[ARCHIVE] Custom Jutsu Submission - II

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Yūsuke1

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Re: ±±Custom Jutsu Submission±±

(Fuuton : Sorashuuren) - Wind Release : Sky Drill
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques used from within the hurricane pillar will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations.

Note: Created by -Yusuke-
Note: Usable only twice per battle
Note: User will also be sucked in if short-range from it
Note: Secondary effect, tornado, counts as another technique usage
Note: No wind techniques higher than S-rank may be used in the same turn

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~ It's a good idea, but how exactly do you defend against it if fire only makes it stronger ? ~
(Fuuton : Sorashuuren) - Wind Release : Sky Drill
Rank : S
Type : Offensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user will concentrate his wind chakra around his opponent and form a rotating ring of wind on the ground, not visible to the naked eye unless the opponent directly looks at it and not through peripheral vision. Reason being is because the wind ring is extremely thin and can be barely seen unless looked directly at. The user sways their hand upwards and the ring of wind rises upwards, forming a hurricane pillar of wind, which is visible unlike the ring. Just like any hurricane, the opponent within will be sent flying into the sky and any others outside the hurricane, short-range will be sucked in. The hurricane pillar of wind is only big enough to fit three people, including the target. As that is done, a tornado from the skies will drop into the pillar hurricane and onto whomever is inside, drilling the opponent back into the ground. Fire techniques that are used in a streaming-manner like a fire breath or a fireball will just be taken in by the hurricane thus turning into a blazing hurricane pillar as the wind currents won't allow the fire technique a chance to collide against the hurricane walls and instead, changes it's course of direction to fuse together. The previous sentence is based on Izuna Uchiha's logic on fire and wind combinations though this does not apply to fire techniques that hit all around the pillar at once like an expanding fire-dome from the user.

Note: Created by -Yusuke-
Note: Usable only twice per battle
Note: User will also be sucked in if short-range from it
Note: Secondary effect, tornado, counts as another technique usage
Note: No wind techniques higher than S-rank may be used in the same turn

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~ Approved ~

(Fuuton : Chitedanmaku) - Wind Release : Thousand Hands Barrage
Rank : A
Type : Offensive / Defensive / Supplementary
Range : Short - Long
Chakra cost : 40
Damage points : 80
Description : The user concentrates wind chakra into either their left or right arm and then thrusts it forward and releases a large, condensed beam of wind towards any direction they like. Upon the wind beam reaching short-range, it explodes into a barrage of wind hands with detached arms. The hands race among themselves, pushing other hands behind them, making the illusionary sight that there are thousands of hands whereas in actual, there are only about twenty. The hands are as strong as hurricanes that can knock enemies down easily and thats basically what they do. They will continue to harass the enemy all over their body, not letting them the chance to get back on their feet until dealt with or released.

Note: Created by -Yusuke-
Note: Can only be used three times per battle
Note: The hands can perform other tasks too if wanted
Note: Only lasts for three of the user's turn before dissipating

~ Declined, a hurricane is much stronger than that ~
 
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Kryptiic

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Re: ±±Custom Jutsu Submission±±



Genjutsu: Zōfuku | Illusionary Arts: Amplification
Type: Supplementary
Rank: S
Range: Short - Mid
Chakra: 40
Damage: N/A
Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their aerobic system has ben pushed to incredible limits. It makes the persons muscles feel heavy and hard to move, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move, their body is filled with pain and other small problems like muscle strain. It also causes stitches making it harder for the opponent to breath. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued. The second turn they feel move fatigued, slightly painful as they move, though not enough to hinder them, and feel slower. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, as well as large pains in their muscles, including stitches and their movement speed becomes much slower.

Restrictions
- Only usable twice per match
- No Genjutsu in the same or next turn.
- Can only be taught by Kryptiic

±± Declined ±± Didn't know we could feel our Aerobic system...Didn't know it was a system...
Changed the systems and made is A rank because I don't think it was deserving of S rank.

Genjutsu: Zōfuku | Illusionary Arts: Amplification
Type: Supplementary
Rank: A
Range: Short - Mid
Chakra: 30
Damage: N/A
Description: The user performs the Monkey hand seal and places his opponent in a genjutsu. The genjutsu makes the person under it feel as if their respiratory system has ben pushed to incredible limits. It makes the persons muscles feel heavy and hard to move, just like the day after an intense workout. They also become incredibly fatigued and all movement is slowed considerably. When they try to move, their body is filled with pain and other small problems like muscle strain. It also causes stitches making it harder for the opponent to breath. The effects gradually build up over the coarse of three turns. On the first turn the effects aren't really noticeably however the opponent does feel slightly more fatigued. The second turn they feel move fatigued, slightly painful as they move, though not enough to hinder them, and feel slower. On the third turn these effects are amplified to such a degree where they have shortness of breath and struggle to perform rapid movements, as well as large pains in their muscles, including stitches and their movement speed becomes much slower.

Restrictions
- Only usable twice per match
- No Genjutsu in the same or next turn.
- Can only be taught by Kryptiic

~ Declined, won't the pain snap them out of the genjutsu ? ~

Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground it cannot be heard however when it re-emerges a loud whizing sound can be heard.

Restrictions
- Only usable three times per match
- No wind jutsu above A rank in the same turn
- Can only be taught by Kryptiic

±± Declined ±± Such a technique doesn't make much sense if you think about it. How can you then control the disk if you can't see him? wouldn't the disk, as it cuts through the earth, lose power? How can you say one cant hear it if its rampaging and cutting through the ground?
Added/removed what was asked.

Fūton: Kakusareta Burēdo| Wind Release: Hidden Blade
Type: Attack
Rank: A
Range: Short - Long
Chakra: 30
Damage: 60
Description: The user creates a disk of spinning wind in one of their hands, the disk being two meters in diameter. Once it is formed the user slams that hand onto the ground and the disk spins so fast that it can easily slice through the earth, creating slight tremors as it slices. The user directs it to the opponent and when it's close makes the disk shoot out from the ground either in front or behind the opponent. The disk can only travel to mid range while travelling through the ground. When the disk is underground a soft humming sound can be heard and when it re-emerges a loud whizing sound can be heard. When the disk is shot out from the ground it is equivalent to a B rank jutsu.

Restrictions
- Only usable three times per match
- No wind jutsu above A rank in the same turn
- Can only be taught by Kryptiic

~ Approved ~
 
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Korra.

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Re: ±±Custom Jutsu Submission±±

(Hachi no shūshū no Jutsu) - Bee Gathering
Rank: D-A
Type: Supplementary
Range: Short
Chakra cost: 10-30
Damage points: 20-60
Description: The user will summon an amount of Bees to use in battle.
Small: 10 Chakra cost, Medium: 15chakra cost, Large: 20 chakra cost, Super Large: 30 chakra cost
Note: Must be a Kamizuru member
Note: Must be taught by ~Korra~

~ Declined, you really have to expand the description. Where do you sumon them from ? ~

(Hachi torappu) - Bee Trap
Rank: B
Type: Offensive/Supplementary
Range: Long
Chakra Cost: 20
Damage points: 40
Description: The user will have their bees surround the opponent by the all the bees spinning in a different direction. Than the Bees will release honey to out their mouth making a vortex of honey that covers the opponent's body completely completely restricting their movements.
Note: Must be a Kamizuru member
Note: Must by taught by ~Korra~

~ Declined, rephrase the description ~

(In the ninjutsu list their is already a jutsu that involves bees using honey so I thought I could also create cjs with that ability since its different than the Honey CE since its my Bees making and they are shown in the anime using honey.)


(Genjutsu -Hachi no sekai) Illusionary Arts - World of Bees
Type: Supplementary
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user will start by doing the Snake than Dragon signs and start inserting their chakra causing the opponent to see everything (like the surrounding, the user, and anything else)slowly breaking down into millions of bees that go after them and stinging them causing a strain in a majority of their movement. The restriction is enough to have them stop walking but they can still weaves some even tho their is some difficulty. In reality they are just in the same spot as they were giving the user the chance to attack.
Note: Usable 2 times
Note: No Genjutsu the next 2 turns
Note: Can only be taught by ~Korra~
Note: Need to wait a turn before using again

~ Declined, incomplete description, hardly deserves to be S-rank ~
 
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Re: ±±Custom Jutsu Submission±±

Resumbting all

(Doton | Mahou Rippoutai) Earth Style | Rubix Cube
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description:The user performs 5 handseals(Snake-Horse-Monkey-Dog-Ram) and then slams both hands onto the ground surface while channeling chakra through the earth.The user will manipulate a large area of the earth around the enemy causing irregular shaped blocks of rock the rise from the ground.These blocks will almost instantaneously fly together to form a large air-tight cube around the enemy sealing them in.The cubes inside walls are laced with chakra and are almost impossible to break with the user able to shift the placement of the irregular earth blocks around to spread the damage along the wide surface area thus stopping any perceivable damage.However from the outside the cube is not so sturdy and is able to be destroyed with a powerfull area of effect lightning attack that must attack all sides of the cube at once.As a final resort the user can perform the ram seal and shout 'kujiku' causing the cube to start to decrease in size untill the user is completely restricted in which stone spikes will pierce the enemy from all sides of the cube.
-Can be only be used once per battle due to large chakra use
-No earth moves for one turn
-Restricted to A rank moves for one turn
-Can only be used by Drench

Visual representation
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~ Declined, almost impossible to break from the inside ? No. ~

(Ninjutsu: Tsurutsuru Hedoro No Jutsu) Ninjutsu: Slippery Slime Technique
Type: Attack
Rank: B
Range: Mid-Long
Chakra Cost: 30
Damage points: 60
Description: The user will make 2 handseals and will excrete a large wave of slime from his mouth,which is produced naturally by all Axolotls.The slime is a see through color and is a sticky mucus with a paste-like consistency.The wave of mucus will quickly cover the battle field and will reach long range,its extremely slippery making it almost impossible for anyone to walk or even stand on the slime even the user.However,due to their natural coating of the same mucus,Axolotls can stand on the slime.
Note:
-Can only use 3 time's per battle
-Must have Signed Axolotl Contract
~Declined~ Fix the chakra cost/rank. And limit it to mid range.
(Ninjutsu | Tsurutsuru Hedoro No Jutsu) Ninjutsu | Slippery Slime Technique
Type: Attack
Rank: B
Range: Mid
Chakra Cost: 20
Damage points: 40
Description: The user will make 2 handseals and will excrete a large wave of slime from his mouth,which is produced naturally by all Axolotls.The slime is a see through color and is a sticky mucus with a paste-like consistency.The wave of mucus will quickly cover the battle field and will reach long range,its extremely slippery making it almost impossible for anyone to walk or even stand on the slime even the user.However,due to their natural coating of the same mucus,Axolotls can stand on the slime.
Note:
-Can only use 3 time's per battle
-Must have Signed Axolotl Contract

~ Declined,range says mid but in the description you say long range ~

(Kchuysei | Kenta) Summoning | Kenta
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/a
Description: The user draws blood and wipes it on his tattoo on his wrist,summoning Kenta.This is a large Axolotl about the size of Tsunade's Slug,Kenta has considerable strength and good speed on land and water due to him being a Axolotl.Twice a match he can release a A-rank blast of sticky liquid that covers the opponent,If used in union with the users Slippery Slime technique it is almost twice as powerful.Like all Axolotls he can regenerate lost limbs quickly.
Note:
-Can only be used once a match
-Must have Signed Axolotl Contract
~Declined~ Why is the sticky liquid specifically A-rank? Explain what it can do (besides being sticky, obviously).
(Kchuysei | Kenta) Summoning | Kenta
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/a
Description: The user draws blood and wipes it on his tattoo on his wrist,summoning Kenta.This is a large Axolotl about the size of Tsunade's Slug,Kenta has considerable strength and good speed on land and water due to him being a Axolotl.Twice a match he can release a A-rank large blast of sticky liquid that covers the opponent,The liquid will bind anyone who is hit with it to the ground and any of this liquid on the enemy will cause him to move slower as it will weigh them down.The sticky liquid can also be used as the base for other Axolotl moves,If used in union with the users Slippery Slime technique it is almost twice as powerful.Like all Axolotls he can regenerate lost limbs quickly.
Note:
-Can only be used once a match
-Must have Signed Axolotl Contract

~ Declined, this is the problem with quoting other unapproved techniques in the description, since I can't approve it now until that one is approved ~
 
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Luther

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Re: ±±Custom Jutsu Submission±±

~ All Declined, why the heck do you need to leave lines between everything like that, it makes it hard to check -.- ~
Here is the link to the original declined jutsu.

Resubmitting All

(Korosu) Slay
Type: Weapon
Rank: Forbidden
Range
: Supplementary
Chakra cost:50
Damage points: 90 [-10 to the user for each turn]
Description

Abilities Of the Swords
SLAY it was a sword which length was 4.4 feet and weight was said to have exceeded 47 kilograms due to several ninja skills and building materials such as titanium and diamond embedded in the weapon. The sword is indestructible and can not be broken nor destroyed. It also contains porcelain which Is a material fused with metals to protect against high heating and melting temperatures. It has the unique ability of allowing the user to mix his chakra with the sword but unlike any other katana or sword when the slay is used in a fight against the opponent upon strikes small chakra leaves the sword into the opponent Making the opponent share some chakra of the user and thus making it ear to unrealistic to hide from the opponent or launch surprise jutsu. The sword is capable of cutting, slashing, slicing and withstanding basic elemental and Ninjutsu attacks up to s rank. It can easily cut normal katana ,Rocks, Steel in half. However Like every jutsu or weapon it has its drawbacks and this one is that of a high risk which is due to the sword sharing or requiring chakra from the user to work the sword over time drains the user chakra and damages him .The sword can only be wielded by the sword wielder and know one else if anyone tries to pick it up it will emit a glowing like fire across the weapon so thus if the opponent where to touch it he will be burnt to death. The sword shares chakra signs and patterns with the user due to the continuous usage of the sword by the wielder. Thus can tell the wielder from a fake, this also means the sword can be thrown at any direction north or south but must return and still go back to the user he does this by using or marking the user chakra and using as a path to travel.

History of the sword
The slay was said to have been forged more than a thousand years ago long before konoha or the hidden villages were established it was first seen some time after the senju was formed and when harashima senju was merely born. It was rumored that even the sage of six paths had great recognition and respect for the strength and power of the sword, though that is yet to be truly accepted. The sword true beginning come from a line of hatred and pain it was said that thousand of years ago, in what we now know as the village of the iron or kumokagure there once lived a Shinobi called Gennosuke he was a ninja who was skilled in ninja arts by day and was a good blacksmith by night he was a victim of war and had experience death, pain and hardship ,he had lost all his sibling to the war and had no will to live again so he decided to commit suicide and leave this world however before doing that he like any man wanted to leave a mark which before he died .So he used his excellent skills in the ninja arts and blacksmithing to form the famous sword called slayer or shortly known as .

Note: Must need thunderbolt permission to use
Note: Must have mastered Ninjutsu
Note: The sword last for 3 turns
Note :The sword can only be used once a battle.
Note: For each turn the user wields the sword it is -10 Damage points .
Note: Slashing and cutting jutsu in half count as a move.
Note: Can only use 2 jutsu the next round after the sword is deactivated.

~ Declined, I can't understand the description, and please, please drop the history ~


Raitoningusutairu: Furaitosutoraiku:Lightning Style:Flight strike

Rank:A
Type: Offensive
Range: Short/Mid
Chakra cost:30
Damage points:60
Description; The user channels his lightning chakra across his body distributing it equally to all parts as if it were an armor ,he then channels more of his lightning chakra into his two palms and dives forward in a frontal position to the opponent with his arms, which have been infused with pure lightning chakra toward the enemy, upon meet the user will slam his palms on the opponent chest slamming and pushing him backwards with great force. This jutsu is also a fast one and one which has speed due to the lightning chakra which has been channeled in the opponent body, to dodge this technique one will need to have fast reflexes and a good speed so as to respond to it in time and act according and in a proper response.

Can only be done once a battle.

Can only be taught by Thunderbolt .

~ Declined, a lightning 'armour' that boosts reflexes ? Too much of a ripoff of the Raikage ~

Kaze no sutairu: Suterusu bakuhatsu:Wind Style :Stealth Explosion
Rank :S
Type : Offensive
Range : Supplementary
Chakra cost :40
Damage points :80
Description ; The user channel his chakra across his body, he then he focuses his channeled chakra on his hand and using chakra and shape manipulation makes hundreds microbe wind like ant creatures which he releases into the grounds which all contain a large amount of wind chakra engulfed or held in it and can stretch and explode and imploded .He then sends them undergrounds to gather and surround the enemy while remaining stealth and upon command explode at the same time causing a gigantic and huge enough blast to destroy and blast the opponent out of range or even the atmosphere. The user has full control of these creatures and can command them to explode or even retreat and abort the attack.

Can only be done once a battle.
Can only be taught by thunder bolt.
The microbe Ants can easily be seen with a Byakugan or Sharingan.
No wind jutsu can be used in that same cycle.

~ Declined, what is a"microbe wind like ant creature" ? ~
 
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Erzo

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Re: ±±Custom Jutsu Submission±±

(Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making his opponent suddenly feel as if his move is bound by the Earth around him, constantly getting tighter, instantly as this happens, the opponent sees the ground below drop 15 meters with the top of the hole closing resulting in the opponent seeing nothing but darkness as the only source of light is now gone. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles to move his body due to the Earth tightly wrapped around his body and due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up falling unconscious due to thinking they're drowning.
Note: Can only be used twice.
Note: No genjutsu for the next 2 turns.
Note: Upon being used once, must wait another 2 turns before using it again.

±± Declined ±± I can't accept unreleasable Genjutsu. If your oponent can't move and is facing this Genjutsu, how can he release from it?
Resubmitting:

(Genjutsu: Kansei Hitofude Mizu Ken Tsuchi Kamigami ) - Illusion Technique: Trap of the Water and Earth Gods.
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user performs the Snake ~> Rat hand seals whilst releasing his chakra into his opponents brain, disrupting their chakra flow and making the opponent see and feel the ground below drop 15 meters with the top of the hole closing as he falls down resulting in the opponent seeing nothing but darkness as the only source of light is now gone. The ground below the opponent (ground dropping) would have a tight radius not allowing a major movement, so enough space for the opponent to move his arms in order to perform hand seals but not enough to stretch it out forwards or sideways. Whilst the ground is dropping, a large amount of water gushes up, filling the hole starting from the ground and going up, covering the opponents whole body instantly and drowning him as he struggles due to the loss of balance caused by the sudden drop he/she thinks is happening. Although the opponents believes this is what's happening, in reality they're just stationary and upon thinking they saw the hole closing up they'd be blind so they'd be standing at a spot, blinded and drowning due to thinking water suddenly shoots up and fills up the hole. Due to the affects of the genjutsu, should the opponent not find out it's a genjutsu and release themselves, they would end up falling unconscious due to thinking they're drowning.
Note: Can only be used twice.
Note: No genjutsu for the next 2 turns.
Note: Upon being used once, must wait another 2 turns before using it again.

~ Declined, how exactly would fake drowning render him unconscious ? He is more likely to be thrashing around and trying to "swim" ~

Took out the Earth which would restrict him from moving.

''and making his opponent suddenly feel as if his move is bound by the Earth around him, constantly getting tighter, instantly as this happens'' and ''to move his body due to the Earth tightly wrapped around his body and''
 
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XZA

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Re: ±±Custom Jutsu Submission±±

(Futon: Konran)- Wind Release: Disrupt
Rank: B
Type: Supplementary
Range: Short-Long
Chakra: 20
Damage: N/A
Description: The user will force a large amount of chakra into the air and removes the air molecules around the technique they are using to take flight, this causes the technique to fail and sends the target back down to the surface.
Note: Only works on airborne techniques
Note: Can only be used twice
Note: Technique lasts for two seconds

~ Declined, "removing air molecules" is unrealistic ~
 
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Re: ±±Custom Jutsu Submission±±


Doton: Jinsoku Tsuchi Hari Ryuuki no jutsu- Earth Release: Rapid Earth Needle Projection Technique
Type : Attack
Rank : B
Range : Short
Chakra : 20 points
Damage : 40 points
Description : After spreading chakra around the opponent from where he/she(the opponent) stands up to a 4-6 metre radius, the user prepares a rock needle trap that is triggered by pressure on the ground. The needles will fire from the ground rapidly, piercing the opponent in all parts of their body from all angles, inflicting more damage. When the opponent puts pressure on the ground by trying to run, jump, walk or use techniques that involve contact with the earth or that will disturb the earth, the needles will be triggered.
-Usable only 3 times.
-Techniques that disturb the Earth can be used by the opponent as far as they are not in the user's chakra radius.
-Can only be used by Ace Uchiha and those he teaches it to.
~Declined~ You do know that with the range this technique is at and the radius you gave it, it would also harm you? Lastly, 6 meters would be within the medium range mark so you need to fix the range issues.


Doton: Jinsoku Tsuchi Hari Ryuuki no jutsu- Earth Release: Rapid Earth Needle Projection Technique
Type : Attack
Rank : B
Range : Short
Chakra : 20 points
Damage : 40 points
Description : After spreading chakra around the opponent from where he/she(the opponent) stands up to a 2-4 metre radius, the user prepares a rock needle trap that is triggered by pressure on the ground. The needles will fire from the ground rapidly, piercing the opponent in all parts of their body from all angles, inflicting more damage. When the opponent puts pressure on the ground by trying to run, jump, walk or use techniques that involve contact with the earth or that will disturb the earth, the needles will be triggered.
-Usable only 3 times.
-Techniques that disturb the Earth can be used by the opponent as far as they are not in the user's chakra radius.
-Can only be used by Ace Uchiha and those he teaches it to.

~ Declined ~

Doton: Mayu Kasui- Earth Style: Cocoon Spikes
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: After performing the Ram seal, the user causes a small oval shaped dome to rise spirally from the earth, forming a cocoon around the opponent(although there is a space between the person inside and the walls of the cocoon). Then, from the walls of the cocoon, multiple spikes emerge and impale the opponent.
-The cocoon forms rapidly in a spiralling motion around the opponent.
-Can only be used by Ace Uchiha and those privileged to learn it from him.

~ Declined, similar techniques exist ~
 
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Illyasviel

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Re: ±±Custom Jutsu Submission±±

(Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
Type:Attack
Rank:A
Range:Mid
Chakra:30
Damage:60
Description:The user will perform a single hand seal and exhale a sphere of wind into his hand.The sphere of wind would resemble the Rasengan.Then the user will slash through the air horizontaly with the hand in wich he is holding the wind sphere and launch dozens of sharp wind senbons from the pattern he had slashed the air.
~Note:No A rank or above wind technqiues in the same turn.
~Note:Can be used twice per battle.

~ Why exactly do you need a Rasengan-like sphere just to launch wind senbon ? ~

(Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant Illusion
Type:Supplementary
Rank:S
Range:Mid
Chakra:40
Damage:N/A
Description:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And ass jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
~No genjutsu for the same and next turn after this technique was used.
~Can be used only once per battle.

~ "ass jutsu" ? Dear lord...I'm not even going to comment. ~
xd
Resubmitting the above.

(Fuuton:Senpuku Senbon)-Wind Release:Whirlwind Needles
Type:Attack
Rank:A
Range:Mid
Chakra:30
Damage:60
Description:The user will perform a single hand seal and exhale his wind chakra into his into his hand.The exhaled chakra will continue to flow around the users hand.Then the user will slash through the air horizontaly with the hand in wich he had exhaled his wind chakra to and launch dozens of sharp wind senbons from the pattern he had slashed the air.
~Note:No A rank or above wind technqiues in the same turn.
~Note:Can be used twice per battle.

~ Approved ~

(Genjutsu:Kyojin Genkaku)-Illusionary Arts:Giant Illusion
Type:Supplementary
Rank:S
Range:Mid
Chakra:40
Damage:N/A
Description:The user will perform a small sequence of four hand seals and push his hand to the ground.From the point where he is holding at first a large,shapelless,black mass will raise around 15 meters high.Then the mass will take the shape of a human and finally it will take the exact appearence of the user only in gigantic size.The opponent if the illusionary user for example cuts of his leg would feel the pain like his leg was realy cut off.The user while this jutsu is active will be hidden from the opponents sight so the opponent would think that the giant was actually the user.And as jutsu wouldn't work on the illusion it would terrify the opponent leaveing the real user an opportunity to strike.
~No genjutsu for the same and next turn after this technique was used.
~Can be used only once per battle.

~ Declined, doesn't deserve S rank ~
 
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Alyx

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Re: ±±Custom Jutsu Submission±±

Tsubame Gaeshi - Turning Swallow Cut*
Type:Offensive
Rank:A-Rank
Range:Short
Chakra:N/A
Damage:60
Description:The user of this technique uses there mastery of Iaido, swiftly drawing there blade and doing a downward slash along the front off the enemy creating a opening,where as the user now does a swift upward slash traveling up the torso,the user then flicks there sword to their right side removing any blood then resleathes there blade *in its scabbard.This technique was created in mimicking a swallow's tail in flight.
~Can Only be used by Samurai Bios~
~Can only be used 3 times~

~ Does not need to be a technique ~

Satan's Flame:Lost Soul
Type:Supplementary,Defensive
Rank:S
Range:Short
Chakra:40
Damage:(+10 Fire)(+5 Taijutsu)
Description:The user begins channeling a great amount of chakra fire chakra though body.With this jutsu active to user skin becomes very heated that if someone tries to touch them they while get burnt.They user will also gain horn like flames on there head resembling the soul of Satan.While this is active the user and only use fire and taijutsu techniques due to the amount of fire chakra traveling around the chakra paths.Masters of Satan's Flame can dense the fire properties and turn the fire blue increasing the power x2 and will burn the opponents skin badly.The area of the user within short range is to hot for normal shinobi to approach directly.
~Last for 3 turns~
~Due to the toning of the body the user is in effected by the heat around them.~
~Can only be taught by XxFallenUchihaxX~
~Can turn flames to blue increasing its strength x2 once per battle~
~Must have Fire Mastered~
~No A-Rank and above Fire can be used for the next 1 turn~

Approved CFS:
*Here is an example of it:
You must be registered for see images

Draculara,Snake Empress
Type:Summon
Rank:S
Range:Long
Chakra:40*
Damage:(Depends on Jutsu)
Description:Draculara is the Empress of the snakes that lurk Konohagakure.She is the personal summon to Levy Mcgarden.Draculara is as big as Manda but not as strong.She can move as fast that only 2tome sharingan and above can track.She has 2 small kanji signs on her head representing fire and water.She can use Fire and Water Techniques up to the users rank.She can also perform up to C-Rank Genjutsu but after using genjutsu she will poof away.She can also swing her tail that can block up to C-Rank ninjutsu.She is summoned simply by the user biting there thumb and whipping thier blood on there summon tattoo then place there hand on the ground to rise under the user.

~Can only be taught by XxFallenUchihaxX~
~Lasts for 3 turns~
~Can only be summoned once per battle~
~After genjutsu is performed summon is poofed back away~
~Can only use water and fire jutsus up to users rank~
~Tail can only block up to C-Rank~
~Sign of snake contract required to learn~
*
Signing contract:
And the summon is down though a tatto

~ Japanese names ? ~
(Satan no fureimu: Tamashī o ushinatta)Satan's Flame:Lost Soul
Type:Supplementary,Defensive
Rank:S
Range:Short
Chakra:40
Damage:(+10 Fire)(+5 Taijutsu)
Description:The user begins channeling a great amount of chakra fire chakra though body.With this jutsu active to user skin becomes very heated that if someone tries to touch them they while get burnt.They user will also gain horn like flames on there head resembling the soul of Satan.While this is active the user and only use fire and taijutsu techniques due to the amount of fire chakra traveling around the chakra paths.Masters of Satan's Flame can dense the fire properties and turn the fire blue increasing the power x2 and will burn the opponents skin badly.The area of the user within short range is to hot for normal shinobi to approach directly.
~Last for 3 turns~
~Due to the toning of the body the user is in effected by the heat around them.~
~Can only be taught by XxFallenUchihaxX~
~Can turn flames to blue increasing its strength x2 once per battle~
~Must have Fire Mastered~
~No A-Rank and above Fire can be used for the next 1 turn~

Approved CFS:
*Here is an example of it:
You must be registered for see images

~ Declined, OPed ~

(Sukai doragon no hasai kiba)Sky Dragon's Crushing Claw
Type:Offensive
Rank:B
Range:Short
Chakra:20(-per turn)
Damage:40
Description:The user will perform 2 seals,after performing them the user will clap there hands together gathering chakra into there hands.Using chakra manipulation the user will coat there finger nails with short,sharp spinning wind.There user will then run up the do a uppercut having the wind drill into the enemy.There wind around the fingers for about 2 turn

~Last 2 turn if continued~
~No jutsu can be used with hands while in effect~

~ Approved ~

(Sukaidoragonmajikku: Za ea no kenshutsu)Sky Dragon Magic:Air Detection
Type:Supplementary
Rank:C-Rank
Range:Short-Long
Chakra:15
Damage:N/A
Description:Using the users Wind Chakra into the air,they will release spore like particles that will scatter all over the area.The user will the inhale the spores and *taste* there chakra.Any person that comes in contact with there spores the user can pick up there location.These spores cannot be seen by natural eyes due to how small there are.Dojutsu can see them due to the inserted chakra.
~Last 5 turns~

~ Declined, Zetsu much ? ~
 
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Enzup

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Tei Michishio) - Wind Release: Air Flow
Type: Supplementary
Rank: A
Range: Long
Chakra Cost: 30 (-10 per turn activated)
Damage Points: N/A
Description: Its a technique where user controls the air flow for his own benefit. User increases the flow of air drastically and simultaneously changes its direction. User can use this to lift (levitate) very heavy objects from ground, or to cause flying things to fall down, depending on the direction of air flow he had caused. By changing the direction of air flow, user can deflect the projectiles coming at him.

Note: -Once used, user can't change the direction of air flow. (eg: user causes the air to flow downward, then it will remain downward for 2 turns or unless cancelled)
-User can't use any wind technique above A-Rank, while this is active.
-Once used, lasts for 2 turns.
-Can only be used 3 times per battle.
-Can only be taught by Enzup.

~ Declined, similar techniques exist ~

____________________________
(Ninjutsu: Projectile Hensa) - Ninja Arts: Projectile Deflection
Type: Supplementary
Rank: D
Range: Short-Long
Chakra Cost: 10
Damage Points: N/A
Description: After throwing a chakra infused kunai, shuriken etc. or any other projectile which is imbued with user's chakra, user focuses on that projectile's chakra which is of his own, and by hand gestures he can control/change the direction of that projectile in mid-air.

Note: -Since its a D rank tech, its very fast.
-Can only be used on 4 projectiles at max in one usage.
-Can only be taught by Enzup.

~ Declined, no reason that it should be fast just because its a D rank ~
 
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Vayne

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Re: ±±Custom Jutsu Submission±±

Dropping this unfortunately
(Jou: Rantan) Cane: Lantern
Type: Weapon
Rank: S
Range: Short
Chakra: 40
Damage: 80
Description:* This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted.
-Can only be used by mangekyo byakugan
-If others touch the handle area they will get electrocuted.

~ Why is this an S-rank if it literally does nothing ? ~

(Rantan: Raiton Kiri shndou) Lantern: Electric drill Impact
Type: Offensive
Rank: S
Range: short
Chakra: 40
Damage: 80
Description:* The user will thrust his cane in a body part of the opponent and will begin to insert chakra to the cane while spinning it, the chakra will cause the cane to spin at high speeds and cause fractions to appear in the bone area of the limb the opponent after the cane is withdrawn will be paralyzed for 5 seconds.
-Usable three times per battle.
-Must wield Lantern(the cane)
-No raiton techniques in the same turn.

~ Get cane approved first ~

(Kage Waza: Kag hane) Shadow technique : Shadow wings
Type: Supplementary
Rank: C
Range: Short
Chakra: 15(+5 each turn)
Damage: N/A
Description:* The user while in the air will Perform five hand seals and cause his shadow to transform into wings by adding the shadow of nearby objects to itself(non-human) and sprout wings in it's back thus allowing the user to fly.
-Usable Twice in a battle.
-Lasts three even if the user lands.
-No shadow techniques in the following turn.
-Must have mastered Nara Clan techniques
-Usable by mangekyo byakugan and those who he teaches it to.

~ Declined, do not resubmit ~
Shadow Technique: Shadow Engulf (Kage Waza: Kage Makikomu)*
Type: Attack*
Rank: Forbidden Rank
Range: Short
Chakra: 50
Damage: 90(-30 to user)
Description: *The user will send their shadow toward the opponents shadow after performing six hand seals, once the opponents shadow is binded, the user will send elemental chakra to his shadow each element will affect as the following.
-Fire: The opponent will begin to feel an intense burning sensation in his body, and if it continues for two turns burn marks will appear on his/her body.
-Wind: The opponent will begin to feel like his body is being slashed by a sword, and if this continues for two turns the cuts will begin to appear.
-Water: The opponent will begin to feel wet and sweaty on the first turn and on the second turn they will feel like they are deep in water and pressure is very high.

Notes:
-Must have Mastered Nara Clan Techniques.
-Usable Once Per three battles(so a link to previous battles is needed)
-Must wait at least three turns to use the technique.
-The user suffers -30 damage due to the intensity of the technique.
-Must perform Six hand seals even if a bio says can perform Nara techniques with a single Hand Seal.
-The effects of the elements when infused are divided into two turns.(As mentioned above and for the second turn the technique will count toward the three techniques allowed)
-If the technique is successful the fight is over unless it is a two on one battle then the user will be after using the tech at half of his speed and can't use Nara techniques and techniques of the used element.

~ Makes no sense; if all that happens is burns, slashes or pressure, how is the fight over ? You NEVER put it in your technique that it ends the fight ~
Summoning Technique: Nazu(Kunchiyose No jutsu: Nazu)*
Type: Summoning/Supplementary
Rank: S Rank
Range: Short
Chakra: 40
Damage: 80
Description: *After performing the required hand seals and blood is used the user will summon Nazu the sprinter of the addax, Nazu is at the size of horse and can be used for transportation, Nazu can use wind techniques up to the users rank. Nazu is also equipped with a armor that can withstand A rank elemental techniques, C rank ninjutsu, C rank NB tai, and A rank normal tai.
-Can be summoned once.
-Lasts 4 turns.
-Can use wind techniques up to the users rank.
-Techniques that require Hand seals will be performed by the summoner.
-If Nazu hits an opponent with his antlers after charging at them the damage will be equivalent to a S rank tech.
-Must Have signed Addax contract.
Contract here

~ Too many abilities ~

(Jou: Rantan) Cane: Lantern*
Type: Weapon*
Rank: S rank
Range: Short(Kunias/Shuriken mid range)
Chakra: 40
Damage: 80
Description: *This is a special kind of cane it is made up of very thin and powerful metal alloy, the cane has a holding area that consists of carbon fiver molded around it giving the user maximum holding/grip potential. The cane's special ability is that it can not be wielded by anyone beside the user(me) it requires chakra from the user to be embedded in it so that he can use it, if others attempt to wield it they will find it extremely heavy and will get electrocuted, the other ability of the cane is that it can emit blue light from itself so it can eliminate the field, and the canes tip contains a hollow area inside where kunia/shurikken can be thrown from.
-Can only be used by mangekyo byakugan
-If others touch the handle area they will get electrocuted.
-Only 6 Kunias/Shurikken can be inside the cane and they will reach mid range.
-The light is not blinding, it can be used so that Nara clan members can use their shadows when their is no light source, and the light will be visible in mist as well although only up to short range.
dropping this

~ "Eliminate" the field ? ~

~All yours Emperor :rolleyes:~
Curses.
 
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Gitanshu

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Re: ±±Custom Jutsu Submission±±

Upgrading the technique
Doton keiyou toku - Earth Release Hovering Shield
Type:Offensive| Defensive
Rank:B
Range:Short-Mid
Chakra:20
Damage:40
Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium

Note: Can be used 4 times only
Into
Doton keiyou toku - Earth Release Hovering Shield
Type:Offensive| Defensive
Rank:A
Range:Short-Mid
Chakra:30
Damage:60
Description: A very simple technique in which user spits out some earth base chakra from his mouth and manipulate it into a big disc which has a diameter of 2 m and uses it as a shield by making it hover in front of any of his body part,By providing it with some extra chakra user can manipulate it when it is shore range to him just like the Ninjutsu which is used to make the kunai hover the opponent and user can also use it like a flying disc to attack an opponent with in range.So it basically works as a defensive and an offensive medium

Note: Can be used 3 times only


Just changed the rank and usage limit.
~Declined~ This doesn't need to be anything higher than B-rank
---------------------------------------------------------------------------
New submissions

Suiton taku- Water Style House
Type:Supplementary
Rank:A
Range:Short- Mid.
Chakra:30
Damage:N/A
Description:The user does 3 hand seal and releases his chakra both in air and ground and uses the air moisture and underground water to create a house 20*20meter of pure water which is charged with users chakra, It could be used for two purposes.

1.It functions as a water source for up to A rank techniques and as it is charged with users chakra all the technique which are used from that water source are performed much fast and smoothly, Basically because the presence of users chakra already in the water reduces the time required for shape manipulation and sending the cakra in the water source.

2.It can also be used for supplementary and defensive purpose by simply waving hands or using body gesture just like gaara controls his sand. Usage example- If getting attacked by a fireball user can control a nearby water from the house and by hand gesture can create a defensive wall of water.

Note: Usable 2 times.
Note: Lasts three turns until completely destroyed or evaporated.
Note: All the defensive and supplementary move will count toward user 3 jutsu limit per turn.
Note: The house will repair itself by taking more water from the surroundings but will never exceed it's maximum size which is 20*20 meter.
Note: Can only be taught by Gitanshu.
~Declined~ Similar Technique Exists, believe it or not.

Suiton - Water Style Torrent
Type:Supplementary
Rank:A
Range:Short- Mid.
Chakra:30
Damage:60
Description:While standing near a water source the user quickly starts to rotate and thus start to form a torrent of water and then user release it towards the opponent at a fast pace.
Note: Usable three times

You must be registered for see images
~Declined~ Similar Techniques Already Exist. Including canon ones. ~_~'
 
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BusinessManTeno

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Re: ±±Custom Jutsu Submission±±

fukabun atomikku) Fiery Atomic
Rank:S
Range:Short
Type:Attack/Defense
Chakra Cost:40
Damage Points:80
Description: This Sword is said to pass down from a family of Scorch users throughout the years. The blade is made from Black Metal, With Gold Lines down the middle of both sides.. It was said to be a forbidden black smith material back in the day. Nether the less. It could infuse The Scorch KG. Since the sword could hold the extreme heat of a SCORCH KG, they had to make a holster that could stand the extreme heat. The Holster is white with Silver lines down the middle. The holster can be equipped on the side of the person. This blade is special because of how it can be used. The User will Draw his blade out real fast. Causing the Heat inside the Holster to rush out Due to the Heat from both the holster and sword being compact. (In a tight spot. causing the heat to just gather up). Causing Massive heat waves. Hot enough to Drain A rank Water and Below. The Heat Wave can only Be used in Short range though. But thats not the jist of it. This Sword is coated with Scorch Causing Heat waves to be around it. Making it Extremely hot.. This Sword Can Even Block S rank Water Due to the massive Heatwaves . Once This sword evaporate the Water into Steam. It will attract the steam to the sword and infuse the steam into the sword. Causing the sword to increase its Range.. The Steam will Come towards the blade somewhat like a magnet. The Sword can Only Reform The Size Twice. Growing about half the size of itself everytime it absorbs the steam. Once absorbed 2times. the sword is double its Height. But the heatwaves are no longer Active. Still Infused with Scorch it Can still cut the opponent having the same affect as the scorch sun. The sword can not be wield by nobody other then Scorch KG users or their water will be evaported from their body.

-Can Only Use the Heatwaves to Absorb Steam Twice. And The heatwaves from the Holster Withdraw once. Giving it a total of 3 times it can be used
-Holster Withdraw Can Block A rank and below Water And The Regular Heatwaves Can block up to S rank Water
-The User can NOT user Any Scorch Jutsus While this sword is active (Not in its holster)
-Heatwaves Count as the 1 of the users 3 turns
-Can not use Water at all while the sword is active due to the massive heat around me
-Only Usable by Teno
~Declined~ The wording is confusing. Also, Blocking A and S-rank water? Why do you go back and forth between the two. Can it block up to S-rank water only at certain times? Rework the description. Also, remove the steam absorption.

Hope this is better. :crazy:

fukabun atomikku) Fiery Atomic
Rank:S
Range:Short
Type:Attack/Defense
Chakra Cost:40
Damage Points:80
Description: This Sword is said to pass down from a family of Scorch users throughout the years. The blade is made from Black Metal, With Gold Lines down the middle of both sides.. It was said to be a forbidden black smith material back in the day. Nether the less. It could infuse The Scorch KG. Since the sword could hold the extreme heat of a SCORCH KG, they had to make a holster that could stand the extreme heat. The Holster is white with Silver lines down the middle. The holster can be equipped on the side of the person. This blade is special because of how it can be used. The User will draw his blade out Channeling his Chakra into the sword giving it the Scorch Ability. Once Drawn, the Sword Can emit scorch heat waves. The heat waves emit by the user simply Channeling his chakra into the blade (like said before). The user can only emit Scorch Chakra through the blade 5 times. .... The Scorch Heat wave can be used in a offensive way also. The user will swing his sword causing massive heat waves. The heat waves will form into scorch orbs . (Can form up to 4 Scorch orbs at a time)


Can Block Up to S Rank Water

Can not use Basic Ninjutsu Once the sword is even used ONCE

No Water jutsus Above B Rank While the Sword is Drawn

The Scorch Wave can travel up to Mid range

No Fire and Wind Jutsus Above A Rank While the sword is drawn

Using the Sword abilities counts as 1 of the user 3 turns

Can Only Be used by Teno

~Leaving for another mod~ I give up
~ You get free heatwaves and orbs so many times ? No. Also, what is "Basic Ninjutsu" ~
___________________________________
(Shakuton:Shakuton karada)- Scorch Release: Scorch Body
Rank:A
Range:Short
Type: Defensive
Chakra Cost:30
Damage Points: N/a
Descirption: The user will Do the tiger handseal. Once done his whole body turns into scorch. Similar to the water replacement. If any physical attacks is dealt while this is active. It will go right through the body, And Cause their hand 2nd degree burn. Causing them to not be able to use their hands for atleast 10seconds.

-Can Only be active for 10seconds but can deactivate it at will
-Can Use Twice
-Cant Use no jutsu while in this form
-No Fire or Wind in the same turn
-Can Only be taught by General Teno
~Approved~
______________________________________________
 
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-Cobalt-

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Re: ±±Custom Jutsu Submission±±

Water Release:
Type:Supplementary
Rank:D
Range:Short-Long
Chakra:10
Damage:N/A
Description: The user performs a single hand seal and creates a small amount of water anywhere on the battlefield. The user can either create it somewhere in the air, underground or on any object. This is a distraction technique but it can be used to confuse the opponent. The amount of the water can vary from a drop up to half a liter.
Note: Must be taught by -Cobalt-.
~Declined~ Do not Resubmit
 
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Priest

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Re: ±±Custom Jutsu Submission±±

(Bo no Elendil) - Bow of Elendil
You must be registered for see images
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through any form of defense except jutsus of its equivalent, Lightning, shields of metal which the bow itself was made(adamantium).
Abilities:
+-the spikes can be used to slash and pierce opponent in close range.
+-because of its metallic composition, it is indestructible
+-can fire up to 8 arrows at once but the power is halved for each arrow
+-can be combined(coated) with fire and lightnin(+10 damage)
Restrictions:
+-can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
+-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
+-when bow is used once, it counts as a move out of the 3 moves.
+-Usable up to 3times only per battle.
+-can only be wield and only listen to Mist01

~ Pictures should be at the end of the description, not in the middle. ~

--Edit any that looks odd--



Summoning technique: Turion
Rank: S
Type: Supplementay
Range: N/A
Chakra Cost: 35
Damage Point: N/A
Description: The user uses his/her own blood and slams his hand on the ground to summon Turion. Turion is a big Lesser Bird of Paradise in the size of sasuke's hawk. Turion has a rare blue color which allows her to blend with the sky traceable by doujutsus only. Turion has strong light wings which allows her to move at a very fast speed and she can travel through dense wind. Turion can use wind and fire upto A-rank which can be exhale from her mouth of by flapping her wings.
-Turion can only be summoned when there are no more than one bird of paradise summoned
-Turion can only use fire and wind jutsu up to A-rank.
-each jutsu counts as one out of the jutsus per turn.
-Last on the battle field for 5 turns or if released by the summoner.

Contract

~ Japanese name ? -.- ~


(Fuuton: raidingu za nami) - Wind Style : Riding the wave
Rank: B
Type: Supplimentary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: User makes 3 handseals and creates a narrow gust of wind towards a direction then forms under his/her feet, a condense wind chakra in the shape of a skate board. The user will then move/ride the gust in the direction of the wind.
-note-
+- the User can't perform another wind techniques while using this.
+-Stays active for 3 turns or deactivates with the user's will
+-Can only be used 4 times per battle.
+-Can be taught only by Mist01

~ Declined, this basically allows you to dodge all techniques for 3 turns without needing to use jutsu ~
Changed the placement of the picture and added Japanese name

(Bo no Elendil) - Bow of Elendil
Type: Weapon
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80(-20 if splited)
Description: Bow of Elendil is a 70" metallic chakra bow made of adamantium with up to 35" draw length. it has a reddish color with body frame like that of a dragon's scales. It also has sharp spikes all over the curves except for the hilt in the middle which serves as the handle. the string is made of a thin metallic spring that draws doton chakra from the users hand thereby forming an arrow made of thick dense earth as the user pulls it. the arrow that it shoots been mainly pure earth chakra is fast and precise and can pierce through any form of defense except jutsus of its equivalent, Lightning, shields of metal which the bow itself was made(adamantium).
Picture:
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Abilities:
+-the spikes can be used to slash and pierce opponent in close range.
+-because of its metallic composition, it is indestructible
+-can fire up to 8 arrows at once but the power is halved for each arrow
+-can be combined(coated) with fire and lightning(+10 damage)
Restrictions:
+-can't use elemental techniques when using this since the wielder won't be able to do hand seals except its elemental combinations which can only come as projectiles.
+-Firing 8 arrows at a time strains the user so it wont be useable until after 2 turns.
+-when bow is used once, it counts as a move out of the 3 moves.
+-Usable up to 3times only per battle.
+-can only be wield and only listen to Mist01

~ Declined, I doubt you can pierce advanced dense CE that are not adamantium ~


(Kuchiyose no Jutsu: Turiyon) Summoning technique: Turion
Rank: S
Type: Supplementay
Range: N/A
Chakra Cost: 35
Damage Point: N/A
Description: The user uses his/her own blood and slams his hand on the ground to summon Turion. Turion is a big Lesser Bird of Paradise in the size of sasuke's hawk. Turion has a rare blue color which allows her to blend with the sky traceable by doujutsus only. Turion has strong light wings which allows her to move at a very fast speed and she can travel through dense wind. Turion can use wind and fire up to A-rank which can be exhale from her mouth of by flapping her wings.
-Turion can only be summoned when there are no more than one bird of paradise summoned
-Turion can only use fire and wind jutsu up to A-rank.
-each jutsu counts as one out of the jutsus per turn.
-Last on the battle field for 5 turns or if released by the summoner.

~ Approved ~

Contract



(Fuuton: raidingu za nami) - Wind Style : Riding the wave
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: User makes 3 hand seals and creates a narrow gust of wind towards a direction then forms under his/her feet, a condense wind chakra in the shape of a skate board. The user will then move/ride the gust in the direction of the wind.
-note-
+- the User can't perform another wind techniques while using this.
+-Stays active for just a turn, meaning on the next turn user has to re-perform the jutsu but now with only one hand-seal to keep it active or deactivates with the user's will
+-Can only be used 4 times per battle. This also counts for every time the jutsu is reactivated.
+-Can be taught only by Mist01

~ Declined, riding it up to long-range ? No. In fact I'd think mid-range is still too much, maybe a few meters or so max. ~
 
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Uzumaki Naruta

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose no Jutsu: Yura, Yamārashi)Summoning Technique: Yura, The Porcupine
Type: Attack/Defense
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user will wipe blood on their Porcupine tattoo and after performing five seals, the user will slam their hand on the ground, summoning Yura. Yura is a large white porcupine (a bit smaller than Gamabunda Jiraiya summons) and has blue eyes. She gets along with her summoners. Like all porcupines, she has two weak spots: her underside and an area above her head (where the summoner can sit), due to having no quills there. Yura has an affinity to Wind style, being able to use Wind jutsus without using any handseals. She can fire off quills (like the other porcupines) infused with wind chakra and can pierce everything. She also has the ability to curl up into a ball by putting the summoners and her/his allies on her underside protecting them from attacks.

- Can only launch quills twice. After that, Yura loses her quills for the remainder of the match
- Can only remain on the field for 4 turns
- Can protect three times only (Can´t protect if she loses her quills)
- Can use Wind techniques only up to A rank
- Can only be summoned by Uzumaki Naruta and Teno

~ A HUGE Gamabunta sized porcupine firing off massive quills ? No. ~

(Porcupine contract o_O)
 
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-Cerberus-

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Re: ±±Custom Jutsu Submission±±

(Raiton Shawa) - Lightning Release- Lightning Shower


Type: Offensive/Attack
Rank:B
Range: Mid-Long
Chakra:20
Damage: 40
Description: The user will firstly fire several lightning balls at the opponents direction, the balls are roughly the same size as a tennis ball.
Once the last ball has been fired, the user will perform the serpent handseal, which causes the lightning balls to rain down on the opponent from all direction causing severe damage.

Note
~ Can only be taught by sage naruto 123

~ Declined, so you fire them off, they hover around him and then strike once you make another handseal ? Slightly pointless, no ? ~

(Katon - Makai Kuchisaki) - Fire Release- Hells mouth
Type: Offensive/Attack
Rank: A
Range: Mid-Long
Chakra: 30
Damage: 60
Description: The user begins by performing the handseals Ram-Dog-Horse-Tiger. The user them shoots out a large amount of intense flames that is manipulated into a demon like head that swallows the opponent. The user can choose to trap the opponent in the demons mouth, burning their body or choose for the head to explode.

Note
~ Can only be taught by sage naruto 123

~ Declined, restrictions ? ~

~Resubmitting the two above since I posted after the marker.~


Raiton -Disuku Lightning Release-Lightning Disk
Type: Offensive/Attack
Rank: A-Rank
Range: Short-Mid
Chakra: 30
Damage:60
Description: The user begins by gathering their lightning chakra into their dominant hand.
The user lifts their hand into the air, creating a fast spinning disk that is roughly the same size as the user.
The cutting power is strong enough to cut through large mountains with ease.
The user has the option to split the disk into multiple small disk's that hit multiple targets.

~ Declined, do not resubmit ~
 
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System001

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Re: ±±Custom Jutsu Submission±±

Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following said link and a few other links afterwards >_>



(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, no larger than a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. When Atlantia is summoned, a oceans worth of water is also summoned along with her for her to swim in. Atlantia is capable of using all suiton jutsu A rank and below, and is also capable of freely manipulating the water summoned from Kodai to create A or S ranked constructs, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive .

~ Exactly how much water do you think is in an ocean ? And remember that a pond or lake one-millionth the size will still probably drown you. ~


(Kuchiyose:Batoidea: Blitz Krieg) - Summoning: Batoidea : Blitz Krieg

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: n/a
Description: Blitz Krieg is one of the three bosses of the Ray summons, and arguably the strongest. Blitz Krieg is a Torpedo Ray who slightly resembles a eagle ray, Krieg being slightly larger than Gamabunta, and is a bright vibrant orange with black and brown spots. Krieg, like all rays and in particular electrical Rays has the ability of electroception, the capability to sense objects and beings by generating a electrical field around themselves and realizing fluctuations in the field. However Krieg takes this ability to the next level, when Krieg is summoned the sudden introduction of his electrical field will result in all lightning jutsu on the field within a mid range radius of him being cancelled, as well as opponents in range gaining Paresthesia (Pins and Needles) for the same and next turn. This happens only when Krieg is summoned as afterwards his "greater" electrical field stabilizes and as such is a one time passive use. Blitz Kriegs "Inner" electrical field that surrounds his body is capable of protecting him from a total of 160 damage points of lightning jutsu. The lightning vaporizing before it comes in contact with Kriegs body. Krieg is capable of using all lightning jutsu S rank and below without the need of hand-seals.Blitz Krieg is capable of speak perfect English and Japanese, he is both energetic and aggressive.

Note:

- Blitz Krieg can only be summoned 1x
- Blitz Krieg stays on the battlefield for 3 turns. He is also capable of swimming in the air like most rays.
- Blitz Krieg is able to sense anything within a kilometer raidus with his active .

~ Lightning cannot 'vaporize' ~

Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user swipes their thumb across their mouth, drawing blood from their thumb, the user then slides the blood across their summoning tatoo, calling forth dozens of stingray stinger barbs into their mouth at anyone time and spewing the stream of stingers that each contain a sac of intense toxin. The stingers ranging from the size of a senbon, to the size of a average kunai. The volley of stingers being comprised of hundreds of stingray stingers that are harder than steel while being exceptionally aerodynamic, the stingers are also serrated, meaning once they are lodged in something, they are increasingly hard to pull out. The protein toxins on the stingers force the muscles in the opponents body to tense, resulting in severe and painful cramping as the enzymes ravage the cells in the impacted area, causing them to "die". A few (three or so) stingers are capable of incapacitating half a limb and any organs contained within the period of two turns. This can alternatively be used by a Ray, however they simply spew the volley of stingers without the need for prior movements. If used by a Kodai boss, the stingers will be the size of a shortsword.

Note:
- Can only be used once ever two turns.
- Can only be used by a Ray or signer/owner of the Batoidea contract.

~ Number of uses restrictions, separately for a boss and for normal users ~
Information, link of signing, and link of me taking over the contract, and link of the contracts approval can all be found by following said link and a few other links afterwards >_>



(Kuchiyose:Batoidea: Atlantia) -Summoning: Batoidea : Atlantia

Type: Summon
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description: Atlantia is a small eagle sting ray, no larger than a basketball. Atlantia is one of the three bosses of the Ray summons, and is usually looked upon as the weakest due to her size. Atlantia is a vibrant deep sea purple with turquoise/blue spots. Like all eagle rays, Atlantia has small electroceptors in her snout that allow her to detect the exceedingly weak electric signals generated by prey, or in most cases enemies, within a mid range radius of her. Atlantia is extremely smart, and what she fails to make up in bulk, she makes up for in intelligence, skill and tactics. When Atlantia is summoned, she brings a small oceans worth of water along with her for her to swim in (About the size of Great Exploding colliding Wave), the water however, rather than being called forth all at once surges from beneath Atlantia as if it were a invisible fountain, in a similar way to Suiton: Seibun Hōfutsu. Atlantia is incapable of using suiton jutsu, however she is capable of freely manipulating the water summoned from Kodai to create B, A or S ranked constructs such as pillars, walls, vortexes and other useful apparatus, this of course counts as a jutsu. Atlantia is also capable of creating a forbidden ranked exoskeleton of water to surround her, the water being a exact replica of her, except enlarged. The exoskeleton of water can be as large as, if not larger, than gamabunta, and responds solely to Atlantia's will. Atlantia is incapable of flying through the air, however she can gain small periods of hang time by launching in and out of the water. Atlantia is capable of speaking fluent english, japanese, and greek.

Note:
- Atlantia can only be summoned 1x
- Atlantia is capable of staying on the field for four turns.
- Atlantia is capable of creating the water aura only 1x per match, and it lasts for only three turns.
- Atlantia is capable of sensing living animals within a mid range of her, using her passive .

~ Declined. I'm giving you one more chance to fix the water brought along, before I DNR this. ~

Batoidea Jutsu : Ken Gyakujou | Batoidea Arts: Stinger Frenzy
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user swipes their thumb across their mouth, drawing blood from their thumb, the user then slides the blood across their summoning tatoo, calling forth dozens of stingray stinger barbs into their mouth at anyone time and spewing the stream of stingers that each contain a sac of intense toxin. The stingers ranging from the size of a senbon, to the size of a average kunai. The volley of stingers being comprised of hundreds of stingray stingers that are harder than steel while being exceptionally aerodynamic, the stingers are also serrated, meaning once they are lodged in something, they are increasingly hard to pull out. The protein toxins on the stingers force the muscles in the opponents body to tense, resulting in severe and painful cramping as the enzymes ravage the cells in the impacted area, causing them to "die". A few (three or so) stingers are capable of incapacitating half a limb and any organs contained within the period of two turns. This can alternatively be used by a Ray, however they simply spew the volley of stingers without the need for prior movements. If used by a Kodai boss, the stingers will be the size of a shortsword.

Note:
- Can only be used once ever two turns.
- Can only be used 4x by a Human, and 2x by a Boss. Can only be used maximum of 3x per battle regardless of who the user is.
- Can only be used by a Ray or signer/owner of the Batoidea contract.

~ Declined, its slightly unrealistic that you fit dozens of kunai-sized objects in your mouth; alternately, it would take you minutes to spew out dozens if you're spitting one or two at a time. ~



Fuuton : Itansha Purerantāru | Wind Release : The Quadruplet Tornadoes
Type: Offensive
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user focuses their fuuton chakra around the opponent, creating four large tornadoes, the pillars of wind being created in a square formation similar to that of four pillar bind. The tornadoes ascend high into the sky with half spinning clockwise, and the others counter clockwise. The tornadoes generate a high amount of wind force and suction, attempting to drag in their surroundings, however anything caught within the tornadoes will be trapped in the four tornadoes opposing suctions, being locked in place, or at least their speed being drastically lowered. While surrounded by the four tornadoes, the wind currents whipped up by the pillars of wind will result in lightning jutsu being incapable to fully to sustain themselves, as such all lightning jutsu that enter the "Square" suffer a -40 damage deficit as long as the tornadoes are active. Due to the tornadoes suction, there will also be very little air for fire to burn in, because of this the tornadoes can only be destroyed by fire of equal or higher rank, while fire jutsu B rank or below will simply disperse. While trapped within the square, the enemy will find it much harder to move, the enemy will be tossed around by the wind currents, and will find it nearly virtually impossible to do any large movements such as walking, or moving multiple limbs.

Restrictions

- Can only be used 2x.
- No fuuton jutsu for the rest of the turn.
- Can only be Taught by -Scaze

~ Declined, do not resubmit. ~
 
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Coyote

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Re: ±±Custom Jutsu Submission±±

for below techniques.

Oshie sono Gekiryuu Yajuu: Shuukyoku | Teachings of the Raging Beast: Finale
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash 90% of his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits while entering this final Hail Mary. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin. This highly advanced technique does come with extreme repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. Once out of this mode the user will be exhausted to the closest point of defeat. However with that great power comes of it, ability to cover ground that the normal eye cannot track.

Notes:
- Lasts 3 turns
- Speed is so immense that it's only trackable by high level doujutsu
- Only taijutsu and Inuzuka techniques are allowed in this form
- Once mode is complete 90% of the user chakra is relinquished
- Unable to use any elements, ninjutsu, or genjutsu
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Has to be used within the first 5 turns of battle or unable to be used after that point
- Must be Kage ranked
- Only usable once per battle

~ Blah. For all the buildup, really a vanilla powerup. That said, specify speed clearly. ~

Oshie sono Gekiryuu Yajuu: Kito Hitonomi | Teachings of the Raging Beast: The Returning Slash

Type: Defensive
Rank: A
Range: Short
Chakra: 40
Damage: 60
Description:
When the target tries to preform any kick, fist or weapon attack the user will increase the chakra sharpness in the users claws to block the kick, fist or weapon. If blocking a fist or kick the appendage will be grabbed and bound by the claws meaning the claws will puncture the arm, leg, etc. If blocking a sword then it can grab the sword on any part without harming the hand of the user due to the increased chakra barrier in the claws. Once the attack is blocked, with the other claw the user will straighten their hand out with the increased claw length with chakra and slam it into any part of the human body they wish. This is all done very quickly just like how a beast will attack it's prey. It's also done in near one motion, block - puncture.

Notes:
- Usable twice per battle
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"

~ Doesn't deserve to be an A-rank ~

Oshie sono Gekiryuu Yajuu: Kito Hitonomi | Teachings of the Raging Beast: The Returning Slash

Type: Defensive
Rank: S
Range: Short
Chakra: 40
Damage: 60
Description:
When the target tries to preform any kick, fist or weapon attack the user will increase the chakra sharpness in the users claws to block the kick, fist or weapon. If blocking a fist or kick the appendage will be grabbed and bound by the claws meaning the claws will puncture the arm, leg, etc. If blocking a sword then it can grab the sword on any part without harming the hand of the user due to the increased chakra barrier in the claws. Once the attack is blocked, with the other claw the user will straighten their hand out with the increased claw length with chakra and slam it into any part of the human body they wish. This is all done very quickly just like how a beast will attack it's prey. It's also done in near one motion, block - puncture.

Notes:
- Usable twice per battle
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"

~ Declined, when I say something doesn't deserve to be A-rank, I mean it's too weak to be A, leave alone S ~


Oshie sono Gekiryuu Yajuu: Shuukyoku | Teachings of the Raging Beast: Finale
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 50
Damage: N/A
Description:
Known as the strongest technique in the teachings, this move is forbidden for use. While the user is in "Four Legged Technique" he will unleash 90% of his chakra into the already existing coat of chakra into the users muscles, skin, nails, hair, basically all over the body (same concept as the 4legged) The user will gain speeds that are unimaginable to any other Inuzuka, the strength, the reflex, the flexibility is pushed to the utmost limits while entering this final Hail Mary. When the user enters this sudden burst of power, their whole body changes even beyond the point of being in the most advanced form of "Four Legged Technique" The users will take on the closest form to a wolf without actually turning into one. Chakra coats them looking like a wolf while their hair is extremely beast-like as well as their teeth form almost into a full wolves jaw, the same goes for the joints and skin. This highly advanced technique does come with extreme repercussions, while in this mode the user cannot use any form of ninjutsu or genjutsu. Once out of this mode the user will be exhausted to the closest point of defeat. However with that great power comes of it, ability to cover ground that the normal eye cannot track.

Notes:
- Lasts 3 turns
- Speed is fast enough to the point that only 3t sharingan can track
- Only taijutsu and Inuzuka techniques are allowed in this form
- Once mode is complete 90% of the user chakra is relinquished
- Unable to use any elements, ninjutsu, or genjutsu
- Must be in 4legged tech
- Only usable by a master Inuzuka clan member
- Must have mastered "Lost Teachings of the Raging Beast"
- Has to be used within the first 5 turns of battle or unable to be used after that point
- Must be Kage ranked
- Only usable once per battle

~ Declined, OP ~
 
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