07

Apriori

Jōnin Strategist 🧠
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Items are various tools a character can create, purchase, sell, discover, or even steal. Regardless of the method to obtain items, they serve the role of enhancing combat experience or any worldly experience. There amount of value any given item can lend depends on the assigned Grading. There are Four [4] Standard Grades an Item can be assigned. There are Generic Regulations Regarding Items:

→ Delta Grade Items Inherently Possess One [1] Perk
→ Each Grade Above Delta Inherently Possess One [1] Additional Perk
→ Each Character Begins with Three [3] Item Slots | One [1] Slot is Dedicated to Vessels
→ Item Slots Refers to the Number of Items the Character Can Be Equipped w/ at Once
→ All Excess Items and Objects are Automatically Stored On Your Vessel Until Stated Otherwise ( At the Beginning of the Plot Point )

→ All Items Can Allow the Wielder to Perform Free-Form Actions with Said Items via Spending Battle Cards
→ Only Items that Requires the Wielder's Attributes to Determine the Damage Magnitude will Drain Stamina
→ Items that Deal Damage Magnitude Will Continue in Theoretical Rank ( Per Usual ) and Not Drain Additional Stamina
→ Bladed Weaponry | Spiked Weaponry | Piercing Ammunition will Inherently Induce the Bleeding Status Effect
→ Explosive Based Deal Impact ( If Released at Targets ) and Deal Explosion Damage: 1/3 of the Blast Zone is Instant​

Grade DGrade CGrade BGrade A
→ Six [6] Health Points
→ Deals Two [2] DMG Points
→ Shaves Two [2] DMG Points
→ Projectile SPD is Two [2] Pts
→ 5 to 10 Stock Count
→ D-Rank Scaling ( Max )
† Buffs 1 Stat ( 1 Pt Total )
† Debuffs 1-2 Stats ( 2 Pts Total )
† Restore Three [3] Health Pts
† Restore Ten [10] Stamina Pts
→ Eight [8] Health Points
→ Deals Three [3] DMG Points
→ Shaves Three [3] DMG Points
→ Projectile SPD is Four [4] Pts
→ 10 to 20 Stock Count
→ G-Rank Scaling ( Max )
† Buffs 1-2 Stats ( 2 Pts Total )
† Debuffs 1-2 Stats ( 3 Pts Total )
† Restore Four [4] Health Pts
† Restore Fifteen [15] Stamina Pts
→ Ten [10] Health Points
→ Deals Four [4] DMG Points
→ Shaves Four [4] DMG Points
→ Projectile SPD is Six [6] Pts
→ 15 to 30 Stock Count
→ B-Rank Scaling ( Max )
† Buffs 2-3 Stats ( 3 Pts Total )
† Debuffs 2-3 Stats ( 4 Pts Total )
† Restore Five [5] Health Pts
† Restore Twenty [20] Stamina Pts
→ Twenty [20] Health Points
→ Deals Five [5] DMG Points
→ Shaves Five [5] DMG Points
→ Projectile SPD is Eight [8] Pts
→ 20 to 40 Stock Count
→ A-Rank Scaling ( Max )
† Buffs 3-4 Stats ( 4 Pts Total )
† Debuffs 2-3 Stats ( 5 Pts Total )
† Restore Six [6] Health Pts
† Restore Twenty-Five [25] Stamina Pts

Keynotes: An Item May Not Possess All the Generic Perks Discussed Above. Any Perk Prefixed with † Requires an Appropriate Skill Profession to Acquire those Perks.

X Amount of Damage Dealing / Damage Shaving / Speed Magnitude is Determined by X Amount of Perks Invested, Where One [1] Perk Equals One [1] Point for Damage / Damage Shaving and 0.5 Point for Speed Magnitude.


Island Shops
Each Island Thread will feature market places, which is serves as neutral territory for players that choose to forsake grouping up or skill professions. Despite this availability, crews can access these same market places so plotting your purchases will require priority if you do not want to be a loser in race. In these market places, all sorts of items will be made available, however do keep in mind that each island may be a little different. Information on what is being sold can be sought in any Information On “Fill in the Blank” Island Thread.
 
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