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Taught[...]

Created[5]

1. (Jinton: Chūmon suru chikai | Dust Release: Oath to Order)
Type:
Supplementary
Rank: A/S
Range: N/A
Chakra: 30/40(-10/15 turn)
Damage: 60/80
Description: Oath to orde is a simple technique which combines dust release and advances chakra manipulation. The user touches any object they want to affect or weaves three seals to affect an object up to mid-range away from them this coating will originate from the users body and spread its way towards/around the object the user wants to use this technique on. The technique infuses a chosen object(as long as it has a physical structure, such as a solid or liquid, summonings, clones and the user themselves cannot) and coat it with a 3D barrier, only a mm thick. This barrier will disintigrate anything it touches and deal massive amount of damage following the S/W of dust release. This barrier can only coat one object at a time or if S-rank version is used, two objects can be coated at the same time but each coating will be of A-rank. The user can send additional chakra passively to fuel the technique, making it last longer at the cost of their chakra reserves.

Note: A-rank variation can only be used four times per battle while S-rank version can only be used twice.
Note: Requires a cooldown of two turns after usage for S-rank version but only one turn for A-rank version.
Note: Can only be taught by Skorm.

2. (Jinton: Rasutaraizu | Dust Release: Rasterize)
Type:
Offensive/Defensive
Rank: B-S
Range: Short-Long
Chakra: 20-40
Damage: 40-80
Description: The user will expand a 3D field using their own body as a base for the expansion of the technique. This means the 3D shape expands around the user in all directions. Depending on the rank of the technique it will reach short(B rank, up to 5 meters around the user), mid(A rank, up to 8 meters around the user) and long(S rank, up to 15 meters around the user). Everything that is captured in the field(that has a cubic formation at the edge) will be disintegrated which will essentially rasterized the user away from their surroundings and leave them intact while everything around them is disintegrated. B rank can be used at all times, requiring a single seal. A rank can be used three times, once every second turn and requires two seals. S rank can be used twice, requiring a cooldown of three turns and requires three handseals.

Note: Can only be taught by Skorm.

3. (Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type:
Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.

Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.

Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.

None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.

Note: Can only be taught by Skorm

4. (Jinton: Maethūum no Buki | Dust Release: Armaments of Maethūum)
Type:
Offensive/Defensive/Supplementary
Rank: D-S
Range: Short-Long
Chakra: 10-40
Damage: 40-80
Description: Armaments of Maethiūm lets the user configure their dust release chakra to create any shape of the release they wantehich would be ranging from spikes, hand-held weapons, armor, arrows etc. Since dust release is a very advanced elements as well as an element without physical properties the user will constantly need to fuel chakra into the creations they make in order to maintain their structure from collapsing. Depending on chakra levels, the density of the creations increase/decrease and will deal more/less damage. D and C rank levels requires no handseals while B rank requires a single seal and can be used three times per battle. A rank variation can be used up to two times per battle and requires a two-turn cooldown and requires two handseals.. S rank variation can be used once while requiring three seals and a three turn cooldown. All creations siphon chakra from the user and will be able to kept in form until destroyed or if the user uses any other element that dust release doesnt consists from(earth/wind/fire) or CEs/AEs that doesnt consist of any of those either. The user is drained -10 chakra per turn when using this technique in order to maintain it.

Note: Can only be taught by Skorm

5. (Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type:
Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn)
Damage: 140
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.
 
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Skorm

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Vector Cobra​

Taught here[X]

1. † (Bekuta Kobura: Erumesu no Shisha no Tsue) Vector Cobra: Caduceus of Hermes †
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra: 20 (-10 per turn)
Damage: 40
Description: The user activates up to 4 snakes on any part of his body for basic supplementary use. They can extend up to 10m max and can pick up tools, act as extra limbs, aid the user in complex movements and manouvres during taijutsu and perhaps
offensive usages where they can be used to grab, restrain and attack. While using the limbs, the user still moves at average speed.
-Can not be infused with elemental chakra.
-Last for 3 turns.
2. † (Bekuta Kobura: Damballah Ihan) Vector Cobra: Violation of Damballah †
Rank: A
Type: Offensive/Defensive/Sup
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user activates up to 4 snakes(depending on his rank) on any part of his body. These snakes then begin to extend to their full 10 meter length immediately, coiling near the user to stay close by until they are needed. The user then releases elemental chakra through the snakes to augment their power, increasing their strength proportionally to which elemental was used.

♦ Fire: The cobra themselves has gained a very high temperature, characteristic of fire, and causing 2nd degree burns on contact, and 3rd degree on prolonged contact without having to cause actual fire.

♦ Wind: The cobras gain a sharp cutting property, characteristic of wind. Touching the cobra at any point will result in a deep cut mark forming on whatever made contact, allowing the cobras to wrap around objects to reduce it to mere splinters of what it once was.

♦ Lightning: The cobras aesthetically gain small sparks that appear periodically across their body as lightning chakra is channeled through them. The lightning element allows the cobras to change their size to become thin at any point along their bodies, which combined with the natural piercing property of the element allows the cobras to shrink down to a very small size(though can be seen clearly) at the end to pierce through any object like a perfect arrow. The cobra can then reform to normal size after completely piercing through an object a portion at a time, meaning that the head can be on one side of a rock, full-sized, while a quarter of the way towards the user is shrunk to a very thin size as it's piercing through the rock, and out the side closest to the user the vector is normal sized once more. The "shape-shifting" of the snakes also allow this technique to pass through a barrage of precise attacks (ie. shower of senbon) without making contact with anything/losing any power.

♦ Earth: The snakes, when infused with the earth element, become heavier than they normally are (10x). However, because the speed, strength, and mobility of the serpents are determined by the user's chakra control, almost removing the factor of "weight" from these three aspects though not entirely as they still move as fast as the average earth jutsu, this serves only two purposes: to increase the force of impact, allowing the snakes to crash through defenses, though they lose some momentum after impact, and to restrain an enemy by crushing them with the immense weight of the earth-infused Vector Cobras. The user's earth chakra additionally allows the serpents to "meld" with the earth, much like the "Earth Release: Hiding in Rock Technique", allowing the serpents to move in and out of the earth without creating disturbances, tremors, or otherwise altering the battlefield (though they can still be seen by sensors/Dojutsu users/others who can "see/feel" chakra).

♦ Water: The snakes, when given the element water, begin to excrete a transparent sticky fluid, similar to "Water Style: Starch Syrup Capture Field". Because the snakes only secrete a small portion of this fluid until it is used, it is difficult for normal eyes to see the water while still on the snakes (though anyone who can see/feel chakra can "see" it). As the snakes make contact with objects, they leave behind this chakra-infused sticky residue which can snare other objects on it, restraining their movements and trapping it. The snakes themselves, if they touch an object which is weak enough (ie. solid matter based projectiles), they can drag the object with them, it sticking to the layer of sticky water covering the serpents. If the Vector Cobras have objects stuck onto them, they can dislodge them by making sharp turns, releasing the object with a layer of sticky water at speeds equivalent to the average water jutsu.

The cobras can then be released towards the target, being manipulated to move in any direction the user wishes as they move, creating effects related to the element infused into the snake. The cobras also can be made to begin their assault upon activation, instead of coiling around the user. The cobras may be used independently from each other, but all four snakes need to have the same element.
NOTE: Once activated, they can last 2 turns and after that, they revert back to their position on the user's body unless perhaps they are destroyed. The user however, can decide to deactivate them before the end of their turn limit.
NOTE: Only one elemental infusion can be used in one turn.
NOTE: Each elemental infusion can be used 2x max
Note: Can only be used 5 times max
NOTE: No other element can be used except the element that is currently infused with the cobras. Meaning if a fire infused cobra is activated and still active, the user can only use Katon.
NOTE: Students will need to wait two turn in between usage. Meisters have one turn wait.
3. † Bekuta Kobura: Buraku Mamba - Vector Cobra: Black Mamba †
Type: Sup/Off
Rank: B
Range: Short-Mid
Chakra: 20(-5 p/turn)
Damage: 40
Description: The user releases at will, vectors in any area of their body to form a particular weapon or an object of sort. The user can release say up to 4 vectors at once from his hand and as soon as they are released, they weave/merge themselves into a weapon, for example, a huge blade(7m max) long and can use it to attack and defend. There are plethora of weapons and tools that can be made, though one at a time. Examples: Sword, Scythe, Axe, umbrella, fan, staff, spear, etc, depending on the user's imagination. However, the vectors are still connected to the users hands unless shed. The user can instead of morphing the vectors into offensive weapons, morph them into more supplementary tools. Example is the user can release vectors from his back and weave them into a pair of wings which would apparently aid him to gain flight as the vectors are connected to the user's body unless shed. Another example is the user can release vectors from his legs and morph them into a makeshift surfboard so that he is able to move along water surface or perhaps ride strong wave of water current.
The contructs however are able to revert back to their coily form at will. This allows to move around solid object/obstacles. Example is when the vectors, in sword form, clashes with an object, the user may make the sword to form back into slithery vectors and quickly wrap around the object, binding it or traping it or perhaps to disarm the opponent from their weapon. If the user wants, he may infuse a particular element into the weapon/tool as they are made to gain special elemental affects of the element in question, though doing this makes the vectors submit to elemental strenghts and weakness.
NOTE: The user can make two different weapon on his two hands with each having a B-rank power. However this counts as two moves
NOTE: Usable 5x per battle
NOTE: The vectors would continue to linger until the user calls them back, though the user would continue to sacrifice some of his chakra while they are in play.
4. † Bekutoru Kage: Vector Shadow †
Type: Supplementary
Rank: B
Range: Short
Chakra: 20
Damage: N/A
Description:
The user would flush chakra into all his vector tattoos and cause every one of them to duplicate. The result is a myriad of vector tattoos on the user's body. The tattoos, being congested already would merge to form a complete coloration of the user. Its still just the tattoos but now it covers the users entire body like a plain coloured skin while the colour would be that of the chosen tattoo colour. The complete pigmentation makes it so that the user is able to release vector tendrils from any point of his body without disrupting the complete pigmentation. The activated vectors this time, while still active, are passively able to retreat into the pigmentation while using the pigmentation as a medium. They would denature into tattoo form and can emerge from another point when needed. Every seals on the user's body are not affected by the pigmentation, instead, the user can make them either stay immiscible above the pigmentation or make them meld into it thus the seals can be used from any point of the body. The coloration is but a simple tattoo thus does not add any defensive capabilities. Should an
opening be made on the pigmentation, it regenerates while leeching 20 chakra from the user. This is a simple activation technique and thus can be used in the same timframe with other techniques. The user can passively revert the coloration to that of the former vector tattoos anytime. Does not count as a defensive technique, does not have any defensive properties
on its own.
5.
Type: Offensive/Supplementary/Defensive
Rank: C-S
Range: N/A
Chakra: 15-40
Damage: 30-80
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.
Part | C-A Rank
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at two times his base speed. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Counts as a move and last the same turn while A-rank version can only be used 4x per battle.
Full | C-S rank
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at twice the user's speed. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle and lasts 3 turns.

NOTE
The user can't perform above C-rank taijutsu for 1 turn after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
Each application counts as a move
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could release fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.
 

Skorm

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Name: Alucard
Nickname:
Gender: Male
Age: Binary
Clan: Chimera

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Basic Info:__________________________________________ _ _ _ _ _ _ _
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Looks
Alucard always wears his iconic red hat. In battle, on the road well it doesn't really matter. He frikkin loves his hat and dare you touch it your hands will get cut off. Along with his hat, he has other head accessories such as a pair of rounded sun-glasses with a yellow tinted glass. He usually wear these in all occasions but sometimes he puts them in his pockets in battle to prevent harm to them. When Alucard remove the glasses one usually notices his black eyes and covers in fear. There are moments when his eyes also turns red, which marks his excitement. As for the rest, Alucard wears a white shirt under a black thin suit with a couple of black silk pants. Along with this he has a red tie that matches the colors of his hat, eyes and also his crimson-looking trench coat. The trench oat is normally just used outside rather than inside. He also wear a pair of white gloves with the Hellsing symbol on. The symbol usually starts glowing red when Alucard is channeling his chakra towards the hands. Alucard skin is pale as snow, he has sharp teeth which he uses to drain blood from his victims with. He has a long tongue and pitch-black hair. Alucard is also pretty tall and skinny yet strong.

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Personality
Alucard is the absolute example of a sadistic and cruel man when it comes to his enemies. He is one of the most intimidating of characters of all time when it comes to battle, as he usually starts by letting his opponents turn him into shreds just so he can regenerate and imply as much fear as possible before striking back. When it comes to striking back, Alucard has his own ways of doing so. Being the cocky devil, he never takes precautions but simply takes his time with the opponent. Gnawing, biting and gutting them slowly while they scream their very lungs out. This is the climax of his battles, as it builds up to his very own liking of terror. His enemies usually bleed out or get cardiac arrests due to the extreme torture Alucard puts them under when he has them in his hands, which he always in the end does.
Aside from battle, Alucard is calm yet ironic and might seem very self-centred. The true side of Alucard is not something that anyone but himself really realizes however. He beams out a certain aura that reeks of mystique and secrets about something long lost.

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Origin & Clan Information:__________________________________________ _ _ _ _ _ _ _


Village of Birth

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Custom Swords




Clan of Alliance

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Rank/Chakra: Jounin | 1,600
Specialties: Primary: Personal Summoning | Secondary: Advanced Tracking | Unique: Apex Kenjutsu | Extra: Yin Specialty | Harmony Element: Dust

_ _ _ _ _ _ _ __________________________________________Elements & Abilities__________________________________________ _ _ _ _ _ _ _


_ _ _ _ _ _ _ __________________________________________Summons__________________________________________ _ _ _ _ _ _ _
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Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama was the one who created the signing contracts with these mighty and beautiful beasts. He and she has been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again. They had captured two summons so far, Nahla of the oceans and Kano of the deep.

Vampire Squid Ninjutsu:
There hasn't been any development in regards of combat/utility ninjutsu so far within the summoning. So far the vampire squids are getting used to mold chakra again after such a long time. In the future, Alucard and his companion Zora will have made many techniques that are utilized with cooperation with the vampire squids.


_ _ _ _ ____________________________________________________________________ _ _ _ _

Thorny Dragon Summoner:
Alucard was able to sign the Thorny Dragon contract with his friend and companion and creator of the contract, Gajeel. He and Zora had captured one of the thorny dragons that later became Zora's personal summon. Kano was his name. Zora was more into the dragons than Alucard was, who was more interested in the vampire squid contract. Nevertheless, he was capable of summon from both contracts although not from both in one encounter.

Thorny Dragon Ninjutsu:
Alucard has not yet developed nor been taught any ninjutsu related to the summoning contract but the doors were always open.

_ _ _ _ _ _ _ __________________________________________Fighting Styles__________________________________________ _ _ _ _ _ _ _
Vector Cobra - ベクトルコブラ
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Taught by Medusa Gorgon here []

Personal Summon__________________________________________ _ _ _ _ _ _ _
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(Kuchiyose: Mega Blaziken) - Summoning: Mega Blaziken
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 40
Damage Points: N/A
Description: Mega Blaziken is a large Sage ranked bipedal chicken-like Pokemon with red and black feathers. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken has an ability called Speed Boost which increases his base speed +1 level every turn. This affects his base speed and so it will stack with speed boosting modes or abilities. He also has an ability called Blaze which increases the damage of his Fire-type techniques by +20 damage. He is able to use both Fire and Scorch techniques up to S-Rank as well all types of Taijutsu including as the Eight Inner Gates. At the cost of a move, he can use an ability called Flare Blitz in which he enshrouds his entire body in an armour of S-Rank flame and charges at the opponent at twice his speed. With the Eight Inner Gates open, Blaziken can use Ninjutsu techniques up to A-Rank rather than the usual limit of B-Rank.
Note: Blaze and Speed Boost are passive abilities
Note: Flare Blitz can be used three times per battle
Note: Mega Blaziken is an EIG Master and Fire Specialist
Caught here: https://animebase.me/threads/2017-rp-event-game-or-something-idk.750752/page-5#post-21626018
_ _ _ _ _ _ _ __________________________________________Seals and Passives
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( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Fujiwara’s Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.
(Gyaku Jūjika) - Reverse Crucifix
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Reverse Crucifix was originally found by Alucard as he slaughtered the many thousand army of the dead in the dead marshes on his first visit there and accidentally awoken them. He found the reversed crucifix on the ground sometime later and was therefore granted its powers, however, these powers are granted to any wielder. It is a very particular trinket. The reverse crucifix became an object of infamy as it was used by Alucard tales of its abilities spreading like a legend. The passive trait of the trinket gives the user the potential to consume blood from either a random victim or an opponent they have rendered unconscious or restrained. The amount of blood is then converted into chakra and gives the user an enhanced chakra pool which could be used very strategically in the ninja world. An NPC no matter their strength only gives the user 25 chakra for consuming their blood. An equal ranked defeated or restrained roleplayer can give the user blood equivalent to 100 chakra points for consuming a portion of their blood but deals no damage in doing so. There is also another trait that is bestowed upon the wielder if they consume the blood of an opponent of the same rank or higher and that is their base speed is temporarily increased +1 lasting three turns. This can be done once per arc and recharges at the start of the following arc. All consumption of blood must be non-voluntary and must be taken by force either in combat through restraint or after defeating an opponent.
Note: The regaining chakra via blood-consumption can only be done twice per arc, recharging at the start of the next arc
Note: Increasing base speed can only be done once per arc lasting three turns and recharging at the start of the next arc
Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
† Bekuta Kobura: Ratoru no Kiba - Vector Cobra: Rattle Fangs †
Type: Offensive/Supplementary/Defensive
Rank: C-S
Range: N/A
Chakra: 15-40
Damage: 30-80
Description:
Just like activating a vector, This technique would make the complete tattoo materialise as single solid vector, but now covering the entire body of the user like a skin tight spandex, though with slits in areas that requires breathing, vision, hearing and the mouth. This would be a perfect form of defense forming a second layer over the user's skin. If the user wants, he could form part of the tattoo to be solid while others remain in tattoo form. by controlling the vector around the part of the body or the whole body, the user can turn himself to his own puppet, moving only according to how he willed the vector. This is quite useful in situations where the user's movement is restricted.
Part | C-A Rank
This application works when only part of the body materialises. The user is able to control only that part. Since the user is only willing it and not doing the effort himself, he's able to will the vector controlling that part of the body to move at two times his base speed. However, he is only able to move the body in the right way the body part is supposed to move, else he risks breaking his own bones or tearing his muscles. Also for this application, the movement is a momentary but "could be" complex one that only last the turn its used in. For example, the user could quickly use the vector to move his left leg out of the way of an incoming kick and follow up with a kick with the same leg with him not having to consider his stance, balance and momentum(angular or linear) since he is not in anyway doing it via his physical force. This means the user might not have a strong pivot but still deliver a bone breaking kick, or he can still spin in mid-air without needing a foothold. The vector in this application can have upto an A-rank strength, depending on the user while he spends chakra accordingly. Counts as a move and last the same turn while A-rank version can only be used 4x per battle.
Full | C-S rank
This application works when the full body tattoo materialise into a full body vector. With this, the user is able to move the entire body with just his will and no physical effort. Meaning, he is able to manoeuvre his body to move in a myraid of ways, though the body parts must be moved in the correct way in tandem with each other, else the user risks harming himself. Unlike the "part" application, the full body materialisation can last longer than a turn, however, the user is unable to activate any fuinjutsu seals while active. Seal activated prior to that time, self activating seals or barrier fuinjutsus are not affected by this restriction. Like the "part application" the vector can also move at twice the user's speed. The vector in this application can have upto an S-rank strength, depending on the user while he spends chakra accordingly. However, he would be spending large amount of chakra to keep active, spending half the chakra used in activating it per turn. S-rank version can only be used 2x per battle and lasts 3 turns.

NOTE
The user can't perform above C-rank taijutsu for 1 turn after the "full" application ends.
The user still has access to his own physical movement if he chooses, but he looses the values of being under the vector's control.
Each application counts as a move
One is able to release other jutsus from the body like normal without affecting the vector. Its just like how one could release fire from his body without affecting his own clothing.
One must have used Vector Shadow before hand.
Mercy of Ahamkara
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.

Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.


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_ _ _ _ _ _ _ __________________________________________Background Info:__________________________________________ _ _ _ _ _ _ _
✝Childhood✝
Alucard was born in the village of old Kirigakure and its exact location isn't fully known. What is known is that he was born to the Meiton users of old and both his parents shared the ability to create this rather controversial chakra nature. His childhood was portrayed by intense training at a very young age and as all Meiton users, Alucard had the ability to use their clan's unique ability; Dark chakra. Alucard and his parents were natural hunters and roamed the lands outside of old Kirigakure, disguised as other animals for hunting purposes. They would trade their loot with the villagers for money but aside from hunting, Alucard's parents were also bounty hunters and keeping the civil life of old Kirigakure safe from spies and assassins during the old wars between clans and other old villages. However, Alucard did not use his dark chakra very often until he was older. Instead he focused on the basic ninja training as a kid and like the other kids in his age. Being an heir of the Meiton clan gave Alucard great ability to focus dark chakra and apply that chakra after he would absorb foreign chakra into his seals on his palms. The hunting with his parents paid off as well and Alucard was very quick and gained great reflexes at a young age. His skills with spears and bows were also beyond any of his classmates in the ninja academy and he liked to demonstrate his skills to show off. As other nature affinities went, he quickly showed skill in Katon and Raiton. He would master both of them relatively quickly. What it came down to in the end was that Alucard would be able to perform Katon jutsus with just a single handseal and weave handseals to his Raiton techniques with amazing speed. He grew up to become a very talented martial artist as well.
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✝Sins of the Past✝
As Alucard excelled in the ninja academy, he was always keen to learn more. He had already extraordinary knowledge of Raiton, Katon and Taijutsu along with some basic ninjutsu techniques such as shadow clones and substitution. At the age of 7, Alucard graduated the ninja academy and took on the chūnin exams a year after the graduation where he'd be appointed to his team after becoming a genin. Alucards sensei was a gifted Water user with vast knowledge of their the element along with the other three that Alucard lacked at the time. Taking on private lessons from his sensei, Alucard finally learned how to use all five natural elements. He was one of the first ever to do so. After a couple of failed missions however, Alucard prepared himself to learn more by himself. He was particularly interested in the forbidden arts and... Immortality.. There where infinite ways and paths to reach this goal. There where different meanings of immortality. It turned out that Alucards greatest gift was his own creation, his will to become the strongest being on the planet; the chimera technique. The technique allowed him to siphon Kekkei Genkais, Advanced Elements and also Dojutsu. As he grew in the dark and forbidden arts he also created the puppeteer's seal, allowing him to control other people with a single fuinjutsu seal that he could place on them. All of these acts didn't take place under just a couple of days though, he was roaming the world, conspiring against society and everyone. It was on the road he came up with the plan of creating a guild, and organisation that would gather him followers or associates. He would not be alone any longer. He couldn't... One of the ordinary days he would find himself in a blood tavern, gambling missing nins with self-confidence up to their tits would drink and play games with eachother. It was there he found her. The multi-talented Typhoon bender, Zora Akiyama. She wielded a sword, was dressed in grey and her eyes was fire. It was with her he fell complete, because for the first time in his life, he wasn't looking after just himself anymore. A year after they met they had already done multiple adventures together, the most spectacular of which, made them governors of the Moon Isle after they had claimed it for themselves. The Hellsing flag stood tall that day. It was on the shores of that very island that they started to spar with their advanced elements only. Not only was Zora's element that of wind but it was an enhanced version of it, so much so that darkness and her black winds where equal. They developed an amazing list of jutsus by inspiring eachother and pressing eachother to the limits. They claimed ownership of the fabled Vampire squids and created the first contract in history to the beasts. As a wave of technology washed over them from the mainlands, Alucard and Zora developed five incredibly powerful advanced tools.
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✝Present✝
Zora and Alucard was not just sitting idle on their thrones on the Moon Isle. They discovered the potentials of making their own element from scratch, a liquid metal called Bismuth. This element would prove to be the perfected combination of Alucards dark release as it repelled earth and water with ease. Two elements the dark release was having a hard time against. As a metal however, it was still weak against rust and lightning, but fortunately the dark release allows for the absorption of both wind and lightning. The two elements where match-made in heaven. It didn't take long for Zora and Alucard to create a lethal weapon, a sword made out of bismuth that could turn into a gun. This was perfect, Alucard now had one sword and two hand-cannons. Just like some of his dreams. He hadn't forgotten about his main ability though, siphoning other shinobi's hidden elements and bloodlines. His quest for power had only begun afterall. With his personal summon with him at all times, the female vampire squid Akemi, Alucard would leave the Moon Isle and take up challenges in the world. He was hungry.
Well paid off, because Alucard had within just a couple of months chimera’d his first kekkei genkai - dead bone pulse which granted him manipulation of his bones and was able to turn them harder than steel. He also gained some regenerative prowess because of this. Not only that, two additional custom elements had been discovered for his and Zoras sake and effort. At this point, Alucars had also chimera’d the only know KT, dust release. As a brand new wielder of the fabled Yggdrasil, Alucard and Zora shared their powers with the sword. The sword would grant both of them powers that they could wield in battle, fitting both of them at the same time instead of the ol' earrings Zora kept moaning about. Just like the Golden Nightmare, Yggdrasil was a sword at its base and due to extensive training, Alucard became able to wield both of the powerful swords in battle. This allowed for some really nasty powers. Yggdrasil's unique feature of allowing whatever the user wants for element to gain monstrous powers where really useful. This was known as the Harmony Element which also depicted the swords unique sealing technique. Rocking dual swords also allowed for some really badass moves, especially when combined with the Shikotsumyaku style. During his travels throughout the Tobusekai, Alucard met up with his new teacher that would show him the ways of Yin.
Alucards clan was taken from him and granted to the Tsumikage, Sado the Shogunslayer. While at first this defeat was about to kill Alucard of the pain it costed him, his village, he was ultimately - through alot of bloodshed, on his way back. Or was he? He was a turned man now and would sometimes go under the name Dracula instead. Other than that, he was able to pick up the unholy relic of the Reverse Crucifix. He also learned about his old unused pokéball containing the extremely potent Mega Blaziken which he would make as his personal summoning as he had heard it had been done before by other Ninjas out there in the world. This meant a new episode of partnership as he would make Akemi a regular summoning again and replace her with his pokémon.
_ _ _ _ _ _ _ __________________________________________Other Info:__________________________________________ _ _ _ _ _ _ _
Current
Theme Song & Background Music

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AC/DC_____
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Knife Party_____
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_____Greta Van Fleet
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_____The Hives
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Battles:
╔═══════════════════════════╗
Won: Always ___...........___ Lost: Never
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  1. (Kuchiyose: Mega Blaziken) - Summoning: Mega Blaziken
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Damage Points: N/A
    Description: Mega Blaziken is a large Sage ranked bipedal chicken-like Pokemon with red and black feathers. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken has an ability called Speed Boost which increases his base speed +1 level every turn. This affects his base speed and so it will stack with speed boosting modes or abilities. He also has an ability called Blaze which increases the damage of his Fire-type techniques by +20 damage. He is able to use both Fire and Scorch techniques up to S-Rank as well all types of Taijutsu including as the Eight Inner Gates. At the cost of a move, he can use an ability called Flare Blitz in which he enshrouds his entire body in an armour of S-Rank flame and charges at the opponent at twice his speed. With the Eight Inner Gates open, Blaziken can use Ninjutsu techniques up to A-Rank rather than the usual limit of B-Rank.

    Note: Blaze and Speed Boost are passive abilities
    Note: Flare Blitz can be used three times per battle
    Note: Mega Blaziken is an EIG Master and Fire Specialist

    Caught here: https://animebase.me/threads/2017-rp-event-game-or-something-idk.750752/page-5#post-21626018
Coming from [x]
  • Protect a LM against an army of undead and sea of life cultists [Custom Arc 13 Element]

Having crawled up on the mucky and all too familliar beaches of his old stronghold, Alucard would look up through the pitch black waters and look out towards the landscape that he once had been ruling over. The feelings of this place was nothing but sorrow. Having no idea on his old empire seats current situation all since he had left and the global pandemic had hit almost every single landmark he had yet been too, he felt an obligation to check on the city of the islands core. Knowing that spies and enemies could be anywhere and be tactical, he had to remain plain out of sight. But first he wanted to see if there was any life left at all or if the island was just crawling with undead at this point. He would therefore activate his dojutsu and scout for signs of chakra since chakra meant life.


Type: Supplementary
Rank: S
Range: Short - Long
Chakra: N/A ( -10 per turn )
Damage: N/A
Description: The Tenseigan (転生眼, Literally meaning: Reincarnation Eye) is a powerful dōjutsu utilized by the Ōtsutsuki clan. The combination of the Byakugan and the chakra of an Ōtsutsuki clan member can evolve the Byakugan into the Tenseigan, resulting in the loss of the Byakugan's quasi-omnidirectional and distanced vision.The Tenseigan allows the user to control both attractive and repulsive forces, similar to the Rinnegan's Deva Path. The user's eyes are on the same level as the Mangekyou Sharingan in terms of tracking and chakra perception. Additionally, it also grants the wielder the ability to use Tenseigan Chakra Mode; gaining additional increases in speed, agility and power.
Note: Requires activation (spending move) for Otsutsuki bios but remains active indefinitely afterwards if the user chooses to. After having a complete Otsutsuki bio with Tenseigan for 1 month, user becomes able to switch between both doujutsu without spending a move. User needs to have activated Byakugan before and had it active for 1 full turn.
Note: Toneri is unable to deactivate his upon it's activation, becoming his default eye state.
Note: When active, the user loses all access to Byakugan related abilities and instead gains Tenseigan effects.



With his reincarnation eye, Alucard could pick up a multitude of chakra signatures towards the big town that he had left many many months ago. A sight of relief was in plain order and he would hurry towards its location with Mega Blaziken tight behind him whilst Akemi had swam out in the sea again and rejoined with her siblings in the gigantic hollow under the island, where the vampire squids came from in the first place. His and hers mental link would be key in this moment judging by the distance. As he and Blaziken closed in on the city, Alucard could pick up other scattered chakra signatures that were distinctively different from the rest of the locals. As none ninja or chakra users they would have much lower capacity relative to the people Alucard cold now see. These chakra signatures were closing in with a careful approach and heading towards the city. Could it be that the enemy was already there and they had arrived at the exact right moment? Maybe it was all of gods plan. Whatever the case, Alucard and his pokemon would both head straight towards the enhanced chakra signatures and prepare for battle. As they were in the viscinity of about 30 meters, Alucard would lead an assault after having spotted the banners of the Mother Cult, the same cult that were worshipping the titanic threat known as Tiamat, about a year ago. Having pointed out it was indeed an ill-intent force, Alucard could also spot that with them, they had a force of around 50 armed undead that were the reason for their slowly paced advancements. They were allied and therefore had most certainly something to do with eachother, could also be a coincidence but who knew at this time. All Alucard thought about at this point was the protection of the people he had already sworn an oath to, years ago. He and Blaziken would gather up their chakra and dash in high speed towards the enemy. Blaziken would open the 6th gate as he rushed towards the flank while Alucard would channel his chakra and use his gravitational abilities to form clumps of earth and other dormant material present in their surroundings to form miniature meteors that would rain down on the opponents whilst mega blaziken would blitz through them and shatter their bones with high impact taijutsu.


Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.




Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80 (+40)
Description: Opening at least the sixth gate, the user rushes forward channeling chakra to his arm. Striking forward, the user releases a crescent like wave of chakra that has enough force to rip through a meteor. The more users involved increases the power of the jutsu.




Rank: B - A(A)
Type: Offensive
Range: Short - Long
Chakra cost: 20 - 30
Damage points: 30 - 60
Description: The user raises his hands and, using the gravitation forces, generates a moderately sized sphere out of nearby debris overhead, then thrusts his arms downward, sending it crashing into the ground like a meteor. The B ranked version is capable of causing moderate damage while the A rank version is enough to break through buildings.
Note: Can only be used by Tenseigan Bios.



Taken by complete surprise the semi large force was obliterated by Alucard and Blazikens frontal assault, lacking the perception to track down Blazikens hurricane speeds and at the same time dealing with the meteors than Alucard had dropped on them. The impacts of Blazikens hits would cut the invading force in half by the numbers and the large meteors left nobody left alive, or dead. However, as part of the plan, Blaziken and Alucard would spare one soul for interrogation purposes. As all the meteors had fallen and everyone else had been disassembled by the mighty fists of his pokémon, Alucard would grab the last remaining survivor of the enemy and toss him towards a tree with enough force to shatter his ribs. Alucard snapped his fingers and his pokémon started humming on a tune while he would set up the beginning of the interrogation, after having ensured there were no other forces nearby of the same caliber and position in the viscinity to the city.
 
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Work in progress: Bios



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Nickname:
Gender: Male
Age: 591
Clan: Chimera

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_ _ _ _ _ _ _______________________________________Basic Info
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Looks
Alucard always wears his iconic red hat. In battle, on the road well it doesn't really matter. He frikkin loves his hat and dare you touch it your hands will get cut off. Along with his hat, he has other head accessories such as a pair of rounded sun-glasses with a yellow tinted glass. He usually wear these in all occasions but sometimes he puts them in his pockets in battle to prevent harm to them. When Alucard remove the glasses one usually notices his black eyes and covers in fear. There are moments when his eyes also turns red, which marks his excitement. As for the rest, Alucard wears a white shirt under a black thin suit with a couple of black silk pants. Along with this he has a red tie that matches the colors of his hat, eyes and also his crimson-looking trench coat. The trench oat is normally just used outside rather than inside. He also wear a pair of white gloves with the Hellsing symbol on. The symbol usually starts glowing red when Alucard is channeling his chakra towards the hands. Alucard skin is pale as snow, he has sharp teeth which he uses to drain blood from his victims with. He has a long tongue and pitch-black hair. Alucard is also pretty tall and skinny yet strong.
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Personality
Alucard is the absolute example of a sadistic and cruel man when it comes to his enemies. He is one of the most intimidating of characters of all time when it comes to battle, as he usually starts by letting his opponents turn him into shreds just so he can regenerate and imply as much fear as possible before striking back. When it comes to striking back, Alucard has his own ways of doing so. Being the cocky devil, he never takes precautions but simply takes his time with the opponent. Gnawing, biting and gutting them slowly while they scream their very lungs out. This is the climax of his battles, as it builds up to his very own liking of terror. His enemies usually bleed out or get cardiac arrests due to the extreme torture Alucard puts them under when he has them in his hands, which he always in the end does.
Aside from battle, Alucard is calm yet ironic and might seem very self-centred. The true side of Alucard is not something that anyone but himself really realizes however. He beams out a certain aura that reeks of mystique and secrets about something long lost.

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Origin & Clan Information:_______________________________________ _ _ _ _ _ _ _
Village of Birth
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Clan of Alliance
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Rank/Chakra: Jounin | 1,600
Specialties: Primary: Personal Summoning | Secondary: Advanced Tracking | Unique: Apex Kenjutsu | Extra: Yin | Harmony Element: Jinton
Chimeras: Shikotsumyaku - 屍骨脈 | Meiton - 冥遁 | Jinton - 塵遁 | Tenseigan - 転生眼
Advanced Fields:
Fūinjutsu - 封印術 | Yin - 陰遁
Custom Elements:
Bisumaton - ビスマトン | Porisuchiton - ポリスティトン | Parajiumufōmu - パラジウムフォーム | Kuriputon -
クリプトン


Dōjutsu - 瞳術
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Tablet
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Summons
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Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama was the one who created the signing contracts with these mighty and beautiful beasts. He and she has been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again. They had captured two summons so far, Nahla of the oceans and Kano of the deep.

Vampire Squid Ninjutsu:
There hasn't been any development in regards of combat/utility ninjutsu so far within the summoning. So far the vampire squids are getting used to mold chakra again after such a long time. In the future, Alucard and his companion Zora will have made many techniques that are utilized with cooperation with the vampire squids.

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Thorny Dragon Summoner:
Alucard was able to sign the Thorny Dragon contract with his friend and companion and creator of the contract, Gajeel. He and Zora had captured one of the thorny dragons that later became Zora's personal summon. Kano was his name. Zora was more into the dragons than Alucard was, who was more interested in the vampire squid contract. Nevertheless, he was capable of summon from both contracts although not from both in one encounter.
Thorny Dragon Ninjutsu:
Alucard has not yet developed nor been taught any ninjutsu related to the summoning contract but the doors were always open.



Fighting Styles
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Vector Cobra - ベクトルコブラ
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Taught by Medusa Gorgon here []

Ghoulspine - グールスパイン

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Approved here []
Pokémon__________________________________________ _ _ _ _ _ _ _
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(Kuchiyose: Mega Blaziken) - Summoning: Mega Blaziken
Rank: S
Type: Supplementary
Chakra Cost: 40
Mega Blaziken is a large Sage ranked bipedal chicken-like Pokemon with red and black feathers. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken has an ability called Speed Boost which increases his base speed +1 level every turn. This affects his base speed and so it will stack with speed boosting modes or abilities. He also has an ability called Blaze which increases the damage of his Fire-type techniques by +20 damage. He is able to use both Fire and Scorch techniques up to S-Rank as well all types of Taijutsu including as the Eight Inner Gates. At the cost of a move, he can use an ability called Flare Blitz in which he enshrouds his entire body in an armour of S-Rank flame and charges at the opponent at twice his speed. With the Eight Inner Gates open, Blaziken can use Ninjutsu techniques up to A-Rank rather than the usual limit of B-Rank.
Note: Blaze and Speed Boost are passive abilities
Note: Flare Blitz can be used three times per battle
Note: Mega Blaziken is an EIG Master and Fire Specialist


_ _ _ _ _ _ _ __________________________________________Personal Summon
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(Kuchiyose no Jutsu: Akemi) Summoning Technique: Akemi
Type: Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: She is the smallest vampire squid that has so far been discovered by him and Zora and is also the latest to join their band of vampire squid summons. Akemi similar of her brothers and sisters within the contract. She has black skin with red patterns and her mucus glows red. When submerged, her bio-luminescent spots on her body glows crimson in color. She is about 5 meters tall, which is nothing compared to the sizes of the other vampire squids. This doesn't make her weak though. Akemi has the ability to user her mucus flawlessly to incapacitate opponents and her tentacles can deal quite the blow. She can use her tentacles to immobilize her targets by wrapping them around their legs. The suction cups increases the strength of the grip. Unlike the other specimen, Akemi can harness the lightning release up to S rank. Her special rubbery body makes her incapable of being damaged by lightning while submerged underwater. She can swim very fast and use her tentacles to perform a jet propulsion. Her speeds underwater are twice the default speed of jounin.
Note: Getting struck by her tentacles or crushed under her body counts as S-ranked blunt damage (counts as a move).

Artifacts | Tools | Seals__________________________________________ _ _ _ _ _ _ _
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Fujiwara’s Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.
(Gyaku Jūjika) - Reverse Crucifix
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Reverse Crucifix was originally found by Alucard as he slaughtered the many thousand army of the dead in the dead marshes on his first visit there and accidentally awoken them. He found the reversed crucifix on the ground sometime later and was therefore granted its powers, however, these powers are granted to any wielder. It is a very particular trinket. The reverse crucifix became an object of infamy as it was used by Alucard tales of its abilities spreading like a legend. The passive trait of the trinket gives the user the potential to consume blood from either a random victim or an opponent they have rendered unconscious or restrained. The amount of blood is then converted into chakra and gives the user an enhanced chakra pool which could be used very strategically in the ninja world. An NPC no matter their strength only gives the user 25 chakra for consuming their blood. An equal ranked defeated or restrained roleplayer can give the user blood equivalent to 100 chakra points for consuming a portion of their blood but deals no damage in doing so. There is also another trait that is bestowed upon the wielder if they consume the blood of an opponent of the same rank or higher and that is their base speed is temporarily increased +1 lasting three turns. This can be done once per arc and recharges at the start of the following arc. All consumption of blood must be non-voluntary and must be taken by force either in combat through restraint or after defeating an opponent.
Note: The regaining chakra via blood-consumption can only be done twice per arc, recharging at the start of the next arc
Note: Increasing base speed can only be done once per arc lasting three turns and recharging at the start of the next arc
(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
(Sonikkutorakutābīmu) - Sonic tractor beam
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40(-10/turn)
Damage: N/A(80, if used aggressively and slam a shinobi into the ground for instance)
Description: The tractor cannon is a device placed inside the hand of the wielder and is about the size of a cent. The tractor cannon uses sound frequenciez to attract an object in question by surrounding it in a concentrated high-pitch and constantly controlled loud sound which in turn creates a force field around the object. This gives the properties of manipulating foreign objects without actually touching them, however the technology of this device is very underwhelming and is in a very early state of scientific research but the limits of the sonic tractor beam is that it can only move objects that are the same weight or less than the wielder of the tool. If the user wants to remain gripping an object for more than one turn, additional chakra needs to be put into the device and they may not close their one hand where the device is on since that would disrupt the tractor beams sound-waves. Therefore, techniques that requires handseals cannot be used at the same time as the tractor beam is used for an object(pulling, lifting etc). A way to neutralise being lifted up in the air and smashed into the ground is to simply disrupt the soundwaves by using wind. The user must also always focus the device on the object they are lifting. If an object is caught in the force-field of the tractor beam that is of much greater weight than the user, it will only partially slow it down. The tractor beam can push and drag objects in pretty decent speeds(up to the users own speed base). The minimal weight the tractor beam can influence is the weight of a feather.
Note: Objects that are to be manipulated cannot exceed the weight of the user or a regular human to have lift-off from the ground. They may only be partially slowed down.
Note: The maximum reach for the tractor beam, or as far as it can push objects is long-range.
Note: The tractor beams hold only lasts for a maximum of 3 turns and can only be used twice per battle for holding objects that long.
(Toritonmasuku) - Triton Mask
Type: Tool
Rank: B
Range: N/A
Chakra: 20(-5/turn)
Damage: N/A
Description: The triton mask is an advanced yet tiny mouthpiece that lets the user breathe under water and in other hazardous environments where gases that chokes humans could be a threat. The mask simply converts water into breathable air when used under water, while in other situations store enough oxygen for the user to survive in hazardous instances for one hour before getting too low. Warnings are always given to the user whenever the mask starts to run low on oxygen and will start run the same type of program as when submerged underwater, which is to convert the surrounding gases or liquids into breathable oxygen. Obviously this doesn't work for the most potent poisons but up to B rank it could still be very dependable. The mask will always work underwater though until the device is either broken or faced with enough water pressure that it breaks. The users needs to spend chakra constantly to convert gases into breathable oxygen but not for water.
Note: Can counter poisonous gases or other hazards that affects the users breathing up to B rank at the cost of chakra per turn.
Note: Lets the user breathe under water indefinitely.
Mercy of Ahamkara
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.
Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.
Skorm’s Bow
Type: Tool
Rank: S
Range: Short-Long
Chakra: 40
Damage: N/A
Description: Skorm’s Bow is a heavy-duty modernized high caliber chakra gun with blood/black thorn patterns and a red glowing holster. The gun has two types of rounds it can fire but both of them are purely composed out of lightning chakra. The gun has two different types of rounds that are all loaded in the magazine at all times but cannot be fired more than once per round. The first round is called explosive rounds, dealing 80 damage in total but is split into 40-40 whereas 40 damage is inflicted on contact where the bullet actually lands and the other 40 damage is spread up to mid-range in an omni-directional burst where the bullet ended up. This type of bullet is made up by fire chakra.
The second type of bullet is the armor piercing bullet, consisting of typhoon (or wind if the user cannot use typhoon) chakra it is extremely sharp but also very small. This bullet causes 80 damage and can penetrate up to S rank targets which are neutral to typhoon/wind. Up to forbidden if weak towards wind or typhoon. This bullet will continue through a target unless they carry armor(up to A rank) and hit whatever is behind it as well(directly behind that is and in the bullets trajectory).
Note: Can only be taught by Skorm. Each Bullet can only be utilized 3 times each.
Eye of Riven
Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.


_ _ _ _ _ _ _ __________________________________________Signature Techniques
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(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type: Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn)
Damage: 140
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: When the user has performed this technique, they are hindered from using S-rank and above techniques for two turns afterwards, as well as Yin/Dust release techniques above A-rank.
Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.
(Shikotsumyaku/Meiton: Pokettoinfiniti | Pocket Infinity)
Type: Offensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: Pocket Infinity is a technique that incorporates the combination of dark and dead bone pulse KG's. The user needs to absorb a technique of S rank/higher through their dark mark before using this technique. This technique is started off by the user channeling their charged dark release mark into one of their fists and thus make it glow purple. The user then slams their closed fist into the ground and lets out a massive amount of energy knock back and cause internal damage to anything that is in close/mid range towards the user through sheer force. When their fist touches the ground, spikes of bones will start to root in the impact area and travel in a 360 degree fashion under the ground. This is completely hidden towards an opponent unless they can sense chakra or see through solid ground. The bones will spread and excavated behind the target as they are knocked back by the blast they get impaled by razor sharp spikes of bones(A-rank) that have protruded all around the field(up to mid-range). This technique can also counter ground based techniques weak/neutral towards dead bone pulse/dark of the same rank of the technique. This jutsu can be performed a maximum amount of three times per battle and with a two turn cool-down. In the same turn the technique is used, the user may not use dark/dead bone pulse above A rank. The Dark Shockwave is equivalent to A rank and the Bone spikes are equivalent to A rank totalling S rank in strength for the technique.

Note: Can only be taught by Skorm.
( Tengai Shinsei ) - Shattered Heaven
Type: Offensive
Rank: Forbidden
Range: Long
Chakra: 100 (200 for double use)
Damage: 140 (240 for double use)
Description: The user weaves the Ram + Snake + Bird hand seals simultaneously between himself and his Susanoo, in order to use the Deva Path's gravitational abilities to draw a massive meteorite from the upper atmosphere down towards a specific location on the ground. As it is attracted towards the target, it descends along linear trajectory. The meteorite is enough to dwarf any entity known so far, being only slightly bigger than Senju Hashirama's (Senpou Mokuton: Shin Susenju) Wood Sage Art: True Thousand Hands Technique. The resulting impact of the meteorite is such that it will also damage the user in a fatal way if he doesn't manage to protect himself. It must also be noted that protecting oneself is not an easy feat as Madara was seen severely injured and left with his susanoo deactivated after using it. Despite its enormous size, the meteorites are very basic and, as they aren't chakra infused but simple lumps of rock attracted towards the user, can still be destroyed or affected by specific, feasible techniques as was the case of Onoki's earth manipulation jutsus. With more chakra, the user can pull two meteorites, one right after the others but at a great cost.
Note: Double use can only be used once and by Advanced Uchiha Madara bios and the Statue of Hamura.
Note: Must have activated the Deva Path beforehand and have Susanoo active
Note: Once used, the user can't use Deva Path's abilities for 4 turns. However, if used to pull two meteorites, the technique consumes 2 moves and disables the users Susanoo and his Doujutsu.
Note: If used by the Statue of Hamura, it cannot perform any other Jutsu that turn and the next.
( Tensei Suiryoku ) - Reincarnation Thrust
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.
(Meiton: Desuabatā) - Dark Arts: Death Avatar
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
(Jinton: Ibento no Chiheisen | Dust Release: Event Horizon)
Type: Offensive/Defensive/Supplementary
Rank: C-S
Range: Short
Chakra: 20-40
Damage: 40-80
Description: Event Horizon is a supplementary technique that lets the user convert their physical structure either fully or partially to consist out of dust release. This has many different applications as it can be used to either disintegrate an incoming sword by turning the targeted area into dust chakra or enhancing a punch by converting ones fist into dust chakra to add disintegrating properties to the punch. The user choses how big a scale they want to convert their body and focuses different amounts of chakra depending on the scale of the technique. For easier description this technique is divided into levels. Each level has its own restrictions and the higher the level, the bigger restriction. It also goes without saying that failing to overcome/neutralise each levels impact of dust release chakra will disintegrate anything that flows through the converted area. This technique also counts as a chakra surge and can therefore be used to release the user from genjutsu up to the same chakra levels that are spent into the technique.

Antumbra - (C-rank)
This level can cover to to a full fist in size of a an affected area and applies the least amount of chakra. It is enough to disintegrate any technique/sword/taijutsu technique up to B-rank due to dust release’s strength to earth and its general properties, but it can be countered by elements of the same rank if they are neutral. If it is used to deal more damage in a taijutsu combination where the user uses their fists, that technique gains a damage boost equivalent of C ranked dust release in terms of S/W of the release. This levels adds restrictions towards the user in the sense that they can only use elements that consist of fire/wind/earth in the same turn this form has been taken. This form also lasts a maximum of one full turn. This can be used a maximum of four times per battle.

Penumbra - (B-rank)
This level covers up to arms and legs sized areas on the user which means the user can convert both arms/both legs/one arm one leg or anywhere else on the body. This scale is enough to disintegrate techniques of A rank in the same aspect as the lesser level. It deals B rank damage following s/w of dust release if combined with taijutsu. This scale needs a handseal upon activation - (Dragon). It also limits the users elemental capabilities as long as it is active and for a full turn after it is inactive to that of only being able to use either fire/wind/earth(or elements consisting of those) even if this application ends either naturally(after maximum of two turns) or intentionally. Since it can be used a bit longer it saps extra chakra from the user during the second turn(-5). This can be used a maximum of three times per battle.

Umbra - (A-rank)
This level lets the user convert half of their area, upper/lower/horizontal half etc. It also means the chakra output is greater and this lets the user disintegrate techniques up to S rank that are weak to dust release. The damage ouput if combined with physical techniques are increased by A-ranked dust release output.
This level can only be used two times per battle and requires a cooldown of one turn while also limiting the user from using dust release above A rank the same turn this level is used. This level can be kept going for three turns maximum. This level is quite advanced and requires two handseals - (Dragon & Snake). It limits the user from using elemental techniques above S rank during it is active and one full turn after it had been deactivated(either intentionally or naturally). Same elemental restrictions before as the lower levels of this technique is applied.

Celestial - (S-rank)
The user enables a full body surge and converts their entire body to dust release. This enables the user to disintegrate anything that touches them up to forbidden ranked interactions that are weak to dust release. It lets the user combine martial arts with an additional damage respecting S-rank levels of dust release. This level can be used once per battle while hinders the user to use any other dust release techniques in the same and next turn this technique is activated. It can last up to four turns. This is the highest level of the technique and requires three handseals - (Dragon & Snake & Boar). This technique limits the user from using elemental techniques above A rank while also limits the user from using any other techniques/skills above S rank for one full turn after the technique ends either intentionally or naturally. After one turn of it being deactive, the user gains the ability to use S rank elemental and below as well as using ither ninja skills to full extent. Same elemental restrictions are applied as the lower levels but for two turns after the cancelation/during this technique.
None of the levels are passive and counts as a move towards the users move count. A and S rank version drains -10 or -15 chakra per turn they are active. The surface passively disintegrates particles that touches it.
Note: Can only be taught by Skorm


Background Information
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_ __________________________________First Verse
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Alucard was born in the village of old Kirigakure and its exact location isn't fully known. What is known is that he was born to the Meiton users of old and both his parents shared the ability to create this rather controversial chakra nature. His childhood was portrayed by intense training at a very young age and as all Meiton users, Alucard had the ability to use their clan's unique ability; Dark chakra. Alucard and his parents were natural hunters and roamed the lands outside of old Kirigakure, disguised as other animals for hunting purposes. They would trade their loot with the villagers for money but aside from hunting, Alucard's parents were also bounty hunters and keeping the civil life of old Kirigakure safe from spies and assassins during the old wars between clans and other old villages. However, Alucard did not use his dark chakra very often until he was older. Instead he focused on the basic ninja training as a kid and like the other kids in his age. Being an heir of the Meiton clan gave Alucard great ability to focus dark chakra and apply that chakra after he would absorb foreign chakra into his seals on his palms. The hunting with his parents paid off as well and Alucard was very quick and gained great reflexes at a young age. His skills with spears and bows were also beyond any of his classmates in the ninja academy and he liked to demonstrate his skills to show off. As other nature affinities went, he quickly showed skill in Katon and Raiton. He would master both of them relatively quickly. What it came down to in the end was that Alucard would be able to perform Katon jutsus with just a single handseal and weave handseals to his Raiton techniques with amazing speed. He grew up to become a very talented martial artist as well.
_ _ __________________________________Secound Verse

As Alucard excelled in the ninja academy, he was always keen to learn more. He had already extraordinary knowledge of Raiton, Katon and Taijutsu along with some basic ninjutsu techniques such as shadow clones and substitution. At the age of 7, Alucard graduated the ninja academy and took on the chūnin exams a year after the graduation where he'd be appointed to his team after becoming a genin. Alucards sensei was a gifted Water user with vast knowledge of their the element along with the other three that Alucard lacked at the time. Taking on private lessons from his sensei, Alucard finally learned how to use all five natural elements. He was one of the first ever to do so. After a couple of failed missions however, Alucard prepared himself to learn more by himself. He was particularly interested in the forbidden arts and... Immortality.. There where infinite ways and paths to reach this goal. There where different meanings of immortality. It turned out that Alucards greatest gift was his own creation, his will to become the strongest being on the planet; the chimera technique. The technique allowed him to siphon Kekkei Genkais, Advanced Elements and also Dojutsu. As he grew in the dark and forbidden arts he also created the puppeteer's seal, allowing him to control other people with a single fuinjutsu seal that he could place on them. All of these acts didn't take place under just a couple of days though, he was roaming the world, conspiring against society and everyone. It was on the road he came up with the plan of creating a guild, and organisation that would gather him followers or associates. He would not be alone any longer. He couldn't... One of the ordinary days he would find himself in a blood tavern, gambling missing nins with self-confidence up to their tits would drink and play games with eachother. It was there he found her. The multi-talented Typhoon bender, Zora Akiyama. She wielded a sword, was dressed in grey and her eyes was fire. It was with her he fell complete, because for the first time in his life, he wasn't looking after just himself anymore. A year after they met they had already done multiple adventures together, the most spectacular of which, made them governors of the Moon Isle after they had claimed it for themselves. The Hellsing flag stood tall that day. It was on the shores of that very island that they started to spar with their advanced elements only. Not only was Zora's element that of wind but it was an enhanced version of it, so much so that darkness and her black winds where equal. They developed an amazing list of jutsus by inspiring eachother and pressing eachother to the limits. They claimed ownership of the fabled Vampire squids and created the first contract in history to the beasts. As a wave of technology washed over them from the mainlands, Alucard and Zora developed five incredibly powerful advanced tools.
...
Third Verse__________________________________ _ _ _
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Zora and Alucard was not just sitting idle on their thrones on the Moon Isle. They discovered the potentials of making their own element from scratch, a liquid metal called Bismuth. This element would prove to be the perfected combination of Alucards dark release as it repelled earth and water with ease. Two elements the dark release was having a hard time against. As a metal however, it was still weak against rust and lightning, but fortunately the dark release allows for the absorption of both wind and lightning. The two elements where match-made in heaven. It didn't take long for Zora and Alucard to create a lethal weapon, a sword made out of bismuth that could turn into a gun. This was perfect, Alucard now had one sword and two hand-cannons. Just like some of his dreams. He hadn't forgotten about his main ability though, siphoning other shinobi's hidden elements and bloodlines. His quest for power had only begun afterall. With his personal summon with him at all times, the female vampire squid Akemi, Alucard would leave the Moon Isle and take up challenges in the world. He was hungry.
Well paid off, because Alucard had within just a couple of months chimera’d his first kekkei genkai - dead bone pulse which granted him manipulation of his bones and was able to turn them harder than steel. He also gained some regenerative prowess because of this. Not only that, two additional custom elements had been discovered for his and Zoras sake and effort. At this point, Alucars had also chimera’d the only know KT, dust release. As a brand new wielder of the fabled Yggdrasil, Alucard and Zora shared their powers with the sword. The sword would grant both of them powers that they could wield in battle, fitting both of them at the same time instead of the ol' earrings Zora kept moaning about. Just like the Golden Nightmare, Yggdrasil was a sword at its base and due to extensive training, Alucard became able to wield both of the powerful swords in battle. This allowed for some really nasty powers. Yggdrasil's unique feature of allowing whatever the user wants for element to gain monstrous powers where really useful. This was known as the Harmony Element which also depicted the swords unique sealing technique. Rocking dual swords also allowed for some really badass moves, especially when combined with the Shikotsumyaku style. During his travels throughout the Tobusekai, Alucard met up with his new teacher that would show him the ways of Yin.
Fourth Verse__________________________________ _ _ _ _

Alucards clan was taken from him and granted to the Tsumikage, Sado the Shogunslayer. While at first this defeat was about to kill Alucard of the pain it costed him, his village, he was ultimately - through alot of bloodshed, on his way back. Or was he? He was a turned man now and would sometimes go under the name Dracula instead. Other than that, he was able to pick up the unholy relic of the Reverse Crucifix. He also learned about his old unused pokéball containing the extremely potent Mega Blaziken which he would make as his personal summoning as he had heard it had been done before by other Ninjas out there in the world. This meant a new episode of partnership as he would make Akemi a regular summoning again and replace her with his pokémon. Through many hardships together, Alucard and his two summons were able to fight through bunch of missions without help from anybody. If there was anything that personified Alucard, it was independence. Through a great battle with a Mangekyo Sharingan user along with a user with an even more powerful Dojutsu, he was able to snatch the DNA from the person he murdered in the the rage during the arc of the red fever, in hopes of finding a cure for a pandemic that was shattering the world. Upon doing this, he gained the powerful Dojutsu himself. His last Kekkei Genkai slot had been consume and his eyes where forever shifted in a blue/whitish and slightly golden fade. He had gained one of the two most powerful Dojutsus in existance, and the most powerful one he could acquire due to the Chimeras limits of not able to absorb the legendary Rinnegan. His eyes had awoken and shaped into the ultimate Dojutsu that let him manipulate the entropy of time - Gravity. With this in his arsenal, he very well could be nigh invincible. In later days, Alucard and Zora had managed to turn wind, lightning and water into one and form the devastatingly cold element known as Krypton.

...
heme
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Name: Zora Akiyama
Nick: Ghostmother
Gender: Female
Age: 20
Clan: Yamanaka

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Basic Info:
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Looks
Zora is a tall and strongly built woman. She has dark grey hair and red/orange eyes with a powerful gaze. She has a kind face, but in battle she really knows how to put on a war-face. Since she comes from Sunagakure she originally had those type of common desert clothes. However, when she went rouge she started wearing an intimidating armor made out of common metal, however that is not the case anymore and even if she would wear it at some occasions it is entirely cosmetic. When Zora finally found the Sanguine Earrings, she has had them on her person ever since. Due to the affects of the earrings, however, she has locked away half of her consciousness inside one of the earrings which has taken some toll over her personality. Outside battle, Zora wearing casual clothing and she's quite the bohemic and just wears what she thinks is very comfortable rather than going for the most stylish attires. She carries a sword on her back that she has given the name "Igudorashiru | イグドラシル" and she uses it in battle when she wants to use kenjutsu. She carries one tattoo on her body. A vampire squid contract tattoo on her right shoulder which gives her the ability to either summon the massive sea creatures or lend their abilities on herself in battle.

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Personality
Zora might look intimidating, but she has a heart for justice. In the battle she's a fierce and strong woman, sometimes letting her heart act before her mind. Despite that, she's an excellent tactician and uses her unique abilities extremely well. Her preferred way of execution is to crush her enemies minds into dust or just simply crush the entire opponent to dust through her typhoon release or her hidden Yamanaka abilities. She likes to experiment in battles and sometimes uses completely different approaches depending on her mood and the situation of the battle. She does this to hone her skills, and gain information that could be very helpful to develop new ninjutsu in the future. Outside battle she's kind of shy but not towards the people she knows and loves. She doesn't have a lot of friends, but she chooses quality over quantity in that regard. She can easily get offended, but like most girls, it's easy to put out the blaze of her fire in the heat of the moment. She enjoy walks and she loves to be outside and to experience the beautiful world, something that is shared with her clan-mate Alucard. Her main passion is to fight for the right of others and to do anything to make it right.


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Origin & Clan Information:


Village of Birth

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Clan of Alliance

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Rank/Chakra: Jounin, 1,600
Specialties: Primary - Personal Summoning
Mamoru | Secondary - Advanced Tracking | Unique: Apex Kenjutsu | Extra: Yin | Harmony Element: Typhoon
Intrinsic Abilities: Yamanaka Clan Techniques | Chakra Sensory | Mind Reading

Tablet
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Summons
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Vampire Squid Summoner/Owner:
Alucard, along Zora Akiyama was the one who created the signing contracts with these mighty and beautiful beasts. He and she has been with them for quite some time now after they discovered that they had been the chosen one to awaken their slumber. Having a deep connection with the vampire squids being their eternal master, it is their responsibility to make them combat ready once again. They had captured two summons so far, Nahla of the oceans and Kano of the deep.

Vampire Squid Ninjutsu:
There hasn't been any development in regards of combat/utility ninjutsu so far within the summoning. So far the vampire squids are getting used to mold chakra again after such a long time. In the future, Alucard and his companion Zora will have made many techniques that are utilized with cooperation with the vampire squids.

_ _ _______________________________________________________________ _ _
Thorny Dragon Summoner:
Alucard was able to sign the Thorny Dragon contract with his friend and companion and creator of the contract, Gajeel. He and Zora had captured one of the thorny dragons that later became Zora's personal summon. Kano was his name. Zora was more into the dragons than Alucard was, who was more interested in the vampire squid contract. Nevertheless, he was capable of summon from both contracts although not from both in one encounter.
Thorny Dragon Ninjutsu:
Alucard has not yet developed nor been taught any ninjutsu related to the summoning contract but the doors were always open.



Fighting Styles
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Vector Cobra - ベクトルコブラ
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Taught by Medusa Gorgon here []
_ _ _ _ _ _ _ __________________________________________Pokémon
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(Kuchiyose: Mega Blaziken) - Summoning: Mega Blaziken
Mega Blaziken is a large Sage ranked bipedal chicken-like Pokemon with red and black feathers. The majority of Blaziken's body is red with accents of beige, yellow, and gray. Behind its head, there are beige, hair-like feathers that continue downward and surround its chest and abdomen. It has a small red face with a V-shaped crest on its head. Blaziken has an ability called Speed Boost which increases his base speed +1 level every turn. This affects his base speed and so it will stack with speed boosting modes or abilities. He also has an ability called Blaze which increases the damage of his Fire-type techniques by +20 damage. He is able to use both Fire and Scorch techniques up to S-Rank as well all types of Taijutsu including as the Eight Inner Gates. At the cost of a move, he can use an ability called Flare Blitz in which he enshrouds his entire body in an armour of S-Rank flame and charges at the opponent at twice his speed. With the Eight Inner Gates open, Blaziken can use Ninjutsu techniques up to A-Rank rather than the usual limit of B-Rank.
Note: Blaze and Speed Boost are passive abilities
Note: Flare Blitz can be used three times per battle

Note: Mega Blaziken is an EIG Master and Fire Specialist

Personal Summon__________________________________________ _ _ _ _ _ _ _
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(Kuchiyose no Jutsu: Mamoru) - Summoning Jutsu: Mamoru
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Mamoru is a decently large thorny dragon with the same size as a standard human while his left eye is piercingly blue his right eye is black as the night sky. He can be summoned through traditional means and is dark colored with some beautiful blue patterns around his thorns giving him a very majestic and fine look. He's very intelligent and shares a mental link with his summoner at all times. The spikes are sharp and his scales are very tough, able to withstand physical damage up to B-rank and due to the sharpness of the spikes they will deal damage to taijutsu moves, cutting and stabbing skin on contact with enough force. His main defence is adapted for fire techniques though. This is done by shedding a liquid body fuel around his skin that is highly fire resistant(up to A rank immunity). He is however weak towards lightning and due to the liquid that he is naturally coated with he takes twice the normal damage of lightning. The combination of his thorns and watery scales makes him completely resistant to parasitic infiltration of his body and cannot be taken control over by the likes of creatures that rely on that. His affinity is Katon and makes him able to use all fire techniques his summoner knows up to S-rank. Like most thorny dragons, Mamoru is also able to hide his heat signature when digging underneath the earth and like other dragons of the contract he can blend in with nature and combine the effects of hiding under rock as well as disappear from sight using active camouflage. Naturally he can still be sensed by the use of chakra sensory or movement sensory.



_ _ _ _ _ _ _ __________________________________________Miscellaneous
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( Ura Shishō Fūinjutsu ) - Reverse Four Symbols Sealing Technique
Rank: S-Rank
Type: Offensive
Range: Short – Mid
Chakra cost: 40
Damage points: 80
Description: This is a sealing jutsu that is placed upon the users body, setting it to activate on the users death. It seals everything within a large, nearby, spherical into the users body.
Note: Can only be activated upon the users death.
Note: The placement of this seal must be stated on the user's biography.
(Kuchiyose: Raikō Kenka) - Summoning: Lightning Blade Creation
Rank: B-Rank
Type: Supplementary
Range: Short
Chakra cost: N/A (-5 per tool/weapon)
Damage points: N/A
Description: This is a special "ninja tool summon" that allows the user to seal basic ninja tools, like shurikens, kunais, swords, etc into sealing marks placed on their clothes or their body. The ninja tools can be summoned in an instant just by touching the sealing "marks". The greatest advantage of this technique is that the time between taking out a ninja tool, taking the right stance and actually throwing it is greatly reduced and one can unleash a barrage of weapons with great speed in a small time window. Also when a weapon such as a Fūma Shuriken is summoned, the time needed to throw it can be further shortened by having prepared the weapon in fully extended form beforehand. Sasuke even shown that you can have the weapons connected to wires and linked to their sealing marks and used the technique in sealing marks he placed in his wrist bracers.
Note: Can summon up to 30 basic tools per sealing mark and can have up to 2 sealing marks.
Fujiwara’s Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.
(Gyaku Jūjika) - Reverse Crucifix
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Reverse Crucifix was originally found by Alucard as he slaughtered the many thousand army of the dead in the dead marshes on his first visit there and accidentally awoken them. He found the reversed crucifix on the ground sometime later and was therefore granted its powers, however, these powers are granted to any wielder. It is a very particular trinket. The reverse crucifix became an object of infamy as it was used by Alucard tales of its abilities spreading like a legend. The passive trait of the trinket gives the user the potential to consume blood from either a random victim or an opponent they have rendered unconscious or restrained. The amount of blood is then converted into chakra and gives the user an enhanced chakra pool which could be used very strategically in the ninja world. An NPC no matter their strength only gives the user 25 chakra for consuming their blood. An equal ranked defeated or restrained roleplayer can give the user blood equivalent to 100 chakra points for consuming a portion of their blood but deals no damage in doing so. There is also another trait that is bestowed upon the wielder if they consume the blood of an opponent of the same rank or higher and that is their base speed is temporarily increased +1 lasting three turns. This can be done once per arc and recharges at the start of the following arc. All consumption of blood must be non-voluntary and must be taken by force either in combat through restraint or after defeating an opponent.
Note: The regaining chakra via blood-consumption can only be done twice per arc, recharging at the start of the next arc
Note: Increasing base speed can only be done once per arc lasting three turns and recharging at the start of the next arc
(Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
Mercy of Ahamkara
Type: Tool
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Mercy of Ahamkara is an external miniature plate and classed as an advanced ninja tool that is placed behind the ear right on the skin on the wie
lder. The device is linked with the brain and uses ultra-sound to detect fluctuations and abnormal activity in the wielders mind. This means that it can detect mind altering techniques and classify them as abnormalties. While it cannot be used to break free from such techniques it can help the user realize their under one. This is done by sending very specific electrical stimulations that are coded to reveal the state of their brain. Even though they are still trapped in an illusion they can now determine the rank of a manipulative technique and the fact that they are manipulated. It occurs in the same timeframe as the illusion has been casted.
Note: Can only be used 2 times per battle with a 3 turn cooldown period after each use.
Note: Can detect up to S rank techniques.
Background Information
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_ __________________________________First Verse
Zora lived and grew up in the chaotic period of Sunagakure when the city was in desperation and war with the other countries, mostly because of their possession of the bijuu. Zora's family ties are relatively unknown except for the fact that she has a slight tint of green in her eyes and her father was a Yamanaka clan member from Konohagakure. Her mother was pretty much a nobody, but possessed formidable talent when it came to the wind style. Not much is known about the dark winds of legends except they originate from Sunagakure. Her father, belonging to the Yamanaka clan was a natural sensor and possessed the typical abilities of the clan with a strong mental capacity. He and her mother fought bravely in the wars but were both killed in battle, leaving Zora on her own when she was 13 years old. Throughout the rest of the war, Zora had to handle herself with the powers she had been given from her parents. She would be recognized as "Dawn" or first light of her generation. The name Akiyama came from both her parents combined family names.

The particular child came to be a prodigy of the Sunagakure history books as the one who tamed the god of wind. Although she lacked the fathers ability of sensing presences, the combination of her parents abilities would still outweigh the ability.

_ _ __________________________________Secound Verse
As she grew up in warfare, Zora had to rely on her abilities to defend herself as she was on her own. She roamed the land of wind by herself for years, honing her chakra control and her abilities passed on to her through her parents. She could read minds to a certain extent and conjure up black winds. Along with that she possessed great skills with martial arts. The first two basic elements she came to learn was the wind element and the water element. Weeks had passed and she had now also learned how to tame the earth element. After some time in training in recent months, Zora gained more knowledge and power. Now being able to perform all basic elements bar one, she harnessed a neutralizing capability that was a force to be reckoned with.

Not only that, she had also extended her usage of her own clan techniques, now making her opponents practically dance to her will. Her typhoon release had also gained some improvement, for the first time in history, Zora had created the black wind clone. Like the clones, Zora had also created a technique that made herself become invulnerable towards most physical attacks as she now could turn her own body into typhoon chakra to some extent.

_ _ _ __________________________________Third Verse
Zora's expertise with the typhoon element only grew stronger and stronger for ever day since she learned how to fully control it. She now possessed the most techniques for the release in the entire world as she had continuously experimented with it and drawn from its strengths to apply to new techniques she was the master of. She had learned how to float in mid air using the typhoon as an air-resistance cleaner and she could now fly freely as long as she manipulated the 1mm thick "shield" around her. She had also learned how to manipulate the sea that surrounded the island that she and Alucard had their bases on to create hefty vortexes using the typhoon release amazing capabilities and the weight of the water to create the deadly water typhoon. She didn't stop there however, as Zora was master of water she continued to experiment with the two elements and using the properties of water to create the glorious ice typhoon. It would serve as an excellent defensive mechanism in case of invasions or in case of other battles that where positioned in the great sea. As she had studied the water affinity to great extent she had also learned how to use all water jutsus she knew with just a single handseal and she could also use one of the strongest water techniques there was, the Water Dragon Biting Explosion. Her strengths in the Yamanaka style abilities had also grown exponentially now that she had finally recovered the clans most fabled artifact, The Sanguine Earrings. Using the earrings came at a high price though, and she had to seal half of her own mind in one of the earrings. But then again, that would only mean she could once per battle escape any and all genjutsu there was. All her hidden abilities and her secondary mastery of genjutsu got a boost in power. She could now be considered as one of the most gifted Yamanakas in present time or even in all time.

_ _ _ _ __________________________________Fourth Verse
Zora and Alucard recently discovered the ancient forces of the sea known as the Kōmoridako or in common tongue, the Vampire Squids. Not only that, but she had also together with Alucard and Aoi formed the Hellsing Orginisation. With some important ground-breaking missions done by Alucard, they had now established a major base on the Moon Isle as their home. Together with her clanmates, Alucard and Aoi, Zora was thriving on the island with its inhabitants and weird moon acolytes. They had just recently avenged their names by assassinate the leader of their first major invaders and although it nearly costed the immortal one his life, Alucard and Zora returned safely home once again. There was, however, alot of things to do still and they gained a lot of the new worlds currency without using it. It's not entirely clear yet, but at some point in present time, Zora and Alucard recieved an invitation to learn the sealing arts from a mysterious sensei on the mainland to teach them the arts.
After having mastered the arts of Yin, Zora was now one of the most powerful mindbreakers in the entire world.

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1. Fujiwara’s Last Memory
Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.

2. (Gyaku Jūjika) - Reverse Crucifix
Type: Artifact
Rank: A
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Reverse Crucifix was originally found by Alucard as he slaughtered the many thousand army of the dead in the dead marshes on his first visit there and accidentally awoken them. He found the reversed crucifix on the ground sometime later and was therefore granted its powers, however, these powers are granted to any wielder. It is a very particular trinket. The reverse crucifix became an object of infamy as it was used by Alucard tales of its abilities spreading like a legend. The passive trait of the trinket gives the user the potential to consume blood from either a random victim or an opponent they have rendered unconscious or restrained. The amount of blood is then converted into chakra and gives the user an enhanced chakra pool which could be used very strategically in the ninja world. An NPC no matter their strength only gives the user 25 chakra for consuming their blood. An equal ranked defeated or restrained roleplayer can give the user blood equivalent to 100 chakra points for consuming a portion of their blood but deals no damage in doing so. There is also another trait that is bestowed upon the wielder if they consume the blood of an opponent of the same rank or higher and that is their base speed is temporarily increased +1 lasting three turns. This can be done once per arc and recharges at the start of the following arc. All consumption of blood must be non-voluntary and must be taken by force either in combat through restraint or after defeating an opponent.

Note: The regaining chakra via blood-consumption can only be done twice per arc, recharging at the start of the next arc
Note: Increasing base speed can only be done once per arc lasting three turns and recharging at the start of the next arc

3. (Kenja Seisakusha) – Forgefiend’s Fabricator
Type: Artifact
Rank: A
Range: Short – Long
Chakra: N/A (+10 chakra cost to applied technique)
Damage: N/A
Description: The Hangurian Golden Age marked a period of technological supremacy over the rest of the world; the supremacy was enjoyed by many – from the military to the average craftsman. What remains of the Hangurian lore speaks of a depraved blacksmith that fashioned weapons for the Black Ones. These weapons fueled the Hangurian war machine and were hailed as the most effective weapons created in the history of the Freehold. One such weapon, the Forgefiend’s Fabricator, is a type of trinket/charm tool that the wielder can use to focus additional chakra into their Earth-based techniques. Unique to the Fabricator is that it can produce limited amounts of Hangurian Ore into one’s Earth-based techniques, imbuing them with a slight metallic red sheen and granting them potent explosive qualities. The volatile ore can be infused into one’s non-supplementary Earth-based techniques for a bonus rank in strength, or 20 damage for S-Rank and above techniques. The infusion can occur within the same timeframe of the applied technique, counting as a move and an active boost. The explosive qualities of the earth can be initiated either through contact, meaning when clashing with other techniques or obstructions, or simply through the will of the user opting to prematurely detonate them. The explosion is proportional to the size of the technique used, making them rather precarious to use in close range of the user. The Forgefiend’s Fabricator can be used once every other turn.
 

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Work In Progress: Jutsu
Custom element Japanese name:
Rifton
Custom element English name:
Rift Release
The element is based on:
Yin + Wind + Fūinjutsu
Facts that prove the element to be possible (in the manga context):
The Yin release we already know has the potential to change an elements property only limited to the users imagination but it needs to have a basis. In this case, the wind release is what is being tempered with in order to create the element as it encompasses the air and even the earth which makes it fit the best out of the basic five to combine Yin with. Fūinjutsu is also used based on the perimises that the element works under which are heavily influenced by barriers.
How it works:
Rift release is using the users Yin specialty to apply abnormal properties of an element they possess, in this case the wind element to create a controlled spacial barrier which within the user is given an immersive spacial manoeuvrability. The technique to produce this certain operation field is a technique that is passive and creates the container for techniques.

Room
This is the technique that creates the barrier in which the Rifton user is limited to operate within. While this seems like a drawback, it can still reach really far distances depending on how much chakra the user spends when they create their Room. Within this barrier, the air is converted into a Rift, which the element takes its name from. From here, using hand gestures or seals, the user can manipulate the Rift to do incredibly bizzare but also amazing things. Inside Room, the concentration of the Yin aspect also heavily outweights that of Yang which means that everything that is caught inside a ROOM will be influenced spiritually in some way or another, usually defined by what properties the user wants to give their ROOM. They can have one passive ability inside their ROOM. A trait that is always applied to each different ROOM is that due to Yin's ability to also reflect light, it is invisible to anyone that looks from it outside. Any individuals who are trapped in a ROOM will look like they have disappeared from the face of the earth. Likewise, on the inside there is nothing that makes a trapped individual notice the actual boundary of the barrier even though it could be right behind them/infront of them. Only the user knows where the barrier is and what range it has unless other individuals possesses chakra sensory of non-ocular levels.
  • Spiritual Damage. The Yin energy is pressing into the targets chakra systems and fatigues them mentally. This process becomes worse the longer an individual stays inside the ROOM as it is with most of these unique traits.
  • Spacial Freeze. What this trait does is to make the rift inside the ROOM semi solid. What this does is to slow down any individual trapped in the ROOM. It is by far the densest feeling ROOM when caught inside of it.
  • Chakra Bane. This trait takes on the chakra siphoning properties of Yin. The ROOM becomes chakra colored and combines the tethering powers and the strength of multiple embraces into one, which draws the chakra from individuals that are inside the ROOM. Ultimately, this causes the ineffectiveness of jutsus of certain ranks.
Beside these passive traits, the ROOM gives the user the ability to master the space inside the ROOM as they can manipulate the air inside of it to such an extent that they are given a certain psuedo telekinesis by solidifying the space around a desired object and attract/repulse it in any direction they want. This gives them extremely powerful techniques that they can use inside their ROOM. Depending on what rank the ROOM is, the passive traits of it differ and the strength of the barrier also differ. Rifton is neutral to all elements and can only be countered with elemental techniques of the same rank/damage.

Usage Examples:

† (Rifton: Rūmu) - Rift Release: ROOM †
Type: Supplementary
Rank: A - Forbidden
Range: Short – Long
Chakra: 10 – 50
Damage: N/A
Description: The precursor to all of Rifton techniques, the user creates a spherical space around his targets, in which he can manipulate anything he wants in a variety of ways; he cannot perform any of his Rifton techniques outside of this spherical area. The size of the ROOM can vary from a few meters wide to surrounding entire buildings and mountains, although larger ROOMs require more effort to maintain. Despite the ROOM being stationary, it can be "carried around" as a user can create a ROOM around himself but cannot place it anywhere else if that is the case. ROOM has one of these passive traits except the spacial manipulation it gives the user.

1. Spiritual Damage. The Yin energy is pressing into the targets chakra systems and fatigues them mentally. This process becomes worse the longer an individual stays inside the ROOM as it is with most of these unique traits. What's mostly being countered or act upon in this trait is opposing genjutsu/mind altering techniques.
A-rank requires individuals caught to spend 20% more chakra on their spiritual/genjutsu techniques.
S-rank requires individuals caught to spend 40% more chakra on their spiritual/genjutsu techniques.
Forbidden-rank nulls the ability to use spiritual/genjutsu for individuals.

2. Spacial Freeze. What this trait does is to make the rift inside the ROOM semi solid. What this does is to slow down any individual trapped in the ROOM. It is by far the densest feeling ROOM when caught inside of it.
A-rank slows individuals down to the point they lose 3 speed points.
S-rank slows individuals down to 50% of their speed levels.
Forbidden rank nulls the effects of S/T usage and slows down individuals of the same rate as S-rank.

3. Chakra Bane. This trait takes on the chakra siphoning properties of Yin. The ROOM becomes chakra colored and combines the tethering powers and the strength of multiple embraces into one, which draws the chakra from individuals that are inside the ROOM. Ultimately, this causes the ineffectiveness of jutsus of certain ranks.
A-rank depletes 15% chakra from a technique an individual uses, cutting 15% off of its output power.
S-rank depletes 30% chakra from a technique an individual uses, cutting 30% off of its output power.
Forbidden rank nulls the usage of Forbidden techniques and cuts off 30% off out the output power of an individuals technique.

Any forbidden ROOM can only be used once per battle and lasts 5 turns. It also depletes the users ability to use ROOM for 4 turns and thus cuts their ability off to use Rifton as well during that time. S-rank may be used twice per battle and lasts 5 turns while it limits the user from using the ROOM technique for 3 turns. A-rank may be used 4 times per battle and lasts 6 turns. After each usage, the user must wait 2 turns to use ROOM again. The traits mentioned above don't apply to the user whatsoever. A-rank barrier has a diameter of mid-range(15). S-rank has that of long-range(20) and forbidden rank can cover any range up to 100 meters away from the user in all directions.

What makes ROOM so unique is the freedom of spacial manipulation the user may do inside of it, however what they do is cut down into separate techniques.

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† (Rifton: Takuto) - Rift Release: Takt †
Type: Offensive | Defensive | Supplementary
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: The user uses his ability to levitate an object within his ROOM in a telekinetic manner. To use this technique, the user performs a lifting motion with his index finger (by pointing upwards). This forms a barrier of rift release around a certain object and makes it weightless and gains the ability to move freely to the users will within the ROOM. It can lift anything inside the ROOM despite mass or size as long as it fits inside the ROOM.

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† (Rifton: Shanburuzu) - Rift Release: Shambles †
Type: Offensive | Defensive | Supplementary
Rank: S
Range: N/A
Chakra: 40
Damage: N/A
Description: Within the space created with ROOM, the user can switch the places of any object inside the space. It can range from switching any sort of tangible body with another and thus resulting in switching the anatomy of an individual. While this doesn't deal any damage, it will make them unable to move if used in certain ways or perform handseals if used in other ways.

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Conditions to be able to use it:
Completed Yin + Wind + Fūinjutsu
Is weak to:
N/A
Is strong against:
N/A
Co-creator:
Jesus
Students I passed this custom element on too: ? & ?

  • Re-wrote description entirely.
  • Removed Invisiblility/Phase changing/Chakra Siphoning
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible and thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the users composture, aesthetically is the same on the outside, their skeleton is under the influences of Yin at all times and is therefore always intangible, meaning it cannot "break" essentially. Punching the user or using blunt attacks will therefore become quite useless since their entire skeleton cannot be broken but will instead act like a sandbag and absorb kinetic energy with ease. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast. The sizes of the techniques cannot be bigger than the users skeleton though, as it is the source of the material and while rapid regrowth of skeletal structure always is present, this is still something to consider. Bigger scale technique may take place but only after regrowth is taken place of the users state of their skeleton. However, because the skeleton the user has is in the form of pure energy, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. All in the purpose to install as much fear as possible resulting in the similar effects as Sakki - killing intent. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
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The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them, much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

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The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth.

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Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton. Shikotsukmyaku itself had a passive damage resistance of 40 when it comes to physical blows. Ghoulspine shares the same damage resistance but to all types of elemental interaction as it cancels out the elemental weaknesses of Shikotsumyaku. If the user specialises in Yin, their health regeneration is increased 100% from the original health regeneration that the kekkei genkai had. If the user specialises in both Yin and the Ghoulspine, it is increased 200%.

(Yin Purchase is found in inventory)
Declined: This is MUCH better than the original and much improved and I'm happy with the progress, there are some things that do need to be changed though for the CFS to make sense and to flow properly. For the sake of logic and the CFS, to have your skeleton be perpetually intangible wouldn't make much sense as your skeleton would slip through your body. I suggest applying the intangibility after the bones have already existed your body. Second, having intangible bones wont make you immune to physical damage and especially not through the use of Kinetic energy absorption (which wouldnt really be possible or make sense if your bones are intangible). Thirdly, have your genjutsu and illusions work once the bone makes physical contact with the opponent. As for your additional effects, we talked about this already if its infused with Yin, it not only removes the weaknesses of the object but also its strengths for it to be a true neutral. The elemental weaknesses of Dead bone pulse also happen to be energy based techniques which can combat the intangibility of Yin that elemental resistance doesnt make sense either. Yin does not allow for faster regeneration, that is an ability of Yang. - Daemon

  • Highlighting changes.
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Ghoulspine - グールスパイン

Type: Nin/Genjutsu
Background: Ghoulspine was developed by Alucard †epes in hopes of gaining superior control over his already powerful skeletal kekkei genkai - the Shikotsumyaku through the infusion of his mastery of the Yin release. Now in order to do this, he had to undergo the spiritual training brought to him by a.. priest and while doing so he also had to sacrifice one of his specialty slots and become a Yin specialist in order to fully create this style.

Description on the Abilities and Inner Workings of the Style:
In order to use Ghoulspine the user must have mastered the ways of Yin as well as the way of the Shikotsumyaku. Using the two together are necessary to form the fighting style. As far as Shikotsumyaku goes, it lets the user create bones as strong as steel as well as giving the user an impeccable resistance to blunt damage as well as the free manipulation of their skeleton. Yin on the other hand have shown many capabilities of rendering the normal boundaries of both solid elements as well as intangible ones and swap their original phase into something that is unexaplainable, such as solid lightning for exampe. Doing this renders elemental interactions neutral to everything. This applies to that of the users bones once they have been trained in the fighting style as it makes their bones intangible, when used for combat and has left the users body essentially, thus loses its composture to be something that cannot be touched or interacted with physically. This is one of the ideas of Ghoulspine, rendering one's bones untouchable. This, however, doesn't mean they cannot be interacted with by other energy elements such as lightning, but it gives the user an arsenal that wouldn't be possible otherwise and other unique abilities and traits. While the bones on the outside of the user are in this state, the bones inside the user remains the same, however, due to the massive amount of Yin energy that resides in the users bones at frankly all times, the chakra does allow the users bones to be excessively stronger in terms of taking on damage. This is due to a Yin infusion with the users residual bones and thus renders the users skeleton neutral in terms of what it can tank(Up to 40 dmg). The users bones can still break due to heavier damage but it is still able to take on more abuse than normal Shikotsumyaku users. The user doesn't lose the capability of harnessing growth of their bones and can therefore now use their bones in an "energy" state that could be released from their body as a source and when it's been released outside of their body, it may take the properties of an energy element in interactions with other elements. This is what is called Ghoulspine, as skeleton in a pure energy state, neutral to all elemental interactions. It has the potential to strike up to long ranges and travel quite fast and if the user chooses to specialize in the CFS, they get a speed boost because their body becomes much stronger. However, because the skeleton the user has is in the form of pure energy when released, they may release their skeleton through pores out of their skin and thus create techniques that doesn't necessarily have to be drawn from their spine or fingers but could be released from literally anywhere from the users body. This makes the style extremely unpredictable and can be channeled through physical mediums as it is intangible. One's skeleton' original color shifts to black immediately as one has mastered Ghoulspine and so will the intangible state of their skeleton be black, when it has left the users body as well as the bones inside the user as they are still infused by large amounts of Yin chakra. When Ghoulspine leaves the users body they can fully control its movement and having it act much like the hands of sloth. A sort of spiritual limb.

With that being said, there is yet another property that is being transfered into the users bones once they've mastered the style and that is to make their bones deal mentality damage on interactions with biological matter; humans, summonings etc that all have a chakra pool. This means that one's the users bones gets in contact with others it will not just deal damage but also cause nausea. Because of the technique originates from the users body they are in control of how their opponent perceive the usage of each technique, to some extent and while their opponents are under the influence of Ghoulspine. For them, the techniques might flicker, change colors or even take on a reef of eyeballs. All in the purpose to install as much fear as possible resulting in the similar effects as Sakki - killing intent. This mind-bending effect gets worse for each rank the users Ghoulspine technique is and while it is genjutsu there can't be other genjutsu techniques that are used through the users Ghoulspine as a medium. With S rank and Forbidden ranked Ghoulspine attacks, the mental damage received is so dense that it will reverse summoings and clones in an instant while imbuing enough fear and nausea in a target that they lose concentration. Some of the affects, such as the barrage of eyeballs staring a targets soul out, and the mad dogs that might appear in the essence of the skeleton, these influences will feel real which is a Yin trait even if they aren't real. Depending on the technique the users uses, different mind-bending affects may apply such as immediate nausea, fear, paralysation, loss of concentration and even mental fatigue which results in unconsciousness. Common factors of being placed in regular genjutsu that is. The mental damage is as strong as the physical damage getting struck by the black spiritual skeleton of the user, aka technique biased. Of course this means that the strongest techniques incorporates mental fatigue and damage that is nigh uncounterable unless the opponent has an immensely strong defense such as Yin state or a Mangekyo Sharingan. This is for S-Forbidden ranks only though.
Techniques within the CFS are all infused with Yin and therefore are capable of taking more chakra from the user than normal elemental ranked techniques, which results in a higher damage/rank than normal techniques.

The optical illusions that portraits the black skeleton the users have differ upon rank of the technique and so does the amount of mental damage and the line between reality and unreality cross. Flickering of the users technique may be perceived at the lowest ranks(D-C). While these flickers don't do much except fool the eyes of an opponent a bit, it doesn't change the composure of the actual technique.
You must be registered for see images

The barrage of eyeballs starts to formate during higher levels (B-A). While these eyes are dead as night they have the impeccable capability of freezing opponents if they stare right into them, much like a sharingan genjutsu but to a lesser degree. They cause a mental impulse of the death into anyone who looks into them.

You must be registered for see images

The last two levels start(S-Forbidden) to manifest the black dog illusions which will be capable of biting off limbs or simply strike targets with their massive jaws and teeth.

You must be registered for see images

Example Techniques:
(Gūruspain : Erumesu no Tori) - Ghoulspine: Birds of Hermes
Type:
Supplementary
Rank: B
Range: Short-Mid
Chakra: 20
Damage: 40
Description: Birds of Hermes is a technique in which the user releases their black skeleton throughout the pours of their body and creates an abundance of tools or weapons from from Ghoulspine. The flickering spiritual skeleton manifests into a stream of plauge-like visuals and can attack a target who might misintercept its movement due to the flickering effects. Fear is installed into this technique and an immense presence of the user will be rumbling through the atmosphere as far as the technique reaches. This technique can be used to block attacks up to the same rank and act as a spiritual limb.

Note: Must have learned Ghoulspine

(Gūruspain : Bein no Herushingu) - Ghoulspine: Bane of Hellsing
Type:
Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: Bane of Hellsing is a technique that is released from the users upper part and manifests into a black abyssal structure of the users spiritual skeleton. Its mind altering properties are very dense and will start to form the eyeball barrage that can instil a paralysing effect to whomever looks into them with their naked eye. The ghoulspine energy will then reach out in a multitude of angles and can hit from all angles, even travelling underground although if it does its eyes will be hidden and thus losing the paralysing effects. If hit by the technique, it will cause nausea and dizzyness.

Note: Must have learned Ghoulspine

Additional effects and Restrictions:
The passive damage resistant traits of the Shikotsumyaku kekkei genkai are nulled and replaced by new ones that reflects their now Yin infused skeleton I.E a 40 dmg reduction to all types of interraction. If the user specialises in the CFS, they will receive a boost in speed due to the massive amounts of chakra that is infused with their skeleton, the heaviest part in the human body. Due to Yin Chakra constantly flowing through it, the users speed will be passively increased by x2.

(Yin Purchase is found in inventory)




(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type:
Supplementary
Rank: C-S
Range: Short-Long
Chakra: 25 - 70
Damage: 50 - 140
Description:
Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser chakra or damage output. Since this is dark release infused with Yin release, the damage output and chakra usage is greater per rank than normal(75%). When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames are now black as a starless sky with flickering images and memories of hell. This is a passive aspect of Yin that is transmitting a mind altering affect of the aesthetics of the black flames, but carries no weight in battle. By spending another move of the users 3 moveslots and performing a handseal, the user can change the properties of the release form of the Obsidian Sky release form - from its regular energy state into that of liquid or solid. This doesn't affect its neutrality to the elemental interactions though.

Note:
Can only be taught by Skorm

Declined: Again an inherent ability of Dark Release is it cannot absorb solid techniques. I still don't think simply adding Yin would change this. But I'll double check with LoK on this to make sure. The release portion of this jutsu would solely interact on damage output not lesser chakra or damage output. I don't know what the golden part means. Is that just explaining the Yin damage output (which you dont need to do btw) or is it something else? If I were to allow this to absorb techniques of the same chakra, you'd have to get rid of the last ability of this technique. You also didn't ven give this technique any sort of restrictions or usage limits. I also probably won't let this technique be multiranked either.- Daemon
Edits in bold, removed some parts, added restrictions etc.

(Meiton/Inton: Kokuyōseki no sora | Dark/Yin Release: Obsidian Sky)
Type:
Supplementary
Rank: C-S
Range: Short-Long
Chakra: 25 - 70
Damage: 50 - 140
Description: Obsidian Sky is a technique in which the user incorporates their Yin as well as their Dark release together to create the ultimate chakra siphoning technique. Through the use of Yin, the dark release absorption aspect loses its weaknesses to earth and water/other solid/liquid materials and lets the user absorb anything of the same chakra level while at the same time absorb enough chakra from an incoming technique for it to directly lose one rank, similar to the tethering abilities of Hungry Ghost. Unlike Hungry Ghost, however, this technique doesn't latch on to the opponent if it goes through and eats their chakra but simply applies the debuff on their technique. However, the strengths of the absorption release is also rendered neutral, meaning this technique can essentially absorb the same amount of chakra the user spends in their initial move. It is exactly the same for the release version of the technique with a total immunity to any weakness/strength and rendered neutral to everything and thus only overpowering techniques that has lesser damage output. When it comes to the release form of the aspect of this technique, the standard blue flames have changed aesthetically. The flames have a slightly different pattern than normal dark release techniques. It's aesthetics has changed into which the flames are pitch black with a cyan flare on the edges. On the inside there are images resembling that of a clear night sky, filled with celestial bodies. This is a passive aesthetic change and carries no weight in battle.

Note: C & B rank can be used at any times, while A and S-rank has limited usages per battle. 5 and 3 respectivally with a two turn cooldown for each.


(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type:
Supplementary/Offensive/Defensive
Rank: C-S
Range: Short-Long
Chakra: 25 - 70
Damage: 50 - 140
Description:
Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch, scaling up in power to the amount of chakra the user wishes to output. Its usage resembles greatly the usage of Crystal release but with dust releases destructive powers. Not only that, that due to the crystals being formed by the Yin chakra of the user, they may also attach other traits such as casting a blinding light upon use(must be stated). Working as a multi-ranked technique it all comes down on quantity of shards being produced, with the maximum amounts being able to rival the meteors Madara dropped on the allied army in size. The shards are, as previously stated, very maellable and can form into any shapes the user wants at that time, but must abide the rule that anything they touch will be reduced down to atomic levels unless of course being interacted with techniques of equal power or higher. Unlike other Yin release interacted elements, Absolution doesn't lose the original weaknesses/strengths of Jinton but keeps its original ones. Since this is dust release infused with Yin release, the damage output and chakra usage is greater per rank than normal(75%).

Note: Can only be taught by Skorm

Declined: This most definitely won' t be multiranked, you didn't give this any sort of restriction or usage limit. Mention how these shards are formed, remember dust release techniques must originate from your body. The maximum size will not rival the size of Madara's meteors, What made you think that was okay? So you wanted to have a blinding Madara sized meteor at max power with no usage restrictions or any time to regulation on the technique? Skorm my man please do a better job of regulating your CJs in what they can and cannot do. Next submission that's like this would have to result in some kind of customs ban for some kind of length. Tone this technique WAAAY down. - Daemon
Edits in bold, made required changes.

(Jinton/Inton: Shamen | Dust/Yin Release: Absolution)
Type:
Supplementary/Offensive/Defensive
Rank: S
Range: Short-Long
Chakra: 70 (-20/turn)
Damage: 140
Description: Absolution is an advanced form of Dust release in which the user incorporates the unique trait of Yin release to solidify the the naturally energetic form of the Dust chakra. Instead, the form of the Jinton will take that of a stream of easily manipulative shards with the same disintegrating properties as its pure energetic form. On touch, these shards will travel through any target and disintegrate anything they touch(in accordance to S/W of Dust release). These shards are able to move and take the shape of anything due to Yin and Shape manipulation abilities. The shards will always originate from the users body and can have an extended duration on the field if the user wishes, which requires more chakra and extends the restrictions the user gets originally by the length the user keeps the technique active. In accordance to the properties of the Hungry Ghost technique, Absolution carries a debuff similar to that of the Hungry Ghost except it will only interract with techniques it clashes with and will not carry any parasitic properties once the technique defeats another(if it does) of course. The shards are a beautiful sight to behold, which is another property of the Yin aspect and gained passively. The shards are completely jet black and has a cyan flare to their exterior like a cold meteorite. This is purely an aesthetic property and carries no weight in battle.

Note: Can only be used twice per battle with a cooldown of 4 turns.
Note: Can be sustained up to 3 turns for each use, but sustaining the technique prolongs the restrictive effects during that time it is sustained.
Note: User cannot use any Jinton/Earth/Fire/Wind/Yin techniques while this technique is active.


Updating this: [x]
(Gōruden'naitomea) - Golden Nightmare
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: The Golden Nightmare is a sword made by parts of reinforced steel and liquid bismuth. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter. Both forms gives the user an enhanced passive trait to the bisumaton release, increasing it's damage by +20 and giving it additionally +10 chakra through a designated seal that is passively activated when it's master is either holding the blade/handcannon or has it sheathed. The seal fluctuates bismuth chakra through its masters body constantly and gives them an extremely faint rainbowy aura(which is just for visual effects).

Sword: The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes S-rank damage. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. While not dealing 80 damage on freeform, the sword can be used for standard kenjutsu techniques with the burning damage added to it. The user can, however, do freeform 80 damage kenjutsu moves but that will consume a moveslot.

Handcannon: The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth. On impact, the bullets will not pierce their target but rather splat on the impact surface and spread across it. This causes severe pain and if shot on a limb it will immobilize it the metal is quite heavy. One single shot can spread all across a regular human-sized creature's torso all the way to their back and thus immobilizes their spine.
Regular gun rules apply and only one round can be shot each time-frame.

Note: A bullet and the sword does 80 damage following the S/W of Bisumaton and up to four bullets per match.
Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Golden Nightmare has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn.
Changing name, adding Yin aspects. Edits in bold.

(Hinode) - Sunfall
Type:
Weapon
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: Sunfall is a sword made by parts of reinforced steel and liquid bismuth, as well as an enhanced chakra composition entirely made out of Yin. This makes the sword able to shift in construction and turn into a hand-cannon due to the liquid parts of the construction. It will either start as a sword or a hand cannon at the beginning of an encounter.
There are passivel enhancements towards the users developed bisumaton techniques that are amplified through Yin that resides within the sword. These enhancements translates that of a +30 in damage and a +10 in chakra for a users bisumaton techniques when wielding the blade(in either form). It also causes the users Bisumaton techniques to be able to attain a unique property that is directly tied to the boundaries of Yin. Like the enhancements stated previously, this unique trait is also passively applied but limited in terms of usage. By performing an extra handseal after each regular bisumaton technique, the user can change its properties and have it attain a solid or an energy state instead of its regular liquid one. For D-B rank techniques, this can be done 4 times per battle. For A-F ranks it can be done twice.
Note, however it doesn't change the natural strength/weakness of the elements natural state.

Sword:
The sword form is very beautiful with multitudes of colors and shining edges. The edge of the sword is partially liquid bismuth and partially hardened steel with a black aura that seems to radiate naturally from the swords edges. Due the temperature of liquid bismuth the sword will inflict severe burns on contact with skin and cause great pain. It further enhances the swords cutting capability since it can melt away other elements(within reason, but rubbery and bouncy for example) that are in the way of the sharp steel. If placed on the ground with the hilt upwards and the edge planted in the foundation of the ground infront of the user it will release a large portion of liquid bismuth into the ground that will shape into half of a sphere. Using their ability to control the element, the user can then shape the underground sphere into large roots or trees around the battlefield that deals burning damage on touch. These roots can reach long range while the trees(depending on their length) can only reach mid-range. This causes 140 damage and might only be executed once per battle. The trees can spread and create a miniature forest(about 30 meters big and 10 meters tall), entrapping foes. On touch it causes severe burns. The sword can be used as any other sword and thus being able to be a part of the regular Kenjutsu list, but with burn damage inflicted upon it, naturally defeating other regular swords in duels and breaking them apart.

Handcannon:
The handcannon form of the Golden Nightmare is like the sword, very beautiful and contains the exact same parts as the sword. This handcannon can fire rounds made out of liquid bismuth that are infused with Yin. The bullet has two applications of usage. The first one, is being that of a regular chakra bullet but is infused with S-ranked levels of Bisumaton continents as well as Yin chakra which makes it devastating in its amount of damage it can deal. On impact, the bullet will shatter the ground or any other solid surface that is of weak construction and eat its way through it via the very high temperature. On a human target, it will cause the same amount of damage as the golden forest move stated in the sword rulings and is directly lethal. It will cause a mid-range explosion, shattering its molten metal everywhere. The other application the round can cause is to be shot at the sky. This causes the bullet to splatter and form a metallic rain that will sustain itself after one full turn after the shot was fire. This rain will carry strange properties as it is more of a Genjutsu than the metal itself. Through the rain, the opponents will start to see mirages of the user and get confused whilst the end goal is for them to get lost in the rain that will ultimately drain their chakra to the point they become docile. Its effects are mental fatigue as well as a splitting headache as soon as any opponent gets as much as one drop on them. Note that only one of these applications of the bullet can be used once per battle.
Regular gun rules apply and only one round can be shot each time-frame.

Note: Changing form of the sword costs a move-turn and the user must state in the beginning of a battle what form the Sunfall has taken. If not, it's default as a sword.
Note: Can only be used by Skorm
Note: Utilizing the roots/tree application of the sword renders the user incapable of using the sword's other active abilities in the same and next turn.
Note: Firing a bullet, using the sword for an S-rank attack, or creating the roots render the user unable to use Bismuth Techniques above A-rank in the same turn and the next.
 
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Plauged by a terrible storm, Alucard and his two summonings were facing roaring waves that would carry them adrift on the vast sea and forcing them up on an island none of them had ever been to before. On the white sandy shores there echoed wildlife across the entire beach as far as the eye could see, but most notoriously was the huge swarm of insects with a majority of mosquitoes.

Is it just me or are ya'll thinking hidden Aburame Sage hidden on this island somewhere?

Alucard repeatedly hit his neck in order to not get molested further by the aggressive pests to the point he grew tired of it and instead erected a bubble around him, Akemi and Blaziken made out liquid bismuth, which would vaporize any mosquito trying to go for them. Due to the massive heat also plaguerizing them, he opted for the thinnest possible barrier he could make in order to reduce the heat. It was an ultra thermodynamically inactive metal though, which meant it radiated heat very little.


Type: Offensive/Defensive/Supplementary
Rank: D-S(D)
Range: Short-Long
Chakra: 10-40
Damage: 20-80
Description: Sea of gods is a multi-ranked technique that serves as the basic, jack-of-all-trades technique of the bismuth release. It can be created from existing sources(earth) or from the user directly. Depending on how much chakra he/she spends it amps the technique further and thus produces more liquid bismuth. The force of the torrent of the liquid metal will also become greater the more chakra is spent into the technique. But even so, small amounts of liquid bismuth may be enough for some occasions too. Through this technique, the user will be able to shape the land infront of them and create small or large torrents of the liquid bismuth, create a huge "sea" of the molten metal right under their targets or manipulate pre-existing liquid bismuth to form into huge hands or small flying liquid bullets. Even though the possibilities are essentially endless, the bismuth will stay on the field until destroyed and does not require chakra to stay on the field. However, since the release is indeed liquid it cannot maintain any lasting functional structures unless chakra is used to sustain the releases state. Sort of like water which can be formed into a dragon but needs chakra to sustain its form in such case. D, C and B ranks can be used indefinitely while B-ranks will require one handseal; Hare. A rank variation can be used up to 4 times, but will start to require two handseals; Hare - Ox. S-rank variation requires three handseals; Hare - Ox - Rabbit - and can be used up to 3 times per battle.

Note: B-ranks require a single handseal, A ranks two handseals and S rank three handseals.
Note: A rank version can be used 4 times per battle, S rank 3.
Note: No Bismuth Above A-rank after using S-rank version.



With the coast clear, he would lower the sphere and see through the material with his tool, the Eye of riven. This was a chakra taxing process, but he was willing to pay the price as long as it kept him from constantly getting devoured. Devoured..

Type: Tool
Rank: A
Range: N/A
Chakra: 30(-10/turn)
Damage: N/A
Description: The Eye of Riven is an advanced tech that is in the form of a very modernly designed monocle that is on the user either at all times or whenever they feel like using it. As the tool is small and easy to put on, it doesn't cost the user a moveslot to activate it. It draws from the users chakra immediately as it activates. The Eye of Riven is actually a spectrum of advanced technology that lets the user see different patterns through the monocle if they are behind a wall, behind a raging storm, mist or even underground.
The system works not unlike aircraft radar. But instead of bouncing off planes and returning to the ground, the signal here travels through the wall, bounces off a human (as we’re full of water), and comes back through the wall and into a detector, which is in this case the monocle. By using chakra, the user can interpret the signals coming through the monocle and browse through layers of material they are looking at through the monocle.
Note: Can only be made by Skorm.



Wait HOLY SHIT.

..What?

I am still sick from the virus, if these mosquitoes bit me, they also might have the virus and spreading it even further. I mean i guess i could..

You're not destroying this entire island. C'mon, i thought i noticed a strange behaviour in these bugs. Maybe its like you said, i think someone is controlling these things. It's worth looking into. Plus, we're on an island, these mosquitoes will not cross the ocean anytime soon.

..L'righ..

The trio would continue ahead and scour the thick jungle for signs of wildlife or any other humans. Carrying on and slowly decaying the islands thick habitat of flies it was safe to say that they were kind of expecting some sort of reward for their suffering. Ultimately the spotted a village close to the coast on the islands north west side. Here the jungle had been cut off by the habitants dwelling there and that had resulted in a much less concentration of bugs. This led Alucard to decloak himself and his summonings. Upon entering the village permimiters which were surrounded by green and blue decorated concrete walls, it looked like it was almost a hidden village that was on a much smaller scale than that of Konohagakure but comparable with a large house in the middle of it. Alucard would open the gates and immediately greeted with a paradise on earth. A large amount of bars and people running around as happy as one could be. The walls ended at the shore next to the sea and upon further inspection seemingly only be standing as some sort of memorial as this didn't resemble a hiden village at all on the inside with the exception of the large and old building in the middle of the streets. Whetever the history was with this place, Alucard couldn't let his idiotic mistake of bringing the plague here end their civilization. Scared of doing more damage, he kept a high distance to the other pedestrians as he walked into the large building that had aroused his attention all too well. He walked in there with his two summonings, capable of making regular pedestrians keep a distance due to their.. unusualness in these hoods. In the great house there were almost nobody at all except a large monument that was covered in stony statues of bugs and carvings with a large statue depicting some sort of monk.

..Could someone pick up the phone, cause i sure as hell CALLED IT!

He then proudly walked to the closest person and called her out.

Where this bad boii at?

..Do i know you? Ugh, this the betrayer. A monk that used to be this villages old Emkage, back when this was an actual hidden village. Nobody remembers what happened, this was centuries ago.

The woman left with a stare and exited the building. Alucard had absorbed Otsotsuki DNA a long time ago and achieved non-aging. Could this monk be an Otsotuki as well or using some sort of Kinjutsu to stay alive. Then again, he had no proof that this man even existed, just a hymn from the islands natural animalia was acting like. He and the summonings exited the large house and effectively the city, just short of Alucard getting a beer they went on their way to explore the island in full detail on a safari quest. This time he had actually had time to come up with a less high-tech solution to tackle the problem with the mosquitoes. Alucard instead put on his pendant that he had purchased long ago. This would cloak him in a barrier that would do just enough recoil damage to anything that touched him to be pushed back and docile.


Type: Artifact
Rank: S
Range: N/A
Chakra: N/A
Damage: N/A
Description: An emerald pendant owned by the late 34th Daijō-daijin, Naomitsu Fujiwara. The pendant is appropriately called the Last Memory because Fujiwara’s death marked the beginning of a terrible plague of influenza, which would usher in the Time of Troubles that ended the Freehold’s Golden Age. After Fujiwara’s death the pendant was preserved by a guild of Hangurian priestesses. As the virulent influenza gripped the nation the Hangurian priestesses infused it with chakra, believing that they could obtain the blessing and protection of Fujiwara’s spirit from the afterlife. Through complex trial and error, and through the use of arcane sealing techniques, the priestesses managed to infuse the pendant with a recoil-like ability. When worn, the pendant infuses the user’s body with latent chakra that reacts when touched by foreign living beings, essentially creating a feedback mechanism. This mechanism can be triggered by any form of foreign contact, everyone bar the user, anywhere on the user’s body and clothes. This causes the pendant to release a small shock of chakra, passively, through the target who touches the user causing them to take 5 damage. Another side effect of this shock is that the victim will have their last memory essentially erased, or “blocked,” from their mind. This is limited to brief memories, like a thought, reaction, or strategy in the few moments within touching the user. When used against summonings, this causes the summoning to lose all memories of aggression against the user causing them to become docile in combat.



This pendant would be the key to controlling the level plane and while Alucard wandered through the jungle, Blaziken and Akemi were floating in the sky by Blazikens air jumping abilities granted to him by opening the 6th gate without drawbacks.


Type: Supplementary
Rank: N/A
Range: Short
Chakra: N/A
Damage: N/A
Description: The Eight Gates are eight specific points on a person's Chakra Pathway System. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By undergoing intense training, one can learn how to open these gates allowing the user to surpass their own physical limits at the cost of extreme damage to their own body. The user opens the gates in sequence, up to the desired gate to achieve its effects. Opening the gates is a fast process and can be done in mere moments up to the desired gate. EIG Masters can do so easily and in a passive way (not spending a move). When one opens up to a given EIG, that opening lasts 4 turns. Opening additional gates upon the last turn of the active opening adds 2 turns. However, there is an exception. Opening the last and 8th gate can only be done for 2 turns, even if the user opens it immediately.
  • (Kaimon) - The Gate of Opening: The user activates The Gate of Opening or First Gate, which is located in the brain. This gate removes the restraints of the brain on the muscles so he can begin to access 100% of their strength. Unlocking this gate allows the user to use the Front Lotus. This gate adds +5 damage to Taijutsu and the user becomes 1.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -5 damage per turn.
  • (Kyūmon) - The Gate of Healing: The user activates the Gate of Healing or 2nd Gate (also named Rest Gate) which is located in the brain. Forcibly increases one's physical strength and temporarily re-energizes the body. This gate adds +10 damage to Taijutsu and the user becomes 2x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -10 damage.
  • (Seimon) - The Gate of Life: The user activates the Gate of Life or 3rd Gate which is located in the Spinal cord. The increased blood flow turns the skin red. Allows the user to use Hidden Lotus. This gate adds +15 damage to Taijutsu and the user becomes 2.5x faster. This gate also adds +10 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Shōmon) - The Gate of Pain: The user activates the Gate of Pain or 4th Gate (also named Wound Gate) which is located in the Spinal cord, lower than the Seimon. Increases the user's strength and speed. May cause muscle tissue to begin to tear on use. This gate adds +20 damage to Taijutsu and the user becomes 3x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Tomon) - The Gate of Limit: The user activates the Gate of Limit or 5th gate, which is located in the abdomen. Increases the user's speed and power. This gate adds +30 damage to Taijutsu and the user becomes 3.5x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -15 damage.
  • (Keimon) - Gate of View: The user activates the Gate of View or 6th Gate, located in the stomach. Increases the user's speed and power. Opening of this gate releases such enormous amounts of chakra that it can cause nearby water bodies to form a vortex around the user. Allows the user to perform the Morning Peacock. This gate adds +40 damage to Taijutsu and the user becomes 4x faster. This gate also adds +15 chakra and damage to Ninjutsu. User suffers -25 damage.
  • (Kyōmon) - The Gate of Wonder: The user activates the Gate of Wonder or 7th Gate which is located below the stomach. Those who open this gate will pour glowing green sweat from every inch of their body, which immediately evaporates from their own heat energy, creating an aura which people would mistake as a green chakra coating. However, the side effects of opening the gate are that the user's muscle fibers are ripped to shreds after exiting this gate, causing intense pain if anything or anyone touches him. Allows the user to perform the Daytime Tiger without great strain on the user's chakra. This gate adds +60 damage to Taijutsu and the user becomes 7x faster. This gate also adds +20 chakra and damage to Ninjutsu. User suffers -40 damage.
  • (Shimon) - The Gate of Death: The user activates the Gate of Death or 8th Gate, located at the heart, requiring the user to puncture their chest just above the heart in order to open it, enabling the user to achieve what is described as The Eight Gates Released Formation" ( Hachimon Tonkō no Jin ). Opening this gate will cause the user's blood to emanate a flaming aura of red steam, the so-called Steam of Blood ( Chi no Jōki ) from all pores of their body, hair, and eyebrows. Releasing this gate uses up all of the body's energy while making the heart pump at maximum power. Exceeding the power of every other gate, the user is temporarily granted approximately a hundred times their normal power, far beyond that of the five Kage. Once activated, those who are capable can perform the Evening Elephant and the Night Guy. The side effect of opening this gate is that it comes at the expense of the user's life, causing the user to crumble to ash after their chakra runs out, having virtually cooked themselves from the inside-out. This is unlike opening the other gates, which simply injure or damage the body. This gate adds +120 damage to Taijutsu and the user becomes 8x faster and allows the user to warp space with his speed.
Note: The EIG users can only open the gates twice per fight, meaning that if he allows the EIG opening to time out, he can only open the EIGs once more during the match. EIG Masters can open EIGs three per battle if the first two uses are only up to 5th gate
Note: Starting with the fourth gate, EIG users begin to feel the side effects of each gate as they time out. EIG Masters don't suffer damage from opening up to 6th Gate, being left unable to move correctly for 2 turns and unable to mold chakra above S rank in the next turn. EIG Masters will feel the side effects for opening 7th Gate and up.
Note: The user cannot use other self powering techniques (such as custom variations of Lightning Armor, Sage Mode, etc) while he has EIG opened
Note: Opening the 8th Gate kills the user at the end of the 2 turns it remains opened.




Type: Supplementary
Rank: B
Range: Short - Long
Chakra: N/A
Damage: N/A
Description: A skill usable by all EIG users and masters, once one has opened at least six of the EIG, he will gain the ability to walk on air to dodge, attack or defend from techniques. The ability pertains to movement in the air, meaning walking, jumping, dashing off the air itself etc and its speed depends on the Gate currently opened.
Note: Must have at least one gate opened.



From there they would stay away from the bugs but also get an aerial view over the entire island and would be able to telepathically communicate with Alucard if they would notice anything strange or suspicious. After a long excavation, Alucard saw something rather particular down on the ground, that looked like an ancient stone monument that was big enough to hide an open space. Not keen on even trying to lift it with his own strength, Alucard instead put both his hands on it. However, his plan then tattered as the monument deflected his hands like a recoil barrier, same as the pendant he had on his neck to rid of the bugs. Looking closer on the monument, the pattern was clear. It had not a single speck of life on it crawling around at all. No vines growing around it or moss. It was infused with chakra or some sort of magic. He took a look at his hands and wondered if he had been injured in some way by the small blast but there was nothing indicating such.

..Rude..

Alucard then pushed the monument clear from the ground, using his gravitational powers.

..Shōkibo Tensei..

The lowest scale of his most devastating technique pushed everything around him away from him up to 5 meters away, including the monument. As predicted, the statue would be reveailing something hidden and soon as it was removed, there was a titanic swarm of killer bugs that immediately swarmed around Alucard. A defense mechanism perhaps, or they had just been trapped down there. Either way, they saw Alucard as a target and rushed towards him but his pendant would protect him and push away all the bugs while killing most of them as some were so fierce as to attack him three four times. With a smirk, he would continue down the path that had been revealed to him, continously being harrassed by the inhabitants of the dark and wet cave system. In its gloomy surroundings, Alucard noticed that the walls were moving by the incredible amount of bugs that were gathered around in the hollow. He eventually ended up into a wall with a door on it. The door itself looked untouched, just like that monument. Without hesitation, Alucard would simply weave three handseals and form a block of Dust chakra that would disintigrate the door completely and let him through.


Type: Offensive
Rank: C-S(C)
Range: Short-Long
Chakra: 15-40
Damage: 30-80
Description: The user first performs a short sequence of handseals: Rat → Boar → Snake, then creates a basic 3D-shaped construct via Dust Release between the palms of their hands. A small sphere is located at its centre. The structure expands rapidly in size when being propelled towards the designated target and traps them inside its confines. The sphere then seems to explode with a tremendous amount of force, while the exterior walls of the structure effectively restrict the size of the blast radius. This results in the destruction of everything and anyone caught within, as they are pulverised into minute particles of dust. The technique isn't limited to just affecting physical matter; it can also affect chakra-based defenses. But the resulting damage that this technique can produce varies considerably, depending on the initial shape of the created structure..

Cuboid Structure: A form manipulating the Dust Release structure into a very generic three-dimensional cube. While the cube's surface area is rank-dependent, its shape also enables localized destruction and entrapment. Unlike the other shape alternatives, this form is always limited to just short-range when used.

Conical Structure: A form manipulating the Dust Release structure into a simplistic three-dimensional cone. While the cone's base diameter is rank-dependent, its base is always located in front of the user's hands with the pointed end poised at the desired target. It has an intermediary reach, extending up to mid-range.

Cylindrical Structure: A form manipulating the Dust Release structure into a basic three-dimensional cylinder. While the cylinder's diameter is rank-dependent, it is unique amongst shapes in extending up to long-range.
Note: The surface area of the cube form is 1m² at C-rank, 3m² at B-rank, 5m² at A-rank, 15m² at S-rank.
Note: The diameter of the cone and the cylinder is 1m at C-rank, 2m at B-rank, 4m at A-rank, 8m at S-rank.
Note: Only useable by Mū and Ōnoki bios. Clones are unable to use it.



As he had blasted through the room, he got a call from his two summonings asking him where he had gone. He told them to stay put as it wasn't in their best interest to come down to his location now regardless because through that door was a room and in it were a small scaled solar system replicated by spheres that seemed to contain different stocks of.. bugs. Each sphere was atleast 20m in diameter. How the hell was such a thing even possible. The spheres seemed to move as he would continue walking, revealing a huge seat in the middle of the gigantic room. A person was seen sitting in it, a person who closely resembeled that same depiction of the fabled Emkage. Suddenly, without any of them uttering a word, two of the massive spheres would start to move. One of them would collapse and fill the entire room with bugs, much larger than those outside. These would stuck onto Alucard and had enough resilience to withstand the pendants power.

..Oops.

Alucard was now in big trouble because as the bugs started to eat his flesh, the other sphere would start to sway above him and then was on a down dropping trajectory. If it hit him he would probably be history. Alucard would gather up his chakra and try to turn himself into a living statue made out of liquid metal, but it would seem the bugs didn't only eat his skin but also his chakra. The more they ate the weaker he became and was now limited in his jutsu arsenal.
 
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