[CSC] Custom Summoning Contract - Box Jellyfishes [Cubozoa]

Lili-Chwan

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You're stading at the river entrance of tropical forest somewhere within the land that was previously know as the Water Country. The shores of this particular island were filled with reefs and corals, and the water was translucid and clear. The forest, though, seemed to be both quiet and extremely loud. A myriad of howls, screeches and buzzes ressonated across the island, but no sound came from the parrot resting on your shoulder. Sickly and old, the black macaw had only a single leg, and his body was riddled with wounds. Dark necrotic spots infested the bird from head to took, the same festered necrosis that had claimed his leg, eye and part of his beak. You looked at the forest, and you knew you had to enter through the mouth of the river that spilled from it, like a tongue stretching out of a gargantuan hellish mouth.

You'll find Tia Dalma inside a moss eaten cabin, perched atop an old dead tree filled with a variety of dark fungus and bioluminescent mushrooms. The parrot from your contract took you here, and now points towards the unlocked door at the front of the illuminated shack, past a dirt path decorated with decaying bones and skulls.
 

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Mirabelle was silently approaching the area, her chakra cloaking her arrival. The rain forest had always been a place a she can find peace within it, slowly approaching entrance. Hesitant – the parrot that resided on her shoulder peeked at her check to keep moving forward, causing her to flinch lightly at the peek. “Geez calm down ya old bird…” she said as the bird squawked back at her in a horse croak kind of sound. This deeply sent a feeling down her spine, but she kept moving, until she arrived at the cabin she was directed to approach. Once she reached, her left hand extended to open the door. As it creaked open, she peered her head into it in order to try and get a view of the inside. “Hello? I’m Mirabelle Hayabusa…I came looking for you…” she said with a bit of tension in her speech. She saw the woman sitting idle in her seat. “I came here for…that thing…” she said with concerned look.
 

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Mirabelle was silently approaching the area, her chakra cloaking her arrival. The rain forest had always been a place a she can find peace within it, slowly approaching entrance. Hesitant – the parrot that resided on her shoulder peeked at her check to keep moving forward, causing her to flinch lightly at the peek. “Geez calm down ya old bird…” she said as the bird squawked back at her in a horse croak kind of sound. This deeply sent a feeling down her spine, but she kept moving, until she arrived at the cabin she was directed to approach. Once she reached, her left hand extended to open the door. As it creaked open, she peered her head into it in order to try and get a view of the inside. “Hello? I’m Mirabelle Hayabusa…I came looking for you…” she said with a bit of tension in her speech. She saw the woman sitting idle in her seat. “I came here for…that thing…” she said with concerned look.
Tia dalma busies herself with a seemingly sentient mushroom growing within golden flames of decay.

Shoo now ye old bird. You're not needed no more...

She says, turning around to face her guest with an hypnotic sensual smile, though her teeth are blacken.

You have come to me for a request, have you?
 

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Tia dalma busies herself with a seemingly sentient mushroom growing within golden flames of decay.

Shoo now ye old bird. You're not needed no more...

She says, turning around to face her guest with an hypnotic sensual smile, though her teeth are blacken.

You have come to me for a request, have you?
Mirabelle watched the parrot disappear in a poof of smoke. She then turned towards the decrepit old woman; she breathed in and out as she approached a bit closer. “Yes, I am came with the intention of signing a blood contract with the Box Jellyfish…” she said observing the room. “I was directed here to come and ask” she said once more.
 

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Mirabelle watched the parrot disappear in a poof of smoke. She then turned towards the decrepit old woman; she breathed in and out as she approached a bit closer. “Yes, I am came with the intention of signing a blood contract with the Box Jellyfish…” she said observing the room. “I was directed here to come and ask” she said once more.
Is it your intention, or him will...? Ye Damballah Weedo works in mysterious ways than we can t'ink of, hay?
But...


She says, walking towards you, a single finger across your shoulder. You can smell a very pungent perfume from her naked skin, but you are unable to tell if it is good or bad. It is drunkingly atractive, even if you understand it might be an induced effect. She keeps walking past you to the door, seemingly oblivious to the present reality.

What know yee about t'em? About the iwa of the Shotou reef?

Please tell her what you understand of the Box Jellyfishes' lore and abilities, as best as you're capable of.
 
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It took a moment for the Hayabusa princess to translate the thick ascent that Dalma had which quite honestly made Mirabelle a bit confused but after a moment of mental gymnastics she would breathe in and out. Searching into the vast memory of her mind, she searched through the many books she’s read while within her library in Tsumigakure. Once she gathered her mental thoughts and begins to speak about it to her. "Right, hopefully I understood what you meant, but I spent a bit of time gathering the information in the library locked in the city of Omashu. One of the capital of my village but I managed to narrow down as much as I can. The Cubozoa is a race of jellyfish that resides within the a secret coral reef known as Shotou. These creatures are terrifying; considering that their venom is one of the most potent we’ve managed to study. These species are also known for being quite literally immortal, as they can recycle their life span once they’ve reached the height of their evolution. From a mere larva into a fully grown medusa and then back to a larvae again. Of course these being summoning companions, they all have the capability to utilized chakra alongside their innate skills to further enhance themselves. There’s only so much research we could conduct due to our lack of information but of course with my parrot connection I was able to contact you, Madame, to guide me here to this forest…” she finished saying to the mystic woman.
 

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It took a moment for the Hayabusa princess to translate the thick ascent that Dalma had which quite honestly made Mirabelle a bit confused but after a moment of mental gymnastics she would breathe in and out. Searching into the vast memory of her mind, she searched through the many books she’s read while within her library in Tsumigakure. Once she gathered her mental thoughts and begins to speak about it to her. "Right, hopefully I understood what you meant, but I spent a bit of time gathering the information in the library locked in the city of Omashu. One of the capital of my village but I managed to narrow down as much as I can. The Cubozoa is a race of jellyfish that resides within the a secret coral reef known as Shotou. These creatures are terrifying; considering that their venom is one of the most potent we’ve managed to study. These species are also known for being quite literally immortal, as they can recycle their life span once they’ve reached the height of their evolution. From a mere larva into a fully grown medusa and then back to a larvae again. Of course these being summoning companions, they all have the capability to utilized chakra alongside their innate skills to further enhance themselves. There’s only so much research we could conduct due to our lack of information but of course with my parrot connection I was able to contact you, Madame, to guide me here to this forest…” she finished saying to the mystic woman.
I think I might drop the accent altogether lol

Tia Dalma seemed distracted as Mirabelle was explaining what she knew about the contract. She kept on walking through the forest, until she stopped suddenly, motioning her ear to the left, as if she heard a distant noise. She then turned around to you and exclaimed.

Madame? I am no Madame, and won't hear no madame from you, girl!

There was absolutly no animosity in her tone and expression. She even seemed to be smiling at the notion, even if her eyes had become quite serious when she turned to you. She then picked up your hand and rushed through the forest until both found a gigantic waterfall, spewing down onto a crystal clear lake. They were clearly above the canopy of the forest, with a wide stretch of ocean in from of them and the waterfall and path they took behind them. The sun was falling down, and there was a twilight stretching across the land.

Tia Dalma performed 2 handseals and then stretched out her hands materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu.

An atmosphere of solemnity and graveness ensues, and an indistinguishable murmur of unearthly voices, in a men forgotten language, as the sun's descent into an orangey twilight.

Sign your name with blood, and may Damballah have mercy on you!


( Koukurage Kuchiyose no Hijutsu: Kouhiketsu ✳ Outenpu ) Hidden Box Jellyfish Summoning Jutsu: Keeper of Contracts ✳ Damballah Weddo
Rank: S
Type: Supplementary
Range: Short-Mid
Chakra Cost: 40
Damage Points: 80
Description: Damballah Weddo is considered the very first sentient cubozoa, father of all the Archipelago box jellyfishes. Giving it's life to forge a contract between the humankind and his kin, he gave birth to the Cubozoa Summoning Contract, merging with the blood of the first human signer, and passed on from generation to generation. For this reason, only the current contract holder is able to summon Damballah Weddo, as he is the contract itself, and he is crucial in the rite of signing the contract, and even summoning the boxes, and vice versa. Rather than blood, as the boxes have none, it is said that a little of Damballah lives inside every Box and every human signer, and it is him who transports either one to the other. The summoning of Damballah Weddo comes in 3 rituals, the Rite of Contract, the Rite of Legacy and the Rite of Crippling. Of which, only one can be performed during a battle, it being the Rite of Crippling.

✳ Rite of Contract ✳

This ritual has the purpose of linking the Human Signer to the Archipelago Boxes. It consists on bringing the human's to the ancestral venom of the Damballah Weddo, leaving behind a trace of it's chakra. Linked by chakra, the human is then able to retrieve blood and summon any Box of the Archipelago, descendants of Damballah, and can be reverse summoned by any of them, through chakra. In this ritual, Damballah takes form outside the Holder of the Contract's body, as an old parchment with the signatures, in blood, of every Human Signer. This ritual can not be performing during a battle.

The rite of signing the contract begins at sundown, in the twilight. Performing two handseals, the Holder of the Contract will stretch his/her hands, materializing a very sea-bitten and old bamboo scroll, encrusted with coral and moss. Inside, it is filled with dark marks of dry blood, so much darker than they should be. These are the personal Vévé of each signer, a very intimate and unnatural mark that sets the signer as a member of the Box family. The parchment exudes particles of Damballah's venom, which is unique from every other box, as it carries actual hallucinogenic properties, different from any Genjutsu. This gives a physiological atmosphere of solemnity and graveness, and an indistinguishable murmur of unearthly voices, in a men forgotten language, normally timed with the sun's descent into an orangey twilight. After the prospect signer retrieves blood onto a vacant spot on the parchment, Damballah Weddo materializes, shooting several tentacles that grip the owner of the blood, and inject his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only the contract holder's eyes glow. Through it's host, Damballah speaks, a grave and hissing voice with fowl and rotten breath. He passes judgment:

If rejected, the sun reverts back it's path, then gray and dying, it's light hurting and cruelly despairing. Everything around the signer dies, and the contract holder's eyes turn to mush and bone, as the signer stands alone in a gray desert, with it's cold cold sun, in eternal death and unbearable pain. The venom becomes lethal, death coming in the next turn.

If accepted, the darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals the signer's Vévé, an indescribable writing in black blood. The signer is unable to read it, it is familiar, his/her very essence. The signer becomes bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, just like any other Summoning Tattoo.

✳ Rite of Legacy ✳

This ritual has the purpose of passing on the Contract from Human to Human. The Holder of the Contract is the one that Hosts Damballah, and, thus, to pass the contract, one must pass Damballah itself. It is achieved by physical conection, blood with blood. Damballah Weddo takes form outside the Holder has an actual etherial Box, not long lived, before reverting back to it's new Host. The old Host will lose the contract and the ability to summon Damballah, but will still have traces of it's chakra, and, thus, retain the ability of the Rite of Contract. This ritual can not be performed during a battle.

To pass on the Contract, the user must physically attach him/herself to the future host, and draw blood. The tentacles wrap around both humans with excruciating pain, yet the hallucinogenic properties give off a very crude and aphrodisiac ambiance, filled with sinful illusions and brazen sensations. The night stars twist and reform as multiple spirits and celestial boxes, floating around both users, their tentacles caressing both users. From the previous Host, Damballah will extract itself, and appear as magnificent white Box, the stars behind it forming as a verile and muscled white male spirit, or a lustruous and sensual white female spirit. Damballah will then insert itself in the new Host, sacrificing itself, once again, for the legacy of the Boxkind and Humankind. The star spirit dies, and the night turns black, the ambient bathed in sadness, yet with solemn triumph.

This is done before the Dawn, where the night is darkest. The air is filled with tobacco, peppers and rum, lustful and sensual. Once the rite ends, the Dawn breaks the darkness in a pure white spectacle, before the warmness of the sun soothes the pain of the venom, and Damballah passes on to the next contract holder, leaving the previous one.

✳ Rite of Crippling ✳

This ritual has the purpose of having Damballah Weddo aid the Contract Holder in battle. Damballah takes form outside the Holder as white tentacles that stretch outside the Holder's skin, and aim to ensnare and bind the target. This is done through chakra alone, forcing the tentacles to appear. It is the only ritual that can be used in battle.

When in battle, the Contract Holder is able to focus chakra through his body, expelling it outwards through any part of it, forcing Damballah to take form and stretch out it's white tentacles from the user's skin. It requires no blood from the contract holder, and behaves similarly to the Hidden Shadow Snake Hands Technique, where the user summons multiple snakes, but, instead, the Contract Holder summons multiple tentacles. The user is able to materialize the white tentacles of Damballah from his/her own body, and stretch them into mid-range to snare an opponent or move around.

The hallucinogenic venom carries an illusion of whiteness, blinding the target to the real world. Inside the white realm of Damballah, the target can be attacked by albino people and animals, which aim to mutilate and cripple him/her, through the constant and excruciating pain of the venom. Inside the Realm, the target is capable of seeing the tentacles wrapped around him/her, and attached to a great big white Box, Damballah Weddo himself, where the Holder of the contract should be. These are the only indications of the physical Realm that transit into the illusion, meaning the user can't simply disappear from target's awareness. Multiple targets can be caught in a single usage of the ritual.


*The Rite of Contract and the Rite of Legacy can't be done in Battle. They are considered S rank and cost 40 chakra, dealing 80 damage*
*The offensive usage of Damballah, called the Rite of Crippling, is considered S rank, costing 40 chakra and dealing 80 damage. Can only be used 1 times per battle, or 3 times per event. It can only last 2 turns. If the target is caught, he/she is required to block it within the same turn, else the venom is lethal.*
*The venom only affects the target while there is physical contact with the tentacles. It's lethality, pain and hallucinogenic properties dissipate completely if the tentacles are repelled or destroyed. The only thing that remains is the remnants of the hemolytic properties of the venom, that leaves the tentacle's imprint carved on the flesh.*
*Can only be used by the current human contract holder*

Archipelago Vévé / Summoning Tattoo
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Right…” Mirabelle said as she bites her thumb, allowing some of the blood to run down onto her palm. She would then write her name within the scroll in her usual fancy style. Once she was done, she healed the wound up and cleaned the blood from her palm. “I assume that’s it? Anything else?” she asked to the old woman.
 

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As Mirabelle signs her name Damballah Weddo materializes behind me, shooting several tentacles that grips onto Mirabelle and injects his excruciatingly painful hallucinogenic venom. The sun plunges into darkness and all the light in the world is muted, only Tia Dalma's eyes glow. Through her, Damballah speaks, a grave and hissing voice with fowl and rotten breath.

I am Damballah Weddo, the god of creation, and destroyer of life. Through my venom I shall pass judgment,

The venom sears into your skin and the pain is near unbearable. The darkness all around us spreads and the voices become far to louder and closer. The sensory overload grows in a crescendo, growing and growing and growing.

Welcome, child.

The darkness is broken by a magnificent spectacle of ethereal green lights in the horizon. The parchment reveals Mirabelle's Vévé, an indescribable writing in black blood. You are unable to read it, yet it is familiar, your very essence. You are now bound by blood with the contract, as the tentacles recede and the Vévé of every Cubozoa appears, scarred in the flesh, fresh, red and hot. This tattoo can be used to summon other Box Jellyfishes, just like any other Summoning Tattoo.

Archipelago Vévé / Summoning Tattoo
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Please describe your sensations and where you'd like the tattoo to appear.
 

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As the tentacles appeared from the back of the woman, Mirabelle was highly hesitant from allowing that…thing from touching her. However it seems it was apart of the ritual required, thus she remained silent. As the tentacles touched her, she can feel the venom entering into her skin. She was infinitely aware of the status of her physical being but never did she expect the pain to be this painful. It was like liquid flames seeped into her skin, the affects of the venom taking place, as her vison blurred out, the world starting to fade – leaving nothing more than the bitter darkness to caress the body of the Hayabusa, watching the eyes of the woman glare into her own soul. However time passed, Mirabelle would hear the Damballah speak to her. “Welcome Child” the voice spoke to her, her spine tingling as the decrepit voice spoke. Her arm hairs on end, but all of this only lasted mere moments.

Mirabelle was back within the real world as the venom’s effect didn’t seem to last very long, but on her upper right arm, she noticed something. It was the Veve of the Cubozoa. “I like tattoos, so I guess this works” she said smiling at it, but seems the area where she was marked was still tender as she lightly touched it and winced in pain. “Seems the Damballah accepted me” she told the old lady, smiling from ear to ear.
 

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As the tentacles appeared from the back of the woman, Mirabelle was highly hesitant from allowing that…thing from touching her. However it seems it was apart of the ritual required, thus she remained silent. As the tentacles touched her, she can feel the venom entering into her skin. She was infinitely aware of the status of her physical being but never did she expect the pain to be this painful. It was like liquid flames seeped into her skin, the affects of the venom taking place, as her vison blurred out, the world starting to fade – leaving nothing more than the bitter darkness to caress the body of the Hayabusa, watching the eyes of the woman glare into her own soul. However time passed, Mirabelle would hear the Damballah speak to her. “Welcome Child” the voice spoke to her, her spine tingling as the decrepit voice spoke. Her arm hairs on end, but all of this only lasted mere moments.

Mirabelle was back within the real world as the venom’s effect didn’t seem to last very long, but on her upper right arm, she noticed something. It was the Veve of the Cubozoa. “I like tattoos, so I guess this works” she said smiling at it, but seems the area where she was marked was still tender as she lightly touched it and winced in pain. “Seems the Damballah accepted me” she told the old lady, smiling from ear to ear.
Tia Dalma raised her eyes to the sky as Damballah left, sighing as if a spirit came out of her. Blinking, her eyes focused on Mirabelle once again, before she hurriedly walked to her and grabbed her arm. Her touch was tender but precise, as she ran her fingers through Mirabelle's tattoo.

Your bond with them is strong... you should be proud... Use it... use it now...

She said, grabbing your hand and pulling you to the pond nearby. She showed you the motions that you already knew by heart of the generic summoning ritual and pointed to the water.

Do it.
 

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Tia Dalma raised her eyes to the sky as Damballah left, sighing as if a spirit came out of her. Blinking, her eyes focused on Mirabelle once again, before she hurriedly walked to her and grabbed her arm. Her touch was tender but precise, as she ran her fingers through Mirabelle's tattoo.

Your bond with them is strong... you should be proud... Use it... use it now...

She said, grabbing your hand and pulling you to the pond nearby. She showed you the motions that you already knew by heart of the generic summoning ritual and pointed to the water.

Do it.
A little bit crept out; Mirabelle took control of her arm back – swiftly biting her thumb. This allowed her to draw a little bit of blood, swiping the blood cross her Veve. Once she does, she managed to make a swift set of hand seals, as she slams her palm onto the ground. Immediately; a puff of smoke would be summoned – causing a basic giant medusa to become present on the battle field. Mirabelle’s eye lightened up a bit, it wasn’t the first time she summoned an animal into battle but of course she still find it fascinating to always bring forth new allies to her side. The little medusa float from the water and into the air, slowly pushing itself from the ground. “Hello little one” she said leaning towards it, but kept her hand away as she doesn’t want to touch the medusa and end up being injected with venom on accident.

Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
 

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A little bit crept out; Mirabelle took control of her arm back – swiftly biting her thumb. This allowed her to draw a little bit of blood, swiping the blood cross her Veve. Once she does, she managed to make a swift set of hand seals, as she slams her palm onto the ground. Immediately; a puff of smoke would be summoned – causing a basic giant medusa to become present on the battle field. Mirabelle’s eye lightened up a bit, it wasn’t the first time she summoned an animal into battle but of course she still find it fascinating to always bring forth new allies to her side. The little medusa float from the water and into the air, slowly pushing itself from the ground. “Hello little one” she said leaning towards it, but kept her hand away as she doesn’t want to touch the medusa and end up being injected with venom on accident.

Rank: B
Type: Defense/Attack/Suplementary
Range: N/A
Chakra Cost: 20
Damage points: N/A
Description:
To summon the creature the ninja will wipe blood on his hand, perform the Boar → Dog → Bird → Monkey → Ram handseals and then touch the ground or another object, where a sealing formula will appear. Though it appears that as long as significant pressure is placed against the blood in some form, the summon will be complete, most summoning uses use a solid surface, though in some cases it can even be done mid air. There can be variations to the summoning steps, some ninja like Temari will wipe blood on her fan, then by swinging the fan the animal is summoned. Other ninja like Orochimaru wipe the blood across a snake tattoo on their arm first, then touch the ground. Others will clap their hands directly like Nagato through the use of his Animal Path. The user must have signed the contract with the creature he wants to summon but the technique can be used to summon a generic creature of that contract (B-Rank) which will have no special traits or abilities beyond those normal to the rest of the animals in the contract. The animal is always summoned on the mark that appears upon slamming the users hand or, if not the case, always in short range of the user.
't is a bit small, child... but will work!

Tia Dalma, as she does the same as Mirabella and summons a box with a 2 meter radius head and increadibly long tentacles. While nearly transparent, her skin has an dark onyx sheer to it, while the head and tentacles seem to be speckled with blood red spots. The box swirls in the water, like a fluid sheet of black fabric, before a single black and blood tentacle lifts from the water and points towards you.

Then, in a burst of speed, it strikes between your eyes, and a massive wave of fear floods through you. You see the tentacle impale through your skull, and remebered the venom of Damballah, and the excrutiating pain that ensued. Your muscles clamp together and you're effectively paralized. The tentacle, though, stops before it touches you.

( Kouton: Haki) Box Arts: Haka
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*

I don't remember how I used to do this technique, but we can go with:
S Rank - Official Sage
A Rank - Jonin/Purchase Sage
B Rank - Chunin
C Rank - Genin
D Rank - Academy Student
So you'd use the S rank version, or you can lower your chakra input and use a lower ranked version.

The 2 rank difference allows for visions and paralysis on any opponent with the same rank as yourself, and hesitation, fumbling, handseal interruption, dropping a weapon or gripping thighter for higher ranked ninja. In your case, you can affect everyone with the fullest version of Haki, as you're a Sage. You're allowed to use A rank version to paralyze a Jonin, a B rank version to paralyze a Chunin, etc etc So you can use less chakra for the same effect.

I think there is a difference between an Official Sage, who passed a mission and acquired an epithet from one that bought his rank. And, as such, I figured he'd be pretty much the same as a Jounin in relation for this technique, as you'd be considered higher ranked than him, even though he is an intermediate rank.

First counter this technique without Haki, then attack Tia Dalma with an Haki of your own, through the box you summoned. (Though If you have the Naturalist Specialty, you'be be able to do this through your own character)
 

Alyx

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Mirabelle stood in front of the exposed tentacle; her head tilting to the side until she realized the gaseous venom being released from the tentacle. Immediately, a strong sense of fear infiltrated her subconscious. Her breathing became heavy, finding it hard to swallow for some reason; her muscles became tensed up. Her heart rate started to sky rocket; but in her mind she was able to realize it all. Her omniscience awareness of herself, physically allowed her to sense the foreign intrusion in her body. The venom took a grip on her psyche, it was so potent yet so fascinating in what it can do. She tapped into the force of her clan’s power as she infused the power of wuji into herself. This allowed her to erase the chakra modified venom coursing through her body; this removed the source of her problems as she cleansed herself of the venom. “That’s a powerful venom…” she said now looking at Tia. She thus commanded the jellyfish to do the same thing, releasing a violent burst of the modified venom, as the tentacle reached into her nose, smelling the intoxicating venom. “Now, let’s see how you handle this, sensei..” she said with a smirk.

Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70 (30)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*
 

Lili-Chwan

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Mirabelle stood in front of the exposed tentacle; her head tilting to the side until she realized the gaseous venom being released from the tentacle. Immediately, a strong sense of fear infiltrated her subconscious. Her breathing became heavy, finding it hard to swallow for some reason; her muscles became tensed up. Her heart rate started to sky rocket; but in her mind she was able to realize it all. Her omniscience awareness of herself, physically allowed her to sense the foreign intrusion in her body. The venom took a grip on her psyche, it was so potent yet so fascinating in what it can do. She tapped into the force of her clan’s power as she infused the power of wuji into herself. This allowed her to erase the chakra modified venom coursing through her body; this removed the source of her problems as she cleansed herself of the venom. “That’s a powerful venom…” she said now looking at Tia. She thus commanded the jellyfish to do the same thing, releasing a violent burst of the modified venom, as the tentacle reached into her nose, smelling the intoxicating venom. “Now, let’s see how you handle this, sensei..” she said with a smirk.

Type: Supplementary
Rank: D - S
Range: Short - Long
Chakra Cost: 10 - 70 (30)
Damage: N/A
Description: This is one of the fundamental Neidan techniques within the Hayabusa clan and the first one learned. This technique returns existence to nothingness/erases from existence. Using one of the three Dantian Hayabusa ninja render existence to nothingness. Depending on the Dantian that is used the user can manipulate physical, vital, or spiritual existence. Regardless of which application is used there are two components that can be utilized: internal or external. These two components describe the technique’s application to one’s self and outside themselves respectively. A Hayabusa ninja who utilizes the internal component with this technique manipulates their own physical, vital, and/or spiritual existence. One who utilizes external component does the same but with any entity other than themselves. Only one of the components can be used for any given application of this technique. As for the applications, only one can be used at a given time. Upon reaching higher jounin ranks (Dragon/Head Ninja and Master Ninja), Hayabusa ninja can utilize all three of the Dantian simultaneously to completely erase their own existence (internal) or that of another entity (external). When erasing one’s own existence with this technique the user can only maintain a state of non-existence for no more than one turn with and must re-appear within 10 meters of their original point. Once the user has gone to nothingness they cannot use any techniques until after they return to reality. Through the external component the user can erase the existence of another life such as summons or other shinobi though it requires prolonged contact with the target (3 turns). After contact is made the victim will begin to vanish from the ground up.

Lower Dantian: The Lower Dantian deals with physical existence. Entities such as solids and liquids, physical entities, and corporeal matter are within this Dantian’s scope. When using the internal component of this application the user is capable of erasing parts of their body as small as: bits of flesh and bone to whole limbs, organs, etc. This ability extends to physical afflictions such as poisons, toxins, pathogens and generally any other thing that integrates itself within the user’s physical being. When using this technique on the body to take off flesh and bone the user will feel as though their flesh and bone have been ripped apart and their body will suffer accordingly. For example: if the user erases their right index finger, they will feel their finger ripped off their body and will bleed profusely until stopped. The external component of this technique takes the form of transparent visual distortions similar in nature and appearance to the voids of kamui though with the ability to vary in shape and size. The shape and size are dependent on the rank of the technique. As well as the amount of matter in which one can erase is also dependent on the rank. Lower ranks means smaller areas of effect and less matter that can be erased. This technique has the ability to combat against techniques of equivalent rank or chakra input. With the external component, if anybody other than the user makes contact with the technique, they will suffer just as the user would if they used the internal component of this application. The external component of this application can be made within short range of the user but not the target unless both parties are in close range. Even then, the user cannot manifest this technique directly on their opponent without physical contact.

Note: This technique is learned at genin level and follows similar rules for each rank. Genin can only use D-rank applications, chunin = C-rank, jounin = B-rank (upper) A-rank (lower and middle), Dragon/Head Ninja = A-rank (upper) S-rank (lower and middle), Master Ninja = All ranks.
Note: Genin and Chunin are required to use 5 to 3 hand seals respectively for any application’s external component. Jounin require one hand seal, Dragon/Head, and Master Ninja can use up to B-rank with no hand seals. Contact between user and opponent requires no hand seals.
Note: When using the external component of the Upper Dantian, using the A-ranked and above will render an opponent comatose after two turns. C and B-ranks will simply render one unconscious after 4 turns. Each turn of maintaining drains half the original chakra cost. While maintaining no other application of this technique can be used.
Note: Upper Dantian usages, regardless of the component can only be used once every other turn. A-ranked and above usage requires a two turn cool down.
Note: S-rank applications of this technique requires a one turn cool down for the Middle and Lower Dantian.
Note: To erase completely the existence of oneself or of another the user must use 70 chakra. Unlike the external component where it takes three turns to erase another, the internal component is instantaneous in its nature due to a lack of resistance from the user applying it to themselves. Upon using this advanced application either internally or externally the user will be unable to use any Neidan technique for the next two turns. Dragon Ninja and Head Ninja can use this application twice per battle and Master Ninja 3 times per battle
Rank: D-S
Range: Short-Long
Chakra Cost: 10-40
Damage Points: N/A
Description: Haka stands as an enhanced form of Killing Intent (Sakki). Works in all manners exactly like it, overpowering one's mind and paralyzing the targets with images of their death and torture, with the exception of one simply thing. Along with the chakra, the user secretes a fast wave of venom in it's gaseous state. This chakra-modified venom focuses solely the secondary effect of Irukandji syndrome, from the venom used by a certain specie of box jellyfishes, which is a sense of impending doom. While the Killing intent is chakra based only, thus easily overpowered by will alone, if the opponents are as strong as the user, Haka creates an added physical and physiological response to it, preventing even targets as strong or stronger than the user to break it by will as easily, having them suffer the same paralysis as if they were 2 ranks bellow.
*The venom wave only reaches Mid-range, thus the Haka continues as normal Killing Intent for longer ranges*
*Human users can't preform this technique, but the strength of Haka is based on the summoner's rank*
*The higher the user, the stronger the technique*
*Haka lowers the Target resistance to Killing Intent by 2 Ranks, even in bios that claim to be fearless*
*Venom produces ONLY the sense of impending doom. It has no Hemolytic of Digestive proprieties, neither does it produces pain*
*The user can control the Haka in order to not affect allies, even in radial uses*
*This technique is basically only a stronger version of Killing Intent (Sakki)*
As Tia Dalma is enveloped by the sense of impending doom characteristic of the cubozoa, she spreads her arms wide, and her veins pulsate in a purplish wave, as her mushroom chakra infiltrates her circulatory system and consumes every drop of venom that afflicted her.

(Masshuru-Muton: Chiyu no Ten'on ) Mushroom Style: Bless of Legba
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: User is capable of producing multiple strands of enhanced therapeutic fungus that can act as antibiotics and antagonists of infectious agents such as Germ Release, Nano bugs, etc. It's up to the user's own mastery to balance the aggressiveness of the jutsu, being so that the user is able to range from fungus able to clean several branches of bacteria and germs to actual nano-bugs and even develop heavy allergic reactions on the patient/opponent's skin and body. These battle-oriented strands' effect range from simple redness and boils (similar to a 2nd/3rd degree burn) to actual necrosis of the touched area, varying with the time the user stays infected (3 turns for max effect). The symptoms start to occur a few moments after contact and progress rapidly. The technique is more efficient if used by a person with medical knowledge, such as a med-nin or a med-school Student, able to kill up to techniques up to S rank or generally work faster (Aggressive strands are cut down 1 turn to achieve max effects.). The strands are deployed through direct physical contact with the enemy. The user focuses his chakra through his skin in order to cover it with the desired fungus, either completely or in a specific spot. By doing this, the users skin in that spot gains a slight coloration unique to each user of Mushroom release.
*Activation lasts 2 turns and has a 2 turn cold down once it wears off*

The venom can also be extracted or healed through Medical techniques or other similar healing techniques. Thy can useuse them own Killing Intent to neutralize or halt the effects. Through pain, them can get a respite from Haka, in order to defend themselves against your techniques. Regardless, you should understand this technique to be a pulse of dehabilitating fear, and not a continued affliction, which is able to leave them vulnerable to your attack, but not for long periods of time!

She then patted the head of her own cubozoa, and continued.

Wasp Melee is a focused technique that creates a sense of Impending Doom so sudden that it tricks your opponents into hesitation, regardless of their rank, and can be used to interrupt a Short-Range sequence of Handseals ( upon seing the first handseal ) or Mid Range ( if the jutsu has more than 3 ). Techniques or Modes that require continued concentration in order to activate can also be interrupted through this technique. More importantly, though, Wasp Mele will reverse any summon and clone up to Mid-range from you, A rank or bellow, or S rank summons and clones if the technique entails the creation/summoning of more than one entity.

She orders the cuboza to use Wasp Mele on you. You feel a sudden sense of Impending Doom, like a heart beat. It feels exactly like Haki, but lasted only a moment. Your heart beat and breathing quickens, but the feeling from earlier passed in a moment. Your own cubozoa was not affected, so that you can use it on it, and force it to reverse herself. Regardless of your own power, you cannot affect Single entities created by S rank jutsu or more, nor summons marked as Boss Summonings, regardless of them being lower than S rank.

( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*
 

Alyx

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As Tia Dalma is enveloped by the sense of impending doom characteristic of the cubozoa, she spreads her arms wide, and her veins pulsate in a purplish wave, as her mushroom chakra infiltrates her circulatory system and consumes every drop of venom that afflicted her.

(Masshuru-Muton: Chiyu no Ten'on ) Mushroom Style: Bless of Legba
Type: Defensive/Offensive
Rank: A
Range: Short
Chakra Cost: 30
Damage Points: 60
Description: User is capable of producing multiple strands of enhanced therapeutic fungus that can act as antibiotics and antagonists of infectious agents such as Germ Release, Nano bugs, etc. It's up to the user's own mastery to balance the aggressiveness of the jutsu, being so that the user is able to range from fungus able to clean several branches of bacteria and germs to actual nano-bugs and even develop heavy allergic reactions on the patient/opponent's skin and body. These battle-oriented strands' effect range from simple redness and boils (similar to a 2nd/3rd degree burn) to actual necrosis of the touched area, varying with the time the user stays infected (3 turns for max effect). The symptoms start to occur a few moments after contact and progress rapidly. The technique is more efficient if used by a person with medical knowledge, such as a med-nin or a med-school Student, able to kill up to techniques up to S rank or generally work faster (Aggressive strands are cut down 1 turn to achieve max effects.). The strands are deployed through direct physical contact with the enemy. The user focuses his chakra through his skin in order to cover it with the desired fungus, either completely or in a specific spot. By doing this, the users skin in that spot gains a slight coloration unique to each user of Mushroom release.
*Activation lasts 2 turns and has a 2 turn cold down once it wears off*

The venom can also be extracted or healed through Medical techniques or other similar healing techniques. Thy can useuse them own Killing Intent to neutralize or halt the effects. Through pain, them can get a respite from Haka, in order to defend themselves against your techniques. Regardless, you should understand this technique to be a pulse of dehabilitating fear, and not a continued affliction, which is able to leave them vulnerable to your attack, but not for long periods of time!

She then patted the head of her own cubozoa, and continued.

Wasp Melee is a focused technique that creates a sense of Impending Doom so sudden that it tricks your opponents into hesitation, regardless of their rank, and can be used to interrupt a Short-Range sequence of Handseals ( upon seing the first handseal ) or Mid Range ( if the jutsu has more than 3 ). Techniques or Modes that require continued concentration in order to activate can also be interrupted through this technique. More importantly, though, Wasp Mele will reverse any summon and clone up to Mid-range from you, A rank or bellow, or S rank summons and clones if the technique entails the creation/summoning of more than one entity.

She orders the cuboza to use Wasp Mele on you. You feel a sudden sense of Impending Doom, like a heart beat. It feels exactly like Haki, but lasted only a moment. Your heart beat and breathing quickens, but the feeling from earlier passed in a moment. Your own cubozoa was not affected, so that you can use it on it, and force it to reverse herself. Regardless of your own power, you cannot affect Single entities created by S rank jutsu or more, nor summons marked as Boss Summonings, regardless of them being lower than S rank.

( Kouton: Piripiri Sonson ) Box Arts: Wasp Mele
Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*
Standing idly watching the woman remove the venom from her body was quite astonishing but of course she also further commented on how to remove the Haka. Mirabelle made note of this, nodding her head in response but then it seems her own Jellyfish wanted to get in on the action once more. As the tentacle came closer; a burst of the same haka venom was released, but in a quicker succession and its affects seemed to be different in comparison to the original use. Mirabelle felt her heart beat in an irregular pattern in that instance, but the affect faded away afterwards. She looked over to her own summoned Jellyish and controlled the Haka to replicate the same affect of Wasp Mele. However, the target wasn’t Tia Dalma, but rather her own jellyfish. Immediately in response the jellyfish was forcefully reversed summoned away. “That’s pretty lethal…” she said to herself; rubbing the back of her neck but alas this is what she came to sign up for anyways so no harm done. She would try it once more; commanding the jellyfish to now try and use it on Tia Dalma herself, using the controlled Ikruandiji venom, the gas spreading quickly towards Tia Dalma.

Rank: C
Type: Supplementary/Defensive
Range: Short-Mid
Chakra Cost: 15
Damage Points: N/A
Description: Similarily to ( Kouton: Haki ) Box Arts: Haka, this technique consists in a controlled burst of Irukandji venom, modified to enhance the impending doom syndrome with lethality or other venomous effects. Instead of focusing on fear and completely overpowering the opponent, Wasp Mele acts more discretely. It induces a certain feeling of shock and damage, as if they've been hit by a powerful attack. More physiological than physical, the effects is only able to make the target hesitate when performing techniques, and can even interrupt a succession of hand-seals. But it is easily brushed off and ignored afterwards. It has bigger effects on summons and clone jutsus. If a shadow clone is hit with the Wasp Mele, or any other sentient clone/technique, it will be tricked to immediately disperse. Similarly, summoned animals are tricked into reverse summoning themselves.
*It travels fast, up to 10 in less than a second, and hitting the full range (20 meters), in less than 2*
*Works on a Clone or Summon created with a technique up to and including A rank, or similar if the technique creates more than 1 clone/animal*
*Ineffective against resurrected bios, such as Impure World Resurrection or mushroom Nzumbes, or Boss summonings"
*Can only be used by Boxes*
*Can be manipulated to not affect the user or allies*
*Requires a 2 turn cool down*
 

Lili-Chwan

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Good good

She said, as she feels the familiar effects of Wasp Mele, before reversing them onto every cuboza present in the area, reversing them back to shotou.

Now we'll perform the ritual once more, but focus on the same sensation as fire gives. Focus on the heat of the vulcano, of the core of the earth... Focus your Chakra... And summon Mauna Loa.
 

Alyx

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Good good

She said, as she feels the familiar effects of Wasp Mele, before reversing them onto every cuboza present in the area, reversing them back to shotou.

Now we'll perform the ritual once more, but focus on the same sensation as fire gives. Focus on the heat of the vulcano, of the core of the earth... Focus your Chakra... And summon Mauna Loa.
Mirabelle nodded; once more she reached her thumb to her mouth as she pierced enough skin to draw blood. As she smeared the blood onto her palm, she would start making a quick set of hand seals. Mentally, she started to think about fire, the nature of it and the touch. It was warm, embracive and defiant…but behind this raged a powerful engine of destruction and chaos, once that burns into the soul of those who their meddles with it. The sensation was tense, like an energetic poison rushing through one’s veins. As such she slams her palm onto the surface of the water; as smoke poofed into the terrain lightly before fading away. However, what replaced the smoke was immense steam, as Mauna Lao heated the water upon summoning; masking his own appearance. “Hot!” Mirabelle said, stumbling backwards for a moment as she blew on her hand. However the giant jellyfish would raise from the water as it floated in the air now, its tentacles lightly caressing Mirabelle’s face, leaving slightly burn mark on her skin but she can only guess this was it’s way of saying “Hello” to the new signer.

Rank: A
Range: Short
Chakra Cost: 30
Damage Points: N/A
Description: Mauna Loa is a huge box jellyfish with Fire Affinity. It has a floater 0.5x0.5m and tentacles reaching up to 10 meters. Having affinity with fire allows him to heat up his body to extreme temperatures, while the chakra protects him from drying/burning and thus death. He uses his body temperature to either swim in the ground, leaving behind a trail of molten rock, or hovering in the air, by shifting the temperatures and creating air pockets, both techniques equivalent to an A rank technique, thus counting towards the jutsu count. He is able to use Fire techniques up to S-rank.
*The user is able to summon him already on the ground or hovering, both Summoning and the Hoovering/Ground technique counting as 1 jutsu. Shifting between ground/air afterwards will count as additional jutsus*
*While in water, if still hot, Mauna Loa will produce steam*
*Lasts 4 turns max*
*Can only be summoned once per battle*
*Mauna Loa's techniques count towards the users move count*
 
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