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  1. Apriori

    6 - Feat Information

    ☞ HOW TO RP: CHARACTER FEATS ✖ WHAT ARE FEATS? Feats are special abilities, skills, and traits that characters can acquire to enhance their capabilities across various aspects of gameplay. Each Feat grants specific advantages, from combat boosts to naval command, political intrigue, and more...
  2. Apriori

    4 - Attributes

    The Crafting AttributeCrafting is a Secondary Attribute used by player characters in War of the Realm to build, enhance, and repair the tools of power. From castle walls to siege weapons to elite gear, Crafting governs how efficiently you shape the world around you. It does not influence direct...
  3. Apriori

    4 - Attributes

    The Navigation AttributeNavigation measures a character’s skill in traveling efficiently across land and sea, finding safe paths, avoiding natural dangers, and reading the world around them. It reflects survival instincts, knowledge of geography, understanding of sea currents, and an ability to...
  4. Apriori

    4 - Attributes

    The Piety AttributePiety measures a character’s spiritual strength, devotion to the divine, and ability to channel the blessings or miracles of their chosen faith. It reflects a mix of personal belief, ritual mastery, and the favor of higher powers. In War of the Realm, Piety determines whether...
  5. Apriori

    4 - Attributes

    The Stewardship AttributeStewardship measures a character’s ability to effectively manage land, resources, construction projects, and political domains. It reflects administrative skill — the ability to govern keeps, holdfasts, and territories efficiently, ensuring they thrive even during war...
  6. Apriori

    4 - Attributes

    The Agility Attribute1. Agility measures a character’s pure movement ability - how quickly they can sprint, reposition, close distance, retreat, or pursue others across the battlefield or terrain. Unlike Dexterity, which governs reaction and precision, Agility is pure physical movement and pace...
  7. Apriori

    4 - Attributes

    The Intrigue Attribute1.Intrigue measures a character’s ability to manipulate, deceive, persuade, and operate behind the scenes. It reflects cunning, social maneuvering, clever lies, political skill, and subtle sabotage - everything from gaining forbidden knowledge to orchestrating betrayals. In...
  8. Apriori

    4 - Attributes

    Attributes define a character’s personal capabilities in War of the Realm. They influence everything from duels and crafting to religious rites, political schemes, and naval travel. Attributes are divided between Primary and Secondary Attributes. Primary Attributes represent your character’s...
  9. Apriori

    3 - Regions and Houses

    Westeros is a vast and varied continent shaped by centuries of war, noble ambition, and ancient power. Stretching from the icy lands beyond the Wall to the sun-scorched coasts of Dorne, its landscape shifts dramatically across its length - offering snow-blanketed forests, verdant river valleys...
  10. Apriori

    3 - Regions and Houses

    The North The North is the largest and oldest of the Seven Kingdoms, stretching from the Neck to the Wall. Defined by harsh winters, vast forests, and ancient traditions, its people descend from the First Men and have endured countless hardships that would have broken lesser realms. Loyalty...
  11. Apriori

    3 - Regions and Houses

    The Crownlands The Crownlands sit at the center of Westeros, serving as the seat of royal power and the heart of the realm’s politics. Surrounding the capital of King’s Landing, the region is shaped by ambition, influence, and the legacy of conquest, with fertile lands, valuable ports, and...
  12. Apriori

    5 - Faith Information

    In Westeros, religion deeply influences politics, warfare, alliances, and daily life. Your character’s choice of faith grants unique abilities, significant roleplaying opportunities, and strategic advantages. Players select one religion at character creation, unlocking distinct abilities and...
  13. Apriori

    5 - Faith Information

    ☞ THE OLD GODS ✖ THE OLD GODS - "They do not speak, but they are always watching." Ancient and formless, the Old Gods dwell in the trees, rivers, and stones of the land itself. Worshiped through silent prayer before heart trees, their power is channeled not through priests but through...
  14. Apriori

    The GM's Handbook

    The Game Master (GM) Guidance & Narrative Tools The Game Master, known as the GM, is the beating heart of the game. While players drive the ambitions and conflicts of Westeros, the GM shapes the world, resolves outcomes, controls the up and downs of events, and breathes life into the...
  15. Apriori

    E

    E. Technique Usage Restriction: Each Style Technique contains usage restrictions regarding how expensive they may be to activate or maintain. Remember that to properly use Style Techniques, Battle Cards must be spent. The chart below explains the relationship. Epsilon Rank Delta Rank Gamma...
  16. Apriori

    F

    LAND CREATURES (7 Total) Tier I Direwolves - Hunt in packs; can be driven off with fire or noise Boneback Boar - Charging herd animal; dangerous when surprised, flees from elevation Tier II Sandtail Basilisk - Venomous gaze; ambushes from under sand, weak to mirrored light Swampmaw Toad -...
  17. Apriori

    F

    WAR OF THE REALM – GOLD COST REFERENCE This post outlines all core Gold costs for structures, units, repairs, crafted items, and religious buildings in War of the Realm. Gold is a vital resource used to expand, reinforce, and outfit your House. Plan wisely. STRUCTURE COSTS All Standard...
  18. Apriori

    07

    Items are various tools a character can create, purchase, sell, discover, or even steal. Regardless of the method to obtain items, they serve the role of enhancing combat experience or any worldly experience. There amount of value any given item can lend depends on the assigned Grading. There...
  19. Apriori

    G

    Famous Weapons ( 有名な武器, Yūmeina Buki ) are world quality weapons forged by master blacksmiths. These weapons themselves are head and shoulders above their ordinary counterparts, making them highly coveted among everyone in the seas. These weapons are split into Three Grades: Skillful Grade |...
  20. Apriori

    E

    D. Technique Scaling: Each Style Technique must have an establish range that it can travel, consist of, and/or effect. This includes techniques that shroud or take place inside the body of the character, although you just label the range as self in those cases. Epsilon Rank Delta Rank Gamma...
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