It's no trouble. Everyone has their own pace and style for this sort of thing, so I'm totally fine with whatever, so long as it's convenient for you. I greatly appreciate you agreeing to take the time to help me out the rest of the way.Ok so I'm not as good as you two at writing and rp LMAO so we are gonna take the ooc route. Just as any questions about the techs if you have any. But I'll explain them and you just list some pros and cons and we'll move on.
P.s. you can't escape my teaching heuehuehuehe
Anyway this first one you will create multiple intertwining pillars of wood that will be used to attack by converging on to a large area. This is something useful for attacking multiple targets or taking out a widespread area if needed.
(Mokuton: Hashira Tsurī no Jutsu) - Wood Release: Pillar Tree Technique
Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will create multiple intertwining pillars rise up behind them several meters high and then sprout outwards sending multiple branches of pillars to converge on a large area and slamming into the ground. These branches are not heavily concentrated but rather are equally spread out with about 1 meter and half gap between each extending branch.
This technique makes use of both wood and earth, with the wood setting a target up to be struck with earth. You'd create a pillar from under your target, lifting them 3m into the air. Once they are in the air and in a more vulnerable position, you'd use earth spikes to rise and protrude through them. Simple pimple.
(Mokuton: Mokusei Senbon Hashira no Jutsu) - Wood Release: Wooden Needle Pillars Technique
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will create one pillar to rise from the ground lifting the opponent into mid air (3 meters) where multiple spikes of earth will rise from the ground penetrating the victim.
This last A rank is legit bad ass lol. You cut your hand to draw blood and do a hand seal before slamming your hands on the ground. This allows you to create what is known as "Weirwoods". These unique trees have white bark, blood red leaves and even bloodier sap. They also come with that smug face of yours on it :0 Due to you using your blood, you have a unique connection to each tree, allowing you to close your eyes and see through any of the faces on the trees. You can also carve these faces into any pre existing tree, whether its a weirwood or a normal tree or a tree from another technique. From what I can see, there's no actual limit on how many or how far you can create these trees or carve the faces. Ima assume in nw it maxes at 1 LM but still. You can make hundreds or thousands of these or simply keep carving faces in random LM, though it's only usable 3 times.
(Mokuton: Furui kamigami) - Wood Style: Old Gods
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will cut one hand allowing blood to cover their palm. They will then make the snake handseal and slam their palms on the ground. In seven locations across the battlefield, a special type of tree dubbed the "weirwood" will grow. These weirwood trees have white bark, blood red leaves, and blood red sap. On the trunk of each of these trees is the carving of a face reminiscent of the user's own. The blood red coloring of the leaves and sap is due to the use of the user's blood in the technique, and gives the user a connection to the trees. By closing their eyes the user can access any of the trees and see through the face carved in the trunk. The user can also carve these faces into preexisting trees for the same purpose, making this useful for scouting.
Note: Only useable thrice per battle.
Note: Can only see through one tree at a time.
Note: Courtest of Nanaki

Type: Offensive
Rank: A
Range: Short-Long
Chakra: 30
Damage: 60
Description: The user will create multiple intertwining pillars rise up behind them several meters high and then sprout outwards sending multiple branches of pillars to converge on a large area and slamming into the ground. These branches are not heavily concentrated but rather are equally spread out with about 1 meter and half gap between each extending branch.
This technique is relatively straightforward. For all intent and purpose it's not particularly unique in any general capacity apart from the fact that it requires no specific gestures, movements or use of ones own body to conjure the roots. It seemingly frees up the timeframe for the user to be able to manipulate other aspects of the battle at the same time as enacting this technique; things just as rushing the target at the same time these particular pillars of wood are sprouting, attacking the target at the same time with a physical weapon such as a sword or kunai. Simple, but effective in it's own right.
Type: Offensive
Rank: A
Range: Short-Mid
Chakra: 30
Damage: 60
Description: The user will create one pillar to rise from the ground lifting the opponent into mid air (3 meters) where multiple spikes of earth will rise from the ground penetrating the victim.
This technique is quite "lackluster" at a glance; most of it's utility can be applied through various other techniques, some of which have more versatility or impact than this one does by itself and still achieve the same effect that this one is attempting to provide. The only thing I'd say is particularly interesting, I suppose, is that it clarifies the usage of specifically earth-based spikes, which to me implies that the earth spikes will have the strength/weaknesses differentiating from the initial wood pillar itself, meaning that the target would have to accommodate their counter to account for both elemental types in order to properly fend off the attack.
Type: Supplementary
Rank: A
Range: Short-Long
Chakra: 30
Damage: N/A
Description: The user will cut one hand allowing blood to cover their palm. They will then make the snake handseal and slam their palms on the ground. In seven locations across the battlefield, a special type of tree dubbed the "weirwood" will grow. These weirwood trees have white bark, blood red leaves, and blood red sap. On the trunk of each of these trees is the carving of a face reminiscent of the user's own. The blood red coloring of the leaves and sap is due to the use of the user's blood in the technique, and gives the user a connection to the trees. By closing their eyes the user can access any of the trees and see through the face carved in the trunk. The user can also carve these faces into preexisting trees for the same purpose, making this useful for scouting.
Note: Only useable thrice per battle.
Note: Can only see through one tree at a time.
Note: Courtest of Nanaki
I'm curious to know what the general limitations are with regards to this technique, such as do all sensory techniques that the user has with regards to things like chakra sensory, life essence, any prosthetic enhancements bought from places like the Spider for infrared and/or night vision, ecetera, carry over through the Weirwood, or does it remain fixed with only their "natural" eyesight, as in the very basic form of visual?
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