[ARCHIVE] Custom Jutsu Submission - I

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Serpent

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Re: ♦ Custom Jutsu Submission ♦

(Tori mo-do) Avian Mode:
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: N/A
Damage Points: +20 to Ninjutsu, +15 to Taijutsu
Description: Tori mo-do was developed by the Elder Condors who live in Cove Tori. Much like the Toad's Sage Mode, Avian Mode, is a unique and powerful mode only usable by those who have signed the Condor Contract, and show a great determination and loyalty to the Condors. Being granted this Elder Chakra, it functions much like Nature Chakra, and therefore this makes using this technique while on the move impossible, taking nearly 25 seconds for the chakra to be distrbuted in the user's body, but when the user enters the mode, he will nearly triple his amount of chakra from his surroundings, and his Ninjutsu would change drastically, becoming more powerful plus added strength although not as great as Sage Mode, the user can still break concrete with a poke of the finger, and more speed and agility that only MS can track. The Elder chakra makes feathers grow from the users body, this does not give them the ability to fly but allows for a form of taijutsu called Feather Fist , that when trying to physically strike an opponent, if the attack is out of reach or is missed the feathers will shoot out of the user, at the opponent like needles causing the area if hit to go numb. There are some differences between Sage Mode and Avian Mode though, instead of the user being able to sense where the opponent is by chakra, this mode focuses on the user's senses allowing the ability to be able to see far and track faster movements. The user also gains a unique ability that's very much similar to how birds will can detect and fly away from a storm before it arrives. Using a off-shoot of this ability the user is granted the ability to sense a chakra type before it's even released giving an extremely great reaction time to the opponent's ninjutsu. Lastly, the users vocal chords change allowing them to screech loud, if done in close range it can throw the opponents equilibrium off, making them lose their since of balance.
Notes:
-Must Have Signed Condor Contract.
-Usable Once per battle.
-Last 4 turns.
-User becomes extremely exhausted after usage.

~Declined, do not resubmit~


(Kchuysei: Senpai Kyokan) Summoning: Elder Kyokan:
Type: Supplementary
Rank: S
Range: Short
Chakra Cost: 140
Damage Points: N/A
Description: The user bite's both thumbs and claps his hands together. This summons Senpai Kyokan, Grand Elder of the Condors. Kyokan is a Giant Condor, a little bit larger then Gamabunta, he stands at 50 meters (150ft.) high giving him a wingspan of 150 meters(450ft.), because of his size he can not be summoned by normal means but requires the user to be in Avian Mode. Kyoken is able to blow High winds with his wings that equal to S-Rank. and shoot large amounts of water from his mouth.
Note:
-This Summoning can only be in play for 4 turns.
-This Summoning can only be Summoned by someone with the Condor Contract.
-This Summoning can only be Summoned once per battle.
-This Summoning can only be Summoned in Avian Mode.

~Declined, as avian mode was not approved~

(Ko Kabe-Tama) Great Wall-Bullets:
Type: Attack/Defense
Rank: S
Range: Short
Chakra Cost: 40
Damage points: 80
Description: A large 25ft wall raises from the ground in front of the user, this wall is extremely dense and is able to block A-Rank attacks. The wall then brakes apart and shoots hundreds of little bullets at the opponent.
Notes:
-Can only be used twice per battle.
-This Jutsu can only be taught by ~Frederick~

~Approved, but made it only able to block A rank and below ~

(Doton: Ishi Sekkou) Earth Release: Stone Scout:
Type: Supplementary
Rank: B
Range: Short-Long
Chakra Cost: 20 (+10 Per-Turn)
Damage points: N/A
Description: The user picks up a small rock and molds it into a bird, the bird then fly's high in the sky and scout's the battle field. the user's and Stone Scouts vision's are linked.
Note:
-This Jutsu can only be taught by ~Frederick~

~Approved~

(Kchuysei: Hagetaka Kaen Katana) Summoning: Hagetaka Blaze Sword:
Type: Weapon
Rank: A
Range: Short
Chakra Cost: 40 (-10 every turn)
Damage Points: N/A
Description: The user pulls out a small scroll places his hand on it. This Summons Kean Katana, a super sharp Katon sword capable of cutting through Earth and Chakra infused Earth up to B-Rank as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Katon Chakra in his hand to wield it. This makes it impossible to use Suiton Jutsu. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use.
Note:
-Can only be used by someone with the Condor Contract.
-Katon Jutsu only need one Handseal when holding the sword
-Can cut through B-rank Earth tech.
-The user can't use Suiton Jutsu while welding this Blade.

~Approved~
(Kchuysei: Hagetaka Kaen Katana) Summoning: Hagetaka Blaze Sword:
Type: Weapon
Rank: S
Range: Short
Chakra Cost: 40 (-10 Every Turn) (-10 Extend Reach )
Damage Points: N/A
Description: The user Draws a small scroll as if it was a sword, the scroll then poofs into Kean Katana, a super sharp Katon sword capable of cutting through Earth and Chakra infused Earth up to B-Rank as if it was butter. Kean Katana is extremely hot and will ignite clothing or other flammable cloth of fire. due to this heat the user will need to focus Katon Chakra in his hand to wield it. This makes it impossible to use Suiton Jutsu. It's natural Katon nature makes Katon Jutsu's stronger then normal and easier to use. the user may add more Katon Chakra to the sword to extend the reach of the blade.
Note:
-Can only be used by someone with the Condor Contract.
-Katon Jutsu only need one Handseal when holding the sword
-Can cut through B-rank Earth tech, though it also depends on the size of the earth jutsu
-The user can't use Suiton Jutsu while welding this Blade.
-Can only Extend reach by 4 meters, and it only last one turn.
-Can only extend 4 times per battle
-Must wait a turn before extending again.

~Approved~ changed small bits
 
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Darijan

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Re: ♦ Custom Jutsu Submission ♦

(Katon:kaen handou):Fire Blaze Kick
Rank: A
Type: ofence/defence
Range: Short-mid
Chakra Cost:30
Damage Points:60(direct hit with the feet)(+10 on taijutsu)(+10 on fuuton and katon jutsus if conncented with them)
Description:the user fastly preforms the tiger hand seal and then he starts collecting katon chakra in his feet, after he collects enough of it he can release it to create mid sized flames coming and collecting around his feet. He can use the flames to stronger his taijutsu, or too shoot it at a katon or fuuton jutsu the user used to increase its power. It can also be used to kick back the opponents Katon and Fuuton moves up to A rank.
Notes:
~Can only be tought by me
~The flames dissapear after 2 moves of usage.
~can be used 3 times per battle

~Declined, do not resubmit~
 
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-Haku Yuki-

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Re: ♦ Custom Jutsu Submission ♦

fire style fire shadow clone jutsu ( katon kage bunshin no jutsu)
Rank: b
Type: Supplementary
Range: n/a
Chakra Cost: 25
Damage Points:n/a
Description: the user focases their fire chakra into an exact clone of them selfs if the clone is hit by any jutsu the clone will remake itself but takes a minute to remake a body part unless hit by a water jutsu the water jutsu will complety destroy the clone since it is a solid body it can use any jutsu that the user knows.

~Declined, similar jutsu exists~

water style big wave ( mizu youshiki Tsunami)
Rank: s
Type: offensive
Range: long
Chakra Cost: 40
Damage Points: 80
Description: the user gathers a large amount of suton chakra and releases it into a nearby water soruce ( an ex an ocean a lake ) useing thier chakra they bring up a massive wave capable of destroying anything in its path. the wave can reach a hight of the empire state building

note : the jutsu can only be used once per battle theres no way to block it you can only seal or avoid it there has to be a nearby water sorce to use the jutsu does not need hand signs

~Declined, multiple varieties already exists~
 
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Luiz

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Re: ♦ Custom Jutsu Submission ♦

Samurai Arts: Summer ( Bushijutsu: Natsu)

Rank: D-S
Range: Short-Mid
Chakra Cost: 10-40
Damage Points: 20-80
Description: By channelling chakra through their swords and friction the blades on each-other (Thus requiring 2 swords for each usage), the users of this technique are able to gather enough heat to release a torrent of burning hot flying slices towards the opponent. Depending on the rank of the technique the user is able to create more heat and release more slices for each sword (Max 2 swords). Up to C rank, the slices are only capable of 1st Degree burns on the area cut, and release 2-3 slices per usage. B rank increases the heat to 2nd degree and allows 4 slices per usage. A rank, alng with the 2nd degree burning, is able to set the swords ablaze, as well as the area cut, for a small period of time, allowing 5 slices per usage. S ranked increases the heat to 3rd degree burning, longer periods of time ablaze and 6 slices per usage.
S Rank versions of this technique can only be used 1 times.
A Rank versions of this technique can only be used 2 times.
B Rank versions of this technique can only be used 4 times.

~Declined~ that you create friction and heat the blades up ok, however first and for all for that to work you're going to be bussy for a while as a sword isn't going to become warm of just one or two strokes. Second it works to say that the blades are hot and that when you cut an opponent he will be burned, however saying that they are so hot that you can even shoot heat waves is way too unrealistic for a samurai.

Samurai Arts: Spring ( Bushijutsu: Haru)

Rank: D-S
Range: Short
Chakra Cost: 10-40
Damage Points: Varies
Description: By channelling chakra through their swords and spinning in a low stance, the users of this technique are able to dislocate a rapid whirlwind around themselves, pushing any object in nearby proximity high in the air. Depending on the rank of the technique, the more powerful the push is. Up to C rank, the technique deals no damage, and can only push large-human-sized objects. B rank packs a small 10 damage points, for the whirlwind deals slight slashes of wind. It is able to push larger objects, large-sized-frog objects. A rank will deal more severe damage, up to 30 damage due to slicing wind slashes, it will be able to push larger sized objects, but not near the size of Gamabunta-sized objects. The S ranked version of this technique will deal 80 damage and will create a powerful whirlwind that is able to push up Gamabunta-sized objects.
S Rank versions of this technique can only be used 1 times.
A Rank versions of this technique can only be used 2 times.
B Rank versions of this technique can only be used 4 times.

~Declined~ that you might create a gust around you while you keep spinning to push back things and opponents and even make them make them go in the air for a few feet. However all the rest is impossible for a samurai. What you're explaining is a wind jutsu, which already exists.

Samurai Arts: Autumn ( Bushijutsu: Aki)

Rank: D-S
Range: Short-Mid
Chakra Cost: 10-40
Damage Points: 20-40
Description: Using their Samurai powers to change their swords into large hammers, the users of this technique will slam the hammer on the ground or on their opponents. The higher the rank of the technique, the more powerful the slam. Up to C rank, the users will be able to dis-balance their opponent with a small earthquake, and will leave a small crater on the ground. B rank versions of this technique will create more powerful earthquakes, able to bring the opponent down to the ground, and will create quite the large crater. If hit the opponent directly, it will have high bone-crushing abilities. A rank of this technique will not only create a large earthquake, able to bring the opponent down, but it will also be able to crack the ground in a circular manner, being able to swallow any person in the proximity, trapping them underground. The S rank of this technique will create an earthquake of the top of the charts, creating a magnificent crater on the ground, as the whole surface splits and scars, swallowing anything around the user.
S Rank versions of this technique can only be used 1 times.
A Rank versions of this technique can only be used 2 times.
B Rank versions of this technique can only be used 4 times.

~Declined~ that you create a small quake that brings the opponent off balance and leaves a small crater ok, however you are making this way too powerful for a samurai as in the end this is only physical strength. You made it into a doton jutsu and the strength is on par with Tsunade =/

Samurai Arts: Winter ( Bushijutsu: Fuyu)

Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: 20-80
Description: By channelling chakra through their swords and moving them at high speed in a thrusting motion, along with the canon ability of release chakra slices, in this case, thrust, the user will also dislodge the air around to release powerful cold slices of wind. The more powerful the rank, the more powerful the barrage of slices. Up to C rank, the user will be able to release a barrage of 10 chakra thrusts followed by 10 wind slices. B rank will double the before. A rank will double the before, the cold will increase. The thrusts and wind slices will become so focused that it will feel more like a barrage of needles than anything else, the cold will provide small frostbite on spread out areas of the target's body. S rank will double the before, the barrage will be so cold that it will cause intense frostbite all around the opponent.
S Rank versions of this technique can only be used 1 times.
A Rank versions of this technique can only be used 2 times.
B Rank versions of this technique can only be used 4 times.

~Declined, do not resubmit~ way too unrealistic, cold slices just from stabbing fast that could even cause frostbite and are so fast they're almost needles o_O


Seriously the only reason why I didn't declined, do not resubmit all of them was because some still have an essence of being possible. However you find it needed to make all of them moves that can be done from D to S-rank. There are some jutsu's that can be made like that, however not all and these are such jutsu's. You made them for beyond being possible for a samurai. Make a choice: or samurai or shinobi, but don't make shinobi jutsu's into samurai moves by unrealistic things like the friction of your sword to create heat waves or frostbite =/
 
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Daruny

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Re: ♦ Custom Jutsu Submission ♦

Fuuton:Kaze Tama/ Wind Ball
Type: Attack
Rank: D
Range: Mid-Long
Chakra Cost: 10
Damage Points: 20
Description: The user creats a small concentration of wind in his/her mouth, and then blows hard enough to hit targets with a ball of wind.


Fuuton: Buki kansei/Weapon Perfection
Type: Supplementary
Rank: D
Range: Self
Chakra Cost: 10 For every physical attack.
Description: The user send chakra down the edge of the weapon to make the edge sharper than normal.

~Both Declined, already exist in forms of cannon techniques~
 
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Alucard

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Re: ♦ Custom Jutsu Submission ♦

Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion is the same size as Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage
||Declined|| A bit of an overkill. Each is like a boss summon and carry village-destroying potency.

Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki| Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with.
*Usable twice per battle
*No fuuinjutsu for the next turn
||Pending|| Leaving for Zen. to check
Needs elabortation on how it works with being destroyed would it only be avoidable by escaping and not actually countering the attack?
1. Doton: Kyojin Tsuchi Buddhas| Earth Release: Giant Earth Buddhas
Rank: S
Type: Attack/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points. 80
Description: The user will do a row of 19 hand seals and stomp on the ground. After that, 4 giant figures, each one with the same size as gamabunta and taking the shape of buddhas will rise from the ground up to mid-range around the user, where he desires. These giants are immensely strong and a single punch can create a big crater on the ground. Each of the giants can only be taken down by an S-rank technique or a combination of two A-ranks, however, an A-rank lightning technique, can take one of the buddhas down. They possess an ability that reacts when the user makes the snake hand seal: they explode themselves up. Each explosion has a radius of 15 meters and if all explode at the same time, they create one large explosion which can be compared to Deidara's C-3 and because the Buddhas are made of earth, with the explosion, multiple lava chunks are thrown everywhere. The user can make one or more buddhas to explode when he performs the snake hand seal. These giants can also be used as an effective defence against incoming attacks or to manta in the user in a higher spot.
*Usable once per battle
*They last three turns on the field, after that, they will turn to dust and disappear
*No A-rank or above earth techniques during the following turn
*User receives 10 damage

Approved

2. Fuuinjutsu no Do: Rokkakkeifuu Tsuchi Chuuseki| Earth Sealing Technique: Hexagonal Sealing Earth Pillars
Rank: S
Type: Fuuinjutsu; Attack
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user will do three hand seals and stomp or slam his hand on the ground, summoning six pillars of earth around the opponent with 3 metres diameter and 7 metres of height. These earth pillars will form a hexagon with each pillar standing 5 metres away from the opponent. Then with the snake hand seal, the user will make the pillars to converge on the opponent, crushing him, however, what seems to be a simple technique, turns out to be a trap. Inside the pillars there are multiple seals containing great amounts of the user's chakra and as soon as the pillars are damaged, the seal inside them is triggered and releases all the chakra the user had stored inside of it in a powerful chakra wave which will expand up to 5 metres, destroying everything it comes in contact with. The best way to overcome this technique would be to disintegrate the pillars or making them to break into pieces in a ''soft'' way with an earth based technique so the tags wouldn't explode, however, if the opponent isn't good enough with the Earth Element to do that, it's better to avoid it.
*Usable twice per battle
*No fuuinjutsu for the next turn

Approved

(Suiton: Chakra Kenpa kiri) - Chakra sensing mist
Rank: A
Type: defence
Range: Short-long
Chakra Cost:
Damage Points:
Description: After performing 3 handseals the user will release their chakra into the air creating a thick mist much like the hidden mist jutsu. Due to the users chakra being infused into the mist, it is impossible to see through even with the doujutsu. Much like the chakra sensing rain, the user can sense where the opponent is in the mist due to their chakra being infused into it.
Note: Useable twice
Kirigakure already created a technique similar to that one.

(Godai Chouin Fuu Tattoo) - Five Element Sealing Method Tattoo
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user uses have a sealing tattoo on his arm, with the middle of the tattoo, an empty circle tattooed on the palm(this tattoo is permanent). This is the same technique as "Ho/Mizu/Kaze/Tsuchi/Rai Houin" but replaces the scroll with a tattoo on the users arm. It works by performing 4 handseals and holding the arm with the tattoo forward towards the incoming technique and focusing chakra into it. After a technique has been sealed inside the tattoo, the kanji for "Seal" appears inside the empty circle on the users palm. The kanji starts to slowly fade and will fade away after 1 round.
~Works the same way as the original sealing technique, just removing the usage of scroll.
~The user can only use the tattoo once every 2 rounds. That means after he uses it, he must wait till the kanji on his palm disappears.
~An incoming technique can still do a small amount of damage to the users palm because the sealing is not instant and the technique is used if the user does not have time to reach for a scroll.
It's on Mugi's post down there xD.
I already made that technique but it got declined by Rag.

_______________

3. Tekkai| Iron Mass
Rank: A
Type: Supplementary; Taijutsu
Range: -
Chakra Cost: 30
Damage Points: +10 to taijutsu
Description: After years of training in taijutsu, the user has developed a way of nullifying physical damage. He will focus chakra through the muscles on his body, hardening them to the level of iron so that even a sword only does a superficial cut on the user. This gives him more resistance while suffering attacks and at the same time, more force. Although with this technique the user can endure a lot of damage, a strong enough technique, such as Tsunade’s and Sakura’s enhanced punches can affect him. This technique is said to be as strong as Kakuzu’s Earth Spear. This technique has some weaknesses, has it only hardens the user's muscles, meaning some parts of the user's body will still be vulnerable, like the tendons behind the knee, ears, etc.

Approved

4. Shunkō| Flash Cry
Rank: S
Type: Supplementary
Range: -
Chakra Cost: 40
Damage Points: -
Description: An advanced technique created, following the idea of fighting at extreme speeds with precise hits instead of using brute force to crush the enemy. The user will focus a lot of chakra throughout his body and will compress it. Then he releases it all, covering his body in pressurized chakra. On the contrary of other techniques which increase the user’s speed and strength, such as the gates, this technique solely focus on speed, achieving even bigger speed than the one other techniques may allow. Because of that, when this mode is activated, the user’s speed, reflexes and reaction time increase very drastically, to the point of being compared to the 6th Gate. However this technique has a downside, although the user’s speed increases, his strength doesn’t, meaning that at high speeds the user is more vulnerable to attacks. If the user smashes with something or if the opponent manages to counter attack, the user will suffer more damage than the usual.
As soon as it’s activated, the ground breaks into pieces around the user and the user emits what seem to be chakra sparkles due to the pressurized chakra covering his body.
*Lasts four turns
*-5 chakra every turn it’s active
*Only taijutsu and kenjutsu while active
You must be registered for see images

Declined, sorry i do not accept gate speed comparisons

5. Fūjin no Ken| Wind God's Swords
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: +15 to any wind technique based on these swords or kenjutsu.
Description: These are swords with a simple and clean format. The only distinctive feature on them it's a long length of thin wire mirroring thread, tied to the base of its hilt the user can use for some techniques.

Although of a simple design, these type of swords possess some unique and useful abilities:
  • They have to ability to compress the wind around them and release it on impact, which means they can create small shock waves on impact. This gives the user an advantage during a kenjutsu fight, as when the opponent tries to block an attack of the user, the shock wave produced by the sword can send the opponent back, unbalance him or simply bounce his sword back creating an opening for the user to attack.
  • If the opponent grabs any of these swords, they will react by releasing a small but slicing gust of wind around the hilt, injuring the opponent's hand and forcing him to drop them.
  • The user can flow his wind chakra through the swords to increase their piercing and cutting ability. (+5 chakra each time is used)
The user possesses tattoos on his wrists which allow him to summon many more of these swords, as on this fighting style, the user is more likely to throw them from long range at the opponent in order to hit him with the shock waves and then proceed with another attack.

*Techniques based on these swords can only have wind chakra nature.
*No other summons for the following 3 turns
*Each turn they drain 5 chakra from the user, meaning that after 10 turns the user will feel like he has used a Forbidden Rank technique.
You must be registered for see images

~Declined~ change the bolded part, restrict it to one or two swords or something, custom weapons are not weapon arsenals.
 
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Akisha

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Re: ♦ Custom Jutsu Submission ♦

Lightning Release: Lightning Forest of Zews = (Raiton: Rai Hayashi no Zews)
Type: Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage Points: 90
Description: The User slams his hands on the ground causing a giant forest of tall Lightning spikes to burst up from the ground covering the entire field in Lightning spears. pretty much like the Kaguya’s fifth final dance form. The spears extend even through the underground making it impossible to hide underground.
  • Can only be used once per battle.
  • No A or S rank Lightning techniques for the next 2 turns.
  • No S rank techniques of any kind for the next turn.
  • The user takes 20 damage due to the large use of Raiton chakra.
  • Can only be used by Akisha.
Declined, do not submit

Lightnign Release: Lightning Spike Fall = (Raiton: Rai Supaiku Botsuraku)
Type: Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage points: 90
Description: The user will points his hands at the sky sending Raiton chakra in seconds. As a result a rain of deadly 5m spikes will Rain down onto the opponent like rain. After the spikes are released from the sky the user can perform a single hand seal and some of the spikes will explode, releasing electricity that numbs the opponent on contact. However if this is used in short range, the user will be numbed too.
  • Can only be used once per battle
  • No S or A rank techniques for the next 2 turns.
  • No S rank or above techniques for the next turn.
  • The user will take 15 damage, 20 if the hand seal part is used. A clone will die after using this technique.
  • Can only be taught by Akisha
Declined, oped

Wolverine Mode: Stage 2 = (Kuzuri Modo: dankai 2)
Type: Offense/Defense/Supplementary
Rank: S
Range: Short/Middle/Long
Chakra cost: 40
Damage Points: 80
Description: This second stage of the wolverine mode is way faster than the first one. The user performs a single hand seal and by covering his whole body in Wolverine chakra he can enter this 2nd stage. The senses of smell and hearing are increased dramatically – the user can locate his opponent’s location very easily and can know the kind of chakra nature is using against him (like lightning for example). The speed also increases and it can reach up to the speed or Rock Lee without his weights. Strength is increased up to Raikage’s level without the ration armor. Claws are formed and they are extremely sharp. Of course this mode has his disadvantages too. After the use of it, the user’s chakra will be limited for only 5 more turns and after they are over he wont be able to use chakra due to the hard pressure of the user’s mucles. Also his reactions (after the use of the mode) will be slower and the speed will be limited too.
  • Lasts for 5 turns.
  • Can only be used/taught by Akisha
  • Once per battle.
Decline, not restricted enough

Wolverine Arts: Wolverine Shape-shifting = (Kuzuri Gijutsu: Kuzuri no Tatazumai- Shifuto)
Type: Supplementary/Defense/Offense
Rank: Forbidden
Range: Short/Middle/Long
Chakra Cost: 50
Damage points: 90
Description: After performing a row of 3 hand seals, the user gains the ability to shapeshift into a wolf or an anthropomorphic wolf-like creature, either purposely (when the user has chakra) or if he has been drained out of chakra and see the full moon (like almost no chakra at all). When the user shape-shifts as a wolverine he loses his mind and can’t recognize his friends, comrades or enemies. The user gains superhuman strength and speed (like Raikage with his raiton armor) and senses, far beyond those of both wolves and men, or any kind of sensor, Inzuka clan member or ninja dog. Yet there are great disadvantages of this shape-shifting The user will only be able to use techniques that require only less than 8 hand seals no more.. After the use of the shifting, the user wont be able to use any chakra at all and his muscules will be weak and his movements will be limited.
  • Lasts for 4 turns and after they pass, the user can’t use chakra and can’t move much.
  • Only Akisha can use/teach this.
  • Only 3 S rank techniques during this mode and only 1-2 forbidden.
  • Once per battle
Declined, do not resubmit

Wolverine Arts: Wolverine’s Fur = Kuzuri Gijutsu: Kuzuri no Ke
Type: Deffense/Offense
Rank: A
Range: Short/Middle/Long
Chakra cost: 30
Damage Points: 60
Description: The user will cover his body in wolverine chakra and will create dense fur appear all over his body. The fur is very hard and can defend against some strong taijutsu and kenjutsu attacks (up to A rank but only those that doesn’t include lightning chakra) The Fur can also protect the user completely from one elemental technique, but the technique must be of A rank (no more). The other effect of the technique is that the user can extend his fur and attack from multiple directions, pretty much like Jiraya’s hair style techniques. The fur can be very flexible and in the same time as hard as a rock and as light as a feather. It can also extend through the underground and attack from multiple directions.
  • Lasts for 3 turns
  • Only 2 times per battle.
  • No other wolverine techniques for the next tunr (after the use of this)
  • Only Akisha can teach/use this
i dont quite get the bold part

P.S For the last 3 CJs I have signed the wolverine summoning contract...
 
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Professor Sarutobi

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Re: ♦ Custom Jutsu Submission ♦

(Suiton:Mugen Kiri no Jutsu) - Water Style: Infinite Mist Jutsu
Rank: S
Type: Offense/deffence
Range: long
Chakra Cost: 40
Damage Points: N/A
Description: This is a more advance form of water style:Hidden Mist Jutsu. After the user creates a thick mist, he/she has to remain completely inmobilized/standstill to be able to replenish the mist when tried to be blown away and this mist is capable of covering an entire village.
-can only be used 1 time per battle and lasts for 5 five turns
- No water jutsu a turn after the jutsu ends
-The only way to stop the mist is to attack the user

Declined, do not resubmit

(Fuuton: Meimei Bakuha no Jutsu) - Wind Style: Divine Blast Jutsu
Rank: S
Type: Offense/defense
Range: short-mid
Chakra Cost: 40
Damage Points: 80
Description: The user makes a snake handseal and releases a strong 360 degrees wind blast from his/her body, that flattens every thing at mid- range to the him/her.
-can only be use 2 time per battle
-No A-ranked wind jutsu next turn

Approved

( fuuton: mei mei din kikku no Jutsu) - Wind Style: Divine Dropkick Jutsu
Rank: S
Type: Offense/defense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into his/her leg and jumps up,doing a front flip with a leg dropkick that intsantly sends down a strong,large wave of wind to impale the target.
This jutsu is best in mid-air .
-3 times per battle.
-no A rank wind next turn

i guess approved

( fuuton: mei mei kikku no Jutsu) - Wind Style: Divine Kick Jutsu
Rank: S
Type: Offense/defense
Range: mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra into his/her leg and does a backflip kick that instantly elevates anything in the users path and is able to knock a Target unconscious.
-Useable 3 times per battle
-No A-rank wind next turn

Approved

( fuuton:Meimei Tsubasa ) - Wind Style: Divine Wings
Rank: S
Type: Offense/defense
Range: close-mid
Chakra Cost: 40
Damage Points: 80
Description: The user concentrates a large amount of wind chakra,to form a pair of large sharp wind wings.The wings can also be used to shield the user from lightning based attacks and can be also launched at a target like an ordinary s ranked wind blade but with good acrobaticism it would be used to pierce a target when still attached to the user back.
-only once per battle and lasts for 3 turns.
- grants user flight ability for 3 turns and automatically ends when launched.
-This jutsu also ends, when used to defend against two A rank lightning techs or when used to defend 1 S rank

Declined, do not resubmit
 
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Mugiwara

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Re: ♦ Custom Jutsu Submission ♦

(Ototon: Koudo Naiteki Ne no Jutsu) - Sound Release: Advanced Inner Sonar Skill
Rank: S
Type: Supplementary
Range: Whole field
Chakra Cost: 40 (+5 per round)
Damage Points: N/A
Description: This jutsu is an advanced form of the original inner sonar skill, and can only be performed by people with full mastery of sound and incredible chakra control. Just like the original Inner sonar skill, the user concentrates chakra into his ear, just a larger amount, increasing his hearing to the limit. With this technique active, the user is able to hear everything that happens in the battlefield. That means that the user is able to hear the opponents heartbeat, breathing and the blood running through the opponents veins, everything. Because of the mastery of sound and incredible chakra control, the user is able to block out frequencies that aren't relevant, such as loud explosions, the user is able to hear past them.
~Can only be used once per battle
~Lasts until deactivated
~While this technique is active, the user cannot use any other sound jutsu.
~The user is able to hear both above and under ground.
~Must be Kage or higher, and have very high chakra control
~Must have mastered sound

Approved

(Kyōmon: Hiru Gatling Gun) - Gate of Wonder: Daytime Gatling Gun
Rank: Forbidden
Type: Offensive
Range: Short- Long
Chakra Cost: N/A
Damage Points: 100 (-20 to user because of shoulder joints)
Description: After opening the 7th gate, Gate of Wonder, the user will firmly plant his feet on the ground, and start punching forward at very high speed pushing the air in front of him towards the opponent at very high speed.
The user punches so fast his hands become invisible to the naked eye. Because of the air that is pushed towards the opponent at such high speed, the can feel the full force of the punch even though they are far away. The air hits so fast that, after a volley, they seemingly connect simultaneously. The circles of air bursts from the punches surrounding the user, resemble the many barrels of an actual Gatling gun. The appearance, power and speed are all like a gatling guns. This technique can be compared to Morning peacock, where punches put air on fire because of high friction, here the user punches much faster, pushing the air towards the opponent without lighting it on fire. All the opponent is able to see if puff of smoke around the user, because of the users arms breaking the sound barrier countless of times, in other words, the air that is pushed moves faster than sound.
~Must be EIG master to perform
~The technique doesn't use any because it is just high speed punches.
~The users shoulder joints are destroyed after the technique. (If the users bone density is higher than normal, the joints will be pretty beat up.)
~Once per battle
~Muscles in the arms begin to rip 3 turns after the technique is performed and the user will be unable to use his arms the rest of the battle.
You must be registered for see images

i suppose approved

(Godai Chouin Fuu Tattoo) - Five Element Sealing Method Tattoo
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage Points: N/A
Description: The user uses have a sealing tattoo on his arm, with the middle of the tattoo, an empty circle tattooed on the palm(this tattoo is permanent). This is the same technique as "Ho/Mizu/Kaze/Tsuchi/Rai Houin" but replaces the scroll with a tattoo on the users arm. It works by performing 4 handseals and holding the arm with the tattoo forward towards the incoming technique and focusing chakra into it. After a technique has been sealed inside the tattoo, the kanji for "Seal" appears inside the empty circle on the users palm. The kanji starts to slowly fade and will fade away after 1 round.
~Works the same way as the original sealing technique, just removing the usage of scroll.
~The user can only use the tattoo once every 2 rounds. That means after he uses it, he must wait till the kanji on his palm disappears.
~An incoming technique can still do a small amount of damage to the users palm because the sealing is not instant and the technique is used if the user does not have time to reach for a scroll.

Declined, do not resubmit

(Shimon: Shoushi Shishi) - Gate of Death: Midnight Lion
Rank: Forbidden
Type: Offensive
Range: Whole Field
Chakra Cost: N/A
Damage Points: 200 (maybe higher)
Description: This techniques requires the user to open the 8th and final gate, the Gate of Death, granting the user access to all of his energy. After the user opens the 8th gate, a huge amount of energy is released from his body, making a gigantic burst which travels across the field at incredible speed, knocking everything back and overwhelming the opponent with chakra. Right after opening the final gate, the user will focus a large amount of energy into his fist and strike the ground, creating a massive earthquake that can be felt miles away. The strike to the ground creates what seems to be a huge bottomless fissure, cracking open the earths crust, making the opponent and the user fall to their death. Right after the punch, the users kicks off the air under him, accelerating towards the opponent and appears above the opponent as if the user teleported there. After appearing above the opponent, the user focuses the energy that is left in him inside one of his legs and does a spinning heel drop on the opponent, shooting him into the fissure at incredible speed. After the heel drop, the user is exhausted of energy, all of the gates closes and the user is left without any chakra, in other words, dead.
~Can only be avoided by time-space technique.
~The users movement is nearly impossible to track even with sharingan
~When the user opens the 8th gate, the opponent is overwhelmed by the chakra and the of the user, unable to move as if they were affected by genjutsu.
Aftermath of the jutsu(1 km diameter and several km deep):
You must be registered for see images

^^^I know its OP, but its 8th gate after all xd

tell me something mugi, how can the technique be avoidable only via teleportation if ya claiming this technique can stop the opponent in their tracks from killing intent that kinda contradicts the technique you strawhat pirate xD
 
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Sharingdork

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Re: ♦ Custom Jutsu Submission ♦

Summoning Animal: Scorpions
Scroll Owner: Sharingdork
Other Users who have signed contract: N/A
Summoning Boss if existing: Hotaro

Approved for scorpion contract

(Summoning Technique|Hotaro) (Kuchiyose no Jutsu|Hotaro)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:40
Damage points:N/A
Description: Hotaro is the most powerful of the Scorpion race. He is roughly the size of Gamabunta when Gama is on all fours. His pincers are very large compared to his body, and can be used to defend against any jutsu up to A-rank (can take 3 A-rank hits, or 1 S-rank). His tail has more penitrating power than any sword or kunai, and can destroy up to any B-rank defence with ease (A-rank with 2 hits, S-rank with 4 hits). In addition to it's pure strength, Hotaro's tail can extend an aditional two feet by focusing chakra into the joints to make it extend. Being a creature of the desert, Horato has an earth affinity, and can use up to A-rank earth jutsu. Hotaro can also expel a certain poison from the tip of his tail to paralize the enemy, simmilar to the Agrivated Rock Technique.

Note: -Hotaro must be the only summon the user has on the field at a time
-Hotaro only lasts four turns
-Can only be summoned once per battle
-After Hotaro expends his defence limits, he disappears (if he's hit with 4 A-ranks, or 2 S-ranks)
-Having an earth affinity, Hotaro is vunerable to lightning, lowering the ranks for defence by one (can defend 3 B-ranks, and 1 A-ranks)
-Using Hotaro's poison tail counts as one of the '3 moves per turn' rule
-Extending Hotaro's tail counts as a jutsu
Other Summoning Animals tied to contract: Scorpio

Declined, sort this technique out please the details of attacks to take him out aswell as the defence a single tail swipe cant take out a ninjutsu defence of B rank when that tail swipe is a standard move , and the poison that paralyses the same as aggrivated rock O_O that technique pretiryies not paralyses

(Summoning Technique|Scorpio) (Kuchiyose no Jutsu|Scorpio)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:40
Damage points:N/A
Description: Scorpio is the brother to the scorpion summoning boss, Hotaro. Being his younger brother, Scorpio is visibly smaller than his brother, but this gives him an advantage in speed. He can move his eight legs, pincers, and tail faster than Hotaro, but he is more or less physically weaker than his brother. His pincers can only defend against 3 B-rank, and 1 A-rank (disappears after a single S-rank). Like his brother, Scorpio's tail can destroy B-rank defences easily (A-rank with 2 hits, S-rank with 4), but it also has additional speed, allowing him to destroy an A-rank defence just as fast as his brother could a B-rank. Scorpio's tail can also extend from the joints, but only up to one additional foot. Like his brother, Scorpio has an earth affinity, allowing him to use up to A-rank earth jutsu.

Note: -Only Messenger Scorpions (1) can be summoned at the same time as Scorpio
-Scorpio lasts five turns
-Can only be summoned twice per battle
-After Scorpio expends his defence limits, he disappears (if he's hit with 4 B-ranks, or 2 A-ranks, or 1 S-rank)
-Having an earth affinity, Scorpio is vunerable to lightning, lowering the ranks for defence by one (can defend 3 C-ranks and 1 B-ranks)
-Extending Scorpio's tail counts as one jutsu
Shirudo
(Summoning Technique|Shirudo) (Kuchiyose no Jutsu|Shirudo)
Rank: S
Type: Summoning
Range: N/A
Chakra cost:40
Damage points:N/A
Description: Shirudo is a giant scorpion known as the 'Guardian Scorpion' due to his abilities to defend all B-rank jutsu, 5 A-rank jutsu, and 2 S-rank jutsu (disappearing after hit with 6 A-rank, or 3 S-rank). His great defencive powers are mainly attributed to his massive pincers, which can create a wall capable of completely hiding him and a human on his head from sight and attack. Though his pincers are greater in size and defencive capability than any other scorpion's, their size makes them almost useless for attacking. The heavy, slow claws cannot open and close fast enough to realistically trap any self-respecting ninja (unless they're bound), and then it would only make sense to smash them with the sheer wieght of the closed pincer, which would also be innaffective, unless the opponent is bound, as it would take energy and time to get the heavy pincers into the air in the exact position. His tail is also less effective than the others, as it cannot extend like Hotaro and Scorpio's, and it's relativly shorter than the others to begin with, making it only useful to attack from behind, where Shirudo cannot see. Like all scorpions, Shirudo has the earth affinity, but can only use up to B-rank earth jutsu.

Note: -Only Messenger Scorpions (1) can be summoned at the same time as Shirudo
-Shirudo lasts five turns
-Can only be summoned twice per battle
-Having an earth affinity, Shirudo is vunerable to lightning, lowering the ranks for defence by one (can defend 5 B-ranks, 2 A-ranks, and 1 S-rank)
Messenger Scorpions
(Summoning Technique|Messenger Scorpions) (Kuchiyose no Jutsu|Messenjāsukōpionzu)
Rank: A
Type: Summoning
Range: N/A
Chakra cost:30
Damage points:N/A
Description: Messenger Scorpions are basically generic scorpions, allowing you to have more than one summoned at a time (max. 3). Messenger Scorpions are smaller than most summoning scorpions, being only the size of an average human hand. Due to their size, these scorpions are hard to hit, but can move as fast as any swift snake. Like Shirudo, their tails don't extend, but they do sting enough that an opponent can only ignore it if they are numbed or paralized. Their pincers are small, even for their bodies, and are only good for digging through the ground. Like other scorpions, Messenger Scorpions have the earth affinity, but can only use a single jutsu
(Doton: Moguragakure no Jutsu) – Earth Release: Hiding like a mole technique
Rank: C
Type: Supplementary
Range: Long
Chakra cost: 15
Damage points: N/A
Description: The user changes earth into fine sand by channeling chakra into it, allowing the user to dig through it like a mole. While underground one can sense what is happening on the surface and use the information to launch a surprise attack on the enemy. Once can also hide deep in the ground, escaping to a depth where the enemy cant reach.
which they use in conjunction with their natural armor to escape normal sensors (dojutsu users can see through this). Messenger Scorpions are very weak, and will be destroyed by everything B-rank and above.

Note: -Messenger Scorpions last six turns (one turn less for every Messenger Scorpion summoned. ex: the second only lasts five turns, the thrid only lasts four)
-Can only summon one Messenger Scorpion per turn
-Cannot summon any other scorpion the same turn you summon a Messenger Scorpion
-Can only summon a total of 6 Messenger Scorpions per battle
-Using their stingers to distract the opponent counts as one move for the turn
-Using 'Hiding Like A Mole', counts as one move
-Messenger Scorpions can only escape normal sensor's while underground
-Having an earth affinity, Messenger Scorpions are destroyed by all C-rank and above lightning jutsu

ll other summonings declined, again with the boss seriously sort out all those technique ranks that can beat it and it can break through extra its annoying

Update: Contract declined as it's already taken
 
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Wesobi

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Re: ♦ Custom Jutsu Submission ♦

Resubmitting:
Rank: A
Type: Offense/Defence
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, ripping at the internal organs or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.
Note: Can only be taught by Wesobi.
Note: Can only be used 2 times per battle.
Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.
Note: Requires a water source.



~Declined, remove that it can rip the internal organs its a physical technique so it doesnt have that ability ~
Rank: A
Type: Offense/Defence
Range: Short-Long
Chakra Cost: 30
Damage Point: 60
Description: The user summons one big amount of water at each hand. He then uses shape manipulation and heavy chakra’s to change the water’s shape into two wolfs. The user can then command the wolves to charge at the enemy, or to protect him from Fire Attacks. This attack is even more devastating in combination with a lightning based attack.
Note: Can only be taught by Wesobi.
Note: Can only be used 2 times per battle.
Note: The user can’t use any Water-based Jutsu the next turn or during the same turn.
Note: Requires a water source.




Approved

Submitting:

(Raiton: Kuro yari) Lightning Release: Black Spear
Type: Offensive
Rank: B
Range: Short-Long
Chakra Cost: 25
Damage Points: 40
Description: Darui creates a spear of Black Lightning that he can use to engage the opponent with, or throw it towards his opponent, due to its enhanced electrical state; this spear is extremely fast when thrown.
Note: Can only be taught by Wesobi

Approved

(Raiton: Taiketsu no joukai) Lightning Release: Showdown of Heaven
Type: Offensive
Rank: A
Range: Short – Mid
Chakra Cost: 30
Damage Points: 60
Description: Darui holds out both hands in the air. He then summons a large amount of Raiton chakra into those hands and creates a large black orb filled with Black Lightning. He can then throw this orb up to Mid distance and release the Lightning orb’s stored enery, letting the Black Lightning electrocute and destroy anything in a short radius of it.
Note: Can only be taught by Wesobi
Note: Usable 3 times per match
Note: Due to the large amount of chakra used, the user can’t use any Lightning or Black lightning techniques during the following turn.

Approved, added bold section

(Ranton: Katana no za Arashi) Storm Release: Sword of the Storm
Type: Offensive/Defensive
Rank: B
Range: Short
Chakra Cost: 25
Damage Points: 40
Description: Darui focuses Ranton Chakra around his blade (in a similar fashion as Asume did with his Chakra Blades), which forms a small whirlwind around his blade. He is then able to deflect one B-rank Suiton or Raiton attack that is launched at him. He can also blow away the opponent with the whirlwind if he puts more chakra into the attack.
Note: Can only be taught by Wesobi
Note: Can only be used 2 times per battle
Note: Stays active for 2 turns if no move is deflected.

Declined, describe this abit more and better like the blows away the enemy are you releasing a blast out the sword or what and does that count as towards defending against other attacks also?

Custom Artifact (Using the slot of a Custom weapon for this one)
(Kongouseki no za Arashi)Storm release: Diamond of the Storm
Type: Supplementary
Rank: A
Range:
Chakra Cost:
Damage Points:
Description: This is a special artefact made by the ancestor of Darui’s family. Darui can store Ranton Energy in this item when he isn’t in battle, and summon on this chakra when he enters battle. The chakra inside of this artefact is so big, it can make any Ranton so powerful; its damaging effects go up by one rank.
Note: Can only be used once.
Note: Can’t be used in the first two turns.

Side note for artifact: I got the idea from the Gems that Eragon uses to store his energy in.

Declined do not resubmit
 
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ZK

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Re: ♦ Custom Jutsu Submission ♦

Name: Fuuinjutsu: Kokoro no genso en (Sealing Technique: Elemental Circles of the Heart)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40
Damage points: N/A
Description: This seal is used to create a perfect balance in a ninja’s body and mind, allowing him/her to access powers that usually aren’t available to the user. The seal is made up of 5 tattoo-like rings around the users heart, the rings are set in a pattern resembling the Rinnegan, the five rings are constantly absorbing chakra from the users body to ensure that they’re always ready to be activated. The five rings represent five states of the seal, the inner ring being the weakest and the outer being the strongest. When a ring is activated it begins to glow weakly.

First Ring | Ring of Water
When activating the first ring, the user loses his ability to manipulate water chakra for the rest of the battle; instead all the water chakra will be used to temporary improve his body. The water chakra will be send to the blood veins to increase the blood flow with a large amount, it’ll also be used to keep the user body temperature at normal even when he’s in extreme situations.
This will result in:
The user avoids almost all regular fatigue and exhaustion.
Boost of speed similar to Lee without weights.
Boost of strength similar to Sakura’s strength.
Increased perception and quicker analyzing skills.
Will cause a severe headache when the effect wears off.

Second Ring | Ring of Lightning

When activating the second ring, the user loses his ability to manipulate lightning chakra for the rest of the battle; instead all the lightning chakra will be used to temporary improve his body. The lightning chakra will help impulses and signals reach the brain faster, and will release small impulses into the muscles to make them work faster. The chakra will also numb the users nerves to a certain degree.
This will result in:
High resistance to pain.
Boost of speed similar to the 2nd gate.
Boost of strength similar to Tsunade at her best.
Increased reaction time.
The user will feel a sting of pain when this ring is activated and when it ends. The user will only be able to use A-ranked Ninjutsu and below when this ring is activated.

Third Ring | Ring of Wind
When activating the third ring, the user loses his ability to manipulate wind chakra for the rest of the battle; instead all the wind chakra will be used to temporary improve his body. The wind chakra will help increase the oxygen level of the blood with a great amount, and to help the user control his breathing, the wind will also increase the users overall “flow” in his body.
This will result in:
Boost of speed similar to the 3rd gate.
Boost of strength similar to the 2nd gate.
Another boost in the users perception and reaction time.
This ring will put a severe strain on the users muscles when activated, the user will experience great pain when the effect of the ring wears off. The user can only use C-ranked Ninjutsu and below when this ring is activated.

Fourth Ring | Ring of Earth
When activating the fourth ring, the user loses his ability to manipulate earth chakra for the rest of the battle; instead all the earth chakra will be used to temporary improve his body. All the earth chakra will be used to further enhance the strength and speed of the user by reinforcing the already existing enhancements.
This will result in:
Boost of speed similar to the 4th gate.
Boost of strength similar to the 3rd gate.
The users muscles and organs will be throughout damaged when this ring is activated, he will experience immense pain when the effect of the rings wear off. The user can only perform D-ranked Ninjutsu and below when this ring is activated.

Fifth Ring | Ring of Fire
When activating the fifth ring, the user loses his ability to manipulate fire chakra for the rest of the battle; instead all the fire chakra will be used to temporary improve his body. Most of the fire chakra will be used to smoothen the users muscles, but some of it will be concentrated into the users brain to forcibly make it release all the adrenaline available in the brain.
This will result in:
Boost of speed similar to the 5th gate.
Boost of strength similar to the 4th gate.
A chakra coat that reduces the damage hostile techniques inflicts on the user by 20 (only if it hits of course)
The user will experience extreme pain when this ring is activated. The user will not be able to perform any techniques (with the exception of Taijutsu)

Restrictions:
• No Genjutsu can be used while any of these rings are active and 2 turns after.
• No Summons can be used the first turn of the 1st 2nd and 3rd ring and none at all when the 4th or 5th is activated.
• It’s possible to jump directly to a ring but the user will still suffer the others disadvantages (example: If you jump directly to the ring of wind you won’t be able to use water lightning or wind.)
• Activating a ring counts as one of the three moves allowed per turn.
• The 1st ring can last for 5 turns. The 2nd and 3rd can last for 4 turns. The 4th and 5th can last for 3 turns.
• Each ring can only be activated once, and it’s not possible to activate a weaker ring than the user is currently in.
• When the 2nd ring ends, the user won’t be able to use Forbidden ranked techniques for the following two turns.
• When the 3rd ring ends, the user won’t be able to use S-ranked and above techniques for the following turn and no forbidden ranked techniques for the following two turns.
• When the 4th ring ends, the user will receive 20 damage because of the energy usage, and won’t be able to use A-ranked and above techniques for the following turn, no S-ranked techniques for the following two turns, and no forbidden ranked techniques for the following three turns.
• When the 5th ring ends, the user will collapse due to energy exhaustion and won’t be able to move for the rest of the battle.
• Nothing can suppress the pain caused by this technique.
• No modes can be activated during and after the effects of the 4th and 5th ring.
• Ninjutsu can only be utilized once per turn when the 4th or 3rd ring is active and only twice when the 2nd or 1st is active.
• Can only be used by ZeroG
• Co-created by The Dark King

~Declined, do not resubmit~

Name: Senpō: (Sage Art: Divine Wind)
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user performs two handseals while gathering great amounts of wind chakra in his stomach and mixing it with his natural energy, when the user feel like it he exhales the wind as a gigantic blast of wind. The wind blast covers a great area and moves at incredible speed, it levels anything in its path, and because of the natural energy added to it the wind blast is able to cut through steel.
Notes:
• Useable once per match.
• Can only be used in Sage Mode.
• Reduces the effect of Sage Mode by a turn.
• Can only be taught by ZeroG and The Dark King.

~Declined, needs full Japanese name~

Name: Kuchiyose: Yougama (Summoning: Volcano Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist; the belt contains several scrolls which each contains a larger amount of lava. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.

~Declined, elaborate further on those scrolls that hold the lava ~
Name: Ninpou: Kyojin no Jutsu (Ninja Art: Juggernaught Technique)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 60 (10 every turn to keep it activated)
Damage points: N/A
Description: This technique allows the user to increase his toughness and strength by a great amount, for a certain amount of time. By diverting a great amount of their chakra into their muscles tissue and skin, the user can harden his body and muscles with a great amount. The technique itself takes a few seconds to fully activate, but in those few seconds the user will grow in a rapid rate, and approximately become twice as big as he was before. The user’s skin will be close to Corundum in hardness, (or what would be a 9 on the Mohs scale) and his bones just as hard, his strength will rival that of Tsunades at her best. The great physical growth comes with some disadvantages, the user cannot use any elemental ninjutsu or any Genjutsu while this technique is activated, aswell as their speed becoming considerably slower due to the bulky massand he cannot use any S-ranked and above techniques the turn after this technique has been deactivated.
Notes:
• Can lasts for 5 turns.
• When this technique ends the user will not shrink back to his normal size, but his muscles bones and skin will return to its former state.
• Can only be taught by ZeroG.
• Can only be used twice per match.

Approved , added bold section

Name: Mageru (Bending)
Rank: A
Type: Supplementary
Range: Self
Chakra cost: N/A
Damage points: N/A
Description: This art allows the user to replace the usage of handseals with motions from Chinese martial arts, the user is required to use just as many motions as he would have used handseals. (A motion can for instance be; spinning, thrusting, stomping, jumping, etc.) This also allows the user to expel his techniques from other areas of the body, as long as he uses 20 chakra points more to perform them. This isn’t actually a technique, it’s a way if fighting, it can always be used and doesn’t count as a move, since it never has to be activated.
Notes:
• To use this, the user has to post this technique in his first turn; this doesn’t count as a move.
• Can only be taught by Leeroy G. Zero

Eh no Declined do not resubmit

Name: The Adrenaline Rush (Kōfun jōtai)
Rank: S
Type: Supplementary
Range: Self
Chakra cost: 40 (20 every turn)
Damage points: N/A
Description: To activate this technique, the user must focus chakra into the disaster centers in the brain, to forcefully activate the state known as adrenaline rush. The disaster centers in the users brain will react to the chakra as if it was a real disaster situation, the centers will therefore immediately jumpstart the user’s body. The disaster center sends a message to the glands just above the user’s kidneys, to release a great amount of adrenaline into the user’s body. The adrenaline will boost the user’s heart rate and his blood flow. The adrenaline also signals the user’s liver to flood the body with glucose blood sugar for fuel. But what really makes the users body reach its limit is instant energy, which is released along with the glucose and the adrenaline. Instant energy, (ATP or Adenosine triphosphate) is energy stored in all muscles, which is released in a crisis situation to boost the user’s body. All these biochemical reactions happen extremely fast, it takes less than a second for the users body to fully unleash the effects of the technique. These reactions causes the users body to peak and reach it’s absolute limit for a short amount of time, but since the effects are chakra caused, and since the user during this technique continuously floods his veins with chakra, the effects lasts longer. The effects are:
Heightened senses: Stronger sense of smell, hearing and thought processing.
Pain reduction: All feelings of pain and numbness are almost nullified.
Faster reaction time: This doesn’t make the user faster generally.
Superhuman strength: Adrenaline rush causes the body to peak in performance, a big adrenaline rush can give a regular mother the strength to lift a car easily, it is estimated that a full adrenaline rush gives a boost of strength which equals 400%
Notes:
• Lasts for 5 turns.
• The user cannot use any elemental ninjutsu while this is active.
• The user cannot use any Genjutsu or clones of any kind when this is active.
• Because of the energy burn the user cannot use A-ranked or above technique for 1 turn after this technique ends, and he cannot use any S-ranked or above for 2 turns after this technique ends.
• Because of the strain this technique puts on the user, he cannot use any Genjutsu for next 5 turns.
• No summoning while this is active.
• Can only be used Once per match.

Approved

Name: Senpō: Kamikaze (Sage Art: Divine Wind)
Rank: S
Type: Offensive
Range: Short/Long
Chakra cost: 40
Damage points: 80
Description: The user performs two handseals while gathering great amounts of wind chakra in his stomach and mixing it with his natural energy, when the user feel like it he exhales the wind as a gigantic blast of wind. The wind blast covers a great area and moves at incredible speed, it levels anything in its path, and because of the natural energy added to it the wind blast is able to cut through steel.
Notes:
• Useable once per match.
• Can only be used in Sage Mode.
• Reduces the effect of Sage Mode by a turn.
• Can only be taught by ZeroG and The Dark King.

Approved

Name: Kuchiyose: Yougama (Summoning: Volcano Toad)
Rank: S
Type: Supplementary
Range: Short/Long
Chakra cost: 40
Damage points: N/A
Description: After performing the five handseals needed and biting their thumb, the user slams their palm against the ground and summons the Volcano Toad named Yougama. The volcano toad is about ⅔ as big as Gamabunta, (66 meters tall) and is wearing a great belt around its waist with a katana in it. Yougama is the most capable lava user on Myobokuzan Mountain, and is able to use all lava techniques up to S-rank, because of his great knowledge of lava he is completely unaffected by C-ranked lava techniques and below.
Note: Can only be summoned once.
Note: Must hold toad contract.
Note: Can only stay on the field for 4 turns.
Note: No other summonings for 2 turns.

Approved
 
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Hazure

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Re: ♦ Custom Jutsu Submission ♦

(Neko Kata: Genjutsu: Surikizu Bin) Cat Style: Illusionary Technique: Scratch Post
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost: 30
Damage Points: N/A
Description: After activating either (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2, the user will begin to purr. They start out low and then the sound begins to grow until the target can hear it. Once the target hears the purring they are caught in the Genjutsu. The area around the target goes completely black; the target cannot seem to move any part of his body. The targets vision is still black but it gradually starts to reveal images, of little kittens running toward him/her. They think the kittens are adorable until one goes up to him/her and lifts one of its paws at the target, revealing that the claws are as sharp as blades. The kitten then begins to scratch the target who realizes that they are a Scratching Post with a face on it. Once the target realizes this, all the other kittens (5 in total) race over and join in scratching the target.
*Must have signed the Contract of the Cats (Held by Hazure)
*Must be in (Neko Mo-Do) Cat Mode or (Neko Mo-do Tsugi Ni) Cat Mode Stage 2
*Paralyzes target for 2 turns from pain and fear
*Can only be used Once Per Battle
*Can only be used/taught by Hazure

Approved

(Kuchiyose no Jutsu: Ninja Neko Enryo) Summoning Jutsu: Ninja Cat Restraints
Type: Supplementary
Rank: A
Range: Short - Long
Chakra Cost:
Damage Points:
Description: After marking the opponent with the users own blood, he/she will then proceed to smear their hand with their blood. Building up chakra, the user slams his/her hand down onto the ground and summons a group of 6 Ninja Cats. These cats can either appear on the surface of the ground or appear underneath the ground and then follow the scent of the summoner’s blood to the opponent. Once they have located and targeted the opponent, the 6 ninja cats will then attempt to restrain him/her. Two will appear at the opponent’s feet and bite into their ankles, effectively halting the movements of the opponent, two more Ninja cats appear out of the ground and bite into the wrists of the opponent, keeping their hands in place. The remaining two Ninja Cats, the largest, appear behind the opponent and bite into his/her neck, preventing further movement of the upper body. The cats names are:

Kinomi
Kuro
BoriBori
Guraindo
Buuta
Ooki

Kinomi is the same size as Akamaru in the original Naruto series. Kinomi's fur is a pale orange color and is rather course to the touch. Her eyes are a dark green shade of color but even though they show a deep hidden sadistic nature they are very gentle most of the time. When Kinomi is summoned she is somewhat protective of her bother, Kuro, and is not afraid to chomp the ankles of a new summoner that she believes is about to hurt Kuro.

Kuro is the same size as his sister Kinomi. Kuro's fur is a midnight black color with a white pattern on his belly and his fur is soft to the touch. His eyes are a light blue shade of color and they reveal a warm feeling if you stare into them for too long. When Kuro is summoned he is quite care-free and will dawdle if he can get the chance, although he will protect his sister if the need arises.

Boribori is roughly the same size as an abnormally large sausage dog. He has a long thin body that is accompanied with long, spiky fur which is like a mixture or amalgamation of dark gray and white. He is quite hyperactive and has trouble focusing on things others tell him however when the need arises he can be quite vicious.

Guraindo is the same size as Borbori but is more muscular then his partner. His fur is long and smooth and is the color of ice (a very pale blue) with black stripes much like a zebra. He has OCD (Obsessive Compulsion Disorder) and is continueously asking anyone if he is black with pale blue stripes or pale blue with black stripes.

Buta is the same size as Bull from Kakashi Hatake's Ninja Hounds. He has a bright/happy demeanour and always seems to look on the bright side of a situation. His fur is a dark brown which looks almost black and he has swirls on his cheeks (similar to Choji Akimichi) that are a red color. He is a bit of a glutton eating as much as he can however he does show a great amount of restraint as he has never been shown to take a bite out of an opponent when the opponent is being restrained.

Ooki is slightly bigger then Buta and has a more serious tone to his summoner. His personality is very similar to that of Jiraiya that its scary. His appearance is also very similar to that of Jiraiya. His fur is white and spiky like Jiraiya's hair and he also has the same red lines under his eyes like Jiraiya. He has been referred to as a closet pervert and enjoys lying in the sun.

*Can only be used/taught by Hazure
*Must have signed the Contracts of the Cats
*Can only be used Once Per Battle
*The opponent is immobilized for 1 turn

Approved
 
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Axle

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Re: ♦ Custom Jutsu Submission ♦

Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 50
Damage : 90
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any water chakra for 3 turns
Note: can be used as a water source

Declined, still failed to supply a damage cost to yourself due to being forbidden ranked

Raiton Denka: Electric Charge
Rank: Forbidden
Type: Supplementary
Range: Short
Chakra Cost: 50
Damage: 90
Description:The normal human body has equal protons and neutrons, so we don't give off an electrical charge (all matter is like this). The user can gain more protons than electrons giving their entire body a constant electrical charge. With the shocks, the users body limits disappear, with this the user can move like rock lee with no weights, the users reaction is also doubled because of the constant shocks. Also it changes the user's elemental affinity to lightning. All of these attacks gain +20. Also with the constant electrical charge, some of it flows out of the user's body (like electrical equipment when opened) so it surrounds the user's body from a 360 degree angle and spreads out 2 feet from the user's body (like an electrical field). The user can also send charges through objects (except the ground or air) making them positively charged. All lightning moves requires no handsigns
Note: Can only be used by Axle
Note: lasts 5 turns
Note: After this technique is over, the user's body has taken so much damage that user passes out into a coma.

~Declined, do not resubmit

(Custom Weapon)Tsuin Kishou Arashi Katanas: Twin Rising Storm Blades
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40 per jutsu (80 if it's a storm elemented swing)
Damage: 80 (also to user)
Description: The user charges Raiton Chakra in one hand and Suiton Chakra in the other hand, until a blade form in each hand. The one with Raiton chakra in the right hand is Kujo (Destruction), the one in the left hand with Suiton chakra is Duo (Motion). The user can concentrate Raiton chakra in Kujo and swing the blade causing a large vertical lightning slash to form and head towards the opponent, also the user can concentrate Suiton chakra in Duo and swing the blade causing a vertical slash of water to go towards the opponent. If the opponent focuses Raiton chakra in Duo or Kujo chakra in Duo and swing, storm elemented beams will then appear from each blade and follow the opponent (the user controls them).These weapons are extremely dangerous and can only be held by experienced shinobi.
Note: can only be taught by Axle
Note: can only be wielded by someone with mastery of Water and Lightning
Note: the user can only swing with Kujo and Duo manifested with chakra once per turn
Note: after swinging with these blades, the user must wait a turn before using lightning, storm, or water element again
Note: every slash is B-rank
Note: the higher ranking someone is the better they can use the blades
(ex.)
S-class- one swing with both blades means they can't use water, lightning or storm for 3 turns
Sannin- one swing with both blades means they can't use water, lightning, or storm for 2 turns
Kage- one swing with both blades means they can't use water, lightning, or storm for 1 turn
Sage- has no waiting limits

You must be registered for see images

~Declined~ way too OP and this aren't custom weapon, but elemental jutsu's
Suiton Bunshi: Water Molecules
Rank: Forbidden
Type: Supplementary
Range: Short-Mid
Chakra Cost: 80
Damage : (15 damage per turn )
Description: The user puts their hands together as if they were praying but is actually releasing large amounts of water chakra into the water molecules in the air so that now all fire attacks lose -15, sand is reduced to mud, lightning used becomes instantly conducted and all water or elements containing water gain +15
Note: can only be taught by Axle
Note: lasts 5 turns
Note: can only be used once per battle
Note: after this technique is done the user can't user any A-rank and above water jutsus for 3 turns
Note: can be used as a water source

Approved

Kame Kawa: Turtle Shell
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage: ( +15 taijutsu)
Description: The user focuses chakra into their skin until it becomes hard and solid just like a turtle's shell. The user is unaffected by A-rank and lower moves (except lightning lightning which is B-rank and lower). The user's speed decreases like he's wearing 30lb weights all over his body. Thus when this move is over the user's speed is doubled and he moves as fast as lee with no weights (as all people who play sports know, when you run or move with weights, your speed increases once you drop the weights like rock lee)
Note: Lasts 5 turns
Note: Must have signed the turtle contract
Note: Must be taught by Axle
Note: the speed only lasts 5 turns also until the muscles tear in the legs and arms forcing the user to forfeit

Make the bold section more explained its confusing

Kame Bikou: Turtle Nostrils
Rank: B
Type: Supplementary
Range: Short-Mid
Chakra cost: 25
Damage: N/A
Description: The user focuses chakra into their nose, until it takes the shape of that of a turtle. By taking in deep breathes, the user can smell the opponents chakra. This only lasts for 5 turns
Note: Must have signed the turtle contract
Note: Must be taught by Axle

Declined, do not resubmit

Genjutsu: (Gokai) Lust
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra cost: 40 (per target)
Damage: N/A
Description: The user winks their eye, causing the opponent to think that they're being played with sexually until the climax, this feels real and leads to a climax in the real battle.
Note: The opponent is stunned for 1 turn
Note: can only be used once per battle
Note: can only be taught by Axle
Note: can be used on multiple targets at a time

Declined, do not resubmit

Ingrid
Rank: A
Type: Supplementary
Range: Short
Chakra Cost: 30
Damage: 60 (heals +15)
Description: The user summons a turtle named Ingrid, the fumes in her belly are a sort of antidote. Ingrid can swallow the user and while the user is in Ingrid, by consuming the fumes, all poisons and internal damages the user may have are healed. Ingrid can only be pierced by A-rank and above attacks. Ingrid's roars are so fierce that they are classified as A-rank wind attacks. Ingrid is 2 stories tall.
Note: Must have Signed the turtle contract
Note: Must be taught by Axle

Declined, healing of anykind is medical classed skills

Katon Hando: (Fire Hand)
Rank: Forbidden
Type: Offense
Range: Short-Mid
Chakra Cost: 40
Damage: 80 (20 damage to the user hand because of burns)
Description: The user holds out one of their hands, they then cup it, causing fire to instantly form under the opponent (the opponent is now standing on a piece of earth but is surrounded like the shape of my cupped hand hand by the fire). The user can then close their hand, causing the fire to close around the opponent, the fire then eats the oxygen from around the opponent, causing them to suffocate, and also the heat would cause the opponent to pass out. The atmosphere is so dry in the hand that no water can be formed from inside. If the user clinches their fist, then the hand crushes the opponent with flames.
Note: can only be used once per battle
Note: no fire jutsu for the next 2 turns
Note: only Axle can teach

Declined, similar jutsu exists
 
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-Tauburn-

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Re: ♦ Custom Jutsu Submission ♦

(Mittsu Seki Dedoko)- 8 Trigrams 8 Gates Eject
Rank: S
Type: defence/Attack
Range:Short-Mid
Chakra Cost:40
Damage points:80
Description: The user concentrate a certain amount of chakra and Ejects it through the 8 gates chakra points in a neddle like form but really fast,to hit the Target and pierce into the Target's 8 gates chakra points and stoping their chakra flow.This needles are so tiny, they are only noticeable at close range and can be also ejected from the back.
-Must be a hyuuga clan member
-only twice times per battle
- completely seals the target chakra for two turns after the opponent is hit by it.
-The user must be standing face to face to Target in order to aim right and ensure they hit the targets gates.

Declined, do not resubmit

(Myou Yakke)- Chakra Coat
Rank: A
Type: Defence
Range: N/A
Chakra Cost:40
Damage points: N/A
Description: The user molds up huge amount of chakra within their body then channels it out through all 361 chakra points to form a blunt coat of chakra covering their whole body.This chakra coat enables the user to walk on sticky materials, spikes and also a good defense against chakra base attacks.
-can only be used by a hyuuga clan member
- only twice per battle
- the coat last for two turns.

give better clarification of what rank it can defend against

(Yubi Funsha)- Chakra Finger Jet
Rank: A
Type: Attack
Range: short -mid
Chakra Cost:40
Damage points: 80
Description: The user compresses the chakra in their fingers and shoot them out in form of jet that travels at great speed and are capable of cutting through concreat.
-Must be a hyuuga clan member
-3 times per battle

Declined, incorrect chakra points for rank

(Mittsu Doragon Hira)- 8 Trigrams Dragon Palms
Rank: S
Type: defence/Attack
Range: close
Chakra Cost:40
Damage points:80
Description: The user focuses a huge amount of chakra into both palms and manipulates it to become a sphere of chakra with a dragon head in the user palms. A single touch of this chakra will sink into the targets body and damage their internal organs.
-3 times per battle
-last for 3 turns
-Must be a hyuuga clan member.
-This tech can be combined with normal tai.

Approved

(Mittsu Semento)- 8 Trigrams Chakra Cement
Rank: S
Type: defence
Range: long
Chakra Cost:40
Damage points:
Description: The user concentrates a huge amount of chakra, then channels it into the earth and with great concentration he/she cements the entire area with chakra, preventing earth(ground) based jutsu and this also serves as a senseing technique.
-This technique becomes a success in one turn meaning it takes one turn after the jutsu has been used cement the whole area.
-useable only by a hyuuga member
-the chakra cement lasts for 5 turns and once per battle.

Declined, remove the sensory ability
 
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Uchiha91

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Re: ♦ Custom Jutsu Submission ♦

(Raiton: Raikishu No Jutsu) Lightning Release: Lightning Rider Jutsu
Type: Supplementary
Rank: C
Range: Short-long
Chakra Cost: 20
Damage Points: N/A
Description: The user focuses lightning chakra into his/her feet, extends and rides it at extreme speeds from one point to another. As long as the user is touching a physical object, he/she is capable of moving in any direction he/she pleases.(If used with a short range attack, add +5 damage)
Note: Must be touching a physical object.
Note: Because of the extreme speed that this jutsu provides, the user can only distinguish objects as a blurred version of the object.
Note: Can only be taught by Uchiha91.

Approved

(Raiton: koushi bakuha No Jutsu) Lightning Release: Photon Explosion
Type: Attack
Rank: C
Range: Short
Chakra Cost: 20
Damage Points: 30
Description: The user makes physical contact with the intended target (whether it be an enemy or an object) and releases lightning chakra into the intended target, accelerating the atoms in the object. This causes damage to the body and physical defenses to fall apart.
Note: Because of the amount of chakra needed to channel into the target, the user must have physical contact with said target.
Note: This Jutsu causes stun for one turn
Note: This jutsu can only be taught by Uchiha91

Approved

(Raiton: hari shashu no jutsu) Lightning Release: Needle Shooter
Type: Attack
Rank: C
Range: Medium-Long
Chakra cost: 20
Damage points: 30
Description: The User focuses lightning chakra onto his/her wrists and uses it to shoot small, but fast lightning bolt projectiles at rapid speeds.
Note: The justsu only has 10 shots (five per wrist) before the jutsu wears off.
Note: This jutsu can only be taught by Uchiha91.

Declined, as its abit to similar to chidori senbon
 
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Typhon

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Re: ♦ Custom Jutsu Submission ♦

I know you're particular about the names of sword styles, so just letting you know this style I'm trying to make uses the name from sengoku basara seen here:

Just letting you know so you don't think I'm trying to take anything from Zoro. :p

And for a reference of how it looks, its the picture in my signature.

Rokusouryuu | Slice em' and Dice em'
(Six Claws Style: Suraisu em' to Saikoro em')
Type: Attack
Rank: A
Range: Short
Chakra Cost: 30
Damage: 60
Description: This is an advanced Iado technique in which the user quickly draws six swords, three per hand in quick succession using the Rokusouryuu sword style. First they will draw the three swords on the left hip swinging them up vertically up the target's torso. Then a moment after the first three are drawn, they will draw the three swords on the right hip and swing them horizontally across the target's chest.
  • Can only be used twice per battle.
~Approved~

Rokusouryuu | Steel whirlwind
(Six Claws Style: Suchiiru Senpuu)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The user will coat their six swords with chakra and then go into a fast spin while holding the swords outwards. As they spin the chakra will slide off the swords and extend to mid range while whipping around slicing through whatever is in their paths.
  • Can only be used twice per battle.
  • Can only cut through things of equal or lower rank.
~Approved~

Samurai Sword Arts | Hidden Moon
(Samurai Kenjutsu: Hitoshirezu Getsuei)
Type: Attack
Rank: A
Range: Short-Mid
Chakra Cost: 30
Damage: 60
Description: The Samurai will coat their weapon with chakra and swing it twice towards the opponent releasing an X shaped blade of chakra. They will then focus chakra to their feet and release it to create a sudden burst of speed to move directly above the target, moving fast enough to leave a brief image in the previous spot. They will then swing downward releasing a third crescent of chakra that descends on the target.
  • Can easily be seen through by doujutsu.
  • Can only be used by Samurai.
  • Can only be used twice per battle.
~Declined, do not resubmit~ not again, you're the 10,34556th person who comes running off with an X-shape and other projectiles. Before playing samurai maybe you all should look up the canon techniques of the samurai, they can already do that. So scrapping that the rest of the jutsu is pointless, not to mention that even with chakra in your feet you're not going to leave an image, for that you need to master the body flicker.

Dark Threads | Sphere of Linen
(Kuro Itto: Amatama)
Type: Defense
Rank: S
Range: Short
Chakra Cost: 45
Damage: N/A
Description: Kakuzu releases the dark threads from his body and creates a dense sphere of interlaced threads around his body. The weaving of the threads is done in a way for them to withstand the most impact possible increasing their defensive capabilities to the fullest. This sphere can withstand attacks of the same rank or below.
  • Can only be used twice per battle.
  • Cannot defend against forbidden ranked attacks.
Declined, restrict the defence more and considering this is actually based upon earth element it would be weaker to lightning based elements

Dark Threads | Cyclone Evisceration
(Kuro Itto: teikiatsu seppuku)
Type: Attack
Rank: S
Range: Short-Mid
Chakra Cost: 45
Damage: 90
Description: After trapping the opponent in the rag doll terror prison, Kakuzu inserts his wind and water mask into the walls. These two masks release large amounts of wind and water into the prison creating an isolated cyclone that shreds the skin from the opponent's body.
  • Rag Doll Terror Prison must be active.
  • User loses the use both elements for 2 turns.
  • Can only be used once per battle.
Declined, wrong chakra costs for the technique
 
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Lord of Kaos

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Re: ♦ Custom Jutsu Submission ♦

Pelvic Thrust Cannon|Kotsuban Tsuppari Taihou
Rank: S
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user focuses his calcium into the bones of his pelvis and makes a thrusting motion at the enemy. By doing this action, he forces out the bones of that area, releasing a cannon ball shot of bones at the enemy. The force of the cannon is so great that if hit in close range, it will break the bones of the enemy and cause severe and possibly lethal internal damage to the organs and bones of the enemy. If hit in mid range, it will cause enough damage to the enemy, to slow their movements for one turn and cause much muscle pain from impact. After using, the user's leg's movement will be slowed for the rest of the turn and the turn afterwards due to the bones having to grow back. Depending on the angle of the user when using it, it can become a likely one hit finisher (i.e. angling towards the face of enemy).
*Can only be used by Kaguya Clan Members*
*Can only be used twice and with a waiting period in between of at least 3 turns*
*after using, the user cannot use any Shikotsumyaku jutsus that relate to the bones of the lower body for two turns*
*Can only be taught by Lord of Kaos*

Looks like picture below lol xd:

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Declined, do not resubmit

Limitless Drill of bone| Museigen Doriru no Hone
Rank:C
Type:Attack
Range:Short-Mid
Chakra Cost:20
Damage Points:30
Description: Derived from Teshi Sendan, the user focuses chakra into this phalanges of his foot and fire them off quickly. As the bones fly through the air, they will rotate and drill into their target once they make contact. Because of the Kaguya Clan's fast regenerative abilities, the rate of fire from and supply of bones can become limitless. Due to being from the foot, they have the advantage of being a great sneak attack as the enemy would not expect the attack to come, opening up a range of possible attacks afterward.

Approved
 
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Mephistopheles

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Re: ♦ Custom Jutsu Submission ♦

(I am owner of the Skunk summoning contract.)
Summoning technique: Duo Skunks (Dyuo Sukanku)
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 30
Damage points: N/A
Description: The user uses his/her own blood a wipes it on the tattoo located on his/her left forearm to summon two little skunks. The two skunks can sit on the users shoulders and both look another way and thereby give the user 360 degrees vision. Although the skunks can’t use any jutsu, they can throw shuriken and kunai knifes.
-Note: The two skunks can only be summoned when there is no more than one other skunk summoned.
-Note: The skunks will stay for 5 turns.
-Note: Skunk summoning can only be taught by Crimson.
Approved

Summoning technique: Daiveonn
Rank: A
Type: Supplementary
Range: N/A
Chakra Cost: 35
Damage points: N/A
Description: The user uses his/her own blood a wipes it on the tattoo located on his/her left forearm to summon Daiveonn. Daiveonn is a big skunk (around the 1,50 meters in height) and has a really tough coat and skin which can resist fire, especially on his huge tail (also around the 1,50 meters long), which he often uses to protect himself and/or the user. Daiveonn can use fire jutsus up to rank B and earth jutsus up to rank B.
-Note: Daiveonn can only be summoned when there are no more than two other skunks summoned.
-Note: Daiveonn can only use fire and earth jutsus that he can spit or use his feet for.
-Note: Each jutsu Daiveonn uses counts as one of the three jutsus per turn.
-Note: Daiveonn will stay for 5 turns.
-Note: Skunk summoning can only be taught by Crimson.

Approved

Genjutsu: Jekyll And Hyde
Rank: S
Type: Offensive
Range: Short - Mid
Chakra cost: 50
Damage points: 30 (+ of the attacks used in the genjutsu)
Description: After the opponent gets trapped into this genjutsu it’ll seem like there are two users. Jekyll, the real user, and Hyde, a shadow clone, will each attack the opponent with amazing speed. They both can use all their jutsus, while the opponent can only use the element he last used before he was trapped into the genjutsu. When on short range, Jekyll and Hyde’s attacks cannot be defended from, unless the opponent uses a sword or other weapon himself.
-note: The genjutsu will last for two turns.
-note: The opponent can only fully defend from mid-ranged attacks while the genjutsu is active.
-note: Can be used twice.
-note: Can only be used when there are no clones of the user.
-note: Can only be thought by Crimson.

Declined, do not resubmit
 
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Black Butler

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Re: ♦ Custom Jutsu Submission ♦

(Ranton: Raikou Mizu Kadou)- Storm Release:Lightning Water Vortex
Type:Attack/Defense
Rank:A
Range:Short-Long
Chakra Cost:20
Damage Points:40
Description: The user perform a row of 8 handseals, then charge Raiton chakra into one hand and Suiton chakra into the other. Then the user puts their hands together, then thrusts them forward, releasing a vortex of water, along with a streak of lightning, which combines with the vortex, becoming a lightning charged vortex of water.
Note: Can only be used 3 times a battle
Note: When the vortex leaves the user, it goes in a straight line, therefore allowing a skilled shinobi to easily dodge it.
Note: Will numb and paralyze target on contact
Note: Has to be taught by McAfeezy
Note: Can only be used by Darui

Declined, incorrect chakra cost

(Ranton: Raikou "Drops No Japanese meaning")-Storm Release:Lightning Drops
Type: Offensive
Rank: B
Range: Mid-Long
Chakra Cost:10 (-15 for every turn active)
Damage Points:20 (+10 every turn active)
Description:The user will gather raiton and suiton chakra, then release it into the clouds. Then they will manipulate the clouds, causing rain drops to fall. These rain drops are filled with small bolts of concentrated lightning. When hit, the lightning will give the opponent small bolts of electricity, that will stun them.
Note:A powerful fire enough (B-Rank or above) can neutralize the rain drops
Note: If there is no clouds, then this can not be performed
Note: If not stopped in 5 turns, the opponent will be paralyzed
Note: Can only be used 2 times a battle
Note: Must be taught by McAfeezy
Note: Can only be used by Darui

Approved

(Ranton: Sutatikku Tamas)-Storm Release: Static Bullets
Type:Attack
Rank:B
Range:Mid-Long
Chakra Cost:15
Damage Points:30
Description:The user will gather raiton chakra and suiton chakra into their mouth. Then they will combine them, creating water bullets filled with lightning inside their mouth. Then the user will shoot these bullets at the opponent, on contact the will explode, leaving the opponent wet, and continuously shocked, due to the lightning.
Note: Effects last for 2 turns
Note: Usable 3 times a battle
Note: Can not use any Storm Techniques up to B-Rank the following turn.
Note: Must be taught by McAfeezy
Note: Can only be used by Darui

Declined, again incorrect rank stats

(Ranton: Funnu Kadou )-Storm Release: Raging Vortex
Type:Attack/Defense
Rank:A
Range:Short-Mid
Chakra Cost:25
Damage Points:50
Description: The user will perform a row of 3 handseals, then the user will gather raiton and suiton chakra, then release it into the air around themselves. Then the user will manipulate the chakra, causing the water to start spinning very rapidly, like a tornado. The user will also add the raiton chakra, while the vortex is spinning, causing the water to become electrically charged. The user then sends the vortex at the opponent, on contact the vortex will suck the opponent up into the middle of the vortex, then continuously strike them with lightning. Then eventually the vortex throws the opponent across the battle field.
Note: Usable 3 times a battle
Note: Must be standing still
Note: the Opponent will be paralyzed and soaked in water, making them heavier
Note: Must be taught by McAfeezy
Note: Can only be used by Darui

Approved

(Ranton: Mugen Doragon Arashi)-Storm Release: Infinite Dragon Storm
Type:Attack
Rank:S
Range:Short-Long
Chakra Cost:40
Damage Points:80
Description: The user sends their raiton and suiton chakras into the sky above. Then the user manipulates the sky, causing clouds to form. A water dragon is formed and is infused with lightning. The user sends this water dragon down upon the opponent. I The dragon can split into several heads, allowing for more succession of attack. Upon contact, the dragon engulfs the opponent, drowning them, while continuously shocking them, before spitting them out.
Note: Usable 1 time a battle
Note: No Storm Techniques for the following turn
Note: Dragon is about as big a Kirin, but not nearly as fast
Note: Must be taught by McAfeezy
Note: Can only be used by Darui

Approved
 
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