All about wind

P3ĮÑ

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The division of our souls from noni's blasphemous tips, well ok
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Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.



Perform the technique:

As noni starts his long ass introduction plus explanation about the two techs, he closely, with his lips sealed listens to him while having a serious expression on his face, his straight face, always frowning Dark Schneider walks away from him in his daily routine, after rushing to the middle of the battle ground "so I gotta perfrom these techs? Huh? Is that all? Fvvv! All To easy!" as DS talks out his long fan while holding it from its butt, he then calls upon his chakra circulatory system, using his control, his body, focus, all these things to manipulate the chakra upon his will and sending it to the crucial parts of the body, as he remains calm and focus, a specific trait inherited by DS from birth. He channels the chakra into futon and while attaining a weird lookin, noob lookin stance he sends out a large blast of wind which sends dust flyin left and right.

Creative uses/strengths:

  • its a good tech in close range, which can serve variable purpose depending on the situation on hand, well we know for the fact the range is short, so which is pretty much a let down, but in can prove vial on some dire circumstances. For instance, you have the fan out and you're wielding it, like you wanna go ham on the enemy, you can use it to push back taijutsu opponents, or even neutralise lightning bolts, well short ranged ones, since some lightning techs are relatively short, so the opponent is knocked. Or send flying which allows the user to stay on the rapid offence. It's pretty simplistic and generic, but who cares. I'm still gonna use it anyway since it's agile and effecting to counter incoming projectiles like little shurikans or small lightning bolts
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Drawbacks/counters:

  • just like I said previously, and you said it as well, if the opponent Is in close range and my fan is still stuck on my butt, then I'm not even gonna bother taking the fan out as I might get struck by his fist or legs by the time I'm done or try taking the fan out, so it's better if you have the fan out and readily wielded if you want it to work well, other then that it's a little too generic, me swinging the fan in such a motions is a dead give away. As for counters, as I see the enemy launching the wing gush, I can counter it using a simple Doton wall, of similar rank of course.




Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.



Perform the technique

After DS has done performing the first tech, he moves onto the next one "hmm, this one is rather similar to the one before, I wonder. Well no matter, gotta do what I have to do as he woke his way to the middle, again. He takes out his fan yet again, he takes it out with rather style, showing off his badass personality and attitude, taking the fan out in slow motion, as the fan withdraws half way, he takes it out with force and maintains a weird looking stance again. He then curls up his futon chakra and swirls the fan cross creating a gush of wind, similar to that of the previous tech, but with more overall range. And versatility.

Creative Uses/Strengths

  • Much wow! Seriously the tech has it's said potential, like it can be proven in multiple cases on the battlefield, as far as it goes having the fan out, just like I said previously should make the tech much quicker to launch in close range, I don't see the trouble if it's being used at mid range, tho. But honestly it can be used to send taijutsu berserkers flying, so they fly, and I attack them in their dire situation, certainly if used well it allows me to stay on the offensive, unlike the previous tech which I didn't bother mentioning due to its short range, this one can be used to send projectile items at a very fast pace to kid range, allowing them to increase their overall range, speed and force of impact, and also allowing defensive flame walls and grant them more power potency and versatility. Can also be used in turn to knock down projectiles.
Drawbacks/Counters

  • well just like previously, the fan man, you gotta have it in yo hands to actually be able to attack at close range otherwise you're just gonna get run over by the taijutsu user, so it's highly recommended we have our fan out, at mid range too well not much about the fan being in your hands, but more about the significant time frame the opponent can use before the gush of wind reaches him and he can counter it, like said before, the user swinging the fan sideways in that motion can give away it's properties. So you've gotta be careful when the wind comes, I don't think getting into more complex related counters is gonna prove much, as this jutsu if countered (if predicted correctly p) can be done so with relative ease, like using a wall composed of Doton.
 
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Noni

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LOOOOOOOOOOOOOOOOOOOOOOOOL You did not need to do them both xD I wanted you to do them as if they were one. They are way to similar.


(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.

Okay this is quite the quick jutsu with no hand seals and handy in tough situation. The user will gather fuuton chakra into their lungs and then spew out a stream of wind towards the opponent. Some simple things to mention include you can manipulate where you aim the stream as well as that you have to maintain the stream for it to continue towards the opponent. The jutsu can be used to speed up weapon projectiles. Overpowering is quite simple fire jutsus can easily overpower it and continue towards the opponent
 

P3ĮÑ

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Damn :| I thought you gave two jutsus for me to do, lol I got confused. And congrats on the premium, couldn't recognize you there for a sec. xD


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.



Perform the technique:

As noni explains the specific details about this tech, I move away from him just like in my daily routine, as the sun gazes on his exposed naked torso, DS feels the heat of the sun, and thinks about the combination of wind along with it, steady, calm, and cool. He then crackles his fingers and his kneck, "alright, this seems simple enough, the training is getting quite intruiging at this point" when DS relaxes his mind, removing all the unneeded thoughts crossing his mind, and calms every muscle in his body, gathering and spreading around the raw chakra across his well built body, while doing so, the sharp and thin sensation he feels of the futon chakra, keeping that into consideration he converts the raw chakra into futon, and continues to blow out from his mouth in a steady manner, keeping pace and focused. And continues to stream the wind directly.

Creative uses/strengths:

  • Its pretty decent against certain techs, when I think about using this the first thing that I can legitimately think off is how well it can be used against projectile based fighters, I can use this to push back the said projectiles once they make it in short range, well of course the jutsu is great to be used in that certain situation due to the fact it's quick and very agile to perform and doesn't depend on the need of hand seals, the range is also pretty sufficient which can allow the user to send projectiles increasing their initial velocity, and thus increasing their overall impact damage. Other then that, common taijutsu users, I usually find wind as a best asset to be used against taijutsu opponent, as it's essential, quick, safe, and grants complete visibility. Like always, wind feeds fire, so I can strengthen certain fireballs using the streaming jutsu, streaming the fireballs constantly will make them more versatile and deadlier compared to those launched without it.
Drawbacks/counters:

  • well other then that it's a little to basic, I can't think much disadvantages on this one, other then that the streaming properties of the tech aren't viably essential in battlefield, to maintain the usage of the jutsu the user has to maintain the stream, the common case for streaming techs is if the opponent engages the enemy, they can be canceled and put the enemy on a critical situation.
  • As far as counters go, it's a little basic on this one. So the best and simple tech to overcome it's speciality, well of be blunt many fire tech can overcome it, but I'll use this one in general.

Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will manipulate their chakra and breath out from their mouth a large fireball that travels at the opponent. As it reaches the opponent it bursts into a maelstrom of fire engulfing them in flames.

 

Noni

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A small note when combining wind and fire or regular elements. Combining a C-Rank tech and A-Rank tech will result in the A-Rank tech remaining A-Rank. C-Rank would not have the necessary fuel. B-Rank would make it a strong A-Rank. So try using B-Rank and up counters. Also, what is up with the naked torso -_-....?

(Fūton: Kujaku Senpūjin) - Wind Release: Peacock Whirlwind Formation
Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.

A defensive and supplemmentary jutsu that requires the use of a sword, without it, its useless and can not be used. The user will gather fuuton chakra into their sword and then release it into a vortex of wind which surrounds the users entire body. The barrier acts to stop attacks and push them away from harming the user, this can also be used to push away material on the user away. This includes things like sand or mud that might cover the user to push away no longer restricting them. This also means if the opponent tries to get in close of the user the vortex will act to push them away or prevent them from coming in close range. It does not have much attacking potential but it can protect very well. The user will have to focus on the vortex and will be unable to send attacks through the vortex towards the opponent, so be weary, make sure you use it for defensive purposes. You can also see through the vortex and notice the opponents positioning.
 

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Well I ain't wearing a shirt lol, so I have to mention that, might seem dramatic but...ah it's just me
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Rank: B
Type: Supplementary
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique utilizes wind chakra into the users sword and then they release a vortex of wind that surrounds the users body and can push away materials covering the users body.



Perform the technique:

As I'm done performing the previous tech, this time I head straight to the tech, as I unsheathe my sword and hold it straight ahead of me while staring at the swords tip, as I stay calm and relaxed I gather a sufficient amount of raw chakra which I circulate around my body, as I feel the chikara spread out to certain areas of the body I keep the chakra accumulated to a specific pace, as well as using the typical feel of futon chakra as I begin to use nature manipulation and convert the chakra into futon and utilise it around my sword, and swing the blade while standing with my legs stretched out, I send out a vortex by swinging my sword across which surrounds my entire body ina. Wind vortex..

Creative Uses/Strengths

  • This jutsu is great for defensive purposes, this one jutsu really makes me want a sword now lol, but anyways the great ad ages of the jutsu are right Infront of the user who has sufficient knowledge on the tech, like for instance, you can defend against many incoming projectiles, if you have the sword out and the projectiles approach you in close range, the vortex will act defensively and be able to render the said objects, useless. Also the great part is it can knock of mud and other sticky times sent towards the user, the vortex will send them across, again, it's a good tech to be initiated against taijutsu opponents, if the sword is in your hands already it'll make the vortex much more quicker to perform. Overall the tech is great for defensive purposes and can involve the usage of defending the user from certain projectiles. It's also very quick and agile in nature, so activating the tech regardless of range can be done efficiently (if the sword is also drawn, that makes it better). As it's wind, which is naturally transparent and the user can accurately pinpoint the trajectory of an attack.
Drawbacks/Counters

  • These are all pretty obvious in my opinion. Well the user has to remain focused to keep the vortex active and running, loosing composure can cause the tech to fall apart and leave you in a state of vulnerability. So best, use it only for defensive measures! as the user himself can't send attacks from the vortex either, so that's also a major drawback. Other then that the tech doesn't do any damage and can be used to defend against limited attacks, I don't think if a large scale water wave, or even a large fireball sent to it, the vortex itself cannot possibly save the user from such high caliber and destructive attacks, so IMHO large scale attacks such as these are probably more then enough to cause the vortex to disperse or bypass it general, or even using earth tech to crumble the earth beneath them and cause them to lose focus and cause the vortex to scatter.
 

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(Fūton: Shinkūjin) - Wind Release: Vacuum Blade
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.

A jutsu made famous by Danzo. The user will take a weapon of their choice and spew out fuuton chakra towards the weapon and condense the chakra to mold around the weapon increasing its sharpness and destructive ability. Needless to say it can also increase the range of a weapon, as shown a simple kunai gained the reach of a sword after being covered by the wind chakra. This can also be used with shurikens so when sent at an opponent they have a more lethal cutting property as well as wider range making evasion much tougher on an opponent. This can virtually be used on any weapon including swords, spears, senbons, ect. They will have the cutting property to easily cut through rock materials and overpower lightning jutsus with ease.
 

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Sorry for the late reply. >_>


Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user exhales wind-infused chakra onto a weapon in order to increase its sharpness, range and lethality. For example, the user can infuse a kunai to resemble a makeshift scimitar or infuse shuriken to increase their range and cutting power.



Perform the technique:

As I'm briefly instructed on the tech, DS wastes no time and moves onto the tech, after taking a few steps away from his Senpai, who apparently watches DS with calm eyes as he proceeds to perform the tech, he's a Laudable individual I might say. after I remain calm and focused, like the generic routine, I gather a specific amount of chakra within my body, raw chakra and spreading it across my body, which I slowly begins to spread around my body whilst remaining completely dedicated, calm and focused, I then use nature manipulation while drawing out my sword and manipulating the chakra around the sword which I hold in my left hand. Increasing it's overall cutting potency, range and versatility.

Creative uses/strengths:

  • Its good to use in close ranged Kenjutsu dual, as the cutting power and range are overall increased, which allow the user to be more audacious in close range combat which involves the usage of swords and so on. So it's pretty essential to be used in that case, as it will more or less give me the advantage. As well as the ability to extend the range and cutting powers, I can presumably cut through and render small raiton techs, bolts pretty much ineffective. Other then that the user can also increase the cutting power and range of other projectiles such as senbons, shurikans etc. Which allows me to increase their cutting potency, speed and such which allows for a more deal dire impact and more damage.
Drawbacks/counters:

  • I wouldn't say this tech is good to be used in all situations, the opponent may have other variety of elemental and other techs to overpower me at certain points, so simply relying on this tech continuously won't help me much, so it's best to be prudential. And for counters I can say if used on shurikans, A simple wall should suffice, or in other cases techs which can relatively slow down the said weapons like suiton presumably, earth techs, should be capable enough to counter it and avoid being in the proximity of the said weapons.
 

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(Fūton: Shippuu Tama) - Wind Release: Twister Shot
Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.

This jutsu is similar to many others. The user will gather fuuton chakra into their lungs and breathe out a stream of wind towards any location, the wind looks like a twister almost and attacks in a snake-like formation. Being a streaming technique you can manipulate how you aim it and where. This jutsu is able to move up to mid range and has no hand seals required being very handy in quick succession. This jutsu has the blast portion of wind that on contact with the opponent will act to push an opponent.
 

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Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack the enemy.



Perform the technique:

As noni intructs me on the tech, I waste no time and move away from my Senpai, reaching, as my daily routine to the middle of the training area, and the residual wind blows across his face, causing his white long hair to sway sideways, as I calm and relax my muscles, I gather a considerable amount of chakra within my body, swirling it all across my body and then using nature manipulation to from that said chakra into futon, following. I begin to inhale filling up my lungs with fresh air, and then proceed to blow out a stram of wind directly across my sight, upon which I keep focus and continue to stream, which appears to look like a twister and can attacks the enemy in a snake like motion.

Creative uses/strengths:

  • The jutsu itself is very flexible and easy to use, the fact it requires no said hand seals makes it more advantageous in the battlefield, it can be used to quickly attack the opponent from multiple angles or to initaite suprise attacks, allowing the user to stay on the offensive. The jutsu is also relatively fast moving, making it very hard to dodge, my main combination with this jutsu would be using it on someone's who's not weary or in certain situation where the enemy can't tell. The tech can also be used to conceal the enemy from perfroming certain moves which are time consuming, using this tech is pretty great at those times, as certain techs combinations also require focus, due to its flexibility, this jutsu can attacks the enemy and make it very hard for the opponent to anticipate. The range is also very laudable. Can push the opponent away, leaving him more prominent to attacks.
Drawbacks/counters:

  • the only cons I see about this tech are that's it's a streaming tech, so if the user is attacked, from mulitple angles, the stream would be canceled the the jutsu itself wouldn't be as effective, as for counters, many counters can be advised, from my perception. I think using a fire related jutsu would work and send it back, or a Doton wall of a similar rank or shiled would suffice to keep myself from reviving any major injuries.

Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

 
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(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.

This two jutsus are pretty much two of the same. Okay a sword is needed for this jutsu, without a sword their is no way you can use it. First of all you will get it ready and gather chakra towards the sword. Then as you swing the sword towards any desired location you will release fuuton chakra from it in the form of a wind burst. This has the bursting ability of fuuton attacks. The jutsu is great for kenjutsu close range battle to combo with other techniques. A huge advantage is how fast it is released pretty much as fast as you a regular sword swing so you will have no delay in performance. When the blade is sent towards the opponent it acts as a projectile attack which you can then send more attacks or combine it. Like many other fuuton jutsus this is great to deflect projectile weapons. When the wind is released it is quite easy to notice its positioning also it is limited in range it can only go up to mid range, though this is best performed in close range battle. Simple counters include just overpowering with a fire jutsu, if their is a case your caught close range of the blast using a quick armor would be enough to defend on time.
 

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(Fūton: Senmōfū) - Wind Release: Rotating Ferocious Wind
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user concentrates wind chakra into their sword/s and releases the chakra by slashing down infront of them to create a large gust of wind.

(Fūton: Shinkūken) - Wind Release: Shock Blade
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user swings their blade and a gust of wind is released in the arc that it was swung in. The technique is strong enough to stop projectiles that are thrown at the user.



Perform the technique:

As DS is briefly Instructed by like the best Senpai Eva! He immediately inherits the knowledge passed down by his beloved Senpai, after he's done explaining the two similar techs, DS shows no hesitation whatsoever, and begins to walk away from his Senpai in a serious manner like he pretty much does all the time, after stopping on his own will, he calms and relaxes himself, erasing all obscurities from his mind, while he proceeds to unsheathe his sword. He then begins to call upon his chakra circulatory system, and spreads the chakra across his body, and uses nature manipulation to convert the said chakra to futon and allowing the wind chakra to mix and flow with and through the sword, he slashes the sword down, right infront of him and creates a gust of wind. With that said, he repeats the process and and this time does so in the shape of an arc. Which is used to defend against projectiles.

Creative uses/strengths:

  • the jutsu is pretty fast moving, which is an adapt age right there, so if the enemy is in clone range he's gonna have to deal with alot of trouble, and the jutsu is great, and it's fast to do, too. The other advantages include it allows the user an upper hand in kenjutsu duals, as from what I remember, there's also a raiton based tech which can flow through the sword to increase it's cutting power, since wind itself acts as a natural insulator to the lightning element, it's viable to use the tech in that situation. Like always, it's also great to use against taijutsu users (yeah, he might not be stupid to step foot in close range when I have a sword but, lmao idk) so yeah, basically you get my drift. And moreover the other similar tech can be used to knock down projectiles, it's good to be used on certain projectiles like, raiton ones for instance. The range is pretty decent as well.
Drawbacks/counters:

  • the disadvantage, well There's not that much to write here other then that the jutsu is a little predictable, when the gush of wind is released, the motion and flow of it is visible, so that gives the external properties of the jutsu a dead give away, and the opponent will obviously use something to counter (if he's not oblivious) if he's at close range, it might be difficult to immediately react to it, but at mid range it is pretty easy to do so, using the tech on enemies at a mid range distance wouldn't be a good idea IMO, a similar/higher ranked fire ball is pretty much enough to overpower the jutsu, or in the former case, use a shield.
 

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(Fūton: Dai Sakūgen Sebiti) - Wind Release: Great Slashing Tornado
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description:The original version of the Wind Release: Slashing Tornado technique. The user, flapping their Giant Fan, creates a minor tornado, which ensnares the opponent, damaging and cutting the opponent, leaving them crashing into the ground after the tornado subsides. This technique can be performed by ninja who do not wield the Giant fan but require to make a small 4 sequence of hand seals to perform the technique.

There are two ways you can perform the technique. The faster way is to take out a fan and flap it in a arc releasing the vortex, the second way is by doing 4 hand seals and releasing the chakra forward to create the vortex. Now when the vortex is released it moves as a projectile based attack allowing it to match with corresponding combos and warfare, with examples like sending the vortex straightforward and then send another technique towards the opponent either above or below to try and cover in all corners. Another idea is to set the vortex in flames creating a powerful blazing tornado. Now the range is limited and can only go up to mid range and the vortex is loud as well as easy to notice. It uses the ground as a medium, so ways to stop the vortex is by overpowering it or damaging the ground from below to slow down and have the vortex lose shape.
 
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