[YY] Ad Astra(Yin)

Skorm

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I dont know much about it but it is outside the domain of the five elements and instead focuses on the spiritual powers of chakra. All genjutsu is using Yin as well as some Hiden techniques such as the Yamanaka and Kurama clan's skill tree. The one's who uses Yin purely are indeed powerful shinobi and can bend natural physics to their will by using techniques such as the "Change into Heaven" technique that lets the user manipulate an elemental technique to become solid/liquid/gas or whatever they wish for. But in other regards it is also tied to the manipulative forces of chakra siphoning which i guess is related to dark release..? That and it also drains the user of their powers with certain Yin techniques, such as Hungry Ghost, Great Phantom Dragons, Hands of Sloth etc. Much like Yang, when a technique is infused with Yin chakra it becomes neutral to all elements but we've seen black lightning and black wind that keeps their strengths but removes their natural weakness making them very powerful. But its not just able to change the physics of elemental techniques but also genjutsu. The five element genjutsu application is quite unique and lets the user change the properties of standard genjutsus and make them be set on fire, adding snow etc.
 

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Basically, Yin is Black while Yang is white. Yin is negative while Yang is positive. Two opposite thing yet they kinda coexist to form the base of existence. It's like how there is good and bad and why everything that has an advantage also has a disadvantage. So Yin relates to spiritual energy while yang relates to physical energy. Coming together, they form what are know as chakra though they can exist independently and can also coexist.


So Yin-Yang are basically the primordial forces of the universe. But they weren't the first. Before there was Yin-Yang, there was nothingness. You've seen these before on this site in two major ways: LoK's sage title (the Sage of Wuji), and Reborn's Hayabusa clan, based on Wuji. Think of Wuji as two stages before Yin and Yang, and a state of true nothingness. Wuji is defined as the boundless and infinite. It is literally, in Chinese, translated to "without ridgepole," meaning there is no direction, no poles (think North and South poles), etc. In Naruto, this state was represented as Kaguya Otsutsuki herself. The end of Naruto was laden with very rich symbolism, despite how the story kinda went to wild shit. It's something I really do have to give props to Kishi for. Basically Hamura and Hagoromo, the Six Paths Yin and Yang powers, respectively, represent Yin and Yang. This is also represented by Naruto and Sasuke, and Hashirama and Madara. Then when these powers combine, they become Taiji (the next state I will talk about). This is Madara after he declares he is immortal, basically, and how he has obtained "both powers." Then you have Kaguya. She represents the ultimate state. Had she succeeded it would have, in a way, been a return to nothingness.

Now from Wuji comes Taiji. Taiji is translated as "Great Pole," and it is the state of the Supreme Ultimate. Taiji is the state of everything. It is the primordial universe, with infinite potential and boundless boundaries. For some, thinking about what Taiji is can be weird. Taiji is a state of undifferentiated everything. It is a single great pole that encompasses the entire universe. This is where Yin and Yang come in, which is the next state. Yin and Yang are poles that allow Taiji to be differentiated. It gives more definition to a universe of everything. Yin and Yang is further broken down into the 8 Trigrams, or the Ba Gua. These 8 Trigrams combine in a variety of different ways to give us the Creation of 10,000 Things; this essentially is, in philosophy, what creates everything in the universe. In the Naruto RP, this is represented as the Creation of All Things Technique, creating living beings from nothing. The Ba Gua does this by utilizing Yin and Yang in a variety of different ratios.

We'll talk about ratios soon, as it is important in Yin-Yang techniques. But essentially, and it was pointed out above, that one cannot exist without the other. That means that in all Yin and Yang techniques, the opposite, to some degree, is still present. This is true even in the ultimate Yin and Yang techniques in the RP: Yin State and Yang State. In these techniques you will reduce your Yang ratio (in the case of Yin State) to the absolute minimum. But this does not mean that the Yang ceases to exist. As we go through the techniques we're going to identify, in as many as we can, where the Yang is in each one. This is a Yin training thread - but we'll be looking at it in the context of Yin-Yang. Because no matter how much you try to remove the Yang, it is always present.

So you've mentioned some basic characteristics that define Yin-Yang. You mention positive for Yang, negative for Yin. They coexist, yet they're also opposites and compete with each other. They are always seeking balance. This is where ratios come in, but like I said we'll cover that later on. So what do you think are characteristics that define Yin physically in the RP?
 
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So what characterises the way of darkness or the spiritual path physically in the RP? I suppose the mind although its not exactly physical one cannot live without the mind. When it comes to the RP i want to point out the characteristics of some of the techniques that we have in the Yin arsenal but also sub-branches. In the Yamanaka clan we have the mind swap body, the telepathy and the chakra sensory with some few others but they are most notable. I also think the Nara clan's shade manipulation is a sort of Yin as it bends the physics of natural shadows as they cannot move into liquid/solid entities as demonstrated in the manga/anime. While these techniques doesn't seem to have any clear connection it does still implement the reality bending capabilities while Yang is the domain of life and light. Genjutsu, as i stated before is a good example of Yin. But then again, there are elements that incorporates Yin such as black lightning, typhoon release, amaterasu and blaze release. I also believe Susano'o is Yin too.
 

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Good. Basically you are correct. Furthermore, one is able to interact with shadows even though on should not be able to. This was made possible to yin characteristics. Ability to bring transcend illusion and make them real. Bring something virtual into life and all. Also there is genjutsu incorporated with elements, etc.

So let's start with the techniques. We would be doing a lot of discussion and review about each technique.


(Inton: Ten ni henkō) - Yin Release: Change into Heaven
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50)
Damage points: N/A
Description: The user manipulates a technique of the basic 5 elements with Yin nature, allowing him to change its properties. Fire can become solid. Lightning can become tangible. The possibilities are as endless as is the user’s own imagination. The end resulting technique is neutral to all basic elemental natures. This doesn't consume time since it’s actually a skill applied to a technique used at the same time.
Note: Yin Release masters can apply this technique to advanced fields, CE and advanced elements.
Note: Usable 3 times per battle and 6 times per event.


So what do you think or can you say about the technique? What comes to your mind?
 
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Okey so this is the one technique that makes you able to infuse an element with yin chakra and make it bend reality to your will. Its an excellent technqie albeit it removes elemental strengths(along with weaknesses ofc). You can make alot of different characteristics of an element with this technique which seems to last until the technique is destroyed. I have s couple of questions about it though if you dont mind?

1. It states it can only be applied on advanced fields, CE and advanced elements. Does that rule out kekkei genkais/totas/hiden/kinjutsu/fuinjutsu/med?

2. Most of the time when you use an energy element such as dust, lightning, fire etc and you have a technique that lasts for a few turns you need to spend chakra to maintain its form since its not physical. If you would turn fire into a solid with this, would that rule still apply or..? Also would this technique make it last forever until its destroyed or how does that work?

... with that being said, overall badass technique. Will be used plenty and not in an abusive way.. mwahaha
 

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1. Only if it is an element, no matter how many basic elements are embedded. For example, it could work for dust release since it contains 3 basic elements. It could also work for CEs, skorch and other elemental KGs. If its not an elemental technique, it won't work. You can make a CJ version to work for you though.

2. The application is merely done on another technique so it does not change the limitation and restriction of the tech. If the technique is meant to linger from its original description then it will. If the technique was meant to expire in two turns then it will. This technique does not make the technique stay indefinitely.

Now highlight all the limitations of the technique. Read through thoroughly.
 

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1. Only if it is an element, no matter how many basic elements are embedded. For example, it could work for dust release since it contains 3 basic elements. It could also work for CEs, skorch and other elemental KGs. If its not an elemental technique, it won't work. You can make a CJ version to work for you though.

2. The application is merely done on another technique so it does not change the limitation and restriction of the tech. If the technique is meant to linger from its original description then it will. If the technique was meant to expire in two turns then it will. This technique does not make the technique stay indefinitely.

Now highlight all the limitations of the technique. Read through thoroughly.
I see, so ”advanced fields” feels a bit.. iffy

Limitation-wise except for usage limitations were honestly pointed out in your answer to my questions as it doesnt remove restriction from the techniques this Yin infusion is used with. Like i stated previously it does make the element neutral to everything which can actually make the original technique get a disadvantage in a clash with an element that is weak to it. In dust releases case this technique would only weaken it simce dust release has elemental advantage to all elements bar lightning. If that range stat is true, this technique is limited to short-range techniques only which is also quite a heavy limitation.
 

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You are only able to apply it to technique you created from at most short range from you. It does not limit your technique to short range.

For other limitations.

You cant change a particular element to another completely, you can only change their state. This means you can not change fire to water or lightning to earth.
Secondly, you are not in any way increasing the power of a technique by changing its state. Normally a solid water should deal more blunt force than liquid water but the damage remains the same.

The biggest limitation on this that you should be aware of is that you cannot use this technique to mask the presence of this from all basic senses. There must be some form of a tell to it. Likewise, you cannot use this to hide techniques from chakra sensory and extrasensory abilities.


(Inton: Gogyou Gen) - Yin Release: 5 Elements Illusion
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: This technique allows the user to combine their elemental chakra with Yin Release in order to create stronger, more potent genjutsu. When the user casts a genjutsu, rather than using their raw chakra they will use one of the basic elemental natures, thus increasing the potency of the jutsu. The jutsu increases in strength by one rank and due to the massive amount of chakra used, the jutsu can penetrate through any subversive method against genjutsu. By using nature chakra rather than raw chakra, the properties of the genjutsu can change in accordance to that nature and become stronger. For example, using Crushing Snake Constriction with Fire Release chakra would make the snakes appear, feel, and sound as though they were on fire. As well, the technique would follow the rules of elemental genjutsu. The user is free to alter the effects of a genjutsu within reason as long as the primary effects remain the same.
Note: Can only be used 6 times per battle.
Note: Cannot be used on techniques above S-rank.
Note: Yin Release masters can use advanced elements and CE

Next up is 5 Elements Illusion. Like with the previous, what do you think the limitations are on this one? What happens if you imbue Water Release into an illusion like Bringer of Darkness? What happens to your victim? Will they feel the sensation of drowning?
 

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Well i that would've just been stupidly OP if you could've done that with the change into heaven technique anyway xD.

Onto the next one. The five element genjutsu. The limitations of this technique is that sure, you imbue your genjutsu with an elemental chakra which makes it stronger but it can go further than that by infusing the genjutsu with Yin chakra which i guess we'll go into when we reach that.. other genjutsu. This means that instead of making genjutsus so convincing that its impossible to notice that you're in one, this one doesn't do that but instead focuses on enhancing a regular genjutsu through elemental chakra which sure, ranks up the genjutsu but it doesn't make it unbreakable. It doesn't work on forbidden techniques you already have either which is a bit of a bummer.

If you use this with bringer of darkness, a genjutsu that affects multiple opponents at the same time and casts them into a world of darkness i would assume that their dark world could become flooded indeed or that they get the sensation of being underwater as well which would make them even more terrified. Im not entirely sure if bringer of darkness focuses on blinding the targets eyes or just make them believe the world is in an eternal darkness. But if its their world it manipulates, then you can turn it into an ocean and put them in the middle of it with also adding a crushing water pressure sensation to it and make sound communication/smell rather dulled.
 

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The answer is nope. The context of the genjutsu never changes. Its meant to make the target not see thus affect the sense of sight. The surrounding water may add realism to it to mask the genjutsu but the victim don't go beyond the realm of darkness. The victim may feel he surrounding water but not drown except there is drowning stated within the original genjutsu.

Also beware of the restrictions. The genjutsu would work despite any form of immunity to genjutsu. This includes rinnegan's immunity to visual genjutsu, Nekura and the likes. Also you can only break the genjutsu actively and not passively.


(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

So let's discuss about this too.
 

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The answer is nope. The context of the genjutsu never changes. Its meant to make the target not see thus affect the sense of sight. The surrounding water may add realism to it to mask the genjutsu but the victim don't go beyond the realm of darkness. The victim may feel he surrounding water but not drown except there is drowning stated within the original genjutsu.

Also beware of the restrictions. The genjutsu would work despite any form of immunity to genjutsu. This includes rinnegan's immunity to visual genjutsu, Nekura and the likes. Also you can only break the genjutsu actively and not passively.


(Inton: Gaki no Jutsu) - Yin Release: Hungry Ghost Technique
Type: Supplementary
Rank: S
Range: N/A
Chakra Cost: N/A (+50)
Damage: N/A
Description: Hungry Ghost is a spiritual parasite created through the user’s Yin Release chakra. When using an elemental jutsu, the user will form the ram hand seal to seal the hungry ghost within their technique. Sealing the hungry ghost inside one’s technique happens within the same timeframe as their elemental technique. When the user’s technique clashes with another technique, the parasitic Yin Chakra will eat away at the chakra within the technique, weakening it by one rank. Once the hungry ghost consumes foreign chakra it is released and immediately attaches itself to the source of the foreign chakra (the opponent). From there, the parasite continues to eat away at the enemy’s chakra every time they use techniques (all techniques reduce in rank and power by 1 degree). Once the Hungry Ghost is released, its tether is immediate and cannot be blocked or circumvented by ordinary means. The effects of Hungry Ghost last for 4 turns.
Note: Can only be used 5 times per battle and cannot be used on the same target more than twice.
Note: Surges or Barriers that utilize Yin, Yang, Yin-Yang or Natural Energy can break or prevent the tethering of the Hungry Ghost.
Note: Yin Release master can apply this technique to advanced elements and CE
Note: Hungry Ghost can only be used on S-rank techniques and below.

So let's discuss about this too.
So i was on right track in the beginning except that other senses than sight, which is what the genjutsu is original for to block, is the main priority of the genjutsu even if infused with water.

Alright onto hungry ghost. So it states its a spiritual parasite that is created through the Yin chakra and acts like a chakra eating/nulling entity that you infuse in your elemental technique that upon clash, will reduce the effectiveness on the opponents technique while continue on and eat away their chakra. This would result in all their future techniques drop a rank in efficiency. It's very powerful indeed. So i have a few questions, one would be if the ghost still attaches to an enemy if the elemental clash its attached to is a rank higher than S rank(which is max for this technique). What are the limits on where the ghost continues on and attaches itself to the host. If i attach this on an S rank fire technique and my opponent uses a Forbidden fire technique, that technique will drop a rank but they should still neutralise eachother right? Does the ghost continue anyway or... yeah how does that work. Also it states that surges can break the tether. Does the surge need to be S ranked in all fields stated(sage/yin/yang)? Also i guess its self explanitory but this is indeed limited to elemental techniques right? It cannot be used on fūinjutsu/kenjutsu/taijutsu?
 

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It does not matter if enemy technique is stronger. It would reduced it by one rank and also latch on the chakra of the enemy that cast the technique.

It still latches on the target even when techniques neutralizes each other.

S-RANK surges of the afore mentione

ONLY elementals.

Do you think you can use this in conjunction with something like Moving Earth Core?
 

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It does not matter if enemy technique is stronger. It would reduced it by one rank and also latch on the chakra of the enemy that cast the technique.

It still latches on the target even when techniques neutralizes each other.

S-RANK surges of the afore mentione

ONLY elementals.

Do you think you can use this in conjunction with something like Moving Earth Core?
I dont see why not but the parasite cannot spread in an omnidirectional surge so it would go in a straight line towards it target.

..or maybe not <.<
 

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I don't think its viable since I don't think its acceptable to affect the target directly with hungry ghost. Besides, the opponent must interact with the hungry ghost with a technique for it to take effect. Also though Hungry Ghost happens in the same tf, you still need one handseal to execute it. By this time, MEC has ended.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

So pretty closely related to Hungry Ghost obviously. But it naturally packs a punch. Could you boost this technique with two other techniques? Or does the Hungry Ghost itself count as one of those debuffs? What do you think it means by creating 5 dragons at once, but only two can be controlled at any time?
 

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I don't think its viable since I don't think its acceptable to affect the target directly with hungry ghost. Besides, the opponent must interact with the hungry ghost with a technique for it to take effect. Also though Hungry Ghost happens in the same tf, you still need one handseal to execute it. By this time, MEC has ended.


(Inton: Dai Mugen Ryu) - Yin Release: Great Phantom Dragons
Type: Offensive/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 150
Damage: 100 | 120 (for multi-element)
Description: A more powerful version of “Yin Release Hungry Ghost Technique.” Rather than the user arbitrarily adding their Yin Release chakra to a specific technique, the user will create a number of large, elemental dragons using any of the basic elements plus their Yin Release chakra. The user can create up to 5 serpentine dragons which, once created, can act independently according to the user’s will. Due to the user being able to manipulate multiple elements at once, each dragon created can be of a different nature. Each dragon will also have the absorption properties of “Hungry Ghost,” thus becoming even more dangerous. However, due to the massive amount of chakra and control needed to use these dragons, the user can only control two dragons at any given time. While the dragons are present, the user cannot use any Yang Release or elemental techniques that currently exist within the dragons. Yin Release masters can combine two natures together in order to make a multi-elemental dragon or even a dragon consisting of an advanced element or CE that they know. However, in doing so they will only be able to create two dragons.
Note: Can only be used 2 times per battle.

So pretty closely related to Hungry Ghost obviously. But it naturally packs a punch. Could you boost this technique with two other techniques? Or does the Hungry Ghost itself count as one of those debuffs? What do you think it means by creating 5 dragons at once, but only two can be controlled at any time?
What do you mean by MEC has ended tho? O___o

Okey so from last time i checked, you can only have one buff and one debuff to a technique at the same time. Don't remember if it means you can have one passive and one active buff and one passive and an active debuff though.. Hmnnn... Hungry Ghost in this particular case is a hard one because it is a natural property of the technique so does it count naturally as a debuff? Probably, judging by how powerful this technique is. Id say no, you cannot chain double boosts on this technique but that's just a guess, would love for a clarification :). You can create up to five dragons and not more, i guess this is because there are only 5 elements anyway and you can't create two dragons of the same nature. ... or can you? >_>. So i assume that the dragons are not sentient, this means they are basically "golems" or "puppets". Since they have this mechanic its safe to say that there's a limit on how many dragons the user can control at a given point and are controlled by the users will. If five dragons are created though, three will remain dormant while the other two can be controlled.
 

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You slam your hand to do MEC and you'd have to concentrate and hold your hands for you to see it through. You don't have the time for the additional handseal required for Hungry Ghost.


Hungry Ghost is def a debuff so you can only add one more boost. Also you can create up to five dragons but two can be retained and controlled for multiple turns. Once you send the other three towards an opponent, they act as mere projectile and can't be recalled.

The dragons act independently so they have some sort of sentience. You can have two drags with same element.

Any other question?
 
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