[CE] w/ Negative Knight

Negative Knight

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Not sure if you saw that recent RP update but Sulphur CE update probably coming soon-ish.

(Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (+20 damage to Fire Release techniques which pass through it)
Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.

Note: Lasts for three turns
Note: Can only be used 3 times per battle
Note: Cool down time of three turns in between usages
Note: Can only be Taught by Negative Knight
Note: The mist itself is harmless to both the user and any enemy

Here's the next technique. Any questions?
 

Cresee

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Not sure if you saw that recent RP update but Sulphur CE update probably coming soon-ish.

(Sulfuron: Kama no Yomi) - Sulphur Release: Furnace of Hades
Rank: A
Type: Supplementary/Offensive
Range: Short
Chakra cost: 30 (-10 chakra per turn)
Damage points: N/A (+20 damage to Fire Release techniques which pass through it)
Description: The user swipe their hand across the air while focusing their sulfuron chakra into the ground to cause a translucent mist of sulphur to continually seep up from within it to form a circular gaseous barrier around the user's position. It will emerge at the edge of short-range, allowing it to encompass a five meter radial reach. The barrier's translucent nature means the user and opponent will be capable of keeping a distorted level of mutual sight intact. The main use of the barrier is mostly to empower Fire Release techniques (and its variants) by sending projectiles/streams through it. The sulfurous mist feeds the flames in a similar manner to how fire consumes wind, changes its colour to a shade of goldish-yellow and provides the target jutsu with a distinct corrosive quality after it traverses through the mist. The burning of sulphur in air will give rise to a sickly mist of sulfuric gases (sulphur dioxide and sulphur trioxide) which will instantly react with the moisture in the air its exposed to (after leaving the barrier), giving the minute droplets of water and by extension, the fire technique a slight corrosive quality. The sulfuric flames will become capable of corroding its victims in addition to burning them. Despite lasting for three turns, large scale fire techniques (S-Rank and above) will consume the entirety of the available volcanic mist, meaning it will take one whole turn for it to reform for further use. While this technique is active, the only elements the user can use are use sulphur, fire, earth, wind and any KG/CE combination of the aforementioned elements (e.g Steel or Scorch). Alternatively, the user can exude the mist from their body and have it spread out to the edge of short-range.

Note: Lasts for three turns
Note: Can only be used 3 times per battle
Note: Cool down time of three turns in between usages
Note: Can only be Taught by Negative Knight
Note: The mist itself is harmless to both the user and any enemy

Here's the next technique. Any questions?
This one is solely for the purpose of boosting Fire jutsus but it has several restrictions despite that. Mainly the elemental usage one. My question is if the /enemy's/ Fire will be boosted due to this as well?
 

Negative Knight

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This one is solely for the purpose of boosting Fire jutsus but it has several restrictions despite that. Mainly the elemental usage one. My question is if the /enemy's/ Fire will be boosted due to this as well?
It was overrestricted by the mod checking it. Boosts were a lot less common back then. We can fix it in an update. Yeah, it would boost an opponent's technique but only if you allow it to get close enough. We'll rework this in a future update.
 

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It was overrestricted by the mod checking it. Boosts were a lot less common back then. We can fix it in an update. Yeah, it would boost an opponent's technique but only if you allow it to get close enough. We'll rework this in a future update.
That's great then! And yeah I saw the update thread about CEs. Let's move on to the next
 

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Moving onto S-Ranks. Posting two this time since the first one is fairly basic

(Sulfuron: Kyoukou Yuukyuu Kokyuu) - Sulphur Release: Famine's Fallow Breath
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn to sustain creations)
Damage points: 80
Description: The user will focus their sulfuron chakra directly into an existing source of gaseous sulphur anywhere on the field and begin manipulating it through the use of hand gestures. Through shape manipulation, the plumes of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, vortexes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used three times per battle
Note: Can only be used once every 4 turns
Note: All created constructs will amount to the collective power of an S-Rank
Note: No other S-Rank or above sulfuron in the user's same or next turn

(Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter
Rank: S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform two handseals and focus their sulfuron chakra into the ground, causing scorching geysers of volcanic sulphur gas to burst upwards from several locations on the battlefield. The resultant clouds of sulphur will remain fairly close to the ground before melting and melding with the earth itself to create a field of golden molten sulphur. The sheer heat of the sulphur clouds will allow it to melt down the earth relatively easily (since it is devoid of doton chakra), granting the user the ability to greatly transform the battlefield, making it resemble the inside of a volcano. However, the molten field will not encompass the entire battlefield, nor will it be that deep (maximum up to five meters deep). Solid rocky platforms will remain scattered across the battlefield for the opponent and user to position themselves on. Gaseous clouds of sulphur will rise up from the pools of pseudo-lava below which can be used as a source for other techniques. However, the user will be unable to manipulate or control the molten sulphur residing beneath the clouds. Any earth techniques utilized by the user or opponent which emerge from beneath the molten pool will be categorized as Earth/Sulphur techniques rather than solely earth. After a certain number of turns, the pools of molten liquid will harden into tainted sulphur, though this sulphur will contain a large portion of earth meaning its not enough to restrict usage of the ground in those regions of the battlefield. Through the use of an A-Rank or above heat-based technique (e.g. Katon or Sulphur), the user can melt down the solidified tainted sulphur back into its molten state, allowing them to salvage the gas given off for the use of further sulfuron techniques.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Sulfuron in the user's same turn and next turn
Note: No Fire, Earth or Wind above S-Rank in the user's same and next turn
 

Cresee

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Moving onto S-Ranks. Posting two this time since the first one is fairly basic

(Sulfuron: Kyoukou Yuukyuu Kokyuu) - Sulphur Release: Famine's Fallow Breath
Rank: S
Type: Offensive/Defensive/Supplementary
Range: Short - Long
Chakra cost: 40 (-10 chakra per turn to sustain creations)
Damage points: 80
Description: The user will focus their sulfuron chakra directly into an existing source of gaseous sulphur anywhere on the field and begin manipulating it through the use of hand gestures. Through shape manipulation, the plumes of volcanic gas can be manipulated into whatever form or structure the user desires (e.g. walls, tendrils, vortexes, etc). If the sulphur gas is formed into a particular construction it can possess a degree of solidity (Similar to Fire Release: Dragon Flame Release Song Technique), allowing it to be used to bind, impale or entangle as well as inflict burn damage.

Note: Can only be used three times per battle
Note: Can only be used once every 4 turns
Note: All created constructs will amount to the collective power of an S-Rank
Note: No other S-Rank or above sulfuron in the user's same or next turn

(Sulfuron: Tsuki no Yupiteru) - Sulphur Release: Moons of Jupiter
Rank: S
Type: Offensive/Supplementary
Range: Short - Mid
Chakra cost: 40
Damage points: 80
Description: The user will perform two handseals and focus their sulfuron chakra into the ground, causing scorching geysers of volcanic sulphur gas to burst upwards from several locations on the battlefield. The resultant clouds of sulphur will remain fairly close to the ground before melting and melding with the earth itself to create a field of golden molten sulphur. The sheer heat of the sulphur clouds will allow it to melt down the earth relatively easily (since it is devoid of doton chakra), granting the user the ability to greatly transform the battlefield, making it resemble the inside of a volcano. However, the molten field will not encompass the entire battlefield, nor will it be that deep (maximum up to five meters deep). Solid rocky platforms will remain scattered across the battlefield for the opponent and user to position themselves on. Gaseous clouds of sulphur will rise up from the pools of pseudo-lava below which can be used as a source for other techniques. However, the user will be unable to manipulate or control the molten sulphur residing beneath the clouds. Any earth techniques utilized by the user or opponent which emerge from beneath the molten pool will be categorized as Earth/Sulphur techniques rather than solely earth. After a certain number of turns, the pools of molten liquid will harden into tainted sulphur, though this sulphur will contain a large portion of earth meaning its not enough to restrict usage of the ground in those regions of the battlefield. Through the use of an A-Rank or above heat-based technique (e.g. Katon or Sulphur), the user can melt down the solidified tainted sulphur back into its molten state, allowing them to salvage the gas given off for the use of further sulfuron techniques.

Note: Lasts for three turns
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other S-Rank or above Sulfuron in the user's same turn and next turn
Note: No Fire, Earth or Wind above S-Rank in the user's same and next turn
1. Essentially you just use existing remains of sulphur to send it as an attack towards the opponent or deploy it as cover.

2. This one is pretty cool. Sulphur clouds spawn and drip down to destroy the existing landscape within a limited range, and turn it into a molten field. Also releases substance afterwards that I can utilize for Famine's Fallow Breath.

I have a general question for Sulphur Release's speed. It's a combination of Fire, Wind and Earth. So which element speed does it follow?
Also is there any power level difference between Earth and Earth/Sulphur? Like what does the addition of Sulphur to a normal Earth tech add?
 

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1. Essentially you just use existing remains of sulphur to send it as an attack towards the opponent or deploy it as cover.

2. This one is pretty cool. Sulphur clouds spawn and drip down to destroy the existing landscape within a limited range, and turn it into a molten field. Also releases substance afterwards that I can utilize for Famine's Fallow Breath.

I have a general question for Sulphur Release's speed. It's a combination of Fire, Wind and Earth. So which element speed does it follow?
Also is there any power level difference between Earth and Earth/Sulphur? Like what does the addition of Sulphur to a normal Earth tech add?
Follows the element speed of Wind.

That's a good question. It would remain strong to Water, become neutral to Lightning and possibly become slightly weak to Fire (although that's debatable). We might clarify this if we choose to update Moons of Jupiter.
 

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Follows the element speed of Wind.

That's a good question. It would remain strong to Water, become neutral to Lightning and possibly become slightly weak to Fire (although that's debatable). We might clarify this if we choose to update Moons of Jupiter.
Oh alright. And I think Moons of Jupiter is great as it is without any updates xD. We're almost done with the element right?
 
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Oh alright. And I think Moons of Jupiter is great as it is without any updates xD. We're almost done with the element right?
Yeah, I like Jupiter a lot. Probably my favourite CEJ name for Sulphur too.

We are. I believe we have two left.

(Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
Rank: S
Type: Offensive
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Note: Counts as two moves
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other Sulphur techniques above A-Rank in the user's same and next turn

This one is cool, and involves a concept I'm going to build on in both the CE update and future CEJ. We need more jutsu that pollute the environment (y)
 

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Yeah, I like Jupiter a lot. Probably my favourite CEJ name for Sulphur too.

We are. I believe we have two left.

(Katon/Sulfuron: Koushoku Kunjou) - Fire/Sulphur Release: Fulvid Fumigation
Rank: S
Type: Offensive
Range: Mid - Long
Chakra cost: 40
Damage points: 80
Description: The user will focus their sulfuron chakra into the ground below, doing 3 handseals, before causing it to burst up from the ground as forceful columns of scorching sulphur, beneath and around the opponent's position. Without delay and as such as the columns erupt fully, the user will stomp their foot and send identical geysers of fire through the same openings created by the columns of dark yellow volcanic gas. The gaseous sulphur will instantly ignite and the flames will take on a distinct golden colour to signify the burning of sulphur. This burning of sulphur in air will give rise to a sickly mist of sulphur dioxide and sulphur trioxide (formed when sulphur is burnt in air) which will instantly react with the moisture in the air its exposed to, giving the minute droplets of water a slight corrosive quality. However, anyone unfortunate enough to breathe in this mist (including the user) will have their sense of smell deadened, their skin blistered and their insides eroded away as the gases readily react with the water in their bodies. Unlike Sulphur, the user has no control over the gases produced when it is burnt in air and the user is as to prone to their adverse effects as the opponent is, meaning they should take caution not to enter the vicinity in which the corrosive mist resides.

Note: Counts as two moves
Note: Can only be used twice per battle
Note: Can only be Taught by Negative Knight
Note: No other Sulphur techniques above A-Rank in the user's same and next turn

This one is cool, and involves a concept I'm going to build on in both the CE update and future CEJ. We need more jutsu that pollute the environment (y)
Yes the entirety of Sulphur does have cool ability names xD

So about this one, I.. don't understand it at all. Particularly the steps and how exactly its usage is better compared to the others, because it has so many hard restrictions!?
 

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Yes the entirety of Sulphur does have cool ability names xD

So about this one, I.. don't understand it at all. Particularly the steps and how exactly its usage is better compared to the others, because it has so many hard restrictions!?
Yeah, I felt like the checks Sulphur received back in 2014 were pretty harsh. A lot of these restrictions like "Counts as two moves" will be removed upon update.

You're right in that this is pretty similar to Furnace of Hades. The main difference is that it mentions the effects of the acidic gases in detail. Definitely in need of an overhaul.
 

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Yeah, I felt like the checks Sulphur received back in 2014 were pretty harsh. A lot of these restrictions like "Counts as two moves" will be removed upon update.

You're right in that this is pretty similar to Furnace of Hades. The main difference is that it mentions the effects of the acidic gases in detail. Definitely in need of an overhaul.
Haha fair enough. The last Forbidden rank remaining
 

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(Sulfuron: Buatsui Metsubou) - Sulphur Release: Colossal Desolation
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

Note: Can only be used once per battle
Note: No Sulphur techniques S-Rank or above in the user's next two turns
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns
Note: Can only be Taught by Negative Knight
Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

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I love this technique despite the heavy restrictions. It was created in an era before the health system so the the restrictions and drawbacks will be updated to resemble Forbidden Ranks approved in recent times. The recoil damage will be lower (10/20), we can remove the burns, things which pertain to handseals.

Describe this technique and ask any questions you have.
 

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(Sulfuron: Buatsui Metsubou) - Sulphur Release: Colossal Desolation
Rank: Forbidden
Type: Offensive/Defensive
Range: Short - Long
Chakra cost: 50
Damage points: 90 (-40 damage to the user)
Description: The user will focus their sulfuron chakra throughout every chakra point in their body before releasing it in the form of a omnidirectional shockwave-like blast of superheated sulphur. The blast will incinerate the battlefield as it travels outwards in the direction of the opponent and the aftermath will resemble nothing short of a natural disaster. Nearby vegetation will die out instantly and the soil will be tainted/poisoned by the lingering sulphur, making it impossible for natural plant life (non-chakra infused) to grow from it once more. Nearby bodies of water (clouds, rivers, lakes) will be evaporated and hollowed out partially/completely, depending on how far the clouds of sulphur are allowed to travel. Furthermore, this technique will also heat up and quench the all of the moisture in the air itself, clearly demonstrating its ability to transform even the most life abundant terrains (such as rainforests) into desolate, desert-like wastelands. If the user utilizes while on the ground, the shockwave of sulphur will take the form of a hemispherical dome and will only travel outwards horizontally. If the user utilizes this jutsu airborne, the shockwave will take the form of a full dome which will travel outwards in every direction. The full dome variant possess a great capability for vast meteorological alteration, allowing it to purge rainy, snowy and other similar weather conditions. Should the full dome variant be used, clouds of sulphur will linger in the sky above, which can be used as a source for future sulphur techniques. The sulphur gas if undefended will linger on the field for the following three turns but will not pose a threat to the user/opponent's respiratory system since inhalation of Sulfuron (due to being such a dense gas) is near impossible unless the opponent/user is breathing extremely heavily.

Note: Can only be used once per battle
Note: No Sulphur techniques S-Rank or above in the user's next two turns
Note: No long handseal sequences (longer than three) for the next two turns
Note: No other Forbidden Ranked techniques in the user's same and next turn
Note: No Forbidden Ranked Fire, Earth or Wind in the user's same and next 2 turns
Note: Can only be Taught by Negative Knight
Note: The damage the user receives pertains to general first degree burns he will receive all over his skin, painful but not deadly, yet hindering just the same.

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I love this technique despite the heavy restrictions. It was created in an era before the health system so the the restrictions and drawbacks will be updated to resemble Forbidden Ranks approved in recent times. The recoil damage will be lower (10/20), we can remove the burns, things which pertain to handseals.

Describe this technique and ask any questions you have.
Hmm I like the fact that it's omnidirectional but apart from that and the slightly higher damage, the rest is destroying the surroundings. Do you think you can also update it to have one more use? It also does -40 damage to the user, so I feel the offensive damage should be higher or perhaps it should do less damage to me if not. I would definitely like this one updated xD

My question is about the application of omnidirectional attacks in general. This one does 90 damage. Imagine if a user and one of their summon are both coming at me - from front and behind. If I release it, does it do 90 damage to both or will it be distributed as 45-45?
 

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Hmm I like the fact that it's omnidirectional but apart from that and the slightly higher damage, the rest is destroying the surroundings. Do you think you can also update it to have one more use? It also does -40 damage to the user, so I feel the offensive damage should be higher or perhaps it should do less damage to me if not. I would definitely like this one updated xD

My question is about the application of omnidirectional attacks in general. This one does 90 damage. Imagine if a user and one of their summon are both coming at me - from front and behind. If I release it, does it do 90 damage to both or will it be distributed as 45-45?
It will definitely be updated, the 40 damage is only there because that's how Forbidden ranks were written before the health system was created. I might try to update it to have one more use, but historically Forbidden ranks have only been allowed one use. It's a little outdated given how little of an advantage they confer these days. I can make this S Rank to Forbidden. And give you 2 uses of the S Rank and 1 use of the Forbidden. Then we'll see about getting you a +20 boost to Sulphur, so the S Rank version deals 100 damage.

It would deal 90 damage to each. That goes for other omnidirectional attacks as well.

If you have no further questions, you have completed learning this element.
 
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It will definitely be updated, the 40 damage is only there because that's how Forbidden ranks were written before the health system was created. I might try to update it to have one more use, but historically Forbidden ranks have only been allowed one use. It's a little outdated given how little of an advantage they confer these days. I can make this S Rank to Forbidden. And give you 2 uses of the S Rank and 1 use of the Forbidden. Then we'll see about getting you a +20 boost to Sulphur, so the S Rank version deals 100 damage.

It would deal 90 damage to each. That goes for other omnidirectional attacks as well.

If you have no further questions, you have completed learning this element.
Yup! I made the exchange: https://animebase.me/threads/kumi-exchange-center-2-0.780607/page-11#post-22115473 And thank you
 
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