★ Sage Of 5 Moves' Arsenal ★

Venom

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Available Kumi: 7660 [7/6/2020]

Transaction Log:
+1,000 - 4/06/2018 - Initial Kumi
+450 - 4/21/2018 -
+950 - 5/20/2018 -
+225 - 7/31/2018 -
-2,000 - 7/31/2018 -
+200 - 9/10/2018 -
+400 - 9/10/2018 -
+400 - 9/10/2018 -
+500 - 10/16/2018 - Fight
+500 - 11/05/2018 - Fight

____________________
+6700 - 6/3/2020 - CJ Exchanges
+450 - 7/6/2020 - Fight
 
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Venom

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Bromine CE
Permission to update/make CEJs (Received 10/29/2020)

Can't quote, so I'm linking from old thread [X]

(Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (+30 chakra if long-range version is used)
Damage points: N/A (60 Damage if user/opponent comes into contact with it)
Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine by doing 2 handseals. Converting a body of water up to and within mid-range in terms of size into bromine expends the chakra of a single technique but converting water long-range away from the user will expend the chakra of two A-Rank techniques (60 chakra). This conversion will mean both the user and the opponent cannot use any water techniques from that source for this jutsu's duration. This technique can only be used on regular liquid water. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. This jutsu cannot be used to convert the opponent's techniques. When on a water source, the user can simply seep their bromine downinto the water, it will begin to gradually spread outward in an omnidirectional manner, converting the source into bromine, this would be a streaming, so anyone can notice the travel of the bromine moving outward in such a directional manner, the water will even take a orange color as it spreads. This is an alternative method in creating this jutsu, to prevent the user from being harmed as the water is converting, they can channel chakra into their feet beforehand to be used as a protection mechanism, but this only lasts two turn before they must find a way to exit the water source and prevent harm to themselves.

Note: Can only be used thrice per battle
Note: Cool down time of two turns in between usages
Note: No other S-Rank and above Bromine in the user's same turn

1) (Shusoton: Houka Enkai Akunochimata) - Bromine Release: Infernal Oceans of the Underworld
Type: Supplementary/Offensive
Rank: A
Range: Short - Long
Chakra cost: 30 (+30 chakra if long-range version is used)
Damage points: N/A (60 Damage if user/opponent comes into contact with it)
Description: The user will focus their shusoton chakra into a source of water and convert it into liquid bromine by doing 2 handseals. Converting a body of water up to and within mid-range in terms of size into bromine expends the chakra of a single technique but converting water long-range away from the user will expend the chakra of two A-Rank techniques (60 chakra, not to be mistaken for two moves from the three allowed per turn). This conversion will mean both the user and the opponent cannot use regular water techniques from that source for this jutsu's duration, only bromine. Alternatively, due to Bromine's strength to Earth Release the user can even convert the moisture within mud-based techniques into bromine. The remaining residue of solid rock will be eaten away almost immediately by the produced chemical and all that will remain is a source of bromine. Due to Bromine's neutrality to water techniques, it can be used to convert the opponent's technique(s) unless it has more chakra than Infernal Oceans of the Underworld. When on a water source, the user can simply seep their bromine down into the water, it will begin to gradually spread outward in an omnidirectional manner, converting the source into bromine, this would be a streaming, so anyone can notice the travel of the bromine moving outward in such a directional manner, the water will even take a orange color as it spreads. This is an alternative method in creating this jutsu, to prevent the user from being harmed as the water is converting, they can channel chakra into their feet beforehand to be used as a protection mechanism, but this only lasts two turn before they must find a way to exit the water source and prevent harm to themselves.

Notes:
Can only be used thrice per battle
Cool down time of two turns in between usages
No other S-Rank and above Bromine in the user's same turn

2) (Shusoton: Mizu Kouhi Nenshou Bofuu) - Bromine Release: Salacia's Scalding Storms
Type: Supplementary
Rank: A
Range: Self - Long
Chakra Cost: N/A (+10 chakra to techniques)
Damage Points: N/A
Description: The user will activate an ability which allows them to infuse shusoton chakra into the moisture in the air in order to augment their own technique(s) for the following four turns. Whenever the user utilizes a technique which isn't created from his/her body, droplets of liquid bromine will form and converge on the technique and dissolve into it. This dissolution of bromine in it will cause the technique in question to be slightly discolored (becomes a light orange) and gain a distinct corrosive quality. Any techniques this jutsu is used upon will become dual-elemental techniques (Bromine/XXX). In terms of elemental strengths and weaknesses, affected water techniques for example will lose their weakness to Doton-based elements susceptible to corrosion (any element Bromine is strong to) since it will become capable of corroding them to a certain degree but due to the dilution of bromine, they will not develop an elemental strength to Earth Release and its associated KG/CEs but rather become neutral. All other elemental interactions remain unchanged. The water technique is still capable of extinguishing fires effectively and lightning is no longer capable of ionizing the bromine since it has been dissolved in water. Addition of this corrosive liquid is passive and does not result in the premature termination of techniques which require maintenance such as the Water Dragon and Gushing Water Imprisonment. Supplementary and/or defensive techniques this ability is applied to will become offensive and will inflict damage proportional to their rank (e.g. B-Ranks will inflict 40 damage) as they will become capable of eliciting severe chemical burns on sufficient contact. Activating this ability is instant and does not consume any time whatsoever. The reason this technique's activation is instant is because stand alone it does not do anything and its effects are only initiated when the user utilizes another jutsu. This technique's effects do not have to be applied to every compatible jutsu used while this ability is active. Only the initial activation of this technique counts towards the user's jutsu per turn limit.

Notes:
Lasts four turns
Can only be used twice per battle

3) (Shusoton: Suijin Nenshou Bunpitsueki) - Bromine Release: Suijin's Searing Secretion
Type: Supplementary/Defensive/Offensive
Rank: B
Range: Short
Chakra cost: 20 (-10 chakra per turn to sustain coating)
Damage points: N/A (40 damage if used to attack the opponent)
Description: This technique can be used in one of two ways. The first involves the user making contact with any number of objects they can touch at any one time, using their shusoton chakra to secrete a sufficient quantity of the reddish-brown chemical from their palms/hands/fingers and coating them in a layer of the produced liquid bromine. If the user wishes instead of the whole object being coated in bromine, only select components can be targeted (e.g. hilt or blade of a weapon). The layer of bromine can be plainly visible or it can be a very thin coating unnoticeable if one isn't within very close proximity to the object. This usage is most commonly applied to stealth and making one's weapons poisonous to the touch without the opponent being aware of it. This chassis of caustic liquid doesn't corrode/react with the objects/tools regardless of what they're composed of due to an imperceptible layer of protective chakra separating them. At any time, the user can get rid of this chakra barrier and cause the two to interact in the way they normally would do. Non-reactive earth-based elements as well as organic ones will simply be corroded into nothingness the moment they're subject to corrosive, crimson liquid while reactive elements (metallics and a select few non-metallics such as sulphur, phosphorus, fluorine, etc) will react violently with the surrounding bromine in an extremely exothermic manner. High amounts of heat, fire and sound energy will be produced in this case and depending on the reactivity of the targeted element, the interaction of the two may very well culminate in an explosion. This will only happen with the most reactive of elements such as the alkali metals (francium), the earth metals (magnesium), sulphur, chlorine and fluorine. The explosion generated is short-ranged around the area the technique the bromine is reacting with encompasses. If the user so wishes, he doesn't have to apply to this weapons and can instead apply the secreted poisonous fluid directly to the opponent's body via physical contact. On sufficient contact, the bromine will corrode the opponent's skin, flesh and muscle before entering their blood stream and poisoning them to death. The second way involves using this technique to supplement one's Taijutsu usage. Unlike the first method the user can secrete this caustic liquid from any location on their body but more often than not it will be used from the limbs to add a new dimension of damage to one's strikes. The utility of secreting this bromine from any location on he body mainly exists to counter grabs, holds and attacks which seek to maintain contact. For example releasing this corrosive chemical from a location such as the user's neck would force the opponent to cease his choke-hold on the user, effectively interrupting his attack by taking advantage of the body's involuntary response to stimuli which seek to burn, corrode, etc.

Notes:
Can only be used five times per battle
Coating lasts for two turns after contact is severed
 
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Venom

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Our Power (Passive Traits & Abilities)

The Chakra no Ryujin (Chakra of the Dragon) is the name of the Hayabusa’s chakra. It is the chakra passed down from the Hagoromo through Ninshu combined with the spiritual beings of the Watatsumi Sanjin that exist within all Hayabusa. Through this chakra, the Hayabusa gain the ability to manipulate the state of existence. The Hayabusa manipulate existence through Wuji, the progenitor of all existence. Looking purely at the nature of existence itself, everything came into existence from nothing. Wuji is that “nothing” that gave birth to “everything.” The Watatsumi Sanjin possessed the ability to manipulate the state of their existence and thus, when they embedded themselves in the Hayabusa the latter became capable of doing the same. The Hayabusa manipulate existence, either erasing or bring into existence entities, through their ninjutsu which they call Neidan. The Hayabusa also combine Neidan with taijutsu and bukijutsu in Hayabusa Kobudo. The capabilities of Neidan and how Wuji is interacted follow a set of rules based on the limitations of the Hayabusa. The most basic fundamental traits of Neidan are developed in their passive traits of Wujin and Taijin and further elaborated with actual techniques (submitted techniques). As well, due to the Watatsumi Sanjin spiritual beings residing within all Hayabusa they possess heightened spiritual beings which manifest in their resistance to spiritual damage and minor physical traits that distinguish them from other people.

Passive Clan Traits:

Wujin (No-being): this is the ability of disengaging extra-sensory perception from our beings. In regard to the clan description define the scope of "extra-sensory." Wujin, one of the core passives of Hayabusa lineage. Available to us due to the power of Wadatsumi Kami inside each one of us. Concealment of existence is one of the core applications of Wujin. Though concealment may not be an appropriate term to define the ability. The passive ability involves manipulation of the Dantian to conceal the user's: Body/Physical essence, Spirit/Soul (Think outer path & human path) & Energy on an extra-sensory level. Meaning we cannot be perceived by others beyond what they can do using their basic 5 senses. The ability is passive and ingrained in every Hayabusa at the beginning of their training. Perception is basically in two broad categories; Sensory & Extra-sensory. Sensory involves use of basic 5 senses and there exist cases where basic senses are augmented and enhanced i.e. Enhanced smelling capabilities of Inuzuka. Extra-sensory methods involve going beyond the 5 senses such as Chakra sensing. Our passive ability makes it impossible to be perceived on an extra-sensory level. I would add 'within the scope of our abilities (mind, body and soul), but it already encompasses everything'

Examples of extra-sensory include but aren't limited to: Negative emotions sensing, Force Sense, and even Ganmi tasting (they can ‘taste’ our physical being but not our chakra, our chakra doesn’t have a ‘flavor’ for them to track us through this means) & chakra sensing.

Secondly, the active ability of Wujin (costs a move), allows us to erase out existence on the sensory level. The limits of the ability depend on the user's skill, skill itself is defined by rank.

Taijin (Supreme-being): our self-aware omniscient ability. I'll put this in terms of the Binkan's abilities as they are the closest in this regard. Anything that is part of our existence is known to us indefinitely be it physical, vital, or spiritual. Regardless of how minute of a fragment it may be. If we combine this with Wujin this essentially means only we are aware of our entire existence.

Spirituality: This ability is probably the most simple and concise of the three passives.

-Passive: Damage reduction
-Passive: Status affect tolerance
-Active: Complete immunity

The first part of the spirituality ability is as follows "the damage and effects are reduced by half" this is almost inconsequential in the grand scheme of the RP since a) there are very few non-genjutsu based mental techniques and b) damage points are incredibly difficult to quantify in terms of our RP ironically enough. It's not a matter of simply saying "reduce the hit points by half and subtract that from our health." The only real usefulness of this first ability is in reducing spiritual wave like techniques that come against us and do some form of damage to our mental or spiritual being. We resist the technique by saying half of it is nothing to us.

Nekura techniques for example. Assuming no damage multipliers. A-rank spiritual chakra against us, that amount of chakra at a base is going to do 60 damage, only half of that with the potency of their chakra would affect us. therefore, if we used a technique that could interact with it and weaken it by half, the technique would still hit us but have no effect on our mental or spiritual being. I used them as an example as they are the most prominent with a spiritual like attack. The damage multipliers become a problem as their potency of chakra produces a higher degree of damage. An A-rank that does S-rank level damage, we'd need to reduce the damage by half of whatever the respective power they are producing with their chakra.

Status tolerance refers to restrictions like "If jutsu is not released in x number of turns" or "exposure for y number of turns will cause whatever." Status effects (effects that place restrictions on a victim’s capabilities) would weaken by one rank. This is rather self-explanatory. If you're under a genjutsu that gives you 4 turns to break before passing out, you pass out after 5. If it says you require A-rank to resist this technique you need B-rank. If you are prevented from using A-rank and above because of a jutsu's affects that status affect becomes S-rank and above because you're essentially capable of doing more in that state than another ninja in the same position. If you're said to be driven to unconsciousness after 4 turns then it becomes 5 turns meaning you have longer to stay conscious. If the technique says it lasts 4 turns and in those turns you're incapable of doing x, y, and z, then you only have to worry about 3 turns.

Finally, the active aspect of this ability. Be it genjutsu, Nekura chakra, Yamanaka, any spiritual/mental technique shy of Yin Release/MS level can be completely neutralized and have no effect whatsoever. Even Sharingan genjutsu below MS grade can be adequately neutralized. This is essentially a "get out of jail free" card or at "take advantage of an unknowing opponent" card that allows you to get out of that one or two (depending on your level) hax gen or mental techniques or capitalize on an opponent who is unaware of this ability and they try to stop the progression of an attack by countering with some move like that.

Advance Abilities:

Wuji itself is not an entity, it is a state through which all that exists originates from and returns to upon its imminent erase. A Hayabusa’s chakra (Chakra no Ryujin) manipulates existence by intermediating between the birth from and return to Wuji. Simply put Hayabusa can manipulate the physical essence, vital energy, and spirituality of what exists and either erase it (return it to Wuji) or bring it back into existence (rebirth it from Wuji). A Hayabusa accomplishes this through their Dantian which interacts in an incorporeal sense with Wuji to affect the targeted entity. For example, to erase the physical existence of a stone, the Hayabusa would utilize the chakra from their lower Dantian to interact with the Wuji. Wuji then returns the stone to nothingness and thus the rock ceases to exist. To bring the stone into existence again the user would use the same chakra to interact with Wuji to pull the stone from Wuji (nothingness) back into the plain of existence. For energy, ethereal, and non-physical/spiritual existences, the Hayabusa would use their middle and upper Dantian respectively. The Hayabusa’s chakra is the medium by which the existence of an entity is manipulated. The style of ninjutsu that the Hayabusa use to achieve this is Neidan.

Neidan is the name of the ninjutsu that Hayabusa use to manipulate existence through Wuji. Neidan follows a series of rules that dictate what is and what is not within the power of the Hayabusa. The first rule of Neidan is in accordance with a Hayabusa’s passive abilities of Wujin and Taijin. Due to Wujin and the fact that a Hayabusa’s Dragon Chakra only interacts with Wuji (nothingness) when using Neidan, the mechanics of a technique cannot be detected by any means until their effect manifests. For example, if a Hayabusa were to erase their hand, there would be no indication of chakra build up or conceivable technique used at all. Another shinobi would only be able to tell that the hand was erased through the visual disappearance, the slight auditory distortion, and/or physically feeling that the hand itself was no longer there. There are physical signs, rather than chakra or readable extra-sensory indications that a technique was used. This rule only applies to non-Hayabusa shinobi and weaker Hayabusa. The second rule of Neidan is explains what a Hayabusa is capable of achieving with it. Once again, the Dantian of the Hayabusa control the physical essence, vital energy, and spiritual proponents of existence. A Hayabusa has greatest control over the three properties in themselves, second most toward external inanimate and/or non-sentient existences, and weakest control in other sentient life. Hayabusa can do much more with their own existence than then another’s. Typically, Hayabusa are less capable of manipulating the physical existence of other sentient life until high level of mastery is achieved and at a high cost to the Hayabusa themselves. However, manipulating their own physical existence is much easier. Likewise, Hayabusa have an easier time effecting the vital and spiritual existence of other entities (submitted techniques will reflect this). The third rule of Neidan dictates the scope of its interaction within the plain of existence. Neidan techniques cannot be absorbed or sealed but because Neidan techniques manifests in the plain of existence, they can be engaged, seen and perceived clearly. Ninjutsu is, unlike Genjutsu, "real" and as such manifests itself and exists in the physical plain. Neidan is nothing else than a very advanced form of Ninjutsu. There is always a range and scope of technique whether it be a physically defined diameter or radius or simply the quantity of what is being effected. Countering Neidan is a matter of producing quantity greater than their scope and/or range like most other techniques, overpowering it with a stronger technique, etc etc. Obviously, the more skilled a Hayabusa is the more powerful their abilities become but there are still grand risks for high tier usage.


Hayabusa Kobudo:

Before obtaining chakra and becoming what they are, the Hayabusa was a village of farmers turned guerrilla warfare. They learned old martial combat which taught the arts of war and killing. Prior to introduction to chakra the Hayabusa had become experts in various martial arts. In that time the Hayabusa have integrated several core weapons into their style of fighting. When they gained chakra and utilized Neidan, the Hayabusa integrated their Neidan techniques with their martial fighting style. The name for this style is Hayabusa Kobudo. Hayabusa Kobudo follows the same aforementioned rules of Neidan, however, emphasizes martial and weapons application.



Techniques (8/8):

1) (Neidan: Wuji Dao) Internal Alchemy: Way of Nothingness:

Way of Nothingness is one of the oldest and most significant Neidan techniques. It involves manipulation of the 3 dantians, each of which respond to physical form, life spirit, and spiritual energy respectively. Each dantian has an internal and external component where internal component usually comes off easier to us. Primarily because of the piece of Wadatsukami inside of us, whose energy also acts as a third component for our chakra. Because our bodies, spirit and life force are naturally aligned to the practice of wujin. More skilled Hayabusa can manipulate multiple dantian at a time. Lower Dantian responds to physical form. It involves every physical part of our being even malicious elements inside our body. The ability can be focused externally via physical contact.

Lower Dantian:

"Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope."

-Objects like weapons, solid and liquid elements like earth release, water release, Wood Release, variants of those techniques, etc.

"This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being."

-If poison and other biological pathogens enter the body you can remove those entities specifically and not just entities of the body around them. Medical shinobi and puppet using poison can be countered with this technique.

"The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique."

-shapes: swords, spears, balls, animals, etc. If you think of this technique as: Like Rasengan you have a single shape and there is sporadic chakra spiraling all inside it, our technique works in a similar fashion. Think of the shape and the center of that point is the point where the void is converging/collapsing (like kamui) within that defined shape.

"This technique has the ability to combat against techniques of equivalent rank or chakra input."

-Look at the chakra before anything else. This technique follows ordinary rank progression 10 (D), 15 (C), 20 (B), 30 (A), 40 (S). You do not get to arbitrarily get to choose your chakra amount.


Middle Dantian:

Middle dantian reacts to energies. Unlike physical objects energies are intangible and middle dantian deal with intangibles, including plasma (despite its state as matter). Same as lower dantian, there are internal and external components, where internal is comparatively easier to perform. Voids can be created at close range but not directly over the opponent unless physical contact is established. Depending on the rank. Should the opponent come in contact with a middle dantian void. Entirety or a considerable portion of his chakra would be erased. Like lower dantian, you could launch a void towards the opponent, so long it created at close range to the user. Do not assume that by draining the chakra from something like swamp of the underworld would erase the actual technique. In a case like that the chakra that drains your energy, according to the swamp's description, would be erased. However, the previously specified depth of the swamp and your sinking would not change through the use of this technique.


Upper Dantian:

Now this technique is probably the strongest (if used right) between the 3 dantians of Wuji Dao, cause it can directly affects your opponent. Not many can accurately break this technique so be careful how you use it. For example, if we’re trap in a mid-range arena, one can knock out their opponent within 4 turns unless the opponent has some valid way to purge themselves of the technique. Keep in mind if we keep them within range and our sensory perception (good thing about this is we can use Taijin for this since our chakra is within their body) it’ll be nearly impossible to break.


2) (Neidan: Taiji Dao) Internal Alchemy: Way of the Supreme

A key aspect about this technique that is consistent with the rules of our clan is anything we create with this technique is also immune to any form of sealing and absorption jutsu as well. Incredibly useful against people whom have very sealing intensive fighting styles. This also extends to any jutsu that entities/familiars we create use. Since they are only capable of using Neidan, they are bound by this rule as well. First and foremost, this is our clan's "Swiss Army Knife." Wuji Dao is a good fundamental for getting rid of things we don't want but Taiji Dao brings tangibility and, I'd argue, more versatility than the former. With this technique we can also bring things back that we erased with Wuji. I'd personally extend this to people/living beings that have been completely erased through Wuji Dao since there is no real negative connotation to this. They would not be dead or alive in any case, they simply wouldn't exist so bringing them back once they've been erased in the previous state they were in would be within the bounds of this technique. (Shoutout that boy Shady for bringing me back in the NW like this). Notice hand seals are still only necessary for the external component/usage of this jutsu. In other words things created directly related to us; limbs, organs (if med), etc, require no hand signs. Like Wuji dao, this technique is built similar. One removes while one creates. Always remember that.


Lower Dantian:

Through the Taiji Dao Lower dantian we can create any physical object or familiar we want within reason. A familiar created through this application would be able to use Wuji Dao (Lower dantian), Kumite & Taiji Dao (lower dantian). Note that with this application we can create things like wings or lost limb. We can even add it to an ally of ours (I won’t say enemy, because why would we add something of importance to an enemy? Lol) We can also create things internally too. An organ or perhaps a bone. Keep in mind all of these require medical knowledge. This created thing also have a different appearance compared to normal flesh btw. All these creations are non-sentient.

Can also create simple objects like a magnet to capture all metal things on the field (like against minato, would be useful).


Middle Dantian:

Through this application we can create energy base creations. These entities have a plasma like form like Lightning and/or fire and appear as a translucent black energy. Gives it a cool appearance imo. Unfortunately, with the middle dantian we don’t have that much options when it comes to the state of the thing, we create with this middle dantian compared to lower dantian. BUT on the bright side these black energy-like constructs give off a high energy type thing, making it hot and capable of burning our opponents. All these creations are non-sentient.


Upper Dantian:

Now like it’s Wuji Dao Upper dantian counterpart, this is another unique application of the technique where can directly affect our opponent. This technique lets us create sentience without a physical form. With the internal aspect, we can create a spiritual entity within our own conscience to whatever shape or design we want. We can even have it as a partner that can talk with us. This partner of ours is not only good for talking though. Once created, it can use upper dantian techniques (From Wuji Dao and Taiji Dao) and can also defend the user and itself passively from spiritual/mental techniques. This defense varies with the rank used to create it. As for the external component of this, one can create a spiritual entity within someone else. Instead of it protecting them from spiritual/mental techniques, it prevents them from using certain spiritual/mental ranked techniques. The rank on which the opponent can’t use depends on the rank the Hayabusa ninja creates it at.


Multi-dantian:

Now for the most unique part. A technique where can create life (not literally now but basically). We can either create a physical construct (lower dantian) with a conscience (upper dantian, a energy based one (middle dantian) with a conscience (upper dantian) OR one that combines all 3 dantian together (Lower, Middle & Upper Dantian)


3) (Hayabusa Kobudo: Kumite) Hayabusa Martial Way: Fighting

This CCJ is our own 'canon' unique fighting style, its branched off into 4 styles. Namely; Huquan (Tiger Fist), Shequan (Snake Fist), Longquan (Dragon Fist) & Wuquan ( No Fist).

Huquan (Tiger Fist):
Power is pulled from Wuji and infused into our body using the lower dantian. This gives us an increase in things such as str, speed, and our other reflexes. Makes us stronger and more agile basically. While utilizing this fighting style, one can only use lower dantian base techniques and non-elemental base techniques. With this speed and power, you really don’t need to be using range fighting, so entering short range with this and using chakra-less tai would be ideal. Combos are wild too; all depends on how u fight and your own ideas. One can coat their body parts with dragon chakra to make a simple punch pierce through one’s body (Through coating said limb with Wuji Dao – lower dantian ofc) or can blitz them with using the x3 speed increase movement u can do.

Shequan (Snake Fist):
With this style, we utilize all 3 dantian to erase ourselves from the opponent's basic 5 senses. This style works heavily on our ability to control our existence; wujin. Since the opponent wouldn't be able to perceive us through the basic 5 senses, every successful physical hit will do 2x dmg (critical hit).

Longquan (Dragon Fist):
This is the only ranged canon one of ours. The user can infuse their dragon chakra (lower & middle dantian) into an object of their choosing. They then throw it and upon the said object reaching a foreign chakra source (we can also passively active it on our own before hand), it would spawn a void like creation like kamui to erase the opposing object. Think of this as our very own technique like what obito (or was it kakashi? idk) uses when he throws those shuriken thingy to erase things. What makes our one better though, is that we can actually bring back the object in its previous state using Taiji Dao and it's respective dantian (lower or middle dantian).

Wuquan ( No Fist):
This is the final canon form of ours, and unlike the other three; this one is more of a defensive style. The user would surge their entire body with dragon chakra to give them a -20dmg protection from physical & mental/spiritual base techniques. It can also be used to increase the rank of a defensive technique of ours too.


4) (Neidan: Wuxing) Internal Alchemy: Five Agents

One of my favorite technique which just gets better the more you progress within the clan’s rank. This technique combines all 3 dantian, but unlike Wuji Dao and Taiji Dao, when you do it with this technique you instead use it to compliment your non-neidan techniques. Wuxing is separated with two method of usage, the wrapper method or the embedded method. The former basically covers your technique so that when it comes to clashes, the layer of dragon chakra would make contact with the opposing technique first. This would erase X amount of chakra (depend on what rank you use) from the opposing technique which erases It completely or lower it a few ranks so your technique that’s covered can continue at possibly full strength unhindered. Keep in mind once our technique is wrapped it can’t be sense through anything but the basic 5 senses and enhancement of those AND the non-neidan technique won’t be able to be sealed/absorbed without getting rid of layer of dragon chakra first. The other method simply brings forth the opposite. The dragon chakra hides within a technique of your choosing so your non-neidan techniques practically covers it. Both methods have their pros and cons, it all depends on the situation you’re in. For example;

While on the offensive, when enemy counter is uncertain wrapper method is the safer bet as the neutral nature of Wuji would affect every technique the same, allowing for the technique wuxing is wrapped around, to proceed with a higher rank. While on defensive, ideally, you're aware of the elemental nature of opposing technique, that lets embed a wuji based attack with an elemental nature strong to the opposing technique. Basically, the embeded method is for the event you use techniques of equal or greater strength, and you want the wuji technique to be the point of contact on the enemy rather than the non-neidan technique.

So, both techniques are good, and it depends on whether information of the opposing technique is available.


5) (Waidan) Golden Elixir

Essentially more of an accessory or tool than an actual technique, the Golden Elixir is a unique elixir concocted through herbs, soil and the Hayabusa's blood and chakra from the Three Dantian. Its purpose is to empower Neidan techniques used by the user increasing their chakra by increments of 10, and since Hayabusa techniques can counter through rank or chakra this makes our techniques more effective. You'll have to sacrifice the amount of chakra you wish to hold within a container, and you cannot use more than 300 chakra per elixir. Jounin can make 1 elixir, Dragon and Head can carry two, and Master Ninja can carry three. One of the many unique uses of the elixir is that it can extend a technique such as Kumite without additional drawbacks. Meaning, if u use it for 2 turns before extending it and then use a 3rd turn, no additional drawback. If you use it for 3 turns before extending it to 4, then you suffer the drawbacks of using it for 3 turns. This works practically the same for other Neidan techniques if applicable. When used on Taiji & Wuji dao techniques they don’t gain a new rank BUT their strength and abilities would be of the new rank. The sweet part of it is that we get the benefits of the ‘new rank’ but don’t suffer the penalties (if they have) of the techniques.


6) (Neidan Fuin: Jinli Dao) Internal Alchemy: Sealing Way of the Koi:

So this technique is basically a F U to people that utilize sealing base techniques heavily. This is the first technique that doesn’t utilize Neidan only. This technique is a combination of Fuuinjutsu & Neidan, with two halves. This uses one of our passive abilities of opponents being unable to seal or absorb our dragon chakra. With this technique, we use this passive ability to our own body OR to our techniques itself. Unfortunately, only one variant may be used per fight. Mainly because either use prevents us from using the other half. The process for this sealing technique requires the user to first train and store up a large amount of their Dragon Chakra into a single point of their body (similar to Tsunade’s Yin Sealing technique). The focal point for the seal will form a unique symbol that resembles a black and white koi fish circling each other like the Yin-Yang symbol.

The White Koi half (my favorite of the two tbh) basically grants you access to a Dragon chakra pool of 400 DC (Dragon chakra) where every non-neidan technique use removes 20 DC to add to the technique. This 20 DC adds onto your non-neidan techniques and makes it unable to be sealed or blocked by barriers or other methods of sealing/absorbing. In short, with the White Koi active all our non-neidan techniques practically operates like Neidan techniques until the 400 DC pool is used up, which is good for 20 techniques. About 2-3 fights you can get in the NW with this active if used right. The unique thing about this seal is that if u only use let’s say about 100 DC for fight 1, you can deactivate the the white koi and reuse it in fight 3 or 4 starting back at 300 DC. You’ll always get it back at the same chakra cap you had when originally deactivated.

As for the other half, The Black Koi; the user uses the stored-up Dragon Chakra and coats their entire body for protection against sealing/absorbing base techniques. This gives you a new appearance, from the neck down will be engulfed in a black shade of color. The sclera will also become black. A major drawback of The Black Koi is that it also blocks your very own sealing techs (such as dormant or active body seals and erases them) including the other half of the Koi. Therefore, u may only be able to use one half of the Koi technique. Unlike the White Koi that ends after the 400 DC has been used up, the Black Koi remains active until deactivated.

7) (Neidan: Tsuihō) Internal Alchemy: Banishment

This is one of our biggest **** you technique to those who depend heavily on their modes and what not like the Raikage and his lightning armor or the various Sage mode users. After channeling your dragon chakra (all 3 dantian) and with 3 simple handseals, the user releases a burst of Dragon chakra up to long range which is completely harmless as it does no type of damage. Instead what this does is erase an amount of chakra and turns of whatever mode our opponent have sustain. Depending on how close the opponent is to the user, more or less will be erased. Sometimes this might outright strip them out of their mode.

8) (Neidan: Wu Wei Dao) Internal Alchemy: Way of Effortless Action

The 8th and final 'canon' clan technique of ours. Basically our very own Izanagi. With this technique we basically control our own body and how the outside world perceives us. We simply manipulate our state of existence and rewrite certain things and control how we are in battle.


FAQs (Will continuously edit this as more comes around):


Wuji Dao Questions:

1Q) Would you be capable of removing poisons and toxins from another through the use of this application? (Lower Dantian)

1A) We would need to know where exactly the poison is. Taijin allows us to be aware of ourselves but the same isn’t true for our opponents. So even if it were possible, lack of accurate knowledge would make it difficult.


2Q) If the external component of this application is used and the user makes contact with it, does it affect them?

2A) It can be used without physical contact hence why the following is included:

"The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact."

In other words we could create a ball of nothingness 10 meters from us and anything that touches it disappears (provided it is a physical entity). You, the user, do not need to make contact with your externally created constructs. However, if you do make contact they do not affect you as per the following:

"With the external component, if anybody other than the user makes contact with the technique"


3Q) Now, let us say there are two Hayabusa; one uses the external component of the lower dantian and the other uses the external component of the middle dantian. What happens if those two applications make contact with each other?


3A) Both voids are comprised of chakra and the middle dantian erases chakra. However I'd go the route of each Dantian not affecting one another due to the nature of each dealing with a different plain. The chakra of the lower dantian is purely physical, the chakra of the middle dantian is purely vital, and the upper is purely spiritual. The physical energy created by the lower would not be affected by the vital energy of the middle just as the middle wouldn't be affected by the lower. If you are to think of this another way; both external components create a physical void in reality that are interacted with. Because of this, even the middle dantian's application would be subject to the lower dantian's application and the lower dantian would erase the manifestation of the middle dantian's void and the middle would erase the lower dantian's energy. That being said each of the three applications do not affect each other in my book as they are all creations from sources that cannot interact with each other on their own. Another way to think of it is: the energy from each of the three dragons, which the dantian are comprised of, possess distinct plains of interaction and are separate form one another until unified.


4Q) Let's say that an earth bullet is shot toward you and you used the middle application of this technique. Will it affect the physical earth bullet? If so how?


4A) Yes, it would. Chances are the earth bullet has traces of chakra in it, the application would remove that. So, while it might not erase the physical earth bullet, let’s assume someone has the technique to make the bullet blow using a single hand seal at any point after launch. The person would be rendered incapable of doing that.


5Q) If somebody casts genjutsu on you and you use this technique to erase the chakra from the genjutsu, would you be erasing x amount of your chakra or the chakra from the genjutsu that was injected into you?


Example:
You = 100 chakra
Use 30 chakra to erase A-rank genjutsu
Total Remaining = 70 (your remaining chakra after using the technique)

or

You = 100 chakra
Use 30 chakra to erase A-rank chakra
Total Remaining = 40 (-30 from the use of the jutsu and you are erasing 30 of your chakra which erases the genjutsu)


5A) You would be erasing chakra of the genjutsu, you can selectively do that.


You = 100 chakra
Use 30 chakra to erase A-rank genjutsu
Total Remaining = 70 (your remaining chakra after using the technique)

With a genjutsu technique you're erasing the foreign entity that has invaded your body. At the point of your opponent's casting of the technique, their chakra is now inside you, thus you're erasing that specific segment of chakra and nothing else.




1) Difference between Head ninja's use of Wuxing and a Dragon Ninja?
-Dragon can use S rank active and B rank passive, Head ninja can use A rank passive.

2) Can you make a creation from Taiji Dao out of a CE of yours?
-No. If you did, then it would follow the weakness of the CE which can be bad at times.

3) Whats a Dantian?
-Our chakra center. Chakra has 2 components, physical energy and spiritual. If you add a 3rd component like natural energy, its senjutsu chakra. Thats what we call a chakra type.

Difference with chakra types and chakra nature? nature is the tendency of chakra and how it behaves. A chakra type is fundamentally different, Types include bijuu chakra, senjutsu etc. Natures are elements, combination of elements. Yin and yang.

Hayabusa chakra is based on physical energy, spiritual energy and energy from the watsumi sanjin the 3 dragon gods which makes dragon a chakra type. 3 dantian exists because there are 3 Gods each corresponding to a dantian and dantian is more or less a nature.
 
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Legendary Contract found in inventory.

Decided to give them 4 abilities instead of the normal 5 as to not make these too OP or something <_>
Fixed the abilities up a bit and changed the name from Dementor to Banshee.

Summoning Animal: Banshee
Scroll Owner: Venom
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
A Banshee is a gliding, wraithlike Dark creature, widely considered to be one of the foulest to inhabit the shinobi world. Banshees feed on human happiness and thus generate feelings of depression and despair in any person in close proximity to them upon being summoned. They can also consume a person's soul, leaving their victims in a permanent vegetative state, and thus are often referred to as "soul-sucking fiends", rendering a person an 'empty-shell'. (Ability to be created through CSCJs) Banshees have a humanoid shape, approximately three metres, or 10 feet high, and are covered in dark hooded cloaks of long ripped black cloth, making them closely resemble wraiths. Its body is greyed and decayed looking, like a decomposing corpse, and its breath sounds rattling like it is trying to "suck more than air" out of a room. Its hands are "glistening, greyish, slimy-looking, and scabbed". They seem to exude cold. A Banshee's face has empty eye sockets, covered with scabbed skin. There is a gaping large hole where the mouth should be, which is used for sucking the soul out of the victim. They levitate/fly round the battlefield at speeds of an Apex Speed Spec. Sage rank shinobi.

Standard Ability: Unlike normal animal contracts where the user must sacrifice blood and perform several hand seals to summon them, Banshees are much different. Instead they appear on the battlefield through a plume of smoke after the user simply pays +10 more chakra to summon the Banshee through this method (Ex: An S rank Banshee would sap 50 chakra from the user). Although it might seem like a long method, its instant due to still being a space-time technique. They cannot be summoned outside of short range of the user

Standard Ability:
Banshees 'sense' their enemies by their life force and chakra up to long range away (1 LM away in the NW), making it near impossible to hide from them or use a technique to sneak attack them. Also being able to telepathically communicate with the summoner, it makes it easier for him to also be aware of his surroundings.


Unique: Their body are quite resilient to physical techniques such as Earth, water and/or taijutsu base ones and variants. Being able to shave off -10dmg from them. They're also able to simply phase through techniques and/or terrain similar to the Gedo Mazo's phantom dragons passively once per turn. This is called 'Phantom Mode' which only lasts the turn it is activated and once within this mode, the Banshees cannot attack the opponent(s) until they are out of this mode. Making this mode simply a defensive/supplementary one. This mode can only be used once every other turn, never two turns consecutively. Unfortunately due to this, they cannot use techniques that are physical base either (Such as Earth, Water, Taijutsu etc) but can use all energy & spiritual base techniques of the user (canon or custom) without the need for a source or hand seals.

Unique: Unique to every Banshee is their specific ability to use Ototon that can be directed at specific targets as to not affect the summoner or allies. This doesn't mean their Ototon ninjutsu are stronger than any other normal shinobi, they just have a certain mastery over it. Being able to utilize the custom ototon ninjutsu or ones from the canon list.

Declined by Imperfect.


First, don't appreciate that literally the first thing I pointed out in my first check, the Speed in the General description section, was completely ignored. You're still putting Speed, something I personally consider an ability, in the general description section. That's not where that goes. Additionally, as stated before, Sage Rank is still too high to allow. The tacking on of a biography specialty is pretty lazy truth be told, and not something I want to start allowing, as it could lead to abuse. This is supposed to be an ability that says all of your Summons for this contract are of X speed. If you honestly think I'll approve Sage Rank as a universal speed for every Summon on your contract, including the generic ones Summoned by the Summoning Technique, please reconsider your opinion of me. The best you can hope for is a certain Speed per Rank of your Summon, and even then, Jonin is the highest you'd get as a passive. If you make your one allotted Forbidden Rank Summon allowed per Contract, that can be as fast as a Sage, but none of this "Advanced or Apex Speed or Resistance" addition stuff. Vayne did the same thing with a Summon, and I removed it because it's just not a precedent I want to set. Specialties are for biographies, not Summons.
Next, you'll need to change the type of Sensory for them. It never clicked in the last check, but Life Force Sensory, at least currently, is exclusive to Children of Tiamat. That's my bad for not remembering that it's unique to them. Considering your Summons feed on souls, that's probably what they should be trying to detect via their senses, no? Just because something has a life signature doesn't mean it has a soul, Sentient Yang techniques being the first example that springs to mind.
Next how do you say you only gave them 4 abilities when the second basic is a two-in-one with Sensory and mental communication, lmao. And that's on top of the Speed in the General Description, as well as the stacking of Apex Handseal and Sourceless later on. Just, no. One ability per slot, that's what everyone else needs to abide by, so you need to too.
Next issue is with the knowledge that Legendary Summons remain on the field indefinitely, and is primarily concerning that first unique. Allowing them to use something like this every other turn is strong enough, but when you factor in the usage of Sound Release, the intent is clear. Summon it, and every other turn have it passively phase through something, then pop whatever Sound Release technique you happen to want them to use, then pop back out, which would be pretty difficult to counter for the average member. You also say they can't attack the opponent while in the "mode", then go on to say they can't use physical techniques, but energy based and spiritual techniques are fine, which is a contradiction, so might want to fix that.
Finally, you are not letting every single one of these Summons use "all of your Spiritual and Energy based techniques, Canon or Custom". How you ever thought this wording would ever be approved is beyond me, cause that would include any Energy based Elements, Genjutsu, Yin and Neidan just to name a few. So let me be clear here; Anything like this will never be allowed, period, and the fact that you tried it is genuinely astounding. And here you are again, cramming more abilities into a single slot, and more Biography Specialties to boot. Apex is typically the standard for Summons anyway, since most animals don't have hands to perform Seals with so adding that is pretty much pointless, but the Sourceless part can get removed. Again, not something I'm willing to allow, as it's a slippery slope.
Overall, for a Contract you say you "didn't want to be too OP UwU", you managed to fit quite a lot in here. Even more than last time, and I'm genuinely impressed at that. Again, not a whole lot I can add constructively, so you have my sincerest apologies for that. I just don't know how I would make a Contract like this, so that's naturally hampering my ability to advise you on how to proceed. Overall advice, keep your basics simple, as they won't ever be allowed to be anything a Normal Contract can't have, a Mythical and Legendary only get to have more of them, and for your Uniques, just tone it down, please.


Summoning Animal: Banshee
Scroll Owner: Venom
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
A Banshee is a gliding, wraithlike Dark creature, widely considered to be one of the foulest to inhabit the shinobi world. Banshees feed on human happiness and thus generate feelings of depression and despair in any person in close proximity to them upon being summoned. They can also consume a person's soul, leaving their victims in a permanent vegetative state, and thus are often referred to as "soul-sucking fiends", rendering a person an 'empty-shell'. (Ability to be created through CSCJs) Banshees have a ghostly shape, approximately three metres, or 10 feet high, and are covered in dark hooded cloaks of long ripped black cloth, making them closely resemble wraiths. Its body is greyed and decayed looking, like a decomposing corpse, and its breath sounds rattling like it is trying to "suck more than air" out of a room. Its hands are "glistening, greyish, slimy-looking, and scabbed". They seem to exude cold. A Banshee's face has empty eye sockets, covered with scabbed skin. There is a gaping large hole where the mouth should be, which is used for sucking the soul out of the victim. They levitate/fly round the battlefield.

Standard Ability: Their body are quite resilient to physical techniques such as Earth, water and/or taijutsu base ones and variants. Being able to shave off -10 dmg from them. Additionally they move at a standard Chuunin ninja rank speed, unless specified in the summoning.

Standard Ability: Banshees 'sense' their enemies by their 'soul' and/or chakra up to long range away (1 LM away in the NW), making it near impossible to hide from them or use a technique to sneak attack them.

Standard Ability: Share a mental link with the summoner, being able to communicate easily.

Unique: Unlike normal animal contracts where the user must sacrifice blood and perform several hand seals to summon them, Banshees are much different. Instead they appear on the battlefield through a plume of smoke after the user simply pays +10 more chakra to summon the Banshee through this method (Ex: An S rank Banshee would sap 50 chakra from the user). Although it might seem like a long method, its instant due to still being a space-time technique. They cannot be summoned outside of short range of the user.

Unique: Unique to every Banshee is their specific ability to use Ototon that can be directed at specific targets as to not affect the summoner or allies. This doesn't mean their Ototon ninjutsu are stronger than any other normal shinobi, they just have a certain mastery over it. Being able to utilize the custom ototon ninjutsu or ones from the canon list.

Approved with edits. See spoiler.

"Can use techniques the user can, except CC", so even more than last time? No.

If you want something like this, do like Korra and LoK, and actually restrict it. Korra's requires the life cycle of his summons to steal KG, AE, etc, while LoK's is time gated with a range limit that cancels the ability if you step outside of Mid Range. The wording is what I shot down last time, and the wording is what I'm not allowing this time, in addition to the below.​

Still putting abilities in the description section, so you're still trying to get more than what's allowed? No. Removed.

Swapped first basic and first unique, since you made the mitigation more simple. Also bundled the speed and mitigation, but reduced the speed. You still want to double up on abilities? Fine, but I'll drop the values to balance it out. Speed might be virtually useless anyway, since LoK mentioned that Legendary Contracts don't have "generic" Summons you can summon with the B-Rank Summoning technique. So unless you don't plan on specifying speeds on individual summons, it's pointless having a speed ability now.

Everything else is fine. You're more than welcome to update the contract I believe, so if you'd like to try and make an ability for copying abilities just keep in mind the more stuff you're going for, the more restricted/ harder it will need to be to achieve.

Summoning Animal: Banshee
Scroll Owner: Venom
Other Users who have signed contract: N/A
Summoning Boss if existing:
Other Summoning Animals tied to contract:
Description and Background:
A Banshee is a gliding, wraithlike Dark creature, widely considered to be one of the foulest to inhabit the shinobi world. Banshees feed on human happiness and thus generate feelings of depression and despair in any person in close proximity to them upon being summoned. They can also consume a person's soul, leaving their victims in a permanent vegetative state, and thus are often referred to as "soul-sucking fiends", rendering a person an 'empty-shell'. (Ability to be created through CSCJs) Banshees have a ghostly shape, approximately three metres, or 10 feet high, and are covered in dark hooded cloaks of long ripped black cloth, making them closely resemble wraiths. Its body is greyed and decayed looking, like a decomposing corpse, and its breath sounds rattling like it is trying to "suck more than air" out of a room. Its hands are "glistening, greyish, slimy-looking, and scabbed". They seem to exude cold. A Banshee's face has empty eye sockets, covered with scabbed skin. There is a gaping large hole where the mouth should be, which is used for sucking the soul out of the victim. They levitate/fly round the battlefield.

Standard Ability: Their body are quite resilient to physical techniques such as Earth, water and/or taijutsu base ones and variants. Being able to shave off -10 dmg from them. Additionally they move at a standard jounin ninja rank speed, unless specified in the summoning.

Standard Ability: Banshees 'sense' their enemies by their 'soul' and/or chakra up to long range away (1 LM away in the NW), making it near impossible to hide from them or use a technique to sneak attack them.

Standard Ability: Share a mental link with the summoner, being able to communicate easily.

Unique: Unique to every Banshee is their specific ability to use Ototon that can be directed at specific targets as to not affect the summoner or allies. This doesn't mean their Ototon ninjutsu are stronger than any other normal shinobi, they just have a certain mastery over it. Being able to utilize the custom ototon ninjutsu or ones from the canon list.

Unique: Banshees are able to use the basic 9 (logically) up to the user's rank but what makes them more unique is the fact that once every 3 turns (6 if its NW posts) they can 'sacrifice' a basic field to copy an advance field from the user. Although seemingly broad, these are quite limited. Every 3 turns they can either choose to keep the same advance field, or switch it out. Whenever they sacrifice a basic field they won't get it back and they can only ever keep 1 advance field at a time. These advance fields are limited to KG/HA/AE, Yin, Yang and never a mode (the user must have the field). To obtain these extra ability the user will use the official roll in the discord chat. There can only be 5 options to choose from. One being a null roll in which the user simply loses a basic field for the Banshee without getting a advance field. Another is the Banshee's offensive techniques loses a rank for 5 turns.

Example of roll:
t!choose Null, lose a field. | Null, lose a rank | Yin | Yang | Dead Bone Pulse
 
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Basic Information

Name: Jigen
Nickname: Monk
Gender: Male
Age: Unknown
Clan: N/A

Looks: He was a fairly tall man of light complexion. He sported a shaved head, apart from a long mohawk of black hair tied in a long ponytail style reaching his lower-back, pronounced eye ridges void of brows, a broad nose, and large black eyes. Some time after Isshiki took control of him, he gained a diamond-shaped Kāma mark on his chin and a Roman numeral "Ⅳ" tattooed below his left eye. The area where his stomach was seemed to be completely black. He also wore black nail polish on his fingernails and toenails, five red earrings on the top of each ear, and an additional one at the bottom of each ear.

Personality: Very calm and collected type of individual who doesn't let his emotions sway his thought in the heat of battle.


Village Info

Land of Birth: Unknown
WSE Clan: -


Rank//Chakra Info

Ninja Rank: Official Sage |
Health: 200
Chakra: 2000
Base Speed: 15
Tracking 38

Specialty: Increased Tracking Resistance | Advanced Speed Specialist | Apex Speed Specialist | Yin Specialist | Kung Fu (CFS)

Elements: Basic 5, Bromine, Harmattan & Corium

Your ninjutsu:
Ninjutsu
Genjutsu
Taijutsu
NB Taijutsu (w/ Restricted)
Leg Weights
Kenjutsu
Cloud Style Kenjutsu
Fuuinjutsu
Kinjutsu
Medical Ninjutsu
Medical Kinjutsu
Advance Fuuinjutsu
Banshee Contract (CSC)
Banshee Ninjutsu
Yin Release
Yang Release

Custom Fighting Styles
Kung Fu
Fire Boxing
Steel Ball Run
Titanomachy
Eight Deva Guardians


Background Info

History: Jigen (ジゲン, Jigen) was a novice monk that became the vessel of Isshiki Ōtsutsuki and eventually had his body completely taken over by Isshiki invading it.


Other

Physical power: He has tremendous speed and strength, being an Advanced & Apex Speed Specialist and gaining an additional 4 speed levels. He is also highly durable, reducing 20 damage from techniques in his base form as well as having a passive damage increase on the same scale. He is also capable of healing 15 damage per turn. Beside these, he also gains an additional x2 tracking enhancement from his specialization in Kung Fu & 2x running speed when he removes his leg weights. All these physical prowess increases dramatically under the influence of Kama.

(Katai Omori ) - Leg Weights
Type: Weapon/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A (+20 to Kicks, 2x Running Speed)
Description: The Leg Weights used for Special Taijutsu Training with Added Weights are made through the application of a sealing formula to ordinary leg weights. The sealing formula is used to, through the use of chakra, increase the weight of the leg weights to the desired level. The seal can't be applied to anything other than the leg weights and its use is restricted to its original purpose. One can remove the leg weights but the sealing technique in them stays active indefinitely and can't be released. Additionally, the Leg Weights and their unique seal calibration makes them only usable by the ninja to whom they belong. They can't be sealed or stolen.


Artifacts: N/A

Scientific Tools:

1) (Kemuri Senkōdama ) - Smoke-Flash Bombs
Type: Tool
Rank: A
Range: Short - Mid
Chakra: N/A
Damage: N/A
Description: Similar in use to the smoke and flash bombs respectively, this tech dazes the senses by emitting a powerful sound and light. It was powerful enough to block even enhanced senses of sight and hearing, leaving those with vision and sound based sensing useless. It's major downside, however, is that due to affecting a wide area, allies could also be caught in the blast radius if not warned beforehand. Due to the mass amount of chakra released from the explosion, chakra based sensing dilate also left useless. These are also able to negate B rank and below technological sensing devices as well.
Note: Does not count as a move but only one can be used per turn.
Note: User can have up to 3 max while Cyborgs have up to 6.
Note: Cyborgs are also able to fire these up to Long range.

(Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
Note: Cyborg can have up to 2 Absorption Arms

(Kote ) - Gauntlet
Type: Tool
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Shinobi Gauntlet (忍小手, Shinobigote), often shortened to just Gauntlet (小手, Kote), is a scientific ninja tool that is worn on the forearm. The Gauntlet was developed as a way to allow anyone to use complicated jutsu without the need for training or the requisite skills.To use, Scroll Cartridges that have had jutsu sealed into them are loaded into the Gauntlet's chamber. At first appearing as a normal sealing scroll, upon absorbing a technique it shrinks down to the size similar to a real bullet and can then be loaded into a tool to be activated later. When a nature transformation technique is activated from a Scroll Cartridge, the user make a unique single handed hand seal corresponding to the intended jutsu's nature using the hand of the arm that the Gauntlet is worn on. This causes the Gauntlet to release the jutsu from its Scroll Cartridge, firing it wherever the Gauntlet is aimed. Because the Gauntlet's jutsu require no chakra to perform, the user can gain an advantage in battle by releasing what would normally be chakra-taxing techniques in quick succession.
Note: Academy Student to Genin Ninja can have up to Forbidden ranks sealed, done in either battle, training, or the Ninja World. Chunin can have up to S ranks and Jounin and up ninja can have A ranks and below sealed within a Kote.
Note: Only up to 3 Kotes can be owned, counting collectively as a single Tool slot.
Note: Only Basic Ninjutsu, Elemental Ninjutsu (Basic, Custom, and listed Advanced Elements), and non Fuuinjutsu based Advanced Ninjutsu fields can be sealed ( and these often must be approved for your bio, thus isn't a blanket over all techniques of these fields ). Modes and similar cannot be sealed as well.

Kote's Sealed techniques:
1)(Suiton: Mizu Shishi) - Water Release: Water Beast
2)(Katon: Ryūen Hōka no Jutsu) - Fire Release: Dragon Flame Release Song Technique
3)(Shusoton: Fo-Ji no Kasai Shinsui) - Bromine Release: Forge of the Fiery Flood

Miscellaneous: He also carries a variety of weapons in his pouch and others that are strap to his waist. Several kunais, shurikens, flash bombs, smoke bombs and explosive tags are in the pouches. He also has a small gas mask that he can place around his face to breathe inside regular smoke. Also, he has these goggles strap on to his forehead that can easily be pulled down or with a quick a nod of his head he can make it fall down to cover his eyes from bright lights. Strap in an ‘X’ like fashion across his back are two medium size swords and one long sword strap to the side of his waist. Venom has 10 rings on his fingers. The material of the rings are different for each, ranging from hard ones such as steel to flexible ones such as Rubber. He mainly has these rings so that he can use his Samu no Ougonjutsu technique perfectly with. During the course of medical ninjutsu training, he learn more about the human body and different things. He also carried with him several pills he created for the course of fights. He was also smart enough to remove 4 of his molar tooth to place a pill capsule there so he could consume the stored medical pills (soldier pills) without moving or alerting the opponent of his action.

He also bares several markings on his body that some people belive it to be tattoos but it is actually fuuinjutsu marks. From his wrist, to his chest, legs and mouth etc are covered with various sealing techniques for battle and other purposes. On the wrist band of his clothing is the seal for a very special technique of his. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. The seal on the wrist band has the script Horseman of Pestilence applied to it (Via Shi Kishu no Keiji). Over the years of roaming the Ninja World he stumble upon many energy users and so the wrist band registered all. It glows purple for Keigoku, Green for Natural energy, White for spiritual energy and so on. This seal (Hagane Hie no Ikkō) helps his already sturdy body's defense. All of his seals are infused with earth chakra to reinforce them and make them sturdier (via Scripture of the Templars).


(Fuuin: Bachi no Fukyuu) - Sealing Technique: Bane of the Immortal
Type: Defensive/Supplementary
Rank: A
Range: Short
Chakra: 30 (-10 chakra per turn)
Damage: N/A
Description: The user will have a seal on their body with the Kanji for "Eternal". The seal lies dormant and is passively activated whenever the opponent tries to seal or drain the user's chakra and/or abilities. The seal will instantly release an intangible barrier that surrounds the user's body like an armour. Any abilities which act externally such as the canon techniques Multiple Infinite Embraces or Living Barrier will be unable to affect anything inside the barrier, namely the user's body. Seals which act internally will first have their chakra be absorbed by the barrier (happens instantly and so before they can come into effect) and once erected, the barrier will prevent any further insertion of chakra while active. The seal is self-sustaining and will involuntary leech chakra from the user's body. This is for the express purpose of maintaining this technique even when the user can't use or mold chakra. This is possible as the chakra still exists within the user as it is equivalent of their very life-force. This can counter S-Rank and below sealing techniques. This cannot be activated manually and will only ever activate under the aforementioned conditions. It lasts for four turns or until the ability attempting to seal or drain the user's chakra or abilities is no longer active, whichever is longer.

Note: Can only activate a maximum of thrice per battle

2) (Fuuinjutsu: Karada no shinayaka-sa) Sealing Arts: Ease of Body (9)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: A body seal that reacts only to certain physical movements of the user, the Ease of Body seal is filled with the user's chakra before battle, which fuels the seal and allows its use. This seal only activates once the user uses non elemental taijutsu. Non Elemental Taijutsu often requires the user to infuse his body with chakra in order to successfully perform the technique he is attempting, which is strange because as shown, taijutsu is usually used to preserve chakra. This seal rectifies this by flooding the user's body with chakra at the exact points it needs to be in order to execute successfully, eliminating the need for the user to input chakra himself for this brand of Tai. By flowing chakra through the body for the user, the user is free to keep his chakra reserves in check, merely performing the actions necessary whilst the seal provides the boost in power needed.
-The user's next 4 Non Elemental Taijutsu moves don't require any chakra input from the user
-Seal can be used twice per battle
-3 Turn Cooldown between activations of this seal
-Seal may be passively applied

3) Fūinjutsu: Gitai hakai shīru) - Sealing Arts: Mimicry Destruction Seal
Type: Defensive |Supplementary
Rank: S
Range: Short-Mid.
Chakra Cost: 40 (-10 per turn)
Damage: N/A
Description: This sealing technique is a rather simple acting one able to be created during battle, or prior to, using a seal with the word "Revoke" either on paper or somewhere on one’s body. The seal will remain dormant until the enemy’s chakra makes contact with it, thus triggering its activation. If this seal is used against an enemy technique, the moment the technique comes into contact with the seal, it will cease as it is absorbed into the seal, and immediately afterwards a barrier is released from the user as it spreads to the ends of mid range with the user as its epicentre at all times. This barrier carries special chakra/energy blocking properties that focuses on the foreign source first used to activate the technique launched by the target. Once in the barrier the target is restricted by the barrier's blocking properties, restricting them from using the same type of energy absorbed, now unable to use techniques of that same type S rank and below. For example; if used on a suiton technique, it would hinder the target from molding their water chakra while in the barreir. Only elemental and energy based techniques can be registered and absorbed by this seal, and the technique in question can be no bigger than five meters in diameter in order to be absorbed. All divided, but similar, target foreign chakra sources, like clones, also succumb to the barrier's properties while in its realm. This doesn't block jutsu coming from outside the barrier just seals the element within.
NOTES
►User can only have two of these seals in their possession/body
►Only one of this type of seal can be in play at a time
►The restriction lasts for 4 turns unless otherwise broken
►Seal has a 2 turn cooldown upon ending
►No other techniques S rank and above the same turn the seal is used
►The user cannot use jutsu above S rank for 2 turns after activation
►Cannot be used on F ranks
►Can only be taught by ZandaT

(Fūinjutsu: Maiyā no bando) - Sealing Arts: Mayer's Band (Horseman of Pestilence applied to this body seal)
Type: Defensive/Supplementary
Rank: D-S
Range: Short
Chakra Cost: (equivalent to the amount of opposing tech)
Damage: N/A
Description: This seal, Mayer's Band, was created by an Uzumaki prior to their village's destruction. The jutsu's purpose revolves around the ability to identify and seal foreign energy produced by the user's enemies. The seal itself is placed onto a wrist band and it is a kanji line shaped like a pentagon with open circles placed at every point of the shape. When foreign energy enters short range of the user, the circles on the wristband emit a bright colorful light signifying to the user that an energy different from the energies known to them has broken their perimeter. The sealing band cannot inform the user about the type of energy being used, but it can and does tell the difference between the various energies it comes across, and thus repeats the same color glows corresponding with that energy when met again. Once the energy is close enough the seal will release a special energy absorbing barrier around the user protecting them for that one attack before sealing the foreign energy into the wristband protecting the user. The jutsu is quite helpful for shinobi who don't have any energy sensing abilities, and its sealing effect only lasts a limited time. After sealing its maximum amount of energy the band will only work as an energy identifier for the user, but it will no longer be able to seal energy.
NOTES
►Activates 3x per battle
►Has a one turn cool down
►When a S-Rank technique is sealed, no fuuin in the following turn, and then no fuuin above A in the next
►Seal must be placed in biography
►Can only be taught by ZandaT

6) [Fuuinjutsu: Shi Kishu no Keiji] - Sealing Technique: Four Horsemen of the Apocalypse
Type: Supplementary
Rank: B
Range: Short
Chakra: N/A (+20 chakra to the applied seals)
Damage: N/A
Description: This seal is essentially one that can be applied to other seals placed on the user’s body, clothes/armour, weapons or person prior to a battle (must be stated in a biography). Seals which otherwise lie dormant but must be manually activated can instead be given a specific trigger from one of the choices below. The seal retains it’s capability to be activated manually but will now be capable of being triggered automatically if the necessary requirement is fulfilled. Only one of the below “trigger seals” can be applied per technique, meaning a technique cannot be given multiple triggers lest they clash or conflict.

Horseman of War: If a seal has this script applied to it, it will activate whenever something moving at a certain speed (3x the user's current speed or higher) comes within five meters of the seal. It will passively activate the seal this is applied to once this condition is met. The seal can sense this as there is constantly an invisible and intangible barrier of pure chakra that encompasses the area short-range around the user (that doesn't interact with techniques whatsoever). When anything "breaches" this barrier, not only will the user be notified where it entered from but the seal this has been applied to will activate if the aforementioned trigger requirement is met.

Horseman of Famine: If a seal has this script applied to it, it will activate whenever a foreign chakra or energy technique is injected into the user’s body. The seal is capable of sensing disturbances in the user’s chakra or rather the entry of foreign entities into their chakra system. When this happens, this seal will activate the technique this was applied to. Unlike Pestilence, this seeks to work solely on Genjutsu and similar abilities that attempt to affect the user’s body through the injection of chakra. This trigger seal can only be placed on seals that are on the user's body

Horseman of Pestilence: If a seal has this script applied to it, it will activate whenever foreign chakra or energy technique enters the immediate vicinity of the seal (within one-meter). The seal can sense this as there is constantly an “invisible mist” of chakra surrounding the area around the seal. The mist doesn’t interact with techniques whatsoever as its just pure, unmolded chakra. When any foreign chakra or energy makes contact with this blanket of chakra, the seal this was applied to will activate passively. This technique will not be triggered by Genjutsu techniques as they do not travel through the mist on induction but rather manifest the chakra inside of the user's body.

Horseman of Death: The simplest in it's trigger but arguably the most powerful, this sealing script will allow the seal this is applied to activate automatically upon the user's death. The mechanism by which this is triggered is identical to that of the canon technique Reverse Four Symbols Sealing Technique. This trigger seal can only be placed on seals that are on the user's body.

Notes:
Each seal can only be applied to one technique (meaning 4 in total, one per Horsemen)
Must be applied to different techniques and each must be stated in the user's biography

Heishi Piru) Soldier Pills
Type: Supplementary
Description and Background:Soldier pills are a more combat aimed variation of the military ration pill. Upon ingesting the pill, your chakra supply doubles, but burns at a greatly accelerated rate due to the "pressure" involved. Upon ingesting the pill, any ninjutsu you use gains +15 damage and any taijutsu gains +10 for 4 turns. Upon expiry of the effects you must use an extra 10 chakra for every technique afterwards for 5 turns due to the fatigue setting in meaning you have to force your techniques more, and thereby adding to the toll it takes on your body. These pills are a basic medicine medical ninjas use in combat and are essentially black small round pills which are swallowed and absorbed through the mucosa in the stomach, made off of various ingredients and medicinal herbs as well as stimulants
Description of Side Effects:
-Upon using a second pill in a conflict the additional chakra cost after expiry rises to +30 until healed
-Upon taking a third pill, the medical ninja will suffer cardiac arrest upon expiry of the pill.

(Hyōrōgan) Military Ration Pills
Type: Healing
Description and Background:Military Rations Pills (兵糧丸, Hyōrōgan) are special pills that replenish one's chakra and nourish the body. It is made up of powerful stimulants and nutrients, said to allow the user to keep fighting for three days and three nights without rest. Replenishes 50 percent of the user's maximum chakra supply per pill taken, along with pumping stimulants into the body to alleviate tiredness. These pills are a basic medicine medical ninjas use or distribute in combat and are essentially dark brown small round pills which are swallowed and absorbed through the mucosa in the stomach.
Description of Side Effects:
-Taking two pills in a conflict results in hyper-stimulation of the cardiovascular system. The users heart rate and blood pressure increase to the point they become painful for 6 turns after taking the pill.
-Taking 3 pills in a conflict pushes the user's cardiovascular system to breaking point, resulting in heart failure after 4 turns.

(Ketsueki no Zōka Piru) Blood Replenishing Pill
Type: Healing
Description and Background: Contains high concentrations of amino acids, iron and mitosis inducing enzymes designed to turbo boost the production of erythrocytes from haematopoetic stem cells in the human body. This pill alleviates and cancels the symptoms of blood loss after one turn. These pills are a basic medicine medical ninjas use or administer in combat and are essentially dark red small round pills which are swallowed and absorbed through the mucosa in the stomach
Description of Side Effects:
-Taking 2 pills leads to increased blood pressure, and increased likelihood of blood clots forming, specially through trauma.
-Taking 3 pills over stresses the cardiovascular system and causes aneurysm after 4 turns

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