[Mode] Sm

Sinthorus

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Ayy, so tell me what you know about Sage Mode, the Wood variant specifically, and any other relevant information.
Sage mode is activate by drawing on natural energy, combining it with your own chakra and creating sage chakra. This chakra is great for fighting yy. If you don't get the balance right you turn to stone etc.

Wood sm is used by Hashirama (I got the skin). He was able to enter it instantly (not that this matters much in the rp these days). Buffs are +30 damage to all nin and tai to S rank, 30 damage reduction and heal 10 damage per turn. User gets x4 speed and tracking. Like in our wood training, this mode helps clap bijuu, getting an extra 20 damage vs bijuu techs and can absorb bijuu chakra at higher levels. You get the big boy wood techs too.

Wood sm got a nice affinity towards NE, while meditating you can use B ran wood, earth and water.
 

Corazon

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Yosh, so you pretty much covered the Wood SM jutsu, I'll just post it so you have it. Also since a few of the techniques are reliant on the True Thousand Hands, I'll be posting that first. Break it down, ask questions, etc, you know the drill.

( Mokuton Sennin Modo ) - Wood Sage Mode
Type: Mode
Rank: S
Range: N/a
Chakra cost: N/A ( -10 turn to sustain )
Damage Points: Active + 30 damage to all ninjutsu and taijutsu up to S rank
Description: An empowered state of body achieved by blending natural energy with one’s physical and spiritual energy. The mode heightens performance on all levels by adding a new dimension of power to the user’s chakra. The state is a direct result of Senjutsu chakra circulating through the body. To enter this form, a minimum of 10% of the user’s maximum chakra reserve must be moulded into Senjutsu chakra, all subsequent techniques employ Senjutsu chakra until the minimum cost (-15/turn) cannot be paid to sustain the mode. The user is resistant to damage, reducing 30 damage from all techniques and can heal (for 10 damage per turn), for the duration of this technique. The user is able to passively sense chakra and his/her perception and reflexes are enhanced by x4. Their ninjutsu and strength increases, empowering taijutsu and other close range physical combat techniques by +30. Lastly but most importantly, the user’s ability to combat Bijuu Techniques as well as Tailed Beast themselves. This is shown by allowing his techniques to be capable of combatting Bijuu techniques with an additional 20 damage as well as absorb Bijuu chakra at heightened levels, effectively weakening. When interacting with Bijuu directly, the user becomes capable of absorbing 1.5x the amount of chakra normally from them via Wood canon techniques. The user also becomes capable of using (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment through his other Wood Jutsu, removing the need to surround the targets with pillars and instead wrap around the targets and restrain them for a turn. Should they be unable to break the restraints, the Bijuu or Jinchuriki will have their state reverted. Unlike other variations of Sage mode, Wood release and its natural affinity towards Natural energy allows the user to gather natural energy more easily. While meditating the user is able to use Ninjutsu up to Brank of Wood release and its components. However, only techniques that employ shape manipulation can be used and the rate of conversion between Chakra and Senjutsu Chakra is 5% per turn (Sage mode activates at 10% reserve, requires uninterrupted meditation). The user can continue to use this ability once he enters Sage mode, to extend the duration but his techniques are not empowered.
Note: Usable thrice per battle by Perfect Sages only. Must wait 1 turn before using this technique again.
Note: This variation of Sage mode can only be used by Senju Hashirama or Uchiha Madara.
Note: Perfect Sages can convert a maximum of 40% of their total chakra reserve.

( Senpou Mokuton: Shin Susenju ) - Wood Sage Art: True Thousand Hands Technique
Type: Offensive
Rank: Forbidden Rank
Range: Short-Long
Chakra: 70 ( -30 per turn )
Damage: N/A ( -20 to the user per turn )
Description: After entering Sage Mode, Hashirama claps his hands together and creates a wooden statue of titanic proportions, easily able to dwarf a tailed beast. Thousands of hands emanate from the statue's back in countless concentric rows, while its two main hands are clasped as if in a prayer. The statue is able to stand and move in order to attack on Hashirama's behalf. This technique can defend the user from virtually any attack and its offensive abilities are enormous. If used for melee attacks, each of its punches or kicks is equivalent to an S-Rank attack and have enormous reach, spanning up to Long range. To better allow this, it can also detach itself from the thousand hands on its back to move at 35 speed. The technique has incredible power over Bijuu chakra techniques and can be used as a medium for (Kakuan Nitten Suishu) - Tenth Edict On Enlightenment in the same way as the Wood Human technique.
Note: Can only be used once per battle by Senju Hashirama with Sage Mode active
Note: Each of its main limbs can output S-Rank offensive damage or defensive strength, while its use counts each, of course, as moves from the user's move count. The thousand hands can also be used to attack or defend in a myriad of ways, never stronger than 2x S-rank, with its usage counting as a move.
Note: Lasts for 5 turns during which the user cannot mold elemental techniques other than Wood, Water or Earth ones.
Note: When the technique ends, the user is depleted of sage chakra and exits sage mode and is unable to utilize S ranks and above for 2 turns.
 

Sinthorus

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( Senpou Mokuton: Shin Susenju ) - Wood Sage Art: True Thousand Hands Technique
Ight so this is a beast of a statue, making tailed beasts look small. Its got 100 hand you can use for attacks. I can move and defend, each attack is S rank and can hit long range. The buddha can detach itself and move at 35 speed and slap bijuu up.

When it says "The thousand hands can also be used to attack or defend in a myriad of ways, never stronger than 2x S-rank, with its usage counting as a move." how does this interact defending wise, do the 2 S ranks combine to be like 100 damage defence or what? Never got that interaction
 

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Honestly I'd rather not give you a guess as an answer, I'll ask about it to be sure and get back to you. Moving on for now.

( Senpō: Mokuton: Daichi Myakudō ) - Sage Art: Wood Release: Ground Pulse
Type: Offensive
Rank: S
Range: Mid
Chakra: 60
Damage: 120
Description: After first using Wood Sage Art: True Thousand Hands Technique, the user causes the giant wood statue to quickly insert a finger in the ground, causing wood tendrils to erupt from the ground. These tendrils erupt to form a strong network of spikes up to mid range around the user, sparing his location.
Note: Can only be used by Hashirama Senju in Wood Sage Mode. Can only be used once every 2 turns.
 

Sinthorus

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Honestly I'd rather not give you a guess as an answer, I'll ask about it to be sure and get back to you. Moving on for now.

( Senpō: Mokuton: Daichi Myakudō ) - Sage Art: Wood Release: Ground Pulse
Type: Offensive
Rank: S
Range: Mid
Chakra: 60
Damage: 120
Description: After first using Wood Sage Art: True Thousand Hands Technique, the user causes the giant wood statue to quickly insert a finger in the ground, causing wood tendrils to erupt from the ground. These tendrils erupt to form a strong network of spikes up to mid range around the user, sparing his location.
Note: Can only be used by Hashirama Senju in Wood Sage Mode. Can only be used once every 2 turns.
Cheers bro.

The giant statue pokes the ground and wood tendrils shoot up all around mid range for 120 damage. Weird how the hand so so big and then this only hits mid range but still, stronk.
 

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So as I thought, it combines to provide an F Rank defense, 90 damage. And yeah, but it's pretty strong anyway.

Next up, just giving hands, literally.

( Senpou: Chōjō Kebutsu ) - Sage Arts: The High Buddha's Power
Type: Offensive
Rank: Forbidden rank
Range: Short-Long
Chakra: 70
Damage: 140 (-10 to the user)
Description: A relatively simple physical attack technique, Hashirama utilizes all the hands of the Wood Sage Art: True Thousand Hands Technique simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
Note: Can only be used twice by Senju Hashirama bios with The Wood Sage Art: True Thousand Hands Technique active.
 

Sinthorus

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So as I thought, it combines to provide an F Rank defense, 90 damage. And yeah, but it's pretty strong anyway.

Next up, just giving hands, literally.

( Senpou: Chōjō Kebutsu ) - Sage Arts: The High Buddha's Power
Type: Offensive
Rank: Forbidden rank
Range: Short-Long
Chakra: 70
Damage: 140 (-10 to the user)
Description: A relatively simple physical attack technique, Hashirama utilizes all the hands of the Wood Sage Art: True Thousand Hands Technique simultaneously to deliver thousands of powerful blows to a target. Due to the sheer volume of the punches involved, defending against the entirety of them is nearly impossible. These punches are of such magnitude that they were able to completely destroy Madara Uchiha's final Susanoo, strip it off the Nine-Tails, while at the same time create a massive crater which later became known as the Valley of the End.
Note: Can only be used twice by Senju Hashirama bios with The Wood Sage Art: True Thousand Hands Technique active.
Yeah, shame it ain't buffed by SM to be stronger.

So we have super wood buddha doing "Consecutive normal punches" for big damage. Can wipe out madara's susanoo. Pretty solid technique tbf
 

Corazon

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Indeed, all the Wood SM jutsu are hella useful in their own way, including the next one.

( Senpō: Myōjinmon ) - Sage Art: Gate of the Great God
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: An amazing sealing technique which is used by Senju Hashirama while in Sage Mode and has so far been seen as the only technique able to contain even the Jubi. After making the Ram seal, the user manifests a select number of red wooden torii gates that fall down from above (manifested mid air above the target), in order to pin an intended target between the gate and the ground. These torii are quite versatile and can be used in several different ways (like pilling them one above the other to increase their sealing strength). Their size is always proportionate to the target and once beneath it, the target becomes unable to mold chakra while having it slowly drained. The torii form instantly and fall down at amazing speed, making it almost impossible for the target to escape it. Two main uses have been seen so far, each with a specific use but with complementary uses:
Ten Seals (封十, Fūtō): Creates up to ten torii that can be used to pin several individual targets simultaneously or on top of each other in a single target. The targets become unable to mold chakra A-rank and above and get their chakra drained slowly (200 chakra points per turn, 400 if a Bijuu or transformed Jinchuriki ) while beneath the seals. Beneath the seals, the target cannot physically move. The seals can be placed strategically to completely pin the target down, like in the case of a fully transformed jinchuriki, pinning each tail and each limb to the ground. These torii always fall with great speed, moving at 45 speed.
Head Seal (封頭, Fūtō): Creates a single, large torii, intended to pin the target's neck beneath it, so as to immobilise their head and finalize the seal. This last seal can only be placed after the user has successfully placed the Ten Seals and doing an additional Ram hand seal. Once placed, the target will not only be fully unable to mold chakra but will also get double the amount of chakra drained per turn.
Note: Can only be used by Senju Hashirama bios while in Sage Mode
Note: The seal is especially effective in Jinchurikis and Bijuus which, upon having been pinned under the 10 seals in any of their transformations or modes, will be rendered unable to mold chakra for any technique.
Note: Placing the Ten Seals and the Head Seal each count as a move, with the user needing to spend two moves to place both seals in the same turn.
Note: Can only be used 3 times.
 

Sinthorus

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Indeed, all the Wood SM jutsu are hella useful in their own way, including the next one.

( Senpō: Myōjinmon ) - Sage Art: Gate of the Great God
Type: Supplementary
Rank: S-Rank
Range: Short-Long
Chakra: 40
Damage: N/A
Description: An amazing sealing technique which is used by Senju Hashirama while in Sage Mode and has so far been seen as the only technique able to contain even the Jubi. After making the Ram seal, the user manifests a select number of red wooden torii gates that fall down from above (manifested mid air above the target), in order to pin an intended target between the gate and the ground. These torii are quite versatile and can be used in several different ways (like pilling them one above the other to increase their sealing strength). Their size is always proportionate to the target and once beneath it, the target becomes unable to mold chakra while having it slowly drained. The torii form instantly and fall down at amazing speed, making it almost impossible for the target to escape it. Two main uses have been seen so far, each with a specific use but with complementary uses:
Ten Seals (封十, Fūtō): Creates up to ten torii that can be used to pin several individual targets simultaneously or on top of each other in a single target. The targets become unable to mold chakra A-rank and above and get their chakra drained slowly (200 chakra points per turn, 400 if a Bijuu or transformed Jinchuriki ) while beneath the seals. Beneath the seals, the target cannot physically move. The seals can be placed strategically to completely pin the target down, like in the case of a fully transformed jinchuriki, pinning each tail and each limb to the ground. These torii always fall with great speed, moving at 45 speed.
Head Seal (封頭, Fūtō): Creates a single, large torii, intended to pin the target's neck beneath it, so as to immobilise their head and finalize the seal. This last seal can only be placed after the user has successfully placed the Ten Seals and doing an additional Ram hand seal. Once placed, the target will not only be fully unable to mold chakra but will also get double the amount of chakra drained per turn.
Note: Can only be used by Senju Hashirama bios while in Sage Mode
Note: The seal is especially effective in Jinchurikis and Bijuus which, upon having been pinned under the 10 seals in any of their transformations or modes, will be rendered unable to mold chakra for any technique.
Note: Placing the Ten Seals and the Head Seal each count as a move, with the user needing to spend two moves to place both seals in the same turn.
Note: Can only be used 3 times.
I mean this is a dope ass binding. I'll find it funny when people say they can track when they ain't looking up in the first place xD

But yeah drops from above, binds them, stops them using A rank and above once they bound and drains their chakra. If you can place all the seals it basically means game over.
 

Corazon

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Yeah. Moving onto the final jutsu, this isn't listed under Wood SM, but thought I'd add it to the training as it requires the Mode to use the higher levels.

( Saisei Noryoku ) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage

Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.

Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.​

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.
 

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Yeah. Moving onto the final jutsu, this isn't listed under Wood SM, but thought I'd add it to the training as it requires the Mode to use the higher levels.

( Saisei Noryoku ) - Regeneration Ability
Type: Supplementary
Rank: N/A
Range: Short
Chakra: Varies (lvl 1: +20 chakra per turn / lvl 2: +60 chakra per turn / lvl 3: +120 chakra per turn)
Damage: N/A
Description: Those with the cells of Hashirama are able to use the immense regeneration ability to heal injuries afflicted on them in mere moments. Anyone who has these cells in their bodies are able to naturally use this. This allows the user to heal minor injuries such as cuts,gashes, broken fingers or wrist/ankle and other small bruises.

Level 1: Done passively, this allows the user to heal small to moderate injuries. These include things like small cuts to broken digits and bruises as well as bleeding. These involve injuries that result from taijutsu attacks to minor wounds such as stabs in limbs, some broken bones as well as internal bleeding, slight organ tears. This is for none life threatening wounds and heals up to 30 damage​
Level 2: Taking the place of a jutsu per turn, the user is able to make use of the healing abilities of Hashirama's cells and apply them at a greater level, employing the cells to heal large injuries, such as shattered bones, ruptured organs, even regeneration of missing limbs. This requires a large amount of chakra, and can only be done up to 3 times a battle. This can only be used once every 2 turns of Wood SM and heals up to 60 ( or A rank ) damage.​
Level 3: Deemed the ultimate regeneration at the cost of a jutsu per turn, the user is able to regenerate even the most deadly of injuries, such as a completely blown away chest or fully regrowing his body after bifurcation. After using, the user can only use one other jutsu the same turn. This can only be used a total of 3 times and once every 4 turns. As long as their head is attached/they have consciousness, this jutsu can be used. After using, the user can only use two other jutsu that turn and the next.​

Note: Level 1 can only be used by bios with Hashirama DNA and access to Wood Release. Level 2 requires Wood SM to be active and Level 3 can only be utilized by the Juubi Jinchuriki.
I ain't gonna lie, this is pretty busted. With the way sm reduces damage, top it off with some passive healing, then these three levels, its kinda nuts. Like level 2 being used once every 2 turns to heal 60, someone has to hit you for 90 damage, get reduced by 30 for SM and then this heals you. Its kinda trollish, but I'm not gonna complain.
 
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