Removed and clarified
(Hairihhi Bōgun) - Holy Bow
Type: Weapon
Rank: N/A
Range: N/A
Chakra: N/A
Damage: N/A
Description: Curated for marksmen, the Holy Bow is composed of a highly malleable and adaptive unknown material, labeled Reishi, granting the bow a unique set of abilities that work to both protect and enhance a marksmen's combat capabilities, severely improving the lethality of those who properly wield it. Holy Bow has three forms, but throughout all of them multiple sealing scripts appear on it, relating to the bow's functions. In it's default state, the Holy Bow is in the form of
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in silver coloring with a tint of purple. In it's partial release, it assumes the shape of
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that can also be used in close quarter combat in place of a bladed weapon. The user can also form the Bow. In it's full release, it's shape undergoes another drastic change, now taking on the shape of numerous
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that appear on the majority of the marksmen's upper body in the form of belts, bracelets, wings, and other basic shapes up the user's discretion. In this form, the user would not need to physically act to fire off arrows, but would simply pay 5 additional chakra to fire off of his arrows, with them being released from the circular portions. Up to ten circles can be made, with the user gaining the ability to fire off multiple arrows at a single go, but naturally splitting the power between them.
(Za Desudīringu) - The Deathdealing
The Bow's first and passive ability, present in all of it's forms, it is the Bow's inane function of detecting and absorbing toxins, poisons, and other inhibiting chemical/biological substances that enter short range of it through an invisible barrier. Through The Deathdealing, the absorbed substances would be infused into the weapon
and be enhanced by either increasing their lethality by a rank, increasing their resistance to 'cures' by a level, or having their
detrimental effects reach their next progression stage.
Notably, each substance can only be enhanced by one quality of the three. In it's passive usage, The Deathdealing is capable of taking in any unranked substance from an opposition, whereas it can take in any of the user's own regardless of it's rank, consuming 5 chakra points. Should the user wish to absorb ranked substances from the opponent, they can up to three times per battle, at a cost of fourty chakra, separated by a turn interval. While The Deathdealing serves no offensive purpose in the Bow's default state, in it's partial and full releases, the infusion's add an overall lethality to the user's attacks through the traits they may add upon the bow. Notably, the DeathDealings cap for absorbed substances is five,
with only two substances being absorbable per turn.
(Hairihhi Pufairu) - Sacred Destruction Arrows
Only usable in the Bow's partial and full releases, Hairihhi Pufairu is the Bow's main combat function, enabling the user to release arrows up to long range away, at varying strength levels, starting at freeform, and capping at fourty chakra points, wherein A ranks levels can be used thrice, and S rank levels can be used twice, but separated by a turn interval. Through the sealing scripts on the weapon, the user is capable of summoning arrows from their personal armoury, negating the need to carry arrows on their person. Alternatively, the user can fire off chakra based arrows, carrying the traits of the used chakra type, but costing an additional 10 chakra to utilise. In the Bow's full release, the fired off arrows would emerge from the circular points of the Reishi, functioning without any impediment to range and power. Naturally, the summoning of arrows itself does not take up a move slot. The arrows, be it physical or chakra based, carry a detonation function, having the arrows explode either on contact or through the user's will, with physical arrows having the infused substances released in a short range raduis, whereas chakra based ones would release both the chakra and infusions. This means physical arrows would not cause pure damage to the afflicted area, whereas chakra based ones would depending on it's used rank.
(Hasuhain) - God's Posion Taster
Only accessible in the bow's full release, Hasuhain is the Bow's final supplementary function, relating to manipulating the Reishi into various different forms, such as a a staff, or other simple manipulations, enabling the user to shape the Reishi into other weapon forms that would be capable of firing off Hairihhi Pufairu through the circular portions. What makes this function dangerous is the user's ability to remotely control the Reishi, somewhat akin to the Lightning Blades Levitation technique, but on a more specific level wherein the user can control each individual Reishi up to long range, allowing the user to potentially fire off attacks from the opponents blindspots. Notably, this costs five chakra per turn per each individual Reishi the user chooses to manipulate. Due to the interconnected nature of the bow and the seals on it, the effects of Deathdealing would not be restricted to around the user, but around each Resihi circle, with the effects being shared across the different Reishi points through one of the intricate Fuin seals that serve as gateways for the Reishi to one another.
Holy Bow carries an S Rank durability, with lower ranked attacks on it not weakening it, but breaking from anything higher, with the user naturally not being able to use that for defensive purposes. When in it's full release form, specifically in Hasuhain, the power of the Reishi would be split amongst each circle of Reishi and it's chosen shape. Changing between the weapons forms is passive, costing five chakra points, with the weapon itself consuming five chakra points to be considered active.
Declined: I already told you why.
NT bio
(Nano Henkan: Fukkatsu ) - Nano Transformation: Resurgence
Type: Supplementary
Rank: N/A
Range: Short - Mid
Chakra: +10
Damage: N/A
Description: Maximizing the usage out of their microscopic cybernetic composition, the user is able to alter and modify how said composition behaves when performing a Nano Transformation related technique, specifically relating to the addition of rotations into the movement of the NT components. By virtue of these rapid rotations, the affected technique would be capable of producing currents of winds akin to those of the Leaf Dragon God without impeding on the techniques inane functionality. However, unlike in LDG where the currents are the product of a single powerful movement, those of Resurgence are the product of multiple movements rotating in a aligned sequences, typically supplementing the movement of the NT technique.
These currents behave in one of two manners depending on the type of rotation they take, the first being an 'outwards' rotation which serves to repel objects and as a defense mechanism, while the second is an inwards rotation that serves to draw objects towards the NT technique, as a supplementary/offensive mechanism. Due to the presence of multiple rotations and the NT being highly responsive to the user's commands, the user can control at which points repelling or drawing in occurs from, preventing any unnecessary casualties. Strength wise, it would repel based on the NT's rank, and likewise draw in at equal strengths, with A rank and above being able to affect up to mid range while lower ranked can affect up to short range. Naturally this occurs in the same timeframe of utilising a NT related technique/tool and last as long as the NT is still in play. Should the NT technique have it's own A.I/sentience, it can perform this technique itself without it counting towards the user's jutsu limit. Usable 4x per battle.
Declined: Using Konoha Ryujin like winds to draw in enemies into an attack is something similar to what my Eight Deva Guardians technique does. The repulsion part is fine though. The repel mechanic would work on Damage-Damage interaction not rank. Also this will certainly cost a move in a turn if an A.I. uses it. It also won't last as long as the technique is in play. - Daemon
(Nano Henkan: Suringā ) - Nano Transformation: Slinger
Type: Supplementary
Rank: B
Range: Short - Long
Chakra: 20 (5)
Damage: N/A
Description: Utilising their Nano Transformation when releasing a physical technique from short range, the user is able to supplement the released attack in one of two ways. The first is by releasing a swarm of NT behind the technique, having it be a replica of the released attack composed of the user's own NT material. The replica, being composed of NT is harder to detect and would lay dormant until the afflicted technique is weakened or destroyed or overcame, upon which the NT would come into play. The NT would serve to restore the technique back to it's optimum strength by filling in the gaps per se, with the now combined technique being treated as a combination technique with NT. The second usage is by releasing the NT into the technique and have it act as a coating for the technique wherein the layer of NT would serve as a protective layer for the technique with the NT acting as a means to cause attacks to slide/skid away from the affected technique due to how the NT would be formed around it. Strength wise the NT would be sufficient to defend from techniques one rank lower than that of the affected technique, typically making it only a mere buffer to lower the offensive techniques in effect. It's true strength is due to it enabling the performance of other NT through the coating, opening up options for the user. Usable four times, and only on physical techniques that originate from short range around the user, lasting as long as the affected technique is in play.
Declined: The second application of this technique is fine while the first is not. Not gonna allow you to recreate a technique that was just overcome using Nanotech. I feel like ideas like this have been tried before and I think I recently declined a Yang technique that tried to do the same. So If I don't let Yang do it, Nano Tech would have to fall in line behind that. - Daemon
Updating
https://animebase.me/threads/custom-jutsu-submission-iii.711213/page-19#post-20861561
(Sodaina Gyorai Shin) - Grand Torpedo Needles
Rank: A
Type: Attack/Supplementary
Range: Short - Mid (Long range activation)
Chakra Cost: 30
Damage Points: 60
Description: Similar to how torpedo needles work, the user would throw/place any nail like constructs onto the field/surface(After infusing them with chakra). Upon impact the nails would dig themselves into the ground/surface. Unlike the original technique in which hundreds of small nails would shoot out of the ground/surface, hundreds of chakra infused nails would shoot out. The nails would have a small coating of pure chakra surrounding them once they are shot, thus they would be bigger(1.5 meters) and deadlier. This however removes the stealth trait of the original technique but does more damage.
Alternatively, the user can apply this as an infusion to projectile techniques such as those of Guns and similar, allowing them to have a second somewhat stealthy follow up attack. This variation would cost +10 for the projectile technique.
-Five times per battle.
-The nails can travel up to mid range length(15m). However they can be activated with a hand seal from long range distance.
- Can
be triggered up to two turns after their initial usage, or simply post contact for projectile technique variation.
Approved