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[QUOTE="Skorm, post: 22126832, member: 253471"] [CENTER][FONT=Handwriting-Dakota]Work in Progress[/FONT] [/CENTER] [B]Custom element Japanese name:[/B] Ākeinrirīsu [B]Custom element English name:[/B] Arcane Release [B]The element is based on:[/B] Yin + Earth + Sealing [B]Facts that prove the element to be possible (in the manga context):[/B] Earth is the most abundant source in the material world and Yin release itself has the properties of shaping any known material into other things but it also does have a natural tie to the spiritual and spectral domain. Both of which, Arcane release relies heavily on. The element is also containing the field of Fuinjutsu as Arcane release relies heavily on the properties of proximity triggering as well as runes and scriptures, but more on that in the section below. [B]How it works:[/B] Arcane release has it's heart in the Earth release from which is where it gains it's original sturdyness and strength. Coupling with Yin release to create a submlimating solid akin to that of natural dry ice, Arcane let's out a deep purple fog on it's own. This fog doesn't travel particularely far on it's own but is a key trigger of the affects of being in close proximity to Arcane release. The solid itself is glassy and pitch black with some veins that pertains the same color as the sublimation it lets out on its own. These veins are also what are forming into certain symbols that acts as seals all naturally imbued in the element upon release. Touching Arcane feels like touching regular obsidian but very very cold. It is a very dense element and would act as a regular earth-based element which means it can be released from any parts of the body but also form within the ground itself. In order to create Arcane chakra, the user blends Earth, Yin and regular chakra in order to form the barriers. Techniques above certain ranks retain a limit amount of handseals as per usual. In order to attain higher chakra and damage value, one needs to specialize in Yin release. Now onto the unique properties of Arcane. Sublimating fog, this fog that is naturally steaming from the surface of any created Arcane technique acts as catalyst for the runes that are also always present within the element. This fog will never reach further than short-range away from the surface of any formed Arcane technique but within it's proximity the runes effects will start to trigger. Depending on the rank of the Arcane technique these effects vary in strength but the idea of them are the same. The effects are deriving from the canon technique, hands of sloth, which imbues a genjutsu-like sleeping spell upon touching the spectral arms several times. Akin to the basis of how that works, Arcane is slightly more gruesome as staying close to it and inhaling or just let ones skin absorb this fog for too long will create an itching feeling to their skin. This itch might not seem too bad at first but it slowly builds until scratching off ones own skin would be imminent. While this is happening, the runes within the Arcane's solid will start to slightly glow blood red as the fog's second apparation is being triggered as the spiritual affects linger. Regis rune, the runes that are inept into the solid mass of the Arcane release are barriers that form a siphoning effect based on the lingering effects of the sublimating fog explained above. These seals and barriers never form unless a target is either pinned, trapped or willingly subjects themselves to the sublimating fog for some time. The effects of these runes doesn't apply until a full turn has passed of being trapped within the fog. Depending on the rank of the Arcane technique used, a target will [B]Example technique: Conditions to be able to use it:[/B] lol [B]Is weak to: Is strong against: Co-creator:[/B] [CENTER] [/CENTER] [FONT=book antiqua][B](Inpeirāāmā) - Impaler Armor [/B] Type: Weapon Rank: S Range: N/A Chakra: N/A Damage: N/A Description: Impaler Armor is a full set armor piece that covers the user from their neck all the way to their hands and feet. It has a black metallic exterior coupled with dark leather and crimson red threading along with a black and red cape on the back and around the neck. The armor itself is made from regular materials found on the mortal plane but all of it is influenced by Yin chakra, making the components able to change their physical properties somewhat. This makes the armor light as a feather yet very hard and dense. Not only is it weightless but it also gives full flexibility for the wielders body to move around in and with. The armor itself was crafted by Alucard himself yet it can fit any humanoid being. Along with it just being an armor and looking rad, it provides the wielder with a passive trait and the cloth itself has a very unique ability tied to Yin release. [B]Shadow Prince[/B] The Impaler Armor is equipped with a powerful seal that activates as soon as one wears the armor, essentially "activating" it. This seal triggers an unimaginably thin layer around the armor that is completely invisible to the naked eye and requires something akin to Yin spec's ability to sense spiritual chakra to perceive. What this layer does is surrounding the wearer of the armor with an intangible force. This force on it's own doesn't do anything, but it allows the user to deal spiritual damage on contact with an opponent when performing Taijutsu rather than physical. This applies not just to Taijutsu but rather any move that involves the wearer of the armor dealing physical damage through their own motions. In addition to this, the Shadow Prince seal also allows the wearer of the armor to extend all their Genjutsu techniques by one additional range. [B]Mother's Veil[/B] The cloak itself is inspired heavily with the functions of the cannon yin technique, Hands of Sloth as it can appear and disappear from the existential plane and act as strong appendages. However, instead simple arms, these appendages are abe to morph into any form the user wants but only reach as far as mid-range. While not as strong as the technique they are derived from, they can be used at will passively but at the turn of a moveslot dealing B-rank damage and following the S/W of Yin release. On contact with these appendages, one takes spiritual damage rather than physical. While Mother's Veil exists in the spiritual realm at all times, it can only be used 4 times either offensively or supplementary. Physical representation of the armor[/FONT] [SPOILER="Physical representation"][IMG width="556px"]https://i.pinimg.com/originals/19/c8/39/19c83995b6b9881a747a8ec9d4241492.jpg[/IMG][/SPOILER] [hr][/hr] [FONT=book antiqua][B](Fuinjutsu/Yang/Shikotsumyaku: Herumesu no Tsubasa) - Sealing/Yang/Bone Release: Wings of Hermes[/B] Type: Supplementary/Defensive Rank: S Range: Self Chakra: N/A Damage: N/A Description: Wings of Hermes is a body seal placed on the users back. It is a seal that is infused with Yang release aimed to power the users own bone release primarely. Shikotsumaku users in general have already shown their capability of almost instantly regenerate their bone structure when using their techniques. This seal allows them to do that in a defensive matter as well as strengthen their inept physicality even further. As a passive enhancement thanks to the seal, the user gaints a flat resistance to physical damage (damage shaving) as the inept Yang release in the seal strengthens their bones by a value of 40. The user also gains a passive regeneration factor of 10hp/turn thanks to the Yang chakra working in tandem with the users Shikotsumyaku Kekkei Genkai through the seal. If hit more than four times in a fight, the seal will break providing none of the mentioned boons. . Note: Requires Yang, Shikotsumaky and Fuinjutsu Note: Damage shaving can only be used x4 per battle before the seal ultimately breaks[/FONT] [/QUOTE]
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