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A look of genuine surprise flashed across Jiren's countenance. Perhaps his first true emotion since the start of the battle. The last thing he would've expected was for the guy to do what he himself had been trying. Based on prior bouts, he had concluded his opponents were an abandoned lot of creativity with absolutely no evidence of traffic in their cerebral cortex. Unfortunately, this one was no different. Nevertheless who was he to deny death to the doltishly willing? Expeditiously, a cunning plan came into cognition. Sans a modicum of hesitation, Jiren placed the open palm of his left hand before his forehead, intercepting the kunai with his flesh. Unsurprisingly, a stream of blood gushed forth, proceeded only by a stabbing pain. This surely lulled his opponent into a false sense of security, and if there was precedence, exaggerated it. Once he entered a five meter radius of him, Jiren channeled a special type of chakra and created small balls of explosive chakra before him. Granular in size, red in colour and spaced in formation, if there were any indication of their existence it would be the shimmer they displayed for a split second. Split second - because immediately after their inception their luminosity increased exponentially, blinding everyone save Jiren, as being the practitioner of the jutsu he had his eyes closed a moment before. And just as quickly as their radiance became one in similitude to flash bombs, each ball of explosive chakra beamed towards the now visually impaired opponent. Naturally, upon contact a vicious explosion followed. And Jiren controlled it such that it veered away from his person.
(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S
(B)
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.
(Bakuton: Teikoku Kagayaki) – Explosion Release: Imperial Radiance
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A
(+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.