[ARCHIVE] Custom Jutsu Submission - II

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Illyasviel

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Re: ±±Custom Jutsu Submission±±

xd
Resubmitting the above.

(Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
Type:Attack
Rank:A
Range:Mid
Chakra:30
Damage:60
Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air.
~Note:No A rank or above wind technqiues in the same turn.
~Note:Can be used twice per battle.

~ Approved ~

(Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant Illusion
Type:Supplementary
Rank:S
Range:Mid
Chakra:40
Damage:N/A
Description:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And as jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
~No genjutsu for the same and next turn after this technique was used.
~Can be used only once per battle.

~ Declined, doesn't deserve S rank ~
I've submited only two so this is the third submission for the week.


(Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant Illusion
Type:Supplementary
Rank:A
Range:Mid
Chakra:30
Damage:N/A
Description:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And as jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
~No genjutsu for the same and next turn after this technique was used.
~Can be used only once per battle.

~ Declined, unclear now. Does the perceived pain shock him out of the illusion or what ? ~

I've decreased the rank.
 
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Ushiro

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Aogi) - Summoning: Aogi
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Aogi, an light blue locust 4 meters in height that carries a giant folding fan and is known as the air locust. With his wind affinity he can perform wind jutsu up to A-rank that do not require handseals unless they can be performed using a fan. He effortlessly wields his fan even though it is more than half his size.
-Can be summoned once per battle
-Can stay for 4 turns
-Wind jutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract



~ All declined for posting beyond the marker ~
Resubmitting:

(Kuchiyose: Aogi) - Summoning: Aogi
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Aogi, an light blue locust 4 meters in height that carries a giant folding fan and is known as the air locust. With his wind affinity he can perform wind jutsu up to A-rank that do not require handseals unless they can be performed using a fan. He effortlessly wields his fan even though it is more than half his size.
-Can be summoned once per battle
-Can stay for 4 turns
-Wind jutsu count towards the summoner's 3 moves per turn.
-Must have signed the locusts contract

~ Approved ~



New:

(Genjutsu: Kōseina Gēmu) - Illusion Technique: Fair Game
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: N/A
Description: After forming the handseals Ram -> Snake, the user inserts chakra into the target's brain and creates an illusion in his mind where he finds himself in the middle of a forest and hears someone snap his fingers. When the sound is heard, dozens of arrows fly out of the trees and almost instantly pin the target to the ground or nearby tree. The target can see ignited exploding tags on the arrows that hiss loudly but never explode which may cause him to panic. In reality he feels like he cannot move his body and is standing still, leaving him open for an attack.
-Usable 3 times per battle

~ Approved ~

(Suiton: Fukai no Gādian) - Water Release: Guardian of the Deep
Type: Attack/Supplementary/Defense
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80 (+10 if combined with lightning)
Description: The user places his hand on a body of water before condensing a large volume of water into a serpentine creature to aid him in battle. This creature has the lower body and face of a snake along with with four tentacle-like appendages on the sides if its humanoid upper body that are split apart at the end to serve the same function as fingers. It is about 4 meters in length but is able to expand and extend part or all of its body to attack enemies and defend the user. Despite being made of water, it is strong enough to easily shatter a tree with one strike. The user may perform a lightning jutsu to electrify the creature and boost its power.
-Usable once per battle
-No other water jutsu may be performed this turn
-Lasts for 4 turns

~ Declined, similar techniques exist ~
 
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Seblax

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Re: ±±Custom Jutsu Submission±±

Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a huge vulture. This creature is the leader of the borders the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns

~ Specify the size ~
Kuchyose No Jutsu: Trisura, Gogyou shikaku-Summoning Technique: Trisura, The Aqu-A-ssassin-
Type: Defensive/Offensive/Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: -
Description: The user wipes blood on his fan and charges it with a huge amount of chakra. Then he swings it and summons a vulture as large as gamaken. This creature is the protector of the borders of the Vulture empire has with the sea. It has two huge wings, a long tail, webbing between its large toes and the ability to hold its breathe for a very long time to help it swim and dive. Trisura could use up to A rank water element techniques of the techniques the user know. She is great at transporting and unlike many of the vultures she is friendly.

-Can only be summoned once.
-Can only use one A rank water jutsu every three turns.

~ Declined, number of turns its on the field ? ~

Tanryoku Of The Cloud - Tanryoku No Kumo

Type: Defensive/Offensive/Supplementary
Rank: S
Range: Short
Chakra: 40(+10 per turn)
Damage: -
Description: Tanryoku is an arm shield made of unbreakable-normal-weighted materials. its rib is the scabbard to a sword hidden between the arm and the armor made of the same materials. The blade of the sword extends as the user pulls it out, making it a 1.2 meter long. Tanryoku defensive ability lays in an orb placed over the middle of the shield which can be used to mold chakra into bigger shields at an ace. The blade of Tanryoku sword is the offensive part of the weapon as its charged with the user's chakra once it has been pulled that increase its strength. To summon this weapon, The user need to have a special tattoo drawn on his arm and after forming three handseals and the use of chakra, it would be summoned on that arm. All of its abilities require specific techniques usage to be formed.

-Can only be summoned once per battle.
-(+10 chakra for each turn this jutsu remain in use).
-Owned by Asskickulator.

~ Declined, an unbreakable sword is one thing, but an unbreakable shield just means a perfect defense. No resubmit. ~
 
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Frozenstein

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind Tiger
Type: Attack/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80 (+10 if absorbed other elements)
Description: After a short sequence of 3 hand seals the user starts to collect and compress wind from the environtment somewhere around him. Then using this wind, he creates a giant tiger-like beast, which is about the same size as a human and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction allowing the beast to consume physical and elemental attacks, such as thrown weapons, earth spikes, water jets, etc.. The beast can attack in 2 different manners. It can disperse his body and strike the target with a strong blast of wind capable of blowing away the opponent. In this wind the beast recollects his body and using it’s claws makes deep cuts too. When the beast attacks in it’s full form, instead of simply cutting, it shreads the target. Because of the structure of it’s body, the beast can absorb elements from the environment or other elemental jutsus, if they are A-ranked or lower. The beast's body is extremely dense and because of this it can withstand A-ranked fire jutsus if they are large scaled ones, like a giant fire wave.
- the beast can only absorb from A-ranked or lower earth, water and fire jutsus to become a stronger S-ranked jutsu
- when absorbing, the size of the opponents technique doesn’t matter, the body won’t disperse
- can only be used 3 times per battle
- can only last for 3 turns
- using attacks in both forms counts as 1 of the 3 moves
- absorbing elements/jutsus doesn’t count toward the 3 moves
- can only be taught by Frozenstein

~ Still OPed. ~

I tried to make it less powerful and more reasonable. Dunno if it's good now. I accept every kind of help.

Mikadzuki
Type: Weapon
Rank: S-rank
Range: Short
Chakra: 40 (+10 if the sword needs recharge)
Damage: 80 (+10 with lightning or wind chakra)
Description: Mikadzuki created long ago possibly by the one who made the legendary Seven Swordsmen of the Mist’s swords. Mikadzuki is as long as the longest katanas and as light as a short sword. It has the ability to store the user’s water chakra for a long time and allow him to use it later. This chakra is extremely compressed and the maximum amount is enough to create a bigger lake. Because of this anyone who wants to hold Mikadzuki feels like he have to hold a lake in his hands, making it impossible to use the sword. Mikadzuki also has the ability to create A-ranked water waves and release A-ranked water needles, if the user swings it in an arc. It is also releases a small amount of water if the opponent blocks or hits the sword. Making the enemies clothes wet makes them more vulnerable to lightning based attacks. Mikadzuki can hold other chakra natures too, but for only 1 attack. The special attacks can be used in conjunction with lightning and wind chakras, making them even stronger. A charged Mikadzuki can be used as a base of a water jutsu, allowing the user to use water jutsus without a water source.
- 3 B-ranked water jutsu use up most of the sword’s water source
- 2 A-ranked water jutsu use up most of the sword’s water source
- 1 S-ranked water jutsu use up most of the sword’s water source
- using the A-ranked attacks counts as 1 of the 3 moves
- using lightning or wind chakras with these attacks adds +10 to their damage
- creating a lake counts as 1 of the 3 moves and uses up most of the swords water source
- each time Mikadzuki uses up it’s water source, it needs 1 turn to recharge the water
- when recharging the user can’t use water jutsus without water source and also can’t use the sword’s A-ranked jutsus
- can only be wielded by Frozenstein

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~ Type: Weapon ? No. Type: Offense/Defense whatever ~
(Fuuton: Kaosu Kaze Tora) – Wind Style: Chaotic Wind Tiger
Type: Attack/Defense/Supplementary
Rank: S-rank
Range: Short-Long
Chakra: 40
Damage: 80 (+10 if absorbed other elements)
Description: After a short sequence of 2 hand seals the user creates vacuum somewhere around him and collects wind from the environment with it. Then using this wind, he creates a giant tiger-like beast, which is as tall as a human and about 2 times longer and can travel up to long range. The body of the beast is made up from different spinning winds. They are differing in speed, size and direction. The beast can attack in 2 different manners. It can disperse his body and strike the target with a strong blast of wind capable of blowing away the opponent. In this wind the beast recollects his body and using it’s claws makes deep cuts too. When the beast attacks in it’s full form, instead of simply cutting, it shreads the target. The beast can absorb earth, water or fire, if it is collected from the environment or other lower ranked jutsus.
- can only be used 3 times per battle
- can only last for 3 turns
- using attacks in both forms counts as 1 of the 3 moves
- absorbing elements/jutsus doesn’t count toward the 3 moves
- if the beast absorbs other elements, it lasts 1 turn less
- can only be taught by Frozenstein

~ Declined, no collecting and adding on things, just gives you a dual elemental boost ~

I hope it's better now.

Blade of Resentment, Archenemy
Type: Attack/Supplementary
Rank: S-rank
Range: Short
Chakra: 40 (+10 if the sword needs recharge)
Damage: 80 (+10 with lightning or wind chakra)
Description: Archenemy created long ago possibly by the one who made the legendary Seven Swordsmen of the Mist’s swords. Archenemy is as long as the longest katanas and as light as a short sword. It has the ability to store the user’s water chakra for a long time and allow him to use it later. This chakra is extremely compressed and the maximum amount is enough to create a bigger lake. Because of this anyone who wants to hold Archenemy feels like he have to hold a lake in his hands, making it impossible to use the sword. Archenemy also has the ability to create A-ranked water waves and release A-ranked water needles, if the user swings it in an arc. It is also releases a small amount of water if the opponent blocks or hits the sword. Making the enemies clothes wet makes them more vulnerable to lightning based attacks. Archenemy can hold other chakra natures too, but for only 1 attack. The special attacks can be used in conjunction with lightning and wind chakras, making them even stronger. A charged Archenemy can be used as a base of a water jutsu, allowing the user to use water jutsus without a water source.
- 3 B-ranked water jutsu use up most of the sword’s water source
- 2 A-ranked water jutsu use up most of the sword’s water source
- 1 S-ranked water jutsu use up most of the sword’s water source
- using the A-ranked attacks counts as 1 of the 3 moves
- using lightning or wind chakras with these attacks adds +10 to their damage
- creating a lake counts as 1 of the 3 moves and uses up most of the swords water source
- each time Archenemy uses up it’s water source, it needs 1 turn to recharge the water
- when recharging the user can’t use water jutsus without water source and also can’t use the sword’s A-ranked jutsus
- can only be wielded by Frozenstein

~ Declined, enough and more techniques that create water sources ~

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Changed the type, name and the pic, the rest is the same.
 
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Baba Yaga

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Re: ±±Custom Jutsu Submission±±

Rising Comet: (Joushou Suisei)
Type: Weapon
Rank: A
Range:Short
Chakra:30 (-5 for every turn it remains unsheathed)
Damage: 60
Description: Structure:In structure, the sword is quite similar to the Kubikiribōchō of Suigetsu,being of the same length,width and thickness. however it is far lighter than the Kubikiribōchō due to being forged from an unknown not light-weight but strong metal whose strength is second only to adamantine.It has a red handle, which cannot be removed,and has its main blade made so that one part tapers to its edge from the middle while the other remains a bit thick,quite similar to the Kubikiribōchō.the tapering part is grey, and it is so sharp that it cuts through hard rock of up to B-rank whereas the thick black part can smash through hard rock of up to B-rank.

The sword is basically a futon sword so futon chakra can be channeled through to increase its power by 1 rank. Twice a battle it can be slashed to release a powerful slice of wind of A-rank.
Note:The A-rank slice of wind counts as one of 3 moves per turn.

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~ Declined, do you really, really, think that in the ages and ages that we've had NB not a single person has come up with the idea of firing a blade of something by swinging a sword ? It's like the most basic of basic swordsmen jutsu ever. ~

Summoning Technique-Iron Tail: Lord(Kuchyose No Jutsu-Chuutetsu bibu: Lord)
Type: Summoning/Defense
Rank: A
Range: Short
Chakra: 30
Damage: n/a
Description: Lord is a snake summon who lives on the mountainous area of mount myobokuzan.He is about 3 times the size of Sasuke and about 10meters long. He possesses shiny grey scales which are almost as hard as metal due to many years spent training in the harsh mountainous areas.With this said, he is extremely durable and can withstand certain minor attacks while sustaining little injury.For this reason when he is summoned he appears coiled entirely around the user and can be used as a form of defense.He has a natural affinity and so can use doton techniques up to A-rank.
Note-He stays on the field for a total of 6 turns or until de-summoned.
-Can only be summoned once a battle.
-Due to his hard scaly body, he can withstand up to 3 C-rank attacks,1 C-rank+ 1 B-rank attacks or 1 A-rank attack before he is de-summoned.

~ Declined, its thrice the size of Sasuke but 10 metres long ? So...in your opinion, Sasuke is 3.33 metres tall, or 10 feet+ tall ? ~

Earth Release-a 1000 snakes swallow: (Doton -Issen hebi nomikomu)
Type: Attack
Rank: A
Range: Long
Chakra: 30
Damage: 60
Description: After Sasuke summons Lord, sasuke slams his palm on Lord while gathering his chakra.The summon and Sasuke channel their chakra to surround the target and the summon causes the ground around an opponent to turn into mud. sasuke immediately takes control of the instantly forming mud to cause the mud to sprout out as quick moving snakes which are controlled by Sasuke to bind the opponent from all sides eventually covering him entirely from all directions with thick mud.This makes movements extremely impossible and causes the target to lose sight of Sasuke(cuz of mud in eyes) and also suffocation. Sasuke then whispers 'Release!' and the summon molds its chakra to turn the mud into hard rock turning the target into a statue.The initial mud formed forms a ring around the target and spreads short range giving room for a large number of snakes to be created and to attack from all directions. The snakes' girth is as big as pythons and they continuously elongate from the mud to continuously wrap around the target.
-The processes comprised happen almost instantaneously.
-The movements of the snakes are controlled by the user so his hand must remain on the summon.
-Can be used only twice a battle.
-Can be used by any snake summoner and a snake capable of using doton, but with defgs permission.

~ Declined, Lord not approved ~

 
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-Vendetta-

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Re: ±±Custom Jutsu Submission±±

(Suna: Ashikubi baito) Sand release: Ankle Biter
Type: Offensive
Rank: B
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: The user channels sand from the earth around the opponent and forms a small ring of sand around their ankles. After performing five hand seals, the rings quickly extend several spikes in every direction inside of the opponent's ankles.

~ Approved ~

(Sune Jiraigen) Sand Minefield
Type: Offensive
Rank: A
Range: Mid
Chakra Cost: 30
Damage Points: 60
Description: Gaara will form several plates of sand on the ground. Each plate is a circle with a diameter of 30 centimeters. The chakra within the sand is so compressed that if it makes contact with something after being formed, it will explode. The explosion of one plate is as severe as a paper bomb.

~ Declined, similar techniques exist ~
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Raiton: Sankakusu kadou)-*Lightning Release: Delta Vortex
Rank: B-rank
Type: Supplementary*
Range: Short
Chakra cost: 20(-20 per tur)
Damage points: *N/A(+15 for taijutsu attacks)
Description: *The user focuses ration chakra all over there body abd then*surrounds themselves in a electrical aura that makes all of their taijutsu attacks agumented with lightning.
Note: Last three turns*

~ Declined, incredibly many similar techniques, of which the one popularized by A comes to mind o___o ~

(Furon: Zetsubo)- Wind release: Despair
Rank: A-rank
Type: Supplementary*
Range: Short
Chakra cost: 30
Damage points: *60
Description: *The user focuses a massive amount of futon-based chakra throughout their body and releases it an instant. This results in a massive and quick burst of wind come from nearly every angle of the users body.**It can be used as a defence against attacks, but when the opponent is in short range, he gets the full force of the attack and is blown away from the user with blunt damage.
Note: Can only be used thrice

~ Declined, similar technique exists ~
 
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Icemyster

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Re: ±±Custom Jutsu Submission±±

(Hyouton: shinsei hyou) Ice release: Pure Ice
Rank: Forbidden
Type: Supplementary
Range:All
Chakra:50
Damage:90
Description: The user, focuses pure Ice chakra into his palm, and slams it into the ground, releasing a shockwave of pure ice chakra across the field. While the Jutsu itself is not a shockwave of Ice, but of Ice chakra, the field will not freeze unless there is a source of water to be frozen etc. What this jutsu does is change the entire climate of the field, causing ice jutsu to form twice as fast.
*Lasts three turns
*while this jutsu is in use, the user cannot use fire or lightning jutsu.
*the user cannot use any forbidden ranked jutsu after this is performed
*can only be used once
*can only be used by Ice users
~Declined~ Where is the physical damage to the user? It is a forbbiden rank after all.
~ Also, it's too much of an infringement on Sound. IMO its a DNR. ~
Removed the lowering of fire and lightning jutsu.

(Fuuton: shindou) Wind Release: Vibration
Rank:S
Type:Supplementary
Range:Short/Mid
Chakra:40
Damage:80
Description:
The user, releases a rapid succession of wind chakra into the wind around him. The wind then is rapidly manipulated around the user, creating intense vibrations that distort the way sound is perceived by the opponent, causing imbalance, impairing the ability of the opponent to coordinate taijutsu and make hand seals. (this justu works by affecting the labyrinth of the ear, which is a series of fluid filled channels that send signals of balance to the brain, by vibrating the fluid in them, it disorients a person's sense of balance, causing coordination issues with opponents)
*jutsu's effects last two turns
*only usable once per battle
~Declined~ This is nowhere near an S rank.

52 bachi-roppou(52 Pick-up)
Rank-S
Type-Weapon
Range-Short/Long
Chakra-40
Damage-80
Description-
The weapon 52 pick up, is a set of 52 thinly pounded, sharp rectangular iron cards.
The user carries them in a small pouch that allows easy access to them.
These cards are used by means of normal throwing (like a kunai) or chakra manipulation of either wind, or magnetism chakra. Using wind chakra, the cards gain cutting strength and speed, while when used with magnetism they may be freely manipulated in mid air
~Declined~ Remove the damage, its a weapon not a technique. Also Expand the description in terms of actual power rank wise for the wind and magnetism chakra.
(Hyouton: shinsei hyou) Ice release: Pure Ice
Rank: Forbidden
Type: Supplementary
Range:All
Chakra:50
Damage:90
Description: The user, focuses pure Ice chakra into his palm, and slams it into the ground, releasing a shockwave of pure ice chakra across the field. While the Jutsu itself is not a shockwave of Ice, but of Ice chakra, the field will not freeze unless there is a source of water to be frozen etc. What this jutsu does is change the entire climate of the field, causing ice jutsu to form twice as fast. The hand used by the user to perform this jutsu gets frozen, literally turning into ice. When the jutsu is over, the hand melts.
*Lasts three turns
*while this jutsu is in use, the user cannot use fire or lightning jutsu.
*the user cannot use any forbidden ranked jutsu after this is performed
*can only be used once

~ Declined, unclear. The hand melts as in the hand melts clean off, or is this essentially meaningless ( the ice melts ) and so I'm going to ask you to come up with another ? ~

(Hyouton:kenjitsu kitei) Ice Release: Solid Ground
Rank:A
Type:Supplementary/Defensive
Range:Short/Long
Chakra:30
Damage:0 (+15 to ground based ice/earth jutsu used by user)
Description:
The user channels his ice chakra into the ground, freezing the moisture in the ground. (If in an arid area like a desert, a water jutsu must be used first). Once the moisture is frozen, the ice that is holding the earth together makes it harder for the opponent to use earth based jutsu, or jutsu that require channeling different chakra natures aside from Ice jutsu, severely slowing the jutsu speed of such jutsu. The user's own earth and ice jutsu are empowered by the mixing of the elements, however the user is restricted by the same means, causing the user's own Fire, Lightning, Water, and Wind jutsu have problems traveling through the ground.
-Can only be used twice per battle
-Jutsu lasts three turns before the ice in the ground melts back to it's original form of normal moisture.

~ Declined, if you're in an area like a desert, unless you can pull off torrential rain for hours straight or a massive tsunami, you cannot have sufficient moisture in it to do anything ~

(Hyouton:Toride Yuukyou) Ice Release: Fortress of Solitude
Rank:S
Range:Short/Long
Type:Offensive/Supplementary
Chakra:40
Damage:80
Description:
The user channels a large amount of Ice chakra into his hands and feet, uses the Bird Seal, releasing the chakra into four corners around the user and opponent, causing massive pillars of ice to form a fortress around the user and opponent, creating a makeshift arena around the user and opponent. The top of the fortress is like a tent, meeting at the center above the user (shaped like a pyramid.) The Air in the fortress causes pain to anyone not used to cold air, causing fire and wind jutsu that are used to hurt whomever attempts such jutsu. The ice used in this jutsu cannot be used to make any jutsu, without causing the entire structure to fall on top of everyone within the fortress. Ice jutsu used inside the arena are colder than usual, causing numbness to limbs that are hit with Ice Jutsu. After four turns, the jutsu falls apart, causing massive chunks of ice to fall on the user and opponent.
-Can only be used once Per battle
-The user cannot leave the fortress unless the jutsu is broken.
-The user is limited to water, Ice, and wind jutsu while the fortress is up, along with ninjutsu, taijutsu, and genjutsu, until three turns after the technique is over.

~ Declined, I like the idea and I think it will be a very useful jutsu to you. Now regarding the cold air, I can see if you say that using wind jutsu against someone unused to the cold is a +5 damage due to temperature or something, but not what you've put up. Fix it. ~
 
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Kato.

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Re: ±±Custom Jutsu Submission±±

Current CW which I will be dropping if this new CW is approved

(Kougake Shippuu) Hurricane Gauntlets
Rank: S
Type: Weapon
Range: Short-Mid
Damage: 80
Chakra: 40 (for abilities)
Description: The hurricane gauntlets are two gauntlets that cover the users whole forearm.
They have two abilities, the first is the ability to release wind chakra in the form of hurricanes around the users forearms.
the second is the abilitly to transform into two swords which can be strengethened by having the user channel wind chakra through the swords making them sharper and stronger.
The two abilitys are activated in different ways. To activate the hurricanes around the users forearms the user simply has to pump wind chakra through the gauntlets and the gauntlets will make the wind into a violent hurricane around the forearm.
But to activate the twin sword ability the user performs the tiger handseal and applies chakra, this causes the gauntlets to turn into two swords bound to the users forearms but a chain at the end of the swords hilt.
When using the hurricane ability of the gauntlets the user can fire the hurricanes that have been created at the opponent up to mid range away (the hurricanes are A Rank).
One of the main uses of the hurricane ability for the gauntlets is for more powerful close combat fighting.

The hurricane gauntlets, when active can block projectile/stream type lightning jutsu up to A rank and B/A rank water projectiles, aswell as basic ninja tools by the user pointing his arms towards the jutsu/projectile and applying more chakra to the gauntlets, causing the hurricanes to increase in size and strength. (this is with the hurricane ability) This will cause projectile/stream type lightning jutsu's to be canceled out due to the wind hurricanes and water projectiles will either be blown back towards the opponent or will be re-directed.

- Cannot perform any wind jutsu whilst the Hurricane Gauntlets are activated
- Cannot perform jutsu that requires handseals whilst the twin swords ability is active
- The user can alternate the abilities ie. have a sword active in one hand and the hurricane active in the other
- The hurricanes that are fired are A rank
- The hurricanes can only be fired 4 times
- Firing the hurricanes counts towards the users 3 moves
- Can block up to A rank projectile/stream type lightning jutsu, B/A rank water projectiles and basic ninja tools up to 4 times.
- Blocking counts as a move from the 3 per turn.
- Can only be used by Kato Rokuemon

(Doki Issui Tentei) Wrath of the Sea God
Rank: S
Type: Weapon
Range: Close-Mid
Damage: 80
Chakra: 40
Description: Wrath of the Water God is a golden long trident, which is made from a mixture of chakra metals and is indestructible. The trident is 190 cm long and has spiralling patterns engraved into it. The trident is bound to the user and has the ability to summon water as the user swings the trident. The water that is summoned can be used in several forms, as a projectile, as a shield or as a way of boosting the strength of physical strikes with the trident. All of the summoned water is A rank and counts towards the users three jutsu limit per turn. If another person touches the trident whilst the user is wielding it they will receive burst of chakra through the art of their body they touched it with, numbing it and restricting its use. The trident can also sense water jutsu and thus when the user is wielding it the trident will notify the user when/where a water jutsu is coming.

-All the trident's abilities count towards the three jutsu limit, except sensing the water jutsu
-To use the ability to sense the water jutsu the user must be in contact with the trident
-The user cannot use S rank water while the trident is active (Being strapped on the users back does not count as active)
-Is someone other than the user touches the trident a burst of chakra will be sent through them, numbing the part of the body they touched (this doesn't go for striking with the trident)
-Can only be wielded by Kato Rokuemon

~ Declined, enough and more techniques that summon water ~
 
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Erzo

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Re: ±±Custom Jutsu Submission±±

I have 2 more submission space left, couldn't edit the other post since it had already been checked.
Um...no it wasn't, I checked it just now O_O


(Futon/Doton: Room Mode )- Wind/Earth Release: Yutori Modo
Rank: S
Type: Supplementary
Range: Short - Mid
Chakra: 40
Damage: 80
Description: The user release his wind chakra and creates a dome like structure around him, this dome is made of wind chakra and is barely visible to the naked eye, the dome moves around the user wherever he may go. (So works exactly how the huge orb of water made by Kisame moved around with him in the centre, making it hard for Killer B to escape.) Within the dome, the user can use all wind jutsus with simple hand movements, he still needs to post the move so that it counts as one of his moves but hand seals are not needed, however to be able to do this, he must not use any wind jutsus higher than A-rank prior to the activation of this jutsu, I'd also like to add, the dome surrounding the user and whoever else may be inside cannot damage an opponent and so an opponent can simply walk out of it. In addition to that, the user can also feel any vibrations or chakra sent into the Earth below (as long as that Earth is within the dome created), and can move chunks of Earth which are within that dome with ease. By this I mean the user is capable of feeling any incoming Earth jutsus from the ground, as long as he is within the dome, and so is able to successfully -using his chakra- able to quickly get chunks of Earth, from either the right or the left of the the incoming jutsu and use it/them to push the source of the attack and make the whatever is coming come out of another spot in the Earth, as long as it's within the dome, allowing him to easily escape things such as spikes and pillars of Earth which may be coming from below the ground. This is considered an S-rank jutsu and so can only be performed twice. The dome of wind would reach out 10 meters around the opponent, so any opponent(s) within Mid range would be caught inside of it, alongside the user.
Note: This can only be used once.
Note: Lasts 4 turns.
Note: Once it ends, user can't use any wind jutsu higher than B-rank for next turn.
Note: Once it ends, for the next turn, the user can't use any Earth jutsu higher than A-rank.

~ Declined, english and japanese names mixed up ~

(Genjutsu: Silence )- Illusion Technique: Shinkan
Rank: A
Type: Supplementary
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs one hand seal and releases his chakra, inserting it into the brain of his opponent, the chakra would remain dormant until an Earth jutsu which comes from the ground is used, which will activate the genjutsu that is within the opponent like a switch. Once that happens, instead of hearing the normal sounds of the Earth braking, alerting the opponent that there may be an attack from the ground, complete silence falls upon the opponent, leaving them vulnerable to the incoming attack.
Note: Can only be used thrice.
Note: No Genjutsu next turn.

~ Declined, same as above ~
 
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Crutch Kaguya

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Re: ±±Custom Jutsu Submission±±

(Fuiton: Fi-to [Noose]) Wind Release: Foot Noose
Type: Supplementary
Rank: A
Range: Short-Long
Chakra cost: 30
Damage: None
Description: A technique developed in order to combat moving targets effectively. This technique requires on concentrating the wind around the opponent's ankles done by performing one hand seal to form a dense collection of wind near the opponent's ankles. The wind will compress around the opponent's ankles until it forms a thin circular but extremely powerful and condensed wind rope with the opponent's lower legs in the center. The wind rope will contract instantly without warning causing both the target's legs to come crashing together binding them tightly. The technique was developed to happen rapidly after usage taking only a second after initiaition to be completed. Even if the moving opponent is taking long strides or such, the wind will form accordingly to their lower legs, thus if the opponent is moving faster then the greater range of contraction at high level speeds will cause them to fall even more victim to the technique. The technique was designed mainly to be a distraction so whence it is used it happens almost instantly creates temporary confusion causing a moving opponent to fall, stumble, or definitely at least interrupt their actions. But afterwards it causes no damage, so the technique can then easily be broken out of with a technique strong enough to break the wind rope binding the opponent's feet. Those with gates open cannot be bound.
~Can only be used four times per battle.

~ Approved ~

(Genjutsu: Fuka Fuu) Illusion Technique: Wrong Way
Type: Illusion/Supplementary
Rank: S
Range: Short-Mid
Chakra cost: 40
Damage: 80 due to mental strain if it succeeds
Description: This technique was created in order to defend against opponents who attempt to avoid the dread of the user's attacks. The techniques relies on the user planting his chakra inside the opponent's head. The chakra activates when the opponent performs a specific action triggering the illusion. The triggering action is when the opponent begins to plan to avoid the way of a technique. Not only applying to escaping out of range but also to those who plan to move to the side, underground, or even into the sky through some other means as well. The technique relies on manipulating the opponent's sense of direction. As the opponent initiates their means to move toward a different direction, their mind is tricked into believing that the direction from the attack is coming from is the safest way to escape by showing them an open path leading away from the user's previous attacks, instinctively causing them to go that direction. As soon as they are moving toward the attacks, the illusions will collapse and the opponent will see the attacks coming at them. This enables them with enough time to counter the attacks but the illusion will not collapse until the opponent is close enough to the attacks that trying to avoid it once again is futile and they will be force to counter the attacks. Though this technique can be used simulataneously as the opponent is preparing to escape, it does not actually interfere with their move. It only confuses them to mess up their plans to the user's advantage thus it does not break the time frame rule by cancelling the opponent's move, it only alters the final outcome.
~Can only be used three times per battle and must wait at least one turn before usage.
~No other genjutsu can be used on the same turn as this one.

~ Declined. In an illusion, you can never confidently predict that the opponent has to do something, only that it is likely. What if it is Zetsu ? Or Madara ? They can still dodge the move even at a split second's notice. ~

(Genjutsu: Heki Shiagari) Illusion Technique: False Completion
Type: Illusion/Supplementary
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage: None
Description: A very simple illusion, while most illusions make the opponent believe in something that they would not normally see, this technique takes advantages of what the opponent already expects to happen to make the illusion seem tied perfectly with reality. This technique is often used when the opponent is about to use a technique. But the user must know the location of the opponent through sight or chakra sensory (if usable). When the opponent uses a technique, they often believe their technique will be completed if there is nothing to stop them or interrupt them. The opponent starts and carries on with the technique without knowing that the illusion has already affected them. Believing that there is nothing wrong they will continue with their move, the illusion causes them to falsely imagine the completion of their technique. The illusion will trick them into seeing exactly what they want to see, but outside of their mind the illusion stops them from actually completing the technique by entrapping them in a false situation within their mind where their actions no longer affect their real body. Thus while they complete the technique in their mind, they do not complete it in reality. This enables the user to prevent any damage from the technique the opponent was planning to use. Only the technique that this illusion was directed toward will be affected by this technique, the remaining parts of the opponent's move will proceed to happen unaffected.
~The user cannot use any techniques that are the same rank as the technique they prevented from being completed on the same turn as this technique is used excluding this technique of course if it is the case.

~ Declined. It's an incredibly well thought out concept, but also potentially equally OPed. It will need lots of restrictions, a direct line of sight, and handseals ~
 
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-Blade-

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Re: ±±Custom Jutsu Submission±±

Dark Palm Gauntlets
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: 80 for the elemental blast, +10 for Jyuken
Description: A pair of gauntlets specially made by a master made of a special metal allowing the user to block kunai and standard sword strikes with them, they.go all the way up to the users shoulder thus making the users arm protected, also it has 2 abilities and a few trap mechanisms...

Traps
-2 Chakra wire nets in each gauntlet which can be shot at an opponent up to long range and is connected to the gauntlet shot from by another chakra wire
-A large supply of retractable chakra wire which is fired with a kunai attached to the wire each gauntlet has enough to reach long range

Abilities
1. One may concentrate their chakra into the tips and increase Jyuken attacks by 10 also puncturing any protective armor an enemy may have on and making almost any attack lethal due to its sharp fingertips
2. The user can pour elemental chakra into the gauntlet and shoot a blast of that element(S ranked, mid ranged) which counts as 1 out of the 3 moves.
•Earth-Shoots a quantity of fast hardening sticky flamable mud
•Lightning-Shoots a large ball of lightning
•Fire-Shoots a stream of fire like a flame thrower
•Wind-Shoots a large spiraling wind which is capable of blowing back large summons like Gamabunta
•Water-Shoots a large jet of water capable of slicing through concrete

-Only useable by who I say
-For the second ability you must master the affinity you are shooting out
-For the third ability you can only use 2 elements per match

You must be registered for see images



~ Declined, Japanese name ? ~
 
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Zanji

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Re: ±±Custom Jutsu Submission±±

(Raiton Hijutsu: Rairyū no Hōkō) Secret Lightning Release: Lightning Dragon's Roar
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather a mass amount of chakra into their mouth, they will then "roar" releasing a large concentrated, destructive blast, which is capable of destroying everything in a wide area in front of the user. If this technique successfully hits the users opponent they are paralyzed and incapable of moving the following turn.
Note: This technique can only be used twice.
Note: Once used the user is incapable of using A-Rank or higher Raiton techniques, or any technique S-Rank or higher, for the following 2 turns.
Note: This technique's width is as wide as the Wind and Fire Blast technique.
You must be registered for see images

~ Shouldn't be S-ranked ~
(Raiton Hijutsu: Rairyū no Hōkō) Secret Lightning Release: Lightning Dragon's Roar
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will gather a mass amount of chakra into their mouth, they will then "roar" releasing a large concentrated, destructive blast, which is capable of destroying everything in a wide area in front of the user. The blast expands like a cone from the users mouth, much like the bijuu blast, it also has 5 separate lightning bolts that spiral around the blast itself. If this technique successfully hits the users opponent they are paralyzed and incapable of moving the following turn.
Note: This technique can only be used twice.
Note: Once used the user is incapable of using A-Rank or higher Raiton techniques, or any technique S-Rank or higher, for the following 2 turns.
Note: This technique's width is as wide as the Wind and Fire Blast technique.
Note: The separate lightning blasts are roughly 6 inches away from the main blast itself, and if the opponent is hit by any of them, they are unable to perform the first move of their next post from being minorly electrocuted/paralyzed
Note: If hit by the main blast itself they are completely paralyzed their next turn.
You must be registered for see images

Is it complicated enough? Or needs more complication?

(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd.
Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
Note: Can only be used 3 times
You must be registered for see images

~ How fast is 'incredible speed and power' ? ~
(Raiton Hijutsu: Rairyū Hōtengeki) Secret Lightning Release: Lightning Dragon's Heavenward Halberd
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user raises both of their hands above their head at their sides gathering a large amount of lightning chakra, between their open, facing palms. The lightning is rapidly shaped into the shape of a spear. The user will then proceed to throw it with incredible speed and power. While shooting across the sky the spear resembles a Ji, a traditional Chinese halberd.
Note: The user cannot use this technique if they have already used an S-Rank Lightning technique the same turn.
Note: The user is incapable of using an S-Rank Lightning Technique until the following turn once this is used.
Note: This technique is as fast as the Chidori Eiso extending
Note: Can only be used 3 times
You must be registered for see images

~ First one approved, second one what does the Ji do exactly ? Go boom ? Shock someone to death ? ~
 
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-Kenshin-

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Re: ±±Custom Jutsu Submission±±

(Raitoningurirīsu: Bakuhatsu no bokkusu)- Ligthning Release:Explosion Box
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra:50
Damage:100
Description: The user will gather up a extreme amount of Raiton Chakra after and do four Handsigns [Ram+Snake+Horse+Bird] after doing these Handsigns the user will release the Raiton chakra and spread it throughout the Air after spreading out the Chakra the user will change the Raiton chakra into actually lightning and have it surround the opponent in the shape of a box. As the Lightning Box surrounds the opponet the user will do the Ram handsign again cause the surrounding Lightning to shoot inwards at the opponent shocking the opponent to near death ending in a big explosion

Restrictions:
*This Jutsu may only be Taugh by -Itachi-
*This Jutsu May only be used once a Battle
*This Jutsu Leaves the user Exhausted and damages by the stray strikes of lightningand the Explosion
*This Jutsu does not kill the Opponent but brings them close to death and gives them Major injuries
*This Jutsu takes up to One complete turn to activate
*This Jutsu Can only cover the range it was used in (so if the opponent is in long range when this jutsu is used the Box will only cover Long Range )
*The user of this Jutsu can not use A-Ranked or above Jutsus of any kind of up to 3 Turns
~Pending~ It seems alright, but what exactly does the bolded mean?
Resubmitting

(Raitoningurirīsu: Bakuhatsu no bokkusu)- Ligthning Release:Explosion Box
Type: Attack
Rank: Forbidden
Range: Short-Long
Chakra:50
Damage:100
Description: The user will gather up a extreme amount of Raiton Chakra after and do four Handsigns [Ram+Snake+Horse+Bird] after doing these Handsigns the user will release the Raiton chakra and spread it throughout the Air after spreading out the Chakra the user will change the Raiton chakra into actually lightning and have it surround the opponent in the shape of a box. As the Lightning Box surrounds the opponet the user will do the Ram handsign again cause the surrounding Lightning to shoot inwards at the opponent shocking the opponent to near death ending in a big explosion

Restrictions:
*This Jutsu may only be Taugh by Amaterasu...
*This Jutsu May only be used once a Battle
*This Jutsu Leaves the user Exhausted and damages by the stray strikes of lightningand the Explosion
*This Jutsu does not kill the Opponent but brings them close to death and gives them Major injuries
*This Jutsu takes up to One complete turn to activate
* the user of this jutsu can not use A ranked and above Raiton Jutsu for 3 turns

I removed what RokuNR had bolded as it also confused me please edit and add whatever you feel is needed to approve

~ Declined, similar technique exists. ~
 
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Ouacus

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Re: ±±Custom Jutsu Submission±±

(Futon: Piasu-fū no warutsu) - Wind Release: Waltz of Piercing Wind
Rank: B
Type: Supplementary
Range: Short - Long
Damage Points:40 (50 if combined with a fire attack)
Chakra Cost: 20
Description: The user concentrates their wind chakra into their feet. The user then swiftly kicks and releases two tornados that head towards the opponent and combine when they hit the enemy, making a whirlwind around him/her, the opponent is then consecutivley cut by the whirwind. If the user or the opponent use a fire attack while the opponent is trapped in the whirlwind, the opponent will be burned to death
Note:
-Can only be taught by Ouacus
-Can only be used 3 times per battle
-The whirlwind around the opponent lasts for two turns

-Declined-
State the size of the tornadoes. Remove the part where it does 50 damage if combined with a fire technique and the part stating the opponent will be burned to death. Take out the last note, saying the whirlwind lasts for 2 turns.
(Futon: Piasu-fū no warutsu) - Wind Release: Waltz of Piercing Wind
Rank: B
Type: Supplementary
Range: Short - Long
Damage Points:40 (50 if combined with a fire attack)
Chakra Cost: 20
Description: The user concentrates their wind chakra into their feet and spins in a dancing like maner while kicking to release two big tornados that head towards the opponent and combine when they hit the enemy, making a whirlwind around him/her, the opponent is then consecutivley cut by the whirwind. If the user or the opponent use a fire attack while the opponent is trapped in the whirlwind, the opponent will be burned to death
Note:
-Can only be taught by Ouacus
-Can only be used 3 times per battle

~ Declined, do not resubmit, for not following checker's instructions. If they say do not use burned to death, you don't. Simple as that. ~
 
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Geezus

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Re: ±±Custom Jutsu Submission±±

Raiton: Mori no Kaminari - Lightning Release - Sniper Rail
Type: Attack
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description:By concentrating a large amount of of Lightning Chakra, the user pinpoints it to the tip or tips of their fingers. They then chooses a target while charging, then releases it at its maximum capacity. This then releases the bolt in a Rail Gun like manner, this can penetrate steel with its force alone, however, they can also release a barrage of these Rails to either pin down or annihilate them completely.
(Usable Twice)
(User can't preform lightning techniques next turn)

~ Declined, OP ~

Raiton| EMP Hirameki - Lightning Release| EMP Flash
Rank: A
Type: Supplementary
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After forming the needed hand signals, the user forms a Chidori and condenses it into a ball of bluish-white light and throws it at their opponent, which explodes on impact. Not only does the light ball release lightning which electrocutes its targets, but it is also considered an explosive, which causes area-of-affect damage. It also has an added ability of releasing a short burst of electricity with its own purpose. This electricity can shut down the chakra network within the target for a short period of time, rendering molding chakra useless. Finally, the white light that instantly appears upon exploding can temporarily blind anyone who catches sight of light, useful for fleeing or taking the upper hand.
(Usable twice)
(Lightning Chakra up to A-rank unusable for next turn)

~ Declined, do not resubmit. No chidori variants. ~

Lightning Release| Senkou - [ Lightning Release| Flash ]
Rank: B
Type: Supplementary/Defensive
Range: Short-Mid
Chakra: 20
Damage: -
Description: Usable in situations where little time is available to react the user charges Lightning into his body and projects it to his desired location, moving at the speed of lightning his body will reappear in that desired location allowing him to evade opponents and techniques alike. However the user's lightning chakra becomes spent at this point and he will have to wait a small period of time for it to gather.
(Usable Once)
(No Lightning for three turns afterwards)

~ Declined, do not resubmit. I really shouldn't have to explain the reasons behind that. =_= ~
 
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Kryptiic

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Zōfuku | Illusionary Arts: Amplification
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has ben pushed to incredible limits. It makes the persons muscles feel heavy and hard to move, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move, their body is filled with pain and other small problems like muscle strain. It also causes stitches making it harder for the opponent to breath. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued. The second turn they feel move fatigued, slightly painful as they move, though not enough to hinder them, and feel slower. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, as well as large pains in their muscles, including stitches and their movement speed becomes much slower.

Restrictions
- Only usable twice per match
- No Genjutsu in the same or next turn.
- Can only be taught by Kryptiic

~ Declined, won't the pain snap them out of the genjutsu ? ~
Third jutsu this submission. Fixed the parts about pain and added more detail on effects etc.

Genjutsu: Zōfuku | Illusionary Arts: Amplification
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has been pushed to incredible limits. It makes the persons muscles feel heavy and hard to move all the while making them feel they are out of breathe all the time, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move they will think that they are stiff around the body and their limbs. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued, the opponent will think it's only battle fatigue. The second turn they feel more fatigued, feeling stiff all around the body making them think it's harder than it really is, however it's an illusion of feeling within their body and they are able to move like they would normally would. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, with it, making the opponent harder to concentrate. For example performing hand seals alone takes considerable time to perform as their concentration is completly over taken by the fact that they can not breathe.

Restrictions
- Only usable twice per match
- No Genjutsu in the same or next turn.
- Full effect takes three complete turns unless broken
- Genjutsu lasts 4 turns
- Can only be taught by Kryptiic

~ Approved ~
 
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Baldy

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Re: ±±Custom Jutsu Submission±±

(Kyodaina Mizu Hanmā)- Water Release: Titanic Water Hammer
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user jumps into the air, and materializes a huge mass of water in his hands. He then molds the water into a gargantuan water hammer, with both weight and density. The hammer roughly 50 meters tall when tilted vertically, standing on the ground, and 10 meters wide at the tip, which is the blunt attacking edge you use to hit others. The water's manifests itself as a single elephantine and hard entity, in which the user, carrying the Titanic Water Hammer with great effort, slams the Titanic Water Hammer down on the opponent, like someone batting a fly. The immense power and weight that the hammer holds crushes the opponent, and smacks them silly including death possibly. After using the technique, it leaves the user slightly fatigued and their hand seal speed is slower, given that he used much strength in lifting the water hammer.

Restrictions
  • Can only be taught by me
  • Only usable 2 times per battle
  • Cooldown period of 3 turns
  • No S-rank and above Water techniques during this turn, and the turn after
  • Leaves the user's arms slightly fatigued and are unable to perform hand seals for a turn after carrying such immense weight.
±± Declined ±± a 50 meter tall hammer? really? o_O no, just no.
(Kyodaina Mizu Hanmā)- Water Release: Titanic Water Hammer
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user jumps into the air, and materializes a huge mass of water in his hands. He then molds the water into a gargantuan water hammer, with both weight and density. The hammer roughly 20 meters tall when tilted vertically, standing on the ground, and 10 meters wide at the tip, which is the blunt attacking edge you use to hit others. The water's manifests itself as a single elephantine and hard entity, in which the user, carrying the Titanic Water Hammer with great effort, slams the Titanic Water Hammer down on the opponent, like someone batting a fly. The immense power and weight that the hammer holds crushes the opponent, and smacks them silly including death possibly. After using the technique, it leaves the user slightly fatigued and their hand seal speed is slower, given that he used much strength in lifting the water hammer.

Restrictions
  • Can only be taught by me
  • Only usable 2 times per battle
  • Cooldown period of 3 turns
  • No S-rank and above Water techniques during this turn, and the turn after
  • Leaves the user's arms slightly fatigued and are unable to perform hand seals for a turn after carrying such immense weight.
~ Declined, still too big. Considering a small, one foot, thin amount of water, one litre, weighs one kilogram, a 70 foot massive hammer with a massive head should weigh upwards of a few hundred kilograms, crushing you as you try to lift it.~

Lowered it to 20.
--------------------------------

~New~

(Suiton; Saigo wa Chikai)- The End is Nigh!
Type: Offensive, Defensive
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user would place one of his palms on the ground, spreading out his five fingers. He would then flow water chakra through his fingers, unleashing a huge torrent of water from each of the fingers. Within a moment, a large volume of water would be incessantly flowing out of the user's palm, encircling the user as the water flows around like a whirlpool without the sucking effect. Then, the water would abruptly rise, effectively forming a barricade of water all around the user, made from the water released from the finger. The dancing barricade of water would shield the user from incoming attacks. Upon collision, of course, IF the barricade of water is destroyed, or weakened by two ranks or more, the barricade being previously S-rank, the next course of actions would be triggered. As if the attack from the opponent had pulled the trigger, assuming the barricade was weakened or destroyed, a huge cylinder of water would rise up around the opponent. The cylinder has the same diameter as the water unleashed previously. The cylinder of water encases the opponent inside it, enclosed and sealed at the top, leaving no room for escape. That, however, will not cause anything to the opponent except constrict his movements. The cylinder is hollow on the inside, which means the opponent will not suffocate; Albeit it would confine him, and would only suffocate him after a very long time. Almost immediately after the eruption of the water cylinder, ropes tinged with small condensed spikes of water would appear on the inside of the cylinder, wrapping and coiling itself around the opponent, injuring him with superficial cuts from the water ropes, and slowly but surely, suffocate him, ensuring death within 2 turns, and heavily restricted movement. The opponent has no way of escaping without destroying the cylinder of water.

Restrictions
  • Can only be used 2 times per battle
  • No other water move on the same turn, and the turn after
  • No A-rank and above water for the next 2 turns, excluding this one
  • Cooldown period of 3 turns
  • The trigger will not be activated if the barrier is not weakened by 2 ranks and more

~ Declined, makes no sense. So, it forms around you first and then magically forms around the opponent if he attacks your barrier ? Also, how exactly do you propose you judge every match if a certain attack ( say, lightning ) weakened you by one rank, two, or not ? It's just a mess. ~
 
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Mugen Ryukyu

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Re: ±±Custom Jutsu Submission±±

Kung Fu : Chángquán | Decapitation
Type:Offensive
Rank: B
Range: Short
Chakra: 20
Damage: 40
Description: The user begins by facing the side of the opponent. taking one of his legs and forcefully kicking the back of the opponents knee forceing him to take a kneeling position. Then the user swiftfully spins and uses his shin to connect to the back of the opponents neck and bring his head into the ground causing extreme damage.


Kung Fu: Wing Chun | Double Back Fist
Type: Offensive
Rank:A
Range: Short
Chakra: 30
Damage: 60
Description: The user using his speed swiftfully does a 180 spin to his left, using the momentum uses the back of his fist and forcefully places it into the opponent chest. Then in rapid succession he does it again with the same fist but this time imbued with chakra causing the opponent to go flying backwards.

Kung Fu : Chángquán | Backflip Kick
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description: The user begins in a crouching position and infuses his feet with chakra. He then jumps up using the chakra boost to his advantage and does a backwards somersault kicking the opponent directly in the chin.

~ Declined for too many reasons to name. One, link to a CFS, if this is one. Two, if this isn't one, auto decline. Three, declined for bolding things that need not be bolded. Four, none of them deserve A-rank. Five, none of them even deserve to be jutsu. ~
 
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Gèckö

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: (Giant)Gecko
Scroll Owner: None(me if it gets approved
Other Users who have signed contract: None(i'd be the first)
Summoning Boss if existing: "Giecko" Lord Gecko
Other Summoning Animals tied to contract: None

(this is an original animal i checked)
A picture
Visit this

~ Scorps ~
What does scorps mean?

Summoning Animal: (Giant)Gecko
Scroll Owner: None(me if it gets approved)
Other Users who have signed contract: None(i'd be the first)
Summoning Boss if existing: "Gieco" Gecko (Lord Gecko)
Other Summoning Animals tied to contract: all geckos and newts

~ Scorps ~

_____________
±± Note ±± Scorps means me...
 
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