[Ōi vs Ozymandia] Daughter of the Radiant vs Sun King of the Fallen

Alyx

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Lok's Rules & Regulations
Official
K.O Allowed due to HP Rules
CJ Allowed
3 Day Timelimit

Range and Terrain: Ten Meters Away, Avalon. Scenario is Avalon is currently under siege by the Fallen whom Amara managed to gather. Our characters meet each other and basically tasked to deal with one another, leading into a Fallen vs Radiant Battle.

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Hokusai is fused with Kokonoe and Erina, allowing her to use both skills from other bios including have Matatabi sealed in her. She has her ink brush in its mini form, and using it as a hair pin for her bun while she has an Ani katana on her left hip.

All unique stuff activated before hand but are too much to mention atm, so Ill post it accordingly as we go along if I activated em.


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Goetia

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Ozymandias (Rider) will be fused with Richard (Saber), and hence will have access to Dark Release, the Hogyoku, and the Memory of Fire artifact, in addition to CC abilities. He'll have Fire as a unique specialty, Taijutsu-based tracking specialty (Primary) and efficient chakra control specialty (secondary, applied to Fire).

Passives / Pre-battle activations:

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
Hōgyoku / Breakdown Sphere
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
Damage: N/A (-10/-20/-30 per activation based on each form)
Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

First Fusion: Crisálida

After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.

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Second Fusion: Evolucionar

The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.

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Final Fusion: Divino

Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).

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With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

Notes

- The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
- Chakra conversion and transformation cost penalties stack
- Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
- Membrane properties are passively active, but will not apply when an unprotected area is struck
- Each transformation counts as a move during the turn the process begins
- Can only be used by Rᴜʀūsʜᴜ
(Hinokioku) – Memory of Fire
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+1 Rank Katon)
Description: A ring traditionally worn on the right ring finger; the ring is a relic from centuries ago during the Hangurian Campaign of Fire, an era that would usher in the great expansionary era of the Freehold. It is fashioned out of an indestructible red stone that augments the user’s fire manipulation skills. All fire techniques of the user’s are strengthened by one rank up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every other move the ring can alter the inherent properties of the user’s Fire techniques, granting them ash or gas properties.




The sounds of battle filled the monarch's ears as he walked along the stone bridge over a dark ravine. Should one fall, it would surely spell their doom. But Ozymandias marched with confidence towards the citadel of Avalon, his objective being very simple. Seize the city, and take control of it. Killing or driving out any Radiants was, of course, part of the task at hand. Ozymandias led a cell of Fallen to attack different points of the city, spreading their defences thin. He would take the main entrance, acting as the main offensive force which would tear through those seeking to protect the city from his hands. Before him, there stands only one, at the stairs to the door of the citadel. A small girl, seemingly of frail build, still as a statue before the Egyptian king's approach. Stopping at 10 meters distance from her, on the outer ring painted on the ground, he does not bother to question the strength of the girl. It was probable that she is not one to be taken lightly. Amara had not been able to give much detail or specifics regarding the identity of the enemies that Ozymandias was to encounter, as her centuries of imprisonment meant that her knowledge would be far outdated. Quickly glancing at the weapon sheathed on the girl's hip, Ozymandias made a note to himself that the object could be one of her Noble Phantasms. Or some other unique kind of weapon. Though, it wouldn't be a problem later if she were simply to be annihilated here and now, dealt with swiftly like a cockroach.

Due to his extreme mastery over Fire Release, Ozymandias is able to create an atom-like structure of flames without any need for seals, simply concentrating his chakra around the girl and allowing the shape to manifest. It would pulsate and throb with pure energy, empowered by the ring on his right ring finger. Whilst the atom begins to enclose on his opponent, Ozymandias quickly performs a string of handseals, focusing his chakra into the ground, calling forth a large beast resembling a winged canine, made entirely of rock. Looking down on his opponent from above, atop his beast's head, Ozymandias observes his Fire technique explode, with the girl having been caught within the blast, her body being flung backwards into the door from the force. Forming another set of seals, Ozymandias materialises two scimitars made of electricity, 6 meters above her opponent's prone body. Upon mental command, they suddenly fly towards her, impaling both her hands and effectively pinning her to the ground.

Farao no Hōrei #5. Sōzō no Sugata ? Pharaoh's Decree #5. Semblance of Creation
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: Forming a set of 3 handseals, the user will focus their Fire chakra around the target, manifesting it around them in a formation which closely resembles the appearance of an atom. The structure itself is singular in nature, meaning that though the ring-like formations of fire around the target appear to be separate pieces, the entire technique is one whole and behaves as such. The atom itself spawns at short-range around the target, and then closes in at an alarming rate. Throughout the atom, volatile energy constantly pulsates throughout, causing it to pulse with light and heat at a constant rate. Once the atom completely converges on the target, which is done by it approaching within 1 meter of the opponent, heat will gather and concentrate in the center of the technique; which is also the location of the target. The heat will form itself into a ball of fire that rapidly expands to encapsulate the space within the atom. The orb of heat will explode once it completes the expansion and fills the atom, which will result in a localised (short-range) explosion that will easily eviscerate anything caught inside. Should the atom’s structure itself make direct contact with the opponent, they will be dealt major burns.

⇒ Usable 3x per battle
⇒ No S rank and above Fire in the same turn
Shinryūō: Ritosuajimu, Dizasutā ♚ True King: Lithosagym, The Disaster
Type: Supplementary / Offensive / Defensive
Rank: S
Range: Short (Range of Creation) - Long
Chakra: 40 (-10 per turn / -30 per regeneration)
Damage: 80
Description: The user will perform 4 handseals, and proceed to focus a large amount of chakra into the ground. A huge earthen creature will emerge from the ground, taking on the form of a 30 ft tall maned beast with 4 wings. It’s body is rife with large protrusions and sharp outgrowths that make it dangerous in close quarters, with only its forehead and snout being places where the user can situate themselves atop it. Within Lithosagym’s body lies a cavity, where a pulsing core of rock exists, that allows it to utilise all Earth Release techniques the user knows, in addition to the use of generic A-Rank rock and mud streams/projectiles, where projectiles fired from the spiky mane will instantly regenerate and replace themselves. The user can supplement this attack using their own Fire Release, by streaming it into an attack that Lithosagym uses, creating an S-Rank combo of ignited mud or rock that will prove deadly to whomsoever is caught in it. The most unique aspect of this jutsu is it’s unique link with the earth it is created from. So long as Lithosagym is in contact with the ground, even a single limb is sufficient, the user can use the earth itself as a source to regenerate any damage done to it, restoring it to its original strength (S-Rank), at the cost of a move. The user is also able to tap into Lithosagym as a medium through which to use Earth Release techniques, since it is entirely made of Earth Release itself, at the cost of a move, with chakra cost of jutsu being halved due to the source already existing and only an extent of manipulation being required. By channeling 5 chakra points per turn to their feet, the user is capable of standing atop Lithosagym during high speed movement or any other actions that would otherwise result in the user falling off from it. Upon deactivation, forcibly or otherwise, Lithosagym will rapidly fall apart and crumble into dust, leaving no time for others to use its remains. Additionally, the user’s Earth Release is limited A-Ranks and below for the remainder of that turn.

⇒ This jutsu cannot be used as an earth source by enemies
⇒ Usable 2x per battle
⇒ Lasts 3 turns
Farao no Hōrei #7. Ramusseumu no Sōko ? Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

⇒ Usable 3x per battle
⇒ No A-Rank or above Lightning techniques upon deactivation
 

Alyx

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It’s been a rough week for this young Knight in training; many strange occurrences have befallen before her eyes. This ranged from the death and merging of two her friends within herself, now down the current mess with a group of unruly Fallen – having infiltrated Avalon. She wondered, who was among them, that could have posed as a traitor and gave the information on how to break into the citadel – but this was the least of her thoughts as she noticed the man garbed in his gold attire appear before her. It was evident, he was with the enemy – but was his motif truly with the ideals of the Darkness of the Fallen? No one truly knew what was going on, and Galahad was not present to explain – leaving many scared and questioning what was happening, but the young hero remained vigilant to her code of conduct. “You have the nerve to attack our home, knowing full well the power of our armada. I can’t say this is will be an entertaining showcase of my new power, but allow me to paint an image into the minds of those who dwell in the darkness, aiming to attack the Radiant Order once more. THIS IS THE LIGHT WE WILL SHINE UPON OUR ENEMIES!” she said uncharacteristically, but this wasn’t the time to sweat small details.

The fight had already begun, her new found sensory skill granted to her by Erina can be proven quite useful here – as she sensed the formation of chakra starting around her, with her level of profess immediately identified it as the fire natured chakra; to which in response to this she would respond by focusing her chakra into her mouth and thus into her saliva – as she spews out a sort of stream of it, allowing for it to come into contact with the energy the enemy produced and would siphon the chakra from it and into her stomach as she essentially “eat” his technique. She found it weird but it made sense considering the power the Ganmi clan possessed after all.

Once her appetizer came into its full course, she turned her attention to Rider whom in the time it took for her to counter the first attack – would conjure up a familiar that he sat on top of but she didn’t fear it – as she deducted the earth natured chakra used within it – she simply accepted it’s formation but as Rider attempted to maneuver into his next technique, she did so as well as she sensed his chakra beginning to surge once more – prompting her to conjure a giant dragon made of water to appear above his location roughly five meters away.

This was a testament of her own power, as the large dragon roared, diving down onto the enemy and crushing him under its weight despite the earth familiar being present. Alongside this, she would dip her finger into her ink point with a special type of blooded ink would be prepped for the next turn as she waited on her enemies response. “Be gone!”, she said though alongside this happen the larvae in her body would physically enhance themselves, which by proxy includes herself due to them being a part of her body.


(Ganmi Jutsu: Pekotaberu ⋓ Pekogakidou ) Taste Technique: Insatiable Desire ⋓ Dulce de Leche
Rank: C- S (S)
Type: Offensive/Supplementary/Defensive
Range: Short – Long
Chakra Cost: 15-40 (40)
Damage Points: N/A
Description : This technique encompasses the one of the most complex techniques within the clan, making use of the user's Taste senses and Saliva manipulation, by taking the enemies techniques and actually “eating” the chakra of the technique, digesting it and turning the neutralized chakra into saliva, which the user can then shoot out back at the opponent. The user will inhale, manipulating their Saliva glands to create a syphon of chakra-filled saliva that is connected towards the user’s mouth. The syphon, through shape manipulation and its corrosive properties, will take over the enemies technique and begin to dissolve chakra located inside of the technique, actually breaking it down, as user draws the technique inside their gullets, “eating” the weakened and now harmless chakra. The technique can also be used on techniques that are in direct contact with user by simply biting the technique or siphoning it in, with the Saliva and repeating the process but much quicker. This siphon and digestion of chakra can only happen in situations where the saliva technique, with it's described S&W, is capable of neutralizing ( equal ) or overpowering ( stronger ) the targeted technique.

When the user is capable of neutralizing the technique, the user will simply eat the chakra and metabolize it into their own chakra resources, in an ammount equal to the technique eaten. When the user is capable of overpowering the technique, then the full amount of chakra dissolved will be converted into damage, 1:2 ratio, sending back a blast of corrosive saliva at the opponent. The end technique is a Saliva technique.

*Siphon is short-range, while the blast can reach up to Mid-Range ( Savors and bellow ) or Long-Range ( Paladar and above ).
*Can only be used 5 times and requires 1 turn cooldown before using again. Savours can use the technique up to A-Rank, rest of the lower ranks can use the technique up to B-Rank. S-Rank can only be used by Paladars and above and once used renders the technique only usable one more time.
(Suiton: Suiryuudan no Jutsu) - Water Release: Water Dragon Bullet Technique
Type: Offensive
Rank: A – S (S)
Range: Short - Long
Chakra Cost: 30 – 40 (40)
Damage Points: 60 – 80 (80)
Description: After performing a long series of handseals: Ox → Monkey → Hare → Rat → Boar → Bird → Ox → Horse → Bird → Rat → Tiger → Dog → Tiger → Snake → Ox → Ram → Snake → Boar → Ram → Rat → Yang Water → Monkey → Bird → Dragon → Bird → Ox → Horse → Ram → Tiger → Snake → Rat → Monkey → Hare → Boar → Dragon → Ram → Rat → Ox → Monkey → Bird → Yang Water → Rat → Boar → Bird, the user then shapes a large amount of water into a giant, powerful dragon, which hits the opponent with formidable might, dealing physical damage. The ideal place to use it is near a body of water, but if the user's skill allows it, it is possible to use it even in a place where there is none. The amount of water used will be in proportion with the user's skill as well as its power which can vary. Ninjas with a water specialty will be able to produce up to an S-Rank technique; normal ninja will produce the basic A-Rank technique. Tobirama was able to use this technique with a single hand seal showing testiment to his skill in water ninjutsu.

Note: Requires a nearby water source.
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Muscles of the Thoracica
Type: Supplementary/Defensive
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: N/A (+1 rank to A-Rank and below Tai/Ken | +10 to S-Rank Tai/Ken)
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tendrils, fuelling them with strength and making them much longer and stronger. The tendrils will then coil around the Barnacle’s limbs, specifically the parts that function as “muscles” increasing their physical prowess. However, because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the coiled tendrils it becomes thick and almost like solid muscle (Not making it any less versatile), also functioning as armor capable of standing up to the elements. Due to the increased physical prowess all taijutsu or kenjutsu used increases in power by one rank, however S-Rank techniques gain +10.

- Any Thoracica, Acrothoracica or Rhizocephala type barnacles can use this
- No Barnacle arts S-Rank and above in the same turn
- This Technique has a three turn cooldown'
 

Goetia

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The darkness. The light. The Radiant and the Fallen. The girl's flippant use of those words indicated great naivety. Ozymandias was almost made to sneer at her dialogue, but his disdain for such blindness was greater than the amusement derived from it. He remained silent with arms crossed as he witnessed her swift defence against his attack, noting that she was capable of capable of completely neutralising techniques through some form of ability. Different to his own, that of Dark Release, which was bestowed upon him by contract with Anubis. Making use of his great mastery over Fire Release, he simply concentrates his chakra into the ground within a 2 meter radius, superheating through vibration, and releasing it upwards through the surface of the ground. A tall column of fiery chains surround the monarch, their power bolstered by his ring and the simultaneous addition of countless earthen particles into its composition. They would rise 3 meters into the air, before bending forward with the spearheads looking directly down on the Radiant from 8 meters away. Being bent forward, the chains provided an effective cover against the Water Release attack which materialised above the monarch's head, their power allowing Ozymandias to completely ignore the attack. He briefly paused, as if to emphasise the ineffectiveness of her technique, as the steam from the interaction between water and fire faded, before mentally commanding the chains to surge forth once again towards the girl. They would pierce and tear through her small frame, dealing severe burns and attacking her from every possible frontal angle. The force of the attack would slam her directly into the door, with Ozymandias using the chains to keep her pinned there. "I will not waste time on the blind and naive. I have come here with a purpose, and whether it is fulfilled over your corpse is an insignificant detail. Open the doors to me, take the rest of the Radiants occupying the city, and leave. I will pursue you no further should you comply." The monarch spoke calmly, but sternly. He was not here to debate semantics, and such a conversation would only serve to irritate him.

Katon: Kami wo Tsunagi Tomeyō / Fire Release: O Humans, Let Us Restrain The Gods
Type: Offensive / Defensive
Rank: A - S
Range: Short - Long
Chakra: 30 - 40 + 20 - 10 = 50 (-10 per turn)
Damage: 60 - 80 + 10 + 20 = 110
Description: Performing 3 handseals, the user will concentrate their Fire Release chakra into the earth around them in a 5 meter radius. From the ground, countless chains of tangible fire will sprout forth, rising long-range into the sky to form a defensive perimeter around the user which can prevent most forms of offense. The chains themselves are translucent, allowing the user to see through them and keep their eyes around the battlefield. The user can also manipulate these fiery chains, which all possess spear heads on the end of their lengths, to attack the enemy from where they spawned, surging towards the target and smashing into them, causing extreme lacerations and burns. This being said, the user has total control over the direction and purpose of the chains upon their creation. The user is able to attack and defend simultaneously with this technique, sending half of the chains to attack a target or several targets, whilst keeping the other half to surround them.
Notes:
Lasts 3 turns unless cancelled
Usable 3x per battle
(Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.
 
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Alyx

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Flashback
It wasn’t her fault…it was the fate her own mother casted onto her that lead to this unfaithful discover. The girl is only five years old, and they are already making her train? That’s uncalled for…but it’s the law of the Radiant Order after all. She was blessed with the power, thus she must now fulfill her purpose. This is the fate of this young surgebinder….

"Papa! Momma didn’t want to see me again today…does she hate me?" the little girl tearfully asked, but her father placed his hands onto her head – the warmth of his smile beckoned a new hope into the heart of this young knight. "No, of course not! Your mother loves you, Ōi and so do I. Never forget that! It’s just…she made a mistake and didn’t you to fall into the same line of battle she did, but it seems we miscalculated and you ended up with a gift. However, despite man others sharing it with you, always remember – you were the first to be born with this power and thus makes you more unique than even Galahad himself. Now go, the world is waiting for you to protect it, my child!"
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End of Flashback

Witnessing the eruption of the chains around the terrain near the enemy, Foreigner saw them easily overcoming the power of her water dragon with ease – leading to suspect the earthen chakra that was infused into the flames much earlier was some sort of enhancement. She would however not be out of the woods just yet, as the chains where now angled at her – rushing swiftly towards her position butg before they can even reach any more than five meters way from Rider - she called upon the power of the newly infused tailed beast within her’s power to strengthen her next technique – as the surrounding air erupted into a large plume of superheated ash. This process was done quite fast – as the ash would capture the thrown object from before to which it’s own heat will cause a chain reaction of explosions.

The first explosion was from the enemies’ own technique clashing with the ash, the second caused by the heat released within the enemy ash technique which by proxy invokes a power creep within the ash technique by Foreigner and last but not least – the gas that was produced via clapping her hands, with the explosions causing an easy death to anyone caught within it. The last but not least ability used by Hokusai was the infusion of chakra as once the ash was forming in the ground, it would spread even more deeper into the ground as it burned more of the inorganic material found there. "And run away from my home?! Im no coward and will not allow yourself to proceed any further into this land. This isyour final warning before your blood becomes a canvas for my next masterpiece.


(Katon: Saryū no taitō) - Fire Style: Rise of the Sand Grains
Type: Offensive/Supplementary
Rank: A-Rank (S-Rank)
Range: Short-Long
Chakra: 30
Damage: 60 (+10 if explosion occurs from another fire or wind technique)( + 30 = 110)
Description: The user performs two handseals as they infuse katon chakra on whichever part of the ground surrounding them they wish (similar to Swamp of the Underworld). This katon chakra will burn the targeted earth below surface by consuming the tiniest bit of air underneath, using it as fuel. Because katon chakra has burnt the ground, it turns into ash which is then manipulated with the help of katon chakra blended onto it to rise upwards in a burst, causing anything on the affected ground surface up to 5 meters to received damage as they're being sent flying upward by the rising ash. Which part of the ground should be affected is up to the user. It could be all the ground around an opponent's location, in a circlular formation around themselves (the user), or any other manner. Anyone who gets sent flying by the burst of ashes receives 2nd-degree burning damage. As for opponents who were beneath ground surface whilst this jutsu was performed, they will receive similar damage but will also be unable to breathe as the air beneath ground has been consumed by the user's technique. If someone uses a fire or wind technique that gets in contact with the ash during its process of rising up, the ash would explode in a similar fashion as Fire Release: Ash Pile Burning, affecting whoever was inside the targeted area and giving them 3rd-degree burns.

Note: Usable thrice per battle
Note: One turn cooldown between usage
(Katon: Subete no Shōhi Ago)-Fire Release: All Consuming Maw
Type: Offensive/Supplementary
Rank: B
Range:Short-Long
Chakra: 20
Damage:N/A (+1 rank to first jutsu)
Description:
This is a unique technique utilising the flammable gas form of Katon similar to the canon Mist Blaze Dance jutsu. To begin the user will string two additional hand seals onto the performance of another jutsu. By doing so they will form a cloud of flammable and extremely volatile gas in an area chosen by the user and in an amount proportional to the first jutsu.

Alone this gas is harmless to any targets but due to its nature it is able to be ignited by any heat source in the area it is formed in, however slight it may be. For example any naked flame, heat present in sparks or generated through friction would be enough to ignite the gas and produce violently explosive results. The user can employ chakra control to angle the explosion away from the first jutsu to prevent any unwanted negative effects.

Note:
~Can only be used 4 times
~Cannot be used in consecutive turns
~Can only be taught by Mellow
- only useable on A ranks and below
(Katon: Minami Reiji) | Fire Release: Thanatos’ Testament
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: Thanatos' Testament is an infusion that was developed to rectify some of the perceived faults of ash based fire techniques. Of the basic five elements, Fire release is undoubtedly the most inherently destructive, as even the tiniest flame can, under the right conditions, spread like wildfire to burn down entire habitants or even civilisations. This raw proficiency for destruction however is neutered in the ash based fire techniques as ash generally lacks the ability to set structures alight. Thanatos' Testament however seeks to remedy this. Ash based techniques infused with Thanatos' treasury will, upon contact with a weaker inorganic structure, rapidly corrupt said structure and convert it to ash - just as a normal fire technique would set alight that which it contacts. As this technique has no independent uses of its own, but is instead reliant on being performed alongside an ash based fire technique, it can be performed within virtually the same timeframe as another technique.

Notes:
- Can only be used 4x.
- Cannot be used on consecutive turns.
- No ash based Fire techniques above A rank next turn.
- Cannot not work on living beings
- In the case that the Ash technique clashes with a stronger jutsu, the aforementioned technique will only have superficial portions turned into Ash. The technique will, however, still maintain its structural integrity and function normally
 
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Goetia

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Her continual resistance spoke louder than any words she could utter to the monarch. An expression of boredom transitions into that of scorn, and his crossed arms unfold themselves as an oncoming explosion tears through the earth. Passively channeling chakra to his palms, he makes use of his Masochistic Tendency ability, converting a sizable amount of chakra from his reserves into Dark chakra. The newly attained energy is stored in the seals, only to be used immediately to overcome the oncoming technique. Raising a single hand, Ozymandias concentrates a great amount of chakra into his right palm seal, mentally commanding his chains to part, similarly to that of a curtain on a stage, making way for the explosion to progress towards him. Once the chains are removed, the monarch unleashes a series of fireballs, possessing a deep purple coloration, rather than their ordinary crimson that it would normally exhibit. The spheres of flames punch straight through the explosion, possessing an inherent advantage over the opposing element due to its very nature, and coursing onwards to the girl. The fireballs would slam directly into her, causing great concussive damage due to their explosive nature, and leaving her with severe burns all over her body. "So be it."

Tapping into the Masochistic Tendency once again, Ozymandias breathes a plume of ash in the shape of a phoenix, his ring's ability having turned the flames into ash as they were released. The phoenix would fly directly into the prone body of the Radiant, the blow killing her if she failed to defend.

Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency Passive
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
(Meiton: Kuro Kagami) - Dark Release: The Black Mirror Passive
Type: Supplementary
Rank: B
Range: Short - Long (Same as the chosen technique)
Chakra: 20
Damage: N/A (Same as the chosen technique)
Description: After performing an absorption, the user will employ this passive ability to emit a Dark Release version of a fire or lightning technique they know from one of their dark marks. However this will only be compatible with certain types of techniques, namely the flame-variant of Katon (does not work with ash or gas techniques) and the energy-form of lightning. Furthermore it will only work with techniques that are released from the body rather than the ground, the sky or portals. Fire and Lightning techniques which meet the above criteria will be released as Meiton jutsu from one of the user's dark marks in the form of purple flames or violet lightning to signify their change into Dark Release. This technique is most effective with projectiles but will even work with streams that are spewed, whereby the chosen dark mark takes on the role of "spewing" forth the jutsu in question. The user will still have to focus on such techniques in order to sustain them. However, not all techniques released from the body can be replicated through this method. Things like armours and wings will obviously fail as they have nothing to coat or attach to. Logic will need to be applied to determine what jutsu can or can't be used with this ability. Excluding the change in their colour and elemental S/W, converted techniques will retain all of their properties and still have to abide by all of their restrictions.

Note: Can only be used four times per battle
Note: This ability is passively applied but the technique it's used alongside will still cost a move
(Katon: Gōkakyū Hitoame no Jutsu)Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70
Damage: 100
Description:
Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
(Hinokioku) – Memory of Fire
Type: Artifact
Rank: S
Range: Short
Chakra: N/A
Damage: N/A (+1 Rank Katon)
Description: A ring traditionally worn on the right ring finger; the ring is a relic from centuries ago during the Hangurian Campaign of Fire, an era that would usher in the great expansionary era of the Freehold. It is fashioned out of an indestructible red stone that augments the user’s fire manipulation skills. All fire techniques of the user’s are strengthened by one rank up to A-Rank. S-Rank and above techniques are augmented by an additional 10 damage. Once every other move the ring can alter the inherent properties of the user’s Fire techniques, granting them ash or gas properties.
Farao no Hōrei #2. Horusu no Shinsei ? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 (-10 per duplication/merge, -10 per turn)
Damage: 80 + 10 = 90
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle
 

Alyx

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Lightning + Fire, this was the composition of the unique element the intruder had invoked into his new technique – as it was released, hurdling towards Foreigner – but she remained as calm as ever as she would not be easily frightened by a mere technique. Once the fireball was coming towards her, she slipped her hand into an ink pot on her waist, as she collected her chakra into the ink and whisked it into the air a she infused her seraphic water chakra into the creation and weaved two hand seals. Once this happened, a giant made of ink but infused with seraphic would raise from the ground with her sitting on its head. The giant would outstretch it’s arms, chopping through the enemy technique with ease as the blow would not be enough to completely destroy the giant but due to another technique had utilized upon his creation would allow him to completely regenerate from the damage caused to him.

The mere though that the enemy wasn’t as strong as she imagined caused Foreigner to become more confident in her resolve to protect this nation – as she sensed his Fire chakra building up once more, as the ash phoenix was released but the giant would simply repeat it’s former action, slashing through the technique with its bare hand and regenerating back to full power once more. This however was accompanied by Foreigner attacking the enemy from below – as the ash that was previously generated would be used as a source for her next technique to feed on as a large singular pillar of flames erupted from the ground, and almost immediately destroyed the True King, but continued to pull Rider into its wake – leaving him burning alive from the attack. She also infused some more chakra into it in order o make the technique neutral to all elements.

Once this was done, the artist remained quiet as she observed what happens next.


1. (Inkupo: Musaigen no Phantom World) Ink Arts: Myriad Colors Phantom World
Type: Supplementary | Offensive | Defensive
Rank: D - S Rank (S)
Range: Short -Long
Chakra: 10 – 40 (40)
Damage: 20 – 80 (80 + 20 = 100)
Description: Myriad Colors Phantom World is specialized branch of ninjutsu developed by the some of the best Ink Ninjutsu users within the world, being the sister counterpart to Ink Art: Solid Script. The process of it is done in three differing steps, all of which occurs instantly within each other, utilization of chakra absorbing ink similar to Ink Art: Fragile and Empty ,manipulation of ink into words and finally infusion of elemental chakra into the words while also molding ink and element together. What Myriad pans out to do is through the limitless imagination of the user, due to the essence of art - will create familiars through the use of words, i.e creating the word “dragon” while infusion earth based chakra into the word will cause the formation of an actual stone dragon capable of defending the user from attacks or even attacking the enemy. This technique is not limited to only defensive uses, as it can create a variety of things, be it animals, mythical creatures, extinct animals etc. The user draws the words in mid air, allowing for the words to form in either standard letters or in kanji form, then making a hand seal . The size, strength and range all differ based on the ranking of the technique used with D - C Rank being able to be used up to short range, B- A Rank Up to Mid Range while S - Rank up to long(Regardless of Rank used, all will first originate from within short range of the user. The creations of D - C range reaching up to five meters, B-A reaching up to 15 meters while S - rank being 15 meters and above. B-Rank and above uses require a handseal. A Ranks can be used up to three times per battle, while S ranks can be used up to twice. In the case of the S rank usage, no Ink Technique above B Rank can be used in the next turn. Creations made from this technique are able to act on their own and outside the need of user’s concentration but can only last up to three turns - while they also carry the elemental properties of the infused element. The user can also use this without the need of an ink brush similarly by controlling the ink similar to Ninja Arts: Ink Flush though for B/A Rank usages, the user needs to make a single hand seal in conjunction to the element it is associated with (such as the Tiger Seal being heavily involved with Katon) while B-rank and above requires two hand seals (though if the user is has a primary affinity for the infused element, only one seal is required).
2. (Inkupo: Warui Appuru ) Ink Art: Bad Apple
Type: Supplementary
Rank: B - Rank
Range: N/A
Chakra: 20
Damage: N/A
Description: Bad Apple is unique technique that doesn’t follow the traditional means of Ink Ninjutsu, rather being a technique designed to supplement the artworks instead. Through the infusion of additional chakra, the user is able to apply a similar ability to its sister technique Ninja Art: Ink Flow in which we seen when the snakes are capable of regenerating consecutively thus making escape impossible. What this technique does, is enable other works created by the user the same properties of regeneration. The regeneration however can only take place in the event the artwork is not completely destroyed and would regenerate so as long as it hasn't sustained enough damage to be neutralized or overpowered. This technique can be used three times per battle, lasting two turns each. Due to the nature of this technique, it's initial activation is instantaneous and can be used within the same time frame of another technique.
3. (Katon: Barioria no Unmei) | Fire Release: Doom of Valyria
Type: Offensive/Supplementary/Defensive
Rank: S
Range: Short - Long
Chakra Cost: 40 +(+20 = 60)
Damage Points: 80 (+20+30 = 130)
Description: An extremely powerful jutsu, Doom of Valyria allows the user to (after making 4 handseals) flood immense amounts of fire chakra into the ground, and through it raise gigantic pillar(s) of fire. These pillars will spiral ferociously as they rise which, is not just a cosmetic effect, but rather serves to imbue the rising flame with the effects of ‘Aggravate’. That is, the rotating columns of fire will, through use of convection, create shifting high to low, and low to high airflows that will serve to exert a powerful suction effect. The suction effect will span out up to short range away from the pillars, and can neutralise propulsion forces of B rank and below. The scale of this technique can be such that it would be capable of affecting large swathes of land, each pillar affecting up to a short ranged radius area and towering up to 15 meters into the sky

Note:
This technique can only be used twice, with a two turn cooldown in between uses. Once used, the user will be barred from utilising fire techniques above B rank for the rest of the turn, and cannot use fire above S rank next turn. Because of its effects, this technique is potentially fatal if used within short range of the user, unless they have some kind of countermeasure
(Katon: Minami Reiji) | Fire Release: The Samsara Equation (Passive)
Type: Supplementary
Rank: B
Range: N/A
Chakra Cost: 20
Damage Points: M/A
Description: This technique seeks to take advantage of the ash/gas that is often left behind as residue after certain fire techniques are produced. The Katon element often makes use of ash and gas to produce flames, sometimes having ignitable ash/gas, and at other times making it explosive. This technique explores the flammable aspect as a method to benefit future fire techniques. When activated, this technique will allow ash and gas to be burned as fuel so as to amplify the flames growth, resulting in affected fire techniques becoming larger and hotter and thus affording it a twenty damage point increase. (whether it be natural, inert ash, or ash/gas produced by the user's techniques, or ash left behind in the residue of a clash). This will occur as the fire technique will be altered so that it can ignite any ash or gas within its immediate vicinity, and then draw in the resulting flame to bolster its own power. This technique in and of itself however does not produce any ash, therefore it is imperative that the user either have an adequate source of ash that this technique can take advantage of, or produces an ash or gas technique in preparation for this jutsu, otherwise this jutsu will prove to be completely and utterly useless. Once activated this technique will stay active for four turns, during which time fire jutsu that this technique is applied to will have an additional +10 chakra added to their creation. On account of this technique lacking any independent uses, this technique can be passively activated virtually instantaneously, essentially does not affect timeframe, and lasts two turns each usage.

Note:
This effect is applicable to Flame and Heat based fire techniques.
Despite having no independent uses and requiring set conditions to be met to have any effect, this technique can only be used twice
Two turn cooldown between uses.
(Bijuutsu: Maboroshihi) - Tailed Beast Technique: Phantom Fire (Passive)
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: N/A (+10 Chakra Each Technique Infused)
Damage: N/A
Description: Derived from the usage of Tailed Beast Technique: Duality, the Jinchuriki of the Nibi applies the usage of the “Positive Black Chakra” variant of the technique into their fire techniques exclusively – allowing the infusion to occur naturally should the user desire such an effect. This allows all the user’s Katon based techniques to gain universal neutrality due to the unique infusion. What makes this technique more unique from the original is due to the flames of the Nibi being partially infused into the flames generated by its Jinchuriki are part of its body thus producing a more easier and precise version comes with practice. This can only be used by a Jinchuriki of the Nibi, being passive in nature and not costing a move. It must however be in the user’s bio or mentioned beforehand. Cannot be used in consecutive turns
 
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Observing the opponent from atop Lithosagym, Ozymandias watched a giant made of ink rise from beneath the Radiant, standing tall in the face of his attack. With the smoke clearing from the collision, Ozymandias issued a mental command to the True King, and moved on to perform a technique of his own, passively activating his Masochistic Tendency again after first utilising a different one, as well as tapping into his Hogyoku to grant a miniscule amount of extra chakra. Following instruction from its mastery, Lithosagym forcibly lowers the ground in a 5 meter radius around the girl and her familiar, the sudden and rapid nature of the movement causing both to lose their footing, disrupting and preventing any attempt she would have made to attack him. Given that she had her back to the wall, she could not move in that direction to escape. Simultaneously to the ground falling from underneath her and her summoned familiar's feet, Ozymandias pours Dark chakra from his seals, summoning a series of portals facing down on and angled towards the Radiant from above, covering the area of the hole where the ground had previously been, five meters above. Upon being conjured, an innumerable amount of weapons are fired from the portals, smashing directly into the girl as she falls, the force sending her plummeting into the ground as it continues to descend. By now, Lithosagym crumbles harmlessly into the air, and Ozymandias gathers chakra in his mouth, exhaling it as a gust of wind that would allow him to travel from the exact spot where he stood atop his beast, to the edge of the hole he'd created in the ground beneath the Radiant. He peered down into the chasm he'd created, seeing the girl lie injured at its bottom, and raised a single hand over the hole. Releasing a series of fiery blasts down the hole, they would be augmented passively by his ring, and would violently explode upon impact. With the girl out of the way, Ozymandias continues up the stairs by the hole, and enters the citadel of Avalon.

(Meiton: Tsumibukai Boido) - Dark Release: Unhallowed Void Passive
Type: Supplementary
Rank: B
Range: N/A
Chakra: N/A (-5 chakra per Dark technique used)
Damage: N/A
Description: The user will activate a passive ability designed to conserve the chakra of Dark Release users. While this ability is active, the user will become capable of voiding the chakra cost of Dark techniques by solely using absorbed chakra and not their own supply/pool. However this comes with a certain and glaring disadvantage, namely an increased difficulty in using higher ranked techniques. Normally a single absorption regardless of the rank or chakra of the given technique will enable the user to use high ranked Dark jutsu (e.g. absorbing a B-Rank allows the use of S-Ranks). However with this technique active, to perform a single S-Rank, they user will need to have absorbed 40 or more chakra prior to it's usage. Once that chakra is used, they user will need to absorb another 40 chakra points before they can use another S-Rank. Thus this technique can be seen as an equivalent exchange: gaining the ability of conserving chakra but losing the ease of use Dark users are normally afforded. Another example scenario is if the user has absorbed a greater amount of chakra than the technique they wish to perform. If the user has absorbed 50 chakra and opts to use an A-Rank (30 chakra), that amount will be deducted from the reserve of dark chakra and the remainder will not be wasted or consumed. This technique lasts until deactivated and can only be used through the original seals on the users body. The user will need to spend a small chakra cost each time they utilize a dark technique through this method in order to gain access to the previously absorbed chakra. This doesn't effect the marks that are not on the users body.

Note: Can only be used once per battle
Meiton: Jigyaku Keikō - Dark Release: Masochistic Tendency Passive
Type: Supplementary
Rank: B-rank
Range: N/A
Chakra: 20 (+20 for double usage)
Damage: N/A
Description: Masochistic Tendency is an invention by a Dark user in need to be more resourceful of his Dark Release chakra in certain cases. This is considered a passive technique and does not affect the time frame. The process of this technique unfolds like the following. Borrowing a small portion of his original raw chakra inside his body (exactly 20 chakra points), the user will deliver it into either of his dark marks. The mark will absorb this chakra and automatically convert it into dark chakra, which is then stored inside of the mark, unaffected. The user can alternatively send his chakra into both of his dark marks simultaneously, thus he spends 40 chakra points. The absorption of 20 chakra points will enable the user to perform one dark technique (up to A rank) which requires it and whereas 40 chakra points will allow the user to perform one S rank technique.

- Can only be taught by Klad
Hōgyoku / Breakdown Sphere Passive
Type: Weapon
Rank: S-Rank
Range: N/A
Chakra Cost: N/A (-10 per turn of transformation process, -40 per transformation, -20 for Divino, x amount per chakra conversion in each transformation)
Damage: N/A (-10/-20/-30 per activation based on each form)
Description: Born from a union between science and chakra, the Hōgyoku is just like in the case of Samehada, a parasitic organism, but different from many we have seen prior. The organism is trapped into a hardened layer of itself, in a spherical shape, looking almost as a gem stone, shining blue. This organism is implanted in the user’s chest, connected via medical jutsu to the different chakra network channels. The Hōgyoku was projected to read the different kinds of wavelength of the chakra released. We have seen in the series that the chakra has a very deep connection to the emotional cases of the user, so the moment when the subject requires or needs more power, it will project that very desire into the chakra itself, being read by the weapon. In response to this, the Hōgyoku will begin to forcibly modify and restructure the subject's structural and physical composition, using the subject's chakra. It is capable of growing at will and since it is implanted into the subject’s chakra system and body, due to the connection it has to the blood vessels it can travel across the body of the ninja or shinobi to different locations, making its true purpose shine. The Hōgyoku can at will, grow at different parts of the users body, creating a very monstrous shape, which leaks out of the pores and forms, keeping the skin and muscle tissue of the person inside these inner created layers. The Hōgyoku will be able to form a very special membrane cover around very specific wounds, keeping the body together, but not in any way healing them. This organism is a parasitic one who helps the user, but does not heal him, so as the turns continue, the damage would get worse and more infected, but still work, due to the effect of the organic material Hōgyoku is made out of. As for the transformations, due to the extensive and complex process of molecular restructuring and transformation of the subject's body and chakra, the subject must wait one turn after each transformation before beginning another. The membrane produced by the Hōgyoku will progressively strengthen as the transformations continue, eventually reaching a final form where the membrane will be at its most potent. The turn of transformation initiation counts as the first of the allotted turns to transform. Every extra appendage and material produced by the Hōgyoku has the same resistance proportionate to the transformation. Attacks and techniques which are tangible (e.g. Water and Earth) will break through the coating where affected by the attack, leaving the area vulnerable. The main strength of the membrane is not its ability to protect wounds, but its ability to passively absorb chakra from energy-based techniques (e.g. Fire, Lightning and Wind) of any kind, and from direct contact with beings that possess chakra as well, similarly to Inhaling Maw. Because the Hōgyoku is a parasitic organism, it requires chakra to activate and remain in a state of activity. As such, it will passively drain chakra from the user every turn at a set amount, to fuel the transformation. Even when the process of transformation is not being undergone by the subject, the Hōgyoku is still active, siphoning small portions of the user's chakra and converting it into Dark chakra for the subject's use at a 1:1 ratio once per turn, which also applies to direct absorption from beings with chakra (e.g. 10 normal chakra points → 10 Dark chakra points), which varies between forms (in its pre-transformation state, -5 points will be passively siphoned and converted to Dark chakra for the subject), transformation costs and penalties are exempt and are not converted into Dark chakra. All changes to the subject are irreversible, and permanently active unless an area unprotected by the membrane has been attacked. If the whole membrane armour is completely destroyed or otherwise removed, the subject will resume their previous features prior to transforming. Beside it's absorption capabilities, the armour is immune to C-Rank and below techniques of a physical nature (e.g. Earth or Water). This also renders it immune to freeform and unranked damage such as the explosions from paper tags. Anything above the stated threshold or anything which exceeds the Hōgyoku's capacity for absorption will destroy the armour and continue onwards to strike the user's body. It will be capable of taking one B-Rank technique (without the user sustaining harm to their body) but in doing so, the armour will be shattered and neutralized in the process.

First Fusion: Crisálida

After 1 turn, the first transformation will complete, which will be marked by the release of a massive discharge of purple chakra that can potentially harm any that are too close, pushing them to mid-range and dealing blunt-force damage. Upon transforming, the user will emerge with a phantom-like appearance, consisting of a white cloak which is split in four sections near the waist. There is a cross in the middle of the cloak, showing where the Hōgyoku is embedded in the subject. The membrane is able to passively absorb energy-based techniques up to and including B-Ranks at this stage. In response to being shattered by a B-Ranked physical attack, the white cloak appears to crack and fold, and is able to be broken, at which point the user's actual body is exposed, with additional physical changes being observable; their eyes turning grey with purple sclera and longer hair. In this form, the Hōgyoku will siphon -10 chakra points from the subject per turn, which will then be converted to Dark chakra immediately for use.

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Second Fusion: Evolucionar

The subject may not begin another transformation process until one turn after the completion of the first transformation. Upon which, the subject may then begin the next. This transformation process requires 2 turns to complete, during which the same abilities regarding attribute increases apply. After the transformation process completes, the subject will emerge from an explosion of chakra similar to that of the last transformation. The subject will have undergone an even more drastic physical change: the subject has a hole in the center of their chest with a cross in the middle of it. The form-fitting white robe which enveloped the subject in the previous form lengthens, and flares out at the ends. In this form, the subject's irises vanish, as well as their eyebrows. Embedded in their forehead is a diamond-shaped object. The most distinguishing feature of this transformation is the 3 sets of butterfly-like wings which can be used to cover short-range distances at rapid speeds when flapped (use of the wings counts as a move). With this transformation, the user gains a stronger membrane covering compared to their previous form (energy-based techniques up to and including A-Rank can be passively absorbed). In this transformation, the membrane covers all parts of the body except for the head, with the wings counted as part of the membrane. In this form, the passive chakra siphon of the Hōgyoku increases to -15 per turn, and will return 15 points of Dark chakra.

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Final Fusion: Divino

Upon completion of the second transformation, the subject must wait one turn until they can begin their next and final transformation. After the transformation process completes, which takes 3 turns, the subject will enter their final transformation stage. The subject emerge from the resultant chakra explosion with a very demonic appearance, the diamond-shaped point has broken open, revealing a vertical black third eye upon the center of the subject's forehead, and the skin on the face splits open down the middle and pulls back around the sides of the head to reveal a blackened, demon-like skull. The subject gains three holes running vertically down his chest, the Hōgyoku standing at the center of the top hole. Additionally, the subject's feet become single claws, and their hands and feet become blackened. The butterfly-like wings change into a set of six sheet-like wings with eyes set upon the center, adorned with demonic skulls, and trailing into tendrils. The user's membrane covering will reach its ultimate point (energy-based techniques up to S-Rank can be passively absorbed) in addition to the same utility of wings as the previous form granted. This is the most offensively oriented form that the Hōgyoku grants the subject, as the small skulls on the wings now have attack capability. Each of them can fire off a small, compressed ball of Dark chakra that will detonate on impact and create a large explosion (each ball is of A-Rank strength, an individual usage counts as a move, and can reach up to mid-range). In addition, by drawing on the subject's chakra, the Hōgyoku can fire an extremely powerful blast of S-Rank power Dark chakra that can reach up to long-range with a diameter of 7 inches, and counts towards the move limit. The membrane covers the whole body in this transformation. In this form, the chakra siphoned is -20 points, with 20 points of Dark chakra being returned).

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With each of the forms, the user will lose a total of 10 – 20 – 30 health at the moment each form is activated, and the last form itself will absorb up to 20 chakra points per turn and 20 health per turn as well. Both Crisálida and Evolucionar can remain active indefinitely but Divino will last a maximum of five turns before it deactivates. This will revert the weapon to it's dormant state and render it unusable for the rest of the battle. When Divino ends, the user will also become incapable of using techniques above A-Rank for three turns.

Notes

- The shockwave, for all intents and purposes, is of B-Rank strength and is short-range
- Chakra conversion and transformation cost penalties stack
- Passive absorption counts as a use of Inhaling Maw for techniques which require absorption
- Membrane properties are passively active, but will not apply when an unprotected area is struck
- Each transformation counts as a move during the turn the process begins
- Can only be used by Rᴜʀūsʜᴜ
(Doton: Daichidōkaku) - Earth Release: Great Moving Earth Core
Type: Supplementary/Defensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: This technique grants the user the ability to freely lower or raise the terrain within a specific area surrounding them, in a similar manner to its parent technique, albeit on a much larger scale. The user will slam his hands on the ground which he can then lower or raise the ground up to 100 meters in a large section. The rise will be fast enough to pin enemies to the ground, restricting their movements as they struggle to get up and the drop will be fast enough to leave almost all enemies without a footing (albeit not airborne). Because of the large chakra needed to alter such a large area of the terrain, the user will be able to use it only a limited number of times.
Note: Can only be used twice.
Hadō #95. Tenebris Aeterna / Way of Destruction #95. Darkness Forever
Type: Offensive
Rank: S
Range: Short - Mid
Chakra: 40
Damage: 80
Description: This technique revolves around utilising the powers of Dark for pure destructive purposes. The user will channel an extreme amount of Dark chakra in order to fuel the technique, and create a single portal of Dark chakra or a large scale amount of smaller ones. They will release the chakra from their dark mark and it will shape into the portal(s) upon release. From this portal(s), the user will summon various smaller masses of Dark chakra, using shape manipulations to give them the shape and basic physical features of weaponry, e.g. swords, shuriken, kunai, lances etc., but still retaining the signature blue hue of Dark chakra. Upon mental command from the user, the chakra weapons will surge forth from the portals extremely quickly, as if numerous arrows fired from bows. The dark chakra exhibits solid-like tangibility (similar to Fire Release: Dragon Flame Release Song Technique). Once the weapons strike the target, the natural properties of Dark chakra will begin to take effect, absorbing chakra from the target if there is any to be found, following the strengths and weaknesses of Dark Release. If the user so chooses, they can detonate an individual chakra weapon (costs a move), which will set off a chain reaction with the other chakra weapons, culminating in a large explosion.

⇒ The weapons will fire until the end of the turn used
⇒ Can only be used twice per battle
( Katon: Shinku Kaen ) - Fire Release: Crimson Flame
Type: Offensive
Rank: S
Range: Mid - Long
Chakra: 40 - 10 = 30
Damage: 80 + 10 = 90
Description: The user forms three handseals and accumulates fire and/or lava chakra in his hand and triggers a series of large fiery flame projectiles. After colliding against the target, it will explode in red flame blasts. This technique is powerful enough to demolish an entire area, causing a massive mid ranged explosion. The more blasts the user makes, the smaller the ensuing explosions become.

Chakra = 1465

Dark = 5
 

Alyx

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The damned beast that laid under Rider’s feet had finally made a response of it’s own as the ground began to drop underneath Hokusai and her own familiar but the golem had it’s own varying form of sentience and in response would outstretch it’s arms into the inner walls of the hole produced, in order to keep itself from falling any further – while Foreigner sensed the dark chakra pooling in the skies above. Once the portal had formed, she would weave her own two hand seals while also infusing sound chakra into the technique itself by snapping her fingers immediately after – which causes two hawks composed of alcoholic chakra to form. The first one was formed two meters away from the span point of the portals, with his massive body taking the barrage of dark swords but due to element’s nature – it was capable of withstanding the raw energy form of dark release with ease while retaining its form.

The second hawk was formed two meters behind Rider, unknown to him should he lack any form of sensing as the hawk would dive bomb into his body with blunt force, using its talons to rip through his skin and also peck his body rapidly. The first hawk also ripped through the portal, completely destroying the enemy technique, while all this happened – the golem would fix it’s own posture as it pulled itself out of the pit though Hokusai had already jumped out, landing three meters in front of the pit. She wasted no time, moving swiftly as she moved in a zig zag motion to confuse the enemy potentially – all the while the first hawk (now reduced to A rank) would follow close behind as the golem would raise from the pit and come from behind as well but a slower pace.

This is only the beginning!” she declared as she made strides to her enemy.


(Shuton: Nazomeita Yopparai) – Alcohol Release: Enigmatic Drunkard
Type: Offensive, Defensive, Supplementary
Rank: D – S
Range: Short – Long
Chakra: 10 – 40 (-10 per turn)
Damage: 20 – 80 (80 +20=100)
Description: This technique employs the creation of Alcohol based autonomous familiars through the use of two handseals. The familiars are created with a high purity of Alcohol and are limited simply by chakra input and the user’s own imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration through a passive siphoning of chakra from the creator. The higher level of sentience allows the familiar to use Alcohol Release techniques up to and including their created rank in strength. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application, can remain on the field for four turns. S-Rank applications can be used twice per battle and require a two turn cooldown after expiration. The user can only utilize one application of this technique at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Alcohol Release on the turn the familiar expires when the S-Rank application is used. Direct ingestion of the familiar, through physical impact or otherwise, can cause intoxication. Intoxication effects are directly taken from Alcohol Release: Drunken Disaster
(Ototon: Fuka Shindou) Sound Release: Bad Vibrations
Type: Offensive
Rank: B
Range: Short - Mid range
Chakra: 20
Damage: (+20 damage)
Description:
This is a useful jutsu with effects that can only be noticed when used in conjunction with another technique, simply by snapping ones fingers. The user may add this snap onto the performance of another jutsu so that this may activate within the same timeframe or it may be used standalone on an exisiting justu. By snapping their fingers the user will release a pulse of sound that effects the natural noise surrounding their target technique.

For example the 'roaring' and 'crackling' of fire or the 'rushing' of water. Any technique that produces a natural sound in this way may be targeted by this sound. The sound will amplify the natural noise around the target jutsu and forcibly turn them into destructive sound waves. This forms a cloak or barrier of sorts of sound around the technique as long as it is in play, empowering the inital technique slightly. The inital snap of ones fingers produces a sharp cracking noise that can be heard across the battlefield

Note:
~Can only be used 3 times
~Can only be taught by Houdinii
Both hawks are at the maximum size possible as per the rank etc.
 

Goetia

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Ozymandias observed the attempt of the girl's giant to prevent itself from falling victim to his and Lithosagym's combined offensive as he descended through the air, his earthen familiar having fallen apart and turned to mere chunks of debris beneath his feet. Taking note of the appearance of a hawk, possessing a colorless appearance, similar to that of water, Ozymandias continues to descend, when suddenly, two things catch his attention. The emergence of a strong scent, and the sound of liquid passing over and splashing against rubble. With these two things put together, he was able to deduce that something had been created behind him, and given the nature of the sound itself, whatever it was, it was nearby. With honed reflex, Ozymandias draws on his chakra, releasing it from every point of his body, creating a fiery serpent that forms a protective coil around his body. The power of his ring passively augments the strength of the flames, allowing for a greatly bolstered defence against whatever attack was coming from behind him. As the unknown object smashed into Uraeus, there was the loud sound of ignition, as it burst into flames from contact with the flaming serpent. Turning slightly to inspect the commotion, Ozymandias saw the brief flutters of a flaming hawk, before it dispersed into the wind, its composition having been overwhelmed by the exposure to fire. Before landing, Ozymandias channels more chakra to both his palm seals through the Masochistic Tendency, as well as the Hogyoku converting a smaller amount of chakra. Upon landing, he sees the giant clamber its way out of the hole he'd made before the citadel doors, as well as the Radiant girl leaping out, and in the same movement, quickly crouches to the ground, pouring Dark chakra into the earth after slamming his right hand's palm to the ground. Beneath the surface of the ground, a sentient, tentacled creature would be created, possessing numerous intangible chakra tendrils. Once the girl landed on the ground, and began to make her initial movement towards Ozymandias, the tentacled creature would, upon instruction from its creator, surge its tendrils through the ground, remaining intangible all the way towards her so that they do not disturb the earth and are thus undetectable through physical sensation. The tentacles would emerge from the ground in such a way that the girl's entire frontal 180° angle would be assaulted by the them, turning tangible as they near her stomach. If left undefended, the girl would be pierced by 4 tendrils, the Dark creations easily punching through her body, and tearing her in half. In order to deal with the other techniques the girl had created, Ozymandias mentally commands Uraeus to surge forth towards the remaining hawk whilst forming his own string of seals. In doing so, he summons a single blade of lightning a single meter away from the front of the girl's giant, slightly above it. The construct suddenly rockets through its chest, the force causing it to be staggered and sent backwards slightly, teetering over the edge of the hole briefly before falling back in. Retracting Uraeus, drawing its extended head back to him after having destroyed the hawk via direct collision, Ozymandias stares at the girl, her lower half now laying strewn on the ground in a pool of blood, while her upper half remained held by the tentacles. Through mental command, Ozymandias instructs the tentacled creature to discard the girl, throwing her away over the side of the ravine.

Farao no Hōrei #1. Uraeusu wa Kesshin ? Pharaoh’s Decree #1. Uraeus the Unwavering
Type: Offensive / Defensive
Rank: A
Range: Short - Long
Chakra: 30 (-10 per turn)
Damage: 60
Description: The user will concentrate their fire chakra (and make 4 quick handseals) within their body and form a fiery cobra that loosely coils around the user’s body. This fire cobra can be mentally manipulated, allowing the user to control it without any sign or warning for the opponent. Whilst wrapped around the user, the jutsu is considered in resting position, and possesses defensive ability in its greatest capacity. Whilst coiled around the target in resting state, the snake will have slight gaps in its body, enough to provide the user with sightlines on the opponent whilst being thin enough to ensure maximum protection without letting anything in. Due to the chakra being condensed, giving the fire tangibility, it is able to defend easily from attacks of both tangibility and intangibility. Weapons such as kunai, shuriken or swords will easily be deflected, whilst elemental attacks interact with the technique according to the S&W scheme. Upon command, the fire can be manipulated to attack a target in any manner, as a whip, a surging beam, or even as a coiling snake to constrict. This being said, the fire is capable of dealing physical damage characteristic of blunt force and sharp-edged objects, even piercing through objects, due to the tangibility of the fire. The fire is capable of splitting off into branches in order to attack multiple targets, but will not suffer from any rank or strength decreases, as the branches are still connected to a singular structure. Whilst commanding the snake to attack outside of mid-range, it uncoils around the top half of the user’s body, leaving them vulnerable to attack. Though, the snake can be controlled to return to the user at any point, as quickly as it left. Even when coiled, it is still easily taller than any normal human being. When lashing out and pursuing targets, the snake moves at high speeds, making it dangerous for opponents in close quarters and escaping to far ranges alike.

⇒ Lasts 3 turns
⇒ Usable 2x per battle
(Meiton: Daraku Oujou Majikku) – Dark Release: Corruption of Necromancy
Type: Defensive/Supplementary/Offensive
Rank: A
Range: Short - Mid
Chakra Cost: 30 (-10 chakra per turn)
Damage Points: N/A (60 damage if used to attack the opponent)
Description: The user will place one or both of their dark marks in contact with the ground before focusing their meiton chakra into it to create a subterranean field of sentient tendrils constructed entirely of dark chakra. In terms of magnitude, each tendril is fifteen meters in length (can reach up to the edge of mid-range from the user's position) but they rarely ever expose themselves entirely and instead prefer to reside mostly within the ground. The area this tentacled creature encompasses is a mid-range radial reach around the user and its epicenter resides directly below his or her feet on creation. All of these tendrils are a part of a single central structure and so the power of this technique is not divided between the individual tendrils, it's regarded as one whole. They collectively make up one gargantuan creature which is sentient and as such it is capable of acting on the user's mental commands. The tendrils maintain themselves by passively leeching chakra from their creator every turn (via their contact with the ground). The tendrils can freely transition between intangibility and solid-like tangibility so they can both seamlessly emerge from and merge back into the earth and interact with anything on the field. The purple tendrils are capable of absorbing techniques following Dark's S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark; B-Ranks for elements strong to Dark). It will absorb chakra channeled into the ground (of the specified ranks) before they can manifest or they can emerge to absorb techniques directly. The tendrils also have the ability to absorb chakra from everyone on the field (barring the user) that's in contact with the ground and is within it's vicinity. The tendrils can leech 50 chakra from everyone on the field every turn but as long as it does this, it will be incapable of moving/acting. The tendrils can also be used to attack their opponent, with the effect depending on whether they choose to be tangible or intangible. If the tendrils are tangible they stab, impale or entangle the opponent but if they're intangible they will obviously be incapable of doing physical harm. If they're intangible, the tendrils will instead absorb copious amounts of chakra on contact (50 per strike), the chakra drain being exacerbated by the direct contact with the dark chakra. To destroy the tendrils, the opponent needs to target it with techniques such as Swamp of the Underworld that exceeds it's threshold for absorption. The tendril creature will be neutralized completely as it attempts to absorb all of the chakra within the doton jutsu. It will not leech the chakra completely as A-Rank earth exceeds it's threshold for absorption but it will weaken the earth jutsu by one rank. This weakening will happen despite the power of the original technique as part of it's chakra is consumed.

Note: Can only be used twice per battle
Note: Lasts until deactivated or destroyed
Note: No S-Rank or above Dark on the turn this is used or next turn
Note: Has a cool down time of three turns in between uses
Note: While this is active, the user can only use two other moves per turn
Farao no Hōrei #7. Ramusseumu no Sōko ? Pharaoh’s Decree #7. Vault of the Ramesseum
Type: Offensive / Defensive
Rank: A
Range: Short - Long (varies on application)
Chakra: 30 (-5 per turn)
Damage: 60
Description: The user will form a sequence of 3 seals, and gather chakra from their circulatory system. This chakra will manifest as a single or numerous shapes of solid lightning chakra, resembling weaponry such as swords, spears, axes etc, of varying sizes that can be controlled by the user. There are 2 distinct usages of this technique. One of them being, upon mental command, the weapons can shoot, akin to that of arrows fired from bows, towards their target at high speeds at a continuous rate from wherever they spawn. The second usage, is to manifest one or two weapons, wielding them as melee objects in close combat. Due to the lightning itself being tangible in nature, it is able to be held by the user and deal damage similar to that of normal weaponry, in addition to electrocution and mild burns characteristic of Lightning Release effects. While these usages are separated, the user is able to enact the projectile usage after the melee construct(s) has been created, though at the cost of a move in this case. While the weapons of the projectile usage will last until the end of the turn they are created, firing for the entire duration of it, weapons of the melee usage will last up to 3 turns upon creation, unless destroyed or dispelled upon the user ceasing chakra supply to sustain the weapon(s). Should the weapons be discarded, but still maintained on the field through chakra fuel, they can be mentally called back to the user. When interacting with other objects or techniques, the weapons will release blasts of electricity to act against their force, effortlessly repelling normal weapons and reducing the momentum of oncoming jutsu which collide with it.

⇒ Usable 3x per battle
⇒ No A-Rank or above Lightning techniques upon deactivation

Chakra = 1400

Dark = 220
 

Alyx

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This person truly had a knack for energy based techniques, Foreigner noted as she saw the flaming snake come to life around the intruder’s person – as it protected him from the hawk she had used earlier before to sneak attack him but it seems that effort was proven fruitless but none the less the young knight continued in her strides to victory. The moment he placed his palm onto the ground, she would be immediately aware of the dark chakra spreading swiftly under the surface of the terrain but she didn’t slow down her movement. She would instead continue to move towards Rider – easily sensing the chakra swiftly approaching her but with the weaving of four hand seals and released the chakra from her feet she would release a surge of prana into the surface of the earth that spreads outwards. It was infused with minor infusion of chakra from her end, due to her mastery of chakra control as a medical personnel. This raw surge would encounter the enemy technique, rendering it useless as the chakra was far more potent than the dark based chakra’s own – while also ripping away at the terrain below both combatants to which at the same time, the larvae within her body would manipulate their tendrils to form from her body in order to formulae wings, as she took to the skies before the ground collapsed underneath Rider and sending him plummeting into the ground.

The hawk would remain safe from the aftermath due to the snake’s path being disturbed as its creator fell to his doom – but also would simply rise up more into the sky in order to avoid it none the less. The ink golem however had reached its limit as the body slowly melted behind into nothing but a large puddle of ink. Foreigner with her taste sensory managed to keep tabs on the enemy, as she would release her sound chakra into the abyss created by her technique to which causes anyone to hear the sound to become paralyzed almost instantly. She wanted to keep him restrained for now, as she had intentions on killing him but to make him and the Fallen pay for this senseless fighting. "Do we really have to continue this!? Jus surrender already!


(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 (30 + 10 = 40)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Note: The upper echelon of the clan (Servants and above) are capable of using this technique without hand signs for B-rank and below. A-rank will require two hand signs and S-rank requires three.
Note: The lower tier clan members (Phantasms to Guardians) will require 5 to 3 hand seals for all ranks, decreasing as they they ascend in rank.
(Iryo Ninjutsu: Hijoushoku ) Medical Technique: Emergency Provisions
Type: Supplementary
Rank: D - Rank
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: A basic application that demonstrates the superior chakra control traits of a medical ninja. Initially trained into understanding the essentials of chakra control - this technique seeks to emphasize on this to a certain degree. Passively activated, the user may use this technique to willingly allow an increment of +10 to be infused into a single technique of their choosing. This of course under normal circumstances would prove to be useless in battle - but in some situations such as with Fuinjutsu, Medical Ninjutsu or other abilities in general this proves to he highly beneficial. This can only be employed up to four times per battle.
(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Legs of the Thoracica
Type: Supplementary / Defensive
Rank: A (+1 Rank = S)
Range: Short (- Mid for Larger Summons)
Chakra Cost: 30
Damage Points: N/A
Description:
A Thoracica Barnacle or even a Acrothoracica type Barnacle will focus chakra into their tentacle like limbs, fuelling them with strength and making them much longer and stronger. The limbs will now be capable of stretching up to 5 meters and grabbing a hold of a target that the user wishes for the summon using this jutsu to. Because this is the fleshy part of the barnacle, it isn't as durable as the shells but because of the chakra put into the limbs it becomes thick and almost like solid muscle (Not making it any less versatile) capable of standing up to the elements.

The Barnacles Tentacles can be grouped up and thickened so that they can be a bit more versatile and create fleshy parts to aid barnacles in battle. For example they can expand their tendrils which wrap around one another to form an arm. Anything can be made like limbs or wings capable of flight, a tail to whip prey - it's limited by the user's imagination and as long as the creation makes sense. The Size is limited to Short Range so can only be a maximum of 5 meters long from any kind of Barnacle source, whether it be an Acrothoracica or a Barnacle Shell or even a Kozui. However if a huge Summon, like "Sprout, The Gravemind" it will create things proportionate to it's size meaning it's range exceeds short range making it mid.

- Can only be used on up to four Barnacles, A-Rank power would be divided between them
- Any Thoracica or Acrothoracica type barnacles can use this
- No Barnacle arts A-Rank and above in the same turn
- This Technique has a two turn cooldown
( Ototon: Midasu no koe ) Sound Release: The voice of Midas
Rank: A
Type: Offensive
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: The user charges sound chakra into each of their hands and slams them together, creating a sound similar to two heavy golden cymbals crashing together. As the hands slam together, it releases a high pitched, high frequency sound wave, resonating in the enemies ear, and causing muscle paralysis upon hearing it. As the loud sound happens, it creates an echoing amongst the field, trapping any who hear it under paralysis, causing slight pain to them, causing their ear drums to bleed. Paralysis lasts one turn but the user cannot use any other sound techniques for 2 turns after using it.
 
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Goetia

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As soon as Ozymandias felt the mental link between him and his familiar disappear, he deduced that the surge of energy the girl had released into the ground had been the cause. Feeling the ground shift beneath his feet, Ozymandias decided to adopt a different approach to the battle. Channeling chakra to both his palms, once again making use of Masochistic Tendency and his Hogyoku, Ozymandias then releases a copious amount of purple energy from one of his seals, the Dark chakra coalescing into the form of a winged sphinx. The energy takes shape beneath his feet, the earth falling out from underneath his feet, though the sphinx's ability to fly prevents either of them from falling victim to the broken terrain. Rising into the air, Ozymandias stands atop his conjured beast, mentally commanding it to fly on a straight course towards the girl. As the distance closes, on the border of short-range, Ozymandias exhales a flaming phoenix which immediately pursues the girl as she begins to rise into the air with assistance from some variety of crustacean creatures, its power passively augmented by his ring and an infusion of earthen particles into its body. Flying directly into her, the flames would severely scorch her body, the giant winged beast carrying her backwards until she was smashed against the doors of the citadel. The phoenix would quickly fly upwards and away from the body, to make way for Ozymandias' sphinx, which would simply ram into her directly, the force of the impact smashing the doors open and launching the girl into the citadel. The sphinx walked inside, accompanied by the crimson phoenix Ozymandias had created, flying inside the entrance behind the purple beast. Standing atop his purple beast, Ozymandias briefly looks down on the prone body lying before him, approximately 7 meters away. Ceasing his supply of chakra to the phoenix, he allows the sphinx to continue walking through the citadel, making its way towards the main courtyard of the city after stepping over the body of the girl.

(Meiton: Tentei Mikon no Hanto) - Dark Release: God of the Wild Hunt
Type: Offensive
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: 60
Description: The user will focus their chakra into one of their dark marks to release a copious amount of meiton chakra from within it. The released chakra will form into any animal, creature or hybrid they can think of and it will exhibit enough tangiibility to interact with solids (the same as Fire Release: Dragon Flame Release Song Technique) . They will also be capable of basic functions within the confines of their physical capability e.g. humanoid figures can run/walk, winged figures are capable of flight, etc. The created creature can be as small as it's real life counterpart or be as large as the Great Stone Golem. These creatures can last up to three turns and will passively sap 10 chakra from their creator every turn to sustain themselves. Alternatively, the user can instead release a wave of meiton chakra from their dark mark that contains countless grotesque creatures residing inside of it. This seething mass will contain all manners of creatures, though all of them will be monstrous hybrids which barely resemble any living animals. This "horde" variant can cover the same scope as Fire Release: Great Fire Majestic Annihilation and will travel as fast as a standard lightning technique. Despite being composed of several animals, all of them are attached to this central wave/horde and so the power of this technique is not divided between the individual creatures, it's regarded as one whole. Regardless of which variant is used, the creature or the horde can absorb techniques following Dark's elemental S/W, namely neutral techniques of the same rank (S-Ranks for elements weak to Dark, B-Ranks for elements strong to it). Upon absorbing a technique, the creature/horde can convert itself into an inferno of purple flames. This "horde" variant is a stream much like the aforementioned fire technique and so it will only last for as long as it's maintained or overpowered/destroyed.

Note: Can only be used three times per battle
Note: Cooldown time of two turns in between uses
Farao no Hōrei #2. Horusu no Shinsei ? Pharaoh’s Decree #2. Horus the Highborn
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40 - 10 + 20 = 50 (-10 per duplication/merge, -10 per turn)
Damage: 80 + 10 + 20 = 110
Description: Drawing on a large amount of chakra, the user will perform 4 handseals, and spew forth a mass of condensed fire. Using shape manipulation, the fire will take on the form of a large falcon 5 meters tall with a wingspan of 10 meters. When released, the falcon is able to act of both its own accord and on instruction of the user. It can circle the foe from above and survey the battlefield, or pursue the target relentlessly, as examples. Due to the tangible nature of the fire, bestowed upon it by way of being condensed, the falcon will easily deflect weapons such as kunai and shuriken, and interact with techniques based on the S&W scheme. Upon hitting a target, the user can trigger the falcon to violently explode, creating a blast that spans slightly above short-range (7 meters), incinerating anything within, at the cost of a move. What makes this technique special is not its sentient nature, but its ability to split into pieces. Should the user desire it, they can forcefully split the falcon into separate pieces, allowing for offensive action that covers more than one angle. The user is able to decide the amount of power that is divided between each individual falcon, with the size of each falcon being indicative of the individual power differences. Obviously, the power of the explosion is scaled according to the rank of the falcon; weakening as the rank drops. At will, the user can also re-merge the individual falcons back into its singular, original form before splitting, or only re-merge some of the falcons. Once this is done, the strength and size of the falcon will return to its original state prior to splitting, whilst a falcon that has partially re-merged will upscale in strength but will obviously not be as strong as a fully re-merged falcon. During flight, the falcon(s) is/are able to rotate extremely quickly, generating a vortex of fire, which counts as a move. Anybody trapped inside the vortex will experience suffocation due to the lack of oxygen and smoke, whilst also suffering from severe burns from the heat of the flames. The high speeds of the rotation of the vortex will restrict movement, and being trapped inside for longer than 1 turn will lead to loss of consciousness and death.

⇒ Lasts 4 turns
⇒ Splitting and re-merging falcons count as moves
⇒ Usable 2x per battle
(Doton: Gaia no Yōsai) | Earth Release: Gaia's Fortification
Type: Offensive/Supplementary
Rank: B
Range: Short - Mid
Chakra: 20
Damage: +20
Description: This technique allows the user to produce a quick burst or stream of particles of ignitable earth, not at all dissimilar to that of the 'Molten Earth Wild Eruption Technique', from either their body or the ground. The produced rocks and particles are designed to funnel into a flame and, on account of their inherent structural and molecular instability, forcefully explode. This will essentially empower the fire technique in two ways; firstly the surge of flammable earth into flames will add to the bulk of the fire attack, creating a combo of fire, molten earth and flaming rock. Secondly, is that the explosive force of the rocks will directly influence the host fire technique - resulting in a powerful chain explosion. Essentially, this technique will turn basic fireballs into expanding maelstroms of rock and flame, pillars into erupting geysers of molten earth and fire, and so on, greatly enhancing the lethality and danger factor of the offending technique. As this technique has no independent usages of its own, it can be used within the same timeframe as another jutsu.

Note:
- This technique cannot be used on consecutive turns, and when used, the user will be barred from other Earth jutsu A rank and above for the rest of the turn.
- This technique can only be used 3x.
- Is effective on inflamed substances, and fire KG/CE too (within reason and logic).
-Can only be used with S rank and below techniques.

Chakra = 1335

Dark = 35
 

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He just wouldn’t stay down…this enemy had proven to be quite difficult to keep under wraps. She sensed the energy once more being released from himself as he conjured some new creature of unknown origins before Foreigner but she would remain silent as her larvae kept her airborne for the time being. The Fallen would not stop his attacks, as the next released technique was infused once again with some earthen material – similar to the same tactic from before. She sighed, reaching into her ninja pouch and taking out a particular piece of technology as the fire bird continued to approach her she would do two things – the first being from her free palm, a kunai of shell would form as she tossed it into the air while she extended her other palm in front of her.

The larvae seized control of the kunai as they reshaped it into a long lance, as it extended rapidly towards the enemy – while Foreigner herself would cause a sphere of chakra to form and directly absorb the chakra of the bird, rendering it useless to against her. Meanwhile, the hawk whom was airborne attacked at the same time as well as it conjured it’s own familiars but this time would create a swarm of miniature hawks to form all around the enemy as they all flied from five meters away. They would ram into his body relentlessly as the pushed him down into the cavern made in the ground previously by Foreigner.

She would continue to observe what occurs, allowing for her to make adjustments to her moves accordingly.


(Fujitsuboātsu : Thoracica no bodi) - Barnacle Arts : Body of the Thoracica
Type: Offensive/Defensive
Rank: C – A(B +1 Rank = A)
Range: Short - Long
Chakra Cost: 15 – 30 (20)
Damage Points: 30 – 60 (60)
Description:
All "Thoracica" Type Barnacles can use this, manipulating their shells so that the essentially grow and they become spiked like many needles are protruding from them and this just makes their body more dangerous so they cannot be touched by enemy hands. They can then manipulate to form ninja tools, weapons or other kinds of constructs, though depending on the size of the Barnacle Summoning using this they can only make a certain amount of things.

C-Rank : Can be used by Single Thoracica Barnacles or above and can create small tools like Kunai and Shuriken can be made in singles, Senbon can only be made in threes - since these shells can only be manipulated to an extent, once the form is taken it cannot be changed unless this technique is used again to manipulate it

B-Rank : Can be used by Small Groups of Thoracica Barnacles or above and can create a barrage of Kunai or Shuriken, a wave of Senbon. They can create weapons as big as Spears or even shields all the barnacles would contribute by stemming off their shells to create a large shield. They can create singular pieces of armour like gauntlets, chestplates or masks - can only create one of these.

A-Rank : Can be used by a Community of Barnacles like "Oregon" or above and can fire ordinary-sized swords or large shuriken, create and wield Large weapons like Battleaxes, giant swords, even walls or a group of spikes from the earth (Contact with the earth must be made). The Communities can create full sets of armour.

The barnacle usually creates these tools for the user but they can launch them towards enemies at short range as well if need be. The Launched Shell Tool can stand up to elements however the shells are weak to lightning and strong to water. Like "Gadget Barnacle" the user can use this technique but only by clicking his fingers to summon a weapon within the limits of the chosen rank, the user cannot manipulate the shell though

- Can only be used by Thoracica Type Barnacles and not by barnacles without shell.
- C-Rank only has Short Range, B-Rank is Limited to Mid and A-Rank Long.
- User can only use the A-Rank version four times
- Must have signed Barnacle Summon Contract
- Can only be taught by LonelyAssassinn
(Shuton: Nazomeita Yopparai) – Alcohol Release: Enigmatic Drunkard
Type: Offensive, Defensive, Supplementary
Rank: D – S (A)
Range: Short – Long
Chakra: 10 – 40 (-10 per turn) (30)
Damage: 20 – 80 (60)
Description: This technique employs the creation of Alcohol based autonomous familiars through the use of two handseals. The familiars are created with a high purity of Alcohol and are limited simply by chakra input and the user’s own imagination; this allows for a wide range of familiars in both size and shape limited to a maximum height of twenty meters. Familiars exhibit the characteristics of their chosen form; for example a dragon is fully capable of flight, while a humanoid is capable of running. Familiars possess sentience above that of the Stone Golem, allowing the familiar to operate independent of the user’s concentration through a passive siphoning of chakra from the creator. The higher level of sentience allows the familiar to use Alcohol Release techniques up to and including their created rank in strength. Techniques which require hand seals can be replicated through hands created on the familiar’s form. Created familiars, regardless of application, can remain on the field for four turns. S-Rank applications can be used twice per battle and require a two turn cooldown after expiration. The user can only utilize one application of this technique at a time. Multiple familiars can be created following normal splitting rules. No S-Rank or above Alcohol Release on the turn the familiar expires when the S-Rank application is used. Direct ingestion of the familiar, through physical impact or otherwise, can cause intoxication. Intoxication effects are directly taken from Alcohol Release: Drunken Disaster
( Abusōbu Ude ) - Absorption Arm
Type: Tool
Rank: S
Range: N/A
Chakra: N/A ( 40 chakra per use )
Damage: N/A
Description: A cyborg attachment to the user's body, the user has a robotic limb that allows for him to create spheres of energy that are capable of absorbing chakra up to S rank level. These spheres are capable of dealing brute force on impact as well, growing to large heights, up to 4 meters in radius. Starting at roughly rasengan size, these spheres grow proportionally to the size of the technique absorbed. Normal Ninja are able to make use of one of these devices via specialized gloves that allow them to absorb 1 Ninjutsu per turn up to S rank while Cyborgs have these attachments and are able to absorb up to Forbidden powered attacks and 1 from each arm per turn.
Note: Can be used a max of 3 times for Ninja and 6 for Cyborgs.
 

Goetia

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The Fallen continued to close in on the girl, the pressure of his offences clearly mounting against her. From in front of his phoenix, Ozymandias could clearly see her movements, reaching behind her to draw out two objects, throwing one into the air and donning a piece of technology on one of her hands. He'd grown tired of her resistance, her refusal to give up the battle. He would only push harder, until she broke beneath the weight of his might. Drawing breath, Ozymandias exhales two large spheres of searing flames, each one being 2 meters in radius, easily covering his frontal angle completely from any offence the girl could muster, such as the lance she'd created that hovered and extended itself towards him from only a meter above her. While his hawk may be dealt with swiftly, his newly created fireballs would not, the chakra in each of them being more than what her device would be able to absorb. Additionally, their power would be passively augmented by his ring, making them even more dangerous and difficult to counter. The ensuing explosion, should the girl fail to defend from the fireballs, would send her flying backwards into the cliff face behind her. However, there was one last hindrance in his way; the liquid hawk which she'd previously created. Independently of its master, the hawk had manifested an attack of identical substance to itself around him, most likely aimed to remove him from his familiar. Due to his lack of need for performing seals, his rapid materialisation of a flaming armor appears rather nonchalant, as the miniature hawks, as well as the larger original, glance off his flaming figure, the jutsu's power also being augmented to withstand greater punishment by way of passive enhancement from his ring. With his body protected from the familiars, Ozymandias simply lets his familiar slam one of its large paws into the body of the girl, keeping her pressed into the crater created from the impact. Having tapped into his Masochistic Tendency and the Hogyoku on approach to the girl, he then funnels some of his Dark chakra to his palm, creating a single orb of condensed chakra, appearing similar to that of a Truth-Seeking Orb, which hovers closely around his right shoulder. "I will grant you this last chance. Leave, and call for the withdrawal of the other Radiants from the city." Ozymandias was aware that she was on the brink of unconsciousness, at the very least. If she failed to respond, it was of no consequence.

(Katon: Gōkakyū Hitoame no Jutsu) Fire Release: Great Fireball Shower
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 70 - 10 = 60
Damage: 100 + 10 = 110
Description: Kneading his chakra and then converting it to fire, the user will do the Horse → Tiger → Snake → Ram hand seals as he inhales, exhaling into the sky a multitude of great fireballs (up to 8) at the same time which then rain down on the target from above causing severe, widespread damage around the field. These fireballs have explosive and concussive abilities, similar to other fire techniques.
Note: Can only be used by Fire Primary Specialists.
Note: Can only be used twice.
Farao no Hōrei #4. Ra no Kagayaki ? Pharaoh’s Decree #4. Ra the Radiant
Type: Supplementary / Defensive
Rank: S
Range: Self
Chakra: 40 - 10 = 30(-10 per turn)
Damage: N/A + 10
Description: Performing 4 hand seals and channelling chakra throughout the body to every point on the skin, the user will release a coating of fire release chakra that will form itself over the body as a flaming armour, with holes in the armour for the eyes and mouth. The fire itself is above the skin, the flames being angled away from the user’s body that prevents the heat of the fire from affecting the user at all (the user is still able to perform handseals and make movements for techniques that require any kind of movement or gestures). Since the fire is simply a layer of energy with its shape maintained through chakra manipulation, it does not impede the user’s mobility whatsoever, allowing them to move freely and unhindered. The flames themselves are tangible, so they possess a solid quality to them, allowing the armour to deflect basic weaponry, and defend from jutsu according to the S&W scheme. Utilising further shape manipulation, the user is able to passively (in terms of timeframe, though still costing a move) form makeshift weapons of variable strength (E-A rank), made of tangible fire using the armour as a source. Since they are formed from the armor, they'd weaken it proportionally upon being created. For example, forming an A rank weapon would reduce the Armor's rank to A rank as well. If the weapon is prematurely destroyed, the user can (at the cost of a move/use of this jutsu) restore the armor to its original strength. These weapons are simply manifested at will and thus are formed instantly, allowing the user to utilise them immediately upon creation. Any weapons created through the armour can extend up to 5 meters in length and 1 meter in width at maximum. Because these constructs are simply extensions of the fire itself, they possess no weight either. The user can also release single blasts of fire, slightly larger than that of basketballs, towards a target through gestures, that can reach up to mid-range and create an explosion on impact encompassing short-range, which costs a move. In close-quarters combat, this armour is incredibly dangerous, due to the strength and heat of the flames that compose the armour itself, and its ability to create weaponry and even attack on its own. Due to the nature of the technique, only Fire Release and other elements, of which Fire Release is a component of, can be used whilst this technique is active.

⇒ Usable 2x per battle
⇒ Lasts 4 turns
⇒ No Fire techniques above A-Rank on the turn of deactivation
(Meiton: Izou no Gaki) – Dark Release: Legacy of the Ghoul
Type: Defensive/Offensive
Rank: S
Range: Short (Long-range when released as an attack)
Chakra Cost: 40
Damage Points: N/A (80)
Description: The user will focus their meiton chakra into the mark on their palm to release a single or several orbs of dark chakra. The violet sphere(s) will orbit their creator and follow his or her movements exactly, making them more useful than a simple static defense. The purple orbs can absorb any number of energy-based techniques (that are weak to dark) up to their rank but their real utility lies in their capability to be combined and/or reshaped. If multiple orbs are created, they can be merged to combine their collective power (combining two B-Rank orbs would make a single A-Rank one). They can be fused and separated at will, this being a passive maneuver. In the same way, they can be reshaped to take on any form or structure such as elongated lances or expanded into a hemispherical dome that surrounds the user. In terms of size they each can shrink to the proportions of a kunai or expand up to short-range in diameter. After absorbing at least a single technique, the dark spheres can be converted into purple flames and sent towards the opponent. For every absorption made by the orb(s), they gain +10 damage. For example, if a single orb was created and it managed to absorb two techniques before being converted into flames, it would gain an active damage boost of +20.

Note: Lasts four turns and can only be used twice per battle
Note: No S-Rank or above Dark techniques on the turn this is used
Note: While this is active, the user can only use two other moves per turn

Chakra = 1100

Dark = 30
 

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Problematic. This alone described how much the Pharaoh was proving to be for the young knight but she wouldn’t falter here, not on a day like this. Hokusai steadily calculated her next attack – making note of the enemy release a mass amount of fire once more towards her target location but she smiled as she would simply surge an immense amount of Prana throughout her body, causing a bright light to occur but with a quick resurfacing of Hokusai as she reappeared on a high tower nearby at long range (20m) from the enemy. She didn’t want to cause any further damage to the city, but she couldn’t help it in the long run and needed the space to perform her next tactic.

Once she was done, she would take out a scroll from her tool pouch and with this she would take out her paint brush from her hair and seal away – as she no longer hand use for it. Once the weapon was no longer present she would take some ink from her ink point and focus chakra into it, allowing her to summon forth a powerful tool that she never expected to have to use. It was a Sacred Treasure from The Throne but a more tangible weapon than a Noble Phantasm.

With the sword in hand, she would focus chakra into it chakra from her body as she prepared for her next attack – as she now raced towards where she previously was via her wings – having missed what the man had said before hand. She would no longer want to keep this confrontation going on any longer.

This is it! A bladed forged by the master black smith himself, Murasame!


(Kanki: Jidai no Pendoragon) – Surge of Evocation: Epoch of the Pendragons
Type: Defensive/Supplementary
Rank: A-S (A)
Range: Short-Long
Chakra Cost: 30-40
Damage Points: N/A
Description: Considered the sibling of the Era of Gods and Dynasty of Kings, the Majesty of the Pendragon involves surging a large amount of Prana throughout the user’s body in order to enter the Throne. Their body, and everything on their person, will disappear instantly in a flash of light reflecting the color of their Prana. The user will then reappear amidst another flash of light at a location of their choosing; despite its nature, this process takes a few moments. Reappearing is accompanied by a crackling sound, creating both an audible and visual queue. This is enabled by the fact that the ethereal energy constantly exists within their chakra systems. Twice per battle the user can utilize a stronger version of this ability to prolong their stay in the Throne. This allows them to exist within the alternate dimension as Prana, which effectively places their body in a stasis. This halts blood loss, the propagation of poisons, the duration of active techniques/abilities, and any other aliments or conditions. This will happen for as long as the user is within the Throne. The user can only remain there for a maximum of four turns per usage. As long as the user re-appears on the battlefield on in the same landmark, then using this technique will not count toward escaping battle. If the user opts to re-appear in a different landmark then they will effectively forfeit the battle and the event. This only applies if the user utilizes Majesty while engaged in battle and not travel purposes. The first application, considered A-Rank, can only be used once every four turns. It can also only be used four times per battle. The second application, considered S-Rank, can only be used twice per battle and operates on the same cooldown as the A-Rank version. S-Rank applications render the user unable to use S-Rank or higher Prana for the next turn, if the user remains in the Throne for longer than a turn.
( Han'you Fūin ) - Generic Sealing Technique
Rank: B-Rank
Type: Supplementary , Defensive
Range: Short
Chakra cost: 20
Damage points: N/A
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items or weapons that have been stored using Fūinjutsu,typically they are stored within scrolls. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons. The items themselves are unaffected by time. This Technique allows the user to seal any weapons they wish being their own or opponents.
Note: Cannot seal opponent's custom weapons, or the special weapons of a particular character ( example: Samehada or Kubikiribocho ).
Note: Can only seal corpses, and not injured people regardless of the extent of their injury.

(Kuchiyose no Jutsu) - Summoning Technique
Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20/10 = 10
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
(Inkupo/Kuchiyose: Chikai no Sain ) Ink Arts/Summoning: Oath Sign (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: A rather unique technique in terms of composition, being rather tame in its effects due to not being an offensive nor defensive technique. Through the manipulation of specialized chakra absorbing ink, this brew of ink is merged with chakra of the user and actual blood - causing it to take a murky crimson coloring. The ink however has special properties, allowing for those who frequently uses summoning a new unique way in order to summon. By kneading chakra into the ink, drawing on a surface( be it on the ground, on a scroll or airborne) the user creates the kanji for the animal they are summoning i.e dog would be written as “犬” which then allows them to summon the animal. This makes the load easier for the user, due to the ink carrying their chakra and blood within the ink,acting as a medium for the appropriate summoning. The ink provides half of the needed chakra, thus the user only needs to pay half the total amount it would normally need to summon the animal.While primarily used for contract summonings, the user may also use this method for techniques such as Summoning Technique: Rashōmon by drawing a kanji associated with the technique i.e gates. This technique must be mentioned in the user’s bio or before battle in order to utilize and is passive in nature, not taking up a move nor time in the the timeframe though must be referenced while performing said techniques. The user may also say incantations, speaking in unique languages or phrases purely for cosmetic purposes.
(Ani) Brother (Passive)
Type: Supplementary
Rank: N/A
Range: N/A
Chakra Cost: N/A
Damage: N/A
Description: Keotsu's legendary blade Mythos has been with him through trials and tribulations of all sorts; and in turn, Keotsu has used his strength to help his friends through their own challenges. The strength Keotsu could offer was always limited, though, as so many of his teachings were made with his own blade in mind. This technique allows others to use Mythos, when they normally could not. Because Mythos is tied to Keotsu's soul, he will perform a small ritual with one that Keotsu is incredibly close to: Keotsu will place Mythos in its entirety atop one of his brothers-in-arms' weapons, and coat it in an incredibly thin layer of the Mythril that Mythos is made of. In this action, Keotsu accepts this person into his soul, marking them as someone of great importance to him. This imparts the weapon with all the abilities of Mythos, except for the ability to change shape, the original ability that Mythos possessed in its form of "Mikomi", long, long ago.
*Note: Cannot be used in battle. The purpose of this technique is to allow others to be able to use Mythos.
*Note: True to the blade, if a piece of Mythos is ever used against Keotsu, this technique will "deactivate", and that person will be as if they could not have used Mythos in the first place.
*Note: Those who Keotsu teaches "Brother" will be able to use (Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber with all of its abilities, except the ability to change shape.
*Note: Ani-infused weapons do not have to be summoned into battle, and can be carried into battle like a traditional Custom Weapon so long as the user's bio states they carry an Ani-Infused weapon.
(Ten'notsurugi: Mythos, Jinsei no Sāberu) Astrum Sword: Mythos, Vita Saber
Rank: N/A
Type: Weapon
Range: N/A
Chakra Cost: N/A
Damage: +20 to Kenjutsu and Command Arts
Description: "The Blade of Heaven...Mythos the Life Sabre. One of the Ten Shinning Weapons." When Keotsu returned to the known continent from his journey to regions unknown, he returned with his blade Mythos in a new form; some secret event took place which reconfigured the blade and created a powerful connection between Keotsu and the sword. The Mythril blade retained its ability to change it's shape, but not it's mass when subjected to Keotsu's chakras, as did the scabbard of the weapon, though the two were no longer explicitly linked. A few improvements were noted by Keotsu, though: the blade seemed to resonate better than before, boosting his powers in battle: offensive Kenjutsu techniques and Command Arts have their power increased by +20, and defensive and supplementary Kenjutsu and Command Arts are increased in their effectiveness by +20 (that is, a defensive technique that is A-rank (60 damage) would be capable of now defending from an S-rank (80 damage) ; second, the blade came to reject energies that were foreign to Keotsu - that's to say, for example, if an enemy tried to use Nagashi after grabbing the blade, the energy would stop completely due to the nature of the blade's composition. This particular power comes about from the blade's new found synergy with Keotsu, in an effort to prevent it from being used against him. Retaining all the properties of the metal it was forged from, Mythos is indestructible and will never dull, in any of its forms.
*The user can manipulate the blade’s form during battle at any time, but it costs 35 chakra to do so, and also counts towards one of that turn’s three allotted moves.
*Can only be wielded by Keotsu. When someone else tries to hold the blade, it will reject their chakra and increase its density exponentially, making it to heavy to be lifted. However, it reverts to its original density when Keotsu is holding it.
*While the sword can transform into different types of weapons, like a katana or spear, it is bound by its mass, meaning that the form it takes on has to be within the realms of creating from the same amount of matter.
*While Mythos is in hand, Keotsu is unable to cast Genjutsu at all.
.
 

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The flash of light behind his fireballs alerted Ozymandias, and he knew better than to think that his attack would be successful at that point. Remaining stood upon his sphinx, he scans the battlefield around him, seeking to re-establish visual contact with the opponent once again, spotting her atop a small tower some distance away. Frowning with a small measure of irritation, he dismounts his sphinx, landing on the stairs and allowing the beast to fly on a direct course towards her. Landing on the ground, he taps into the Masochistic Tendency and the Hogyoku, and forms a single seal, manifesting a layer of ash across the ruined terrain where they had been fighting. Behind him forms the large skeletal gate, and four of his smaller minions form in front of him, gazing to the sky where his opponent was. Forming a seal, he infuses more chakra into his ashen terrain, further bolstering its power and the skeletons born from it. After this, he performs another singular seal, summoning a larger being made of ash, its power being passively enhanced also. From afar, Ozymandias observes his sphinx move closer and closer to the girl, waiting to see what she had up her sleeve. Currently, she was flying over the great ravine, and would be left in a precarious position of her flight technique were disrupted. The sphinx, if left unattended to, would slam directly into her, leaving her stunned in the air briefly, and then evaporate into the air.

Katon: Gladsheimr – Fire Release: The Fifth Universe
Type: Offensive / Defensive
Rank: S
Range: Short - Mid
Chakra: 40 - 10 + 20 = 50 (-15 per turn)
Damage: 80 + 10 + 25 = 115
Description: Forming a sequence of 3 seals, the user will draw on a large amount of chakra and release it as a mass of ash. The countless particles will tightly pack together and create a gargantuan form. The structure itself is 15 meters tall and covers 15 meters in every direction across the ground. Resembling a large, demonic courtyard and gate, filled with lances, spikes and other sharp objects of varying sizes which line up along the perimeter of the jutsu, half a meter from the edge of the ash-based floor. On one side of the technique, there is a large gate overshadowed by a larger skeleton, which is the only part of the technique which is 15 meters tall. The ash structures which compose the jutsu are solid, and whilst the structure itself cannot combust through any means, the ash that composes it is heated, meaning that whilst it is active on the field, it will cause burn damage should one make contact with their bare skin (15 damage in moment of contact). However, this is not the only feature of the technique. Each turn, a wave of smaller skeletons, each the size of a fully-grown adult and made of ash, will passively spawn from the structure itself. They possess a limited extent of autonomy, which allows them to act by user instruction or independently. They can pursue a target(s) at running speed equivalent to the user’s base speed, and upon reaching them, they will self-destruct, each individual skeleton causing a short-range explosion. Unlike the original structure, these skeletons are capable of combustion and exploding. Individually, they are easy to deal with, but are highly dangerous as a collective, especially if their numbers build overtime uninterrupted. The strength of each individual skeleton is divided amongst the total number of skeletons that spawn per wave, with their combined strength being equivalent to the rank of the original technique e.g. 4 skeletons in a single wave each individually possess B-Rank strength. The final feature of the technique is the largest skeleton, which itself lies dormant when the technique is created. Upon mental command and at the cost of a move, the user may awaken the largest skeleton, allowing it to take part in the battle. Whilst it is active, this skeleton is able to traverse the entire field freely, and gains an extra 10 meters in height. This skeleton, as an A-Rank component of the technique, is able to utilise generic A-Rank blasts, beams, and streams of Fire Release once per turn. It possesses the same form of limited sentience as lesser skeletons, but is not capable of exploding by any means, and instead possesses six arms rather than two. Whilst the large skeleton is active, the main structure of the technique can only create up to a maximum of 2 skeletons per turn passively, as opposed to the original 4. Once the jutsu expires naturally, the ash will naturally lose its form and crumble harmlessly, and the user must wait a single turn before using this technique again.

⇒ Lasts 4 turns
⇒ Usable 2x
(Katon: kasai kakujuu) - Fire style: Fire expansion
Type: Attack/Defence
Rank: A
Range: Short - long
Chakra Cost:30 - 10 = 20
Damage Points: +25
Description: After releasing a fire jutsu the user will perform 2 handseals as they release there chakra into the fire jutsu. In doing so, the user will increase the power and size of the fire jutsu boosting any fire jutsu by 25 damage points. By the increase in chakra the fire gains more power as it absorbs more oxygen increasing its power.

Note: Can only use used on fire the user or the users summon has created
Note: Can only be used once one each fire jutsu creates
Note: can only be used 3 times
Farao no Hōrei #6. Durin no Wazawai ? Pharaoh’s Decree #6. Durin’s Bane
Type: Supplementary / Offensive / Defensive
Rank: S
Range: Short (Range of Creation) - Long
Chakra: 40 - 10 = 30 (-10 per turn / -10 per ignition)
Damage: 80 + 10 = 90
Description: The user will begin by stringing together a sequence of 4 handseals. Then, they will release a copious amount of ash from their body, superheated by chakra. The extreme volume of ash will quickly congregate and form into a single structure, 20 ft tall, with demonic features, known as a Balrog. This being acts as a familiar made of ash, possessing an extent of sentience that allows it to act independently from the user when not behaving under direct mental command. There is a cavity in the Balrog’s chest, where a small fire sits inside the familiar, which acts as the fuel for all of its functions. The ashes, being superheated by the fire within the chest cavity, allows the Balrog to wholly ignite itself, at the cost of a move, adopting an A-Rank cloak of Fire that will shield its actual body from any damage. Alternatively, the Balrog is able to partially ignite itself using its ash, creating A-Rank structures akin to weapons made of tangible fire, e.g. a sword, axe, mace, whip etc, in order to attack, using a move to do so. These weapons can reach up to 3 meters in size, with the whip being able to extend into mid-range at maximum. Through partial ignition, the Balrog is able to create large pair of wings at a length of 5 meters each that grant it the ability to fly freely, these wings also being considered as A-Rank in strength, also requiring a move slot. The Balrog is capable of both cloaking itself and creating structures at once, at the cost of a single move slot, since both of these actions require igniting its ashen composition. Once per turn, the Balrog is able to use any Fire Release techniques the user knows, independently from them, within reason (the golem cannot use techniques with prerequisites that it cannot meet, e.g. Fire Release: Wall of Flames which requires a lighter), using the fire in its chest as a source. Due to being composed of solid ash, the user is able to stand atop the Balrog and should they choose to, attacking alongside it. Though, it should be noted that the user will sustain harm if standing on the Balrog whilst it is ignited, unless they have an armor technique of some kind to protect themselves, in which case the Balrog’s flames will not affect them. In this situation, the flames of the Balrog and the user’s defense do not damage each other. In the case of flight, the Balrog’s ash can at the cost of a move, shape itself to keep the user attached to it’s body to prevent them from falling. The user is unable to use Fire Release jutsu above A-Rank for the remainder of the turn during which the Balrog deactivates, forcibly or otherwise. The strength of any given ignition of the Balrog is A-Rank, where the strength of multiple active ignitions add up to A-Rank strength.

⇒ The Balrog cannot be ignited by the enemy
⇒ Usable 2x per battle
⇒ Lasts 3 turns

Chakra = 1100 - 10 - 50 - 20 - 30 = 990

Dark = 100
 

Alyx

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It was evident to Hokusai that his individual had quite a fascination for fire based technique – much to the summoning of his ash familiars but alas, she had the perfect technique for handling this situation alongside dealing with fast approaching sphinx. Holding Murasame in at a sideways angle and pouring her water chakra into the blade – an immense downpour of rain would be summoned all over Avalon. Among this, the power of the fire techniques the enemy produced would be reduced significantly – while a ring of water would form all around her as they swiftly reached out and grabbed onto the dark familiar as they crushed the creature under its might. Once it was defeated, she remained on in the air still roughly 10 meters away in the air. Her hair was soaking, with her bangs falling over her face but this would be corrected as the larvae would passively manipulate her flesh in order for a “hair tie” to form as it pulls her hair out the way and into a ponytail.

Why, just what do you get out of this! Look at this senseless fighting, for what cause and reason? Simply proving a childish point? Riches? Empty promises? I cant image anything else but these. I joked about using your blood earlier but this is still too much – we can end this without anyone dying. You just need to leave and never return.”​

She said as she activated two futher command arts, hoping she would get him to leave in peace.


(Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash
Rank: S
Type: Supplementary/Attack
Range: Long(for rain) - Short- Medium (for attack)
Chakra Cost: 40
Damage Cost: 80
Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.

*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.
*Only once per battle
(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
Rank: A
Type: Offense/Supplementary/Defense
Range: Self
Chakra: 30
Damage: N/A
Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
*The First Prayer can only shield the user from attacks of an equal or lower rank.
*Blocking an attack counts against one of the three allotted moves in a turn.

(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword
Rank:B
Type: Supplementary/Defense
Range: Self
Chakra: 20
Damage: N/A
Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, this technique turns it into a full on “Mode”, covering the entirety of the user’s body and thoroughly saturating it with the same effect; This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.
*Cannot be used unless the First Prayer is active.
*Remains active until the First Prayer wears off.
*Can only be used twice in a battle.
*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.


Mood:
 

Goetia

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She drew her sword, and the skies darkened above. Ozymandias maintained a piercing gaze on her, his hands by his side, unmoving as he, observing the destruction of his sphinx. Behind him, more skeletons rose from the ground, their composition weakened from the sudden downpour, but not dispelled. By now, eight were on the field, four of them standing only a few meters in front of him, the others a few meters behind him. He does not command them to move, nor any of his familiars, watching as the winged Radiant ceases her movement through the air, his Masochistic Tendency and Hogyoku granting him more Dark chakra passively. The rain caused a constant sizzling sound from the ground, where it continued to make contact with the ash and flames of Ozymandias. His hair, which was originally flaired outwards and upright, as flamboyant as his persona, was now slicked down in the rain, his attire now soaked. He removed his cloak, revealing his toned, muscular figure. In this weather, it would only be a hindrance. She calls out to him, with a tone of agitation and discontent. She was the very embodiment of the naivety of the Radiants. Mere children who did not know the ways of the world. Its cruelty and harshness, how it could break even the mightiest of men. Being a servant to those in power would make it no easier to withstand or change. But nonetheless, the girl remained blind to the failure of her own order. Even if she did not see it. Standing within arm's reach of his balrog, Ozymandias listens to the girl's words, without a single change in his expression or composure. He was long past pity or contempt. He speaks to himself, voicing his thoughts aloud.

"I suppose, no matter the age, mongrels shall always be mongrels."

Forming a short string of seals, he concentrates his Prana to his hand, its golden gleam shining through the grey of the overcast weather. Reaching out to the balrog, the ashen beast is transported to the Throne. Looking back to her, Ozymandias speaks once again, this time in a booming voice, to the airborne Radiant. He speaks with a tone louder than that of normal speaking, but a step short of shouting.

"If you would like me to leave, then force it out of me. I, Ozymandias, will embrace your challenge with open arms!"

Outstretching his arms as he speaks, Ozymandias beckons to the Radiant. There was no more room left for resolving this conflict with words. She was simply too foolish to understand her own plight. It was below him to waste breath enlightening those who were lesser. He would do so with his actions.

(Kanki: Kigen no Kamigami) – Surge of Evocation: Era of Gods
Type: Offensive/Defensive/Supplementary
Rank: D-S (A)
Range: Short-Long
Chakra Cost: 10-40 (30)
Damage Points: N/A
Description: This technique encompasses the basic applications of the Surge of Evocation. The Surge of Evocation is the usage of Prana in its raw and unrefined form; whatever this Prana touches is transformed into ethereal energy and transported to the Throne. Prana will neutralize and be neutralized by techniques that possess the same amount of chakra. Similarly it will be useless against attacks of greater chakra and will not be weakened by techniques of lower chakra. However when used on living targets this ambient energy will feel extremely frigid to the touch and induce cold burns on contact or even freeze a target solid for higher ranked applications. D to B-Rank uses will inflict cold burns as well as all of the effects of frostbite. A-Rank uses will cause necrosis of the afflicted parts of the body, making them appear dark purple and bruised to signify the death of cells. Affected appendages and organs will cease to function, becoming completely immobile in the case of limbs. S rank uses will freeze the struck targets solid. In the case of Surgebinders, who are immune to all of the above effects, they will be transported to the Throne when struck by the prana of another member of their clan. Era of Gods can be split into three separate applications, all based on the same principle: constructs, armors, and familiars made of prana energy.

Pride of Gilgamesh – Gates of Babylon
The Pride of Gilgamesh allows the user to produce Prana either from the user’s body or on the battlefield. The Prana can only be manifested within short-range of the opponent if the user is also within that range, in which it must be created a minimum of one meter away. This restriction does not apply if the user chooses to release the Prana from their body, rather than manifest it away from themselves. The energy can be released from the body via various hand signs depending on the user's rank in the clan. This can be done to generate constructs bound only by the rank of technique used and one’s imagination; alternatively the user can simplify the application by creating streams, waves, and constructs of Prana. Manifested Prana is capable of taking solid form, granting tangibility at the user’s volition. Non-projectile uses of this technique are capable of levitating and can be governed through mental commands and a sustained chakra cost. B-Ranks and below are sustained through 5 chakra per turn, A-Ranks and above require 10 chakra per turn. Created constructs will last three turns per usage unless they are prematurely cancelled. S-Rank applications can only be used once every three turns and no Prana in the user’s next turn.

Chakra = 925

Dark = 145
 

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Hokusai, Daughter of the Surgebinders.” she replied with a simple announcement as the fellow gave his name – but she only cared to remove him from Avalon once and for all. His tactic was rather strange as a beam of prana came from the skies and absorbed his own creation but she figured it was for specific reasons but regardless of this she would not falter in her motives as she would cancel her water technique as she no longer needed it being active but alongside it she would activate yet another Command Art. This caused a doppelganger to be formed around her, creating an odd rainbow like effect but she would shift it’s position to place it four meters to left side.

Flying down from the air, her look a like following suit she would dive down towards the enemy while she would unleash a wave of three shockwaves at the enemy – causing them to rapidly move at twice her speed as it would casually slash through any obstacle in it’s path but the clone also did the same as it mimicked her movement of her arm and fired it’s own three sets of chakra however this motion would also be boasted by her sword.

She would remain roughly six meters above the ground but five meters away from Rider as she waited on his response.


(Kamei Gigei: Dai san no Inori: Sōgenmu) Command Art: Third Prayer: Twin Phantasms
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage: N/A
Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of Psuedo-bunshin developed specifically for Kenjutsu. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect.
*Cannot be used unless the first “Prayer” has been activated.
*The doppelganger remains for five turns.
*Can only be used once per turn.
*Can only be used three times.
*Every jutsu that the clone uses counts as an additional move per-turn with the exception of the Command Art Mirage Blade (Kamei Gigei: Kougenjin).
*The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long
(Kamei Gigei: Kougenjin) Command Art: Mirage Blade x2 (x1 Being Passive)
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage: 20 each (40)
Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.

*Mirage Blade is not Fuuton element, the comparison to a Fuuton jutsu takes into account an extremely sharp blade.
*Three shockwaves can be fired per use.
*This jutsu may be only be used 3 times per match.
*Useable and taught by Keotsu only.
 

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The moment those words left her lips, four more skeletons rose in front of Ozymandias, staring eerily at the Radiant, their inherent lack of life contrasting with their human figure, their twitching and hunched posture. Without need for seals, Ozymandias taps into the chakra of Gladsheimr, the terrain and skeletons alike, without need for seals, and raises his arms, thrusting them towards Hokusai and her multi-colored duplicate as a torrent of ash. Though his Gladsheimr was greatly weakened, its strength would still be sufficient to kill Hokusai in a single, powerful blow. The ash would rise in front of him, flowing forth as a colossal wave of ash, rivaling the Great Fire Majestic Annihilation in scale, surging forth to meet the Radiant who would carelessly rush forth headfirst into its embrace. Any attempt at retaliation would have to be quite powerful, as every last piece of Galdsheimr was merged into one. Should she fail to counter correctly, she would be completely eviscerated by the explosion that would occur once the ash of Gladsheimr touched her body.

Farao no Hōrei #3. Ōshima no Oshirisu ? Pharaoh’s Decree #3. Osiris the Overlord
Type: Offensive / Defensive / Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A (same as targeted technique)
Description: This technique is not one that is intended to directly produce or empower fire, but rather, to exert total control over and manipulate pre-existing fire on the battlefield. By tapping into the chakra within a fire technique of the user’s creation and making three handseals, they can harness it and thus directly control it through hand gestures and movements, identical in principle to how the individual fireballs of the Phoenix Sage Fire technique are controlled through their individual chakra masses, and more. For example, the technique could be used to change the trajectory of a fire technique they released that would ordinarily miss due to the opponent evading it, or manipulating a fire technique to branch out and attack. Alternatively, the user could take control of one of their techniques and manipulate it to clash with an opponent’s jutsu. This accounts for the most rudimentary and basic application of the technique. The ability to control jutsu on the field is not merely limited to manipulation of trajectory, but the ability to reform the very structure and composition of the technique itself. Harnessing the chakra within a fire technique, the user is able to apply shape manipulation to it, allowing them to alter the composition and form of the technique. For example, breaking the Great Fireball technique into two fireballs instead of one, and performing shape manipulation to give them the form of weapons. It is also possible to merge components of a technique, even entire techniques themselves, into others using this jutsu. Instead of the chakra mass being broken apart into separate pieces, the individual pieces of chakra are compounded into each other to form a single one. The technique(s) being acted upon will behave according to its new rank (e.g. A-Rank + A-Rank = S-Rank, B-Rank/2 = C-Rank). Whilst this technique is in use, the user can only perform fire release jutsu and elements that have fire as a component.

⇒ Usable 4x per battle
⇒ Usable once per turn
⇒ Control of a technique/usage of this jutsu lasts for the duration of the turn that it is used in.
⇒ Can only be used on one technique per usage

Chakra = 895

Dark = 170
 
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