[ARCHIVE] Custom Jutsu Submission - I

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-Cobalt-

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Re: ♦ Custom Jutsu Submission ♦

Name: (Mokuton:Mokuzai Tsuin Makanai Gachan)Wood Release:Wood Twin Board Slam
Rank:S
Type:Offensive
Range:Long
Chakra:40
Damage:80
Description:The user extends two large pillars of wood from his hands which go to long range.After extending them they are formed into a rectangular shape to create two large boards of wood.The user then slams the two boards together squishing anything that finds itself inbetween the boards.This is similar to Earth Release:Mountain Smash.
Note:Must have a Wood bio.
Note:No Wood techniques after this technique has been used for the following 3 turns.
Note:No Earth and Water above S-rank for the following 2 turns.
Note:Can only be used once due to the scale of the technique.
Note:Must be taught by -Cobalt-.

±± Declined ±± The giant pillars come from your arms right? so...how can you support them or move them with their size? Explain a bit better. If they come from the ground, then its a variation of a cannon technique.

Name: (Mokuton:Mokuzai Shuuren)Wood Release:Wood Drill
Rank:A
Type:Offensive/Defensive
Range:Short
Chakra:30
Damage:60
Description:The user extends a wooden spike from his palm which is thicker at the bottom and thiner at the top.The user than uses chakra to rotate the wooden spike at high speed.The user will be able to drill through techniques of higher density (Earth technique,some Water techniques).The user is able to alter the size and number of drills.He can either create one small to large drill in one or both hands or several smaller drills which can be created from the users finger tips.The drills do not make any sound so it can be used for silent approach.
Note:Must have a Wood bio.
Note:Can only be used 4 times per battle.
Note:The user can drill through S-rank and below Earth/Water techniques within reason
Note:When used this technique has a cooldown period of 2 turns.
Note:No wood for the following 2 turns after this has been used.
Note:Must be taught by -Cobalt-.

±± Approved ±± added a note

Name: (Mokuton:Mokuzai Mori)Wood Release:Wood Lance
Rank:S
Type:Offensive/Defensive
Range:Short
Chakra:40
Damage:80
Description:The user channels Wood chakra around either one or both his hands.He then encases his arm in wood just enough so it does not hinder the users mobility.The lance is indestructible and can pierce through almost anything.The user can deal very fast puncturing wound to the opponent in a short period of time.
Note:Must have a Wood bio.
Note:Can be used twice per battle and once activated it lasts for 3 turns unless the user cancels it.
Note:The lance is attached to the users arm.
Note:No Wood for the following 2 turns after this technique was used.
Note:Must be taught by -Cobalt-.

±± Declined ±± Too much like the technique you are trying to copy to be approvable.

It looks somewhat like this only out of wood:
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XZA

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Re: ♦ Custom Jutsu Submission ♦

(suna kawa)- sand river
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20(-5 if made from dirt)
Damage points: 40
Description: gaara preforms two hand-seals and has a massive amount of sand and sends it towards an opponent in the form of a river that throws them off balance and carries them away from the user. this technique can also be used one self in order to gain distance from overwhelming enemies. if used one self it doesn't throw them off balance.
Note: can only be used 3 times
Note: can only be used if they grind it from the dirt
Approved

(Subako shigure)- desert drizzle
Rank: A
Type: Supplementary
Range: Short-Long
Chakra cost: 30
Damage points: 60
Description: The User uses sand from their sand guord and uses this gunshot-like attack to harden sand into into minuscule grains, to attack simultaneously across a vast range. these are much faster than the original sand drizzle and are difficult to see. The user can also use wind jutsu to make them even more faster. The user can also use an attack pattern where the bullets are shaped into sharp needles, increasing their ability to wound.
Note: can only be used three times
Note: can only be used by the fifth kazekage/gaara bios
Note: can only be used if they have a sand gourd still usable( meaning it isn't destroyed or wet )
Declined,multiple varieties already exist

(subaku Shiroryuu)- desert dragon
Rank:S
Range:Short-Mid
Type:Attack
Chakra Cost:40
Damage Points:80(+10 damage to the user)
Description:The user weaves a hand-seal and does a punching motion and using sand from the users sand gourd, the user will shape the sand into 3-4 different chibi-dragons that will try to bite, slash, and try to mangle the opponent.
Note: can only be used three times
Note: can not use A-rank sand jutsu the following turn
Approved, reduced the amount of dragons produced aswell as made the restriction of the sand to A rank
 
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Awesome Face

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Re: ♦ Custom Jutsu Submission ♦

( sasori: kaze baku )- scorpion:wind explosion
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 24
Damage points: 60
Description: The Scorpion puppet open the bottom of its wrist, revealing a small arm-mounted cannon. The Canon then fires an massive bullet of wind which makes a huge recoils when fired, forcing scorpion to fly away. The bullet is strong enough to go straight through a tree.
Note: can only be used when scorpion is being used
Declined, incorrect chakra points

( sasori: tsuchi shigure )- scorpion:earth bullets
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The Scorpion puppet open the bottom of its wrist, revealing a small arm-mounted cannon. The Canon then fires mud hardened into minuscule grain which shoot across a vast range. the earth bullets send off a small recoil when shot.
Note: can only be used when scorpion is being used
Note: can only be used 4 times before supply runs out
Approved added a limit as its a puppet and would have a limited supply

( sasori: ho ame )- scorpion:fire rain
Rank: B
Type: Offensive
Range: Short - Mid
Chakra cost: 20
Damage points: 40
Description: The Scorpion puppet open the bottom of its wrist, revealing a small arm-mounted cannon. The Canon then fires very small lances of wind followed by shooting flames out the flame thrower which carry the fire across the terrain, creating small fire rain.
Note: can only be used when scorpion is being used
Declined, make it A rank and the same as above add limitation of useage
 
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Elias

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Re: ♦ Custom Jutsu Submission ♦

(Taijutsu:Suji Shuukai Assaku)-Muscle Mass Compression
Type:Supplementary
Rank:S
Range:Taijutsu
Chakra Cost:50
Damage Points: 90 per successful hit
Description:The user concentrates Chakra into their muscle fibers, causing them to expand and strengthen. The muscles then compress into normal size, but will inflict devastating attacks for 5 turns.
Declined, being S rank and the method in which this technique works would have some reprocussion to the user and also the damage points are that of a forbidden ranked not S class so make it appropriate to what the ranking is aswell as this technique seems more like a enhancement technique so it wouldnt be completely 80 damage points incease to your physical attacks

(Doton:Tsuchi Jishaku)-Earth Magnetism
Type:Supplementary
Rank:A
Range:Short-Long
Chakra Cost:40
Description:The user creates a magnetic field to Rock and Metal through whichever limb appendage they choose, creating perfect a perfect balance. This technique makes knocking the user over incredibly difficult. It also can jolt the user to any rock around them, making it an avenue for escape in many situations. This technique lasts for 10 turns.
Declined, this would be classified more as magnetism release now
 
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Bad Luck Brian

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Re: ♦ Custom Jutsu Submission ♦

(Raiton-Hansha) Lightining Style-Reflection
Rank: S
Type: Defence/offense
Range: N/A
Chakra Cost:40
Damage Points:N/A
Description: after prforming the needed handseals,the user creates a huge bolt of lightining and launchs it into the sky afterwards.The bolts explods upon reaching the sky thus covering the sky with millions of small electricity static and bolts and with the help of the rays from the sun that reflects on them.an extreme flash of light is produced.thus,dousing the entire area,these enable the user to execute a perfect escape and if possible a finishing hit on the target.
-It takes a turn for the bolt to reach.
-This jutsu is only possible with the presents of the sun.
-lasts for one turn
-ones per battle
-May only be used Kyuubisan and whoever he teaches
Declined do not resubmit this is inpractical as lightning doesnt reflect light.

(Fuuton-Furōtingu-Fū no Kyū-) Wind Style-Floating Wind Sphere
Rank: B
Type: Defence
Range: N/A
Chakra Cost:40
Damage Points:N/A
Description: After the user must have peformed a half tiger handseal,a sphere of wind instantly appeares below the user's foot..granting them ability to levitate into mid-air and also navigate to their desired destination but this is rather a slow means of transportation.
-twice per battle
-lasts for 3 turns
-May only be used Kyuubisan and whoever he teaches
Revoking approval as similar jutsu exists
 
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Lucifer

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Re: ♦ Custom Jutsu Submission ♦

(Hyōton: Aisu Hei) - Ice Release: Ice Wall
Type: Defensive
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: A technique that creates a wall of ice anywhere in short range, by focusing your wind and water chakra through the ground the user can make a ice wall pop out of the ground shielding the user from kunai, shuriken basic weapons and physical attacks, this wall is two meters tall and one meter wide it freezes whatever it touches.
Approved
-------------------------------------------------------------------------------------------
 
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Pervyy

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Re: ♦ Custom Jutsu Submission ♦

(Katateochi Meisai Gakure no Jutsu) - Partial Camouflage Concealment Technique
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will focus their chakra into parts to their body like the camouflage concealment technique, but instead ill only turn the named body parts invisible to the naked eye. The user can also use this my placing their hand on object and releasing their chakra into it making it invisible to the naked eye. This can be very useful when used on throwing weapons or your arms in a close combat fight.

Note: Doujutsu can see through this technique.
Declined, requires some form of restriction on its useage also remove the ability to apply to thrown projectiles it should be a seperate jutsu as the camoflauge concealment is applied to oneself and this is a partial form of it. I will accept that whilst maintaining contact with a weapon you can minimilize to that weapon being concealed but not when you release your hold

(Kaen Rai Reiki) - Blazing Lightning Aura
Rank: A
Type: Attack/defend
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is much like chidori nagashi. The user will focus their lighning chakra around their body (the lightning will not be touching the user) creating an aura of lightning. They will focus this chakra so that the lightning vibrates around their body moving faster and faster, without hurting them as it is controlled. As it moves faster, the lightning creates a mass of heat to produce flames that combine with the lightning moving around the users body. These flames wont be touching the user so he wont be burnt. This aura is used for close combat attacks and can be formed pretty quickly. When hitting something in this mode, the user will release the lightning through the object shocking it with a bolt of lightning and cause numbing/partial paralysis to living objects. Not only this, but the heat built up from the electircal current will burn the target too. And example of how this would work would be, when you go to punch an opponent, if they put their hand up to block it, you would hit their hand, shocking their hand dealing lightning damage, numb their hand from the shock for 1 turn and burn the targets hand.

Note: This mode can but used for up to a total of 4 turns in a battle.
Note: The user is more vulnerable to water attacks and would take +20 more damage if hit by a water jutsu.
Note: When this aura is active, the user can't use wind jutsu in the same turn.
Note: This isn't using two elements at the same time, the lightning is generating the heat, i'm not creating the fire.

Looks:
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Declined how can this do 60 damage it its merely acts like a enhancement provide appropriate level of damage
 
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Taiketsu Yagami

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Re: ♦ Custom Jutsu Submission ♦

Kei Sekken: Mubyoshi
Rank:A
Type:Attack
Range:Short
Chakra:30
Damage:60
Description: Kei Sekken Mubyoshi is actually a move created from witnessing 4 different martial arts and packing them together into one technique. When the user is grappled or very close to the opponent, they place their fist one inch from the opponent's body and perform a very swift, yet very strong punch capable of seriously injuring the opponent using the principles of Karate (moving the punching hand and the non-active hand at the same time as if "connected behind the back through a pulley"), Juijutsu (as if using a sword, by throwing ones body weight into the opponent to cut through a person),Chinese Kenpo (surpassing the limit of the mind with the feeling of sending your hand flying out), and Muay Thai (hit the enemy as if you're punching through him).
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[/I]

-Declined. That's not a jutsu.-
Resubmitting: I don't know necessarily what you meant by not a jutsu. Its part of my Kei Sekken Taijutsu.

Kei Sekken: Mubyoshi
Rank:S
Type:Attack
Range:Short
Chakra:40
Damage:80
Description: Kei Sekken Mubyoshi is actually a move created from witnessing 4 different martial arts and packing them together into one technique while increasing the destructive potential using chakra. When the user is grappled or very close to the opponent, they place their dominate hand one inch from the opponent's body; making the entire arm tense while charging it with a high amount of chakra. He/she will then perform a very swift, yet very strong punch while releasing that chakra causing a small yet destructive pulse of chakra capable of seriously injuring the opponent and sending them flying using the principles of Karate (moving the punching hand and the non-active hand at the same time as if "connected behind the back through a pulley"), Juijutsu (as if using a sword, by throwing ones body weight into the opponent to cut through a person),Chinese Kenpo (surpassing the limit of the mind with the feeling of sending your hand flying out), and Muay Thai (hit the enemy as if you're punching through him).
Notes:
-Usable Once a battle
-The tensing of the arms has a serious drawback for when the user punches, their body is clinched in that position for 3 seconds leaving them open to attack
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Declined, similar form of jutsu exists

"Bakusaiga"
Rank:S
Type:Weapon
Range:Short
Chakra:N/A
Damage:N/A
Description: "Bakusaiga" the weapon of legend that gave the holder the supposed power of a tailed demon. Whoever held this weapon would get a very dense chakra so ominous that they were put into legends and folk tales. Taiketsu Yagami found this sword and the truth behind it came with a tablet only readable by those combatible with the chakra. The sword's abilities actually come from a monster known as "Yama" A artificial chakra monster with chakra levels so dense and high, it was considered a 0 tailed beast. The Sage of Six Path's decendent was able to kill off the monster and seal his chakra into the sword while engraving a seal that allowed the chakra to mix with the person who held it if compatable. When the user releases the seal, they become infused with the chakra making them a monster in a sense by giving them demonic chakra with very high chakra levels.

~Abilities:
-This sword syncs with the user making the user's chakra become very dense and demonic while taking on a green, increasing the power of non-elemental ninjutsu[+5] aswell as making all chakra based techniques to be equal to an elemental technique of the same rank.
-The amount of chakra being channeled causes the user's chakra levels to rise substantually. (They can be considered a tailed beast without a tail like Kisame)
-When a foreign object touches the user's chakra, they get burned in a similar manner to Naruto in his incomplete form since the chakra is so demonic.
-The sword itself is virtually indestructable due to alloy it is made from and can stand very high temperatures.

~Restrictions:
-While using this sword, the user can only use techniques that require creating the jutsu or element itslef since this chakra can't be channled into foreign objects.
-The sword's granted abilities last 5 turns after activation
-The user suffers in a similar manner to Naruto while wielding it after activation. (After 5 turns of using this chakra, the user's body begins to shut down starting with right arm, next turn left arm, next turn legs, and then next turn body making them completely paralyzed and in need of medical attention.
-The user is limited to only two moves a turn while this is active
-Can only be wielded by Taiketsu Yagami (Anyone else, the chakra would severly injure as it can't mix with theirs.)
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Owned by Taiketsu
I was told by someone that these restrictions for my weapon seem more set for a heavy forbidden type attack so Im resubmitting:

"Bakusaiga"
Rank:S
Type:Weapon
Range:Short
Chakra:N/A
Damage:N/A
Description: "Bakusaiga" the weapon of legend that gave the holder the supposed power of a tailed demon. Whoever held this weapon would get a very dense chakra so ominous that they were put into legends and folk tales. Taiketsu Yagami found this sword and the truth behind it came with a tablet only readable by those combatible with the chakra. The sword's abilities actually come from a monster known as "Kaze Yama" A artificial chakra monster who's chakra resembled wind and had chakra levels so dense and high, it was considered a 0 tailed beast. The Sage of Six Path's decendent was able to kill off the monster and seal his chakra into the sword while engraving a seal that allowed the chakra to mix with the person who held it if compatable. When the user releases the seal, they become infused with the chakra making them a monster in a sense by giving them demonic chakra with very high chakra levels. The user's most distinguishing features are his godly like blue eyes and chakra streaming from his body in the form of a demonic wind.

~Abilities:
-This sword syncs with the user making the user's chakra become very dense and demonic while taking on a green-blue hue in the form of wind, increasing the power of non-elemental ninjutsu[+5] aswell as making all chakra based techniques to be equal to an elemental technique of the same rank[+10].
-The amount of chakra being channeled causes the user's chakra levels to rise substantually. (They can be considered a tailed beast without a tail like Kisame)
-When a foreign object touches the user's chakra, they get burned in a similar manner to Naruto in his incomplete form since the chakra is so demonic.
-The sword itself is virtually indestructable due to alloy it is made from and can stand very high temperatures.

~Restrictions:
-While using this sword, the user can only use techniques that require creating the jutsu or element itslef since this chakra can't be channled into foreign objects(except the sword itself).
-The sword's granted abilities last 5 turns after activation
-After the effects go away (after 5 turns) the user needs 2 turns to recuporate only being able to use B-rank and below techniques
-The arm carrying the sword becomes paralyzed (no more hand sealed jutsus)
-Can only be wielded by Taiketsu Yagami and those deemed worthy
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Declined.

Bakusaiga: Chakra Heki Kadou |Chakra Burst Vortex|
Rank:Forbidden
Type:Attack-Defend
Range:Short-Long
Chakra:50
Damage:90 (-30 to user)
Description: The ultimate technique of a warrior when Bakusaiga is activated. The user will release all the chakra within Bakusaiga at once in a a explosion of chakra around him which begins to swirl into the form of a demonic vortex that reaches towards the heavens. From this vortex of destructive chakra, 5 smaller vortexs will transcend from the clouds at high speeds and attack the opponent all at once. This force is enough to desimate the entire area of 10 meters around the target. As these vortexs where made from the chakra of Bakusaiga, not only do they carry the burning effect but they are just as strong as an elemental technique of the same rank. Anything inside the vortex besides the user will be severly burned
Notes:
-If they are caught in the explosion of chakra or inside the tornado, they are dealt 70 damage instead of the 90 since they weren't attacked by the vortexs
-Bakusaiga's effects wear off and the user loses a large amount of chakra no longer being able to perfrom techniques above B-rank
-They lose feeling in their body from the force of being inside the eye of the vortex, a limb becomes paralyzed each turn starting with the legs, then arms, and then torso becoming paralyzed after 5 turns(no more taijutsu).
-Usable once and must be used at the activation of Bakusaiga
Can only be taught by Taiketsu Yagami
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Declined, do not resubmit many variations exists
 
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Selendrile

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Re: ♦ Custom Jutsu Submission ♦

Last submission on the 9th.



(Samurai Gensō Taiken Sekisō Gijutsu)- Samurai Illusionary Experience Layering Technique
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: This ability is based upon the ability of the Samurai to recall past experiences to aid him in battle. Commonly mistaken with the ability of the brain to seemingly slow down time when in a stressful or frightening experience, the Samurai Illusionary Experience Layering Technique calls upon the past experiences, which doesn’t slow time, but produces the same effect. When pressured by an attack or technique of the opponent, the Samurai will forcefully induce this state of the brain. The brain will almost instantly layer thousands upon thousands of similar memories onto the Samurai from past experiences. This application of multiple memories allow the user to select parts and pieces of different memories, and then combine the fragmented parts into a single, complete, and almost duplicate memory of the current situation. By doing this, it produces a false slowed-time effect on the Samurai’s mind, as the Samurai feels he has encountered the incoming technique many times before. In reality, time is not slowed, but the combination of previous, fragmented memories into a whole memory fools the body into a continuous, advanced muscle memory state. This ability allows the Samurai to display an overwhelmingly increased speed, agility, and reflexes when he counters/evades/blocks a physical attack performed by the opponent.
*Note: Can only be taught/used by Selendrile
*Note: Must possess a Samurai biography
*Note: Can only be activated once and remains continuously activated
*Note: The enhanced physical attributes mentioned above allow the user a 1.5x speed boost as well as reflexes able to see and counter someone of Lee's speed without weights

(Im unsure how to state a speed boost for this technique, if you would be so kind as to provide an appropriate example if the above is incorrect?)

-On hold. Make this a mode instead of a jutsu that lasts up to 5 rounds. You should add as a note that you can't use it before the 3rd round so that the memory recollecting can happen and then you state the speed boost as one of the advantages of the mode-
(Samurai Gensō Taiken o Kasaneru Mōdo)- Samurai Illusionary Experience Layering Mode
Rank: S
Type: Supplementary
Range: Short
Chakra cost: 40
Damage Points: N/A
Description: This ability is based upon the ability of the Samurai to recall past experiences to aid him in battle. Commonly mistaken with the ability of the brain to seemingly slow down time when in a stressful or frightening experience, the Samurai Illusionary Experience Layering Technique calls upon the past experiences, which doesn’t slow time, but produces the same effect. When pressured by an attack or technique of the opponent, the Samurai will forcefully induce this state of the brain. The brain will almost instantly begin to layer thousands upon thousands of similar memories onto the Samurai from past experiences. This application of multiple memories allow the user to select parts and pieces of different memories, and then combine the fragmented parts into a single, complete, and almost duplicate memory of the current situation. By doing this, it produces a false slowed-time effect on the Samurai’s mind, as the Samurai feels he has encountered the incoming technique many times before. In reality, time is not slowed, but the combination of previous, fragmented memories into a whole memory fools the body into a continuous, advanced muscle memory state. This ability allows the Samurai to display an overwhelmingly increased speed, agility, and reflexes when he counters/evades/blocks a physical attack performed by the opponent.
*Note: Can only be taught/used by Selendrile
*Note: Must possess a Samurai biography
*Note: Once this jutsu is used, the user must wait three turns in order for the memory layering to take affect (bonuses are not added until those two turns are over); Lasts for 5 turns
*Note: This mode allows the user a 1.5x reflex/speed boost as well as reflexes able to counter/dodge/block someone of Lee's speed without weights

Approved made the three turns that rei requested
(Bakuton: Hakucho-nushi no kureimanto)- Explosion Release: The Clay Cloak of the White Butterfly Lord
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will place both hands into their side pouches filled with clay, and then release the clay from their palms onto their entire body. After the clay layer fully encases the body, the user will retract it, forming a white cloak that is split into four sections at the waist. The cloak is incredibly effective at blocking physical attacks, having the ability to fully block B-rank and lower taijutsu and kenjutsu techniques. This is due to the density of the cloak, and the the ability to absorb heavy impacts. Even the momentum from attacks is slowed, leaving only a small transfer of energy to the actual user's body. Being partly earth based, it it also very resistant to water, having the ability to fully defend against water A-rank and lower. However, due to its natural weakness to lightning, a direct B-rank attack will destroy the cloak. The user will also experience increased speed of 1.25x, due to the aerodynamic cloak.
*Note: Must have a Deidara biography
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle; Lasts for 4 turns
*Note: Can block up to 2 techniques total, before it begins to crack and fall away; (Any mix of Tai/Ken/Suiton)

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^ I do not want to increase the rank of this technique, so please include in your critique how I can make it approvable if its not, for an A-rank technique.

±± Declined ±± Let me see if i understand: you are encasing yourself in explosive clay that then transforms into a cloak which you intend to use for protection from impacts and jutsu while making you faster by making you more aerodynamic? o_O Take the increased speed part. Reword the first part i bold and make it simpler.
(Bakuton: Hakucho-nushi no kureimanto)- Explosion Release: The Clay Cloak of the White Butterfly Lord
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: The user will place both hands into their side pouches filled with clay, and then release the clay from their palms. The clay will cover the entire body of the user, forming a skintight, but strong layer of impact absorbing clay. The clay forms a cloak, which can protect the user from various attacks.The cloak is incredibly effective at blocking physical attacks, having the ability to fully block B-rank and lower taijutsu and kenjutsu techniques. This is due to the density of the cloak, and the the ability to absorb heavy impacts. Even the momentum from attacks is slowed, leaving only a small transfer of energy to the actual user's body. Being partly earth based, it it also very resistant to water, having the ability to fully defend against water A-rank and lower. However, due to its natural weakness to lightning, a direct B-rank attack will destroy the cloak.
*Note: Must have a Deidara biography
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle; Lasts for 4 turns
*Note: Can block up to 2 techniques total, before it begins to crack and fall away; (Any mix of Tai/Ken/Suiton)

Removed speed boost; Reworded the first sentence like I was asked to.
Approved, note that because its clay you can be suseptable to fire release technqiues and the clay could act as a oven against you

(Samurai Shisso Suta no Jutsu)- Samurai Hurtling Star Technique
Type: A
Rank: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: This technique is similar to the Samurai Sabre Technique, where the user channels chakra into their sword, and then releases it in a crescent shape. However, in the Samurai Hurtling Star Technique, the user will rapidly pump their arm(s) back and forth, performing multiple forward thrusts with their sword. This action releases a maximum of four, five foot long beams of chakra at any desired location. This technique can also be used with two swords.
*Note: Can only be taught/used by Selendrile
*Note: Must possess a Samurai biography
*Note: Usable three times per battle
Approved
Edit as you like
 
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LolaxXx

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Re: ♦ Custom Jutsu Submission ♦

Swordarang- Double K9
Rank: A
Type: Weapon
Range: Close- Long
Chakra Cost:n/a
Damage:60
Description: A living bio-mechanical dual sided sword. It was created by a legendary blacksmith in a foreign land. Using the wielder's chakra and blood as ingredients. This weapon will only activate if the user is holding it. Otherwise, it appears as just a handle. When the sword is activated, by the user, chakra blades that are 4 feet long each come out of each end, the blades take solid form and are as hard as steel and very sharp. The user can either use the weapon close range, or throw it causing it to spin. The weapon is closely synced to the users chakra and if thrown, by using their chakra, they can guide the blade back to them, like a boomerang.
*Can only be used by the original owner
Declined, do not resubmit i will not accept a bio-mechanical weapon in the roleplay

Swordarang Jutsu: K9 defense
Rank: A
Type: Defense
Range: Close
Cost: 30
Damage: N/A
Description: By using their chakra, the user activates Double K9's ability. Double K9 creates a large chakra barrier around it, and/or its wielder, deflecting most incoming attacks.
*Blocks up to all B-rank jutsu
*Can shield itself
*Can only shield user if the user is holding it.
*Can defend against ONE A-rank attack only, and only if held by the wielder.
Declined, weapon not approved

Fire Release: Inferno Sun Fists (Katon houmen: Inferuno Taiyou Kobushi)
Rank: A
Type: Attack
Range: Close
Damage: 60
Cost:30
Desription: After performing the needed handseals. The user channels a massive amount their fire chakra in their hands causing two large spheres of intense inferno in both hands. The flames become so hot that it begins to burn bright like the sun blinding all who look at it. The user then can strike the enemy with their fists, causing severe burns just by being grazed. Can easily melt through metal and rock, and can make water evaporate almost instantly. A powerful jutsu, Usually used only as a last ditch effort as the risks can be troublesome for the user.
*The user themselves can be blinded
*Can melt through any A-ranked Earth Jutsu or below.
*Can block fire justu up to A-rank
*Can quickly evaporate or shield against any B-rank and below water jutsu that comes into contact with the inferno
*Lasts for 3 turns
*Drains user of 80% of their chakra; can only use c-rank elemental jutsu after the activation wears off.
*Can only be used once.
Declined, similar techniques exists
 
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-Albel-

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Hando Meiun) Lightning Style: Hand of Doom
Type: Offensive
Rank: S-A
Range: Short
Chakra: 40-30
Damage: 80-60
Description: The user runs towards the enemy and grabs any part of their body with his right hand. Once he has taken hold of the person he then channels lightning chakra through his hand and into the body part that has been taken hold of. When the lightning enters the desired part of the body it will be electrified and paralized. Now depending on how much lightning is sent into the disired part of the body it will either become paralized(A-rank) or fried to a crisp(S-rank) disabling the body part permentaly.
Note: Can only be taught and used by AlbelTheWicked and whom he allows
Note: Can only be used twice per battle
Note: The part that has been paralized will remain paralized for 4 turns.
Note: Can not use any lightning jutsus for the next 2 turns
|Declined, similar techniques exists and can be done via existing cannon jutsu

Name: (Kuchiyose No Jutsu: Gull Maru sono genkaku) Summoning Technique: Gull Zero The Illusionist
Type: Summoning
Rank: S
Range: Short
Chakra: 40
Damage: N/A
Description:After preforming the necessary hand seals, Boar → Dog → Bird → Monkey → Ram or wiping blood on the summoning tattoo on the right arm the user summons the male gull, Zero. He is the son of the Gull queen and Gull King. Zero is a very entergetic gull who loves to fight any fights that he is summoned in. Even though he is hyper Zero is also very intellectual which makes him very reliable in fights. Zero is a white, black, and greyish feathered looking gull and is about the same size as Sasuke's Hawk which only allows him to carry one person on his back. Zero is able to fly at fast speeds and has mastered genjutsu. He is able to use all genjutsu techniques execpt for forbidden ones.
Note:May only be used and taught by AlbelTheWicked and whom he allows
Note:Once summoned, Zero stays on the field for 4 turns, and can only be summoned twice per battle.
Note:Must have signed the Gull contract.
Note:Every move Zero uses counts as the users move.


Declined, make the genjutsu useage require the user to perform any hand seals needed for any genjutsu techniques that requires them
 
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Re: ♦ Custom Jutsu Submission ♦

(Kchuysei: Hane Hitofuki) Summoning: Winged Kuriboh
Type: Supplementary
Rank: A
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+40 Senbon)
Description: The user does the nessecary handseals for the summoning (Rabbit-Snake) and summons Winged Kuriboh. It is a relitively small summon being only 2 feet tall and 2 feet wide but he has a massive chakra supply that of a much larger summon. He is covered in thick brown feathers that are dense he is mostly brown except for his wings which are off white. He looks almost like a puff ball brown puff ball with wings. He can use any Earth jutsu that the user knows up to A rank but has to maintain contact with the ground for the jutsu to work. His feathers have a special property they can be imbued with his Earth chakra and then sent out toward the opponent. The Earth chakra make the feathers much denser and able to stab into the opponent's flesh about 1 to 2 inches deep, doing about the same amount of damage as a thrown Shuriken. As the feathers are a medium Kuriboh doesn't need to be on the ground to use them.
Notes:
-Can only be in play for 5-turns.
-Can only be Summoned by someone with the Kite Contract.
-Can only be Summoned once per battle.
-Feather attack counts as a Jutsu and can only reach to Mid Range from Kuriboh



±± Approved ±± Cool clean summon


(Kuchirose: Hong Kong Phooey) Summoning: Hong Kong Phooey
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The summoner bites his thumb and using the blood and ample chakra summons Hong Kong Phooey the number one super dog he is more human looking than any of the other Ninken almost how the Toads Naruto summons look humanoid mainly Fukasaku. He is quicker than the human eye meaning he moves fast enough to only be tracked by a Doujutsu 1 tomoe and above is sufficient in doing so while he is using Phooey Kata his moves are not predictable by normal Shinobi those with Doujutsu and Sensor nin can track and possibly predict his movements though. He has style and a groovy smile he wears a head band around his eyes it has two holes in it that leave his eyes revealed letting him see but hiding the upper part of his face he also wears a red Karategi (Gi) that covers most of his body but stops at the knees he is able to stand just as Naruto's Toad summons can mainly Fukasaku. He can use Basic Taijutsu that the summoner has taught him but no forms of Nb Taijutsu or Kaito taijutsu. He has created his own Taijutu style he deemed Phooey Kata after hearing about Frog Kata from Kakashi. He has trained with Kakashi to teach him this style of fighting which is a mash-up of many styles of Martial Arts as well as some forms of dancing and just plain good luck at times. He can tell what the summoner wants just by looking to him for direction. Phooey is half blood hound so he has an amazing sense of smell able to find an opponent in even the densest forest or jungle but he can also tune out unneeded smells. He has strong jaws and claws able to cut through human flesh. He can speak fluent English.
Notes:
-Can speak English
-Can only be summoned for 5 turns and only once per battle
-Can use Basic Taijutsu as well as Phooey Kata
-Every jutsu he uses counts as one of the user's three moves
-Cannont summon any other Ninken while Phooey is on the feild​

±± Declined ±± The only thing wrong is that he can move without limit faster than a non dojuutsu ninja can keep track. Since he is a taijutsu summon, this would make him quite deadly to non dojuutsu opponents. I'll accept that he can move faster than a normal ninja can in small bursts, but he is still trackable. The ninja may not have the skill to counter him but he needs to be able to see him still. Other than that seems ok.

_______________________________

I have the ability to make custom Ninken due to my Kakashi bio and as for the Phooey Kata I already have a few jutsu created they just need to be submitted at a later date. This is just background info on the Phooey Kata I referred to in the summon the below isn't a jutsu submission just an aid to explain the above summon better....

Phooey Kata: This is a fighting style that is made to look like pure luck and idiocy when in reality it takes a lot of skill to make fluid movements and defensive stances look like moronic accidents. It was created by the Ninken summon Hong Kong phooey and taught to Kakashi Hatake(Only my bio for now) It's used alot like drunken style in the respect that it's used to confuse and befuddle the opponent and make tracking the user's movement much harder. The user acts as if he has no plan jumping into battle with movements that look like total accidents that some how work out in the user's favor it incorporates dance moves as well as many forms of Martial Art but it's driven mostly on instinct. This style is loosely based on various anime and cartoons one being Hong Kong Phooey another being Trigun, another being Samurai Champloo, as well as Johnny Bravo and Jackie Chan adventures. There are many cartoons and anime that this style is based on think about all the cartoons where the hero looks like he totally made a mistake and in reality it worked out for him. o.o

______________________

I limited this to two jutsu and the description of Phooey Kata so that even if the description is considered as a jutsu the Taijutsu syle in and of itself doesn't break the 3 jutsu per week rule.


±± Pending ±± The idea is cool and i'll approve of it but i need to you develop it a bit more in terms of what does it actually mean in a fight. I want you to resubmit with 2 techniques of the style. I also want you to set a comparison between a master of Phooey Kata and a master of Strong Fist (aka regular Taijutsu) in terms of speed, movement, agility, strength and stamina. ^^
 
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Kurisutina

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Re: ♦ Custom Jutsu Submission ♦

(Zan'nin'na kōi no geijutsu: Hasen rikoiru no kyōka) - Ferocity Arts: Dashing Recoil Enhancement
Rank: B
Type: Supplementary
Range: Short
Chakra Cost: 20
Damage: N/A (40)
Description: The concept of this style is supported by the laws of momentum, though supported with chakra in order to mold it's molecular structure in such shape, that it will allow energy and momentum of collisions to be conserved (negleting loss of energy by sound and heat). The user will channel chakra through his sword, giving two results: A coat of chakra that will work as the "bounce" mechanism, and the other small increments between the molecules of the sword, making the sword a little bigger and the mass a little lighter (as it will have a larger volume). By combining both enhancements together, the user is able to produce much more efficient and dangerous slashes. The secret behind the technique is the recoil of the exchange of clashes between the user's sword and the enemy's. The sword, being lighter, will gain more velocity from each slash in order to balance out the momentum gain and lost, thus making each strike accelerate even faster. The more the enemy defends against a slash, the slashes will hold much more force and speed. The user will also channel chakra through the arm (s) in which he is using the sword in order to prevent the wasting of the fiber muscle produced by the intense speed of this strikes.
Restrictions:
~Usable by Samurai and Shinobi.
~Once this technique is activated, the technique is able to sustain itself unless the user stops administrating chakra into the sword or the user releases the chakra somehow (such as a wave for example).
~This technique is only an enhament, though is able to defend against other sword enhancements of similar rank and below. User cannot defend against ninjutsu with this technique.
~Though elastic collisions occur when hitting a hard surface such an opponent's sword, the infused chakra will be able to cut through a person's flesh.
~Can only be taught by Gin-San and Xanthe.
Declined, i like the concept however it will require a turn limitation of activation otherwise the technique everytime it clashes will just continuously get faster until at one point it will become stupid

(Naginta geijutsu: Tsubame) - Naginta Arts: Swallow
Rank: B
Type: Offensive
Range: Short
Chakra Cost: N/A
Damage: 40
Description: This Naginta art includes the usage of a Naginta by placing the Naginta into a position where the length of the Naginta points to the sky. The user will then bring the Naginta's blade down in a circular arc and as the Naginta slows down and reaches about a 90 degree angle, the user will thrust their weight forward, causing a thrust with the Naginta. This technique is useful as it gives the feint that the user is only attacking with a downward slash and that it also incorporates a swing with a thrust which can catch enemies who attempt to move out of range of the slash to be open to the thrusting motion.However those with enhanced reactional capabilities are capable of seing through the feint attack
Restrictions:
~Usable three times a battle.
Approved though i added a little extra

Dropping this CW:
(Tetsu suna no ha) - Blade of Iron Sand
Type: Weapon
Rank: S
Range: N/A (Mid-Range for Wave.)
Chakra: 40 (-10 each turn and -20 to change form. 20 to use wave.)
Damage: N/A (30 for wave.)
Description: The Tetsu suna no ha is a blade that was forged by the Third Kazekage and was made from Iron Sand that was loosely held together. The blade itself is a normal blade except for it's ability to change its form into near any kind of weaponry. The reason it has the ability to change it's form is because it can be extended with Iron Sand and have its shape change via the user's magnetism. When changing the shape of the blade, the user will hold the hilt as the Iron Sand from the original blade is added upon. The blade can also exert a small wave of Iron Sand when the user swings it.
Note:
-The form of the sword can only take onto weapons that are one-handed due to their being only one hilt.
-The user has a moment in which they change the form that the weapon will be useless.
-The wave of Iron Sand is only C-Rank.
(Kemono no Yoroi) - Armor of the Beast
Type: Weapon/Defensive
Rank: S
Range: Self
Chakra: N/A (40 to increase the mass of their armor) (-10 each time they use the speed increasing ability of the gauntlets)
Damage: N/A
Description: The Kemono no Yoroi is a set of armor that is made up of the same chakra-reactive alloy found in ordinary weaponry used in the Ninja World. The armor is made up of a set of chain mail which can be hidden below the user's clothes, two Sodes (the shoulder armor that is usually used by Samurai), and two gauntlets. The power of the armor comes from its ability to hold chakra to increase the user's Taijutsu and Kenjutsu abilities. The armor itself can be infused with chakra in order to increase the defensive capabilities, reducing the damage form attacks slightly, and increasing the mass of the armor suddenly in order to stop blades in their paths (the concept of Momentum can explain how the increase in mass is able to help defend against attacks, Momentum = Mass x velocity and when undergoing a transfer of momentum, the mass is increased so the velocity is reduced and the oncoming attack's affects are also reduced). The chain mail also slightly increases in volume so that when a blade comes in for a thrust, it can be used to block it without it going through the openings in the armor. The increase in volume is only slight however and won't block very small weaponry like needles. The defensive properties of the armor allow the user to become highly resistant to basic ninjutsu attacks, attacks from weaponry and taijutsu, and blunt attacks from Earth jutsu. The armor's gauntlets can also be infused with chakra to slightly increase the phsyical damage the user can deal with fist-based taijutsu, by increasing the velocity by exerting a small amount of chakra from the end of the gauntlets, as well as keep a better grip on their weaponry by applying chakra that causes the finger-wraps to become sticky to the hilt of the blade but also easily maneuverable for the user. The increase in fist-based taijutsu with the gauntlets plus being able to increase the mass allows the user to be able to break bones by exerting more Kinetic Energy on impact.
~Usable by Samurai and Shinobi. It is usable by Samurai because they have been obviously trained in the usage of Chakra Control, being able to control the size and shapes of their Samurai Sabre blades, and also being able to exert chakra out of their blades.
~The increase in mass can only be used twice and lasts for a maximum of one turn but can be deactivated by the user at anytime.
~The increase in speed by the gauntlets can only be used four times (To be able to break the opponent's bones, they have to have both the increase in mass and the increase in speed active at the same time). The grip effect lasts as long as the user wears the gauntlets.
~The armor can be used to block blunt, physical attacks such as small earth, water, wood, and other jutsu (D-Rank). While its mass is increased, it can block physical, blunt C-rank of earth, water, wood, and other jutsu.
Approved
 
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Re: ♦ Custom Jutsu Submission ♦

Please Add or Take away anything you think is Appropriate or Inapproppriate


(Tsuin Boukyaku) The Twin Oblivion
Rank:S
Type:Weapon
Chakra:5
Damage:40
Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shone with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its strengths and weaknesses.Blades are Unbreakable.

~Making the chain go rigid counts as a move.Lengthning doesnt.
~Arrows shot from the bow state cannot go past mid range.
~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
~20 chakra cost for each of its abilities.
~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows
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(Yari no Ame) Spear's of Rain
Rank:S
Chakra:40
Damage:80
Range:Short-long
Descrition: The user calls fourth dozen of extremely sharp needles in his mouth ,which he/she then coats with fire chakra before spewing them out in the shape of a large fire ball aiming it high in the sky. The needles are about a inch long and a 10th of a cm thick.Once the fireball containing the needles reaches its highest point in the air,just before the fireball starts its desent the needles all seperate out from the fireball taking some of the flames with it. The flames coat the needles mimicking theyre exact shape but increasing theyre size by a ratio of 60 causing a dozen or so "needles" or more appropriately named flame Spears to rain down from the sky upon the enemy.
Each Spear roughly 5 feet long and 6 centimeters thick each with a needle at its core. The spears impale the opponent and the quantity and size of the spears and the potential energy that is gained from the spears decent back to the ground is strong enough for the spears to impale a summoning such as gamabunta in many places leaving the summoning badly wounded if not countered or dodged in the proper manner.
Once the needles start theyre decent their course cannot be changed much as the downward force on them would take over their direction.
When the Spears rain down they cover roughly a 5 square meter raidus with the center of the area having the largest concentration of Spears with only a few needles scattered outside of the center
~Can only be used 1x per match
~Can only be used by -Scaze-
~Once Its trajectory and area of effect has been chosen it is hard to shift the spears location to more than a meter or so of the area already designated.
~No Fire justu's above A rank for the rest of the turn.


Mantis Fist

The Mantis Fist is a taijustu style that invovles the user striking the enemy with one of their fingers in rapid succesion in specific places alternating between hands for each strike . While striking the enemy the user focus's a fair amount of raiton chakra on the tops of their fingers and then aims to strike the enemies nervous points. While striking the nervous points the user forcefully inserts their ration chakra into that point allowing them to disrupt the enemies: Synapses;Cause breakdown of Neurons;Disrupt signal relays,Redirect Signals;Stimulate Sensory neurons
By disrupting the synapses ,one can cause the enemies reactions to either slow or speed up to their liking
By breaking down the Neurons one can cause the enemies reaction to halt altogether
By disrupting and redirecting signal relays,one could make the opponents movements get mixed up eg. The opponents brain says it wants to make five handseals,while relaying the information from the brain to the hands a diversion caused by The Mantis Fist occurs causing the opponent to move say his legs instead.
By stimulating sensory neurons one could make the enemy feel as if he was under immense pain much like a genjustu.
The effects of the Mantis Fist greatly resembles,is similar or if not is a genjustu.
This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succesion,and since mantis have scythe like fingers instead of hands and move in rapid ridigid jerky like motions i thought the name was befitting.
Note:Anyone other than -Scaze- must be taught to use the mantis fist justu's

Mantis Fist Four Strikes
Rank:A
Chakra:40
Damage:80
Range:contact
Description: The user chaneles their ration chakra and strikes at the users chest in a rapid rigid like motion four times aiming for the Medial and Latoral Pectoral nerves and the Supraclavicular nerves(All being located in the upper chest). The user strikes with their index fingers striking first at the medial nerve with their left hand then at the first supraclavicular nerve with their right hand,then at the lactoral nerve with their left hand and lastly the second supraclavicular nerve with their right hand.With each strike the user extends their needle-like focused raiton chakra into the opponent sinking their raiton chakra deep into the opponent so that it can pass through their skin muscle and if need be bones to reach the nerves, once this is done the enemy will start to experience great pain similar to that if someone were to be under cardiac arrest since when the raiton chakra is being inserted the chakra first strikes the recpetive nerves present in the skin in that small area manipulating them to send the signals for pain and signals to the motor neurons to make the chest muscles clench.It then continues to let their chakra seep further in to get to the actual nerveous system points preventing the enemy from using justus that contain a extremely large amount of handseals(7) such as Water Dragon Bullet.This justu may cause the opponent to experience nausea and vomitting.
~Can only be used 1x
~No Mantis fist Justu for the next Turn
~Requires the user to have started both Taijustu and Raiton training
~Anyone other than -Scaze- must be Taught the Mantis Fist

~All Declined~ You are hereby banned from this thread up until the 30th of January. I've warned many members about this: submitting sets of taijutsu with the actual taijutsu description, multiple summons included in one big jutsu, the contract to a summon; they all count as techniques. Hence, your Taijutsu description counts in your submission, making it 4 this week.
Its the 30th of January,so im guessing my Ban is up.
Please Takeaway or Add anything you think is Inappropriate or Appropriate for Approval



(Tsuin Boukyaku) The Twin Oblivion
Rank:S
Type:Weapon
Chakra:5
Damage:40
Description:The Twin Oblivions are two identical Scimitar like Daggers,they are about 2.5ft from Hilt to tip.The weapon was forged from a ore found in a metoerite, when the ore was smelted with steel,it produced and extremely strong alloy named brightsteel,that shined with a blue radiance.The mastersmith worked on the blades for weeks,until the Twin Oblivions were formed. On the hilt of each dagger is a ft long chakra conductant chain,by holding the chain and not the hilt the users reach with the blade increases substantially.Various weapons can be made by arranging the blades chain ends.These blades have three distinctive and innate abilities.The chains can be extended up to 5ft by the user channeling chakra into them,and can be made to go completely rigid,like a iron bar,when the chains are flexible they are vunerbale to S rank justu..By connecting the unlengthened chains ends;putting the blades pommel to pommel;winding the chains around the hilts,and making the chains go rigid,the user can form a bow like cresent or a double bladed sword/Naginata.The cresent can be used as a bow by the user manipulating their chakra creating a bow string.When a element is being conuducted into the blades,due to the alloy it was forged from the element will always manifest and have a blue tint,eg blue lightning crackling around the blades;blue wind coating; blue flames.When a element is being conducted the blade gains its strengths and weaknesses.Blades are Unbreakable.

~Making the chain rigid counts as a move.Lengthning doesn't.Must state that chains are being manipulated.
~Arrows shot from the bow state cannot go past mid range.
~Fire,Lightning and Wind chakra can be conducted into the Twin Oblivions.
~While wielded the blades drain 5 chakra constantly;can only be Wielded for 3 turns,after that they have to be sheathed for two turns before being wielded again.
~No Earth justu's above A rank and no forbidden justu can be used while wiedling these blades.
~If the users sheaths these blades before the 3 turns is up,they will recieve a violent shock which prevents them from using handseals for that turn.
~20 chakra cost for each of its abilities.
~Comes with a quiver of special arrows.Each arrow while being fletched by -Scaze- was infused with elemental chakra,the elemental chakra lies dormant until normal chakra is poured into them and shot by the Oblivion.This allows for multiple arrows of different elements to be shot at the same time without Ying Yang training.There are 5 arrows for each element and 15 standard arrows,totaling to 40 arrows
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±± Declined ±± I declined back a set of twin swords connected by a chain that could be transformed into a bow. so "similar technique already exists" as the user is still working on it. Also, you lack range. The damage should be N/A.



Mantis Fist

The Mantis Fist is a taijustu style that invovles the user striking the enemy with one of their fingers in rapid succesion in specific places alternating between hands for each strike . While striking the enemy the user focus's a fair amount of raiton chakra on the tops of their fingers and then aims to strike the enemies nervous points. While striking the nervous points the user forcefully inserts their ration chakra into that point allowing them to disrupt the enemies: Synapses;Cause breakdown of Neurons;Disrupt signal relays,Redirect Signals;Stimulate Sensory neurons
By disrupting the synapses ,one can cause the enemies reactions to either slow or speed up to their liking
By breaking down the Neurons one can cause the enemies reaction to halt altogether
By disrupting and redirecting signal relays,one could make the opponents movements get mixed up eg. The opponents brain says it wants to make five handseals,while relaying the information from the brain to the hands a diversion caused by The Mantis Fist occurs causing the opponent to move say his legs instead.
By stimulating sensory neurons one could make the enemy feel as if he was under immense pain much like a genjustu.
The effects of the Mantis Fist greatly resembles,is similar or if not is a genjustu.It revolves around the hypothesis that if a person can no longer feel pain due to their nervous system acting as it shouldn't,demonstrated in movies;books and manga,such as Kick Ass;Brisinger and One Piece.Then why shouldnt someone be put under great pain without the need for a large impact by their Nervous system/Sensory Neurons being manipulated
This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succesion,and since mantis have scythe like fingers instead of hands and move in rapid ridigid jerky like motions i thought the name was befitting.
The Mantis fist contains stances that are strange and unusual,and usualy unprecidented to the enemy,making a mantis fist users movements hard to read.
You must be registered for see images
Note:Anyone other than -Scaze- must be taught to use the mantis fist justu's

Mantis Fist Four Strikes
Rank:A
Chakra:30
Damage:60
Range:Contact
Description: The user chaneles their ration chakra and strikes at the users chest in a rapid rigid like motion four times aiming for the Medial and Latoral Pectoral nerves and the Supraclavicular nerves(All being located in the upper chest). The user strikes with their index and middle fingers striking first at the medial nerve with their left hand then at the first supraclavicular nerve with their right hand,then at the lactoral nerve with their left hand and lastly the second supraclavicular nerve with their right hand.With each strike the user extends their needle-like focused raiton chakra into the opponent sinking their raiton chakra deep into the opponent so that it can pass through their skin muscle and if need be bones to reach the nerves, once this is done the enemy will start to experience great pain similar to that if someone were to be under cardiac arrest since when the raiton chakra is being inserted the chakra first strikes the recpetive nerves present in the skin in that small area manipulating them to send the signals for pain and signals to the motor neurons to make the chest muscles clench.It then continues to let their chakra seep further in to get to the actual nerveous system causing the chest muscles to clench further.This justu causes the opponent to become Nauseaus,also the opponent will be unable to use any justu's that require exhaling for that turn due to the involuntary clenching of their chest.
~Can only be used 2x
~No Mantis fist Justu for the next Turn
~Requires the user to have mastered Taijustu/strong fist and started Raiton training
~Anyone other than -Scaze- must be Taught the Mantis Fist


±± Pending ±± the idea isn't bad however, the way its worded, the way it works, the description of move you submitted, etc all have problems. First this is very closely related to medical training thus its unapprovable. Also, the genjutsu part was already done...by me. Lazy Fist is Gentaijutsu, the ability to through touch, insert chakra into your opponent to produce pinpoint genjutsu-effects. Also, the way its worded in both the description of the technique and the style itself, it makes it closely related to Gentle Fist. It needs work but its on the good way for something cool.
 
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Enzup

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Re: ♦ Custom Jutsu Submission ♦

This is my first CJ or rather CW, that i really wants to get approved, as i worked on it so heartedly.

Shinigami Reaper | Death God Reaper
Type: Weapon
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100
Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but for user its only 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more fast than of anyone else using a sword.
It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to change the shape of its blade and creates a thick layer coating on sword.

Abilities:
-The sword can anytime increase or decrease its weight from 10 ton to 10 Kg.
-This sword is indestructible and have enormous amount of chakra.
-It can react on its own when required. Can also sense chakra.
-It can cut and slice through anything just like butter.
-When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-As this sword was of those Giant Death Gods, which is very heavy and big in size and have some incredible powers, so it is forbidden to use this weapon.
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn.
-Must be kenjutsu mastered, as it requires great skills in that.
-Can only be used if user is of atleast Kage Rank.
-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.
You must be registered for see images

~Declined~ 10 ton is unacceptable, you could easily destroy anything on the field with such a heavy sword. No shape shifting, unless the shapes are pre-determined and well explained. I saw that the shapes were animals, but can the weapon shape at will into anything? Why is the damage 100? Does it damage you opponent just by being in your possession? We don't put damages to CW unless they have a special ability that triggers and attack. Sensing abilities are forbidden from the CJ thread (Or so I heard from Cali). Lastly, the restrictions are almost non-existent for such a weapon, you need to fix that.
Reduced the weight, No it can't transform into anything, only which are classified and not on its on (added a restriction about it), removed the DP. The Sensing abilities are forbidden, but only for elemental jutsus (i think so), so this rule does not apply on my CW. And if you think it still is forbidden, than plz remove the line "Can also sense chakra." , Btw here is the link where Zen announced the rule. Also added restrictions.

Shinigami Reaper | Death God Reaper
Type: Weapon
Rank: Forbidden
Range: Short-Mid
Chakra COst: 50
Damage Points: N/A
Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for user its 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more than of anyone else using a sword.
It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to transform the blade and creates a thick layer of coating on sword.

Abilities:
-The sword can anytime increase or decrease its weight from 1 ton to 1 Kg.
-This sword is indestructible and have enormous amount of chakra.
-It can react on its own when required. Can also sense chakra.
-It can cut and slice through anything just like butter.
-When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn.
-The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
-If user gets hit by a jutsu while holding this sword, than he will receive an addition of +10 damage points.
-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.
You must be registered for see images

±± Declined ±± Sensing weapons are banned from submission. Only sensing weapons to be accepted are the NB's 7SM. Also, why is this weapon forbidden? Too many abilities stacked into it. Its basically a mash up of several existing concepts, but cannon and custom. I'll give you one more try before DNR.

Made it S-rank, and removed the sensing ability.

Shinigami Reaper (japanese/english name is same for this sword)
Type: Weapon
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A
Description: Once the two Giant Death Gods, one from Heaven, and one from Hell were fightning for a holy sword named "Shinigami Reaper", since it was sword who stated that the winner will be the weilder of it. So even after their 100th fight, the result was the same, Draw. Since none of them was the winner and they do not wanted to give it to their opponent. So they, along with the sword decided to give the sword to someone else. And than they met Enzup, both of them tried to kill him, but couldn't be succeeded. So they liked his true braveness, skills, and mastery in fightning. So they bestowned the sword on Enzup, in hope that he is the one capable of holding it, but the sword was the one who had to chose his master himself, it was upto the sword that it would accept him or not, but the sword was the one who liked Enzup the most and decided to help him conquer anything he wants.
Since the sword was of those Giant Gods, so its size is also very big. The hilt itself is of 2m height, and the blade is of 3m height making a total lenght of 5m, and its cross guard is of 1m length, while the blade is of half meter. It is a double-edged sword. And have a little curvature in the edge part and pointed on front. It also have a very long chain tied to pommel part. The blade is bloody red in colour which is supposed to be the blood of millions of people killed by it. It also has 2 black strips originating from the rain guard to some extent on blade, and it was supposed to be the curse of people died from it. Its original weight is 1 ton but only for user its 1 kg, superlight weight that allows him to use it more fluently and reaction time of user while using the sword is much more than of anyone else using a sword.
It is considered to have life of its own just like samehada. This sword is indestructible by all means and considerd to be sharpest in the whole world, and even in hell or heaven. Thats the reason, user must wield it very carefully, or else he'll just cut himself off. User can also pass any of his chakra to transform the blade and creates a thick layer of coating on sword.

Abilities:
-The sword can anytime increase or decrease its weight from 1 ton to 1 Kg.
-This sword is indestructible and have enormous amount of chakra.
-It can react on its own when required.
-It can cut and slice through anything just like butter.
-When Chakra is passed to the sword, than the hilt remains the same but the blade transforms to |Fire- Phoenix|, |Water-Shark|, |Earth- Dragon|, |Lightning- Snakes|, |Wind- Porcupine|

Restrictions:
-Passing any chakra to the sword, counts as a move, which is equivalent to S-rank Offense/Defense/Supplementary.
-Can channel chakra to the sword only once per turn.
-The sword can only transform in the animals listed above, and only when user passes chakra to it, not on its own.
-If user gets hit by a jutsu while holding this sword, than he will receive an addition of +10 damage points.
-The sword can only be wielded by Enzup. If someone else even touches the sword or any part of it, than it will paralyze him completely for one turn.
You must be registered for see images
____________________
(Doton: Deburi Koudo) - Earth Style: Debris of Earth
Type: Offense
Rank: Forbidden
Range: Short-Long
Chakra Cost: 60
Damage points: 120
Description: The technique requires a huge amount of earth chakra, so user claps his hands and sends his earth chakra throughout the ground. So after the the whole battlefield is filled with user's earth chakra, the earth start shaking and shoots out infinite number of spear shaped pillars from the whole battlefield, with cannon speed. The length of each pillar is about half the height of gamabunta, and thickness is about half a metre. The spears are shot with that great speed that they reaches 500m height and covers the whole sky. And after they've reached their maximum height, they start falling and since they will travel a distance of 500m, so due to the effect of gravity they falls with that great speed that they catches fire (just like a meteor), and user can direct them towards his enemy.
Note: ~When spears been shot, so between every two succesive spears there will be a gap of half metre which is equal to the thickness of one spear i.e. this technique uses half of the whole ground.
~1 Spear will not shoot where the user is standing. Or its upto the user if he don't want to shoot more than 1 spear.
~No Earth jutsu in previous and in next 2 turns. And no S-rank Earth in 3rd trun turn after using this technique.
~Can't use any S-rank technique in next turn.
~Can only be used if the user is of Kage Ranked and Earth Mastered.
~Can only be used once.
~Can only be used by Enzup.

_____________________
(Kuchiyose No Jutsu: Morph) - Summoning Technique: Morph
Type: Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: N/A
Description: User claps his hands and summons a terrapin named "Morph". He is the simple terrapin who don't have much abilities but to summon stuffs. He can summon anything which user can, plus he can summon various sized swords, kunias, shurikens etc. He carries a lot of scroll with him. He can also summon anything which don't require any particular bio or restrictions, but he can't summon summoning animals of someone else, except that of user. He is also invulnerable to B-rank and below jutsus.
Note: ~Can only be summoned once per battle, and lasts upto user's wish, since he is not that useful.
~He is advanced form of Terrapins, who can stand on 2 legs.
~Each summon of Morph counts as a move.
~Must've signed "Terrapin" contract.
~Can only be taught by Enzup.

Declined, as your banned from custom jutsu thread
 
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Toshiro

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Blue Jay(Aokakesu)
Scroll Owner: Toshiro
Other Users who have signed contract: n/a
Summoning Boss if existing: Suijin
Other Summoning Animals tied to contract: n/a
Wikipedia:

Note: I checked this , and this animal wasn't there when I searched.
So I believe its available...


- Summon approved -
Summoning Animal: Blue Jay(Aokakesu)
Scroll Owner: Toshiro
Other Users who have signed contract: n/a
Summoning Boss if existing: n/a
Other Summoning Animals tied to contract: Suijin
Wikipedia:

This was a common error in my typing when I made my last post, I asked Rei, and a RP mod if they could fix it but I didn't get responded to so I decided to post what needed to be edited.

Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training to master the water element, and after 5 years of training he has completely mastered the water element, a goal most cannot accomplish. Therefore he can use the water element up to A-rank techniques without the use of hand seals, in order to perform the water techniques. He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

- Can only be summoned once per battle
- Stays on the field for 5 turns
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro


Note: If you feel anything small needs editing please edit, and I decided to post one of the summons along with the Contract for approval.

-Approved-
Kuchiyose no jutsu:Aokakesu:Suijin
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb, and begins to slams both of his hands onto the ground to call forth Suijin the younger brother of the boss of the Blue Jays. Suijin is around half the size of Gamabunta, and can travel up to 100 miles per hour. What makes him unique is his incredible manipulation of the water affinity, from his birth he was training continuously to try and surpass his brother. He trained every day and after 5 years of training he is very skillful in using the water element. Therefore he can use the water element up to B-rank techniques without the use of hand seals, in order to perform the water techniques. His special ability consists of him coating himself with water chakra so he can travel underwater at speeds greater than which he can normally travel above water making it impossible to track his movements unless someone possesses a 2nd tomoe. Using his immensely speed underwater he can create a large whirl pool which drags the enemy down to the bottom of the water source which can result in their death if the water source is really deep like a lake or ocean.He also has thick blue, white, and black feathers that makes him immune to water techniques from B-rank and below. Whenever Suijin performs a water technique it gets enhanced by +10 additional damage points due to him using more chakra in order to perform the water technique required.

- Can only be summoned once per battle
- Stays on the field for 3-4 turns
- He can still fly after going underwater since he covers his body with water chakra which results in his wings not getting wet, and allowing him to go underwater safely.
-He can only be under water for 3minutes before he goes poof
-The enemy has to be on a water source deep enough for Suijin to use his special abilty and go under water
- Must have signed the Blue Jay contract
- Can only be taught by Toshiro
Declined, make the coating count as a move aswell as the ability to create a whirlpool and provide appropriate rankings for each and note that they will count towards one of your three moves per turn each.
Updating Suijin


(Weapon:Hone-Assaiki)-Bone Crusher
Type:
Offensive|Defensive|Supplementary|Weapon
Rank:S-Rank
Range:Short Range
Chakra Cost:n/a
Damage Points:60-80
Description: The Bone Crusher is a specially designed Armour that is worn around the limbs of the user. It is made of a rare Metal type called Iridium that is unexpectedly strong and durable. The defensive|offensive power the armour provides is extremely powerful.
The Armour is very resistant to Fire and Lava.
Its so durable and resistant to heat it can withstand touching lava without melting, since Iridium's melting temperature is above 1200°C.
Though the armour can easily be frozen if fighting a experienced Hyōton user. If the armour becomes frozen, with a strong enough hit to it the armour around that limb would shatter to pieces.
The Armour can cause quite a large amount of damage, and can even shatter the enemy's bones into thousands of pieces in a certain area, if the enemy takes a direct hit from it.
The Armour was made specifically to counter the Kekkei Genkai Kōton, a hit from the armour towards a Kōton user, will feel like a above average hit from a non-Kōton user.
The Armour can be used for alternating the terrain of the field, it can create a large Crater with just one hit towards the ground. The user can then fill this crater using a water technique, to create a water source if water is scarce in the area.
The Armour can also be effective as a defense if the user places his arms in front of their face, and crouches in a position which protects the users front body, this defense can block up to C-Rank Techniques from most elements, and up to A-rank fire and B-rank lava making this defense very powerful and stable. Though the users is fully vulnerable to attacks from above, behind, and below since the armour doesn't cover their full body. If the armour is destroyed the users limb that was once beneath the armour is fully uninjured.
The user's speed in which they can move around in is dropped 2 Ranks lower than what their current rank is.
Example: A S-Class Ninja while wearing this, their speed is dropped down to that of a normal S-Jounin.
The user cannot perform Hand Seals at all unless the Armour around their hands are destroyed, or if the user removes the armour.
The user cannot stand on water, walk up trees, or climb cliffs. If the user falls into a water source they will end up drowning because the weight is doubled in the water making it hard to move the armour around. Only way possible to survive is to remove the armour which would be extremely difficult under water since your movement speed is reduced.
The Armour can be put on|removed with medium difficulty, the user must slide their hands and legs in a format like their putting on|removing their shoes. Putting on|removing the armour around one limb could take anywhere from 10seconds if the user has experience with the armour already, to 1minute if the user has no experience with the weapon at all. The time it takes to put it on|remove it leaves the user in a vulnerable spot in battle.

-One punch|kick|defending|altering the terrain counts towards the users three moves per turn.
-Can only be wielded by Toshiro.
Example of what the armour looks like:
You must be registered for see images

~If you feel anything needs editing, feel free to edit~
Declined do not resubmit, severly overpowered and unrealistic, a armor that can be very resiliant to lava hell no, only known element to actually withstand lava unrealistic
 
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Magic..

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Re: ♦ Custom Jutsu Submission ♦

Custom weapon

(akuma ha-pu)Demon harp
Rank: S
Type: Weapon
Range: Short/long
Chakra cost:40
Damage points: N/A
Description: The harp is made from pure stainless steel but light in weight and is capeable of conducting chakra.its strings are three in number and each strings produces different sharp tone when striked.Each tone brands it's listeners with a particular type of illusion.Also the harp acts as a barrier against illusion attacks thrown at the weilder.Because of it's portablity and stylishness,the weilder is able to strap it unto his or her back,whilst in battle.

-Note: The user can't perform
handseals whilst holding the harp.
- the harp blocks
illusiön based attacks,except advanced ones(forbidden or ms illusions).
-illusion shielding counts as one of 3 moves a turn and can only shield 5 times per match.
-Note: The harp can only be used by Seto Kaiba.
Declined, exlain how this weapon can protect against genjutsu and only against forbidden and ms techniques not being stopped i dont think so severly oped reduce that

I would make the tones as seperate jutsus,if approved^^


(Ninjutsu-chakura no dami) Ninja Art-chakra dummy
Rank: S
Type: Defence
Range: N/A
Chakra Cost:40
Damage Points:N/A
Description: This defensive jutsu enables the user to create a huge dummy made out of a particular type of elemental chakra,By just sendind forth the desired chakra from their body,whilist jumping backwards.The dummy instantly forms at the users previous location before the jump.However,this dummies are motionless and doesn't really have any abilities thus they just used to block incoming attacks.
Note: This technique counts as a substitution technique
Note: twice per battle
Approved, i like the idea however i added a note as its a subtitution technique

(Genjutsu-shitsumei) illusion style- blindness
Rank: S
Type: Defence/offense
Range: mid
Chakra Cost:40
Damage Points:N/A
Description: The user casts a unique illusion on the foe making them think they have gone naturally blind suddenly and instantly.This illusion works fine on MS users as they would think that,the blindness is as a result of over useage of the MS and thus,has lost it's light but however,the target must already have the MS active and is in useage to belive this.
Lasts for a turn.
Ones per battle.
Declined, similar jutsu exists as a cannon technique
 
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Erzo

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Re: ♦ Custom Jutsu Submission ♦

Yumiya Geijutsu: (Bow and Arrow arts) Bow and arrows art is a type of Kenjutsu which requires the use of any ordinary Bow which enables the user to attack his opponent from a distance with customized forms of arrows.

Yumita Geijutsu: Magarimichi Dageki: (Bow and Arrow arts: Curving strike)
Rank: S
Type: Offensive
Range: Short-long
chakra: N/A
Damage: 80
Description: The user uses an arrow which has its arrow head shaped in a way which enables it to curve and attack the enemy from the side.(Moves in an arc) Although its power is not as strong as an arrow which has a sharpened head, its fletching allows it to move in a certain direction with the air resistance giving it the ability to turn, which means it can hit the opponent from the side of his leg or body restricting his movement. The Arrows are faster than regular thrown projectiles and therefore can be more trickier to counter.
Note: Can only be used 2 times.

Here is more information if the description is not clear enough:



Approved
_____________________________________

Yumita Geijutsu: Tadai Kujo- (Bow and Arrow arts: Heavy Destruction)
Rank: S
Type: Offensive
Range: Short-Mid
chakra: N/A
Damage: 80
Description: The user shoots out a customized arrow which has a big arrow head as compared to a normal arrow. The arrow head has a circular base on the outside and grows bigger in size when you look it from the front, it also has two holes on it which can the air can go through instead of pushing against it and slowing it down. Due to the arrow heads size and because it’s made out of metal it has enough power to break bones if it connects. Despite its tremendous power it also has faster speed than a average arrow due to the weight of the arrow head making it even more difficult to deal with
Note: Can only be used once.
Note: No other Bow and Arrow art jutsus can be used for 2 turns.

For reference on what the arrow looks like/its speed/its strength since I suck at descriptions >.<



Approved though edited the part about breaking a hand off, to breaking bones as its abit to much
 
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TheGreyFox

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Re: ♦ Custom Jutsu Submission ♦

Shadow claw jutsu(kage tsume jutsu)
Type:Attack
Rank:B
Range:N/A
Chakra Cost:60
Damage Points:N/A
Description the user shadow wraps around the users arm to the hand and makes a claw then the user dashes twords the target plunging the shadow claw into the targets chest


Shadow lance(kage mori jutsu)
Type:Attack
Rank:B
Range:N/A
Chakra Cost:60
Damage Points:65
Description:the user shadow wraps around and makes a lance to use in the fight when the user lets go of the lance the shadow turns back to a shadow

shadow boxing(kage bokushingu)
Type:Attack/Defence
Rank:C
Range:short/long
Chakra Cost:50
Damage Points:55
Description:the users shadow wraps around the arms and makes a big fist and when the user punches the shadow steraches as far as it can giving the user some space from the target
Declined, incorrect chakra costings check the first page of the thread to see the correct points
 
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