: NinTaijutsu

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Background:

For years, countless warriors have fallen to larger enemies due to their own smaller stature and weaker physical prowess. Many tactics were created to compensate for this disadvantage, though many failed. However, during the Warring States Period, the warrior Roland encountered an enemy of much greater size. His opponent was a taijutsu master and had incredible raw physical strength. During his battle, Roland was at a disadvantage. He was unable to create an opening in the man due to his great size, speed, and strength. As such, Roland was forced to retreat and was unable to claim victory. While hidden, Roland began developing a way to compensate for his disadvantage. He needed a way to bind his enemy and deliver a much more fatal blow while at the same time sapping his strength and winding him through powerful blows. He created the bolas – a simple weapon, yet complex in its use. By combining his already existent taijutsu skills with this new weapon, Roland created a new fighting style, dubbed “Way of the Bolas”. As it further developed it, the Bolas could act as a conduit through which chakra could be channeled through, giving it certain properties that enhanced the abilities of the weapon. When he encountered the taijutsu master opponent again, his linear fighting style made it easy to predict his moves and intercept him with the bolas. The bolas bound him and rendered his taijutsu useless.

Description and Inner Workings of the Style:

The bolas are a very simple weapon in design. The creation of a bolas requires rope and weights. The base of the bolas is a straight rope. It is thicker than regular string yet thinner than large industrial rope. At roughly the middle it branches off into two or more rope branches. At the end of each of these is a weight. Each of the weights are equal in size. The bolas itself can consist of two or more weights (maximum of six). To throw a bolas one needs to understand the timing of a bolas. The user will grip the bolas from the nexus and gives the bolas momentum by swinging them. Using good timing they will be released from the hand and will swing toward the opponent at very fast speeds. The best target to use a bolas on is the opponent’s legs. It will restrict them and limit their mobility severely. Upon impact it will bind them and usually cause them to stumble and fall forward. With more weights and more force the bolas can actually cause injuries such as severe bruising and broken legs.

There are three methods of using a bolas in combat. All of which revolve around binding the target’s legs or arms. The first is a regular projectile bolas with no chakra channeled through it. As stated above the user will grip the bolas from the nexus and swing it to give the balls momentum. Upon release it will aim to bind the legs (preferably) or possibly the arms. The damage from this can vary depending on the strength put behind it. It can range from simple bruising to broken bones.

The second method is by channeling chakra into the bolas. One can channel either their raiton or katon chakra into the bolas. By channeling raiton chakra the bolas will gain a paralysis effect upon impact causing numbness in the localized region where it strikes. The stronger the raiton the greater the paralysis effect. The second chakra release method is katon. The user cannot channel extremely high amounts of katon chakra into the bolas as it will cause the rope on it to disintegrate. However one can channel controlled amounts of katon chakra into the weights on the end causing them to heat up. Upon impact the weights will cause first degree burns in addition to the regular bonuses the bolas gains.

The third method is by creating a tether to the bolas through the use of raiton chakra. It is based on the same idea as Lightning Release: Lightning Beast Running Technique. With the tether the user is able to control the path of the bolas. The advantage to this is that the user can attack from a different angle rather than the regular straight forward attack with a bolas. However the disadvantage with this is that since it does not move linearly it will lose momentum and not strike as hard. It will lose the impact strength to break bones. However it will retain bruising capability and a numbness effect along with its binding ability. By using this method the user will have to constantly focus and maintain their chakra which will make them unable to use other jutsu without a clone.

Bolas can have more than two weights on them causing various effects. However multiple weights will not change the core aim of this style – to bind the opponent at the legs or arms.

Example Techniques:

(Bōrasu no Michi: Baindingu no surō) – Way of the Bolas: Binding Throw
Type: Offensive
Rank: B-Rank
Range: Short-Mid
Chakra: 20
Damage: 40
Description: This is the most basic use of the bolas. The user will withdraw a bolas from their tool pouch and grip it from the nexus of the rope. The user will then begin swinging it overhead to gain momentum and then release it straight at their enemy. It can target the legs or arms in an attempt to bind the opponent. If it fails at binding the opponent the weights can still do direct blunt damage. A direct hit with a bolas weight can cause bone damage on a regular opponent.
Note: The user cannot wield two bolas at once.


(Bōrasu no Michi: Fukusū no Jūryō Sutoraiku) – Way of the Bolas: Multiple Weight Strike

Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will hurl a bolas with more than two weights on it. The number of weights can range from three to six. This requires additional strength to maintain its core binding effect. The added weights can be used to damage a larger area of the target’s body while still binding them.
Note: The user cannot wield two bolas at once.
Note: This technique can only be used twice per battle.

(Bōrasu no Michi: Kasai Jūryō Sutoraiku) – Way of the Bolas: Fire Weight Strike
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will channel their katon chakra into a bolas with two weights attached to it. The weight will heat up and cause first degree burns upon direct contact with an enemy’s body. The bolas still retains its core principle ability – the ability to bind the opponent at the legs or arms.
Note: Will not ignite. It merely heats the weights enough to cause first degree burns.
Note: Elemental strengths and weaknesses apply to the weights.

(Bōrasu no Michi: Raitoningu Jūryō Sutoraiku) – Way of the Bolas: Lightning Weight Strike
Type: Offensive
Rank: B-S Rank
Range: Short-Mid
Chakra: 20-40
Damage: 40 – 80
Description: The user will channel their raiton chakra into a bolas with two weights attached to it. This will give a paralysis quality to the weights upon impact. The strength of the paralysis can vary depending on how much chakra the user puts into the technique. At B-Rank it will cause numbness in a localized area. A-Rank it will cause paralysis in that same area. S-Rank will cause full body paralysis and slight electrical burns. The technique still maintains the core principle of binding the target at the legs or arms. Elemental strengths and weaknesses do apply to the weights and in this form it can only be thrown as a projectile.
Note: B-Rank has no restrictions on usage. A-Rank can be used twice. S-Rank can be used once per battle.
Note: Elemental strengths and weaknesses do apply.

(Bōrasu no Michi: Raitoningu Tezā) – Way of the Bolas: Lightning Tether
Type: Offensive
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage: 60
Description: Following the same principle as Lightning Release: Lightning Beast Running Technique the user will channel raiton chakra into their palm and the bolas to create a tether between the two allowing the user to guide the bolas with his raiton chakra. This will allow the bolas to strike from multiple angles that can reach up to long range. The user must maintain the chakra flow and as such they cannot use any other technique without a clone or an ally on the field. Elemental strengths and weaknesses do apply.

Additional Effects and Restrictions

Way of the Bolas users will have slightly better reflexes than a normal ninja as they will have trained their arms to release bolas at a split seconds notice in the heat of combat allowing them to travel accurately to their target.
Users of this style will also have slightly greater strength than a normal strong fist user as their bodies will have become conditioned to throwing heavy bolas.

- The user must be at least Sannin in rank to train and master Way of the Bolas.
- The user must have mastered Raiton to begin training in Way of the Bolas.
- The user must have mastered Katon to begin training in Way of the Bolas.
- The user must state that they have possession of bolas in their biographies once they have learned this style.

Co-creator: Drackos

____________________
P a t e n t C e r t i f i c a t e

Soulji, our loyal member, gave on the date the 31st of July 2014 a request for a Patent on Custom Fighting Style (Way of the Bolas). I, Madāra Uchiha of the Custom Fighting Style Bureau, by the power invested in me by Caliburn, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;​

Bōrasu no Michi
Powered by Caliburn
Copyright 2014, Madāra Uchiha, NarutoBase.net

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Re: Custom Fighting Styles Submission

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Athenian Shield Combat | Atenai hito no Shīrudokonbatt

Type: Shīrudokonbatto | Kenjutsu | Sōjutsu | Ninjutsu

Background: The style was founded by an exceptionally skilled clan of people named the Athenians. This clan was more of a broad family which later diverged into minor clans with each their own unique fighting styles. But even though varying greatly in customs and battle tactics one trait remained with each clan as they grew further from their ancestors- shield combat. The ability to attack and defend at the same time with an object. The main power of the shield comes from the wielder behind it, who most times in battle, has so much adrenaline pumping through their veins they are capable of hoisting a fully grown man a few meters in the air. Practitioners of this style of combat were considered Godlike men as their strength were immense.

Descriptions and Inner Workings of the Style: The style works in three ways. The first being the actual shield and how to use it, the second being the sword and how to string combos with it, and the third being the spear and how to keep enemies at bay while maintaining close quarter parrying with the shield. There is another component to this fighting style, and that is the spirit so to say. Practitioners would purposely rile their aggression and adrenaline before combat giving them a near steroid like boost to their muscles, reactions, and perception. This astounding power of a human body usually stunned foes giving the battle tactic the nickname 'Athenian Shock'.

Shield Combat: This comprises of two different sizes of shields. The first type is the short which is starts at the user's shoulder and ends at his thigh. This type of shield is light and is swung very easily. The rim and body however are usually made of bronze- a tough earth metal. The shield can also be used to smash enemies in the chest/neck/head by positioning the hand in a punching manner and having the shield rest on top of the arm to carry out the attack, and it can also be user to bluntly incapacitate opponents with a . It is firmly strapped below the user's bicep/tricep area. The user of a sword brings this shield type to prime potential.
Example:
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The second type of shield is the broad shield. This one is significantly heavier than the short shield and starts at the user's helmet/head and ends at his shin bone. Undoubtedly more defensive than the short shield the use, unless physically endowed, will have to resort to the spear (Sōjutsu), usually called a Dori which is 7 to 9 feet in length and the broad shield providing a . This allows them to negotiate mid ranged targets before they come close.

Sword Combat: With the help of the shield, practitioners are capable of more devastating strikes to their opponents that easily sever limbs from bodies. The trick? User's of the style swing their entire bodies, pressing the centripetal force on the shield as they turn. This in turns makes the shield a somewhat conservative of momentum so that even when the user has stopped spinning, the shield would have the momentum of his body and it's own weight which can be easily transferred to his sword/spear hand to deliver an attack that is almost doubled in power. This type of swinging comes natural once someone begins learning the style. Also, during this 'momentum swing' the user is granted a near impenetrable, 360 defense. All due to his trusty shield.

Spear Combat: The lesser used part of the style, this type of combat is used when gauging the enemy or combating multiple enemies at once. This style involves frequent turning to either providing slicing capabilities like a sword or crippling blows like a staff (Bojutsu). Although very similar, the Athenian Shield Combat is more Sōjutsu than Bojutsu due to the blade at the end of the spear, it does have resemblance though. The spear can also be thrown with crazy precision as the shield plays another important role again, when throwing the spear, the shield acts as a counter weight to keep the user balanced. Allowing him longer and more powerful throws that are said to 'lift mere men off the earth and carry them some distance'.

Example Techniques:

(Atenai hito no Shīrudokonbatt: Kōfun jōtai)- Athenian Shield Combat: Adrenaline Rush
Type: Supplementary
Rank: B
Range: Short
Chakra cost: 20
Damage: N/A
Description: By shouting a phrase "Ah-oo, ah-oo, ah-oo!" and expressing their true rage, user will in the process agitate their chakra and muscles such as heart, lungs, and adrenal glands to provide a temporary boost in strength. Allowing more techniques of the style to be carried out with deadlier force (+20). This happens almost instantly (about 3 seconds) as it takes time for the new oxygenated blood- influenced by the user's own emotion to reach all the muscles and provide the boost. This does not classify as medical ninjutsu as anyone can do this, it takes no special training or anything, just continued shouting and raging which releases testosterone which induces muscle growth and heightened performance.
Note:
- Can only be done once
- Lasts 5 turns
- Only powers up techniques of the Athenian Shield Combat style

(Atenai hito no Shīrudokonbatt: Aporo no suingu)- Athenian Shield Combat: Apollo's Swing
Type: Offense/Defense
Rank: A
Range: Short (Mid if used with Spear)
Chakra cost: 30
Damage: 60
Description: The user will begin a spinning motion either clockwise or counter clockwise spanning either half a revolution, a full revolution, or two revolutions. This spinning motion will provide him with an attacking power doubled the average human swing while granting him an almost perfect defense with his shield which can either be on his back holstered or strapped to his arm. He can either use a sword or a spear for this attack with varying effects.

(Atenai hito no Shīrudokonbatt: Zeusu' surō)- Athenian Shield Combat: Zeus' Throw
Type: Offense
Rank: S
Range: Mid-Long
Chakra cost: 40
Damage: 80 (+20 if channeled)
Description: The user will position his shielded hand above his head and pointing towards the enemy while raising his other hand equipped with a spear level with his ear. At his decision he will make at least 4 steps to gain momentum then while lowering his shield and bringing it almost behind him hand he will extend his speared hand forward and downward while releasing the spear. This motion will provide a formidable throw which grants the spear an S ranked stopping power and penetrative power. After the throw however the user will have to retrieve the spear by any means necessary.
Note:
- If the user has sufficient training, he may channel a Chidori through the spear to add to its sheer power only once.
- If Chidori channeling is used the spear is destroyed on impact.

A little demonstration: But please be advised, it contains gore and violence from the movie 300: Rise of an Empire, viewer discretion is advised!
[video=youtube;I22xdJgraZw]https://www.youtube.com/watch?v=I22xdJgraZw[/video]

Additional Effects and Restrictions:
- Users of the style are granted impressive physique and slightly greater strength than a Taijutsu master due to the adaptation of the heavy bronze shield they possess.
- Must be Sannin ranked or above and must have mastered Kenjutsu and reached at least A ranked in Ninjutsu.
- Bios which utilize this style must state that they have a shield and/or spear and/or sword equipped from the beginning of the battle.

from Rojuro to submit something similar to his submission.


♦ Declined, this is different from normal shield and sword/spear jutsus how? ♦
 
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Re: ±±Custom Fighting Styles Submission±±

Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good at close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carved his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it was a meteor from another planet, he started training, after years of training, he perfected the style, although at this moment, he knew he would pass away due to the injuries he had sustained while training, hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Mako he found in the streets of the cloud,he turned out to like Mako like his son,teaching him the style, at a point in time, Mako surpassed his master and his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Grand-Wielders
Quad-wielders - 4 wieldings
Tri-wielders - 3 wieldings
Bi-wielders - 2 wieldings
Uni-wielders - 1 weilding
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Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user ( like boomerangs )
While using the jutsu from this style, user cant perform handseals although practitioners of this style on getting to the Quad weilder rank will be able to throw and catch their knives telepathicly ( Counts as moved ) also skilled users have the capability of catching multiple knives with an hand.
The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons.
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Example Techniques:
Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Practitioner of this Style have their handseal speed a little faster than normal shinobi and have increased reflex
Note: Must be Sannin rank and above to learn
Note: Must have complete mastery over Kenjutsu
Note: Must have mastered Non elemental Ninjutsu
Note: Must have Mastered at least 4 elements and have started the 5th element.
Note: Can only be taught by me Mako

♦ Declined, you must wait a minimum of 14 days before you can resubmit a CFS, no exceptions. ♦
Resubmitting
Infinite Quad Wielding- Mugen Kuwaddo Furimawasu
Type:Nin Kenjutsu
Background:This was discovered by a monk in kumogakure after stuyding ninjas for a long time,knowing he wasnt good at close combats,he came up with a style which he could use for self defense in case of an outbreak of war,he decided to create his own special style which will help him in his combat and keep his opponent from moving close to him,he started carved his special knives ( Sickle like) from an indestructable piece of metal he found underground, probably it was a meteor from another planet, he started training, after years of training, he perfected the style, although at this moment, he knew he would pass away due to the injuries he had sustained while training, hoping to keep his name and the knowlege of the style alive,he passed the knowledge to a young worthy ninja Mako he found in the streets of the cloud,he turned out to like Mako like his son,teaching him the style, at a point in time, Mako surpassed his master and his Master sadly passed away, Mako now being the holder of the perfected style practices it day and night
Under this style,ranks are allocated
Grand-Wielders
Quad-wielders - 4 wieldings
Tri-wielders - 3 wieldings
Bi-wielders - 2 wieldings
Uni-wielders - 1 weilding
You must be registered for see images


You must be registered for see images

Description on the Abilities and Inner Workings of the Style:This style is based on the user's knowledge of projectile, Kenjutsu and Ninjutsu it usually involves the user focusing his chakra into their "C" shaped[Much like sickle] knives granting it enhanced damage and speed,users of this style are also capable of spinning their knives around their hands,due to speed of the spinning ,the handles are hard to differentiate from the blade of the knives, also, due to the shape of the knives, when it is thrown,it goes almost in an eliptical pattern returning to the starting point i.e the user ( like boomerangs )
While using the jutsu from this style, user cant perform handseals although practitioners of this style on getting to the Quad weilder rank will be able to throw and catch their knives telepathicly ( Counts as moved ) also skilled users have the capability of catching multiple knives with an hand.
The knives can be infused with elemental or raw chakra and users of this style carry alot of this blades although only wield a maximum of 4 can be wielded at a time or they will be cut by their own weapons.
You must be registered for see images

Example Techniques:
Quad Wielding Flame Fury-Kuwaddo Furimawasu Honoo Fu yuri
Rank:S
Type:Offensive
Range:Short-Mid
Chakra cost: 40
Damage points:80
Description:

The user infuses their katon chakra into their 4 blades making it start burning,once thrown,the blades leave a trail of flame red lines,this jutsu involves a continuous stream of chakra to be flowed to the knife therefore no jutsus can be used while active and they are linked to the user as the user can control them telepaticly,on hitting the opponent,it explodes on impact
Note:Must have mastered Fire to use
Note:No jutsu can be performed while active
Note:Once used ,Weildings cant be used in the round and the next
Additional effects and Restrictions:
Note: Practitioner of this Style have their handseal speed a little faster than normal shinobi and have increased reflex
Note: Must be Sannin rank and above to learn
Note: Must have complete mastery over Kenjutsu
Note: Must have mastered Non elemental Ninjutsu
Note: Must have Mastered at least 4 elements and have started the 5th element.
Note: Can only be taught by me Mako.


♦ Declined, move the rank part to under the style descriptions or additional info part. You need to have mastered all elements if this style uses them, not 4. No increase to handseal speed either. Furthermore, what's different between this and someone making a jutsu that uses elements with a sickle blade? Just adding elemental chakra doesn't make it a CFS. ♦
 
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Re: Custom Fighting Styles Submission

Penguin's Nail Manipulation - Pengin no Neiru Sōsa

Type: NinTaijutsu

Background: During ancient times in the ninja world, a holy man had wrote down things about the Rabbit Goddess, namely her ability to grow her hair out and increase it's durability, as well as her features. One feature that stood out more than others were two red dots on her forehead. The church had kept this man's scrolls for hundreds of years and then saw a striking similarity between the Rabbit Goddess and the Kaguya clan. Two red dots on their foreheads, and the ability to strengthen and lengthen a part of themselves. The Rabbit Goddess with her hair, and the Kaguya clan with their bones. They were both terribly strong people, more so Kaguya then the actual Kaguya clan, but the Kaguya clan had no equals where they were from. One day, the church came under attack from thugs and bandits, and the holy people of the church couldn't defend themselves, except for one young boy who studied and practiced his own way of fighting. The boy tore through the bandits by lengthening his finger nails and combining elemental natures onto them, cutting his foes down by the dozen and saving the church. The boy eventually left the church and traveled around the world, becoming famous and powerful like many people before him have done, until one day he had received a terrible illness from something he was smoking. Now unable to talk, the man wrote down his adventures and his unique fighting style in a scroll and passed it down to his son, who passed it down to his son, etc. Eventually, a young man named Ashitaka, with enough skill and patience, mastered the style like his forefather had done before him, and even added his own flare to it. By moving in one fluid motion as if he were water boxing, whilst channeling his chakra into his nails to lengthen them as the opponent attacked, Ashitaka advanced his forefather's fighting style to new heights.

Description on the Abilities and Inner Workings of the Style: The user would first need to channel their own chakra into one or more nails on their fingers or toes, which would cause the nail to lengthen a bit or a lot depending on how much chakra is channeled into them. This would also cause the nail's to strengthen, being able to cut as good as metal can. After that is done, the user could then amplify their strengthened and lengthened nails to an even better extent by combining a chakra nature into the nails, which would in turn cause the nails to become stronger. After doing one or both, the user would move in fluid motions to strike at the opponent, as if they were water boxing with extended range due to the nails. Due to the fluid movements, this would allow the user do not only dodge most incoming strikes, but during the dodge, they would be able to counterattack. An even more interesting ability of this fighting style is making objects out of the user's nails, albeit they cannot be big in size and require a lot of time to make.

Example Techniques:
One Nail Strike
Type: Offensive
Rank: C
Range: Short
Chakra: 15
Damage: 30
Description: After channeling some chakra into one of their fingers or toes, the user would duck under a strike from the opponent and fluidly counterattack by striking at the opponent with their free hand or foot, stabbing them with their lengthened nail. The lengthened nail can be any size as long as it doesn't exceed three feet long and four inches wide.

Two Nail Strike
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: After channeling chakra into their index and middle fingers, the user would stick them out as if they were pointing at the opponent's eyes. Then, with great haste, the nails would quickly grow out and spear the opponent's eyes out, causing serious pain.

Additional effects and Restrictions: The user must be at least S-class to learn this style.
The user must have mastered the walking on water on tree climbing exercises, and have started training in Ninjutsu for chakra control.
After learning this style, the user would have strengthened nails.
The user's fluidity, striking speed, movement speed, and reaction times are increased after learning this style compared to a strong fist user.
The user becomes physically weaker than the average strong fist user from relying on their nails instead of brute force.


♦ Declined, DNR. Has been largely done before via CJ and nor does this need to be a CFS ♦
 
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Re: Custom Fighting Styles Submission

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Superu Masutā || Secrets of the Spell Master | Zebul's Burning Fist

Type: Ninjutsu

Background: Not much is known about the creator of the style, however it is well known that the creator was no younger than 70. He who's name was unknown refused to acknowledge chakra as a vital weapon for humans, despite excelling on it's usage. Because of this, instead of accepting the fact that the style he created was based on chakra, he lied to himself by saying it was magic, a power bestowned upon him by the heavens, and with that he came to refer to his techniques as 'spells'. Through diferent periods in time, students and masters alike keep using the term of 'spell' for the style, as proof of respect for the elder who very proudly decided to pass now his secret techniques upon his dying breath. Otherwise called Zebul, by shinobi of the wind and fire regions.

Description on the Abilities and Inner Workings of the Style: The style revolves around advance raw chakra manipulation. Gathering it into a fixed location in order to create a symbol which resembles a seal, however contrary to fuuinjutsu, these seals merely explode and/or expel chakra in a wide variaty of ways without it being sealed into them, instead being created on the spot. Said emblem seals vary in size, however the most common is the size of an adult human. Ultimate users of this style have come to be known as Spell Masters who utilizes the glowing chakra Seals, which resembles a ring with several relic symbols found inside them, envelops near them, or at a distance depending on the technique. These can be casted directly on one's body or around them and cannot last any longer than the technique and premise allows the to. Commonly using effects which can be achieved with basic ninjutsu, and everything within the realm of chakra.

These symbols have always been refered to as 'Spells' by it's users, reason for this is as stated in the background section - The style is branched into two sub-sections: Ranged Spells and Body Spells. Ranged Spells generally involves creating spells at far distance and at various angles around the area. Having long reaches and varying in effects, having explosive and damaging power instead of it's counter part. The size of the spells (seals) have many sizes according to the technique used, while Body spells are no larger than the user's size. Body Spells are used near the body and/or directly on it, to create boosts in strength and attributes or otherwise serve the purpose of allowing a new style of close combat, in which spells are creating ont he limbs, with the aim to burst upon collision with another body, etc. The usage is not however as powerful as it seems, people who are yet to master the style tend to build up the chakra before actually using the technique, thus even after casting it, the technique takes 2 seconds to actually build the energy and cast the 'spell' with it's effects. Masters of the style however can use them instantly, with no prior hold backs like any other ninjutsu technique. Finally, these symbolic seals are refered to as 'Zebul' a countername of the word spell. Finally, the size of the emblem/spell created, is proportional to the amount of power it can provide, however it is restricted to the ranks amongst the style, and unless mentioned otherwise in the technique, every emblem is the size of a regular human adult.

Example Techniques:
(Superu Masutā: Zeburu burasuto) - Spell Master: Zebul Blast
Type: Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user charges chakra into his fist, then punches his opponent and releases a small side spell symbol inbetween his fist and the target's body. Bursting into a surge of chakra that's strong enough to destroy small earth structures. After mastering the style, the user can use this attack freely without having to wait for his energy to build up. It's power is strong enough to shatter earth and similiar elements of C rank and below, as such a clean blow to a person can cause interal ruptures or depending on the wishes of the user, it can be weak enough to simply toss the target backwards.
Note: Cannot be used in consecutive turns.

(Superu Masutā: Superu Gēto Būsuto) - Spell Master: Spell Gate Boost
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: While moving his hands and fingers intricately, the user creates three spell emblems directly in front of him that create a straightforward pathway. They then run through them, granting them a significant boost in speed. When using this spell, it also appears to grant additional effects on the user's fists; both of his fists become enveloped in a light, which moreover destroys parts of the Magic emblems that they previously summoned. The user can move twice as fast as their base speed, however it only moves in a straight path, and changing directions while passing through these emblems is very complicated to do without the proper preparations.
Note: Usable x3 per battle.

(Superu Masutā: Ankokubuto ) - Spell Master: Dark Armed Struggle
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 50
Damage: 90
Description: Through this technique the user can use the Zebul Emblem to a much larger extent. Capable of using an apparently infinite number of Zebul Emblems, which he can use to create a huge explosion that can destroy a skyscraper. The emblems spread up to 20 meters into the distance, creating two walls of countless spells, with the target commonly being inbetween, and the walls reach and altitute of 20 meters into the air as well. Upon command, each emblem explodes vastly inwards. Creating a giant explosive in the middle of the flat walls. This technique can completely destroy an opponent, or otherwise stop elemental techniques of one rank lower. The power required is such, that the user is unable to properly mold chakra above A rank for three turns, and their usage of the style is decreased to B ranks for the rest of the match.

Skill levels of the style:

Beelzebub (created the style) - Can use all techniques.
^
Solomon (Can use all techniques up to S)
^
Zebub (Can use body and ranged techniques)
^
Apprentice (is learning basic body techniques)

Additional effects and Restrictions:
- Must have mastery over basic Ninjutsu.
- Proper chakra control is required, needing to be atleast Sannin rank.


♦ Declined, regardless of how it's worded this is fuuinjutsu; you can create fuuinjutsus that create the seal as the jutsu is made, a large part of the canon list is made like this. ♦
 
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Re: Custom Fighting Styles Submission

Re-submitting, Redone the entire CFS.

(Hakkyokuseiken) | Eight Extremities Holy Fist

Type: NinTaijutsu

Background: Hakkyokuseiken was originally called "rake fist" because the fists, held loosely and slightly open, are used to strike downwards in a rake-like fashion. The name was considered to be rather crude in its native tongue, so it was changed to Hakkyokuseiken.

The first recorded Hakkyokuseiken teacher was Wu Zhong (1712–1802). Famous teachers that promoted the style included Wu Xiufeng and Li Shuwen (1864–1934). The latter was from Cangzhou, Hebei, and earned himself the nickname "God of Spear Li", his most famous quote is, "I do not know what it's like to hit a man twice." Li Shuwen's students included Huo Dian Gi (bodyguard to Pu Yi, the last Emperor of China), Li Chenwu (bodyguard to Mao Zedong), and Liu Yun Qiao (secret agent for the nationalist Kuomintang and instructor of the bodyguards of Chiang Kai Shek) Hakkyokuseiken has since acquired a reputation as the "bodyguard style".

Hakkyokuseiken shares roots with another Hebei martial art, Piguazhang, It is said that Wu Zhong, the oldest traceable master in the Hakkyokuseiken lineage, taught both arts together as an integrated fighting system. They eventually split apart, only to be recombined by Li Shuwen in the late 18th to early 19th century. As a testament to the complementary nature of these two styles, there is a proverb that goes: "When pigua is added to Hakkyokuseiken, gods and demons will all be terrified. When Hakkyokuseiken is added to pigua, heroes will sigh knowing they are no match against it".

In these modern times Hakkyokuseiken has been employed by ninja's whom serve as bodyguards to the hidden village's leaders as well as the guardians of the feudal lords, and the style is being further exploited through chakra being added to it some way or the other.

Description of the Abilities and Inner Workings of the Style: Hakkyokuseiken is known to open the opponent's arms forcibly and mount attacks at high, mid, and low levels of the body. It is most useful in close combat, as it focuses on elbow, knee, shoulder and hip strikes. When blocking an attack or nearing an opponent, Hakkyokuseiken techniques emphasize striking major points of vulnerability, namely the thorax (trunk of the body), legs and neck.

The "six big ways of opening" are:

• Ding 頂: Utilizing the fist, elbow or shoulder to push forward and upward.
• Bao 抱: Putting arms together as if hugging someone. It is usually followed by Pi 劈 (splitting).
• Ti 提: Elevating the knee to hit the thigh of the opponent, or elevating the foot to hit the shin of the opponent, etc.
• Dan 單: Using a single move.
• Kua 胯: Using the hip.
• Chan 纏: Entanglement with rotation around the wrist, elbow and shoulder.

Stepping and stances:

Footwork in Hakkyokuseiken has three special features:

• Zhen Jiao (Charge step)
• Side step
• Quick step

These striking techniques are related to traditional Chinese medicine, which states that all parts of the body are connected, either physically or spiritually.

Forms:

Implemented in the Hakkyokuseiken style of fighting there is 2 hand forms,

• Black Tiger Fist
• Iron Palm

Two weapon forms,

• San Yin Dao (Sabre)
• Liu He Da Qiang(Spear)

Power generation and expression methods:

The major features of Hakkyokuseiken include elbow strikes, arm/fist punches, hip checks, and strikes with the shoulder. All techniques are executed with a short power, developed through training; among Chinese martial arts, Hakkyokuseiken is famous for its fast movements, it focuses on infighting, entering from a longer range with a distinctive charging step (zhen jiao).

The essence of Hakkyokuseiken lies in jin, or power-issuing methods, particularly fa jing (explosive power). The style contains six types of jin, eight different ways to hit and several principles of power usage. Most of Hakkyokuseiken's moves utilize a one-hit push-strike method from very close range. The bulk of the damage is dealt through the momentary acceleration that travels up from the waist to the limb and further magnified by the charging step known as zhen jiao.

The mechanics of jin are developed through many years of practice and Hakkyokuseiken is known for its strenuous lower-body training and its emphasis on the horse stance. Its horse stance is higher than that of typical Long Fist styles. Like other styles, there is also "the arrow-bow stance", "the one-leg stance", "the empty stance", "the drop stance" etc. There are eight different hand poses, in addition to different types of breathing and zhen jiao, these are all just different ways and styles that Hakkyokuseiken can be performed with, not all is actually necessary, but useful for the explaining of the style.

Incorporated within the Hakkyokuseiken style of fighting is the lightning release element, though it used a small scale within the style but has its uses nonetheless, the zhen jiao(Charging step) is solely based on the lightning element, for it consists of the user focusing chakra to the soles of his feet to move and charge at an increased rate with a single step, almost double the user's maximum speed, however this requires great chakra control and mastery of the lightning element.

In certain techniques of the Hakkyoukuseiken style of fighting, there is slight uses of the lightning element to increase speed behind attacks thus making It more powerful and complementing this style of fighting.

Usage Examples:

(Hakkyoukuseiken: Burakkutaigā-ken no katachi) - Eight Extremeties Holy Fist: Form of the Black Tiger Fist

Rank: A
Range: Short
Type: Offensive
Chakra: 30
Damage: 60
Description: Black tiger fist is an offensive form utilized in Hakkyokuseiken, its the forms unique fist position that grants it this name, where the hand is held open palmed with all fingers curled as if claws, the user then strikes with quick scratching attacks utilizing inner strength with on point breathing for the perfect and most powerful output of the attack, this is granted through extensive training of Hakkyokuseiken and constant practice of the arts, it is said that a perfect slashing attack with the black tiger fist form could sometimes be mistaken for a bladed attack.


(Hakkyoukuseiken: Yari no katachi) - Eight Extremities Holy Fist: Form of the Spear

Rank: A
Range: Short - Mid
Type: Offensive
Chakra: 40
Damage: 60
Description: Form of the spear is an offensive form of Hakkyokuseiken where the user copies movements and attacks of an actual spear, with this form the user attacks solely with his legs, the foot of the leg being used would be held as if the blade of a spear, outright and almost alligned with the rest of the leg, quick movements and kicks with said foot and leg held outwards as far as possible could equal the strike of a spear, same power, same distance and however the power of these attacks still depends on the speed of its use, if the user's speed is great (Kage Rank) he is able to perform the attack with so much power and speed that the attack would be able to penetrate through naked flesh as if being stabbed by a spear.

Additional effects and Restrictions:
- Must be Sannin Rank and above to learn and master Hakkyokuseiken
- Requires mastery of the Lightning element
- Requires mastery of regular taijutsu
- All students of this style of fighting have to endure several sessions of vigorous training for the user to be able to perform all forms of this style, this training would not only teach the student how to perform this style but also make him more tough and powerful than a regular strong fist user, toughness and great aggression is required to master all forms of Hakkyokuseiken.

♦ Declined ♦I dont see much in regards to what makes this a CFS. Anyone can attack with knees, elbows, fists, feet, etc. All the Chinese terms seem to be just littered through the CFS without any real goal, just to have them there. And the usage of lightning sounds much like Kumo's CJ, Arrow Step, as well as slightly like the Raikage's armor. There is really not much here in terms of a CFS.
Re-submitting.

- Removed the bit making it similar to Arrow step and the Raikage's Armor and incorporated a different element.

(Hakkyokuseiken) | Eight Extremities Holy Fist

Type: NinTaijutsu

Background: Hakkyokuseiken was originally called "rake fist" because the fists, held loosely and slightly open, are used to strike downwards in a rake-like fashion. The name was considered to be rather crude in its native tongue, so it was changed to Hakkyokuseiken.

The first recorded Hakkyokuseiken teacher was Wu Zhong. Famous teachers that promoted the style included Wu Xiufeng and Li Shuwen. The latter was from Cangzhou, Hebei, and earned himself the nickname "God of Spear Li", his most famous quote is, "I do not know what it's like to hit a man twice." Li Shuwen's students included Huo Dian Gi (bodyguard to Pu Yi, the last Emperor of China), Li Chenwu (bodyguard to Mao Zedong), and Liu Yun Qiao (secret agent for the nationalist Kuomintang and instructor of the bodyguards of Chiang Kai Shek) Hakkyokuseiken has since acquired a reputation as the "bodyguard style".

Hakkyokuseiken shares roots with another Hebei martial art, Piguazhang, It is said that Wu Zhong, the oldest traceable master in the Hakkyokuseiken lineage, taught both arts together as an integrated fighting system. They eventually split apart, only to be recombined by Li Shuwen in the late 18th to early 19th century. As a testament to the complementary nature of these two styles, there is a proverb that goes: "When pigua is added to Hakkyokuseiken, gods and demons will all be terrified. When Hakkyokuseiken is added to pigua, heroes will sigh knowing they are no match against it".

In these modern times Hakkyokuseiken has been employed by ninja's whom serve as bodyguards to the hidden village's leaders as well as the guardians of the feudal lords, and the style is being further exploited through chakra being added to it some way or the other.

Description of the Abilities and Inner Workings of the Style: Hakkyokuseiken is known to open the opponent's arms forcibly and mount attacks at high, mid, and low levels of the body. It is most useful in close combat, as it focuses on elbow, knee, shoulder and hip strikes. When blocking an attack or nearing an opponent, Hakkyokuseiken techniques emphasize striking major points of vulnerability, namely the thorax (trunk of the body), legs and neck. As to only strike once and end the battle, Hakkyokuseiken basically focuses on striking the enemy only once and potentially killing them or render them unable to continue the battle.

The "six big ways of opening" are:

• Ding 頂: Utilizing the fist, elbow or shoulder to push forward and upward.
• Bao 抱: Putting arms together as if hugging someone. It is usually followed by Pi 劈 (splitting).
• Ti 提: Elevating the knee to hit the thigh of the opponent, or elevating the foot to hit the shin of the opponent, etc.
• Dan 單: Using a single move.
• Kua 胯: Using the hip.
• Chan 纏: Entanglement with rotation around the wrist, elbow and shoulder.

Stepping and stances:

Footwork in Hakkyokuseiken has three special features:

• Zhen Jiao (Charge step)
• Side step
• Quick step

These striking techniques are related to traditional Chinese medicine, which states that all parts of the body are connected, either physically or spiritually.

Forms:

Implemented in the Hakkyokuseiken style of fighting there is 2 hand forms,

• Black Tiger Fist
• Iron Palm

Two weapon forms,

• San Yin Dao (Sabre)
• Liu He Da Qiang(Spear)

Power generation and expression methods:

The major features of Hakkyokuseiken include elbow strikes, arm/fist punches, hip checks, and strikes with the shoulder. All techniques are executed with a short power, developed through training; among Chinese martial arts, Hakkyokuseiken is famous for its fast movements, it focuses on in fighting, entering from a longer range with a distinctive charging step (zhen jiao).

The essence of Hakkyokuseiken lies in jin, or power-issuing methods, particularly fa jing (explosive power). The style contains six types of jin, eight different ways to hit and several principles of power usage. Most of Hakkyokuseiken's moves utilize a one-hit push-strike method from very close range. The bulk of the damage is dealt through the momentary acceleration that travels up from the waist to the limb and further magnified by the charging step known as zhen jiao.

The mechanics of jin are developed through many years of practice and Hakkyokuseiken is known for its strenuous lower-body training and its emphasis on the horse stance. Its horse stance is higher than that of typical Long Fist styles. Like other styles, there is also "the arrow-bow stance", "the one-leg stance", "the empty stance", "the drop stance" etc. There are eight different hand poses, in addition to different types of breathing and zhen jiao, these are all just different ways and styles that Hakkyokuseiken can be performed with, not all is actually necessary, but useful for the explaining of the style.

Incorporated within the Hakkyokuseiken style of fighting is the Wind release element, though its used on a small scale within the style it still has its uses nonetheless, the zhen jiao(Charging step) is solely based on the Wind element, for it consists of the user focusing wind chakra around his legs or body, using the wind to propel himself forward in a fluent and faster manor than usual, then utilizing the gained momentum to further amplify the powerful strikes.

In certain techniques of the Hakkyoukuseiken style of fighting, there is slight uses of the wind element to slightly increase speed and maneuvering behind attacks thus making It more powerful and complementing this style of fighting. For example, In the weapon forms section, a certain spear form is mentioned, the spear form utilizes wind to extend strikes with the legs and add a cutting potential to each strike, making it seem as with a simple kick it would appear as the Hakkyokuseiken user had striked with a spear.

Usage Examples:

(Hakkyoukuseiken: Burakkutaigā-ken no katachi) - Eight Extremeties Holy Fist: Form of the Black Tiger Fist

Rank: A
Range: Short
Type: Offensive
Chakra: 30
Damage: 60
Description: Black tiger fist is an offensive form utilized in Hakkyokuseiken, its the forms unique fist position that grants it this name, where the hand is held open palmed with all fingers curled as if claws, the user then strikes with quick scratching attacks utilizing inner strength with on point breathing for the perfect and most powerful output of the attack, this is granted through extensive training of Hakkyokuseiken and constant practice of the arts, it is said that a perfect slashing attack with the black tiger fist form could sometimes be mistaken for a bladed attack.


(Hakkyoukuseiken: Yari no katachi) - Eight Extremities Holy Fist: Form of the Spear

Rank: A
Range: Short - Mid
Type: Offensive
Chakra: 40
Damage: 60
Description: Form of the spear is an offensive form of Hakkyokuseiken where the user copies movements and attacks of an actual spear, with this form the user attacks solely with his legs, the foot of the leg being used would be held as if the blade of a spear, outright and almost alligned with the rest of the leg, quick movements and kicks with said foot and leg held outwards as far as possible could equal the strike of a spear, same power, same distance and however the power of these attacks still depends on the speed of its use, if the user's speed is great (Kage Rank) he is able to perform the attack with so much power and speed that the attack would be able to penetrate through naked flesh as if being stabbed by a spear.

Additional effects and Restrictions:
- Must be Sannin Rank and above to learn and master Hakkyokuseiken
- Requires mastery of the Wind element
- Requires mastery of regular taijutsu
- All students of this style of fighting have to endure several sessions of vigorous training for the user to be able to perform all forms of this style, this training would not only teach the student how to perform this style but also make him more tough and powerful than a regular strong fist user, toughness and great aggression is required to master all forms of Hakkyokuseiken.

♦ Declined, still nothing here that makes this approveable, adding wind now makes it resemble Nathan's Nine Dragon Arts CFS, and the other parts aren't anywhere near being a CFS. DNR ♦
 
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(Nokkugenkotsu) Knocking Fist

Type: NinTaijutsu

Background: A wise man once said. "A battle is won by the shinobi who is discreet in how they kill you." That man who said that was none other then knocking master Jirou. A world renown martial artist from his time. It was said that he never lost a battle. As a result many have sought after Jirou to learn from him. But none so far could fathom his peculiar fighting style. Which goes back on that quote from earlier. The reason no one could learn his fighting style by watching, is because the style itself is hidden in simplicity.

The deepest secrets are explained through the name of the style. What happens when you knock on a door. The door vibrates causing sound. Through years of studying the human body and how it reacts to vibration. Jirou developed a style that had never been seen before. The Knocking fist, over the years and consistent knock outs using his "knocking fists" Jirou gained the nickname of Knocking Master Jirou.

It was said that after Jirou retired from public fighting. He had a disciple, a student, an adopted son so to speak in which he taught everything to. Including the knocking fist style. That son would go on to teach only the most prominent martial artists around the world. Making the legendary Knocking fist even more infamous. Jirou most famous quote explains what it's like to be knocked out by a knocking master.

"To be knocked out by my hands, is equivalent to your body losing it's right to live... My hands are death in the flesh."​

Description on the Abilities and Inner Workings of the Style:
The knocking fist is a very simple fighting style. It revolves around two key components. Action and reaction. The user either plucks out special vibration through the user of coating their hand in blast release chakra or knocks on raw matter causing vibration. Once the vibrations occur, a specific reaction is assigned determined by what body part or section.

Action: From the action component of the knocking style, two separate branches have been developed. Knocking through the fingers. (Finger Knocking) And knocking with the fists. (Main branch Knocking Fist)

Main Branch: The main branch, better known as the actual knocking fist. From this branch the style gained it's name and from this branch finger knocking was developed. The main branch is a lot simpler than the finger branch. The user simply coats their hands in raw chakra then by flicking their wrist vertically as if knocking on a door. The user can send vibrations through the body. The main branch is considered a lot more versatile than the finger branch as the only risk you take from using this is the risk of getting beat at close combat. The main branch revolves solely around the muscular system. By knocking on raw flesh, the user can send vibrations into the tissue of the opponent without the noticing. As the battle progresses that vibration has successfully tightened up the opponent's muscles constricting him and leaving him motionless and at the mercy of the user. It was said that after a battle with a main branch master, even if you don't die the constricting of your muscles makes it appear as if you had. Despite this not being the advanced form of the style it is taught last as you can't make a fist without your fingers. So masters of this style teach it backwards. When in reality the stronger of the branches is this one.

Finger Branch: Finger Knocking is a more advanced style of knocking as it takes the core principle of vibrations and allows it to be applied to virtually anything. Making the knocking style more then short ranged. The finger branch style is used through the fingers. By plucking any of your four fingers the user can send shockwaves through the air or through the body. Now this isn't just any vibration as stated in the history Jirou studied the human body for many years. So through careful placement of the vibration and different concentration of the pluck, the knocking style can become deadly. Which is where the reaction part of the style comes in. There are eight different levels of finger knocking believe it or not. Masters of this style can used two hands.

Basic: One hand, these levels can be used by everyone, restrictions apply.

Level 1- Pinky Pluck, the weakest level of finger knocking, used to start bone marrow weakening, isn't noticed at all. Considered a free form knock.
Level 2- Ring Finger Pluck, the second weakest level of finger knocking, this finger being the least out of control is just a step stronger then the pinky do to it's size, this is the most unfocused level of all 8 and is rarely used.
Level 3- Middle Finger Pluck, the third level of finger knocking and is a middle ground. This is the first level where finger knocking can send vibrations through the air. Being a upper finger, this level can be plucked over hand or under hand. This level of knocking is the quicker version of bone marrow weakening. Can even be considered joint erosion, this is the second most focused of all basic finger knocking levels.
Level 4- Index Finger Pluck, the fourth level of finger knocking and is the most focused of all basic finger knocking levels. Can cause fractures as well as joint erosion. Being an upper finger, this level can be plucked under or over hand. This is the second level where vibrations can travel through the air. From this point on, vibrations can be sent through all matter. From this level on only prodigy and master levels can use.
Level 5- Pinky Ring Pluck- A combination of levels one and two except it gains the attributes of level 4. (Being able to be sent through all matter) *Can only be used underhand
Level 6- Ring Middle Pluck- A combination of levels two and three except it gains the attributes of level 4. *Overhand Underhand *Can cause dislocation
Level 7- Middle Index Pluck- A combination of levels three and four. This level has the attributes of all levels before it. *Overhand Underhand *Can cause dislocation
Level 8- Four Finger Pluck, all fingers on one hand are used to send a major impact vibration. This vibration is considered top tier meaning it can trigger and organ reaction. *Can be used overhand or underhand or both

Advanced: A second hand is brought into the equation, can only be used by prodigy and master levels only.

Level 1- Dual Pinky Pluck, both pinky fingers are used to send a slight vibration through the all matter or in direct contact. Still pretty weak just can be used outside of close range.
Level 2- Dual Ring Finger Pluck- same as one hand, just can be used outside of close range.
Level 3- Dual Middle Finger Pluck- same as one hand, just can be used outside of close range.
Level 4- Dual Index Finger Pluck- same as one hand, just can be used outside of close range.
Level 5- Dual Pinky Ring Pluck- same as one hand just a little stronger
Level 6- Dual Ring Middle Pluck- same as one hand
Level 7- Dual Middle Index Pluck- same as one hand, just can be used overhand/underhand or both
Level 8- All Finger Pluck- known as the death pluck as that is usually what follows after this is used. Triggers top tier organ and skeletal reactions. *Results in loss of fingers *Overhand/Under hand or both

Reaction: The reaction part of the style has three branches in it's own. The skeletal system, the muscle system, and the organ system. Each reaction can be triggered all at once by masters of the style, or individually by practitioners.

Skeletal: The average human body has 206 bones in their body. Each bone does not have the same density. And that is what this branch reaction thrives on. By sending vibration to those weaker bones. Slowly but surely the opponent will start to slow down as the joints begin to wear down from the vibrations constantly resounding on the inside of the bone. There are different levels to this branch of reaction. Dislocating of bones, the wearing down of bone marrow, and the fracturing of bones. The first causes pain an usually results in death and can only be triggered by masters of the style. The second is the first level of this reaction and can be used by all, just slows the opponent down. The last one is the fracturing of bones, causes minor pain but the battle can continue. Used for torturing or breaking out of genjutsu. The skeletal reaction can only be triggered through direct contact through the main branch. The weakest of vibrations can slow down the fastest opponent over time. That is the key concept of this branch.

Muscular: For almost every bone in the human body there is almost triple the amount of muscles. The muscular reaction is similar to the skeletal reaction, but there is a simple 'trick' to it. The vibrations have a different effect on the muscles as they are made of tissue and not bone. So by sending a different concentration of vibration a stronger one. The muscle tissues will constrict themselves causing gradual paralysis. The tissue would become confused as the vibration would be perceived as natural stress. Which makes this reaction that much more discreet. With the skeletal system you can feel your body changing. With this one you feel as if you are just over exerting yourself. And as a result the muscles tighten up causing slight pain and gradual paralysis. As the muscles would be confused and wouldn't know how to react. This reaction can only be triggered through the main branch only. So the vibration can be send through direct contact with the finger pluck or through the air waves.

Organ: Their are 78 organs in the human body, 5 are vital. But all are connected which makes this branch of reaction the most deadly. Each individual organ has an individual purpose. Without one, something would be off within your body. The way Jirou saw it, the organs in your body can be separated into three different places. Upper, mid, and low. The upper section being your brain and all that which controls your senses. (Shoulder and up) The mid which contains most of your organs is the primary strike spot. (Waist to shoulder) And the lower section which is the most painful as it holds your reproductive organs. (Waist down) This reaction can only be only be triggered by those with the most precise control over their knocking prowess. This is the most versatile of the three reaction being it can be triggered by both actions and it can possibly do the most damage. "A swift knock to the chest or head and your opponent is at your mercy.." -Knocking Master Jirou

Example Techniques:

Main Branch:

(Nokkugenkotsu: Sougishiki Roppou)- Knocking Fist: Wake Up
Type: Supplementary/Defense
Rank: B Rank
Range: Self
Chakra: 20
Damage: 40
Description: The user coats one fist in blast release chakra then he carefully knocks his chest. The vibrations sent would inflict self pain but would also send slight vibrations to the brain jump starting it and snapping him out of an illusion. So it would be a double escape. But the vibrations don't simply die off after that, for the remainder of the turn, the vibrations cause the user's body to vibrate internally messing up the vision of the user and making it hard to focus. But physical attack c rank and below would have no effect. The user in a sense would become a walking Taser.
-This effect only works when self inflicted
-Can break b rank and below genjutsu
-Can only be used once per battle
-Acts as a substitute for kai
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Myaku Konmei)- Knocking Fist: Pulse Confusion
Type: Attack/Supplementary
Rank: A Rank
Range: Short
Chakra: 30
Damage: 40
Description: The user coats his hands in blast release chakra then when in range begins to knock a 15 hit combo between the opponent's arms and upper chest area. Without making contact with the opponent, the user sends slight vibrations between the two to cause the bicep and pectoral muscles to tense up restricting upper body movement. Once the combo is finished it would feel as if, the opponent's upper was paralyzed or refusing to move. While the rest of the body can move freely. Each hit from the combo feels like a bee sting but after the combo is finished it feels as if the opponent was badly burned on the chest.
-Upper body movement is restricted for 1 turn
-Each hit is worth 2 point
-Can only be used 3 times per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Finger Knocking:

(Nokkugenkotsu: Tsugime Shinshoku)- Knocking Fist: Joint Erosion
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user coats his fingers instead of his knuckles in blast release chakra then after extending his middle fingers from both hands. Wedges it tightly between his thumb and turns his wrist so that they face upward. Once that is done, the user applies force to his thumbs. Thus propelling his middle fingers outwards releasing a powerful vibration that travels at the opponent and eases t's way into the joints and bone marrow. Once there, the vibrations begin to bounce along the inside of the area in which the user aimed wearing down the joints and causing the opponent to low down or lose footing depending on the area.
-Can only be used 3 times per battle
-Can only be aimed at the waist down
-Can only be used by prodigy level and up
-Can only be taught by Gecko

(Nokkugenkotsu: Shiyubi Kimottama )- Knocking Fist: Four Finger Pluck
Type: Attack
Rank: A Rank
Range: Short-Mid
Chakra: 30
Damage: 40
Description: The first user coats the four fingers of which ever hand he desires. Then the user wedges each of his fingers in between his thumb. After turning his wrist upside down so that the user's wrist faces upward. The user will then apply pressure individually on each of his four fingers. Then one by one the user will quickly release his fingers in an arc fashion releasing a spiral vibration that travels at the opponent. The opponent can hear the vibration, t would sound as if a gust of wind was released at him. When the vibrations hit the opponent's shoulder blades his arms sink into the ground as his arms are dislocated from the socket causing intense pain.
-Can only be used once per battle
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Master Level:

(Nokkugenkotsu: Shikyo Kimottama)- Knocking Fist: Death Pluck
Type: Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user coats his entire hand in chakra focusing more blast release chakra on his fingers then normal. Focusing chakra to the point in which the user's fingers begin to burn. The user then crouches down on one knee, then the user holds his hands out before him. He holds one hand beneath the other and turns the bottom one so that it faces upward. With his hands in proper position now, the user wedges all of his fingers between his two thumbs so that it resembles that of a wolf with a closed mouth. The user then pushes off of his back foot propelling himself forward at the opponent. Once in range the user applies force releasing his fingers forward and at the opponent's chest. Making sure to collide his fingers into each other. The user's fingers connect with the opponent's body leaving a visible gash in the chest of the opponent. The opponent would have felt as if a wolf had sunk it's teeth into the chest of the opponent and it's teeth went directly into his chest. Breaking his sternum and puncturing his heart. The user's fingers instantly curl up into a fist.
-The user cannot user his fingers for the remainder of the battle
-Can only be used once
-Can only be used by masters of the style
-Can only be taught by Gecko

(Nokkugenkotsu: Nokkuauto)- Knocking Fist: Knock Out
Type: Supplementary/Attack
Rank: F Rank
Range: Close
Chakra: 50
Damage: 90
Description: The user charges his dominant hand with his strongest vibrations and all his chakra to the point in which it starts to swell with pain. Once in range, the user will swing at the opponent's head in a hook fashion. Knocking on the side of the skull. Sending powerful vibration to the opponent's brain. The opponent will first feel as if he was shot in the head. Then he will fall into a deep sleep. Shutting down all his bodily functions to the point in which it is perceived he is dead. The opponent believes he is dead, but in reality he is in a deep coma. The user's fist in which he used for that attack breaks as a result of that force hitting the hardest bone.
-Can only be used once per battle
-Can only be used by masters
-Can only be taught by Gecko

Additional effects and Restrictions:
There are three levels to this style each level allows you to do certain things with the style.

Levels:
Practitioner-This is the basic level of this style, at this level you learn finger knocking. At this level you can use the first 4 levels of basic finger knocking. You can break a tree in half with your fingers.

Prodigy-Alright now you are a prodigy, you have mastered the basics on knocking and are ready to take it another level. At this level you finish finger knocking and begin the main branch of actual knocking fist. You are free to use all but one level of finger knocking. Your fingers can now break what you can with your fists.

Master-You have learned everything the creator knows. (me) You can now use everything I can enjoy. Your fists can part a large body of water, your fingers feel like lightning when you touch someone.​

Restrictions:
Must be of Sannin level to learn.

Basic Chakra Control (Started Ninjutsu)

Can only be used by blast release bios

Can only be taught by me


Got a blast release bio


 Declined  Blast release doesn't revolve around vibrations. The core reasoning behind this CFS is illogical towards the abilities you are basing it on. If you want to base this on blast release, you'll need to make it make sense and be related to blast release. Its also too powerful. And remove the whole student this and what not. Thats stupid to have in a CFS. Its a set of 10 cjs revolving around a custom way of fighting in close quarter, not a clan or a group.
-3rd times the charm
-Added note
-Reworked the description completely
-Made less op

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(Nokkugenkotsu) Knocking Fist

Type: NinTaijutsu

Background: A wise man once said. "A battle is won by the shinobi who is discreet in how they kill you." That man who said that was none other then knocking master Jirou. A world renown martial artist from his time. It was said that he never lost a battle. As a result many have sought after Jirou to learn from him. But none so far could fathom his peculiar fighting style. Which goes back on that quote from earlier. The reason no one could learn his fighting style by watching, is because the style itself is hidden in simplicity.

The deepest secrets are explained through the name of the style. What happens when you knock on a door. The door vibrates causing sound. Through years of studying the human body and how it reacts to vibration. Jirou developed a style that had never been seen before. The Knocking fist, over the years and consistent knock outs using his "knocking fists" Jirou gained the nickname of Knocking Master Jirou.

It was said that after Jirou retired from public fighting. He had a disciple, a student, an adopted son so to speak in which he taught everything to. Including the knocking fist style. That son would go on to teach only the most prominent martial artists around the world. Making the legendary Knocking fist even more infamous. Jirou most famous quote explains what it's like to be knocked out by a knocking master.

"To be knocked out by my hands, is equivalent to your body losing it's right to live... My hands are death in the flesh."​

Description on the Abilities and Inner Workings of the Style:
The knocking fist is a very simple fighting style. It revolves around two key components. Action and reaction. Through the special and controlled application of blast release users of the knocking fist can produce vibrations from explosions. In this style the blast release chakra is focused and shaped twice when used by knocking fist stylists. The initial application which is focusing blast release chakra to your hands and fingers to coat them in explosion chakra. Then instead of releasing the explosion, users of this style contain that raw energy from the explosion within the hands and fingers. The effect of such is upon impact that raw energy from the explosion is transferred from the hands of the user to other objects. This is where the second application of blast release comes in, focusing the condensed explosion without it exploding just yet.

Action: From the action component of the knocking style, two separate branches have been developed. Knocking through the fingers. (Finger Knocking) And knocking with the fists. (Main branch/Knocking Fist)

Main Branch: The main branch, better known as the actual knocking fist. From this branch the style gained it's name and from this branch finger knocking was developed. The main branch is a lot simpler than the finger branch. The user channels his blast release chakra throughout his entire hand, by balling the hand into a fist then by making a motion similar to knocking on a door the process of knocking begins. The blast release chakra is condensed within the fist and contained without exploding the hand of the user. Then when the user makes contact the contained explosion shifts from the user's fist to whatever opposing force or object. The same application of containing and condensing is applied again, the explosion is condensed on a much smaller scale spreading the blast chakra throughout the body of said object, then when the fist is released from said object the blast release chakra detonates itself releasing the condensed explosion causing vibration amidst the objects body. This process is easier explained in three steps. The first step the user condenses the explosion and contains it within the fist, the effect of such is the user's hand glowing a bright orange giving the appearance of a bomb before it explodes. The second step is the contact and transfer, the user knocks on an object spreading and shifting the condensed/contained blast release chakra through the body of said object. Through the combination of the contact and force of the knocking strike and the lesser force of the condensed/contained explosion entering the body of said object balances each other. But through the absence of force of one or the other the explosion is set off releasing its contained/condensed force. That is the third step the release and detonation. The user after making the knocking strike releases his fist from the body removing the constant force of the strike. In that brief moment of time the lesser force of the once condensed explosion is released and becomes the greater force filling the space of the now absent force of the strike. The explosion is still not the common explosion which causing a visible destruction, no this explosion is spread out vastly so great the explosion cannot visibly produce itself. Instead the explosion chakra explodes individually causing many tiny explosions which produce vibrations which don't instantly harm. These vibrations ware down at the structure of an object for an eventual destruction.

The user can send vibrations through the body. The main branch is considered a lot more versatile than the finger branch as the only risk you take from using this is the risk of getting beat at close combat. The main branch revolves solely around the muscular system. By knocking on raw flesh, the user can send vibrations into the tissue of the opponent without the opponent noticing. As the battle progresses that vibration has successfully tightened up the opponent's muscles constricting him and leaving him motionless and at the mercy of the user. It was said that after a battle with a main branch master, even if you don't die the constricting of your muscles makes it appear as if you had. Despite this not being the advanced form of the style it is taught last as you can't make a fist without your fingers. So masters of this style teach it backwards. When in reality the stronger of the branches is this one.


Side Branch: Finger knocking is a more intricate style of knocking as it takes the core principle of vibrations from explosions and allows it to be applied to virtually anything, mainly non solids such as air or water. Making the knocking style more then short ranged and covering a broader scope. The finger branch style is used through the fingers obviously. Instead of knocking users of this branch pluck by first coating their fingers individually in blast release chakra and condensing the explosion within said fingers. The effect is much more different. As the explosion leaves its condensed form when it is released from a plucking form. The process of plucking or finger knocking is explained in 4 steps instead of 3 like the main branch. The first step is prep, the prep for the side branch is a little more complicated than the main branch. The user condenses the explosion and contains it within the fingers first. But along with this a set finger is required depending on the type of plucking. The set finger is coated in water chakra and is used to hold the finger or fingers which are to be plucked. The effect of the blast release chakra is the user's hand glowing a bright orange giving the appearance of a bomb before it explodes.

The second step is the contact and transfer, the user forces and or releases the desired finger from the set finger. As this happens the explosion which was built up and contained within the desired finger(s) is released in conjunction with the water chakra into a desired object solid or non solid. And as stated in the blast release strengths and weaknesses, water can contain blast release explosions. Finger knocking applies this concept on a cellular level, releasing the explosion within water vapors. The same effect of when the condensed explosion is released into solids, the explosion spreads out so that a visible explosion isn't created but rather vibrations are produced to create similar effects on a much more intricate level. The vapors contain condensed explosions which explode upon contact releasing vibrations through non solids in the form of an orange shockwave. (For ranged attacks)

Finger knocking is approached the same way for close quarters, the explosion is released within water vapors which don't explode on contact but rather converge with moisture gathered along solids such as sweat which then dissolves into the body of said objects spreading out even further making the explosion much smaller and the effects of many small explosions going off within an objects have the same effect just at a slower pace. Through the combination of the contact and force of the knocking strike and the lesser force of the condensed/contained explosion entering the body of said object balances each other. But through the absence of force of one or the other the explosion is prepped, this is known as the third step or trigger. The fourth and final step is this, the user after making the knocking strike releases his fist from the body removing the constant force of the strike. In that brief moment of time the lesser force of the once condensed explosion is released and becomes the greater force filling the space of the now absent force of the strike. The explosion is still not the common explosion which causing a visible destruction, no this explosion is spread out vastly so great the explosion cannot visibly produce itself. Instead the explosion chakra explodes individually causing many tiny explosions which produce vibrations which don't instantly harm. These vibrations ware down at the structure of an object for an eventual destruction.

Now this isn't just any vibration as stated in the history Jirou studied the human body for many years. So through careful placement of the vibration and different concentration of the pluck, the knocking style can become deadly. Which is where the reaction part of the style comes in. There are eight different levels of finger knocking believe it or not. Masters of this style can used two hands.


Basic: One hand, these levels can be used by everyone, restrictions apply.

Level 1- Pinky Pluck, the weakest level of finger knocking, used to start bone marrow weakening, isn't noticed at all. Considered a free form knock.
Level 2- Ring Finger Pluck, the second weakest level of finger knocking, this finger being the least out of control is just a step stronger then the pinky do to it's size, this is the most unfocused level of all 8 and is rarely used.
Level 3- Middle Finger Pluck, the third level of finger knocking and is a middle ground. This is the first level where finger knocking can send vibrations through the air. Being a upper finger, this level can be plucked over hand or under hand. This level of knocking is the quicker version of bone marrow weakening. Can even be considered joint erosion, this is the second most focused of all basic finger knocking levels.
Level 4- Index Finger Pluck, the fourth level of finger knocking and is the most focused of all basic finger knocking levels. Can cause fractures as well as joint erosion. Being an upper finger, this level can be plucked under or over hand. This is the second level where vibrations can travel through the air. From this point on, vibrations can be sent through all matter. From this level on only prodigy and master levels can use.
Level 5- Pinky Ring Pluck- A combination of levels one and two except it gains the attributes of level 4. (Being able to be sent through all matter) *Can only be used underhand
Level 6- Ring Middle Pluck- A combination of levels two and three except it gains the attributes of level 4. *Overhand Underhand *Can cause dislocation
Level 7- Middle Index Pluck- A combination of levels three and four. This level has the attributes of all levels before it. *Overhand Underhand *Can cause dislocation
Level 8- Four Finger Pluck, all fingers on one hand are used to send a major impact vibration. This vibration is considered top tier meaning it can trigger and organ reaction. *Can be used overhand or underhand or both

Advanced: A second hand is brought into the equation, can only be used by prodigy and master levels only.

Level 1- Dual Pinky Pluck, both pinky fingers are used to send a slight vibration through the all matter or in direct contact. Still pretty weak just can be used outside of close range.
Level 2- Dual Ring Finger Pluck- same as one hand, just can be used outside of close range.
Level 3- Dual Middle Finger Pluck- same as one hand, just can be used outside of close range.
Level 4- Dual Index Finger Pluck- same as one hand, just can be used outside of close range.
Level 5- Dual Pinky Ring Pluck- same as one hand just a little stronger
Level 6- Dual Ring Middle Pluck- same as one hand
Level 7- Dual Middle Index Pluck- same as one hand, just can be used overhand/underhand or both
Level 8- All Finger Pluck- known as the death pluck as that is usually what follows after this is used. Triggers top tier organ and skeletal reactions. *Results in loss of fingers *Overhand/Under hand or both

Reaction: The reaction part of the style has three branches in it's own. The skeletal system, the muscle system, and the organ system. Each reaction can be triggered all at once by masters of the style, or individually by practitioners.

Skeletal: The average human body has 206 bones in their body. Each bone does not have the same density. And that is what this branch reaction thrives on. By sending vibration to those weaker bones. Slowly but surely the opponent will start to slow down as the joints begin to wear down from the vibrations constantly resounding on the inside of the bone. There are different levels to this branch of reaction. Dislocating of bones, the wearing down of bone marrow, and the fracturing of bones. The first causes pain an usually results in death and can only be triggered by masters of the style. The second is the first level of this reaction and can be used by all, just slows the opponent down. The last one is the fracturing of bones, causes minor pain but the battle can continue. Used for torturing or breaking out of genjutsu. The skeletal reaction can only be triggered through direct contact through the main branch. The weakest of vibrations can slow down the fastest opponent over time. That is the key concept of this branch.

Muscular: For almost every bone in the human body there is almost triple the amount of muscles. The muscular reaction is similar to the skeletal reaction, but there is a simple 'trick' to it. The vibrations have a different effect on the muscles as they are made of tissue and not bone. So by sending a different concentration of vibration a stronger one. The muscle tissues will constrict themselves causing gradual paralysis. The tissue would become confused as the vibration would be perceived as natural stress. Which makes this reaction that much more discreet. With the skeletal system you can feel your body changing. With this one you feel as if you are just over exerting yourself. And as a result the muscles tighten up causing slight pain and gradual paralysis. As the muscles would be confused and wouldn't know how to react. This reaction can only be triggered through the main branch only.

Organ: Their are 78 organs in the human body, 5 are vital. But all are connected which makes this branch of reaction the most deadly. Each individual organ has an individual purpose. Without one, something would be off within your body. The way Jirou saw it, the organs in your body can be separated into three different places. Upper, mid, and low. The upper section being your brain and all that which controls your senses. (Shoulder and up) The mid which contains most of your organs is the primary strike spot. (Waist to shoulder) And the lower section which is the most painful as it holds your reproductive organs. (Waist down) This reaction can only be only be triggered by those with the most precise control over their knocking prowess. This is the most versatile of the three reaction being it can be triggered by both actions and it can possibly do the most damage. "A swift knock to the chest or head and your opponent is at your mercy.." -Knocking Master Jirou

Example Techniques:

Main Branch:

(Nokkugenkotsu: Sougishiki Roppou)- Knocking Fist: Wake Up
Type: Supplementary/Defense
Rank: B Rank
Range: Self
Chakra: 20
Damage: 40
Description: The user coats one fist in blast release chakra then he carefully knocks his chest. The vibrations sent would inflict self pain but would also send slight vibrations to the brain jump starting it and snapping him out of an illusion. So it would be a double escape. But the vibrations don't simply die off after that, for the remainder of the turn, the vibrations cause the user's body to vibrate internally messing up the vision of the user and making it hard to focus.
-This effect only works when self inflicted
-Can break b rank and below genjutsu
-Can only be used once per battle
-Acts as a substitute for kai
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Finger Knocking:

(Nokkugenkotsu: Tsugime Shinshoku)- Knocking Fist: Joint Erosion
Type: Supplementary
Rank: B Rank
Range: Short-Mid
Chakra: 20
Damage: N/A
Description: The user coats his fingers instead of his knuckles in blast release chakra then after extending his middle fingers from both hands. Wedges it tightly between his thumb and turns his wrist so that they face upward. Once that is done, the user applies force to his thumbs. Thus propelling his middle fingers outwards releasing a powerful explosion within water vapors through the air. The water vapors travel at the opponent and converge with moisture on the skin seeping into the joints and bone marrow. Once there, the vibrations begin to bounce along the inside of the area in which the user aimed wearing down the joints and causing the opponent to low down or lose footing depending on the area.
-Can only be used 3 times per battle
-Can only be aimed at the waist down
-Can only be used by prodigy level and up
-Can only be taught by Gecko

Additional effects and Restrictions:
There are three levels to this style each level allows you to do certain things with the style.

Levels:
Practitioner-This is the basic level of this style, at this level you learn finger knocking. At this level you can use the first 4 levels of basic finger knocking.

Prodigy-Alright now you are a prodigy, you have mastered the basics on knocking and are ready to take it another level. At this level you finish finger knocking and begin the main branch of actual knocking fist. You are free to use all but one level of finger knocking.
Master-You have learned everything the creator knows. (me) You can now use everything I can enjoy.​

Restrictions:
Must be of Sannin level to learn.

Basic Chakra Control (Started Ninjutsu)

Can only be used by blast release bios and must have blast release and water mastered

Can only be taught by me


Got a blast release bio

♦ Pending ♦


 Declined  DNR. Vibrations from explosion release? I had already told you that wasn't how it worked. The rewording only made it all less logical or possible. Its still oped and you didn't change the main stuff needed
 
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Re: ±±Custom Fighting Styles Submission±±

Permission From Nathan To Resubmit It.

(Koudoutai koushoku suteppusu) Zodiac Of The Lustful Steps

Type: NinKenjutsu.

Background: A Great shinobi admired the uchiha clan and their visual prowess. Not the fact that they can use genjutsu through the eyes, or even eye techniques but the fact of their visual tracking. This Great Shinobi went by the name Kuhn. He realized that with tracking slightly greater then normal he is able to create his own style He was not upset that he was not blessed with the eyes but more so wondered how can he incorporate increased tracking into a style. Day in and day out, he meditated to find the answer, clearing his mind to find the answer. One day he was ambushed by 3 shinobi but kuhn did not stop his mind from being clear. Instead he observed the body movements, the way their feet was position, the arm that was facing forward, the direction their eyes was facing. Kuhn realized that by doing this in a quicker pace he was able to analyze movements. He then wanted to test something out.. He wanted to test out a chain reaction. Kuhn quickly kept focus and calm so he could carefully analyze but egged them on. As one shinobi came running towards him his made was solely and focus on the opponent strike. As the opponent began to strike , right as the strike was about to strike kuhn pupils bulged initiating the start of it, he quickly grabbed his sword , and channel wind chakra into his feet and arm limbs to increase the speed and wind chakra into the sword and right as the strike was about to land it was a very small gap of opening kuhn took, he gripped his sword and struck in that small gap striking the opponent before he could land the attack, but he didnt stop their. He used the wind chakra in his feet to increase his speed towards the other opponent slicing striking him in the chest seconds later. Thus creating a chain reaction. The other shinobi ran away. Kuhn realized what he created.. It was a style he could incorporate. He called it the Zodiac Of The Lustful Dance

Description on the Abilities and Inner Workings of the Style:

This kenjutsu art is based on the foundation of Chain Attacks through defensive, evade, and counterattack measures. This is done by staying calm, observing the opponent in a short amount of time and clearing ones mind except for the central purpose (the opponent) allowing the user to lock their focus thus increasing their eye speed (Tracking) slightly.. The user will utilize Wind chakra into the limbs of the hands, feet, sword and focus, the user will reject their opponents attack with a powerful parry, or simply evade and strike. The user then attacks the opponent with the strength of the given style and/or techniques off this style combined with their own strength. Even without chakra, the attack is devastating and Very difficult to defend against. This style is perfect Defense/Offense type of style at the same time. Evading the attack and attacking at the same time. This style is perfect to use against taijutsu, kenjutsu, and even jutsus such as rasengans, and chidori that must maintain hand contact to attack.

With enough practice in chakra control, the user can attack multiple enemies with this kenjutsu style. After slicing into the initial target, the user can use the momentum of the attack, and wind chakra into the limbs of the legs and arms without stopping slashing into another target with the same degree of energy and keep going until all opponents are cut down.

This fighting style is best used when either against a horde of enemies or up against one powerful enemy who is on the offensive. If a user possess a dojutsu, they could see their own attack countered and return the counter accordingly.

What makes this kenjutsu style so special and/or different that it targets stopping multiple enemies at once, By Keeping calm through, staying and locking focus on one enemy. The user can switch focuses in an instant hence the chain reaction. This style is best used against multiple enemy's but can be used against one also. Making the core of this style an offensive/defensive chain attack style by utilizing focus of wind chakra into the limbs and even the sword to make it sharper in some techniques. The core thing about this technique is that, though the speed is slightly increased the further range the enemy are the more time they can defend. This style was perfected in short range but with even greater speed (Depending on the specific bio speed abilities) it can be used up to mid range with great speed aswell.



By allowing your target to strike first, it gives you an opening to attack them and/or multiple targets at once.

Example Techniques:

Zodiac Of The Lustful Steps: Overflowing Breeze
Type:Attack/Defensive
Rank:A
Range: Short
Chakra: 30
Damage: 60
Description: This is the main technique of the style. By maintaining focus, and keep calm this attack is initiated. The user will wait till the opponent comes in for a frontal attack, right when the opponent let his guard down creating an opening the user will unsheathe his blade infusing his limbs and sword with chakra while locking his focus on the opponent, he then strikes with an horizantal attack towards the chest instantly right after locking his eyes on the other opponent launching towards them using another horizontal attack. This is perfect for bundled enemys in a short range radius as it depends very fast reaction speed. Each cut is roughly 4inches deep due to the wind infused sword


Zodiac Of The Lustful Steps: Expanding World
Type: Offensive/Defensive
Rank: B-rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
After gathering chakra within their sword while locking their focus on the opponent, the user dodges or blocks an oncoming strike. While the opponent is recovering from the missed attack, the user takes this small window of opportunity to slash around rapidly until a blue sphere of slashes made from chakra around around them. Instantly, the sphere expands and the slashes cut into the target and any other target around the user for a few meters. The attack from the sphere leaves grievous wounds on the target and the blast knocks them back as well. However, this technique has its downfalls. If the user does not take the perfect timing it could possibly allow the opponent to counterattack or even fall back. Failure to do so could result in retaliation.[/B]
Additional effects and Restrictions:
+The user must undergo major meditation training to use this style. By doing this the user will learn to how clear their mind, Oberve movements such as eyes, legs, arms, and even breathing patterns and learn how to lock their focus on one thing, instantly locking it on another when needed. This gives the user slightly more tracking speed then a normal ninja. Just enough to Dodge/Evade/Parry an Attack In close range.
+ Due to this training, and the style once mastered the user awareness, and evasion slightly increases. Allowing them to perceive things quicker then a normal shinobi (slightly)
+The user must have started in wind training
+The user must have mastered kenjutsu
+This style can not reach up to long range, as it will give the opponent too much time to react.
+The Wind Only aguments the speed for this style for evading/defensive and attacking purposes only.
+Only Taught by teno




♦ Declined ♦ Besides rewording bits of it and adding small arbitrary things, nothing much has changed that would prompt approval
(Koudoutai koushoku suteppusu) Lustful Steps Of Zodiac

Type: NinKenjutsu.

Background: A Great shinobi admired the uchiha clan and their visual prowess. Not the fact that they can use genjutsu through the eyes, or even eye techniques but the fact of their visual tracking. This Great Shinobi went by the name Kuhn. He realized that with tracking slightly greater then normal he is able to create his own style He was not upset that he was not blessed with the eyes but more so wondered how can he incorporate increased tracking into a style. Day in and day out, he meditated to find the answer, clearing his mind to find the answer. One day he was ambushed by 3 shinobi but kuhn did not stop his mind from being clear. Instead he observed the body movements, the way their feet was position, the arm that was facing forward, the direction their eyes was facing. Kuhn realized that by doing this in a quicker pace he was able to analyze movements. He then wanted to test something out.. He wanted to test out a chain reaction. Kuhn quickly kept focus and calm so he could carefully analyze but egged them on. As one shinobi came running towards him his made was solely and focus on the opponent strike. As the opponent began to strike , right as the strike was about to strike kuhn pupils bulged initiating the start of it, he quickly grabbed his sword , and channel wind chakra into his feet and arm limbs to increase the speed and wind chakra into the sword and right as the strike was about to land it was a very small gap of opening kuhn took, he gripped his sword and struck in that small gap striking the opponent before he could land the attack, but he didnt stop their. He used the wind chakra in his feet to increase his speed towards the other opponent slicing striking him in the chest seconds later. Thus creating a chain reaction. The other shinobi ran away. Kuhn realized what he created.. It was a style he could incorporate. He called it the Zodiac Of The Lustful Dance

Description on the Abilities and Inner Workings of the Style:

This kenjutsu art is based on the foundation of Chain Attacks through defensive, evade, and counterattack measures. This is done by staying calm, observing the opponent in a short amount of time and clearing ones mind except for the central purpose (the opponent) allowing the user to lock their focus thus increasing their eye speed (Tracking) slightly.. The user will utilize Wind chakra (Be it to sharpen for an attack or wind currents to repel)into the limbs of the hands, feet, sword and focus, the user will reject their opponents attack with a powerful parry (utilizing the blowing properties of wind and not the cutting properties), or simply evade and strike. The user then attacks the opponent with the strength of the given style and/or techniques off this style combined with their own strength. This style is perfect Defense/Offense type of style at the same time. Evading the attack and attacking at the same time (By channeling wind chakra in a way to agument your speed, while at the same time channeling wind chakra in a blade to deliver a sharper cut). This style is perfect to use against taijutsu, kenjutsu, and even jutsus such as rasengans, and chidori that must maintain hand contact to attack.

With enough practice in chakra control, the user can attack multiple enemies with this kenjutsu style. After slicing into the initial target, the user can use the momentum of the attack, and wind chakra into the limbs of the legs and arms without stopping slashing into another target with the same degree of energy and keep going until all opponents are cut down.

This fighting style is best used when either against a horde of enemies or up against one powerful enemy who is on the offensive If a user possess a dojutsu, they could see their own attack countered and return the counter accordingly.

What makes this kenjutsu style so special and/or different that it targets stopping multiple enemies at once, By Keeping calm through, staying and locking focus on one enemy. The user can switch focuses in an instant hence the chain reaction. This style is best used against multiple enemy's but can be used against one also. Making the core of this style an offensive/defensive chain attack style by utilizing focus of wind chakra into the limbs and even the sword to make it sharper for the strike but giving it a strong wind currents to parry/evade. The core thing about this technique is that, though the speed is slightly increased the further range the enemy are the more time they can defend. This style was perfected in short range but with even greater speed (Depending on the specific bio speed abilities) it can be used up to mid range with great speed aswell. This style grants both wind properties to the style in kenjutsu by allowing the user to deliver a slash that can blow the enemy backwards due to the wind currents from the blade, or is able to utilize the wind to increase the sharpness.

In Short, The Style Works by channeling two different properties of wind into the body and sword. One being the blowing properties of wind to augment speed, and the cutting properties of wind to the sword to agument the strength (Though some slashing techniques can contain the blowing properties). The user will parry/evade techniques while striking at the same time. The user will most times wait for the opponent to attack first using the time frame giving they will attack right before the hit lands making it a defensive/offensive technique. The user is also able to chain attacks by locking their eyes on enemies instantly blocking out whats on the outside of his focal vision, allowing him to attack multiples enemies back to back non stop





Below is a video how this fighting style works:
[video=youtube;5b8RTR6BSbs]http://www.youtube.com/watch?v=5b8RTR6BSbs[/video]

Example Techniques:

Zodiac Of The Lustful Steps: Overflowing Breeze
Type:Attack/Defensive
Rank:A
Range: Short
Chakra: 30
Damage: 60
Description: This is one of the main core techniques of the style. The user will channel chakra through their legs to augment their speed(Not having the cut affect) and channel wind chakra to the sword to agument the sharpness (Not adding the blowing affect) The user will wait till the opponent is about to strike locking their eyes on the opponent. Once the opponent goes for a strike the user will quickly dodge by either crouching down, or side stepping while at the same time delivering a slash towards the mid section


Zodiac Of The Lustful Steps: Expanding World
Type: Offensive/Defensive
Rank: B-rank
Range: Short - Mid
Chakra: 20
Damage: 40
Description:
After gathering chakra within their sword while locking their focus on the opponent, the user dodges or blocks an oncoming strike. While the opponent is recovering from the missed attack, the user takes this small window of opportunity to slash around rapidly until a blue sphere of slashes made from chakra around around them. Instantly, the sphere expands and the slashes cut into the target and any other target around the user for a few meters. The attack from the sphere leaves grievous wounds on the target and the blast knocks them back as well. However, this technique has its downfalls. If the user does not take the perfect timing it could possibly allow the opponent to counterattack or even fall back.Failure to do so could result in retaliation.

Additional effects and Restrictions:
+The user must undergo major meditation training to use this style. By doing this the user will learn to how clear their mind, Oberve movements such as eyes, legs, arms, and even breathing patterns and learn how to lock their focus on one thing, instantly locking it on another when needed. This gives the user slightly more tracking speed then a normal ninja. Just enough to Dodge/Evade/Parry an Attack In close range. (Must say so in the jutsu)
+ Due to this training, and the style once mastered the user awareness, and evasion slightly increases. Allowing them to perceive things quicker then a normal shinobi (slightly)
+The user must have started in wind training
+The user must have mastered kenjutsu
+This style can not reach up to long range, as it will give the opponent too much time to react.

♦ Declined, all of this can be done and already exists via Wind Kenjutsu customs, as I said originally when Nathan submitted it. Nothing makes this different from normal wind kenjutsus, slashing and attacking as bursts of wind are released is a trait of wind kenjutsu in itself, DNR ♦
 
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