Sage mode is activate by drawing on natural energy, combining it with your own chakra and creating sage chakra. This chakra is great for fighting yy. If you don't get the balance right you turn to stone etc.Ayy, so tell me what you know about Sage Mode, the Wood variant specifically, and any other relevant information.
Cheers bro.Honestly I'd rather not give you a guess as an answer, I'll ask about it to be sure and get back to you. Moving on for now.
( Senpō: Mokuton: Daichi Myakudō ) - Sage Art: Wood Release: Ground Pulse
Type: Offensive
Rank: S
Range: Mid
Chakra: 60
Damage: 120
Description: After first using Wood Sage Art: True Thousand Hands Technique, the user causes the giant wood statue to quickly insert a finger in the ground, causing wood tendrils to erupt from the ground. These tendrils erupt to form a strong network of spikes up to mid range around the user, sparing his location.
Note: Can only be used by Hashirama Senju in Wood Sage Mode. Can only be used once every 2 turns.
Yeah, shame it ain't buffed by SM to be stronger.So as I thought, it combines to provide an F Rank defense, 90 damage. And yeah, but it's pretty strong anyway.
Next up, just giving hands, literally.
( Senpou: Chōjō Kebutsu ) - Sage Arts: The High Buddha's Power
Type: Offensive
Rank: Forbidden rank
Range: Short-Long
Chakra: 70
Damage: 140 (-10 to the user)
Description: A relatively simple physical attack technique, Hashirama utilizes all the hands of the Wood Sage Art: True Thousand Hands Technique simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
Note: Can only be used twice by Senju Hashirama bios with The Wood Sage Art: True Thousand Hands Technique active.
I mean this is a dope ass binding. I'll find it funny when people say they can track when they ain't looking up in the first place xDIndeed, all the Wood SM jutsu are hella useful in their own way, including the next one.
( Senpō: Myōjinmon ) - Sage Art: Gate of the Great God
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: An amazing sealing technique which is used by Senju Hashirama while in Sage Mode and has so far been seen as the only technique able to contain even the Jubi. After making the Ram seal, the user manifests a select number of red wooden torii gates that fall down from above (manifested mid air above the target), in order to pin an intended target between the gate and the ground. These torii are quite versatile and can be used in several different ways (like pilling them one above the other to increase their sealing strength). Their size is always proportionate to the target and once beneath it, the target becomes unable to mold chakra while having it slowly drained. The torii form instantly and fall down at amazing speed, making it almost impossible for the target to escape it. Two main uses have been seen so far, each with a specific use but with complementary uses:
Ten Seals (封十, Fūtō): Creates up to ten torii that can be used to pin several individual targets simultaneously or on top of each other in a single target. The targets become unable to mold chakra A-rank and above and get their chakra drained slowly (200 chakra points per turn, 400 if a Bijuu or transformed Jinchuriki ) while beneath the seals. Beneath the seals, the target cannot physically move. The seals can be placed strategically to completely pin the target down, like in the case of a fully transformed jinchuriki, pinning each tail and each limb to the ground. These torii always fall with great speed, moving at 45 speed.
Head Seal (封頭, Fūtō): Creates a single, large torii, intended to pin the target's neck beneath it, so as to immobilise their head and finalize the seal. This last seal can only be placed after the user has successfully placed the Ten Seals and doing an additional Ram hand seal. Once placed, the target will not only be fully unable to mold chakra but will also get double the amount of chakra drained per turn.
Note: Can only be used by Senju Hashirama bios while in Sage Mode
Note: The seal is especially effective in Jinchurikis and Bijuus which, upon having been pinned under the 10 seals in any of their transformations or modes, will be rendered unable to mold chakra for any technique.
Note: Placing the Ten Seals and the Head Seal each count as a move, with the user needing to spend two moves to place both seals in the same turn.
Note: Can only be used 3 times.
I ain't gonna lie, this is pretty busted. With the way sm reduces damage, top it off with some passive healing, then these three levels, its kinda nuts. Like level 2 being used once every 2 turns to heal 60, someone has to hit you for 90 damage, get reduced by 30 for SM and then this heals you. Its kinda trollish, but I'm not gonna complain.Yeah. Moving onto the final jutsu, this isn't listed under Wood SM, but thought I'd add it to the training as it requires the Mode to use the higher levels.
( Saisei Noryoku ) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.
Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damageLevel 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.
Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.
Much appreciated bro.Indeed, thought you'd like it. And with that, you're done with Wood SM training.