Who would like to face the Shinkaigan?

Lili-Chwan

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Isabella cracked on the floor, as Abzu revoked the life out of every single being in sight. Something broken inside her mind.
The first punch was seeing Mirabelle, lying dead on the floor. She crashed onto the ground from her flying mount.
The second punch was seeing Madara, lying dead of the floor. She crashed completely.
Although she had carried herself across half a world as the vessel of 4 ancient gods, it took just two people to wear her down.

Even after Mirabelle awoke, saved by the happenings at the Void Tree, Isabella's mind did not. It was clear to Mirabelle, as she picked up her unconscious friend and carried her away, that Isabella would not wake up soon.

But she did end up opening her eyes.

Isabella sat alone, inside a rock hut, luxuriously refurbished. Her head was aching, but she carried herself outside, where she saw a huge cliff overlooking a paradisical beach. The Uchiha had no way of knowing where she was, and her head hurt so much...
She kept on walking, unsteadily, through the stairs carved onto the rock cliff, until she arrived at the pebble beach.

In the distance, she saw Mirabelle, mid-range from the red-haired Uchiha. But she did not see her friend.

ABZU?!

She cried out. It was not even just Abzu that she saw... she appeared to see Nefarian sometimes, other times she saw Madara. A mixture of her enemies appeared beyond her eyes, and she recognized no one, especially not the actual person that was standing before her.

And so, she had to attack.

(Dōjutsu: Shinkaigan) – Eye Technique: Abyssal Eyes
Type: Supplementary
Rank: A
Range: Short – Long
Chakra: N/A (-10 per turn)
Damage: N/A
Description: The Shinkaigan (深海), or the Abyssal Eyes and the Eyes of the Abyss, is the Dōjutsu Kekkei Genkai that appears in the Voidseers. Two conditions must be met to awaken the Shinkaigan. The first is that one must become Void-touched; this is achieved when one becomes Void-touched. The second is by gaining sufficient knowledge of the Shinkaigan and the Voidseer’s innate abilities. This is a key characteristic of the Shinkaigan, noted by Solomon to be “eyes of knowledge” rather than “eyes of trauma,” making it distinct from the Sharingan. The Shinkaigan possesses a unique connection to the Void itself. Its abilities exist in both space and time separately. This comes to be because the Void exists both as a separate dimension and a state in time. Rewinding the clocks far enough would cause everything in the universe to eventually converge onto the Void. The Shinkaigan is the only way one can view the Void directly, peering into it to gain intimate knowledge of the inner workings of the universe as it is today. Without the Shinkaigan exposure to the Void and Shinkaigan Dōjutsu causes one to lose Sanity; though, like a double-edged sword, the Shinkaigan user also suffers a loss of Sanity. But because their eye allows them to perceive and cognize the Void differently from other humans, they lose Sanity at a slower rate. In the left eye the Shinkaigan allows the user to visually perceive lifeforce and lifecycles of anything, including inanimate objects. It derives this ocular power through the nature of the Void itself. The right eye allows the Shinkaigan wielder to view the Void as a physical space, perceiving it not as a point in time but a location. The wielder gains enhanced visual acuity, able to track targets at four times their speed. Though unlike other Dōjutsu it lacks the ability to perceive chakra. Activation of the Shinkaigan grants the user access to their Voidseer Dōjutsu, affording them the ability to use powerful temporal and spatial abilities.
Note: The user is able to passively activate the Shinkaigan after holding the Dōjutsu for one month.
Note: Gazing directly into the Shinkaigan causes a loss of 5 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.

(Dōjutsu: Uchū Shinkaigan) – Eye Technique: Cosmic Abyssal Eyes
Type: Supplementary
Rank: Forbidden
Range: Short – Long
Chakra: N/A (-30 per turn)
Damage: N/A
Description: The Cosmic Shinkaigan (深海), or the Cosmic Abyssal Eyes is the advanced Dōjutsu Kekkei Genkai that appears in the Voidseers. The conditions to advance the Shinkaigan to its Cosmic level continue to build on the concept of the “eyes of knowledge.” The Cosmic Shinkaigan significantly improves the user’s visual prowess, extending the reach and accuracy of their perceptive abilities. The user becomes able to see up to two landmarks from their position in the Ninja World, significantly increasing their reach from the Abyssal Eyes. Meanwhile their visual acuity is enhanced dramatically, vastly improving their tracking capabilities by 6x their base. It is said that the Cosmic level signify the pinnacle of the user’s insight into the Cosmos, but it is more likely that they are simply better attuned to the Void than they would be otherwise. Once they have mastered their abilities a Cosmic Shinkaigan user becomes able to specialize in either the Shinkaigan’s Spatial or Temporal powers, pursuing a line of abilities they unlock as their proficiency with the Cosmic Shinkaigan increases. As a Shinkaigan user has innately greater mastery over their abilities and knowledge of the Void they gain an intrinsic 50% Insanity Resistance.
Note: Once activated the technique will remain active indefinitely afterwards, able to be switched between the Shinkaigan and Cosmic level at will.
Note: After the user has held the Cosmic Shinkaigan for two months they are able to activate it passively.
Note: Gazing directly into the Shinkaigan causes a loss of 10 Sanity per turn unless the user also wields the Shinkaigan. Those who have completed Taijutsu training can avoid these effects by breaking eye contact with their opponent.
Note: Activating the Cosmic Abyssal Eyes after the standard Shinkaigan within the same turn does not allow their Sanity loss to stack, taking only the Cosmic level into account.

After activating her eyes, Isabella would perform 6 handseals, producing a massive mount of fungal growth, which would take the shape of a beastly Mandrake. The mound of fungus would grow bellow Isabella, raising her into the air like she had done when she attacked Kirigakure. Both of them would charge towards Mirabelle, unknowingly attacking a friend and draining her 15 sanity points.

(Masshuru-muton: Mahou Momsuta-mokuren ) Mushroom Manner: Monstrous Murk-Dweller Mandrake
Rank: S
Type: Supplementary
Range: Short-Long
Chakra Cost: 40 ( 5 turns ; +1 Transient Boundary )
Damage Points: 80 ( 100 ; +20 Chaos )
Description: 6 marks materialize a monstrous and massive mountainous mindless moorish and malodorous militant mandrake-like mesh of mold, mirroring the measures of monarchical monsters. It's muddy materials are malign, menacing, malevolent and not merciful, melancholy melting mischievous miscreants, the miserable menaces to it's maternal master. It's moaning moldy mouth of mire is master of Mushrooms, up to it's mark. The mesh of mold may materialize a myriad no more than 6 miniature monsters from it's might, mischievous militant mini murk-dwellers. The murderous musky mandrake mockingly manages a myriad of no more than 4 move-sets before it's muted. Moribund it is made milky and messy, melting mile-wide and measly.

*Mushrooms managed by the Monstrous Murk-Dweller Mandrake are 1 mark more mighty than mundane Mushrooms*
*1 monotonous use*

Chaos Roll: +20
Elemental Roll: Lightning

Note in current english: Creates a madrake-like structure of fungus of the size of a boss summoning. It's body has the same yet enhanced effects of normal main-release Mushroom. It can use mushroom techniques up to its ranked, whose effects get enhanced 1 rank. Is able to spit out mini copies of itself, up to 6. Lasts 4 turns if unblocked, can only be used once and requires 6 handseals. When the jutsu ends, the fungus just falls on the ground like it lost the force that was keeping it together.
(Dōjutsu: Hantōmei Kyōkai) – Eye Technique: Transient Boundary
Type: Supplementary
Rank: S
Range: Short – Long
Chakra: 60
Damage: N/A
Description: Transient Boundary is an advanced Cosmic Shinkaigan technique that is performed by both Temporal and Spatial specialists, cast by either the right or left eye. This technique is unique to the Cosmic Shinkaigan and is performed within the same timeframe as another technique. The only requirement to this technique is that it must be applied to something within the user’s line of sight, specifically another technique they are using. This requirement allows the Shinkaigan to view the technique’s past in the Primordial Void, allowing it to be manipulated by partially reversing the technique into the past to infuse it with the Void. The infused technique gains a random increase in damage, with the user having a 33% chance to increase the damage by 10/20/30 damage. The original technique sheds its strengths and weaknesses, gaining new ones determined randomly. When used on techniques that have a set duration, that duration will be increased by a single turn. When used by those who have mastered the Spatial Cosmic Shinkaigan it will instead have a 33% chance to increase its damage by 20/40/60 damage. When used by a Temporal Cosmic Shinkaigan master it will linger on the battlefield for an additional three turns. Those who experience Transient Boundary and witness its infusion, either directly or through extrasensory means, will lose 15 Sanity.
Note: Usable three times per battle, once every three turns.
(Dōjutsu: Ensui Umi) – Eye Technique: Saltwater Sea
Type: Offensive, Defensive, Supplementary
Rank: C
Range: Short – Long
Chakra: 15 (-10 per turn)
Damage: N/A
Description: Saltwater Sea, named after Tiamat, is a basic temporal ability of the Shinkaigan. The technique broadly allows the user to view the lifecycle of what they are gazing upon, specifically that of their opponent and any modes or states activated and sustained by them. While this does not confer upon the user the ability to manipulate the duration of those techniques, though it exists in advanced applications, it does allow them to visually understand the duration of any active mode present on their target. This technique is activated instantly, costing a move but not occupying a slot in the timeframe, and lasts for four turns. It can be activated three times per battle.

Sanity: 100 - 7.5 + 3 = 95.5
Drawback: 1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 1 / 7 )
 

Mirai

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(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

Mirabelle was still at odds with herself, having seen the Divine forces of the world clash before her very eyes. Moment’s turned into what felt like hours, but before the cataclysmic finale could commence- Mirabelle was warped to another world by Solomon. In his desperate attempt to salvage and save the other Champions of Humanity- the aftermath of the battle still shook the very foundations of the worlds. The maiden was silently thinking to herself, until her attention was guided to Isabella.

Bella…” she murmured for a moment- until the woman seemingly heard her. She became upright calling out the name of the Primordial Father. “Something’s not right…” she said be barely managed to avoid eye contact with Isabella- as she noticed her friend started attacking her. “Woah, hold on Bella!” she waved her hands in protest but as the final handseals are made a Mandrake of Mushrooms. “Don’t worry about trying to reach her now, she’s clearly confused!” Matatabi said- causing Mirabelle to grit her teeth.

Mirabelle’s actions were quick; utilizing a combination of techniques to her advantage. Triggering two different Void Relics, she would have slammed her hands together- her movements would have allowed her to delve into the Chaos, as she silently weaved Chaos. The water within Isabella’s body would have been drawn out, as though her very soul was being forcefully molded through her mouth and nose, with precise movement. The water was molded, gently caressing Isabella’s body as it was molded into an orb of water- beautifully cocooned within, though her panics would be silenced- as she suffocated, drowned and left to finally be put to sleep. Mirabelle’s own Chaos witnessed this- but within she simply weaved the movement of the water (think like a water bender). If she failed to remove the Chaos within, then it would swallow her whole...placing her back into a realm of slumber. "It's just water...its not real...it's a genjutsu..." Mirabelle uttered, fearful of her own technique to a degree...


Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
Type: Offensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40 + 10 = 50
Damage: 80
Description:
The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.

Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn
Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn
Note3: User can't use other Genjutsu in the same turn
Note4: Can only be used twice per battle
Note5: Can only be taught by Scorps
( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ Mirror (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is cast onto oneself at the same time as the user casts a Genjutsu onto another, infusing 10 chakra onto the desired Genjutsu in order to allow it to afflict both the target and the user, as a spectator. Mirror follows the Genjutsu Layering Rules in order to counter-attack opposing Genjutsu, by flushing out a Genjutsu that was cast onto the user with a higher chakra tiered Genjutsu and simultaneously cast one of their own onto their enemies, or use the same tier genjutsu in order to harmlessly manipulate an opposing Genjutsu that has been cast onto the user As the rules state that while higher chakra usage flushes out the opposing lower chakra illusion, similar tiers of chakra are unable to flush out the genjutsu completely but instead alter or add onto the illusion itself, like Snake Crushing Constrictions illusion ( B rank ) creates a Snake that ensnares a target and the usage of String Bean Binding Illusion ( B rank ) allows your own body to grow out of a bean vine. Through Mirror, one would be able to grow out of a bean vine that gets its vegetable carcass ensnared by the snake, leaving the user unconstrained and free to attack. This ability of Mirror does not erase the original illusion but will still counter it if used correctly.. This is a Passive technique that can only be employed when the opponent has a clear sight of the user's movement, abiding by the rules of Surreal Palm. Using Tree Binding Death as a reference, the cast Genjutsu would entail a tree growing to surround an enemy and crush them, and Mirror Tree Binding Death would be an illusion where the user sees a tree surrounding another person to entrap them, or a tree surrounding the user to protect them.

Note: Can't be used with Cast Genjutsu higher than S rank. Can only be used with S ranked Genjutsu 2 times per battle, and A rank Genjutsu 3 times per battle. Requires a 2 turn cooldown between usage.

In reality, Mirabelle had casted an illusion while also releasing a powerful omnidirectional burst of chakraless winds- empowered by the Void Relic. Even if she managed to stop the technique, the maiden would have already continued into her next line of attack as she tapped into her Yang Release chakra, vitalizing her hair with nourishment and giving it some new temporary properties. “Isabella, what’s wrong?” she asked her unable to understand what’s wrong with her friend…but she can tell from her interactions in the past as her sanity started to slip.


(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80 + 20 via SoTV = 100)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.
( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80 + 20 via SotV = 100
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

HP: 240
Sanity: 85

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (1/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (1/10)
Yellow Flash Nindo: Shinkaigan (1/5)
 
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Lili-Chwan

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(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.

Mirabelle was still at odds with herself, having seen the Divine forces of the world clash before her very eyes. Moment’s turned into what felt like hours, but before the cataclysmic finale could commence- Mirabelle was warped to another world by Solomon. In his desperate attempt to salvage and save the other Champions of Humanity- the aftermath of the battle still shook the very foundations of the worlds. The maiden was silently thinking to herself, until her attention was guided to Isabella.

Bella…” she murmured for a moment- until the woman seemingly heard her. She became upright calling out the name of the Primordial Father. “Something’s not right…” she said be barely managed to avoid eye contact with Isabella- as she noticed her friend started attacking her. “Woah, hold on Bella!” she waved her hands in protest but as the final handseals are made a Mandrake of Mushrooms. “Don’t worry about trying to reach her now, she’s clearly confused!” Matatabi said- causing Mirabelle to grit her teeth.

Mirabelle’s actions were quick; utilizing a combination of techniques to her advantage. Triggering two different Void Relics, she would have slammed her hands together- her movements would have allowed her to delve into the Chaos, as she silently weaved Chaos. The water within Isabella’s body would have been drawn out, as though her very soul was being forcefully molded through her mouth and nose, with precise movement. The water was molded, gently caressing Isabella’s body as it was molded into an orb of water- beautifully cocooned within, though her panics would be silenced- as she suffocated, drowned and left to finally be put to sleep. Mirabelle’s own Chaos witnessed this- but within she simply weaved the movement of the water (think like a water bender). If she failed to remove the Chaos within, then it would swallow her whole...placing her back into a realm of slumber. "It's just water...its not real...it's a genjutsu..." Mirabelle uttered, fearful of her own technique to a degree...


Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
Type: Offensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40 + 10 = 50
Damage: 80
Description:
The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.

Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn
Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn
Note3: User can't use other Genjutsu in the same turn
Note4: Can only be used twice per battle
Note5: Can only be taught by Scorps
( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ Mirror (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is cast onto oneself at the same time as the user casts a Genjutsu onto another, infusing 10 chakra onto the desired Genjutsu in order to allow it to afflict both the target and the user, as a spectator. Mirror follows the Genjutsu Layering Rules in order to counter-attack opposing Genjutsu, by flushing out a Genjutsu that was cast onto the user with a higher chakra tiered Genjutsu and simultaneously cast one of their own onto their enemies, or use the same tier genjutsu in order to harmlessly manipulate an opposing Genjutsu that has been cast onto the user As the rules state that while higher chakra usage flushes out the opposing lower chakra illusion, similar tiers of chakra are unable to flush out the genjutsu completely but instead alter or add onto the illusion itself, like Snake Crushing Constrictions illusion ( B rank ) creates a Snake that ensnares a target and the usage of String Bean Binding Illusion ( B rank ) allows your own body to grow out of a bean vine. Through Mirror, one would be able to grow out of a bean vine that gets its vegetable carcass ensnared by the snake, leaving the user unconstrained and free to attack. This ability of Mirror does not erase the original illusion but will still counter it if used correctly.. This is a Passive technique that can only be employed when the opponent has a clear sight of the user's movement, abiding by the rules of Surreal Palm. Using Tree Binding Death as a reference, the cast Genjutsu would entail a tree growing to surround an enemy and crush them, and Mirror Tree Binding Death would be an illusion where the user sees a tree surrounding another person to entrap them, or a tree surrounding the user to protect them.

Note: Can't be used with Cast Genjutsu higher than S rank. Can only be used with S ranked Genjutsu 2 times per battle, and A rank Genjutsu 3 times per battle. Requires a 2 turn cooldown between usage.

In reality, Mirabelle had casted an illusion while also releasing a powerful omnidirectional burst of chakraless winds- empowered by the Void Relic. Even if she managed to stop the technique, the maiden would have already continued into her next line of attack as she tapped into her Yang Release chakra, vitalizing her hair with nourishment and giving it some new temporary properties. “Isabella, what’s wrong?” she asked her unable to understand what’s wrong with her friend…but she can tell from her interactions in the past as her sanity started to slip.


(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
Type: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80 + 20 via SoTV = 100)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.

Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.
( Yoton: Jaaku Amu ) Yang Release: Wicked Weaves
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80 + 20 via SotV = 100
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).

HP: 240
Sanity: 85

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (1/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (1/10)
Yellow Flash Nindo: Shinkaigan (1/5)
The Mandrake would focus chakra onto his limbs and entire front, increasing its hardness with an exoskeleton of lichen, combating the clap with the same strength as it possess, and pushing through it to finally hit Mirabelle with its massive right fist.

( Masshuru-muton: Kouhi no Ken ) Mushroom Release: Blades of Titania
Rank: S
Type: Offensive/Defensive
Range: Short-Mid
Chakra Cost: 40 ( 50 ; +1 Rank Mandrake )
Damage Points: 80 ( 100 ; +1 Rank Mandrake )
Description: Through use of a higher dose of earth chakra to reinforce the mushrooms, honing the their hardest tissues with water, the user is able to produce blade like structures of liquens, with equivalent hardness of hardest Metals of equal rank and hardest crystal of 1 lower. Liquens are symbiotic structures of fungi and algae, recriated here with water, earth and mushroom chakra. With this jutsu, the user is able to grow linquens from her/his body and spread them into any surface, as long as they're directly in contact. This serves to create sharp blade structures or to lock an opponent into a tight petrified-like coat of liquens. A secondary ability of the liquens is the detection of air toxicity/radiation, allowing the user to utilize the algae part to absorb radiation up to the rank of the technique. Due to a chakra rectriated photosintetic ability, the liquen will prevent sage mode users from acessing natural energy when in contact with the liquens.

*Can only be used 4 times per battle*
*Can only be used once every two turns*

Nefarian, you keep trying to seduce me with my own techniques! It won't work, it can't work!

Meanwhile, Isabella would go a different route, channeling a Genjutsu that she would cast both onto herself and Mirabelle. Within it, Isabella's neck would separate into actual gills, allowing the demonic water to phase her no more, even as it gushed outwards. But that would not be all, for Isabella would progress the genjutsu further, now violently ripping Mirabelle's throat like they were gills themselves, but without the function they had on Isabella. The gill-like rips woud appear everywhere around Mirabelle, ripping through tendons, flesh, skin and hair. Each wound would rip something off Mirabelle in turn, the rips on her fingers would rip their mobility, severing the tendons that allowed her to close her fingers and rotate her wrist, bend her elbow, swirl her shoulder. The muscles and nerves would rip in a guided way, the reflexive pain pulling Mirabelle's face upwards towards Isabella's eyes, and then rippingly cut her nerve's ability to move away from that position. This would completely lock down Mirabelle's movement, and make her believe she had lost the connection to her hair, as it had been ripped from her, preventing her from guiding it to where she would have wanted. Isabella would stand there, guills in place, spectating the effects of the illusion from within, outside of the nefarious effects of Voodoo of the Headless Chicken.

( Genjutsu: Mahou no Kei Chikin ) Illusion Technique: The Voodoo of the Headless Chicken
Rank: S
Range: Short-Mid
Chakra Cost: 40 ( 50 ; +10 Mirror )
Damage Points: 80 ( 95; +15 SPRT )
Description: Requires 5 handseals. This jutsu acts as the opposite of False Surrounding (Kokohin). Instead of manipulating the opponent's perception of his/her surroundings, it changes the perception of his/her body by removing or adding organs/objects. This allows the user to remove limbs/organs, to prevent certain actions to be taken, such as ripping one's eyes to make the opponent blind, removing one's lungs to make the user pass out from lack of air, removing one's legs to prevent the target from running etc, or add certain objects/organs, such as blades to one's stomach, or adding stitches to one's mouth, silencing them.

*Can only be used 3 times per battle*
*Opponent needs to find a way to counter or release the genjutsu in his countering turn when the illusion pertains to "removal" of organs or he'll lose conscience from the pain and mental strain*
( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ Mirror (Passive)
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is cast onto oneself at the same time as the user casts a Genjutsu onto another, infusing 10 chakra onto the desired Genjutsu in order to allow it to afflict both the target and the user, as a spectator. Mirror follows the Genjutsu Layering Rules in order to counter-attack opposing Genjutsu, by flushing out a Genjutsu that was cast onto the user with a higher chakra tiered Genjutsu and simultaneously cast one of their own onto their enemies, or use the same tier genjutsu in order to harmlessly manipulate an opposing Genjutsu that has been cast onto the user As the rules state that while higher chakra usage flushes out the opposing lower chakra illusion, similar tiers of chakra are unable to flush out the genjutsu completely but instead alter or add onto the illusion itself, like Snake Crushing Constrictions illusion ( B rank ) creates a Snake that ensnares a target and the usage of String Bean Binding Illusion ( B rank ) allows your own body to grow out of a bean vine. Through Mirror, one would be able to grow out of a bean vine that gets its vegetable carcass ensnared by the snake, leaving the user unconstrained and free to attack. This ability of Mirror does not erase the original illusion but will still counter it if used correctly.. This is a Passive technique that can only be employed when the opponent has a clear sight of the user's movement, abiding by the rules of Surreal Palm. Using Tree Binding Death as a reference, the cast Genjutsu would entail a tree growing to surround an enemy and crush them, and Mirror Tree Binding Death would be an illusion where the user sees a tree surrounding another person to entrap them, or a tree surrounding the user to protect them.

Note: Can't be used with Cast Genjutsu higher than S rank. Can only be used with S ranked Genjutsu 2 times per battle, and A rank Genjutsu 3 times per battle. Requires a 2 turn cooldown between usage.

Isabella's deceit would allow the Mushroom Mandrake to enbue its fist with Fingers of Pan, punching through Mirabelle with added strength and directly combating the Wicked Weaves, if Mirabelle chooses to go through with it.

(Masshuru-Muton: Mori no Jusshi ) Mushroom Style: Fingers of Pan
Rank: D-S ( S )
Range: Short-Long
Chakra Cost: 10-40 ( 50 ; +1 Rank Mandrake )
Damage Points: 20-80 ( 100 ; +1 Rank Mandrake )
Description: This serves as the main release of the Mushroom element, materializing the generic fungal net-type described in Primary Release.The user is able to release a large net of fungus, from her hands or from the ground which can withstand the impact of huge boulders of rock and cease their movement. The user can decide to preform this jutsu to trap the opponent. The net will form any structure the user wants, being it a hand, a shield, pillars, etc.
Depending on the rank used, the user is capable of controlling small fungal constructs or a lake's worth of fungus. Through mushroom's chakra parasitic ability, this technique is capable of interacting with other jutsu by shaving off some power when colliding with an enemy chakra-costing technique. Up to B rank, it shaves 10 damage, or 5 chakra. Higher than B rank, it shaves 20 damage or 10 chakra, similar to Water Style: Mist Rain.

Note: A rank can only be used once every 2 turns up to 4 times per battle. S rank can only be used once every three turns, 3 times per battle.

Sanity: 95.5 + 3 = 98.5
Drawback: 1.5 The afflicted is convinced that everyone around them is flirting with them, including their opponents. Lasts for seven turns. ( 2 / 7 )
 

Mirai

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Despite Isabella’s masterfully woven illusions; Mirabelle’s innate skill set allowed her to remain on top. Ordinary shinobi would panic, unable to tell the mere presence of an illusion within their minds. Mira was a slight cut above the others, a Surrealist and an accompanying mastery over Yin natured abilities allowed her to 1. Know her senses were being manipulated and 2. She can detect the spiritual energy within her affecting her psyche. “She’s completely lost it…” Matatabi said in a disturbed tone, unable to make sense of it.

Nevertheless, Mirabelle relayed the information and with that- Matatabi would utilize her skill to passively release her Jinchuriki from illusions. In reality, Mirabelle was quite a bit caught up though she remained perfectly calm- as once physical contact was briefly made- a seal would have triggered and forcefully absorbed the Mandrake into the seal. This being one of the more potent natured Uzumaki Clan Secrets. The technique absorbed, it would cause the seals for Water and Earth to glow masterfully on her body; indicating the usage of said elements. This left Isabella airborne, free falling as a result.

Guess I’m going to have to kick common sense back into that sexy head of yours!” she said as she quickly jumped into the air afterwards, as she quickly activated Kick Course, nourishing her legs with chakra to reinforce her blows while also performing a kick directly into Isabella’s stomach. The resulting impact would cause a chakra burst to expand outwards, utilizing the Mushroom Release chakra as its basis up to mid range into the air.
Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively
( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!

Type: Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70 + 10 = 80
Damage: N/A (+20 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki Bios
Note: Counts as a body seal

Specialized Void Artifact Roll Success (Rolled 15)

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 20 via Seak + 20 via SotV = 60
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

HP: 240
Sanity: 85 + 3 = 88
Void Infusion: 1/3

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (2/10)
Yellow Flash Nindo: Shinkaigan (1/5)
 

Lili-Chwan

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Despite Isabella’s masterfully woven illusions; Mirabelle’s innate skill set allowed her to remain on top. Ordinary shinobi would panic, unable to tell the mere presence of an illusion within their minds. Mira was a slight cut above the others, a Surrealist and an accompanying mastery over Yin natured abilities allowed her to 1. Know her senses were being manipulated and 2. She can detect the spiritual energy within her affecting her psyche. “She’s completely lost it…” Matatabi said in a disturbed tone, unable to make sense of it.

Nevertheless, Mirabelle relayed the information and with that- Matatabi would utilize her skill to passively release her Jinchuriki from illusions. In reality, Mirabelle was quite a bit caught up though she remained perfectly calm- as once physical contact was briefly made- a seal would have triggered and forcefully absorbed the Mandrake into the seal. This being one of the more potent natured Uzumaki Clan Secrets. The technique absorbed, it would cause the seals for Water and Earth to glow masterfully on her body; indicating the usage of said elements. This left Isabella airborne, free falling as a result.

Guess I’m going to have to kick common sense back into that sexy head of yours!” she said as she quickly jumped into the air afterwards, as she quickly activated Kick Course, nourishing her legs with chakra to reinforce her blows while also performing a kick directly into Isabella’s stomach. The resulting impact would cause a chakra burst to expand outwards, utilizing the Mushroom Release chakra as its basis up to mid range into the air.

( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!

Type: Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70 + 10 = 80
Damage: N/A (+20 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki Bios
Note: Counts as a body seal

Specialized Void Artifact Roll Success (Rolled 15)

(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick Course
Rank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.
(Kikku) Kick
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 20 via Seak + 20 via SotV = 60
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.

HP: 240
Sanity: 85 + 3 = 88
Void Infusion: 1/3

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (2/10)
Yellow Flash Nindo: Shinkaigan (1/5)
Isabella would find her footing to suddenly disappear, siphoned into her enemy's seal. She could see the erasing of the Mandrake just as Abzu had erased the lives of everyone she had gotten close to. She let go of her fears, allowing her coldness fill her actions. When she was about to be hit with the kick, she would simultaneously crack down on Mirabelle's raised ankle, shattering it with one swing of her left claw-like hand, while bursting forth with a darkness aura so nefarious it would shatter Mirabelle's psyche and pulverize her sense of balance, leaving her open to a strike to her face from Isabella's right hand. This would also allow her to fully get rid of the enhanced Genjutsu that had been cast, layered and re-layered onto herself.

( Inton: Hitofuki Kurohyou ) Yin Release: The Aura of the Shattered Panther
Type: Offensive/Defensive/Supplementary
Rank: B-S ( S )
Range: Short
Chakra Cost: 30-50 ( 60 ; +10 Yin Spec )
Damage Points: 60-100 ( 125 ; +10 Yin Spec , +15 SPRT )
Description: Shattered Panther is a full-body surge of Yin energy that manifests itself as a black purge of black energy. When caught within by the surging black aura, sentient entities will feel their senses shattered, like being fragmented and pulverized by a blast of glass debris, inflicting excruciating mental pain, proportional to the power of the technique. Effects can be countered by surges of Yin and Yang techniques of similar chakra cost. Damage caused by the aura will occur at the end of the opponents next turn similar to genjutsu. The surge of black aura is inefficient in dealing with physical techniques, regardless of their elemental nature, but highly efficient at disrupting Genjutsu, being elementally stronger than Basic Gen and equally strong as higher tiered Genjutsu, YY and/or other spiritual based techniques, such as Hungry Ghost, in regards of defending or neutralizing them, going by chakra power. Against Anutu, it is considered elementally weaker, which also factors in to countering the damage before it triggers.
Note: B rank can be used once every 3 turns, A rank can only be used 6 times per battle and S ranks can only be used 3 times per battle.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.

Void Infusion: 1 / 3
 

Mirai

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With little to no space left between them; Isabella launched an assault of high spiritual energy towards Mirabelle. The Jinchuriki was nearing within physical reach- though she was prepared for situations such as this one though, even if the original design was not entirely for this. With a quick response, Mirabelle shifted the balance of chakra to highly favor spiritualism while mixing it with her Spiritual Blue flames. This unique cocktail of energies was then applied to her physical form, shedding her body away for a moment as she changed. She was in essence- a Yokai. This would be empowered by the Void Artifact- alongside an additional infusion of chakra she drew from the chakra battery SNT on her person to further increase its potent nature. The spiritual burst of energy would have clashed with her own- though she easily overpowered it and remained unharmed by it as the violent nature of her flames combated the technique. As for Isabella’s physical attack? It would completely phase through her as Mirabelle gained an immunity to vs non chakra driven taijutsu.

(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn) + 10 = 70
Damage: 120 + 15 via Mind + 20 via SotV + 20 via SNT = 175
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.
(Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

I hope this brings you back to our reality!” she shouted- as Isabella would be inflicted with heinous spiritual burns but also gained the “Burn Heal” status effect attached to her as a result of the physical interaction with Mirabelle’s body. The Jinchuriki floated down to the ground behind her opponent as she turned her flaming body towards her with a look of sorrow in her eyes. “It pains me to have to do this to you, Bella…but you need to comeback…stop being a Witness of Abzu…and become one with your humanity again…or else…” she said with a sorrowful look in her eyes as she made a set of hand seals, allowing a dark glowing dagger of spiritual energy to form in her hand.

I am going to have to end this…permanently” she said approaching her friend as tears started to form in them. "Please..."

( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
Type: Offensive, Defensive, Supplementary
Rank: B - S (B)
Range: Short
Chakra: 40 - 60 (-20 per turn)
Damage: 80 - 120 (80 + 20 via SoTV + 5 via Spirit = 105)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.

HP: 240
Sanity: 88 + 6 = 94
Void Infusion: 1/3

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (3/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (3/10)
Yellow Flash Nindo: Shinkaigan (1/5)
 

Lili-Chwan

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With little to no space left between them; Isabella launched an assault of high spiritual energy towards Mirabelle. The Jinchuriki was nearing within physical reach- though she was prepared for situations such as this one though, even if the original design was not entirely for this. With a quick response, Mirabelle shifted the balance of chakra to highly favor spiritualism while mixing it with her Spiritual Blue flames. This unique cocktail of energies was then applied to her physical form, shedding her body away for a moment as she changed. She was in essence- a Yokai. This would be empowered by the Void Artifact- alongside an additional infusion of chakra she drew from the chakra battery SNT on her person to further increase its potent nature. The spiritual burst of energy would have clashed with her own- though she easily overpowered it and remained unharmed by it as the violent nature of her flames combated the technique. As for Isabella’s physical attack? It would completely phase through her as Mirabelle gained an immunity to vs non chakra driven taijutsu.

(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn) + 10 = 70
Damage: 120 + 15 via Mind + 20 via SotV + 20 via SNT = 175
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.
(Kyuu-tsuki ) - September (Passive)
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.

Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.

Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery

I hope this brings you back to our reality!” she shouted- as Isabella would be inflicted with heinous spiritual burns but also gained the “Burn Heal” status effect attached to her as a result of the physical interaction with Mirabelle’s body. The Jinchuriki floated down to the ground behind her opponent as she turned her flaming body towards her with a look of sorrow in her eyes. “It pains me to have to do this to you, Bella…but you need to comeback…stop being a Witness of Abzu…and become one with your humanity again…or else…” she said with a sorrowful look in her eyes as she made a set of hand seals, allowing a dark glowing dagger of spiritual energy to form in her hand.

I am going to have to end this…permanently” she said approaching her friend as tears started to form in them. "Please..."

( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
Type: Offensive, Defensive, Supplementary
Rank: B - S (B)
Range: Short
Chakra: 40 - 60 (-20 per turn)
Damage: 80 - 120 (80 + 20 via SoTV + 5 via Spirit = 105)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.

HP: 240
Sanity: 88 + 6 = 94
Void Infusion: 1/3

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (3/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (3/10)
Yellow Flash Nindo: Shinkaigan (1/5)
It was just like before, despite her best efforts, her enemies employed means that were coward and despicable. She thought about many a things to avoid what was incoming, but Isabella had lost all that linked her to humanity. If she were to die now, at least she would bring Abzu down with her, and hope that would be enough repentance for her wrongdoings.

And so, the dark aura would be overpowered by the yokai flames, and, by touching the high flames, Isabella would be burnt, 160 spiritual damage taken from her. But she would not faulter, she would push through. With her hands already in position, she would activate her artifact, Strength of the Void, empowering her strength and locking her left hand around where Mirabelle's ankle would be, and her right hand through her stomach and upwards, to where her heart would be. Her Uchuu Shinkaigan would flash, within the same time frame, and Mirabelle's state would skip 2 turns, causing her to immediately turn tangible again, around Isabella's hands, her right one fully lodged within her insides, claw to her heart, dropping 7 sanity in the meantime.

(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
( Za Danshingu Shiro Tora ) - The Dancing White Tiger
Type: Offensive
Rank: S
Range: Short
Chakra cost: N/A
Damage points: 80 ( 100 ; +20 SotV )
Description: The user assumes a low stance and positions their hands to mimic claws. By pouncing on a target the user is able to deliver tiger claw strikes that can dig into and then tear out a target’s flesh. Though the attacks are extremely deadly against lightly armored targets they cannot pierce through heavy armor.
(Dōjutsu: Tansui Umi) – Eye Technique: Freshwater Sea
Type: Offensive, Defensive, Supplementary
Rank: A
Range: Short – Long
Chakra: 30 ( 40 )
Damage: N/A
Description: The Freshwater Sea, named after Abzu, is an advanced temporal ability of the Shinkaigan related to the Saltwater Sea; this technique allows the user to reverse the lifecycle of any active state sustained by the target as long as they are in direct line of sight with the user. Naturally this technique requires that Saltwater Sea be activated in conjunction with it. Once active the user can reduce the duration of any state they have in their line of sight by two turns; this can only occur once on each mode they witness. The user, as well as those who experience or witness Freshwater Sea, suffer from a reduction of 7 Sanity. This technique can be used four times per battle but only once per state.

But, with her hand lodged inside her opponent's stomach and chest, Isabella would simply mark her opponent, sealing her chakra entirely, from within.

For Mirabelle! For--

What?

(Iryo Fuuinjutsu: Chakura Fuuin no Jutsu) Medical Sealing Arts: Chakra Sealing Technique
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: 70
Damage: N/A
Description:
The medical ninja will focus chakra to the tip of his five fingers. Upon doing so, yellow chakra "flames" surround each finger tip, displaying 5 different kanji (Mountain, Lake, Water, Thunder and Earth). Pressing the fingers on the target will burn the kanji onto him, creating a circular seal with a tajitu surrounded by various kanji. As this seal is burned into the target, it immediately seals off 50% of his current chakra reserves and disables the use of skills of any nature above B-Rank. The seal can be released by a sealing master by using the same procedure but instead of the original kanji, burning a different set (Water, Thunder, Earth, Heaven and Fire).
Note: to release or use, requires medical sealing mastery

Sanity: 98.5 - 3.5 + 3 + 3 = 100
Health: 200 - 175 ( -15 ) = 40 - 20 = 20
Health Drawback:
20% - Techniques causing this amount of damage weakens their spiritual. This will require them to use additional 10 chakra to cast genjutsu or spiritual techniques like Yamanaka or Yin Release. Likewise, they will require an additional 20 chakra to break out of genjutsu.
40% - Techniques causing this amount of damage will weaken the user's mental stability, causing them to suffer an additional 10 damage for using genjutsu or spiritual techniques.
60% - Techniques causing this amount of damage harms the user's focus, causing them to become incapable of using any Forbidden ranked techniques or genjutsu/spiritual techniques of S-rank and higher.
80% - Techniques causing this amount of damage will severely degrade the user's mental capacity. Their ability to track and process their opponent's movements is reduced by 25% as well as making them incapable of using genjutsu/spiritual techniques without causing 20 damage
 

Mirai

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Wha…?!” Mirabelle’s expression changed- sheer surprise as one of her key techniques suddenly ended without notice. However, blood spurts from her moutget - as she noticed Isabella’s limbs within her body. A weak smile became seen on her face, as she kneaded chakra from her body. “Almost had me…and always knew you wanted to rearrange my insides...” she said as quickly opened her mouth- with a fresh body of Mirabelle emerging and leaving behind a substitute body. While most of the damage was healed off, she still wasn’t one hundred percent as she launched herself about three meters from Isabella after landing to avoid any further contact.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.

You say its for me, when I’m right in front of you!” she shouted as a swirl of chakra enveloped her form as a burst of red chakra bursts outwards as she entered into her Incomplete Transformation. “Let’s reawaken the real Isabella within!” she roared, quickly inhaling and exhaling a powerful burst of pinkish flames, swiftly converging onto the intended target- Isabella as it completely overwhelms her with no mercy. They would rival the size and power of the "Great Fire Annaliation" technique, intending on making escape much harder than intended. The Witch Flames would carry an amazing scent behind it, an allure of roses and blood interwinted with each other. This scent carried an illusion attached to it, featured from "Cleopatra's Venom ღ Piercing Adoration ", with razor blade like shards shredding her insides in and out, as rose vines pierced into the skin and wrapped neatly and tightly around her lush sexy body.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 15 via Mind + 30 via Transformation + 20 SoTV = 145)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration (Passive)
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.

*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
*Requires a cool down of 3 turns between usages. Can only be used thrice per battle*

HP: 240 > 40 > 200
Sanity: 91 > 84
Void Infusion: 1/3

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (4/4)
The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration.
 

Lili-Chwan

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Wha…?!” Mirabelle’s expression changed- sheer surprise as one of her key techniques suddenly ended without notice. However, blood spurts from her moutget - as she noticed Isabella’s limbs within her body. A weak smile became seen on her face, as she kneaded chakra from her body. “Almost had me…and always knew you wanted to rearrange my insides...” she said as quickly opened her mouth- with a fresh body of Mirabelle emerging and leaving behind a substitute body. While most of the damage was healed off, she still wasn’t one hundred percent as she launched herself about three meters from Isabella after landing to avoid any further contact.

( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.

You say its for me, when I’m right in front of you!” she shouted as a swirl of chakra enveloped her form as a burst of red chakra bursts outwards as she entered into her Incomplete Transformation. “Let’s reawaken the real Isabella within!” she roared, quickly inhaling and exhaling a powerful burst of pinkish flames, swiftly converging onto the intended target- Isabella as it completely overwhelms her with no mercy. They would rival the size and power of the "Great Fire Annaliation" technique, intending on making escape much harder than intended. The Witch Flames would carry an amazing scent behind it, an allure of roses and blood interwinted with each other. This scent carried an illusion attached to it, featured from "Cleopatra's Venom ღ Piercing Adoration ", with razor blade like shards shredding her insides in and out, as rose vines pierced into the skin and wrapped neatly and tightly around her lush sexy body.

( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
Type: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de Salem
Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 15 via Mind + 30 via Transformation + 20 SoTV = 145)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.

This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.

Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration (Passive)
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.

*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
*Requires a cool down of 3 turns between usages. Can only be used thrice per battle*

HP: 240 > 40 > 200
Sanity: 91 > 84
Void Infusion: 1/3

The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (4/4)
The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration.
Isabella would feel her enemy pull off from her, her own health draining away to almost nothing. And her mind, it was in shambles. She remembered her friend, and for a splint of a second she saw her there. Could these be tricks? Could she be losing her mind? Focusing her Yin-natured Takamabi into her Mystic Palm, Isabella converted the physical healing technique into a powerful spiritual healing technique, regaining 105 HP from the brink of death.

( Iryō Ninjutsu: Shōsen Jutsu ) - Medical Technique: Mystic Palm Technique
Type: Supplementary
Rank: S
Range: Short
Chakra: N/A (2x the amount of damage healed, 200 max) ( 210 ; +10 Takamabi )
Damage: N/A
Description: This medical ninjutsu allows the user to speed up the body's natural healing process by focusing chakra onto their hands, forming an aura of greenish chakra which he then sends into a wound or afflicted body part. This allows the user to heal a patient without the need for medical equipment or surgery, making it very useful on the battlefield. It can be used to treat both external and internal injuries. It is vital to match the amount of chakra used to the severity of the affliction or injury. This requires a great amount of chakra control. Because of this, only a few highly skilled medical-nin are able to use this technique. The limitation of the technique is that it cannot regrow missing body parts or remove with poisons or toxins, though it can heal damage by them. Additionally, perhaps its more severe drawback is the chakra cost, which is much higher than any other medical technique. For each damage point the user of the technique wishes to heal, he needs to spend twice as much chakra. Basically, for x amount of damage the user needs to spend 2x amount of chakra to repair/heal. The user can also use this technique on himself and it can be used with one hand or two and even in two targets at a time or while using another technique with the other hand. The speed of the healing is fast but not instant.
Note: Can be used on up to 2 targets.
Note: Can only be used by Medical Ninja.
( Takamabi: Amenominakanushi ) High Heaven Fire: Central Master
Type: Supplementary
Rank: A
Range: Short - Long
Chakra: 50 ( +10 Chakra )
Damage Points: N/A ( +20 Damage )
Description: Amenominakanushi is an infusion of Takamabi onto the genesis of another technique, using High Heaven's reality altering properties ( Shinkai ) to alter the infused technique's physical properties, similar to Change into Heaven. The altered technique will lose it's foundation in reality, and become spiritual instead, akin to a damaging illusion happening before their eyes. While the altered technique follows the original technique's general volume, path and motion, in it's altered form it can take the appearance and function of any other construct or substance, like a fireball becoming a ball of freezing blades. The original technique will lose it's physicality, it's damage turning into spiritual instead. Sentient beings and other spiritual entities will suffer this damage with the same pain and feeling as if they were interacting with the actual substance it has been altered to.
As the infused technique is not Takamabi itself, but altered by it, it will not induce the effects of Yomi onto others, merely inducing a primal and confounding haze, dread and paranoia with excrutiating mental pain, felt as a headache and in the areas that are in contact with the altered technique, the degree of which dependant on the rank and damage of the alterered technique. The user expends 50 chakra, but only 10 chakra is added to the original technique. The infused technique will acquire an increase of 20 damage, but will now deal spiritual damage instead of physical. The reality-altered technique will have Takamabi's neutral S&W when interacting with other techniques, through their chakra tier, whereas it's damage can only be felt by Sentient Beings and Spiritual Entities.
Note: This technique can be performed alongside another Ninjutsu in the same timeframe.
Note: This can only be used up to 4 times with a 2 turn break in between usages.

YOU ARE NOT GOING TO ESCAPE! YOU ARE NOT GOING TO STEAL ANYONE ELSE FROM ME! YOU WILL NOT!

And she followed up, ripping apart the fire that Mirabelle spat out, to completely overpower it with the purple miasma from the void. It would consume the scented fire completely, like a tsunami of energy, until there was nothing more from Mirabelle. But Isabella would not stop there, as she would quickly jump through the miasma, punching Mirabelle in the mouth before she could attempt a counter, perfectly encased by the massive miasma blast, leaving her to deal with the effects of having 10 more sanity points drained of her, as if feeding her with her fists of rage!

(Dōjutsu: Shōgai Genjitsu) - Eye Technique: Reality Rift
Type: Offensive, Defensive, Supplementary
Rank: S
Range: Short - Long
Chakra: 60
Damage: 120 (+Chaos) (-20 Health Points) ( 170 ; +50 Chaos )
Description: This technique is the Cosmic variant of Shimmering Depth, the basic application of the Shinkaigan’s Spatial powers. It is cast by the right eye, able to call energy directly from the Void to weaponize it. The energy manifests from the user’s eye with a long-range reach. Reality Rift is a honed version of Shimmering Depths, affording the user significantly greater control over the Void and Chaos. While it is manifested at the user’s eye the yare able to shape the energy with far greater versatility, using it as a sword, stream, projectile, or other shapes the user might require in a specific instance. Because of its unpredictable nature, Reality Rift inherits random elemental weaknesses and strengths. It also gains a 50% chance to randomly increase its damage by 30 or 50. Experiencing Reality Rift directly, meaning sensing it through either one of the primary senses, or through extrasensory means, causes one to suffer from a 10 Sanity reduction. Spatial specialists are able to apply an advanced use of Reality Rift whereby they make an additional roll that grants the technique a 33% chance to adopt neutral strengths and weaknesses, regardless of the original Chaos roll, cause the opponent’s next technique to adopt random basic strengths and weaknesses (if applicable), or heal the user for forty Health Points. Advanced applications cost the user 20 Health Points.
Note: Rift in Reality can be used three times per battle, with three turns between usage.
Note: After use the user is unable to use Spatial Shinkaigan techniques for a single turn.

Chaos Roll: +50
Elemetnal: Fire

Sanity: 100 - 5 = 95
1.4 Character develops a compulsion to feed any creature it sees with whatever food they may or may not have on hand. Lasts for two turns. ( 1 / 2 )
Health: 20 + 105 = 125
Health Drawback:
20% - Techniques causing this amount of damage weakens their spiritual. This will require them to use additional 10 chakra to cast genjutsu or spiritual techniques like Yamanaka or Yin Release. Likewise, they will require an additional 20 chakra to break out of genjutsu.
 

Mirai

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With a wicked smile, Mirabelle would have laughed as she made a set of hand seals. As she finished them; a barrier immediately formed as it intercepted Isabella’s technique as a result. With this; she would have taken and sealed the technique within the barrier and alongside this would have avoided Isabella’s attempt at punching her as she drifted towards her right side at high speeds. “JUST TAKE A NAP YOU CRAZY OLE FRIEND!” she shouted, unleashing the power explosion matching and rivaling the size of the technique. Thankfully, despite possibly being in the blast range- Solar Wind users are immune the damage dealt by the element and as such allowed Mirabelle the ability to fire off the technique with no remorse…

(Taiyofuuton Fuinjutsu: Mimoza) Solar Wind Release/Sealing Technique: Mimosa
Type: Offensive, Defensive
Rank: A/S Rank
Range: Short – Long
Chakra: 30/70
Damage: N/A (120)
Description: Mimosa is a unique combination technique utilizing Solar Wind Release and Fuinjutsu in conjunction with another. Upon making three hand seals – an immediate barrier composed of solar wind and fuinjutsu script forms. The script itself is labeled “Solar Flare”; in which it’s quite literal in its purpose to come. Once an opposing technique comes into direct contact with the barrier, the script would trigger in response as it forcefully absorbs the opposing technique into it. However, once it does this; the script acts as a “cleanser” and “converter”, immediately clearing out the opponent’s chakra and converting it into Solar Wind itself. Afterwards, the chakra is then rereleased outwards back in the general direction in which it came from or of the user’s choice. This blast of solar wind is proportional to the original technique’s range, carrying the same base damage (according to the rank absorbed) while moving at the speed of an S Rank Wind Technique. This technique can only be used twice per battle, going on cooldown for three turns after use. The user cannot utilize Solar Wind nor Fuinjutsu up to A rank in the same and next turn after use as well. The barrier covers a range of five meters all around the user; which the absorbing is based on S/W of Solar Wind chakra interactions. The barrier can absorb and redirect neutral techniques of equal rank, one rank lower for elements strong to Solar Wind, and one rank higher for elements weak to Solar Wind. Users without Adv. Fuinjutsu can only perform the A-Rank variant, while those with Adv. Fuinjutsu can only perform the S-Rank variant. The latter's upper limit for absorption is 70 chakra.

HP: 180 (Correct Amount)
Sanity: 84 > 74 + 3 = 77
Void Infusion: 1/3
 

Corazon

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Aight, so usually I'd point out the issues and stuff, but I didn't feel there were any significant ones that would affect the outcome of the fight. As for the fight itself, it was pretty good. Both of you showed good usage of your abilities, and each of you also took a hit, which made it better imo. Honestly, it was difficult to pick a winner, but I think Lili edges it. Even though she took the bigger hit, it was done so she could gain an advantage, and it allowed her to end Ian's State and damage him simultaneously. I also thought she pushed the pace more, as she continued the pressure in almost every move regardless of the situation and had the more creative moves.

Winner : Lili-Chwan
 
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