[ARCHIVE] Custom Jutsu Submission - I

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting


(Jinsei Ankyo Debabouchou) - Life Draining Knife
Rank: S
Range:N/A
Type:Offensive/Defensive
Chakra Cost: N/A
Damage Points: 25 point of chakra absorption(per hit)
Description: This sword is said to be the Kubikiribōchō's big brother.It was forged by the exact same smith as the Kubikiribōchōs showing high resemblance to it, but instead of steel grey the sword is jet black with the outline being grey.It has no hole at the top for decapitation as the sword had been forged for a different purpose.The blacksmith had spent 7 days and 7 nights creating just the blade of this sword out of a highly toxic metal called Beryllium.The swords ability was its highly toxic metal which when came into contact to skin or flesh,would drain the very chakra and stamina of the opponent, this causing multiple hits to render them sick and to become paralyzed.The sword was deemed to dangerous and sealed away by the Blacksmith who died months later because of poisoning he had received,until Daiki managed to get his hands on it.To escape the dangers of the Beryllium blade, Daiki spent years upon years ingesting a special liquid made by a shaman on the outskirts of Kirigakure called HMD(Heavy Metal Detox). The liquid removed the effects of Toxic metals on the body such as Lead,Uranium and Beryllium.Years of ingesting this gave Daiki a permanent immunity from the beryllium posion


Life Draining
The swords unique ability is to drain the opponents very chakra and stamina out of them.If opponent is even just touched by the Beryllium blade of the sword it will immediately Drain 25 chakra out of their body.Continued hits will cause the user to become pale and ill looking making them react and move slower.After successfully touching the opponent 4 times(100 chakra absorption) the sword will glow a maroon color and will have to 'vent' the chakra out.This renders the sword unable to absorb chakra for two turns.The Beryllium blade can only absorb Chakra and not any attacks.
Note ~ Can only be used by Daiki
Note ~ Use by anyone else will cause illness
Note ~ Venting takes21 turn rendering the sword useless
Note ~ Sword is almost indestructible

Swords Look
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This is just Decap with the abilities of Sharkskin(Samehada) and added details in order to make it cause its target to be poisoned....Im sure 1or 2 jutsu in conjunction with Samehada could do this all
 
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Igneel

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Re: ♦ Custom Jutsu Submission ♦

CW

Doragon memori|Dragon scales|
Rank:S
Type:Attack/Defence/Supplementary
Range:Short-Mid
Chakra cost:40(+15 per turn when the user is using it)
Damage:N/A
Description: Dragon scales is a Weapon developed by Igneel with help of the kage of kumokagure.It is a unique weapon and is made up of a hard metal found only in kumogakure.The weapon is basically small metal pieces about the size of a flower petal.These pieces are coated with the users raiton chakra complately to give it a shiny appearance resembling that of a dragon scale.There are 5000 shards which are all coated in raiton chakra and the user can control the shards using this chakra connection.The shards can go upto mid-range and if the target gets hit with the shards he may get deep cuts and will be paralyzed.The shards doesn't harm the user at all.If the user uses hand gestures to control the shards the speed of the shards becomes equal to that of the user's speed(referring to speed chart).Normally the shards can be controlled without hand gestures.Can be used to negate doton chakra and can destroy doton jutsu's upto A-rank.The shards can also absorb lightning jutsu's upto A-rank and by doing so the shards get caoted more and more with raiton chakra so that it will emit bright light enough to blind people

-can only be used by igneel
-the shards can be go to mid-range 3 times in battle
-negation or absorption of jutsu's count towards the 3 jutsu's per turn
-must sannin or higher to use it
-must have mastery over lightning and should be from kumogakure
Declined, do not resubmit

Ninpou:Jutsu splitter|Ninja Arts:Technique Splitter
Rank:A
Type:Supplementary
Range:Short-Long
Chakra:30
Damage:+25 to the jutsu
Description:After using a jutsu which sends projectiles towards the target,the use does 2 handseals and splits the technique into 5 parts and the user can attack the target with the jutsu in 5 multiple angles at the same time
-can be used 3 times per battle
-by splitting the jutsu into 5 the damage is also divided into 5
-while controlling the 5 parts,the user cannoy use any other jutsu
-cannot use ninjutsu in the next turn
Declined , this is not practicle
 
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Roy

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Re: ♦ Custom Jutsu Submission ♦

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Summoning animal: Iberian Lynx
Scroll Owner: Tybone
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Animals tied on this contract : N/A
Declined, Requires permission from ragnaroc to make a sub species of the Lynx contract he owns
---------------------------------------------------------

(I know I can't wield the Custom Weapon yet, just submitting since I'll be S-Class soon enough)

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(Kaisaku Fuchi)-Cutting Edge
Type:Weapon
Rank:S
Range: Short-Medium
Chakra Cost: 40(+20 per turn)
Damage Points: 80
Description: Kaisaku Fuchi is a Chinese Dao Sword forged with chakra infused iron, making the weapon indestructable, the unique part about the Kaisaku Fuchi is that it's owner is able to store chakra into the sword to charge it and release a crescent of concentrated chakra.
If the Kaisaku Fuchi is wielded by anyone other then it's owner it absorbs 40 chakra per turn until the sword is dropped.

Kaisaku Fuchi is able to cut through any solid B-ranked earth techniques or lower.

The user is able to store chakra into the blade but only enough to increase it's ability's power by 2 ranks, which counts as one move.

Ability:

10 Chakra: The user can release a small D-ranked crescent which causes 20 damage
20 Chakra: The user can release a medium sized C-ranked crescent which causes 30 damage
25 Chakra: The user can release a medium sized B-ranked crescent which causes 40 damage
30 Chakra: The sword attains a blue glow and the user can release a large A-ranked crescent which causes 60 damage

Any of the crescents are able to defend the wielder from any attack of the same rank or lower

After a crescent is fired the chakra stored by the user is reset.

Downsides:

The user can only fire three crescents per battle

Once releasing a crescent the user cannot store any chakra for an amount of turns based on the rank of the crescent
-D Rank: No restriction
-C Rank: 1 turn
-B Rank: 2 turns
-A Rank: 3 turns

The Kaisaku Fuchi takes 20 of the owner's chakra per turn as a toll for as long as it's being wielded.

Chakra can only be stored into the Kaisaku Fuchi when the user is wielding it, by either dropping or sheating it the stored chakra is reset.

-Can only be wielded by Tybone

Feel free to edit it for approval~

Declined, do not resubmit and extra note:- dont make your technique so messy
 
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Bad Luck Brian

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Re: ♦ Custom Jutsu Submission ♦

(Hiramekarei Chūsei no fureiru) – Hiramekarei Medieval Flail
Rank: S
Type: Attack
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description: Mangetsu floods Hiramerkai with chakra. Then he pours the chakra out of the two holes in the top of the sword, he manipulates them to create a flail with a chain attached. He can then extend the chain while the throws the ball to make it go all the way to mid ranged.
-Must be a Hozuki member to use this
~can only be taught by Kyuubisan
Declined, do you not know of restrictions provide some

(Suiton:Mizu no hakai) - Water Style: Water Destruction
Rank: S
Type: Attack
Range: Short- Mid
Chakra Cost: 40
Damage Points: 80
Description: The user gathers their Suiton chakra and forms countless numbers of small water pellets in a disconnected 6 foot wall in front of them. They then release them at their opponent, like the water bullet technique, only many more water bullets.
-Must be a Hozuki member to use this
~can only be taught by Kyuubisan
Declined requires restrictions

(Suiton:Appu' N Adamu!) - Water Style: Up ‘N Adam!
Rank: C
Type: Supplementary
Range: Short
Chakra Cost: 15 (+5 per turn)
Damage Points: N/A
Description: The user gathers their Suiton chakra and forms a small puddle of water underneath them. They can lift it upwards in the air with them underneath it, causing them to be above ground. Whilst on this platform of water the user is vulnerable to lightning based techniques and they get powerd up by +10 damage
- No A rank or above water jutsus can be used while this is active
~can only be taught by Kyuubisan
Approved, added extra part about making the user vulnerable to lightning techniques
 
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ImLazyGetOverIt

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Re: ♦ Custom Jutsu Submission ♦

Feel free to add or edit for approval:

(Katon: Seki o Makai) | Gates of Hell
Rank: S
Type: Defense, Supplementary
Range: Short
Chakra Cost: 40
Damage: N/A
Description: The user performs 3 hand seals and throws their hands into the ground. Afterwards, 3 walls of flames come out the ground in front of the user. This jutsu is similar in size to Triple Rashōmon.
Note: Due to the amount of fire, no A rank or above fire on the next turn.
Note: Can only be used by ILGOI and the people he teaches.
Approved
 
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Troyard

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Re: ♦ Custom Jutsu Submission ♦

summoning animal: Puma
Scroll Owner: Minato491
Other Users who have signed contract: None
Summoning Boss if existing: None
Other Animals tided on this contract : none

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Approved

Name:Kyuouise No Justu:Karuku
Rank:B
Chakra:30
Decription:The user smears their blood on their PUMA Tatoo and slams theyre palm on the ground while injecting a medium amount of chakra causing Kakuru the Puma to be summoned
Karuku is about 5 ft tall from paw to shoulder and roughly 7 ft long from base shoulder to base tail he is extremely agile and due to his size can move at both great speeds and deal damaging blows to a enemy. Karuku can go from 0 to 27 Mph in less than three Bounds and can easily reach speeds of up to 47 Mph
He has large hefty paws that could do great damage to an enemy and has rather large fangs that can always be seen whether or not his mouth is open or close
He has a affinity to the fire nature and can preform fire technique's C rank and below with the user creating the handseals if needed.
Once every two turns Karuku can Emit a Large fire ball from his mouth that is a equivaliant to a B rank fire attack
Karuku can take Two B rank attacks before being sent back to Mount Fang

~Can only be used by signers of the Puma contract
~Can only be Taught and used by minato491
~Karuku Stays on the field for 4 turns before being sent back to Mount Rover
~Can be only used twice per match
Declined, follow the template fully
 
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Lucifer

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Re: ♦ Custom Jutsu Submission ♦

(Kuchiyose No Jutsu: Mizuryuu za Batto) - Summoning Technique: Mizuryuu The Bat
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary Mizuryuu, the female water bat is a average sized bat and is able to carry two people on her back, she is slightly larger than, gamatatsu and what makes her special then other bats is her fur, she has no fur at all leaving her naked with out fur but it gives this bat the unique ability to turn her body to water when hit by a solid object a object that could harm her. Mizuryuu has the manipulation of the Water affinity, therefore she can turn her wings razor sharp by manupulating the water, with her suiton chakra so she is able to slice like butter trew steel. From her birth she was training to master the water element and becomes more accustomed to it, therefore she can use the Water element up to S-rank techniques without the use of handseals in order to perform the Water techniques, she is very unique type of bat amongst all the bats as mentioned earlyer and Mizuryuu can be very friendly bat as well.

♦ Note: Can only be summoned once per battle.
♦ Note: Mizuryuu can stay on the field for 4 turns per battle.
♦ Note: The user must have signed the bat contract.
♦ Note: Can only be taught by the holder of the bat contract.
♦ Note: The user must have mastered the Water element inorder to summon Mizuryuu.
♦ Note: The user must be Kage rank or above to summon Mizuryuu.
Declined, if you want this approved then make the following edits, firstly the ability to turn to water when attacked is the water substitution technique and therefore is limited to the substitution so make that apparent if you want the technique, then the water that is razor sharp cannot cut through steel water concentrated doesnt have that capability at best it would be able to cut through at least B rank earth techniques not steel and as for using water element without handseals no, you must perform the hand seals for the techniques requiring them
======================================================================
(Fūton: Tenryuu no Hõukou) - Wind Style: Swirling Wind Roar
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 30
Damage: 65
Description: After Performing the dragon, handseal the user takes in a deep breath, as they bring about the ideals of most wind exhaling jutsu into play. And as they inhale a large amount of air into there lungs and concentrating there fuuton chakra into the inhaled air and the lungs the user will then quickly form the dragon handseal and releases a Roar made out of wind and direct it at the opponent in a "V" pattern making it extremely difficult to avoid. It will take a swirling wind/vortex form with small wind blades in it roatating at high speed. It can cut deep into the opponents, flesh and even trew bones. It can also be used on multiple opponents.

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♦ Note: Can only be used three, times per battle.
♦ Note: The user must have, mastered wind.
♦ Note: Can only be taught by Ichigo.
Declined, im going to need better restrictions than this for S rank
======================================================================
 
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BusinessManTeno

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Re: ♦ Custom Jutsu Submission ♦

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Summoning Animal: The Lesser bird of paradise
Scroll Owner:Teno757
Other Users who have signed contract: Nobody
Summoning Boss if existing: Phaze
Other Summoning Animals tied to contract:None ATM

(Just incase you dont believe thats a bird speciies)


~Approved~
__________________________________

Summoning Technique: (souseiki harinezumi) Phaze
Rank:S
Type: Attack
Range: Long
Chakra Cost: 70
Damage points: 70
Description:The user Does 4 hand seals. and then bites his THUMB and slam his hands on the ground. once that happens. Phaze will appear in the air. soaring over me. it is as big as sauske hawk. so easy ridable. Phaze has a Mark on its back. that reacts to my chakra. allowing me to reverse summon on that mark on her back. only can do it once. all i have to do is the tiger hand seal. Phaze speaclizes in S rank water.. She is very fast. flys at the speed of 50Mph. she focuses her chakra through her wings on her tail when she is angry. once that happens she then spins around in circles real fast causing a tornado to form. once the tornado starts forming she sheds her feathers into the tornado.. once the tornado touches down the feathers inside the tornado starts to explode. causing a tornado explosion

-Note:Can only stay for 4 turns
-Note:Take 2 turns to Spin around to cause the tornado
-Note:Cant use any B rank or higher jutsu once the summon is in play
-Note:If the bird is hit while forming the tornado . the jutsu is cancelled
-Note:Only can use once
-Note:Onced used it is automatically reversed summon

~Declined~ Mention that this summon specialize in Water or Wind and up to S-rank only. No tornado if it's mastered Water. No feather bombs, and no reverse summoning. Not only is the reverse summoning a cannon technique used by Naruto and the Toad, it was made a custom long ago, hence you'd be ripping it off.

______________________________________
New Submission
_____________
(Yougan youshiki -kuro-n) Lava Style:Lava Clone
Rank: A
Type: Supplamentary
Range: Short
Chakra Cost: 50
Chakra Damaga: None
Description: The user does 2 hand seals. then mold their chakra to the exact shape of themselves. once that happen the lava clones appear from the ground. covered in lava. since they are covered in lava physical hits and Fire jutsu under A rank wont work. They can use up to B rank lava. B rank Earth and B rank Fire
-Note: Can only use 3 clones
-Note: Water automatically destroys them
-Note:Only stay on the field for 2 turns since lava hardens

(Edit anything u see fit . or take out anything)

~Declined~ Similar technique already exist.
Summoning Technique: (souseiki harinezumi) Phaze
Rank- S
Range-Long
Chakra Cost-65
Chakra Damage-None
Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user palms the ground Phaze (My summon) Appears in mid air above me circling me. Phaze Speaclizes in S rank Earth. And can Travel at the speed of 65mph.This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen......yea.

-Only can stay for 4 turns
-User Cant Use any earth jutsus while summon is active
-Can use Once
-Can only be Taught by Ten-Zero
Declined, incorrect chakra cost and also provide better ellaboration to the earth ability and any earth techniques would require the user to use the handseals whilst ontp the summon for the summon to use them
_________________________________________________
(Ninja Art: reiki kuiki) Ninja Art: Aura Sphere
Rank:S
Range:Short
Chakra Cost:80
Chakra Damage:None
Description: The user builds up lots of their chakra throughout their body. and making it more heavier then usual. once that happen the user does 3 hand signs *Ram>Rat>Bird* Then Disperse his Chakra into a spherical shape around his whole body. Very similar to Zabuza or Kisame Water orb but its pure chakra. This aura is infused with the user chakra and the chakra is very heavy. Thus making anything that comes into the bubble Slows down by half of what the speed normally is and letting me dodge anything without looking since the sphere is infused with my chakra. making it nearly impossible to hit me while in it. unless the attack is very fast.

-Can only use twice
-Once you use it, cant use 1 element throughout the whole battle
-If used twice cant use Ninjutsu and that 1 whole element throughout the battle
-Aura sphere last one whole turn
-This jutsu can not avoid a big jutsu (like Rock Smash etc.)
-Must have started in ninjutsu to use this
-Only be taught by Ten-Zero
Declined, do not resubmit
_____________________________________________________________

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(Alume senshu) Alume Bow
Rank:S
Range:Long
Chakra Cost:40
Chakra Damage:80

Description: This bow was made from a blind man at night. it was saiid that a spirit always guided his hands thats why he was able to make such uniqueness in them. this bow was the last weapon he ever made and the most special. the creator of this bow died during the uchiha massacre. (yes he was a blind uchiha) before he died he put a seal on the bow to whomever tried to touch it shall be cursed. From rumors out of 6people who touched it. 5 of them died. and 1 is gravley sick. Only one person who craves perfection and sees perfection in his work will be able to hone it. One day somebody came to it one day disregarding life wanting to die, then lifted up the bow.. to his suprise he was the person the bow wanted.. thus the seal was broken. After he realiize that, he felt accomplished so he kept the bow. and once he died he passed it on. to some1 who will cherish it.

Abilities: This Bow carrys 20arrows with it. and depending on the rank how fast it can go. Chunnin--30, S-Class Ninja-40, Jounin 50, S Class 60, Sannin 70. etc. the bows have the abilities to follow you and reduce the size. As small as a Needle are As big as a Rock Staff (Of course if its needle size the damage isnt that great. and big as a rock staff isnt going to be that fast) the edge is very sharp making it able to break cement. It cant be infused with lightning if the user so wishes so

-Cant use any lightning with any turn you use these bow and arrows
-Can only shoot 2 arrows a turn
-Can only be wielded by Ten-Zero

(Edit,Add,Or take out anything. those are the only restrictions i can come up with since the weapon isnt so Op)
Declined, do not resubmit

Also a note: make sure to improve the descriptions of your future techniques and try not to talk in first person its annoying and dont make your techniques so messy it makes it harder work for us mods
 
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System001

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Re: ♦ Custom Jutsu Submission ♦

(Katon:Hoono Futaba) Fire Style: Flame Geyser
Type:Attack
Rank:S
Chakra:40
Damage:80
Range:Short-Long
Description: The user slams their hands onto the ground releasing a large amount of fire chakra into the ground which is sent racing across the battlefield towards the opponents area, Flames then erupt in the targeted area like geysers burning the opponent if they are hit and giving them heat rashes from the intense heat. These flames erruptions are seemingly unpredictable however a Sharingan or Byakugan user could easily predict where the flames will sprout and in what order,this may not always mean they will be able to avoid the eruptions however. The assualt of the eruptions of flames lasts for roughly half a minute.This could be used as a shield making various geysers sprout from infront of the user's creating a wall like effect that can block S rank attacks (following the elemental chart) A rank water attacks and Fobidden earth rank projectiles

~After this is used the user finds it harder to mold fire chakra (only B rank and below fire for the next turn)
~Can only be used twice
~This technique heats up the battlefield over time(Two turns) allowing Kirin use
~If this is used on a opponent who is underground the flames will seep into the tunnels that the opponent has dug burning the user before they realise whats going on
~can only be used by -Scaze- and those who he allows
Maximum of Five Geysers can be made
Each geyser has a circular circumference of roughly 20 feet,(about 7 or so feet up wards and across) And for each geyser the size of the geysers is decreased by a eight and lower by one rank
Declined, similar techniques exist
 
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Mathias

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Tetsu Sukin Buki ) – Earth Release: Iron Skin Weaponry
Rank: A
Type: Supplementary
Range: Short
Chakra cost: 30 (-10 per turn active in direct physical contact)
Damage points: N/A (+10 to physical attacks)
Description: This technique was developed by Mathias himself after carefully studying the properties of the "Iron Skin technique, and Super Light weight technique" He came to the conclusion that if we could insert our chakra into other objects to increase or decrease its weight, why not do the same to coat them with an iron skin for added strength? The user will channel their chakra throughout a selected object, which then hardens the skin to a steel-like quality. This increases their defensive power to the utmost limits. The objects skin also becomes much darker, an almost black colour. The destructive power of physical attacks is increased, making this a great, all purpose technique. The user can not coat an object with greater mass then of a human being, being the advanced version of Iron Skin Technique. However unlike the Iron skin technique, if the user loses physical contact with the said object, it will take a full turn for the chakra to drain out of the object and lose its iron coat. This was based on the Added weight and Light weight techniques. This technique when activated leaves the object vulnerable to lightning based techniques.

Note: Can be used three times per battle
Note: Must wait one turn before re-using
Note: Must have mastered Earth
Note: Must be taught by Mathias
Approved

(Katon: Aisu Taisan) - Fire Style: Ice, be gone!
Rank: S
Type: Supplementary
Range: Short - Long
Chakra cost: 40
Damage points: N/A
Description: The user will focus his fire chakra throughout all ranges, raising the battle fields temperature. If the opponent or the user tries to perform an ice technique, it will be too hot for the water and air molecules to mix to materialize ice. If a water source is present during this technique, the water will reach a boiling point but not enough to evaporate nor lose damage (water technique wise)

Note: Can only be used once per battle
Note: Due to the high amounts of chakra it takes to perform this technique the user can only perform one other technique for that turn.
Note: No fire techniques of S-Rank or above the following turn.
Note: Must have mastered fire
Note: Must be of at least Kage rank
Note: Can only be used by Mathias
Declined, similar techniques exist aswell as the temperacture custom element
 
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-Cobalt-

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Re: ♦ Custom Jutsu Submission ♦

Name: (Mokuton:Mokuzai Densou) Wood Release:Wood Communication
Rank:C
Type:Supplementary
Range:Long
Chakra:20
Damage:N/A
Description:The user channels Wood chakra into his surrounding and uses the surrounding trees,plants and anything else related to wood to communicate with them.This gives the user to get a mind map of his surrounding but he can also use this to find his opponent when fighting in a surrounding with plants,wood,branches etc.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio to use this.
Note:Must have trees,branches,leaves,plants and anything related to wood to use this technique.

~Declined~ No. I'm not accepting telepathy between summons and summoner, I certainly won't accept a jutsu that allows you to talk with trees ~__~.
Name: (Mokuton:Mokuzai Kanchiki) Wood Release:Wood Sensory
Rank:C
Type:Supplementary
Range:Long
Chakra:20
Damage:N/A
Description:The user channels their chakra into the surrounding flora to gain the ability of sensory.Once the opponent touches any trees,leaves,branches,plants and similar things,the user will be informed immediately of the opponents location.This also allows the user to get a mind map thanks to this technique.
Note:Must be taught by -Cobalt-.
Note:Must have a Wood bio to use this.
Note:Must have trees,branches,leaves,plants and anything related to wood to use this technique.

I've changed the name and the description completely so it is more acceptable.I wasn't clear in my first submission,sorry ^^
Declined, im not accepting anymore elemental sensory techniques
 
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Enzup

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting, removed the part wind blades, blowing opponent, hurting the enemy and we talked about this in pm, if u remember..

(Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, which can repel any fire style jutsu upto A-Rank with slightly greater speed.
~Can only be used twice per match.
~Can't use S-rank and higher wind jutsus the following turn.
~Can only be taught by Enzup.

~All Declined~ The limit is 3 jutsu per week, I will not let anyone submit jutsu that have multiple summons or multiple jutsus included in them. If you want to submit all those, you'll get them approved individually and then submit the jutsu to summon them all at once. This is your only warning, next time I'm banning you from this thread for a week.
(Fuuton: Zennou Clap) - Wind Stye: Almighty Clap
Type: Defense/Supplementary
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: The user spread his arms and then clap with all his power in the direction of target. The huge amount of wind blows in that direction, which can repel any fire style jutsu upto A-Rank with slightly greater speed. This technique doesnt continue on towards the opponent and if used with an opponent in close range the force will knock them off their feet
~Can only be used twice per match.
~Can't use S-rank and higher wind jutsus the following turn.
~Can only be taught by Enzup.
Approved

Summoning Animal: Terrapin
Basic Info: Terrapins are the turtles living in fresh or brackish water, characterised by a special bony or cartilaginous shell developed from their ribs that acts as a shield. They can withdraw their necks into their shells, along with their limbs.
Scroll Owner: Enzup
Other Users who have signed contract: N/A
Summoning Boss if existing:N/A
Other Summoning Animals tied to contract:

(Kuchiyose No Jutsu: Toku Of Kame) - Summoning Technique: Shield of Terrapin
Rank: A
Type: Supplementary
Range: Defense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a shield, made from the shell of a terrapin whose defense was considered to be strongest among all terrapins at that time. And that terrapin died after fighting for complete 1 day, because of insufficient stamina. And after his death his body shell was converted into a shield which can protect from any kind of A-rank and below jutsus. This shiled is of same size as of user, and very light weight to lift.
Note: ~Can block any no. of jutsus till the time the shiled is on battlefield.
~No one can hold this shield if he has not signed this contract or numerous small spiked from it will rise and stabs the hand.
~Can stay on battlefield for 3 turns, if summoned. (not a cw)
~Must have signed terrapin contract.
~Can only be taught by Enzup.


(Kuchiyose No Jutsu: Majin) - Summoning Technique: Majin
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a mini terrapin named "Majin", who is 10cm in height (while standing) and was taught how to summon stuffs, by his contract holder. So now he can summon anything the user can, like any animal which user can or any object which needs to be summoned. And after making a blood contract with user, majin can also summon his user when needed in battle. And he cannot be hurt by B-rank and below jutsus.
Note: ~Every summon of majin counts as one move.
~He is advanced form of Terrapins, who can stand on 2 legs.
~Can stay on battlefield for 5 turns, if summoned.
~Must have signed terrapin contract.
~Can only be taught by Enzup.


(Kuchiyose No Jutsu: Jackie) - Summoning Technique: Jackie
Rank: S
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a mini terrapin named "jackie", who is 10cm in height (while standing). He is taijutsu master and specialist and can use any taijutsu and kenjutsu upto S-rank. He carries a sword and a shield according to his size in his hands. His speed is +5 than user because of his extrememly small size and weight. And he cannot be hurt by A-rank and below jutsus.
Note: ~He is advanced form of Terrapins, who can stand on 2 legs.
~Damage Points doesn't decreases due to smalll size, all ken and tai moves will work as they work for normal shinobi.
~Can stay on battlefield for 5 turns, if summoned.
~Must have signed terrapin contract.
~Can only be taught by Enzup.

~All Declined~ You're only allowed to submit 3 jutsus per weak, breaking this rule results in a 1 week ban from this thread (one full cycle). Your ban will be lifted on the 2nd of January.
(Kuchiyose No Jutsu: Toku Of Kame) - Summoning Technique: Shield of Terrapin
Rank: A
Type: Supplementary
Range: Defense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a shield, made from the shell of a terrapin whose defense was considered to be strongest among all terrapins at that time. And that terrapin died after fighting for complete 1 day, because of insufficient stamina. And after his death his body shell was converted into a shield which can protect from any kind of B-rank and below jutsus. This shiled is of same size as of user, and very light weight to lift.
Note: ~Can block any no. of jutsus till the time the shiled is on battlefield.
~No one can hold this shield if he has not signed this contract or numerous small spiked from it will rise and stabs the hand.
~Can stay on battlefield for 3 turns, if summoned. (not a cw)
~Can only be summoned once.
~Can only be taught by Enzup.
Approved

(Kuchiyose No Jutsu: Jackie) - Summoning Technique: Jackie
Rank: S
Type: Supplementary
Range: Offense
Chakra Cost: 30
Damage Points: N/A
Description: User claps his hands and summons a mini terrapin named "jackie", who is 10cm in height (while standing). He is taijutsu master and specialist and can use any taijutsu and kenjutsu upto S-rank. He carries a sword and a shield according to his size in his hands. His speed is +5 than user because of his extrememly small size and weight. And he cannot be hurt by B-rank and below jutsus.
Note: ~He is advanced form of Terrapins, who can stand on 2 legs.
~Damage Points doesn't decreases due to smalll size, all ken and tai moves will work as they work for normal shinobi.
~Can stay on battlefield for 4 turns, if summoned.
~Can only be summoned once.
~Can only be taught by Enzup.
Approved
 
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Erzo

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Re: ♦ Custom Jutsu Submission ♦

(Suiton: Mizu Sumai) – Water Release: Water house
Rank: A
Type: Defense
Range: Short-mid
Chakra Cost: 30
Damage Points: -
Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)
Note: Requires a water source
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.

~Declined~ Restrictions? And why does it do damage?

(Suiton: Fusicyo) – Water Release: Phoenix
Rank: A
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: The user spits out water which is concentrated with his chakra and as it goes out of his mouth it forms the shape of a phoenix which is able to fly around the battle field until it is taken down by the opponent by an appropriate jutsu. During its time it can easily deflect Fire jutsu ranked S and lower.
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: If it is not taken down within 3 turns it simply disperses.
Note: Can be taken down by Earth jutsus ranked B and higher or by any other attack of equal rank with the exception of Fire jutsus.


Add Restrictions or Edit any if you need/want to.

~Declined~ How many times per match can you use it? Any restrictions? Also, there's a difference between deflecting something and protect from. Change deflect to protect in your description please.
(Suiton: Mizu Sumai) – Water Release: Water house
Rank: A
Type: Defense
Range: Short-mid
Chakra Cost: 30
Damage Points: -
Description: The user quickly summons a wall of water in front of him which is able to protect the user against Fire jutsu ranked S and lower. (The water can be situated in any position the user chooses. For example the user can summon the water to cover him from attacks coming from above him)
Note: Requires a water source
Note: Can only be used 4 times.
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Approved

(Suiton: Fusicyo) – Water Release: Phoenix
Rank: A
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 30
Damage Points: -
Description: The user spits out water which is concentrated with his chakra and as it goes out of his mouth it forms the shape of a phoenix which is able to fly around the battle field until it is taken down by the opponent by an appropriate jutsu. During its time it can easily protect the user from Fire jutsu ranked S and lower.
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: If it is not taken down within 3 turns it simply disperses.
Note: Can only be used 3 times.
Note: Can be taken down by Earth jutsus ranked B and higher or by any other attack of equal rank with the exception of Fire jutsus.
Revoked approval as been told and shown that been created before

(Doton: Zonbi Kansei) – Earth Release: Zombie Trap
Rank: S
Type: Attack
Range: Short-long
Chakra Cost: 30
Damage Points: 15
Description: The user releases his earth chakra into the ground and turns the ground his opponent is standing in to mud which grows hand like things made of mud which are used to bind the opponent in the exact spot he/she is standing on, each time the hand like things made of mud are cut they reform again and again until the user releases his hands from the ground.
Note: Can only be used by RockLeeGreenBeast and those he shares this jutsu with.
Note: User must have his hands on the ground at all times for this jutsu to work,
Note: Each time the mud 'hands' reform the user is damaged.
Note: Can only be used 3 times.
Declined, do not resubmit
 
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Zenryoku

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Re: ♦ Custom Jutsu Submission ♦

Start of New week seing as we have had the custom submittion thread closed for a while it will start from today
02/01/2012 - 09/01/2012

Note to members regarding a few problems i found,

- Please remember to follow the template properly regarding japanse names, proper chakra costs
- Please use proper english and good presentation of techniques
- Regards to the elemental sensory techniques no more submittions of these techniques will be approved so youl only be wasting your time submitting them.
- Finally regarding custom human puppets they have to firstly be achieved properly rather than claiming to have won with a sensei or mod declaring that it was fair win and when making them as a custom they only achieve their specialties for example dark user puppet would only attain dark release useage with fire and lightning or lava would have lava and earth and fire

so i plead you to head these instructions to help us moderators when checking customs

~Thread Open~
 

Selendrile

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Re: ♦ Custom Jutsu Submission ♦

(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
Rank: S
Type: Defensive/Supplementary
Range: Med-Long
Chakra cost: 40
Damage Points: 80
Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
Declined, provide a bit more restrictions
(Doton: Senshi no kodokuna ken)- Solitary Fist of the Warrior
Rank: A
Type: Offensive
Range: Med-Long
Chakra cost: 30
Damage Points: 60
Description: The user, by channeling his chakra into the ground under the opponent, will quickly sink the earth by compacting the soil, forming a large pit. This happens 5 meters in any direction around the opponent. Then using the soil compacted from the ground, the user shapes it into a spiked fist, which he then raises out of the ground in a very quick upward thrust. Due to the ground being compacted and lowered around the opponent, they are left suspended for a brief moment before the spiked fist emerges from the bottom of the pit, impaling them on its sharp spiked knuckles.
*Note: Can only be taught/used by Selendrile
*Note: Usable twice per battle
*Note: No doton above A-rank for the next turn

Lowered its rank from S-rank, to A-rank; which should allow me to have a less severe restriction

~Approved~



(Kuchiyose no Jutsu: Konpeki wa Mananda)- Azure the Learned
Rank: S
Type: Offensive
Range: Short
Chakra cost: 40
Damage Points: 80
Description: After drawing blood from any part of the body onto their palms, the user will clasp both hands together, summoning Azure in sky above them, or at any place short range from the user. Azure is a medium sized heron, smaller than Cerulean, but still capable of being ridden by the summoner. Azure is a highly intelligent Heron, and is the only one able to communicate verbally with the summoner, speaking fluent English. With his naturally increased vision and superb intelligence, he is able to carefully watch and then deduce the hand signs of the opponent, determining what element technique the opponent is preparing to use. He is able to do this due to the fact he has studied, and spent countless hours examining the shinobi jutsu scrolls present in his home tree. Because he is able to speak English, this means he is also able to read script, which allows him to study techniques. This hand seal perception can be used twice per battle. Azure is also capable to using fire techniques up to S-rank. Being a bird, all of the Herons have naturally increased vision.
*Note: Must have signed the Great Blue Heron contract
*Note: Any technique performed by Azure counts as a move of the user; hand sign reading does not count as a move
*Note: Azure remains summoned for five turns; once per battle

~Declined~ It's incredible how sometimes it all comes down to one word: deduce. What to you mean when you say your summon can deduce the hand seals? Can he predict them before they're being done? Can he see them from very far away and know what hand seal the opponent is doing? Can he see, let's say, 3-4 hand seals in a jutsu that requires many hand seals and know instantly what technique will be used? You need to elaborate that part. Also, in the restrictions you say that reading hand seals doesn't count as a move, and in the description you say that "This hand seal perception can be used twice per match". If it's an ability that can only be used a certain number of time per match, it's bound to count as a move.

(Suiton: Kaizoku no Uragiri no Ikari)- Water Release: Rage of the Sea King’s Betrayal
Rank: S
Type: Offensive/Defensive
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user will perform a string of ten hand seals, and then channel their suiton chakra to their feet. By stomping on the ground, the user will perform nature transformation on their chakra, changing it into water. The stomp on the ground raises a 360 degree ring around the user from underground, which extends up into air just above the user’s height. The ring of water is very thin but does not compromise its strength, which allows the user to easily through it. This can be used to defend against attacks. Once the ring is formed around the user, they have the option of performing another hand seal, which unwraps the ring starting from the back, wrapping it around to the front, forming a straight water wall. The wall will then release hundreds of marble sized bullets of water as it is unwrapping, covering the entire battlefield in front of the user. These bullets can reach up to long range.
*Note: Can only be taught/used by Selendrile
*Note: If used to defend against any technique of S-rank except fire, the wall loses too much strength to unwrap and release the water bullets
*Note: No water techniques above B-rank for the next turn
*Note: Usable once per battle

~Approved~
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Updating:


Furīāto: Shinrai Kaika | Freestyle Art: Blooming Confidence
Rank: S
Type: Supplementary
Range: Short/Mid
Chakra cost: 40
Damage points: N/A
Description: Freestyle art is a completely supplementary Taijutsu style, which is specially designed to supplement almost all forms of Taijutsu and Kenjutsu. Shinrai Kaika is one of the more defensive-based techniques in Freestyle Art. The user covers himself in a thin layer of wind and chakra. The layer is made especially to prevent electricity and lightning based techniques generally from electrocuting the user, though focused attacks will easily pierce the armor. By using Shinrai Kaika along with a Taijutsu or Kenjutsu technique, the user is able to increase his own chance of survival even if faced with an advanced counter-attack. Shinrai Kaika mainly improves the footwork and perceptive ability of the user during a Taijutsu or Kenjutsu attack. By using an advanced form of the half-step, Shinrai Kaika supplements the users footwork vastly and enables the user to avoid almost all incoming attacks, in terms of reaction-time and flexible escapes. The half-steps can also be used to supplement the offensive part of any technique, as a half-step can be used to put ones whole bodyweight behind an attack, without losing any ground, balance or flexibility. Shinrai Kaika is also an alternative meditation art that can be applied during battle. When utilizing Shinrai Kaika along with a Taijutsu or Kenjutsu technique, the user carefully controls his breathing, and with many years of experience in meditation, the user is able to activate both parts of the brain at the same time and for a few vital moments use 100% of his brain capacity. Shinrai Kaika is the ability to use all the excess brain capacity to increase the users thought processing and improve his sight drastically, slightly mimicking the Sharingan, though not being as effective. This branch of Shinrai Kaika will allow the user to track objects that would otherwise be untraceable to the naked eye. Furthermore, it allows allowing them to predict any eventual counter-attack from the slightest muscle tension in their opponents body.
-Can only be used 3 times per battle.
-No Freestyle Art during the next turn.
-Can only be used along with a Taijutsu or Kenjutsu technique.
-The user cannot utilize any S-ranked or above Taijutsu techniques the turn after this has been used.
-Can only be taught by Zero Kelvin.


Changes bolded xd

~Declined do not resubmit~ This is basically a mix between an old approved wind custom (wind armor), half step (which as been done and approved more then once as two separate customs if my memory serves me right) and the Sixth Sense.

New submissions:

Ōke no Erementa-Kata | The Royal Elementalist Form
Rank: S
Type: Defensive/Supplementary
Range: Short/Mid
Chakra cost: 40 (+10 every turn)
Damage points: N/A
Description: The Elementalists form is one of the only purely chakra based Taijutsu forms that centers around the deflection of elemental techniques. Erementa-Kata requires in-depth understanding of the element you wish to defend against by the usage of this style and as such, if you’re not a user of that particular element, you cannot use Erementa-Kata to defend yourself from it. Erementa-Kata revolves around finding weak points in a jutsu and instead of spending huge amounts of chakra on absorbing or negating the whole technique, which would quickly tire the user out, this style revolves around destabilizing a technique by finding a weak point in it, or simply deflect it by changing its trajectory slightly. Of the two solutions, deflection is the easiest to use. By focusing great amounts of pure chakra into his hands or feet, the user is able to make a thin transparent shield of chakra; there is no limit on what form the shield can have. When a technique collides with the shield, the smooth surface and nature of the shield simply causes the technique to move along the surface of the shield. Depending on what form the shield has, the technique can be directed anywhere, though advanced techniques cannot be guided back towards their original user. Destabilization is a bit trickier and is usually used against larger scaled techniques, which cannot be directed back towards their user. By compressing pure chakra in their hand and using the rotation aspect of the Rasengan, the user is able to send a shockwave of chakra into the targeted technique. The shockwave causes a great destabilization in the opponents chakra inside the technique, which in turn causes the technique to revert back to its original, harmless form.
-Can only be used on A-ranked or below techniques.
-Only B-ranked or below techniques can be directed back towards their original user.
-The turn Erementa Kata is used; the user cannot utilize the element he used Erementa-Kata on.
-Can only be taught by Zero Kelvin.

~Declined do not resubmit~ Hear me out, this jutsu looks good on paper and maybe even in the Narutoverse, but it simply can't be accepted for the sake of our RP. You're basically making yourself invincible to anyone who's can't use S-rank or won't use S-rank because he doesn't want to spam powerful techniques. Also, raw chakra is naturally weaker then any elemental chakra. Think about it, there are two manipulation you can do with your chakra; shape manipulation, and elemental manipulation. Hence, an elemental technique which is manipulated to take form will always be stronger then an equally ranked chakra manipulated jutsu.

Kanjō Kyūsai | Emotional Relief
Rank: A-S
Type: Supplementary/Offensive
Range: Short/Mid
Chakra cost: 30 (40 for S-ranked version)
Damage points: 60 (80 for S-ranked version)
Description: Kanjō Kyūsai is a technique based on the principles of killing intention and the ability to exude feelings and emotions. By focusing intensively on a strong emotion and exuding it into the immediate vicinity like normal killing intent, the user is able to induce the feeling or emotion in the target. This is merely the first stage of the technique. When the appropriate emotion or feeling has been chosen, the user focuses a large amount of pure chakra near the targets position. By compress-ing the chakra exponentially, the user causes a large amount of effects to occur. Kanjō Kyūsai gives the target a feeling of being crushed by the users chakra, it forces suicidal thoughts onto the target and induces a feeling of absolute fear and paralysis. If used correctly, Kanjō Kyūsai can give the opponent a feeling of having their very soul and life squeezed by nothing more than the users Ki. By compressing chakra near the opponent to such a level that the chakra becomes almost solid, the user is able to turn the feeling of being crushed and squeezed into reality. The compressed chakra will follow the rhythm of the exuded emotion or feeling while it crushes the target.
-This is an extremely advanced version of Killing Intent.
-A-ranked version can only be used tree times per battle. S-ranked can only be used twice.
-No S-ranked or above non-elemental Ninjutsu during the next turn.
-Can only be taught by Zero Kelvin.

~Declined~ OP. You cannot force emotion into your opponent or predict how they will react. You need to create a situation and let it develop itself. Actions, reactions. Also, the restrictions are off for such a powerful technique. Lower the abilities of this technique.

Makyo no Gyakuen | The Demonic Mirrors Edge
Rank: S
Type: N/A
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The Demonic Mirrors Edge is a gigantic Zanbatō. The sword has the ability as to grow to fit its master. The blade itself will always be as tall as the user and it will be just as broad and the handle will be as long as one of the users arms, from shoulder to fingertip. Makyo no Gyakuen was forged in the flames of music and determination, and as such, it will never break or shatter before its master’s life ends. The blade is sharp like nothing else and has the ability to cut through anything, except other indestructible items. The ability to cut through anything is sadly not able to save the wielder from Ninjutsu, since a thin cut in a fireball or something similar would be all but mockery. To the user, the Makyo no Gyakuen feels extremely light, but it will crash unto an enemy with the force of a thousand hits even with the slightest power behind it. Makyo no Gyakuen can only be wielded by the one it finds worthy, anyone else whom tries to use the blade will be unable to even lift it.
-Can only be used by Zero Kelvin.
You must be registered for see images

~Declined~ What's with those OP submissions. Ability to cut through anything? Take it off, the ability to cut is dependent on both the durability of your sword (which isn't made of diamond so it's breakable) and the strength used when cutting an object. Graphic example; if you drop your sword on the ground, will it cut through it endlessly? (This is an exaggeration to make myself clear). "Crush the enemy with the force of a thousand hits with the slightest power behind it [...]", my precedent example is still valid. While this is narutoverse, some basic physic laws still applies. Btw, your sword sounds like an transformed version of Mjolnir :p

You know what to change.


Resubmission:


Merodīāto Genjutsu: Kiku no Tanoshi | Melody Art Illusionary Technique: The Joy of Listening
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: Kiku no Tanoshi is one of the most advanced non-Dojutsu illusionary techniques. The user plays a single tune that causes the affected to become hopelessly caught in an illusion. There will be no evidence that the affected has been placed under a Genjutsu, even methods and techniques that usually release a being from an illusion without fail will be useless against this technique. The only way to escape this technique is to inflict pain in the affected beings ears. This illusionary technique is the perfect counter-measure against affected beings who would try to block their hearing to escape the effects of Melody Art techniques. The illusion makes the affected firmly believe that they cannot hear anything, it is possible to use this Genjutsu to block out specific sounds. But even though the affected feels as if they cannot hear and even if they actually can't hear, they’re still affected by Melody Art and other sound-based techniques because of this illusion.
-Can only be used while Merodīāto: Kyoku | Melody Art: Music is active.
-Can only be used once per battle.
-Lasts for 5 turns.
-This technique can maximally affect 3 beings. When the technique is activated the user chooses maximally 3 targets and thereafter he can only change 1 target once per turn.
-Can only be taught by Zero Kelvin.

~Approved~

Resubmitting:

Makyo no Gyakuen | The Demonic Mirrors Edge
Rank: S
Type: N/A
Range: N/A
Chakra cost: N/A
Damage points: N/A
Description: The Demonic Mirrors Edge is a gigantic Zanbatō. The sword has the ability as to grow to fit its master. The blade itself will always be as tall as the user and it will be just as broad. The handle will be as long as one of the users arms, from shoulder to fingertip. Makyo no Gyakuen feels extremely light to its true wielder, and as such he/she will have little trouble swinging it like they would a tiny piece of wood. But even though the Zanbatō feels light to its wielder, it will still feel as heavy as any other sword of its size to an opponent. Makyo no Gyakuen is forged of a mixture between an extremely durable type of metal that can be infused with chakra, and the bones of a Kaguya clan member. The sword is extremely sharp, much sharper than any ordinary weapon, but it cannot cut through any elemental techniques. By focusing chakra into the blade in a special manner, the user is able to make the blade shine incredibly brightly; the light will not affect the user because of the chakra bond he/she shares with the Zanbatō. The light is activated as a part of a minor Genjutsu, which ensures that as long as the user is able to see a part of the target, the light will affect the target regardless of the circumstances.
-The light and Genjustu can only be used 3 times per battle.
-Can only be wielded by Zero Kelvin.


~Pending~ What does the genjutsu do?

New submissions:

Kōsō | Vendetta
Rank: A
Type: Supplementary/Offensive
Range: Short/Mid
Chakra cost: N/A
Damage points: N/A
Description: Kōsō is a technique that revolved around the concept of exuding killing intent. By focusing his/her killing intent onto a single point on the targets body, like the concept of focusing the light of the sun with a magnifying glass, the user is able to induce a painful sensation at that specific spot. Normally, killing intent only affects ninjas with a lower rank than that of the user, but since Kōsō focuses on a single spot, it is able to affect anyone regardless of rank. The painful sensation can easily be mistaken for an attack, and although it inflicts no actual damage to the target, the pain can be felt for several minutes after the technique has been used. This technique is designed to interrupt an opponent’s attack, by inflicting a sharp pain that will cause him/her to lose their focus. But the technique is also designed to be used as a diversionary tactic, which can fool the opponent into believing that he has been wounded.
-Can only be used 3 times per battle.
-Can only be used by Zero Kelvin.

~Declined~ This is too similar to Scorps personal taijutsu techniques. However, you can inflict the pain without touching your opponent and simply by looking at him, which is way more OP then his version.

Ryō no Kyōka | Reinforced Mass
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30 (+10 for mid-range & +20 for long-range)
Damage points: N/A
Description: This technique was created solely for the purpose of adding mass to a technique. By adding extra chakra to a technique and drawing on the specific element, it is possible to increase the size of an elemental technique. The increase in size depends on the size of the users chakra-reserves. The increase in size does not affect the damage or density in any way; it merely increases the area of effect.
-Can only be used 4 times per battle.
-Can only be taught by Zero Kelvin.

For every technique you approve, I am dropping one of these techniques, from the top to the bottom.

Freestyle art the sad tiger = Furīāto kanashii tora
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 25
Description: A Taijutsu attack where the user goes down on all four and sprints towards the opponent, when in range, the user moves his/her balance over to his hands, and spins in a 180 degrees angle so his/her legs are in front of him/her, and then does an upwards kick with both legs.

Freestyle art the worried wolf = Furīāto shinpai ōkami
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user bends himself/herself forward, and sprints towards the opponent, when in range the user lets himself/herself fall backwards, while stretching one of his/her legs upwards, kicking the opponent in either the head or crutch.

Freestyle art the spinning monkey = Furīāto kaiten saru
Rank: A
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 30
Description: A Taijutsu attack where the user lets himself/herself fall backwards landing on his/her hands, while he/she stretches his/her legs towards the targets head, then he/she sets of with his/her hands and warps his/her legs around the targets neck, and uses his/her body to break the targets neck, or damaging it severely.

Freestyle art circular sweeping = Furīāto wa bappon-tekina enkei
Rank: C
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 10 (+5 if the user is wearing sharp or hard footwear.)
Description: A Taijutsu attack where the user stands in hand stand, and swings his/her legs in a sweeping circular kick.

Freestyle art leg drop bomb = Furīāto ashi doroppu bakudan
Rank: B
Type: Attack
Range: Short
Chakra Cost: N/A
Damage Points: 20
Description: A Taijutsu attack where the user stands in hand stand, jumps up and smashes both his/her legs unto the opponents head.

~ All approved, but can I tell you, as an experienced RPer, that most if not all of this stuff is pretty useless in a regular battle. ~

~Declined~ Similar technique already exist, check Pervy's customs.
 
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XZA

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Re: ♦ Custom Jutsu Submission ♦

(Subaku: Sakin Nami no Jutsu) - Sand Wave Technique
Rank: A
Type: Offensive
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: After forming the hand seal to use this technique, Gaara summons forth an immense wave of sand sand that is used to completely turn the terrain into a desert-like arena. The sand wave is bigger than shukaku in height and is used to nullify other techniques.
Note: user cannot use s-rank jutsu after this for the rest of the battle

Banned even further for breaking the rules and posting again when i banned you until 09-01-2012 and will be banned another further week to 16-01-2012
 
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BusinessManTeno

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Re: ♦ Custom Jutsu Submission ♦

Summoning Technique: (souseiki harinezumi) Phaze
Rank- S
Range-Long
Chakra Cost-65
Chakra Damage-None
Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user palms the ground Phaze (My summon) Appears in mid air above me circling me. Phaze Speaclizes in S rank Earth. And can Travel at the speed of 65mph.This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen......yea.

-Only can stay for 4 turns
-User Cant Use any earth jutsus while summon is active
-Can use Once
-Can only be Taught by Ten-Zero
Declined, incorrect chakra cost and also provide better ellaboration to the earth ability and any earth techniques would require the user to use the handseals whilst ontp the summon for the summon to use them
_________________________________________________
(Ninja Art: reiki kuiki) Ninja Art: Aura Sphere
Rank:S
Range:Short
Chakra Cost:80
Chakra Damage:None
Description: The user builds up lots of their chakra throughout their body. and making it more heavier then usual. once that happen the user does 3 hand signs *Ram>Rat>Bird* Then Disperse his Chakra into a spherical shape around his whole body. Very similar to Zabuza or Kisame Water orb but its pure chakra. This aura is infused with the user chakra and the chakra is very heavy. Thus making anything that comes into the bubble Slows down by half of what the speed normally is and letting me dodge anything without looking since the sphere is infused with my chakra. making it nearly impossible to hit me while in it. unless the attack is very fast.

-Can only use twice
-Once you use it, cant use 1 element throughout the whole battle
-If used twice cant use Ninjutsu and that 1 whole element throughout the battle
-Aura sphere last one whole turn
-This jutsu can not avoid a big jutsu (like Rock Smash etc.)
-Must have started in ninjutsu to use this
-Only be taught by Ten-Zero
Declined, do not resubmit
_____________________________________________________________

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(Alume senshu) Alume Bow
Rank:S
Range:Long
Chakra Cost:40
Chakra Damage:80

Description: This bow was made from a blind man at night. it was saiid that a spirit always guided his hands thats why he was able to make such uniqueness in them. this bow was the last weapon he ever made and the most special. the creator of this bow died during the uchiha massacre. (yes he was a blind uchiha) before he died he put a seal on the bow to whomever tried to touch it shall be cursed. From rumors out of 6people who touched it. 5 of them died. and 1 is gravley sick. Only one person who craves perfection and sees perfection in his work will be able to hone it. One day somebody came to it one day disregarding life wanting to die, then lifted up the bow.. to his suprise he was the person the bow wanted.. thus the seal was broken. After he realiize that, he felt accomplished so he kept the bow. and once he died he passed it on. to some1 who will cherish it.

Abilities: This Bow carrys 20arrows with it. and depending on the rank how fast it can go. Chunnin--30, S-Class Ninja-40, Jounin 50, S Class 60, Sannin 70. etc. the bows have the abilities to follow you and reduce the size. As small as a Needle are As big as a Rock Staff (Of course if its needle size the damage isnt that great. and big as a rock staff isnt going to be that fast) the edge is very sharp making it able to break cement. It cant be infused with lightning if the user so wishes so

-Cant use any lightning with any turn you use these bow and arrows
-Can only shoot 2 arrows a turn
-Can only be wielded by Ten-Zero

(Edit,Add,Or take out anything. those are the only restrictions i can come up with since the weapon isnt so Op)
Declined, do not resubmit

Also a note: make sure to improve the descriptions of your future techniques and try not to talk in first person its annoying and dont make your techniques so messy it makes it harder work for us mods


Summoning Technique: (souseiki harinezumi) Phaze
Rank- S
Range-Long
Chakra Cost-40
Chakra Damage-80
Description- The user cuts his palm till blood drips. Once that he then does 5 hand seals and palms the ground. Once the user palms the ground Phaze (My summon) Appears in mid air above me circling me. Phaze Speaclizes in S rank Earth But The earth jutsus that Require Handseals have to be done by the user in order for the summon to do it. And can Travel at the speed of 70mph. And Rush Straight into the oppenent with its Beak Causing major damage.This summon is the same size as Sauske Hawk. so easy rideable. This summon can also talkk, so just incase a situation happen.

-Only can stay for 4 turns
-User Cant Use any earth jutsus while summon is active
-Can use Once
-All techniques used by Phaze count toward the user's 3 moves
-The summon can only use up to S-rank earth techniques
-Can only be Taught by Ten-Zero

~Approved~ Added a few restrictions.

=================================================

(hayai youshiki: hayai irixyu) Swift Style :Swift Illusion
Type:Attack
Rank: S
Range: Short
Chakra Cost: 40
Chakra Damage:80
Description: The user does 2 hand seals. Right after that he Runs foward to the oppenent real fast and due to moving real fast about 4 Illlusions of the user shows up by his/her side. though they can not take physical damage. Due to the user moving real fast the Oppenent feels as if its getting attack by multiple people

-Can use 3times
-Can only use 2 swift techs when this is in play
-Only Taught by Teno

~Pending~ All swift release are on hold.

=======================================================

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Rai Bow
Type: Attack
Range:Long
Rank:S
Chakra Cost:40
Chakra Damage:80
Description: This bow holds 25 arrows. And can be held on the user back. This Bow was a Lost Ninja Weapon and Only Certain people understand its full purpose. The Bows once shot off can Increase in Size. OR Decrease In Size. And Can Follow you around. for 7secs. It normally goes about 65mph. It Can be Reduce as Small as a Needle Which it can go about 80Mph But does little Damage. And As big as a Rock Staff and goes about 35 Mph and Does alot more Damage.

-Only be Taught By Teno
-Can use 2 Arrows a turn
-Must have started in Ninjutsu to use this weapon due to your chakra changes the size of the arrows

Edit any and everything that can be edited. or take out anything you see fit

~Declined~ Don't mention speed since it's impossible to gauge most speeds in the narutoverse. Also, take out the part where it follows you for 7 second. The rest seemed fined.
 
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Zoro..

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Re: ♦ Custom Jutsu Submission ♦

(Atsusa konchuu no jutsu) Heat bug jutsu
Rank B
Type: Supplementary
Range: Short
Chakra cost: 25
Damage: N/A
Description: The user starts producing bugs that are fire resistant (up to B rank fire techniques)
Note:
-User must be from Aburame clan
-Takes 1 turn for the bugs to create
-The heat bugs have their resistance for 3 turns
-Can only be taught by ZoroOP

(Konchuu kumo no jutsu) Bug cloud jutsu
Rank C
Type: Supplementary
Range:Short
Chakra cost 20
Damage:N/A
Description:The user creates a cloud of bugs bellow him allowing him to fly for 3 turns
Note:
-Must be from Aburame clan
-Can only be taught by ZoroOP

(Sensa konchuu no jutsu) Sensor bug jutsu
Rank B
Type: Supplementary
Range:Long
Chakra cost:25
Damage: N/A
Description: The user releases a large amount of his bugs and spreads them around the entire battle field allowing him to sense his opponents movement. And how many opponents there are
Note:
-Must be from the Aburame clan
-Can only be taught by ZoroOP
Declined i told you it wont get approved and ya now wasted a custom submittion
 
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Ryūjin

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Re: ♦ Custom Jutsu Submission ♦

[Karasu Kuchiyose No Jutsu: Naraku] - Crow Summoning Technique: Hades
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A [+10 to The summoner's Fire techniques]
Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points, Another special ability in which the Crow has, when it's transferring fire chakra and injecting it into the user's body the crow transfers the special ability to the user in which it balances the user's fire chakra within his body and grants him complete control over his fire chakra, allowing the user to perform two fire techniques simultaneously at the same time.
~Can only be summoned once per battle.
~Stays on the field for 5 turns.
~Ability to use two fire techniques at the same time can only be used twice per battle and each fire technique up to A-rank.
~The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
~Must have Mastered the Fire release.
~Must have signed the Crows contract.
~Can only be taught by ~Crow~

~Declined~ No on the ability to use 2 fire techniques at once. I didn't edit it myself as you may want to have another shot at this with another ability.

[Katon: Kaon Harō] - Fire Release: Heat Waves
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30 [+15 per turn to maintain active]
Damage Points: N/A [+10 To the user's fire techniques]
Description: After forming a set of 4 handseals [Horse → Tiger → Ram → Monkey] the user gathers a large amount of fire chakra into the center of his body and releases it outwards through all of his pours, releasing the fire chakra throughout the whole battlefield in all directions, this fire chakra acts to increase the temperature of the air equally throughout the battlefield creating heat waves that are released from the fire chakra into the battlefield, these heat waves have only a simple purpose, which is to increase the temperature of the fire techniques that the user uses, using the heat waves when the fire technique comes into contact with the heated air, the fire technique absorbs the surrounding air to increase in temperature and become much hotter and thus more powerful than standard fire techniques, the fire color changes from the standard orange-red flames to the color of blue flames to the point where the user can cause the fire technique to be slightly transparent and can see through it, which is hotter than the standard fire techniques that the user is capable of using. These heat waves doesn't harm the user or the opponent, their only external effect is causing the user and the opponent's skin to sweat but does not deal any kind of damage to either one. in order to maintain the heat waves present the user has to continuously release his chakra throughout the battlefield and is left for a disadvantage of not being able to use any water techniques while the heat waves are present, due to the negative charges of the fire and water chakra.
- Can only be used once per battle.
- Lasts for 4 turns.
- The user can't use any water release techniques while the heat waves are active.
- The user is unable to utilize the fire release techniques for 3 turns after this technique deactivates.
- Can only be taught by ~Crow~

~Declined~ I have nothing against this technique, trust me, it all works out, but the staff made it clear that we'd be done with fire variations. There were enough of them in the CE thread, I won't allow those variations to migrate in the CJ thread (Blue flames were submitted in the CE thread already).
[Karasu Kuchiyose No Jutsu: Naraku] - Crow Summoning Technique: Hades
Type: Summoning
Rank: S
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A [+10 to The summoner's Fire techniques]
Description: The user bites his thumb and gathers a large amount of chakra then afterwards he makes a handseal summoning "Hades" on the user's right shoulder, Hades is an elderly Crow at the same size of the elder Toad Fugasaku, he's all covered in black feathers from all over his body with two bright white lines across all of his body, Hades was born with the natural affinity of the fire release and used to master all of the fire techniques but due to his elderly age he can't perform any fire techniques anymore, but instead when he's staying on the user's shoulder or in other words having a physical contact with the user, he injects his fire chakra into the user's body accelerating the speed of the user's fire chakra when it's gathered by the user and increasing the amount, thus making less time for the user to perform fire techniques and allowing the user to perform fire techniques with one less handseal than it originally requires as well as boost their strength by +10 damage points. Another special ability that the crow possess is that he can sacrifice itself and injecting all of it's chakra to the user to boost the next fire technique that the user uses by +20 damage points and immediately vanishes from the battlefield afterwards.
- Can only be summoned once per battle.
- Stays on the field for 5 turns.
- The user can't use any Water based techniques when Hades is injecting his body with Fire chakra due to the negative chakra natures of Fire and Water.
- Must have Mastered the Fire release.
- Must have signed the Crows contract.
- Hades's ability to inject the user with fire chakra must be used within 3 turns after he's been summoned.
- Can only be taught by ~Crow~

~Replaced the ability of the crow with the sacrificing ability, if it's not approvable feel free to remove it.

~Approved~ Great idea. I added a little restriction.

[Katon: Kaon Harō] - Fire Release: Heat Waves
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30 [+15 per turn to maintain active]
Damage Points: N/A [+10 To the user's fire techniques]
Description: After forming a set of 4 handseals [Horse → Tiger → Ram → Monkey] the user gathers a large amount of fire chakra into the center of his body and releases it outwards through all of his pours, releasing the fire chakra throughout the whole battlefield in all directions, this fire chakra acts to increase the temperature of the air equally throughout the battlefield creating heat waves that are released from the fire chakra into the battlefield, these heat waves have only a simple purpose, which is to increase the temperature of the fire techniques that the user uses, using the heat waves when the fire technique comes into contact with the heated air, the fire technique absorbs the surrounding air to increase in temperature and become much hotter and thus more powerful than standard fire techniques. These heat waves doesn't harm the user or the opponent, their only external effect is causing the user and the opponent's skin to sweat but does not deal any kind of damage to either one. in order to maintain the heat waves present the user has to continuously release his chakra throughout the battlefield and is left for a disadvantage of not being able to use any water techniques while the heat waves are present, due to the negative charges of the fire and water chakra.
- Can only be used once per battle.
- Lasts for 4 turns.
- The user can't use any water release techniques while the heat waves are active.
- The user is unable to utilize the fire release techniques for 3 turns after this technique deactivates.
- Can only be taught by ~Crow~

~Removed turning the fire's into blue and removed the transparency effect as well.

~Declined~ Read through Kagustuchi's custom thread, you'll see that your technique is extremely similar to one of his own.

[Karasu Geigei: Danmaku Karasu no Jutsu] - Crow Arts: Barrage Of Crows Technique
Type: Supplementary/Offensive
Rank: C
Range: Short - Long
Chakra Cost: 15
Damage Points: 30
Description: The user forms a string of two handseals [Horse → Ram] summoning a massive number of crows around the opponent from every direction forming somewhat a whirling formation as they are circling around the opponent forming the shape of a tornado made of crows, because of the massive number of crows the opponent's vision is completely blinded from seeing the user or anything around him in a range, on the user's commands via chakra, all of the crows change their course and fly towards the opponent from all directions piercing him and cutting his skin as well as feasting on his flesh by their strong beaks.
Note: Can only be used 5 times per battle.
Note: Must have signed the crows contract.

~Approved~
 
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