Re: Custom Element's Jutsu
( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Zenith of the Centaurides
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a large arrow made of highly concentrated chakra-enhanced yeasts. Upon creation, the user is able to shoot it in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
*Can be used only once every 4 turns, and only 3 times per battle*
The arrow has 3 properties:
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-Decline- Declined for so many reasons. Split this into on kuchiose for the arrow and 3 jutsu for the stuff you wanna do with it (excluding the mycosis you wanna induce), and remove the part about the children of beelzebub completely.
(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.
If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Running a pressurized water jutsu through the mist will enable it to pierce through even metal of the same rank.
The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*
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-Declined- Green top not approvable
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
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-Approved-
( Masshuru-muton: Tenshin Onnauma ) Mushroom Release: Zenith of the Centaurides
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user creates a large arrow made of highly concentrated chakra-enhanced yeasts. Upon creation, the user is able to shoot it in any direction she wants, with or without the aid of an actual bow (Mostly for the looks, as the arrow will have the same speed nonetheless).
*Can be used only once every 4 turns, and only 3 times per battle*
The arrow has 3 properties:
- Upon contact with a water source/technique, it will suck it all, growing significantly in size into a fluffy dough like pillow, the size being proportional to the amount of water. In addition to the natural Earth advantage, the bread shield will be highly powerful against blunt impacts, blocking extraordinary amounts of force, and will acquire a resistance to fire equal to the water absorbed. Is weak to sharp attacks, such as Lightning and Wind techniques.
- Upon contact with the opponent, it will have the same piercing effects of a steel spear, yet it will spread yeast into the opponent's organism, causing a severe and extensive mycosis, known as Candidemia. Symptoms are often described as extreme flu-like symptoms. Pain, mental disorders, chronic fatigue, infections, are a few of the long list of associated symptoms with Candidemia. Skin infections can include persistent or unhealing wounds and lesions, sweating, itching, unusual discharge or drainage and more. An opponent will be disabled with high fever in the following turn, and in deathbed at the second, if the fungal infection goes untreated/unblocked.
- Fermentation: The arrow can be manipulated into brewing wine, beer, alcoholic and nonalcoholic beverages, baking, medicine, etc, in a matter of instants. It is more of a functional attribute than a battle-related one.
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-Decline- Declined for so many reasons. Split this into on kuchiose for the arrow and 3 jutsu for the stuff you wanna do with it (excluding the mycosis you wanna induce), and remove the part about the children of beelzebub completely.
(Masshuru-Muton: Shuju no Dokusei ) Mushroom Style: Toxic Dwarf
Rank: A
Rank: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: Creates one large mushroom anywhere within range, with either a bright red top with white large dots, a black top, or a green top with white rings.
If red, the mushroom will release a blinding mist of spores that will secrete a liquid that causes irritation to the eyes, nose and throat of anyone who inhales them.
If black, the mushroom will release an odorless, colorless mist with hallucinogenic properties, making them see a party of dwarfs all around them, which will forcefully distract them from the fight.
If green, the mushroom will release a greenish mist. It won't do anything on it's own, but when it meets with water, it turns it into a powerful acid. This can be achieved by running a water jutsu through it or by direct inhalation. Running a pressurized water jutsu through the mist will enable it to pierce through even metal of the same rank.
The mushroom will release it's toxins over the course of 3 turns, at the end of which it will decay. The mists will take 1 full turn to spread through the max reach (about 20 meters all around the mushroom, if wanted)
*Only one mushroom at a time*
*Must wait 2 turns after the mushroom decays in order to use the jutsu again*
*The user and her summons aren't affected by neither mist. Allies can be given antidotes beforehand, which will only last 5 turns in the organism*
____________
-Declined- Green top not approvable
(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: B-A
Range: Short-Mid
Chakra Cost: 20-30
Damage Points: 40-60
Description: The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
*Can only be used once every 2 turns*
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-Approved-
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