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WAR OF THE REALM – GOLD COST REFERENCE
This post outlines all core Gold costs for structures, units, repairs, crafted items, and religious buildings in War of the Realm. Gold is a vital resource used to expand, reinforce, and outfit your House. Plan wisely.
STRUCTURE COSTS
All Standard Structures (Level I): 300 Gold (Includes: Barracks, Archery Range, Forge, Walls, Ports, etc.)
Keeps: 400 Gold
Religious Temples (Septs, Groves, Shrines): 400 Gold
Repair Cost: 80% of original structure cost
(Feats, House or Regional Perks may reduce this further)
BNM UNIT COSTS - Applies to all Squads and Fleets
Base (Infantry, Archers, Longship, Warship, etc.) 200 Gold
Advanced: 400 Gold
Apex: 800 Gold
CRAFTING COSTS
Weapon or Armor (Base): 300 Gold
Tier II Upgrade: +200 Gold (500 total)
Tier III Upgrade: +200 Gold (700 total)
Siege Weapons: Same cost as Structures
Base: 300 Gold
Advanced: 400 Gold
Apex: 800 Gold
RELIGIOUS BUILDING COSTS
Shrines, Septs, Groves, Sacred Sites: 400 Gold
WHAT DOESN’T COST GOLD
The following do not require Gold to acquire or activate:
Feats (earned via RP and story progression)
Influence (gained or lost through actions, not spent)
World Event Triggers (GM-managed only)
Piety or Miracles (uses Piety Units, not Gold)
Rank/Character Progression (determined by Influence and achievements)
If you are unsure whether something costs Gold, check this list or ask your GM. You are responsible for tracking your personal Gold total in your Inventory Thread.
Plan. Build. Conquer.
This post outlines all core Gold costs for structures, units, repairs, crafted items, and religious buildings in War of the Realm. Gold is a vital resource used to expand, reinforce, and outfit your House. Plan wisely.
STRUCTURE COSTS
All Standard Structures (Level I): 300 Gold (Includes: Barracks, Archery Range, Forge, Walls, Ports, etc.)
Keeps: 400 Gold
Religious Temples (Septs, Groves, Shrines): 400 Gold
Repair Cost: 80% of original structure cost
(Feats, House or Regional Perks may reduce this further)
BNM UNIT COSTS - Applies to all Squads and Fleets
Base (Infantry, Archers, Longship, Warship, etc.) 200 Gold
Advanced: 400 Gold
Apex: 800 Gold
CRAFTING COSTS
Weapon or Armor (Base): 300 Gold
Tier II Upgrade: +200 Gold (500 total)
Tier III Upgrade: +200 Gold (700 total)
Siege Weapons: Same cost as Structures
Base: 300 Gold
Advanced: 400 Gold
Apex: 800 Gold
RELIGIOUS BUILDING COSTS
Shrines, Septs, Groves, Sacred Sites: 400 Gold
WHAT DOESN’T COST GOLD
The following do not require Gold to acquire or activate:
Feats (earned via RP and story progression)
Influence (gained or lost through actions, not spent)
World Event Triggers (GM-managed only)
Piety or Miracles (uses Piety Units, not Gold)
Rank/Character Progression (determined by Influence and achievements)
If you are unsure whether something costs Gold, check this list or ask your GM. You are responsible for tracking your personal Gold total in your Inventory Thread.
Plan. Build. Conquer.
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