[Game] AnimeBase Mafia Players Game!!! #29

Tigerrr in the woods

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Thank you Oreki, for hosting and putting your effort into this.
You made beautiful characters, some of them definetly very powerful.
Sorry you had to deal with my whining, but hope you enjoyed some parts of my play maybe.

@Toujo thank you for your words.
@Michelle glad tou weren.t upset.

MVP @-PK-
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-PK-

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Well that was my first time playing as the Serial Killer role and I really enjoyed utilizing that role. Props to my boi Oreo who made a really fun setup and gave me the serial killer role and I really appreciate the effort he put into this and for his patience with my constant inquiries about the game. xD

I'll give a few details about the game from my side .I'll put them in a spoiler in case anyone wants to read.
In total I had been directly or indirectly involved in a total of 13 people's death in this game so that was pretty fun.

Looking at the Dragomir role I am glad mafia with their very limited kills performed that one. That triple vote could have been harmful.

Okay so, until half way through the game I misinterpreted my ability and thought that I won't lose my maliciousness if I was the one to kill the scum team unfortunately I only found after the Angelus kill that it would reduce anyway. So until that point I had the mentality that I will try to cause town lynches and kill the scum myself.

Elmage was my first kill because I thought he might be scum because of his very different behavior. It wasn't the case but a kill was a kill.

The next 3 Night Phases were very chaotic for me. It was really hard getting SK out of the game. I used my one shot ability to learn his role and it failed. And it was also the same phase where I tried to kill for the same reason that I thought he was scum and that failed as well. I didn't want Toujo lynched to be fair but I didn't interfere too much because it didn't affect me too bad. The next night I attempted a regular kill on SK and it failed. The next day we did the lynch on him and even THAT failed. I barely managed to unlock my Superkill however and thats what changed the game for us all. At the same night I was pretty sure they were gonna attempt a kill on me so I used my bus driver to divert it to beeboat. Since I had a feeling my role was scum, I thought Hou might have Corazon role scum as well.

I preferably wanted Poison lynched over TSQ but everyone was against him so I didn't see a point going against the notion.
I got lucky with the X kill and how it granted me another night phase and after which I killed Angelus.

The next day phase was where it changed because then I realized that I lose my maliciousness either way. I had dropped down to 60s. I wanted Poison lynch because I thought she was TOWN. I was not expecting that scum flip from her. I saw some people commending her scumplay but I will write another post after this giving my opinion on that.

I thought I had almost lost the game when Alice died and Rej didn't. But when I saw Ansa's death I knew I could take the risk of going after Michelle with that wack theory. At that point I knew Aether was the last scum and he needed my support to survive. I used that and got his vote. And I already knew tiger's stance coz of SK army chat. I was hoping for a 4-3 against Michelle but it turned out to be a 5-4 which was even more bizarre.
Once Michelle was lynched it was pretty much GG and I had a very low chance of losing.

I'll end this post with this gif that describes my play and my role perfectly. xD

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-PK-

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Good game guys! @-PK- is obviously the MVP, I think most would agree. I think the game went rather well, just a little banter here and there... town was all over the place though

Nice game @Houtarou and thanks for making the Elmage role OP >_> even though it wasn't used very well imo ^_^

PS: Please mafia guys, at least allow me to get to DP2 or DP3, stop killing me xD
Thank you Elmage. Sorry about the kill tho. It wasn't mafia, but me.
[Active - SK Army] - Back in days lot of a number of players without a single shred of hesitation due to his status as one of the greatest players followed him. At night, he may target a player and invite them to join his army. If they accept, they will gain a private chat and may communicate the following cycle. He will control their actions during that cycle.

That's whyyyyyy!!!!!!!


SMH smh smh.
I got absolutely no use having you in SK army for that phase. It wasn't that strong of an ability. I had to talk to someone, gain their trust and they can choose to tell me their abilities and then I could decide if I wanted to redirect them.
Was right pk was serial killed aether was mafia

Good game @-PK- You completely through me off your trail
I was disappointed at your modkill tbh. I thought I could have used your trust further for an easier win. XD
But yes good game.
Sk was pk and pk was sk :lmao:

Scum no matter what.
Lmao Ryu. It sucked lynching you that way at the end but it had to be done.
@Just_Red it was nice to have your role :flirty:

From curiosity @-PK- did you kill Angelus because you thought he is mafia?

Nice to see Angelus scum for the first time, btw
It was a calculated risk honestly. It was a slight gut feeling. I killed him taking both scenarios in mind. If he was scum it would help town survive. If he was a townie, then town didn't gain much information from his kill and would be still in the same chaos as last phase.
Thank you Oreki, for hosting and putting your effort into this.
You made beautiful characters, some of them definetly very powerful.
Sorry you had to deal with my whining, but hope you enjoyed some parts of my play maybe.

@Toujo thank you for your words.
@Michelle glad tou weren.t upset.

MVP @-PK-
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Best recruit for the chat. <3
 

-PK-

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Hmm. Well, GG @-PK-. I felt like you were by far the most deserved winner in the game. I do think you were a tad too aggressive against the Mafia, but given how hard the Town floundered for basically the entire game there is an argument to be made that your hand was forced. You can also say the same is true of the Mafia towards you, with them having burned something like 3 to 4 kills your way, when this really should have been 1, or at the very most, 2.

@Aether9 I thought you played well. In terms of your thread play I would argue yours was probably the strongest out of your Mafia faction. I feel like you were pretty unfortunate not to get the win after somehow avoiding the lynch and getting Michelle lynched. I probably should have caught on that something was up given how hard you stayed away from the thread conflict between X and I, but that's a lot easier to say in hindsight.

@SoulKiller I thought your thread play was somewhat sloppy, though you can probably argue that was intentionally so due to your plan. Speaking of your plan, I feel like it was a good one, however upon further consideration I'm not sure you were the best choice for it. With the ability to survive a lynch, the chances of you being lynched again afterwards is considerably slimmer. Town don't want to keep burning their lynches on someone who has demonstrated immunity, and given that the role is considerably more implicative when it belongs to scum over town in terms of balance, it may have even resulted in you being town read fairly strongly. That sounds good, but then you factor in the Serial, and it quickly would unwind. I can understand why you didn't pick Poison or Angulus for it, but I wonder if it would have been better to pick Aether to go head-to-head vs Michelle? He'd already laid the groundwork, and if he were lynched and flipped town, provided he set it up similarly to how you did it then I think you could have anticipated similar results to what your plan intended. I also think you made a mistake by making it the issue in Day 3. It worked in your favour, because it helped split the Town voting up, but you not voting me for self-preservation was a very strange look, and I feel fairly confident in saying if I had more time in the game, I probably would have caught on to shenanigans being afoot with that. In any case though, you were unfortunate the Serial opted to kill you when he did.

@Tigerrr in the woods I have a feeling some players are going to be fairly critical of your decision to lynch Michelle over Aether, and while I do feel you probably ought to have caught on to Aether being scum, and Michelle having her 1v1 with Soul in her favour, probably wasn't the best lynch anyway - but I wanted to say that I don't feel it's entirely fair to come down overly harshly on your play. To date, I still have no idea why so many scum read you, you were one of the reads I was most confident in being town, and I can understand that sapping your motivation. Ultimately, I don't think the game was won or lost there, and I for the most part felt you played well enough given what you were dealing with. If anyone tries to claim that you are the reason for the Town loss, I can only say I disagree with them fairly strongly.

@Rej In a similar vein to Tigerrr, I wonder if you let the highs and lows of the game emotionally get to you a little too much. I mean I get it, believe me I've been there, but towards the end it felt like you'd gone too far into the emotional side and allowed that to get the better of you a bit. Sometimes it's important to try and take a step back, maybe dial your activity down for a cycle or two, and try to regroup and gather your thoughts, taking the emotion back out of it. You started the game very well, almost too well actually if that's a thing, but I totally get not keeping that up all game. Try to take the positives from this, rather than how it ended up.

@Thestatusquo Wasn't going to say anything to you, and I haven't got much to say regardless, but I wanted to note that I'm willing to let bygones be bygones. I have no intention of holding some petty grudges over things said in what I assume was in the moment. Consider this the olive branch, though if you opt not to take it, well I won't be losing any sleep at night.

@XTMF Kind of gone over most of it already, but I wanted to note that I think the biggest error you made in regards to how you handled your push on me was your claim that you were "100% sure" I wasn't town. I think it was ultimately somewhat unfortunate, because you had an investigation that supposedly couldn't fail, and I had a passive that would make all investigations automatically fail, and having those two roles collide was probably meant to cause a mislynch somewhere, so this isn't entirely on you either. Where we differed I feel was I was open to the possibility that you were not scum, whereas I felt you overextended yourself on this, and I wish you'd have taken a step back and tried to see what I was getting at. I was kind of surprised you were killed, as I felt you were a fair lynch candidate pretty much ever since my flip (which I suspect many didn't even read, as I don't recall anyone pointing out my investigation-failing passive which should have been you "caught in a lie" so to speak).

And on the topic of not being listened to, for posterity:

It was kind of disappointing nobody revisited this, especially when Poison was up for the lynch.

@Houtarou I don't want to list out every little thing I disagreed with on the setup. So I'm going to keep it fairly general. I want to start on a positive note too. I felt like the ambition of this game was very high, and I liked how committed you were to making the individual personalities of the users shine through in their roles. I liked the concept of the post restrictions, even though some were better implemented than others. I don't know how many games you've hosted, but you did a good job in this regard making sure you were mostly always available to answer questions and queries, even in the dead chat. I certainly think you can take more positives than not from this. In regards to the things I felt just didn't quite work:

-I felt you overcompensated just a tad with the Serial role. I understand it's on its own, I consider Serial a separate scum faction rather than an Independent for that reason. And generally, they will need to be able to stand on their own. That said, you must also pay respect to the fact that various scum tells, such as a lack of scumhunting, or weird dynamics with other posters, are going to be entirely missing when it comes to the Serial, allowing them to blend with the town a lot more easily. This needs to be factored in to the role design. I counted 4 passives and 6 actives for the Serial, none of which were negative utilities. With the ability to survive a lynch, investigate as innocent and tank kills made by the Mafia, on top of yet more, I felt it was just a bit too much. At the end of the day, the game was close, and the best "faction" won, so balance wise it did the job.​
-Non-claiming. I'm a huge proponent of allowing claiming in games, but I tend not to hold it against hosts when they opt not to do it. I just believe game design should allow for claiming and not be broken by that. It allows for information to be put on the table, and requires skill from anti-town to fake it accordingly. I often see the sentiment that claiming games have a lower skill threshold, but that has typically speaking only been my experience when the host has failed to construct their game properly, getting broken by a mass claim. I saw, for a time, "hinting" be used as a compromise, which was always a terrible idea that either made it so obvious claiming should have been allowed from the start, or so niche and abstract the hints were basically worthless. So this isn't that. However, it felt incredibly restrictive to play this game without allowing for claiming. With so much misdirection and false positives present it truly felt like playing with one arm tied behind your back sometimes. SoulKiller's game worked as a non-claiming game, because the way he does writeups is to essentially describe who does what in the Night Phase. This means, if claiming were allowed, simply picking out all the pro-town characters that show up in the writeup, claiming them, and then lynching through the leftovers would pretty much always result in a town win. Here, with the flavour of posters being more ambiguous, there was really no such reason in place. Even if there were, fake claims could have been provided too.​
-In addition to the above point, I felt like there was a bit too much present that would starve the town of information, or provide them straight up false information. Mafia being able to change the alignment of a flip, Mafia being able to Janitor every. single. kill. they made (which only didn't play more of a role because they only succeeded with a couple of kills all game long), multiple scum being able to survive lynches (though I must note, I did like the percentage stack in the Serial role), a multitude of investigation immunities or misdirection, it all made it very hard for the town to play this without feeling half-blind. That's not to say the Town didn't have its own fair share of powerful roles, I'm sure the majority of them were used below their original usage expectation too, so I can't say the game was unbalanced against the town. Just that I felt the design philosophy that underpinned the scum roles lent a little too far at being anti-informative, which combined with no claiming made it feel like you were actively playing against the game sometimes.​

And that's about all I have to say. I'm pretty tired typing all this out, and I doubt many if anyone will read it all, but congrats for getting here if you did. To end, I'd like to thank you for the game @Houtarou - I will be playing more games you host as there is enough in here that has impressed me, and thank you for your efforts. I hope I haven't come across as overly critical here - I think you can overall be proud of the game you created.

As I'm up next, I'll be posting signups for my A Certain Magical Index Mafia game shortly (either today, or over the next few days). However, I can read the room, so even though signups will be up quickly, I probably won't be looking to start it until the end of next week (7th August, give or take). It's a 19 player game, having grown from 14 players that it was originally supposed to be. I'm looking to make Day Phases about 72 hours long with Majority Lynch in place, which hopefully will make it less intensive for players. The setup is done, and currently being fine-tuned. I hope to see as many of you from here there, everyone is welcome. I'm open to compromise too - if you want me to start it a bit later, I can do that, earlier I can do that too (fine-tuning pending). If you want Days to be longer or shorter, I'm open to that as well. It's my first time hosting here after all, so I don't want to impress my own beliefs onto the community to the extent that it makes the game less fun for players here. Thank you!
Thank you Ratchet. I like how detailed your post. Usually not a fan of wallies much. XD

Me being aggressive towards the mafia team was down to 2 factors.
1) Me misinterpreting a writing in my role description which made me want to go and kill scum on my own so as to not lose any maliciousness.
2) Like you said my hand was forced. Until Day 5, no scum was lynched and I needed that to trim their numbers down if I wanted to win. I would have lost automatically if they achieved equity with town.
Town should feel lucky for the way I played, I gave them their only chance at winning twice. XD

I am no expert in balancing mafia games. This is probably my 6th or 7th game. Otherwise all I played was DeathNote turbos on this site. But I'd like to weigh in.

I think the Serial killer role was managed well since it was an independent faction. I'd actually argue that my own PK role (The one Soulkiller had) was probably the strongest because he and I shared a few passives such as investigation fails and being immune to regular kills. But he had 3 partners for help as well.
The setup might have seemed unfair to some due to the constant misdirections but I think it could have happened to all sides making it not that unbalanced after all. I guess slightly for town because they are uninformed but they had plenty of roles to eventually overcome those issues.
Or maybe I am missing the issues because of the way game went. There was a lot of room for unpredictability here. xD
 

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Well anyway I'm out of these games for a while. Will decide if I want to join any more in the future but reserve the right to choose for myself at that point. I definitely wont join any games for like a month at the least, I feel I deserve at least that month break after like 5 games in a row.

These games are extremely difficult to get into for me if I'm being quite honest, but I feel like before when I said I would be done entirely was because I was sorta upset at the time but it does hold some truth that the game is difficult for me to get into even if I can get better at it - I feel that I need to learn to enjoy the game somewhat.

I think from here on out I might limit my gameplay to about a game per month or so for the future.

This is just my honesty guys, felt it was necessary you guys know where I'm at.
 

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@-PK- I ain't even mad man, I expect nothing less than my own role to win the game. You made me proud man. I remember telling Oreki at the beginning of the game that if I would ever die, I would hope it would be at the hands of my own role. Congratz for the big win my man! Definitely deserve it, still little bit salty ya killed me off and not let me lynched instead but it's all good xD


A SoulKiller role win is considered a win in my books xD
 
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Toujo

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Thank you Ratchet. I like how detailed your post. Usually not a fan of wallies much. XD

Me being aggressive towards the mafia team was down to 2 factors.
1) Me misinterpreting a writing in my role description which made me want to go and kill scum on my own so as to not lose any maliciousness.
2) Like you said my hand was forced. Until Day 5, no scum was lynched and I needed that to trim their numbers down if I wanted to win. I would have lost automatically if they achieved equity with town.
Town should feel lucky for the way I played, I gave them their only chance at winning twice. XD

I am no expert in balancing mafia games. This is probably my 6th or 7th game. Otherwise all I played was DeathNote turbos on this site. But I'd like to weigh in.

I think the Serial killer role was managed well since it was an independent faction. I'd actually argue that my own PK role (The one Soulkiller had) was probably the strongest because he and I shared a few passives such as investigation fails and being immune to regular kills. But he had 3 partners for help as well.
The setup might have seemed unfair to some due to the constant misdirections but I think it could have happened to all sides making it not that unbalanced after all. I guess slightly for town because they are uninformed but they had plenty of roles to eventually overcome those issues.
Or maybe I am missing the issues because of the way game went. There was a lot of room for unpredictability here. xD
Yeah, you're right. I don't think the role was what won this game for you, to be clear. If Town won there could probably be an argument made that they were overly stacked too. At the end of the day the best player, in my opinion, won, and every faction had a chance at winning. So in terms of balance the first and most important goal was achieved.
 

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Well anyway I'm out of these games for a while. Will decide if I want to join any more in the future but reserve the right to choose for myself at that point. I definitely wont join any games for like a month at the least, I feel I deserve at least that month break after like 5 games in a row.

These games are extremely difficult to get into for me if I'm being quite honest, but I feel like before when I said I would be done entirely was because I was sorta upset at the time but it does hold some truth that the game is difficult for me to get into even if I can get better at it - I feel that I need to learn to enjoy the game somewhat.

I think from here on out I might limit my gameplay to about a game per month or so for the future.

This is just my honesty guys, felt it was necessary you guys know where I'm at.
Can I convince you to reconsider for one more game before you take that break?
 
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Premfection

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Can I convince you to reconsider for one more game before you take that break?
Haha, I promise any other time I'd say yes. I'd even opt to saying I could be a sub, but I'm just burnt out right now (I know it doesnt seem like I'm doing much in these games, but I have some psychological warfare in my brain while playing these)

I'll keep an eye on your thread and if I see you're getting really desperate for members to join, I'll consider reconsidering =P
(I really hope you fill up tho)

Besides that, good luck on your game, and if there is any other way I can help out without being a participant, I'd be happy to help out.
 
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Houtarou

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It was kind of disappointing nobody revisited this, especially when Poison was up for the lynch.

@Houtarou I don't want to list out every little thing I disagreed with on the setup. So I'm going to keep it fairly general. I want to start on a positive note too. I felt like the ambition of this game was very high, and I liked how committed you were to making the individual personalities of the users shine through in their roles. I liked the concept of the post restrictions, even though some were better implemented than others. I don't know how many games you've hosted, but you did a good job in this regard making sure you were mostly always available to answer questions and queries, even in the dead chat. I certainly think you can take more positives than not from this. In regards to the things I felt just didn't quite work:

-I felt you overcompensated just a tad with the Serial role. I understand it's on its own, I consider Serial a separate scum faction rather than an Independent for that reason. And generally, they will need to be able to stand on their own. That said, you must also pay respect to the fact that various scum tells, such as a lack of scumhunting, or weird dynamics with other posters, are going to be entirely missing when it comes to the Serial, allowing them to blend with the town a lot more easily. This needs to be factored in to the role design. I counted 4 passives and 6 actives for the Serial, none of which were negative utilities. With the ability to survive a lynch, investigate as innocent and tank kills made by the Mafia, on top of yet more, I felt it was just a bit too much. At the end of the day, the game was close, and the best "faction" won, so balance wise it did the job.

-Non-claiming. I'm a huge proponent of allowing claiming in games, but I tend not to hold it against hosts when they opt not to do it. I just believe game design should allow for claiming and not be broken by that. It allows for information to be put on the table, and requires skill from anti-town to fake it accordingly. I often see the sentiment that claiming games have a lower skill threshold, but that has typically speaking only been my experience when the host has failed to construct their game properly, getting broken by a mass claim. I saw, for a time, "hinting" be used as a compromise, which was always a terrible idea that either made it so obvious claiming should have been allowed from the start, or so niche and abstract the hints were basically worthless. So this isn't that. However, it felt incredibly restrictive to play this game without allowing for claiming. With so much misdirection and false positives present it truly felt like playing with one arm tied behind your back sometimes. SoulKiller's game worked as a non-claiming game, because the way he does writeups is to essentially describe who does what in the Night Phase. This means, if claiming were allowed, simply picking out all the pro-town characters that show up in the writeup, claiming them, and then lynching through the leftovers would pretty much always result in a town win. Here, with the flavour of posters being more ambiguous, there was really no such reason in place. Even if there were, fake claims could have been provided too.

-In addition to the above point, I felt like there was a bit too much present that would starve the town of information, or provide them straight up false information. Mafia being able to change the alignment of a flip, Mafia being able to Janitor every. single. kill. they made (which only didn't play more of a role because they only succeeded with a couple of kills all game long), multiple scum being able to survive lynches (though I must note, I did like the percentage stack in the Serial role), a multitude of investigation immunities or misdirection, it all made it very hard for the town to play this without feeling half-blind. That's not to say the Town didn't have its own fair share of powerful roles, I'm sure the majority of them were used below their original usage expectation too, so I can't say the game was unbalanced against the town. Just that I felt the design philosophy that underpinned the scum roles lent a little too far at being anti-informative, which combined with no claiming made it feel like you were actively playing against the game sometimes.
And that's about all I have to say. I'm pretty tired typing all this out, and I doubt many if anyone will read it all, but congrats for getting here if you did. To end, I'd like to thank you for the game @Houtarou - I will be playing more games you host as there is enough in here that has impressed me, and thank you for your efforts. I hope I haven't come across as overly critical here - I think you can overall be proud of the game you created.

As I'm up next, I'll be posting signups for my A Certain Magical Index Mafia game shortly (either today, or over the next few days). However, I can read the room, so even though signups will be up quickly, I probably won't be looking to start it until the end of next week (7th August, give or take). It's a 19 player game, having grown from 14 players that it was originally supposed to be. I'm looking to make Day Phases about 72 hours long with Majority Lynch in place, which hopefully will make it less intensive for players. The setup is done, and currently being fine-tuned. I hope to see as many of you from here there, everyone is welcome. I'm open to compromise too - if you want me to start it a bit later, I can do that, earlier I can do that too (fine-tuning pending). If you want Days to be longer or shorter, I'm open to that as well. It's my first time hosting here after all, so I don't want to impress my own beliefs onto the community to the extent that it makes the game less fun for players here. Thank you!
Thank you so very much. I'm actually new to hosting, so I was worried about not being to able give the players desirable or properly explained answers to their queries. Sometimes, I went to Nova to ask him about things that I don't properly understand or can't explain properly, so I'm really grateful, he really aided me to host this game properly. You can say he was pretty much my coach this game in shadows(lol).

As for the other parts
-

I think it wouldn't just work for a serial killer without permanent immunity against regular kill for him to stand chance against both town and mafia, also as being godfather and possible last mafia at some point of the game, godfather needs his own chance of winning as well to make into the late game. It's pretty much standard in a role madness game of this size, at least where I play(used to be OroJackson and now Thrillerbark).

As to why I gave lynch immunity to the godfather, is to give them time and extra phase. Although I do not think there is anything unfair about it, it's just annoying to not able to get see the role of the player you worked so hard to lynch it. As for PK aka [Soulkiller] role actually had no lynch immunity beginning of the game, and only able to get his % meter where he can survive lynch at night eight or 8 cycles in total. If a town were to lynch him any sooner than that, he was a goner, also PK role really just revolve around town mistakes or his own effort for pulling mislynches.

Other than those two [Imperfection] role was another with lynch Immunity but he only unlocks that later into the game but becomes vulnerable to each and every action after he survives the lynch or either kill. The main purpose of that passive was to give him time to do anything, but it worked better than I expected, as his role also helped [SoulKiller] role to gain % as there wouldn't be many routes for him to actually able to reach 100%

Anyway, when I created [Soulkiller] role main ability I was worried about it balance-wise, afraid it might have become too strong or weak. The details were properly written on the role, but it was not in my hand to control night actions, so just really happy with the result I got from that ability.

Subjectively speaking, I didn't particularly hate claiming games 'cause the majority of the games I've played are claiming games. To say that whether the game should be claiming or non-claiming is purely subjective. So, I can really understand that.

Also, [novaselinenever] role had lie detector where no role or faction had the ability to misprint the result, only [Kyte] role was immune to lie detect otherwise no one can manipulate it.

Anyway, thank you very much for your input and for playing my game!
 

-PK-

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This post has no relation to the setup but in general my two cents on Mafia being played on here. I had a chat with another old timer from on here and it helped me decide in making this post.
I'd like to clear that I don't want to offend anyone by writing this and its just MY opinion. It isn't directed to anyone in particular but to the whole community.
Maybe I am a bit naive at how I view things and also because of my limited exposure to mafia community in general but here goes :-

-Firstly my main issue with playing here is how personal some people make the game to be. I kept saying it but some people need to learn that at the end of the day this is JUST A GAME. I have seen plenty of people making this a huge ego battle of wanting to be right, of wanting to be the best, having a bitter taste from previous games etc. I am not saying play like a complete fool with absolute 0 care to your actions but being way too serious to the point of ruining your own mood and as well as others defeats the purpose of playing a game. The way some people went off at others is really disappointing. I get that some parts of the games can be frustrating and even infuriating at times but it should be upto us to keep our emotions in check. I might have also gotten triggered a little by the end but I don't think I said anything that was crossing a line.

-My second issue is something I personally have noticed and others might not agree with. But people here are sometimes rather blinded too much by their emotion and have a bias whether it be positive or negative to some other players. I have noticed plenty of people very willing to trust the people they know rather than rely on the reads given in the game and I have seen this backfire (personally too) as the others take you for a ride. Being blind to someone's actions just coz you know them creates faulty play and the reason I say this is because I don't see the same benefit of doubt being given to the newer players or the not so well connected ones. An action when done by someone new will be interpreted wrong or scrutinized while the same thing will be excused for someone else. This is better explained by examples but I don't want to go there. Like just try to see things for how they are in the game rather than having a decided bias for certain players before the game even began.

-This point is rather specific to this game. Adding to what Tiger said in a post mid-game. I don't think appealing to people's emotions and gaining sympathy/manipulating them based on emotion that require you to mention your in real life situations is a cheap shot. I personally don't approve of such a tactic because firstly your irl situations shouldn't be brought into the game. Secondly I think its a foul attitude to manipulate your friends feelings towards you to gain points in a game. Deception is part of the game but do it using the mechanics provided within the game.

I say all this not out of spite for anyone but because I was on this site 6-7 years back playing mafia (albeit as turbos) but in my hundreds of games back then I very rarely experienced the negativity that I have experienced in the few games I have played now. The community that I was part of back then was much larger but it was more positive in general and people played to have fun and not prove a point or have ego clashes.

All this doesn't mean I dislike you all. It's still a good community with good people but these are somethings that I personally felt the need to say. Thank you if you read this wall of text.
 
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