All about wind

P3ĮÑ

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I feel as if I'm trying to be intimidated, Do you seriously expect me to read a long wallie which I'm not slightly interested in, like, even at the very least?

*Lights a cigar*

Reads.......

Reads.......

Reads........

Reads.......

Reads........

Reads.....

Yeah, read it all, I'm being serious I just read it all. I think we're good to go!
 

Noni

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I don't care if you read it or not. Just remember the warning.

(Fūton: Reppūshō) - Wind Release: Gale Palm
Rank: C
Type:Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30
Description: A simple technique that when the users hands are clapped together, wind is compressed and transformed into a powerful gale. This technique, when used as an isolated attack has the power to easily knock over a human. Though the true value comes from using it together with projectile weapons like shuriken or kunai. Their speed, power, and ability to wound or even kill are all increased several times.

Okay one of the basic jutsus of wind release. The user will clap their hands together and begin to gather fuuton chakra into their clapped hands. Then they will compress the chkra and turn it into a powerful gale which is sent at the opponent. When sent it moves as a projectile attack which can be used in combos and it is a great jutsu to use in close range to combo with some taijutsu by knocking the opponent off balance as they are coming from a distance. This jutsu though only works in close range battle and is useless for anything further. Its most known ability is that it can be used to push other projectiles from behind like shurikens to increase their speed of movement making them more powerful.


(Fūton: Kaiten Shuriken) - Wind Release: Rotating Shuriken
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: This technique will infuse wind-based chakra into bladed weapons. The user can than manipulate the blades in a spinning manner to attack the target.

The user will take out a projectile weapon (Shuiken, kunai, ect) and channel their fuuton chakra towards the weapon which sharpens the weapon to a serious degree. The user will then send the attack towards the opponent as a projectile attack. The weapon can move up to mid range at most but it is very fast to perform so it has no hesitation in performing it which is a huge plus. The weapons can be used to distract the opponent seeing how the chakra is visible around them it will force an opponent to react. They are of course quite straightforward as well so its easy to anticipate their movement and how to react against them.


(Fūton: Daitoppa) - Wind Release: Great Break Through
Rank: C
Type:Attack
Range:Short-Long
Chakra Cost:15
Damage Points:30
Description: This is a relatively simple technique that when the user performs the following hand seals Tiger → Ox → Dog → Rabbit → Snake they create a sudden gust of wind, but its scale varies greatly depending on the user. If used by a superior shinobi, it has enough destructive power to knock down a large tree. The wind from the squall can blow away all things in the user's line of sight. A variation of the technique involves a smaller blast of wind which gets ignited with flame.

The user will gather their fuuton chakra and do the necessary hand seals required. Then the user will then blow out a large gust of wind that is streaming. The gust of wind is powerful enough to destroy normal trees and also blow dust towards the opponent. This jutsu and its abilities usually depend on the terrain, it is considered quite straightforward as well and noticable so being able to evade it is simple, a good C-Rank wall will be able to withstand the blast fine. Now the hand seals are quite a downside but it does travel a long distance making it mobile. On impact it will thrust the opponent backward. This is also a very nice jutsu to use with fire release to send a large scale jutsu.
 

P3ĮÑ

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First jutsu

Perform the technique:

After standing and closely inheriting the knowledge from my Senpai after he explains breifly on the shown jutsu, I walk towards the middle of the battle field, removing and soothing my body, becoming relaxed whilst erasing all the useless thoughts swarming within my head, I them gather a specific amount of raw chakra as well as clapping both of my hands together, spreading the chakra towards the crucial area of my body, while focused, I shape the chakra using nature manipulation into futon, and emerge a strong gesture of wind pressure which spreads across the area omnidirectionally, the wind itself being powerful to knock over my enemy.

Creative uses/strengths:

  • Might not be a well adopt jutsu in terms of destructive power, but basically there's just more then brute strenght sometimes, the jutsu itself is pretty ideal and well suited to be used offensively against incoming or enemies running up to initiate a taijutsu manuvers or combos, so during that time frame, and of course he's gonna be in close range to actually think about peforming a taijutsu combo, this jutsu is actually a very suitable to be used on those circumstances
  • I might add, it's wind, moreover the huge release of wind output from the jutsu can be pretty sufficient in feeding flames, well fire based jutsus infact, to enhance them, increasing their overall potency, range, and versatility
  • And like you mentioned, pretty great while throwing kunais, conjunctive in that manner, their speed can be augmented, plus, more speed= heavier and more lethal impact due to high velocity, and force applied on impact! also causing diffuclties in sudden evasion, well the fact you're in close range I think it's feasible

Drawbacks/counters:

  • The range, well yeah in the latter I mentioned it has certain qualities that can make up for that apartment but nonetheless, you can't obviously expect to perform this while your enemy is way ahead of you, that'd be pretty foolish, and the jutsu will have no effect, whatsoever
  • i wouldn't expect this tech to be much useful for my perceptive in term of directly launching it towards the opponent himself, since I won't expect my enemy to be such of a noob (unless he is lol) rushing straight towards me like a lunatic for no reason, or in most cases, being knocked over and left vulrnable, keeping the fact intact he might have other formidable moves to show, so the better use of this tech I find, Is using the Kunai method, by enhancing their overall velocity and deadliness
  • well the jutsu is pretty easily counter by a fireball, it's just gonna make it bigger.




Second jutsu​

Perform the technique:

After I'm done performing the first tech, I follow the description, getting ready, and wiping the sweat dripping frommy forehead using my arm, I then proceed to walk to the middle of the training ground, I then put my left hand in my ninja tool pouch, and pull out a Kunai, I then channel my futon chakra, manipulating it towards the Kunai while remaining focused, I can my own chakra combining and surrounding the Kunai, which is used to increase the cutting ability and versatility of the Kunai.

Creative uses/strengths:

  • Keeping the fact in mind, the jutsu is pretty fast to initiate, which is actually a decent factor when facing your enemy in close range, as well I can use the Kunai to increase it's cutting piercing/damage by quite a margin, certainly if I were to hit him, the Kunai can pretty much cause severe damage, impale or phase through the soft vital tissues of the body and can have him to the point he will be stunned or facing sever pain
  • i can assume I can use these weapons with taijutsu combos, which is a rather advantage when engaging in close quarter combat to fight against the enemy, also throwing them at the same time, they're fast moving nonetheless, I'd really prefer the damage enhancement provided by the tech, i think it's great to use on an opponent on which you've used genjutsu on to severely moved him.


Drawbacks/counters:

  • As mentioned, the chakra around the projectile based weapons is clearly visible, which might alert the enemy and would take steps to avoid blocking or facing them cautiously, I should always take this into consideration on what my enemy might plan or do, rather then just blindly barraging kunais
  • as well the Kunais are obviously, once thrown, are gonna travel omnidirectionally, so it's apparent that they're pretty predictable
  • as for counters, this jutsu is in my mind right now lol. So....


Rank: B
Type: Defensive
Range: Short
Chakra cost: 20
Damage Points: N/A
Description: The user surrounds themselves with earth, taken from the immediate vicinity, in order to fabricate a formation of rock that is capable of protecting both the user and others in close proximity, if desired. Doing so, seemingly leaves the surrounding terrain unaltered, even when the quantity of earth used is enough to form a complete dome around multiple individuals as seen when Ittan used this technique. The user can also manipulate the resulting shelter to have openings in it so as to be able to observe outside, as demonstrated when used by Kitsuchi.



Yup, pretty much, now I don't think this jutsu is enough to break through solid earth, it just isn't that versatile, the rank gap is considerable nonetheless, so yeah, even a chicken can tell I guess, maybe I'm using too much to counter, but seriously, I'm not the one to hold back.




Third Jutsu​

Perform the technique:

After the perfroming the the last two jutsu I move onto to the final one "well things are starting to get pretty enjoyable" I then take the Same steps as I've done previously, I calm my mind, gathering the raw chakra and spearing it across my body, using nature manipulation and feel out the sharp and thin feel from the futon chakra, I convert it into wind, and whilst perfroming the required hand seals "Tiger → Ox → Dog → Rabbit → Snake, and creating a sudden gust of wind which spreads across the battle ground right infront of me, the pressure of the wind is powerful enough to create a gesture of dust, which moves around.

Creative uses/strengths:

  • The jutsu itself is really strong, the wind pressure infact can blow away trees, so I wouldn't expect a man to weigh less then a tree, so if he's struck perfectly with the tech, he'd believe he can fly.
  • other thing is, it's pretty good to enhance and feed fireballs or simply, fire jutsu in whole, since wind>fire, so the effects are vial, obviously.
  • it can also blow dust around, meaning it has similar effects to the previous D rank jutsu I learned from sharingdork, which can cause the enemy to be stunned, the great and most good part is that is this jutsu is it's mobility, both short and long ranged

Drawbacks/counters:

  • Well keeping the advantages in consideration the jutsu is most likely terrain based on most aspect of its abilites like the blowing of dust, I wouldn't expect that to work on grassy, wet, or on water source based areas, so that's actually a downfall, well the pressure of the wind might not be effected, but the other part of it is rendered usless, also the wind pressure can be blocked with an ordinary C ranked wall, so it's pretty predicable on battle situations and can be countered effectively by the enemy seeing as how it's very straight forward.





Erm? I have little request, could you kindly lower the jutsu, I mean, one at a time? that way it would be easier for me and I can explain better knowing I just have one jutsu to perform, I'd be more dedicated, since knowing I have to do 3 I begin to rush, I know I shouldn't, but I'm just like that, the lesser the better, even if it takes time, I'd be able to learn better also, since I remember my suiton training with you, and all the jutsu I performed one at a time I have a better understanding of them, also checking only one jutsu is much more easier and quicker to correct. It would be easier for you too I suppose :D, If you're willing to, i'd really like that, it'd be pretty convenient.
 
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Noni

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You always were one of my more knowledgeable students. :) And alright.

(Fūton: Gōkūhō) - Wind Release: Great Vacuum Cannon
Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.

One of the most simple jutsus. The user will gather fuuton chakra into their lungs and blow out a projectile sphere from their mouth towards any location they desire. The jutsu is very fast to perform leaving the opponent no time to move on to another jutsu which is its biggest plus but it is quite generic and their are many others similar and much more efficient. But overall the jutsu is simple and can be used for basic things like deflecting weapon attacks and can be compined in close range battle by trying to knock an opponent back you can appear and do some taijutsu attacks with it.
 

P3ĮÑ

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Thanks noni Senpai :T_T: my day just turned better. You da best Senpai Evaaaa! xD


Rank: C
Type:Attack
Range:Short-Mid
Chakra Cost:15
Damage Points:30
Description: The users gathers his Fuuton chakra into the lungs to blow out a sphere of air at his target that can blow backwards the opponent and small objects around him.



Perform the technique:

As lancer explains the tech and briefly educates me, I take big steps, approaching to the middle of the battle field, as the slight wind blows across making his hair fly and move sideways over his left shoulder, his long white and wet hair swaying across and towards his left shoulder, I make a stance stretching out my legs separating them wide apart from each other, as well as erasing all the useless, and his Pervy thoughts obscuring his mind, he then calms himself, his body and mind simultaneously, while gathering raw chakra within his body spreading it to crucial areas, channeling and moving the chakra around the chakra circulatory system, and as well, feeling the shape of the chakra, thin and sharp, manipulating it using nature manipulation into futon, accommodating it in his lungs, in this specific area, breathing out and creating a large dome of air send straight across my enemy in the form of a projectile.

Creative uses/strengths:

  • well pretty straight forward, but nonetheless, very great, quick and agile to perform, while my enemy comes forward engaging in taijustu combat, this projectile based sphere is great to push him back which would be pretty effective as he might fall to the ground since it's pretty fast and easy to perform, so moving onto the next jutsu during that period is a good conductive option.
  • As well, it's great to dodge small and thin projectiles, like senbons, shurikan, kunais and can be backfired, or countered very easily, also thrown earth or small suiton projectiles mainly low ranked can countered. Also, presumably explosive tags (attached to projectiles) can be be blown away using the sphere.
  • I might also add it can be used to blow away smoke and dust particles surrounding me, which is blocking my vision. I might say this just is also pretty effective in that case
  • Can also be effective to feed to flames, such as supplementary type or defensive type fire based jutsu to to increase their overall effectiveness.

Drawbacks/counters:

  • well it's pretty straight forwards, the most obvious case can be pointed out if the enemy decides to use a fire related tech, the wind can strengthen and increase it's attack potency, so the user must be weary of such occurrences! since the jutsu itself is pretty straight forward and a little too generic, making it quite predicable and easy to out manauver or anticipate. The jutsu can be countered using like I said using fire based jutsu, well not initially a counter I might assume but since the wind will just feed the flames, or in other cases, other jutsu and defensive related can come to mind. Like this one


Rank: C
Type: Defence
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: After striking the ground with their hands, the user manipulates the ground in front of him to form a slab that tilts upwards, up to 90º, creating a wall of earth that can defend from incoming frontal attacks. In addition, the user can also create 2 slabs that will rise and tilt to the sides in front of him, as if "opening up" the ground. This can be done to create a clear path if anything hazardous is above the ground in that specific area.



This actually takes care of the wind lol, might be a bit too generic but even so, I'm pretty certain the wind isn't strong enough to break through the frontal wall, and would be rendered ineffective, the range Is pretty bad! but the gesture of wind can be defended as soon as it makes it way towards me, but its quick and easy to perform >_>
 
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Noni

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(Fūton: Kamikaze) - Wind Release: Divine Wind
Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.

The user will do one hand seal and gather fuuton chakra in their lungs. Then release from their mouth a gust of wind which begins to take shape of several thin but long tornadoes which use the ground as a medium of travel. They act to cut the opponent and push them back out on contact. When the tornadoes are released they stay on close range of the user and the user needs to be in control of them because if you let them loose they can easily hit you as well so it would not work out, so if you lose focus they will simply disperse. They are very quick to perform and to release. They are best used as barriers to surround yourself to prevent the opponent from trying to get in close to you. You can use this with fire release: running fire to create a large flaming tornado. Simple ways to counter this tornadoes are to attack the base (ground) to shake or manipulate so it does not have a medium to travel and thus will disperse.
 

P3ĮÑ

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Rank: C
Type: Attack/Supplementary
Range: Short
Chakra Cost: 15
Damage Points: 30 (+10 if used with a fire technique)
Description: The user releases a gust of wind after forming the Ram handseal, that forms several small tornadoes. Combined with Fire Release: Running Fire that forms a circle on ground level, this creates a massive flaming hurricane.



Perform the technique:

As I'm done being explained about the tech I closely stand by and notice how well my Senpai enlightens me on the tech, and it's description, which intrigues DS, I then walk to the middle of the battle filed away from lancer, as the cold wind around the area continuously sways through his hair and colliding with his face, he then maintains focus, begins gathering a specific amount of raw chakra within my body, and remaining focused during the process, as DS spreads out his chakra across his body, he feels the chakra, thin and sharp, the feel of the chakra whilst using nature manipulation to convert it into futon, and fixating it right within my lungs, as I take up my arms I form the ram hand seal and send out a powerful stream of wind from my mouth, which goes across the training around creating several tornadoes.


Creative uses/strengths:

  • this tech is what I would use on opponents that are usually taijutsu masters, it's quick and easy to initiate, since the tournedos are around me, they can act as a defensive ability to push or cut the opponent sending him back, which can actually be essential for other attacks during that phase, as I have control over the tornadoes, I can manipulate them all at once towards the enemy causing severe damage, due to the wind pressure being displayed, it can act to cut the opponent, leave him wounded in the case
  • This tech is also great for strengthen fire based jutsus, usually the ones which are suplmenetry and defensive to increase their potency or their Inital defensive abilities, like encampment techs and such.
  • they can also be used to defend oneself against incoming projectiles, since the tornadoes are well suited for close range, the projectile rushing towards me can be coherently countered using this tech, provably, this jutsu Fenians a great asset for both offensive and defencive situations, so it can be somewhat a great tech to be used if the user himself is adept, focused and corresponding to the situation, upon using it.

Drawbacks/counters:

  • the user has to remain focused upon controlling those tornadoes, loosing focus on them can cause injuries to the user himself, which is rather narrow, constantly having your focus to remain on the jutsu can also give the opponent the opportunity in that situation, as he'll undertake measures to deal with the enemy and attempting to distract him, which will cause the tornadoes to disperse or go out of control pretty easily, and just swarm across the battle filed like crazy with no intended target whatsoever, and also keeping The fact intact, the jutsu is well suited for short range purposes, as making extension by enforcing the tornadoes to travel further, can cause them to go berserk or won't be effective, the user won't be able to maintain precise control over them, thus!
  • As for counters, I'm pretty certain, most tech can work well in that case, as well as the user has remain focused so he can be targeted, or the tornadoes themselves. So, I'd take a look at this..from my perceptive.


Rank: C-A
Type: Supplementary
Range: Short/Long
Chakra Cost: 15-30
Damage Points: N/A
Description: The user will first perform the required hand seals Rabbit → Boar → Rat → Horse → Tiger → Snake and slamming the hands on the ground, the user can, by flowing concentrated chakra into the Dragon Veins flowing underground, tear the earth apart, creating large chasms by raising the earth in two oposite sides in the desired location and then splitting that piece of earth through the center. The length, width, direction, and curve of the chasm are all up to the user. Manipulating the Dragon Veins requires fine chakra control, but if one has such skill, they can use this technique to divide the space between the enemy and their own team in two, destroy enemy camps or defences, and even to attack.
Note: This does not split the earth appart directly to cause opponents to fall in the fissure.



  • So as for the tornadoes, this tech was on my mind, by shaking splitting the ground and casuing them to disperse or loose vial control.


Rank: C
Type: Offensive
Range: Short-Mid
Chakra cost: 15
Damage points: 30
Description: The user claps their hands together and then unleashes two huge rocks from the ground on either side of the enemy to send the opponent flying backwards.



  • Or I can use this tech to send the opponent flying backwards by unleashing two rocks ffrom beneath him, on his front side, casuing him to loose focus, and send him back due to the knock. As well the range is not bad as well >_>
 

Noni

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(Fūton: Kami Oroshi) - Wind Release: Godly Wind From The Mountain
Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth

The user will do 3 hand seals and release their wind chakra into the air and manipulate it to form a vortex of wind which will shoot out towards the opponent as a projectile. The vortex is thin and travels similar to that of a snake. It does not have the cutting aspect but instead acts to push the opponent. The user has full control on how they plan on aiming or using it which is good for the user so you can send it anywhere in short-mid range though because of the hand seals it would not be best in close range battle. This can be used with fire jutsus to create a vortex fire as well making a basic combo. Ways to counter can be to disrupt the opponen trying to send it, being a streaming technique if you stop the opponent from sending it the vortex will disperse that is though much more risky, the safe way is to overpower it.
 

P3ĮÑ

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Rank: C
Type: Attack
Range: Short-Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique, after performing the required hand seals Tiger → Snake → Ram, creates a vortex of wind to blast at a target. It can be used in a combo with Fire Release: Running Fire and Earth Release: Earth Corridor to release a massive inferno at the opponents while they are trapped within the confined space of the earth



Perform the technique:

As DS continues his tiring training with lancer, he is then provided and explained with yet another powerful move which he will perform, after wiping the sweat gathered on his forehead with his left arm, he then begins to walk ahead away from lancer, at that moment DS thought how much he was beginning to accomplish and how strong he's gotten by learning much more advanced techs, he lets go of the excitement, more or less, focusing on the path ahead, he then calms himself, loosening calming his muscles, and keeping his body calm and focused, he then calls upon his chakra circulatory system, gathering a considerable amount of raw chakra and spreading it all across to his body, using nature manipulation to convert the chakra into Futon he then conjunctionally performs the sequence of the hand seals "Tiger → Snake → Ram" and releases the gathered wind chakra within the air, using shape manipulation to form the kneaded chakra into a vortex, which I send across the field.

Creative uses/strengths:

  • Well the vortex is pretty flexible in nature, so the user can use that to manipulate it around the battle field to hit the enemy, the accuracy the jutsu provides is legitimate and can prove its usefulness on the battle field
  • Also it's a great tech. again, as many other wind jutsu have the capabilities to push the enemy back, so it's ideally a great choice against opponents attempting to engage in close quarters, allowing to keep pace between myself and the opposition on hand, while I wouldn't use the tech in such range where I'm completely prone to physical attacks, due to the hand seals
  • As mentioned, the jutsu can be used to augment or enhance fire based techs, increasing their attack potency and damage rate which is great for adding Strength and power to another tech, making it much more deadlier in nature and much more harder for the enemy to counter.
  • Can also be proved to be effective against thrown projectiles, due to the accuracy the jutsu provides, said projectiles can be countered by specifically aiming at them and knocking them down.

Drawbacks/counters:

  • The jutsu might have its downside when being preformed at close ranges, as the performer himself maybe prone to incoming attacks because of performing the needed hand seals.
  • its pretty straight forward, making it quite predictable in nature, also the fact it's not much damage related can also be considered a disadvantage since jutsu only knocking the enemy backwards can be done other ways by actually damaging him much more critically, so i won't necessarily use this tech just to make him fall down or push him back, since their variety of ways to do that and more effective ones to say the least. >_> and as for counters, I can over power the wind most likely using another wind based tech


Rank: B
Type: Attack
Range: Mid
Chakra cost: 20
Damage points: 40
Description: The user releases a stream of wind infused chakra from their mouth that takes on the shape of a twister to attack them



  • I can assume this b rank wind can pretty much over power the wind based jutsu in whole. The twister should submerge or forfeit the incoming projectile vortex which is apparently one rank lower to the tech provided

Or I can use this


Rank: B
Type:Supplementary/Attack
Range:Short-Mid
Chakra Cost: 20
Damage Points: 40 (+5 if attack is send back)
Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.



Now this tech pretty much counters it. Effectively >_>
 

Noni

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I might start using you as an example, on how to be a correct student.

(Fūton: Kazekiri) - Wind Style: Wind Cutter
Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.

This jutsu is quite handy. Firstly it is simply a defensive jutsu mainly for the use to stop wind attacks by cutting them and neutralizing them. Now the opponent will send a wind attack at the user, the user will simply slice the wind stopping it. It does nothing more then that or less. Now the user is able to only do this with C-Rank wind but if you have a main specialty with wind you can defend from up to B-Rank techniques as well making it much more powerful in use. Now this can only work short range of yourself so when the wind comes close to you. It is a great jutsu to quickly stop a wind jutsu and go on the quick offensive.
 

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LOL! I hope I can continue to be a great and descriptive student :D


Rank: C/B-Rank
Type: Supplementary
Range: Short
Chakra Cost: 15/20
Damage Points: N/A
Description: User will create a slicing wind gust which is used to divide and neutralize a Wind attack launched against him. It splits an incoming wind attack of lower or equal strength and makes it harmless. Depending on the users skill with Wind release and the amount of chakra spent, the technique can vary in strength to suit the users needs. Bios with Wind as their main specialty can defend from up to B-Rank techniques.



Perform the technique:

As I continue to progress towards my training, noni kindly gives me his remarks (lol) and I nod in delight, as he continue to explain the next tech, I closely follow and understand the concept well enough to try it out myself, as he's done, I walk into the middle of the battle ground as I always do, standing at quite a pace from lancer, I begin to erase and calm my mind, relaxing all the muscles in my body and breathily slowly and rhythmically, while the wind slowly to starts to blow across Dark Schneider's exposed torso as he isn't wearing any clothing expect from his shaggy trousers (lol), after doing so, I begin to call upon my chakra circulatory system, while remaining calm, sending it around the crucial parts of my body and spreading It gradually at a steady pace, I then begin to feel the of the thin and sharp chakra, using the feelings to convert the raw chakra into futon using nature manipulation. And then launching a gust of wind across the battle field in the from of medium size wind gush, which I can use to neutralise incoming wind attacks.

Creative uses/strengths:

  • Pretty basic nonetheless, but very handy, since common c rank or lower techs can be efficiently countered using this method which can be proven very vial once the user steps in a real battle, it's also pretty quick which makes it much more effective, usually wind jutsu tend to travel and move forward to the enemy, to hit him obviously (I wouldn't know what would be the use if he didn't do that lol) simply, using this tech I can render the incoming jutsu infective rather easily, without relying or thinking about or coming up with strategies on other techs, since it's quick, basic, straightforward, agile and much more to it that makes it a pretty essential counter in the case, also, having the wind speciality allows the user to defend upto common B rank wind techs which is actually pretty legitimate if I might say so myself. LOL!

Drawbacks/counters:

  • The drawbacks might involve many thinkable patterns, for instance, the jutsu is capable of defending C rank techs (B ranks those with "wind speciality) now, that might not be the case for all people who might not take wind as their specialty, commonly. Which in theory, means the enemy is only capable of defending techs of a certain caliber, which might be pretty pedantic, as if the enemy uses a powerful wind attacks against me, I'm not gonna solely depend on this tech during that event, I'd have to think of other variety of ways to deal with the superior wind techs being outright directed towards myself. Even so, it's just a defence jutsu which isn't capable of damaging the opponent even in the slightest. But given the advantages I wouldn't mainly consider that a reasonable enough downfall, but nonetheless, there could be some creativity involved, allowing oneself to think of ways to defend, and attack conjunctionally

  • The deal with countering it, that's there actually, or according to what I think, there's apparently no need? Since after all it's just a jutsu to deal with other jutsu itself and doesn't even deal any damage >_>
 

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(Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.

Okay another jutsu quite similar to what has already been learned but with flower petals. The user will have petal of flowers appear and focus wind chakra into them and do 3 hand seals by which they send towards the opponent a narrow vortex which attacks the opponent in a snake like formation. The user is able to send the technique anywhere at the opponent. The petals are covered in wind chakra so they are very sharp on contact. Since they are a streaming technique focus is needed while sending it but you can aim it anywhere you want as I said so a good combo could be to attack from below with a simple jutsu then send this attack from above them to cover and put the opponent in a corner. Simple counter includes burning the petals with a fire jutsu.
 

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Eh? Sorry for the sudden delay.


Rank: C
Type: Attack
Range: Short - Mid
Chakra Cost: 15
Damage Points: 30
Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to produce a cyclone of sharp winds and petals to attack their opponent.



Perform the technique:

As DS progresses his training with non Senpai, he stands by and closely follows lancer on how he explains the tech and how it can be used, DS stands maintaining eye contact with a serious expressions as he stares at lancer, he then walks away to perform the given jutsu, after walking a few steps, maintaining a distance from his Senpai, DS quickly erases his mind of all obscurities, after calming and relaxing himself, DS calls upon his chakra circulatory system, while remaining focused and spreading it across his body to specific parts, he then uses the feel the futon chakra gives of, using nature manipulation to convert it into futon, while performing the needed hand seals Tiger → Hare → Dragon, as he does that DS causes pink flower petals to appear, giving quite an eccentric view, he then exhales out the futon chakra taking along the flower petals in the vortex, which are very sharp in nature, provided by the enhancement of the futon release.

Creative uses/strengths:

  • Its pretty quick, well the jutsus travelling capabilities, the good part about this tech that it's ability to move pretty quickly and as well as it's accuracy, the user can manipulate them pretty efficiently, this tech is great to be used once the opponent is struck in mid air, which gives the user a certain advantage cause once the enemy is in air making sudden movements is pretty hard, also giving the user the opportunity to initiate the hand seal sequence. The petals are pretty sharp and can cause vital cuts if the jutsu strikes well. As well it can be used as a final combo in jutsu after attacking or leaving him stunned. The snake like vortex is also pretty flexible, meaning along with it's accuracy the likelihood of them hitting will increase.

Drawbacks/counters:

  • Well, just as we saw with the previous jutsu, the fact one has to perform the hand seals and moreover maintain focus on the jutsu leaves the case for vulnerability more prominent. To avoid this the user has to think and act more broadly, otherwise the jutsu won't be effective if the opponent can make the user prone to lose focus, which will force the jutsu to be less effective and go berserk, lose aim, and so on. Also the tech is very well basic, countering it efficiently, I'm not seeing any trouble with that.
  • The most effective counter I can think for this specific tech Involves the person to discreetly attack him while he's focusing or just defend the jutsu in whole.


Rank: B
Type: Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: The user will first perform the snake hand seal and then cause the earth in the surrounding area to rise up and over a target and create a cavern, imprisoning the target. The user can leave an opening to allow attacks to go in to strike down the trapped adversaries, or close it up completely to prevent escape.



  • LOL, IMO I think this tech is well suited, for the reason being it's quick, the range is great, while the opponent is focusing he'd become trapped and obscured from the jutsu causing him to lose focus.


Rank: B
Type: Defence/Supplementary
Range: Short/Mid
Chakra Cost: 20
Damage Points: N/A
Description: By performing the Tiger hand seal the user then makes a gigantic rampart rise up beneath the user's feet, by shaping the ground and increasing the amount of earth with chakra. Depending on what the user imagines, the shape of the rampart can be anything from level ground to a steep, needle-like mountain. If the user increases the volume of earth too much, he can be forced to keep his chakra consumption down. The user can combine this jutsu with Water Style: Waterfall Basin Technique to create a waterfall.



  • And with this this, the impact of the vortex should not be able to break the defence. With just a simple vortex I doubt it can penetrate it, well obviously the tech is one rank above, maybe too much. But aww who cares.
 

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I don't know if the earth corridor will work quite well, especially if the opponent already sent the vortex of petals it is quite fast and by the time you do the hand seal and perform the jutsu, the petals would likely be close to you. It is very iffy and time frame would be so small that it can go any way, basically it will be down with the hand seals, but if the opponent had already sent the stream of petals then well you can try to create a wall to trap him but by that time he can just simply continue his move and kill you, all he will be is trapped which he can get out of easy.

It seems like your style is to defend from attacks and go on the quick offense all at once so you can take over the battle and time frame. This jutsu would work well. It will create a wall to stop the petals then release mud, right when the wall is created the mud will fall down itself so even after using this you can continue with more attacks.
(Doton: Dosenki) - Earth Release: Mudslide Technique
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: After performing a sequence of three hand seals Dog → Ram → Boar the user then creates a small wall of earth to rise up from the ground infront of them and cause a mud slide to form from the wall and directs it towards the enemy target/s to try engulf them.

(Fūton: Kaze Shingai) - Wind Release: Wind Terror
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.

This is quite the simple jutsu so their is not much to really say about this. The user will gather fuuton into one of their hands and swing it anywhere they desire releasing a wave of thin but sharp wind that acts to cut. Its great to use in close range battle to combo with taijutsu and being so fast it can help you go on the quick offensive. It is limited to only mid range and straightforward when sent due to being a projectile based attack but this also means it can be used with warfare combos, I would use it mainly as a distraction type jutsu in mid range battle.
 

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It seems like your style is to defend from attacks and go on the quick offense

Well yes, your pretty right the reason I used those techs, I thought one hand seal would be sufficient to feed in the time frame gap, I should've been more descriptive tho, if I saw the opponent using this tech or about to launch it, it would've varied, but nonetheless, thanks for your support. That tech is great lol.


Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user unleashes a wave of wind that slashes at the opponent by swinging their hand or hands.



Perform the technique:

After taking lengthy steps and making progression, DS stands and again hears how his Senpai explains another tech, this one he says is rather simplistic, DS is pretty let down inside, since he was always the one to be taught and focuses on the strenght and intensity of techniques, but still, he doesn't hesitate, learning even the most usless techs can be proven essential, just like how one man in the battlefield can make a difference, he walks away at a slow pace away from lancer maintaining a distance, he then stops and begins to feel the wind has stopped and the bright sun gazing upon him, it was fairly bright, and DS could feel it's warmth spread across his body, maintaining and an odd stance and focus, DS activates his chakra system, allowing the raw chakra to swirl around his big body, the shape and feel the futon gives, keeping that in mind, DS allows futon chakra to curl up around his left arm, he then moves his arm right Dow to his waist, allowing his chakra to allocate around it, and swirling his arm to the top, creating a thin slice of wind gushing at deadly speeds Which slices lancer in half
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Creative uses/strengths:

  • just like you mentioned, this tech is pretty straight forward, well nonetheless, due to its simplicity and it's speed, I'd say it's a very good jutsu to be used in close range, along with certain taijutsu combos, or even against people who are closing in like maniacs thirsty to punch you, it's great to be used during then, even in close range I might say due to its simplicity and speed it might be very hard to predict cause it's projectile based. And, yes, it's great to also be used for distraction methods against the enemy and move onto the straight offensive giving the enemy little to no time period to counter attack, taijutsu moves involving, that the user launches the enemy into mid air, is also great, since he'd have little time to counterattack in that vulrnable position, also genjutsu is also an option to limit my enemies movements or using other certain tech to conceal his movements and attack, providing more accuracy, I can make other variable combos with it.

Drawbacks/counters:

  • The jutsu is very simplistic, indeed, depending on the enemy, he should have no diffuclties to counter attack a simple projectile if he can predict it correctly, well obviously the the opponent sets up and moves his hand in motion, he knows he's gonna attack lol, well other than that counter can involve many techs, both defensive and offensive to counter it...


Rank: B
Type: Offense, Deffence
Range: Short
Chakra Cost: 20
Damage points: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.



  • Well as soon as the jutsu makes it in close range this jutsu should provide a variable defense, as the wind slash would just further feed the fire.

    Or this one


Rank: B
Type: Offensive
Range: Short - Mid
Chakra Cost: 20
Damage points: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.



  • Or for more discreet and coherent counter this one should work well


Rank: B
Type: Offensive/Defensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user kneads fire chakra into their forearm and then by swinging their arm in a wave motion they release the fire chakra creating a line of fire that spreads out infront of the user acting as a defensive wall.

 
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Noni

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You tried to kill me? >_>

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.

Okay a sword is needed for this jutsu, without a sword their is no way you can use it. First of all you will get it ready and gather chakra towards the sword. Then as you swing the sword towards any desired location you will release fuuton chakra from it. A sharp wind wave will be released with cutting abilities. The jutsu is great for kenjutsu close range battle to combo with other techniques. A huge advantage is how fast it is released pretty much as fast as you a regular sword swing so you will have no delay in performance. When the blade is sent towards the opponent it acts as a projectile attack which you can then send more attacks or combine it. When the wind is released it is quite easy to notice its positioning also it is limited in range it can only go up to mid range.

 

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Yeah, I tried to solo you, but then I was like, nah
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But I don't have a sword, so I'll just pretend I have one for now. Lmao



Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.



Perform the technique:


As DS follows lancers kind instructions, he then closely follows, and laying his hand on his sword, as the explanation is over, DS walks over to the middle of the battlefield, like he does always, like traditionally or whatever lol, he then unsheathed his sword by placing his right hand on the swords handle, slowly, steadily, remaining calm, Relaxed, like it's just another day at the beach. While holding the sword straightly, he begins to call upon his chakra system, allowing the raw chakra to be spread across his body as he focuses, creating the said chakra and suing nature manipulation to convert it into suiton, as looks up on his sword, he stretches his dominant Arm out, the one holding the sword, allowing the sprout on to swirl and gather around the sword, as he takes the sword back preparing for an intense swing, right below his thighs, he swings it upwards, while sending an immediate gush of swirling winds around the the small, plain, green grass.

Creative uses/strengths:

  • I'd say it's a good use in Kenjutsu combos overall, since the wind enhanced sword slash increases the range somewhat, as the slash can travel at mid ranges making a vial impact, well of course, the wind swirls should be capable of providing minor to deep cuts on the enemies flesh, leaving him in pain, stunned, damaged, and pretty vulrnable to further on attacks, also, the fact it's spammable, well yeah, no delays, making it pretty effective in nature overall since I can constantly stay on the defence giving the opposition a hard time, well and we have taijutsu users as well. Yeah this will work well. If he's stupid enough to get close to me, I reveal my sword and cut that bastard up. Until he dies. I can say, with projectile based and distraction methods advised, this jutsu can be used like many others, to improve efficiency.

Drawbacks/counters:

  • well I can't think about it's downfalls other then it's quite predictable, well as the wind approaches the user can take as many possibilities he possess to avoid it, essentially. Well providing of it's used head on. Or whilst in a Kenjutsu duel. As for counter measure many ways can be improvised and if correctly used, be proven useful.

COUNTERS LOL

The most best counter someone can theoretically Or technically use, which is easy, quick, and rather simplistic in nature, yes, you guess it Senpai! is simply using a rope and grabbing the opponents sword! No sword! no jutsu! no trouble! Which should work very very well. Without delays, worries And remaining anxious on the battlefield. Since the rope moves at supersonic speeds he wouldn't predict it either!

Well not really, tho. I think and think and I find this jutsu, which can counter the wind swirl. Yes...


Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user will knead their fire chakra and release it into the ground by stomping down their leg and then causing three pillars of fire several meters tall spaced out evenly. The Pillars of fire can act as a defensive wall against incoming techniques or targets or used to attack low aerial targets.

 

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(Fūton: Kaze Rasen Yaiba no justu) - Wind Release: Wind Spinning Blade Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts you will not be able to use this jutsu as well as many others. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra which will mold into a giant demon wind shuriken with great cutting potential. This like many other of the techniques are projectile based when sent towards the opponent which can allow you to use it in warfare type combos. The shuriken has the cutting property of wind which can easily slice an opponent. The range goes up only to mid range and it is mainly for offensive purposes. The shuriken is very noticable when released and moves straight so countering is simple, a wall will suffice in most cases.
 

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Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user uses their Giant Folding fan or Giant Fan and swings it forwards at the target creating a single spinning disk of wind that ressembles a demon wind shuriken.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.



Alright, since I don't have a fan with my bio, I'm gonna pretend that I have a fan just like last previously with the sword lol.

Perform the Technique

As I closely follow my Senpai's instructions as he pours down his knowledge and I gather it all up smashing it into my big, wide, smart head, I walk away from lancer in my Orginal routine As I stop suddenly upon reaching the middle of the training field, I talk out a large fan from my back and take a stance, similar to that of a typical samurai, must've been a sight of embarrassment but DS isn't phased and he continues, as he hurls up his raw chakra around his body and using the typical feel of the futon chakra he converts it into futon using nature manipulation, he then swing the large fan "Damn, shit is heavy" as he swings the large weapon, and sends out a wind formed shurikan from the fan which hits and rough up the initial target with variable injuries.

Creative Uses/Strength

  • just your typical shurikan formed out of futon, pretty agile and quick to do since the need of hand seals are irrelevant! meaning the jutsu can be launched in mulitple cases without the user worrying any sort of interruption from his enemy, also The best and most cunning way to use this tech on the enemy is when he's distracted, the reason I say this is because it's too straight forwards and the shape of the wind shurikan is a dead give away, and a little too generic, can be avoided, like using mist, fog etc would make it an ideal asset to use this tech as the opponent wouldn't know what's going on behind the curtains.

    pondering on, I can also use this tech will blocking the view of myself with fire, and them sending it through the fire to hit the opponent, if I can accurately pin point his location. It's also a great tech to be advised against taijutsu users.

Drawback/Counters

  • Too straight forward, I wouldn't want to use this jutsu on a straight on enemy, blindly without thinking as it's pretty dodge-able, especially at mid range where the enemy as much more time to think so as I stated previously it's better to use methods to conceal the perception of you using this tech before their, very, beautiful, eyes, or when the enemy is occupied, distracted. As for counters, I'm pretty sure, the encampment fire pillars as I said previously would work well, or a b rank Doton shield, if shot at mid range it can be predicted and dodged within that time frame
 

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When you update your bio, be sure to have some sort of fan and sword. #Nonitip

(Futon: Joushou Arashi Kabe no Jutsu) - Wind Release: Rising Tempest Wall Technique
Rank: C
Type: Offensive
Range: Short
Chakra cost: 15
Damage points: 30
Description: The user will first strike their target into the air with their Giant folding fan or Giant War fan and then follow up with releasing a blast of wind pushing the target back.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

(Futon: Reppuu Bakufuu no Jutsu) - Wind Release: Gale Blast Technique
Rank: C
Type: Offensive
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will swing their giant folding fan or giant war fan at their target to create a blast of wind sending the target flying.
Note: Requires the user to be wielding a Giant Folding Fan or a Giant Fan or a Fan Weapon of some sort.

This two jutsus are very similar the only difference is the gale blast can move up to mid range. You will take a fan out, I recommend you always have a fan in your bio if you don't have one of sorts you will not be able to use this jutsu as well as many others. You will gather fuuton chakra in your giant fan and then swing it forward towards any target which in turn you release the fuuton chakra in a blast of wind. The wind will have the blast property of wind which on contact will easily push the opponent back sending them flying. When using them for short range combat it becomes dangerous because taking the fan out and releasing it will take much more time then regular taijutsu, though if you have the fan out before hand then it would work. This can also be used to deflect certain weapon attacks making for a good defense. The blasts are mainly projectile based so the blasts are quite simple to notice so its easy to notice where the blast is sent and thus you can formulate a proper defense like a wall or overpowering it. Some other small but obvious things include this jutsu works well with warfare type combos and you can use it to blast weapons from behind to increase their speed but their are other techs similar to this two but without a fan.
 
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