[ARCHIVE] Custom Jutsu Submission - II

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Lucifer

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Re: ±±Custom Jutsu Submission±±

Dropping Weapon;
------------------------

(Longinus no Yari) ♠ The Spear of Longinus
Type: Weapon
Rank: S
Range: Short
Chakra cost: 40 (+5 for the kenjutsu boost.)
Damage Points: 80
Description: Lancia de Longinus, this name was given to the holy lance that has been said to have pierced Rikudou Sennin himself in his left side of his rib cage, that's why it gained the holy name. This spear was found later in the holy mountains of Iwagakure sealed away in an shrine, it was found by, Lucifer Tepes also known as "The Red Phantom", but it was in a bad shape so Lucifer, re-forged the two headed spear by coating it with a special materials. Very rare minirals found only in the mountains of Iwagakure, it gained a very bright silver color. The spear itself is indestructible, meaning it can't be melted, making it quite effective in blocking and deflecting incoming attacks from basic weapons. Anything above a B-Ranked attacks would hit the two headed spear out of the users hands, but the weapon itself can not block elemental attacks. The specialty of Longinus is that it conducts the basic five chakras on the rank of the spear, this is very handy when fighting a waepon battle in short range, the user can partially coat the spear with the desired element. Meaning whatever the spear cuts or touches petrifys and turns into that particulair element that it was conducting. The elements increases the damage of basic kenjutsu by +20 more damage. The Spear of Longinus only recognizes Lucifer Tepes as its master.

Longinus;

♦ Note: This spear can only be used once per battle.
♦ Note: The spear of longinus can only be used by Lucifer.
♦ Note: The spear of longinus can only be used for five turns per battle.
♦ Note: Every turn that Longinus is used counts towards one of the users 3 moves.
♦ Note: The user must have mastered the basic five elements inorder to use Longinus.
♦ Note: The user must have mastered the required elements inorder to use Lancia de Longinus.

±± Declined ±± Don't resubmit things that are so bluntly based on religion. You know its frowned upon.


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(Doton: Akuma no Hana) - Earth Style: Demonic Flower
Rank: S
Type: Offensive
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user will focus his doton chakra through the ground and form a range of three handseals causing a flower of earth to rise up under the opponents, with the target in the middel of it, wrapping itself around the whole body of the opponent, with many thorns inisde it and as they are thorns they will tear the flesh open of the enemy hence the name "Demonic Flower". And the moment it closes it releases all the oxygen inside of it and goes back undeground suffocating the targets. This jutsu represents cannibalistic flowers, the user can make it rise up anywhere on the battlefield.

♦ Note: Can only be taught by Lucifer.
♦ Note: This jutsu can only be used trice per battle.
♦ Note: The user can't perform any earth jutsu for one turn after this jutsu is used.


±± Declined ±± Two things...how the oxygen gets out (i mean...its an earth jutsu right? So...how does it remove the oxygen?) and 3 times is way too much.
 
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Blizzàrd1

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Re: ±±Custom Jutsu Submission±±

Summoning Animal: Bison
Scroll Owner: -Blizzard-
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background: N/A
~ Reserving | Will add details when it gets approved and will resubmit ~


±± Declined ±± Either submit it all or don't submit. Reserving stuff is forbidden. You know what can happen to those who do this.
 
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-Yard-

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Re: ±±Custom Jutsu Submission±±

(Fuuton: Uindo Kassou) Wind Release: Wind Glide
Type: Supplementary/Attack
Rank: B
Range:Short-long
Chakra: 2o
Damage: 40
Description: The user will gather wind chakra around their feet that lifts the user up as the wind moves around the feet as it propels the user in any direction the are facing by continuously having wind blasting from the wind around their feet like two jets behind their heels. If needed the user can kick one of their legs at the opponent sending the wind off of their foot and hitting the opponent. The user can not go more that 7 inches from the ground.

Notes:
Can only shoot the wind up to mid range in distance.
Can only be used 3x per match
Shooting the wind can only be done twice per use of this jutsu.
Can't use jutsus while using this

±± Declined ±± Many similar techniques already exist.

(Suiton: Kyousei Raikou Saihatsu) Water Release: Great Lightning Return
Type: Supplementary/Attack/defense
Rank: S
Range:Short-long
Chakra: 40
Damage: 80
Description: The user will create a ball of water that is 8x larger than a basketball. When the opponent shoots a lightning attack at the user, the attack will hit the water, letting the water absorb the current and then the user will make a second handseal causing a bass made of water infused with electricity, explode out from the ball of water, darting at the opponent.

Note:
- Can only absorb lightning up to A rank
- Usable once per battle
- No other water in the same turn

±± Declined ±± Once an enemy lightning hits it and it absorbs it as its enemy lightning it will disperse and not electrify your jutsu. You could electrify it with your own technique as it would be your chakra. But with enemy chakra, it hits and the water is electrified by a split second, not enough for you to throw it against an enemy.


(Hayaton: Hayaton Senjigusuri) Swift Release: Swift Infusion
Type: Supplementary
Rank: B rank
Range:Short
Chakra: 20
Damage: N/A
Description: The user will infuse an object with swift chakra, speeding the object up greatly. This can be used on ninjutsu to increase the rotation, speed and power of a technique you are touching or connected to by 2x.
Note: Can't be used on lightning, fire, or wind techniques.
Note: Can only be used 3x per match.
Note: the chakra stays in the object for 1 turn.
Note: Must be holding or touching the object or jutsu you are sending chakra to.


±± Declined ±± Do not resubmit.
 
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Ryūjin

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Re: ±±Custom Jutsu Submission±±

Resubmitting

(Doton/Futon: Kadō No Yomi) - Earth/Wind Release: Vortex Of The Underworld
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a deadly technique utilized through the combination of the wind release technique, first the user releases his earth release chakra underneath the target causing the earth to split apart creating a large hole underneath the target onto the ground that's as the same size as the earth fissure technique, after that happens the user utilizes a single handseal of "Ox" and releases his wind chakra into the earth fissure forming a large vortex of wind that's created into the fissure underneath the opponent, however the vortex doesn't head at the opponent's direction but it blows backwards, sucking the opponent into the earth fissure with a mighty force causing him to fall onto the earth fissure, the wind vortex sucks anything through Short range of the place where the fissure formed including the user himself making this a downside of the technique.
- Can only be used once per battle.
- The user can't use above A-rank Wind/Earth techniques the next turn.
- Can only be taught by ~Crow~

±± Declined ±± This not restricted accordingly. Also, you are not simply using wind chakra after creating an earth jutsu. You are using two jutsu. So, this must count as 2 techniques from your 3 per turn. If you were to create a slab of earth and infuse it with wind afterwards, then i would accept it being one. But creating a fissure and doing one more hand seal to create a vortex of wind is using 2 techniques.
(Doton/Futon: Kadō No Yomi) - Earth/Wind Release: Vortex Of The Underworld
Type: Supplementary/Offensive
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: This is a deadly technique utilized through the combination of the wind release technique, first the user releases his earth release chakra underneath the target causing the earth to split apart creating a large hole underneath the target onto the ground that's as the same size as the earth fissure technique, after that happens the user utilizes a single handseal of "Ox" and releases his wind chakra into the earth fissure forming a large vortex of wind that's created into the fissure underneath the opponent, however the vortex doesn't head at the opponent's direction but it blows backwards, sucking the opponent into the earth fissure with a mighty force causing him to fall onto the earth fissure, the wind vortex sucks anything through Short range of the place where the fissure formed including the user himself making this a downside of the technique.
– Can only be used once per battle.
– This counts as 2 of the 3 moves allowed per turn.
– The user can't use A-rank Wind/Earth techniques and above the same or next turn.
– Created by ~Crow~

±± Approved ±±


(Suiton: Mizu Haji) – Water Release: Water Hold
Type: Supplementary
Rank: C
Range: Short – Long
Chakra Cost: 15
Damage Points: N/A
Description: This is a basic water technique, after forming the "snake" handseal the user releases his water chakra around his opponent's hands, summoning water around both of the opponent's palms in which attains the shape of two water orbs through shape manipulation which are connected together, disallowing the target from the use of handseals as long as it lasts around his hands, the outside layer of the orb attains somewhat a solidifying process as if a large amount of water are compressed into the orbs, whenever the target tries to form seals both of the orbs clash together as he brings his hands together.
– Can only be used twice per battle.
– Lasts for 2 turns unless destroyed.
– Created by ~Crow~


±± Declined ±± Similar technique already exists.
 
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McKnockout

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Re: ±±Custom Jutsu Submission±±

(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over).
*Note: Must have a Wind Affinity.
*Note: Can only be used twice.
*Note: No S rank wind techniques the same turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout

Based on real life phenomena ( & ).

±± Declined ±± The idea is ok in general but don't put useless restrictions in techniques. Also, i don't see this as an S-Rank. More of an A-Rank. If you want to keep it as S-Rank reduce its use to one time and no other S-Rank wind or above for the same and next turn.
(Fuuton Seppaku: Kakou no Washi) - Wind Pressure style: Decent of the Eagle
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user concentrates his Fuuton chakra throughout the air and by using their mastery of charka control and Fuuton Release, the user manipulates the air pressure (number of air molecules) of a chosen area. Manipulating the air pressure alters the force per unit area exerted on the target by the weight of air above them - and to perform this technique, the user creates a large low pressure column around their target. After the low pressure area is created, the pressure gradient (difference in air pressure) in the atmosphere around the target proceeds to fill the void created by this technique. That is, the air in the atmosphere flows (from high to low pressure) at a very rapid pace downwards onto the target in an attempt to balance out the variation (i.e. due to equilibrium). The result is that a powerful, yet artificial, downburst of wind/air that crashes down and expands outward on the target with a force that could level buildings and trees. This technique can be considered the Fuuton analogous of "Kirin" since it utilizes natural wind, as opposed to Fuuton chakra (the chakra is used to set up the jutsu but once in affect nature takes over).
*Note: Can only be used once.
*Note: No S rank or above wind techniques the same and next turn.
*Note: No technique above S-Rank for 2 turns
*Can only be taught by McKnockout

Removed the restriction "*Note: Must wait at least 2 turns to be used again." since it can only be used once.

±± Approved ±±


(Genjutsu: Hyoumenka Seken) - Illusionary Arts: Shattering World
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user performs a quick sequence of two handseals (Horse -> Inverted Bird) and traps the target in an illusion where they think that the sky has shattered into millions of pieces of glass which rain down upon them, piercing/skewing their body. This technique is primarily used to serve as a diversion allowing the user to escape or attack.
*Note: Can only be used thrice.
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout
~Leaving for Another Moderator~

±± Declined ±± Resubmit with proper chakra info.
(Genjutsu: Hyoumenka Seken) - Illusionary Arts: Shattering World
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user performs a quick sequence of two handseals (Horse -> Inverted Bird) and traps the target in an illusion where they think that the sky has shattered into millions of pieces of glass which rain down upon them, piercing/skewing their body. This technique is primarily used to serve as a diversion allowing the user to escape or attack.
*Note: Can only be used twice
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout

±± Approved ±±


New:

(Genjutsu: Joumae Oite) - Illusionary Arts: Locked On
Rank: A
Type: Supplementary/Defense
Range: Short-Mid
Chakra Cost: 30
Damage: N/A
Description: The user performs a quick sequence of two handseals (Horse -> Monkey) and traps the target in an illusion where the opponent's vision span/field is locked in one place. That is, their line of sight will not move even if they turn their head or body, making the opponent only seeing what they were seeing when the genjutsu was first induced. This technique is primarily used to serve as a diversion allowing the user to escape or attack and does not deal any damage to the opponent.
*Note: Can only be used twice.
*Note: No genjutsu in the same turn.
*Can only be taught by McKnockout


±± Approved ±± Interesting idea.
 
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Toshiro

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Re: ±±Custom Jutsu Submission±±

(Kuchiyose: Namekuji-houka) - Summoning: Fire Slug
Rank: S
Type: Summon
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After permorming the required handseals and biting their thumb, the user will slam their hands onto the surface of the ground, and summon Namekuji-houka the Fire Slug from Hedoro no yama. This Slug is one of the greatest fire user out of all the Slugs at Hedoro no yama. She looks like a normal slug around the size of Katsuyu, It is predominantly white in colour with three red streaks that run vertically down the middle and side of its body from its head and tapering off at its tail. Namekuji-houka has a unique ability which only she can use out of all the slugs on Hendoro no yama. Her special ability revolves around her focusing her fire chakra throughout her body evenly, to the point where she begins to her her body up. Though she is unaffected by the temperature, anyone that comes into contact with her body while she is using this ability will begin to melt. Her other abilities grant her the power like Katsuyu to the point where she can split up her body into multiples smaller versions. Namekuji-houka can use all fire technique up to A-Rank, as well as being very resistant to B-Rank or lower fire techniques.

-The ability to heat her body up, as well as use fire jutsus count towards the users three jutsus per turn
-Can only be summoned once
-Stays on the field for 4 turns
-No Fire Jutsus above A-Rank while this summon is on the field
-Must hold Slug contract|Have a Tsunade bio
-Can only be taught|used by Toshiro

(Kuchiyose: Namekuji-mizu) - Summoning: Water Slug
Rank: S
Type: Summon
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: After permorming the required handseals and biting their thumb, the user will slam their hands onto the surface of the ground, and summon Namekuji-mizu the Water Slug from Hedoro no yama. She looks like a normal slug around the size of Katsuyu, It is predominantly white in colour with three light blue streaks that run vertically down the middle and side of its body from its head and tapering off at its tail. Namekuji-mizu has a unique ability which only she can use out of all the slugs on Hendoro no yama. Her abilities grant her the power like Katsuyu to the point where she can split up her body into multiples smaller versions. Namekuji-mizu can also use all water technique up to A-Rank without a water source, as well as being very resistant to B-Rank or lower water techniques.

-The water jutsus she performs count towards the users three moves per turn
-Can only be summoned once
-Stays on the field for 4 turns
-No Water Jutsus above A-Rank while the summon is on the field
-Must hold Slug contract|Have a Tsunade Bio
-Can only be taught|used by Toshiro



~Both Approved~

This is my Second and Third Submissions for this week's Cycle.
 
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Vision

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Re: ±±Custom Jutsu Submission±±

Deleted and not resubmitting due to getting hit with do no resubmit

~Declined~ Seriously? Do not Resubmit


(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Anyone with a KG will be able to track the users movements up to a certain point before losing them at the last second.

Note: User has to be moving to use this jutsu.
Note: Can be used three times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction but counts as 2 moves from the 3 allowed per turn.
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
~Declined~ Please better explain the last part. A few Naruto characters can already react to supersonic attacks. Also, anyone with a KG doesn't make any sense as it'd be like assuming Ice Release users have better reactions than the average ninja. There's no basis. I believe you meant to say Doujutsu users.

Resubmitting, changes are bolded.

(Fuuton: Ekusupuro-Jon Uindo): Wind Release: Wind Explosion
Type: Supplementary
Rank: B
Range: Short-Long
Chakra: 20
Damage: N/A
Description: During movement of the user. The user will release a burst of exploding wind towards the bottom of their feet to move at the speed of sound. It will appear to the opponent as the user had teleported, however this is not the case. Any dojutsu users as well as sound and sensory ninja's would be able to follow the movements however they would lose the movements towards the end as the user would be moving too fast.

Note: User has to be moving to use this jutsu.
Note: Can be used two times per battle.
Note: Can't use to move in the air or fly around
Note: Can use it to change direction, but will count towards the users 3 moves per turn
Note: Can only use this to move within the line of sight. (Meaning can't go around walls without changing directions)
Note: If ran into something the user will take -50 damage as a result of the great speed
Note: Can only be taught by NineVision
~Approved~ Changed the bolded.


------------------------------------------------------




(Katon: Hinote Kagirinai): Fire Release: Eternal Flames
Type: Attack
Rank: Forbidden
Range: Mid-Long
Chakra: 300
Damage: 280 (Death if they can't escape)
Description: The user will perform 8 hand seals then release their katon chakra through the hands and into the ground by slamming both hands. Then the user can direct where the flames would ignite. Once that has been determined the opponent would be surrounded by a circle of beaming flames( 5 meters in diameter ) that is solid and looks as if it's just pure light. The height of it reaches 20meters tall and will burn into the earth 20 meters deep and will reach those height and depth at an instant. Once it is activated the pure heat of the flames it self will melt their skin and cause 3rd degree burns and would immobolize them if not killed. Also the flames will burn the ground that it is ignited and melt it as it would turn it into lava. Thus creating a hole 20 meters deep filled with lava where it was activated. If the opponent is caught and can't escape they would die from the heat and the flames along with the lava beneath them.

Note: Must have fire affinity to be able to activate it.
Note: Must have mastered Katon.
Note: The user will not be able to use Katon, and Raiton jutsu's after using this technique as the hands would be burned too badly afterwards.
Note: Causes severe damage to both hands
Note: Can only be used once per battle.
Note: The user needs to end the battle within 2 turns after using this or else the match is over due to the user being exhausted
Note: Counts as the users 3 moves on that turn
Note: Can only be taught by NineVision
~Declined~ Are you serious? Do not Resubmit




----------------------------------------------

Ikazuchi Gekido Katana: Sword of Raging Thunder
Type: Weapon / Supplementary
Rank: S
Range: Short-Mid
Chakra: 40
Damage: N/A
Description: The sword of raging thunder is a sword made up of metal that was once struck with lightning. The lightning itself was so strong that even it was conducting the lightning through the metal a piece broke off of it from sheer destructive force. Once forged it was found that the metal of the sword had it's own affinity to lightning. The wielder of the sword is able to use raiton jutsu's using just one hand seals. The sword itself is able to repell or absorb lightning jutsu's up to B rank. In order to use the lightning jutsu's it needs to be activated through the user infusing it with raiton chakra. Once doing so it will cost the user -20 chakra per turn when using the jutsu or repelling any raiton attack. Activating the sword itself does not take long and able to do so within a fraction of a second.

Note: Can repell or absorb raiton chakra only up to B rank
Note: Sword has to be activated by raiton chakra from the user to use raiton jutsu's with one hand seal and also to repell or absorb attacks.
Note: When struck with the sword while activated, it will bind the opponent for 1 turn.
Note: Can only be used 5 turns per battle while activated. Able to continue to use as a regular Katana once the 5 turns has passed
Note: Only able to be wielded by NineVision
~Declined~ Do not Resubmit
 
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The_Empire

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Re: ±±Custom Jutsu Submission±±

-Sword Arts: Whip Sphere (Kenjutsu: Kei Tama)
Rank: A
Type: Offense
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user takes out Hebi No O and starts spinning the sword around and as it spinning the sword extends and the user channels lightning chakra through the sword as it extends. The lightning chakra forms in between the sword as it extends and forms into a sphere(twice as big as a basketball) in the shape of a dog face. The user once he is ready slash towards his target and releases the sphere of lightning chakra. The sphere is faster then a kunai thrown by a Taijutsu Master because the user is spinning the sword, feeding the sphere chakra and also spinning the sphere at the same time giving it more speed. Once the sphere hits anything, it explodes(short range)
-Only used by Dei Dei since Hebi No O is his CW
-Only used twice per battle
-Only used every other turn and can't use Lightning Release or any kind of lightning attack in the same round when this is used.
~Approved~



-Sword Arts: Lightning Hand Smash (Kenjutsu: Raikou Sumasshu)
Rank: A
Type: Offense
Range:Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user raises Hebi No O in the air and channel a large amount of lightning chakra through the sword. The user releases a stream of lightning chakra straight in the air and forms it into a giant(around the size of two Akamarus(shippuden)) hand. The hand is connected by a leash of lightning. The user slash downward and the hand comes down on top of the target whoever or whatever it is crushing it and paralysis it for one turn. The lightning chakra is also compressed.
-Only used by Dei Dei since Hebi No O is his CW
-Only used twice per battle and only every other turn
-Only used every other turn and no Lightning Release or lightning attacks the same round this is used
~Approved~ Changed to mid range.
 
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Alternative

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Re: ±±Custom Jutsu Submission±±

(Erizabesu) - Elizabeth
Rank: A
Type: Puppet
Range: Short-Long
Chakra Cost: 30
Damage Points: -
Description:
• Elizabeth is a puppet which is larger than most people, and tends to look like a duck. It's big and white coupled with a yellow beak and feet. Although it looks like a duck, it's based on a human person with a sheet over itself. Due to Elizabeth's size, it's capable of using a stronger Chakra Shield, one of B-Rank. It holds a pressurized cannon in it's mouth which is capable of extending the range of the Poison Smokebomb jutsu to long range. Inside Elizabeth holds explosive bombs which allows the puppet to use the Puppet May Rain technique. It's final ability is pressurized water cannons in it's feet, capable of shooting a small amount of water to the ground, allowing the user to use it as a water source for any technique of B-Rank or lower. It holds a small katana on it's left hip. Sometimes Elizabeth holds a sign and wears a disguise of sorts, but this serves no purpose other than for comedy. Elizabeth is capable of using all basic puppet techniques. It's also held in a scroll which marks (鴨, Kamo) which means duck.
Notes:
• Water Cannons can be used twice a match, and counts as a move if used.
• The puppet is so big, so it must be summoned into battle.
• Can only be used by Alternative and those he allows.
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(Magen: Misuto kōgō no kami no shukufuku) - Demonic Illusion: Divine Blessing of the Mist Empress
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: -
Description:
• After performing a single hand seal (Bird) and imbuing their chakra into the target, the user will give them the feeling that they've become like a mist entity. Any sudden movements would make them feel like they will blow away in the wind, and any wind techniques would make them feel like they're being blown away in the wind. This also gives the target a sense of intangibility; they can feel like small things such as kunai can parse through them.
Notes:
• Can only be used three times per match.


(Genjutsu: Isoide karē) - Illusionary Technique: Curry in a Hurry
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra Cost: 25
Damage Points: -
Description:
• The user will send their chakra into the target like it were the scent of a delicious curry. When the genjutsu starts to apply, they will get the feeling of curry in their mouth, indulging the senses of taste and smell. If the user performs this in short range, this can even be produced to a higher level, giving the target a burning sensation which could even cause the target's eyes to be watery from the heat.
Notes:
• Can only be used three times per battle.

~All Declined~ Elaborate on the effects of the 2nd illusion more and add restrictions. Do not resubmit the last technique, and as for the first technique, remove the poison cannon or something. It seems like a composite version of Chiyo's puppets and Sasori's puppets but with few restrictions
 
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Iwabi

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Re: ±±Custom Jutsu Submission±±


Approved custom list:
Replacing the two following customs:-
(Raiton: Ikazuchi Akuma no Ibara) - Lightning Release: Lightning Devils Thorns
Rank: B
Type: Offensive
Range: Short - Long
Chakra cost: 20
Damage points: 40
Description: The user will perform the Dragon hand seal and release a large electrical burst of energy that takes the form of a Thorny Devil which then jumps into the air and into the ground. The Thorny Devil then travels along the earths surface with the thorns on its body projecting from the ground like concentrated blades of lightning causing damage to any who are underneath it in its travelling. If the thorny devil travels up to long range it will emerge from the ground and then roll up into a ball before slamming into its target and dispersing into a electrical discharge shocking the target.
Note: Can only be used by those who have signed the Thorny Devil summoning contract.

(Raiton: Yasei no Ikazuchi Jutsu) - Lightning Release: Wild Lightning Technique
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user will first concentrate their chakra and then holding their arm in out at the floor and and bracing their dominant arm with the other hand they release invisible lightning chakra that can only be seen through doujutsu. As this invisible lightning chakra hits the floor it then turns into a Vibrant array of lightning bolts that travel outwards across and through the ground. This can be used in conjunction with a water elemental technique to enhance the rank range of the attack to Long range.
Note: If used with a water technique of B rank or above this techniques power is then enhanced to A rank.
[/spoiler]

and replacing for these two new lava style techniques:-

(Yoton: Yokai Idō ) - Lava Release: Molten Shift
Rank: C
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 15
Damage points: 30
Description: The user will make the Tiger hand seal and then cause Lava to materialize from the ground. It can then be used to flow across the survace moving objects, the opponent or the user allowing for them to cause damage and to cause the opponent to be offbalance.

(Yoton: Yokai Shitsu no Jutsu ) - Lava Release: Molten Chamber Technique
Rank: B
Type: Offensive, Supplementary
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The user after making the Horse - Ram - Dragon hand seals they then manipulate their chakra to cause molten lava underground to melt the top layers of earth beneath the opponent causing a fissure to open up and making the opponent fall down into the molten chamber causing them severe Damage.
~Both Declined~ Do not Resubmit the first. Add restrictions to the second and elaborate on it a little bit.

 
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Scorps

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Re: ±±Custom Jutsu Submission±±

Mokuton: Sono Shimideru Shoueki | Wood Release: The Oozing Sap
Type: Offensive/Defensive
Rank: B
Range: Short-Long
Chakra: 25
Damage: N/A (+40 to fire technique/40 if ignited by non-jutsu)
Description:
The user claps his hands and focuses his wood chakra into any wood, tree, bush, etc in the field, such as a previous wood jutsu. As a result, copious amounts of sap or resin ooze from the wood as it becomes saturated in it. With a small burst of chakra into the wood, the user can make the sap/resin squish a bit from the wood. The sap or resin is extremely flammable and can be ignited with the smallest spark. Its also very sticky and makes the wood much more resistant to water than normal. The basic form of the technique doesn't do damage in itself, retaining only its sticky properties and water resisting properties. However, if ignited it adds +40 damage to the technique that ignited it or does 40 damage all by itself if ignited by something other than a technique.

Note: Wood Jutsu that was saturated with Sap can withstand Water (and Water based releases) one Rank higher than the jutsu in which it was used
Note: Sap/Resin can be ignited by any fire, explosion, lightning, high levels of friction, etc
Note: Can only be taught by Scorps
____________
-Approved-


Suiton: Sono Senryou no Mazu | Water Release: The Possession of The Water Goddess
Type: Offensive/Defensive
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: 90 (-20 to the user)
Description:
The user will do 3 hand seals (Tiger+Ram+Horse) while focusing and molding a large amount of chakra into his core. As he releases this massive amount of chakra in an omnidirectional burst, thick gluey water (like that of (Suiton: Mizuame Nababara) - Water Style: Starch Syrup Capture Field) oozes from his pores in copious amounts and at great speed. If at first the water seems to quickly ooze from the user, it quickly begins to burst into a gigantic 20 meter high explosion of water that reaches long range in under 2 seconds. However, this technique carries enormous risks. Once triggered the user can't stop or control the technique. The amount of water that is produced is so high that the battle field will be left with a 30 meter deep layer of water in only a few seconds. Once the water is completely created, it loses its sticky properties and reverts back to normal water. However, this water will stay in play until the ending of the match. The user however, will be left exhausted and severely damaged from the overuse of his chakra.

Note: can only be taught by Scorps
Note: user can't use any Water Jutsu above S-Rank for the reminder of the match and can only use up to A-Rank water in the same and next turn.
Note: user can't use anything above S-Rank the following turn
Note: usable only once
____________
-Approved-
 
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House

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Re: ±±Custom Jutsu Submission±±

(Hakke Moru no teishi) – 8 Trigrams Connections
Rank: S
Type: Defense
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: As once a hyuuga member has made a contact with the enemy in the means of connected by chain, wire, sword, piece of long pulley made of rock, anything which may transmit chakra. Hyuuga user takes advantage of this, and will channel mass amounts of chakra through this connection, thus having the enemy paralyzed for a whole turn. As hyuuga's chakra control are the finest within the shinobi world, it should be noted that the speed of the chakra would be incredibly fast, and the enemy would be affected immediately.
Notes:
~Must make a contact with the user.
~Can be used 4x
~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
~Only Sannin may use this.
~Dr. House, Zoro... may teach this.

±± Declined ±± You already know quite well that each technique can only have one creator. Trying to bypass the cj limit with such behavior may lead to banning from this thread for extended periods of time.


(Hakke Hageshiku Ikaku Suru Yōna Ten no Supin) – 8 Trigrams Wildly Menacing Heavenly Spin.
Rank: Forbidden
Type: Defense
Range: Short-Mid
Chakra Cost: 50
Damage Points: 100
Description: This jutsu considered the most difficult jutsu of all time, only the best of the hyuugas may perform this, the masters of Gentle Fist. As once a hyuuga monk had discovered the ultimate rotation of the heavenly spin, it was considered a near death experience. As once the hyuuga exerts chakra from all of his 361 poiints on his body, with this technique, he is pulling the max amounts of chakra from all of his chakra points, in order to deflect the most feared jutsus of all time. As the rotation begins, a giant crater will be formed from the massive amounts of chakra being exerted from the hyuuga's body. This jutsu is so strong, it is considered the final of the heavenly rotations of the hyuugas, thus its impact reaching onto mid-range.
Note:
~Only Sannin may perform this.
~No other techniques of Jyuuken may be performed before this technique, in the same turn, or in the next turn.
~The technique causes strains on the body, making him unable to perform tai moves for the same and the next turn, or perform moves which requires jumping around or quick moves.
~Causes -50 damage.
~No technique of higher then S-ranked may be performed in the same turn, or in the next turn.
~Can be used 1x
~Dr. House may teach this.

±± Declined ±± This is basically only a bigger version of both the D, C and S-Rank versions of the heavenly rotation techniques.


(Hakke Sharin) – 8 Trigrams Cartwheel
Rank: S
Type: Defense
Range: Short
Chakra Cost: 40
Damage Points: 80 (if the enemy is hit)
Description: As there are very rare hyuuga members who can actually perform a heavenly spin, the member will jump up into the air, or kick himself off from the ground forward, thus as he begins to spin forward while performing a cartwheel, he'll exert chakra from 361 points on his body, becoming a chakra ball which rolls at high speeds. While performing the cartwheel, the user won't be touching floor due to the chakra exertion from all over his body, enabling him to go at high speeds. The chakra acts as a leverage for the user, as it enables him to roll at high speeds while he is performing the cart wheel, acts as shield, but both had the potential to injure his opponent on impact.
~Can be used 4x
~Due to the chakra usage, you can't use S-ranked or above Gentle Fist For the same turn.
~Only Sannin may use this.
~Dr. House may teach this.


±± Declined ±± Although this actually has nothing to do with the spirit of gentle fist which is precision, agility and speed as opposed to brute force, the main problem is that this is basically the same thing as the Akimichi rolls only done with chakra. This may be accepted, but S-Rank? Nah. A-Rank tops. And this can't be used more than 3 times if A-Rank, 2 times if S-Rank. Also, stop putting useless restrictions on your techniques such as "only sannin may use this". I was tempted to approve it as it would make so that you couldn't use it as you are already a Sage. Don't put useless restrictions on your techniques that you yourself don't even pay attention or understand.
 
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Professor Sarutobi

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Re: ±±Custom Jutsu Submission±±

Acheron
Type: Weapon
Rank: S
Range: Short (up to mid range for water droplets)
Chakra cost: 40 (to summon)
Damage Points: N/A
Description: Acheron is a 2 meter long (from tip of handle to tip of blade) Katana with a blue cloth-wrapped handle created by the 2nd Mizukage in his attempts to destroy his hated rival Muu, the 2nd Tsuchikage. The Mizukage is able to flow his water chakra into the blade and disperse it outwards as tiny water droplets, invisible to the naked eye that float about the battlefield until contact is made with a foreign chakra source such as an enemy ninja and their techniques. Because the user's chakra is infused in the water droplets they will be made aware of when contact is made.
This weapon's ability became useless in battle with Muu however because of the Tsuchikage's powerful senseing letting him detect the droplets and avoid them, meaning expert sensor ninjas and dojutsu users are able to detect/see the chakra inside the droplets. Mizukage continues carrying Acheron for its use as a sword as well as using its ability on average ninja without sensing abilities.
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-Acheron is able to be kept in a secure location underwater somewhere until summoned.
-Can only use its Water Droplets ability once per battle but they float around the field until reabsorbed by the user.
-Dojutsu users and sensor ninja can detect the droplets since they can see chakra.
-Droplets extend up to mid range around the user and follow him as he moves above ground (but not below)
-Blade is indestructable.
-Can only be used by Professor Sarutobi's bios.

±± Declined ±± No sensing weapons, sorry.


(Ninjutsu: Oto Kaimen) Ninja Art: Sound Sponge
Type: Defense
Rank: A
Range: Short
Chakra cost:30
Damage Points: damage of absorbed jutsu +one rank
Description: User releases chakra into the air to redirect sound waves around them into their Melody Arm where the sound is absorbed and amplified and then released back to the opponent(s) at one rank higher in strength.
-Must Have a sound wave amplifier on arm to use this jutsu.
-Can only absorb and redirect up to B rank sound techniques
-Can only be used twice per battle.
-No non-element ninjutsu next turn.
-Only taught by Professor Sarutobi.

±± Leaving for Roku ±±
~Approved~ This should only be used to absorb other sound techniques.

(Ninjutsu: Oto Ito) Ninja Art: Sound Threads
Type: Offense
Rank: S
Range: Short-Mid
Chakra cost:40
Damage Points: 70 (10 per thread)
Description: The user focuses chakra into their melody arm and gathers sound waves from the air and flicks the metal with their finger, sending the sound waves out as 7 concentrated threads and directs the waves into the opponent(s) ears. This causes a shattering of the inner ear and by disrupting the inner ear in this manner, the target quickly loses their sense of balance and vomits. If the opponent has their ears plugged, the user can direct the sound through their body. Because the body is 70% water, it conducts the sound just as well. This allows the sound waves to still reach the inner ear.
-Must Have a sound wave amplifier on arm to use this jutsu.
-Once per battle.
-Can't use non elemental ninjutsu next turn.
-can only be taught by Professor Sarutobi.

±± Leaving for Roku ±±
~Declined~ There is already a jutsu like this.
 
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Mockingbird

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Re: ±±Custom Jutsu Submission±±

(Doton:Kyandoru Rokku)-Earth Release:Candle Lock
Type: Attack
Rank:A
Range:Short-Mid
Chakra cost: 30
Damage Points: N/A
Description: The user begins by focusing their chakra into an existing source of Mud, and manipulates the Mud to very quickly rise up around an enemy encasing their body in a massive candle quickly spreading over the limbs. Then manipulating the consistency of the Mud, it hardens around the captured opponent leaving them immobilized and unable to weave handseals, or run away.

(Doton/Katon:Tokudai Kyandoru Sābisu Setto)-Earth/Fire Release:Giant Candle Service Set
Type: Attack
Rank:S
Range:Short-Mid
Chakra cost: 40
Damage Points: 80
Description:After having previously encased an opponent using Candle Lock, the user creates a massive birthday cake-shaped Mud arrangement with a pillar on top of the lower "floors" of the cake, then makes a spinning half-dome on top of that. The cake rises from underneath the trapped enemy, which takes on the appearance of a cake with a candle on top of it-the candle being the enemy trapped within the candle. Using Katon chakra, the user will ignite the candles causing them seriously burn the opponent. As the Mud burns, not only is it doing severe burning damage to anyone trapped within the candles, but the Mud begins to burn itself, slowly encasing an enemy as the candle burns. Afterwards, the mud will harden around the encased opponent, mummifying them.
~Can only be used three times per battle
~Can only be used after Candle Lock

±± Both Declined ±± First one lacks restictions, however both lack something: candle? I know what you are trying to mimic (One Piece) but this lacks some sort of explanation. I don't see mud acting as you are saying it acts and as you are deducing it does. Also, lets not forget Mud is a CE and, although you can create mud techniques with Earth Release, the second one is much more advanced. I might approve these but you need to work a bit more on explaining the concept.


(Soriddo Sukuriputo)-Solid Script
Type: Supplementary
Rank:B
Range:Short
Chakra cost:25
Damage Points:N/A
Description:The user makes words in solid form out of their own elemental chakra that changes to take on the form of what the word was (i.e. writing “fire” would create fire, writing “Mud” would create Mud, etc.) For an expansion on the explanation, by creating the words out of chakra and infusing them with one type of elemental chakra, the word can actually take on the form of what it spelled out. So by writing out “hole” on the ground, and infusing one’s earth chakra into it, one could create a pitfall trap in order to confine an opponent. By writing out “wind” in the air, and infusing one’s wind element chakra into the word, a protective barrier of wind could be formed capable of defending against Ninja Tools, and other weaker attacks. By writing out “Fire” in the air or on the ground, and infusing one’s fire element chakra into the word, one could create a protective wall of fire to defend against taijutsu, and so on like this. The words can take form either as English words or as Kanji, either way it is the same result.
~This technique cannot be used to materialize offensive techniques, but only serves for supplementary or defensive use.
~This technique can only be used to materialize one type of defensive or supplementary medium per use.
~Can only be used in the basic 5 elements.

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±± Approved ±± Fairy Tail uh? Not bad. Keep in mind however, that this will produce only small amounts of each of the 5 basic elements. NO KG. And no Gigantic amounts.
 
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-God of War-

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Re: ±±Custom Jutsu Submission±±

(Kaze no sutairu: Ningen no barūn)- Wind style: Human Balloon
Rank: C

Type :Supplementary

Range: Mid –Long

Chakra cost:20

Damage Points:30

Descriptions: The user open his mouth and inhale wind in it he does this up to the point were his whole body is engulfed with air and wind Given him the shape of a circular balloon. He then adds his pure chakra in the inhaled wind and releases it out in a form of a giant breeze which levitates him up wards during the process and allows him to change directions on a battle field. This can also be used to target the opponent and this is done by the user releasing the wind at the opponent direction in an attempt to force him in a particular direction or make him lose balance.

Note: Can Be done 3 times a battle

Note: Can only be used By God Of War/Thun
derbolt
~Declined~ Explain how you're able to survive inflating yourself with that much air.


(Kaze no sutairu: Urusasushokku)- Wind style: Ursus shock

Rank: S

Type: Attack

Range: Mid/Long

Chakra Cost:40

Damage points: 80

Description: The user focuses his raw chakra on his palms and keep’s on adding more of his chakra gradually over time till it shares similar identical resemblance to that of a big hot air balloon which has been filled with chakra he then focuses on his wind chakra and infuses it in the chakra ball which makes the ball of chakra become denser and sharper due to the wind which has been infused. He then uses shape manipulation and chakra manipulation and reduces the size of the infused wind chakra ball as he does the region between his two palms get smaller due to the chakra being reduced ,he does this till the chakra ball around his palms gets to a merely 5 meters of distance between each other, then he releases it into the air with great force and speed and direct it to the opponent which upon impact we slice and cut the opponent body tearing apart his skin and body muscles.

Note: Can only be done once in a battle.

Note: No S rank can be used in the same turn.

Note: Can only be used by Thunderbolt/God Of War.

~Declined~ This doesn't make much sense. Also, how does one spread their arms to be 5 meters apart?
Wind style: Human Balloon(Kaze no sutairu: Ningen no barūn)

Rank: B

Type :Supplementary

Range: Mid –Long

Chakra cost:25

Damage Points:-5(When Using) 40(To Opponents)

Descriptions: The user open his mouth and inhale wind in it he does this up to the point were his whole body is engulfed with air and wind Given him the shape of a circular balloon. He then adds his pure chakra in the inhaled wind and releases it out in a form of a giant breeze which levitates him up wards during the process and allows him to change directions on a battle field. This can also be used to target the opponent and this is done by the user releasing the wind at the opponent direction in an attempt to force him in a particular direction or make him lose balance.Due to the amount of air inhaled in the opponent body it causes some damages to him too.

Note: Can Be done 3 times a battle

Note: Can be used my God of War/Thunderbolt

(Kaze no sutairu: Urusasushokku)- Wind style: Ursus shock

Rank: A

Type: Attack

Range: Mid/Long

Chakra Cost:30

Damage points: 60

Description: The user focuses his raw chakra on his palms and keep’s on adding more of his chakra gradually to his palms,over time till it shares similar identical resemblance to that of a big hot air balloon which has been filled with chakra he then focuses on his wind chakra and infuses it in the chakra ball which makes the ball of chakra become denser and sharper due to the wind which has been infused. He then uses shape manipulation and chakra manipulation and reduces the size of the infused wind chakra ball as he does the region between his two palms get smaller due to the chakra being reduced ,as a result of chakra and shape manipulation .he does this till the chakra ball around his palms gets to a merely 2 meters of distance between each other, then he releases it into the air with great force and speed and direct it to the opponent which upon impact we slice and cut the opponent body tearing apart his skin and body muscles.

Note: Can only be done once in a battle.

Note: No S rank can be used in the same turn.

Note: Can only be used by Thunderbolt/God Of War.

Note:The distance between the two palms is due to the chakra regions distance from the two palms


±± Both Declined ±± Each technique can only have one creator. Its stated in the rules. Also, when resubmitting techniques you are required to bold the changes. Next time its DNR.
 
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Erzo

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Re: ±±Custom Jutsu Submission±±

(Doton: Doton Kankaku Shippu) -Earth Style: Earth Space Ship
Rank: Forbidden
Type: Offensive
Range: Short-Long
Chakra cost: 50
Damage 100
Descriptions: The user concentrates a heavy amount of his Earth chakra and concentrates it in the ground below, this causes small chunks of Earth to rise into the sky above both the user and opponent -the earth chunks are not enough to greatly change the terrain but you can notice the holes made in the ground- the earth chunks then all begin to bunch up and become compact together once in the sky, forming a huge space ship like shape. 20 spikes of earth -which are controlled by the user- then begin to fall down at the opponent, striking him straight from the top, the side and every angle possible making this technique extremely hard to evade. The spikes are so powerful that they can make half a meter long holes in the ground as soon they hit the ground.
Note: Can only be used once.
Note: Can only use A rank and lower earth techniques in next turn.
Note: No S rank Earth technique can be used in the same turn.


±± Declined ±± Similar techniques already exist. Shape defines basic logic of Narutoverse. Why is this forbidden?
 
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Nara..

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Re: ±±Custom Jutsu Submission±±

Water Grabbing Hand (Suiton: Mizu tsukamu te)
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 0
Description: The user summon a large water hand from the water vapour and then make it denser around the target and form it behind him which grab the enemy and squeeze him. The user usually after follow with Ration tech. The water after a turn disperse into the air. If used in the water, it lasts two turns.
- Can only be used once in a battle
- Lasts a(1) turn on ground, 2 turns in water.
- Can only be used by Nara.. and the people he allowed

Not really like the picture below, just an example how it looks like and it is not that big. It only consists from the wrists up to the fingers
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Water Tendril (Mizu no makihige)
Type: Offense
Rank: S
Range: Short-Mid
Chakra: 40
Damage: 80
Description: The user form some handseals and then make a palm on the water surface, releasing many tendrils from the surface of water which quickly run towards the enemy from all angles, piercing the target's body. This technique require a lot of chakra since it create many tendrils. The user is completed exhausted.
- No water technique for next turn
- Needs to be on Water Source
- Can only be used once

The tendrils looks like this, but imagines those things in water skin and they come from water source
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Water Style: Scuba (Sution: Sukyūba)
Type: Supplementary
Rank: A
Range: Short
Chakra: 30
Damage: N/A
Description: The user form a single handseal and then pop some water from the water source(the user must be near the water source and on ground), making a little orb of water which contains oxygen in it which wrapped around the user's head, allowing him to breathe underwater. Giving the user an ability to stay in the water, the user is able to use water tech more significantly because the user can stay close to the water source
- Lasts for 2 turns
- Require water source
- Has 2 turns cooldown(excluding the duration time)
What Scuba is: [ ]
-------------------------
Feel free to edit and add restrictions ^__^


±± All Declined ±± Similar techniques exist on all of these.
 
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Taiketsu Yagami

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Re: ±±Custom Jutsu Submission±±

This was previously approved

Resubmitting with template:

"Kei Seken"

Type:
NinTaijutsu

Background:
Also known as "Strong Worlds" taijutsu; This style of combat was invented by barbaric ice warriors who pillage villages taking down their mightiest warriors using this style. This style was later adopted by wise monks who were able to incorporate it into a even more deadly style of combat which would explain it's somewhat brutal and barbaric type of attacks. This style became known as "Kei Sekken" Strong World Taijutsu.

Description on the Abilities and Inner Workings of the Style:
Kei Seken is based off enduring blows to the body while performing one hit knockouts using all strength and energy into one specific blow rather than multiple ones. The user's stance is always having a fluid lower body while having a solid upper body (Opposite of gentle fists techniques that require fast paced with little damage) meaning that most techniques are slower but deal way more damage and this can be reversed to make kicks devestating. The fluid lower body is so that the user can move around freely and quickly while the solid upper body is to keep the muscles tense and clinched for powerful impacts(reverse if for legs). Some masters of this art were actually able to take it a step further and were able to incorporate their spirit and physical energy(chakra) into their body to increase it's reflexis, strength, and impacts to perform very powerful techniques that under normal circumstances, they can't perform (Nowhere near that of the 5th Hokage and Sakura although could be considered a water downed version). Most techniques of Kei Sekken involve enduring, countering, or dodging a technique and then performing a deathly blow to the opponent mostly through using a part of the body that can deal the most blunt damage such as the elbow, fist, knee, fore head, foot, etc. Its not the fastest style but it makes up for it in power

Additional effects and Restrictions:
-To learn this style, the user must already have a certain degree of strength and endurance(S-Class Ninja) and have trained in basic taijutsu as its not effective with people who are of weaker body or untrained.

-Pluses to learning is the strength and durability development in both mind and body. The user would be able to match someone a rank higher than him in both strength and endurance (Does not apply with being a sage). Also, the user could now ignore his/her surroundings except the opponent if he/she wants to.
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____________________
P a t e n t C e r t i f i c a t e

Taiketsu Yagami, our loyal member, gave on the date February 29th of 2012 a request for a Patent on custom fighting style (Strong Worlds, Kei Seken). I, Mathias of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;[/justify]


Powered by Mathias
Copyright 2012, , NarutoBase.net

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Kei Sekken: Strong World Quake
Rank:A
Type:Attack
Range:Short-Mid
Chakra:30
Damage:60(short), 30 (mid)
Description: The user performs the traditional Kei Sekken stance and pulls back their right arm as if it was being stretched by something. While the arm is being pulled back, the user concentrates their chakra around the fist and fore arm very quickly making what looks like a glowing sphere around the arm. The user then back hands the opponent or in their direction with a very powerful thrust and once made contact (person or air itself), the user exerts that chakra to cause what looks like shattering wind to appear from the user's hand, sending out a small but powerful shock wave capable of seriously injuring the opponent and blasting them back. This technique can also be used to bounce back incoming projectiles including jutsu up to C-rank.
Notes:
-Usable 3x


±± Declined±± This is nothing like what you use in the video to describe it. Also, what you describe has been done countless times before as its basically a blast of chakra from your fist, even if a bit more elaborate.

Kei Sekken: Strong World Break Away
Rank:A
Type:Supplementary|Defense|Attack
Range:Short
Chakra:30
Damage:60
Description: When confronted by a dangerous taijustu "that the person can follow and counter", the strong world user counters, by grabbing the attacking limb and exerting chakra to slow down and degrade the force of the attacking limb while jumping above the opponents body. Once above the opponent, the user spins in place while charging there leg with chakra, then performing a massive leg drop capable of plummiting the opponent into the floor and causing said floor to cave in on itself making a small crater about 2 meters wide with the opponent in the center.
Notes:
-Only able to counter A-rank taijustu "That the user can follow and counter effectively"
-Doesn't work if the first phase of the taijutsu is already a deathly blow.
-Usable 2x

±± Declined ±± I like the concept but the leg sweep isn't well explained. Think about it and visualize it in your mind. It doesn't quite work out with the first art of your description. And this can be done up to 4 times as its a defensive technique.


Suiton: Soudai Suta-Chiri | Water Style: Majestic Star Dust
Rank:S
Type:Attack
Range:Long
Chakra:40
Damage:80
Description: A advanced water ninjutsu where the user makes a row of 5 hand seals (must make all 5 regardless of water affinity or not) while gathering a large amount of water chakra and materializing it into a 9x3 meter long bar of water. The user manipulates this and breaks it down into very tiny water droplets in a second, hardly noticable by the naked eye unless in short range. The user then swings their arm causing the droplets to move at very fast speeds towards the opponent (through chakra control). The droplets are moving so fast that when they reflect light, they look like moving lasers and are capable of puncturing even steel. (They do not move as fast as lasers. they move around the same speed as Darui's laser circuis technique) The user can control the droplets and turn them into seeking droplets meaning the person can't simply avoid them. They must be blocked.
Notes:
-Usable Once
-No other A or S-rank technique in the same turn.
-While using the technique, the user must stand in place.


±± Declined ±± Idea is fine (cool actually), but needs refinement. Do the droplets go all around you up to long range? a bar? how come? Also, restrictions are a bit off. Your overly restricting yourself in the same turn with no consequences in the next one. Tone the same turn a bit more and restrict the following one with something additional.
 
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Icemyster

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Re: ±±Custom Jutsu Submission±±

(kemuri-houmen: mokusatsu) Smoke Release:Smother
Rank: B-S
Range: Short-Long
Chakra: 25-40
Type: Defensive
Damage: N/A
Description:
Using the smoke for the Smoke user's device, the user will manipulate the smoke to wrap around a fire, using the appropriate amount of smoke to smother the fire by preventing oxygen to feed the fire, causing the flame to subside.
-Must be a smoke user
-can only be used three times

±± Declined ±± Do not resubmit. Smoke isn't CO2 only. Its simply tiny particles of burned residues floating in the air in such a spread manner that i resembles a gas. You can't smoother a flame with that. You can't take out O2 with smoke alone.


(kemuri-houmen:moya )Smoke Release: Haze
Rank: S
Range: Short/Mid
Type:Supplementary
Chakra:40
Damage:N/A
Description:
The user releases a small cloud of smoke from his/her devices, creating a small cloud of smoke, the user then imbues the smoke with his chakra, giving the user the ability to sense minor changes in the smoke, sensing movement within the cloud. Due to the chakra saturation, the user or opponent' own doujutsu cannot correctly register the opponent much like the hidden mist jutsu. If eyes are openned within the cloud, they are subject to irritation by the smoke.
-Lasts Three turns
-Can only be used twice per battle
-Must be a smoke user

±± Declined ±± Do not resubmit.


(kemuri-houmen: maruchipuru eda soushi) Smoke Release: Multiple Limb Creation
Rank:B
Range:Short/Mid
Type:Offensive/Defensive/Supplementary
Chakra:25
Damage:40
Description:
The user, using chakra manipulation and smoke, will create a limb to fit the situation, such as fists, legs, wings, etc. They may also create small tools such as kunai, and small weapons. They may also create small animal shaped make clouds such as birds, very small dogs.
-Anything created with this jutsu disperses within two turns
-May only be Used Four times
-Must Be a smoke user
-Anything created with this technique is almost solid in nature but is still smoke and thus weak against wind


±± Approved ±± added small note.
 
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Illyasviel

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Re: ±±Custom Jutsu Submission±±

(Rensa Raikou Baindo)-Chain Lighning Bind
Type:Supplementary/Atack/Defence
Rank:B
Range:Short
Chakra:25
Damage:40
Description:The user using his Black Shapeshifter in it's scythe mode spreads the thick wire around the battlefield in a shape that looks a little like a spiderweb.When the opponent inside the last line of the chain the user slams his scythe to the ground and the wire wraps around the oponent emiting electricity,shocking the oponent.The force of the electric atack is equal to a C rank lighning atack.
~Note:Can only be used with the Black Shapeshifter in scythe mode.
~Note:Can only be used once per battle.
~Declined~ If this is a B-rank technique, why does it only do up to C-rank damage. I'd advise you to bump it up to B-rank.

(Kurenai Raikou Bakuha)-Crimson Lighning Blast
Type:Atack
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user using his Black Shapeshifter in sword mode sends his chakra to the sword.Crimson colour electricity will start spining around the blade of the sword. When the enemy is hit by any side of the blade of the sword,the electricity will enter the oponents body,badly damaging his inner organs.If the oponent defends against the sword while the crimson electricity is spining with a metal weapon the electricity will past through it and make the same damage to the oponent.The user can cause damage to himself if he touches the blade of the sword.
~Note:Can only be used with the Black Shapeshifter in it's primary form.
~Note:Can only be used twice per battle.
~Note:The user can perform only C rank and below lighning jutsu in the turn this jutsu has been used.
~The user must wait two turns after he used this jutsu to perform it again.
Change anything you want,if you want.
~Declined~ Please define the bolded. "If the opponent defends" is vague. In what manner of the opponent's defense will the sword still have an effect?
Resubmiting the aboce declined jutsu for my CW that can be found


(Rensa Raikou Baindo)-Chain Lighning Bind
Type:Supplementary/Atack/Defence
Rank:B
Range:Short
Chakra:25
Damage:40
Description:The user using his Black Shapeshifter in it's scythe mode spreads the thick wire around the battlefield in a shape that looks a little like a spiderweb.When the opponent inside the last line of the chain the user slams his scythe to the ground and the wire wraps around the oponent emiting electricity,shocking the oponent.The force of the electric atack is equal to a B rank lightning atack.
~Note:Can only be used with the Black Shapeshifter in scythe mode.
~Note:Can only be used 3 times per battle.

±± Approved ±± edited to 3 times per battle.


(Kurenai Raikou Bakuha)-Crimson Lighning Blast
Type:Atack
Rank:A
Range:Short
Chakra:30
Damage:60
Description:The user using his Black Shapeshifter in sword mode sends his chakra to the sword.Crimson colour electricity will start spining around the blade of the sword. When the enemy is hit by any side of the blade of the sword,the electricity will enter the oponents body,badly damaging his inner organs.The user can cause damage to himself if he touches the blade of the sword.
~Note:Can only be used with the Black Shapeshifter in it's primary form.
~Note:Can only be used twice per battle.
~The user must wait two turns after he used this jutsu to perform it again.

±± Approved ±± Removed on restriction


I removed the above bolded parts because I don't know how to reword it.I'm not skilled in the use of english.

New

(Senbon Kusa)-Grass Senbon
Type:Atack
Rank:D
Range:Short-Mid
Chakra:10
Damage:20
Description:The user sends his chakra into the grass near him and hardens it.After that the user would be able to fire the hardened grass from the ground like senbons at the oponent.
~Note:Can be only used on terains with short grass.

±± Approved ±± Smart. Edited Range.
 
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