[Suiton] Ace senpai teaches me to swim

Drackos

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Jugram watched as his teacher rose up on the massive golem. As this happened Jugram formed the ram hand sign and opened his mouth. He expelled a massive amount of water. He angled his mouth at a 45 degree angle so the water would first push him up at that angle as to evade his senpai's crushing attack. Once evaded he would angle his head down and keep his eyes on his senpai. Within a few seconds the lake had become an ocean.
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.


Once this was done only the golem's head would obstruct the water's surface. He stood on the water with his eyes intently watching his senpai. Quickly Jugram wove the Dog, Horse, Monkey, Ram hand signs and materialized a giant water beast from the ocean. As soon as the beast materialized it unleashed a massive human sized torrent of water at Tobirama aiming to slam him with the concussive force.
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns


 

Edward

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Tobirama with the use of his chakra sensing abilities sense the presence of the student's chakra on the self-made ocean. It rises and reaches great heights, which would be shaped into a beast of water. In response to the mass of water shaping in front of him, Tobirama would begin to suck in wind. As the large beast is fully shaped, Tobirama releases a large bullet of water, aimed at the bests body, easily causing the beast to disperse back into the ocean. Tobirama follows up by creating a single hand seal, and afterwards, releasing four fireballs shaped into dragon-heads towards Jugram. After it is released, Tobirama would manipulate the water underneath Jugram to create a whirlpool, disorienting his balance and acting as a distraction as Jugram deals with the fireballs.

( Futon: Shinkūdama ) - Wind Release: Vacuum Bullet
Rank: A
Type: Offensive
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description:The user will begin sucking in wind which results in drawing in opponents towards them and by kneading with their chakra in their mouth the user then releases the wind chakra in the form of a powerful bullet that blasts the opponent away.

(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After performing the hand seal Tiger the user compresses a large amount of chakra built up inside their body, before instead expelling it in the form of a number of dragon head-shaped fireballs. The user then skilfully manipulates that great fire, and attacks their opponent. The temperature of the created flames is so great that, even with the briefest of contact, they are capable of easily burning human flesh and the fireballs are dense enough to behave almost as solid, being able to deliver impact damage in adition to the fire damage. However, this also means that they can be deflected as a solid projectiles.


(Suiton: Daibakuryuu) - Water Release: Great Exploding Current
Rank: C
Type: Attack
Range: Short-Mid
Chakra cost: 15
Damage Points: 30
Description: User creates a whirlpool that sucks any opponent in range underwater.
Note: Must be performed on a water source
 

Drackos

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Jugram let the wind bullet slam right into the water beast without a care in the world. Useless garbage he thought. As the water bullet slammed into it the dispersing of the beast caused the water to explode (collision of wind into water is blunt so water is gonna go everywhere). It came down as a rain shower. Pathetic beast. He was so useless he even made it rain on a perfectly nice day. He's more useless than Soujachi.

Seeing the fireballs head toward Jugram he quickly weaves a few hand seals to block the pathetic balls. The water would rise from the ocean and as such did not hinder his vision nor did it require him to channel it for very long. Immediately after releasing the encampment wall as the water was falling Jugram
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.


Below him Jugram can see with his Sharingan chakra gathering. Quickly he jumps in the air and stabs the water (just as the whirlpool begins to form and suction starts). He causes a pillar of water to rise up that he rides.
Rank: B
Type: Offensive
Range: Short
Chakra cost: 20
Damage points: 40
Description: The user jumps into the air and then stabs his sword intothe ground, where he causes water to burst up around him and creating a pillar of water to rise up in the air repelling the enemy.


While riding upwards on the water pillar Jugram throws 5 kunai with explosive tags. They are each thrown separately as he rides up as such that the first will be aimed as his senpai's feet. The second at his knees. The third at his stomach. The fourth and fifth will be lobbed down on him from the sky. Immediately after releasing the last one Jugram channels suiton chakra into the water and causes a massive explosion throwing his senpai straight up toward the fourth and fifth kunai.
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.




 
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Edward

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As Tobirama notices the barrage of paper bombs and kunais coming towards his way, after being launched mid-air from an explosion underneath himself, Tobirama would release a stream of wind to his left, which would push him to his right, evading the kunai's. Once he's done that, Tobirama shoots three giant bullets of fire, resembling giant meteors when it is sent out and would erupt in a geyser of flames. Lastly, he would perform a single hand seal to create an orb of water in which several whips would emerge, in an attempt to pierce the student.

(Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
Rank: D
Type: Supplementary
Range: Short-Mid
Chakra cost: 10
Damage points: N/A
Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.
Note: The user must already be airborne to use

( Katon: Gōenka ) - Fire Release: Great Flame Flower
Rank: B
Type: Attack
Range: Short - Long
Chakra cost: 20
Damage Points: 40
Description: The user jumps in the air and shoots three giant bullets of fire that come down like giant meteors, then erupt into a geyser of flame.

(Suiton: Suiryūben) - Water Style: Water Dragon Whip
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.
 

Drackos

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As his senpai pushed himself with wind stream Jugram quickly formed a large orb of water and released two spears from it. Each would be C-Rank in strength. One would launch directly after the other in quick succession. However despite their low rank they will easily pierce his senpai in mid air. This is timed thanks to his keen observational skills with his sharingan. The spears would strike his senpai just after he finishes pushing himself.
Rank: B
Type: Offense
Range: Short/Long
Chakra Cost: 20
Damage Points: 40
Description: After performing the Tiger hand seal the user creates an orb of water from which several sharp whips of water emerge. Those whips can then be directed towards one or multiple targets, impaling them on impact.


In case you do go through with using your fireballs I will slam my hand down into the water and channel suiton chakra into the air above you. This will create a massive amount of water capable of crushing you and drowning out all three of your fireballs.
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: N/A
Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.



 

Edward

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Tobirama releases earth-based chakra throughout his entire body to create a full-body armor made of earth. It would easily tank the whips of water created from the orb. As he notices the water appear above him, he would shield his head with his hands (covered with the armor still), to ensure that the force of the water doesn't cause harm to his head. Afterwards, he teleports the student and himself back to the training grounds; a new training ground. "Alright. We shall move on. To review your moves, i really liked your first move. You create a technique to evade the larger and obviously, more superior earth structure, evading the fist while creating a large water source that would be useable. I also liked how you used that water source to your advantage. However, in your second move, i did find a problem with the second technique, it was a doubtful way of using the jutsu. Just to clarify, the technique does create a pillar but only around yourself, not underneath you and it would simply disperse back into water once it rises up, it does not stay at the shape of the pillar around you. And alas, your last technique was also effective. You've done well, Jugram. Shall we move on to the.... S-RANKS?!?!?!?!?!"

(Doton: Koka no Jutsu) - Earth Release: Hardening Technique
Rank: S
Type: Offense/Defence/Supplementary
Range: Short
Chakra Cost: 40 (-15 per turn)
Damage Points: N/A
Description: The user releases a burst of earth chakra from all over his body. As he does this, a multitude of rock seemingly grows from his skin, forming a large, dense armour or rock much bigger and bulkier than the users original size. The armour can be manipulated and used to create extendable weapons to strike a target with like rudimentary swords or hammers. The downside is that the user cannot mold techniques from other elements a part from earth while sustaining the armor. The armor can be manifested in only specific parts of the body if the user so chooses.
 

Edward

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"Alas... S-ranks. This one is combination based, so it is pretty difficult to actually fully complete." Tobirama says, as he pitches a training dummy, ten meters from the student. "One of my favorite techniques, primarily because of how awesome it is and how it does not require any water source. Gather your chakra and perform nature transformation to change the nature of your chakra into the properties of water with the use of nature transformation. Clap your hands together, and then slam your hands on the ground. Use the hand contact to channel the water chakra through the earth, having two seperate streams of water to rise up and meet underneath the enemy. This would effectively push them high up in the air. Perform these four hand seals." Tobirama instructs, as he points at four hand seals form the beautiful painting created by Kuzan. "Bird, Dog, Snake, and Rat. Use that to perform shape manipulation on the water you've gathered underneath the target into eight bullets of water. Manipulate it and shoot it upwards towards the target who is now mid-air, which would push them higher, damage, and disorient the target. Manipulate the water bullets so that they rise higher than the target, and once the water bullets are gathered above the target, have them gather together to create a large dragon with an opened mouth. Manipulate the dragon to bite the target's body and have it slam the target into the ground, which would easily crush the target in between the ground and a large mass of water. It sounds long, i know, but it's actually pretty fast. Perform it, give me advantages, disadvantages, and combinations you'd use with this technique."

OOC: Gif Brought to you by.. Akasha! This technique seemed complicated so i added a gif, in case you had trouble understanding it.

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(Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.
 

Drackos

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Jugram molds physical and spiritual energy together to create raw chakra which he then uses nature transformation to create suiton chakra. Very quickly and fluidly he claps his hands together and then slams them both on the ground causing this suiton chakra to channel under his senpai's clone. Suddenly two streams of water lifted the target up and quickly Jugram performed a sequence of hand seals and performed shape manipulation on the water causing eight very fast bullets of water to fly out successively. The target, already in mid air, was pushed higher and higher. Then using further shape manipulation on the water bullets a large dragon formed and slammed into the target causing massive damage as it pushed the target toward the ground. Upon impact his senpai's clone quickly dispersed from the crushing amount of water.

Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage points: 80
Description: The user will clap his hands and slam them on the ground, streaming an incredibly rapid stream of water through it, creating a large pool of water beneath the opponent to form, that gushes upwards in a burst, lifting the opponent high into the air. The user does the Bird → Dog → Snake → Rat hand seals after his opponent is mid air, using the water pool to shoot up to 8 small water bullets, designed to further raise the opponent into the air, disorient him and damage him. The water bullets gather above the opponent after hitting and passing through his position and form into a water dragon which then attacks the target, grabbing it in its jaws and forcefully bringing it crashing into the ground. The dragon comes down from above the target, bites the target and coils down, towards the ground, crushing the target between the ground and the now incredible mass of falling water. Tobirama Senju does this technique with his own specific hand seals, similar to how he does some other water techniques. Despite long and seemingly complex, the technique is quite fast to perform and trigger.



So there are a few advantages for this technique. First off you start by pushing them into the air and controlling their movement. So the initial stream from the gif seemed like a burst of sorts which was nice. So it isn't a slow ride up. This can easily cause them to lose their balance. Once this water has done its job after a few hand seals you throw them up further into the air with fast and sudden water bullets. While they don't do a lot of damage they will still hurt and they are very fast and sudden so they will surprise the opponent and leave them open. This is what I like a lot about this technique. Freeform. And then of course you follow up with a massive water dragon to crush them and kill them. So with an ally or a clone that can perform attacks pretty fluidly with this it can make for a great attack combination. Any technique that throws someone off balance/lose their footing is fantastic. And unlike other water techniques that do this, it doesn't require a water source.

A few disadvantages to this technique as well of course. So it seems to be a channeling technique so you as the user can't use anything while its going on. This is compensated by the presence of a clone so that isn't a huge disadvantage. Now if you do decide to use this technique in completion it will come in steps. So it does have small windows of opportunity for an opponent to escape it. Of course if they get hit by the water dragon they are simply just dead. But that is highly unlikely that they will allow you to do this to them unless you've already bound them or weakened them significantly.

So for me personally I'll be using this a lot for knocking them up into the air if there is no water source to do this for. I can see myself using a shadow clone and immediately after knocking them into the air I will unleash a raiton at them that can easily kill them. Raitons are very quick and make excellent combinations with suitons. If I do want to use this in completion I'll be sure to have a clone or an ally attacking them at the same time to ensure they don't have a window to escape the technique or at least make it incredibly difficult to do so. Clones can really supplement this technique great.

(Thank you Akasha for the GIF u.u)
 

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"Ah, nicely done, as expected. But if you were to use this just to push them up, i suggest the C-rank water pillar thrust because it would cost a lot less chakra and be just as effective. And when defending this, it's quite easy; once you're pushed up, a simple wind stream to a direction to push you to the other direction would suffice."

"Alright. Moving on. This next technique is one of the most powerful water techniques ever created because of its speed and its ability to cut through rock, unlike most water techniques which relies on pressure/brute force to deal the damage. This technique is performed with the Tiger hand seal. While you form the single hand seal, perform nature transformation on your chakra to change the nature of it into the properties of water. Once you've done that, gather the chakra around your mouth and exhale it in a stream of water. Now, it's not just a normal stream of water. I want you to manipulate it to be as thin as possible, while adding as much water into the thin stream to make it pressurized. Exhale it quickly and it should be able to travel quickly. Because of how thin it is, it would be able to slice through, or pierce through even targets, in accordance to elemental strength and weaknesses of course, but it would be able to pierce through a normal human body. To compensate for its lack of size, move your head to the left, right, up, down; any direction to create larger slices and affect larger targets. Now, perform it on the giant rock clone i created (A-rank) and slice him in half. Once you've done that, give me advantages, disadvantages, and how you would use this in battle." Tobirama performs several hand seals to have a large, 20 meter statue of Tobirama, made of fine rock.

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(Suiton: Suidanha) Water Release: Severing Wave
Type: Offensive
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80
Description:
After doing the Tiger hand seal, the user will quickly exhale a very thin stream of pressurized water that will be able to cut even rock. The most noteworthy feature of the technique is how fast the stream is and how sharp it can be. By moving his head, the user can alter the jet's cutting path, creating longer cuts or affecting bigger targets.
 

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Jugram molds spiritual and physical energy together creating raw chakra which he then sends to his mouth as he molds it into suiton chakra using nature transformation. Inside his mouth he prepares to exhale it. Simultaneously he applies shape transformation to it to create a thin, hyper pressurized stream of water. He aims the stream at the stone clone of his senpai. First he starts at the right of the stone clone's waist and then quickly moves his head to the left causing the stone clone to be cut clean in half.

So for advantages. This technique is cool. It is a very quick, single hand seal requiring technique that can deal lethal damage. As the technique clearly states it can slice clean through rock and even Shinju roots 0_0. So there are a lot of things you can do with this. The cutting power of it can easily cut through a lot of defenses. And since the technique is so fast there isn't much time to react. Lightning is faster and some wind techniques will also overpower this technique in speed but that is pretty much it. That makes this technique great for offensive purposes.

So for disadvantages. There aren't many defensive applications for this technique other than slicing stuff up. So if a rock is being thrown at you you can cut the rock in half, for example. This is a pretty big disadvantage to the technique. It is very offensive. Which isn't necessarily bad as there are a lot of defensive water techniques as well.

There are a few cool combinations one can do with this technique. The sheer speeds is great and since it only requires one simple hand seal you can use this at any range. With your head you can easily redirect the technique to strike at the opponent or hit other targets. One way I would use this is combine it with a summoning. A summoning that can use S-rank suiton techniques would make very good usage out of this. A thin pressurized stream to something huge (Gamakichi) would actually become human sized yet retain the same strength. The size and shape of this could make it very, very potent in battle when used by a summon.
 

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"Amazing, yet again. And of course, because it is a stream-based technique, there is the disadvantage of being unable to perform other techniques while performing this, but you should know that by now."

"Alright. Moving on. This next technique is similar to the last one, because it is a stream but there are some notable differences. For one thing, it does not require hand seals so it can be performed quicker than usual. It does not have the same cutting capability as the previous one because it is not as thin, but it does pack a punch. I want you to knead chakra in your chest and perform nature transformation to change the nature of it into the properties of water. Once that is done, i want you to expel it from your mouth in the form of water. Manipulate the stream to be concentrated and fast that it would easily rip through obstacles (In accordance with elemental strengths and weaknesses, of course.) You would be releasing a large amount of water in one short period, so the water should be concentrated and travel at a fairly fast speed. The amount of water is so large that it is able to flood medium-large areas of the battlefield in short-amount of time." Tobirama creates ten shadow clones and instructs them to line up in a straight line, 10 meters from the student. "Perform it on the line of clones to knock them all out, with the force strong enough to cause them all to disperse. It is a stream-based like the last one, so they come with disadvantages. Give me advantages/disadvantages and how you would use this offensively in battle afterwards."

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(Suiton: Suidan no Jutsu) - Water Release: Water Bullet Technique
Rank: S
Type: Offensive/Supplementary
Range: Short - Long
Chakra Cost: 40
Damage Points: 80
Description: The user inhales and molds a great amount of chakra into their chest, exhaling a very large quantity of water in the form of a powerful torrent towards their intended target. The stream of water is so powerful and concentrated it can rip through most obstacles in its path. The stream itself contains so much concentrated water that it can flood medium to large sized depressions of the battle field in relatively short amounts of time.
 

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Jugram channels his spiritual and physical energy and molds them together to create raw chakra. Then using nature transformation manipulates this chakra to become suiton chakra. Then, sending the chakra to his lungs and then to his mouth, he unleashed the stream of water. It didn't require much shape manipulation. The water expelled from his mouth and expanded as it got further from it. It expelled very, very quickly with great brute force at the 10 clones standing before him. By the time it reached the 10 clones each one was completely enveloped in the water and dispersed almost the instant the water hit them. The water left some moderate flooding behind.

So nice, versatile, basic technique. You can use this for offense and defense. The technique to start off with has pretty powerful killing capabilities. While it can't cut it has extremely high blunt force and as such can break bones easily. You can indirectly cut with this as well. In a rocky terrain you can easily say freeform that the technique will push the opponent toward the ground and crush their body into rocks which can easily create some pretty deep gashes on their body. Another advantage is that this technique can fill a pit with water pretty quickly. So it does make a water source which is good for future water techniques. It requires no hand seals so it is extremely fast.

It is a streaming technique that, while fast, does take a little longer than something like Suidanha (previous tech). I didn't list suidanha's streaming as a disadvantage simply cause the streaming really isn't even that long to worry about too much. But with this some consideration does need to be taken into account before using it and to make sure the enemy can't just drop a raiton into it while you are streaming it and effectively kill you.

So this technique has tons of uses. I could use it in close range to intercept a taijutsu user and kill them since it doesn't require a hand seal. Or I could use it to fill larger holes in the battle field with water to give me a water source. I could use it in conjunction with some powerful raitons as well to kill off my opponent in a combination technique with a clone or ally. There really are a ton of different combinations that one can do with this which is why it is so versatile.
 
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"Nicely done, but keep in mind, to create a water source that would be large enough to use, you'd need some time, but not too much time. And because of this, its really hard to spend time during battles on creating a water source with techniques that don't happen so fast, er, not as fast as other techniques like exploding wave. Nonetheless, nice job."

"Alright. Let's move onto the last S rank water technique, and the only defensive water technique on the S rank list. I'm sure you're familiar with the previous A rank defensive technique. This one is simply a larger scaled technique than that one, and of course, is capable of defending stronger techniques. This is done by channeling normal chakra to your mouth and performing nature transformation to change the nature of the chakra into the properties of water. Once that is done, expel the chakra from your mouth In the form of a torrent of water. Perform shape manipulation as you are expelling it to shape the torrent of water to have it curve around you, creating a defense that covers a wide area. It's one of the best defenses because of how quickly it can be performed. It's near-instantaneous, making it the perfect defense against most surprise attacks. " Tobirama sends eight large fire balls at an arc, headed towards Jugram from above. "Alright. Perform the technique to defend against the fireball shower and give me advantages and disadvantages once you're done. Also, what kind of techniques would you defend against using this technique?"
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( Suiton: Suijinchū ) - Water Release: Water Encampment Pillar
Rank: S
Type: Defence
Range: Short - Mid
Chakra cost: 40
Damage points: N/A
Description: A defensive technique where chakra kneaded inside the body is converted into water, and then expelled from the mouth in a dense torrent, effectively creating a near instantaneous barricade that can be used to intercept incoming attacks.
 
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Wooo final water technique. Once again thank you for this awesome teaching Ace/Edward. You made it interesting and fun. Especially your mini exams in it.

So this technique is an awesome defensive technique. I'll start by molding my spiritual and physical energies together to create raw chakra and then apply nature transformation to it to create suiton chakra. I then send the suiton chakra to my mouth and expel it as a torrent of water. Immediately after I use shape transformation to shape the water to curve around my body in the shape of a massive wall that forms almost instantaneously. The fireball strikes the wall but quickly burns out against it due to its elemental disadvantages.

For advantages. It is an instantaneous water defense. So not only can it defend from all fire ranked techniques, including forbidden ranks, it can also form extremely quickly making it hard to overpower in terms of raw speed. Additionally, it is an extremely high amount of water so it can form a water source from the remains of it when the technique is dispersed. Also, the sheer amount of water can wash away an enemy, and while not dealing any damage, this can be pretty good still.

So just like how Severing Wave was only an offensive technique this is the opposite. It only has defensive purposes. This isn't a horrible disadvantage. I mean it really isn't a disadvantage at all really. It just means you can't use it for two purposes. It is also a streaming technique but the streaming is almost instantaneous. So it really is a non factor. One does need to be wary of raitons, however. This overall is a fantastic technique and its uses are pretty straight forward. I look forward to blocking some Uchiha fire u.u
 

Edward

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Alright. Well done, and i like how you know it does not do any damage, despite the amount of water. IF the target is within the range when you perform this, they would be pushed off and washed away, no damage taken. Anyways, we're done with the techniques here... So. *Performs a hundred hand seals and summons Sensei- Scorps*

(Kuchiyose No Jutsu: Sensei Scorps) - Summoning Technique: Sensei Scorps
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description: Summons le Sensei Scorps
 

Scorps

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*appears in a bright blinding light, angels singing in the background and harps playing all around....until they are all engulfed in dread, despair and black and golden flames of sorrow and decay, and a darkness spreads throughout the area*


You...rangggg?
 

Edward

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*appears in a bright blinding light, angels singing in the background and harps playing all around....until they are all engulfed in dread, despair and black and golden flames of sorrow and decay, and a darkness spreads throughout the area*


You...rangggg?
What a lovely greeting. ;_;.

Anyways, we've completed Suiton training, so, shall we begin?
 

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Yes. Now, "student", we shall grind you by performing some basic moves, with increasing levels of dificulty. You need to use all your learned from Edward and produce viable counters, using, ofc, only water release techniques. Although we will use advanced tactics and methods, like customs, you can only use canons. You're training will be finished when we find that your knowledge and ability with Water Release is enough to grand you use of the S-ranks outside this training thread. Now, I shall start. Get ready....

Mid Range, training grounds. Behind you, short-range from you, are 3 tanks with water, each enough to perform any water technique that requires a water source though they are not infinite in the amount of water they possess. Each can serve for an S-Rank or 2 A-Ranks or 4 B-ranks or 6 C-Ranks or 12 D-Ranks. The rest of the field is simple dirt.

*Hashirama stands before, simple garment, hair tied back in a samurai knot. In a drastic display of power, he chains 7 handseals as he inhales. In a blur of movement they are finished only to reveal an incredibly hot and fast jet of flames which are directioned at the ground, in a 20º angle, so as to race through the ground, grabbing debris and engulfing you in a sea of flames and molten rock.

( Katon: Karyū Endan ) - Fire Release: Fire Dragon Flame Bullet
Rank: B
Type: Offense
Range: Short-Long
Chakra Cost: 20
Damage Points: 40
Description: The user first performs seven handseals Ram → Horse → Snake → Dragon → Rat → Ox → Tiger and kneads chakra into flames, which are then manipulated and exhaled as a thin yet incredibly fast jet of flames that spread across the ground as it runs towards the enemy. Its temperature is such that it easily melts the ground as it travels and can reduce an enemy to ash.

*As the fire is being exhaled, Hashirama throws two kunais up into the air in an arc, so as to hit you directly from above. Each of the kunais contains a sealing tag. One will land 1 meter to your right, the other 1 meter to your left. As they pass through you, the sealing techniques activate and both seals engulf the area, ripping your body apart between them*

Assaku Fuuin | Compression Seal x2
Rank: S
Range: Short
Type: Attack/Defense
Chakra: 40
Damage: 80
Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
Note: Can only be activated 3 times


Defend!
 
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