I'm right at the cusp of full mastery, so who would like to face the dreaded retracted ability?
Isabella R. Uchiha biography
Isabella R. Uchiha biography
The Mandrake would focus chakra onto his limbs and entire front, increasing its hardness with an exoskeleton of lichen, combating the clap with the same strength as it possess, and pushing through it to finally hit Mirabelle with its massive right fist.(Mukō: Fuyu no Shukufuku) – Void: Winter’s Blessing (Passive)
(Mukō: Mukō no Tsuyosa) – Void: Strength of the Void (Passive)Type: Void Infused Artifact
Rank: A
Range: Self
Chakra: N/A
Damage: N/A
Description: A Void Infused Artifact Accumulator that is activated passively; upon activation the user instantly gains a single Void Infusion. It can be activated twice per battle, once every four turns.
Type: Void Infused Artifact
Rank: B
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Activated passively at the cost of one Void Infusion; Strength of the Void increases the potency of the user’s next five offensive techniques by 20 damage.
Mirabelle was still at odds with herself, having seen the Divine forces of the world clash before her very eyes. Moment’s turned into what felt like hours, but before the cataclysmic finale could commence- Mirabelle was warped to another world by Solomon. In his desperate attempt to salvage and save the other Champions of Humanity- the aftermath of the battle still shook the very foundations of the worlds. The maiden was silently thinking to herself, until her attention was guided to Isabella.
“Bella…” she murmured for a moment- until the woman seemingly heard her. She became upright calling out the name of the Primordial Father. “Something’s not right…” she said be barely managed to avoid eye contact with Isabella- as she noticed her friend started attacking her. “Woah, hold on Bella!” she waved her hands in protest but as the final handseals are made a Mandrake of Mushrooms. “Don’t worry about trying to reach her now, she’s clearly confused!” Matatabi said- causing Mirabelle to grit her teeth.
Mirabelle’s actions were quick; utilizing a combination of techniques to her advantage. Triggering two different Void Relics, she would have slammed her hands together- her movements would have allowed her to delve into the Chaos, as she silently weaved Chaos. The water within Isabella’s body would have been drawn out, as though her very soul was being forcefully molded through her mouth and nose, with precise movement. The water was molded, gently caressing Isabella’s body as it was molded into an orb of water- beautifully cocooned within, though her panics would be silenced- as she suffocated, drowned and left to finally be put to sleep. Mirabelle’s own Chaos witnessed this- but within she simply weaved the movement of the water (think like a water bender). If she failed to remove the Chaos within, then it would swallow her whole...placing her back into a realm of slumber. "It's just water...its not real...it's a genjutsu..." Mirabelle uttered, fearful of her own technique to a degree...
Genjutsu: Akuma no Izumi | Illusionary Arts: The Demonic Fountain
( Shu-rute: Yayoi Kusama ⋔ Kagami ) Surreal Palm: Endless Reflections ⋔ Mirror (Passive)Type: Offensive
Rank: S-Rank
Range: Short to Mid
Chakra: 40 + 10 = 50
Damage: 80
Description:
The user does 2 hand seals (Ram+Dog) and inserts his chakra into his opponents brain. By doing this he triggers an illusion were the enemy will suddenly feel as if water is gushing inside his mouth, both bursting and flowing out of his mouth but also into his air ways, drowning him from the inside. The water gushes and flows with increased volume and speed as time passes, quickly overflowing his air ways, lungs, gastric tract, stomach and also his ears, leaving the enemy in a state of desperation as he struggles to breathe and gain balance within this demonic overflow of water. As the human reflex in a drowning situation is to gasp for air, the enemy will eventually start, in reality, to hyperventilate (without noticing) which will lead progressively to him fainting. Of course, all of what the enemy experiences is but an illusion and his lost of conscience is due to his own hyperventilating panic.
Note: Enemy has to release the gen in his immediate counter or he'll lose conscience the beginning of the users following turn
Note2: User can only use Ninjutsu (elemental or not) up to S-Rank in the same turn
Note3: User can't use other Genjutsu in the same turn
Note4: Can only be used twice per battle
Note5: Can only be taught by Scorps
Rank: N/A
Type: Supplementary
Range: Short
Chakra Cost: N/A ( +10 Chakra to a Cast Genjutsu )
Damage Points: N/A
Description: Allows the user to peer into the chaos of another, in order to subdue the chaos within. Mirror is cast onto oneself at the same time as the user casts a Genjutsu onto another, infusing 10 chakra onto the desired Genjutsu in order to allow it to afflict both the target and the user, as a spectator. Mirror follows the Genjutsu Layering Rules in order to counter-attack opposing Genjutsu, by flushing out a Genjutsu that was cast onto the user with a higher chakra tiered Genjutsu and simultaneously cast one of their own onto their enemies, or use the same tier genjutsu in order to harmlessly manipulate an opposing Genjutsu that has been cast onto the user As the rules state that while higher chakra usage flushes out the opposing lower chakra illusion, similar tiers of chakra are unable to flush out the genjutsu completely but instead alter or add onto the illusion itself, like Snake Crushing Constrictions illusion ( B rank ) creates a Snake that ensnares a target and the usage of String Bean Binding Illusion ( B rank ) allows your own body to grow out of a bean vine. Through Mirror, one would be able to grow out of a bean vine that gets its vegetable carcass ensnared by the snake, leaving the user unconstrained and free to attack. This ability of Mirror does not erase the original illusion but will still counter it if used correctly.. This is a Passive technique that can only be employed when the opponent has a clear sight of the user's movement, abiding by the rules of Surreal Palm. Using Tree Binding Death as a reference, the cast Genjutsu would entail a tree growing to surround an enemy and crush them, and Mirror Tree Binding Death would be an illusion where the user sees a tree surrounding another person to entrap them, or a tree surrounding the user to protect them.
Note: Can't be used with Cast Genjutsu higher than S rank. Can only be used with S ranked Genjutsu 2 times per battle, and A rank Genjutsu 3 times per battle. Requires a 2 turn cooldown between usage.
In reality, Mirabelle had casted an illusion while also releasing a powerful omnidirectional burst of chakraless winds- empowered by the Void Relic. Even if she managed to stop the technique, the maiden would have already continued into her next line of attack as she tapped into her Yang Release chakra, vitalizing her hair with nourishment and giving it some new temporary properties. “Isabella, what’s wrong?” she asked her unable to understand what’s wrong with her friend…but she can tell from her interactions in the past as her sanity started to slip.
(Taijutsu: Hakushu Shōten) Body Art: Hand Clap Focal Point
( Yoton: Jaaku Amu ) Yang Release: Wicked WeavesType: Offensive
Rank: A - S (S)
Range: Short - Mid
Chakra: N/A
Damage: 60 - 80 (80 + 20 via SoTV = 100)
Description: Inspired by his Gathering Clouds sword technique’s ability to create shockwaves of air pressure, Hakushu Shōten is a taijutsu attack created by Kōtetsu Inuzuka that allows the user to slam his hands together with tremendous strength to produce a radial shockwave of air pressure that reaches up to mid-range away from the user’s position and gradually spreads outward to a maximum of 10 meters wide as it travels. In addition to dealing concussive damage to an enemy and being capable of shattering or dispersing techniques of equal strength, this technique is able to push whatever it comes into contact with into mid-range. Due to this technique not being reliant on chakra it has no elemental strengths or weaknesses and functions on a rank vs rank system, however, any enhancements to taijutsu will apply to the technique.
Notes:
- The A-ranked version of this technique can be used four times per battle.
- The S ranked can only be used twice and requires a single turn cooldown between uses.
Type: Offensive, Defensive, Supplementary
Rank: B
Range: Short (Hair Reach), Short - Long (Releasing Ranged Techniques)
Chakra: 40 (-20 per turn)
Damage: 80 + 20 via SotV = 100
Description: Wicked Weaves is a unique technique; based on the concept of kunochi infusing chakra into their hair in order to weaponize it in combat. What makes this different from other techniques including Wild Lion's Mane Technique is through the infusion of Yang energy into the hair, it allows them to weaponize it to an even higher degree. Once active, the user’s hair harden’s enough to become more akin to a sword’s durability, but can be shaped into any form the user desires without costing a move, ranging from fists or legs to form Taijutsu, or even other weapons to perform Bukijutsu or Kenjutsu. One thing however is that it cannot be detached from the user, or else the chakra supplying it will be stripped from it and simply fall useless on the ground. The user also at the cost of a move directly strikes with the empowered hair, allowing them to deal 80 physical damage to the opponent. Due to the Yang energy flowing through the user’s hair, the constructs exhibit a level of sentience, allowing it to strike freely on behalf of its user without them needing to command it. And last but not least, Wicked Weaves also has a passive usage for half its chakra cost, but allows the user to lengthen, shorten or even change the color of their hair and its style aesthetically. Wicked Weaves can be posted within a user's biography allowing them to apply the passive application of this technique without taking up a technique usage. This can only be used thrice per battle, lasting three turns, to which once deactivated cannot be used for two turns afterwards. Can only be used by kunoichi (Female Shinobi).
HP: 240
Sanity: 85
The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (1/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (1/10)
Yellow Flash Nindo: Shinkaigan (1/5)
( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!Genjutsu Immunity - Gain the ability to be immune to none Doujutsu or higher level Genjutsu by having your Bijuu break you from it passively
Isabella would find her footing to suddenly disappear, siphoned into her enemy's seal. She could see the erasing of the Mandrake just as Abzu had erased the lives of everyone she had gotten close to. She let go of her fears, allowing her coldness fill her actions. When she was about to be hit with the kick, she would simultaneously crack down on Mirabelle's raised ankle, shattering it with one swing of her left claw-like hand, while bursting forth with a darkness aura so nefarious it would shatter Mirabelle's psyche and pulverize her sense of balance, leaving her open to a strike to her face from Isabella's right hand. This would also allow her to fully get rid of the enhanced Genjutsu that had been cast, layered and re-layered onto herself.Despite Isabella’s masterfully woven illusions; Mirabelle’s innate skill set allowed her to remain on top. Ordinary shinobi would panic, unable to tell the mere presence of an illusion within their minds. Mira was a slight cut above the others, a Surrealist and an accompanying mastery over Yin natured abilities allowed her to 1. Know her senses were being manipulated and 2. She can detect the spiritual energy within her affecting her psyche. “She’s completely lost it…” Matatabi said in a disturbed tone, unable to make sense of it.
Nevertheless, Mirabelle relayed the information and with that- Matatabi would utilize her skill to passively release her Jinchuriki from illusions. In reality, Mirabelle was quite a bit caught up though she remained perfectly calm- as once physical contact was briefly made- a seal would have triggered and forcefully absorbed the Mandrake into the seal. This being one of the more potent natured Uzumaki Clan Secrets. The technique absorbed, it would cause the seals for Water and Earth to glow masterfully on her body; indicating the usage of said elements. This left Isabella airborne, free falling as a result.
“Guess I’m going to have to kick common sense back into that sexy head of yours!” she said as she quickly jumped into the air afterwards, as she quickly activated Kick Course, nourishing her legs with chakra to reinforce her blows while also performing a kick directly into Isabella’s stomach. The resulting impact would cause a chakra burst to expand outwards, utilizing the Mushroom Release chakra as its basis up to mid range into the air.
( Kōdona Uzumaki Fuuinjutsu: Tsubame no gyakuten ) – Advanced Uzumaki Sealing Technique: Body Of Teach!
( Kuro-Ashi Taijutsu: Kikku Kōsu ) - Black-Leg Taijutsu: Kick CourseType: Defensive | Supplementary
Rank: S-rank
Range: Short (Mid)
Chakra: 70 + 10 = 80
Damage: N/A (+20 to taijutsu)
Description: Body Of Teach is a simple sealing technique only passed down to the head of the Uzumaki clan of each generation. The seal would come in the form of small vertical straight lines across the body that are not noticeable by the naked eye while dormant. Each line would be small written kanji of each basic element over and over in a row, forming the straight line. The kanji is so small, even those capable of seeing the lining on the body wouldn't notice they are actually kanji writing unless they had some sort of vision allowing to see such small writing. The seal would come into effect when the user wills it to, actively sealing an elemental technique that would have come into contact with the users body; Allowing them to seal the element into the lining, causing the lining to glow a color similar to the element sealed (Yellow = Lightning, Blue = Water, Brown = Earth etc.). Once the element is sealed, within the next 2 turns (including the turn the element is sealed) the user can release the element passively next to any taijutsu performed; Not only giving the attack a heavy damage boost, but also causing an outward shockwave in the direction of the attack, which would expand the damage out to mid range. Once the element is added to the taijutsu attack, the kanji for the specific element would disappear from the lines on the body altogether. In case of AE or CE being sealed, the kanji for every element that makes that element up would disappear Also. Of course this means once an element is sealed once, that specific element that disappeared can't be sealed and used as a boost again. Being an advanced Uzumaki seal, it can seal techniques with chakra up to 70 or below. Anything beyond that would be unsealable.
Note: Only usable 3x with a 2 turn cool down between uses.
Note: Can only have a single technique sealed away at a time.
Note: Once used, the user can't use any S-rank or higher sealing techniques for 2 turns.
Note: Can only be used by Adv. Uzumaki Bios
Note: Counts as a body seal
Specialized Void Artifact Roll Success (Rolled 15)
(Mukō: Senmon Chūnyū) – Void: Specialized Infusion (Passive)
Type: Void Infused Artifact
Rank: A
Range: Short – Long
Chakra: N/A
Damage: N/A
Description: Whenever the user uses a technique within a field of their specializations, they have a 25% chance to gain a single Void Infusion, occurring at most once every two turns.
(Kikku) KickRank: C
Type: Supplementary
Range: Self
Charka cost: 15 ( - 5 per turn )
Damage points: N/A ( + 10 to leg taijutsu )
Description: Simple technique that's used by Black-Leg Taijutsu experts. Idea of this jutsu is constant chakra circulation to user's feet, allowing user to deal attacks with feet faster and harder. While having this activated user loses ability to use hand taijutsu but user's hands can still be used for Kenjutsu/Handstanding and other stuff like that.
Note:
- Stays with user whole battle
- Consumes chakra every turn
- No hand taijutsu can be used while this jutsu is activated.
Type: Offensive
Rank: D
Range: Short
Chakra: N/A
Damage: 20 + 20 via Seak + 20 via SotV = 60
Description: One of the simplest moves in Taijutsu, the user will simply hit the opponent with a kick from one of his legs. He is free to choose simple variations of the kick and the stronger he is, the more dangerous the technique is.
HP: 240
Sanity: 85 + 3 = 88
Void Infusion: 1/3
The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (2/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (2/10)
Yellow Flash Nindo: Shinkaigan (1/5)
It was just like before, despite her best efforts, her enemies employed means that were coward and despicable. She thought about many a things to avoid what was incoming, but Isabella had lost all that linked her to humanity. If she were to die now, at least she would bring Abzu down with her, and hope that would be enough repentance for her wrongdoings.With little to no space left between them; Isabella launched an assault of high spiritual energy towards Mirabelle. The Jinchuriki was nearing within physical reach- though she was prepared for situations such as this one though, even if the original design was not entirely for this. With a quick response, Mirabelle shifted the balance of chakra to highly favor spiritualism while mixing it with her Spiritual Blue flames. This unique cocktail of energies was then applied to her physical form, shedding her body away for a moment as she changed. She was in essence- a Yokai. This would be empowered by the Void Artifact- alongside an additional infusion of chakra she drew from the chakra battery SNT on her person to further increase its potent nature. The spiritual burst of energy would have clashed with her own- though she easily overpowered it and remained unharmed by it as the violent nature of her flames combated the technique. As for Isabella’s physical attack? It would completely phase through her as Mirabelle gained an immunity to vs non chakra driven taijutsu.
(Aoi Katon/Inton: Yōkai ) Blue Fire Release/Yin Release: Strange Apparition
(Kyuu-tsuki ) - September (Passive)Type: Offensive
Rank: S
Range: Short - Long
Chakra: 60 ( -20 Per Turn) + 10 = 70
Damage: 120 + 15 via Mind + 20 via SotV + 20 via SNT = 175
Description: Yōkai is a technique derived from "Blue Fire Release/Yin Release: Corrupting Hellblaze; borrowing on the concept of merging high amounts of Yin Energy into the Spiritual Blue Flames. What causes this technique to differ from its parent technique is applying the principles presented to the physique of the Jinchuriki instead. By surging the chakra throughout the body, the user immediately turns themselves into an embodiment of the mixture. This comes with some immediate benefits, as the user is no longer physically present and now in a spiritual flaming state, chakraless taijutsu techniques would simply pass through the user's form, gifting them complete immunity though of course. Anyone who passes through the user's form will be inflicted immediately with a high amount of spiritual damage, while also applying the "Burn Heal" to them, though targeted to their spiritual side instead as it burns away at it. This form naturally lasts three turns, in which the user is only capable of using Blue Fire Release, Fire Release and other non elemental based techniques. Other chakra based techniques are capable of interacting with the user, which if impact is made, the user still suffers damage directly upon impact. Once the technique ends, be willingly or not forces a cooldown time of three turns before being able to be used again, though in that same timeframe leaves the user unable to use Yin Release and Spiritual Blue Fire of A Rank and above.
Type: Tool
Rank: S
Range: Short - Long
Chakra: N/A ( +50 per turn ) ( -50 per turn to an opponent )
Damage: N/A ( -20 to an opponent's technique )
Description: September is a small orb-like self-sustained chakra battery that can be pre-charged with basic chakra, or senjutsu chakra. If charged with basic chakra it will be compatible with any non-hostile shinobi. The battery has two capabilities called charge and drain. Charge allows a shinobi to draw chakra from the battery or apply it to their techniques and drain allows the battery to draw chakra from a shinobi or their techniques. The battery has a max capacity of 10% of the wielder's normal chakra supply.
Charge: While in direct contact with the battery or while it is on their person a shinobi can passively absorb chakra directly from the battery through contact. It can be used while still hidden or in a pouch not needing to be pulled out. It allows the shinobi to draw up to 10% of their chakra supply from the battery at a rate of fifty per turn allowing for them to regain chakra or to supply exhausted allies with chakra. It can also be used to provide senjutsu chakra instead of chakra at a quicker rate allowing them to gain ten percent of their chakra as senjutsu chakra passively, this senjutsu chakra allows them to enter Sage Mode but can only be done once usually exhausting the battery. When exhausted the battery is still able to use its drain ability. Alternatively, like the name implies the battery can be used to charge a technique with ten extra chakra providing it a twenty damage boost. This is done in the same timeframe as the augmented technique and can only be done twice with a two-turn cool-down.
Drain: If a hostile individual tries to use the battery it will absorb their chakra instead of giving them chakra at a rate of fifty chakra stolen per turn. The wielder of the battery is also able to instigate this process passively by making direct contact with the opponent allowing them to instigate the process stealing fifty chakra per turn where contact is made. Additionally, through this draining ability, the battery is able to steal ten chakra from a technique causing it to weaken by twenty damage. This is similar to the capabilities of the Scientific Ninja Tool: ( Abusōbu Ude ) - Absorption Arm on a much lower and more basic scale. Where that can absorb entire jutsu this battery can only absorb ten chakra storing it in the battery. This portion of the drain ability will cost a move slot, can only be used once per turn and only twice per battle.
Note: The wielder can only carry a single chakra battery
Note: Must state the ratio of basic chakra to senjutsu chakra that is found in the battery
“I hope this brings you back to our reality!” she shouted- as Isabella would be inflicted with heinous spiritual burns but also gained the “Burn Heal” status effect attached to her as a result of the physical interaction with Mirabelle’s body. The Jinchuriki floated down to the ground behind her opponent as she turned her flaming body towards her with a look of sorrow in her eyes. “It pains me to have to do this to you, Bella…but you need to comeback…stop being a Witness of Abzu…and become one with your humanity again…or else…” she said with a sorrowful look in her eyes as she made a set of hand seals, allowing a dark glowing dagger of spiritual energy to form in her hand.
“ I am going to have to end this…permanently” she said approaching her friend as tears started to form in them. "Please..."
( Inton: Varukirian Busou ) Yin Release: Valkyrian Armaments
Type: Offensive, Defensive, Supplementary
Rank: B - S (B)
Range: Short
Chakra: 40 - 60 (-20 per turn)
Damage: 80 - 120 (80 + 20 via SoTV + 5 via Spirit = 105)
Description: Valkyrian Armaments is a basic technique that takes the application of Yin Energy, morphing it into forms of weapons. The user kneads their chakra within the palms of their hands after making the needed hand seals, which then immediately allows an armament of their choice to form made of highly energized yet condensed energy. It’s pitch black in coloration signifying the Yin energy its composed of - though in reality they are solid in form, allowing the user to physically strike targets. These can range from bladed weapons, to blunt weapons and even defensive ones such as shields, giving the warrior a wide variety to work with. Unlike most Yin Release techniques, this one doesn’t carry any unique applications, simply working as a powerful tool generating jutsu. B Rank requires two hand seals, A Rank Requires three while S Rank requires four. B Rank can be used four times per battle, A Rank Thrice and S Rank Twice but Valkyrian Armaments can only be used a total of thrice per battle, regardless of rank used. The armament of choice naturally lasts up to three turns regardless of rank used, and can be used for Bukijutsu, Kenjutsu and Taijutsu etc or can simply use the weapon itself to physically strike, dealing damage based on the rank used. A Rank usage, after it ends, causes this technique to go on a cool down period of three turns while S Rank usage causes a four turn cooldown period while also no Yin Release Techniques above A Rank can be used for two turns after deactivation.
HP: 240
Sanity: 88 + 6 = 94
Void Infusion: 1/3
The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (3/4)
Afflicted develops a fear of fluids, water and blood being the most common examples. Lasts for ten turns. (3/10)
Yellow Flash Nindo: Shinkaigan (1/5)
Isabella would feel her enemy pull off from her, her own health draining away to almost nothing. And her mind, it was in shambles. She remembered her friend, and for a splint of a second she saw her there. Could these be tricks? Could she be losing her mind? Focusing her Yin-natured Takamabi into her Mystic Palm, Isabella converted the physical healing technique into a powerful spiritual healing technique, regaining 105 HP from the brink of death.“Wha…?!” Mirabelle’s expression changed- sheer surprise as one of her key techniques suddenly ended without notice. However, blood spurts from her moutget - as she noticed Isabella’s limbs within her body. A weak smile became seen on her face, as she kneaded chakra from her body. “Almost had me…and always knew you wanted to rearrange my insides...” she said as quickly opened her mouth- with a fresh body of Mirabelle emerging and leaving behind a substitute body. While most of the damage was healed off, she still wasn’t one hundred percent as she launched herself about three meters from Isabella after landing to avoid any further contact.
( Kinjutsu: Koutou Kousei ) - Forbidden Technique: Oral Rebirth
Rank: S
Type: Supplementary
Range: Short
Chakra Cost: 40
Damage Points: N/A
Description: This technique allows the user to experience a near total rebirth of their physical form. Should a significant portion of their body be damaged in battle, the user can emerge from their mouth and cast off the skin of their former body. This new body will not bear the brunt of the damage of the previous incarnation; however, the technique is generally not a full recovery. What this means it the user's Health is returned to 75% of his max health ( for example, if the user is a Jounin, he will be returned to 120 health). After a second use, the user is only returned to 50% of his maximum health.
Note: This technique may be used only twice per battle.
“You say its for me, when I’m right in front of you!” she shouted as a swirl of chakra enveloped her form as a burst of red chakra bursts outwards as she entered into her Incomplete Transformation. “Let’s reawaken the real Isabella within!” she roared, quickly inhaling and exhaling a powerful burst of pinkish flames, swiftly converging onto the intended target- Isabella as it completely overwhelms her with no mercy. They would rival the size and power of the "Great Fire Annaliation" technique, intending on making escape much harder than intended. The Witch Flames would carry an amazing scent behind it, an allure of roses and blood interwinted with each other. This scent carried an illusion attached to it, featured from "Cleopatra's Venom ღ Piercing Adoration ", with razor blade like shards shredding her insides in and out, as rose vines pierced into the skin and wrapped neatly and tightly around her lush sexy body.
( Nibi Fukanzen Henji no Justu ) - Two Tailed Initial Transformation Technique
( Katon/Meromeroton: Mera ღ Mera ) Fire/Perfume Release: Tituba's Plea ღ Flamme de SalemType: Mode
Rank: S
Range: Short
Chakra: 50 ( +600 Chakra, -20 per turn )
Damage: N/A ( +30 to Fire, Bijuu Techniques and Taijutsu )
Description: When the incomplete form is activated, the user borrows chakra from Matatabi before a dark red, nearly black layer of chakra envelops them. The Jinchuriki's muscle mass increases as cat ears and large nails as well as two distinctive tails are created. Entering Version 2 creates a great deal of energy, producing craters beneath the user and destroying any restraints that might have been placed upon them beforehand while pushing other users back to mid range. The user becomes capable of reducing up to 40 damage per attack and can ignore the drawbacks of the Health System while in this form.
Note: This form only lasts a maximum of 10 turns.
Note: Can only be used twice, after each usage the user cannot activate it for at least 6 turns. Should it end, the user is left unable to use any Bijuu jutsu above A rank for two turns.
( Meromeroton: Roze no Chishio ღ Sasu Reihai) Perfume Release: Cleopatra's Venom ღ Piercing Adoration (Passive)Type: Supplementary/Offensive/Defensive
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40 ( +10 per turn )
Damage Points: 20-80 (80 + 15 via Mind + 30 via Transformation + 20 SoTV = 145)
Description: Flamme de Salem is a bright and scented flame, usually in pink shades. It takes advantage of Perfume's resistance to fire to burn off the Genjutsu-carrying scent of the element and intensify it. The Flamme de Salem can be manipulated like Fire Ninjutsu, creating flames and maelstroms or burning constructs, which can be bigger and more powerful depending on the chakra used. The Genjutsu carried by the Flamme de Salem induces the illusionary effects described in any approved Perfume technique, like the ravaging rose thorns of Cleopatra's Piercing Adoration or the alluring pheromones of Bonny's Seduction.
This technique can also be combined with an equal ranked Fire Ninjutsu in order to induce the same scent-based Illusiosory effects with other fire techniques as a base, creating an elemental combination technique which has the outcome of being 1 rank stronger or +20 damage in case of S rank. This can be done in the same time-frame as another Fire technique but counts as 2 jutsu. Either variant of Flamme de Salem is ruled by the fire aspect of the technique, and is bound to any Fire-related specialities of the user, likewise, when clashing the Perfume takes a supplementary role whereas Fire carries a defensive and offensive roll, giving the technique or the combo it's elemental S&W, rather than Perfume's. Despite the underlying Genjutsu being the same rank it will still be damageless. Any method of dealing with Genjutsu can be used after the source has been removed, otherwise it is continuously recast without change. The scent exuded by this technique extends in a short range radius around the flame source, casting the illusionary effects in this area.
Note: Up to B rank, it requires 1 turn cooldown after expiration, and last up to 5 turns. A Rank and above can only last up to 3 turns and require 2 turn cooldown. A rank can only be used 3 times, S rank can only be used 2 times. This can't be used with Forbidden ranked Perfume or Fire techniques.
Note: Can't perform other Fire or Perfume techniques higher than S rank throughout the duration of this technique. In case of S rank usage, can't perform them higher than A rank.
Note: A single Perfume Genjutsu effect can be applied per Flamme, without stacking.
Rank: S
Type: Offensive/Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: The user does 2 handseals and summons forth a large burst of liquid and vaporized red perfume, with a very thick and strong scent that emanates forwards from the users position or his targeted area. The perfume is so strong it causes irritation on the eyes, nose and throat, increasing the more the opponent stays inside the mist, which messes with the opponent's sense of smell, preventing him from detecting other odors. The scent carries a genjutsu where the opponents feels his whole body being pierced, as if shards of blades grow in his stomach and lungs and other internal organs, before the opponent finds himself wrapped in rose vines and petals, with growing spikes. While the vaporized perfume travels faster, the liquid perfume carries a greater punch, enveloping and compressing the opponent with multiple spiked vines, akin those of the illusion, to shred and drown the opponent. Can be used from the user, or, with an additional handseal, from the ground.
*Physical Effects: Burning sensation on the nose, eyes and throat. Spiked vines of liquid perfume.
*Illusionary Effects: Shards inside Internal Organs and Wrapping Rose Vines externally.
*Lasts 3 turns, after which it falls to the ground as a scent-less and inert puddle of perfume.
*Requires a cool down of 3 turns between usages. Can only be used thrice per battle*
HP: 240 > 40 > 200
Sanity: 91 > 84
Void Infusion: 1/3
The afflicted develops a minor physical attraction toward their opponent(s). Lasts for four turns. (4/4)
The afflicted begins to believe they hold the power of a god in their hands. For two turns they are convinced that they might easily destroy the planet. They are unable to use techniques above 160 damage for this duration.