[ARCHIVE] Custom Jutsu Submission - II

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Kryptiic

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Re: ±±Custom Jutsu Submission±±

Raiton: Dageki | Lightning Style: Strike
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform the hand seals ‘Ox → Monkey → Hare’ and will create a large amount of small lightning bolts, around 3 inches long, surround the chosen target, capable of covering a 360˚ radius. The distance from the target can change to the users liking but must be a minimum of 1 meter from the target. Then almost instantly after their creation, the lightning bolts will rush at the target at fast speeds. As the lightning bolts fly inwards, the user has the option to perform the ‘Tiger’ hand seal or the ‘Boar’ hand seal or the ‘Bird’ hand seal. If the ‘Tiger’ hand seal is performed, on impact with the target the lightning bolts will extend and pierce right through what they hit. They extend to 1 meter but must make contact. If the ‘Boar’ hand seal is made then on impact each lightning bolt will release an incredible surge of lightning through the target, causing the target to be paralysed and feel numb. If the ‘Bird’ hand seal is made each small lightning bolt will create a large explosion on contact with the target. The hand seals can be strung together meaning all the lightning bolt variations will happen at once.
Note: Can only be taught by Kryptiic
Note: Only usable twice per match.
Note: No lightning jutsu in the same turn.
Note: No lightning above A rank next turn.
Note: Must be at least Sannin rank to use.
~Declined~ You can create this 1 meter from the "target?" Not really sure if that's fair, given you can almost instantly strike the target and paralyze them with the bolts.
[Re-submitting]

Raiton: Dageki | Lightning Style: Strike
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 40
Damage: 80
Description: The user will perform the hand seals ‘Ox → Monkey → Hare’ and will create a large amount of small lightning bolts, around 3 inches long, surround the chosen target, capable of covering a 360˚ radius. The distance from the target can change to the users liking but must be a minimum of 7 meters from the target. Then almost instantly after their creation, the lightning bolts will rush at the target at fast speeds. As the lightning bolts fly inwards, the user has the option to perform the ‘Tiger’ hand seal or the ‘Boar’ hand seal or the ‘Bird’ hand seal. If the ‘Tiger’ hand seal is performed, on impact with the target the lightning bolts will extend and pierce right through what they hit. They extend to 1 meter but must make contact. If the ‘Boar’ hand seal is made then on impact each lightning bolt will release an incredible surge of lightning through the target, causing the target to be paralysed and feel numb. If the ‘Bird’ hand seal is made each small lightning bolt will create a large explosion on contact with the target. The hand seals can be strung together meaning all the lightning bolt variations will happen at once.
Note: Can only be taught by Kryptiic
Note: Only usable twice per match.
Note: No lightning jutsu in the same turn.
Note: No lightning above A rank next turn.
Note: Must be at least Sannin rank to use.

~ Remove the purple bit ~

[New submissions]

Middonaitosutā | The Midnight Star
Rank:S
Damage:N/A
Type:Weapon
Range:Short-Long
Chakra:40 for abilities
Description: The Midnight Star is a legendary chrome pitch black Fuuma Shuriken made of a lightweight yet immensely strong metal. It can be thrown with immense dexterity and accuracy and due to its lightweight build and heightened equilibrium the Fuuma Shuriken rotates at high speeds when thrown, easily reaching 400 rotations per minute and traveling at extreme speeds. Its blades are tapered to extremely sharp edges being able to slice through rocks with a level of grace beauty and strength unmatched by any sword. When traveling, because of its dark colour, it often absorbs the sun's rays causing the blade to become fairly hot.The Morning Stars four blades are easily detachable and can be wielded like daggers if necessary for close combat. Legend has it, that the metal that the Midnight Star was forged from, was without form or composition.The Morning Star comes with a silver-white chain that can easily be wrapped around and unwrapped from the inner rings of the blades for dislodging and retrieval of the Fuma Shuriken, or use the chain in conjunction with a single one of its blades creating a sword-chain effect.

Abilities.
-The Midnight star has the ability to change its shape form and composition throughout the battle. For instance the user is able to make the Fuuma shuriken shift into a sword or any other shape or metal for that matter. Along with this, the Midnight Star has a second conjunction innate ability, that along with changing its form, it can also change its weight on the user's command from featherweight to tons, making the Midnight Star a extremely lethal weapon. Its weight can only be changed while the fuuma is in contact with the blade, even if it is secondary contact (eg the user is holding the chain which is attached the fuuma.) If the weight of the weapon is changed mid swing, it refuses to allow the weight change affect the momentum of the blade, which is due to the weapon being slightly sentient, which can be seen as both a blessing and a curse.
-The chain was forged with its own abilities, the user through the use of basic chakra can make the chain extend and shorten or stiffen and harden to the extent that it resembles a rigid iron bar.

The abilities of The Midnight Star makes it a very versatile weapon, that can be used for both close and long range fighting.Such as by detaching two of the blades and attaching them to either end of the chain which is then hardened the user can create a Naginata like weapon.

Restrictions.
-For the Fuuma Shuriken to be thrown, all Four blades must be attached and intact.
-Once thrown, the Shuriken has to be retrieved by physical means such as throwing it so that it loops around much like a boomerang, or via the use of the chain.
-Making the Chain rigid counts as a move. Chain can only be destroyed by S rank piercing and cutting techniques. Blades are indestructible (Doesn't mean it can cut through anything).
-Changing the form of the blade counts as a move, changing its weight does not.
-Form can only be changed once per turn.
-Can only be taught by Kryptiic

±± Declined ±± A very similar weapon to this was submited. If it was you, please link to it and resubmit. If not, don't resubmit.


Suiton: Atsuryoku Ponpu | Water Style: Pressure Pump
Type: Offensive
Rank: A
Range: Short-Mid
Chakra:30
Damage: 60
Description: The user will clap their hands together and create a thin lining of water shaped to the users liking in a selected area. It can be made facing on any angle in both the air and ground. From the thin layer, a large mass of water will be blasted in the direction in which the layer is facing. It has incredible force, being able to physically crush an opponent due to the sheer volume and power of the water that is blasted from the layer. The layer can be as wide and high as 5 squared meters. You can also make the layer of water incredibly small, making the released water much focused and much more pressurised making it capable of slicing through B rank earth, similar to Sasori's water jets.
Note: Usable three times per match
Note: No S rank water in the same turn.
Note: Can only be taught by Kryptiic

~ Declined, similar techniques exist ~
 
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-Broly-

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Re: ±±Custom Jutsu Submission±±

(Mushiton:KYOU SEI SHOU)| Bug Arts: Bug Symbiosis
Type:Supplementary
Rank:A-Rank
Range:Short Range
Chakra:30
Damage:N/A
Description: The bugs inside the user which are already in symbiosis enter into the ultimate symbiosis with the user. By standing still and allowing the bugs to ultimately synch themselves with the user and also infusing them with chakra the user gains compound bug eyes to increase vision and reaction they also sprout bug like wings capable of flight, along with a boost to all bug techniques

Note:user must be still for 2 turns however this can be done with clones
Note: The user must maintain focus on their chakra and the bugs synchronizing with them
Note:Increases speed of all bug techniques by 2 ranks
Note:Increases strength of all bug techniques by 15
Note: effect lasts for of the users turns
Note: can only be used 3 times per match

Mushiton: Bagu no Hyoutan|Bug Gourd
Type:Weapon
Rank:A-Rank
Range:Short Range
Chakra:30
Damage:N/A
Description: This is a gourd similar to gaaras that houses bugs from the users body. This gourd and the bugs are infused with the users chakra making them faster and stronger. The gourd houses about 1000 bugs and once the bugs are dead or have been used the gourd can either be refilled with more bugs or remaining bugs can be put back into the gourd.

Note: Bugs gain +15 in attack and speed
Note: Can only be used by Goku2000
Note: if refilled with new bugs it takes 3 turns for the boosts to take effect

~ Both make no sense whatsoever. Stop trying to get boosts for your bugs, honestly -.-, until you find an actual idea. ~
 
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Vision

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Re: ±±Custom Jutsu Submission±±

Genjutsu: Kyūkyoku Saimin | Illusionary Technique: Ultimate Hypnosis
Type: Supplementary
Rank: Forbbiden
Range: Short
Chakra: 50 (+30 Continous)
Damage: N/A
Description: One of the oldest techniques, that was lost centuries ago, is used as a last resort when engaged in a fight. It is activated by performing five hand seals Tiger → horse → Snake → Boar→ Tiger. The user would gauge at his own chakra and manipulate the flow of chakra into the pain recepters of the brain. Thus while this jutsu is active, Pain would not be felt, therefore able to continue to fight even when mortally wounded. Only time that the user will instantly die is when pierced through the heart, brain, or when the head is cut off as it is needed for the body to be able to function or any type of attack that effects these areas. However deep concentration is needed as constant manipulation of the chakra flowing through the pain recepters needs to be monitored. Once the technique is over with, whatever damage the user has taken would immediatly be felt. If the wound is too deep and can not recover the user will die.

Note: Able to use once per battle
Note: Once activated no more Genjutsu allowed during that battle
Note: Lasts four turns with the effect
Note: Mastery of Genjutsu is needed in order to use this technique
Note: -Vision- will be the only one to be using this technique
Note: Genjutsu cannot be broken through pain
Note: After four turns the user would feel the effects of all the injuries sustained.
Note: No Sage Mode or EIG stacked with this jutsu
Note: No S rank jutsu's allowed for one turn after this jutsu is active

±± Declined ±± Don't resubmit


Maboroshi Kagirinai | Eternal Vision
Type: Weapon
Rank: S
Range: Short
Chakra: 40 [when active]
Damage: N/A
Description: During the acient times, highly known black smith, forged a necklace that was a mix of steel and silver. During the process of it's creation he failed many times and concentrated on his work for years. Finally through all his hard work and concentration he was able to create an undestructable necklace as he wished. When he put it on to see how it had looked, the necklace reacted to his chakra, as if the necklace had a mind of it's own. Unfortunatly he was not able to control his chakra as it was reacting to the necklace. Which, in the end the necklace sucked all the black smith's chakra into itself, thus killing the black smith. Since that day, many have tried to use the necklace and try to figure out it's mysterious power. It has said that the necklaces power are the ability to protect it's user. Through the use of pure chakra that it emmits and reacts to the users chakra. Many have tried to use the necklace however most failed and their chakra also was sucked into the necklace. The necklace would be activated by channeling the users own chakra into the necklace, thus creating a reaction with the necklace and mixing both chakra's together. Once this happens the necklace will emmit a thin chakra layer around the users body. Protecting them from projectiles and debris that may be falling from the sky or a direct attack on the user. Also since the chakra is surrounding the body, the user gains slight boots to speed, agility, and striking power. Also the necklace was forged in fire and has a natural affinity to it. Thus being able to absorb A rank and below fire by sensing the heat of the fire when approaching the user and will do this automatically. Since the necklace was forged in fire and has an affinity to fire, smoke will emmit from the user through the chakra layers around the body, long as the necklace is active. However the smoke itself is not harmful to the user as it is created from their own chakra. It is also known that when the user of the necklace activates it. Their appearance will change as if the cloths has changed and the user will glow a certain color according to gender.

Abilities:
-Actives, once the user channels chakra into the necklace
-Male's will glow black // Female's will glow purple
-Able to absorb A rank and below Katon jutsu's
-Adds a thin protection layer of chakra around the user's whole body
-Emmits smoke from the user's body from the necklace's chakra as it has affinity to fire
-Once the chakra is covered the users body, the user will gain a slight boost in speed, agility and striking power


Restrictions:
-Lasts 5 turns once active
-Able to activate two times per battle
-Need to skip two turns before activating it once more
-Necklace constantly feeds off the users chakra
-Can only absorb fire three times per battle
-Can not absorb fire consecutively on the same turn
-Can only absorb the fire when extremly close to the source or the jutsu
-Absorbing fire counts towards the users three moves allowed per turn
-Only smoke users are able to manipulate smoke emmiting from the body
-Only to be used by -Vision-

Picture Reference:
You must be registered for see images

±± Declined ±± Reduce the story and resubmit. Its too much. One thing is a text with a little story and parts about the abilities. Other is to have such a bit messy test. You can add such story to your bios.


Sakashima Chakra Henkanshi no Jutsu | Reverse Chakra Sensing Technique
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: More advanced technique than the Chakra sensing technique. This allows the user to concetrate and detect foriegn chakra in the users body. When using this technique sensors will be able to monitor the flow of their chakra within their own system and make sure no foriegn chakra is maniupulated into their tenketsu.

Note: Only Sensory Ninja's are able to use this technique
Note: Can only be taught by -Vision-


±± Declined ±± They can already do this =_=
 
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Mathias

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(Koushou Bunretsu no Jutsu) - Advanced Splitting Technique
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A
Description: Unlike its parent jutsu the "Splitting Technique", in this advanced version, Mū will literally split out of his current body, leaving behind his damaged or unable to continue body behind for a fresh out body as if it had received no damage. This is done by basically "cloning" the body when it is at its peak performance level. Under drastic and desperate situations Mū will split in two, leaving his former self behind and emerging out of the damaged body along with all of its chakra not being affected by the original Splitting Technique's drawback. During the hasty separation, Mū will receive 40 damage to himself from the strain in his chakra reserves caused by the entire process. Unlike the parent justu, the original half will be unable to continue the fight.

ちゅうしゃく
☈ Can only be used once per battle
☈ No Dust Release techniques for the current or following turn
☈ Can not be performed if the canon Splitting Technique has been previously used
☈ No techniques above S rank for three turns after use
☈ Can only be used by a Mū biography
☈ Must be taught by Mathias
____________
-Declined-


(Jinton: Kangoku Rimen Seken Genshitek) - Dust Release: Imprisoned inside the Primitive World
Rank: S
Type: Offensive
Range: Short - Long
Chakra cost: 40
Damage point: 80
Description: Similar to the cube created by the "Dust Release: Destruction of the Primitive world" although not handicapped by its range of performance, Mū will thrust his hands outwards while focusing his chakra, creating a dust release cube 5x5 meters around his selected target with a sphere of pure concentrated dust release in the center. Mū will then bring his hands together causing the entire cube to "detonate" within, completely disintegrating anything inside of it, destroying it on a molecular level turning it into mere dust in the process.

ちゅうしゃく
☈ Can be used three times per battle
☈ No Dust Release in the same turn
☈ Can only be used by Mū/Ōnoki biographies
☈ Must be taught by Mathias

Similar Example:
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Very similar to this, except its a greater range of performance.
____________
-Declined-


(Jinton/Fūinjutsu: Seken Genshitek) - Dust Release/Sealing Art: Primitive World
Rank: S
Type: Offensive/Supplementary
Range: All
Chakra cost: 40 (-10 per turn)
Damage point: 80 (If closed in on a target)
Description: After performing the Rat → Boar → Snake, Mū will thrust his hands outwards while focusing his chakra everywhere. Utilizing his dust release, Mū will create an entire cube around the battlefield of the size desired by the user. Upon creation of the cube, an overwhelming code of Knajis will spread throughout the cube to seal certain elemental affinities. While inside the cube know as the 'Primitive World', all shinobi within will be limited to the usage of only Regular Ninjutsu, Earth, Fire, Wind chakra and any other element made up of Fire, Wind or Earth mixtures (Like Dust Release)for a total of four turns or until deactivated. At any point throughout the four turns, Mū can place both of his hands together with interlocked fingers. This causes the cube to drastically shrink in size and converge on a selected target similar to the "Dust Release: Destruction of the Primitive world" technique, "detonating" within, completely disintegrating anything inside of it, destroying it on a molecular level, turning it into mere dust in the process. As seen in the fight between Sasuke and Ōnoki, Dust release has the ability to be created or phase through solid surfaces without disrupting them, meaning that the Primitive World cube can even reach into the earth itself without disrupting it in the process. Due to being his own technique and possessing his own chakra, Mū is able to freely walk in and out of his Primitive World. Should an opponent come into contact with one of the sides of the cube, the certain body part that makes contact will start to disintegrate, destroying it on a molecular level, turning it into dust.

ちゅうしゃく
☈ Can only be used once per battle
☈ Closing/creating the cube on the selected target does not fall into the Dust/Fūinjutsu restrictions
☈ No other Dust or Fūinjutsu release techniques in the previous or same turn used.
☈ No Wind, Earth, Fire, Dust or Fūinjutsu techniques above S-Rank for the next two turns.
☈ Cannot perform any summonings for the same and the following 2 turns.
☈ The user cannot perform any genjutsu in the same turn.
☈ Can only be used by Mū/Ōnoki biographies
☈ Must be taught by Mathias

Example of ground penetration:
You must be registered for see images

Located in the highlighted oval, the dust release cube is seen bypassing the solid ground without disturbing it.
____________
-Declined-


I included the site's Fūinjutsu restrictions of its usage in the notes just to be safe.
 
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Emperor

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Re: ±±Custom Jutsu Submission±±

Dropping my old weapon for this one
------------------------------------------

( Shunataraja no Sansensa ) 主 Trident of Lord Nataraja
Type: Offensive
Rank: A
Range: Short
Chakra: 30
Damage: 60
Description:
The Trident of Lord Nataraja is a fearsome weapon in the right hands. It is a trishula, literally "three-spear", an ornate three-pronged trident. The entire weapon is a silvery-grey in colour, and has a length of six feet from tip to end. As a result, it gives the user a great advantage in range over more conventional shorter weapons. Just below the head of the weapon is attached a small drum, with two small spheres tied to a cloth attached to it and poised over the two skins of the drum. By flowing his chakra into the weapon, the user can control the spheres to create a particular rhythmic sound to the drum. This can then be used to set up any Sound-based attacks. Any of the user's Sound Techniques that do not require the trident can also be performed through it, without having to do handseals. Using the trident gives the user a +10 damage boost to his sound techniques.
The trident itself is indestructible, although its tip can only pierce through B-rank defenses and below by itself. The user must know Sound to use the drum feature of the weapon. When the trident is being used, the wielder cannot use Sage Mode or EIG. Due to the weight of the Trident, the user's motion is slowed by two speed chart ranks, and his Taijutsu is similarly slowed.
____________
-Approved-


----------------
OLD WEAPON:

( Tonbogiri ) ɸ Dragonfly-Cutting Spear
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra cost: 40 ( +5 per turn to support weight for faster swings )
Damage Points: 60 for simple stabs, thrusts, strikes etcetera.

An heirloom of Honda Tadakatsu, the Tonbogiri has been passed down among generations of skilled warriors, before reaching its wielder today. The spear's blade beggars description, the sharpness it possesses unparalleled, a dragonfly that came to rest on the blade instantly being cut in two. The weapon weighs roughly 15 kg.
This eight foot weapon, comprising of three feet of deadly steel blade and five of reinforced wood handle, is one of the Three Great Spears forged by a matchless blacksmith.
The blade of the weapon is similar to that of a chokuto, having a straight, double-edged blade ending in a sharp point. The edge of the blade itself possesses backward-facing serrations. This allows the spear to be swung and slashed with - the length of the weapon increasing its angular momentum, and thus striking power. Comparatively speaking, a sword swung with the same momentum possesses less strike force, compared to this blade. The weapon can also be thrusted or thrown to stab. In such a case, once the sharp point of the blade slides effortlessly into the target, the backward-facing serrations ensure that when the spear is pulled out of the target, a large part of the target's insides come out with it, creating a savager wound. Skilled wielders can produce a sort of kuba-yari-esque corkscrewing effect during thrusts to create deeper and deadlier wounds.
The other end of the handle possesses a metallic rectangular piece tipped by a crescent, much like a monk's spade, that can be used to catch strikes from incoming weapons or simply to stab a target. The rectangular piece can be swung like a club, to deal blunt-force damage or break bone.
A length of chain lies inside the weapon at each end, which can be shot out b flowing chakra into that part of the spear, to send either the blade or the crescent shooting forward, an extra five meters of chain on either side. Through subtle movements of the weapon's body, the weapon end that was shot out with a chain can be made to move such that the chain winds itself around an opponent's limb or weapon or bypass a static guard.
The weapon itself can be made to split apart into two, with a chain connecting both ends so it can be swung like a three-sectioned staff.
The Tonbogiri is stored in a seal the shape of a bisected dragonfly which is on the wielder's upper arm of his dominant hand.
The Tonbogiri like all legendary ninja weapons, is indestructible, though this does not mean it can slice or stab through everything.
The blade of the Tonbogiri is made of a pyroelectric material, which means electricity is generated with heat; this basically means fire chakra can be channeled to the blade, setting it aflame while it crackles with electricity at the same time, thus doing much more damage when it strikes. The fire/electricity remains for one turn.
The weapon does possess some inherent weaknesses and restrictions -
• Once fire chakra is channeled to the blade, then there has to be a one-turn gap before it can be channeled again.

----------------------------------------


( Dorotaru: Zokusei no Shorisha ) 主 Resonant Body: Vanquisher of the Mortal World
Type: Defensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: N/A
Description:
A wielder of the Trident of Lord Nataraja channels his chakra into the weapon, causing the drum to "beat" and release sound waves of a particular frequency. Upon picking any one solid or semisolid material ( e.g. earth, trees ) on the battlefield, the sound waves will match the natural resonant frequency of that material, causing it to shatter into extremely small fragments. If used on a semisolid material ( mud for example ) it just makes the mud scatter.
On each use, the wielder can only pick one material. No other material is affected. Also, if the user picks bone, while fighting a Kaguya, only the bone outside the Kaguya's body is shattered, not the bones in his body, so he can always create more to fight. The material is very specific - if for example you pick earth, even stones (which are roughly similar to earth in their composition) will be unaffected. Also, any of the user's techniques with that material also are affected.
If the opposing material is within mid-range of the opponent, it will be full enough of his chakra to resist the technique.
____________
-Approved-
 
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-Cobalt-

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Re: ±±Custom Jutsu Submission±±

(Mokuton: Taika) Wood Release: Fireproof
Type: Supplementary
Rank: C
Range: Short
Chakra: 15
Damage: N/A
Description: Fireproof is an advanced, supplementary technique allowing the user to make his Wood techniques impervious to fire. This is achieved very easily. In the process of creating his Wood technique the user adds a bit more Sui chakra to the wood making it moist and immune to fire. The downside of the technique is that the wood will be slightly softer making it easier to break it.
Note:Must have a Wood biography.
Note:Can be activated two times per battle, and once activated it lasts for three turns.
Note:After using this technique the users wood becomes slightly softer but immune to fire techniques.
Note:Can only be taught by -Cobalt- and those whom he allows.

(Mokuton:Kidate Supirittsu) Wood Release:Nature's Spirits
Type: Supplementary
Rank: Forbidden
Range: Short
Chakra: 40
Damage: N/A
Description: The Nature's Spirits technique is a highly advanced form of forbidden Mokuton ninjutsu which can only be activated when the user is in a forest. It is believed that the trees have a soul which makes them a living being, though time passes differently to them as it does for humans. Since all living being have chakra, they posses it also though in smaller amount. This technique allows the user to tap into the trees life energy, their chakra, and claim their eternal souls for himself. When activating this forbidden technique the user releases a non-harmful blast of chakra throughout the forest and into the trees surrounding him. He then uses this chakra to rob the trees of their chakra thus making them decay. The user claims the chakra and due to the large amount of chakra taken in all previous wounds and tiredness will be healed. After performing the technique the user gains a considerable boost of speed and strength. The wood techniques of the user gain a boost also making the users techniques almost indestructible for the period the technique lasts. The technique lasts only a couple of minutes, and after the technique has passed the user will lose the ability to move due to the exhaustion.
Note:Must have a Wood bio.
Note:Must be in a forest to use.
Note:Can only be activated once per battle, and once activated it lasts three turns.
Note: During the three turns the users Wood techniques become indestructible, and the user himself is healed of any damage he had before activating the technique. He also gains a considerable boost in speed and strength.
Note:After the three turns have passed the user automatically loses the match and is unable to move.
Note:When activating the technique and after draining the life energy, all the trees used for the activation will rot and decay.
Note:Must have mastered Earth Release, Water Release and Wood Release to use.
Note:Can only be used by -Cobalt- and whom he allows.

~ Both declined, do not resubmit ~
 
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BusinessManTeno

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Re: ±±Custom Jutsu Submission±±

(Genjutsu : tenma sazanami) Genjutsu : Demon Ripple
Type: Sup
Rank: B
Range: Short-Mid
Chakra Cost:20
Damage Points:40
Description: The User Takes out a Stave or sword and Stabs it in the ground infront of him. If the opponent looks at the staff as it hits the ground, The user will start to get woozy and the area around him will start to form into a space like area. He will then be floating in space. A ripple will then appear out of nowhere in space and a huge demon monster will appear from the ripple. Due to the Opponent feeling as he is in space he has nowhere to run as he would be floating. The monster will then reach for him and eat him. Making the opponent faint

-Can only use twice
-Must have a staff or sword to use this
-Only Taught By General Phaze

~ You want to make yourself feel woozy ? ~

(Genjutsu : tenma sazanami) Genjutsu : Demon Ripple
Type: Sup
Rank: B
Range: Short-Mid
Chakra Cost:20
Chakra Damage:40
Description: The User Takes out a Staff Or Sword and Stabs it in the ground infront of him. If the opponent looks at the staff/sword as it hits the ground, The opponent will start to get woozy and the area around him will start to form into a space like area he will then be floating in space. A ripple will then appear out of nowhere in space and a huge demon monster will appear from the ripple. Due to the Opponent feeling as he is in space he has nowhere to run as he would be floating. The monster will then reach for him and attempt to eat him. Making the opponent faint

-Can only use twice
-Must have a staff or sword to use this
-Only Taught By General Phaze

~ Edit the purple part ~


~Weapon Submission~

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(Pykyouto) Pure Rebel
Type: Attack
Rank: S
Range: Short
Chakra Cost:40
Damage Points:80
Description: This sword blade was forge from Rare Meteorite metals found across the world and the handle was made from Hard Minerals Coated in Rubber. It was made specifically for General Phaze. and Very rare can the sword be broken. This double blade sword is not only good for close range attacks but this sword can conduct lightning. When ever I activate the sword any lightning attacks (A rank and Below) will rush towards the tip of my blade like a metal pole in the middle of a thunderstorm. Once Conducted the sword will give out an electric charge around the blade. The sword can do 2 things with it. It then gives me a boost in speed by releasing the electrical surge around me.. Similar to rock lee without his weights. The sword can also channel the lightning chakra through the ground under the opponent. Causing major lightning surges on the ground under the opponent causing them to be stunned for 1turn

-Can Activate 4turns
-Can only Keep the surge for 1turn (Regardless if its a boost in speed or sending it towards the opponent)
-The surge that travels to the opponent can reach up to mid range within 2-3 seconds
-If the sword is activated Once the user cant use lightning in the same turn. If activated twice. cant use lightning for the same turn and the next turn. Three times. , cant use lightning the same turn plus the next 2 turns and Four times. Cant use lightning for That turn plus 3 following after
-Activation Counts as 1 of the user 3 turns, Striking the opponent with the surge is count as activation. and so is the speed boost.. So they all count as 1 as an individual. (Example. I conduct Lightning (1turn). I Use it as a Boost(1turn) Earth Rampart (1turn) I just used all 3 of my moves
-Can Only be taught by General Phaze

~ Abilities make no sense, declined ~

(Shakuton: Shakuton Bunshin) Scorch Release: Scorch Clone
Type:Sup
Rank:A
Range:Short
Chakra Cost:30
Damage Points:N/a
Description: The User will do the Tiger handsign and Create a Scorch clone. The Clone has the same affect as the scorch sun tech and can use Fire and wind up to B rank . It can evaporate water out the opponents body with contact.. The clone can be dispersed by high level waters (A rank or Above)

-Can only make up to 3
-Cant use no Scorch jutsus while they`re on the field
-Can only be used by general phaze
-Can only be used once per battle

~ Approved, edited ~
 
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Bhil

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Re: ±±Custom Jutsu Submission±±

(Konton Shuudou) - Chaos Unlearnt
Type: Supplementary
Rank: S
Range: Short
Chakra: 40
Damage: 80 (+5 for every punch)
Description: Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible by pumping large amounts of chakra into your body. Though this allows the user to become stronger for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
*Note*: Can only be activated once per battle, and once activated it lasts three turns.
*Note*: Can be only used by Taijutsu Specialists

~ Eh, no way. Declined,. ~
 
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Bruce Banner

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Re: ±±Custom Jutsu Submission±±

(Shadow Eye Tech) Kage-me haiteku
Type: Supplementary
Rank: A
Range: Mid-Long
Chakra Cost: 30
Damage points: N/A
Description: After years of training secretly and develop new kind of shadow manipulation, Shikaku Nara succeeded to create a new technique of shadow manipulation called the “Shadow eye technique”, the user who managed to achieve this technique able to manipulate the opponents shadow without having to connect with the user shadow, the user must concentrate in one spot of the opponent shadow, once they gain and possess the opponent shadow, the user freely to shape the opponent shadow as they pleased such as a sharp item to stab the opponent using their own shadow. This technique can’t use to bind the opponent.

Note:
- Have to finish shadow training by Oasis Nara
- Can’t use to multiple opponents
-Usable only 5 times
-After use for 2 turn, can’t use shadow tech for 1 turn
-No shadow jutsu in the same turn.
-Can’t use this tech to bind the opponent shadow

~ Declined, do not resubmit ~

(Jiton: Satetsu sensā) - Magnetism Release: Iron Sand Sensor

Rank: A
Type: Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: N/A
Description: Sandaime kazekage puppet release a huge amount of iron sand which contain with chakra and scattered them surround the battle field and merge with the ground beneath into long range the opponent which steps on the sand shall be detected by Sasori.

Note :
- Only usable be Sasori bio
- Usable only 2 times
- After 3 turns the iron sand vanished automatically
- Can only be taught by Oasis Nara

~ Eh...I'm worried you can then use the iron sand he's stepping on to attack him almost unavoidably ~

(Jiton: Hanmāban) – Magnetism Release: Hammer Bang

Rank: A
Type: Attack
Range: Short-Mid
Chakra cost: 30
Damage Points: 60
Description: The 3rd Kazekage using by Sasori release a certain amount of iron sand above his head facing his head into the sky then shaped it like a massive hammer of iron then smash the iron hammer into the opponent, swing it from top into the ground causing the impact of a huge tremor and which will crush the opponents brutally.

Note :
~ Only usable three times
~ Can only be perform by sasori bio
~ No S-rank and higher Magnetic release technique the next 1 turn
~ Can only be taught by Oasis Nara

~ Approved ~
 
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Serpent

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Re: ±±Custom Jutsu Submission±±

(Suiton: Te Shuuren) Water Release: Hand Drills
Type: Attack/Defense
Rank: A
Range: Short-Long
Chakra Cost: 30
Damage points: 60
Description: The user will make a single handseal while using basic shape manipulation. This creates several Small hands to form out of the water around the opponent. These hands will then grab the opponents limbs and Bind them (Arms, Legs, Neck, Etc.) The user will make one more handseal causing the hands to form drills within the palms. these drills will then drill into the users Limbs causing harm to the opponent.
Notes:
-Requires a Water Source
-Can only be used 3 times per battle
-This Jutsu can only be taught by Serpent

~ So...you plan to kill yourself ? ~

(Suiton: Funsha Nagare no Jutsu) Water Release: Pressure Stream Technique
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage points: 80
Description: The user will focus Suiton Chakra while making a single handseal. They will then Release a Highly Pressurized Stream of water capable of slicing through Steel at the opponent. This stream travels at fast speeds do to the pressure used.
Notes:
-Can only be used 3 times per battle
-This Jutsu can only be taught by Serpent

~ Declined, similar techniques exist ~

You must be registered for see images
(Kchuysei: Taira Kasen) Summoning: Sleek the Fire Sage
Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A (80 w/ Katon)
Description: The user will slam his hands together for the summoning. This summons Sleek, Katon Sage of the Eels. He is as large as an Basic Unagi. Sleek is green and grey in color, and has a sly look to him. He has large wing shaped fins that run of the side of him. Sleek is an unusual Eel being able to Release Katon equal to S-rank from his mouth. This Katon can range from Fireballs, to Fire Disk and even other methods of Fire attacks. Because of Sleeks Katon nature, he doesn't like water, because of this Sleek developed a way to glide in the air for suspended periods of time. by simply focusing hot air in his body and swimming with grate speed, Sleek can launch himself into the sky and remain there for the remainder of his summoning time. by using his fins Sleek is able to move around in the air easily.
Note:
-Must have signed Eel Contract.
-Last 4 turns
-Katon counts as a move
-Requires a water source

~ Declined ~

Link to Approved Contract:
 
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Reborn

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Re: ±±Custom Jutsu Submission±±

~Resubmission~

Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 for each person above 2)
Damage: N/A
Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims believe as if their opponent is using a wind technique, by experiencing a huge gust of wind mixed with dust, blocking their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and believe their comrades to be their enemies and they will see an image of their partner having been killed. Both shinobi victims will then ensue each other in combat. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, believing that they've used the Shadow Clone Jutsu. While they fight their comrades as enemies and believing their comrade to be dead, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
~Since this jutsu has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
~Can be used 3 times in a match
~This jutsu can only be cast on a maximum of 4 people at any given time
~This technique can only be taught by Reborn

~ For all Gen, you cannot use "believe", as you cannot make someone believe something. You can only create some fake images and let him take it to the conclusion he wishes. Fix the wording. ~
~Resubmission~

Shangen: Ketsueki no Menokataki (Beautiful Illusion: Blood of the Enemy)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 30 (+5 for each person above 2)
Damage: N/A
Description: This technique was specifically designed for several opponents in the case of being outnumbered or simply to make the battle easier. The caster will make the Horse → Bird seals to initiate the illusion. The illusion will first have the victims experience the sensation a huge gust of wind mixed with dust as if their opponent is using a wind technique. The resulting seensation will block their vision (no physical harm comes from the gust). Once the victims regain their sight, both victims will look upon their comrades and see the image of the shinobi they were fighting and see their comrades to be their enemies and they will see an image of their partner having been killed. Both victims will then feel a strong impulse and instinct to fight which causes them ensue each other in combat. In the case there is more then two opponents being manipulated by this jutsu, each shinobi will see several copies of their opponent, as if they've used the Shadow Clone Jutsu. While they fight their comrades as enemies, the actual caster of this jutsu will be out of their sight and vision. This jutsu is meant to cause mass confusion and chaos among ranks and hopefully getting the enemy to injure their own lines or even kill them. While this illusion is in play the caster can move about freely as a result.
~Since this jutsu has a range of people greater then one, intense focus is required meaning no other genjutsu can be used while this one is active
~Can be used 3 times in a match
~This jutsu can only be cast on a maximum of 4 people at any given time
~This technique can only be taught by Reborn

~ How ? Because you're treading dangerously on mental manipulation here ~
 
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Mephistopheles

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose:Bobu Hebi) ~ Summoning: Mariana
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 30
Damage Points: N/A
Description: Once the user bites his thumb and makes a tiger handseal, Mariana, will be summoned on the shoulder. Mariana is a close combat snake, in a sense of providing the user with a +20 Taijutsu boost in order to be able to defend himself against stronger opponents. This boost will come from having the snake channel her chakra throughout the user's body, meaning to place your muscles, your body at its highest point.
- Note: The release of the chakra will count as one of the actions of the three turns.
- Note: Must have signed the Snake contract.

±± Declined ±± Sorry but +20 is simply too much and the explanation on how its achieved ... Try explaining it a bit more and describing a bit more of the snake.


(Kuchiyose: An· Sofia) ~ Summoning: Anna Sofia
Rank: S
Type:Offence/Defence
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Once the user bites his thumb and smears it on his tattoo, Anna Sofia will be summoned on the shoulder. Anna Sofia is a master of Genjutsus, as she may use this ability if wished. The contraction of special "shaker" muscles in the tail causes these segments to vibrate against one another, making the rattling noise (which is amplified because the segments are hollow). This S-Rank genjutsu allows Sofia to control the enemies senses of hearing and seeing, smelling, feeling, having the genjutsu to put the opponent into false illusions and false perceptions of what is around himself. Although this genjutsu can't hurt the enemy in any way, its still very dangerous.
- Note: She may stay for 4 turns.
- Note: She may use genjutsu for 2 times.
- Note: User can't use genjutsu while Anna Sofia is in play
- Note: Can be summoned 1x
- Note: Must have signed snake contract
- Note: Can't summon any more snakes for the rest of the battle and can't use anything above S-Rank while she's in play


±± Approved ±± Although this is quite similar to my own Summon, Grave of Maria, i'll allow it.
Resubmitting:

(Kuchiyose:Bobu Hebi) ~ Summoning: Mariana
Rank: B
Type: Supplementary
Range: Himself
Chakra Cost: 30
Damage Points: N/A
Description: Once the user bites his thumb and makes a tiger handseal, Mariana, will be summoned on the shoulder. Mariana is an assistant of the wielder, a close combat snake specialist. She's a little, but strong hearted, brave, green snake. Being one, she will provide the user with a +10 Taijutsu boost in order to be able to defend himself against stronger opponents. This boost will come from having the snake channel her chakra throughout the user's body, meaning by biting the user's body with her tiny teeth, to place the user's muscles, body at its highest point/peak meaning the +10 additional boost.
- Note: The release of the chakra will count as one of the actions of the three turns.
- Note: Must have signed the Snake contract.
- Note: Can only be summoned once
- Note: Lasts for 4 turns max
- Note: Because of the constant pain the user is is, he's left immune to B-rank and below genjutsu as long as she's bitting him.


±± Approved ±±
 
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Izzy..

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Re: ±±Custom Jutsu Submission±±

(Katon: Aka-ari) Fire Style: Fire Ant

Type: Offensive
Rank: E
Range: Short
Chakra: 5
Damage: 10
Description: The user channels a little bit of chakra to their mouth and blows a tiny stream of fire on the tip of their finger and molds it to form a little spark of fire which transforms to a tiny fire ant. The user can place it on the floor to walk on its own although it can only travel a very short distance.

Since it is a small fire manifestation the user must be aware that any light wind or water can cancel it out. This jutsu can be used to ignite a small flame for a campfire, light a fuse, or torture an immobile opponent. Can easily light a paper or ignite a very small amount of oil although if there is a significant amount of oil, the jutsu will cancel out.

~ Um...Approved ~
 
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Typhon

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Re: ±±Custom Jutsu Submission±±

(Doton: Mokumoku Yutori) - Earth Release: Anechoic Chamber
Type: Supplementary
Rank: B-S
Range: Short-Long
Chakra Cost: 20-40
Damage: N/A
Description: This technique was originally developed as a means of psychological torture used by interrogation squads. The user will form three hand seals and clap their hands together raising up a thick dome of earth. The scale of this dome can vary greatly depending on the needs of the user from large enough for a single person (B-rank) to large enough to encompass an entire battlefield (S-rank). The inner walls of the dome are designed in a way to prevent the travel of sound. This is achieved by lining the walls with intricate geometric patterns such as squares, rectangles and triangles that prevent the reflection of sound waves. Inside this dome the decibel level is below 0.00 which creates total silence. When people are exposed to the condition of total silence the ears begin to overcompensate and they claim to be able to hear their own heart beat, lungs and stomach. This eventually leads to hallucinations as the brain tries to fill the lack of sound. The hallucinations are basic such as seeing or hearing things that don't exist, and will render someone unable preform complex tasks (S-rank or above techniques).
-Hallucinations begin after one full turn of being in the chamber.
-The user is vulnerable to these effects as well.
-Can be used once per battle.
-Destroying a moderate section of the wall ends the effect.

Looks roughly like:
You must be registered for see images

~ First, pick a single rank. Second, how will hearing things prevent me, from, for example, launching a massive fire blast ? That's right, it won't. ~

(Katon/Doton: Nayami sono Makai Ba-su) - Fire/Earth Release: Agony of the Hellish Birth
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage: 80 (-10 to user)
Description: The user forms three hand seals and slams their palms on the ground. Doing this raises five large feminine statues in a pentagonal pattern mid-range around the target. Each statue is of a pregnant woman on her knees with her hands on her head screaming in agony. The wombs of the women are filled with dozens of jagged fist sized stones. Once the statues are raised the user forms two more hand seals and focuses a large amount of fire chakra into the wombs of the statues. With a third and final hand seal the wombs of the statues erupt in a vicious blaze of flames and shrapnel that decimate the area within the pentagon. The backs of the statues are more reinforced than the fronts which focuses the majority of the explosion towards the center of the formation, though some backlash is felt.
-Can be used once per battle.
-Only one other technique may be used in the same turn.
-No S-rank or above fire or earth the following turn.

~ This is just disgusting -.- Edited to once, approved. ~
 
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Ushiro

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Senbi - Chikyū no Ekibyō) - Summoning : Senbi - Plague of the Earth
Type: Summoning
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon Senbi, one of the guardians of the land of locusts also known as the plague of the earth. He is about 40 meters tall with a brown outer skin outlined with gold patterns resembling cracks and carries a large metal hammer. He prefers not to fly unless he has to, instead using his immense strength to jump across the ground at speeds normal eyes have trouble keeping up with. Senbi's title comes from his mastery of earth jutsu which he can use up to S-rank and he does not require handseals to perform them. Twice per battle Senbi can spit an S-rank stream of mud from his mouth that hardens seconds later as an attack or form the mud into a wall for defense counting as one of the summoner's moves. He also has the ability to clone himself by splitting his body into multiple forms.
-Can only be summoned once per battle
-Lasts for 4 turns
-Earth techniques and cloning counts as a move
-Must have signed the locusts contract

(Kuchiyose: Numa no Mure) - Summoning: Swarm of the Swamp
Type: Summoning
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user wipes blood on his summoning tattoo to summon a group of five locusts each 5 meters in length with bluish-green outer skin. They can each perform up to B-rank water and B-rank earth jutsu without the use of handseals. Working together, they can spit water from their mouths or manipulate nearby water into various forms for offensive and defensive purposes with the strength of an A-rank technique.
-Can be summoned twice per battle
-Techniques used by them and manipulating water counts as a move
-Lasts for 4 turns
-Must have signed the locusts contract


±± Both Declined ±± Link to summoning contract?
 
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Professor Sarutobi

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Bakuyaku Hamaguri ) - Summoning: Explosive Clams
Rank: B
Type: Offensive
Range: Short
Chakra cost:20
Damage points:5 per clam
Description: After forming the Tiger hand seal the user summons his explosive clams. The user is able to summon anywhere from 1 to 20 of these clams(that are the size of a kunai each) at one time. They all bare the Kirigakure symbol on their backs like the Giant Clam. They are capable of producing an explosion twice the strength of an explosive tag.
-Can be summoned outside of battle and kept on the user at other times but must be stated at the start of a fight how many they are carrying.
-Can only be taught by Professor Sarutobi.
-Can only be used by someone who has signed the Clam contract.

(not really sure how to scale the damage per clam.)

(Kuchiyose: Nikui Kawa Hamaguri ) - Summoning: Hard Shell Clam
Rank: S
Type: Defensive/Supplementary
Range: Short-Mid
Chakra cost:40
Damage points: N/A
Description: After forming the required Boar, Dog and Snake hand seals the user summons his summmoning creature the Hard Shell Clam. It bares the Kirigakure symbol on its back and is a little smaller then the Giant Clam. This clam has an extremly hard shell capable of blocking strong attacks of any element up to S rank once, A rank twice, B rank 4 times and capable of blocking C ranks and below without damage to the shell. The user can summon the clam around himself,, in front of him or at another location of their choosing up to Mid range.
-Once per battle.
-Stays on field until dismissed by summoner or reaching its breaking point.
-Can only be taught by Professor Sarutobi.
-Can only be used by someone who has signed the Clam contract.

Dropping these 2 customs as well as the rest of the magnetic customs
Magnetic Ninja Art: Ghost Army
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User touches his bracelets and summons 30 long swords with his seals that he then spreads magnetism chakra into to take control of making the swords float in the air likethey are being weilded by invisiblemen. Theswordscan'tfloat higherthen 2 meters above theground and can't be controled past mid range from the user. User can only use Magnetism jutsu while this is active. -Swords can be controled for up to 2 turns. -2 times per battle.
-Only Magnetism bios can use
-Only Professor Sarutobi can use.

(Jishaku Ninpou:magunetto zonbi) Magnetic Ninja Art: Magnet Zombies
Type: Attack
Rank: D-Forbidden
Range: Short
Chakra Cost: 10-50
Damage Points: 20-90
Description: the user unrolls one of the 5 scrolls that contain his Magnet Zombie creations and uses the scroll to summon one of his "Zombies"to thefield,wherehe then uses his Magnetism powers to control it like a puppet by using different polarities and metals to move their bodies at will.These Magnet Zombies vary in build and abilities and each contain their own limitsand an increase in the amount of concentration it takes for the user to control them the more advanced the summoned creation is. Once a Magnet Zombie is destroyed the remaining metal from them isn't poofed away and can be used for other attacks. -Can't use anything but magnetism ninjutsu while controling a Magnet Zombie. -D Rank Summons have no turn limit but are very slow and weak can have up to 4 out at a time due to barely empowering them with movement. have a simple ability that can be used once per zombie.

~ Left for Scorps ~


±± All Pending ±± You are not allowed to, at this point, drop customs.
Resubmitting the clams since they aren't attached to the 35 cj limit anymore
In case you need it, my 2nd mizukage bio:
(Kuchiyose: Bakuyaku Hamaguri ) - Summoning: Explosive Clams
Rank: B
Type: Offensive
Range: Short
Chakra cost:20
Damage points:5 per clam
Description: After forming the Tiger hand seal the user summons his explosive clams. The user is able to summon anywhere from 1 to 20 of these clams(that are the size of a kunai each) at one time. They all bare the Kirigakure symbol on their backs like the Giant Clam. They are capable of producing an explosion twice the strength of an explosive tag.
-Can be summoned outside of battle and kept on the user at other times but must be stated at the start of a fight how many they are carrying.
-Can only be taught by Professor Sarutobi.
-Can only be used by someone who has signed the Clam contract.

(not really sure how to scale the damage per clam.)

±± Declined ±± Do not resubmit.


(Kuchiyose: Nikui Kawa Hamaguri ) - Summoning: Hard Shell Clam
Rank: S
Type: Defensive/Supplementary
Range: Short-Mid
Chakra cost:40
Damage points: N/A
Description: After forming the required Boar, Dog and Snake hand seals the user summons his summmoning creature the Hard Shell Clam. It bares the Kirigakure symbol on its back and is a little smaller then the Giant Clam. This clam has an extremly hard shell capable of blocking strong attacks of any element up to S rank once, A rank twice, B rank 4 times and capable of blocking C ranks and below without damage to the shell. The user can summon the clam around himself,, in front of him or at another location of their choosing up to Mid range.
-Once per battle.
-Stays on field until dismissed by summoner or reaching its breaking point.
-Can only be taught by Professor Sarutobi.
-Can only be used by someone who has signed the Clam contract.


±± Declined ±± Yeah right... don't you think its OP? For summoning?
 
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Baba Yaga

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Re: ±±Custom Jutsu Submission±±

Yukikata gihei) Way of the Dummy-soldier
Type: Defense/Supplementary
Rank: A
Range: n/a
Chakra: 30 Chakra
Damage: n/a
Description: The skin has 2 layers;epidermis and dermis. By excessive training and excellent chakra control, the user releases a wave of chakra throughout his outer skin. This sufficiently kills all the cells in the outer layer(including the sensory ones making that part senseless/numb). He then pumps his chakra into the 2nd layer of the skin enforcing it to become very thick and strong.
With this, even though pain will be inflicted alright, but from biology; due to the fact that the body part cannot detect the stimuli and effectively transmit it to the brain, nothing will be felt.
Note: The user is resistant to 2 B-rank physical moves or 1 A-rank move only.
Note: This move lasts for 3 turns, after which the toll of the previous attacks will dawn on the user. Any lasting effects such as cuts, etc will last but will begin to do damage after the move runs out. After the move the user is able to use only 2 moves per turn for 2 turns.
Note: This does not in anyway increase the users speed. It just blocks out the pain of physical techniques done to the user while the move is active by numbing the skins outer layer and enforcing the inner layer to become extremely tough.

~ Declined, do not resubmit ~
 
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Mockingbird

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Re: ±±Custom Jutsu Submission±±

Last Submission: 5/02

(Suiton:Kirigakure Ryuu-Tenbatsu Hebi )Water Release:Hidden Mist Style-Wrath of the Snake Empress
Rank: A
Type: Offense
Range: Short-Long
Chakra Cost: 30
Damage Points:60
Description: The user begins by performing a row of three handsels in order to create a large reservoir of water underground. With the performance of another handseal, the water can erupt from the ground in the form of anacondas. These snakes will come up from under the ground, and constrict an opponent, beginning at their legs and wrapping themselves around a person. Like an actual anaconda that squeezes its prey to death before consuming its meal, these water snakes will squeeze the enemy, breaking several bones as they do so. With the performance of the Ram handseal, the user can add their fire chakra to the water to make it scolding hot. In the case that fire chakra is infused into the water, the constricting anacondas will deal painful second degree burns to an opponent. Up to a maximum of four snakes can erupt through the ground at a time. This underground reservoir can also be used as a water source for future Water Release techniques.
~Can only be used thrice per battle

(Suiton:Kirigakure-Hōjirosame)Water Release:Hidden Mist Style-Great White Shark
Rank:S
Type:Offense
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description:The user begins to initiate this technique by performing two handsals and materializing a ponds worth of water-this step is not necessary if there is already a water source present. This suiton based technique that takes the form of a great shark very much like the Five Feeding Sharks or Kisame's Shark Ninjutsu. However the difference with this is that the shark is made of rapidly spinning water, which moves at speeds fast enough to create the appearance of white rapids, giving the entire shark a coloration of white. The user is capable of controlling the direction of the spin. The spinning gives it unparalleled piercing and maiming powers, allowing it to demolish defensive techniques and deal a great amount of damage. The shark's size is about twice the size of the average Great White Shark. After making contact with a solid object or barrier the shark shall spin for a few seconds, at which point the technique will detonate with a powerful force equivalent to Deidara's C2 clay, sending water flying for twenty meters at speeds fast enough to slice through flesh.
~Can only be used twice per battle
~Cannot be used two turns consecutively

(Katon:Guren)Fire Release:Crimson Lotus Flower
Rank: S
Type:Offense
Range:Short-Mid
Chakra Cost:30
Damage Points:60
Description: The user alters their stance to hold their arm behind them while pushing their fire chakra into it while also drawing on the surrounding heat giving it a faint golden and orange glow and the slight outline of a claw. After the jutsu is primed the user will swing their arm in an upward fashion cleaving the ground next to them before expeling a wave of fire, they will then swing again at any angle of their choice and expel the rest of the built up fire chakra in a second wave of fire. The waves of flame are 10 feet wide that travels out to the edge of Mid range before fading into embers. If used on the ground the fire will cleave and gash the earth as it goes along. As it cleaves the ground it breaks apart the earth tossing around smaller rocks and minerals and other debris making it even harder to escape unscathed. Because of this, it makes it seem as if the waves of fire are "exploding" outwards, as shredded crystal minerals formed from the rapid heating of the earth fly towards an opponent. After the fire passes over the earth, it leaves glowing red gashes and cracks in the earth from the intense heat making it impossible to grow plants in those areas of the earth.
~Can only be used three times per battle
~Cannot be used two turns consecutively.
~Can only use A Rank and below fire next turn.

~ All OP. Depower or restrict ~
 
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Luiz

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Re: ±±Custom Jutsu Submission±±

Just a reminder, this jutsu was passed around and then ultimately lost. It is probably not my place to ask, but do you warn each other when you leave them with jutsus to check?



( Oumu no Jutsu: Seika no Torioumu) Parrot Arts: Psittaciformes' Chant

Rank: B-A
Range: Short-Long
Chakra Cost: 20-30
Damage Points: 40-60
Description: The Psittaciformes' Chant is a sound genjutsu where the parrot or a parrot art's user sings a succession of tone known as Shepard Tone. Shepard tone, named after Roger Shepard, is a sound consisting of a superposition of sine waves separated by octaves. When played with the base pitch of the tone moving upward or downward, it is referred to as the Shepard scale. This creates the auditory illusion of a tone that continually ascends or descends in pitch, yet which ultimately seems to get no higher or lower. The user will begin chanting in a seemingly eternal lowering tone, which will make the opponent's body and limbs feel heavier, stuck on the floor as if powerfully nailed to it. If the user is A rank or Jounin (or higher), he or she will be able to follow up with a second scale (making the technique A ranked), now going eternally high, which will then make the opponent feel as if his body and limbs are being pulled up. Which results in excruciating pain as the opponent feels his body being thorned up and ripped apart by the opposing forces.
*The Psittaciformes' Chant can be perfomed with or without handseals.*
*Without handseals, the genjutsu will take effect immediately, but the user won't be able to use any other jutsu as he or she chants*
*With 5 handseals, the genjutsu will take 2 seconds to begin, but afterwards the user is able to use any technique he or she wants, as long as it doesn't require the usage of the mouth (like spitting fire)*
*Does not affect the user, it's summoner or it's summons, nor it's allies*
*Can only be used twice, each lasting 3 turns max. Must have a 3 turn break between usages. Breaking the chant will break the genjutsu effective immediately*

±± Pending ±± Do you have Genjutsu training?


Note: Since it was not checked, I edited nothing.

I'd also like to resubmit:



These were made to have Samurai Arts, so I dropped them because they were approved without them. I'd like to resubmit them slightly altered, hopefully it will be alright.

( Oumou Kuchiyose no Jutsu: Nico) Parrot Summoning Jutsus: Nico

Rank: C
Range: Short
Chakra Cost: 15
Damage Points: N/A
Description: The user is able to summon Nico, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Nico is an average sized parakeet with green feathers and white chest. He's relatively faster and more agile than his fellow master, and carries one samurai katana and bears a straw hat typical among samurais.
Nico possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form for up to mid-range) and allows Nico to mimic Samurai jutsus, using this power instead of the SS Technique. Nico's chakra has a colder feel to it, chilling the bones of his enemies, purely psychological.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*

( Oumou Kuchiyose no Jutsu: Rafael) Parrot Summoning Jutsus: Rafael

Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user is able to summon Rafael, one of the only two masters of the Samurai Arts among the Parrots of Altorio. Rafael is an Altorio average sized white cockatoo with a green mohawk (thus significantly larger than Nico). He is relatively stronger than his fellow master,wields 2 katanas and wears a typical samurai armor of brown color.
Rafael possesses the ability to manifest it's chakra into a solid state, using it to enhance it's chakra weapons. The technique is similar to Samurai Sabre Technique (which can be used in ranged form up to mid-range) and allows Raphael to mimic Samurai jutsus, using this power instead of the SS Technique. Raphael's chakra has a hotter feel to it, melting the flesh of his enemies, purely psychological.
Both Nico and Rafael do not call themselves Samurai Masters, for they are the self proclaimed Karaoke masters. Though everyone in Altorio begs to differ, they just don't tell them in their faces.
*each can only be summoned once, for a maximum of 5 turns, after vanishing, they can't be summoned again. Summoning both will count as two jutsus*

~ Scorps ~

±± Both Approved ±±
 
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Baldy

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Re: ±±Custom Jutsu Submission±±

(Suiton: Dōkutsu-nai Kodokuna Mizu, Seinaru Kami no Sheruōbu)- Cave-in of the Holy Shell Orb of the Solitary Water God
Type: Offensive
Rank: S
Range: Short-Long
Chakra: 40
Damage: 80
Description: The user performs the hand seals Tiger → Dog and materializes a huge spiraling flow of water in the shape of an orb around the opponent. The water that is materialized is around 5 meters in radius. Upon materializing into a flow of gushing water around the opponent, it immediately, similar to Gushing Water Imprisonment, form a dense sphere around the opponent. The opponent, encased, encompassed, and enveloped in water, is unable to breathe and flows to the center of the orb due to buoyancy. With that said, the water provides much resistance for the opponent to move his limbs. Subsequently, the user can perform the hand seals Bird → Boar → Dragon to do several things to the orb - the Bird Hand Seal essentially causes several strong whips to rise from the volume of water on the interior side, going around the stranded opponent and tying it around him, like a bundle. As such, the opponent is completely restricted as he is suffocated even greater, as the water whips put more pressure on him. The Boar hand seal causes spikes to emerge from the long whips tied around the opponent. The spikes are dense and strong, sharp as well, injuring the opponent by cutting deep, yet superficially into his wound. This would cause immense pain, as the opponent is suffocated. The last hand seal Dragon, ends his misery. The water particles within the water orb would cave in, shrinking and diminishing in size, soon turning smaller and smaller for an orb. Within 3 seconds after getting tied up and hurt by the spikes, the orb would have shrunk to about the size of the opponent, and from then on, finding not enough space, the water would naturally explode. The water explodes, utterly devastating any victims inside of the orb. This can be done almost instantaneously, by stringing all hand seals together.

Restrictions

  • Can only be taught by me
  • Only usable 2 times per battle
  • No A-rank Water and above the next 2 turns
  • Leaves the user slightly fatigued after usage
  • If not activated with the hand seals, the orb would not harm the opponent in any way except slowly suffocate them like Gushing Water Imprisonment

~ The first bit is a contradiction. The second bit I marked is not an actual restriction, quantify the fatigue. ~
 
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