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Imp

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Two combatants met on a simple field for a spar. One side represented the ugly truth and the other, beautiful falsities. A light rain provided a gentle rhythm to the platform, a pitter-patter of sorts, and Jiren, who wasn't one to wait around, decided to be the first to rap over it. Speeding towards his opponent he contemplated several continuations then settled on one. Upon crossing short range he smoothly slid across the grass, the wet surface generously aiding him in his trajectory, and swiftly delivered a gut-wrenching kick into the intestines of his adversary, such that it sent him into the air a fair amount. He would repeat this again then quickly join him airborne, upon which he'd deliver the final touches to the combination.

(Shōgekishō) - Upwards Attacking Palm x2
Rank: C
Type: Attack
Range: Short
Chakra cost: N/A
Damage points: 30
Description: The user strikes their opponent with an upwards thrust into the abdomen lifting them into the air.

(Hayabusa Otoshi) - Peregrine Falcon Drop
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: The user grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground, similar to the Front Lotus.
 

Rohan

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Dean saw his opponent run at him without having used any jutsus. He thought that he wanted to get up close and personal so to stop his plan right then and there he jumped back and clapped his hands together. Channeling his water chakra a spiralling vortex of water formed around him. This would turn into a huge wave of water going straight at his opponent. If it wasn't stopped they would be overpowered. As that was happening Dean also threw several shurikens behind it hoping his opponent wouldn't see. Then he channeled his water chakra again and performed the tiger hand seal to cause a clone made of water to form.

(Suiton: Suishōha) - Water Style: Water Shock Wave
Type: Supplementary/Offensive
Rank: C
Range: Short-Long
Chakra: 15
Damage: 30
Descripton: This technique allows the user after claping their hands together to make a spiralling vortex of water to form around them out of nowhere in a vortex like manner. The vortex then proceeds to cascade into an wave of water that rampages towards the intended target or all around. The size and power of the technique is dictated by the amount of chakra put into the technique, varying from C-rank to B-rank.

(Mizu Bunshin) - Water Release: Water Clone
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: After performing the Tiger handseal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
 

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Quite quickly the itinerary to the enemy became a dangerous one thanks to a wave of water. As said wave of water rapidly converged on his location he did two things. Firstly, he passively activated a sensory technique that immediately allowed him to keep tabs on his opponent's chakra, and by extension their exact whereabouts and nature of their chakra, as well as his own for reasons against pesky genjutsus, the latter which pissed him off to no end. Why would one devolve others into delusions when one could be direct? Secondly, Jiren utilized a handy technique that saw him veer off from his traditional path and instead make a new one sharp right. As sufficient a defense it was, it didn't give him the initiative. To change that, he brought forth a decent stream of wind (this happening before you've created your clone) and still continued with his original plan to close the gap.

(Chakra Henkanshi no Jutsu) - Chakra Sensing Technique
Type:
Supplementary
Rank: C
Range: Short - Long
Chakra: 15 (- 5 per turn)
Damage: N/A
Description: This is a very advanced of advancing the ability to feel and sense chakra. The technique allows the user to concentrate and detect someone's chakra. Users can use this to determine the nature of a jutsu used as well as sense masses of chakra. The use of this can be compared to Sharingan's brutish level of sensory, able to sense collection of chakra but not the level of clarity and precision Byakugan has.

Note: Can only be used by bios with Sensory ability.
Note: After having on a bio for 1 month, users gain the ability to activate Sensory passively.

( Raiton: Ōbādoraibu ) - Lightning Release: Overdrive
Type: Supplementary
Rank: B
Range: Short
Chakra: 20 (-10 per turn)
Damage: N/A
Description: By utilising Lightning Release, the user can speed up the signals that are sent from the brain to the muscles to increase the user's striking speed. The technique also gives the user cutting capabilities from barehanded attacks. When in use this, allows the user to gain an increase of speed and Taijutsu, doubling his speed and increasing his Tai by 20 damage for 3 turns.

(Futon: Ressenpū) - Wind Release: Violent Whirlwind
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: The user gushes a powerful stream of wind from their mouth towards their enemy.
 
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Rohan

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He saw that his water jutsu never made it to the man because he came from the left. A sudden gust of wind came from his lips too. This meant that Dean needed to react quickly. Knowing that fire was strong to wind, he took advantage of it and released a powerful fire ball. It overpowers the wind and kept going at him. But Dean didn't stop there. He was already using fire so he might as well keep going. After that without any hand seals he released more fire. This time in the shape of dragons. And then to add the cherry on top he released a powerful stream of fire from his mouth.

(Katon: Hiendan) – Fire Release: Soaring Flame Bullet
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user exhales a stronger yet shorter version of the Fire Release: Great Fireball technique.

(Katon: Gōryūka no Jutsu) - Fire Release: Great Dragon Fire Technique
Type: Offense/Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user fires several large dragon-shaped fireballs at their opponent after performing one handseal. It is able to alter localized weather conditions to the point of making thunder clouds when shot into the air, enabling the user to perform Kirin.

(Katon: Hi no Iki) - Fire Release: Fire Breath
Type: Offensive
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: The user breathes a powerful stream of fire from their mouth at their target.
 

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Jiren would've raised a funny eyebrow if he had any. Surprisingly the man was resilient... of course nothing would have indicated otherwise, save Jiren's overbelief in himself. In his book, persistence always beats resistance. So adhering to that philosophy he would continue his offense in spite of the raging ball of fire rapidly approaching his location. Even though the size of it easily dwarfed his person, there was a noticeable drawback to exploit. Seizing this golden opportunity, he utilized a jutsu that re-positioned him underground. It seemed like his opponent was in quite the fiery mood. Unfortunately for him, all three of his varying fire jutsus would miss their ugly mark. This much he knew of thanks to his sensory. Once in the clear Jiren burst out of his hiding spot. He wouldn't even wait until he was fully out - with only the top half above ground, he immediately clapped his hands together creating a massive surge of electrical energy which he would release into the ground before him upon placing his hands on it. It raced through with speed and precision, and if not defended against, would leave repercussions most lightning jutsus do.

(Doton: Moguragakure no Jutsu) – Earth Release: Hiding Like A Mole Technique
Type: Supplementary
Rank: C
Range: Long
Chakra: 15
Damage: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach. It also appears that after digging, the ground can be returned to its original state, leaving no trace of where the user entered the earth. While inside the earth, the user cannot make handseals and can only use Earth techniques below C-Rank. If he tries to do a higher ranked technique, he'll disrupt the Hiding like a mole technique and be left crushed.

(Raiton: Ikazuchi no Utage) - Lightning Burial: Banquet of Lightning
Type: Offensive
Rank: B
Range: Short-Long
Chakra: 20
Damage: 40
Description: The user brings their hands together and an electrical energy will begin to crackle around them. They will then slam their hands to the ground to send an electric current racing through the earth. When the current approaches its target, it can split into multiple tendrils to attack separate targets individually.
 

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Dean saw the simple counter his opponent used and almost face palmed himself. A lot of chakra went into those techniques for nothing. The had guy poked out from the ground and channeled a bolt of lightning through it, which he thought was easy to counter. He took out a kunai quickly and swung it to create a powerful whirlwind of sharp winds. Both the wind and lightning would cancel each other out. But as that happened he also threw that same kunai at the head of the opponent. Now was his chance. He assumed the guy was stuck for whatever reason, otherwise he would have fully jumped out.

(Fūton: Kujaku Senpū) - Wind Release: Peacock Whirlwind
Type: Offensive
Rank: C
Range: Short-Mid
Chakra: 15
Damage: 30
Description: This technique utilizes wind chakra into the users sword and then swings it to create a powerful whirlwind of sharp winds. The core skill behind the technique is the timing between channeling chakra into the sword and releasing it as the sword is swung.
 

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A look of genuine surprise flashed across Jiren's countenance. Perhaps his first true emotion since the start of the battle. The last thing he would've expected was for the guy to do what he himself had been trying. Based on prior bouts, he had concluded his opponents were an abandoned lot of creativity with absolutely no evidence of traffic in their cerebral cortex. Unfortunately, this one was no different. Nevertheless who was he to deny death to the doltishly willing? Expeditiously, a cunning plan came into cognition. Sans a modicum of hesitation, Jiren placed the open palm of his left hand before his forehead, intercepting the kunai with his flesh. Unsurprisingly, a stream of blood gushed forth, proceeded only by a stabbing pain. This surely lulled his opponent into a false sense of security, and if there was precedence, exaggerated it. Once he entered a five meter radius of him, Jiren channeled a special type of chakra and created small balls of explosive chakra before him. Granular in size, red in colour and spaced in formation, if there were any indication of their existence it would be the shimmer they displayed for a split second. Split second - because immediately after their inception their luminosity increased exponentially, blinding everyone save Jiren, as being the practitioner of the jutsu he had his eyes closed a moment before. And just as quickly as their radiance became one in similitude to flash bombs, each ball of explosive chakra beamed towards the now visually impaired opponent. Naturally, upon contact a vicious explosion followed. And Jiren controlled it such that it veered away from his person.

(Bakuton: Teikoku Busō) – Explosion Release: Imperial Armament
Type: Offensive, Defensive, Supplementary
Rank: C – S (B)
Range: Short – Long
Chakra: 15 – 40 (-10 per turn)
Damage: 30 – 80
Description: This technique allows the user to produce Explosive chakra from their body or within short-range around their location. The chakra typically will take an orange, yellow, or crimson color in its form; although this color characteristic is largely cosmetic and can be influenced by external techniques which influence light or coloration in explosions. The Explosive chakra can be shaped and formed in accordance to the user’s wishes. Like all Explosion Release techniques the chakra will detonate when coming in contact with an opposing force or solid matter. Alternatively the user can keep the chakra inert allowing it to interact with matter and forces without detonating. This requires the user to be aware of the interaction though. The explosions produced by Imperial Armament can be angled away from the user’s position to negate damage and recoil. A and S-Rank applications of this technique require the use of ten chakra per turn for their sustainment. S-Rank explosions produced by Armament create an explosion spanning mid-range from its impact location. The user is also capable of producing multiple objects through the usage of Imperial Armament; their collective strength always being equivalent to the applied rank. S-Rank applications can be used three times per battle and cannot be used in consecutive turns. When the S-Rank version is used, no S-Rank or above Blast Release techniques in the user's next turn.

(Bakuton: Teikoku Kagayaki) – Explosion Release: Imperial Radiance
Type: Supplementary
Rank: C
Range: N/A
Chakra: N/A (+5 chakra to applied techniques)
Damage: N/A
Description: Imperial Radiance is an uncharacteristically passive and tame technique compared to the nature of Explosion Release. This technique, instead of aiding in spreading further destruction, aids in tactical applications to cause confusion to opposing forces. Through the use of Bakuton chakra the user is capable of manipulating explosions which they will produce over the next three turns. This added manipulation allows the user to cause the inferno produced by the explosions to manipulate the natural light of the battlefield and explosion causing the explosions to work similarly to flash bombs. The radius of the affected area varies depending on the power and size of the explosion. Essentially, explosions which extend to short range will be capable of blinding those within mid-range. Thus the technique is capable of causing a flash within one range higher than the explosion itself. Of course, in the case of long-range explosions this matters little. While this technique is active the user is able to determine whether an explosion will produce a flash. The blinding effects of an explosion under Imperial Radiance simply last for the duration equivalent to that of an average flash bomb. Because the explosions occur at the user’s volition they are able to briefly close their eyes and time it with the flash of light in order to prevent their own blinding. Imperial Radiance can be used three times per battle and lasts for three turns.
 
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