(I will assume you use the barrier to create the Yang creature? If so it's half the size of a mid-range barrier so it's.. 5 meters?)@Skorm
[Story Plot altered, due to above post]
Walking towards the inner gate as the gust of cold icy winds raced towards the gang, the locals stayed on the cart-boat that Trico pulled. Moving closer i would see a massive statue that seemed quite absurd for what I had learned in the temple, for this area the monks had considered several practices documented as 'normal' regional religious deities. This however was-'Snap! It moves..it is trying to kill us?' thinking to myself as i would instantly push the cart away from me. In mere moments i'd wave the needed handseals molding a variety of complex chakra methods i would think of in mere seconds before the huge hand smashed me in place.
In what would first apper akin to a summoning act would suddenly in a flash twist in color of complete dark hue as though the space around became a serpent of a similar lesser-boss sized summoning in magnitude. It would quickly coil around the massive fist, in the moment as i braced myself for the clashing weight, i would see the fist land on my left side. This feat was done thanks to the now living creature.
My instinct had kicked in to call for help, which promptly brought the creature to life. '...phew, that right, my will in the Yang element did leak out, well that fine. I have enough chakra to sustain the beast, further more, I'll enforce my mental intent's will to further enable it heightened freedom. I would leap away to see the creature I had made wiggle its tail as though to seek praise from me. 'Huh?...i guess it's happy it save me. Well, we shall talk later. For now, this is the work of a shinobi, good. We must kill it, but it appears not alive, either way. I shall avoid destroying it' i would think watch the statue weaken.
***
Infinite Mystic Serpent's POV:
'Ah, am alive, woah so I am to save the master, huh! No worries, I'll do my best!' it would think as launched itself towards the fist, moving rapidly around the hand as it would then use its new found abilities, for it had the very same nature of '(Tajū Mugen Hōyō ) - Multiple Infinite Embraces' imbedded in its core. This gave the creature the ability to push down on its target in whichever direction it willed when that target had been captured by it. Once that had been successful, it would siphon the chakra from the statue as monstrous speed while at the same time singeing the wrist. The heat of its body came from the elemental in-fusion of 'Mystic Fire Release: Pillars of Creation'.
'Master, i did it!' it would think as it dug its fangs into the statue's hand wiggling its tail in joyous response of its master leap away from danger.
(Tajū Mugen Hōyō ) - Multiple Infinite Embraces
(Shiraton: Sōzō no Hashira) – Mystic Fire Release: Pillars of Creation (Affected by Yang)
(Yoton: Jigoku ni henkō) - Yang Release: Change into Hell
(Ninjutsu: Ragunaroku Setsuzoku ) | Ninja Technique: The Ragnarok Connection
The kid wasn't defenseless it seemed. Alucards statue was now in direct combat with a serpentine. It was, very small however and even though it was powerful it could also siphon chakra and create a pressure on the spots it was moving around like it was a black hole. The statue would grab it's body with its two hands and toss it towards its creator as the statue's speed was no laughing game either having been able to go toe to toe with the mightiest of the bijuu. In the meantime, Alucard would sit in his room and create more chakra for himself, which in turn would give the statue more chakra through their connection. Once separated from its opponent, the statue would then utilize its gravitational arsenal as it jumped towards both of its opponents and performed the all-mighty push which would damage both the sentient serpentine and its creator with a blast that was unblockable and unstoppable. While the damage was minimal, it was also a force field that was upheld from the statue to hinder any jutsu from hitting it for some time.
(In'yōton, Onmyōton: Chakra no Sōzō) Yin-Yang Release: Chakra Creation
Type: Supplementary
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate
Rank: S-Rank
Range: Short
Chakra: N/A (+300 per turn)
Damage: N/A
Description: A unique ability available only to Yin-Yang masters, Chakra Creation pertains to the ability to focus on ones physical and spiritual energies and draw more from one's essence. This allows the user of the technique to replenish and regenerate a limited amount of chakra. This is done by clapping one's hands and focusing, meditating for a moment.
Note: Must meditate for 1 full turn before ones chakra starts to regenerate
( Tensei Suiryoku ) - Reincarnation Thrust (used by statue)
Rank: S
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.
Type: Supplementary/Defense/Attack
Range: Short - Mid
Chakra: 40
Damage: 40 - 160
Description: The user will repulse and push away anything around him up to a given range, in all directions, producing an omni-repulsion effect. The force and repulsive effect is absolute, affecting both energy and matter alike. The technique itself can be used with different ranges/sizes, depending on how much chakra the user spends for the technique and can even, in its smaller form, be sustained, forming a static defensive field instead of a wave-like effect.
Shōkibo - Small Scale: the user will push away anything around him up to short range. The offensive power in this size is not that high as it hits opponents but can still do severe damage. It isn't, however, fatal, boasting a physical 40 damage. If the user focuses this ability with the help of his hands he can sustain a defensive absolute repulsive field around him. He can't, however, do any technique while he is sustaining it and he can only sustain it for 2 turns. Once used, takes one turn cool down to use gravitational related techniques again.
Chūkibo - Medium Scale: the user will push away anything around him up to mid range. The offensive power in this size is severe, sending opponents flying backwards with enough force to, if not defended properly, leave near fatal physical damage. Although not directly fatal, the technique boasts a physical damage of 80. If the user focuses this ability through one or both hands, he can push away a specific target or technique alone, instead of producing the normal omni-repulsive wave. Once used, takes 2 turns cool down to use gravitational related techniques again.
Ōkibo - Large Scale: the user will push away anything around him up to long range. The offensive power of the technique is devastating and anything in its path that doesn't manage to defend properly is left obliterated. Its fatal if unguarded, boasting a physical damage of 160. Using this techniques poses a great deal of danger to the user as he damages his chakra pathway itself to be able to mold sufficient chakra to perform it. Once used, the user loses the use any gravitational related techniques for the remainder of the fight and is unable to mold chakra for techniques above A-Rank for 5 turns.
Note: The technique is immune to normal Elemental Weaknesses and Strengths and as such can't be blocked or stopped. However, the enemies can still use techniques that prevent or reduce physical damage to their bodies to survive its effects or escape its range through a fast enough technique. This means that in the large scale, while the technique can't be stopped or directly countered, enemies can still manage to survive if they logically counter.
Note: Can only be used by Tenseigan Bios.
After creating his chakra, Alucard would continue to meditate to replenish all his reserves. He watched carefully how the battle would escalate from this point.