BASIC RULES
By default, the basic universal battle rules will be applied.
All players start mid-range from each other ( 10 meters ) in a plain field with a 50m radius with a river encircling it.
3 day reply limit.
Akhwera https://animebase.me/threads/akhwera-haplore-v2.784925/ (Updated version)
Chakra: 3.000
Senjutsu: 300 - 30 - 40 - 40
Health: 240
Speed: 10 x 3 = 30
Tracking: 77
Shrouded in a cloak of dark, flowing robes that ripple with otherworldly energy, Akhwera gracefully enters Sage Mode on the battleground, strategically positioning himself just 10 meters away from Rumi. His eyes, aglow with heightened perception, subtly convey the connection to the profound forces he's about to unleash. The simplicity of his appearance belies the intricate dance of ancient energies at play, setting the stage for the imminent clash. Akhwera, shrouded in dark robes and emanating an ancient presence, steps enters Sage Mode at the battleground, standing 10 meters from Rumi. His eyes glow with heightened perception.
Quickly and with focused moves, Akhwera forms the needed hand seals, pouring his chakra into the ground beneath Rumi. Suddenly, the earth turns into a wide swamp with a 5-meter reach and a 15-meter depth. The once solid ground transforms into a sticky, chakra-infused mud that spreads from Rumi at the center. This swamp is tough and can't catch fire, making it a challenging trap for Rumi to escape.
( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Immediately after conjuring the swamp, Akhwera taps into the natural energy around him, sculpting it into a flat square suspended 5 meters above Rumi, much akin to the natural energy used in frog kata. This construct, resembling a solid brick wall lying horizontally, descends upon her with tremendous force. Upon impact, it replicates the crushing weight of a giant boulder, driving Rumi into the swamp, breaking bones, and leaving her trapped beneath its formidable mass.
(Senpo: Seishitsu Omoi Futan) Sage Art: Natures Heavy Burden
After crafting the natural energy flat square, Akhwera effortlessly executes two hand seals, triggering the ground beneath and behind him to metamorphose into gunpowder. From this altered substance emerges Fafnir, the Lindworm, a wyvern-like entity with wings, a serpent-like body, and gunpowder spikes. Akhwera assumes a commanding stance atop Fafnir as they both ascend into the skies, situating themselves at long range above Rumi. From this elevated position, both Akhwera and Fafnir keenly observe Rumi.
[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm
By default, the basic universal battle rules will be applied.
All players start mid-range from each other ( 10 meters ) in a plain field with a 50m radius with a river encircling it.
3 day reply limit.
Akhwera https://animebase.me/threads/akhwera-haplore-v2.784925/ (Updated version)
Chakra: 3.000
Senjutsu: 300 - 30 - 40 - 40
Health: 240
Speed: 10 x 3 = 30
Tracking: 77
Shrouded in a cloak of dark, flowing robes that ripple with otherworldly energy, Akhwera gracefully enters Sage Mode on the battleground, strategically positioning himself just 10 meters away from Rumi. His eyes, aglow with heightened perception, subtly convey the connection to the profound forces he's about to unleash. The simplicity of his appearance belies the intricate dance of ancient energies at play, setting the stage for the imminent clash. Akhwera, shrouded in dark robes and emanating an ancient presence, steps enters Sage Mode at the battleground, standing 10 meters from Rumi. His eyes glow with heightened perception.
Quickly and with focused moves, Akhwera forms the needed hand seals, pouring his chakra into the ground beneath Rumi. Suddenly, the earth turns into a wide swamp with a 5-meter reach and a 15-meter depth. The once solid ground transforms into a sticky, chakra-infused mud that spreads from Rumi at the center. This swamp is tough and can't catch fire, making it a challenging trap for Rumi to escape.
( Kanpekinanin Gama Sennin Modo ) - Perfect Toad Sage Mode (Passive)
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent technique employ Senjutsu chakra until the minimum cost (-10/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn) for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x3. Their strength increases, empowering Taijutsu techniques and Ninjutsu by +30. Additionally, Genjutsu cast by the user are empowered requiring the opponent to use Genjutsu release, of one rank higher than what is normally required. Lastly, the user gains access to toad anatomy, Sage Art: Frog Kata and other physical feats granted by Sage mode.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again. Once per battle, the user is able to instantly activate Sage mode, with 10% of their maximum chakra reserve as Senjutsu Chakra.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.
( Doton: Yomi Numa ) - Earth Style: Swamp of the Underworld
Type: Supplementary
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A (60 Damage if submerged + 30 from Sage Mode)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Rank: A - Forbidden
Range: Short - Long
Chakra: 30 - 50
Damage: N/A (60 Damage if submerged + 30 from Sage Mode)
Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a thick, newer impossible to move in swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.
Note: A rank use can extend up to mid range and will cause a target to become engulfed after one turn and suffocate after taking 60 damage per turn.
Note: S rank use can only be used by Primary Earth Specialists and can extend up to a single landmark in range and will cause a target to become engulfed and suffocate after one turn, taking 80 damage per turn.
Note: Forbidden ranked use can only be used by Jiraiya and Komi bios. It can only be used 2 times and is causing targets engulfed to suffocate in a single turn and can be up to 100 meters deep and wide and/or up to two landmarks. After ending, the user cannot use for 2 turns.
Immediately after conjuring the swamp, Akhwera taps into the natural energy around him, sculpting it into a flat square suspended 5 meters above Rumi, much akin to the natural energy used in frog kata. This construct, resembling a solid brick wall lying horizontally, descends upon her with tremendous force. Upon impact, it replicates the crushing weight of a giant boulder, driving Rumi into the swamp, breaking bones, and leaving her trapped beneath its formidable mass.
(Senpo: Seishitsu Omoi Futan) Sage Art: Natures Heavy Burden
Type: Offensive
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Using the natural energy in the area, gathering it in the air above the target, like the natural energy that is used throughout other moves such as the frog kata. The user will manipulate the natural energy to form a flat square surface in the air, like a brick wall that is lying like a platform, which will then drop down on top of the target. When this flat surface made of natural energy drops down on top of the target it will feel as if a giant boulder is dropped down on top of them, pinning them to the ground with great blunt force, enough to crack the ground beneath them. Essentially when it strikes it will force the enemy to the ground break bone and crushing them beneath its weight.
Note:
- Can only be performed once per battle
- Must be in Sage Mode to be able to use it
- Cuts Sage Mode by two turn
- No other sage jutsu the same turn
Approved:
Rank: S
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: Using the natural energy in the area, gathering it in the air above the target, like the natural energy that is used throughout other moves such as the frog kata. The user will manipulate the natural energy to form a flat square surface in the air, like a brick wall that is lying like a platform, which will then drop down on top of the target. When this flat surface made of natural energy drops down on top of the target it will feel as if a giant boulder is dropped down on top of them, pinning them to the ground with great blunt force, enough to crack the ground beneath them. Essentially when it strikes it will force the enemy to the ground break bone and crushing them beneath its weight.
Note:
- Can only be performed once per battle
- Must be in Sage Mode to be able to use it
- Cuts Sage Mode by two turn
- No other sage jutsu the same turn
Approved:
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After crafting the natural energy flat square, Akhwera effortlessly executes two hand seals, triggering the ground beneath and behind him to metamorphose into gunpowder. From this altered substance emerges Fafnir, the Lindworm, a wyvern-like entity with wings, a serpent-like body, and gunpowder spikes. Akhwera assumes a commanding stance atop Fafnir as they both ascend into the skies, situating themselves at long range above Rumi. From this elevated position, both Akhwera and Fafnir keenly observe Rumi.
[Kayakuton: Rindowamu No Fafuniru] – Gunpowder: Fafnir the Lindworm
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
Usable twice and lasts for four turns
No S-rank or above gunpowder the following turn
The ball of gunpowder is considered A-rank and the Lindworm can utilize it three times in a fight
Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21921224
Rank: S
Range: Short - Long
Chakra: 40(-10 per turn)
Damage: N/A
Description: Fafnir the Lindworm is conjured after the user has performed a set of two hand seals. As a result, the users chakra will seep into the ground, causing the earth below them to transform into gunpowder and be manipulated into the form of a Lindworm. A creature like that of a wyvern, it has two legs and wings, and a serpent like body. Its tail has spikes of gunpowder across it, which can be used to swing at their target with a reach of long-range and condensed to the point it is capable of piercing through someone. The lindworm, is capable of flight and it moves with a nimble and quick body. As it is conjured from below the user, it will rise, with him standing on top of it, however the user can create it somewhere within short-range of them instead. The creature that is called Fafnir, can attack its target by biting down and curling itself around them, while then causing itself to ignite and explode with the full force of the technique [80 Damage]. The user is also capable, with a single hand seal, of causing it to explode prematurely, with a powerful shockwave and fire.
Like dragons, the lindworm Fafnir, is capable of releasing what for a dragon would be a fireball, but in this case, it would be a ball of gunpowder. The dragon would generate a ball of gunpowder within its bowels, which would be released towards their target at intense speed, faster than a normal fireball. The ball of gunpowder is somewhat malleable, as it will upon impact loose its composure and sort of splatter across the target and surrounding area, with just about a second or two delaying the explosion itself. As a result, it is like that of a bomb with an extended ignition cord, while after it strikes and splatters the target it will explode about a second after, causing a massive shockwave and destruction of the area [A-rank: 60 Damage].
Usable twice and lasts for four turns
No S-rank or above gunpowder the following turn
The ball of gunpowder is considered A-rank and the Lindworm can utilize it three times in a fight
Approved: https://animebase.me/threads/custom-element-jutsu-submission.764501/page-4#post-21921224