[ARCHIVE] Custom Jutsu Submission - I

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Goro Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Hone Kinjutsu: Soudai Hone Rikugun no Mai )- Forbidden Bone Release : Dance of the Grand Bone Army
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: 80
Damage: N/A(-50 to user intially, -10 per turn to maintain)
Description: User summons an intense amount of chakra into their bones. Then with a violent release bones are send flying from the users body in all directions into the ground. Using the chakra inserted into the bones as well as mastery of Shikotsumyaku user with manpulate the bones into bone clones. The newly made clones can only use one jutsu at a time as a unit. This jutsu makes ten bone clones. User must maintain focus or clones will attack each other. If near a large amount of bone, clones can heal themselves.
Note
*Can only be used once per battle and last 3 turns*
*Clones cannot attack seperately, Clones cannot perform elemental ninjutsu*
*User cannot use bone jutsu for the rest of the match*
*User can only use 2 jutsu while Jutsu is active*

-Restrict this a bit more, especially the red part. -
Thank you rei <3 :hug:

(Hone Kinjutsu: Soudai Hone Rikugun no Mai )- Forbidden Bone Release : Dance of the Grand Bone Army
Rank: Forbidden
Type: Supplementary
Range: N/A
Chakra: 80
Damage: N/A(-50 to user intially, -10 per turn to maintain)
Description: User summons an intense amount of chakra into their bones. Then with a violent release bones are send flying from the users body in all directions into the ground. Using the chakra inserted into the bones as well as mastery of Shikotsumyaku user with manpulate the bones into bone clones. The newly made clones can only use one jutsu at a time as a unit. This jutsu makes ten bone clones. User must maintain focus or clones will attack each other.If near a large amount of bone, clones can heal themselves. Clones may only repair minor structural damage if an equal portion of bone is nearby(arm, leg, ribs,etc).
Note
*Can only be used once per battle and last 3 turns*
*Clones cannot attack seperately, Clones cannot perform elemental ninjutsu*
*User cannot use bone jutsu for the rest of the match*
*User can only use 2 jutsu while Jutsu is active*

~Approved~
 
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HiddenShadowNinja

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Re: ♦ Custom Jutsu Submission ♦

(Heibi Toku) Snake Shield
Rank: B
Type: Defensive/Offensive
Range: Short
Chakra: 25
Damage: 40 (if bitten)
Description: In a variation of the Multiple Hidden Shadow Snake Hands jutsu, the user commads the snakes to "tie" themselves together to create a circular shield made of the snakes themselves, wrapping two around the users forearm to stay attached without the user having to hold on to them. This shield can block most attacks of B-rank and lower but is especially effective against taijutsu attacks, being able to not only block B-rank or lower but also allowing some of the snakes to bite the attacker.
*If hit by a B-rank or higher technique the snakes will die and the user will need to preform the technique again to keep the shield active.
*User cannot use the Hidden Shadow Snake Hands jutsu, Multiple Hidden Shadow Snake Hands jutsu, or create a snake clone while this technique is active.

~Approved~ But do you really need a technique for that? You can just use your Multiple Hidden Shadow Snake Hands jutsu to get the same effect as we've already seen Sasuke do it in the manga.
 
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Reiji Shikoske

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: all Kestrels(giant)
Scroll Owner: Reiji Shikoske
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A

~Approved~
 
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McKnockout

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Re: ♦ Custom Jutsu Submission ♦



(Katon: Kasai Soujou) – Fire Manipulation
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
*Note: Can only be used once per battle.
*Note: Fire must already be created.
*Note: Last for 2 turns.
*Can only be taught by McKnockout
Declined, give a rank limit it can control up 2
Resubmitting Fire Manipulation..
(Katon: Kasai Soujou) – Fire Manipulation
Rank: S
Type: Attack/Supplementary
Range: Short-Long
Chakra cost: 40
Damage Points: 80
Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
*Note: Only up to S-rank fire
*Note: Can only be used once per battle.
*Note: Fire must already be created.
*Note: Last for 2 turns.
*Can only be taught by McKnockout
I added in what rank it can control up to. Just like the previous mod said. It can only control up to S-rank fire.
____________________________________________________​
Declined, S rank is abit to much
New submissions..
(Fuuton: Tenrai Kougi) - Wind style: Divine Justice
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (-15 to user)
Description: The user releases his Fuuton chakra into the air surrounding him which allows him to manipulate the air. A large amount of wind will begin to spin around the user and will quickly form a 360 degree dome surrounding him. The dome consists of slashing wind which rotate at high speeds and will severely slice anything that comes in contact with it. This jutsu serves as an attack and defense, and is able to withstand all elemental attack up to S-rank except for A-rank and above Katon attacks.
*Note: The user takes 15 damage due to his proximity to the slashing wind.
*Note: Can only be used twice
*Note: No S rank wind techniques the following turn.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
Approved

(Fuuton: Tenrai Keigoku) - Wind style: Divine Punishment
Rank: S
Type: Attack
Range: Short-Long
Chakra Cost: 40
Damage: 80
Description: The user will cause the air all around the opponent to suddenly condense into countless spikes, then the user will clench his fists and the spikes will suddenly pierce into the opponent’s body, fatally skewering him. When the air condenses into spikes, they are visible to the naked eye and can be sensed fairly easily even by the inexperienced.
*Note: Can only be used 2 times per battle.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
Declined, do not resubmit

(Fuuton: Tenrai Moyoushi) - Wind style: Divine Gathering
Rank: S
Type: Attack/Defense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (+10 if used with a fire type)
Description: After gathering Fuuton chakra, the user will use it to generate 4 pillars of spinning wind around him. Then he can direct them towards the opponent or by using a suitable fire jutsu, the user can create a strong wind-fire elemental combination attack. Also, when the user is attacked, the pillars can also be used to defend against the opponent’s attack by sacrificing all 4 orbs to negate any S-rank or below attack.
*Note: Can only be used 2 times per battle.
*Note: Must wait at least 2 turns to be used again.
*Can only be taught by McKnockout
Declined, similar jutsu exists

(Doton: Tsuchi Oni Sougishiki) – Earth Demon Awakening
Rank: S
Type: Supplementary/Defense
Range: Short-Long
Chakra cost: 50 (-10 each turn)
Damage Points: N/A
Description: A jutsu which utilizes the earth directly beneath the opponent for it to work. After a quick series of 3 handseals, the user creates 8 large tentacles made out of earth which suddenly burst out of the earth below the opponent. These tentacles then suddenly grab onto the opponents and quickly coil around him, trapping and immobilising him. These tentacles can not be used to crush the opponent but are merely used to trap him, however, they can be created large enough to even immobilise large animal summons such as Gamabunta.
*Note: Can only be used 2 times per battle.
*Note: No S rank Earth techniques during the same turn.
*Note: The tentacles can only last a maximum of 3 turns.
*Note: Must wait at least 2 turn to be used again.
*Can only be taught by McKnockout
Declined, similar jutsu exists
 
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BluePhenix

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Re: ♦ Custom Jutsu Submission ♦

Previous Submission:
First time I'm posting customs, hope I did it right :)
(Suiton: Mizu Kyojin) – Water Style: Water Golem
Type: Defense / Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User creates a water golem that enrobes him similarly to Susano’o. The water is dense enough to speed down any object (punches, kicks, kunais, etc…) that pierces through it, up to the point of halting their course before they can reach the user within the golem. The water golem is also an excellent defense to fire and prevents most fire jutsus from damaging the user. Similarly to Stone Golem, the water golem is capable of attacking an opponent, i.e. its arms can extend up to mid range to crush the opponent in the form of a rushing flow of water. The user can keep this jutsu active for as long as he wishes, since he can breathe through an air tunnel that he leaves out when he creates the water golem. The air tunnel links the user’s face to the outside of the golem through its back, and also represent its weak spot.
Note: Can only be taught by BluePhenix.

-Oh hold. Needs restrictions. -

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in an incredibly fast way from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.

-On hold. Why water chakra? You just need to concentrate a larger amount of your own chakra and you're good to go-

(Suiton: Tsuki Hanone) – Water Style: Moon Fang
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a very advanced form of Sword of Draining, where the sword is larger, longer, and more refined/appealing. The blade is even harder than Hard Water Spike and, if the user adds extra chakra to it, each swing can shoot out an arc of water able to slice through most objects within the environment (trees, ground, rocks, etc…) as well as through the opponent’s jutsus.
Note: Can only be taught by BluePhenix

-On hold. Change the water affinity with wind since you want sharpness and cutting-

(Suiton: Poseidon Toraidento) – Water Style: Poseidon’s Trident
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 40
Damage Points: 80
Description: The user gathers a large amount of water chakra to create a finely crafted trident capable of stabbing large summonings like Gamabunta. The trident is a bit larger than Gamaken’s weapon, much harder than Hard Water Spike, and is thrown with extreme speed similar to high water pressure used to cut through hard materials like diamonds.
Note: Can only be taught by BluePhenix.

-Declined. Similar jutsu already exists. With the same name. -


(Suiton: Shazou Kussetsu) – Water Style: Image Refraction
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers his chakra and release it as transparent water particles all around him, which refracts light to show an inaccurate location of the user’s position. The refraction operates at any angle around the user, such that anyone who attacks him will be aiming at an empty spot, except for large scale jutsus. It is best used when the opponent’s attention is caught elsewhere, like when they are already handling another jutsu.
Note: Can only be taught by BluePhenix.
Not much restrictions, I know, but the moves seems pretty basic to me :p

-Declined. This is not possible and also reflection is a CE-

(Suiton: Mizu Kyojin) – Water Style: Water Golem
Type: Defense / Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: User creates a water golem that enrobes him similarly to Susano’o. The water is dense enough to speed down any object (punches, kicks, kunais, etc…) that pierces through it, up to the point of halting their course before they can reach the user within the golem. The water golem is also an excellent defense to fire and prevents most fire jutsus from damaging the user. Similarly to Stone Golem, the water golem is capable of attacking an opponent, i.e. its arms can extend up to long range to crush the opponent in the form of a rushing flow of water manipulated like a water whip. The user can keep this jutsu active for a long time, since he can breathe through an air tunnel that he leaves out when he creates the water golem. The air tunnel links the user’s face to the outside of the golem through its back, and also represent its weak spot.
Note: Can only be taught by BluePhenix.
Note: Can only be used 3 times per battle and lasts for 3 turns each, unless the user cast off the technique.
Declined, still needs restrictions, for example it would make you drastically suseptable to lightning elemental techniques acting like a big lightning rod, and make the ability of his count as one your 3 moves and give it a ranking

(Suiton: Mizu Handou) – Water Style: Hydro Kick
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in the blink of an eye from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
Note: Can only be taught by BluePhenix.
Note: Can only be used five times per battles due to the stress it poses on the ankle of the user.

Why use water element? Because I would like to show that I have an affinity with water. Also, everyone can concentrate chakra into their feet, but I want this to contain a valid boost of speed by adding a substantial element into it.
Approved

(Suiton: Tsuki Hanone) – Water Style: Moon Fang
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage Points: 60
Description: This is a very advanced form of Sword of Draining, where the sword is larger, longer, and more refined/appealing. The blade is even harder than Hard Water Spike and, if the user adds extra chakra to it, each swing can shoot out an arc of pressurized water able to slice through most objects within the environment (trees, ground, rocks, etc…) as well as through the opponent’s jutsus.
Note: Can only be taught by BluePhenix.

Why not use wind element? As stated for the last CJ, I want to demonstrate that I have most affinity with water. Also, I forgot to mention that this is an advanced combination of Sword of Draining and Water Slicer. I am not particularly looking for cutting and sharpness, but Water Slicer can cut just fine.
For this to be approved you need to specify it can cut through certain techniques of B rank and below like earth element or wind but lighting would be conducted, and make the pressurised jets a rank and count as one your three moves per turn

(Suiton: Shazou Kussetsu) – Water Style: Image Refraction
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: N/A
Description: The user gathers his chakra and release it as transparent water particles all around him, which refracts light to show an inaccurate location of the user’s position. The refraction operates at any angle around the user, such that anyone who attacks him will be aiming at an empty spot, except for large scale jutsus. It is best used when the opponent’s attention is caught elsewhere, like when they are already handling another jutsu.
Note: Can only be taught by BluePhenix.

Why resumit? Just to be clear. This is not about reflection. It is about refraction, which is different but also a natural phenomena like reflection and which can be easily replicated by a shinobi.
Note that doujutsu would be able to see through this ability

(Suiton: Shin’en Takai) – Water Style: Abyssal Death
Type: Attack
Rank: S
Range: Short-Long
Chakra Cost: 30
Damage Points: 60
Description: The user release an enormous flow of water from his palm, which covers the area in front of him up to long range. The flow of water is then shaped as a giant orb that he maintains contact with and which captures the opponent in a similar way to the giant orb of water used by Kisame's clone to capture Killer Bee. The orb of water will then compress on itself and draw the opponent towards the user’s close range while doing so. In the end, the water orb will reach the size of Water Style: Water Prison and the compression will generate tremendous pressure similar to that present at the bottom of the deepest oceans. The pressure will cause the opponent’s body to be crushed, resulting in their death.
Note: Can only be taught by BluePhenix.
Note: Can only be used up to 3 times per battles due to the enormous amount of chakra required.
Declined, do not resubmit
 
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Sindy

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Peacocks
Scroll Owner: Sinderella23
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Approved

(Doton: oshi sacchi) Earth Release: Pressure Sensing
Rank: C
Type: Supplementary/Defense
Range: Short-long
Chakra cost: 20
Damage Points: N/A
Description: The user sends small amounts of chakra through ground around him so he can sense the pressure in certain locations of the battle field. By doing this the user can sense where his opponent is standing and where his opponent is if he/she is underground.
-User must make contact with the ground while using this jutsu.
-Must be taught by Sinderella23
Approved

(Genjutsu: Kujaku Umou) Peacock Feathers
Type: Supplementry
Rank: B
Range: Short
Chakra Cost: 20
Damage Points: N/A
Description: The user creates the illusion that the opponent is seeing peacock feathers floating around them. While in the genjutsu, the colorful 'eyes' on the feathers are looking at the opponent. In reality, the feathers are actually kunais with paper bombs attached to them and explode on inpact as soon as the kunais reach the opponent.
Note:
- The eyes on the feathers can only be 2 tomoe Sharingan and lower if the user has the Sharingan
- Can only be taught by Sinderella23
Declined, remove the sharingan part unless your referring to sharingan being able to see through it, as sharingan techniques arent allowed in custom jutsu submittion, and if being reffered to for the
 
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-Naruto-

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Denki bakuhatsu) Lightning Release: Electric Explosion
Rank: S
Type: Offense
Range: Short-Mid
Chakra Cost:40
Damage Points: 80
Description: The user starts by sending large amounts of raiton chakra above the palm of their dominant hand and then concentrating it into one tiny ball. Then the user throws the ball at high speeds at the opponent and as it reaches the opponent the user detonates the ball, causing an explosion that effects anything within short to mid range. Direct contact is fatal while being in the blast range causes paralyzation.
~This Jutsu can only be used twice per battle
~This Jutsu can only be used every 2 turns
~Can only be taught by Naruto41698
~The user can't use any Lightning Jutsu until they can use this jutsu again
Approved

Summoning Animal: Eagles
Scroll Owner: Naruto41698
Other Users who have signed the contract: N/A
Summoning Boss if existing: N/A
Other Animals tied to contract: N/A
Already Exists
 
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meimei

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Re: ♦ Custom Jutsu Submission ♦

2 Custom Jitsu submissions
(Raiton: No seiteki) Lightning Release: Static
Rank: A
Type: Defensive
Range: Short-Long
Chakra Cost: 30
Damage Points: N/A
Description: The user can create using a large amount of Raiton chakra, making a large amount of static energy when it is released into the ground. It will mean the ground will have a negative charge and so any kunai/metal objects which are thrown fall or stick straight to the ground.
- Can be used twice in battle
- Only will work on metal objects
- Taught by meimei only
Approved, nice counter to Minato's and their shuriken shadow clone technique xD
(Suiton: Ikigai) Suiton release: Breath of Life
Rank: B
Type: Defensive
Range: Short
Chakra Cost: 60
Damage Points: N/A
Description: Allows the user to create a bubble of air encased in a water mask around their own mouth or another users mouth so they can breath.
- One use per battle/spar
- Will only last 2 turns
- Taught by meimei only
Approved made it only in short range because it is around the users face
2 Permission requests regarding additional figures for our Summoning Contract -

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Oh-Ho) Buzzard´s Summoning Technique: Oh-ho, The Rainbow Buzzard
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Ho-oh, The Rainbow Buzzard
Type:Summoning
Rank:S
Range:Short-Long
Chakra:50
Damage Points: Depends on used jutsu
Description: Oh-ho is the sister of Storm Skyress and in her own way (though smaller), very powerful. She can carry 4 people on her back and although smaller than her sister, is slightly bigger than the other boss summons. Not only is she able to fly just as fast as Storm Skyress but her special ability is that of her use of light. She can on a sunny or bright environment reflect light (by the use of her beautiful wings she is able to use her wind-based element) to blind an opponent for 1 turn and and can only be used twice. She is able to use wind-based jutsu up to S-class.
She is quite colourful in personality and popular with her family. She quickly changes mood and wants to be vegetarian though she can't stop her love for meat.
*Can only be summoned twice*
*Can only stay on the field for 3 turns*
*Can be forced back if hit by 110 points of damage and in this case cant be summoned again*
*can only be taught by meimei to those who have signed the Buzzard contract*
*All her techniques are considered one of the three jutsu*
Approved

(Buzzard´s Kuchiyose no Jutsu: Buzzard: Moltres, The Flamming Buzzard) Buzzard´s Summoning Technique: Moltres, The Flaming Buzzard
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Moltres, The Flaming Buzzard
Type: Summoning
Rank: A
Range: Short-Long
Chakra Cost: 40
Damage Points: Depends on used jutsu
Description: Moltres is the daughter of Oh-ho and not too popular with the rest of the family though Skyry and her get along very well! She is slightly bigger than her mother and about the same size as Skyress so she can hold 6 people on her back. Moltres is fast and strong like Skyress, but her fiery temper can get her into trouble... she likes to flame people! She can use any A-rank Wind techniques and the ones that require hand seals can be done by the summoner. She is extremely loyal to those she cares for and all summoners will find in her a true friend!

*Can only be summoned 2 times per Battle*
*Can only stay in battle for 4 turns as the max*
*Can be forced to be summoned back to it´s land if hit by 80 damage points, in this case it cannot be summoned again*
*Can only be taught by meimei to those who have signed the Buzzard summoning contract*
*All her techniques are considered as 1 of the 3 techniqes per turn*
Approved
If twice is too much, I will of course change it to once per spar/match/battle. Thank you.
 
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Nadare

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Re: ♦ Custom Jutsu Submission ♦

(Kogane Kumo no Mai) - Dance of the Golden Spiders -

Rank:A
Type:Supplementary
Range:Short-Mid
Chakra Cost:20
Damage Points:40
Description: Kidomaru creates 6 razor-sharp swords made of his sticky gold. He grabs one with each hand. As the user charges at the opponent, they create multiple shadow copies to confuse the opponent. Using the confusion, the user will attack from the opponent's blindside, delivering 6 connected hits.
*Note: Similar to Mikadzuki no Mai.*
Declined, can be done with existing technique

(Kumo Nenkin Hijutsu: Sensatsu Suishou) - Sticky Gold Hidden Technique: 1000 Needles of Death -
Rank: B
Type: Attack
Range: Short-Mid
Chakra Cost: 20
Damage: 40
Description: The user will first expel a large amount of golden needles out of his mouth and then with a single one-handed handseal make the needles surround the opponent from all sides. Directly above them, though, there is an opening. The user can jump away at the last second before the needles converge on their opponent, or they can simply perform the jutsu from a safe distance.
Declined, explain how you are controlign them and thus elaborate further on the point of surronding the opponent with these needles?

(Raiton: Kanadzuchi Joukai) - Lightning Release: Hammer from the Upper World -
Rank: A
Type: Attack
Range: Short-Long
Chakra Cost: 30
Damage: 60
Description: After the user has performed four consecutive handseals in a very fast motion, he will point one arm towards the sky, and release an amount of chakra (the amount can vary) into the sky. The atmosphere above will heat, and the sky will turn black, just like before a storm. When the user will bring down the hand, a lightning strike will hit the enemy directly from above.
*Note: The user cannot use any fire or lightning techniques in the same turn because of the heat and strain the hand was exposed to.*
*Note: The sky will remain hot for the following turn, preventing any rain techniques.*
Declined, similar to some already existing techniques like a chidori variation and kirin
 
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Rokusho..

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Re: ♦ Custom Jutsu Submission ♦

(Hakke Kouseitan'i Kaiten) - Eight Trigrams Elemental Heavenly Spin
Type: Attack/Defense
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user pushes chakra out of all their tenketsus and spin while releasing elemental chakra through their mouth . The dome shield created by the user spinning while releasing chakra out of all their tenketsus assimilates the elemental chakra and takes on the element and will also gain characteristics of the element that th user decides to release through his mouth , such as the slicing power from wind and pressurized water , with only one element able to be used each time .

-Usable only 3 times
-Usable only by members of the Hyuuga clan
-Can only be taught by CrossArc
Declined, Ive already approved someone for using a form of this with a singular element
(Chakra Hari) - Chakra Needles
Type: Attack
Rank:A
Range: Short-Mid (Up to long-range if used with a bow)
Chakra Cost: 30
Damage Points: 60
Description: The user gathers chakra into their palms , compresses it and then molds it into a long chakra needle , it all requires excellent chakra control which members of the Hyuuga clan possesses . When thrown or shot from a bow , the large chakra needle will explode into many smaller chakra needles and will gain spontaneous acceleration which then can be directed at the opponent . The chakra needles are capable of closing chakra points if it hits a tenketsu , if it does hit a tenketsu , the chakra needle will enter the tenketsu as chakra and closes it and it's also capable of impairing movements of the opponent's joints if it goes into the joint . Shooting it from a bow would increase it's range and speed .

-Opponent limited to jutsus B-rank and below for 1 turn if hit in the chakra points
-Usable only 3 times
-Usable only by members of the Hyuuga clan
-Can only be taught by CrossArc
Declined, Similar jutsu already exists in the hyuuga clan

(Kojaku) - Arc Sparrow
Type: Weapon
Rank: S
Range: Short-Long ( control over arrows in short-range )
Chakra Cost: 40 ( Regular Chakra Arrow: 25 ) ( Charged Chakra Arrow: 30 ) ( Compressed Chakra Burst: 40 )
Damage: Regular Chakra Arrow: 40 , Charged Chakra Arrow: 60 , Compressed Chakra Burst: 80
Description: A bow that is passed down for many generations in the main branch of the Hyuuga clan to skilled marksmans . This bow is capable of shooting focused and compressed chakra out as arrows , the chakra arrows shot from the bow would damage the opponent's internal organs and vital points as the chakra arrows sends shockwaves of chakra through the opponent upon impact , the chakra arrows are also able to close chakra points if the chakra from the chakra arrow's shockwave hits the opponent's chakra points . The user can also charge chakra by channeling more chakra to the arrows to increase the power of the chakra shockwaves of the arrows , it can also fire chakra as white bursts when high amounts of chakra is compressed and it travels at insane speeds and has destructive power equal to that of a Mountain Crusher but it takes time to charge . Even after the chakra is shot from the bow , the user still has control over it and can manipulate it to be used as defense if the chakra is still in short range . In addition , the fletching of the chakra arrows can release chakra when it is shot to propulse it like a rocket and boosts it's speed . The bow can be attached to the arm bracers to allow the user to perform handseals while the bow still being in reach .

-Opponent limited to jutsus B-rank and below for one turn if hit in the chakra points
-Can only be summoned once
-Usable only by members of the Hyuuga clan
-Can only be used by CrossArc and those he expresses his permission to
-Can shoot chakra out of it only once per turn
-Bow can only shoot Compressed Chakra Burst 3 times , then the bow will lose it's ability to shoot chakra for the rest of the fight

This is how the bow looks like
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Declined, do not resubmit

( Hakke Idai Kuushou ) - 8 Trigrams Great Air Palm
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage: 80
Description: The user gathers chakra into their palms and forms a large vacuum shell with both hands by compressing it with Gentle Fist , then the user will perform a high-speed two-handed palm thrust at the opponent to release the large vacuum shell to damage the opponent's internal organs or vital points and to blow them off their feet with tremendous amounts of force before they even notice they were hit . The large vacuum shell is capable of pushing the opponent into long-range .
-Usable only 3 times
-Usable only by members of the Hyuuga clan
-No S rank Hyuuga clan techniques following turn
-Can only be taught by CrossArc
Approved
Hmm . . . Tell me if there is any restrictions which should be added or changes to be made . . . Thanks :D .
 
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Howard

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Re: ♦ Custom Jutsu Submission ♦

(Inazuma kage katana) Weapon: Lightning Shadow Sword

Rank: Forbidden
Type: Supplementary
Range: Short to Long
Chakra cost: 50
Damaga cost: N/A (+ 60 for Lightning strike)
Description: This sword is made of a metal that can absorb and store raiton chakra it has three abilities the first is it can rank up your raiton jutsu, this works up to S rank and S rank is uneffected, but it ranks down your Doton jutsu down one rank and S rank is affected, the second ability is a quick burst of A rank raiton the flies across the ground or can be sent through the air to shock the opponent it can be sent into long range or if stabbed into the ground it can be channeled through the ground and deep into the ground shocking a hiding opponent, the final ability that is given is the ability to do any Raiton jutsu with one hand seal...

Jutsu Scale

Raiton ------------------------ Doton

D rank = C rank----------------D rank = E rank
C rank = B rank----------------C rank = D rank
B rank = A rank----------------B rank = C rank
A rank = S rank----------------A rank = B rank
S rank = S rank----------------S rank = A rank​

~Can only use the A rank lightning attack 5 times in battle~
~Can only use elemental jutsu and kenjutsu when using the sword~
~Has to be either in my hand or in it's sheath on my back for the effects to work and if it is in the sheath the A rank lighting attack is useless~
~Must be used at the beginning of the battle in my first move and counts as one move the A rank lightning attack counts as a jutsu as well~
~Must have Mastered raiton.. to use the sword~


Katana

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Declined do not resubmit
(Permission from Yard to submit this...)
VV

(Fūton: haipa tatsumaki) – Wind Release: Hyper Tornado
Rank: A
Type: Offensive
Range: Short – Mid
Chakra cost: 30
Damage points: 60
Description: The user focuses their wind chakra into their hands and sends it to the sky. They use that chakra to gather clouds above the opponent and alter the weather conditions to the point of which wind will start to spin around the opponent until it turns into a tornado around the opponent.
The opponent will be caught in the eye of the tornado so he/she will be trapped inside and so the user throws a large amount of shuriken into the tornado and uses their wind chakra to control the blades. After doing so the user controls the shuriken with their wind chakra and uses them to violently cut their opponent.

-The controling of the shuriken counts as one of the users turns
-Can only be taught by Hightimeshoward and those who he teaches can teach this tech to others as well.
Declined, do not resubmit to many wind tornado techniques now -_-
 
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Gin-San

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Re: ♦ Custom Jutsu Submission ♦

Summoning

Summoning Animal:
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Scroll Owner:UxCxHxIxHxA
Other Users who have signed contract: n/a
Summoning Boss if existing: add when approved
Other Summoning Animals tied to contract:same as above

~Approved~
summonings
Summoning Animal:
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Scroll Owner:UxCxHxIxHxA
Other Users who have signed contract: n/a
Summoning Boss if existing: Rendan
Other Summoning Animals tied to contract: Kyu, Sampo

(Kuchiose no Jutsu: Rendan )- Summoning Jutsu: Rendan
Rank:S
Type: Supplementary
Range: Short/mid
Chakra: 40 (-5 per turn)
Damage: N/A (40 for Cracking earthquake; 60 for Winds of destiny)
Description: After extracting some blood and performing the needed handseals, Rendan is summoned. Rendan is 4/5 the size of Gamambuta. Because of his size, he is unable to fly. Rendan is able to use two moves: Cracking earthquake (Rendan tries to fly but because of his weight he falls, his claws crack the floor, causing a major crack in the floor accompanied by a small earthquake) which equals to a B-rank earth technique and Winds of destiny (Rendan quickly moves his wings to create powerful air gusts) which equals to a A-rank wind technique.
-Can only be summoned once per battle
-Can only stay for four turns
-Cracking earthquake and Winds of destiny count as a move
-Can only be summoned by someone holding the Kea contract
-Unable to fly
-If the enemy comes short range he is able to use his wind-infused wings to cut through the flesh and bone.
-No other summons while this Rendan is still in play
Declined, remove the part where he can cut through flesh and bone and make it one his abilities
(Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
Type: Supplementary
Range: Short/Mid/Long
Chakra: 30 (-5 per turn)
Damage:N/A (60 or 40 depending on attack)
Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
note: Ryu has to be in the air prior) which equals a A-rank wind technique
-Can only be summoned two times per battle
-Can only stay for five turns
-Attacks count as a move
-Summon is able to fly with the user in his back (companion included)
-Can only be used by someone who holds the Kea contract
Approved

(Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
Rank: B
Type: Supplementary
Range: Short/Mid/Long
Chakra: 25 (-5 per turn, -10 if scanning still in play)
Damage:N/A
Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
-Can only be summoned three times per battle
-Can stay for six turns
-scanning the area counts as a move, but scanning can be used during the six turns
-Can only be used by someone who holds the Kea contract
Approved, but a doujutsu or sensory ninja would be able to see or track him

Custom weapon

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(jigoku no raitoningufuxyuurii)-Hell Lightning Fury
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: N/A (+30 in direct contact; +70 Thunder God's revenge)
Description: Rakurai no bureedo is a family sword passed through generations. The legend says that the God of Thunder gave the enchanted sword to a poor missioner to save the world, but his greed for power got the better of him. The God of Thunder realize his mistake and took the sword out of his possession, and gave it to a guardian family to take care of the sword.
The sword has special characteristics, lightning is always flowing through the blade, and only members of the guardian family can use it; any external member that tries to use the sword will be instantly shock to death, to avoid further disaster. Any adversary that is cut or that tries to block the sword will be numbed and unable to play for 1 turn. God of thunder has four special characteristics:
1. It strengthens any raiton attack for 20%
2. It weakness any enemy raiton attack for 20%
3. Has an special attack, Thunder God's revenge, which consists on the liberation of lightning energy from the tip of the sword, which does not require any seals, the power of this technique is equal to an A rank.
4. Can absorb any raiton attacks up to S rank
Restrinctions:
~Mastery of Raition required
~ Absorption of raiton techniques can only be used 3 times
~Thunder God's revenge attack counts as a move
~Can only be used by UxCxHxIxHxA
~Cannot be broken
~To summon this sword, the user uses a seal in his left arm in the wrist area:
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Declined, do not resubmit

Feel free to change anything that bothers you
 
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BlacKing

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Re: ♦ Custom Jutsu Submission ♦

Name: Needle Water Spout
Rank:S
Type:Attack
Chakra cost: 80
Damage cost: 40 (Water Spout), 60(Needles)
Range: Short -Mid, Long
Description: The User creates a tornado made of water.
Note: Doesn't fully form until the User's next turn.
Note: Lasts for 2 turns
Note: Can only be done once per fight.
Note: If ANYONE (Friend or Enemy or User) are caught in the Water Spout, they are left immoble for one turn.
Note: Water that comes off the top of the tornado are as sharp as needles due to the high velocity rotation of the Tornado and travel Mid-Long Distance attacking all it comes into contact with.
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Name: Needle Flame Tornado
Rank:S
Type:Attack
Chakra cost: 80
Damage cost: 40 (Flame Tornado), 60(Needles)
Range: Short -Mid, Long
Description: The User creates a tornado made of fire.
Note: Doesn't fully form until the User's next turn.
Note: Lasts for 2 turns
Note: Can only be done once per fight.
Note: If ANYONE (Friend or Enemy or User) are caught in the Flame tornado, they are left immoble for one turn.
Note: Fire that comes off the top of the tornado are spits of fire needles due to the high velocity rotation of the Tornado and travel Mid-Long Distance attacking/burning all it comes into contact with.
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Both declined do not resubmit

(Raiton:Kami no Hidari-te Raiton Haikiryou) - Kami's Lightning Displacement
Rank: A rank
Type: Supplementary
Range: Self
Chakra cost: 40
Damage Points: N/A
Description: Kami, being made of pure Lightning, can freely transform his body into Lightning and reappear where he wants. This form allows him to avoid taking direct damage from physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to Wind and Water attacks.
Note: Cant attack in the form
Note: Useable Once per battle
Note: Can only be done with Hyena Mode: Kami
Note: Lasts for One turn if not cancelled before hand.

(Katon:Akuma no Migi-te Katon Haikiryou) - Akuma's Fire Displacement
Rank: A rank
Type: Supplementary
Range: Self
Chakra cost: 40
Damage Points: N/A
Description: Akuma, being made of pure Fire, can freely transform his body into fire and reappear where he wants. This form allows him to avoid taking direct damage from physical attacks but can not attack while in this form. The user can reform into there normal body at any time, but in this form the are vulnerable to Water attacks.
Note: Cant attack in the form
Note: Useable Once per battle
Note: Can only be done with Hyena Mode: Akuma
Note: Lasts for One turn if not cancelled before hand.
Both Declined, work on their reappearing abiltiy elaborate further
===============================
Reference Previously approved
Kami no Hidari-te Akuma no Migi-te (God's Left Hand, Devil's Right Hand)
Rank: S
Type: Supplementary
Range: N/A
Chakra Cost: 80
Damage points: N/A
Description: User, while in Kaijin (Hyena Mode), summons (by way of handseals) what appears to be two clones of the user. The only difference between the three is that one has A yellow Manganin helmet, while the other has a red Manganin helmet, and the user's helmet is brown. The God's left hand(Kami) has all Lightning Abilities and is capable of using all the Lightning Techs that the user knows. The Devil's Right Hand(Akuma) has all Fire Abilities, and is capable of using all the Fire Techs that the user knows.
Note: Usable only in Kaijin (Hyena Mode)
Note: Must have signed the Hyena Contract to use.
*Vision impairment still applies for Each "clone".
*Each "Clone" is immune to attacks of their element S Rank and Below.
*User cannot use any Lightning or Fire Techs while each respective "Clone" is on the field.
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Re-submitting

Haruku henkan (The Hulk Transformation)
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it active)
Damage points: N/A
Description: This technique allows the user to greatly increase their physical abilities, by using their anger and adrenaline to fuel their muscles. This technique requires for the user to be a master of Taijutsu. By showing very deep rage and using ones Taijutsu experience and knowledge of one’s own body to continuously tricking the brain into releasing adrenaline into the body, the user will become what is known as The Hulk. The user’s skin will become green due to the adrenaline infused chakra coursing through the body, and he will grow to double his normal size in a matter of seconds. The Hulk possesses an incredible level of physical ability. His capacity for physical strength is potentially limitless, due to the fact that the Hulk's strength increases proportionally with his level of great emotional stress, anger in particular. The Hulk has a high resistance to physical damage and has shown resistance to damage on level with the best diamonds, he has also shown resistance to extreme temperatures. The Hulk also has superhuman endurance. The Hulk can ignore almost any strain on his body and is able to ignore pain. The Hulk is little more than an animal; he can use all Taijutsu but is reduced to an almost primal state. This technique is irreversible until the specified turns have passed, but when the user returns to his original state, he is left completely exhausted and unable to battle any further. Not only that, this technique has a toll, it is so powerful that it costs some of the users very life force to use.
Notes:
• Lasts for 5 turns.
• The user cannot use Ninjutsu Genjutsu Summonings or clones while this is active and for the rest of the battle.
• The user is immune to all Genjutsu except MS techniques, since this technique reduces the user to an almost primal state, therefore his brain will function differently and be much harder for Genjutsu to affect.
• This technique shortens the user’s life.
• All clones of the user’s creation will be destroyed when this technique is activated, since it will cause a great imbalance in his chakra system.
• The user will become considerably slower due to the bulky mass involved with this technique.
• When this technique ends the user will be unable to use ANY techniques or move at all for the rest of the battle.
• Can only be used once.
• The user takes 20 damage when he performs this technique.
• Can only be taught by Leeroy G. Zero

-Declined. I don't care what the other mod said. For me this is completely irrelevant to the Naruto universe. Plus adrenaline does not make you green or bigger. This is just a poor attempt to 'rationalize' Marvel-

New techniques:

Name: ATP Attacks | ATP no Kōgeki
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 20
Damage points: N/A
Description: By focusing chakra into his brain, the user can trick his body into continuously producing ATP and glucose in the muscles and by confusing the disaster centers in the brain, the user can trick his brain into releasing ATP every time he uses his body for some kind of attack, or whenever he wishes. This causes the users punches and attacks in general to gain a large boost of strength, similar to a 300% increase.
Notes:
• Lasts for 5 turns.
• Can only be used twice per battle.
• Can only be taught by Leeroy G. Zero

-Declined. The brain has already focused amounts of chakra: by default. Also, it's only a natural thing to not be able to use your brain to trick ... your brain-

Name: Yasei-juu āto: Wanryoku | Untamed Beast Art: Brute Strength
Rank: A
Type: Offensive
Range: Short
Chakra cost: 40
Damage points: 40
Description: This Taijutsu attack requires for the user to release great amounts of uncontrolled chakra through his arms and legs, the chakra will flare around the user’s limbs because of the great amounts released, and behave like flames since the user does little to control the chakra itself. The chakra has a larger percentage of physical energy than spiritual energy. Because of the larger amount of physical energy in the chakra, it will feel more ‘real’, and increase the amount of damage the user can do, since the chakra acts as extensions of the user’s limbs. Every motion the user does releases a bit of the chakra around his limbs, since it’s not controlled at all. This means that all attacks done by the user will become chakra enhanced, and do more damage. Because of the massive amount of chakra used, the user will also experience that his strength will increase drastically. This chakra coating takes under a second to appear, since it requires no control other that the ability to burn chakra like hay in a stove. The user takes advantage of his great strength and chakra enhancement, and punches forward multiple times. Each punch will send a small shockwave of power forward, because of the great strength involved with the punches. This attack gets stronger proportionally with the users strength.
Notes:
• The chakra coating disappears the second the Taijutsu attack is done.
• Can only be used tree times per battle.

-Declined. Do not resubmit. And read the manga. 'Uncontrolled' chakra can not get the form of flames and even if it would, they wouldn't be concentrated, out of all the possible places, around your limbs -

Name: Futon & Suiton: Tōsha no ao Chikyū | Wind & Water Release: Our Blue Planet
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user gathers an enormous amount of wind chakra, and creates a large compressed ball of wind. The wind ball will have an extremely high density. As the wind ball is formed, the user coats it in a great layer of water, which he draws from the moisture in the air. It is possible to perform this technique without the water coating, if the user chooses so; the technique will be faster but very weak to fire techniques. By forming the snake handseal, the user can launch the great ball of wind and water towards a target, and as long as the user keeps the snake seal formed, he can control the ball and direct it wherever he wishes. When the ball makes contact with the target, the compressed wind ball will implode because of the massive pressure created by the water cloak, and thereafter explode outwards in a massive blast of wind that will shoot 360 degrees around the ball, and leave a gigantic crater behind. The water coating will also be shot outwards like a cannon, and will smash everything away with bone crushing power. This technique takes very little time.
Notes:
• Can only be used twice per match.
• The user cannot use Forbidden-ranked and above water techniques next turn, because of the strain this jutsu puts on the user.
• The user cannot use S-ranked and above wind techniques next turn, because of the strain this jutsu puts on the user.
• The user takes 10 damage, because of the strain this jutsu puts on the user.
• Can only be used by Leeroy G. Zero

-Declined. You need some sort of connection with the ball to move it freely, affinity with both elements and of course in order to draw the moisture from the wind you need... lets say 6 rounds. Unless you have a biography stating you are a wind rider or a fish-

Name: Suiton & Futon: Hanten ao Chikyū | Water & Wind Release: Inverted Blue Planet
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user gathers an enormous amount of water chakra, and creates a large compressed ball of water, which he draws from the moisture in the air. The water ball will have an extremely high density. As the water ball is formed, the user coats it in a great layer of highly compressed and dense wind. The wind coating will immediately suck all the air out of the ball, thereby creating a vacuum inside the water ball. By forming the snake handseal, the user can launch the great ball of water and wind towards a target, and as long as the user keeps the snake seal formed, he can control the ball and direct it wherever he wishes. When the ball makes contact with the target, the wind coating will open slightly, thereby allowing air to enter the ball. Because of the vacuum inside the water ball, this will cause everything close range to the technique, to be sucked into the wind coating, and end up inside the compressed water ball, and because of the density inside it, everything inside the ball of water will immediately be crushed with gigantic force. As soon as the ball is filled with air again, the ball of water will explode outwards in a massive blast of water that will shoot 360 degrees around the ball, and leave a gigantic crater behind. The wind coating will also be shot outwards like a cannon, and will smash everything away with bone crushing power. This technique takes very little time.
Notes:
• Can only be used twice per match.
• The user cannot use Forbidden-ranked and above wind techniques next turn, because of the strain this jutsu puts on the user.
• The user cannot use S-ranked and above water techniques next turn, because of the strain this jutsu puts on the user.
• The user takes 10 damage, because of the strain this jutsu puts on the user.
• Can only be used by Leeroy G. Zero

-Ibid.-

Regarding the Hulk technique, if i for some reason have OP'd it too much, could you please swith the resistance on par with diamond out with.
"and can withstand up to S-ranked techniques pretty easily"
Just to avoid more declining and stuff o.o
Though i would remind the checker that this technique practically makes everything but Taijutsu completely impossible D:
Re-submitting:

Haruku henkan (The Hulk Transformation)
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it active)
Damage points: N/A
Description: This technique allows the user to greatly increase their physical abilities, by using their anger and adrenaline to fuel their muscles. This technique requires for the user to be a master of Taijutsu. By showing very deep rage and by using the promise of pain that follows with jutsu, the user indirectly makes his brain release adrenaline into the body, this technique will transform the user into what is known as The Hulk. The Hulk possesses an incredible level of physical ability. His capacity for physical strength is potentially limitless, due to the fact that the Hulk's strength increases proportionally with his level of great emotional stress, anger in particular. The Hulk has a high resistance to physical damage and has shown resistance to damage on level with the best diamonds, he has also shown resistance to extreme temperatures. The Hulk also has superhuman endurance. The Hulk can ignore almost any strain on his body and is able to ignore pain. The Hulk is little more than an animal; he can use all Taijutsu but is reduced to an almost primal state. This technique is irreversible until the specified turns have passed, but when the user returns to his original state, he is left completely exhausted and unable to battle any further. Not only that, this technique has a toll, it is so powerful that it costs some of the users very life force to use.
Notes:
• Lasts for 5 turns.
• The user cannot use Ninjutsu Genjutsu Summonings or clones while this is active and for the rest of the battle.
• The user is immune to all Genjutsu except MS techniques, since this technique reduces the user to an almost primal state, therefore his brain will function differently and be much harder for Genjutsu to affect.
• This technique shortens the user’s life.
• All clones of the user’s creation will be destroyed when this technique is activated, since it will cause a great imbalance in his chakra system.
• The user will become considerably slower due to the bulky mass involved with this technique.
• When this technique ends the user will be unable to use ANY techniques or move at all for the rest of the battle.
• Can only be used once.
• The user takes 20 damage when he performs this technique.
• Can only be taught by Leeroy G. Zero

I've removed the tricking the brain part and the growing and green part.
I really can't use this jutsu without adrenaline, so we'll see how it goes this time.
Declined, do not resubmit

Name: Futon & Suiton: Tōsha no ao Chikyū | Wind & Water Release: Our Blue Planet
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user gathers an enormous amount of wind chakra, and creates a large compressed ball of wind. The wind ball will have an extremely high density. As the wind ball is formed, the user coats it in a great layer of water, which he draws from a nearby water source. It is possible to perform this technique without the water coating, if the user chooses so; the technique will be faster but very weak to fire techniques. By forming the snake handseal, the user can launch the great ball of wind and water towards a target and by forming the tiger handseal, the user can make it explode before it hits anything. When the ball makes contact with the target, the compressed wind ball will implode because of the massive pressure created by the water cloak, and thereafter explode outwards in a massive blast of wind that will shoot 360 degrees around the ball, and leave a gigantic crater behind. The water coating will also be shot outwards like a cannon, and will smash everything away with bone crushing power. This technique takes very little time.
Notes:
• Can only be used twice per match.
• The user cannot use Forbidden-ranked and above water techniques next turn, because of the strain this jutsu puts on the user.
• The user cannot use S-ranked and above wind techniques next turn, because of the strain this jutsu puts on the user.
• The user takes 10 damage, because of the strain this jutsu puts on the user.
• Can only be used by Leeroy G. Zero

Name: Suiton & Futon: Hanten ao Chikyū | Water & Wind Release: Inverted Blue Planet
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user gathers a large amount of water from a nearby water source, and creates a large compressed ball of water. The water ball will have an extremely high density. As the water ball is formed, the user coats it in a great layer of highly compressed and dense wind. The wind coating will immediately suck all the air out of the ball, thereby creating a vacuum inside the water ball. By forming the snake handseal, the user can launch the great ball of water and wind towards a target, and by forming the tiger handseal the user can make the effect of contact begin. When the ball makes contact with the target, the wind coating will open slightly, thereby allowing air to enter the ball. Because of the vacuum inside the water ball, this will cause everything close range to the technique, to be sucked into the wind coating, and end up inside the compressed water ball, and because of the density inside it, everything inside the ball of water will immediately be crushed with gigantic force. As soon as the ball is filled with air again, the ball of water will explode outwards in a massive blast of water that will shoot 360 degrees around the ball, and leave a gigantic crater behind. The wind coating will also be shot outwards like a cannon, and will smash everything away with bone crushing power. This technique takes very little time.
Notes:
• Can only be used twice per match.
• The user cannot use Forbidden-ranked and above wind techniques next turn, because of the strain this jutsu puts on the user.
• The user cannot use S-ranked and above water techniques next turn, because of the strain this jutsu puts on the user.
• The user takes 10 damage, because of the strain this jutsu puts on the user.
• Can only be used by Leeroy G. Zero

I've fixed the controlling part on both techniques ^_^
Both declined do not resubmit

Doton: San-kai hashira kaden | Earth Release: Three Pillar Household
Rank: A
Type: Supplementary
Range: Short/Long
Chakra cost: 30
Damage points: N/A
Description: By performing a single handseal, the user makes three great plateaus of earth and stone rise up through the ground wherever he wishes. The plateaus rise through the ground very quickly and without warning, and they cause small tremors around them as they rise. The user is able to slightly manipulate the shape and form of the plateaus, before they rise through the ground, to suit his needs. By forming a single handseal, the user is able to emit spikes from the plateaus. This technique is an advanced version of the Earth Style: Earth Flow Rampart.
Notes:
• Can only be used 4 times per battle.
• Can only be taught by Leeroy G. Zero

-Approved-

Ninja Arts: Telekinesis = Ninpou: terekineshisu
Rank: A
Type: Supplementary
Range: Short/Middle/Long
Chakra Cost: 40
Damage Points: N/A
Description: The user by using the art of the Telekinesis can move objects with his mind. The user only needs to concentrate chakra into the desired object and by doing the connection with his brain he can send it wherever he wants. This technique is so strong that the user can ever use it to move trees and use them as defense or offense.
Note: Last for 4 turns
Note: No genjutsu while using this technique.
Note: No Forbidden ranked techniques after this jutsu is over.
Note: Can only be taught by Akisha and Leeroy G. Zero
Note: Twice per battle.

-Declined. I do not approve anything supernatural which is incompatible with the Naruto world. -

Fuuinjutsu: Shinkei to Kin'niku no Saisei | Sealing Technique: Rebirth of the Nerves and Muscles
Rank: A
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A
Description: The user will reveal a part of his body where the Kanji for Muscle is applied. The kanji will immediately begin to glow, and send small currents of chakra and electricity through the user’s body. These currents will cause any harmful spasms and restrictions on the user’s muscles and nerves, to be sealed away. The user will feel a huge relief after the seal has been activated. By directing the chakra currents, the user can control exactly which muscles and nerves in his body will be checked, and for what.
Notes:
• Can only be used 3 times per battle.
• Can only be taught by Leeroy G. Zero

-Get Nexus to check this-
____________
-Declined- you can't seal away such stuff, and for future reference I don't usually even bother to read stuff in spoilers so refrain from using them in official submission threads


Ninpou: Dake Saikyō Remasu Seizon | Ninja Art: Only the Strongest Will Survive
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 100 (50 every turn)
Damage points: N/A
Description: This technique can only be activated if the user is under the effects of: Haruku henkan (The Hulk Transformation) Or: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique) This technique allows the user to exceed the human boundaries on physical strength for a short amount of time. The user pushes a larger amount of physical energy into his chakra as he molds it, this will give the user’s chakra a more physical consistency, and it will therefore actually be able to hit and hurt people in its pure form. As the user molds this chakra, he simply releases huge amounts of uncontrolled chakra, which will form a chakra cloak around the user because of the huge amounts released. The wild chakra coursing through the user’s system will cause the user’s brain to release great amounts of adrenaline and glucose, which will increase the speed of the user’s blood flow. All these substances in the user’s system will cause the user’s physical strength and durability to continuously grow over time. The user’s hair will turn yellow, and his eyes will turn blue, this happens because of the massive amounts of performance enhancing substances coursing through the user’s body. The chaka cloak around the user will behave like a wild fire, it will not protect the user from anything but the most basic ninja weapons, but it will give the user a larger reach in his Taijutsu, and it gives chakra burns similar to the ones Naruto gets after his 4th tailed Kyuubi transformation, to anything it touches. The user will become extremely durable when under the effect of this technique; every part of his body will become double as durable, every turn this technique is active, the user will also become extremely resistant to extreme temperatures. This technique gives the user incredible strength, it will give him an increase in strength, similar to two times Tsunades strength, and every turn this technique is active, the user’s physical strength will double. The chakra cloak around the user will give the user a boost of speed big enough to cancel the slowing effect of: Haruku henkan (The Hulk Transformation) Or: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique) The user will create small craters where he walks, and the energy release from this technique alone, is enough to send shockwaves around the user.
Notes:
• The user cannot use any Ninjutsu, Genjutsu, Clones and Summonings, while this technique is active.
• Lasts for 5 turns.
• Can only be used once per battle.
• The user’s heart explodes when this technique ends, because of the gigantic pressure it puts on his body.
• This can be activated simultaneously with: Haruku henkan (The Hulk Transformation) Or: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
• Can only be taught by Leeroy G. Zero

This is the technique.

-Declined. I have not even read the rest of the jutsu; the red part is so wrong that renders what follows completely irrational-
Re-submitting:

Name: Ninpou: Dake Saikyō Remasu Seizon | Ninja Art: Only the Strongest Will Survive
Rank: Forbidden
Type: Supplementary
Range: Self
Chakra cost: 100 (50 every turn)
Damage points: N/A
Description: This technique can only be activated if the user is under the effects of: Haruku henkan (The Hulk Transformation) Or: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique) This technique allows the user to exceed the human boundaries on physical strength for a short amount of time. As the user molds this chakra, he simply releases huge amounts of uncontrolled chakra, which will form a chakra cloak around the user because of the huge amounts released. The wild amounts chakra coursing through the user’s system and the threat of death that comes with this technique will cause the user’s brain to release great amounts of adrenaline and glucose, which will increase the speed of the user’s blood flow. All these substances in the user’s system will cause the user’s physical strength and durability to continuously grow over time. The user’s hair will turn yellow, and his eyes will turn blue, this happens because of the massive amounts of performance enhancing substances coursing through the user’s body. The chaka cloak around the user will behave like a wild fire, it will not protect the user from anything but the most basic ninja weapons, but it gives chakra burns similar to the ones Naruto gets after his 4th tailed Kyuubi transformation, to anything it touches. The user will become extremely durable when under the effect of this technique; every part of his body will become double as durable, every turn this technique is active, the user will also become extremely resistant to extreme temperatures. This technique gives the user incredible strength, it will give him an increase in strength, similar to two times Tsunades strength, and every turn this technique is active, the user’s physical strength will double. The chakra cloak around the user will give the user a boost of speed big enough to cancel the slowing effect of: Haruku henkan (The Hulk Transformation) Or: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique) The user will create small craters where he walks, and the energy release from this technique alone, is enough to send shockwaves around the user.
Notes:
• The user cannot use any Ninjutsu, Genjutsu, Clones and Summonings, while this technique is active.
• Lasts for 5 turns.
• Can only be used once per battle.
• The user’s heart explodes when this technique ends, because of the gigantic pressure it puts on his body.
• This can be activated simultaneously with: Haruku henkan (The Hulk Transformation) Or: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
• Can only be taught by Leeroy G. Zero

Fixed the Yin/Yang physical chakra shizzle
Declined do not resubmit
New submission:

Name: Kuchiyose: Hyougama (Summoning: Ice Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Ice Toad named Hyougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great shield and spear on its back. Hyougama is the most capable ice user on Myobokuzan Mountain, and is able to use all ice techniques up to S-rank, because of his great knowledge of ice he is completely unaffected by C-ranked ice techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.

edit this lmao you made me laugh dont copy and paste with doing such a poor job
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Rank: Forbidden
Type: Supplementary| Barrier| Sealing
Range: Short-Long
Chakra Cost: 50 (+10 per turn it's active)
Damage Points: -
Description: This is a very complex technique which requires years of training in the arts of sealing and barrier methods. Because of that is one of the strongest techniques of those types in existence.
The user will have to perform a row of 37 hand seals and will then clap his hands to activate the technique. A cubicle barrier with a slight purple glow will appear surrounding both the user and the opponent (including beneath them, on the ground), covering a huge area.
This barrier has five seals with the kanji for each of the five main elements: four on the side faces and the last, on the top one. With a single hand seal, the user will make the chosen kanji to glow even more bright and the others will loose their glow. The respective seal will seal off all other elemental natures, being the chosen element, represented by the more intensified glowing kanji, the only usable element inside the barrier. This works for both the user and the opponent, but non-elemental techniques, such as ninjutsu, taijutusu and gengutsu can still be performed.
Everything that touches the walls of the barrier, is immediately projected a few meters forward and will be numb, as if a lightning shock wave has been released.
Another fact is that this barrier is indestructible and inescapable, unless via time-space techniques, such as reverse summon or transportation techniques.
These abilities reveal the true purpose of this technique: to put the user at an elemental advantage in a fight to the death against the opponent, meaning this technique is only used in very serious or dangerous situations.
__________
*Usable once per battle and lasts five turns
*User receives 15 damage points due to the strain this technique causes on him
*The elements sealed away, remain sealed for the rest of the battle for the user, meaning even when this technique ends, he can't use them any more.
*No techniques above A-rank and only two jutsus per turn after the barrier ends due to the strain and excessive chakra loss on the user.





Rank: S
Type: Defence
Range: Short
Chakra Cos: 30
Damage Points: -
Description: A barrier which can be placed upon a part of the body trough a seal and activates when an attack reaches the point where it is cast. This barrier is usually placed on the back of the neck or back of the user in order to prevent point-blank attacks, tough it can also be used in multiple places on the user's body to avoid surprise attacks. As soon as an attack or other chakra than the user's reaches the area near the seal, the barrier activates, forming a rectangle which can cover one and a half times the height and twice the width of the user. Can block techniques up to S-rank, tough it can only block one technique per usage.
__________
*It can only activate/be used twice per battle
*There must be a gap of two turns between usage





Rank: A or S
Type: Defence| Counter-Attack
Range: Short-Mid
Chakra Cost: A-rank (30 chakra). S-rank (40 chakra)
Damage Points: Same as encased technique
Description: Upon on being targeted by a direct attack, the user performs 5 hand seals, forming a parallelepiped barrier around the incoming jutsu. This barrier acts as a conservative system, meaning that even tough it blocks the incoming technique, it conserves the energy of the jutsu inside of it. While being used, there can occur two situations: the first one is if the encased technique is up to the same rank as the barrier. On that situation the barrier encases, stops and holds all the energy the jutsu contains. Then, with a single hand seal, the user can throw the barrier towards the opponent, exploding on impact. The second situation is if the encased technique is one rank above the rank of the barrier. Then on that case, the barrier encases teh technique and since it cannot contain all the energy inside of it, it will create a massive explosion.
__________
*Only one barrier is created per usage and each barrier can only be used on one technique at a time.
*A-rank can be used three times per battle.
*S-rank can be used two times per battle.
*If S-rank is used, the user must wait at least two turns before it can use this technique again.





Rank: Forbidden
Type: Attack
Range: Short-Mid
Chakra Cost: 50
Damage Points: 90
Description: A barrier technique which requires great concentration and ability to perform. The user will perform 9 hand seals and concentrate a great deal of chakra around any body part of the opponent, forming a small barrier but dense and powerful barrier around it. By performing the tenth hand seal, the user barrier severs the opponent's captured bodypart, cutting it off. To finalize, the user will do the last and eleventh hand seal, making the barrier to seal away the severed body part, disappearing immediately after. Although a very powerful technique, it doesn't come without drawbacks, as the user will need to stay stationary and concentrated between 20 to 25 seconds, or the technique will be cancelled, which is very difficult to happen in the middle of a fight. Such strain caused on the user, causes him to see blurry for a while (around 10 seconds).
__________
*Usable once per battle
*User receives +10 damage
*No sealing or barrier techniques during the following turn.




Rank: B
Type: Supplementary
Range: -
Chakra Cost: 25
Damage Points: -
Description: This technique requires the user to pass one seal with the kanji for summoning on it's target. It can be passed on objects and persons. Once it's done, the user can, at any time summon the target to appear next to him. This technique is mostly used for tactical methods, as the user can summon the opponent's defences to defend himself or can even summon the opponent himself, in a way that he is hit by his own techniques.


All declined do not resubmit
 
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Izuna Uchiha

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Re: ♦ Custom Jutsu Submission ♦

( Suiton: Gyojin Karate ) Water Style: Fish Man Empty Hand
Rank: A-S
Range: Short-Mid
Chakra Cost: 30-40
Damage Points: 60-80
Description: The user is able to control all the water in the user's vicinity, from the water in the atmosphere to the water in the opponent's body. Since every living creature is nothing more than a mass of water, the users of Fishman Karate are able to battle opponents that are usually highly resistant (if not immune) against blows and punches. Spreading the chakra through the field, any thrown punch will charge and release a large shock wave in front of the user, and push and hurt any number of opponents in range. Retracting the fist will have reverse effect. The same can be applied to thrown masses of water, from the same rank, in range of the shock wave, pushing them or attracting them near the user (no harm done, as it is in the user's control).
*Can only be used thrice per battle*
*Lasts 2 turns max*
*While active, the user can only have 2 jutsus per turn*
*Needs 2 turns to re-charge to be used again, in the first turn, the user can't use water jutsus that are higher than A rank*

-Declined. Similar jutsu already exists. Talk to Izuna and check if he'd allow you to use his specialty-
Mizuken: Dagekinami| Water Fist: Water Shockwave
Rank: A
Type: Attack| Nintaijutsu
Range: Short-Mid
Chakra Cost: 25
Damage Points: 40
Description: The user focus water chakra on one of his palms and will do a punching motion. When he does that, he will release his water chakra in form of a shockwave that will travel through the water particles on the air until it reaches the opponent. Upon on contact, the shock wave will spread though the opponent's body and cause internal damage as the human body has a significant percentage of water.
These shock waves can pass trough any water medium, including walls and barriers as the shock wave is propagated trough water
*Usable 3 times per battle
Sorry to be a douche Alucard old buddy but it seem your jutsu would be a rip off of Lili`s rip off of my jutsu :p

You're basically trying to do Fishman Karate which I submitted as a custom Clan (with Fishman Karate as it's special ability).

So, kindly, I'll have to ask you to take it off =/
 

Nagato..

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Re: ♦ Custom Jutsu Submission ♦

(Jishaku Ninpou: Jiki hōkai) Magnetic Ninja Art: Magnetic Disintegration
Rank: B
Type: Supplementary
Range: Short-Long
Chakra Cost: 20
Damage Points: N/A
Description: The user sends his magnetic chakra into the air around him causing any metallic objects to disintegrate into sand that can be used to perform Iron sand techniques.

Note: Can only be used 4x per battle
Note: Cannot use Iron sand jutsu for 1 turns
Note: Can only be taught by Nagato..

~Facepalm~ by that remark of mine youl understand the Answer but to put even more bluntly Declined, do not resubmit in no way can magnetism work in this fashion


(Doton: Akuma chikyū no dōka) Earth Style: Demonic Earth Assimilation

Rank: S
Type: Supplementary
Range: Long
Chakra Cost: 40
Damage Points: N/a

Description: User channels his chakra into the ground while performing a handseal and when he is hit by an attack his body is turned into rock due to assimilating with the minerals in the ground and is shattered into thousands of pieces that fall and assimilate into the ground and then the user reforms from the shattered pieces back onto the battlfield where he ses fit. The shattered rocks can assimilate into mud.

Note: Can only be done 3 times per match
Note: User has to be standing on earth or in contact with earth.
Note: Rendered useless if user is wet from a water based attack.
Note: Getting hit by lightning is fatal to the user.
Note: Can only be taught/used by Nagato..

Declined, do not resubmit


(Hiero Taka Geijutsu: Hiero mōdo) - Hiero Falcon Arts: Hiero Mode
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: -15 per turn
Damage Points: (+15 Tai +20 Jutsu)

Description: To enter Hiero Mode the user must gathered their Hiero Falcon chakra in a meditative state or have gathered it from a previously summoned Falcon. The falcon will then start transfering its chakra to the user while the user contains the chakra and slowly attain characteristics and special ablities that Heiro Falcons have. The abilities the user obtains are the following:

-The user's senses, speed, and agility/relexes are enhanced beyond the normal capabilities of the average ninja. The sense of smell is now capable of tracking the opponent if the user has lost sight of him/her while the sense of hearing is capable of hearing a heart beat from mid range.
-The strength of the user also is increased to a level that can stand up with Tsunade's strength. The hands take a claw-like appearance and underneath the users arms small underwings will form that allows the user to glide in mid air for short spurts.
-After Hiero Mode is worn of, the users body will be exhausted because of the drastic changes his body had to undergo.

Note: Only lasts for 4 turns
Note: A turn has to pass before completely entering Hiero Mode.
Note: The user can't perform any jutsus while trying to abtain Hiero Mode.
Note: Can only glide while already in mid air. Gliding Ex: (Short-Mid/Mid-Long) depending upon the altitude the user was at
Note: The falcon(s) used to attain Hiero Mode will automaticly dissapear.
Note: After Hiero Mode has worn of, the user can't perform S-rank to A-rank jutsus of any kind for 2 turns
Declined, do not resubmit to much like my hawk sage mode


(Kuchiyose no Jutsu: Inuyasha) - Heiro Falcon Summoning Technique: Inuyasha

Rank: S
Type: Suplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A

Description: After the user has done the required handseal and using a small amount of blood, Nagato can wipe his blood upon his katana and thrust it into the ground summoning Inuyasha, the great Saker Falcon of the Hiero Falcon realm.
Inuyasha is a white Saker/Hiero Falcon a bit smaller than Gamahiro, that wears a unique armor passed down from generations of Falcon elders. The armor is a very thin featherweight titanium alloy layer of coating clipped onto his feathers that gives his body a platinum appearance, and can be shot towards opponents as senbon when he flocks his wings hard enough. From the time of summoning he crashes down with his body and claws with the same surprising speed and force as Gamahiro. He flies at high speeds which creates a small layer of wind to form around him which protects him from some lightning based jutsu. Inuyasha has a unique telepathic ability which allows him to communicate with his summoner at all times.

Note: Can Only Be Summoned Once Per Battle
Note: Layer of Wind Protects up to A Ranked lightning two times only.
Note: Amor senbon is B ranked.
Note: No other summonings of the user can be on the battlefield.
Note: Summonings Can Only Be Taught By Nagato..

Make the telepathy count as one his abilities and state all his techniques count towards one the users 3 per tun

(Mugen no koku) - Infinite Void Control

Rank: S
Type: Supplementary
Range: Every
Chakra cost: 55 to activate, +15 per turn to maintain.
Damage Points: N/A

Description: Its a terrain enhancing technique, it is activated by the user clapping his hands together in a "praying" form. Chakra begins to be unleashed around him whistling in the air, and enters into the enviornment around the user.The enviornment and every aspect of it becomes so flooded with the user's chakra that that is can be labeled as an "infinite voided control" over the envoirnmental characteristics by the user.

The terrain, is referred to as "infinite void control" because of a few things though the user can change the structure of the terrain, it's climate, humidity, weather conditions and so on, the opponent can freely use the features of this jutsu - for example, if a plateau was created, the opponent can freely manipulate that earth with his jutsu to create spikes, walls, etc. To give a better example, if the climate has been changed to a desert with sand, the opponent can freely use sand techniques against the user.

-Note: This technique cannot be used to harm the opponent, such as creating a pit under him, spikes, geysers etc..
-Note: In effect, the user has infinite control over the characteristics of the enviornment, not how it is used and by whom it is used..
-Note: The chakra drain caused by this technique allows the user to utilise Forbidden Techniques only once per two turns, and prevents him from entering modes that require extra chakra to be unleashed like EIG.
-Note: This technique may be activated only once per battle.
A side effect of this technique is that since the terrain is filled and ever shifting due to the user's chakra, it becomes nearly impossible for the user or the opponent(s) to collect natural chakra for Senjutsu or to enter Sage Mode. Opponents cannot use any form of assimilation into the terrain due to large amounts of the users chakra
O_O Declined do not resubmit
 
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~Deidara~

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Re: ♦ Custom Jutsu Submission ♦

(Seiuchi Kuchiyose no Jutsu) Walrus summoning
Summoning Animal: Walrus
Scroll Owner: GaaraRules111
Other Users who have signed contract: None
Summoning Boss if existing: Himatsu
Other Summoning Animals tied to contract: N/A
Approved

(Kuchiyose no Jutsu: Seiuchi) - Summoning Technique: Walrus
Rank: S
Type: Suplementary
Range: Short-Long
Chakra Cost: 40
Damage points: N/A

Description: After the user has done the required handseal and using a small amount of blood, GaaraRules111 can wipe his blood upon a surface and his walrus, Himatsu, who is also the boss of his realm, can be summoned. He is a grey walrus with an eye patch on his left eye, scars adorning his body, and one of his tusks is broken. Himatsu is proficient in water jutsu, and his skin is infused with earth chakra similar to Kakuzu's Iron Skin technique. This gives him increaed strength and resistance. The armor's weakness of course is lightning based-attacks, but it strong against water attacks. When Himatsu performs the water jutsu,
(Suiton: Dai Bakusui Shōha) - Water Release: Great Exploding Water Colliding Wave
Rank: A
Type: Offensive,Supplementary
Range: Short - Long
Chakra cost: 30
Damage points: 60
Description: This technique is a stronger version of exploding water colliding wave technique. the user spits out a large amount of water that covers an entire area, with massive waves that can crush the opponent. The user then forms the water into a giant orb, instead of releasing like weaker version of the technique.
he has the advantage, similar to Kisame as a shark.

Note: Can Only Be Summoned Once Per Battle
Note: He can only use up to A rank water jutsus
note: Can only be out for 5 turns
Note: Summonings Can Only Be Taught By GaaraRules111
Declined, the earth armor ability give it a rank level and also note a walrus is slow on land xD
I haven't done this before, so feel free to critique in any way! :pwease:
 
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Darijan

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Re: ♦ Custom Jutsu Submission ♦

(Ranton: Ranton Uyoko): Storm release: Storm Wings
Rank: B
Type: Suplementary
Range: Short/Long
Chakra Cost: 20
Damage points: N/A
Description: The user will gather up a huge amount of ranton chakra in his back, and he will preform 3 hand seals. When he preforms them he will release all the collected ranton chakra from his back and this way he will make 2 wings made of storm chakra grow at his back. The wings are strong enough to hold the user and one more body for 5 turns(if this is too much make it 4 or lower). The wings are also able to shoot out ranton needles which can block up to C rank tecs of any element except wind.
Notes:
~Usable 3 times a battle
~Lasts 5 turns max
~The user can shoot out needles from the wings but if he does that the wings endurance will be shorten for 1 turn
Declined, do not resubmit

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


(Ranton: Ranton Keta): Storm Release: Storm beam
Rank: A
Type: Offence/Defense
Range: Short/Long
Chakra Cost: 30
Damage points: 60
Description: The user will chanel a big amount of ranton chakra in his lungs and mouth, and at the same time he will preform 2 hand seals. After he does that he will open his mouth and shoot out a huge ranton beam towards the opponent, the beam can be spllited into multiple halves and its direction can also be manipulated
NOtes:
~Must be taught by me
~Usable 3 times per match
Declined, edit so its a singular beam otherwise it be declined and treated similar to laser circus
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

(Kuchiyose: Howaido Ikazuchi)Summoning: White Thunder
Type: Attack/Defense
Rank S
Range: Short-Long
Chakra Cost: 40
Damage Points: N/A
Description: Ikazuchi is probably the fastest white Lion in the Šiškovci savana. Hes speed equals to the speed of Rock Lee without the weights on his legs. He is also one of the youngest Lions in the Šiškovci savana, so he did not master the technique of walking on 2 legs and using the frontal ones as hands, but he started his training so he can stay on 2 legs for 15 seconds.He can carry up to 2 people on his back, but when he is caring someone his speed decreases. Ikazuchi has the bad habitat to spit into a summoners face if he thinks that you arent strong enough to cooperate with him. He also likes contesting with others in some raiton jutsus which he can preform without making any hand seals because they are his affinity, he can use raiton jutsus up to A rank. Once the summoner gains Ikazuchis respect he will always be very happy to be able to help. Like every other White Lion from Šiškovci Ikazuchi also wears a long white coat with the White lightning thunder on his back. 白雷雷.
Notes:
  • Can be summoned once per battle
  • He can last up for 6 turns or he can take the damage from 2 A ranked jutsus and 1 B ranked
  • In the move the summoner summons Ikazuchi he wont be able to preform any lightning jutsus
  • Every jutsu Ikazuchi preforms counts as a move of the user
Declined, do not resubmit
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Dean Kaguya

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Raikou Tama) Lightning Style: Lightning Sphere
Type: Supplementary
Rank: C
Range: Short
Chakra Cost: 15 (+5 each turn opponent remains in the sphere)
Damage Points: N/A (+10 each turn trapped in the sphere)
Description: User forms a series of hand seals and creates a sphere from electrical energy that can be used to trap an opponent. Once the opponent is trapped in the sphere the user can electrocute the opponent by infusing more lightning chakra into it. User must maintain contact with the sphere or the jutsu disperses.
- Lasts only two turns
- Cannot use any jutsu for the next two turns
- Can only be taught by DeanMinatoNamikaze

-Declined. Similar jutsu already exists-

(Raiton: Raikou no Yaiba) Lightning Release: Lightning Sword
Type: Supplementary
Rank: D
Range: Short
Chakra Cost: 10
Damage Points: 20
Description: User forms a sword form lightning chakra that can be wielded like a normal sword. The user can release the chakra from the sword to create a lightning surge in the ground but the damage points increases by 5 points once released to create the surge.
- Can only be taught by DeanMinatoNamikaze

-Declined. Similar jutsu already exists-

(Doton: Iwa Kabushi) Earth Style: Rock Fists
Type: Attack
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: N/A (+5 taijutsu attacks)
Description: The user coats his fists with earth which add more power and strenght to his/her taijutsu attacks.
- Cannot use any jutsus above c-rank
- Cannot use any jutsus other than earth
- Can only be used three times per battle
-Can only be taught by DeanMinatoNamikaze

-Declined. Makes no sense.-
~Resubmitting
(Doton: Iwa Kabushi) Earth Style: Rock Fists
Type: Attack
Rank:B
Range: Short
Chakra Cost: 25
Damage Points: N/A(+10 to taijutsu attacks)(+5 to C-rank earth ninjutsus and below)
Description: The user coats his hands(up to elbow) with rocks that increases his taijutsu attacks. The user can also use the rocks to
increase the potential of his earth ninjutsu attacks.
~Can only be used twice per battle.
~Can only be taught by DeanMinatoNamikaze.
Declined, Similar just exists

(Doton: Kasui Hayashi)Earth Style: Spike Forest
Type: Attack
Rank: S
Range: Mid-Long
Chakra Cost: 40
Damage Points: 80
Description: User performs the Snake- Dog- Ram- Monkey-Tiger- Snake hand seals and causes several thin pillars 10 feet high and covers an area of 10 meters to rise from the ground then the user allows spikes to protrude from the pillars and impale its target however the spikes are not strong to kill the target.
~Can only be taught by DeanMinatoNamikaze.
~Opponent remains trapped in it for 2 turns.
~Can only be used 3 times per battle.
~Cannot use any S-rank techniques for 2 turns after using it.
Declined, do not resubmit, its a rip off of the kaguya technique
(Katon: Hi Jiten) Fire Release: Fire Spin
Type:Attack
Rank:B
Range:Short-Long
Chakra Cost: 25
Damage Points: 40
Description:After forming a couple of hand seals the user spits a vortex of fire from his mouth that is in the form of a spiralling vortex however it doesnt trap the opponent, it just hits the opponent unless he or she dodges it.
~Can only be taught by DeanMinatoNamikaze.
Approved

(Genjutsu: Hera no Judgemento)Illusion Technique: Hera's Judgement
Type:Supplementary
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: In this illusion the victim is brought before Hera(Goddess of the underworld) in the underworld, to serve in atonement for his or her sin and serves it by being tortured by Hera's servants and being struck by paralyzing fear. The torture faced is enough to render the opponent motionless for one turn and the damage effects also affect him psychologically because of the sudden frightful sight.
~Can only be used twice per battle.
~Opponent remains paralyzed for one turn.
~Can only be taught by DeanMinatoNamikaze.

Approved
 
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