[Suiton] Ace senpai teaches me to swim

Drackos

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Woo A-ranks =D

Jugram once again begins to focus and concentrate. This time to an even greater degree. He molded together a huge amount of spiritual and physical energy to create raw chakra. With this chakra he molded it into water chakra through his nature transformation. Then he exhaled it out in front of him from his mouth. To begin he used his shape manipulation to form the water into a ring that extended out in front of him. Then he used further shape manipulation to extend the ring and have it spin. Then it expanded significantly. He launched it out toward the massive statue of the filthy casuals. The torrent of water dwarfed it in size and took down much of the forest along with it. The statue was engulfed completely in the water. Once the torrent exhausted itself all that was left was a path of destruction as if a massive natural disaster had occurred.

Rank: A
Type: Attack
Range: Short-Long
Chakra cost: 30
Damage Points: 60
Description: After doing the needed hand seals Tiger → Ox → Monkey → Rabbit → Ram → Boar → Ox → Horse → Monkey → Tiger → Dog → Tiger → Snake → Tiger → Ox → Monkey → Rabbit → Bird, the user will form a gigantic vortex of water in the form of a ring in front of him. It will then shoot a gigantic torrent of water that extends water over a large scale, surges upon impact and rises up to several dozen meters high only to collapse down, forming massive waves all around as it does. The effect is such that as its collapsing it resembles a waterfall, hence the name of the technique. In doing so, it resembles a huge wave, with tremendous power that can hollow out the ground. What remains after that technique's utilization is reminiscent of no less than the aftermath of a natural disaster. This is a considerably advanced ninjutsu, and activating this technique requires a fair amount of chakra. The normal use of the technique requires a water source which is manipulated into the technique but some users have shown the ability to use the technique as a water stream exhaled from the mouth and forming more of a gigantic barrage/stream/wave of water rather than the more intricate and complex use of the main application of the technique.
Note: Can be used with a water source or by using one's own chakra to exhale the technique without the need for a water source nearby.



Well for advantages. This technique is HUGE in range. It will start off as a small ring of water and then expand out into a much larger torrent. With the torrent one can swipe the enemy off their feet and easily cause them to lose balance and focus as the torrent engulfs them and takes them with them. The current in the torrent is far too strong to escape from through normal means and since it is so heavy, fast, and it is rotating it will be very difficult for them to form hand seals. You can use the technique to have them push the enemy down to the ground and easily crush their body with the massive weight of the water causing their bones to break and their organs to rupture. This is probably one of the best examples of the pure destructive force water and cause. It is blunt and will not cut them (although collisions with debris like rocks and trees can easily cut them and cause other damage). Additionally one can easily use this to leave behind a water source for future suiton techniques.

For disadvantages. Without sensing or a dojutsu it will be very hard to keep track of where the enemy has been taken to. So if this doesn't kill them you will have a hard time locating them a midst the destruction. This technique can be used without a water source however you have to be careful not to allow yourself to be open while exhaling the water for this technique. It requires a HUGE amount of water. And it does require some hand seals so a Sharingan user will know what the technique is assuming they have the training for it. However water mastery (Which I will be taking forever :|) can easily compensate for this and reduce your hand seals to 1. And when exhaling this it will be counted as a stream while using it from a preexisting water source will count as a projectile.

So for combinations. If I have a water source I will combine this with either a fuuton or a raiton. A fuuton will further increase the destructive scale this technique is on (it has to be a large scale fuuton). Additionally a raiton will conduct through it and cause paralysis and increase the damage of the technique (once again it needs to be a large scale raiton). If I use this for a stream I will try to use it as the first jutsu so I don't have to worry about it being used as an opening to attack me.
 

Edward

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"Nicely done, but considering this is a technique you'd need constant chakra manipulation, if you'd like to use a combination, A clone would be the best approach, otherwise you'd need to have knowledge of Yin/Yang Release."

"This next technique is a great technique, however it is only usable depending on your enemies position. When the enemy is standing on a water source, you will perform nature transformation on normal chakra and transform the nature of your chakra into the properties of water. With the newly created water chakra, make contact with the water source with your hand and channel the chakra into the water. Use your chakra to perform shape manipulation and shape out four average-sized sharks that would be shaped around you. Make it as dense as possible so when it makes impact with a target, the brute force it exerts will be immense. As they are created, use your chakra to have them quickly swim towards the target and once the sharks get close, instruct them, with your chakra, to rise up from the water to knock the target upwards. Like i explained earlier, the sharks should be pretty compressed therefore the physical force they create would be high enough to break several bones of the target. This would knock the enemy up meters in the air, in which you'd be able to follow up with other techniques." Tobirama creates a single clone and has it stand up on the water source, five meters away from the student. "Alright. Perform it on my clone and give me advantages and disadvantages. Afterwards, tell me how you would follow up to make a useful combination."

(Suiton: Senkogenma Kujo) – Water Release: Flash Grinding Destruction
Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create. four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.
 

Drackos

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Jugram focuses his spiritual and physical energies to create more raw chakra. He then applies nature transformation on it to create suiton chakra. Once completed he places his hand on the lake before him and channels his chakra into it. He applies shape manipulation to create four sharks around him in the water. He increased the density of the water that created the sharks so it made them almost solid. He then sent the sharks out toward his target. The sharks made contact with the target and caused it to fly up into the air partly broken and leaving it very vulnerable to a follow up attack.

Rank: A
Type: Offensive
Range: Short
Chakra cost: 30
Damage point: 60
Description: As his opponent is standing on a source of water, the user will create four sharks of water. Those sharks will rush at their target, come out and knock the opponent high into the air. breaking several of his bones in the process. Then, as his enemy is in a very vulnerable position, the user can freely attack with swords or other ninja techniques.
Note: Requires a water source.



Before I begin my analysis I have a few questions. I want to ask these beforehand just because my analysis may be incorrect or a little off because of it. First are the sharks all C-Rank in strength (since there are four of them) and only combined do they create an A-rank attack? This I assume is a yes. My second question is this. Can the sharks all move in different directions and attack from multiple angles? Or do they have to all be tangent to each other and attack linearly?

So for advantages. First off this technique is cool because it will come from under the opponent since they are standing on a lake. So if you use a jutsu before hand that forces them down toward the lake it will make this very hard to evade. This can be done fluidly with a clone so there is very little delay between the techniques and the timing can be almost perfect. Now IF the sharks can move from different directions you can have it so if they move back to evade it (with tornado fist or something) you can have a shark come up at their new location. And even if the technique breaks up into C-rank sharks they still will break bones.


So for disadvantages. Will the opposite apply to the two questions I have if they don't work out as advantages. So there is always that. Since the technique requires you to place your palm on the water source it is a little obvious, especially to a dojutsu or sensing user. So it gives them much greater time to react.
 

Edward

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"Well done. To answer your question, yes, each one counts as a C-rank, C+C = B x 2 = B + B = A, however they are still capable of breaking bones, but not as much as it would be if all four of them attacked at once. And yes, they are able to attack at different angles, not just linearly. Also, i'd like to point it touching the water source is not required, dunno why i said that. Just make sure the target is standing on water, and keep in mind, this is easily avoidable if they escape water by going into land. And also, if you have them attack at different times, the target won't be pushed up too high if one shark attacks them, so having all four attack them to push the target up to a greater height would be a good idea to start combinations... Speaking of combinatinons, you forgot yours. So, before we go on with the next one, i'd like you to add a combination to the last technique, how you would follow up once they're in mid-air."

"Alright, let's move on. This technique relies heavily on the concept of Shape Manipulation." Tobirama teleports the student and himself to a new lake, as the old one was all emptied out from the previous techniques. "Alright, gather a massive amount of water chakra and perform nature transformation on your normal chakra to change the properties of it into the properties of water. Channel the chakra on the water, and perform shape manipulation to shape it into a giant beast-like creature. The creature itself is undefined, but it just looks like a large blob of water resembling a beast. This technique is simple. Keep in mind, you'd need constant chakra manipulation, similar to Gushing water imprisonment. So, if you want to perform another technique, like a lightning technique and want to have the giant beast moving at the same time, you'd need to have Yin/Yang. Like most water techniques, this giant beast relies on the brute force it exerts when making contact with a target. Because of the extremely large amount of water shaped into a beast, having it crashed to a tiny being would certainly cause extensive damage. It's size and its power is very high, enough to push back a Jinchuuriki in its full form. It can also be used to tank varieties of techniques for you, making it a versatile technique. Anyways, create the best from that large water source to the side and create the large beast and have it rise up to push back the 8Tails in its full beast form. Afterwards, give me advantages, disadvantages, and how you would use this in battle offensively." Tobirama instructed, as he performs several hand seal to summon the eight tail octopus. (At least i think he's an octopus o-o)

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(Suiton: Kyojin Nami Shougeki) – Water Release: Giant Wave Crash
Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source
 

Drackos

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Sorry about forgetting the combinations. I wanted to wait until I heard your verdict on my questions. So if the technique does connect and they are knocked into the air they will be in severe pain with a number of broken bones. So this leaves them open to pretty much any attack. I could even disable them further and take them captive if I so wish. Of course the faster the follow up the better. And since this is a suiton a raiton would be best as a follow up. The sharks are dense and solid so them bursting out of the water to strike an opponent will cause the normal water of the water source to burst out from under the opponent covering them in it. This would make for a good conductor for a raiton. Of course anything could work given the opponent has broken bones.

Jugram focuses his water chakra on the water below him. He releases the chakra via his tenketsu in his feet into the water causing it to rise up beneath him in a massive blob of water that takes the shape of Juha Bach's face. His massive ugly beard appeared in the water as well. The blob enveloped him. He then took the blob and slammed into the summoned eight tails knocking him back and returning him to Kumogakure.

Rank: A
Type: Offensive , Deffence
Range: Long
Chakra cost: 30
Damage points: 60
Description: The user gathers a large amount of water that can then be used to crash into the opponent. It is strong enough to push back Killer bee in Eight tales form.
Note: Requires a water source



So for advantages. I may be wrong about this but from the picture it seems like the technique can envelope your own body and allow you to remain in the water blob. Is this because Suigetsu is a Hozuki or can any user do this? I'll just assume everyone can do that (not merge with the water but float inside of it like water prison). If so you can easily use this as a defensive jutsu as well to defend against S-Rank katons that are large in scale. If you want to use this as an offensive jutsu they can simply form the water and use it to slam into the opponent. Seeing as the water is strong enough to knock the eight tails back it can easily kill an opponent through its full blunt force damage.

So for disadvantages. As you said it requires you to channel the chakra and maintain it. So if you want to use another jutsu you need Yin and Yang Release or you need a clone on the field. Without either of these you are left to maintain the jutsu and use it offensively. The next disadvantage is that you are EXTREMELY vulnerable to raitons if you are inside the jutsu. A raiton would be deadly in all that water and they can easily hit you while inside it as even if you release the jutsu before the raiton hits you you will probably be too slow in doing so. Raitons are too fast for that to work.

For combinations. I'd use this to break the bones of my opponent of course. But I'd want to make sure they didn't have a reason to use a raiton before this. I could overwhelm them with a fuuton making it hard to use a raiton and then gather the water up. Though this may be too slow to do as it would have to be a very large fuuton. Overall this technique seems more of a liability than anything else against an opponent who has mastered raiton.
 

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"Nice work. And no, you cannot merge into the water. Suigetsu was only able to do it from his Hydrification technique of the Hozuki Clan. Let's move on. This next technique is a useful defensive technique, but it requires hand seals. " Tobirama points at a set of hand seal and performs it himself as an example. "Okay. So perform the Tiger, Snake, Rat, Snake, and Tiger hand seal as you gather a large amount of chakra in your mouth/lungs. Perform nature transformation on the chakra to change the nature of it into the properties of water with the use of nature transformation. Once that is done, spew out the water in the form of a torrent of water and manipulate it so when it is released, it would encircle around you, defending you from all sides while allowing you to see. It is blown it around you in the form of a circle, so you'd be able to defend from multiple attacks coming from different directions. The amount of water and how long the defense stands depends on how much chakra you invest in it, allowing you to defend against large and small scaled techniques. Also, you can use this technique from an already-present water source, so it wouldn't have to be a stream-based techniques." Tobirama performs a hand seal and creates two clones. One would stand ten meters to your left, and the other would stand ten meters to the right. Both would release a large dragon head, B-rank in strength. "Use this technique to defend from both the fire heads at the same time. Afterwards, give me advantages, disadvantages, and what kinds of techniques you'd defend using this technique! If you have any questions, feel free to ask."

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(Suiton: Suijinheki) - Water Style: Water Encampment Wall
Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.
 

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Jugram molds his spiritual and physical energy together while weaving the Tiger → Snake → Rat → Snake → Tiger hand seals. With this chakra he performed nature transformation on it to create suiton chakra. He sent the suiton chakra into his mouth and released it as a torrent of water. Applying shape manipulation afterwards he changed the torrent so it would encircle around him at an angle that would still allow him vision. As the fire dragons headed toward him the water absorbed the damage and caused the fire to burn out.

Rank: A
Type: Defence/Supplementary
Range: Short
Chakra cost: 30
Damage Points: N/A
Description: This defensive jutsu creates a wall of water around the user. The user will use the following hand seals to activate the technique Tiger → Snake → Rat → Snake → Tiger. Enemy attacks are completely intercepted by a fence of water blown out from the mouth, and is raised from below with tremendous might. The water is blown out in the form of a circle around the user, and it makes for a defence without openings. It is also possible for the user to control the amount of water and duration at will. Furthermore, because the field of vision is maintained even while defending one can easily go on to the next move, which is a great advantage. The wall can also be formed from a pre-existing water source.



Cool technique. So for advantages. First off the technique can be used as a stream or using a preexisting water source. So that means you can use it without a water source. Which is great if you need to defend against a pretty large fire technique or anything else that this wall is capable of defending against. So the next major advantage is that since this wall encircles around you it leaves you with a field of vision allowing you to keep your eyes on your opponent and to prepare for your follow up.

For disadvantages. If you use this as a streaming technique you won't be able to use any other techniques at the same time without a clone. Secondly if it is a streaming technique and the enemy channels a raiton through it you will easily be electrocuted. So one needs to be very careful when using it.

For combinations and defense usage. So I'd use this whenever I'd want to keep a taijutsu user a good distance away from me. I'd also use this for when any large scale attacks are coming toward me (keeping in mind elemental interactions). I do have one question about a possible combination/use. Can I use this above me as well to create almost a dome of water above me? Or is this only usable on the ground/surface?
 

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"Nicely done. Yes, it can be used mid-air. Mei used the stronger version of this whilst mid-air when she defended from Madara's flames. Also, for that technique, it would seem like it causes damage if the enemy is close to you but it doesn't. If it does hit the enemy because they are in range or something, it will simply push them back and cause little to no damage." Tobirama replied.

"Moving on. A technique that would be pretty hard to execute." Tobirama creates a clone that looks like a Penguin. "Hm, okay. So this technique is pretty simple. When a target is standing on a water source, like a lake, ocean, etc. Gather chakra and perform nature transformation to change the nature of it into the properties of water. Once you've done that, send the chakra to the water the target is standing on and use the water chakra to manipulate the water and have it suddenly explode. The explosion should be large enough and have enough force to push the target mid-air several meters. Channel chakra on the soles of your feet and jump up; the chakra should allow you to jump up higher than the height you normally could. Also channel chakra on either of your arms while performing nature transformation to change the nature of it into the properties of water. As you are jumping, release the water chakra from your arms and generate a large whirlpool around your arm, shaping it and having it spin around. Once you're above the enemy who is mid-air, attack them with the whirlpool as if you were punching them with a fist, which should create a large watery explosion. The power behind it relies on its force and its somewhat pointed tip, and considering its density and the sharp tip of the whirlpool and its spinning motion, it should have the power to pierce through the enemies body. Perform it on that clone that looks like a penguin. Give me advantages and disadvantages, and how you would use this in battle." The penguin-shadow clone would move 5 meters from the student, standing on the lake.

[video=youtube;bWte6n86Q6U]http://www.youtube.com/watch?v=bWte6n86Q6U[/video]

1:11

(Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
Rank: A
Type: Attack
Range: Short
Chakra cost: 30
Damage Points: 60
Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
Note: Water source required.
 

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Jugram focuses his suiton chakra into the lake before him. He uses the chakra to manipulate the water and causes it to explode below the penguin shaped clone. Jugram then jumps to attack the penguin clone with his suiton chakra molding around his hand to form a spiral whirlpool blade in which he strikes the penguin causing it to disperse and creating a large water explosion.

So cool technique. It is a two step technique which leaves some room for technique freeform. To start off the technique is an explosion from underneath the feet which will cause them to lose their footing and be completely surprised. This element of surprise will make it difficult for them to ascertain what is going on which can easily cause them to have a harder time weaving jutsu and defending them selves. This leaves them open for the follow up which is to strike at them with the whirlpool blade. So I remember Adachi taught me this but two step techniques like this have quite a few uses. For example I can just cause the water to explode beneath their feet. I don't have to jump into short range of them. This will cause them to lose their footing. It won't deal any damage but it leaves a whole new array of possibilities.

So for disadvantages. A sensory ninja or dojutsu user will be able to see the chakra building up below them. So this will give them ample time to evade. Also there is no damage with the explosion part and the damage really comes from the whirlpool blade. But regardless that isn't always just a disadvantage. If this is used for the whirlpool blade part one has to be very careful not to get careless as they are jumping into close range of the opponent. So the user needs to watch out for quick counters especially.

For combinations and uses. I'd of course use this to throw my opponent off balance and what not. For me I'd really use this for the explosion part as its just great how it can be created under their feet and easily throw them off balance/lose their footing. I'd want to follow up with much quicker attacks than jumping at them. For example a raiton since the explosion will cover their body in water.
 

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"Fodderachi has taught you well, but honestly, I would prefer using the C-rank water pillar thrust then half of this A-rank. It requires less chakra and is just as effective. Nevertheless, marvelous job."

"And, let's continue. For this next one, perform three hand seals; Ram, Horse, and Bird." Tobirama performs the required hand seals as an example and then, orders Jugram to stand on the lake nearby. "While performing the hand seals, gather chakra and perform nature transformation to change the nature of your chakra into the properties of water. Once you do that, channel the water chakra to the water source your standing on, which would allow you to manipulate the water source. Have the water rise up around you to create a spinning vortex/tornado with the use of shape manipulation of course. This spinning tornado allows you to defend against certain techniques in accordance with elemental strengths and weaknesses. With further chakra manipulation, you can manipulate the tornado and have it travel towards the enemy in the form of a water vortex. The power behind it lies within its brute force it exerts upon physical contact, enough to knock out enemies unconscious." Tobirama creates several water clones around the lake to surround the student, and orders them to throw a single kunai. "Create the tornado around you to defend against the kunai, and afterwards, have it attack the clones which should have enough power to knock them out. Once you're done, give me advantages, disadvantages, and how you would use this in battle offensively. And lastly, tell me what kind of techniques you'd defend against using this technique."



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(Suiton: Mizu no Tatsumaki) - Water Release: Tornado of Water
Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source
 

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Jugram weaves the Ram → Horse → Bird while gathering and molding his spiritual and physical energy together. With this he applied nature transformation and created suiton chakra. He released it into the lake before him and then applied shape transformation to have the water rising up and create a water tornado. The tornado appears in front of Jugram to defend against the kunai and then flies toward the clones that his senpai had created. The impact caused them to disperse.

Rank: A
Type: Attack/Defence/Supplementary
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: After performing the Ram → Horse → Bird the user is able to create a technique that utilizes water to create a spinning water vortex around the user. The water vortex acts both as a barrier and an attack mechanism. The power of the vortex is enough to knock an opponent unconscious.
Note: Requires a nearby water source



So for advantages. This technique is versatile as it can be used for anything. First off the vortex can be formed around the user so it creates a 360 degree defensive wall. This is create for a quick defense against something coming from behind which is a huge vulnerable side for many ninja. So as I said above it can be used as an offensive technique as well. The vortex can move at different angles which gives it an advantage over just a straight forward linear attack. The next cool part is that it blocks the opponent's site of you temporarily which can allow you to use some freeform ninja tools without their immediate knowledge. So the power is great enough to leave them unconscious and with proper angling one can have them slam into the ground, thrown into the sky, etc etc.

For disadvantages. So as I said the technique can be used to block the opponent's site of you. Well that works two ways with this (assuming the user or the opponent do not have the byakugan). Secondly it is important to take into account that if you use this to defend you are vulnerable against a raiton. So you have to be very careful.

So for combinations. I would use this technique as a distraction mostly as I far prefer the water encampment wall over it since it keeps my line of sight going. Being able to use this technique to attack targets from an angle is great as it lets me manipulate their movements to a degree. This technique can also be used to crash into clones and what not and continue moving forward (albeit weaker). I would use this to defend against freeform tai, taijutsu (within proper rank ofc), and katons.

One question. I assume this is a channeling technique right as it can be continuously manipulated after it has been released?
 
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"It's not a projectile based technique. You need to have focus on it to manipulate it and control its movements, which is a drawback and an advantage at the same time. You'd be able to control its path but you cannot perform any other techniques while you're controlling it, leaving you vulnerable to other offensive techniques the enemy can throw at you." Tobirama answered, as he teleported the student in a new area, an open place with no water source.

"Alright, this technique is pretty awesome. This requires a vast amount of chakra reserves, but i think you'd be able to pull it off. Perform the ram hand seal while gathering chakra and performing nature transformation to change the nature of your chakra into the properties of water. Release the water chakra from your mouth in the form of water, and spew out large quantities of water in a short period of time. This is a much larger-scaled technique than its predecessor, so you'd be spewing out an extremely large amount of water. All the water released at once would be distributed around the area you are at evenly, depending on the terrain of course. Since its just a plain field here, the water should just flow out from your mouth and spread out around the terrain. The water you spew out would create large and powerful waves, powerful enough to easily crush a normal shinobi. Once you've created an adequate amount of water, perform shape manipulation with your water chakra to shape it into an orb of water, a very large one that would envelope the enemy, and in time, they would suffocate. This could be a double-edged sword; if you stay at the orb with the enemy, you'd also suffocate unless you have an ability that allows you to breath underwater. Perform it to trap my 20 meter clone in water, and give me advantages, disadvantages, and how you would use this offensively in battle!" Tobirama says, as he summons a large clone of himself.

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(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. The user will first perform the ram hand seal and then spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
 

Drackos

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Jugram performs the ram hand seal and gathers his spiritual and physical energies creating raw chakra. He then releases the chakra from his mouth spewing out excessive amount of water at a very fast and quick period of time. As the water poured out from his mouth he lifted up into the air and huge waves formed before him and crashed down around him. As the water spread and created waves it formed a 20 meter diameter circle that began to rise. Using shape manipulation Jugram formed this circle and began to shape it into a half sphere trapping Tobirama's clone. Jugram made sure to rise above the orb as it formed allowing him to breath above water.

So for advantages. Well its a ton of water. Like. Well. A ton O_O. So the sheer size and shape of it gives it an advantage over other techniques, such as doton (assuming they can't compare to the sheer size and shape of the water). That is a pretty great advantage in and of itself. Secondly the water as it initially comes out as huge waves. These waves can crush normal ninja. So even if one doesn't want to use the technique to form the orb of water one can use it to just crush their opponent with the sheer amount of water and waves. It is a very versatile technique in that regard. The technique also forms VERY fast. So there won't be a huge window of opening in the usage.

So for disadvantages. If you want to drown you stay in the orb. That obviously doesn't work x_x. So you have to get outside. Now this isn't a huge disadvantage. You can send a raiton (big raiton) into the sphere of water and electrify it killing your opponent as they swim to get out. And it isn't a simple task just swimming out of this technique as it can be HUGE and easily cover all of long range. So there aren't a whole lot of disadvantages to this technique. The user does need to be wary of raitons as they expel the water. Although if the opponent doesn't move and instead they use a raiton then they will most likely be crushed by the wave.

So as I said above I can use this for just the waves in an attempt to crush my opponent with sheer water and force. Additionally, I can use it to trap them of course. Or after it has been expelled (or with a raiton clone or shadow clone) I can electrocute them while they are dealing with the water (if they are standing on it, in it, etc).
 

Edward

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"Nicely done. I really liked that technique too, because of how easily it is performed and the large size it can cover, along with its destructive powers. Also, you can use it to travel like its predecessor, allowing you to evade attacks easily. When you use it, just make sure lightning isn't used because you'd be electrocuted inside, and if you do plan on leaving the orb, leave before the enemy so you can use the orb to your advantage. The size of the orb can cover the entire battlefield, so keep that in mind if you're using the second phase of the technique." Tobirama advised.

"But, let's move on. Tobirama instructs the student to cause the orb of water to loose its shape, returning to a large water source we could use for the rest of the training. "Alright. This next technique is fairly simple and the concept of it should be familiar to you. Perform four hand seals: Dog, Horse, Monkey, and Ram." Tobirama said, as he performed the hand seals himself to act as an example. "As you're performing these hand seals, take a large amount of chakra and perform nature transformation to change the nature of it into the properties of water. Once you've done that, send the newly modified chakra into the large water source you created with your previous technique. With the concept of shap manipulation, i want you to shape out a large beast from the water source that resembles a giant wolf-like beast. If you want it to attack, manipulate the chakra in the beast to release powerful streams of water from the beasts' mouth, with the power of B-rank. Another thing is, you can manipulate it to sweep the area with its claws, like sway its hand from one direction to another and let out a torrent of water to wash away the enemies." Tobirama performs several hand seals and summons a large creature in the lake. "Create the wolf-like beast and attack my summoning with the attacks the beast is capable of, like washing the summoning away, releasing torrents of water at it, or have it ram its entire body to attack the summon which would deal damage through brute force. Once you're done, give me advantages, disadvantages, and how you would use this in battle offensively. Also, after three turns, it will disperse back into water, if it's not destroyed by then."

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(Suiton: Mizu Shishi) - Water Release: Water Beast
Rank: A
Type: Offensive, Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: The user after performing the Dog → Horse → Monkey → Ram and by manipulating a pre-existing water source and transforms it into a giant wolf-like beast. The beast can launch powerful streams of water from its mouth equivilant to B rank, or sweep the area with its claws to let a powerful torrent of water to wash away the enemies.
Note: The Water Beast remains active for three turns
 

Drackos

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Jugram wove the Dog → Horse → Monkey → Ram hand seals and molded physical and spiritual energy together to create raw chakra. Using this raw chakra he applied nature transformation to create suiton chakra. With this he sent the suiton chakra into the large lake before him. Using shape manipulation he create a massive jaguar/wolf looking beast from the water. With the beast he sent it toward his senpai's summon. The beast first swiped its claws at the summon to create a mass of water to knock it off balance and then unleashed a B-rank torrent of water at it.

Using silver cause you complained that I didn't before ._.

So cool technique. Before I start I have a few questions on it. Is the torrent blast of B-rank water a move in and of itself? So I summon the beast and use it to blast? That would be 2 moves. Or can I have it release a blast as freeform? That is somewhat unclear here. So apologies if my answers are limited and kinda meh. Cause that point is kind of a big deal.

So for advantages. Its a big water beast that you could even use to temporarily fight a tailed beast (it'd get killed off extremely quickly though). So first off the beast has two abilities. The first is the ability to unleash B-rank water at your target. Thats cool I guess. Lots of other jutsu that can do that and it really isn't an advantage if you have to use two moves to use it (summon and use the b-rank water). A lot of other things can do that too, like actual summons. Except summons usually can use S-rank of elements so they are even better.

Another okay thing about this technique is that it you can use it to unleash a torrent of water to wash away opponents. Cool again. This can affect multiple targets most likely. And any technique that knocks someone off balance is awesome.

For combinations. I mean at the moment I have that major question about this move. And depending on the answer I may never use this move. Or I may use it somewhat often. It really depends because if the beast can use B-rank blasts freeform then it is more efficient. If not then its just a waste of a move because a B-rank blast of water is easy to block with a doton or something.

Once again, sorry for the answers. Just this technique is so unclear in that major aspect. One last question. It is A-ranked and it deals 60 damage itself? If it releases B-rank water then that isn't A-rank worthy. Not sure why this technique is A-rank :|.
 

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Not doing this part RP-way, its hard to explain this in RP, lol. Anyways its not just a normal torrent of water, its much larger, since its coming from a being that is larger than yourself. So, the torrent of water would be about the size of a human, maybe a tad bit larger. I assume the ability cannot be done freeformly, because it would be OP, way too OP for a canon technique. Imagine a beast repeatedly releasing a torrent of water each turn without using up a jutsu. It would be way too overpowered. And yes, it is A rank. The torrent is an ability it can do, but the beast itself can deliver A rank damage, when you use the whole beast to attack, like having it ram its body on a target, that would count as a A rank.


"And, we shall move on to the last A-ranks!" Tobirama creates a shadow clone and instructs it to walk, ten meters from where the student stood, with both still on the water source. "This technique is simple and powerful, because of how easily performed it is and its speed in performance. I want you to gather a fairly large amount of your chakra and perform nature transformation to change the nature of your chakra into the properties of water. Once you've performed nature transformation, channel it through the water and underneath the enemy, and perform shape manipulation to have it rise up in a spiraling motion, to create a powerful vortex of water around them. You do this by swinging your arm to either direction, which would activate the water to be shaped into a vortex and rise up quickly, creating a tornado that would pick them up and launch them in the air, meters and meters high. Once they've been pushed upwards, dispel it with another hand gesture so the tornado would simply disperse to normal water. Perform it on my clone to launch him upwards, high above the ground. The power of this relies on the enemy being trashed around and spun within the vortex, which would cause damage but i highly doubt it would kill a person unless they're already in a vulnerable state. Once you've performed it, give me advantages, disadvantages, and how you would use this in battle offensively." Tobirama instructed.

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Suiton: Arekuruu Hayase ) - Water Release: Raging Rapids
Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.
 

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Jugram once again molds his spiritual and physical energies together to create raw chakra. Immediately after he applied nature transformation to the chakra to create suiton chakra. Afterwards he channeled it under his senpai's clone. Very quickly a massive vortex of water shot the clone upwards dealing a high amount of damage (blunt damage) to the clone causing it to disperse.

Rank: A
Type: Offensive
Range: Short-Mid
Chakra cost: 30
Damage points: 60
Description: Using their skills with Water Release, the user generates a powerful vortex of water around their enemy with a swing of their arm that sends them flying upwards and then dispels it with another hand gesture. (Requires a water source).
Note: Tobirama and Mei terumi can perform this without a water source.



Fairly simple and straight forward technique. Reminds me of the water explosion one from earlier that can throw an opponent up and leave them vulnerable to further attack. Well this one can break bones. While it may not kill them (although honestly a good hit to the head should be able to break their neck if it can break a bone) it does leave them vulnerable to a fast, quick, follow up. So this is great for that.

So for disadvantages. Well it won't kill them unless you've already broken them. However the blunt damage is still pretty great so that isn't terrible. Plus there aren't any techniques that are hard to counter and not kill in one shot. And of course this technique requires a water source for most ninja. So it is somewhat situational to use unless you just great your own water source.

So the combinations are very similar to what I said earlier to techniques like this one. I would usually try to follow up with a raiton from either a clone or myself. Raitons are extremely quick and deadly and will make for a fantastic follow up technique against someone who has just been pushed up into the air.
 

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"Nicely done, i love this technique because it sets up a good amount of combinations for you! Anyways, we're done with all the A-rank techniques. However, before we proceed to the S-ranks, i'd like to battle you, in order to test your skills and to ensure you can properly use these techniques in battle. Same rules as usual, I'd like you to focus on B-A-rank water techniques, at least 2 for each turn (2 A/B rank techs each turn, you could have 2 A-rank techs or 2 B-rank techs) And the 3rd jutsu slot could be anything else you want, so long as you've learnt it. Shall we begin?" Tobirama teleports the student and himself to an area with a lake between the two, with a 10 meter gap.

OOC: You can have the first move, lawl.
 

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Immediately after being teleported Jugram activates his one tomoe sharingan. A second battle with Tobirama will be far more intense. I must bring everything I have.
Type: Supplementary
Rank: A-Rank
Range: Short-Long
Chakra: 30 (-10 per turn to keep active)
Damage: N/A
Description:
One of the Three Great Dōjutsu (San Daidōjutsu), the Sharingan is the kekkei genkai of the Uchiha clan. Unlike the other Dōjutsu, not all members of the Uchiha Clan possess the Sharingan. This great Dōjutsu seems to awaken only on exceptional Uchiha members and only in times of great stress. Once awaken, the pupil turns red and a single tomoe (巴) seal appears around the center pupil. As the user masters and evolves their eyes, the tomoe (巴) seals increase, topping 3 per eye. The main ability of the Sharingan, like any other Dōjutsu, is to enable the user to see the flow of chakra. This ability is further improved as the Sharingan gives color to chakra, enabling the user to differentiate chakras from different people or from different sources. Although the user can see chakra through matter, he cannot see beyond dense matter or in long distances. Coupled with the ability to see chakra, Sharingan users gain acess to an incredible clarity of perception that enables them to read insanely fast movements or minor details, enabling them the ability to foresee in an easier way, traps, incoming attacks, etc. This clarity of perception is so great that a Sharingan user can sometimes start performing a counter to an attack that is still being performed, enabling the counter to be launched only a split a second after the attack. This clarity of perception leaves Sharingan users able to track high speed movement easily as well as to read through handseals. This last ability enables them to learn techniques much faster and sometimes copy them directly from the enemy, as long as the user has the necessary chakra affinities and requirements to perform it. Finally, the Sharingan is often linked to Genjutsu and mind-manipulating illusions, mostly because the user can, mostly through Eye Contact, directly and precisely use his chakra to manipulate the enemy's chakra flow. In return, the users clarity of perception gives him the ability to more easily decipher visual illusions cast upon him and see past them. The Sharingan has a great cost to the user though. The chakra consumption disables its use for long periods of time and, even when the user grows stronger, it's still hard to keep it active for long periods of time.
Note: The user, if he hasn't gained full mastery over his Sharingan, will need to spend a move to activate it, although as long as he has chakra and enough stamina he'll be able to keep it active until the end of the match. If the user is Sannin Rank or above and has gained his 3 Tomoe Sharingan and held it for one month, he becomes able to passively activate it, meaning he'll no longer spend a move of his 3 per turn.
Note: To avoid direct Eye Contact and be able to focus only on the body movement below the chin, the opponent needs to have mastered Taijutsu to possess the necessary skill.
Note: Predicting the nature of a technique or what it exactly is requires the user to either know the technique or that its a cannon technique.
Note: Danzo and Kakashi bios activate the Sharingan by removing the covers in their respective eyes and suffer a +10 chakra consumption per turn penalty
Note: The user is bound by the abilities and limits of the stage of sharingan he possesses, stated in the rules of the KG.


Not even half a second after his sharingan swirls to life Jugram quickly molds a huge amount of suiton chakra in his mouth and unleashes two large spheres of water. They will leave his mouth in a successive manner making about a 2 second gap between each. Once the second bullet is unleashed he drops a flash bomb from the sleeve of his cloak. Since the flash bomb is directly below him and dropped from his left sleeve he will not be blinded. This action will be almost completely concealed and natural. The size of the spheres are not large enough however to conceal the flash bomb's sudden flash from his senpai's eyes. With his right hand he throws a kunai with an explosive tag almost simultaneously. It is lobbed over his senpai so that it would rain down on him.
Rank: B/A-Rank
Type: Offense
Range: Short/Long
Chakra Cost: 20/30
Damage Points: 40/60
Description: The user will do the Tiger handseal and will gather water in his mouth and then spits out either a single very large sphere of rotating water that can blast a huge area leaving it soaked or a series of up to 5 smaller yet faster bullets. The power of the technique depends on how much chakra the user inputs into it.


After all of this is finished he will focus his suiton chakra beneath his senpai and cause water to gush out from under him, quickly forming a prison that will contain him.
Rank: B
Type: Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: N/A
Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
Note: Technique creates its own water source


 
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Edward

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Noticing the famous Sharingan in his student's eyes, Tobirama activates his sensory abilities to aid him in battle. With the two projectiles fast approaching, and a flash that blinded left him vulnerable for a few seconds, Tobirama creates a stone golem from the ground. It rises it with immense speed, lifting Tobirama up meters in the air, allowing him to evade the threats while having the golem tank the attacks. As it emerges, it would join his hands together, clenching it and with a single hand motion, raise it up and drop it down in an attempt to crush the student while Tobirama regains his vision.

...

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Rank: C
Type: Supplementary
Range: Short - Long
Chakra cost: 15
Damage points: N/A
Description: This is a very advanced of advancing the ability to feel chakra. The technique allows the user to concentrate and detect someones chakra. Using these technique sensors can tell when the enemy is approaching and can easily track down targets. (Techniques activation lasts 5 turns)
Note: Can only be used by bio with sensory ability

(Doton: Dai iwa Kyojin no Jutsu) - Earth Release: Great Stone Golem Technique
Rank: S
Type: Offensive, Supplementary
Range: Short - Long (Made short range of the user with a long range reach)
Chakra cost: 40
Damage points: 80
Description: The user creates a even larger and stronger version of Earth Release: Stone Golem Technique. However, unlike the smaller version, the user creates this stone golem from the ground solely. The user will slam his hand on the ground, manipulating it and shaping it into a large warrior of stone which he can control as long as he keeps his hand in contact with it or with the ground and keeps fueling the technique with chakra. The golem can reach heights of 30 meters and is quite massive but seems to also be capable of moving quite fast as well.
 
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