[ARCHIVE] Custom Jutsu Submission - I

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black uchiha

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Re: ♦ Custom Jutsu Submission ♦

Edit where needed


Satoru
Rank: A
Type: Defense/Attack
Range: Short- Long
Chakra: 30
Damage: 60
Description: User summons Satoru. Satoru has the nature elements of earth, using it up to S rank. With his hard earth infused exoskeleton, he can block up to A Rank: Earth, Wind, and Water techs, without harm. Known for his strength and his durability do to his size, mostly used for defense.
-If used to block S-rank techs Satoru is disperse for 3 turns.
-this Summoning can only be in play for 2-turns(my turns).
-this Summoning can only be Summoned 4 times per battle.
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~Declined~ Block A rank without any damage is too OP for an A rank summoning.
Resubmitting
Changes In Bold

Satoru
Rank: S
Type: Defense/Attack
Range: Short- Long
Chakra: 40
Damage: 80
Description: User summons Satoru. Satoru has the nature elements of earth, using it up to S rank. With his hard earth infused exoskeleton, he can block up to A Rank techs, without harm. However due to his exoskeleton being infused with earth it is weak to Lightning elemental techniques Known for his strength and his durability do to his size, mostly used for defense.
-If used to block S-rank techs Satoru is disperse for 2 turns.
-this Summoning can only be in play for 4 turns(my turns).
-this Summoning can only be Summoned 4 times per battle.
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Approved
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( Satetsu: Ion hōden) Iron Sand: Ionic Discharge
Type: Attack-Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: After spreading out positive charged iron sand throughout the air and negative charge iron sand along the ground, that area becomes ionicly charged and anything with a charge in that area is controlled by the user.
- Stays in effect for 2 turns.
- Can only be used 2 times per battle.
- No iron sand techniques while in effect
- Can't control people but can sense them when they enter the ionic field
- Can only be taught by Black Uchiha
Declined, do not resubmit

(Roki no buresu) Loki’s Breath
Type: Attack
Rank: S
Range Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user has a puppet release a vapor from its mouth, or any other part of its body. This vapor can be released in cloud form or sprayed in a concentrated jet. The vapor itself is a flammable, poisonous; vapor with a skin irritatent (fiberglass fibers) that burrow into the skin exposing them to the poison; upon contact with the skin (unless covered, if it gets in the eyes it blinds the opponent for 2 turns). If poisoned, the opponent will begin to feel numb from the ground up feet(3 turns), legs(6 turns), arms(9 turn), whole body(12 turns)
- Turns are the total turns of both parties
- The user can be effect by this if caught in it (with the exception of Sasori (no body))
- Must be a puppet user
- Blindness last 1 turn
- The vapor can only be used 4 times per battle and counts as a move.
– The vapor only stays on the field for 2 turns
– can only be taught/given by Black Uchiha
Declined, do not resubmit

(Suzumebachi) Hornet
Type: Puppet/weapon
Rank: S
Range: short-long
Chakra cost: 40
Damage points: 80
Description: The user pulls out a scroll to summon forth a huge(slightly smaller than Salamander) wooden and steel hornet with the usual puppet weapons (senbon, smoke bombs...etc all poisoned). This puppet can shoot wire nets and senbon from its stinger. It can also shoot jets flames/water from the pipes(2) in its chest. The sharp steel wings can be used to cut and block A-rank and below attacks.
- The jets are A-rank
- Jets can only be used 4 times per pipe per battle.
- can only be taught/given by black Uchiha
Declined, similar jutsu exists

(Konchū shinkei kuranpu) Insect Nerve Clamp
Type: Attack
Rank: S
Range Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The insect that are inside the user’s body are immune to genjutsu. And when they sense the user is under a genjustu 7 bugs move to clamp a nerve inside the user’s body. This clamping sends enough pain to break the genjutsu without permanently injuring the user, once out of the genjutsu the bugs release the nerve.
- Can only be used 4 times per battle
- Must be a bug user
– Can only be taught by Black Uchiha

Declined, do not resubmit
Edit where needed
 
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Gin-San

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Re: ♦ Custom Jutsu Submission ♦

(Sakin: Kin raikou ridairekushon) Gold Dust: Gold Lightning Redirection
Type: Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A (Depends on the attack of the user)
Description: The user will use gold dust to create a receptor infront of him in the shape of an arc pointing the opponent. Any type of lightning attack (non focused or focused) will be directed to the in one of the ends of the arc, and redirected towards the opponent in the form of a focused blast from the other end. This cannot defend agaisnt Kirin.
Restrinctions:
- Can only be used by a fourth Kazekage bio
- Can only redirect lightning S-rank and below up to 2 times.
- Can only redirect Forbidden and strong lightning combos that exceed above a forbidden attack one time
- No magnetism based attacks next turn
- This jutsu counts as two moves
- No other gold dust techniques in the same turn
- Can only be used once every 2 turns

~Declined~ OP

(Sakin: Sakin nohara) Gold Dust: Gold dust field
Type: Supplementary
Rank: S
Range: Short-Long
Chakra cost: 40 (-10 per turn while activated)
Damage Points: N/A
Description: After 5 handseals the user will slam his hands on the ground, elevating large amount gold dust particles in the surface from underneath the ground, creating a thin layer of gold dust in all ranges for incoming gold dust jutsus. Gold dust related techniques speed up because the dust is already in the battlefield.
Restrinctions:
- Can stay for the whole battle
-Can only be used one time
- User cannot use S-rank and above elemental techniques while this is active
-Can only be used by 4th Kazekage bios

~Approved~ however removed the last sentence, if it's just a thin layer of gold dust, why would it be harder to run? Its weight doesn't really have much to do with that.

(Sakin: Sakin Bunshin) Gold Dust: Gold dust clone
Type: Supplementary
Rank: B
Range: Short
Chakra Points: 25 (+10 to reform)
Damage Points: N/A
Description: The user creates a clone made of gold dust. The clones can catch objects or attacking shinobi within themselves and trap them. If the clone is dispersed by the user or by a strong attack, the clone will puff into a cloud of gold dust, magnetising anything within short range of the cloud and covering it with gold dust.
Note: Clone costs 10 chakra to reappear again.

~Declined~ someone a few posts back posted a Gold Clone, even though not yet approved he was first.


(Jiton: magunechikku gekitai) Magnetism release: Magnetic repulse
type: Defense
Rank: B
Range: Short
Chakra cost: 25
Damage Points: N/A
Description: The user after being magnetized by the opponent, will create a magnetic field around his own body with the same charge/polarity. By doing this, the similar charges/polarities will repel each other, and the user will stop being a giant magnet.
-Can only be used 5 times per battle
-Can only be used by magnetism users

~Approved~

(Sakin: Bakufu tomurai) - Gold Dust Funeral
Rank: A
Type: Offensive
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: Once the target or any other object is covered in gold dust, the user clenches his fist, making the gold dust compact itself, crushing whatever was covered within the gold dust.
- 3 Times per battle
-Not S rank gold dust techniques next turn
- once every two turns
- fourth kazekage only

I have to say I was the first to post gold dust clones before Loki,
this said I hope my clones do not get disapproved because Loki's where declined for later, because he edited his post to add them after my post.

~Declined, do not resubmit~ this is just a copy of Gaara's sand jutsu
 
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Ryūjin

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Re: ♦ Custom Jutsu Submission ♦

(Katon: Kaen Karasu) - Fire Release: Blazing Crow
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage: 100 [-30 damage to the user]
Description: The user forms 5 handseals while gathering an enormous amount of fire chakra into his lungs and inhales a large amount of air while molding the fire chakra with the air resulting in creating a fire and then forms a circle using his right hand in front of his mouth and shoots all of the fire chakra he gathered all at once through the circle he made by his right hand, the second the fire starts racing through the user's right hand the user by using shape manipulation, the user forms the stream of fire into a large crow that's the same size of gamabunta that flies at the target at fast speeds and burns the target to ashes.
- Can only be used once per battle
- No fire techniques higher than A-rank for 3 turns.
- Can Only be taught by ~Crow~
Declined, do not resubmit

(Fuuton: Kamigami no gusoku) - Wind Release: The Guarding Crow
Rank: Forbidden
Type: Defence - Supplementary
Range: Short
Chakra Cost: 50 [+20 per turn to keep it active]
Damage: N/A [+25 damage to Wind techniques and -30 damage to the user]
Description: The user gathers a large amount of wind chakra in every cell of his body concentrating it greatly, then he releases the chakra from every inch of his body while using shape manipulation, the user creates a giant shaped crow that's made of wind around the user while the user is inside of the crow, the wind of the crow is constantly blowing outwards putting out any fire technique that's A-rank or below due to the opposing direction of the wind, when the user is performing a wind technique while he's inside the crow, a portion of the crow's wind will be mixed with the user's own wind techniques boosting it by +25 damage points, while the crow regenerates every turn by taking use of the user's wind chakra.
- Can only be used once per battle.
- Lasts for 4 turns.
- Only wind techniques are to be used when this technique is active.
- Can only be taught by ~Crow~
Declined, do not resubmit

Updating this:
(Kuchiyose no jutsu: kaen) - Summoning Technique: Blaze
Rank: S
Type: Summoning
Range: Short - Long
Chakra cost: 40
Damage:N/A (depending on the used technique)
Description: Blaze is a large crow that is slighty smaller than Gamabunta, he has yellow feathers on his chest area which he was born with but it makes invulnerable to fire techniques from B-rank and below, he was taught the fire element up to the A-rank but for him to use techniques that require handseals the user must be on top of Blaze's head and makes the handseals required for the fire technique that blaze is going to use, just like any other giant crow , he can use his wings and concentrate chakra into them blasting wind techniques away , by doing so he can blast up to S-rank wind techniques and below away with his wings but it's counts as one of the three moves per turn
- Can stay on the field for 5 turns
- Can blast Wind techniques away only 3 times per battle
- Must have signed the Crows contract
- Can only be used by ~Crow~

To this:

(Kuchiyose no Jutsu: Kaen no kasai Karasu) - Summoning Technique: Blaze The Legendary Fire Crow
Rank: Forbidden
Type: Summoning
Range: Short - Long
Chakra Cost: 50
Damage: N/A [-30 damage to the user when summoned]
Description: The user bites his thumb and wipes blood over a tattoo placed on the back of his hand and slams his hands on the ground to call forth the legendary fire crow, the fire crow is the same size as Gamabunta,what makes him special than other crows is the manipulation of the fire affinity, from his birth he was training to master the fire element and becomes more accustomed to it, therefore he can use the fire element up to S-rank techniques without the use of handseals inorder to perform the fire techniques, he has thick feathers that makes him immune to fire techniques from A-rank and below,whenever this crow performs a fire technique it gets enhanced by +20 additional damage points due to him using more chakra in order to perform the fire technique required, being trained in the fire element from birth and being greatly accustomed to it, has the ability to transform himself completely in fire making fire surrounds all of his body while his body itself is turned into pure fire in order to be used in attacks or defence as well as increasing any fire technique he uses by +40 additional damage points and can fly in the air with a speed equivalent to the second gate but after this ability is used once he vanishes from the battlefield.
- Stays on the field for 5 turns
- the ability of turning completely into flames lasts for 1 turn.
- Must have signed the crows contract
- Can only be taught by ~Crow~
Declined

(Suiton/Fuuton: koushou Kirigakure No Jutsu) - Water And Wind Release: Advanced Hidden Mist Technique
Rank: B
Type: Supplementary
Range: Short - Long
Chakra Cost: 20
Damage: N/A
Description: Exactly like the original hidden mist technique, the user creates a thick dense mist that covers nearly the whole battlefield, but after making the mist cover the battlefield and hinder the opponent and the user's visions, the user releases a breeze of wind chakra through the whole area that the mist is formed in making the user sense what's happening inside of the mist that he formed.
Declined, similar jutsu exists

(Raiton/Suiton: raiu) - Lightning And Water Release: Thunderstorm
Rank: Forbidden
Type: Attack
Range: Short - Long
Chakra Cost: 50
Damage: 100 [-30 damage to the user]
Description: The User forms 4 handseals making a massive amount of water to materialize in front of him while using shape manipulation to form the amount of water into an enormous hurricane that connects to the sky while it's constantly spinning, then the user makes a large amount of lightning energy into the hurricane making a lightning and water hurricane that covers a large area, then the user directs the menacing hurricane to the desired location steadily the hurricane approches it's target steadily leaving a huge crater in the ground.
- Can only be used once per battle
- No water or lightning techniques above A-rank for 3 turns
- Can only be taught by ~Crow~

Declined, do not resubmit
 
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Sinthorus

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Re: ♦ Custom Jutsu Submission ♦

(Bojutsu: Buin Tsuppari) - Staff thrust
Type: Attack/Defence
Rank: B
Range: Close-short
Chakra cost: 20
Damage points: 40
Description: The will gather one of their elemental chakra’s focusing it into their Bo staff. Then the user will step forward quickly in a lunging motion, thrusting their staff forwards at their opponent releasing a blast of chakra of the chosen element out at the opponent from the staff.

~Declined~ if you're going to say a blast of chakra comes out of it, then similar techniques already exist, well it's like that anyway

(Bojutsu: Goei hyoumenka kagai) - Guard breaking assult
Type: Attack/Defence
Rank: B
Range: Close-short
Chakra cost: 20
Damage points: 40
Description: The user stars with his left leg forward, holding his staff with both hands, he will then gather his chakra into his arms and legs and focus it into his Bo staff. The user will step forward with their right leg, thrusting their staff upward with their right hand, breaking the opponents guard and hitting them in the face with great force thanks to the concentrated chakra. As the user hits the opponent in the face the user continues to spin, bringing the left hand with their staff right round to the left hitting the opponent in the stomach with a thrusting motion, sending them flying back.

~Declined~ you say you thrust forward and then you're saying you continue to spin?

(Bojutsu: Go Buin kagai) - 5 smash assult
Type: Attack/Defence
Rank: B
Range: Close-short
Chakra cost: 20
Damage points: 40
Description: The user will gather their chakra into their Bo staff as they thrust their staff forwards 5 times in a row hitting the opponent in the face/chest with great force hitting them back. If the user focusses an elemental chakra the user may recieve different types of damage. Such as cutting damage from wind chakra.

~Declined~ seriously you're wasting your own customs with this, the only difference with the first one and this one is sthat you hit 5 times


(Bojutsu: Ro-sutansu Buin Tsuppari ) - Low stance staff thrust

Type: Attack/Defence
Rank: B
Range: Close - short
Chakra cost: 20
Damage points: 40
Description: The user will focus his chakra throught out his entire body increasing his speed and power. The user lifts their left knee to a 90 degree angle holding, with their knee facing the opponent and there body facing to the side. In this pose the user is holing the back end of their staff in their right hand at the same hieght as their head and the front end of their staff in their left hand just above their knee. The user then slams their left foot down in a swift motion thrusting their staff down hitting the opponents legs causing them to lose balance and fall forwards onto their face. This can be done at high speeds and causes great damage to the targets legs

~Declined~ come on, you're going all into detail about what you do, but in the end you just sweep him, so you're really waisting your own customs here and the speeds aren't that high. Focusing chakra increases your speed a bit when running and increases your power a bit, but makes not that much difference unless you're Tsunade.


(Bojutsu: Gyokaku ) - Catch
Type: Attack/Deffence
Rank: B
Range: Short-Mid
Chakra cost: 20
Damage points: 40
Description: The user will gather their chakra into their legs.The user will then drop their staff so i falls horrizontally, and in a swift motion, they will kick their staff before at the opponent before it hits the floor. The staff will hit the target in the stomac or chest and bounce back into the users hands due to the force of the attack. This can knock the breath out of the opponent and will hurt them from the impact and throw them off balance.

~Declined~ similar technique exist and on top of that it wouldn't bounce back in your hands.

You're really wasting your custom, you can do most of this stuff without making a custom out of it.
 
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Zancrow

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Re: ♦ Custom Jutsu Submission ♦

Custom Weapon

(Shippou Getsuei Katana)-Silver Moon Katana
Type: Attack/Defence
Rank: A
Range: N/A
Chakra Cost: 30(+10 if used along side fire type)
Damage Points: N/A
Description: The Silver Moon Katana was passed down from generation to generation.The current holder of the Silver Moon Katana is Uchiha Rin.This katana was a gift from his uncle when Uchiha Rin passed the Chuunin exam.The legend about this katana says that it coud swich light and darkness,sun and moon.Deep with in this katana people have belived there lived a demon sealed along side his powers.This Katana was crafted at time of the full moon wich is another reason why this katana has a mysterious powers.When this katana is used along side fire type jutsus it increases their damage by adding +10 more damage.When its used with fire the katana starts burning its been said that when that happends the demon inside katana is awaken.

Note:
-Uchiha Rin always carries this Katana with him.
-Fire element jutsu must be used to awaken the true power of katana
-Only Water jutsus of S rank can extinguish the Katana's Fire power
-When Katana is awaken it adds +10 damage to all fire type jutsus(lasts 3 turns)
-Can absorb opponents fire type jutsus up to B rank
-Can only be used once per battle

Looks:
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Feel free to edit where its needed

~Declined~ needs S-rank water jutsu? Be real, also if your weapon has an ability like "absorb" it always needs a usage restriction
 
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Demosthenes

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Re: ♦ Custom Jutsu Submission ♦

(Hakke: Sakasa Zessho Hachimon Hougeki) Eight Trigrams: Reverse Eight Gates Assault
Type: Offensive
Rank: S
Range: Close
Chakra Cost: 60
Damage Points: 80
Description: The user uses the Jyuuken to attack the enemy's Eight Inner Gates in the same way as with the normal Eight Gates Assault technique, however, instead of sealing the Gates, the user forces the Gates to open. If the enemy has not undergone training to withstand such high levels of flowing chakra, their chakra networks will not be capable of withstanding the sudden surge of chakra, causing the area of their chakra network associated with the Gate(s) hit to burst as well as causing damage to any organs in the vicinity of the Gate(s).
Note: The chakra networks of Gates users will be unaffected by any damaging effects, as they would have been trained to withstand the stronger chakra flow that comes with opening Gates. It would essentially just open their Gates for them.
Note: Can only be used once per battle.
Declined, do not resubmit

(Hakke: Ude no Medetai Nin) Eight Trigrams: Arms of the Auspicious One
Type: Offensive/Supplementary
Rank: A
Range: Close
Chakra Cost: 60
Damage Points: Normal taijutsu/Jyuuken damage.
Description: The user uses advanced chakra control to form masses of chakra that take the rough shape of two arms, one under each existing arm. These arms can be controlled like normal arms and are capable of holding things and performing taijutsu/Jyuuken.
Note: The hands of these arms can not perform handseals.
Note: Lasts two turns.
Note: Can only be used twice per battle.
Note: For the duration of the technique, only two techniques can be user per turn.
Approved

(Koushou Chakra Soujuu: Chakra Yougu) Advanced Chakra Control: Chakra Tools
Type: Offensive
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Normal Weapon Damage
Description: The user will form basic tools, such as shuriken, kunai, and swords using advanced chakra control and will manipulate them to fly at the enemy/will hold them in their hands as close-combat weapons.
Declined, this wouldnt be A rank considering Rasengan is ment to be the highest level of chakra shape manipulation


(Kyousei Shoton no Jutsu) Greater Crystal Technique

Type: Offensive/Defensive/Supplementary
Rank: A
Range: Short-Long
Chakra Cost: 50
Damage Points: Situational
Description: The user creates large/complex structures of Crystal that can be materialized out of Shoton chakra or shaped out of a crystalized substance. The user can quickly crystalize any tangible, matter (water, trees, earth) as long as the enemy's chakra is not infused with it and as long as it is not a human/summon.
Note: Matter can not be manipulated until crystalization is complete. The process of crystalization is very noticeable, as it turns the matter into pink, crystalline form.
Note: The user can crystalize an enemy's tangible-element jutsu twice per battle.
Declined, do not resubmit
If the last note makes the technique unacceptable, but it would otherwise be acceptable, please remove that note. All abilities of this technique are based on Guren's KG abilities that don't fall under specific techniques.
 
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Magic..

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Re: ♦ Custom Jutsu Submission ♦

Custom weapon

(akuma ha-pu)Demon harp
Rank: S
Type: Weapon
Range: Short/long
Chakra cost: N/A
Damage points: N/A(20+ gen)
Description: The harp is made from pure stainless steel but light in weight and is capeable of conducting chakra.its strings are three in number and each strings produces different sharp tone when striked.Each tone brands it's listeners with a particular type of illusion.
Because of its portablity and stylishness,the weilder is able to strap it unto his or her back,whilst in battle.

-Note: The user can't perform handseals whilst holding the harp.
-when weilded,every genjutsu used by the user,gain's +20 damage points.
-Note: The harp can only be used by Seto Kaiba.
~Declined~ Needs a chakra cost.

I would make the tones as seperate jutsus,if approved^^
Custom weapon

(akuma ha-pu)Demon harp
Rank: S
Type: Weapon
Range: Short/long
Chakra cost:40
Damage points: N/A(20+ gen)
Description: The harp is made from pure stainless steel but light in weight and is capeable of conducting chakra.its strings are four in number and each strings produces different sharp tone when striked.Each tone brands it's listeners with a particular type of illusion,with the 4th string as an exception.Also the harp acts as a barrier against illusion attacks thrown at the weilder.
Because of its portablity and stylishness,the weilder is able to strap it unto his or her back,whilst in battle.

-Note: The user can't perform handseals whilst holding the harp.
-when in posession of the user,every genjutsu used by the user,gain's +20 damage points and the harp blocks illusiön based attacks,except advanced ones(ms illusions).
-illusion shielding counts as one of 3 moves a turn.
-Note: The harp can only be used by Seto Kaiba.

~Declined~ there are a few things not right. First and for all how the hell can it do +20 damage if a genjutsu by default doesn't do any damage at all. Your harp is not going to change that as then it's not genjutsu anymore. And can agree on being immune to genjutsu, however not against forbidden and not infinitely or without a single drawback

I would make the tones as seperate jutsus,if approved^^

(Doton: Toraberingu Doro ) - Earth style: Travelling Mud
Rank: A
Type: Supplementary
Range: Short
Chakra Cost:40
Damage points:N/A
Description: this justsu is similar to earth style-hiding like a mole,but only works on muddy and swampy portions of the earth.firstly, The user focuses earth chakra through out his or her whole body,then he is able to merge or sink into any mud/swamp but instead of turning the earth into fine grains,he solidifies it a bit whilst travelling through it, and just like the earth style hiding like a mole technique,the user is still updated with every movement happening on surface thus enabling him or her to launch a surprise attack.
-The user can't use any other elemental jutsu except earth whilst using this technique,simply because of the constant earth chakra concentration needed.
-twice per battle.

~Approved~

(Genjutsu-kagami) - illusion technique-mirrors
Rank: forbbiden
Type: Defence/Offense
Range: löng
Chakra Cost:50
Damage Points:90(10 to user)
Description:After the user most have formed the required hand seals, the user will suddenly disappear in a cloud of smoke. The smoke instantly disperses and in the user's place is now a mirror,in the mirror shows the reflection of the target with a sword driven through his stomach from behind.At the same time the target witnesses this, he or she begins to feel intense pain,like he or she was stabbed through the heart with a sword.Then,the illusion desperse due to intense pain branded on the foe but leaving him or her fatally wounded.
-once per battle
-This can be used on up to three people at once.
-No A-rank and above genjutsu next turn.
-due to extreme pain the target is expriencing,he or she is unable to perform S and forbidden rank jutsu next turn.
-this jutsu also has a sideffect on the user,which is strain.

(Genjutsu:mayakashi) - illusion technique-Deception
Rank: S
Type: Defence
Range: long
Chakra Cost:40
Damage Points:N/A
Description:This illusion technique is a perfect counter for targets with sensory abilility as it allows,the user to give the foe an illusion of getting wrong results(in some cases non at all),when tried to use a senseing technique to localize the user,if only the target is not seeing the user thus there wouldn't be anyway to tell his under an illusion.e.g the foe using a senseing rain to find the user in a mist,then he is given a false location of the user or The illusion makes him think that the user completely disappeared.

-This jutsu can only work if the foe doesn't have the sith of the user.
-lasts for 5 turns
-useable 2 times per battle

~Leaving both for someone experienced in genjutsu~

(fuuton/katon-honoo tama) -Wind/Fire style- Flaming sphere
Rank: forbbiden
Type:Defence/Offense
Range: löng
Chakra Cost:50
Damage Points:90(10 to user)
Description:After performing the necessary hand seals,inhales air via his mouth and gathers up fire chakra into his/her chest, then he or she can exhale a gigantic flaming sphere at the target. If the target tries to counter the jutsu with a fire or wind technique, the sphere will only grow in size,increasing in power and speed. This sphere of fire can cause great damage to the enemy and their entire sorroundings , if hit directly, death is eminent. However, the technique appears to require a lot of chakra to use and if not careful, this jutsu can become more of a burden than an asset.
-Can only absorb A-rank fire/wind jutsu
-once per battle
-no S-rank and above fire/wind next turn.
-due to intense heat,radiating from the sphere the user takes 10 damage.

~Declined~ OP and just breathing air is not going to do much, this is just a fire jutsu of which countless exist
 
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Sterling Malory Archer

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Re: ♦ Custom Jutsu Submission ♦

CUSTOM WEAPON

Type: Weapon
Rank: A
Range: Short-Mid
Chakra Cost: 30 (when using effect)
Damage Points: 60
Description: This katana, named Shingiri no Tachi (Sword that cuts the Gods) is feared by many. The blade is made out of an unknown metal, in that it is a silent blade and when swung, its swipe is unheard. It has a black diamond guard. It has the power to vaporize into dust which floats around the wielder, confusing the opponent that the weapon is gone. The wielder can instantly reform the sword to finish off an opponent.
~ Setsuna Chiri (Instant Dust) is the swords effect

~Declined~ English and Japanese name are supposed to be above the jutsu

(Setsuna Chiri)-Instant Dust
Type: Supplementry
Rank: A
RangeShort-Long
Chakra Cost: 30
Damage Points: 0
Description: User converts the sword into dust which floats around the user. The user can freely convert the sword from dust to sword and vice versa instantly without sound.
~Only Byakugan can see the dust precisely

You must be registered for see images


~Get your weapon approved first~

Joukei Toge: Sori Konchuu)-Eye Splinter: Warp Bug
Type:Supplementry
Rank:A
Range:Short
Chakra Cost:30
Damage Points: 0
Description: The user ejects a chakra bug inside the enemy by making contact with the enemy. The user can control this chakra inside the enemies body til it reaches one of the limbs.
~This jutsu can only be used twice
~The Konchuu does not effect the enemies chakra system. (ie. If it is the users right arm, the user can still use his right arm)
~Once inside the body the Konchuu cannot be detected.
~The Konchuu cannot move above the collar bone.
~Can only be taught by Kini Gu

(Joukei Toge: Sori Shuredda)-Eye Splinter: Warp Shredder
Type:Attack
Rank:A
Range:Short-Med
Chakra Cost:30
Damage Points:60
Description: The user activates the Konchuu inside the enemy and cause the chakra to burst outwards shredding the skin and slicing a limb off. Can be used to take down multiple enemies.
~Byakugan cannot be used for certain amount of turns. (depends on how many enemies were targeted. 1 enemy = 1 turn, 2 enemies = 2 turns, etc.
~Can only be taught by Kini Gu
~This jutsu cannot be used to decapitate the enemy or burst inside the torso.

~Both declined~ to have a bug that actually would explode like that, it should be full of chakra, just like Deidara's clay bombs, and thus clearly visible, even for normal eyes. Also only the Aburame and Kamizuru clan can use bugs, so why the hell are you talking about the Byakugan?
 
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Phobos

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Re: ♦ Custom Jutsu Submission ♦

(Hyouton: Aisu Kisuu)- Ice Release: Drift Ice
Type: Supplementary
Rank: A
Tange: Short-long
Chakra: 30
Damage: -
Description: The user releases their chakra into ice crushing it into fine drift ice. The drift ice will be dry but will flow like a water, only with higher viscosity.
-Cannot be used to affect enemy's ice justsus.

~Declined~ drift ice is just normal ice that floats.

(Hyouton: Touketsu Mizu)- Ice Release: Frozen Water
Type: Supplementary
Rank: A
Tange: Short-long
Chakra: 30
Damage: -
Description: The user releases their chakra into an already made drift ice allowing them to manipulate it as if it was a water, making it a possible source for water jutsus but since it is actualy ice, the water techniques used from drift ice will count as an Ice Release techniques.

~Declined~ previous jutsu got declined and you can't manipulate ice like it's water.


(Sameru)- Wake Up
Rank: D-S
Type: Defense
Range: Close
Chakra Cost: 10-40
Damage Points: N/A
Description: When the users chakra is disrupted, Frostmourne will notice that since it is slowly but constantly draining users chakra. To defend its owner the sword will send a burst of chakra into user- dispelling illusions placed on them.
Since the sword does this automaticaly it needs to have sufficient amount of chakra stored beforehand and it needs to be held at the moment the users chakra is disrupted.
-it takes same amount of chakra to dispell, as was needed to cast the genjutsu

(I did not put any restriction since the sword needs to be held and also need to have chakra stored already- [10 per turn it is held])
approved CW:
Frostmourne
Rank: Forbidden
Type: Weapon
Range: Short
Damage: 30 (+15 to ice)
Chakra Cost: 10 per turn that it is held
Legendary Frostmourne, medium sized sword that can be used with both, one or two hands. Frostmourne acts strangely- when held by someone who is able to use ice the sword will react by slowly draining users chakra and decreasing it's temperature causing it to create smoke-like effect (cold air falling down), also the sword will start to glow with icy color especialy the runes and eyes of the skull on the hilt.
On the other hand, it also boosts power of all ice techniques.

It is said that the sword contains some sort of power or chakra based creature connected with ice that is actually giving it its properties and the runes on the sword are long forgotten seal carved into the sword that is used to contain the power/creature.
* +15 to ice techniques
* -10 chakra every turn it is held
* indestructible

Looks:
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You must be registered for see images

~Declined~ now you're making too easy to get out of a genjutsu
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Futon: Futatsu no Kaze Futatsu no Sekai | Wind Release: Two Winds Two Worlds
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique requires mastery of wind. This technique allows the user to use the two most common gases in the atmosphere individually, instead of mixing them like regular wind users do. By performing an extra handseal after each wind technique and using more chakra in each technique, the user is able to compose his wind techniques entirely of Nitrogen or Oxygen. If the user chooses to compose the technique of Nitrogen, the technique will cost 10 chakra points more to perform. The technique will lose one rank in general strength, but it will also lose its normal weakness to fire and instead gains a two rank strength over fire. Should a fire technique overpower the wind technique, it will not turn into a fire & wind combo, since Nitrogen cannot be set ablaze. If the user chooses to compose the technique of Oxygen, the technique will cost 15 or 30 chakra more to perform. If the user spends 15 extra chakra points on the technique, the wind technique will lose one rank in general strength. If the user spends 30 extra chakra points on the technique, the wind technique will keep its original rank. All wind techniques composed completely of Oxygen will be extremely weak to all fire techniques and have a two rank weakness against all fire techniques. All techniques fully composed of Oxygen will be extremely proficient at enhancing the strength of fire that overcomes it, or is used in combination with it. The enhancements will follow this scale.
C-ranked Oxygen technique: +10
B-ranked Oxygen technique: +20
A-ranked Oxygen technique: +30
S-ranked Oxygen technique: +40
Forbidden-ranked Oxygen technique: +60
-If a wind technique is converted to either fully Oxygen or fully Nitrogen, the user can only use 2 techniques that turn.
-Can only be taught by Leeroy G. Zero
Declined, do not resubmit

Futon no Jutsu | Wind Style Technique
Rank: A-S
Type: Offensive/Supplementary/Defensive
Range: Short/Long
Chakra cost: 30-40
Damage points: 60-80
Description: By infusing the wind around him/her with their chakra, the user is able to control and manipulate wind. It is not possible to use this technique to empty an area of air. If this technique is used from a 2 meters distance or closer to a target, the target is able to feel the wind gathering and has time to react. This technique cannot be used to control wind infused with chakra other than the users.
-S-ranked version can only be used twice per match.
-Can only be taught by Leeroy G. Zero
Declined, Similar jutsu exists

Hone no Jutsu | Bone Technique
Rank: A
Type: Offensive/Supplementary/Defensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: By infusing his/her bones with more chakra and by using the strongest bones in the body as a base for toughness, the user is able to create and use much stronger bones than he would normally have access to with his basic bone manipulation. The bones created with this jutsu can be manipulated into almost any form.
-Can only be used 5 times per battle.
-Can only be taught by Leeroy G. Zero
~Leaving for mugi~
~Declined~ Do not resubmit, by creating this technique, you basically remove the need to have ANY other bone techniques.

Futon: Kaze no Hōsoku | Wind Release: The Laws of the Wind
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30 (10 every turn)
Damage points: N/A
Description: The user infuses the air around him with his chakra, to develop a certain bond with the wind itself. While this technique is active, the user is able to feel every single shift in the wind.
-Lasts for 4 turns.
-Can only be used 2 times per match.
-Can only be taught by Leeroy G. Zero
Declined, similar jutsu exists

Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Rank: C
Type: Offensive
Range: Short/Mid
Chakra cost: 15
Damage points: 30
Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.
-Both illusions are E-ranked in strength.
-Can only be used 4 times per battle.
-Can only be taught by Leeroy G. Zero
Declined, this is clearly not a C rank technique
 
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-Naruto Uzumaki-

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Re: ♦ Custom Jutsu Submission ♦

Futon: Futatsu no Kaze Futatsu no Sekai | Wind Release: Two Winds Two Worlds
Rank: A
Type: Supplementary
Range: N/A
Chakra cost: 30
Damage points: N/A
Description: This technique requires mastery of wind. This technique allows the user to use the two most common gases in the atmosphere individually, instead of mixing them like regular wind users do. By performing an extra handseal after each wind technique and using more chakra in each technique, the user is able to compose his wind techniques entirely of Nitrogen or Oxygen. If the user chooses to compose the technique of Nitrogen, the technique will cost 10 chakra points more to perform. The technique will lose one rank in general strength, but it will also lose its normal weakness to fire and instead gains a two rank strength over fire. Should a fire technique overpower the wind technique, it will not turn into a fire & wind combo, since Nitrogen cannot be set ablaze. If the user chooses to compose the technique of Oxygen, the technique will cost 15 or 30 chakra more to perform. If the user spends 15 extra chakra points on the technique, the wind technique will lose one rank in general strength. If the user spends 30 extra chakra points on the technique, the wind technique will keep its original rank. All wind techniques composed completely of Oxygen will be extremely weak to all fire techniques and have a two rank weakness against all fire techniques. All techniques fully composed of Oxygen will be extremely proficient at enhancing the strength of fire that overcomes it, or is used in combination with it. The enhancements will follow this scale.
C-ranked Oxygen technique: +10
B-ranked Oxygen technique: +20
A-ranked Oxygen technique: +30
S-ranked Oxygen technique: +40
Forbidden-ranked Oxygen technique: +60
-If a wind technique is converted to either fully Oxygen or fully Nitrogen, the user can only use 2 techniques that turn.
-Can only be taught by Leeroy G. Zero


Futon no Jutsu | Wind Style Technique
Rank: A-S
Type: Offensive/Supplementary/Defensive
Range: Short/Long
Chakra cost: 30-40
Damage points: 60-80
Description: By infusing the wind around him/her with their chakra, the user is able to control and manipulate wind. It is not possible to use this technique to empty an area of air. If this technique is used from a 2 meters distance or closer to a target, the target is able to feel the wind gathering and has time to react. This technique cannot be used to control wind infused with chakra other than the users.
-S-ranked version can only be used twice per match.
-Can only be taught by Leeroy G. Zero



Hone no Jutsu | Bone Technique
Rank: A
Type: Offensive/Supplementary/Defensive
Range: Short/Mid
Chakra cost: 30
Damage points: 60
Description: By infusing his/her bones with more chakra and by using the strongest bones in the body as a base for toughness, the user is able to create and use much stronger bones than he would normally have access to with his basic bone manipulation. The bones created with this jutsu can be manipulated into almost any form.
-Can only be used 5 times per battle.
-Can only be taught by Leeroy G. Zero


Futon: Kaze no Hōsoku | Wind Release: The Laws of the Wind
Rank: A
Type: Supplementary
Range: Short/Mid
Chakra cost: 30 (10 every turn)
Damage points: N/A
Description: The user infuses the air around him with his chakra, to develop a certain bond with the wind itself. While this technique is active, the user is able to feel every single shift in the wind.
-Lasts for 4 turns.
-Can only be used 2 times per match.
-Can only be taught by Leeroy G. Zero


Hakke Magenken: Primera no Kata | Eight Trigrams Demonic Illusion Fist: First Form
Rank: C
Type: Offensive
Range: Short/Mid
Chakra cost: 15
Damage points: 30
Description: The user forms a circle with one of his hands, which will place the target in a Genjutsu where time will seem to slow down as the hand moves, to finally stop completely when the circle is complete. As time seems to become slower and slower, the target will gradually become unable to move his body, to finally become totally paralyzed as the circle becomes complete. As the target gets captured in the Genjutsu, the user will appear in front of the target and place his hand in front of the targets eyes, which will place him in another Genjutsu where the target feels the users presence behind him. As the target gets captured in the second Genjutsu, the user gathers chakra in two fingers and thrusts them into the targets eyes with great force.
-Both illusions are E-ranked in strength.
-Can only be used 4 times per battle.
-Can only be taught by Leeroy G. Zero
Those jutsus in bold are pretty similar to some of my customs... But I'll let a mod handle it.
 

Scorps

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Re: ♦ Custom Jutsu Submission ♦

Kougu no Pangu | Tools of the Creator
Type: Offensive/Defensive/Supplementary
Rank: B-Rank
Range: Short-Mid
Chakra: 25
Damage: 40
Description:
Using the same basic principles behind Rasengan, the user is capable of making small simple "solid" chakra constructs like cubes, spheres, kunais, pillars, etc.

Note: Can only be taught by Scorps or Zenryoku

~Declined~ One of the principles behind rasengan is rotation. It wouldn't work for other shapes. Even without any rotation, it's declined.

Hlín No Te | Hlín's Hand
Type: Defensive
Rank: A-Rank
Range: Short
Chakra: 30
Damage: N/A
Description:
Using the same basic principles behind the Rasengan, the user coats his palm with pure chakra and expands it forming a thin elliptical construct in front of it that can be used to defend against offensive jutsu. The construct is light blue in color but its also slightly transparent.

Note: Can only be taught by Scorps


Suiton: Varuna Bachi | Water Release: Varuna's Punishment
Type: Supplementary/Defensive
Rank: S-Rank
Range: Short
Chakra: 40
Damage: N/A
Description:
User does two hand seals (Tiger+Ram) and rejects all water around him. This is done by releasing his Sui Chakra in a non focused way and using it to repulse any water around the user.

Note: Usable only 3 times per match
Note2: Can only be taught by Scorps

Genjutsu: Seppaku | Ilussionary Arts: Pressure
Type: Offensive/Defensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40
Damage: 80
Description:
The user makes 3 simple hand seals (Boar+Serpent+Rat) and makes the enemy feel as if he's being tightly squeezed, unable to move. The pressure on the enemy's body is so great that if he doesn't dispel the illusion in 2 turns he'll start having trouble breathing and will eventually faint. To maintain the illusion, the user has to keep the Rat hand seal performed and stay still on the same place.

Note: can only be used twice
Note2: has to be taught by Scorps

~All 3 Declined~Restrictions?

Doton/Fuuton: Meimei Oberisuku | Earth/Wind Release: Divine Obelisks
Type: Offensive/Defensive
Rank: S-Rank
Range: Short-Mid
Chakra: 40 (-10 each turn)
Damage: 80
Description:
User does 5 hand seals (Dog+Ox+Bird+Horse+Serpent) and 2 Obelisks break from the ground one on each side of the user. Each is about 4 meters high and 2 meters wide. These Obelisks are then infused with wind chakra which makes them rise from the ground and hover above ground between short to mid range around the user. Each Obelisk is an S-Rank Doton/Wind. The user can direct them and use one at a time to defend against up to S-Rank Wind, Earth, Lightning, Fire, Ninjutsu and Forbidden Rank Water or the user can sacrifice both at the same time to protect against 1 Forbidden Ranked technique. The Obelisks can also be used to attack the enemy, by directing them towards him/her/it.

Note: can only be used twice
Note2: stays active maximum of 3 turns
Note3: requires Earth and Wind Mastery
Note4: can only be taught by Scorps

~Declined~ Two S-rank for the cost of 1, don't think so.
 
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Iwabi

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Re: ♦ Custom Jutsu Submission ♦


(Kotoshironushi no Kami no Jutsu) - Oracular Pronouncements Technique
Rank: A
Type: Supplementary
Range: Mid
Chakra cost: 30
Damage points: N/A
Description: The user will cast a genjutsu over their opponent in which in the moment they go to use their technique they cause the illusion to think that they have used the technique and it directly hits their enemy and thus in reality causes them to simply cancel the technique and as soon as that happens they automatically break out the genjutsu and realise they failed in their attack.
Note: Can only be used every two turns.

~Declined~ Reword it a bit, it's a little hard to understand. I understood, but it's still hard to understand it.

(Futon: Kandakoro Kamui no Jutsu) - Wind Release: Possessor of the Sky Technique
Rank: A
Type: Supplementary, Defence
Range: Short - Mid
Chakra cost: 30
Damage point: N/A
Description: The user makes the ram hand seal and then releases their wind chakra into the air around them. By Forcing wind currents in the air to clash with each other they then cause a static type effect that forces the wind to become still thus negating wind techniques within the vicinity.
Note: Can only work on A rank and below wind techniques and can only be used every two turns and only 3 times per battle

~Approved~ Added a limit to how many times you can use it.
 
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Konoha's Yellow Flash

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Re: ♦ Custom Jutsu Submission ♦

(Fuuinjutsu: Daiaru) - Sealing Technique: Dials
Rank: Forbidden
Type: Supplementary
Range: Short-Long
Chakra cost: 50
Damage points: N/A
Description: Dials are strange, mysterious devices made from the remains of Shellfish, which have the ability to store energy and matter. Dials can be used for several purposes, making them a very useful tool in one’s arsenal.

Water Dial
The Water Dial is used for absorbing and releasing water. It may be used for soaking the object it’s attached to as well.
The Water Dial is capable of absorbing up to S rank attacks, the power of the attack will be of the same power although the shape of the attack will change, not having being the same than the one of the absorbed attack. The attack released will be similar to a water vortex.
Every time the dial absorbs an attack, it will count as a jutsu. If the attack is absorbed and released in the same turn however, it will still count as one jutsu.
The dials are kept on a bag the user carries around; taking them out doesn’t count as a jutsu, only the absorption or release of an attack.
If the dial has absorbed an attack, it cannot absorb another one until it has released the attack in it.
Thunder Dial
The Thunder dial is capable of absorbing and releasing electricity. If used in conjunction with a throwing object, it will electrify the object which may harm or paralyze the opponent if contact is made
The Thunder Dial is capable of absorbing up to S rank attacks, the power of the attack will be of the same power although the shape of the attack will change, not having being the same than the one of the absorbed attack.The attack released will be similar to a thunderbolt, its power will be determined by the attack absorbed.
Every time the dial absorbs an attack, it will count as a jutsu. If the attack is absorbed and released in the same turn however, it will still count as one jutsu.
The dials are kept on a bag the user carries around; taking them out doesn’t count as a jutsu, only the absorption or release of an attack.
If the dial has absorbed an attack, it cannot absorb another one until it has released the attack in it.
Flame Dial
The Flame Dial absorbs and releases fire; Flame Dials can also be hidden under gloves or bandages in-which the user can release a stream of fire from their hands to incinerate their opponents (depending on the proximity of the opponent and the amount of fire absorbed).
The Fire Dial is capable of absorbing up to S rank attacks, the power of the attack will be of the same power although the shape of the attack will change, not having being the same than the one of the absorbed attack. The shape of the attack released is a similar to a fire breath.
Every time the dial absorbs an attack, it will count as a jutsu. If the attack is absorbed and released in the same turn however, it will still count as one jutsu.
The dials are kept on a bag the user carries around; taking them out doesn’t count as a jutsu, only the absorption or release of an attack.
If the dial has absorbed an attack, it cannot absorb another one until it has released the attack in it.

Breath Dial
The Breath Dial is capable of storing air-currents and releasing them later. If attached to something, this object, depending on its weigh will be lifted in the air.

The Breath Dial is capable of absorbing up to S rank attacks, the power of the attack will be of the same power although the shape of the attack will change, not having being the same than the one of the absorbed attack. The attack released will be a wind current, its power will depend on the attack absorbed.
Every time the dial absorbs an attack, it will count as a jutsu. If the attack is absorbed and released in the same turn however, it will still count as one jutsu.
The dials are kept on a bag the user carries around; taking them out doesn’t count as a jutsu, only the absorption or release of an attack.
If the dial has absorbed an attack, it cannot absorb another one until it has released the attack in it.
You must be registered for see images

Lamp Dial
The Lamp Dial is capable of storing and releasing light; they are most-commonly used for domestic purposes and not for battle.
The lamp dial may absorb some light from the sun and from anything that emits light, like a flashbomb. Once it has absorbed this light, the user can press the apex and the dial will start glowing.
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Impact Dial
The Impact Dial may be hit by anything blunt, and will absorb the kinetic energy. Once the apex of the Dial is pressed, the stored energy is released, usually causing internal injuries to a living body, while not leaving any visible external damage. This blunt force is even enough to severely wound large enemies. The Impact Dial can also absorb the impact of large explosions. The Impact Dial, while not actually dangerous for the user, can still hurt the user through a backlash when a large amount of energy is released.
The Impact Dial is capable of absorbing up to S rank attacks or explosions, the power of the attack released will be of the same power although the form of the attack will change, usually being in the form of a massive impact.
Every time the dial absorbs an attack, it will count as a jutsu. If the attack is absorbed and released in the same turn however, it will still count as one jutsu.
The dials are kept on a bag the user carries around; taking them out doesn’t count as a jutsu, only the absorption or release of an attack.
If the dial has absorbed an attack, it cannot absorb another one until it has released the attack in it.
The impact dial cannot absorb an elemental attack but it can absorb the explosion an elemental attack may produce.
You must be registered for see images
-------
*The user can’t use more than one dial in the same turn.
*If the dial is attached to an object to give this object elemental property, it will not count as a jutsu.
*If the dial receives an attack while having absorbed one previously, the dial won’t be able to absorb it and it might break; this will depend on the attack launched at the dial and its power.(A weak water attack might not break the dial while a lightning one would)
*There are more than one dial of each kind.
*The user can use an attack on several dials to charge them himself.If more than one dial of the same kind is charged at the same time by the same attack, it will count as two jutsus ( the attack performed and the absorption of the dials).

~Declined~ Just no.

(Hi no Tori Boshi/Faiyā Bādo Sutā) – Fire Bird Star
Rank: S
Type: Attack
Range: Long
Chakra cost: 40
Damage points: 80
Description:Usopp fires a small pellet containing flammable material that will explode in mid air and transform into a massive phoenix, once this phoenix makes contact with the opponent, a large ring of fire will be created in the area where the contact was made. If for some reason the pellet explodes before it’s supposed to (because of an enemy attack or the user’s) the attack will continue with the phoenix continuing towards the target aimed.

You must be registered for see images

~Declined~ Restrictions?

(Atlas Suisei) – Atlas Comet
Rank: A
Type: Attack
Range: Long
Chakra cost: 30
Damage points:60
Description:The user shoots four high speed pellets with gunpowder inside them with smoke tails which converge together and hit a target creating a large explotion. The arcs the four shots make resemble the horns of an Atlas Beetle.
You must be registered for see images
~Declined~Restriction?
 
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KeotsuEclipse

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Re: ♦ Custom Jutsu Submission ♦

New Submissions:

(Kamei Gigei: Sukui no Inori: Jinsei Ōra) Command Art: Prayer of Salvation: Life Aura
Rank: Forbidden
Type: Defensive
Chakra: 0
Damage: 400 to user
Description: As shown, the pure essence of the life force has a potential for power far surpassing that of regular chakra, and Kenjutsu and Taijutsu masters, whom rely on their body more than others, are well aware of the strength of this life force. With this knowledge, the user will focus their pure Ki, their life-force, into an aura of energy that encases their body, giving their skin a golden glow. This aura protects the user from harm, rejecting all forms of physical harm to the user, negating the force of impact and rejecting all foreign forces, allowing the user to fight unscathed and uninterrupted. Focused on the aspect of life-energy instead of chakra, warriors of all kinds have the capability to use this technique.
*This technique can only be used once.
*This jutsu protects the user from damage up to 400 points, with a jutsu’s damage deducted from that value every time the user is hit. When the damage being subtracted is greater than the remaining value, the difference will be done to the user as damage, and this jutsu will end.
*No other Prayers can be activated in the same turn.

~Declined~ Do not resubmit, 400 damage would kill you. Thats like taking 7 S ranked attacks head on.

Updates:

I'm now starting a mass update of all the Infinite One-Sword Style jutsu, changing their names and exchanging their amv's for some that actually work. Some of them haven't changed much in their working at all, but I've completely rewritten some of their descriptions as well. Due to this, if I tried to bold all the changes, nearly the whole thing would be bold - as such, I'm just going to give an in depth description below each justu of what I changed - I'm sorry about this, and hope that's okay. Musa originally created these techniques but handed ownership of them to me - thus, why they count against my own jutsu, but why he is still allowed to use/teach them.

Type: Supplementary
Rank: Forbidden
Range: Short-Long
Chakra: 50
Damage: N/A
Description: The user grabs a giant container of katanas that is wrapped in a type of cloth or wire to hold/travel with it (This can also be done if a scroll that holds multiple swords like tenten's.). The user then throws it above him and his opponents location and then the swords slide out and land around the battlefield making around 10 to 20 sword scattered around. This is only to supply the swordsman with multiple katanas to fight with. This technique was created by the belief that no swordsman needs a perfect sword, but the ability to wield any sword with great skill. Each sword has a little trick to them which only allow the user of this technique and others that know it use them freely. If the opponent with no knowledge of this trick attempts to wield one of these swords the hilt will extend needles to hurt the opponents hands like Kisame's shark scale sword. Due to that, the Infinite One-Sword Style was created to help the swordsman, aid allies in battle, and to put extreme psychological pressure towards the opponent from the exaggerated amount of blades.


Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: Only users of this technique can wield the swords.
The technique is from the first 15 seconds of this video.



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Rank: S
Type: Supplementary
Range: Short-Long
Chakra: 40
Damage: N/A
Description: The user will throw into the air a large container of katana that are wrapped in some sort of cloth or wire in order to bind them for easy travel – while in the air, a seemingly endless number of katana will slide from their casing and scatter all across the battlefield to supply the user with swords to fight with no matter where they are; conversely, the swords can be summoned from scrolls in the same manner as Tenten’s weapons. This technique was created with the belief that a swordsman didn’t need a perfect sword, but rather, the ability to wield any sword with great skill. Each sword has a mechanism built into their hilt that allows only those who know how to use this technique to wield the swords. If someone with no knowledge of how to use this technique attempts to wield one of these blades, needles will extended from the hilt, much like how Samehada does. Due to this, the Infinite One-Sword Style not only assists the swordsman and his allies in battle, but also puts an extreme amount of psychological pressure on the opponent, due to the sheer number of blades.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*Only users of this technique may wield the swords.
This technique is demonstrated in the first 15 seconds of this video.



Reduced rank to S, due to Forbidden jutsu being so heavily implied to have a self-damaging nature. Description was rewritten to make it "cleaner" - it more fits my style of writing. Name was changed to reflect the real name of the style, rather than a by-word translation. Updated who can teach it to include the two co-owners and the original creator.



Type: Attack
Rank: S
Range: Short
Chakra: 45
Damage: 90 total (30 for every sword.)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and sharp side towards the target. The user then quickly gets in front of the opponent and surprises the opponent by hitting all the swords at the bottom to make them fling upwards and slice him vertically. Then while the opponent is hurt the user will strike every individual sword at the staggering opponent flinging them for multiple strikes. The opponent can be pinned down or the swords can be aimed for vital points. This attack is best suited when the user and opponent is in close range.
Note: Only musasibou can teach this.
Note: Can only use three times per battle.
Note: This technique can be done after the Kendo: Infinite One-Sword Style is set up.
This technique is used at 1:32.



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Rank: S
Type: Offensive
Range: Short
Chakra: 45
Damage: 90 total (30 for each sword)
Description: The user throws 3 swords in front of the opponent with the blades piercing the ground and the edge of the blades facing the target. The user then quickly rushes in front of the opponent and uses a surprising maneuver by striking all three swords at their base so that they fling upwards and slash the opponent vertically, like a rising fang. While the opponent is stunned and injured by the three upwards slashes, the user will strike each sword individually at the opponent, firing them off for multiple strikes. This can either pin down the opponent with the blade, or the blades can be aimed at vital areas. This attack is best suited for when the user and his opponent are in close range of each other.
*Only Musasibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used three times per battle.
*This technique can only be done once the Infinite One-Sword Style has been set up.
This technique can be seen between 2:34 and 2:44 in this video.


Changed name to reflect the real name, made some minor rephrasing of the description to make it better suit my writing style, updated who can teach it, and updated the AMV to one that works. The irregular damage/chakra cost was how the jutsu was approved, and I left it as such in this resubmission.

~Both Approved~

Type: Attack
Rank: Forbidden
Range: Short
Chakra: 50
Damage: 90
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a ninja. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions. With each strike the sword is left behind attached to the opponent. He then lands the final blow, making a total of twelve devastating blows. This technique pins and hurts the opponent. The reason why the swords can be powerful and stay on the opponent is because the blunt of the blade is used. The attack itself relies upon the high speeds of the individual attacks and the momentary stun inflicted by the previous blows, allowing the user to grab one of the surrounding swords and continue with the technique. This attack when used and if added with multiplication will put a great strain on the user making him or her dizzy and very exhausted. This is a finishing combo and is to knock out the opponent.
Note: Only musasibou can teach this.
Note: Can only use twice per battle.
Note: The user cannot use this technique again for 3 turns.
Note: The user can only perform two attacks this turn, this is included to that tally.
Note: User can only use 2 moves next turn.
Note: User can not use genjutsu or taijutsu for 1 turn.
Note: This can be blocked to minimize damage. (-10)
The technique is from 3:20 to 3:40.



to:


Rank: Forbidden
Type: Offensive
Range: Short
Chakra: 50
Damage: 100
Description: This technique utilizes the numerous swords involved in the use of the Infinite One-Sword Style and both the user's skill and speed as a swordsman. The user attacks the opponent a total of eleven times in rapid succession, each at different angles and positions, each time leaving a blade behind, attached to their opponent. They then land the final blow, making a total of twelve devastating blows. This powerful technique both stuns and damages the opponent. The reason the blades from this technique can stay behind on the opponent is because the blunt side of the blade is used. The attack itself relies on the user’s high speed and strength, the attack happening at a pace comparable to the user releasing the Gate of Life, as well as the momentary stun caused by each blow to allow the user to grab another sword and continue on with the technique. When used alongside Multiplication, this technique makes the user extremely dizzy and exhausted. This is primarily a finishing combo, used to knock out the opponent.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used twice per battle.
*This attack can only be done if the Infinite One-Sword Style set-up has been used.
*The user cannot use this technique again for three turns.
*The user can only perform two attacks in the turn this is used, this technique included into that tally.
*The user can only use two techniques in the next turn.
*The user cannot use Genjutsu or Taijutsu for one turn.
*This can be blocked to reduce the damage done by 10.
This technique can be seen between 3:06 and 3:25 of this video.




~Declined~ And how do you reach 3rd gate speed without actually opening the gates? 3rd gate aint happening. And forbidden rank jutsus are supposed to damage the user.
Changed name to reflect the move's real name, increased damage by 10 in order to maintain a 2:1 Damage:Chakra ratio, minor rewriting of the description to better suit my fighting style, and the mention that this move happens at 3rd Gate speeds. In a battle between Akiza and Lord Danzo (while he was in possession of a Tailed-Beast biography), Akiza used this move against Lord Danzo. Due to confusion, Akiza, Lord Danzo, myself, and Ragnaroc all conversed over MSN and concluded that the attack happens at the previously mentioned speed due to the way it works. I have no photographic proof of this, but Akiza and myself have stated that verdict every time after that battle, when the move has been used. Lord Danzo also says he recalls the conversation as well. I also replaced the amv, and updated who could teach it.

Type: Attack
Rank: Forbidden
Range: Short-Mid
Chakra: 50
Damage: 100 (50 to the user)
Description: This is a stronger version of the "Addition" technique of the Infinite One-Sword Style. The user attacks the opponent with another 12 strikes with a weaker damage slash to keep them stunned. While the opponent is still impaled by the previous twelve strikes, the user attacks once again, striking these remaining swords so as to repeat the succession of movements preformed previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being recieved by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This attack causes damage to both the user and the opponent since this uses chakra and body speed/power to repeat the action it puts a immense strain on the users body. The user will be sluggish and be unable to do anything next turn.
Note: Only musasibou can teach this.
Note: Can only use once per battle.
Note: This technique can only be done if Kendo: Infinite One-Sword Style is set up.
Note: The damage from this can not be blocked.
The technique is from 3:40 to 3:58.



to:


Rank: Forbidden
Type: Offensive
Range: Short-Mid
Chakra: 50
Damage: 150 (50 to user)
Description: This is a stronger version of the “Addition” attack in the Infinite One-Sword Style. The user attacks the opponent with a weaker series of twelve slashes, in order to keep them stunned. When the opponent is shocked from the previous twelve strikes the user attacks once again, striking the surrounding swords so as to repeat the sequence of movements made previously. This results in doubling the attack damage that was already done, as it cuts his opponent with the twelve swords all over again. This totals up to twenty-four strikes being received by the enemy within an incredibly short period, leaving little to no chance for a counter attack. This move also damages the user as well as the opponent, as it takes chakra to augment the user’s body in addition to already high natural speed and power, the attack occurring at a speed comparable to the user having the Gate of Pain open, and due to this, this technique puts a tremendous strain on the user’s body. The user will be sluggish and unable to do anything next turn.
*Only Musashibou, Akiza, and KeotsuEclipse can teach this.
*Can only be used once per battle.
*This attack can only be done if the Infinite One-Sword Style set-up has been used.
*The damage from this cannot be blocked.
This technique can be seen between 3:06 and 3:36 of this video.



~Declined~ Same reason as for the one above (minus the damage part)

Changed the name to reflect the move's real name, updated the amv, reworded the jutsu to reflect my writing style, updated who could teach it, increased damage to 150 due to being a "step-up" from Addition, and due to it's restrictions being incredibly strict. I also included the fact that this jutsu occurs at 4th Gate Speeds, citing the reason mentioned in Addition's explanation - I increased the speed of this jutsu by one Gate due to it's much stricter drawbacks of use - however, if it needs to be reduced to 3rd gate like Addition to be approved, I will do so.

Anything I haven't noted means it remained the same between versions, which could be seen by comparing them - however, I tried to cover all the differences, to make it easier.
 
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Coyote

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Re: ♦ Custom Jutsu Submission ♦

(Nitatsu Hyakunan)- Staff of Simmering Ruckus
Type: Weapon
Rank: A
Range: N/A
Chakra Cost: 30
Damage Points: 45
Description: Chakra metal, three-sectional staff capable of collecting a different elemental chakra in one of the three sections. The staff is able to collect the chakra from either the user or enemy based on what elements they use during that battle the staff is being used. For example, if the enemy uses wind and fire elements, then the user of the staff if able to strike the enemy can absorb part of the chakra into one section of the staff giving the staff either power increase or defensive abilities.

Notes:
-Only usable by MeiX and anyone MeiX allows
- If absorbs,
-Katon: Fires up power of staff by +10 for 2 turns
-Suiton: Creates a water shield around user decreasing Fire/Wind attacks by -10 for 2 turns
-Doton: Increases Taijutsu attacks by +10 for 2 turns
-Raiton: Electrifies staff to paralyze enemy if struck for 1 turn
-Fuuton: Creates a vortex around user protecting them from any
attacks that include a throwing weapon for 2 turns
-Element leaves staff once the ability it gives the staff is used up
-Only able to collect 3 elements per battle
-Staff only usable by user after using 2 different elements

~Declined~

(Kage: Hisan Gosunkugi)- Shadow Flying Spikes
Type: Attack
Rank: A
Range: Short-Long
Chakra Cost: 35
Damage Points: 60
Description: Once the user infused his shadow chakra into his kunai, he can throw it and when it get's close enough to the enemy the shadow will mold out of the kunai to create 5, 3 foot long shadow spikes coming off the kunai facing the way that the point of the kunai is facing. This is able to increase the span of impact that a ordinary kunai cannot do.

Notes:
-Only usable by Nara clan member
-Only usable when Shadow training is complete
-Can only be used 3 times per battle
-Unable to use if chakra reserve is below 20% (towards end of battle likely)

~Approved~



(Kage: Tatsujin Konekushonisutomoderu)- Shadow Master Connectionist Mode
Type: Supplementary
Rank: A
Range: N/A
Chakra Cost: 60
Damage Points: N/A
Description: Shadow users would use this in a dire situation, gives the user the ability to move quickly and use their shadow techniques effectively also creates a much more powerful connection with their shadows. First they connect with their shadow then the user is able to move around and use their attacks against an enemy i.e. imitation, impersonation, hand crush, smoke screen, etc. Also gives them the ability to trap up to 3 enemies around them. When a shadow users this mode their body looks as if a shadow is wrapped around them, similar to the shadow wrapped around Hidan when he was fighting Shikamaru the first time.

Notes:
-Gives the user +10 to shadow attacks
-Only usable by Nara Clan members
-Only usable after shadow training
-Only usable for 2 turns
-Cannot use shadows for 1 turn after the mode is gone
-If user connect with 3 enemies then after the mode is gone the user cannot use shadows for 2 turns
-Only usable only once per battle

~Declined~



*Update*


Updates in Bold

(Kuchiyose: Sebastian)-Summoning: Sebastian
Type: Summon
Rank:A
Range: Short - Mid
Chakra Cost: 40
Damage Points: N/A
Description: Once the blood sacrifice has been made "Sebastian", King of the Yeti Crabs ventures forth from the dark abyss. His size is comparable to Gamabunta. He has the white yeti-arms just like all of his species though his white hairs are sharp, similar to Jiraiya's "Needle Jizo". His arms are 60 feet long and his pincers can crush three large trees.

Sebastian white needle hairs have the ability to shield the user; just like Jiraiya's "Needle Jizo" However this ability may only be used once per battle. Sebastian can let loose his sharp needles off of him so the user can use them with Fuuton & Suiton jutsus. .

Notes:
-Sebastian's Needle Jizo lasts 1 turn; usable only once per battle
-Needle shooting can only be used twice per battle or until summon goes; increases +10 Damage
-Capable of using C-Rank and below Suiton
-Sebastian's Suiton and Needle Jizo counts as 1 of the 3 jutsus used per turn

-Can only be summoned once per battle
-Summon lasts 4 turns
-Can only be summoned by contract signer
-Can only be taught by MeiX

~Approved~
 
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Scarface

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Wasps
Scroll Owner: Scarface
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

~Contract approved~
(Kuchiyose: Saimyōshō) ~ Summoning: The Hell Wasp
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user will perform the tattoo version of the summoning jutsu of the wasp contract, summoning forth Saimyōshō~The Hell Wasp. Saimyōshō is a single gigantic king of the wasps, the size of Gamabunta with the flying speed of Pein's giant bird. Saimyōshō can use all fire element techniques, he can only use 5 techniques per summoning. They count as one of the users 3 jutsus per turn. Saimyōshō's poisonous stinger is unlike any other bug, a single drop of venom from Saimyōshō paralyzes the foe for 1 turn.

~Saimyōshō can only be summoned once per battle
~Saimyōshō can only remain on the field for 5 turns of the summoner
~Nothing under B-rank can harm Saimyōshō, to kill Saimyōshō you must deliver 4 b-rank techniques, 3 a-rank techniques, or 2 s-rank techniques irregardless of element.

~Declined~ Too big for an insect, make it smaller..
_____


(Kuchiyose: Saimyōshō Ishu) ~ Summoning: Hell Wasp Swarm
Type: Attack/Defence
Rank: S-Rank
Range: Short/Mid/Long
Chakra Cost: 40
Damage Points: N/A
Description: The infant spawns of Saimyōshō, 50 to be exact, are summoned via the wasp summoning tattoo to the battlefield. They are the size of a soda can. They fly at the speed of a kunai being thrown. Their venom is just as potent as Saimyōshō's, one drop to paralyze a foe.

~Can only be used once per battle
~Only active for 4 of the users turns
~Can only be destroyed by high rank (a and s) fire and lightning element jutsus an

~Approved~ Added that they can be killed by lightning as well.
_____

I made this jutsu a long time ago, but thanks to mugiwaras new chart making it easier to understand strengths and speeds, i wanted to add the proper additions to my jutsu:

(Hachu Jintai Modo) – Reptilian Mode
Rank: S
Type: Supplementary
Range: N/A
Chakra cost: 40
Damage points: N/A
Description: The user absorbs the energy of a snake to attain a form of a half-human, half-snake. The skin becomes that of scales, which gives the user more defense from taijutsu attacks of up to B rank. The tongue and eyes change to that of a snake, editing the users senses while in this mode. The users strength is doubled, and his speed becomes extremely fast. To do this, the user will first use “Hidden shadow multiple snake hands” the snakes will then immediately wrap around him and almost instantly sink into the skin and grant the user this form.

Note: As a parallel to Sage Mode (very high strength and a higher rate of speed), Reptilian Mode has very high speed, and a higher boost of strength. That being said, Reptilian Mode has a speed addition of "x4" of your current rank speed. Also it grants the user "x3" the strength of a persons normal ranked strength

Note: Must posses the Snake contract, as the user must absorb the snakes from hidden shadow multiple snake hands to do this jutsu.

Note: Must wait one turn for activation of mode

Note: Lasts for 5 of the users turns

Note: Because of the heightened senses, and the speed and strength increase. The users heart will have to work overtime. After this mode is deactivated the user will die.

Note: In this mode, snake jutsus can be used freely, without the need of jutsu posting. Meaning snake jutsus do not count as a move.

Note: Sense changes:

Eyesight: With the snake like eyes, the user can track movements equal to 3rd tomoe sharingan ability. The user also gains the ability to see chakra flow through anything that has no chakra flowing through it. Such as the hidden mist technique.

Smell and Taste: The alterations of the tongue and nose give the user the ability to track the opponent through anything based on their smell alone.

Vibration sensitivity: Do to the alterations to the users flesh, the user gains the ability to sense anything within the earth through vibrations. The user can also pinpoint exactly where the opponent is through their movements on the ground.

Infrared sensitivity: The user can see heat signature in human, and animals.
[/SPOILER]
______

Red Bolded is what needs to be checked. Originally, reppy mode had 5th gate speed, at the time, no gates comparisons were allowed. So thats why i added a multiplier

~Declined~ It's not S-rank, its forbidden rank. And frankly, just OP
 
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Mathias

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Re: ♦ Custom Jutsu Submission ♦

~Its been a week since my last submission~


(Kuro Ito: shokushu) - Dark Threads: Tentacle
Rank: B
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Kakuzu creates tentacles made of dark threads which come out of his back, they can be used to bind or pierce the opponent.

♦ Only Kakuzu can use this technique.
♦ Must be taught by Mathias.

~Declined~ Similar jutsu exists

(Kuro Ito: tsubasa) Dark Threads: Wings
Rank: B
Type: Defense/Supplementary
Range: Short-Mid
Chakra Cost: 20
Damage Points: 40
Description: Kakuzu grows large wings made of dark threads from his back which can be used to fly or to defend.

♦ They last for 3 turns
♦ Only Kakuzu can use this technique.
♦ Must be taught by Mathias

~Declined~ It's a canon technique..

(Sakin: Jiten Otame Gorudo) - Gold Dust: Turning into Gold
Rank: A
Type: Defense/Supplementary
Range: Short - Long
Chakra Cost 30
Damage Points: N/A
Description: Like shown with Gaara in the chuunin exams. After performing a simple hand seal, the users body will completely turn into gold dust. But unlike Gaara’s technique. The user spreads throughout the battle field like a mist of gold dust. Then where ever the mist of gold dust is, the user can then choose to re-appear as long as there are gold dust particles flying in that area.

♦ Can only be used twice per battle.
♦ One turn waiting period to re-use.
♦ Can only be used by the Fourth Kazekage
♦ Must be taught by Mathias.

~Declined~ You're only s-jounin

(Sakin: Go-ruden Ame) - Gold Dust: Golden Rain
Rank: B
Type: Attack
Range: Short - Long
Chakra Cost 25
Damage Points: 40
Description: By focusing on the magnetic energy around the field, the user can manipulate the gold dust particles around the battle field. Then by doing so.. the user will turn the gold dust particles into small needle-like rain drops made of gold, that rain upon the target from above. If the technique is used during a sunny day then the sun light will reflect off the gold and cause the target to be momentarily blinded if he looks at the rain.

♦ One turn waiting period to re-use.
♦ Can only be used by the Fourth Kazekage.
♦ Must be taught by Mathias
~Approved~

(Sakin: Tsuchi Kireme Daun) - Gold Dust: Earth break down
Rank: A
Type: Defense/Supplementary
Range: Short - Mid
Chakra Cost 30
Damage Points: N/A
Description: Using magnetism release, the user will concentrate and decompose any earth substance into pure gold dust as long as the earth being decomposed is not infused with the opponents chakra. The created gold dust can be used for further gold dust related techniques.

♦ Can only be used three times per battle
♦ One turn waiting period to re-use.
♦ Can only be used the Fourth Kazekage.
♦ Must be taught by Mathias.

~Declined~You're S-jounin.
 
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Howard

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Re: ♦ Custom Jutsu Submission ♦

Summoning: Nin Dog Digem (Kuchiyose: Nin Inu Digem)
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: The user bites his thumb and summons a nin dog. It is about the size of Pakkun but has the inate ability to dig extremely quickly. Underground he can move as fast as Rock Lee without his weights, but to run and to move he can only run as fast as a ninja can. He can use Earth up to A rank but can only use the jutsu while above ground and his feet must be in direct contact with the ground. When underground he is almost undetectiable he can only be seen by a person who is able to see chakra he has a fantastic sense of smell and can sense where the opponent is even from underground. He can also speak english but perfers to yell out the catch phraze "Can you dig it?" anytime he gets the chance.
~Can only be active for 3 turns~
~Can only be underground for a period of 2 whole turns~
~Can only move at high speeds underground~

~Declined~ If he can smell others while underground, that means others can track him the same way through smell or sound or vibrations or heat.

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(Kchuysei: Sendo's kenshiki) Sendo's Pride
Type: Supplementary
Rank: S
Range: Short(Summon) Short-Mid(Lightning blast)
Chakra Cost: 40
Damage Points: N/A(+80 for lightning blast)
Description: This sword is the second of two swords passed down from Lord Sendo. Named "Sendo's Pride" because of it's slick and slender beauty. This sword was always in Sendo's possession since he first obtained it from the Condor Elders long ago. He shared his chakra with it just as he did the other, so it too has the ability to rank up Raiton jutsu if the user so wishes it. It still feeds on the users chakra just as it did with Sendo taking in their Raiton chakra and making it it's own. The chakra absobed by the sword from the user can be sent out as a blast of lightning that can be used as a Short-Mid range attack. It can only be used a total of five times in battle. It's final ability is gained due to the fact that the sword has absorbed both the user's and Sendo's Raiton chakra. The sword can absorb B Raiton jutsu and below it then nullifies the attack this can be done 5 times as well.

Abilities:

+ 1 Rank to Raiton jutsu
Lightning blast(3 times per battle and counts as one of the users moves)
Absobtion of B rank and below jutsu Raiton jutsu (3 times per battle and counts as one of the users moves)

Notes:

~Has to be summoned within the first 3 turns~
~Cannot be summoned with any condors the turn before or after~
~Doesn't need to be summoned if it is in the user's bio~
~Can only be summoned by those who have signed the Condor contract~

~Declined~
 
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Savior..

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Re: ♦ Custom Jutsu Submission ♦

---------------------------------Custom Summoning

--------------------
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Summoning Animal: Koala
Scroll Owner: SenjuTakawaan ( Changing my username to Savior..)
Others who have signed Contact: N/A
Summoning Boss if Existing: N/A
Other Summoning animals tied to contract: N/A

~Approved~ Poor animals aren't made for fighting..
 
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