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Gutsy

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BASIC RULES
By default, the basic universal battle rules will be applied.
All players start mid-range from each other ( 10 meters ) in a plain field with a 50m radius with a river encircling it.
3 day reply limit.

Akhwera https://animebase.me/threads/akhwera-haplore-v2.784925/ (Updated version)
Chakra: 3.000
Senjutsu: 300 - 30 - 40 - 40
Health: 240
Speed: 10 x 3 = 30
Tracking: 77




Shrouded in a cloak of dark, flowing robes that ripple with otherworldly energy, Akhwera gracefully enters Sage Mode on the battleground, strategically positioning himself just 10 meters away from Rumi. His eyes, aglow with heightened perception, subtly convey the connection to the profound forces he's about to unleash. The simplicity of his appearance belies the intricate dance of ancient energies at play, setting the stage for the imminent clash. Akhwera, shrouded in dark robes and emanating an ancient presence, steps enters Sage Mode at the battleground, standing 10 meters from Rumi. His eyes glow with heightened perception.

Quickly and with focused moves, Akhwera forms the needed hand seals, pouring his chakra into the ground beneath Rumi. Suddenly, the earth turns into a wide swamp with a 5-meter reach and a 15-meter depth. The once solid ground transforms into a sticky, chakra-infused mud that spreads from Rumi at the center. This swamp is tough and can't catch fire, making it a challenging trap for Rumi to escape.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A (60 Damage if submerged + 30 from Sage Mode)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

Immediately after conjuring the swamp, Akhwera taps into the natural energy around him, sculpting it into a flat square suspended 5 meters above Rumi, much akin to the natural energy used in frog kata. This construct, resembling a solid brick wall lying horizontally, descends upon her with tremendous force. Upon impact, it replicates the crushing weight of a giant boulder, driving Rumi into the swamp, breaking bones, and leaving her trapped beneath its formidable mass.

(Senpo: Seishitsu Omoi Futan) Sage Art: Natures Heavy Burden
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Using the natural energy in the area, gathering it in the air above the target, like the natural energy that is used throughout other moves such as the frog kata. The user will manipulate the natural energy to form a flat square surface in the air, like a brick wall that is lying like a platform, which will then drop down on top of the target. When this flat surface made of natural energy drops down on top of the target it will feel as if a giant boulder is dropped down on top of them, pinning them to the ground with great blunt force, enough to crack the ground beneath them. Essentially when it strikes it will force the enemy to the ground break bone and crushing them beneath its weight.
Note:
- Can only be performed once per battle
- Must be in Sage Mode to be able to use it
- Cuts Sage Mode by two turn
- No other sage jutsu the same turn
Approved:

After crafting the natural energy flat square, Akhwera effortlessly executes two hand seals, triggering the ground beneath and behind him to metamorphose into gunpowder. From this altered substance emerges Fafnir, the Lindworm, a wyvern-like entity with wings, a serpent-like body, and gunpowder spikes. Akhwera assumes a commanding stance atop Fafnir as they both ascend into the skies, situating themselves at long range above Rumi. From this elevated position, both Akhwera and Fafnir keenly observe Rumi.

[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
Usable twice and lasts for four turns
No S-rank or above gunpowder the following turn
The ball of gunpowder is considered A-rank and the Lindworm can utilize it three times in a fight

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21921224
 

Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
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Kumi
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Trait Points
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Awards
BASIC RULES
By default, the basic universal battle rules will be applied.
All players start mid-range from each other ( 10 meters ) in a plain field with a 50m radius with a river encircling it.
3 day reply limit.

Akhwera https://animebase.me/threads/akhwera-haplore-v2.784925/ (Updated version)
Chakra: 3.000
Senjutsu: 300 - 30 - 40 - 40
Health: 240
Speed: 10 x 3 = 30
Tracking: 77




Shrouded in a cloak of dark, flowing robes that ripple with otherworldly energy, Akhwera gracefully enters Sage Mode on the battleground, strategically positioning himself just 10 meters away from Rumi. His eyes, aglow with heightened perception, subtly convey the connection to the profound forces he's about to unleash. The simplicity of his appearance belies the intricate dance of ancient energies at play, setting the stage for the imminent clash. Akhwera, shrouded in dark robes and emanating an ancient presence, steps enters Sage Mode at the battleground, standing 10 meters from Rumi. His eyes glow with heightened perception.

Quickly and with focused moves, Akhwera forms the needed hand seals, pouring his chakra into the ground beneath Rumi. Suddenly, the earth turns into a wide swamp with a 5-meter reach and a 15-meter depth. The once solid ground transforms into a sticky, chakra-infused mud that spreads from Rumi at the center. This swamp is tough and can't catch fire, making it a challenging trap for Rumi to escape.

( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A (60 Damage if submerged + 30 from Sage Mode)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.

Immediately after conjuring the swamp, Akhwera taps into the natural energy around him, sculpting it into a flat square suspended 5 meters above Rumi, much akin to the natural energy used in frog kata. This construct, resembling a solid brick wall lying horizontally, descends upon her with tremendous force. Upon impact, it replicates the crushing weight of a giant boulder, driving Rumi into the swamp, breaking bones, and leaving her trapped beneath its formidable mass.

(Senpo: Seishitsu Omoi Futan) Sage Art: Natures Heavy Burden
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Using the natural energy in the area, gathering it in the air above the target, like the natural energy that is used throughout other moves such as the frog kata. The user will manipulate the natural energy to form a flat square surface in the air, like a brick wall that is lying like a platform, which will then drop down on top of the target. When this flat surface made of natural energy drops down on top of the target it will feel as if a giant boulder is dropped down on top of them, pinning them to the ground with great blunt force, enough to crack the ground beneath them. Essentially when it strikes it will force the enemy to the ground break bone and crushing them beneath its weight.
Note:
- Can only be performed once per battle
- Must be in Sage Mode to be able to use it
- Cuts Sage Mode by two turn
- No other sage jutsu the same turn
Approved:

After crafting the natural energy flat square, Akhwera effortlessly executes two hand seals, triggering the ground beneath and behind him to metamorphose into gunpowder. From this altered substance emerges Fafnir, the Lindworm, a wyvern-like entity with wings, a serpent-like body, and gunpowder spikes. Akhwera assumes a commanding stance atop Fafnir as they both ascend into the skies, situating themselves at long range above Rumi. From this elevated position, both Akhwera and Fafnir keenly observe Rumi.

[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
Usable twice and lasts for four turns
No S-rank or above gunpowder the following turn
The ball of gunpowder is considered A-rank and the Lindworm can utilize it three times in a fight

Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21921224
Rumi would stand opposite her foe at mid range, she was rather uncaring at this moment as she stared toward the dreary man before her, it didn't take long for her opponent to act at all, Rumi in response would passively activate her Byakugan as her white eyes surrounded themselves with veins giving her an all new and superior perception.

Type: Supplementary
Rank: C
Range: Short-Long
Chakra: 15 (+5 per turn to keep active)
Damage: N/A
Description: The kekkei genkai intrinsic to both the Hyūga and Ōtsutsuki clans—descendants of Kaguya Ōtsutsuki. Those who possess this dōjutsu have it manifested as eyes with featureless white irides and no visible pupils. And when activated, the pupils become more distinct and the veins near their temples bulge. To activate the dōjutsu, Hyuga but not Ōtsutsuki clan members are initially obliged to use a rather long and specific sequence of handseals: Horse → Tiger → Boar → Hare → Rat → Dog → Horse → Dog → Hare → Rat → Boar → Snake. But once activated, the dōjutsu user is endowed with a range of skills.

To start, an activated Byakugan gives the user a near 360º diameter field of vision bar one blind spot at the back of the neck, above the first thoracic vertebra. Its vision can penetrate through any solid objects or obstructions, and likewise remains unaffected by blinding interferences. But that being said, certain barriers and the like may distort its perception. In addition, it is able to follow high-speed movements, which enables those with this dōjutsu to analyze their foes' actions and better react to them. The Byakugan is also able to see chakra to a higher degree than the Sharingan and ergo, identify where a person's chakra signature originates from. Beyond that, it can discern certain types of clones from the real person. And its ability to see chakra is in fact so acute that those who possess this dōjutsu are even able to see the chakra pathway system and the 361 tenketsu that comprise it. The Hyūga clan has gone so far as to develop their unique Gentle Fist style in order to capitalize on this particular ability.

Note: Hyuga clan bios of at least Jonin rank become able to passively activate their dōjutsu upon one month having passed since Gentle Fist training concluded. Ōtsutsuki bios never need to expend a move in order to activate it.
Note: While traversing the NW, bios with activated Byakugan are able to see up to two 2 adjacent landmarks away while those of sage rank can see as far as three away, but this doesn't extend beyond an ocean landmark.

At this time Rumi could see the chakra below as the earth turned to mud and she began to sink, as she sunk deeper she would take a deep breath and begin weaving hand-seals together as she sunk deeper into the swamp, after which she would emit a powerful pushing force of wind from her body, protecting her from the swamp whiles also generating a dome of wind that encompassed the edge of Long range. Behind her adversary, the wind from Rumi's body and the Dome of wind at long range would then simultaneously move in opposite directions as if attracted to each other at a fast pace, the mud would all be forced away from around Rumi as it was pushed mercilessly away and toward her opponent, whiles the Dome would shrink behind him preventing escape.

The shrinking dome and expanding armor of wind would collide against each other with both the mud and her adversary in the middle, dealing devastating damage

Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user begins by forming two quick handseals and initiates the technique. The user then manipulates the air around him (very close range) to form an armor around his body. He can also do this by releasing the wind chakra from his body. In quick succession (the same timeframe), a dome of wind is created far away from him (such that the opponent is between the dome walls and the user). The armor and the dome, both are A-Ranked in strength, although their thickness (and size of the dome) vary according to the user's requirements. In a quick movement, the armor expands and the dome compresses. They both change at a very high pace, carrying dust and debris and all sort of obstacles with them, to meet the target at the center, where they collide and cause a huge blast. Should the collision happen in the short-range to the user, he will get affected too. So it is best to be used against an opponent standing mid-range from him. The technique explodes similar to two electrons colliding with each other and releasing a large amount of energy. Anyone caught inside will have their bones broken and smashed internal organs. The dome has to be created at least five meters away from the opponent.

Note: Can only be used twice.
Note: Can only be taught by Python
Note: No other wind techniques above A-Rank in the same and next turn
Taught
 

Gutsy

Active member
Legendary
Joined
Nov 29, 2011
Messages
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Kin
999💸
Kumi
7,554💴
Trait Points
0⚔️
Chakra: 3.000
Senjutsu: 270 - 10 - 30 - 20 - 20
Health: 240
Speed: 10 x 3 = 30
Tracking: 77




As Rumi's eyes shifted to a stark white hue and her veins became visible, Akhwera had already transitioned into Sage Mode, as Rumi was slowly descending into the murky depths of the swamp. Sensing Rumi's impending attack, as he sensed the chakra buildup and formation all around him, he anticipated her next move. As she conjured a powerful gust of wind, enveloping them both in a dome, while also conjuring wind from her body, Akhwera preemptively reacted. Manipulating the earth beneath him, he transformed the surrounding ground into a swirling mass of black powder, swiftly erecting a dome of darkness for his defense. With precision timing, just as the dome solidified, Akhwera triggered an explosion within, unleashing a shockwave that reverberated outward, shattering Rumi's wind barrier and hurling her and her swirling winds back into the depths of the swamp.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S A
Range: Short-Long
Chakra: 15/40 30
Damage: 30/80 60 + 30 + 20 = 110
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's (same timeframe)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

In the aftermath of the explosion, propelling Rumi and the swirling winds into the swamp, Akhwera swiftly descended into action. With a resounding slam of his palm upon the ground, a colossal shadow materialized above Rumi as Gamahiro, the formidable toad, emerged. With his twin blades already unsheathed, Gamahiro descended upon Rumi, his massive form bearing down on her. The blades cleaved through her with force, driving her deeper into the murky depths of the swamp under the immense weight of Gamahiro's descent.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (for reference)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once
 

Kirikoe

Active member
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Joined
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Messages
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Awards
Chakra: 3.000
Senjutsu: 270 - 10 - 30 - 20 - 20
Health: 240
Speed: 10 x 3 = 30
Tracking: 77




As Rumi's eyes shifted to a stark white hue and her veins became visible, Akhwera had already transitioned into Sage Mode, as Rumi was slowly descending into the murky depths of the swamp. Sensing Rumi's impending attack, as he sensed the chakra buildup and formation all around him, he anticipated her next move. As she conjured a powerful gust of wind, enveloping them both in a dome, while also conjuring wind from her body, Akhwera preemptively reacted. Manipulating the earth beneath him, he transformed the surrounding ground into a swirling mass of black powder, swiftly erecting a dome of darkness for his defense. With precision timing, just as the dome solidified, Akhwera triggered an explosion within, unleashing a shockwave that reverberated outward, shattering Rumi's wind barrier and hurling her and her swirling winds back into the depths of the swamp.

Kayakuton: Kono burō | Gunpowder: Blow This
Type: Offensive/Defensive/Supplementary
Rank: C-S A
Range: Short-Long
Chakra: 15/40 30
Damage: 30/80 60 + 30 + 20 = 110
Description: The most rudimentary technique of the element. By focusing Gunpowder chakra throughout their body, into the surrounding ground, the user is able to create tools and constructs made of Gunpowder. These can range from kunais to full length swords and spears for close combat. It may also include different traps such as rising gunpowder from beneath the enemy similarly to the water imprisonment technique. This also includes pillars, walls and other complex constructs. Whenever the user is in physical contact with his creations, he can at will make it change its shape and form; from a sword to a spear or a pillar to an orb etc. (this does not include rank of the jutsu which remains the same no matter what the technique morphs into). The techniques vary in size and power depending on the amount of chakra utilized, where the S-rank version of this technique allows someone to make jutsus as big as the canon ‘Destructive Earth Rising Pillars’. However when these constructs come into contact with any form of fire or an element that can create heat or a flame, these constructs explode immediately. The user can at will cause a weapon in his hand or any construct on the field, which he has made through this jutsu, to immediately explode (costing 5 chakra). The user can make multiple objects but the power is divided between them, for example if the user makes two swords with the A rank use, each sword will be B rank in power.

When these constructs explode, with the explosive power of gunpowder, the release shockwaves around proportional to the size of the technique that was detonated. These shockwaves contain no chakra and are just a result of the detonation, carrying the same rank as the jutsu used. Techniques B rank and below release a shockwave 5m around the gunpowder. A ranks release an shockwave up to 10m around the blast. S ranks and above release a blast 15m around the explosion.Should the user create an A rank construct, when it's detonated but the user or another means, the blast will release a shockwave 10m around, which is a double edge blade, as the user will be struck if within range.

Note:
- S-rank versions can be used 3 times per match. With 2 turns between uses. No gunpowder above A rank in the following turn. A-rank can be used 4 times per battle.
- C-rank can be done with hand gestures. B-ranks require a single hand seal. A-ranks require 2 hand seals. S-ranks require 3 handseals.

( Kayakuton: Kamigami no ikari ) | Gunpowder: Wrath of the God's (same timeframe)
Type: Supplementary
Rank: B
Range: Short - Long
Chakra Cost: 20
Damage: N/A ( 20 Damage/+1 Rank to Explosion )
Description: This is a jutsu that is used alongside a Gunpowder technique. This can be used in the same timeframe as a Gunpowder technique being forced to explode or when an outside source causes it to explode. What this technique does is it allows the user to use precise chakra control to control the detonation of the Gunpowder, using their chakra to create their own form of a "gun-like barrel," to channel the explosion and the shockwave itself. Due to using this to focus the explosion, it will increase the damage of the detonation by 1 rank or 20 damage. This technique is used purely to control the blast, allowing the user to focus it in any direction he wishes, be it an 180° angle from where the blast occurred, upwards, etc. This technique can be used to force the denotation through a spark and control the blast and the resulting shockwave in this manor. This technique is usable four times per battle.

In the aftermath of the explosion, propelling Rumi and the swirling winds into the swamp, Akhwera swiftly descended into action. With a resounding slam of his palm upon the ground, a colossal shadow materialized above Rumi as Gamahiro, the formidable toad, emerged. With his twin blades already unsheathed, Gamahiro descended upon Rumi, his massive form bearing down on her. The blades cleaved through her with force, driving her deeper into the murky depths of the swamp under the immense weight of Gamahiro's descent.

(Kuchiyose: Yatai Kuzushi no Jutsu) – Summoning: Food Cart Destroyer Technique
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user summons Gamahiro above the target, crushing whatever is beneath him when he falls to the ground.

Note: Must know Toad Summoning contract and counts as summoning Gamahiro into the field.

(Kuchiyose no Jutsu: Gamahiro) Summoning Technique: Gamahiro (for reference)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: Gamahiro is a gigantic toad warrior, rivaling the size of Gamaken and Gamabunta. Although little is known of his personality, as he isn't too keen to speaking, he embodies the true essence of a warrior. Sometimes summoned above an enemy to crush it to death, his main abilities are his prowess in close combat and his mastery in wielding his twin katanas (strapped on his back). A master of Taijutsu (mainly variations of Strong Fist) and Kenjutsu (mainly dual wielding Kenjutsu), he is a very dangerous close combat warrior. With strength and agility that rivals Gamaken's, he's generally dispicted as one of the top warriors amongst the toads of Myobokuzan, a fitting condition that is further proven by his immunity to all B-Rank and below ninjutsu. Like most toads, he can use Oil techniques. A trait unique to him is that from the large toads, Gamahiro is the only one so far seen summoned using the (Kuchiyose: Yatai Kuzushi no Jutsu) Summoning Technique: Food Cart Destroyer to crush an enemy.

Note: Requires signing of Toad Contract
Note: can only be summoned once
Rumi had successfully pushed the swamp away and toward her opponent, through her superior eyesight however she was able to witness her opponent cover himself with what seemed like black powder. Rumi was familiar with this substance as she herself could also manipulate gunpowder, as the dome formed around him he released a shockwave which spread outwards colliding with her own technique and continuing to move towards herself.

Rumi acted swiftly, pulling off the staff from her back she channelled a copious amount of chakra into the staff, the chakra formed a shroud taking on the form of what seemed like a vicious Monkey. However this was not the end, the technique then formed a second additional shroud around it which took and resembled the form of a dragon, the power in this staff surged greatly. Rumi pulled her arm back and launched it forth towards her foe as chakra exploded from the base of the staff giving it a powerful thrust, the chakra expanded to encompass a range of 7m around it, hurdling with great power towards her adversary.

The staff filled with power broke through the shockwave he created, both safely defending herself as well as continuing to move rapidly towards her opponent.


( Asclepius no Sutaffu: Shintou ) - Staff of Asclepius: Impact
Type: Offensive/ Defensive/ Supplementary
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 + 20 (Shroud) +15 (AP) = 115
Description:
Impact is one of the style's strongest techniques, in which the user holds their staff in either hand, channelling a mass of chakra into it while using advanced shape manipulation simultaneously. Through shape manipulation, the chakra takes a physical form, similar to the "Twin Lion's Fist" technique, but it takes the form of an animal from the user's summoning contract around the staff. For example, if the user has the snake contract, it would take on the shape of the snake, resembling an ethereal beast. The user can then use this in one of two ways: thrusting their staff forward with either hand and releasing a burst of chakra from the base, or drawing the staff back and throwing it up to long range at rapid speeds, releasing a burst of chakra from the base. On impact, the beast would expand rapidly in all directions and affect everything within a 7m radius, causing blunt force damage. The user can also use this as a focused strike by not increasing its size, leaving it with a diameter of 20 cm to cause piercing damage to an opponent or jutsu, which would break apart upon being struck. Because of the shape manipulation applied to the chakra, this would be on equal footing with Elemental Ninjutsu.

Note: Usable three times per battle with two turns between uses.
Note: No Staff of Asclepius jutsu above A rank in the following turn.


( Asclepius no Sutaffu: Shuraudo ) - Staff of Asclepius: Shroud
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A ( +20 )
Description: This is an enhancement technique based on the "Gentle Step Twin Lion Fists" jutsu. The user will channel chakra through their staff, forming a serpentine dragon shroud around it and coating it in chakra scales, with the tip of the staff resembling the dragon's head. This technique can be used in the same timeframe as other Staff of Asclepius techniques, enhancing them in the process. While the staff is being enhanced in this manner, the user's staff techniques and Staff of Asclepius jutsu will have their power increased by one rank, or twenty damage points.

Note: Usable twice per battle with two turns between uses, and each use lasting four turns.

Rumi would then proceed to draw in mass amount of Natural energy, it would encompass her creating a shroud of chakra around her and a mask would form over her face as she revealed a menacing gaze towards her opponent.

( Dokkōdō ) - The Alone Way
Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.
 

Gutsy

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Chakra: 2.700
Senjutsu: 210 - 20 - 20 - 40
Health: 240
Speed: 10 x 3 = 30
Tracking: 77

By my calculations from previous interaction:
- Gunpowder completely overpowered your wind technique as it has more than 30 damage above the wind, as Gunpowder is strong to wind.
- Staff of Asclepius with 115 damage clash with 110 gunpowder and reduced to 85 damage.
- Staff of Asclepius continues and clashes with my 90 damage chains and is defeated, reducing Chains to 60 total damage.




As Akhwera's adversary drew her staff from her back, she infused it with copious amounts of chakra, crafting it into a vicious monkey enveloped by a second shroud resembling a dragon. With a powerful hurl aimed at Akhwera, the staff tore through his shockwave. In retaliation, Akhwera released a barrage of radiant chains, with intense heat emanating from them, from his body, intercepting the staff, tearing through the shroud, and altering its course. Weakened, the chains surged towards Rumi while others anchored into the ground, enabling Akhwera to swiftly close the distance between them with remarkable speed.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden B
Range: Short-Long
Chakra: 15-70 20 (+10 from Tranquility)
Damage: 30-120 40 + 30 + 20 = 90
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

As Akhwera closed the distance with augmented speed and reactions, propelled by the chains pulling him towards Rumi, he materialized in front of her with a sudden burst. His right arm surged forward, delivering a crushing blow to her jaw with formidable force, swiftly followed by his left knee colliding with her chin. In a fluid motion, Akhwera spun around, driving his left leg into her torso, the sheer impact launching her backward through the air.

(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80 + 30 = 110
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.
 

Kirikoe

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Awards
Chakra: 2.700
Senjutsu: 210 - 20 - 20 - 40
Health: 240
Speed: 10 x 3 = 30
Tracking: 77

By my calculations from previous interaction:
- Gunpowder completely overpowered your wind technique as it has more than 30 damage above the wind, as Gunpowder is strong to wind.
- Staff of Asclepius with 115 damage clash with 110 gunpowder and reduced to 85 damage.
- Staff of Asclepius continues and clashes with my 90 damage chains and is defeated, reducing Chains to 60 total damage.




As Akhwera's adversary drew her staff from her back, she infused it with copious amounts of chakra, crafting it into a vicious monkey enveloped by a second shroud resembling a dragon. With a powerful hurl aimed at Akhwera, the staff tore through his shockwave. In retaliation, Akhwera released a barrage of radiant chains, with intense heat emanating from them, from his body, intercepting the staff, tearing through the shroud, and altering its course. Weakened, the chains surged towards Rumi while others anchored into the ground, enabling Akhwera to swiftly close the distance between them with remarkable speed.

(Chakurachēn) Chakra Chains
Type: Supplementary/Offensive/Defensive
Rank: C-Rank to Forbidden B
Range: Short-Long
Chakra: 15-70 20 (+10 from Tranquility)
Damage: 30-120 40 + 30 + 20 = 90
Description:
Known by some members of the Uzumaki clan, this technique is the manifestation of the strongest of chakras within the clan and not a simple Ninjutsu technique. The user is able to focus and materialize chains from their body that can be used for various purposes. However, what makes it a technique that goes beyond the normal Ninjutsu category is that the user can manifest these chains in reality, using them to attack, defend or restrict a given target but can also manifest these chains in his mind, in a purely spiritual field. This enables the technique to act as defense against mental attacks (Genjutsu, Yamanaka Clan techniques, etc) by using the spiritual manifestation of the chains to "attack" the mental intrusion and dispel it. It was this ability that allowed Uzumaki Kushina and Uzumaki Mito to serve as perfect vessels for the Bijuu Kurama, as they could use it to restrict the 9 Tails Demon Fox inside their bodies. When manifested as a Ninjutsu attack, it has both great range and strength. The chains can be used to attack (each chain ends in a kunai-like spear which can be used to pierce a target as a spear or the chains can be used to slam into the target or surround it and "crush" it) or defend (using the same methods) against enemies and techniques but its main purpose is to restrict and contain targets. The restriction effect is achieved partially due to two aspects: their physical strength (which restricts the target physically, preventing it from moving) and their inherent "sealing property". This property enables the chains to have a restriction effect that goes beyond the physical restriction, preventing the target from being summoned, teleporting, etc. This effect can be boosted to a full sealing effect (including the targets ability to mold chakra, etc) if the user spends additional chakra. The effect isn't a sealing technique, however, because it will only work while the user fuels it with chakra, unlike normal seals.
Note: Can only be used by Advanced Uzumaki Clan bios and Canon Uzumaki bios seen using it
Note: To use the sealing effect, the user must pay an additional amount of chakra equal to the strength he wishes to attribute to the effect; counts as a move
Note: Forbidden Rank usage will lead to a 4 turn cold down time before the technique can be used again; costs 70 chakra, carries a potential 120 damage points, only usable with the physical manifestation.
Note: Spiritual usage can counter genjutsu, yamanaka techniques and other similar mental intrusion techniques up to the same rank

( Īsutandoragon no shizukesa ) | Tranquility of The Eastern Dragon (passive)
Type: Supplementary
Rank: B
Range:
Chakra: 20 [+10 to jutsu]
Damage: +20
Description: Tranquility of The Eastern Dragon is 1 of 4 secret sealing techniques created by the Uzumaki clan to give their unique Chakra Chains more versatility. Specifically, Tranquility focuses on elemental chakras to enhance the overall effectiveness of the chains. Through the use of additional chakra when deploying the chains, the user is able to passively mark his chains with kanji of a chosen element [to be specifically posted which element in bio] to enhance them to fit their needs. The kanji would instantly erect a barrier that is skin tight on the chains, possessing the inherit properties of said element. This can range from being a basic element, to an advanced element or CE, which effectively raises the rank of the chains when used. This is something that CAN be applied to the chains but doesn't HAVE to be applied every use, seeing as the chains would also take on the weaknesses of said element and wouldn't always be needed.
On the other hand, at the cost of a move and 20 chakra, the user can switch the kanji seal to a new element (losing the old seal). This would happen within the same time frame of the chains due to the nature of this technique, being unusable on its own.
Note: Can only be used on chains up to S rank.
Note: For S rank seals the user will need to perform an additional hand seal when forming the chains or swapping the seal. Can only be used to apply S rank seals 3 times better battle, with two turns between uses.

As Akhwera closed the distance with augmented speed and reactions, propelled by the chains pulling him towards Rumi, he materialized in front of her with a sudden burst. His right arm surged forward, delivering a crushing blow to her jaw with formidable force, swiftly followed by his left knee colliding with her chin. In a fluid motion, Akhwera spun around, driving his left leg into her torso, the sheer impact launching her backward through the air.

(Wing Chun style: Deadly 3 hit combo)
Rank: S
Type: Offensive.
Range: Short.
Chakra cost: 40.
Damage points: 80 + 30 = 110
Description: When the user has a perfect opening, he will punch the opponents face downward diagnally with jaw crushing power. The user will do this at an angle, to where the opponents face will go in the desired location, and that location is headed for the knee, once the opponents face gets low enough the user will bring up his knee with great force making impact with the the targets face sending it back upward. Quickly after the knee in the face the user completely spins around while infusing his leg with chakra, you will see the chakra surrounding the users leg, this is how much power is put in to the final blow. The user kicks the opponents torso in the desired location with sheer force. This will knock the life out of any opponent an send the flying, and may even go through a weak enough opponent.
*Can only be attempted twice in one battle.
*Can only be landed once.
*The user is exhausted after this move, can only use two jutsu in the next turn.
Rumi watched as her technique was countered and diverted by her adversaries chains, a technique known widely by the Uzumaki clan, this however did not change Rumi's original approach, her aura exploded as she was covered in natural energy and chakra creating an armor and vicious looking visor, simultaneously she dashed forward in time to avoid the chakra chains coming towards herself, easily closing the distance.

( Dokkōdō ) - The Alone Way
Type: Mode
Rank: S
Range: Short
Chakra: 40 ( -10 per turn )
Damage: N/A ( +30/40 to Kenjutsu/Taijutsu )
Description: By taking a stance and channeling copious amounts of chakra while drawing in natural energy into their blade, the user enters a swordsmen state known as Dokkodo or the Alone Way. The chakra creates several markings across the user's lower jaw and neck, extending down both arms to fully cover the forearms and arms in scale-like platings as a chakra shroud that grants a large Vizard-like mask across their faces. The general appearance differs from user to user but these traits are shared. After activation, the user gains access to the exclusive art of Senjutsu utilized via Kenjutsu in two unique forms. The first form allows the user's techniques to carry the ability to cause a foe to become petrified 3 turns after being cut, the wound drawing in natural energy and prevents passive healing until healed by outside sources or the target is petrified, whichever comes sooner. The second form allows for techniques to carry the ability to corrode techniques and targets resistances, eating away at natural defenses when striking targets to weaken and prevent natural damage resistances. Should targets be hit by the corrosive Senkenjutsu, they will take the listed damage of the technique. In addition to this, when techniques land, the amount of chakra spent will be deducted from the object's damage resistance capabilities to cause it to plummet ( i.e. if an A rank Kenjutsu was used and lands and the target can shave 20 damage, 15 ( half of 30 chakra ) of it will be removed to leave 5 Damage Shaving ). Should their damage resistance drop to 0, it will remain there until being healed by outside sources.
Note: Can only be used 3 times each battle, each use lasting up to 8 turns. After ending, the user cannot use A rank and above physical techniques ( Tai/Ken, Jutsu with extended/detailed physical movements, etc ) for two turns and the effects of the 20% Torso Health drawbacks trigger. Each subsequent use adds 10% to the Torso Health drawbacks.
Note: Samurai and Ronin are capable of using Dokkodo techniques without entering the state though if they do, they experience a 10 damage increase compared to shinobi using the mode.

As she closed the distance Rumi had already clenched her hands into fists and regulated her breathing, however her fists took a peculiar form. The knuckle of her index finger was extended to form a one knuckle punch, she threw rapid punches in succession, all aiming towards the solar plexus's substernal notch, a particular point in the lower chest which was slightly indented, it was a particular tender and weak place to those familiar with it. This attack was full of ferocity and unyielding will

( Hitonare Za Tora ) - Taming the Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 + 40 + 15 (AP) = 135
Description: A technique that focuses on overwhelming power and precision. Through careful breathing this technique allows the user to deliver several one knuckle punches in quick succession, each and every one striking the exact same spot on the target with devastating effect. This attack is capable of breaking through most conventional defences.




Tracking - 10 x (2+3) = 50
Speed - 16 x 3 = 48
 
Last edited:

Gutsy

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Chakra: 2.700
Senjutsu: 170 – 40 – 40 - 50
Health: 240
Speed: 30
Tracking: 77
Hollow Children: 45 Speed



Akhwera's opponent enters Dokkodo, he swiftly dismisses his chains, tapping into the raw power within. With a determined focus, he commands the frozen heart of the arctic earth to obey his will. In a breathtaking display, pillars of ice and rock surge from the ground, moving out from Akhweras position like a wave while also coming up from the ground all around, towering around him like sentinels of elemental fury, immediately rising the moment after Rumi enters Dokkodo. Vines of arctic earth entwine with the rocks, creating a dense thicket that blankets the entire battlefield. The air crackles with energy as the pillars rise, their jagged edges glistening with frost, while the vines snake and coil, reaching out to ensnare and crush Rumi who dare to tread upon the frozen terrain. While this forest of arctic earth would normally not be considered living, they would be sentient in this case due to an infusion of Yang. This would make the dense arctic earth forest of vines, pillars and trees serve by obscuring Rumis vision of Akhwera, allowing Akhwera to move about under cover. Notably, forest would have its general strength elevated. While the forest initial attack would move out, Akhwera would move in an arc, circling around Rumi’s position, aiming to put himself 6 meters behind her. The arctic earth would constantly move, attacking and causing noise and distractions to hide Akhwera’s movements.

(Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80 + 30 = 110
Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold.
Note (s):
- Can only be done 2×
-Lasts for four turns
- No Arctic Earth techniques above A ranked next turn
-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Emerging stealthily from the dense forest, two humanoid figures materialize from the heart of two trees, their emaciated forms casting a chilling presence within the shadows. With an eerie swiftness, the Hollow Children, their visages twisted and grotesque, surge into motion as if driven by a primal hunger. With relentless determination, they dart forth from the foliage, closing the distance to Rumi with astonishing speed (45 speed), their intent clear: to rend her asunder in a frenzy of merciless savagery, each movement calculated to inflict untold harm upon their unsuspecting prey. Guided towards Rumi by Akhweras, as he could sense her cakra signal among the chaotic effects of his technique.

(Hokkyoku Āsurirīsu: Tsundora no Chūkū no Kodomo-tachi) - Arctic Earth: Hollow Children of the Tundra
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage: 80 + 30 = 110
Description: The Hollow Children are familiars made of Arctic Earth that can be created from the user's body or the surrounding earth up to mid-ranged away, except within five meters of an opponent, unless the user is also within that range. The Arctic Earth creations are humanoid in appearance but severely emaciated, like skeletons, with glowing eyes and hollow chests. Despite their appearance however the Children are frighteningly quick, able to travel at inhuman speeds when in contact with Arctic Earth structures. On regular surfaces they move at the speed of normal Arctic Earth techniques, but when situated on Arctic Earth they are able to move at 1.5x the user's speed for as long as they maintain contact with the element. The user can use the creations as a source for Arctic Earth techniques up to B-rank from their bodies on regular terrain and A-rank when in contact with Arctic Earth. These count toward the user's move limit. Being savage in nature, the Children usually end up overwhelming opponents with their frigid bodies while gnawing and tearing them apart with surprising strength. The user may form one or multiple creations using this technique, following normal splitting rules, and they may remain on the field for a maximum of four turns regardless of rank. This jutsu requires three hand seals and can only be formed twice per battle with a two turn cool down. No Arctic Earth techniques above A-ranked can be performed for a turn after this technique ends.
 
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Kirikoe

Active member
Legendary
Joined
Oct 26, 2011
Messages
10,733
Kin
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Kumi
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Awards
Chakra: 2.700
Senjutsu: 170 – 40 – 40 - 50
Health: 240
Speed: 30
Tracking: 77
Hollow Children: 45 Speed



Akhwera's opponent enters Dokkodo, he swiftly dismisses his chains, tapping into the raw power within. With a determined focus, he commands the frozen heart of the arctic earth to obey his will. In a breathtaking display, pillars of ice and rock surge from the ground, moving out from Akhweras position like a wave while also coming up from the ground all around, towering around him like sentinels of elemental fury, immediately rising the moment after Rumi enters Dokkodo. Vines of arctic earth entwine with the rocks, creating a dense thicket that blankets the entire battlefield. The air crackles with energy as the pillars rise, their jagged edges glistening with frost, while the vines snake and coil, reaching out to ensnare and crush Rumi who dare to tread upon the frozen terrain. While this forest of arctic earth would normally not be considered living, they would be sentient in this case due to an infusion of Yang. This would make the dense arctic earth forest of vines, pillars and trees serve by obscuring Rumis vision of Akhwera, allowing Akhwera to move about under cover. Notably, forest would have its general strength elevated. While the forest initial attack would move out, Akhwera would move in an arc, circling around Rumi’s position, aiming to put himself 6 meters behind her. The arctic earth would constantly move, attacking and causing noise and distractions to hide Akhwera’s movements.

(Hokkyoku āsurirīsu: Mekura Mori no Seigyo)- Arctic Earth: Conquest of A Blind Forest
Type: Offensive
Rank: S
Range: Short-Long
Chakra cost: 40
Damage: 80 + 30 = 110
Description: With three hand seals (Dog, Ram, Dog) the user will focus his chakra into the terrain below him. The chakra will seep exactly fifteen meters below the ground, causing the earth at that depth to rapidly turn to permafrost. This is an incognito process and only acute chakra perception will be able to acknowledge the chakra due to how far beneath the earth it travels. Once the earth is converted to permafrost it grows upward before erupting from the ground all around the terrain in the shape of of trees and vines and similar shapes with surprisingly alike that of the canon Deep Forest Emmergence. As these structures rise they wrap around any and all (except the user and his allies) that is on the surface, be it weapons, people, or summons. As the structures grow they cocoon the objects they consume and trap them in a casing which almost instantly freezes. Due to the malleability of the element as stated in its description the permafrost will create a frigid, glass looking forest with people and objects trapped in the trunks and vines in a beautifully sadistic display. Within this forest the temperature will drop considerably low due to all the frozen earth laying around and being so close to each other. Because of this a low lying mist will form as per the natural characteristic of permafrost. If after one turn the opponent or any of his/her living allies do not escape their frozen prisons they will die of hypothermia. And for every turn they spend in the 'shiny forest' they lose one rank of speed as their bodies seize up; courtesy of the cold.
Note (s):
- Can only be done 2×
-Lasts for four turns
- No Arctic Earth techniques above A ranked next turn
-No Fuuton, Doton or Suiton S-Rank or above in the user's next turn

(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra cost: N/A (+50, -10 per turn)
Damage points: N/A
Description: The user is able to use their Yang nature too imbue life into an elemental technique, creating a Yang/Element sentient entity that remains on the field to aid them. The only limit is the size of the technique originally used as an elemental source, as the resulting entity will always be half the size. The entity can be interacted with, can act on its own, and is made of the element sourced with all its properties intact. Its strength is based on the original elemental technique used as a source. This doesn’t consume time since it is actually a skill applied to a technique used within the same timeframe. The infused chakra increases the technique by an additional ten chakra, of the fifty it costs in total. Note that the resulting entity created by this technique is bound by logical limitations of its shape and nature; a meteor cannot move on its own, a pillar cannot walk away, and a statue without arms cannot pick things up. Likewise, while it is able to use techniques from the source it is created from it cannot extend into different fields. For instance, if Susano’o is brought to life by this technique it cannot use Blaze Release unless the Susano’o itself is constructed, or partially formed, from Blaze itself (e.g. Sasuke’s Susano’o). It is bound by the literal source it is formed from, rather than the fields it is bound to.
Note: Usable 3 times per battle and up to 6 times per event to create one entity with up to 300 chakra points that is able to use jutsu from the source it was created from. Its chakra reserves can be replenished through external means, and because it has a chakra network can fall under the influence of Genjutsu or other Spiritual-based techniques.
Note: Yang Release Specialists and Yin-Yang users can apply this technique to advanced fields and CE and advanced elements.

Emerging stealthily from the dense forest, two humanoid figures materialize from the heart of two trees, their emaciated forms casting a chilling presence within the shadows. With an eerie swiftness, the Hollow Children, their visages twisted and grotesque, surge into motion as if driven by a primal hunger. With relentless determination, they dart forth from the foliage, closing the distance to Rumi with astonishing speed (45 speed), their intent clear: to rend her asunder in a frenzy of merciless savagery, each movement calculated to inflict untold harm upon their unsuspecting prey. Guided towards Rumi by Akhweras, as he could sense her cakra signal among the chaotic effects of his technique.

(Hokkyoku Āsurirīsu: Tsundora no Chūkū no Kodomo-tachi) - Arctic Earth: Hollow Children of the Tundra
Type: Offensive/Defensive/Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn)
Damage: 80 + 30 = 110
Description: The Hollow Children are familiars made of Arctic Earth that can be created from the user's body or the surrounding earth up to mid-ranged away, except within five meters of an opponent, unless the user is also within that range. The Arctic Earth creations are humanoid in appearance but severely emaciated, like skeletons, with glowing eyes and hollow chests. Despite their appearance however the Children are frighteningly quick, able to travel at inhuman speeds when in contact with Arctic Earth structures. On regular surfaces they move at the speed of normal Arctic Earth techniques, but when situated on Arctic Earth they are able to move at 1.5x the user's speed for as long as they maintain contact with the element. The user can use the creations as a source for Arctic Earth techniques up to B-rank from their bodies on regular terrain and A-rank when in contact with Arctic Earth. These count toward the user's move limit. Being savage in nature, the Children usually end up overwhelming opponents with their frigid bodies while gnawing and tearing them apart with surprising strength. The user may form one or multiple creations using this technique, following normal splitting rules, and they may remain on the field for a maximum of four turns regardless of rank. This jutsu requires three hand seals and can only be formed twice per battle with a two turn cool down. No Arctic Earth techniques above A-ranked can be performed for a turn after this technique ends.
As mentioned before in normal circumstances I would have entered short range/ Close combat before this technique took root not to mention the speed differences between myself and the technique, I will reply as if already in motion as agreed,

HP - 160
Speed - 48
Tracking - 50
Your speed would be 2 base speed lower due to spec making it 8x3




Rumi had just entered her heightened state and the Senjutsu around her flickered intensely, the visor which had appeared over her face would display a cold and frightening appearance, her motions a blur as she darted towards her opponent, during this time her opponent let forth a wave of changing terrain and jagged frozen earth, which came towards her, whiles also appearing from below her, during this time her adversary would seemingly act under the guise of cover however he had seemed to forgotten that Rumi was an important member of the Hyuuga clan, whose ocular prowess were nearly unrivalled by most allowing her to see the chakra beneath the ground and through the obstacles.

Rumi's sword would fill with Senjutsu whiles altering the direction she dashed to intercept her foe, she would stab towards the flowing earth and in the direction her opponent was moving, her sword would collide with the monstrous and seemingly unmovable earth, yet her sword filled with natural energy would cause the seemingly erupting forest to shatter in white glass like shards, disappearing from sight, surely to her adversaries surprise in the process. Rumi's sword would continue forwards with incredible intensity aiming to stab her foe directly through the throat.

( Dokkōdō: Shiraha Nagashi ) - The Alone Way: White Blade Flow
Type: Defensive
Rank: A - S
Range: Short
Chakra: 30 - 40 + 10 = 50
Damage: N/A
Description: After entering Dokkodo, the user aims at incoming targets and slashes at the target with a Senjutsu enhanced melee attack. When the sword makes contact with the target, the released chakra quickly corrodes through the obstacle, weakening by exposing the obstacle's "shatter point". This is a point on the technique that the Senjutsu compromises, causing it to shatter in a glow of white glass-like shards, lending to the technique's name. It is capable of destroying solids and liquids of equal chakra or lower while dispersing energy as well.
Note: Can only be used with Dokkodo active. Ronin and Samurai are capable of utilizing outside of the mode.

(Furōtingupassēji) - Floating Passage
Type: Offensive
Rank: C - A
Range: Short
Chakra: N/A
Damage: 30 - 60 + 40 + 15 = 115
Description: A slightly more advanced aspect of Bukijutsu, the user will thrust their weapon at the opponent in a rapid flurry, striking them very quickly. Due to the speed of a thrust in comparison to a slash it moves slightly faster than the user's speed, adding a plus two speed modifier to the attack. With such a large volume of attacks, the opponent will be hard pressed to defend.
 
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